From eacf12645f185d1e8625310f8bcbf1bde8712054 Mon Sep 17 00:00:00 2001 From: vinceiis <101846355+vinceiis@users.noreply.github.com> Date: Wed, 13 Nov 2024 20:49:59 -0500 Subject: [PATCH 1/3] remove leftovers and throw in fangame mems (#18) --- Assets/Resources/Games/CatchOfTheDay.prefab | 6168 - .../Resources/Games/CatchOfTheDay.prefab.meta | 7 - Assets/Resources/Games/airboarder.prefab | 3413 - Assets/Resources/Games/airboarder.prefab.meta | 7 - Assets/Resources/Games/basketballGirls.prefab | 5006 - Assets/Resources/Games/bonOdori.prefab | 13424 - Assets/Resources/Games/bouncyRoad.prefab | 2277 - Assets/Resources/Games/builtToScaleRvl.prefab | 4838 - .../Games/builtToScaleRvl.prefab.meta | 7 - Assets/Resources/Games/chameleon.prefab | 4230 - Assets/Resources/Games/chameleon.prefab.meta | 7 - Assets/Resources/Games/chargingChicken.prefab | 9021 - .../Games/chargingChicken.prefab.meta | 7 - Assets/Resources/Games/clapTrap.prefab | 3738 - Assets/Resources/Games/clapTrap.prefab.meta | 7 - 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file mode 100644 index 462a6306..00000000 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ /dev/null @@ -1,1451 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class RvlBadmintonLoader - { - public static Minigame AddGame(EventCaller e) - { - return new Minigame("airRally", "Air Rally", "b5ffff", true, false, new List() - { - new GameAction("rally", "Rally") - { - preFunction = delegate { AirRally.PreStartRally(e.currentEntity.beat); }, - defaultLength = 2f, - preFunctionLength = 1 - }, - new GameAction("ba bum bum bum", "Ba Bum Bum Bum") - { - preFunction = delegate { AirRally.PreStartBaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, - defaultLength = 6f, - parameters = new List() - { - new Param("toggle", true, "Count", "Toggle if Forthington should count after the event."), - new Param("toggle2", false, "Alternate Voice Line", "Toggle if Forthington should use an alternate voice line.") - }, - preFunctionLength = 1 - }, - new GameAction("set distance", "Set Distance") - { - function = delegate { AirRally.instance.SetDistance(e.currentEntity.beat, e.currentEntity["type"], e.currentEntity["ease"]); }, - parameters = new List() - { - new Param("type", AirRally.DistanceSound.Close, "Type", "Set Forthington's distance."), - new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action.") - } - }, - new GameAction("catch", "Catch Birdie"), - new GameAction("enter", "Enter") - { - function = delegate - { - AirRally.instance.SetEnter(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["ease"], true); - }, - resizable = true, - defaultLength = 2f, - parameters = new List() - { - new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action.") - } - }, - new GameAction("forward", "Look Forward") - { - function = delegate - { - AirRally.instance.Forward(e.currentEntity["reset"]); - }, - parameters = new List() - { - new Param("reset", false, "Reset", "Toggle this to reset the animals to their idle pose.") - } - }, - new GameAction("4beat", "4 Beat Count-In") - { - defaultLength = 4f, - resizable = true, - preFunction = delegate - { - AirRally.ForthCountIn4(e.currentEntity.beat, e.currentEntity.length); - }, - function = delegate - { - AirRally.instance.ForthCountIn4Do(e.currentEntity.beat, e.currentEntity.length); - } - }, - new GameAction("8beat", "8 Beat Count-In") - { - defaultLength = 8f, - resizable = true, - preFunction = delegate - { - AirRally.ForthCountIn8(e.currentEntity.beat, e.currentEntity.length); - }, - function = delegate - { - AirRally.instance.ForthCountIn8Do(e.currentEntity.beat, e.currentEntity.length); - } - }, - new GameAction("forthington voice lines", "Count") - { - function = delegate { AirRally.instance.ForthVoiceDo(e.currentEntity.beat); }, - preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"]); }, - parameters = new List() - { - new Param("type", AirRally.CountSound.one, "Type", "Set the number Forthington will say."), - }, - }, - new GameAction("spawnBird", "Spawn Birds") - { - function = delegate - { - AirRally.instance.SpawnBirds(e.currentEntity["type"], e.currentEntity["xSpeed"], e.currentEntity["zSpeed"], - e.currentEntity["startZ"], e.currentEntity["invert"]); - }, - parameters = new List() - { - new Param("type", AirRally.BirdType.Pterosaurs, "Type", "Choose the type of bird to spawn."), - new Param("xSpeed", new EntityTypes.Float(-10, 10, 1), "X Speed", "Change the horizontal speed of the birds."), - new Param("zSpeed", new EntityTypes.Float(-10, 10, 1), "Z Speed", "Change how fast the birds approach the camera."), - new Param("startZ", new EntityTypes.Float(0, 1000, 200), "Z Start Position", "Change how close to the camera the birds spawn."), - new Param("invert", false, "Flip Horizontally", "Toggle if the birds should fly left to right.") - } - }, - new GameAction("rainbow", "Spawn Rainbow") - { - function = delegate - { - AirRally.instance.SpawnRainbow(e.currentEntity.beat, e.currentEntity["speed"], e.currentEntity["start"]); - }, - parameters = new List() - { - new Param("start", new EntityTypes.Float(0, 500, 100), "Start Position", "Change how close to the camera the rainbow spawns."), - new Param("speed", new EntityTypes.Float(-10, 10, 1), "Speed", "Change how fast the rainbow approaches the camera.") - } - }, - new GameAction("day", "Time Of Day") - { - function = delegate - { - AirRally.instance.SetDayNightCycle(e.currentEntity.beat, e.currentEntity.length, - (AirRally.DayNightCycle)e.currentEntity["start"], (AirRally.DayNightCycle)e.currentEntity["end"], - (EasingFunction.Ease)e.currentEntity["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."), - new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("cloud", "Cloud Density") - { - function = delegate - { - AirRally.instance.SetCloudRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["main"], e.currentEntity["side"], e.currentEntity["top"], - e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("main", new EntityTypes.Integer(0, 300, 30), "Main Clouds", "Set how many clouds per second should be spawned in the center."), - new Param("side", new EntityTypes.Integer(0, 100, 10), "Side Clouds", "Set how many clouds per second should be spawned on the sides."), - new Param("top", new EntityTypes.Integer(0, 100, 0), "Top Clouds", "Set how many clouds per second should be spawned on the top."), - new Param("speed", new EntityTypes.Float(-10, 10, 1), "Start Speed", "Change how fast the clouds are moving at the start of the event."), - new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed", "Change how fast the clouds are moving at the end of the event."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("snowflake", "Snowflake Density") - { - function = delegate - { - AirRally.instance.SetSnowflakeRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["cps"], - e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("cps", new EntityTypes.Integer(0, 200, 0), "Snowflakes Count", "Set how many snowflakes should be spawned per second."), - new Param("speed", new EntityTypes.Float(-10, 10, 1), "Start Speed", "Change fow fast the snowflakes are moving at the start of the event."), - new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed", "Change how fast the snowflakes are moving at the end of the event."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("tree", "Trees") - { - function = delegate - { - AirRally.instance.SetTreeRates(e.currentEntity["enable"], e.currentEntity.beat, e.currentEntity.length, e.currentEntity["main"], e.currentEntity["side"], - e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("enable", true, "Enable", "Toggle if the trees are enabled.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "main", "side", "speed", "endSpeed", "ease" }) - }), - new Param("main", new EntityTypes.Integer(0, 300, 50), "Main Trees", "Set how many trees per second should be spawned in the center."), - new Param("side", new EntityTypes.Integer(0, 100, 30), "Side Trees", "Set how many trees per second should be spawned on the sides."), - new Param("speed", new EntityTypes.Float(-10, 10, 1), "Start Speed", "Change how fast the trees are moving at the start of the event."), - new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed", "Change how fast the trees are moving at the end of the event."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("islandSpeed", "Island Speed") - { - function = delegate - { - AirRally.instance.SetIslandSpeed(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["speed"], - e.currentEntity["endSpeed"], e.currentEntity["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("speed", new EntityTypes.Float(-10, 10, 1), "Start Speed", "Change how fast the islands are moving at the start of the event."), - new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed", "Change how fast the islands are moving at the end of the event."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("silence", "Silence") - { - defaultLength = 2f, - resizable = true, - } - }, - new List() { "rvl", "keep" }, - "rvlbadminton", "en", - new List() { "en" }, - chronologicalSortKey: 13 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_AirRally; - - public class AirRally : Minigame - { - private static readonly float[] countInOffsets = new float[4] - { - 0.142f, //one - 0.140f, //two - 0.150f, //three - 0.160f, //four - }; - - private static readonly float[] nyaOffsets = new float[4] - { - -0.01f, //close - -0.01f, //far - 0.003f, //farther - -0.01f //farthest - }; - - //both of the whoosh offsets are scheduled for the beat that the player hits the birdie, - //offset them to end just before the player hits the birdie - - //for normal rally - private static readonly float[] whooshOffsetsRally = new float[4] - { - 0f, //leave be - 0.210f, //far - 0.210f, //farther - 0.170f //farthest - }; - - // for ba bum bum bum - private static readonly float[] whooshOffsetsBaBum = new float[4] - { - 0f, //leave be - 0.380f, //far - 0.380f, //farther - 0.380f //farthest - }; - - private static readonly float[,] baBumBumBumOffsets = new float[4, 4] - { - { // close - 0.009f, // ba - 0.017f, // bum1 - 0.014f, // bum2 - 0.010f, // bum3 - }, - { // far - 0.003f, // ba - 0.020f, // bum1 - 0.004f, // bum2 - 0.010f, // bum3 - }, - { // farther - 0.008f, // ba - 0.080f, // bum1 - 0.075f, // bum2 - 0.028f, // bum3 - }, - { // farthest - 0.012f, // ba - 0.040f, // bum1 - 0.026f, // bum2 - 0.040f, // bum3 - }, - }; - - private static readonly float[] baBumBumBumFarAltOffsets = new float[4] - { - 0.001f, // ba - 0.012f, // bum1 - 0.012f, // bum2 - 0.012f, // bum3 - }; - - public enum BirdType - { - Pterosaurs, - Geese, - Bluebirds - } - - public static AirRally instance { get; set; } - - [Header("Component")] - [SerializeField] Animator Baxter; - [SerializeField] Animator Forthington; - private Transform forthTrans; - private Transform baxterTrans; - [SerializeField] Shuttlecock Shuttlecock; - private Shuttlecock ActiveShuttle; - [SerializeField] GameObject objHolder; - [SerializeField] private CloudsManager cloudManagerMain, cloudManagerLeft, cloudManagerRight, cloudManagerTop, snowflakeManager; - [SerializeField] private CloudsManager treeManagerMain, treeManagerLeft, treeManagerRight, treeManagerLeftInner, treeManagerRightInner; - [SerializeField] private GameObject treeHolder; - [SerializeField] private IslandsManager islandManager; - [SerializeField] private RvlBirds pterosaurs, geese, bluebirds, rainbow; - - [Header("Day/Night Cycle")] - [SerializeField] private SpriteRenderer island2Lights; - [SerializeField] private Material bgMat; - [SerializeField] private Material objectMat; - [SerializeField] private Material cloudMat; - [SerializeField] private Color noonColor; - [SerializeField] private Color nightColor; - [SerializeField] private Color noonColorCloud; - [SerializeField] private Color nightColorCloud; - private DayNightCycle lastTime = DayNightCycle.Day; - private DayNightCycle currentTime = DayNightCycle.Day; - private Util.EasingFunction.Ease timeEase = Util.EasingFunction.Ease.Instant; - private double startTimeBeat = 0; - private float timeLength = 0f; - - [Header("Variables")] - bool shuttleActive; - public bool hasMissed; - - [Header("Waypoint")] - [SerializeField] private float wayPointBeatLength = 0.25f; - [SerializeField] private float wayPointEnter = -3.16f; - private double enterStartBeat = -1; - private float enterLength = 0f; - private Util.EasingFunction.Ease enterEase = Util.EasingFunction.Ease.EaseOutQuad; - private double wayPointStartBeat = 0; - private float lastWayPointZForForth = 3.16f; - private float wayPointZForForth = 3.16f; - private HeavenStudio.Util.EasingFunction.Ease currentEase = HeavenStudio.Util.EasingFunction.Ease.EaseOutQuad; - private double nextGameSwitchBeatGlobal = double.MaxValue; - - void Start() - { - Baxter.Play("Idle"); - Forthington.Play("Idle"); - } - - private void Awake() - { - instance = this; - forthTrans = Forthington.transform; - baxterTrans = Baxter.transform; - // lags the game WAY too much when seeking - // if (!Conductor.instance.isPlaying) - // { - // InitClouds(0); - // } - } - - // Update is called once per frame - void Update() - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress)) - { - Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(Conductor.instance.songPositionInBeatsAsDouble, false, true) + "Ready", 0.5f); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease)) - { - Baxter.DoScaledAnimationAsync("Idle", 0.5f); - } - } - if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) - { - Baxter.DoScaledAnimationAsync("Hit", 0.5f); - SoundByte.PlayOneShotGame("airRally/swing"); - } - - float normalizedEnterBeat = Conductor.instance.GetPositionFromBeat(enterStartBeat, enterLength); - - if (normalizedEnterBeat < 0) - { - forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, wayPointEnter); - baxterTrans.position = new Vector3(baxterTrans.position.x, baxterTrans.position.y, wayPointEnter); - } - else if (normalizedEnterBeat >= 0 && normalizedEnterBeat <= 1f) - { - var func = Util.EasingFunction.GetEasingFunction(enterEase); - - float newZ = func(wayPointEnter, 3.16f, normalizedEnterBeat); - forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, newZ); - baxterTrans.position = new Vector3(baxterTrans.position.x, baxterTrans.position.y, newZ); - } - else - { - DistanceUpdate(); - } - DayNightCycleUpdate(); - WeatherUpdate(); - IslandSpeedUpdate(); - TreeUpdate(); - } - - #region visual doodads - - public void Forward(bool reset) - { - Baxter.Play(reset ? "Idle" : "Forward", 0, 0); - Forthington.Play(reset ? "Idle" : "Forward", 0, 0); - } - - //lol funny name - private void WeatherUpdate() - { - float normalizedBeatC = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(startBeatCloudSpeed, cloudSpeedLength)); - float normalizedBeatS = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(startBeatSnowflakeSpeed, snowflakeSpeedLength)); - - var funcC = Util.EasingFunction.GetEasingFunction(cloudSpeedEase); - - float newSpeedC = funcC(cloudSpeed, cloudEndSpeed, normalizedBeatC); - - cloudManagerMain.speedMult = newSpeedC; - cloudManagerLeft.speedMult = newSpeedC; - cloudManagerRight.speedMult = newSpeedC; - cloudManagerTop.speedMult = newSpeedC; - - var funcS = Util.EasingFunction.GetEasingFunction(snowflakeSpeedEase); - - float newSpeedS = funcC(snowflakeSpeed, snowflakeEndSpeed, normalizedBeatC); - - snowflakeManager.speedMult = newSpeedS; - } - - public void SpawnBirds(int type, float xSpeed, float zSpeed, float startZ, bool invert) - { - RvlBirds birdsToSpawn = null; - switch ((BirdType)type) - { - case BirdType.Pterosaurs: - birdsToSpawn = pterosaurs; - break; - case BirdType.Geese: - birdsToSpawn = geese; - break; - case BirdType.Bluebirds: - birdsToSpawn = bluebirds; - break; - default: - break; - } - - RvlBirds spawnedBird = Instantiate(birdsToSpawn, transform); - - spawnedBird.speedMultX = invert ? -xSpeed : xSpeed; - spawnedBird.speedMultZ = zSpeed; - spawnedBird.transform.position = - new Vector3(invert ? -spawnedBird.transform.position.x : spawnedBird.transform.position.x, - spawnedBird.transform.position.y, startZ); - spawnedBird.transform.localScale = new Vector3(invert ? -1 : 1, 1, 1); - } - - public void SpawnRainbow(double beat, float speed, float start) - { - RvlBirds spawnedRainbow = Instantiate(rainbow, transform); - spawnedRainbow.speedMultZ = speed; - spawnedRainbow.transform.position = new Vector3(spawnedRainbow.transform.position.x, spawnedRainbow.transform.position.y, start); - spawnedRainbow.FadeIn(beat); - } - - public void SetIslandSpeed(double beat, float length, float speed, float endSpeed, int ease) - { - islandStartBeat = beat; - islandLength = length; - islandSpeed = speed; - islandEndSpeed = endSpeed; - islandEase = (Util.EasingFunction.Ease)ease; - IslandSpeedUpdate(); - } - - private double islandStartBeat = -1f; - private float islandLength = 0; - private float islandSpeed = 1f; - private float islandEndSpeed = 1f; - private Util.EasingFunction.Ease islandEase = Util.EasingFunction.Ease.Linear; - - private void IslandSpeedUpdate() - { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(islandStartBeat, islandLength)); - - var func = Util.EasingFunction.GetEasingFunction(islandEase); - - float newSpeed = func(islandSpeed, islandEndSpeed, normalizedBeat); - - islandManager.additionalSpeedMult = newSpeed; - } - - private double startBeatCloudSpeed = -1f; - private float cloudSpeedLength = 0f; - private float cloudSpeed = 1f; - private float cloudEndSpeed = 1f; - private Util.EasingFunction.Ease cloudSpeedEase = Util.EasingFunction.Ease.Linear; - - public void SetCloudRates(double beat, float length, int main, int side, int top, float speed, float endSpeed, int ease) - { - cloudManagerMain.SetCloudsPerSecond(main); - cloudManagerLeft.SetCloudsPerSecond(side); - cloudManagerRight.SetCloudsPerSecond(side); - cloudManagerTop.SetCloudsPerSecond(top); - - startBeatCloudSpeed = beat; - cloudSpeedLength = length; - cloudEndSpeed = endSpeed; - cloudSpeed = speed; - cloudSpeedEase = (Util.EasingFunction.Ease)ease; - WeatherUpdate(); - } - - private double startBeatSnowflakeSpeed = -1f; - private float snowflakeSpeedLength = 0f; - private float snowflakeSpeed = 1f; - private float snowflakeEndSpeed = 1f; - private Util.EasingFunction.Ease snowflakeSpeedEase = Util.EasingFunction.Ease.Linear; - - public void SetSnowflakeRates(double beat, float length, int cps, float speed, float endSpeed, int ease) - { - snowflakeManager.SetCloudsPerSecond(cps); - startBeatSnowflakeSpeed = beat; - snowflakeSpeedLength = length; - snowflakeEndSpeed = endSpeed; - snowflakeSpeed = speed; - snowflakeSpeedEase = (Util.EasingFunction.Ease)ease; - WeatherUpdate(); - } - - private double startBeatTreeSpeed = -1f; - private float treeSpeedLength = 0f; - private float treeSpeed = 1f; - private float treeEndSpeed = 1f; - private Util.EasingFunction.Ease treeSpeedEase = Util.EasingFunction.Ease.Linear; - - public void SetTreeRates(bool enable, double beat, float length, int cpsMain, int cpsSides, float speed, float endSpeed, int ease) - { - treeHolder.SetActive(enable); - islandManager.gameObject.SetActive(!enable); - treeManagerMain.SetCloudsPerSecond(cpsMain); - treeManagerRightInner.SetCloudsPerSecond(cpsMain); - treeManagerLeftInner.SetCloudsPerSecond(cpsMain); - treeManagerRight.SetCloudsPerSecond(cpsSides); - treeManagerLeft.SetCloudsPerSecond(cpsSides); - - startBeatTreeSpeed = beat; - treeSpeedLength = length; - treeSpeed = speed; - treeEndSpeed = endSpeed; - treeSpeedEase = (Util.EasingFunction.Ease)ease; - - TreeUpdate(); - } - - private void TreeUpdate() - { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(startBeatTreeSpeed, treeSpeedLength)); - - var func = Util.EasingFunction.GetEasingFunction(treeSpeedEase); - - float newSpeed = func(treeSpeed, treeEndSpeed, normalizedBeat); - - treeManagerMain.speedMult = newSpeed; - treeManagerRightInner.speedMult = newSpeed; - treeManagerLeftInner.speedMult = newSpeed; - treeManagerRight.speedMult = newSpeed; - treeManagerLeft.speedMult = newSpeed; - } - - private Color objectsColorFrom = Color.white; - private Color objectsColorTo = Color.white; - private Color bgColorFrom = Color.white; - private Color bgColorTo = Color.white; - private Color cloudColorFrom = Color.white; - private Color cloudColorTo = Color.white; - - public void SetEnter(double beat, float length, int ease, bool playSound = true) - { - if (playSound) SoundByte.PlayOneShotGame("airRally/planesSpeedUp"); - enterStartBeat = beat; - enterLength = length; - enterEase = (Util.EasingFunction.Ease)ease; - } - - private void DistanceUpdate() - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(wayPointStartBeat, wayPointBeatLength); - - if (normalizedBeat >= 0f && normalizedBeat <= 1f) - { - HeavenStudio.Util.EasingFunction.Function func = HeavenStudio.Util.EasingFunction.GetEasingFunction(currentEase); - - float newZ = func(lastWayPointZForForth, wayPointZForForth, normalizedBeat); - - forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, newZ); - if (shuttleActive) ActiveShuttle.SetStartAndEndPos(); - } - else if (normalizedBeat > 1f) - { - forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, wayPointZForForth); - } - } - - private void DayNightCycleUpdate() - { - var cond = Conductor.instance; - - float normalizedBeat = cond.GetPositionFromBeat(startTimeBeat, timeLength); - - Color lightsColor = new Color(1, 1, 1, 0); - - if (normalizedBeat < 0) - { - bgMat.SetColor("_Color", bgColorFrom); - cloudMat.SetColor("_Color", cloudColorFrom); - objectMat.SetColor("_Color", objectsColorFrom); - lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0); - } - else if (normalizedBeat >= 0 && normalizedBeat <= 1f) - { - bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo)); - cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo)); - objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo)); - lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0), - (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0)); - } - else if (normalizedBeat > 1) - { - bgMat.SetColor("_Color", bgColorTo); - cloudMat.SetColor("_Color", cloudColorTo); - objectMat.SetColor("_Color", objectsColorTo); - lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0); - } - - island2Lights.color = lightsColor; - - Color GetEasedColor(Color start, Color end) - { - var func = Util.EasingFunction.GetEasingFunction(timeEase); - float r = func(start.r, end.r, normalizedBeat); - float g = func(start.g, end.g, normalizedBeat); - float b = func(start.b, end.b, normalizedBeat); - float a = func(start.a, end.a, normalizedBeat); - - return new Color(r, g, b, a); - } - } - - public void SetDayNightCycle(double beat, float length, DayNightCycle start, DayNightCycle end, Util.EasingFunction.Ease ease) - { - startTimeBeat = beat; - timeLength = length; - lastTime = start; - currentTime = end; - timeEase = ease; - objectsColorFrom = lastTime switch - { - DayNightCycle.Twilight => Color.black, - _ => Color.white, - }; - - objectsColorTo = currentTime switch - { - DayNightCycle.Twilight => Color.black, - _ => Color.white, - }; - - bgColorFrom = lastTime switch - { - DayNightCycle.Day => Color.white, - DayNightCycle.Twilight => noonColor, - DayNightCycle.Night => nightColor, - _ => throw new System.NotImplementedException() - }; - - bgColorTo = currentTime switch - { - DayNightCycle.Day => Color.white, - DayNightCycle.Twilight => noonColor, - DayNightCycle.Night => nightColor, - _ => throw new System.NotImplementedException() - }; - - cloudColorFrom = lastTime switch - { - DayNightCycle.Day => Color.white, - DayNightCycle.Twilight => noonColorCloud, - DayNightCycle.Night => nightColorCloud, - _ => throw new System.NotImplementedException() - }; - - cloudColorTo = currentTime switch - { - DayNightCycle.Day => Color.white, - DayNightCycle.Twilight => noonColorCloud, - DayNightCycle.Night => nightColorCloud, - _ => throw new System.NotImplementedException() - }; - DayNightCycleUpdate(); - } - - #endregion - - private static bool IsCatchBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("airRally", new string[] { "catch" }).Find(x => beat == x.beat) != null; - } - - private bool IsSilentAtBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("airRally", new string[] { "silence" }).Find(x => beat >= x.beat && beat < x.beat + x.length) != null; - } - - public enum DistanceSound - { - Close = 0, - Far = 1, - Farther = 2, - Farthest = 3 - } - - public enum CountSound - { - one = 0, - two = 1, - three = 2, - four = 3 - } - - public enum DayNightCycle - { - Day = 0, - Twilight = 1, - Night = 2 - } - - public void ServeObject(double beat, double targetBeat, bool type) - { - BeatAction.New(this, new List - { - new BeatAction.Action(beat - 0.5, delegate - { - if (!shuttleActive) - { - ActiveShuttle = Instantiate(Shuttlecock, objHolder.transform); - ActiveShuttle.gameObject.SetActive(true); - ActiveShuttle.flyPos = 0f; - ActiveShuttle.startBeat = beat - 0.5; - ActiveShuttle.flyBeats = 0.5; - ActiveShuttle.isTossed = true; - ActiveShuttle.SetStartAndEndPos(); - - shuttleActive = true; - - Forthington.DoScaledAnimationAsync("Ready", 0.5f); - } - }), - new BeatAction.Action(beat, delegate - { - ActiveShuttle.flyPos = 0f; - ActiveShuttle.isReturning = false; - ActiveShuttle.startBeat = beat; - ActiveShuttle.flyBeats = targetBeat - beat; - ActiveShuttle.flyType = type; - ActiveShuttle.isTossed = false; - ActiveShuttle.currentDist = DistanceAtBeat(beat); - ActiveShuttle.SetStartAndEndPos(); - - Forthington.DoScaledAnimationAsync("Hit", 0.5f); - }) - }); - } - - public void ReturnObject(double beat, double targetBeat, bool type) - { - ActiveShuttle.flyPos = 0f; - ActiveShuttle.isReturning = true; - ActiveShuttle.startBeat = beat; - ActiveShuttle.flyBeats = targetBeat - beat; - ActiveShuttle.flyType = type; - ActiveShuttle.isTossed = false; - ActiveShuttle.currentDist = DistanceAtBeat(beat); - ActiveShuttle.SetStartAndEndPos(); - } - - #region count-ins - public static void ForthCountIn4(double beat, float length) - { - float realLength = length / 4; - MultiSound.Play(new List - { - new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), - }, forcePlay: true); - } - - public void ForthCountIn4Do(double beat, float length) - { - BeatAction.New(instance, instance.ForthCountIn4Action(beat, length)); - } - - public void ForthCountIn8Do(double beat, float length) - { - BeatAction.New(instance, instance.ForthCountIn8Action(beat, length)); - } - - private List ForthCountIn4Action(double beat, float length) - { - float realLength = length / 4; - - return new List() - { - new BeatAction.Action(beat, delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (1 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (2 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (3 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - }; - } - - private List ForthCountIn8Action(double beat, float length) - { - float realLength = length / 8; - - return new List() - { - new BeatAction.Action(beat, delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (2 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (4 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (5 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (6 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - new BeatAction.Action(beat + (7 * realLength), delegate - { - instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }), - }; - } - - public static void ForthCountIn8(double beat, float length) - { - float realLength = length / 8; - MultiSound.Play(new List - { - new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), - }, forcePlay: true); - } - - private BeatAction.Action ForthVoiceAction(double beat) - { - return new BeatAction.Action(beat, delegate - { - Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); - }); - } - - public void ForthVoiceDo(double beat) - { - BeatAction.New(instance, new List() - { - instance.ForthVoiceAction(beat) - }); - } - - public static void ForthVoice(double beat, int type) - { - float offset = countInOffsets[type]; - - DistanceSound distance = DistanceAtBeat(beat); - string countInType = GetDistanceStringAtBeat(beat); - - SoundByte.PlayOneShotGame($"airRally/en/countIn{type + 1}" + countInType, beat, 1, 1, false, true, offset); - } - #endregion - - public void SetDistance(double beat, int type, int ease) - { - wayPointStartBeat = beat; - currentEase = (Util.EasingFunction.Ease)ease; - lastWayPointZForForth = wayPointZForForth; - wayPointZForForth = (DistanceSound)type switch - { - DistanceSound.Close => 3.55f, - DistanceSound.Far => 35.16f, - DistanceSound.Farther => 105.16f, - DistanceSound.Farthest => 255.16f, - _ => throw new System.NotImplementedException() - }; - DistanceUpdate(); - } - - private static DistanceSound DistanceAtBeat(double beat) - { - var allDistances = EventCaller.GetAllInGameManagerList("airRally", new string[] { "set distance" }).FindAll(x => x.beat <= beat); - if (allDistances.Count == 0) return DistanceSound.Close; - return (DistanceSound)allDistances[^1]["type"]; - } - - private static string GetDistanceStringAtBeat(double beat, bool emptyClose = false, bool farFarther = false) - { - // var distanceAtBeat = DistanceAtBeat(beat); - return DistanceAtBeat(beat).ToString(); - // if (farFarther) - // { - - // return DistanceAtBeat(beat) switch - // { - // DistanceSound.Close => "Close", - // DistanceSound.Far => "Far", - // DistanceSound.Farther => "Far", - // DistanceSound.Farthest => "Farthest", - // _ => throw new System.NotImplementedException() - // }; - // } - // else if (emptyClose) - // { - // return DistanceAtBeat(beat) switch - // { - // DistanceSound.Close => "", - // DistanceSound.Far => "Far", - // DistanceSound.Farther => "Farther", - // DistanceSound.Farthest => "Farthest", - // _ => throw new System.NotImplementedException() - // }; - // } - // else - // { - // return DistanceAtBeat(beat) switch - // { - // DistanceSound.Close => "Close", - // DistanceSound.Far => "Far", - // DistanceSound.Farther => "Farther", - // DistanceSound.Farthest => "Farthest", - // _ => throw new System.NotImplementedException() - // }; - // } - } - - private static bool TryGetLastDistanceEvent(double beat, out RiqEntity distanceEvent) - { - var allDistances = EventCaller.GetAllInGameManagerList("airRally", new string[] { "set distance" }).FindAll(x => x.beat <= beat); - if (allDistances.Count == 0) - { - distanceEvent = null; - return false; - } - distanceEvent = allDistances[^1]; - return true; - } - - private static double wantStartRally = double.MinValue; - private static double wantStartBaBum = double.MinValue; - private static bool wantCount = true; - private static bool wantAlt = false; - - public override void OnGameSwitch(double beat) - { - var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); - if (nextGameSwitch != null) nextGameSwitchBeatGlobal = nextGameSwitch.beat; - PersistDayNight(beat); - PersistEnter(beat); - PersistIslandSpeed(beat); - InitClouds(beat); - if (TryGetLastDistanceEvent(beat, out RiqEntity distanceEvent)) - { - SetDistance(distanceEvent.beat, distanceEvent["type"], distanceEvent["ease"]); - } - - if (wantStartRally >= beat && IsRallyBeat(wantStartRally) && wantStartRally < nextGameSwitchBeatGlobal) - { - StartRally(wantStartRally); - } - else if (wantStartBaBum >= beat && IsBaBumBeat(wantStartBaBum) && wantStartBaBum < nextGameSwitchBeatGlobal) - { - StartBaBumBumBum(wantStartBaBum, wantCount, wantAlt); - } - - var allCounts = EventCaller.GetAllInGameManagerList("airRally", new string[] { "forthington voice lines", "4beat", "8beat" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - - List counts = new(); - - foreach (var count in allCounts) - { - if (count.datamodel == "airRally/forthington voice lines") - { - counts.Add(ForthVoiceAction(count.beat)); - } - else - { - counts.AddRange((count.datamodel == "airRally/4beat") ? ForthCountIn4Action(count.beat, count.length) : ForthCountIn8Action(count.beat, count.length)); - } - } - - var tempCounts = counts.FindAll(x => x.beat >= beat); - - if (tempCounts.Count == 0) return; - - tempCounts.Sort((x, y) => x.beat.CompareTo(y.beat)); - - BeatAction.New(instance, tempCounts); - } - - public override void OnPlay(double beat) - { - var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); - if (nextGameSwitch != null) nextGameSwitchBeatGlobal = nextGameSwitch.beat; - PersistDayNight(beat); - PersistEnter(beat); - PersistIslandSpeed(beat); - InitClouds(beat); - } - - #region persist - - private void InitClouds(double beat) - { - var cloudEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "cloud" }).Find(x => x.beat == beat); - if (cloudEvent != null) - { - SetCloudRates(cloudEvent.beat, cloudEvent.length, cloudEvent["main"], cloudEvent["side"], cloudEvent["top"], - cloudEvent["speed"], cloudEvent["endSpeed"], cloudEvent["ease"]); - } - cloudManagerMain.Init(); - cloudManagerLeft.Init(); - cloudManagerRight.Init(); - cloudManagerTop.Init(); - - var snowflakeEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "snowflake" }).Find(x => x.beat == beat); - if (snowflakeEvent != null) - { - SetSnowflakeRates(snowflakeEvent.beat, snowflakeEvent.length, snowflakeEvent["cps"], snowflakeEvent["speed"], - snowflakeEvent["endSpeed"], snowflakeEvent["ease"]); - } - - snowflakeManager.Init(); - - var treeEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "tree" }).Find(x => x.beat == beat); - if (treeEvent != null) - { - SetTreeRates(treeEvent["enable"], treeEvent.beat, treeEvent.length, treeEvent["main"], treeEvent["side"], treeEvent["speed"], - treeEvent["endSpeed"], treeEvent["ease"]); - } - - treeManagerMain.Init(); - treeManagerLeft.Init(); - treeManagerRight.Init(); - treeManagerLeftInner.Init(); - treeManagerRightInner.Init(); - } - - private void PersistEnter(double beat) - { - double nextGameSwitchBeat = double.MaxValue; - - var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); - if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat; - var allEnters = EventCaller.GetAllInGameManagerList("airRally", new string[] { "enter" }); - if (allEnters.Count == 0) return; - var nextEnter = allEnters.Find(x => x.beat >= beat && x.beat < nextGameSwitchBeat); - if (nextEnter != null) - { - SetEnter(nextEnter.beat, nextEnter.length, nextEnter["ease"], false); - } - else - { - var overlappingEnters = allEnters.FindAll(x => x.beat < beat && x.beat + x.length > beat); - if (overlappingEnters.Count == 0) return; - foreach (var overlappingEnter in overlappingEnters) - { - SetEnter(overlappingEnter.beat, overlappingEnter.length, overlappingEnter["ease"], false); - } - } - } - - private void PersistDayNight(double beat) - { - var allDayNights = EventCaller.GetAllInGameManagerList("airRally", new string[] { "day" }).FindAll(x => x.beat < beat); - if (allDayNights.Count == 0) return; - - var e = allDayNights[^1]; - - SetDayNightCycle(e.beat, e.length, (DayNightCycle)e["start"], (DayNightCycle)e["end"], (Util.EasingFunction.Ease)e["ease"]); - } - - private void PersistIslandSpeed(double beat) - { - var allSpeeds = EventCaller.GetAllInGameManagerList("airRally", new string[] { "islandSpeed" }).FindAll(x => x.beat < beat); - if (allSpeeds.Count == 0) return; - - var e = allSpeeds[^1]; - - SetIslandSpeed(e.beat, e.length, e["speed"], e["endSpeed"], e["ease"]); - } - #endregion - - public static void PreStartRally(double beat) - { - if (IsCatchBeat(beat)) return; - if (GameManager.instance.currentGame == "airRally") - { - instance.StartRally(beat); - } - else wantStartRally = beat; - } - - private bool recursingRally; - private void StartRally(double beat) - { - if (recursingRally) return; - recursingRally = true; - - RallyRecursion(beat); - } - - public static void PreStartBaBumBumBum(double beat, bool count, bool alt) - { - if (IsCatchBeat(beat)) return; - if (GameManager.instance.currentGame == "airRally") - { - instance.StartBaBumBumBum(beat, count, alt); - } - else - { - wantStartBaBum = beat; - wantCount = count; - wantAlt = alt; - } - } - - private void StartBaBumBumBum(double beat, bool count, bool alt) - { - if (recursingRally || IsRallyBeat(beat)) return; - recursingRally = true; - - BaBumBumBum(beat, count, alt); - } - - private void RallyRecursion(double beat) - { - if (beat >= nextGameSwitchBeatGlobal) return; - bool isBaBumBeat = IsBaBumBeat(beat); - bool countBaBum = CountBaBum(beat); - bool silent = IsSilentAtBeat(beat); - bool isCatch = IsCatchBeat(beat + 2); - bool altBum = AltBaBum(beat); - - string distanceString = GetDistanceStringAtBeat(beat); - if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]); - if (!(silent || isBaBumBeat) || (isCatch && !silent)) - SoundByte.PlayOneShotGame("airRally/en/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat - 1, delegate - { - ServeObject(beat, beat + 1, false); - - if (isCatch) return; - - if (isBaBumBeat) BaBumBumBum(beat, countBaBum, altBum); - else RallyRecursion(beat + 2); - }), - new BeatAction.Action(beat, delegate - { - string distanceString = GetDistanceStringAtBeat(beat); - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) - { - Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f); - } - SoundByte.PlayOneShotGame("airRally/hitForth_" + distanceString); - }), - new BeatAction.Action(beat + 1, delegate - { - if (!isBaBumBeat) Forthington.DoScaledAnimationAsync("Ready", 0.5f); - }) - }); - - ScheduleInput(beat, 1f, InputAction_FlickPress, RallyOnHit, RallyOnMiss, null); - } - - private bool IsBaBumBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat) != null; - } - - private bool IsRallyBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("airRally", new string[] { "rally" }).Find(x => x.beat == beat) != null; - } - - private bool CountBaBum(double beat) - { - var baBumEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat); - if (baBumEvent == null) return false; - - return baBumEvent["toggle"]; - } - - private bool AltBaBum(double beat) - { - var baBumEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat); - if (baBumEvent == null) return false; - - return baBumEvent["toggle2"]; - } - - private void BaBumBumBum(double beat, bool count, bool alt) - { - if (beat >= nextGameSwitchBeatGlobal) return; - bool isCatch = IsCatchBeat(beat + 6); - bool isBaBumBeat = IsBaBumBeat(beat + 4); - bool countBaBum = CountBaBum(beat + 4); - bool altBum = AltBaBum(beat + 4); - - List sounds = new List(); - - string distanceStringTwoBeat = GetDistanceStringAtBeat(beat + 2f); - - sounds.AddRange(new List() - { - new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), - new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), - new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), - new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), - - }); - - if (distanceStringTwoBeat != "Close") - { - sounds.Add(new MultiSound.Sound("airRally/whooshForth_" + distanceStringTwoBeat + "2", beat + 4, 1, 1, false, whooshOffsetsBaBum[(int)DistanceAtBeat(beat + 2)])); - sounds.Add(new MultiSound.Sound("airRally/hitForth_" + distanceStringTwoBeat + "2", beat + 2)); - } - else - { - sounds.Add(new MultiSound.Sound("airRally/hitForth_Close", beat + 2)); - } - - string GetDistanceStringAlt(double beatAlt) - { - string distanceString = GetDistanceStringAtBeat(beatAlt); - string altString = alt ? "Alt" : ""; - if (distanceString != "Far") altString = ""; - return distanceString + altString; - } - - float GetBaBumOffset(double beatOffset, int index) - { - int theDistance = (int)DistanceAtBeat(beatOffset); - if (theDistance == 1 && alt) - { - return baBumBumBumFarAltOffsets[index]; - } - else - { - return baBumBumBumOffsets[theDistance, index]; - } - } - - if (count && !isBaBumBeat && !isCatch) - { - sounds.AddRange(new List() - { - new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), - }); - } - - MultiSound.Play(sounds); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - if (isCatch) return; - if (isBaBumBeat) BaBumBumBum(beat + 4, countBaBum, altBum); - else RallyRecursion(beat + 6); - }), - new BeatAction.Action(beat + 1f, delegate - { - Forthington.DoScaledAnimationAsync("Ready", 0.5f); - ServeObject(beat + 2f, beat + 4f, true); - }), - new BeatAction.Action(beat + 2f, delegate - { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) - { - Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(beat + 2f, false, true) + "Ready", 0.5f); - } - }), - new BeatAction.Action(beat + 3f, delegate { Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }), - new BeatAction.Action(beat + 3.5f, delegate { if(!count || isBaBumBeat) Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }), - new BeatAction.Action(beat + 4f, delegate { Forthington.DoScaledAnimationAsync("Ready", 0.5f); }), - }); - - ScheduleInput(beat, 4f, InputAction_FlickPress, LongShotOnHit, RallyOnMiss, null); - } - - - private void CatchBirdie() - { - Forthington.DoScaledAnimationAsync("Catch", 0.5f); - SoundByte.PlayOneShotGame("airRally/birdieCatch"); - shuttleActive = false; - recursingRally = false; - if (ActiveShuttle != null) Destroy(ActiveShuttle.gameObject); - } - - public void RallyOnHit(PlayerActionEvent caller, float state) - { - Baxter.DoScaledAnimationAsync("Hit", 0.5f); - - if (state >= 1 || state <= -1) - { - ActiveShuttle.DoNearMiss(); - hasMissed = true; - shuttleActive = false; - ActiveShuttle = null; - } - else - { - ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false); - hasMissed = false; - ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer)); - string distanceString = GetDistanceStringAtBeat(caller.startBeat + caller.timer); - - SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString); - - if (IsCatchBeat(caller.startBeat + caller.timer + 1)) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate - { - CatchBirdie(); - }) - }); - } - } - } - - public void LongShotOnHit(PlayerActionEvent caller, float state) - { - Baxter.DoScaledAnimationAsync("Hit", 0.5f); - - if (state >= 1 || state <= -1) - { - ActiveShuttle.DoThrough(); - hasMissed = true; - shuttleActive = false; - } - else - { - ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 2f, true); - hasMissed = false; - ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer)); - - string distanceString = GetDistanceStringAtBeat(caller.startBeat + caller.timer); - - if (distanceString == "Close") - { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Close"); - } - else SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString + "2"); - - if (IsCatchBeat(caller.startBeat + caller.timer + 2)) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate - { - CatchBirdie(); - }) - }); - } - } - } - - public void RallyOnMiss(PlayerActionEvent caller) - { - ActiveShuttle.DoThrough(); - hasMissed = true; - shuttleActive = false; - ActiveShuttle = null; - } - } -} - diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs.meta b/Assets/Scripts/Games/AirRally/AirRally.cs.meta deleted file mode 100644 index d00344cf..00000000 --- a/Assets/Scripts/Games/AirRally/AirRally.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 54f50efea631bab46b56ebad3e63c4e2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs b/Assets/Scripts/Games/AirRally/Cloud.cs deleted file mode 100644 index 05571e36..00000000 --- a/Assets/Scripts/Games/AirRally/Cloud.cs +++ /dev/null @@ -1,144 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_AirRally -{ - public class Cloud : MonoBehaviour - { - private enum Type - { - Cloud, - Snowflake, - Tree - } - [SerializeField] private CloudsManager manager; - [SerializeField] private Type type = Type.Cloud; - [SerializeField] Sprite[] sprites; - [SerializeField] Vector3 spawnRange; - [SerializeField] float baseSpeed = 1f; - [SerializeField] float fadeDist = 10f; - [SerializeField] float lifeTime = 6f; - [SerializeField] float fadeInTime = 0.25f; - [SerializeField] private Animator treeAnim; - [System.Serializable] - public struct Weight - { - public int weight; - public int type; - } - [SerializeField] private Weight[] weights; - private int weightSum; - - Camera cam; - [SerializeField] private SpriteRenderer spriteRenderer; - [SerializeField] private SpriteRenderer crownRenderer; - [SerializeField] private SpriteRenderer reflectionRenderer; - private float reflectionOpacity = 1f; - float time = 0f; - - public bool isWorking = false; - - public void Init() - { - cam = GameCamera.GetCamera(); - if (type == Type.Tree) - { - reflectionOpacity = reflectionRenderer.color.a; - reflectionRenderer.color = new Color(1, 1, 1, 0); - crownRenderer.color = new Color(1, 1, 1, 0); - } - spriteRenderer.color = new Color(1, 1, 1, 0); - if (weights.Length > 0) weightSum = weights[0].weight; - } - - // Update is called once per frame - void Update() - { - time += Time.deltaTime * manager.speedMult; - transform.position += Vector3.forward * -baseSpeed * manager.speedMult * Time.deltaTime; - - // get distance to camera - float dist = Vector3.Distance(cam.transform.position, transform.position); - if (dist <= fadeDist) - { - spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); - if (type == Type.Tree) - { - crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); - reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity)); - } - } - else if (time < fadeInTime) - { - spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time/fadeInTime)); - if (type == Type.Tree) - { - crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time / fadeInTime)); - reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(time / fadeInTime, 0, reflectionOpacity)); - } - } - - if (time > lifeTime) - { - isWorking = false; - gameObject.SetActive(false); - spriteRenderer.color = new Color(1, 1, 1, 0); - if (type == Type.Tree) - { - reflectionRenderer.color = new Color(1, 1, 1, 0); - crownRenderer.color = new Color(1, 1, 1, 0); - } - } - } - - public void StartCloud(Vector3 origin, bool prebake) - { - isWorking = true; - time = 0f; - gameObject.SetActive(true); - switch (type) - { - case Type.Cloud: - spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)]; - break; - case Type.Snowflake: - transform.localEulerAngles = new Vector3(0, 0, Random.Range(0f, 360f)); - break; - case Type.Tree: - int randomNumber = Random.Range(0, weightSum); - for (int i = weights.Length - 1; i >= 0; i--) - { - if (randomNumber < weights[i].weight) - { - if (weights[i].type != 5) - { - treeAnim.Play("Tree" + weights[i].type, 0, 0); - } - else - { - treeAnim.Play("Threefish", 0, 0); - } - break; - } - } - break; - default: break; - } - transform.position = origin; - transform.position += new Vector3(Random.Range(-spawnRange.x, spawnRange.x), Random.Range(-spawnRange.y, spawnRange.y), Random.Range(-spawnRange.z, spawnRange.z)); - if (prebake) - { - time = Random.Range(0, lifeTime); - transform.position += Vector3.forward * -baseSpeed * time; - float dist = Vector3.Distance(cam.transform.position, transform.position); - spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); - if (type == Type.Tree) - { - crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); - reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity)); - } - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs.meta b/Assets/Scripts/Games/AirRally/Cloud.cs.meta deleted file mode 100644 index 45ce72b8..00000000 --- a/Assets/Scripts/Games/AirRally/Cloud.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 891c0b37d3276da4fa7ea5ba3332dc13 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs b/Assets/Scripts/Games/AirRally/CloudsManager.cs deleted file mode 100644 index 1fce1439..00000000 --- a/Assets/Scripts/Games/AirRally/CloudsManager.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_AirRally -{ - public class CloudsManager : MonoBehaviour - { - [SerializeField] Transform cloudRoot; - [SerializeField] GameObject cloudPrefab; - [SerializeField] int maxCloudAmt = 32; - [SerializeField] float prebakeMultiplier = 2.5f; - [SerializeField] private float cloudsPerSecond = 67; - private float cloudRepeatRate = 0.1f; - [NonSerialized] public float speedMult = 1f; - - - Cloud[] pool; - float time = 0f; - float lastTime = 0f; - - // Start is called before the first frame update - public void Init() - { - SetCloudRate(); - int cloudsToPreBake = Mathf.RoundToInt(cloudsPerSecond * prebakeMultiplier); - - if (maxCloudAmt < cloudsToPreBake) maxCloudAmt = cloudsToPreBake; - - pool = new Cloud[maxCloudAmt]; - for (int i = 0; i < maxCloudAmt; i++) - { - GameObject cloudObj = Instantiate(cloudPrefab, cloudRoot); - cloudObj.SetActive(false); - pool[i] = cloudObj.GetComponent(); - pool[i].Init(); - } - - for (int i = 0; i < cloudsToPreBake; i++) - { - Cloud cloud = GetAvailableCloud(); - if (cloud != null) - { - cloud.StartCloud(cloudRoot.position, true); - } - } - } - - void Update() - { - if (pool == null) return; - time += Time.deltaTime; - if (time - lastTime > cloudRepeatRate) - { - lastTime = time; - var cloud = GetAvailableCloud(); - if (cloud != null) cloud.StartCloud(cloudRoot.position, false); - } - } - - Cloud GetAvailableCloud() - { - if (pool != null) { - foreach (Cloud cloud in pool) - { - if (!cloud.isWorking) - { - return cloud; - } - } - } - return null; - } - - public void SetCloudsPerSecond(int cloudsPerSec) - { - cloudsPerSecond = cloudsPerSec; - SetCloudRate(); - } - - private void SetCloudRate() - { - if (cloudsPerSecond == 0) - { - cloudRepeatRate = float.MaxValue; - } - else - { - cloudRepeatRate = 1 / cloudsPerSecond; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta b/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta deleted file mode 100644 index b0728ffa..00000000 --- a/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f9a1426575a6edb4b8f43668daac9f21 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/IslandsManager.cs b/Assets/Scripts/Games/AirRally/IslandsManager.cs deleted file mode 100644 index 87186ce5..00000000 --- a/Assets/Scripts/Games/AirRally/IslandsManager.cs +++ /dev/null @@ -1,50 +0,0 @@ - -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_AirRally -{ - public class IslandsManager : MonoBehaviour - { - [Header("Properties")] - [SerializeField] private float loopMult = 1f; - [NonSerialized] public float endZ; - public float speedMult = 1f; - [NonSerialized] public float additionalSpeedMult = 1; - - [SerializeField] private RvlIsland[] islands; - - private float fullLengthZ; - - private void Start() - { - speedMult /= loopMult; - float[] allZ = new float[islands.Length]; - - for (int i = 0; i < islands.Length; i++) - { - islands[i].manager = this; - allZ[i] = islands[i].startPos.z; - } - - if (islands.Length > 0) - { - float minValueZ = Mathf.Min(allZ); - float maxValueZ = Mathf.Max(allZ); - fullLengthZ = maxValueZ - minValueZ; - endZ = -fullLengthZ * loopMult; - foreach (var island in islands) - { - island.normalizedOffset = 1 - MathUtils.Normalize(island.startPos.z, minValueZ, maxValueZ); - island.normalizedOffset /= loopMult; - } - } - } - } -} - - diff --git a/Assets/Scripts/Games/AirRally/IslandsManager.cs.meta b/Assets/Scripts/Games/AirRally/IslandsManager.cs.meta deleted file mode 100644 index 8aa461e0..00000000 --- a/Assets/Scripts/Games/AirRally/IslandsManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a0af826655923964aa4e61c2e0ceffac -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/RvlBirds.cs b/Assets/Scripts/Games/AirRally/RvlBirds.cs deleted file mode 100644 index de09436f..00000000 --- a/Assets/Scripts/Games/AirRally/RvlBirds.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_AirRally -{ - public class RvlBirds : MonoBehaviour - { - [Header("Birds")] - [SerializeField] private SpriteRenderer[] srs; - [SerializeField] private Animator[] birdAnims; - [Header("Properties")] - [SerializeField] private float birdSpeedX = 0.2f; - [SerializeField] private float birdSpeedZ = 0.5f; - [NonSerialized] public float speedMultX = 1f; - [NonSerialized] public float speedMultZ = 1f; - [SerializeField] private bool isRainbow = false; - private double fadeInBeat = double.MinValue; - private float defaultOpacity; - - private void Awake() - { - if (srs.Length != 0) defaultOpacity = srs[0].color.a; - foreach (var anim in birdAnims) - { - anim.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f)); - } - RainbowUpdate(); - } - - private void Update() - { - if (!Conductor.instance.isPlaying) return; - - float moveX = birdSpeedX * speedMultX * Time.deltaTime; - float moveZ = birdSpeedZ * speedMultZ * Time.deltaTime; - - transform.position = new Vector3(transform.position.x - moveX, transform.position.y, transform.position.z - moveZ); - - if (isRainbow) RainbowUpdate(); - } - - private void RainbowUpdate() - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(fadeInBeat, 1); - - float newA = Mathf.Lerp(0, defaultOpacity, normalizedBeat); - - foreach (var sr in srs) - { - sr.color = new Color(1, 1, 1, newA); - } - } - - public void FadeIn(double beat) - { - fadeInBeat = beat; - } - } -} - diff --git a/Assets/Scripts/Games/AirRally/RvlBirds.cs.meta b/Assets/Scripts/Games/AirRally/RvlBirds.cs.meta deleted file mode 100644 index 252c3f5b..00000000 --- a/Assets/Scripts/Games/AirRally/RvlBirds.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 219e83c141eaaae47a01576430475263 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/RvlIsland.cs b/Assets/Scripts/Games/AirRally/RvlIsland.cs deleted file mode 100644 index e45bcdb3..00000000 --- a/Assets/Scripts/Games/AirRally/RvlIsland.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using DG.Tweening; - -namespace HeavenStudio.Games.Scripts_AirRally -{ - public class RvlIsland : MonoBehaviour - { - [NonSerialized] public IslandsManager manager; - [NonSerialized] public Vector3 startPos; - private float normalized = 0f; - [NonSerialized] public float normalizedOffset = 0f; - [SerializeField] private SpriteRenderer[] srs; - - private Tween[] fadeInTweens; - - private void Awake() - { - startPos = transform.position; - fadeInTweens = new Tween[srs.Length]; - } - - private void Update() - { - if (!Conductor.instance.isPlaying) return; - float moveZ = Mathf.LerpUnclamped(startPos.z, startPos.z + manager.endZ, normalized); - transform.position = new Vector3(transform.position.x, transform.position.y, moveZ); - normalized += manager.speedMult * manager.additionalSpeedMult * Time.deltaTime; - if (transform.position.z < manager.endZ) - { - normalized = -normalizedOffset; - for(int i = 0; i < srs.Length; i++) - { - srs[i].color = new Color(1, 1, 1, 0); - if (fadeInTweens[i] != null) fadeInTweens[i].Kill(true); - fadeInTweens[i] = srs[i].DOColor(Color.white, 0.4f); - } - } - } - } -} - diff --git a/Assets/Scripts/Games/AirRally/RvlIsland.cs.meta b/Assets/Scripts/Games/AirRally/RvlIsland.cs.meta deleted file mode 100644 index 148498bf..00000000 --- a/Assets/Scripts/Games/AirRally/RvlIsland.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 19e8dfe8892016d4aa1496953c7e0dba -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs deleted file mode 100644 index a1935a7b..00000000 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs +++ /dev/null @@ -1,161 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_AirRally -{ - public class Shuttlecock : MonoBehaviour - { - [SerializeField] Transform PlayerTarget; - [SerializeField] Transform OtherTarget; - [SerializeField] float TargetHeight; - [SerializeField] float TargetHeightLong; - [SerializeField] float TargetHeightToss = 2.5f; - [SerializeField] ParticleSystem hitEffect; - - private Rigidbody2D rb; - - [NonSerialized] public double startBeat; - [NonSerialized] public double flyBeats; - - [NonSerialized] public bool flyType; - bool miss = false; - [NonSerialized] public float flyPos; - [NonSerialized] public bool isReturning; - [NonSerialized] public bool isTossed = false; - [NonSerialized] public AirRally.DistanceSound currentDist = AirRally.DistanceSound.Close; - AirRally game; - - private void Awake() - { - game = AirRally.instance; - rb = GetComponent(); - } - - void Start() - { - transform.position = OtherTarget.position; - } - - private Vector3 startPos; - private Vector3 endPos; - - public void SetStartAndEndPos() - { - startPos = isReturning ? PlayerTarget.position : OtherTarget.position; - endPos = isReturning ? OtherTarget.position : PlayerTarget.position; - if (isTossed) - { - startPos = OtherTarget.position; - endPos = OtherTarget.position; - } - } - - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; - - bool isFartherOrMore = currentDist != AirRally.DistanceSound.Close && currentDist != AirRally.DistanceSound.Far; - - Vector3 lastPos = transform.position; - if (!rb.simulated) - { - flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - - transform.position = Vector3.LerpUnclamped(startPos, endPos, flyPos); - - float yMul = flyPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; - if (isTossed) transform.position += Vector3.up * yWeight * TargetHeightToss; - else transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight); - } - - // calculates next position - { - float rotation; - if (isTossed) - { - rotation = Mathf.Lerp(90, -90, flyPos); - } - else - { - if (flyPos > 0.5) - { - Vector3 midPos = Vector3.LerpUnclamped(startPos, endPos, 0.5f); - midPos += Vector3.up * (flyType ? TargetHeightLong : TargetHeight); - Vector3 direction = (transform.position - midPos).normalized; - rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - } - else - { - Vector3 direction = (transform.position - lastPos).normalized; - rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - } - } - - - if (isFartherOrMore) - { - transform.eulerAngles = new Vector3(0, 0, isReturning ? -90f : 90f); - } - else - { - transform.eulerAngles = new Vector3(0, 0, rotation - 90f); - } - } - - if (miss && flyPos > 4f) - { - if (cond.GetPositionFromBeat(startBeat, flyBeats + 1) >= 1.0) - { - GameObject.Destroy(gameObject); - return; - } - } - } - - public void DoHit(AirRally.DistanceSound distance) - { - ParticleSystem.MainModule main = hitEffect.main; - switch (distance) - { - case AirRally.DistanceSound.Close: - main.startSize = 2f; - break; - case AirRally.DistanceSound.Far: - main.startSize = 3f; - break; - case AirRally.DistanceSound.Farther: - main.startSize = 4f; - break; - case AirRally.DistanceSound.Farthest: - main.startSize = 6f; - break; - } - hitEffect.Play(); - } - - public void DoNearMiss() - { - miss = true; - SoundByte.PlayOneShot("miss"); - transform.position = PlayerTarget.position; - Rigidbody2D rb = GetComponent(); - rb.simulated = true; - rb.WakeUp(); - rb.velocity = Vector3.zero; - rb.gravityScale = 10f; - rb.AddForce(Vector2.up * 20, ForceMode2D.Impulse); - rb.AddForce(Vector2.right * -10, ForceMode2D.Impulse); - } - - public void DoThrough() - { - miss = true; - } - } -} - diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs.meta b/Assets/Scripts/Games/AirRally/Shuttlecock.cs.meta deleted file mode 100644 index 6fcb3456..00000000 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 59df055286c020b4b812f05e25c0ac08 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Airboarder.meta b/Assets/Scripts/Games/Airboarder.meta deleted file mode 100644 index 3af9354b..00000000 --- a/Assets/Scripts/Games/Airboarder.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1a1361b84ea87df45b12947f6363f6e5 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Airboarder/Airboarder.cs b/Assets/Scripts/Games/Airboarder/Airboarder.cs deleted file mode 100644 index bbc1a135..00000000 --- a/Assets/Scripts/Games/Airboarder/Airboarder.cs +++ /dev/null @@ -1,596 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - /// Minigame loaders handle the setup of your minigame. - /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load - - /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: - /// `Platformcode` is a three-leter platform code with the minigame's origin - /// `Name` is a short internal name - /// `Loader` is the string "Loader" - - /// Platform codes are as follows: - /// Agb: Gameboy Advance ("Advance Gameboy") - /// Ntr: Nintendo DS ("Nitro") - /// Rvl: Nintendo Wii ("Revolution") - /// Ctr: Nintendo 3DS ("Centrair") - /// Mob: Mobile - /// Pco: PC / Other - - /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information - /// For help, feel free to reach out to us on our discord, in the #development channel. - public static class NtrAirboarderLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("airboarder", "Airboarder", "fbd4f2", true, false, new List() - { - - new GameAction("bop", "Bop") - { - function = delegate {Airboarder.instance.BopToggle(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]);}, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if the airboarders should bop for the duration of this event."), - new Param("auto", false, "Autobop", "Toggle if the airboarders should bop automatically until another Bop event is reached."), - } - }, - - new GameAction("duck", "Duck") - { - function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);}, - defaultLength = 4f, - resizable = false, - parameters = new List() - { - new Param("ready", true, "Play Ready Sound", "Toggle if the ready sound plays."), - } - }, - - new GameAction("crouch", "Charged Duck") - { - function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);}, - defaultLength = 4f, - resizable = false, - parameters = new List() - { - new Param("ready", true, "Play Ready Sound", "Toggle if the ready sound plays."), - } - }, - - new GameAction("jump", "Jump") - { - function = delegate {Airboarder.instance.PrepareJump(eventCaller.currentEntity.beat, eventCaller.currentEntity["ready"]);}, - defaultLength = 4f, - resizable = false, - parameters = new List() - { - new Param("ready", false, "Play Ready Sound", "Toggle if the ready sound plays."), - } - }, - - new GameAction("forceCharge", "Force Charge") - { - function = delegate {Airboarder.instance.ForceCharge(); }, - defaultLength = 0.5f, - resizable = false, - }, - - - new GameAction("letsGo", "YEAAAAAH LET'S GO") - { - function = delegate {Airboarder.instance.YeahLetsGo(eventCaller.currentEntity.beat, eventCaller.currentEntity["sound"]);}, - defaultLength = 8f, - resizable = false, - parameters = new List() - { - new Param("sound", true, "Play Sound", "Toggle if the 'YEAAAAAH LET'S GO' voice clip plays."), - } - }, - - new GameAction("fade background", "Background Color") - { - function = delegate {Airboarder.instance.BackgroundColor(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["colorStart"], eventCaller.currentEntity["colorEnd"], eventCaller.currentEntity["cloudStart"], eventCaller.currentEntity["cloudEnd"], eventCaller.currentEntity["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorStart", Airboarder.defaultBGColor, "Sky Start Color", "Set the sky color at the start of the event."), - new Param("colorEnd", Airboarder.defaultBGColor, "Sky End Color", "Set the sky color at the end of the event."), - new Param("cloudStart", Color.white, "Cloud Start Color", "Set the cloud color at the start of the event."), - new Param("cloudEnd", Color.white, "Cloud End Color", "Set the cloud color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - - new GameAction("fade floor", "Floor Color") - { - function = delegate {Airboarder.instance.FloorColor(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["colorStart"], eventCaller.currentEntity["colorEnd"], eventCaller.currentEntity["stripeStart"], eventCaller.currentEntity["stripeEnd"], eventCaller.currentEntity["ease"]);}, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorStart", Color.white, "Wide Stripe Start Color", "Set the color of the wide stripes at the start of the event."), - new Param("colorEnd", Color.white, "Wide Stripe End Color", "Set the color of the wide stripes at the end of the event."), - new Param("stripeStart", Airboarder.defaultStripeColor, "Thin Stripe Start Color", "Set the color of the thin stripes at the start of the event."), - new Param("stripeEnd", Airboarder.defaultStripeColor, "Thin Stripe End Color", "Set the color of the thin stripes at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - - - new GameAction("camera", "Camera Controls") - { - function = delegate { - var e = eventCaller.currentEntity; - // var rotation = new Vector3(0, e["valA"], 0); - Airboarder.instance.ChangeCamera(eventCaller.currentEntity.beat, eventCaller.currentEntity["valA"], eventCaller.currentEntity["valB"], eventCaller.currentEntity.length, (Util.EasingFunction.Ease)eventCaller.currentEntity["type"], eventCaller.currentEntity["additive"]); - }, - defaultLength = 4, - resizable = true, - hidden = true, - parameters = new List() { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Rotation", "Set the rotation of the camera around the pivot point."), - new Param("valB", new EntityTypes.Float(0.1f, 4f, 0.5f), "Zoom", "Set the camera's level of zoom."), - new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.") - } - }, - }, - // , - new List() {"ntr", "normal"}, - // "ntrAirboarder", "en", - // new List() { } - chronologicalSortKey: 99 - ); - } - } -} - - - -namespace HeavenStudio.Games -{ - /// This class handles the minigame logic. - /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. - - using Scripts_Airboarder; - - public class Airboarder : Minigame - { - - - public static Airboarder instance; - - public static Color defaultBGColor = new Color(0.9921569f, 0.7686275f, 0.9921569f); - public static Color defaultFloorColor = Color.white; - public static Color defaultStripeColor = new Color(0.8274511f, 0.1254902f, 0.8078432f); - public static Color defaultCloudColor = Color.white; - - private ColorEase bgColorEase = new(defaultBGColor); - private ColorEase cloudColorEase = new(defaultCloudColor); - private ColorEase[] colorEases = new ColorEase[2]; - - public bool wantsCrouch; - [Header("Materials")] - [SerializeField] private Material bgMaterial; - [SerializeField] private Material fadeMaterial; - [SerializeField] private Material floorMaterial; - [SerializeField] private Material cloudMaterial; - - [Header("Camera")] - [SerializeField] Transform cameraPivot; - [SerializeField] Transform cameraPos; - [SerializeField] float cameraFOV; - - [Header("Objects")] - [SerializeField] Arch archBasic; - [SerializeField] Wall wallBasic; - [SerializeField] GameObject floor; - - [Header("Animators")] - [SerializeField] public Animator CPU1; - [SerializeField] public Animator CPU2; - [SerializeField] public Animator Player; - [SerializeField] public Animator Dog; - [SerializeField] public Animator Tail; - [SerializeField] public Animator Floor; - - bool goBop; - public bool cpu1CantBop = false; - public bool cpu2CantBop = false; - public bool playerCantBop = false; - - public double startBeat; - public double switchBeat; - - - double cameraRotateBeat = double.MaxValue; - double cameraRotateLength; - Util.EasingFunction.Ease cameraRotateEase; - float cameraRotateLast = 0, cameraScaleLast = 1; - float cameraRotateNext = 0, cameraScaleNext = 1; - - - public float startFloor; - - private void Awake() - { - colorEases = new ColorEase[] { - new(Color.white), - new(new Color (0.8274511F, 0.1254902F, 0.8078432F)), - }; - instance = this; - SetupBopRegion("airboarder", "bop", "auto"); - wantsCrouch = false; - GameCamera.AdditionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f); - GameCamera.AdditionalRotEuler = cameraPos.rotation.eulerAngles; - GameCamera.AdditionalFoV = cameraFOV; - - } - - public override void OnGameSwitch(double beat) - { - - List actions = new() - {}; - wantsCrouch = false; - - double switchBeat = beat; - //double startBeat = double.MaxValue; Unused value - Marc - double endBeat = double.MaxValue; - - var entities = GameManager.instance.Beatmap.Entities; - //find when the next game switch/remix end happens - var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/airboarder"); - //double nextGameSwitchBeat = double.MaxValue; Unused value - Marc - - //lists arch and wall events - List blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat); - - foreach (var e in blockEvents) - { - double unswungBeat = Conductor.instance.GetUnSwungBeat(e.beat); - switch (e.datamodel) { - case "airboarder/duck": - RequestArch(e.beat - 25, false); - break; - case "airboarder/crouch": - RequestArch(e.beat - 25, true); - break; - case "airboarder/jump": - RequestWall(e.beat - 25); - break; - } - } - PersistColor (beat); - } - - private void Start() - { - EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble); - bgMaterial.color = defaultBGColor; - fadeMaterial.color = defaultBGColor; - cloudMaterial.color = defaultCloudColor; - - } - - void EntityPreCheck(double beat) - { - cameraRotateBeat = double.MaxValue; - cameraRotateLength = 0; - cameraRotateEase = Util.EasingFunction.Ease.Linear; - cameraRotateLast = 0; cameraScaleLast = 1; - cameraRotateNext = 0; cameraScaleNext = 1; - - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat < beat && c.datamodel.Split(0) == "airboarder"); - RiqEntity lastGameSwitch = GameManager.instance.Beatmap.Entities.FindLast(c => c.beat <= beat && c.datamodel == "gameManager/switchGame/airboarder"); - - if (lastGameSwitch == null) return; - List cameraEntities = prevEntities.FindAll(c => c.beat >= lastGameSwitch.beat && c.datamodel == "airboarder/camera"); - - foreach (var entity in cameraEntities) - { - ChangeCamera(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]); - } - - UpdateCamera(beat); - } - - public override void OnPlay(double beat) - { - EntityPreCheck(beat); - OnGameSwitch(beat); - } - - void UpdateCamera(double beat) - { - if (beat >= cameraRotateBeat) - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraRotateEase); - float rotProg = Conductor.instance.GetPositionFromBeat(cameraRotateBeat, cameraRotateLength, true); - rotProg = Mathf.Clamp01(rotProg); - float rot = func(cameraRotateLast, cameraRotateNext, rotProg); - cameraPivot.rotation = Quaternion.Euler(0, rot, 0); - cameraPivot.localScale = Vector3.one * func(cameraScaleLast, cameraScaleNext, rotProg); - } - - GameCamera.AdditionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f); - GameCamera.AdditionalRotEuler = cameraPos.rotation.eulerAngles; - GameCamera.AdditionalFoV = cameraFOV; - } - - public void Update() - { - var cond = Conductor.instance; - var currentBeat = cond.unswungSongPositionInBeatsAsDouble; - - ColorUpdate(); - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f); - - Floor.Play("moving", 0, normalizedBeat); - Floor.speed = 0; - Dog.Play("run", 0, normalizedBeat*7.5f); - Dog.Play("wag",1,normalizedBeat*2.5f); - - - if (cond.isPlaying && !cond.isPaused){ - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){ - if (wantsCrouch) - { - Player.DoScaledAnimationAsync("charge",1f, 0, 1); - playerCantBop = true; - } - else - { - Player.DoScaledAnimationAsync("duck",1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/crouch"); - BeatAction.New(this, new() { - new(currentBeat, ()=>playerCantBop = true), - new(currentBeat+1.5f, ()=>playerCantBop = false)}); - } - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)){ - if (wantsCrouch) - { - Player.DoScaledAnimationAsync("hold",1f, 0, 1); - playerCantBop = false; - } - } - - if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - Player.DoScaledAnimationAsync("jump",1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/jump"); - BeatAction.New(this, new() { - new(currentBeat, ()=>playerCantBop = true), - new(currentBeat+1.5f, ()=>playerCantBop = false)}); - } - } - } - - UpdateCamera(currentBeat); - - } - - - - //call this in update - private void ColorUpdate() - { - bgMaterial.color = bgColorEase.GetColor(); - fadeMaterial.color = bgColorEase.GetColor(); - cloudMaterial.color = cloudColorEase.GetColor(); - floorMaterial.SetColor("_BlueColor", colorEases[0].GetColor()); - floorMaterial.SetColor("_RedColor", colorEases[1].GetColor()); - - } - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, Color startCloud, Color endCloud, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - cloudColorEase = new(beat, length, startCloud, endCloud, ease); - } - - public void FloorColor(double beat, float length, Color startColor, Color endColor, Color startStripe, Color endStripe, int ease) - { - colorEases = new ColorEase[] { - new(beat, length, startColor, endColor, ease), - new(beat, length, startStripe, endStripe, ease), - }; - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("airboarder", new string[] { "fade background" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["cloudStart"], lastEvent["cloudEnd"], lastEvent["ease"]); - } - - var allEventsBeforeBeatF = EventCaller.GetAllInGameManagerList("airboarder", new string[] { "fade floor" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatF.Count > 0) - { - allEventsBeforeBeatF.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventF = allEventsBeforeBeatF[^1]; - FloorColor(lastEventF.beat, lastEventF.length, lastEventF["colorStart"], lastEventF["colorEnd"], lastEventF["stripeStart"], lastEventF["stripeEnd"], lastEventF["ease"]); - } - } - - public void ForceCharge() - { - CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1); - CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1); - Player.DoScaledAnimationAsync("charge", 1f, 0, 1); - cpu1CantBop = true; - cpu2CantBop = true; - playerCantBop = true; - wantsCrouch = true; - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - Bop(); - } - - } - - public void PrepareJump(double beat, bool readySound) - { - if (readySound) - { - SoundByte.PlayOneShotGame("airboarder/ready"); - } - - } - - public void ChangeCamera(double beat, float rotation, float camZoom, double length, Util.EasingFunction.Ease ease, bool additive = true) - { - cameraRotateBeat = beat; - cameraRotateLength = length; - cameraRotateEase = ease; - cameraRotateLast = cameraRotateNext % 360f; - cameraScaleLast = cameraScaleNext; - cameraScaleNext = camZoom; - if (additive) - { - cameraRotateNext = cameraRotateLast + rotation; - } - else - { - cameraRotateNext = rotation; - } - } - - public void BopToggle(double beat, float length, bool boarders, bool autoBop) - { - - if (boarders) - { - List bops = new List(); - for (int i = 0; i < length; i++) - { - bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); })); - } - BeatAction.New(instance, bops); - } - } - - public void Bop() - { - if (!playerCantBop){ - Player.DoScaledAnimationAsync("bop",0.5f, 0, 1); - } - if (!cpu1CantBop){ - CPU1.DoScaledAnimationAsync("bop",0.5f, 0, 1); - } - if (!cpu2CantBop){ - CPU2.DoScaledAnimationAsync("bop",0.5f, 0, 1); - } - } - - public void YeahLetsGo(double beat, bool voiceOn) - { - if(voiceOn) - { - BeatAction.New(instance, new List(){ - - new BeatAction.Action(beat, delegate {SoundByte.PlayOneShotGame("airboarder/start1");}), - new BeatAction.Action(beat + 6.5, delegate {SoundByte.PlayOneShotGame("airboarder/start2");}), - new BeatAction.Action(beat + 7, delegate {SoundByte.PlayOneShotGame("airboarder/start3");}), - }); - } - BeatAction.New(instance, new List(){ - - new BeatAction.Action(beat, delegate { - cpu1CantBop = true; - cpu2CantBop = true; - playerCantBop = true; - CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - }), - - new BeatAction.Action(beat+7, delegate { - cpu1CantBop = false; - cpu2CantBop = false; - playerCantBop = false; - }) - } - - ); - } - - public void MissSound(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("airboarder/miss1", beat), - new MultiSound.Sound("airboarder/missvox", beat), - new MultiSound.Sound("airboarder/miss2", beat + 0.25f), - new MultiSound.Sound("airboarder/miss3", beat + 0.75f), - new MultiSound.Sound("airboarder/miss4", beat + 0.875f), - new MultiSound.Sound("airboarder/miss5", beat + 1f), - new MultiSound.Sound("airboarder/miss6", beat + 1.125f), - new MultiSound.Sound("airboarder/miss7", beat + 1.25f), - new MultiSound.Sound("airboarder/miss8", beat + 1.5f), - new MultiSound.Sound("airboarder/miss9", beat + 1.75f), - new MultiSound.Sound("airboarder/miss10", beat + 2f), - new MultiSound.Sound("airboarder/miss11", beat + 2.25f), - new MultiSound.Sound("airboarder/miss12", beat + 2.5f), - new MultiSound.Sound("airboarder/miss13", beat + 2.75f), - new MultiSound.Sound("airboarder/miss14", beat + 3f), - new MultiSound.Sound("airboarder/miss15", beat + 3.25f) - }); - } - - public void RequestArch(double beat, bool crouch) - { - Arch newArch = Instantiate(archBasic, transform); - newArch.appearBeat = beat; - newArch.gameObject.SetActive(true); - if (crouch) { - archBasic.CueCrouch(beat+25); - } else { - newArch.CueDuck(beat+25); - } - } - - public void RequestWall(double beat) - { - Wall newWall = Instantiate(wallBasic, transform); - newWall.appearBeat = beat; - newWall.gameObject.SetActive(true); - newWall.CueJump(beat+25); - } - - - - - - - - - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Airboarder/Airboarder.cs.meta b/Assets/Scripts/Games/Airboarder/Airboarder.cs.meta deleted file mode 100644 index 94e110ac..00000000 --- a/Assets/Scripts/Games/Airboarder/Airboarder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5fc3cd787ab89a54aa7eec99799e86a0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Airboarder/Arch.cs b/Assets/Scripts/Games/Airboarder/Arch.cs deleted file mode 100644 index ae3640cc..00000000 --- a/Assets/Scripts/Games/Airboarder/Arch.cs +++ /dev/null @@ -1,157 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Airboarder -{ - public class Arch : MonoBehaviour - { - [Header("Components")] - [SerializeField] private GameObject archBasic; - [SerializeField] Animator anim; - - public Airboarder game; - - public double targetBeat; - public double appearBeat; - - public float normalizedStart; - - private bool isCrouch; - - private void Awake() - { - game = Airboarder.instance; - } - - public void CueDuck(double duckBeat) - { - game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, null); - BeatAction.New(game, new List() { - new BeatAction.Action(duckBeat, delegate { - game.wantsCrouch = false; - game.cpu1CantBop = true; - game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - }), - new BeatAction.Action(duckBeat + 1, delegate { - game.cpu2CantBop = true; - game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1); - game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/crouch"); - SoundByte.PlayOneShotGame("airboarder/crouchvox"); - }), - new BeatAction.Action(duckBeat + 2, delegate { - game.playerCantBop = true; - game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1); - game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/crouch"); - SoundByte.PlayOneShotGame("airboarder/crouchvox"); - }), - new BeatAction.Action(duckBeat + 2.5, delegate { game.cpu1CantBop = false; } ), - new BeatAction.Action(duckBeat + 3.5, delegate { game.cpu2CantBop = false; } ), - new BeatAction.Action(duckBeat + 4.5, delegate { game.playerCantBop = false; }) - }); - } - - public void CueCrouch(double crouchBeat) - { - game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, null); - BeatAction.New(game, new List() { - new BeatAction.Action(crouchBeat, delegate { - game.wantsCrouch = true; - game.cpu1CantBop = true; - game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - }), - new BeatAction.Action(crouchBeat+1, delegate { - game.cpu2CantBop = true; - SoundByte.PlayOneShotGame("airboarder/crouch"); - SoundByte.PlayOneShotGame("airboarder/crouchCharge"); - SoundByte.PlayOneShotGame("airboarder/crouchvox"); - game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1); - game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - }), - new BeatAction.Action(crouchBeat + 2, delegate { - SoundByte.PlayOneShotGame("airboarder/crouch"); - game.playerCantBop = true; - game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1); - game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/crouchCharge"); - SoundByte.PlayOneShotGame("airboarder/crouchvox"); - }) - }); - } - - void Update() - { - float normalizedStart = game.conductor.GetPositionFromBeat(appearBeat, 40f); - anim.DoNormalizedAnimation("move", normalizedStart, animLayer: 0); - if (normalizedStart > 1) Destroy(gameObject); - } - - public void DuckSuccess(PlayerActionEvent caller, float state) - { - game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1); - double beat = caller.startBeat + caller.timer; - BeatAction.New(this, new() { - new(beat, () => game.playerCantBop = true), - new(beat + 1.5f, () => game.playerCantBop = false) - }); - - if (state is >= 1 or <= -1) - { - anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer: 1); - SoundByte.PlayOneShotGame("airboarder/barely"); - SoundByte.PlayOneShotGame("airboarder/barelyvox"); - } - else - { - SoundByte.PlayOneShotGame("airboarder/crouch"); - SoundByte.PlayOneShotGame("airboarder/crouchvox"); - } - } - - public void DuckMiss(PlayerActionEvent caller) - { - game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1); - anim.DoScaledAnimationAsync("break", 1f, 0, animLayer:1); - double beat = caller.startBeat + caller.timer; - game.MissSound(beat); - BeatAction.New(this, new() { - new(beat, () => game.playerCantBop = true), - new(beat + 1.5f, () => game.playerCantBop = false) - }); - } - - public void CrouchSuccess(PlayerActionEvent caller, float state) - { - game.Player.DoScaledAnimationAsync("charge", 1f, 0, 1); - if (state is >= 1 or <= -1) - { - anim.DoScaledAnimationAsync("shake", 1f, 0, animLayer:1); - SoundByte.PlayOneShotGame("airboarder/barely"); - SoundByte.PlayOneShotGame("airboarder/barelyvox"); - } - else - { - SoundByte.PlayOneShotGame("airboarder/crouch"); - SoundByte.PlayOneShotGame("airboarder/crouchCharge"); - SoundByte.PlayOneShotGame("airboarder/crouchvox"); - } - game.playerCantBop = true; - } - - public void CrouchMiss(PlayerActionEvent caller) { - game.Player.DoScaledAnimationAsync("hit1", 1.5f, 0, 1); - anim.DoScaledAnimationAsync("break", 1f, 0, animLayer: 1); - double beat = caller.startBeat + caller.timer; - game.MissSound(beat); - BeatAction.New(this, new() { - new(beat, ()=>game.playerCantBop = true), - new(beat+1.5f, ()=>game.playerCantBop = false) - }); - } - } -} - diff --git a/Assets/Scripts/Games/Airboarder/Arch.cs.meta b/Assets/Scripts/Games/Airboarder/Arch.cs.meta deleted file mode 100644 index 7d0f6c1e..00000000 --- a/Assets/Scripts/Games/Airboarder/Arch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7418df1ca9a5218468aa02006816659f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs b/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs deleted file mode 100644 index 91062321..00000000 --- a/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - - - -namespace HeavenStudio.Games.Scripts_Airboarder -{ - - public class Scrollng_Floor : MonoBehaviour - { - public float scrollSpeedX; - public float scrollSpeedY; - private SkinnedMeshRenderer meshRenderer; - - public Airboarder game; - - - // Start is called before the first frame update - private void Awake() - { - game = Airboarder.instance; - meshRenderer = GetComponent(); - ScrollFloorTexture(Conductor.instance.songBpm); - - } - - - - // Update is called once per frame - void Update() - { - - - - } - - public void ScrollFloorTexture(float bpm) - { - float modifier = bpm/120; - meshRenderer.material.mainTextureOffset = new Vector2(modifier * scrollSpeedX, modifier * scrollSpeedY); - } - - - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs.meta b/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs.meta deleted file mode 100644 index 5df359d2..00000000 --- a/Assets/Scripts/Games/Airboarder/ScrollingFloor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 801f20123d7ca1a4ebbf7aa1d9de53f8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Airboarder/Wall.cs b/Assets/Scripts/Games/Airboarder/Wall.cs deleted file mode 100644 index b3038b87..00000000 --- a/Assets/Scripts/Games/Airboarder/Wall.cs +++ /dev/null @@ -1,121 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Airboarder -{ - - public class Wall : MonoBehaviour - { - public Airboarder game; - - public double targetBeat; - public double appearBeat; - - public float normalizedWall; - - public float cueStart; - - - - - [Header("Components")] - [SerializeField] Animator wallAnim; - - - - private bool isCrouch; - // Start is called before the first frame update - private void Awake() - { - game = Airboarder.instance; - - - } - - - - public void CueJump(double jumpBeat) - { - game.ScheduleInput(jumpBeat, 3f, Airboarder.InputAction_FlickRelease, JumpSuccess, JumphMiss, JumpEmpty); - - BeatAction.New(game, new List() { - - - new BeatAction.Action(jumpBeat+1, delegate - { - game.CPU1.DoScaledAnimationAsync("jump", 1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/jump"); - SoundByte.PlayOneShotGame("airboarder/jumpvox"); - }), - new BeatAction.Action(jumpBeat+2, delegate { - game.CPU2.DoScaledAnimationAsync("jump", 1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/jump"); - SoundByte.PlayOneShotGame("airboarder/jumpvox"); - }), - new BeatAction.Action(jumpBeat+2.5, delegate {game.cpu1CantBop = false;} ), - new BeatAction.Action(jumpBeat+3.5, delegate {game.cpu2CantBop = false;} ), - }); - - } - - - - - - - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; - var currentBeat = cond.songPositionInBeatsAsDouble; - float normalizedWall = Conductor.instance.GetPositionFromBeat(appearBeat, 40f); - wallAnim.GetComponent().DoNormalizedAnimation("move", normalizedWall, 0); - if (normalizedWall > 1) Destroy(gameObject); - } - - public void JumpSuccess(PlayerActionEvent caller, float state) - { - game.Player.DoScaledAnimationAsync("jump", 1f, 0, 1); - if (state is >= 1 or <= -1) - { - wallAnim.DoScaledAnimationAsync("shake", 1f, 0, 1); - SoundByte.PlayOneShotGame("airboarder/barely"); - SoundByte.PlayOneShotGame("airboarder/barelyvox"); - } - else - { - SoundByte.PlayOneShotGame("airboarder/jump"); - SoundByte.PlayOneShotGame("airboarder/jumpvox"); - } - - double beat = caller.startBeat + caller.timer; - BeatAction.New(this, new() { - new(beat, ()=>game.playerCantBop = true), - new(beat+1.5f, ()=>game.playerCantBop = false)}); - game.wantsCrouch = false; - } - - public void JumphMiss(PlayerActionEvent caller){ - game.playerCantBop = true; - game.wantsCrouch = false; - game.Player.DoScaledAnimationAsync("hit2", 1f, 0, 1); - wallAnim.DoScaledAnimationAsync("break", 1f, 0, 1); - double beat = caller.startBeat + caller.timer; - game.MissSound(beat); - BeatAction.New(this, new() { - new(beat+1.5f, ()=>game.playerCantBop = false)}); - - } - - public void JumpEmpty(PlayerActionEvent caller){ - - } - - - - } -} - diff --git a/Assets/Scripts/Games/Airboarder/Wall.cs.meta b/Assets/Scripts/Games/Airboarder/Wall.cs.meta deleted file mode 100644 index 6981541e..00000000 --- a/Assets/Scripts/Games/Airboarder/Wall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 880c2da5c9a9de040b78025a28c90867 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BasketballGirls.meta b/Assets/Scripts/Games/BasketballGirls.meta deleted file mode 100644 index ee667633..00000000 --- a/Assets/Scripts/Games/BasketballGirls.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7f5754c28d2ba9441814255c52bf93e5 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BasketballGirls/Ball.cs b/Assets/Scripts/Games/BasketballGirls/Ball.cs deleted file mode 100644 index 05bb5bf4..00000000 --- a/Assets/Scripts/Games/BasketballGirls/Ball.cs +++ /dev/null @@ -1,104 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_BasketballGirls -{ - public class Ball : MonoBehaviour - { - public double startBeat; - [SerializeField] private Animator ballAnim; - - private BasketballGirls game; - - public void Init() - { - game = BasketballGirls.instance; - ballAnim.DoScaledAnimationAsync("prepare", 0.5f); - game.ScheduleInput(startBeat, 1, BasketballGirls.InputAction_Catch, JustCatch, MissCatch, Empty); - } - - void JustCatch(PlayerActionEvent caller, float state) - { - game.girlRightNoBopIntervals.Add(new Interval(startBeat + 1, startBeat + 2)); - - if (state <= -1f || state >= 1f) - { - SoundByte.PlayOneShotGame("basketballGirls/catch"); - MultiSound.Play( - new MultiSound.Sound[] { - new MultiSound.Sound("basketballGirls/throw", startBeat + 1.5), - new MultiSound.Sound("basketballGirls/6", startBeat + 2), - } - ); - - ballAnim.DoScaledAnimationAsync("catch", 0.5f); - game.girlLeftAnim.DoScaledAnimationAsync("pass", 0.5f); - game.girlRightAnim.DoScaledAnimationAsync("catch", 0.5f); - BeatAction.New(this, new List() - { - new BeatAction.Action(startBeat + 1.5, delegate { - ballAnim.DoScaledAnimationAsync("shootBarely", 0.5f); - game.girlRightAnim.DoScaledAnimationAsync("shoot", 0.5f); - }), - new BeatAction.Action(startBeat + 2, delegate { - ballAnim.DoScaledAnimationAsync("barely", 0.5f); - game.goalAnim.DoScaledAnimationAsync("barely", 0.5f); - }), - new BeatAction.Action(startBeat + 3, delegate { - Destroy(gameObject); - }), - }); - return; - } - SoundByte.PlayOneShotGame("basketballGirls/catch"); - MultiSound.Play( - new MultiSound.Sound[] { - new MultiSound.Sound("basketballGirls/throw", startBeat + 1.5), - new MultiSound.Sound("basketballGirls/dunk", startBeat + 2), - new MultiSound.Sound("basketballGirls/ok1", startBeat + 2.5), - new MultiSound.Sound("basketballGirls/ok2", startBeat + 3), - } - ); - - ballAnim.DoScaledAnimationAsync("catch", 0.5f); - if (!game.girlLeftNoBopIntervals.Any(x => x.Start == (startBeat + 1))) game.girlLeftAnim.DoScaledAnimationAsync("pass", 0.5f); - game.girlRightAnim.DoScaledAnimationAsync("catch", 0.5f); - BeatAction.New(this, new List() - { - new BeatAction.Action(startBeat + 1.5, delegate { - ballAnim.DoScaledAnimationAsync("shootJust", 0.5f); - game.girlRightAnim.DoScaledAnimationAsync("shoot", 0.5f); - }), - new BeatAction.Action(startBeat + 2, delegate { - ballAnim.DoScaledAnimationAsync("just", 0.5f); - game.goalAnim.DoScaledAnimationAsync("just", 0.5f); - }), - new BeatAction.Action(startBeat + 3, delegate { - Destroy(gameObject); - }), - }); - } - - void MissCatch(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("basketballGirls/" + UnityEngine.Random.Range(1,2).ToString()); - ballAnim.DoScaledAnimationAsync("hit", 0.5f); - game.girlLeftAnim.DoScaledAnimationAsync("shock", 0.5f); - game.girlRightAnim.DoScaledAnimationAsync("hit", 0.5f); - game.girlRightNoBopIntervals.Add(new Interval(startBeat + 1, startBeat + 2)); - BeatAction.New(this, new List() - { - new BeatAction.Action(startBeat + 3, delegate { - Destroy(gameObject); - }), - }); - } - - void Empty(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/BasketballGirls/Ball.cs.meta b/Assets/Scripts/Games/BasketballGirls/Ball.cs.meta deleted file mode 100644 index 3f3736f3..00000000 --- a/Assets/Scripts/Games/BasketballGirls/Ball.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 118bbd422c37f2a4eafcb0c2fc904392 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs b/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs deleted file mode 100644 index bd444ebb..00000000 --- a/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs +++ /dev/null @@ -1,294 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlBasketLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("basketballGirls", "Basketball Girls", "ffffff", true, false, new List() - { - new("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; BasketballGirls.instance.ToggleBop(e.beat, e.length, e["toggle"], e["auto"]);}, - resizable = true, - parameters = new() - { - new("toggle", true, "Bop"), - new("auto", false, "Bop (Auto)") - } - }, - new GameAction("ball", "Ball") - { - function = delegate {var e = eventCaller.currentEntity; BasketballGirls.instance.SpawnBall(e.beat); }, - defaultLength = 2f, - }, - new GameAction("zoom", "Zoom In/Out") - { - function = delegate { var e = eventCaller.currentEntity; BasketballGirls.instance.ToggleZoom(e.beat, e.length, e["ease"], e["toggle"]);}, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Zoom In", "Toggle if the camera should zoom in."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - } - }, - new GameAction("background appearance", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - BasketballGirls.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("colorBGStart", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set the color at the start of the event."), - new Param("colorBGEnd", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), - } - }, - }, - new List() { "rvl", "normal" }, - "rvlbasket", "en", - new List() {}, - chronologicalSortKey: 105 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_BasketballGirls; - public class BasketballGirls : Minigame - { - public Transform baseBall; - public Animator girlLeftAnim, girlRightAnim; - [NonSerialized] public List girlLeftNoBopIntervals = new(), - girlRightNoBopIntervals = new(); - public Animator goalAnim; - - public Transform[] CameraPosition; - double cameraMoveBeat = double.MaxValue; - double cameraMoveLength; - Util.EasingFunction.Ease cameraMoveEase; - bool cameraMoveIn; - - [SerializeField] private SpriteRenderer BGPlane; - - private ColorEase bgColorEase = new(new Color(1f, 0.937f, 0.224f)); - - public static BasketballGirls instance; - - const int IAAltDownCat = IAMAXCAT; - - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - - public static PlayerInput.InputAction InputAction_Catch = - new("RvlBasketCatch", new int[] { IAPressCat, IAPressCat, IAAltDownCat }, - IA_PadBasicPress, IA_TouchBasicPress, IA_BatonAltPress); - - private void Awake() - { - instance = this; - SetupBopRegion("basketballGirls", "bop", "auto"); - HandleBops(); - } - - public override void OnLateBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) { Bop(beat);} - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.GetIsAction(InputAction_Catch) && !IsExpectingInputNow(InputAction_Catch)) - { - if (!girlRightAnim.IsPlayingAnimationNames("blank") && !girlRightNoBopIntervals.Any(x => x.Contains(cond.songPositionInBeatsAsDouble))) - { - SoundByte.PlayOneShotGame("basketballGirls/A"); - girlRightAnim.DoScaledAnimationAsync("blank", 0.5f); - } - } - - UpdateCamera(cond.songPositionInBeatsAsDouble); - UpdateBackgroundColor(); - } - } - - private void HandleBops() - { - List events = EventCaller.GetAllInGameManagerList("basketballGirls", new string[] { "ball" }); - - foreach (var e in events) - { - girlLeftNoBopIntervals.Add(new Interval(e.beat, e.beat + 2)); - } - } - public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) - { - if (bopOrNah) - { - for (int i = 0; i < length; i++) - { - var currentBeat = beat + i; - BeatAction.New(instance, new List() - { - new BeatAction.Action(currentBeat, delegate { Bop(currentBeat);}) - }); - } - } - } - private void Bop(double beat) - { - if (!girlLeftNoBopIntervals.Any(x => x.Contains(beat))) - { - MultiSound.Play( - new MultiSound.Sound[] { - new MultiSound.Sound("basketballGirls/dribble" + UnityEngine.Random.Range(1,3).ToString(), beat), - new MultiSound.Sound("basketballGirls/dribbleEcho" + UnityEngine.Random.Range(1,4).ToString(), beat + 0.5), - } - ); - girlLeftAnim.DoScaledAnimationAsync("dribble", 0.5f); - } - if (!girlRightNoBopIntervals.Any(x => x.Contains(beat))) - { - girlRightAnim.DoScaledAnimationAsync("bop", 0.5f); - } - } - - public void SpawnBall(double beat) - { - var newBall = Instantiate(baseBall, transform).GetComponent(); - newBall.startBeat = beat; - - SoundByte.PlayOneShotGame("basketballGirls/voice"); - girlLeftAnim.DoScaledAnimationAsync("prepare", 0.5f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - newBall.gameObject.SetActive(true); - newBall.Init(); - }), - new BeatAction.Action(beat+2, delegate { - }), - }); - } - - public void ToggleZoom(double beat, double length, int ease, bool toggle) - { - cameraMoveBeat = beat; - cameraMoveLength = length; - cameraMoveEase = (Util.EasingFunction.Ease)ease; - cameraMoveIn = toggle; - } - private void UpdateCamera(double beat) - { - Vector3 cameraPosition; - - if (beat >= cameraMoveBeat) - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraMoveEase); - float prog = conductor.GetPositionFromBeat(cameraMoveBeat, cameraMoveLength, true); - prog = Mathf.Clamp01(prog); - if (cameraMoveIn) - { - cameraPosition.x = func(CameraPosition[0].position.x, CameraPosition[1].position.x, prog); - cameraPosition.y = func(CameraPosition[0].position.y, CameraPosition[1].position.y, prog); - cameraPosition.z = func(CameraPosition[0].position.z, CameraPosition[1].position.z, prog); - } - else - { - cameraPosition.x = func(CameraPosition[1].position.x, CameraPosition[0].position.x, prog); - cameraPosition.y = func(CameraPosition[1].position.y, CameraPosition[0].position.y, prog); - cameraPosition.z = func(CameraPosition[1].position.z, CameraPosition[0].position.z, prog); - } - } - else - { - if (cameraMoveIn) cameraPosition = CameraPosition[1].position; - else cameraPosition = CameraPosition[0].position; - } - - GameCamera.AdditionalPosition = cameraPosition - GameCamera.defaultPosition; - } - - public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet) - { - bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet); - - UpdateBackgroundColor(); - } - private void UpdateBackgroundColor() - { - BGPlane.color = bgColorEase.GetColor(); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("basketballGirls", new string[] { "background appearance" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - } -} - - -// How should Bop's on/off be managed? -namespace HeavenStudio.Games.Scripts_BasketballGirls -{ - public class Interval - { - private readonly double _start; - private readonly double _end; - private readonly Func _leftComparer; - private readonly Func _rightComparer; - - public double Start => _start; - public double End => _end; - - public Interval(double start, double end, bool isLeftClosed = true, bool isRightClosed = false) - { - _start = start; - _end = end; - - _leftComparer = isLeftClosed ? (value, boundary) => value >= boundary : (value, boundary) => value > boundary; - _rightComparer = isRightClosed ? (value, boundary) => value <= boundary : (value, boundary) => value < boundary; - } - - public bool Contains(double value) => _leftComparer(value, _start) && _rightComparer(value, _end); - } -} diff --git a/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs.meta b/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs.meta deleted file mode 100644 index f452db0c..00000000 --- a/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bd41ea1e783b5f043b24b752b4133444 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BlueBear.meta b/Assets/Scripts/Games/BlueBear.meta deleted file mode 100644 index 88d5a732..00000000 --- a/Assets/Scripts/Games/BlueBear.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1577d68649b753b4abbca5769a57bb29 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs deleted file mode 100644 index f824b52e..00000000 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ /dev/null @@ -1,580 +0,0 @@ -using DG.Tweening; -using NaughtyBezierCurves; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrBearLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("blueBear", "Blue Bear", "b4e6f6", "e7e7e7", "bf9d34", true, false, new List() - { - new GameAction("donut", "Donut") - { - preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); }, - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); }, - defaultLength = 3, - parameters = new() - { - new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."), - new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.") - } - }, - new GameAction("cake", "Cake") - { - preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); }, - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat, eventCaller.currentEntity["long"], eventCaller.currentEntity["open"]); }, - defaultLength = 4, - parameters = new() - { - new("long", false, "Mouth Hold", "Toggle if Beary should keep his mouth and neck extended after catching the treat."), - new("open", true, "Open Mouth", "Toggle if Beary should open his mouth in preparation for the treat.") - } - }, - new GameAction("stretchEmotion", "Emotion") - { - function = delegate { var e = eventCaller.currentEntity; if (e["instant"] || e["type"] == (int)BlueBear.EmotionStretchType.NoEmotion) BlueBear.instance.SetEmotion(e.beat, e["type"]); }, - defaultLength = 4, - resizable = true, - parameters = new List() - { - new Param("type", BlueBear.EmotionStretchType.NoEmotion, "Emotion", "Set the emotion animation Beary should play.", new() - { - new((x, _) => (int)x != (int)BlueBear.EmotionStretchType.NoEmotion, new string[] { "instant" }) - }), - new Param("instant", false, "Instant", "Toggle if the emotion should jump to it's end state. Making \"LookUp\" instant will cause Beary to keep his head down."), - } - }, - new GameAction("wind", "Wind") - { - function = delegate { BlueBear.instance.Wind(); }, - defaultLength = 0.5f - }, - new GameAction("sigh", "Sigh") - { - function = delegate { BlueBear.instance.Sigh(); }, - defaultLength = 0.5f - }, - new GameAction("open", "Open Mouth") - { - function = delegate { BlueBear.instance.OpenMouth(); }, - defaultLength = 0.5f - }, - new GameAction("story", "Memory Drawing") - { - defaultLength = 4, - parameters = new List() - { - new Param("story", BlueBear.StoryType.Date, "Memory", "Set the memory that should appear."), - new Param("enter", true, "Enter", "Toggle if the memory should enter or exit the scene.") - }, - resizable = true - }, - new GameAction("crumb", "Set Crumb Thresholds") - { - function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "Set how many treats Beary needs to eat for the right crumb to appear."), - new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "Set how many treats Beary needs to eat for the left crumb to appear."), - new Param("reset", false, "Reset Treats Eaten", "Toggle if the current number of treats eaten (and crumbs) should be reset.") - } - } - }, - new List() { "ctr", "normal" }, - "ctrbear", "en", - new List() { }, - chronologicalSortKey: 70 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_BlueBear; - - public class BlueBear : Minigame - { - public enum EmotionStretchType - { - NoEmotion = -1, - LookUp = 0, - Smile = 1, - StartCrying = 2, - ClosedEyes = 3, - SmileInstant = 4, - CryingInstant - } - - public static bool IsInstantEmotion(int emotion) - { - return emotion is (int)EmotionStretchType.NoEmotion or (int)EmotionStretchType.ClosedEyes or (int)EmotionStretchType.SmileInstant or (int)EmotionStretchType.CryingInstant; - } - - public enum StoryType - { - Date, - Gift, - Girl, - Eat, - BreakUp - } - [Header("Animators")] - public Animator headAndBodyAnim; // Head and body - public Animator bagsAnim; // Both bags sprite - public Animator donutBagAnim; // Individual donut bag - public Animator cakeBagAnim; // Individual cake bag - [SerializeField] Animator windAnim; - - [Header("References")] - [SerializeField] GameObject leftCrumb; - [SerializeField] GameObject rightCrumb; - [SerializeField] private Animator _storyAnim; - public GameObject donutBase; - public GameObject cakeBase; - public GameObject crumbsBase; - public Transform foodHolder; - public Transform crumbsHolder; - public GameObject individualBagHolder; - - [Header("Variables")] - private int rightCrumbAppearThreshold = 15; - private int leftCrumbAppearThreshold = 30; - private int eatenTreats = 0; - bool crying; - private List _allStoryEvents = new(); - [SerializeField] private SuperCurveObject.Path[] _treatCurves; - - [Header("Gradients")] - public Gradient donutGradient; - public Gradient cakeGradient; - - private bool squashing; - [NonSerialized] public int shouldOpenMouthCount = 0; - - public static BlueBear instance; - - const int IALeft = 0; - const int IARight = 1; - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_BatonLeft(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); - } - protected static bool IA_TouchLeft(out double dt) - { - bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); - bool simul = false; - // if (!want) - // { - // simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - // && instance.IsExpectingInputNow(InputAction_Left.inputLockCategory) - // && instance.IsExpectingInputNow(InputAction_Right.inputLockCategory); - // } - return want || simul; - } - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); - } - protected static bool IA_BatonRight(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); - } - protected static bool IA_TouchRight(out double dt) - { - bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); - bool simul = false; - // if (!want) - // { - // simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - // && instance.IsExpectingInputNow(InputAction_Right.inputLockCategory) - // && instance.IsExpectingInputNow(InputAction_Left.inputLockCategory); - // } - return want || simul; - } - - public static PlayerInput.InputAction InputAction_Left = - new("CtrBearLeft", new int[] { IALeft, IALeft, IALeft }, - IA_PadLeft, IA_TouchLeft, IA_BatonLeft); - - public static PlayerInput.InputAction InputAction_Right = - new("CtrBearRight", new int[] { IARight, IARight, IARight }, - IA_PadRight, IA_TouchRight, IA_BatonRight); - - // Editor gizmo to draw trajectories - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in _treatCurves) - { - if (path.preview) - { - donutBase.GetComponent().DrawEditorGizmo(path); - } - } - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in _treatCurves) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - private void Awake() - { - instance = this; - _allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" }); - UpdateStory(); - } - - private int _storyIndex = 0; - - private void UpdateStory() - { - var cond = Conductor.instance; - - if (_storyIndex >= _allStoryEvents.Count) return; - - var currentStory = _allStoryEvents[_storyIndex]; - - if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count) - { - _storyIndex++; - UpdateStory(); - return; - } - - float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length)); - - bool enter = currentStory["enter"]; - - switch (currentStory["story"]) - { - case (int)StoryType.Date: - _storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat); - break; - case (int)StoryType.Gift: - _storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat); - break; - case (int)StoryType.Girl: - _storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat); - break; - case (int)StoryType.Eat: - _storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat); - break; - default: - _storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat); - break; - } - } - - private void Update() - { - headAndBodyAnim.SetBool("ShouldOpenMouth", shouldOpenMouthCount != 0 || _wantMouthOpen); - if (headAndBodyAnim.GetBool("ShouldOpenMouth")) - { - _emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble; - } - - if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) - { - SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false)); - Bite(Conductor.instance.songPositionInBeatsAsDouble, true, false); - } - else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) - { - SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false)); - Bite(Conductor.instance.songPositionInBeatsAsDouble, false, false); - } - - UpdateEmotions(); - - UpdateStory(); - headAndBodyAnim.SetScaledAnimationSpeed(); - bagsAnim.SetScaledAnimationSpeed(); - cakeBagAnim.SetScaledAnimationSpeed(); - donutBagAnim.SetScaledAnimationSpeed(); - windAnim.SetScaledAnimationSpeed(); - } - - private double _emotionCancelledBeat = -1; - private int _emotionIndex = 0; - private List _allEmotionsStretch = new(); - private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp; - private bool _firstEmotionFrame = true; - - private void UpdateEmotions() - { - var cond = Conductor.instance; - if (_allEmotionsStretch.Count == 0 || _emotionIndex >= _allEmotionsStretch.Count) return; - - var beat = cond.songPositionInBeatsAsDouble; - - var e = _allEmotionsStretch[_emotionIndex]; - - if (beat > e.beat + e.length) - { - _emotionIndex++; - _lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"]; - crying = _lastEmotion == EmotionStretchType.StartCrying; - _firstEmotionFrame = true; - if (_lastEmotion == EmotionStretchType.Smile) - { - headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f); - } - - UpdateEmotions(); - return; - } - - if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat)) - { - _lastEmotion = (EmotionStretchType)e["type"]; - crying = _lastEmotion == EmotionStretchType.StartCrying; - - if (_firstEmotionFrame && _lastEmotion == EmotionStretchType.Smile) - { - headAndBodyAnim.DoScaledAnimationAsync("Smile", 0.5f); - _firstEmotionFrame = false; - } - - float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length); - - string animName = (EmotionStretchType)e["type"] switch - { - EmotionStretchType.LookUp => "OpenEyes", - EmotionStretchType.Smile => "", - EmotionStretchType.StartCrying => "Sad", - EmotionStretchType.NoEmotion => "", - _ => throw new NotImplementedException(), - }; - if (animName != "") headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat); - } - } - - private void HandleEmotions(double beat) - { - _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !IsInstantEmotion(x["type"])); - if (_allEmotionsStretch.Count != 0) - { - UpdateEmotions(); - var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); - if (allEmosBeforeBeat.Count != 0) - { - if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) - { - headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); - } - else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) - { - headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); - } - } - } - var allSetEmotionsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => IsInstantEmotion(x["type"]) && x.beat < beat); - if (allSetEmotionsBeforeBeat.Count == 0) return; - var lastEvent = allSetEmotionsBeforeBeat[^1]; - SetEmotion(lastEvent.beat, lastEvent["type"]); - } - - public override void OnPlay(double beat) - { - HandleTreatsOnStart(beat); - HandleEmotions(beat); - HandleCrumbs(beat); - } - - public override void OnGameSwitch(double beat) - { - HandleTreatsOnStart(beat); - HandleEmotions(beat); - HandleCrumbs(beat); - } - - private void HandleTreatsOnStart(double gameswitchBeat) - { - var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" }); - - foreach (var e in allTreatEvents) - { - if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat) - { - SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat, e["long"], e["open"]); - } - } - } - - public void Wind() - { - windAnim.DoScaledAnimationAsync("Wind", 0.5f); - } - - public void Sigh() - { - headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f); - } - - public void OpenMouth() - { - _wantMouthOpen = true; - } - - public void Bite(double beat, bool left, bool longBite) - { - _emotionCancelledBeat = beat; - _wantMouthOpen = false; - if (crying) - { - headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "CryBiteL" : "CryBiteR"), 0.5f); - } - else - { - headAndBodyAnim.DoScaledAnimationAsync((longBite ? "Long" : "") + (left ? "BiteL" : "BiteR"), 0.5f); - } - } - - private void HandleCrumbs(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "crumb" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count == 0) return; - var lastCrumbEvent = allEventsBeforeBeat[^1]; - SetCrumbThreshold(lastCrumbEvent["right"], lastCrumbEvent["left"], lastCrumbEvent["reset"]); - EatTreat(false); - } - - public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset) - { - rightCrumbAppearThreshold = rightThreshold; - leftCrumbAppearThreshold = leftThreshold; - if (reset) eatenTreats = 0; - } - - public void EatTreat(bool appendTreats = true) - { - if (appendTreats) eatenTreats++; - if (eatenTreats >= leftCrumbAppearThreshold) - { - leftCrumb.SetActive(true); - } - else - { - leftCrumb.SetActive(false); - } - if (eatenTreats >= rightCrumbAppearThreshold) - { - rightCrumb.SetActive(true); - } - else - { - rightCrumb.SetActive(false); - } - } - - private void LateUpdate() - { - if (squashing) - { - var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0); - var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0); - - bool noDonutSquash = dState.IsName("DonutIdle"); - bool noCakeSquash = cState.IsName("CakeIdle"); - - if (noDonutSquash && noCakeSquash) - { - squashing = false; - bagsAnim.DoScaledAnimationAsync("Idle", 0.5f); - } - } - } - - private bool _wantMouthOpen = false; - - public void SetEmotion(double beat, int emotion) - { - _emotionCancelledBeat = beat; - _wantMouthOpen = false; - crying = false; - switch (emotion) - { - case (int)EmotionStretchType.NoEmotion: - headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f); - break; - case (int)EmotionStretchType.ClosedEyes: - headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f); - break; - case (int)EmotionStretchType.CryingInstant: - headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); - crying = true; - break; - case (int)EmotionStretchType.SmileInstant: - headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); - break; - default: - break; - } - } - - public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat, bool longBite, bool shouldOpen) - { - var objectToSpawn = isCake ? cakeBase : donutBase; - var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder); - - var treatComp = newTreat.GetComponent(); - treatComp.startBeat = beat; - treatComp.hold = longBite; - treatComp.shouldOpen = shouldOpen; - if (shouldOpen) shouldOpenMouthCount++; - - newTreat.SetActive(true); - - if (beat >= gameSwitchBeat) SquashBag(isCake); - } - - public static void TreatSound(double beat, bool isCake) - { - // Debug.Log("Playing Treat Sound on beat " + beat); - SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut", beat, forcePlay: true); - } - - public void SquashBag(bool isCake) - { - squashing = true; - bagsAnim.DoScaledAnimationAsync("Squashing", 0.5f); - - individualBagHolder.SetActive(true); - - if (isCake) - { - cakeBagAnim.DoScaledAnimationAsync("CakeSquash", 0.5f); - } - else - { - donutBagAnim.DoScaledAnimationAsync("DonutSquash", 0.5f); - } - } - } -} diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta b/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta deleted file mode 100644 index 89e4df35..00000000 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: aed0e700f9c7b1a4ab7209b8117d78ce -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs deleted file mode 100644 index bafe36aa..00000000 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ /dev/null @@ -1,127 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; -using NaughtyBezierCurves; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_BlueBear -{ - public class Treat : SuperCurveObject - { - const float barelyDistX = 1.5f; - const float barelyDistY = -6f; - const float barelyHeight = 4f; - const float rotSpeed = 280f; - - public bool isCake; - public double startBeat; - [NonSerialized] public bool hold = false; - [NonSerialized] public bool shouldOpen = true; - double flyBeats; - - private Path path; - - private BlueBear game; - - private void Awake() - { - game = BlueBear.instance; - } - - private void Start() - { - flyBeats = isCake ? 3f : 2f; - Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut"); - path = new(); - path.positions = new PathPos[2]; - path.positions[0].pos = pathToCopy.positions[0].pos; - path.positions[0].duration = pathToCopy.positions[0].duration; - path.positions[0].height = pathToCopy.positions[0].height; - path.positions[1].pos = pathToCopy.positions[1].pos; - game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out); - startBeat = Conductor.instance.GetUnSwungBeat(startBeat); - Update(); - } - - private void OnDestroy() - { - if (shouldOpen) game.shouldOpenMouthCount--; - } - - private void Update() - { - var cond = Conductor.instance; - transform.localPosition = GetPathPositionFromBeat(path, cond.unswungSongPositionInBeatsAsDouble, startBeat); - - float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - if (flyPos > 2f) - { - Destroy(gameObject); - return; - } - - float rot = isCake ? rotSpeed : -rotSpeed; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime / cond.pitchedSecPerBeat)); - } - void EatFood() - { - if (isCake) - { - SoundByte.PlayOneShotGame("blueBear/chompCake"); - } - else - { - SoundByte.PlayOneShotGame("blueBear/chompDonut"); - } - - game.Bite(Conductor.instance.unswungSongPositionInBeatsAsDouble, isCake, hold); - game.EatTreat(); - - SpawnCrumbs(); - - Destroy(gameObject); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - if (isCake) - { - game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0); - } - else - { - game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0); - } - path.positions[0].pos = transform.localPosition; - path.positions[0].height = barelyHeight; - path.positions[0].duration = 1; - path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY); - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - Update(); - return; - } - EatFood(); - } - - private void Out(PlayerActionEvent caller) { } - - void SpawnCrumbs() - { - var crumbsGO = GameObject.Instantiate(game.crumbsBase, game.crumbsHolder); - crumbsGO.SetActive(true); - crumbsGO.transform.position = transform.position; - - var ps = crumbsGO.GetComponent(); - var main = ps.main; - var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient); - newGradient.mode = ParticleSystemGradientMode.RandomColor; - main.startColor = newGradient; - ps.PlayScaledAsync(1); - } - } -} diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs.meta b/Assets/Scripts/Games/BlueBear/Treat.cs.meta deleted file mode 100644 index f94b48f5..00000000 --- a/Assets/Scripts/Games/BlueBear/Treat.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f7dae340f4a85ba44ab2f8cfd4429430 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BoardMeeting.meta b/Assets/Scripts/Games/BoardMeeting.meta deleted file mode 100644 index 2a484790..00000000 --- a/Assets/Scripts/Games/BoardMeeting.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: afef4c7006c596841aabe668df3c18cb -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs b/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs deleted file mode 100644 index 1fad560c..00000000 --- a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs +++ /dev/null @@ -1,110 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_BoardMeeting -{ - public class BMExecutive : MonoBehaviour - { - public BoardMeeting game; - public bool player; - public Animator anim; - bool canBop = true; - int smileCounter = 0; - public bool spinning; - bool preparing; - Sound rollLoop = null; - - private void Awake() - { - anim = GetComponent(); - game = BoardMeeting.instance; - } - - private void OnDestroy() - { - if (rollLoop != null) - { - rollLoop.KillLoop(); - } - } - - public void Prepare() - { - if (spinning) return; - preparing = true; - anim.DoScaledAnimationAsync("Prepare", 0.5f); - canBop = false; - } - - public void Spin(string soundToPlay = "A", bool forceStart = false) - { - if (spinning) return; - spinning = true; - preparing = false; - string animToPlay = game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).IsName("Spin") ? "Spin" : "LoopSpin"; - if (this == game.firstSpinner) anim.DoUnscaledAnimation("Spin", 0); - else anim.DoUnscaledAnimation(forceStart ? "Spin" : animToPlay, forceStart ? 0 : game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).normalizedTime); - canBop = false; - SoundByte.PlayOneShotGame("boardMeeting/rollPrepare" + soundToPlay); - float offset = 0; - switch (soundToPlay) - { - case "A": - case "B": - offset = 0.01041666666f; - break; - case "C": - case "Player": - offset = 0.02083333333f; - break; - default: - offset = 0; - break; - } - rollLoop = SoundByte.PlayOneShotGame("boardMeeting/roll" + soundToPlay, Conductor.instance.songPositionInBeatsAsDouble + 0.5f - Conductor.instance.GetRestFromRealTime(offset), 1, 1, true); - } - - public void Stop(bool hit = true) - { - if (!spinning) return; - spinning = false; - anim.DoScaledAnimationAsync(hit ? "Stop" : "Miss", hit ? 0.5f : 0.25f); - if (rollLoop != null) - { - rollLoop.KillLoop(0); - rollLoop = null; - } - game.StopChairLoopSoundIfLastToStop(); - - BeatAction.New(game, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1.5f, delegate { canBop = true; }) - }); - } - - public void Bop() - { - if (!canBop || spinning || preparing) return; - if (smileCounter > 0) - { - anim.DoScaledAnimationAsync("SmileBop", 0.5f); - smileCounter--; - } - else - { - anim.DoScaledAnimationAsync("Bop", 0.5f); - } - - } - - public void Smile() - { - if (spinning) return; - if (!preparing) anim.Play("SmileIdle"); - smileCounter = 2; - } - } -} - diff --git a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs.meta b/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs.meta deleted file mode 100644 index bee6e863..00000000 --- a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1d92a169b894684429df3bc113698228 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs deleted file mode 100644 index 3c4c14cf..00000000 --- a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs +++ /dev/null @@ -1,488 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; -using HeavenStudio.Util; -using DG.Tweening; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class RvlBoardMeetingLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("boardMeeting", "Board Meeting", "d37912", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Bop(e.beat, e.length, e["bop"], e["auto"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the pigs & assistant should bop for the duration of this event."), - new Param("auto", false, "Bop (Auto)", "Toggle if the pigs & assistant should automatically bop until another Bop event is reached.") - } - }, - new GameAction("prepare", "Prepare") - { - function = delegate { BoardMeeting.instance.Prepare(); } - }, - new GameAction("spinEqui", "Spin") - { - function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.SpinEqui(e.beat, e.length); }, - resizable = true, - priority = 2 - }, - new GameAction("spin", "Spin (Range)") - { - function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.Spin(e["start"], e["end"]); }, - parameters = new List() - { - new Param("start", new EntityTypes.Integer(1, 6, 1), "Starting Pig", "Choose the leftmost pig in the range to start spinning."), - new Param("end", new EntityTypes.Integer(1, 6, 4), "Ending Pig", "Choose the rightmost pig in the range to start spinning.") - }, - priority = 2 - }, - new GameAction("stop", "Stop") - { - function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Stop(e.beat, e.length); }, - resizable = true, - priority = 1 - }, - new GameAction("assStop", "Assistant Stop") - { - function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.AssistantStop(e.beat); }, - defaultLength = 3f - }, - new GameAction("changeCount", "Change Pig Number") - { - function = delegate { BoardMeeting.instance.ChangeExecutiveCount(eventCaller.currentEntity["amount"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("amount", new EntityTypes.Integer(3, 5, 4), "Pigs", "Set how many pigs there will be. The player is always the rightmost pig.") - } - } - }, - new List() { "rvl", "normal" }, - "rvlrotation", "en", - new List() { "en" }, - chronologicalSortKey: 8 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_BoardMeeting; - using System; - - public class BoardMeeting : Minigame - { - [Header("Components")] - [SerializeField] Transform farLeft; - [SerializeField] Transform farRight; - [SerializeField] Animator assistantAnim; - - [Header("Properties")] - [SerializeField] int executiveCount = 4; - [SerializeField] List executives = new List(); - public BMExecutive firstSpinner; - [SerializeField] float shakeIntensity = 0.5f; - private bool assistantCanBop = true; - private bool executivesCanBop = true; - [NonSerialized] public Sound chairLoopSound = null; - int missCounter = 0; - private Tween shakeTween; - - public static BoardMeeting instance; - - private void Awake() - { - instance = this; - SetupBopRegion("boardMeeting", "bop", "auto"); - InitExecutives(); - } - - private void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress)) - { - if (executives[executiveCount - 1].spinning) - { - executives[executiveCount - 1].Stop(false); - SoundByte.PlayOneShotGame("boardMeeting/miss"); - SoundByte.PlayOneShot("miss"); - ScoreMiss(); - } - } - } - } - - public override void OnBeatPulse(double beat) - { - if (!BeatIsInBopRegion(beat)) return; - SingleBop(); - } - - void SingleBop() - { - if (assistantCanBop) - { - if (missCounter > 0) assistantAnim.DoScaledAnimationAsync("MissBop", 0.5f); - else assistantAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - if (missCounter > 0) missCounter--; - if (!executivesCanBop) return; - foreach (var executive in executives) - { - executive.Bop(); - } - } - - public void Bop(double beat, float length, bool goBop, bool autoBop) - { - if (goBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - SingleBop(); - }) - }); - } - } - } - - public void AssistantStop(double beat) - { - assistantCanBop = false; - string twoSound = "boardMeeting/two"; - if (beat % 1 != 0) twoSound = "boardMeeting/twoUra"; - MultiSound.Play(new List - { - new MultiSound.Sound("boardMeeting/one", beat), - new MultiSound.Sound(twoSound, beat + 0.5f), - new MultiSound.Sound("boardMeeting/three", beat + 1), - new MultiSound.Sound("boardMeeting/stopAll", beat + 2) - }); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { assistantAnim.DoScaledAnimationAsync("One", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { assistantAnim.DoScaledAnimationAsync("Three", 0.5f); }), - new BeatAction.Action(beat + 2, delegate - { - foreach (var executive in executives) - { - if (executive.player) continue; - executive.Stop(); - } - if (!executives[executiveCount - 1].spinning) - { - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - } - }), - new BeatAction.Action(beat + 2.5f, delegate { assistantCanBop = true; }) - }); - ScheduleInput(beat, 2f, InputAction_BasicPress, JustAssistant, MissAssistant, Empty, CanJust); - } - - public void Stop(double beat, float length) - { - executivesCanBop = false; - List stops = new List(); - for (int i = 0; i < executiveCount; i++) - { - if (executives[i].player) break; - int index = i; - int ex = executiveCount; - if (executiveCount < 4) ex = 4; - if (index < ex - 3) - { - SoundByte.PlayOneShotGame("boardMeeting/stopA", beat + length * i); - } - else if (index == ex - 3) - { - SoundByte.PlayOneShotGame("boardMeeting/stopB", beat + length * i); - } - else if (index == ex - 2) - { - SoundByte.PlayOneShotGame("boardMeeting/stopC", beat + length * i); - } - stops.Add(new BeatAction.Action(beat + length * i, delegate - { - if (index == executiveCount - 2 && !executives[executiveCount - 1].spinning) - { - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - } - executives[index].Stop(); - })); - } - stops.Add(new BeatAction.Action(beat + length * executiveCount + 0.5f, delegate { executivesCanBop = true; })); - BeatAction.New(instance, stops); - ScheduleInput(beat, length * (executiveCount - 1), InputAction_BasicPress, Just, Miss, Empty, CanJust); - } - - public void Prepare() - { - SoundByte.PlayOneShotGame("boardMeeting/prepare"); - foreach (var executive in executives) - { - executive.Prepare(); - } - } - - public void SpinEqui(double beat, float length) - { - if (chairLoopSound == null) chairLoopSound = SoundByte.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true); - firstSpinner = executives[0]; - List rolls = new List(); - for (int i = 0; i < executiveCount; i++) - { - int index = i; - rolls.Add(new BeatAction.Action(beat + length * i, delegate - { - int ex = executiveCount; - string soundToPlay = "A"; - if (executiveCount < 4) ex = 4; - if (index == ex - 3) - { - soundToPlay = "B"; - } - else if (index == ex - 2) - { - soundToPlay = "C"; - } - else if (index == ex - 1) - { - soundToPlay = "Player"; - } - executives[index].Spin(soundToPlay); - })); - } - BeatAction.New(instance, rolls); - - } - - public void Spin(int start, int end) - { - if (start > executiveCount || end > executiveCount) return; - bool forceStart = false; - chairLoopSound?.KillLoop(0); - if (chairLoopSound == null) - { - chairLoopSound = SoundByte.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true); - firstSpinner = executives[start - 1]; - forceStart = true; - } - for (int i = start - 1; i < end; i++) - { - int ex = executiveCount; - string soundToPlay = "A"; - if (executiveCount < 4) ex = 4; - if (i == ex - 3) - { - soundToPlay = "B"; - } - else if (i == ex - 2) - { - soundToPlay = "C"; - } - else if (i == ex - 1) - { - soundToPlay = "Player"; - } - executives[i].Spin(soundToPlay, forceStart); - } - } - - public void StopChairLoopSoundIfLastToStop() - { - if (executives.FindAll(x => x.spinning).Count > 1) return; - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - } - - public void InitExecutives() - { - float startPos = farLeft.position.x; - float maxWidth = Mathf.Abs(farLeft.position.x - farRight.position.x); - - float betweenDistance = maxWidth / 3; - - maxWidth = betweenDistance * executiveCount; - - startPos = -(maxWidth / 2); - - for (int i = -1; i < executiveCount; i++) - { - if (i == -1) - { - assistantAnim.transform.localPosition = new Vector3(startPos + 5.359f, 0); - } - else - { - BMExecutive executive; - if (i == 0) executive = executives[0]; - else executive = Instantiate(executives[0], transform); - - executive.transform.localPosition = new Vector3(startPos + betweenDistance * (i + 1), 0); - executive.GetComponent().sortingOrder = i; - - if (i > 0) - executives.Add(executive); - - if (i == executiveCount - 1) - executive.player = true; - } - } - } - - public void ChangeExecutiveCount(int count) - { - for (int i = 1; i < executiveCount; i++) - { - Destroy(executives[i].gameObject); - } - executives.RemoveRange(1, executiveCount - 1); - executiveCount = count; - InitExecutives(); - } - - bool CanJust() - { - return executives[executiveCount - 1].spinning; - } - - void Just(PlayerActionEvent caller, float state) - { - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("boardMeeting/missThrough"); - SoundByte.PlayOneShot("miss"); - executives[executiveCount - 1].Stop(false); - return; - } - SoundByte.PlayOneShotGame("boardMeeting/stopPlayer"); - executives[executiveCount - 1].Stop(); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate - { - foreach (var executive in executives) - { - executive.Smile(); - } - }) - }); - } - - void JustAssistant(PlayerActionEvent caller, float state) - { - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("boardMeeting/missThrough"); - SoundByte.PlayOneShot("miss"); - executives[executiveCount - 1].Stop(false); - return; - } - if (shakeTween != null) - shakeTween.Kill(true); - - DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(shakeIntensity, 0, 0), - Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f); - executives[executiveCount - 1].Stop(); - assistantAnim.DoScaledAnimationAsync("Stop", 0.5f); - SoundByte.PlayOneShotGame("boardMeeting/stopAllPlayer"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate - { - foreach (var executive in executives) - { - executive.Smile(); - } - }) - }); - } - - void Miss(PlayerActionEvent caller) - { - if (executives[executiveCount - 1].spinning) - { - executives[executiveCount - 1].Stop(false); - SoundByte.PlayOneShotGame("boardMeeting/missThrough"); - SoundByte.PlayOneShot("miss"); - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - } - } - - void MissAssistant(PlayerActionEvent caller) - { - if (executives[executiveCount - 1].spinning) - { - executives[executiveCount - 1].Stop(false); - SoundByte.PlayOneShotGame("boardMeeting/missThrough"); - SoundByte.PlayOneShot("miss"); - if (chairLoopSound != null) - { - chairLoopSound.KillLoop(0); - chairLoopSound = null; - } - } - assistantAnim.Play("MissIdle", 0, 0); - missCounter = 2; - } - - void Empty(PlayerActionEvent caller) { } - } -} - diff --git a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs.meta b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs.meta deleted file mode 100644 index af6a1eb4..00000000 --- a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 257f3dae2f7b7ed43b0133a7f2ac3447 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BonOdori.meta b/Assets/Scripts/Games/BonOdori.meta deleted file mode 100644 index 59033e7c..00000000 --- a/Assets/Scripts/Games/BonOdori.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8ae300e75b8826b48ab1324aa1285875 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BonOdori/BonOdori.cs b/Assets/Scripts/Games/BonOdori/BonOdori.cs deleted file mode 100644 index 362b0581..00000000 --- a/Assets/Scripts/Games/BonOdori/BonOdori.cs +++ /dev/null @@ -1,741 +0,0 @@ -using System; -using System.Text; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using TMPro; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class AgbBonOdoriLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("bonOdori", "The☆Bon Odori \n(Za☆Bon Odori)", "312B9F", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; BonOdori.instance.ToggleBop(e.beat, e.length, e["toggle"], e["auto"]);}, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if the Donpans and Yagura-chan should bop for the duration of this event."), - new Param("auto", false, "Bop (Auto)", "Toggle if the Donpans and Yagura-chan should automatically bop until another Bop event is reached."), - }, - }, - - new GameAction("pan", "Pan") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - string variation = "variation" + (new string[] { "Pan", "Pa", "Pa_n" })[e["type"]]; - BonOdori.instance.PreClap(e.beat, e[variation], e["type"], e["mute"],e["clapType"], e["semitone"]); - }, - defaultLength = 1f, - parameters = new List() - { - new Param("mute", false, "Mute Sound", "Mute the voice line."), - new Param("type",BonOdori.typePan.Pan, "Type", "Set the type of voice line.", new(){ - new((x, _) => (int)x == 0, new string[] { "variationPan"}), - new((x, _) => (int)x == 1, new string[] { "variationPa"}), - new((x, _) => (int)x == 2, new string[] { "variationPa_n"}), - }), - new Param("variationPan", new EntityTypes.NoteSampleDropdown(BonOdori.variationPan.PanC, BonOdori.GetSample, "semitone"), "Pan Type", "Set the variation of the voice line."), - new Param("variationPa", new EntityTypes.NoteSampleDropdown(BonOdori.variationPa.PaG, BonOdori.GetSample, "semitone"), "Pa Type", "Set the variation of the voice line."), - new Param("variationPa_n", new EntityTypes.NoteSampleDropdown(BonOdori.variationPa_n.Pa_nA, BonOdori.GetSample, "semitone") , "Pa-n Type", "Set the variation of the voice line."), - new Param("clapType", BonOdori.typeClap.SideClap, "Clap Type", "Set the type of clap."), - new Param("semitone", new EntityTypes.Note(offsetToC: false), "Semitone", "Set the number of semitones up or down this note should be pitched."), - }, - }, - - new GameAction("don", "Don") - { - function = delegate { - var e = eventCaller.currentEntity; - string variation = "variation" + (new string[] { "Don", "Do", "Do_n" })[e["type"]]; - BonOdori.instance.PlayDon(e.beat, e[variation], e["type"], e["semitone"]); - }, - defaultLength = 1f, - parameters = new List() - { - new Param("type",BonOdori.typeDon.Don, "Type", "Set the type of voiceline", new(){ - new((x, _) => (int)x == 0, new string[] { "variationDon"}), - new((x, _) => (int)x == 1, new string[] { "variationDo"}), - new((x, _) => (int)x == 2, new string[] { "variationDo_n"}), - }), - new Param("variationDon", new EntityTypes.NoteSampleDropdown(BonOdori.variationDon.DonA, BonOdori.GetSample, "semitone"), "Don Type", "Set the variation of the voice line."), - new Param("variationDo", new EntityTypes.NoteSampleDropdown(BonOdori.variationDo.DoC, BonOdori.GetSample, "semitone"), "Do Type", "Set the variation of the voice line."), - new Param("variationDo_n", new EntityTypes.NoteSampleDropdown(BonOdori.variationDo_n.Do_nA, BonOdori.GetSample, "semitone"), "Do-n Type", "Set the variation of the voice line."), - new Param("semitone", new EntityTypes.Note(offsetToC: false), "Semitone", "Set the number of semitones up or down this note should be pitched."), - }, - }, - - new GameAction("show text", "Show Text") - { - function = delegate { var e = eventCaller.currentEntity; BonOdori.instance.ShowText(e["line 1"], e["line 2"], e["line 3"], e["line 4"], e["line 5"]);}, - defaultLength = 1f, - parameters = new List() - { - new Param("whichLine", new EntityTypes.Integer(1,5,1), "Line", "Which line to modify.", new() - { - new((x, _) => (int)x == 1, new string[] { "line 1"}), - new((x, _) => (int)x == 2, new string[] { "line 2"}), - new((x, _) => (int)x == 3, new string[] { "line 3"}), - new((x, _) => (int)x == 4, new string[] { "line 4"}), - new((x, _) => (int)x == 5, new string[] { "line 5"}), - }), - new Param("line 1", "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line.", "Line 1", "Set the text for line 1."), - new Param("line 2", "", "Line 2", "Set the text for line 2."), - new Param("line 3", "", "Line 3", "Set the text for line 3."), - new Param("line 4", "", "Line 4", "Set the text for line 4."), - new Param("line 5", "", "Line 5", "Set the text for line 5."), - }, - priority = 1 - }, - - new GameAction("delete text", "Delete Text") - { - function = delegate { var e = eventCaller.currentEntity; BonOdori.instance.DeleteText(e["line 1"], e["line 2"], e["line 3"], e["line 4"], e["line 5"]);}, - defaultLength = 1f, - parameters = new List() - { - new Param("line 1", false, "Line 1", "Delete the contents of line 1."), - new Param("line 2", false, "Line 2", "Delete the contents of line 2."), - new Param("line 3", false, "Line 3", "Delete the contents of line 3."), - new Param("line 4", false, "Line 4", "Delete the contents of line 4."), - new Param("line 5", false, "Line 5", "Delete the contents of line 5."), - }, - }, - - new GameAction("scroll text", "Scroll Text") - { - function = delegate { var e = eventCaller.currentEntity; BonOdori.instance.ScrollText(e.beat, e.length, e["line 1"], e["line 2"], e["line 3"], e["line 4"], e["line 5"]);}, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("line 1", false, "Line 1", "Scroll the contents of line 1."), - new Param("line 2", false, "Line 2", "Scroll the contents of line 2."), - new Param("line 3", false, "Line 3", "Scroll the contents of line 3."), - new Param("line 4", false, "Line 4", "Scroll the contents of line 4."), - new Param("line 5", false, "Line 5", "Scroll the contents of line 5."), - }, - - }, - - new GameAction("bow", "Bow") - { - function = delegate { BonOdori.instance.Bow(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, - defaultLength = 2f, - resizable = true, - - }, - - // new GameAction("spin", "Spin") - // { - // function = delegate { BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, - // defaultLength = 1f, - // }, - - new GameAction("toggle bg", "Toggle Darker Background") - { - function = delegate { BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length);}, - defaultLength = 1f, - parameters = new List() - { - new Param("toggle", true, "Darken Background", "Darkens the background."), - } - }, - }, - new List() { "agb", "normal" }, "agbBonOdori", "en", new List() { }, - chronologicalSortKey: 10 - ); - } - }; -}; -namespace HeavenStudio.Games -{ - public class BonOdori : Minigame - { - string prefix; - double beatUniversal; - bool noBopPlayer = false; - bool noBopDonpans = false; - List noBopBeatsPlayer = new (); - List noBopBeatsDonpans = new (); - string suffix; - SpriteRenderer darkPlane; - string clapTypeString = "ClapFront"; - string[] originalTexts = new string[5]; - Coroutine[] Scrolls = new Coroutine[5]; - Coroutine DarkerBG; - bool darkBgIsOn = false; - - [SerializeField] TMP_Text[] Texts; - [SerializeField] TMP_Text[] TextsBlue; - [SerializeField] Animator[] Donpans; - [SerializeField] Animator[] DonpansFace; - [SerializeField] Animator Judge; - [SerializeField] Animator JudgeFace; - [SerializeField] GameObject DarkPlane; - - public enum typeClap - { - SideClap = 0, - FrontClap = 1 - } - private static List queuedClaps = new(); - - private struct QueuedClaps - { - public double beat; - public int variation; - public int typeSpeak; - public bool muted; - public int clapType; - public int semitone; - } - - public enum typePan - { - Pan = 0, - Pa = 1, - Pa_n = 2 - } - public enum typeDon - { - Don = 0, - Do = 1, - Do_n = 2 - } - - public enum variationPan - { - PanC = 0, - PanE = 1, - PanA = 2 - } - public enum variationPa_n - { - Pa_nA = 0, - Pa_nC = 1 - } - public enum variationPa - { - PaG = 0 - - } - public enum variationDon - { - DonA = 0, - DonD = 1, - DonC = 2, - DonG = 3 - } - public enum variationDo_n - { - Do_nA = 0, - Do_nG = 1 - } - public enum variationDo - { - DoC = 0, - DoG = 1 - } - - public static readonly Dictionary NoteSamples = new() - { - { variationPan.PanC, new("bonOdori/pan1", 3, 4) }, - { variationPan.PanE, new("bonOdori/pan2", 7, 4) }, - { variationPan.PanA, new("bonOdori/pan3", 0, 4) }, - { variationPa_n.Pa_nA, new("bonOdori/pa_n1", 0, 4) }, - { variationPa_n.Pa_nC, new("bonOdori/pa_n2", 3, 4) }, - { variationPa.PaG, new("bonOdori/pa1", 7, 4) }, - { variationDon.DonA, new("bonOdori/don1", 0, 4) }, - { variationDon.DonD, new("bonOdori/don2", 5, 4) }, - { variationDon.DonC, new("bonOdori/don3", 3, 4) }, - { variationDon.DonG, new("bonOdori/don4", 10, 4) }, - { variationDo_n.Do_nA, new("bonOdori/do_n1", 0, 4) }, - { variationDo_n.Do_nG, new("bonOdori/do_n2", 7, 4) }, - { variationDo.DoC, new("bonOdori/do1", 3, 4) }, - { variationDo.DoG, new("bonOdori/do2", 7, 4) } - }; - - public static NoteSample GetSample(object sampleEnum) - { - return NoteSamples[sampleEnum]; - } - - public static BonOdori instance { get; set; } - - public void Awake() - { - instance = this; - SetupBopRegion("bonOdori", "bop", "auto"); - - darkPlane = DarkPlane.GetComponent(); - } - - public void OnStop() - { - DarkPlane.GetComponent().color = new Color(1f, 1f, 1f, 0f); - } - - public override void OnLateBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) Bop(beat); - noBopBeatsPlayer.RemoveAll(x => x+4 < beat); - noBopBeatsDonpans.RemoveAll(x => x+4 < beat); - } - - public void Update() - { - var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (!cond.NotStopped()) - { - for (int i = 0; i < Scrolls.Length; i++) - { - StopCoroutine(Scrolls[i]); - Texts[i].text = ""; - TextsBlue[i].text = ""; - TextsBlue[i].GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - } - StopCoroutine(DarkerBG); - } - - if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - ScoreMiss(); - SoundByte.PlayOneShotGame("bonOdori/clap"); - - Donpans[0].DoScaledAnimationAsync(clapTypeString, 0.5f); - - if (clapTypeString is "ClapFront") - { - var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - noBopBeatsPlayer.Add(currentBeat); - BeatAction.New(instance, new List() - { - new BeatAction.Action(currentBeat, delegate { - noBopPlayer = true; - }), - new BeatAction.Action(currentBeat + 2d, delegate { - if (noBopBeatsPlayer[^1] == currentBeat) noBopPlayer = false; - }) - }); - } - } - - } - - public override void OnGameSwitch(double beat) - { - if (queuedClaps.Count > 0) - { - foreach (var clap in queuedClaps) Clap(clap.beat, clap.variation, clap.typeSpeak, clap.muted, clap.clapType, clap.semitone); - queuedClaps.Clear(); - } - } - - public void PreClap(double beat, int variation, int typeSpeak, bool muted, int clapType, int semitone) - { - if (GameManager.instance.currentGame == "bonOdori") - { - instance.Clap(beat, variation, typeSpeak, muted, clapType, semitone); - } - else - { - queuedClaps.Add(new QueuedClaps() - { - beat = beat, - variation = variation, - typeSpeak = typeSpeak, - muted = muted, - clapType = clapType, - semitone = semitone - }); - } - } - - public void Clap(double beat, int variation, int typeSpeak, bool muted, int clapType, int semitone) - { - if (!muted) - { - string clip = typeSpeak switch - { - 0 => "pan", - 1 => "pa", - 2 or _ => "pa_n", - }; - var pitch = SoundByte.GetPitchFromSemiTones(semitone, true); - SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch); - } - SoundByte.PlayOneShotGame("bonOdori/clap2", beat, volume: 0.5f); - - beatUniversal = beat; - noBopBeatsDonpans.Add(beatUniversal); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 0.1d, delegate { - clapTypeString = clapType switch { - 0 => "ClapSide", - 1 or _ => "ClapFront", - }; - }), - new BeatAction.Action(beat, delegate { - foreach (var chara in Donpans[1..Donpans.Length]) { - chara.DoScaledAnimationAsync(clapTypeString, 0.5f); - } - }), - new BeatAction.Action(beat + 0.05d, delegate { - if (clapTypeString is "ClapFront") noBopDonpans = true; - }), - new BeatAction.Action(beat + 1.01d, delegate { - if (clapTypeString is "ClapFront") noBopDonpans = false; - }), - }); - ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty); - } - - public void PlayDon(double beat, int variation, int typeSpeak, int semitone) - { - string clip = typeSpeak switch - { - 0 => "don", - 1 => "do", - 2 or _ => "do_n", - - }; - var pitch = SoundByte.GetPitchFromSemiTones(semitone, true); - - SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch); - var firstPan = EventCaller.GetAllInGameManagerList("bonOdori", new string[] { "pan" }).Find(x => x.beat >= beat); - if (firstPan is not null) - { - clapTypeString = firstPan["clapType"] switch { - 0 => "ClapSide", - 1 or _ => "ClapFront", - }; - } - } - - - public void Success(PlayerActionEvent caller, float state) - { - Donpans[0].DoScaledAnimationAsync(clapTypeString, 0.5f); - if (state <= -1f || state >= 1f) - { - SoundByte.PlayOneShot("nearMiss"); - return; - } - SoundByte.PlayOneShotGame("bonOdori/clap"); - - var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - double closest = noBopBeatsDonpans.Aggregate((x, y) => Math.Abs(x - currentBeat) < Math.Abs(y - currentBeat) ? x : y); - noBopBeatsPlayer.Add(closest); - if (clapTypeString is "ClapFront") - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(closest + 0.05d, delegate { - noBopPlayer = true; - }), - new BeatAction.Action(closest + 1.01d, delegate { - if (noBopBeatsPlayer[^1] == closest) noBopPlayer = false; - }) - }); - } - } - - public void Miss(PlayerActionEvent caller) - { - // SoundByte.PlayOneShot("miss"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatUniversal + 1d, delegate { JudgeFace.Play("Sad");}), - new BeatAction.Action(beatUniversal + 3d, delegate { JudgeFace.Play("Neutral");}) - }); - - } - - public void Empty(PlayerActionEvent caller) { } - - string ConvertText(string text, bool isScroll = false) - { - if (text.Contains("r|") | text.Contains("y|") | text.Contains("g|") | text.Contains("s|") | text.Contains("d|")) - { - if (!isScroll) - { - return text.Replace("r|", "") - .Replace("g|", "") - .Replace("y|", "") - .Replace("s|", "") - .Replace("|s", "") - .Replace("d|", "") - + ""; - } - else - { - return text.Replace("r|", "") - .Replace("g|", "") - .Replace("y|", "") - .Replace("s|", "") - .Replace("|s", "") - .Replace("d|", "") - + ""; - } - } - return text; - } - - int[] GetTextPositions(string text) - { - string preSplitedText = text.Replace("r|", "") - .Replace("g|", "") - .Replace("y|", "") - .Replace("s|", "") - .Replace("|s", ""); - string[] parts = preSplitedText.Split(new string[] { "d|" }, StringSplitOptions.None); - - List positions = new List(); - int currentPosition = 0; - foreach (var part in parts) - { - positions.Add(currentPosition); - currentPosition += part.Length; - } - - return positions.ToArray(); - } - - public void ShowText(string text1, string text2, string text3, string text4, string text5) - { - var texts = new string[]{text1, text2, text3, text4, text5}; - - for (int i = 0; i < texts.Length; i++) - { - var text = texts[i]; - if (text is not "" and not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line.") - { - var scroll = Scrolls[i]; - var textTMP = Texts[i]; - var textBlueTMP = TextsBlue[i]; - - if (scroll is not null) - { - StopCoroutine(scroll); - scroll = null; - } - textBlueTMP.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - - originalTexts[i] = text; - text = ConvertText(originalTexts[i], false); - - textTMP.text = text; - textBlueTMP.text = ConvertText(originalTexts[i], true); - } - } - } - - public void DeleteText(bool text1, bool text2, bool text3, bool text4, bool text5) - { - var texts = new bool[]{text1, text2, text3, text4, text5}; - - for (int i = 0; i < texts.Length; i++) - { - if (texts[i] == true) - { - var scroll = Scrolls[i]; - var textTMP = Texts[i]; - var textBlueTMP = TextsBlue[i]; - - if (scroll is not null) - { - StopCoroutine(scroll); - scroll = null; - } - textBlueTMP.GetComponent().SetMask(0, new Vector4(-10, -10, -10, 10)); - textTMP.text = ""; - textBlueTMP.text = ""; - } - } - } - - IEnumerator SmoothText(double beat, float length, TextMeshPro textTMP, float[] maskEdges) - { - var cond = Conductor.instance; - float startTime = Time.time; - float endTime = startTime + length; - float duration = ((length / cond.GetBpmAtBeat(beat)) * 60); - - int len = maskEdges.Length; - - while (Time.time < endTime) - { - float t = ((Time.time - startTime) / duration); - - int index = Math.Max(0, Math.Min((int)Math.Floor(t * (len-1)), len-2)); - t = t * (len-1) - index; - float maskValue = Mathf.Lerp(maskEdges[index], maskEdges[index+1], t); - textTMP.SetMask(0, new Vector4(-10, -10, maskValue, 10)); - - yield return null; - } - } - - public void ScrollText(double beat, float length, bool text1, bool text2, bool text3, bool text4, bool text5) - { - var texts = new bool[]{text1, text2, text3, text4, text5}; - - for (int i = 0; i < texts.Length; i++) - { - if (texts[i]) - { - var textTMP = TextsBlue[i].GetComponent(); - - int[] positions = GetTextPositions(originalTexts[i]); - var maskEdges = new List(); - foreach (var pos in positions) - { - maskEdges.Add(textTMP.textInfo.characterInfo[pos].topLeft.x); - } - maskEdges[0] = -textTMP.rectTransform.sizeDelta.x/2; - maskEdges.Add(maskEdges[0] + textTMP.preferredWidth); - - Scrolls[i] = StartCoroutine(SmoothText(beat, length, textTMP, maskEdges.ToArray())); - } - } - } - - public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) - { - if (autoBop) return; - if (bopOrNah) - { - for (int i = 0; i < length; i++) - { - double bopBeat = beat + i; - BeatAction.New(instance, new() {new BeatAction.Action(bopBeat, delegate { Bop(bopBeat);})}); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate - { - if (!noBopBeatsDonpans.Any(x => Math.Abs(x - (beat + length)) <= double.Epsilon)) { - foreach (var chara in Donpans) { - chara.Play("NeutralBopped"); - } - } - }) - }); - } - } - - private void Bop(double beat) - { - if (!noBopPlayer & !noBopBeatsPlayer.Any(x => Math.Abs(x - beat) <= double.Epsilon)) - { - if (!Donpans[0].IsPlayingAnimationNames("ClapSide", "ClapFront")) { - Donpans[0].DoScaledAnimationAsync("Bop", 0.5f); - } - } - if (!noBopDonpans & !noBopBeatsDonpans.Any(x => Math.Abs(x - beat) <= double.Epsilon)) - { - foreach (var chara in Donpans[1..Donpans.Length]) { - if (!chara.IsPlayingAnimationNames("ClapSide", "ClapFront")) { - chara.DoScaledAnimationAsync("Bop", 0.5f); - } - } - } - Judge.DoScaledAnimationAsync("Bop", 0.5f); - } - - public void Bow(double beat, float length) - { - noBopPlayer = true; - noBopDonpans = true; - foreach (var chara in Donpans) { - chara.Play("Bow"); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { - noBopPlayer = false; - noBopDonpans = false; - if (!noBopBeatsPlayer.Any(x => Math.Abs(x - (beat + length)) <= double.Epsilon)) { - Donpans[0].Play("NeutralBopped"); - if (BeatIsInBopRegion(beat + length)) Bop(beat + length); - } - if (!noBopBeatsDonpans.Any(x => Math.Abs(x - (beat + length)) <= double.Epsilon)) { - foreach (var chara in Donpans[1..Donpans.Length]) { - chara.Play("NeutralBopped"); - } - if (BeatIsInBopRegion(beat + length)) Bop(beat + length); - } - }) - }); - } - - // public void Spin(double beat, float length) - // { - - // } - - public void DarkBG(double beat, bool toggle, float length) - { - DarkerBG = StartCoroutine(DarkBGCoroutine(beat, toggle, length)); - } - - IEnumerator DarkBGCoroutine(double beat, bool toggle, float length) - { - if (toggle) - { - if (darkBgIsOn) - { - yield return null; - } - else - { - float startTime = Time.time; - var cond = Conductor.instance; - float realLength = length / cond.GetBpmAtBeat(beat) * 60; - while (Time.time < realLength + startTime) - { - darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0f, 0.4666f, (Time.time - startTime) / realLength)); - darkBgIsOn = true; - yield return null; - } - } - } - else - { - if (!darkBgIsOn) - { - yield return null; - } - else - { - float startTime = Time.time; - var cond = Conductor.instance; - float realLength = length / cond.GetBpmAtBeat(beat) * 60; - while (Time.time < realLength + startTime) - { - darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0.4666f, 0f, (Time.time - startTime) / realLength)); - darkBgIsOn = true; - yield return null; - } - } - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BonOdori/BonOdori.cs.meta b/Assets/Scripts/Games/BonOdori/BonOdori.cs.meta deleted file mode 100644 index b1a10bd6..00000000 --- a/Assets/Scripts/Games/BonOdori/BonOdori.cs.meta +++ /dev/null @@ -1,17 +0,0 @@ -fileFormatVersion: 2 -guid: e14a32c93848aee4b86fc5b716011dc1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - gameManager: {instanceID: 0} - - conductor: {instanceID: 0} - - Player: {fileID: 7610243762372451898, guid: 1c1593c25c3527d46b6a8f4eb5938942, type: 3} - - Donpan1: {fileID: 3428985180986727733, guid: 7aaf29d31fb65c14a867e7a5180125ad, type: 3} - - Donpan2: {fileID: 1105973744054150980, guid: 335cb966c748efa45a1007d107463578, type: 3} - - Donpan3: {fileID: 8579637015379797236, guid: d8e6d121213b6f345b5005fe89272a2e, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BouncyRoad.meta b/Assets/Scripts/Games/BouncyRoad.meta deleted file mode 100644 index cd447450..00000000 --- a/Assets/Scripts/Games/BouncyRoad.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b101fa9860bf48443839aa02aace64a9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BouncyRoad/Ball.cs b/Assets/Scripts/Games/BouncyRoad/Ball.cs deleted file mode 100644 index e25852f3..00000000 --- a/Assets/Scripts/Games/BouncyRoad/Ball.cs +++ /dev/null @@ -1,157 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_BouncyRoad -{ - using HeavenStudio.Util; - public class Ball : MonoBehaviour - { - [System.NonSerialized] public double startBeat, lengthBeat; - private double currentBeat; - - [System.NonSerialized] public BezierCurve3D[] curve; - private BezierCurve3D currentCurve; - - public Color color; - [System.NonSerialized] public bool goal; - [System.NonSerialized] public bool useCustomNotes; - [System.NonSerialized] public int[] bounceNotes; - [System.NonSerialized] public int bounceNote; - [System.NonSerialized] public int rightNote; - [System.NonSerialized] public int leftNote; - [System.NonSerialized] public int goalNote; - - private bool isMiss; - - private BouncyRoad game; - - public void Init() - { - game = BouncyRoad.instance; - - GetComponent().color = color; - Bounce(); - } - void Update() - { - var cond = Conductor.instance; - - if (currentCurve is not null) - { - float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat, ignoreSwing: false); - if (isMiss) { - curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat/2, ignoreSwing: false); - } else { - // curveProg /= (float)(1 + BouncyRoad.ngLateTime); - if (curveProg >= 1) curveProg = 1; - } - transform.position = currentCurve.GetPoint(curveProg); - } - } - - private void Bounce() { - float[] pitches = null; - if (bounceNotes != null) - { - pitches = new float[12]; - for (int i = 0; i < 12; i++) - { - - pitches[i] = GetPitch(bounceNotes[i]); - } - } - - game.PlayBounceSound(startBeat, lengthBeat, pitches, GetPitch(bounceNote)); - - var actions = new List(); - - actions.Add(new BeatAction.Action(startBeat - lengthBeat, delegate { - currentCurve = curve[0]; - currentBeat = startBeat - lengthBeat; - })); - for (int i = 0; i < 12 ; i++) - { - int currentItr = i; - actions.Add(new BeatAction.Action(startBeat + currentItr * lengthBeat, delegate { - game.ThingsAnim[currentItr].Play("podium", 0, 0); - currentCurve = curve[1+currentItr]; - currentBeat = startBeat + currentItr * lengthBeat; - })); - } - BeatAction.New(game, actions); - - game.ScheduleInput(startBeat + 11 * lengthBeat, lengthBeat, BouncyRoad.InputAction_Right, RightSuccess, RightMiss, Empty); - } - - public void RightSuccess(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("bouncyRoad/ballRight", pitch: GetPitch(rightNote)); - game.ThingsAnim[12].Play("podium", 0, 0); - currentCurve = curve[1+12]; - currentBeat = startBeat + 12 * lengthBeat; - - game.ScheduleInput(startBeat + 12 * lengthBeat, lengthBeat, BouncyRoad.InputAction_Left, LeftSuccess, LeftMiss, Empty); - } - - public void RightMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("bouncyRoad/ballBounce", pitch: GetPitch(bounceNote)); - currentCurve = curve[^2]; - currentBeat = Conductor.instance.songPositionInBeats; - isMiss = true; - BeatAction.New(game, new List() - { - new BeatAction.Action(currentBeat + lengthBeat / 2, delegate - { - Destroy(gameObject); - }), - }); - } - - public void LeftSuccess(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("bouncyRoad/ballLeft", pitch: GetPitch(leftNote)); - game.ThingsAnim[13].Play("podium", 0, 0); - currentCurve = curve[1+13]; - currentBeat = startBeat + 13 * lengthBeat; - - if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat, pitch: GetPitch(goalNote)); - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat + 14 * lengthBeat, delegate - { - game.ThingsAnim[14].Play("podium", 0, 0); - currentCurve = curve[1+14]; - currentBeat = startBeat + 14 * lengthBeat; - }), - new BeatAction.Action(startBeat + 15 * lengthBeat, delegate - { - Destroy(gameObject); - }), - }); - } - - public void LeftMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("bouncyRoad/ballBounce", pitch: GetPitch(bounceNote)); - currentCurve = curve[^1]; - currentBeat = Conductor.instance.songPositionInBeats; - isMiss = true; - BeatAction.New(game, new List() - { - new BeatAction.Action(currentBeat + lengthBeat / 2, delegate - { - Destroy(gameObject); - }), - }); - } - - public void Empty(PlayerActionEvent caller) { } - - private float GetPitch(int semitones) - { - return useCustomNotes ? SoundByte.GetPitchFromSemiTones(semitones, true) : 1; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BouncyRoad/Ball.cs.meta b/Assets/Scripts/Games/BouncyRoad/Ball.cs.meta deleted file mode 100644 index d46a3347..00000000 --- a/Assets/Scripts/Games/BouncyRoad/Ball.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 632739a1ddc985249adeaeccbd66de58 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs deleted file mode 100644 index b8e74612..00000000 --- a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs +++ /dev/null @@ -1,453 +0,0 @@ -using System.Linq; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class AgbBouncyRoadLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("bouncyRoad", "Bouncy Road", "0296FF", true, false, new List() - { - new GameAction("ball", "Ball") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("goal", true, "Play Goal Sound"), - new Param("color", Color.white, "Color", "Choose the color of the ball."), - new Param("useCustomNotes", false, "Custom Notes", "Toggle if the ball should use custom notes.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "bounceNote", "rightNote", "leftNote", "goalNote", "separateBounceNotes"}) - }), - new Param("separateBounceNotes", false, "Separate Bounce Notes", "Toggle if the ball should use separate notes for the each of the first 12 poles.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "bounceNote2", "bounceNote3", "bounceNote4", "bounceNote5", "bounceNote6", "bounceNote7", "bounceNote8", "bounceNote9", "bounceNote10", "bounceNote11", "bounceNote12" }) - }), - new Param("bounceNote", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note", "Choose the note the ball plays when bouncing on the first 12 poles or the first pole if using custom notes."), - new Param("bounceNote2", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 2", "Choose the note the ball plays when bouncing on the second pole."), - new Param("bounceNote3", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 3", "Choose the note the ball plays when bouncing on the third pole."), - new Param("bounceNote4", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 4", "Choose the note the ball plays when bouncing on the fourth pole."), - new Param("bounceNote5", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 5", "Choose the note the ball plays when bouncing on the fifth pole."), - new Param("bounceNote6", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 6", "Choose the note the ball plays when bouncing on the sixth pole."), - new Param("bounceNote7", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 7", "Choose the note the ball plays when bouncing on the seventh pole."), - new Param("bounceNote8", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 8", "Choose the note the ball plays when bouncing on the eighth pole."), - new Param("bounceNote9", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 9", "Choose the note the ball plays when bouncing on the ninth pole."), - new Param("bounceNote10", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 10", "Choose the note the ball plays when bouncing on the tenth pole."), - new Param("bounceNote11", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 11", "Choose the note the ball plays when bouncing on the eleventh pole."), - new Param("bounceNote12", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 12", "Choose the note the ball plays when bouncing on the twelfth pole."), - new Param("rightNote", new EntityTypes.Note(0, 3, 4, "bouncyRoad/ballRight"), "A Note", "Choose the note the ball plays when it bounces on the A pole."), - new Param("leftNote", new EntityTypes.Note(0, 10, 4, "bouncyRoad/ballLeft"), "+ Note", "Choose the note the ball plays when it bounces on the + pole."), - new Param("goalNote", new EntityTypes.Note(0, 3, 5, "bouncyRoad/goal"), "Goal Note", "Choose the note the ball plays when it bounces on the last pole."), - } - }, - new GameAction("background appearance", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - BouncyRoad.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("colorBG1Start", new Color(0.004f, 0.596f, 0.996f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."), - new Param("colorBG1End", new Color(0.004f, 0.596f, 0.996f), "End BG Color", "Set top-most color of the background gradient at the end of the event."), - new Param("colorBG2Start", Color.black, "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."), - new Param("colorBG2End",Color.black, "End BG Color", "Set bottom-most color of the background gradient at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), - } - }, - // new GameAction("object appearance", "Object Appearance") - // { - // function = delegate { - // var e = eventCaller.currentEntity; - // BouncyRoad.instance.ObjectColorSet(e["color1"], e["color2"], e["color3"]); - // }, - // defaultLength = 0.5f, - // parameters = new List() - // { - // new Param("color1", new Color(1, 1, 1), "Color 1"), - // new Param("color2", new Color(1, 1, 1), "Color 2"), - // new Param("color3", new Color(1, 1, 1), "Color 3"), - // } - // }, - }, - new List() { "agb", "normal" }, - "agbbouncy", "en", - new List() { }, - chronologicalSortKey: 24 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_BouncyRoad; - public class BouncyRoad : Minigame - { - [SerializeField] GameObject baseBall; - [SerializeField] GameObject baseBounceCurve; - [SerializeField] Transform CurveHolder; - - [SerializeField] Transform ThingsTrans; - [System.NonSerialized] public Animator[] ThingsAnim; - [System.NonSerialized] public Dictionary CurveCache; - [SerializeField] BezierCurve3D PosCurve; - - [SerializeField] float fallY; - - [SerializeField] private SpriteRenderer BGGradient, BGHigh, BGLow; - private ColorEase[] colorEases = new ColorEase[2]; - - const double BALL_SEEK_TIME = 1.0; - - public struct ScheduledBall - { - public double beat; - public double length; - public bool goal; - public Color color; - public bool useCustomNotes; - public bool seperateBounceNotes; - public int[] bounceNotes; - public int bounceNote; - public int rightNote; - public int leftNote; - public int goalNote; - } - List scheduledBalls = new(); - int ballIndex; - - public static BouncyRoad instance; - - const int IALeft = 0; - const int IARight = 1; - - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_TouchLeft(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) && instance.IsExpectingInputNow(InputAction_Left); - } - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); - } - protected static bool IA_TouchRight(out double dt) { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && (instance.IsExpectingInputNow(InputAction_Right) - || (!instance.IsExpectingInputNow(InputAction_Left) && !instance.IsExpectingInputNow(InputAction_Right))); - - } - - public static PlayerInput.InputAction InputAction_Left = - new("AgbBouncyLeft", new int[] { IALeft, IALeft, IALeft }, - IA_PadLeft, IA_TouchLeft, IA_BatonBasicPress); - - public static PlayerInput.InputAction InputAction_Right = - new("AgbBouncyRight", new int[] { IARight, IARight, IAEmptyCat }, - IA_PadRight, IA_TouchRight, IA_Empty); - - void Awake() - { - instance = this; - - colorEases = new ColorEase[] { - new(new Color(0.004f, 0.596f, 0.996f)), - new(Color.black), - }; - - ThingsAnim = new Animator[ThingsTrans.childCount]; - int childIndex = 0; - foreach (Transform child in ThingsTrans) - { - // var prog = (float)childIndex/(ThingsTrans.childCount-1); - // child.transform.localPosition = PosCurve.GetPoint(prog); - ThingsAnim[childIndex++] = child.GetComponent(); - } - - var newCurves = new BezierCurve3D[ThingsTrans.childCount + 3]; - // for (var i = 0; i < ThingsAnim.Length + 1; ++i) - // { - // var prog1 = (float)(i-1)/(ThingsTrans.childCount-1); - // var prog2 = (float)(i)/(ThingsTrans.childCount-1); - // var pos1 = PosCurve.GetPoint(prog1); - // var pos2 = PosCurve.GetPoint(prog2); - - // var newCurve = GenerateInitCurve(pos1, pos2); - - // newCurves[i] = newCurve.GetComponent(); - // } - { - Vector3 pos1, pos2; - pos1 = PosCurve.GetPoint((float)(-1)/(ThingsAnim.Length-1)); - pos2 = PosCurve.GetPoint(0); - newCurves[0] = GenerateInitCurve(pos1, pos2).GetComponent(); - - for (var i = 0; i < ThingsAnim.Length-1; ++i) - { - pos1 = ThingsTrans.GetChild(i).transform.localPosition; - pos2 = ThingsTrans.GetChild(i+1).transform.localPosition; - - var newCurve = GenerateInitCurve(pos1, pos2); - - newCurves[1+i] = newCurve.GetComponent(); - } - - pos1 = PosCurve.GetPoint(1); - pos2 = PosCurve.GetPoint((float)(ThingsAnim.Length)/(ThingsAnim.Length-1)); - newCurves[ThingsAnim.Length] = GenerateInitCurve(pos1, pos2).GetComponent(); - } - newCurves[^2] = GenerateMissCurve(13).GetComponent(); - newCurves[^1] = GenerateMissCurve(14).GetComponent(); - - CurveCache = new Dictionary(); - CurveCache.Add(1, newCurves); - } - - public override void OnGameSwitch(double beat) - { - - PersistColor(beat); - - double gameStartBeat = beat, gameEndBeat = double.MaxValue; - var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > gameStartBeat); - gameEndBeat = firstEnd?.beat ?? gameEndBeat; - - - scheduledBalls.Clear(); - ballIndex = 0; - var events = EventCaller.GetAllInGameManagerList("bouncyRoad", new string[] { "ball" }).FindAll(x => x.beat >= gameStartBeat && x.beat < gameEndBeat); - foreach (var e in events) - { - if (e.length == 0) continue; - - int[] bounceNotes = null; - if (e["separateBounceNotes"]) { - bounceNotes = new int[12]; - bounceNotes[0] = e["bounceNote"]; - for (int i = 1; i < 12; i++) - { - bounceNotes[i] = e[$"bounceNote{i+1}"]; - } - } - - var ball = new ScheduledBall - { - beat = e.beat, - length = e.length, - goal = e["goal"], - color = e["color"], - useCustomNotes = e["useCustomNotes"], - seperateBounceNotes = e["separateBounceNotes"], - bounceNotes = bounceNotes, - bounceNote = e["bounceNote"], - rightNote = e["rightNote"], - leftNote = e["leftNote"], - goalNote = e["goalNote"], - }; - scheduledBalls.Add(ball); - } - scheduledBalls.Sort((x, y) => (x.beat - x.length).CompareTo(y.beat - y.length)); - } - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - void Update() - { - var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) - { - ThingsAnim[12].Play("podium", 0, 0); - SoundByte.PlayOneShotGame("bouncyRoad/rightBlank", volume: .5f); - } - if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) - { - ThingsAnim[13].Play("podium", 0, 0); - SoundByte.PlayOneShotGame("bouncyRoad/leftBlank", volume: .5f); - } - - UpdateBalls(); - UpdateBackgroundColor(); - } - - void UpdateBalls() - { - double beat = conductor.songPositionInBeatsAsDouble; - while(ballIndex < scheduledBalls.Count) - { - var ball = scheduledBalls[ballIndex]; - if (ball.beat - ball.length < beat + BALL_SEEK_TIME) - { - SpawnBall(ball); - ballIndex++; - } - else - { - break; - } - } - } - - public void SpawnBall(ScheduledBall scheduledBall) - { - var newBall = Instantiate(baseBall, transform).GetComponent(); - - newBall.startBeat = scheduledBall.beat; - newBall.lengthBeat = scheduledBall.length; - newBall.goal = scheduledBall.goal; - newBall.color = scheduledBall.color; - newBall.useCustomNotes = scheduledBall.useCustomNotes; - newBall.bounceNotes = scheduledBall.bounceNotes; - newBall.bounceNote = scheduledBall.bounceNote; - newBall.rightNote = scheduledBall.rightNote; - newBall.leftNote = scheduledBall.leftNote; - newBall.goalNote = scheduledBall.goalNote; - - newBall.curve = GetHeightCurve((float)scheduledBall.length); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(scheduledBall.beat - scheduledBall.length, delegate - { - newBall.Init(); - newBall.gameObject.SetActive(true); - }) - }); - } - - List bounceBeats = new(); - public void PlayBounceSound(double beat, double length, float[] pitches, float singlePitch) - { - var sounds = new List(); - float volume = .65f; - for (int i = 0; i < 12 ; i++) { - if (i >= 6) volume += .059f; - - var bounceBeat = beat + i * length; - if (!bounceBeats.Contains(bounceBeat)) { - float pitch = pitches == null ? singlePitch : pitches[i]; - sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", bounceBeat, pitch, volume)); - } - bounceBeats.Add(bounceBeat); - } - MultiSound.Play(sounds.ToArray()); - } - - private Transform GenerateInitCurve(Vector3 pos1, Vector3 pos2) - { - float dist = Vector3.Distance(pos1, pos2); - float angle = Mathf.Atan2(pos1.z - pos2.z, pos1.x - pos2.x) * Mathf.Rad2Deg; - - var newCurve = Instantiate(baseBounceCurve, CurveHolder).transform; - - var point0 = newCurve.GetChild(0); - var point1 = newCurve.GetChild(1); - - point0.transform.localPosition = pos1; - point0.transform.localEulerAngles = new Vector3(0, -angle, 0); - point0.transform.localScale = new Vector3(dist, 1, 1); - point1.transform.localPosition = pos2; - point1.transform.localEulerAngles = new Vector3(0, -angle, 0); - point1.transform.localScale = new Vector3(dist, 1, 1); - - return newCurve; - } - - private Transform GenerateMissCurve(int number) - { - var curve = CurveHolder.GetChild(number); - - var newCurve = Instantiate(curve, CurveHolder).transform; - - var point0 = newCurve.GetChild(0); - var point1 = newCurve.GetChild(1); - - Vector3 pos1 = point1.transform.localPosition; - point1.transform.localPosition = pos1 + new Vector3(0, fallY, 0); - - return newCurve; - } - - private BezierCurve3D[] GetHeightCurve(float length) - { - BezierCurve3D[] newCurves; - CurveCache.TryGetValue(length, out newCurves); - - if (newCurves is null) - { - var newCurveHolder = Instantiate(CurveHolder, transform); - newCurveHolder.name = $"CurveHolder_{length}"; - var newCurvesTrans = newCurveHolder.transform; - - newCurves = new BezierCurve3D[newCurvesTrans.childCount]; - int childIndex = 0; - foreach (Transform child in newCurvesTrans) - { - var point0 = child.GetChild(0); - var point1 = child.GetChild(1); - - Vector3 scale = point0.transform.localScale; - point0.transform.localScale = new Vector3(scale.x, length * scale.y, scale.z); - point1.transform.localScale = new Vector3(scale.x, length * scale.y, scale.z); - newCurves[childIndex++] = child.GetComponent(); - } - CurveCache.Add(length, newCurves); - } - - return newCurves; - } - - public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet) - { - colorEases = new ColorEase[] { - new(beat, length, BG1Start, BG1End, colorEaseSet), - new(beat, length, BG2Start, BG2End, colorEaseSet), - }; - - UpdateBackgroundColor(); - } - public void ObjectColorSet(Color Color1, Color Color2, Color Color3) - { - - } - private void UpdateBackgroundColor() - { - BGGradient.material.SetColor("_ColorAlpha", colorEases[0].GetColor()); - BGGradient.material.SetColor("_ColorDelta", colorEases[1].GetColor()); - BGHigh.color = colorEases[0].GetColor(); - BGLow.color = colorEases[1].GetColor(); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("bouncyRoad", new string[] { "background appearance" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBG1Start"], lastEvent["colorBG1End"], lastEvent["colorBG2Start"], lastEvent["colorBG2End"], lastEvent["ease"]); - } - } - } -} diff --git a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs.meta b/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs.meta deleted file mode 100644 index b00ee12c..00000000 --- a/Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ad2e36698feab2c44a4b72a4d69c49c2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleDS.meta b/Assets/Scripts/Games/BuiltToScaleDS.meta deleted file mode 100644 index da2b996f..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 50baaff9fe35f4141883043e070deb06 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs b/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs deleted file mode 100644 index 15ff25f5..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -namespace HeavenStudio.Games.Scripts_BuiltToScaleDS -{ - public class BTSPiece : MonoBehaviour - { - public Animator anim; - - void LateUpdate() - { - if (anim.IsAnimationNotPlaying()) - Destroy(gameObject); - } - } -} diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs.meta b/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs.meta deleted file mode 100644 index ad2db4db..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d214166804e7b744da86eebcde1e637f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs b/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs deleted file mode 100644 index b3ede906..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - -namespace HeavenStudio.Games.Scripts_BuiltToScaleDS -{ - using HeavenStudio.Util; - public class Blocks : MonoBehaviour - { - public double createBeat; - public float createLength; - public Animator anim; - - private bool moving = true; - private BuiltToScaleDS game; - double windupBeat; - double hitBeat; - double sinkBeat; - - private void Awake() - { - game = BuiltToScaleDS.instance; - - } - - private void Start() - { - windupBeat = createBeat + (createLength * 4f); - hitBeat = windupBeat + createLength; - sinkBeat = hitBeat + (createLength * 2f); - - game.ScheduleInput(windupBeat, createLength, BuiltToScaleDS.InputAction_FlickPress, Just, Miss, Out); - } - - private void Update() - { - if (!moving) return; - double currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - - var shooterState = game.shooterAnim.GetCurrentAnimatorStateInfo(0); - if ((PlayerInput.CurrentControlStyle != InputSystem.InputController.ControlStyles.Touch || !PlayerInput.PlayerHasControl()) - && currentBeat > windupBeat && currentBeat < hitBeat - && !shooterState.IsName("Windup") - && !game.lastShotOut) - { - game.shooterAnim.Play("Windup", 0, 0); - } - - if (moving && currentBeat < sinkBeat) - game.SetBlockTime(this, createBeat, createLength); - } - - private void Just(PlayerActionEvent caller, float state) - { - // near miss - if (state >= 1f || state <= -1f) { - NearMiss(); - return; - } - // hit - Hit(); - } - - private void Miss(PlayerActionEvent caller) - { - double sinkBeat = hitBeat + (createLength * 2f); - MultiSound.Play( - new MultiSound.Sound[] { - new MultiSound.Sound("builtToScaleDS/Sink", sinkBeat), - }, forcePlay: true - ); - - BeatAction.New(this, new List() - { - new BeatAction.Action(sinkBeat, delegate { moving = false; }), - }); - } - - private void Out(PlayerActionEvent caller) {} - - void Hit() - { - moving = false; - game.shootingThisFrame = true; - - game.Shoot(); - game.SpawnObject(BuiltToScaleDS.BTSObject.HitPieces); - Destroy(gameObject); - - SoundByte.PlayOneShotGame("builtToScaleDS/Hit"); - } - - void NearMiss() - { - moving = false; - game.shootingThisFrame = true; - - game.Shoot(); - game.SpawnObject(BuiltToScaleDS.BTSObject.MissPieces); - Destroy(gameObject); - - SoundByte.PlayOneShotGame("builtToScaleDS/Crumble"); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs.meta b/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs.meta deleted file mode 100644 index 3cfa9c61..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 14f44ccc2c565b14781c7f959aeef848 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs deleted file mode 100644 index 01d01c04..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ /dev/null @@ -1,486 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; -using DG.Tweening; -using System; - -using HeavenStudio.Util; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrFlickLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List() - { - new GameAction("spawn blocks", "Widget") - { - function = delegate {var e = eventCaller.currentEntity; BuiltToScaleDS.instance.MultiplePiano(e.beat, e.length, e["silent"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"]); }, - resizable = true, - parameters = new List() - { - new Param("silent", false, "Mute Notes", "Toggle if the piano notes in this event should be muted.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"}) - }), - new Param("note1", new EntityTypes.Note(0, 3, 4, "builtToScaleDS/Piano"), "1st note", "Set the number of semitones up or down this note should be pitched."), - new Param("note2", new EntityTypes.Note(2, 3, 4, "builtToScaleDS/Piano"), "2nd note", "Set the number of semitones up or down this note should be pitched."), - new Param("note3", new EntityTypes.Note(4, 3, 4, "builtToScaleDS/Piano"), "3rd note", "Set the number of semitones up or down this note should be pitched."), - new Param("note4", new EntityTypes.Note(5, 3, 4, "builtToScaleDS/Piano"), "4th note", "Set the number of semitones up or down this note should be pitched."), - new Param("note5", new EntityTypes.Note(7, 3, 4, "builtToScaleDS/Piano"), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."), - new Param("note6", new EntityTypes.Note(12, 3, 4, "builtToScaleDS/Piano"), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."), - } - }, - new GameAction("play piano", "Play Note") - { - function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); }, - resizable = true, - parameters = new List() - { - new Param("type", new EntityTypes.Note(0, 3, 4, "builtToScaleDS/Piano"), "Semitones", "Set the number of semitones up or down this note should be pitched.") - }, - }, - new GameAction("color", "Color Palette") - { - function = delegate { var e = eventCaller.currentEntity; BuiltToScaleDS.instance.UpdateMappingColors(e["object"], e["shooter"], e["bg"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("object", Color.white, "Widget Color", "Choose the color of the widgets & rods."), - new Param("shooter", Color.white, "Paddle Color", "Choose the color of the launch paddle."), - new Param("bg", new Color(0, 1, 0, 1), "Environment Color", "Choose the color of the environment.") - } - }, - new GameAction("lights", "Lights") - { - function = delegate { var e = eventCaller.currentEntity; BuiltToScaleDS.instance.Lights(e.beat, e.length, e["auto"], e["light"] && !e["auto"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("light", false, "Lights", "Toggle if the lights should activate for the duration of this event."), - new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the another Lights event is reached.") - } - } - }, new List() { "ntr", "normal" }, "ntrassembly", "en", new List() { }, - chronologicalSortKey: 1); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_BuiltToScaleDS; - - public class BuiltToScaleDS : Minigame - { - public enum BTSObject { HitPieces, MissPieces, FlyingRod } - - [Header("Camera")] - [SerializeField] Transform camPos; - [SerializeField] float cameraFoV; - - [Header("References")] - [SerializeField] SkinnedMeshRenderer environmentRenderer; - [SerializeField] SkinnedMeshRenderer elevatorRenderer; - public GameObject flyingRodBase; - public GameObject movingBlocksBase; - public GameObject hitPartsBase; - public GameObject missPartsBase; - public Transform partsHolder; - public Transform blocksHolder; - public Animator shooterAnim; - public Animator elevatorAnim; - - [SerializeField] private Material shooterMaterial; - [SerializeField] private Material objectMaterial; - [SerializeField] private Material gridPlaneMaterial; - [SerializeField] private Material elevatorMaterial; - [SerializeField] private Material beltMaterial; - [SerializeField] private Material[] firstPatternLights; - [SerializeField] private Material[] secondPatternLights; - - [Header("Properties")] - [SerializeField] float beltSpeed = 1f; - - private Material[] environmentMaterials; - private Material[] elevatorMaterials; - private float currentBeltOffset; - private bool lighting = false; - private bool autoLight = false; - private bool firstLight = true; - - [NonSerialized] public bool shootingThisFrame; - [NonSerialized] public bool lastShotOut = false; - private static Color currentObjectColor = Color.white; - private static Color currentShooterColor = Color.white; - private static Color currentEnvironmentColor = new Color(0, 1, 0, 1); - - public static BuiltToScaleDS instance; - - private GameEvent lightBeat = new GameEvent(); - - private void Awake() - { - instance = this; - - GameCamera.AdditionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f); - GameCamera.AdditionalRotEuler = camPos.eulerAngles; - GameCamera.AdditionalFoV = cameraFoV; - - // environmentMaterials = environmentRenderer.materials; - // elevatorMaterials = elevatorRenderer.materials; - // beltMaterial = Instantiate(environmentMaterials[8]); - // environmentMaterials[8] = beltMaterial; - // elevatorObjectMats = new Material[] - // { - // Instantiate(elevatorMaterials[0]), - // Instantiate(elevatorMaterials[1]), - // Instantiate(elevatorMaterials[2]), - // }; - // elevatorMaterials[0] = elevatorObjectMats[0]; - // elevatorMaterials[1] = elevatorObjectMats[1]; - // elevatorMaterials[2] = elevatorObjectMats[2]; - // elevatorMaterial = Instantiate(elevatorMaterials[3]); - // elevatorMaterials[3] = elevatorMaterial; - // gridMaterials = new Material[] - // { - // Instantiate(environmentMaterials[9]), - // Instantiate(environmentMaterials[11]), - // Instantiate(environmentMaterials[12]), - // Instantiate(environmentMaterials[13]), - // Instantiate(environmentMaterials[14]), - // }; - // environmentMaterials[9] = gridMaterials[0]; - // environmentMaterials[11] = gridMaterials[1]; - // environmentMaterials[12] = gridMaterials[2]; - // environmentMaterials[13] = gridMaterials[3]; - // environmentMaterials[14] = gridMaterials[4]; - - // firstPatternLights = new Material[] - // { - // Instantiate(environmentMaterials[1]), - // Instantiate(environmentMaterials[2]), - // Instantiate(environmentMaterials[4]), - // }; - // environmentMaterials[1] = firstPatternLights[0]; - // environmentMaterials[2] = firstPatternLights[1]; - // environmentMaterials[4] = firstPatternLights[2]; - - // secondPatternLights = new Material[] - // { - // Instantiate(environmentMaterials[0]), - // Instantiate(environmentMaterials[3]) - // }; - // environmentMaterials[0] = secondPatternLights[0]; - // environmentMaterials[3] = secondPatternLights[1]; - - elevatorAnim.Play("MakeRod", 0, 1f); - UpdateColors(); - } - - private void OnDestroy() - { - currentObjectColor = Color.white; - currentShooterColor = Color.white; - currentEnvironmentColor = new Color(0, 1, 0, 1); - UpdateColors(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public void UpdateMappingColors(Color objectColor, Color shooterColor, Color environmentColor) - { - currentObjectColor = objectColor; - currentShooterColor = shooterColor; - currentEnvironmentColor = environmentColor; - UpdateColors(); - } - - private void PersistColors(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("builtToScaleDS", new string[] { "color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); - var lastEvent = allEventsBeforeBeat[^1]; - UpdateMappingColors(lastEvent["object"], lastEvent["shooter"], lastEvent["bg"]); - } - } - - public override void OnGameSwitch(double beat) - { - PersistColors(beat); - } - - public override void OnPlay(double beat) - { - PersistColors(beat); - } - - private void UpdateColors() - { - objectMaterial.SetColor("_Color", currentObjectColor); - shooterMaterial.SetColor("_Color", currentShooterColor); - beltMaterial.SetColor("_Color", currentEnvironmentColor); - gridPlaneMaterial.SetColor("_Color", currentEnvironmentColor); - elevatorMaterial.SetColor("_Color", currentEnvironmentColor); - if (!lighting) - { - foreach (var mat in firstPatternLights) - { - mat.SetColor("_Color", currentEnvironmentColor); - } - foreach (var mat in secondPatternLights) - { - mat.SetColor("_Color", currentEnvironmentColor); - } - } - } - - List spawnedBlockEvents = new List(); - void Update() - { - shootingThisFrame = false; - if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) - return; - - var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - - var blockEvents = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel == "builtToScaleDS/spawn blocks"); - for (int i = 0; i < blockEvents.Count; i++) - { - var ev = blockEvents[i]; - if (spawnedBlockEvents.Contains(ev)) continue; // Don't spawn the same blocks multiple times. - - var spawnBeat = ev.beat - ev.length; - if (currentBeat > spawnBeat && currentBeat < ev.beat + ev.length) - { - SpawnBlocks(spawnBeat, ev.length); - spawnedBlockEvents.Add(ev); - break; - } - } - - if (Conductor.instance.ReportBeat(ref lightBeat.lastReportedBeat, lightBeat.startBeat % 1) && autoLight) - { - HandleLights(); - } - - var shooterState = shooterAnim.GetCurrentAnimatorStateInfo(0); - bool canShoot = (!shooterState.IsName("Shoot") || shooterAnim.IsAnimationNotPlaying()) && !shootingThisFrame; - - if (canShoot && lastShotOut) - lastShotOut = false; - - if (canShoot && !lastShotOut && PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress.inputLockCategory)) - { - lastShotOut = true; - shootingThisFrame = true; - Shoot(); - SpawnObject(BTSObject.FlyingRod); - SoundByte.PlayOneShotGame("builtToScaleDS/Boing"); - } - - currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f; - beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset); - // environmentRenderer.materials = environmentMaterials; - // elevatorRenderer.materials = elevatorMaterials; - - if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress)) - { - shooterAnim.Play("Windup", 0, 0); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !shootingThisFrame) - { - shooterAnim.Play("WindDown", 0, 23 / 28f); - } - } - else - { - if (!shootingThisFrame) - { - if (blocksHolder.childCount == 0 && shooterState.IsName("Windup") && shooterAnim.IsAnimationNotPlaying()) - { - shooterAnim.Play("WindDown", 0, 0); - } - } - } - } - - void LateUpdate() - { - } - - public void Lights(double beat, float length, bool autoLights, bool shouldLights) - { - autoLight = autoLights; - lighting = autoLights || shouldLights; - if (shouldLights) - { - List actions = new List(); - for (int i = 0; i < length; i++) - { - actions.Add(new BeatAction.Action(beat + i, delegate { HandleLights(); })); - } - if (!autoLights) - { - lighting = false; - actions.Add(new BeatAction.Action(beat + length, delegate - { - foreach (var lightMat in firstPatternLights) - { - lightMat.DOColor(currentEnvironmentColor, 0.2f); - } - foreach (var lightMat in secondPatternLights) - { - lightMat.DOColor(currentEnvironmentColor, 0.2f); - } - })); - } - BeatAction.New(instance, actions); - } - if (!autoLights && !shouldLights) - { - lighting = false; - foreach (var lightMat in firstPatternLights) - { - lightMat.DOColor(currentEnvironmentColor, 0.2f); - } - foreach (var lightMat in secondPatternLights) - { - lightMat.DOColor(currentEnvironmentColor, 0.2f); - } - } - } - - private void HandleLights() - { - if (firstLight) - { - foreach (var lightMat in firstPatternLights) - { - lightMat.DOColor(Color.white, 0.2f); - } - foreach (var lightMat in secondPatternLights) - { - lightMat.DOColor(currentEnvironmentColor, 0.2f); - } - } - else - { - foreach (var lightMat in firstPatternLights) - { - lightMat.DOColor(currentEnvironmentColor, 0.2f); - } - foreach (var lightMat in secondPatternLights) - { - lightMat.DOColor(Color.white, 0.2f); - } - } - firstLight = !firstLight; - } - - public void SpawnBlocks(double beat, float length) - { - var newBlocks = GameObject.Instantiate(movingBlocksBase, blocksHolder).GetComponent(); - newBlocks.createBeat = beat; - newBlocks.createLength = length; - newBlocks.gameObject.SetActive(true); - - SetBlockTime(newBlocks, beat, length); - } - - const int blockFramesPerSecond = 24; - const int blockHitFrame = 39; - const int blockTotalFrames = 80; - const int spawnFrameOffset = -3; - List criticalFrames = new List { 7, 15, 23, 31, 39, 47 }; - public void SetBlockTime(Blocks blocks, double spawnBeat, float length) - { - float spawnTimeOffset = (float)spawnFrameOffset / (float)blockFramesPerSecond; - - float secondsPerFrame = 1f / blockFramesPerSecond; - float secondsToHitFrame = secondsPerFrame * blockHitFrame; - - float secondsPerBeat = Conductor.instance.secPerBeat; - float secondsToHitBeat = secondsPerBeat * 5f * length + spawnTimeOffset; - - float speedMult = secondsToHitFrame / secondsToHitBeat; - - float secondsPastSpawnTime = secondsPerBeat * (Conductor.instance.songPositionInBeats - (float)spawnBeat) + spawnTimeOffset; - float framesPastSpawnTime = blockFramesPerSecond * speedMult * secondsPastSpawnTime; - - // The only way I could deal with Unity's interpolation shenanigans without having a stroke. - if (criticalFrames.Contains(Mathf.FloorToInt(framesPastSpawnTime))) - framesPastSpawnTime = Mathf.CeilToInt(framesPastSpawnTime); - - blocks.anim.Play("Move", 0, framesPastSpawnTime / blockTotalFrames); - blocks.anim.speed = speedMult; - } - - public void SpawnObject(BTSObject btsObject) - { - GameObject prefabToUse = null; - string animNameToUse = ""; - - switch (btsObject) - { - case BTSObject.HitPieces: - prefabToUse = hitPartsBase; - animNameToUse = "PartsHit"; - break; - case BTSObject.MissPieces: - prefabToUse = missPartsBase; - animNameToUse = "PartsMiss"; - break; - case BTSObject.FlyingRod: - prefabToUse = flyingRodBase; - animNameToUse = "Fly"; - break; - } - - if (prefabToUse != null) - { - var newPiece = GameObject.Instantiate(prefabToUse, partsHolder).GetComponent(); - newPiece.gameObject.SetActive(true); - newPiece.anim.Play(animNameToUse, 0, 0); - } - } - - public void Shoot() - { - shooterAnim.Play("Shoot", 0, 0); - elevatorAnim.Play("MakeRod", 0, 0); - } - - public void PlayPiano(double beat, float length, int semiTones) - { - var pianoPitch = SoundByte.GetPitchFromSemiTones(semiTones, true); - var pianoSource = SoundByte.PlayOneShotGame("builtToScaleDS/Piano", -1, pianoPitch, 0.8f, true); - - pianoSource.SetLoopParams(beat + length, 0.1f); - } - - public void MultiplePiano(double beat, float length, bool silent, int note1, int note2, int note3, int note4, int note5, int note6) - { - if (silent) return; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { PlayPiano(beat, length, note1); }), - new BeatAction.Action(beat + length, delegate { PlayPiano(beat + length, length, note2); }), - new BeatAction.Action(beat + length * 2, delegate { PlayPiano(beat + length * 2, length, note3); }), - new BeatAction.Action(beat + length * 3, delegate { PlayPiano(beat + length * 3, length, note4); }), - new BeatAction.Action(beat + length * 4, delegate { PlayPiano(beat + length * 4, 1f, note5); }), - new BeatAction.Action(beat + length * 4, delegate { PlayPiano(beat + length * 4, 1f, note6); }), - }); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta deleted file mode 100644 index 714cdaf9..00000000 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 63a465b1b0daa8b488d99a21f844dcf5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleRvl.meta b/Assets/Scripts/Games/BuiltToScaleRvl.meta deleted file mode 100644 index 2fece40f..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0b8e21d65feb3de4a9973217a9ab53dd -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Block.cs b/Assets/Scripts/Games/BuiltToScaleRvl/Block.cs deleted file mode 100644 index 007a1786..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Block.cs +++ /dev/null @@ -1,137 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl -{ - using HeavenStudio.Util; - public class Block : MonoBehaviour - { - public int position; - private Animator blockAnim; - - [System.NonSerialized] public bool isOpen = false; - [System.NonSerialized] public bool isPrepare = false; - private double closeBeat = double.MinValue, shootBeat = double.MinValue; - - private Vector3 _thisPosition; - private Vector3 _otherPosition; - [SerializeField] private float _slideOffset; - - private Coroutine _currentMove; - - private BuiltToScaleRvl game; - - private void Awake() - { - _thisPosition = transform.localPosition; - _otherPosition = _thisPosition + new Vector3(0, _slideOffset); - game = BuiltToScaleRvl.instance; - blockAnim = GetComponent(); - if (!BuiltToScaleRvl.IsPositionInRange(position)) position = 0; - } - - public void Move(double beat, double length, bool inToScene, int ease) - { - if (_currentMove != null) StopCoroutine(_currentMove); - _currentMove = StartCoroutine(MoveCo(beat, length, inToScene, ease)); - } - - private IEnumerator MoveCo(double beat, double length, bool inToScene, int ease) - { - if (length <= 0) - { - transform.localPosition = inToScene ? _thisPosition : _otherPosition; - yield break; - } - float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)ease); - while (normalized <= 1f) - { - normalized = Conductor.instance.GetPositionFromBeat(beat, length); - float newPosY = func(inToScene ? _otherPosition.y : _thisPosition.y, inToScene ? _thisPosition.y : _otherPosition.y, normalized); - transform.localPosition = new Vector3(_thisPosition.x, newPosY, _thisPosition.z); - yield return null; - } - } - - public void Bounce(double beat) - { - SoundByte.PlayOneShotGame(position switch { - 0 => "builtToScaleRvl/left", - 1 => "builtToScaleRvl/middleLeft", - 2 => "builtToScaleRvl/middleRight", - 3 => "builtToScaleRvl/right", - _ => throw new System.NotImplementedException() - }); - blockAnim.Play("bounce", 0, 0); - if (closeBeat < beat) closeBeat = beat; - } - public void BounceNearlyMiss() - { - blockAnim.Play("open", 0, 0); - } - public void BounceMiss() - { - if (isOpen) { - blockAnim.Play("miss_open", 0, 0); - } else { - blockAnim.Play("miss", 0, 0); - } - } - - public void Prepare(double beat) - { - SoundByte.PlayOneShotGame("builtToScaleRvl/playerRetract"); - if (PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Pad) { - blockAnim.Play("prepare B", 0, 0); - } else { - blockAnim.Play("prepare AB", 0, 0); - } - isOpen = false; - isPrepare = true; - shootBeat = beat; - } - public void Shoot() - { - SoundByte.PlayOneShotGame("builtToScaleRvl/shoot"); - blockAnim.Play("shoot", 0, 0); - isPrepare = false; - } - public void ShootNearlyMiss() - { - if (PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Pad) { - blockAnim.Play("shoot miss B", 0, 0); - } else { - blockAnim.Play("shoot miss AB", 0, 0); - } - isPrepare = false; - } - public void ShootMiss() - { - if (!isPrepare) return; - if (PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Pad) { - blockAnim.Play("shoot miss B", 0, 0); - } else { - blockAnim.Play("shoot miss AB", 0, 0); - } - isPrepare = false; - } - - public void Open() - { - if (isPrepare) return; - blockAnim.Play("open", 0, 0); - isOpen = true; - } - public void Idle(double beat = double.MinValue) - { - if (closeBeat > beat || shootBeat >= beat) return; - blockAnim.Play("idle", 0, 0); - isOpen = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Block.cs.meta b/Assets/Scripts/Games/BuiltToScaleRvl/Block.cs.meta deleted file mode 100644 index 37e29e8a..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Block.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: af1ad68da0d45f4459bc6f243a8749c0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs deleted file mode 100644 index 1b519560..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs +++ /dev/null @@ -1,531 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlBuiltLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("builtToScaleRvl", "Built To Scale (Wii)", "1ad21a", true, false, new List() - { - new GameAction("spawn rod", "Spawn Rod") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), - new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), - }, - }, - new GameAction("shoot rod", "Shoot Rod") - { - defaultLength = 1f, - parameters = new List() - { - new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."), - new Param("mute", false, "Mute", "Toggle if the cue should be muted."), - }, - }, - new GameAction("out sides", "Bounce Out Sides") - { - defaultLength = 1f, - parameters = new List() - { - new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce out the side."), - }, - }, - new GameAction("custom spawn", "Custom Spawn Rod") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), - new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target where the rod will bounce first."), - new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), - }, - }, - new GameAction("custom bounce", "Custom Bounce") - { - defaultLength = 1f, - parameters = new List() - { - new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target that the rod will bounce to."), - new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."), - }, - }, - new GameAction("presence", "Toggle Blocks") - { - function = delegate { var e = eventCaller.currentEntity; BuiltToScaleRvl.instance.ToggleBlocksPresence(e.beat, e.length, e["in"], e["ease"], e["first"], e["second"], e["third"], e["fourth"]); }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("first", false, "First Block", "Toggle if this block should be animated."), - new Param("second", false, "Second Block", "Toggle if this block should be animated."), - new Param("third", false, "Third Block", "Toggle if this block should be animated."), - new Param("fourth", false, "Fourth Block", "Toggle if this block should be animated."), - new Param("in", false, "In / Out", "Toggle if blocks should be present."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - } - }, - }, new List() { "rvl", "normal" }, "rvlbuilt", "en", new List() { }, - chronologicalSortKey: 12); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_BuiltToScaleRvl; - public class BuiltToScaleRvl : Minigame - { - [SerializeField] Block[] blocks; - [SerializeField] GameObject baseRod; - [SerializeField] GameObject baseLeftSquare; - [SerializeField] GameObject baseRightSquare; - [SerializeField] GameObject baseAssembled; - [SerializeField] Transform widgetHolder; - - public enum Direction { - Left, - Right, - } - public enum Target { - OuterLeft = 0, - First, - Second, - Third, - Fourth, - OuterRight, - } - public enum TargetBlock { - First = 1, - Second, - Third, - Fourth, - } - - public static BuiltToScaleRvl instance; - - const int IAAltDownCat = IAMAXCAT; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - - public static PlayerInput.InputAction InputAction_FlickAltPress = - new("NtrBuiltAltFlickAltPress", new int[] { IAAltDownCat, IAFlickCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress); - - private void Awake() - { - instance = this; - } - - private double gameStartBeat = double.MinValue, gameEndBeat = double.MaxValue; - List scheduledWidgets = new List(); - int widgetIndex; - - public BezierCurve3D[] curve; - public BezierCurve3D[] missCurve; - public static readonly Dictionary<(int, int), int> curveMap = new Dictionary<(int, int), int> { - {(-1, 0), 0}, // 01 in - {(0, 1), 2}, {(1, 0), 2}, // 12 - {(1, 2), 3}, {(2, 1), 3}, // 23 - {(2, 3), 5}, {(3, 2), 5}, // 34 - {(4, 3), 7}, // 45 in - {(0, 0), 9}, // 11 - {(1, 1), 10}, // 22 - {(2, 2), 11}, // 33 - {(3, 3), 13}, // 44 - {(-1, 1), 14}, // 02 in - {(0, 2), 16}, {(2, 0), 16}, // 13 - {(1, 3), 18}, {(3, 1), 18}, // 24 - {(4, 2), 19}, // 35 in - {(-1, 2), 22}, // 03 in - {(0, 3), 25}, {(3, 0), 25}, // 14 - {(4, 1), 26}, // 25 in - {(-1, 3), 28}, // 04 in - {(4, 0), 30}, // 15 in - }; - public static readonly Dictionary<(int, int), int> curveMapHigh = new Dictionary<(int, int), int> { - {(1, 2), 4}, // 23 high - {(3, 2), 6}, // 34 high - {(2, 2), 12}, // 33 high - {(0, 2), 17}, // 13 high - {(4, 2), 20}, // 35 high - {(-1, 2), 23}, // 03 high - }; - public static readonly Dictionary<(int, int), int> curveMapOut = new Dictionary<(int, int), int> { - {(0, -1), 1}, // 01 out - {(3, 4), 8}, // 45 out - {(1, -1), 15}, // 02 out - {(2, 4), 21}, // 35 out - {(2, -1), 24}, // 03 out - {(1, 4), 27}, // 25 out - {(3, -1), 29}, // 04 out - {(0, 4), 31}, // 15 out - }; - - const double WIDGET_SEEK_TIME = 10.0; - - struct ScheduledWidget - { - public double beat; - public double length; - public int currentPos; - public int nextPos; - public int id; - public CustomBounceItem[] bounceItems; - public int endTime; - public bool isShoot; - public bool mute; - } - - public class CustomBounceItem - { - public int time = -1; - public int pos; - } - - public override void OnGameSwitch(double beat) - { - gameStartBeat = beat; - var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > gameStartBeat); - gameEndBeat = firstEnd?.beat ?? gameEndBeat; - - scheduledWidgets.Clear(); - widgetIndex = 0; - var events = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "spawn rod", "custom spawn" }).FindAll(x => x.beat + x.length >= gameStartBeat && x.beat < gameEndBeat); - foreach (var evt in events) - { - if (evt.length == 0) continue; - int currentPos, nextPos; - currentPos = evt["direction"] switch { - (int)Direction.Left => -1, - (int)Direction.Right => 4, - _ => throw new System.NotImplementedException() - }; - switch (evt.datamodel){ - case "builtToScaleRvl/spawn rod": - nextPos = evt["direction"] switch { - (int)Direction.Left => 0, - (int)Direction.Right => 3, - _ => throw new System.NotImplementedException() - }; - break; - case "builtToScaleRvl/custom spawn": - nextPos = evt["target"] switch { - (int)TargetBlock.First => 0, - (int)TargetBlock.Second => 1, - (int)TargetBlock.Third => 2, - (int)TargetBlock.Fourth => 3, - _ => throw new System.NotImplementedException() - }; - break; - default: - throw new System.NotImplementedException(); - //break; Unreachable code - Marc - } - - List bounceItems = CalcRodBounce(evt.beat, evt.length, evt["id"]); - AddBounceOutSides(evt.beat, evt.length, currentPos, nextPos, evt["id"], ref bounceItems); - bool isShoot, mute; - int rodEndTime = CalcRodEndTime(evt.beat, evt.length, currentPos, nextPos, evt["id"], ref bounceItems, out isShoot, out mute); - var widget = new ScheduledWidget - { - beat = evt.beat, - length = evt.length, - currentPos = currentPos, - nextPos = nextPos, - id = evt["id"], - bounceItems = bounceItems.ToArray(), - endTime = rodEndTime, - isShoot = isShoot, - mute = mute, - }; - scheduledWidgets.Add(widget); - } - scheduledWidgets.Sort((x, y) => x.beat.CompareTo(y.beat)); - } - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - public bool isPlayerOpen { get { return blocks[2].isOpen; } } - public bool isPlayerPrepare { get { return blocks[2].isPrepare; } } - - void Update() - { - var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - PlayBlockOpen(2); - } - if (PlayerInput.GetIsAction(InputAction_FlickAltPress) && !IsExpectingInputNow(InputAction_FlickAltPress)) - { - PlayBlockShootMiss(2); - } - UpdateWidgets(); - } - - void UpdateWidgets() - { - double beat = conductor.songPositionInBeatsAsDouble; - while(widgetIndex < scheduledWidgets.Count) - { - var widget = scheduledWidgets[widgetIndex]; - if (widget.beat < beat + WIDGET_SEEK_TIME) - { - SpawnRod(widget.beat, widget.length, widget.currentPos, widget.nextPos, widget.id, widget.bounceItems, widget.endTime, widget.isShoot, widget.mute); - widgetIndex++; - } - else - { - break; - } - } - } - - public void SpawnRod(double beat, double length, int currentPos, int nextPos, int id, CustomBounceItem[] bounceItems, int endTime, bool isShoot, bool mute = false) - { - var newRod = Instantiate(baseRod, widgetHolder).GetComponent(); - - newRod.startBeat = beat; - newRod.lengthBeat = length; - newRod.currentPos = currentPos; - newRod.nextPos = nextPos; - newRod.ID = id; - newRod.customBounce = bounceItems; - newRod.endTime = endTime; - newRod.isShoot = isShoot; - if (isShoot) - { - double endBeat = beat + length * endTime; - if (!mute) SoundByte.PlayOneShotGame("builtToScaleRvl/prepare", endBeat - 2*length); - newRod.Squares = SpawnSquare(endBeat, id); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - newRod.Init(); - newRod.gameObject.SetActive(true); - if (isPlayerOpen) PlayBlockIdle(2, beat); - }) - }); - - } - - private Square[] SpawnSquare(double targetBeat, int id) - { - var newLeftSquare = Instantiate(baseLeftSquare, widgetHolder).GetComponent(); - var newRightSquare = Instantiate(baseRightSquare, widgetHolder).GetComponent(); - newLeftSquare.startBeat = this.gameStartBeat; - newRightSquare.startBeat = this.gameStartBeat; - newLeftSquare.targetBeat = targetBeat; - newRightSquare.targetBeat = targetBeat; - newLeftSquare.gameObject.SetActive(true); - newRightSquare.gameObject.SetActive(true); - newLeftSquare.Init(); - newRightSquare.Init(); - - return new Square[]{newLeftSquare, newRightSquare}; - } - - public void SpawnAssembled() - { - var newAssembled =Instantiate(baseAssembled, widgetHolder); - newAssembled.SetActive(true); - } - - private List CalcRodBounce(double beat, double length, int id) - { - var bounceItems = new List(); - var events = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "custom bounce" }).FindAll(x => x.beat > beat && x["id"] == id); - - foreach(var evt in events) - { - var bounceEventTime = (int)Math.Ceiling((evt.beat-beat)/length); - bounceItems.Add(new CustomBounceItem{ - time = bounceEventTime, - pos = evt["target"] switch { - (int)Target.OuterLeft => -1, - (int)Target.First => 0, - (int)Target.Second => 1, - (int)Target.Third => 2, - (int)Target.Fourth => 3, - (int)Target.OuterRight => 4, - _ => throw new System.NotImplementedException() - }, - }); - } - return bounceItems; - } - - private void AddBounceOutSides(double beat, double length, int currentPos, int nextPos, int id, ref List bounceItems) - { - var firstOut = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "out sides" }).Find(x => x.beat >= beat + length && x["id"] == id); - if (firstOut is not null) - { - int earliestOutTime = (int)Math.Ceiling((firstOut.beat - beat)/length); - int current = currentPos, next = nextPos; - //int outTime; Unused value - Marc - var bounceItemsArray = bounceItems.ToArray(); - for (int time = 0; ; time++) { - if (current is 0 or 3 && time >= earliestOutTime) { - bounceItems.Add(new CustomBounceItem{ - time = time, - pos = current switch { - 0 => -1, - 3 => 4, - _ => throw new System.NotImplementedException() - }, - }); - break; - } - int following = getFollowingPos(current, next, time+1, bounceItemsArray); - current = next; - next = following; - } - } - } - - private int CalcRodEndTime(double beat, double length, int currentPos, int nextPos, int id, ref List bounceItems, out bool isShoot, out bool mute) - { - isShoot = false; - mute = false; - int earliestEndTime = int.MaxValue; - var firstShoot = EventCaller.GetAllInGameManagerList("builtToScaleRvl", new string[] { "shoot rod" }).Find(x => x.beat >= beat + length && x["id"] == id); - if (firstShoot is not null) - { - earliestEndTime = (int)Math.Ceiling((firstShoot.beat - beat)/length); - isShoot = true; - mute = firstShoot["mute"]; - } - - bounceItems = bounceItems.FindAll(x => x.time < earliestEndTime); - bounceItems.Sort((x, y) => x.time.CompareTo(y.time)); - var bounceOutSide = bounceItems.Find(x => x.pos is -1 or 4); - if (bounceOutSide is not null) - { - earliestEndTime = bounceOutSide.time; - isShoot = false; - } - if (!isShoot) return earliestEndTime; - - int current = currentPos, next = nextPos; - int shootTime; - var bounceItemsArray = bounceItems.ToArray(); - for (int time = 0; ; time++) { - if (current == 2 && time >= earliestEndTime) { - shootTime = time; - break; - } - int following = getFollowingPos(current, next, time+1, bounceItemsArray); - current = next; - next = following; - } - return shootTime; - } - - public void PlayBlockBounce(int position, double beat) - { - if (!IsPositionInRange(position)) return; - blocks[position].Bounce(beat); - } - public void PlayBlockBounceNearlyMiss(int position) - { - if (!IsPositionInRange(position)) return; - blocks[position].BounceNearlyMiss(); - } - public void PlayBlockBounceMiss(int position) - { - if (!IsPositionInRange(position)) return; - blocks[position].BounceMiss(); - } - - public void PlayBlockPrepare(int position, double beat = double.MinValue) - { - if (!IsPositionInRange(position)) return; - blocks[position].Prepare(beat); - } - public void PlayBlockShoot(int position) - { - if (!IsPositionInRange(position)) return; - blocks[position].Shoot(); - } - public void PlayBlockShootNearlyMiss(int position) - { - if (!IsPositionInRange(position)) return; - blocks[position].ShootNearlyMiss(); - } - public void PlayBlockShootMiss(int position) - { - if (!IsPositionInRange(position)) return; - blocks[position].ShootMiss(); - } - - public void PlayBlockOpen(int position) - { - if (!IsPositionInRange(position)) return; - blocks[position].Open(); - } - public void PlayBlockIdle(int position, double beat = double.MinValue) - { - if (!IsPositionInRange(position)) return; - blocks[position].Idle(beat); - } - - public void ToggleBlocksPresence(double beat, double length, bool inToScene, int ease, bool first, bool second, bool third, bool fourth) - { - var blocks = new bool[] {first, second, third, fourth}; - for (int i = 0; i < blocks.Length; i++) { - if (blocks[i]) ActivateBlockVisualPresence(beat, length, i, inToScene, ease); - } - } - - private void ActivateBlockVisualPresence(double beat, double length, int position, bool inToScene, int ease) - { - if (!IsPositionInRange(position)) return; - blocks[position].Move(beat, length, inToScene, ease); - } - - public static int getFollowingPos(int currentPos, int nextPos, int nextTime, CustomBounceItem[] bounceItems) - { - var bounce = Array.Find(bounceItems, x => x.time == nextTime); - if (bounce is not null) return bounce.pos; - - if (nextPos == 0) return 1; - else if (nextPos == 3) return 2; - else if (currentPos <= nextPos) return nextPos + 1; - else if (currentPos > nextPos) return nextPos - 1; - return nextPos; - } - public static bool IsPositionInRange(int position) - { - return position >= 0 && position <= 3; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs.meta b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs.meta deleted file mode 100644 index f9719c29..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1565b0e1a3919944d9562a98618681b5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs b/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs deleted file mode 100644 index bc5cf47e..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs +++ /dev/null @@ -1,209 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl -{ - using HeavenStudio.Util; - public class Rod : MonoBehaviour - { - [System.NonSerialized] public double startBeat, lengthBeat, currentBeat; - [System.NonSerialized] public int currentPos, nextPos; - [System.NonSerialized] public int ID; - private BezierCurve3D currentCurve; - private Animator rodAnim; - [System.NonSerialized] public bool isShoot = false; - public Square[] Squares; - private bool isMiss = false; - private bool isNearlyMiss = false; - [System.NonSerialized] public int time, endTime = int.MaxValue; - [System.NonSerialized] public BuiltToScaleRvl.CustomBounceItem[] customBounce; - public float missAngle, fallingAngle; - - private BuiltToScaleRvl game; - - public void Init() - { - game = BuiltToScaleRvl.instance; - rodAnim = GetComponent(); - currentBeat = startBeat; - time = 0; - BounceRecursion(startBeat, lengthBeat, currentPos, nextPos); - setParameters(currentPos, nextPos); - fallingAngle = fallingAngle * UnityEngine.Random.Range(-1f, 1f); - } - void Update() - { - var cond = Conductor.instance; - rodAnim.speed = 0.5f / cond.pitchedSecPerBeat / (float)lengthBeat; - transform.localEulerAngles = new Vector3(0, 0, 0); - if (currentCurve is not null) - { - float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat); - if (curveProg > 1) curveProg = 1 + (curveProg-1)*0.5f; - if (isMiss) { - transform.position = currentCurve.GetPoint(curveProg); - transform.localEulerAngles = new Vector3(0, 0, fallingAngle*curveProg); - } else if (currentPos <= nextPos) { - transform.position = currentCurve.GetPoint(curveProg); - if (isNearlyMiss) transform.localEulerAngles = new Vector3(0, 0, missAngle*(1 - curveProg)); - } else { - transform.position = currentCurve.GetPoint(1 - curveProg); - if (isNearlyMiss) transform.localEulerAngles = new Vector3(0, 0, missAngle*(1 - curveProg)); - } - } - } - - private void BounceRecursion(double beat, double length, int currentPos, int nextPos, bool playBounce = true) - { - var actions = new List(); - - if (BuiltToScaleRvl.IsPositionInRange(currentPos) && playBounce) - { - actions.Add(new BeatAction.Action(beat, () => game.PlayBlockBounce(currentPos, beat + length))); - } - - actions.Add(new BeatAction.Action(beat, delegate - { - this.currentBeat = beat; - this.time++; - setParameters(currentPos, nextPos); - })); - - if (!BuiltToScaleRvl.IsPositionInRange(nextPos)) - { - actions.Add(new BeatAction.Action(beat + length, () => End())); - } - else if (nextPos == 2) - { - if (isShoot && time + 1 == endTime) { - actions.Add(new BeatAction.Action(beat, () => game.PlayBlockPrepare(nextPos, beat + length))); - game.ScheduleInput(beat, length, BuiltToScaleRvl.InputAction_FlickAltPress, ShootOnHit, ShootOnMiss, Empty, CanShootHit); - } - else { - game.ScheduleInput(beat, length, BuiltToScaleRvl.InputAction_BasicPress, BounceOnHit, BounceOnMiss, Empty, CanBounceHit); - } - } - else - { - actions.Add(new BeatAction.Action(beat, delegate - { - int followingPos = BuiltToScaleRvl.getFollowingPos(currentPos, nextPos, time, customBounce); - BounceRecursion(beat + length, length, nextPos, followingPos); - })); - } - - if (BuiltToScaleRvl.IsPositionInRange(currentPos)) - { - actions.Add(new BeatAction.Action(beat + length, () => game.PlayBlockIdle(currentPos, beat + length))); - } - - BeatAction.New(game, actions); - } - - void setParameters(int currentPos, int nextPos) - { - this.currentPos = currentPos; - this.nextPos = nextPos; - - if (currentPos < nextPos) { - rodAnim.SetFloat("speed", 1f); - } else if (currentPos > nextPos){ - rodAnim.SetFloat("speed", -1f); - } - if (isShoot && time == endTime) { - Debug.Log($"{currentPos} {nextPos}"); - currentCurve = game.curve[BuiltToScaleRvl.curveMapHigh[(currentPos, nextPos)]]; - } else if (BuiltToScaleRvl.IsPositionInRange(nextPos)) { - currentCurve = game.curve[BuiltToScaleRvl.curveMap[(currentPos, nextPos)]]; - } else { - currentCurve = game.curve[BuiltToScaleRvl.curveMapOut[(currentPos, nextPos)]]; - } - } - - private void BounceOnHit(PlayerActionEvent caller, float state) - { - int followingPos = BuiltToScaleRvl.getFollowingPos(currentPos, nextPos, time, customBounce); - if (state >= 1f || state <= -1f) - { - isNearlyMiss = true; - BeatAction.New(game, new List() {new BeatAction.Action(currentBeat + 2*lengthBeat, () => isNearlyMiss = false)}); - game.PlayBlockBounceNearlyMiss(nextPos); - BounceRecursion(currentBeat + lengthBeat, lengthBeat, nextPos, followingPos, false); - return; - } - - game.PlayBlockBounce(nextPos, currentBeat + 2*lengthBeat); - BounceRecursion(currentBeat + lengthBeat, lengthBeat, nextPos, followingPos, false); - } - private void BounceOnMiss(PlayerActionEvent caller) - { - Falling(); - } - private bool CanBounceHit() - { - return !game.isPlayerOpen; - } - private void Falling() - { - int missCurveIndex = (currentPos > nextPos) ? 0 : 1; - currentCurve = game.missCurve[missCurveIndex]; - - currentBeat = Conductor.instance.songPositionInBeats; - rodAnim.SetFloat("speed", -1f); - isMiss = true; - game.PlayBlockBounceMiss(nextPos); - BeatAction.New(game, new List() { - new BeatAction.Action(currentBeat + lengthBeat*0.2f, delegate { - GetComponent().sortingOrder = 1; - }), - new BeatAction.Action(currentBeat + lengthBeat, delegate { - game.PlayBlockIdle(nextPos, currentBeat + lengthBeat); - End(); - }) - }); - } - - private void ShootOnHit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - Falling(); - return; - } - - game.PlayBlockShoot(nextPos); - foreach (var square in Squares) { - Destroy(square.gameObject); - } - game.SpawnAssembled(); - End(); - } - private void ShootOnMiss(PlayerActionEvent caller) - { - if (game.isPlayerPrepare) - { - GetComponent().sortingOrder = 1; - game.PlayBlockShootMiss(nextPos); - BeatAction.New(game, new List() {new BeatAction.Action(currentBeat + 2*lengthBeat, () => End())}); - } - else - { - Falling(); - } - } - private bool CanShootHit() - { - return game.isPlayerPrepare; - } - - private void Empty(PlayerActionEvent caller) {} - - void End() - { - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs.meta b/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs.meta deleted file mode 100644 index 310f8210..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8ec1cab7d9e6a524ea33d97cc16dd757 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Square.cs b/Assets/Scripts/Games/BuiltToScaleRvl/Square.cs deleted file mode 100644 index 3dc16736..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Square.cs +++ /dev/null @@ -1,64 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_BuiltToScaleRvl -{ - using HeavenStudio.Util; - public class Square : MonoBehaviour - { - public string anim; - public double startBeat, targetBeat, lengthBeat = 1; - public int endTime; - public Vector3 CorrectionPos; - private Animator squareAnim; - - private BuiltToScaleRvl game; - - public void Init() - { - game = BuiltToScaleRvl.instance; - squareAnim = GetComponent(); - var endTime = (int)Math.Ceiling((targetBeat - startBeat)/lengthBeat); - transform.position = transform.position - endTime * CorrectionPos; - double beat = targetBeat - lengthBeat * endTime; - squareAnim.Play(anim, 0, (beat==0 ? 0 : 1)); - Recursion(beat, lengthBeat); - } - - private void Recursion(double beat, double length) - { - if (beat > targetBeat + 10 * lengthBeat) End(); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + length, delegate - { - transform.position = transform.position + CorrectionPos; - squareAnim.Play(anim, 0, 0); - Recursion(beat + length, length); - }), - }); - } - - void PositionCorrection() - { - var pos = transform.position; - Debug.Log(transform.position); - transform.position = pos + CorrectionPos; - Debug.Log(transform.position); - } - - void ChangeSortingOrder(int order) - { - GetComponent().sortingOrder = order; - } - - void End() - { - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/Square.cs.meta b/Assets/Scripts/Games/BuiltToScaleRvl/Square.cs.meta deleted file mode 100644 index 904fce62..00000000 --- a/Assets/Scripts/Games/BuiltToScaleRvl/Square.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4a58a1412715a2c44871302b982e0df8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchOfTheDay.meta b/Assets/Scripts/Games/CatchOfTheDay.meta deleted file mode 100644 index c75784e9..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 10652e40863e5d7458033e4176f25ca6 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs b/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs deleted file mode 100644 index a2d7e9ad..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using HeavenStudio; -using HeavenStudio.Games; -using HeavenStudio.Util; -using Jukebox; -using UnityEngine; -using UnityEngine.Rendering; - -namespace HeavenStudio.Games.Scripts_CatchOfTheDay -{ - public class BGFish : MonoBehaviour - { - [SerializeField] Animator _Animator; - [SerializeField] SpriteRenderer _Sprite; - [SerializeField] FleeAnimation FleeAnim; - [SerializeField] bool FlipSprite; - - //private bool Out = false; Unused value - Marc - - public void SetColor(Color color) - { - _Sprite.color = color; - } - public void Flee() - { - bool doFlip = transform.localScale.x < 0;// i hate this. it works - - switch (FleeAnim) - { - case FleeAnimation.WestSouthWest: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_ESE" : "BGFishOut_WSW", 0.5f); - break; - case FleeAnimation.SouthWest: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_SE" : "BGFishOut_SW", 0.5f); - break; - case FleeAnimation.WestNorthWest: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_ENE" : "BGFishOut_WNW", 0.5f); - break; - case FleeAnimation.NorthWest: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_NE" : "BGFishOut_NW", 0.5f); - break; - case FleeAnimation.West: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_E" : "BGFishOut_W", 0.5f); - break; - case FleeAnimation.EastSouthEast: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_WSW" : "BGFishOut_ESE", 0.5f); - break; - case FleeAnimation.SouthEast: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_SW" : "BGFishOut_SE", 0.5f); - break; - case FleeAnimation.EastNorthEast: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_WNW" : "BGFishOut_ENE", 0.5f); - break; - case FleeAnimation.NorthEast: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_NW" : "BGFishOut_NE", 0.5f); - break; - case FleeAnimation.East: - default: - _Animator.DoScaledAnimationAsync(doFlip ? "BGFishOut_W" : "BGFishOut_E", 0.5f); - break; - } - - //Out = true; Unused value - Marc - } - - public enum FleeAnimation : int - { - East = 0, - EastSouthEast = 1, - SouthEast = 2, - EastNorthEast = 3, - NorthEast = 4, - West = 8, - WestSouthWest = 9, - SouthWest = 10, - WestNorthWest = 11, - NorthWest = 12, - } - } -} diff --git a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs.meta b/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs.meta deleted file mode 100644 index 4c17eb25..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay/BGFish.cs.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 0aa7b17762738384287534bd5ca0457f -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs b/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs deleted file mode 100644 index 0cd86f43..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs +++ /dev/null @@ -1,617 +0,0 @@ -using System.Linq; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -using Jukebox; - -using HeavenStudio.Games.Scripts_CatchOfTheDay; -using HeavenStudio.Common; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class RvlCatchOfTheDayLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("catchOfTheDay", "Catch of the Day", "b5dede", true, false, new List() - { - new GameAction("fish1", "Quicknibble") - { - function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish01(e); CatchOfTheDay.Instance.NewLake(e); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish01(e); }, - defaultLength = 3f, - parameters = new List() - { - new Param("layout", CatchOfTheDay.FishLayout.Random, "Layout", "Set the layout for the scene."), - new Param("useCustomColor", false, "Custom Color", "Set whether or not to use a custom color.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorTop", "colorBottom" }) - }), - new Param("colorTop", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color", "The color for the top part of the background."), - new Param("colorBottom", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color", "The color for the bottom part of the background."), - new Param("sceneDelay", new EntityTypes.Float(0f, 32f, 2f), "Scene Change Delay", "The number of beats to wait before changing to the next scene."), - new Param("fgManta", false, "Foreground Stingray", "Spawn a stingray in the foreground of the scene."), - new Param("bgManta", false, "Background Stingray", "Spawn a stingray in the background of the scene."), - new Param("schoolFish", false, "School of Fish", "Spawn a school of fish as a distraction.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" }) - }), - new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."), - }, - }, - new GameAction("fish2", "Pausegill") - { - function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish02(e); CatchOfTheDay.Instance.NewLake(e); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish02(e); }, - defaultLength = 4f, - parameters = new List() - { - new Param("countIn", false, "Count-In", "Play the \"And Go!\" sound effect as a count in to the cue."), - new Param("layout", CatchOfTheDay.FishLayout.Random, "Layout", "Set the layout for the scene."), - new Param("useCustomColor", false, "Custom Color", "Set whether or not to use a custom color.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorTop", "colorBottom" }) - }), - new Param("colorTop", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color", "The color for the top part of the background."), - new Param("colorBottom", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color", "The color for the bottom part of the background."), - new Param("sceneDelay", new EntityTypes.Float(0f, 32f, 2f), "Scene Change Delay", "Number of beats to wait before changing to the next scene."), - new Param("fgManta", false, "Foreground Stingray", "Spawn a stingray in the foreground of the scene."), - new Param("bgManta", false, "Background Stingray", "Spawn a stingray in the background of the scene."), - new Param("schoolFish", false, "School of Fish", "Spawn a school of fish as a distraction.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" }) - }), - new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."), - }, - }, - new GameAction("fish3", "Threefish") - { - function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish03(e); CatchOfTheDay.Instance.NewLake(e); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Cue_Fish03(e); }, - defaultLength = 5.5f, - parameters = new List() - { - new Param("countIn", false, "Count-In", "Play the \"One Two Three Go!\" sound effect as a count in to the cue."), - new Param("fakeOut", false, "Fake-Out", "If enabled, a quicknibble will be shown initially, before being chased away by the threefish."), - new Param("layout", CatchOfTheDay.FishLayout.Random, "Layout", "Set the layout for the scene."), - new Param("useCustomColor", false, "Custom Color", "Set whether or not to use a custom color.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorTop", "colorBottom" }) - }), - new Param("colorTop", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color", "The color for the top part of the background."), - new Param("colorBottom", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color", "The color for the bottom part of the background."), - new Param("sceneDelay", new EntityTypes.Float(0f, 32f, 2f), "Scene Change Delay", "Number of beats to wait before changing to the next scene."), - new Param("fgManta", false, "Foreground Stingray", "Spawn a stingray in the foreground of the scene."), - new Param("bgManta", false, "Background Stingray", "Spawn a stingray in the background of the scene."), - new Param("schoolFish", false, "School of Fish", "Spawn a school of fish as a distraction.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" }) - }), - new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."), - new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."), - }, - }, - new GameAction("color", "Default Color Override") - { - function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("override", true, "Override", "Set whether or not to use a set of overridden colors.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "topColorA", "bottomColorA", "topColorB", "bottomColorB", "topColorC", "bottomColorC" }) - }), - new Param("topColorA", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color A", "Set the top color for Layout A."), - new Param("bottomColorA", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color A", "Set the bottom color for Layout A."), - new Param("topColorB", new Color(0.7098039f, 0.8745099f, 0.6784314f), "Top Color B", "Set the top color for Layout B."), - new Param("bottomColorB", new Color(0.3529412f, 0.7137255f, 0.482353f), "Bottom Color B", "Set the bottom color for Layout B."), - new Param("topColorC", new Color(0.8705883f, 0.8705883f, 0.6784314f), "Top Color C", "Set the top color for Layout C."), - new Param("bottomColorC", new Color(0.7098039f, 0.627451f, 0.4196079f), "Bottom Color C", "Set the bottom color for Layout C."), - } - }, - new GameAction("moveAngler", "Move Angler") - { - function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.SetAnglerMovement(e); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("doMove", false, "Move", "Select this option if you want to move Ann.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endMoveX", "endMoveY" } ), - new Param.CollapseParam((x, e) => (bool)x && (Util.EasingFunction.Ease)e["ease"] != Util.EasingFunction.Ease.Instant, new string[] { "startMoveX", "startMoveY" }), - new Param.CollapseParam((_, e) => (bool)e["doMove"] || (bool)e["doRotate"] || (bool)e["doScale"], new string[] { "ease" }) - }), - new Param("startMoveX", new EntityTypes.Float(-20f, 20f, 0f), "Start X", "Set the X position from which to move."), - new Param("startMoveY", new EntityTypes.Float(-20f, 20f, 0f), "Start Y", "Set the Y position from which to move."), - new Param("endMoveX", new EntityTypes.Float(-20f, 20f, 0f), "End X", "Set the X position to move to."), - new Param("endMoveY", new EntityTypes.Float(-20f, 20f, 0f), "End Y", "Set the Y position to move to."), - new Param("doRotate", false, "Rotate", "Select this option if you want to rotate Ann.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endRotDegrees" } ), - new Param.CollapseParam((x, e) => (bool)x && (Util.EasingFunction.Ease)e["ease"] != Util.EasingFunction.Ease.Instant, new string[] { "startRotDegrees" }), - new Param.CollapseParam((_, e) => (bool)e["doMove"] || (bool)e["doRotate"] || (bool)e["doScale"], new string[] { "ease" }) - }), - new Param("startRotDegrees", new EntityTypes.Float(-360f, 360f, 0f), "Start Rotation", "Set the number of degrees at which to begin rotating."), - new Param("endRotDegrees", new EntityTypes.Float(-360f, 360f, 0f), "End Rotation", "Set the number of degrees at which to finish rotating."), - new Param("doScale", false, "Scale", "Select this option if you want to change Ann's scale.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endScaleX", "endScaleY" } ), - new Param.CollapseParam((x, e) => (bool)x && (Util.EasingFunction.Ease)e["ease"] != Util.EasingFunction.Ease.Instant, new string[] { "startScaleX", "startScaleY" }), - new Param.CollapseParam((_, e) => (bool)e["doMove"] || (bool)e["doRotate"] || (bool)e["doScale"], new string[] { "ease" }) - }), - new Param("startScaleX", new EntityTypes.Float(-5f, 5f, 1f), "Start Scale X", "Set the desired scale on the X axis at which to start."), - new Param("startScaleY", new EntityTypes.Float(-5f, 5f, 1f), "Start Scale Y", "Set the desired scale on the Y axis at which to start."), - new Param("endScaleX", new EntityTypes.Float(-5f, 5f, 1f), "End Scale X", "Set the desired scale on the X axis at which to end."), - new Param("endScaleY", new EntityTypes.Float(-5f, 5f, 1f), "End Scale Y", "Set the desired scale on the Y axis at which to end."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing for the action.", new List() - { - new Param.CollapseParam((x, e) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant && (bool)e["doMove"], new string[] { "startMoveX", "startMoveY" }), - new Param.CollapseParam((x, e) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant && (bool)e["doRotate"], new string[] { "startRotDegrees" }), - new Param.CollapseParam((x, e) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant && (bool)e["doScale"], new string[] { "startScaleX", "startScaleY" }), - }), - new Param("sticky", false, "Follow Camera", "Select this to make Ann follow the camera."), - } - } - }, - new List() {"rvl", "normal"}, - "rvlfishing", "en" - , chronologicalSortKey: 21 - ); - } - } -} - -namespace HeavenStudio.Games -{ - public class CatchOfTheDay : Minigame - { - /* - BIG LIST OF TODOS - - wait for upscale - */ - protected const int MAX_LAKES = 50; - - public static CatchOfTheDay Instance - { - get - { - if (GameManager.instance.minigame is CatchOfTheDay instance) - return instance; - return null; - } - } - - [SerializeField] Animator Angler; - [SerializeField] GameObject LakeScenePrefab; - [SerializeField] Transform LakeSceneHolder; - - [SerializeField] Color[] _TopColors; - [SerializeField] Color[] _BottomColors; - private Color[] TopColorOverrides = null; - private Color[] BottomColorOverrides = null; - public Color[] TopColors => TopColorOverrides ?? _TopColors; - public Color[] BottomColors => BottomColorOverrides ?? _BottomColors; - - public int? LastLayout; - public Dictionary ActiveLakes = new(); - - public static Dictionary FishSounds = new(); - - private List _AllFishes; - - [SerializeField] Transform AnglerTransform; - private bool _AnglerIsMoving = false; - private AnglerMoveArgs _CurrentAnglerMoveArgs; - private bool _AnglerIsRotating = false; - private AnglerRotateArgs _CurrentAnglerRotateArgs; - private bool _AnglerIsScaling = false; - private AnglerScaleArgs _CurrentAnglerScaleArgs; - - private Vector3 _AnglerBasePosition; - private Vector3 _AnglerBaseEulerAngles; - private Vector3 _AnglerBaseScale; - - [SerializeField] StickyCanvas _StickyCanvas; - - void Awake() - { - _AnglerBasePosition = AnglerTransform.localPosition; - _AnglerBaseEulerAngles = AnglerTransform.localEulerAngles; - _AnglerBaseScale = AnglerTransform.localScale; - } - private void Update() - { - if (!conductor.isPlaying && !conductor.isPaused && ActiveLakes.Count <= 0) - { - List activeFishes = GetActiveFishes(conductor.songPositionInBeatsAsDouble); - if (activeFishes.Count > 0) - NewLake(activeFishes[0]); - else - SpawnNextFish(conductor.songPositionInBeatsAsDouble); - } - - // Moving Ann - if (_AnglerIsMoving) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(_CurrentAnglerMoveArgs.StartBeat, _CurrentAnglerMoveArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(_CurrentAnglerMoveArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - Vector3 diff = _CurrentAnglerMoveArgs.EndPosition - _CurrentAnglerMoveArgs.StartPosition; - AnglerTransform.localPosition = _AnglerBasePosition + _CurrentAnglerMoveArgs.StartPosition + (diff * newPos); - - if (normalizedBeat >= 1f) - { - AnglerTransform.localPosition = _AnglerBasePosition + _CurrentAnglerMoveArgs.EndPosition; - _AnglerIsMoving = false; - } - } - if (_AnglerIsRotating) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(_CurrentAnglerRotateArgs.StartBeat, _CurrentAnglerRotateArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(_CurrentAnglerRotateArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - float diff = _CurrentAnglerRotateArgs.EndRotation - _CurrentAnglerRotateArgs.StartRotation; - AnglerTransform.localEulerAngles = _AnglerBaseEulerAngles + new Vector3(0, 0, _CurrentAnglerRotateArgs.StartRotation + (diff * newPos)); - - if (normalizedBeat >= 1f) - { - AnglerTransform.localEulerAngles = _AnglerBaseEulerAngles + new Vector3(0, 0, _CurrentAnglerRotateArgs.EndRotation); - _AnglerIsRotating = false; - } - } - if (_AnglerIsScaling) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(_CurrentAnglerScaleArgs.StartBeat, _CurrentAnglerScaleArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(_CurrentAnglerScaleArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - Vector3 diff = _CurrentAnglerScaleArgs.EndScale - _CurrentAnglerScaleArgs.StartScale; - AnglerTransform.localScale = new Vector3 - ( - _AnglerBaseScale.x * (_CurrentAnglerScaleArgs.StartScale.x + (diff.x * newPos)), - _AnglerBaseScale.y * (_CurrentAnglerScaleArgs.StartScale.y + (diff.y * newPos)), - 0 - ); - - if (normalizedBeat >= 1f) - { - AnglerTransform.localScale = new Vector3 - ( - _AnglerBaseScale.x * _CurrentAnglerScaleArgs.EndScale.x, - _AnglerBaseScale.y * _CurrentAnglerScaleArgs.EndScale.y, - 0 - ); - _AnglerIsScaling = false; - } - } - } - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - public override void OnGameSwitch(double beat) - { - _AllFishes = null; - ActiveLakes = new Dictionary(); - DestroyOrphanedLakes(); - CleanupFishSounds(); - FishSounds = new Dictionary(); - TopColorOverrides = null; - BottomColorOverrides = null; - _AnglerIsMoving = _AnglerIsRotating = _AnglerIsScaling = false; - - // set ann movement - foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat)) - { - SetAnglerMovement(e); - } - - if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat <= beat) is RiqEntity colorEntity) - { - DefaultColorOverride(colorEntity["override"], colorEntity["topColorA"], colorEntity["bottomColorA"], colorEntity["topColorB"], colorEntity["bottomColorB"], colorEntity["topColorC"], colorEntity["bottomColorC"]); - } - - // get active fishes - foreach (RiqEntity e in GetActiveFishes(beat)) - { - NewLake(e); - } - if (ActiveLakes.Count <= 0) - { - SpawnNextFish(beat); - } - } - - public static void Cue_Fish01(RiqEntity e) - { - CleanupFishSounds(); - - double beat = e.beat; - - FishSounds.Add(e, MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("catchOfTheDay/quick1", beat), - new MultiSound.Sound("catchOfTheDay/quick2", beat + 1), - }, forcePlay: true)); - - if (Instance != null && Instance.ActiveLakes.ContainsKey(e)) - Instance.ActiveLakes[e]._MultiSound = FishSounds[e]; - } - public static void Cue_Fish02(RiqEntity e) - { - CleanupFishSounds(); - - double beat = e.beat; - bool countIn = e["countIn"]; - - FishSounds.Add(e, MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("catchOfTheDay/pausegill1", beat), - new MultiSound.Sound("catchOfTheDay/pausegill2", beat + 0.5), - new MultiSound.Sound("catchOfTheDay/pausegill3", beat + 1), - }, forcePlay: true)); - - if (countIn) - { - MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("count-ins/and", beat + 2), - new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3), - }, forcePlay: true, game: false); - } - - if (Instance != null && Instance.ActiveLakes.ContainsKey(e)) - Instance.ActiveLakes[e]._MultiSound = FishSounds[e]; - } - public static void Cue_Fish03(RiqEntity e) - { - CleanupFishSounds(); - - double beat = e.beat; - bool countIn = e["countIn"]; - - FishSounds.Add(e, MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("catchOfTheDay/threefish1", beat), - new MultiSound.Sound("catchOfTheDay/threefish2", beat + 0.25), - new MultiSound.Sound("catchOfTheDay/threefish3", beat + 0.5), - new MultiSound.Sound("catchOfTheDay/threefish4", beat + 1) - }, forcePlay: true)); - if (countIn) - { - MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("count-ins/one1", beat + 2), - new MultiSound.Sound("count-ins/two1", beat + 3), - new MultiSound.Sound("count-ins/three1", beat + 4), - new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 4.5), - }, forcePlay: true, game: false); - } - - if (Instance != null && Instance.ActiveLakes.ContainsKey(e)) - Instance.ActiveLakes[e]._MultiSound = FishSounds[e]; - } - - public void SetAnglerMovement(RiqEntity e) - { - if (e["doMove"]) - { - _AnglerIsMoving = true; - _CurrentAnglerMoveArgs = new AnglerMoveArgs( - e.beat, e.length, - new Vector3(e["startMoveX"], e["startMoveY"], 0), - new Vector3(e["endMoveX"], e["endMoveY"], 0), - e["ease"] - ); - } - if (e["doRotate"]) - { - _AnglerIsRotating = true; - _CurrentAnglerRotateArgs = new AnglerRotateArgs( - e.beat, e.length, - e["startRotDegrees"], - e["endRotDegrees"], - e["ease"] - ); - } - if (e["doScale"]) - { - _AnglerIsScaling = true; - _CurrentAnglerScaleArgs = new AnglerScaleArgs( - e.beat, e.length, - new Vector3(e["startScaleX"], e["startScaleY"], 1), - new Vector3(e["endScaleX"], e["endScaleY"], 1), - e["ease"] - ); - } - _StickyCanvas.Sticky = (bool)e["sticky"]; - } - public void DefaultColorOverride(bool doOverride, Color topColorA, Color bottomColorA, Color topColorB, Color bottomColorB, Color topColorC, Color bottomColorC) - { - if (doOverride) - { - TopColorOverrides = new Color[] { topColorA, topColorB, topColorC }; - BottomColorOverrides = new Color[] { bottomColorA, bottomColorB, bottomColorC }; - } - else - { - TopColorOverrides = null; - BottomColorOverrides = null; - } - } - - public void DoPickAnim() - { - Angler.DoScaledAnimationAsync("Pick", 0.5f); - } - public void DoJustAnim() - { - Angler.DoScaledAnimationAsync("Just", 0.5f); - } - public void DoMissAnim() - { - Angler.DoScaledAnimationAsync("Miss", 0.5f); - } - public void DoThroughAnim() - { - Angler.DoScaledAnimationAsync("Through", 0.5f); - } - public void DoOutAnim() - { - Angler.DoScaledAnimationAsync("Through", 0.5f); - } - - public void DestroyOrphanedLakes() - { - List toDestroy = new(); - for (int i = 0; i < LakeSceneHolder.childCount; i++) - { - LakeScene lake = LakeSceneHolder.GetChild(i).gameObject.GetComponent(); - if (lake == null || (!ActiveLakes.ContainsValue(lake) && !lake.IsDummy)) - toDestroy.Add(LakeSceneHolder.GetChild(i).gameObject); - } - foreach (GameObject obj in toDestroy) - { - Destroy(obj); - } - } - public static void CleanupFishSounds() - { - List expiredKeys = new(); - foreach (KeyValuePair kv in FishSounds) - { - if (kv.Value == null) - expiredKeys.Add(kv.Key); - } - foreach (RiqEntity key in expiredKeys) - FishSounds.Remove(key); - } - public List GetActiveFishes(double beat) - { - return CacheFishes().FindAll(e => e.beat <= beat && e.beat + e.length - 1 + e["sceneDelay"] >= beat); - } - public RiqEntity GetNextFish(double beat) - { - RiqEntity gameSwitch = GetNextGameSwitch(beat); - return CacheFishes().FirstOrDefault(e => e.beat >= beat && (gameSwitch is null || e.beat < gameSwitch.beat)); - } - public RiqEntity GetNextGameSwitch(double beat) - { - return EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).OrderBy(e => e.beat).FirstOrDefault(e => e.beat > beat && e.datamodel != "gameManager/switchGame/catchOfTheDay"); - } - - public LakeScene NewLake(RiqEntity e) - { - if (ActiveLakes.ContainsKey(e)) - return null; - - if (ActiveLakes.Count >= MAX_LAKES) - return null; - - int sort = CacheFishes().FindIndex(x => e == x); - if (sort < 0) - return null; - - CleanupFishSounds(); - - Debug.Log($"Spawning Lake {sort}"); - - LakeScene lake = Instantiate(LakeScenePrefab, LakeSceneHolder).GetComponent(); - LastLayout = lake.Setup(e, this, LastLayout, 0 - sort); - ActiveLakes.Add(e, lake); - if (FishSounds.ContainsKey(e)) - lake._MultiSound = FishSounds[e]; - return lake; - } - public bool SpawnNextFish(double beat) - { - RiqEntity nextFish = GetNextFish(beat); - if (nextFish is not null) - { - if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat >= beat && e.beat <= nextFish.beat) is RiqEntity e) - DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]); - NewLake(nextFish); - return true; - } - return false; - } - public void DisposeLake(LakeScene lake, double beat) - { - ActiveLakes.Remove(lake.Entity); - - if (ActiveLakes.Count <= 0) - { - if (SpawnNextFish(conductor.songPositionInBeatsAsDouble)) - lake.Crossfade(beat); - } - else - lake.Crossfade(beat); - } - - public List CacheFishes() - { - return _AllFishes ??= EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "fish1", "fish2", "fish3" }).OrderBy(e => e.beat).ToList(); - } - - public enum FishLayout : int - { - Random = -1, - LayoutA = 0, - LayoutB = 1, - LayoutC = 2 - } - - private struct AnglerMoveArgs - { - public Vector3 StartPosition; - public Vector3 EndPosition; - public double StartBeat; - public double Length; - public Util.EasingFunction.Ease Ease; - - public AnglerMoveArgs(double startBeat, double length, Vector3 startPosition, Vector3 endPosition, int ease) - { - StartPosition = startPosition; - EndPosition = endPosition; - StartBeat = startBeat; - Length = length; - Ease = (Util.EasingFunction.Ease)ease; - } - } - private struct AnglerRotateArgs - { - public float StartRotation; - public float EndRotation; - public double StartBeat; - public double Length; - public Util.EasingFunction.Ease Ease; - - public AnglerRotateArgs(double startBeat, double length, float startRotation, float endRotation, int ease) - { - StartRotation = startRotation; - EndRotation = endRotation; - StartBeat = startBeat; - Length = length; - Ease = (Util.EasingFunction.Ease)ease; - } - } - private struct AnglerScaleArgs - { - public Vector3 StartScale; - public Vector3 EndScale; - public double StartBeat; - public double Length; - public Util.EasingFunction.Ease Ease; - - public AnglerScaleArgs(double startBeat, double length, Vector3 startScale, Vector3 endScale, int ease) - { - StartScale = startScale; - EndScale = endScale; - StartBeat = startBeat; - Length = length; - Ease = (Util.EasingFunction.Ease)ease; - } - } - } -} - -// This minigame ported by Yin. ☆ \ No newline at end of file diff --git a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs.meta b/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs.meta deleted file mode 100644 index 131ad3f7..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: be95505827d715c46b24b45dcd238053 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs deleted file mode 100644 index 08967e2d..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs +++ /dev/null @@ -1,456 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using HeavenStudio.Util; -using Jukebox; -using UnityEngine; -using UnityEngine.Rendering; - -namespace HeavenStudio.Games.Scripts_CatchOfTheDay -{ - public class LakeScene : MonoBehaviour - { - [SerializeField] public bool IsDummy = false; - - [SerializeField] public Animator FishAnimator; - [SerializeField] public Animator BGAnimator; - [SerializeField] public SpriteRenderer GradientBG; - [SerializeField] public SpriteRenderer TopBG; - [SerializeField] public SpriteRenderer BottomBG; - [SerializeField] public BGFish[] BGFishes; - [SerializeField] public SortingGroup _SortingGroup; - [SerializeField] public GameObject BigManta; - [SerializeField] public GameObject SmallManta; - [SerializeField] public GameObject FishSchool; - [SerializeField] public GameObject[] SchoolFishes; - [SerializeField] public ParticleSystem[] Bubbles; - - public RiqEntity Entity; - public PlayerActionEvent ReelAction; - public CatchOfTheDay Minigame; - public bool FishOut = false; - - public MultiSound _MultiSound; - - private RenderTexture _RenderTexture; - private Texture2D _DisplayTexture; - - private double? _CrossfadeStartBeat; - [SerializeField] GameObject Renderer; - //private bool _FirstUpdate = false; Unused value - Marc - - [SerializeField] Animator CrossfadeAnimator; - - void Update() - { - if (FishSchool.activeSelf) - FishSchool.transform.localEulerAngles = new Vector3(0, 0, Conductor.instance.songPositionInBeats * 45); - if (BigManta.activeSelf) - BigManta.transform.localPosition = new Vector3((float)Entity.beat - Conductor.instance.songPositionInBeats + 4.5f, BigManta.transform.localPosition.y, BigManta.transform.localPosition.z); - if (SmallManta.activeSelf) - SmallManta.transform.localPosition = new Vector3(1.25f + ((Conductor.instance.songPositionInBeats - (float)Entity.beat) * 0.13f), SmallManta.transform.localPosition.y, SmallManta.transform.localPosition.y); - - if (!IsDummy) - RenderScene(); - - if (_CrossfadeStartBeat is double startBeat) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); - DisplaySprite.color = new Color(1, 1, 1, 1 - normalizedBeat); - float scale = 1 + (float)(normalizedBeat * 0.875);// * 2); - transform.localScale = new Vector3(scale, scale, 1); - if (normalizedBeat >= 1f) Destroy(gameObject); - } - } - void OnDestroy() - { - if (ReelAction != null) - ReelAction.Disable(); - } - - public int Setup(RiqEntity e, CatchOfTheDay minigame, int? lastLayout = null, int sortingIndex = 0) - { - Entity = e; - Minigame = minigame; - - switch (e.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationAsync("Fish1_Wait", 0.5f); - - BeatAction.New(this, new List() - { - new BeatAction.Action(e.beat, delegate { ReelAction = minigame.ScheduleInput(e.beat, 2f, CatchOfTheDay.InputAction_BasicPress, Hit, Through, Out); }), - - new BeatAction.Action(e.beat, delegate { DoPickAnim(e.beat); }), - new BeatAction.Action(e.beat + 1, delegate { DoPickAnim(e.beat + 1); }), - new BeatAction.Action(e.beat + 2 - 0.1f, delegate { DoBiteAnim(e.beat + 2 - 0.1f); }), - new BeatAction.Action(e.beat + 2 + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this, e.beat + 2 + (float)e["sceneDelay"]); }), - }); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationAsync("Fish2_Wait", 0.5f); - - BeatAction.New(this, new List() - { - new BeatAction.Action(e.beat, delegate { ReelAction = minigame.ScheduleInput(e.beat, 3f, CatchOfTheDay.InputAction_BasicPress, Hit, Through, Out); }), - - new BeatAction.Action(e.beat, delegate { DoPickAnim(e.beat); }), - new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }), - new BeatAction.Action(e.beat + 1, delegate { DoPickAnim(e.beat + 1); }), - new BeatAction.Action(e.beat + 3 - 0.1f, delegate { DoBiteAnim(e.beat + 3 - 0.1f); }), - new BeatAction.Action(e.beat + 3 + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this, e.beat + 3 + (float)e["sceneDelay"]); }), - }); - break; - case "catchOfTheDay/fish3": - List beatActions = new(); - if ((bool)e["fakeOut"]) - { - FishAnimator.DoScaledAnimationAsync("Fish1_Wait", 0.5f); - beatActions.Add(new BeatAction.Action(e.beat - 4, delegate { FishAnimator.DoScaledAnimationFromBeatAsync("Fish3_WaitB", timeScale: 0.5f, startBeat: e.beat - 4); })); - } - else - FishAnimator.DoScaledAnimationAsync("Fish3_Wait", 0.5f); - - beatActions.AddRange(new List(){ - new BeatAction.Action(e.beat, delegate { ReelAction = minigame.ScheduleInput(e.beat, 4.5f, CatchOfTheDay.InputAction_BasicPress, Hit, Through, Out); }), - - new BeatAction.Action(e.beat, delegate { DoPickAnim(e.beat); }), - new BeatAction.Action(e.beat + 0.25f, delegate { DoPickAnim(e.beat + 0.25f, down: true); }), - new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }), - new BeatAction.Action(e.beat + 1f, delegate { DoPickAnim(e.beat + 1f, down: true); }), - new BeatAction.Action(e.beat + 4.5f - 0.1f, delegate { DoBiteAnim(e.beat + 4.5f - 0.1f); }), - new BeatAction.Action(e.beat + 4.5f + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this, e.beat + 4.5f + (float)e["sceneDelay"]); }), - }); - BeatAction.New(this, beatActions); - break; - default: - break; - } - - int layout = e["layout"]; - if (layout == (int)CatchOfTheDay.FishLayout.Random) - { - if (lastLayout is int ll) - { - List layouts = new() { 0, 1, 2 }; - layouts.Remove(ll); - layout = layouts[UnityEngine.Random.Range(0, layouts.Count)]; - } - else - layout = 0; - } - switch (layout) - { - case (int)CatchOfTheDay.FishLayout.LayoutC: - BGAnimator.DoScaledAnimationAsync("LayoutC", 0.5f); - break; - case (int)CatchOfTheDay.FishLayout.LayoutB: - BGAnimator.DoScaledAnimationAsync("LayoutB", 0.5f); - break; - case (int)CatchOfTheDay.FishLayout.LayoutA: - default: - BGAnimator.DoScaledAnimationAsync("LayoutA", 0.5f); - break; - } - - if (e["useCustomColor"]) - { - SetBGColors(e["colorTop"], e["colorBottom"]); - } - else - { - SetBGColors(minigame.TopColors[layout], minigame.BottomColors[layout]); - } - - float xOffset = UnityEngine.Random.Range(-0.5f, 0.5f); - float yOffset = UnityEngine.Random.Range(-0.3f, 0.3f); - Renderer.transform.position += new Vector3(xOffset, yOffset, 0); - - if ((bool)e["schoolFish"]) - { - FishSchool.SetActive(true); - SetFishDensity(e["fishDensity"]); - } - else - FishSchool.SetActive(false); - - BigManta.SetActive(e["fgManta"]); - SmallManta.SetActive(e["bgManta"]); - - int bubbleCount = UnityEngine.Random.Range(0, 4); - foreach (ParticleSystem particle in Bubbles.OrderBy(_ => UnityEngine.Random.Range(0.0f, 1.0f)).ToArray()[0..bubbleCount]) - particle.PlayScaledAsync(0.5f); - - DisplaySprite.sortingOrder = sortingIndex; - Renderer.transform.localPosition -= new Vector3(0, 0, sortingIndex); - RenderCamera.transform.localPosition -= new Vector3(0, 0, sortingIndex); - - return layout; // returning this so we can catalogue the most recent layout so we don't double up - } - public void SetBGColors(Color topColor, Color bottomColor) - { - GradientBG.color = topColor; - TopBG.color = topColor; - BottomBG.color = bottomColor; - foreach (BGFish fish in BGFishes) - { - fish.SetColor(bottomColor); - } - } - public void SetFishDensity(float density) - { - if (density <= 0.0f) - { - FishSchool.SetActive(false); - return; - } - - float fishCount = density * SchoolFishes.Length; - for (int i = 0; i < SchoolFishes.Length; i++) - { - SchoolFishes[i].SetActive(i < fishCount); - } - } - - public void Hit(PlayerActionEvent caller, float state) - { - if (FishOut) - return; - - if (state is < 1 and > (-1)) - { - Just(); - } - else - { - Miss(); - } - } - public void Just() - { - if (FishOut) - return; - - switch (Entity.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationAsync("Fish1_Just", 0.5f); - SoundByte.PlayOneShotGame("catchOfTheDay/quick3"); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationAsync("Fish2_Just", 0.5f); - SoundByte.PlayOneShotGame("catchOfTheDay/pausegill4"); - break; - case "catchOfTheDay/fish3": - FishAnimator.DoScaledAnimationAsync("Fish3_Just", 0.5f); - SoundByte.PlayOneShotGame("catchOfTheDay/threefish5"); - break; - default: - break; - } - Minigame.DoJustAnim(); - FishOut = true; - } - public void Miss() - { - if (FishOut) - return; - - FishOut = true; - - switch (Entity.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationAsync("Fish1_Miss", 0.5f); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationAsync("Fish2_Miss", 0.5f); - break; - case "catchOfTheDay/fish3": - FishAnimator.DoScaledAnimationAsync("Fish3_Miss", 0.5f); - break; - default: - break; - } - Minigame.DoMissAnim(); - SoundByte.PlayOneShotGame("catchOfTheDay/nearMiss"); - FishOut = true; - } - public void Through(PlayerActionEvent caller) - { - if (FishOut) - return; - - switch (Entity.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationAsync("Fish1_Through", 0.5f); - SoundByte.PlayOneShotGame("catchOfTheDay/quick_laugh"); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationAsync("Fish2_Through", 0.5f); - SoundByte.PlayOneShotGame("catchOfTheDay/pausegill_laugh"); - break; - case "catchOfTheDay/fish3": - FishAnimator.DoScaledAnimationAsync("Fish3_Through", 0.5f); - SoundByte.PlayOneShotGame("catchOfTheDay/threefish_laugh"); - break; - default: - break; - } - Minigame.DoThroughAnim(); - } - public void Out(PlayerActionEvent caller) - { - if (FishOut) - return; - - FishOut = true; - Minigame.ScoreMiss(); - switch (Entity.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationAsync("Fish1_Out", 0.5f); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationAsync("Fish2_Out", 0.5f); - break; - case "catchOfTheDay/fish3": - FishAnimator.DoScaledAnimationAsync("Fish3_Out", 0.5f); - break; - default: - break; - } - Minigame.DoOutAnim(); - _MultiSound.StopAll(); - - ReelAction.CanHit(false); - - if (UnityEngine.Random.Range(0.0f, 1.0f) > 0.75) - { - foreach (BGFish fish in BGFishes) - { - fish.Flee(); - } - } - - SoundByte.PlayOneShot("miss"); - } - - public void DoPickAnim(double beat, bool down = false) - { - if (FishOut) - return; - - switch (Entity.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationFromBeatAsync("Fish1_Pick", 0.5f, beat); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationFromBeatAsync("Fish2_Pick", 0.5f, beat); - break; - case "catchOfTheDay/fish3": - if (down) - FishAnimator.DoScaledAnimationFromBeatAsync("Fish3_PickDown", 0.5f, beat); - else - FishAnimator.DoScaledAnimationFromBeatAsync("Fish3_PickUp", 0.5f, beat); - break; - default: - break; - } - Minigame.DoPickAnim(); - } - public void DoBiteAnim(double beat) - { - if (FishOut) - return; - - switch (Entity.datamodel) - { - case "catchOfTheDay/fish1": - FishAnimator.DoScaledAnimationFromBeatAsync("Fish1_Bite", 0.5f, beat); - break; - case "catchOfTheDay/fish2": - FishAnimator.DoScaledAnimationFromBeatAsync("Fish2_Bite", 0.5f, beat); - break; - case "catchOfTheDay/fish3": - FishAnimator.DoScaledAnimationFromBeatAsync("Fish3_Bite", 0.5f, beat); - break; - default: - break; - } - } - - [SerializeField] Camera RenderCamera; - [SerializeField] SpriteRenderer DisplaySprite; - public void RenderScene() - { - if (!DisplaySprite.enabled) - return; - - Rect rect = new Rect(0, 0, 1024, 1024); - if (_RenderTexture == null) - { - _RenderTexture = new RenderTexture(1024, 1024, 32); - RenderCamera.targetTexture = _RenderTexture; - - _DisplayTexture = new Texture2D(1024, 1024, TextureFormat.RGBA32, false); - Sprite sprite = Sprite.Create(_DisplayTexture, new Rect(0, 0, 1024, 1024), new Vector2(0.5f, 0.5f)); - DisplaySprite.sprite = sprite; - } - - RenderCamera.Render(); - - RenderTexture currentRenderTexture = RenderTexture.active; - RenderTexture.active = _RenderTexture; - _DisplayTexture.ReadPixels(rect, 0, 0); - _DisplayTexture.Apply(); - - RenderTexture.active = currentRenderTexture; - } - - public void Crossfade(double beat) - { - _CrossfadeStartBeat = beat; - //CrossfadeAnimator.DoScaledAnimationAsync("Crossfade", 0.5f); - } - - [SerializeField] GameObject SchoolFishPrefab; - [ContextMenu("Spawn a bunch of fish")] - void SpawnABunchOfFish() - { - Transform container = transform.Find("Renderer/FishSchool"); - - List toDestroy = new(); - for (int i = 0; i < container.childCount; i++) - { - toDestroy.Add(container.GetChild(i)); - } - foreach (Transform child in toDestroy) - DestroyImmediate(child.gameObject); - - SchoolFishes = new GameObject[250]; - for (int i = 1; i <= 250; i++) - { - var randRot = UnityEngine.Random.Range(-180f, 180f); - container.eulerAngles = new Vector3(0, 0, randRot); - - GameObject fish = Instantiate(SchoolFishPrefab, container); - fish.name = $"SchoolFish{i:D3}"; - - fish.transform.Find("Body").GetComponent().sortingOrder = i * 2; - fish.transform.Find("Fin").GetComponent().sortingOrder = (i * 2) + 1; - fish.transform.Find("Eye").GetComponent().sortingOrder = (i * 2) + 1; - - var yOffset = UnityEngine.Random.Range(3f, 11f); - fish.transform.position += new Vector3(0, yOffset, 0); - fish.transform.eulerAngles -= new Vector3(0, 0, randRot + 180); - - SchoolFishes[i-1] = fish; - } - container.eulerAngles = Vector3.zero; - } - } - -} diff --git a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs.meta b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs.meta deleted file mode 100644 index ce2b4bba..00000000 --- a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f97884e1d9b26444992770441a9e7dae -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchyTune.meta b/Assets/Scripts/Games/CatchyTune.meta deleted file mode 100644 index 1198c42e..00000000 --- a/Assets/Scripts/Games/CatchyTune.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c8d7bc025b4e5364b99ccbfe39861921 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs deleted file mode 100644 index b64b1e77..00000000 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs +++ /dev/null @@ -1,450 +0,0 @@ -using DG.Tweening; -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrCatchLoader - { - // minigame menu items - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Set the character(s) to bop for the duration of this event."), - new Param("bopAuto", CatchyTune.WhoBops.None, "Bop (Auto)", "Set the character(s) to automatically bop until another Bop event is reached."), - }, - }, - - new GameAction("orange", "Orange") - { - defaultLength = 4f, - parameters = new List() - { - new Param("side", CatchyTune.Side.Left, "Side", "Choose the side the orange falls down."), - new Param("smile", false, "Smile", "Toggle if Plalin and Alalin should smile after catching.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" }) - }), - new Param("endSmile", new EntityTypes.Float(2, 100, 2), "Smile Length", "Choose how long the smile should last after the catch.") - }, - preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); }, - }, - - new GameAction("pineapple", "Pineapple") - { - defaultLength = 8f, - parameters = new List() - { - new Param("side", CatchyTune.Side.Left, "Side", "Choose the side the pineapple falls down."), - new Param("smile", false, "Smile", "Toggle if Plalin and Alalin should smile after catching.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" }) - }), - new Param("endSmile", new EntityTypes.Float(2, 100, 2), "Smile Length", "Choose how long the smile should last after the catch.") - }, - preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); }, - } - }, - new List() { "ctr", "normal" }, - "ctrcatchy", - "en", - new List() { }, - chronologicalSortKey: 4 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_CatchyTune; - public class CatchyTune : Minigame - { - - public enum Side - { - Left, - Right, - Both - } - - public enum WhoBops - { - Alalin = 1, - Plalin = 2, - Both = 0, - None = 3 - } - - public enum Background - { - Short, - Long - } - - - [Header("Animators")] - public Animator plalinAnim; // Left d-pad - public Animator alalinAnim; // right A button - - [Header("References")] - public GameObject orangeBase; - public GameObject pineappleBase; - public Transform fruitHolder; - public GameObject heartMessage; - public GameObject bg2; - - // when to stop playing the catch animation - private double stopCatchLeft = 0; - private double stopCatchRight = 0; - - private double startSmile = 0; - private double stopSmile = 0; - - public static CatchyTune instance; - static List queuedFruits = new List(); - struct QueuedFruit - { - public double beat; - public int side; - public bool smile; - public bool isPineapple; - public float endSmile; - } - - const int IALeft = 0; - const int IARight = 1; - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_BatonLeft(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); - } - protected static bool IA_TouchLeft(out double dt) - { - bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); - bool simul = false; - if (!want) - { - simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) - && instance.IsExpectingInputNow(InputAction_Left) - && instance.IsExpectingInputNow(InputAction_Right); - } - return want || simul; - } - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); - } - protected static bool IA_BatonRight(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); - } - protected static bool IA_TouchRight(out double dt) - { - bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); - bool simul = false; - if (!want) - { - simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) - && instance.IsExpectingInputNow(InputAction_Left) - && instance.IsExpectingInputNow(InputAction_Right); - } - return want || simul; - } - - public static PlayerInput.InputAction InputAction_Left = - new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft }, - IA_PadLeft, IA_TouchLeft, IA_BatonLeft); - - public static PlayerInput.InputAction InputAction_Right = - new("CtrStepRight", new int[] { IARight, IARight, IARight }, - IA_PadRight, IA_TouchRight, IA_BatonRight); - - private void Awake() - { - instance = this; - SetupBopRegion("catchyTune", "bop", "bopAuto", false); - } - - const float orangeoffset = 0.5f; - const float pineappleoffset = 0.5f; - - private void Update() - { - Conductor cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (queuedFruits.Count > 0) - { - foreach (var fruit in queuedFruits) - { - DropFruit(fruit.beat, fruit.side, fruit.smile, fruit.isPineapple, fruit.endSmile); - } - queuedFruits.Clear(); - } - - // print(stopCatchLeft + " " + stopCatchRight); - // print("current beat: " + conductor.songPositionInBeatsAsDouble); - if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble) - { - plalinAnim.DoScaledAnimationAsync("idle", 0.5f); - stopCatchLeft = 0; - } - - if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble) - { - alalinAnim.DoScaledAnimationAsync("idle", 0.5f); - stopCatchRight = 0; - } - - if (startSmile > 0 && startSmile <= cond.songPositionInBeatsAsDouble) - { - //print("smile start"); - plalinAnim.Play("smile", 1, 0); - alalinAnim.Play("smile", 1, 0); - startSmile = 0; - heartMessage.SetActive(true); - } - - if (stopSmile > 0 && stopSmile <= cond.songPositionInBeatsAsDouble) - { - //print("smile stop"); - plalinAnim.Play("stopsmile", 1, 0); - alalinAnim.Play("stopsmile", 1, 0); - stopSmile = 0; - heartMessage.SetActive(false); - } - - if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) - { - catchWhiff(false); - } - if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) - { - catchWhiff(true); - } - } - } - - public override void OnBeatPulse(double beat) - { - int whoBopsAuto = BeatIsInBopRegionInt(beat); - bool bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both; - bool bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both; - if (bopLeft && stopCatchLeft == 0) - { - plalinAnim.DoScaledAnimationAsync("bop", 0.5f); - } - - if (bopRight && stopCatchRight == 0) - { - alalinAnim.DoScaledAnimationAsync("bop", 0.5f); - } - } - - public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile) - { - var objectToSpawn = isPineapple ? pineappleBase : orangeBase; - - if (side == (int)Side.Left || side == (int)Side.Both) - { - DropFruitSingle(beat, false, smile, objectToSpawn, endSmile); - } - - if (side == (int)Side.Right || side == (int)Side.Both) - { - DropFruitSingle(beat, true, smile, objectToSpawn, endSmile); - } - } - - //minenice: experiment to test preFunction - public static void PreDropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile) - { - double spawnBeat = beat - 1; - beat = beat - (isPineapple ? 2f : 1f); - if (GameManager.instance.currentGame == "catchyTune") - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.DropFruit(beat, side, smile, isPineapple, endSmile); }), - }); - } - else - { - queuedFruits.Add(new QueuedFruit() - { - beat = beat, - side = side, - smile = smile, - isPineapple = isPineapple, - endSmile = endSmile - }); - } - - if (side == (int)Side.Left || side == (int)Side.Both) - { - Fruit.PlaySound(beat, false, isPineapple); - } - if (side == (int)Side.Right || side == (int)Side.Both) - { - Fruit.PlaySound(beat, true, isPineapple); - } - } - - public void DropFruitSingle(double beat, bool side, bool smile, GameObject objectToSpawn, float endSmile) - { - - var newFruit = GameObject.Instantiate(objectToSpawn, fruitHolder); - var fruitComp = newFruit.GetComponent(); - fruitComp.startBeat = beat; - fruitComp.side = side; - fruitComp.smile = smile; - fruitComp.endSmile = endSmile; - newFruit.SetActive(true); - } - - public void Bop(double beat, float length, int whoBops, int whoBopsAuto) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - BopSingle(whoBops); - }) - }); - } - } - - void BopSingle(int whoBops) - { - switch (whoBops) - { - case (int)WhoBops.Plalin: - if (stopCatchLeft == 0) - { - plalinAnim.DoScaledAnimationAsync("bop", 0.5f); - } - break; - case (int)WhoBops.Alalin: - if (stopCatchRight == 0) - { - alalinAnim.DoScaledAnimationAsync("bop", 0.5f); - } - break; - case (int)WhoBops.Both: - if (stopCatchRight == 0) - { - alalinAnim.DoScaledAnimationAsync("bop", 0.5f); - } - if (stopCatchLeft == 0) - { - plalinAnim.DoScaledAnimationAsync("bop", 0.5f); - } - break; - default: - break; - } - } - - public void catchSuccess(bool side, bool isPineapple, bool smile, double beat, float endSmile) - { - string anim = isPineapple ? "catchPineapple" : "catchOrange"; - - if (side) - { - alalinAnim.DoScaledAnimationAsync(anim, 0.5f); - stopCatchRight = beat + 0.9f; - } - else - { - plalinAnim.DoScaledAnimationAsync(anim, 0.5f); - stopCatchLeft = beat + 0.9f; - } - - if (smile) - { - startSmile = beat + 1f; - stopSmile = beat + endSmile; - } - - } - - public void catchMiss(bool side, bool isPineapple) - { - // not the right sound at all but need an accurate rip - SoundByte.PlayOneShotGame("catchyTune/fruitThrough"); - - double beat = Conductor.instance.songPositionInBeatsAsDouble; - - string fruitType = isPineapple ? "Pineapple" : "Orange"; - - if (side) - { - alalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f); - stopCatchRight = beat + 0.7f; - } - else - { - plalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f); - stopCatchLeft = beat + 0.7f; - } - } - - public void catchWhiff(bool side) - { - SoundByte.PlayOneShotGame("catchyTune/whiff"); - whiffAnim(side); - } - - public void catchBarely(bool side) - { - if (side) - { - SoundByte.PlayOneShotGame("catchyTune/barely right"); - } - else - { - SoundByte.PlayOneShotGame("catchyTune/barely left"); - } - - whiffAnim(side); - } - - public void whiffAnim(bool side) - { - double beat = Conductor.instance.songPositionInBeatsAsDouble; - - if (side) - { - alalinAnim.DoScaledAnimationAsync("whiff", 0.5f); - stopCatchRight = beat + 0.5f; - } - else - { - plalinAnim.DoScaledAnimationAsync("whiff", 0.5f); - stopCatchLeft = beat + 0.5f; - } - } - } -} diff --git a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs.meta b/Assets/Scripts/Games/CatchyTune/CatchyTune.cs.meta deleted file mode 100644 index 51f3f345..00000000 --- a/Assets/Scripts/Games/CatchyTune/CatchyTune.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 54ed8f81614b9564b99577f03cb58602 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CatchyTune/Fruit.cs b/Assets/Scripts/Games/CatchyTune/Fruit.cs deleted file mode 100644 index 45d36eaa..00000000 --- a/Assets/Scripts/Games/CatchyTune/Fruit.cs +++ /dev/null @@ -1,172 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_CatchyTune -{ - public class Fruit : MonoBehaviour - { - - public bool isPineapple; - public double startBeat; - - public Animator anim; - - public bool side; - - public double barelyStart = 0f; - - public bool smile; - - public float endSmile; - - private string soundText; - - private CatchyTune game; - - private float beatLength = 4f; - - private void Awake() - { - game = CatchyTune.instance; - - var cond = Conductor.instance; - var tempo = cond.songBpm; - var playbackSpeed = cond.musicSource.pitch; - - if (isPineapple) beatLength = 8f; - - if (side) - { - transform.localScale = new Vector3(-1f, 1f, 1f); - } - - anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 1f : 0.5f)); - - soundText = "catchyTune/"; - - if (side) - { - soundText += "right"; - } - else - { - soundText += "left"; - } - - if (isPineapple) - { - soundText += "Pineapple"; - } - else - { - soundText += "Orange"; - } - - game.ScheduleInput(startBeat, beatLength, side ? CatchyTune.InputAction_Right : CatchyTune.InputAction_Left, - CatchFruit, Miss, WayOff); - } - - private void Update() - { - if (barelyStart > 0f) - { - anim.DoScaledAnimation("barely", Conductor.instance.GetUnSwungBeat(barelyStart), isPineapple ? 2f : 1f, clamp: true); - } - else - { - anim.DoScaledAnimation("fruit bounce", Conductor.instance.GetUnSwungBeat(startBeat), beatLength + (isPineapple ? 4f : 2f), clamp: true); - } - } - - public static void PlaySound(double startBeat, bool side, bool isPineapple) - { - string soundText = "catchyTune/"; - - if (side) - { - soundText += "right"; - } - else - { - soundText += "left"; - } - - if (isPineapple) - { - soundText += "Pineapple"; - } - else - { - soundText += "Orange"; - } - - - MultiSound.Sound[] sound; - - - if (isPineapple) - { - sound = new MultiSound.Sound[] - { - new MultiSound.Sound(soundText, startBeat + 2f), - new MultiSound.Sound(soundText, startBeat + 4f), - new MultiSound.Sound(soundText, startBeat + 6f) - }; - } - else - { - sound = new MultiSound.Sound[] - { - new MultiSound.Sound(soundText, startBeat + 1f), - new MultiSound.Sound(soundText, startBeat + 2f), - new MultiSound.Sound(soundText, startBeat + 3f) - }; - } - - MultiSound.Play(sound, forcePlay: true); - } - - private void CatchFruit(PlayerActionEvent caller, float state) - { - - if (state <= -1f || state >= 1f) - { - //near miss (barely) - barelyStart = Conductor.instance.unswungSongPositionInBeatsAsDouble; - - game.catchBarely(side); - - // play near miss animation - anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f); - - BeatAction.New(this, new List() - { - new BeatAction.Action(barelyStart + (isPineapple ? 2f : 1f), delegate { Destroy(this.gameObject); }), - }); - - } - else - { - SoundByte.PlayOneShotGame(soundText + "Catch"); - game.catchSuccess(side, isPineapple, smile, startBeat + beatLength, endSmile); - Destroy(this.gameObject); - } - } - - private void Miss(PlayerActionEvent caller) - { - game.catchMiss(side, isPineapple); - - BeatAction.New(this, new List() - { - new BeatAction.Action(startBeat + beatLength + (isPineapple ? 3f : 1.5f), delegate { Destroy(this.gameObject); }), - }); - } - - private void WayOff(PlayerActionEvent caller) { } // whiffing is handled in the main loop - } -} diff --git a/Assets/Scripts/Games/CatchyTune/Fruit.cs.meta b/Assets/Scripts/Games/CatchyTune/Fruit.cs.meta deleted file mode 100644 index e0f0a1a4..00000000 --- a/Assets/Scripts/Games/CatchyTune/Fruit.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b9d796f35f4e624089f267d51df9223 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Chameleon.meta b/Assets/Scripts/Games/Chameleon.meta deleted file mode 100644 index 8e537725..00000000 --- a/Assets/Scripts/Games/Chameleon.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: da337eb792108b247ad5917f68d408f2 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Chameleon/Chameleon.cs b/Assets/Scripts/Games/Chameleon/Chameleon.cs deleted file mode 100644 index 4bef6e4e..00000000 --- a/Assets/Scripts/Games/Chameleon/Chameleon.cs +++ /dev/null @@ -1,321 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlChameleonLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("chameleon", "Chameleon", "ffffff", true, false, new List() - { - new GameAction("far", "Far Fly") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Chameleon.PreSpawnFly(e.beat, e.length - 4, (int)Scripts_Chameleon.FlyType.Far); - if (e["countIn"]) Chameleon.CountIn(e.beat, e.length - 4); - }, - defaultLength = 8f, - resizable = true, - parameters = new List() - { - new Param("countIn", false, "Count-In"), - } - }, - new GameAction("close", "Close Fly") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Chameleon.PreSpawnFly(e.beat, e.length - 4, (int)Scripts_Chameleon.FlyType.Close); - if (e["countIn"]) Chameleon.CountIn(e.beat, e.length - 4); - }, - defaultLength = 8f, - resizable = true, - parameters = new List() - { - new Param("countIn", false, "Count-In"), - } - }, - new GameAction("background appearance", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("colorBG1Start", new Color(0.204f, 0.385f, 0.064f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."), - new Param("colorBG1End", new Color(0.204f, 0.385f, 0.064f), "End BG Color", "Set top-most color of the background gradient at the end of the event."), - new Param("colorBG2Start", new Color(0.07f, 0.133f, 0.02f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."), - new Param("colorBG2End", new Color(0.07f, 0.133f, 0.02f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), - } - }, - new GameAction("modifiers", "Modifiers") - { - function = delegate { - var e = eventCaller.currentEntity; - Chameleon.Modifiers(e["enableCrown"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("enableCrown", true, "Enable Crown", "Toggle if the crown should appear or not."), - }, - }, - }, - new List() { "rvl", "normal" }, - "rvlchameleon", "en", - new List() {}, - chronologicalSortKey: 107 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_Chameleon; - public class Chameleon : Minigame - { - public Transform baseFly; - public Animator chameleonAnim; - [SerializeField] Transform chameleonEye; - [SerializeField] GameObject Crown; - [System.NonSerialized] public Fly currentFly; - - [SerializeField] SpriteRenderer gradient; - [SerializeField] SpriteRenderer bgHigh; - [SerializeField] SpriteRenderer bgLow; - - private ColorEase[] colorEases = new ColorEase[2]; - - static bool enableCrown; - - float moveEyeTimeThreshold = 0.01f; - float moveEyeTime = 0; - - private struct QueuedFly - { - public double beat; - public double length; - public int type; - } - private static List queuedFlys = new(); - - public static Chameleon instance; - - const int IAAltDownCat = IAMAXCAT; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - - public static PlayerInput.InputAction InputAction_Close = - new("RvlChameleonClose", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchFlick, IA_BatonBasicPress); - - public static PlayerInput.InputAction InputAction_Far = - new("RvlChameleonFar", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress); - - - private void Awake() - { - instance = this; - - Crown.SetActive(enableCrown); - colorEases = new ColorEase[] { - new(new Color(0.204f, 0.385f, 0.064f)), - new(new Color(0.07f, 0.133f, 0.02f)), - }; - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - - if (queuedFlys.Count > 0) queuedFlys.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - private void OnDestroy() - { - if (queuedFlys.Count > 0) queuedFlys.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (queuedFlys.Count > 0) - { - foreach (var queuedFly in queuedFlys) - { - SpawnFly(queuedFly.beat, queuedFly.length, queuedFly.type); - } - queuedFlys.Clear(); - } - if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close)) - { - chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f); - SoundByte.PlayOneShotGame("chameleon/blankClose"); - } - else if (PlayerInput.GetIsAction(InputAction_Far) && !IsExpectingInputNow(InputAction_Far)) - { - chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f); - SoundByte.PlayOneShotGame("chameleon/blankFar"); - } - - moveEyeTime += Time.deltaTime; - if (moveEyeTime >= moveEyeTimeThreshold) - { - moveEyeTime = 0; - if (currentFly is not null) - { - if (cond.songPositionInBeatsAsDouble >= currentFly.startBeat + 1) - { - Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position); - float currentAngle = chameleonEye.eulerAngles.z; - currentAngle = currentAngle > 180 ? currentAngle - 360 : currentAngle; - float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg; - nextAngle = nextAngle > 180 ? nextAngle - 360 : nextAngle; - if (currentFly.isFall) - { - nextAngle = currentFly.flyType switch { - FlyType.Far => (nextAngle < -70) ? -70 : nextAngle, - FlyType.Close => (nextAngle < -100) ? -100 : nextAngle, - _ => throw new System.NotImplementedException() - }; - } - float angle = Mathf.Lerp(currentAngle, nextAngle, 0.05f); - chameleonEye.eulerAngles = new Vector3(0, 0, angle); - } - } - else - { - float currentAngle = chameleonEye.eulerAngles.z; - float angle = Mathf.LerpAngle(currentAngle, 15, 0.1f); - chameleonEye.eulerAngles = new Vector3(0, 0, angle); - } - } - - UpdateBackgroundColor(); - } - } - - public static void PreSpawnFly(double beat, double length, int type) - { - if (GameManager.instance.currentGame == "chameleon") - { - instance.SpawnFly(beat, length, type); - } - else - { - queuedFlys.Add(new QueuedFly - { - beat = beat, - length = length, - type = type, - }); - } - } - - - public void SpawnFly(double beat, double length, int type) - { - if (length < 0) length = 4; - var newFly = Instantiate(baseFly, transform).GetComponent(); - newFly.startBeat = beat; - newFly.lengthBeat = length; - newFly.flyType = (FlyType)type; - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - currentFly = newFly; - currentFly.gameObject.SetActive(true); - currentFly.Init(); - }), - }); - } - - public static void CountIn(double beat, double length) - { - if (length < 0) length = 4; - MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("count-ins/three2", beat + length), - new MultiSound.Sound("count-ins/two2", beat + length + 1), - new MultiSound.Sound("count-ins/one2", beat + length + 2), - }, forcePlay: true, game: false); - } - - - public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet) - { - colorEases = new ColorEase[] { - new(beat, length, BG1Start, BG1End, colorEaseSet), - new(beat, length, BG2Start, BG2End, colorEaseSet), - }; - - UpdateBackgroundColor(); - } - private void UpdateBackgroundColor() - { - gradient.color = colorEases[0].GetColor(); - bgHigh.color = colorEases[0].GetColor(); - bgLow.color = colorEases[1].GetColor(); - } - - public static void Modifiers(bool enableCrown) - { - Chameleon.enableCrown = enableCrown; - - if (GameManager.instance.currentGame == "chameleon") - Chameleon.instance.Crown.SetActive(enableCrown); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chameleon", new string[] { "background appearance" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBG1Start"], lastEvent["colorBG1End"], lastEvent["colorBG2Start"], lastEvent["colorBG2End"], lastEvent["ease"]); - } - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Chameleon/Chameleon.cs.meta b/Assets/Scripts/Games/Chameleon/Chameleon.cs.meta deleted file mode 100644 index 99c5e894..00000000 --- a/Assets/Scripts/Games/Chameleon/Chameleon.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e69a1f275f5a3384a8e889b234a3e511 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Chameleon/Fly.cs b/Assets/Scripts/Games/Chameleon/Fly.cs deleted file mode 100644 index 02efe94a..00000000 --- a/Assets/Scripts/Games/Chameleon/Fly.cs +++ /dev/null @@ -1,199 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_Chameleon -{ - public enum FlyType - { - Close, - Far, - } - - public class Fly : MonoBehaviour - { - public double startBeat, lengthBeat; - private double currentBeat; - [System.NonSerialized] public FlyType flyType; - [SerializeField] private Animator flyAnim, wingAnim; - public bool isFall { get; private set; } - - private Sound loopSound; - - float randomAngle = 0; - Vector2 moveCurrentPos, moveNextPos, moveEndPos; - bool moveFast; - - private Chameleon game; - - public void Init() - { - game = Chameleon.instance; - - string typePrefix = flyType switch - { - FlyType.Far => "Far", - FlyType.Close => "Close", - _ => throw new System.NotImplementedException() - }; - - moveCurrentPos = flyType switch - { - FlyType.Far => new Vector2(-4.5f, 5.4f), - FlyType.Close => new Vector2(-6, 5.4f), - _ => throw new System.NotImplementedException() - }; - moveEndPos = flyType switch - { - FlyType.Far => new Vector2(5.15f, 1.6f), - FlyType.Close => new Vector2(1.5f, -0.25f), - _ => throw new System.NotImplementedException() - }; - randomAngle = UnityEngine.Random.Range(0, 2 * Mathf.PI); - moveNextPos = new Vector2(Mathf.Cos(randomAngle), Mathf.Sin(randomAngle)) + moveEndPos; - - currentBeat = startBeat; - - loopSound = SoundByte.PlayOneShotGame("chameleon/fly" + typePrefix + "Loop", -1, 1, 1, true); - MultiSound.Play( - new MultiSound.Sound[] { - new MultiSound.Sound("chameleon/fly" + typePrefix + "1", startBeat + lengthBeat), - new MultiSound.Sound("chameleon/fly" + typePrefix + "2", startBeat + lengthBeat + 1), - new MultiSound.Sound("chameleon/fly" + typePrefix + "3", startBeat + lengthBeat + 2), - } - ); - - flyAnim.enabled = false; - BeatAction.New(game, new List() - { - // new BeatAction.Action(startBeat, delegate { - // var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - // flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f, (float)((currentBeat - startBeat)/8)); - // }), - new BeatAction.Action(startBeat + lengthBeat, delegate { - loopSoundRelease(); - }), - new BeatAction.Action(startBeat + lengthBeat + 3, delegate { - if (!flyAnim.enabled) - { - flyAnim.enabled = true; - flyAnim.DoScaledAnimationAsync("moveEnd" + typePrefix, 0.5f); - } - }), - }); - - var InputAction = flyType switch - { - FlyType.Far => Chameleon.InputAction_Far, - FlyType.Close => Chameleon.InputAction_Close, - _ => throw new System.NotImplementedException() - }; - game.ScheduleInput(startBeat + lengthBeat, 3, InputAction, JustCatch, MissCatch, Empty); - - BeatAction.New(this, new List() - { - new BeatAction.Action(startBeat + lengthBeat + 6, delegate { - Destroy(); - }), - }); - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (!flyAnim.enabled) - { - float startBeatPosition = Conductor.instance.GetPositionFromBeat(startBeat, 2, ignoreSwing: true); - - if (startBeatPosition <= 1) - { - startBeatPosition = (startBeatPosition < 0.5) ? 0 : startBeatPosition * 2 - 1; - transform.position = Vector2.Lerp(moveCurrentPos, moveNextPos, startBeatPosition); - } - else - { - float currentBeatPosition = Conductor.instance.GetPositionFromBeat(currentBeat, moveFast ? 0.17: 0.5, ignoreSwing: true);; - if (currentBeatPosition > 1) - { - if (startBeatPosition > 1.5) moveFast = true; - - currentBeat = cond.songPositionInBeatsAsDouble; - moveCurrentPos = moveNextPos; - randomAngle = randomAngle + UnityEngine.Random.Range(0.7f, 1.3f * Mathf.PI); - moveNextPos = (moveFast ? 0.5f : 1) * new Vector2(Mathf.Cos(randomAngle), Mathf.Sin(randomAngle)) + moveEndPos; - } - else - { - float newPosX = EasingFunction.EaseInOutSine(moveCurrentPos.x, moveNextPos.x, currentBeatPosition); - float newPosY = EasingFunction.EaseInOutSine(moveCurrentPos.y, moveNextPos.y, currentBeatPosition); - transform.position = new Vector2(newPosX, newPosY); - } - } - } - } - } - - void JustCatch(PlayerActionEvent caller, float state) - { - string typePrefix = flyType switch - { - FlyType.Far => "Far", - FlyType.Close => "Close", - _ => throw new System.NotImplementedException() - }; - flyAnim.enabled = true; - game.chameleonAnim.DoScaledAnimationAsync("tongue" + typePrefix, 0.5f); - if (state <= -1f || state >= 1f) - { - isFall = true; - flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f); - return; - } - game.currentFly = null; - SoundByte.PlayOneShotGame("chameleon/eatCatch"); - SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + lengthBeat + 3.25); - wingAnim.Play("idle", 0, 0); - flyAnim.DoScaledAnimationAsync("catch" + typePrefix, 0.5f); - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat + lengthBeat + 3.25, delegate { - game.chameleonAnim.DoScaledAnimationAsync("gurp", 0.5f); - }), - }); - } - - void MissCatch(PlayerActionEvent caller) - { - string typePrefix = flyType switch - { - FlyType.Far => "Far", - FlyType.Close => "Close", - _ => throw new System.NotImplementedException() - }; - flyAnim.enabled = true; - flyAnim.DoScaledAnimationAsync("gone" + typePrefix, 0.5f); - } - - void Empty(PlayerActionEvent caller) { } - - private void loopSoundRelease() - { - if (loopSound != null) - { - loopSound.KillLoop(0); - loopSound = null; - } - } - - private void Destroy() - { - if (game.currentFly == this) game.currentFly = null; - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Chameleon/Fly.cs.meta b/Assets/Scripts/Games/Chameleon/Fly.cs.meta deleted file mode 100644 index a4be184d..00000000 --- a/Assets/Scripts/Games/Chameleon/Fly.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3c9a2a52c2f6539469d21046c1320b64 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ChargingChicken.meta b/Assets/Scripts/Games/ChargingChicken.meta deleted file mode 100644 index 70e82a94..00000000 --- a/Assets/Scripts/Games/ChargingChicken.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 577441df327093448b01b843f30ddcca -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs deleted file mode 100644 index 3d23a237..00000000 --- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs +++ /dev/null @@ -1,2062 +0,0 @@ -using NaughtyBezierCurves; -using HeavenStudio.Common; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; -using TMPro; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - using Jukebox; - public static class CtrChargingChickenLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("chargingChicken", "Charging Chicken", "6ED6FF", true, false, new List() - { - new GameAction("input", "Charge") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ChargeUp(e.beat, e.length, 4 /*e["forceHold"]*/, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]); - } - ChargingChicken.CountIn(e.beat, e["cowbell"]); - }, - parameters = new List() - { - new Param("cowbell", true, "Cue Sound", "Choose whether to play the cue sound for this charge."), - new Param("spaceHelmet", false, "Space Helmet", "Choose whether the chicken wears its trusty space helmet while driving."), - new Param("drumbeat", ChargingChicken.DrumLoopList.Straight, "Drum Beat", "Choose which drum beat to play while filling."), - new Param("bubble", false, "Countdown Bubble", "Choose whether the counting bubble will spawn for this input."), - //ending text - new Param("endText", ChargingChicken.TextOptions.None, "Ending Text", "What text will appear once the ending platform is reached.", new() { - new Param.CollapseParam((x, _) => (int)x != (int)0, new[] { "textLength" }), - new Param.CollapseParam((x, _) => (int)x == (int)1, new[] { "success", "fail" }), - new Param.CollapseParam((x, _) => (int)x == (int)2, new[] { "destination" }), - }), - new Param("textLength", new EntityTypes.Integer(1, 16, 4), "Text Stay Length", "How long the text will stay after the ending platform is reached."), - //praise - new Param("success", "Well Done!", "Success Text", "Text to display if the input is hit."), - new Param("fail", "Too bad...", "Fail Text", "Text to display if the input is missed."), - //destination - new Param("destination", ChargingChicken.Destinations.Seattle, "Destination", "Which destination will be reached once the ending platform is reached.", new() { - new Param.CollapseParam((x, _) => (int)x == (int)0, new[] { "customDestination" }), - }), - new Param("customDestination", "You arrived in The Backrooms!", "Custom Destination", "Custom text to display once the ending platform is reached."), - }, - defaultLength = 8, - resizable = true, - preFunctionLength = 4, - }, - new GameAction("bubbleShrink", "Shrink Countdown Bubble") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.BubbleShrink(e.beat, e.length, e["grow"], e["instant"]); - } - }, - parameters = new List() - { - new Param("grow", false, "Grow Bubble", "Make the bubble grow instead."), - new Param("instant", false, "Instant", "Make the bubble appear or disappear instantly."), - }, - defaultLength = 4, - resizable = true, - }, - new GameAction("textEdit", "Edit Cue Text") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.TextEdit(e.beat, e["text"], e["color"]); - } - }, - parameters = new List() - { - new Param("text", "# yards to the goal.", "Cue Text", "The text to display for a cue ('#' is the length of the cue in beats)."), - new Param("color", ChargingChicken.defaultHighlightColor, "Highlight Color", "Set the color of the cue number."), - }, - defaultLength = 0.5f, - }, - new GameAction("musicFade", "Fade Music") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.MusicFade(e.beat, e.length, e["fadeIn"], e["instant"], e["drums"], e["reset"]); - } - }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("instant", false, "Instant", "Whether the fade is instant."), - new Param("fadeIn", false, "Fade In", "Fade the music back in."), - new Param("drums", true, "Affect Drums", "Whether to affect the volume of the charging drums."), - new Param("reset", true, "Reset After Blastoff", "Whether to reset the volume of the music after a charge input is over."), - } - }, - new GameAction("changeCarColor", "Car Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ChangeCarColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - }, - resizable = true, - parameters = new List() - { - new Param("colorFrom", ChargingChicken.defaultCarColor, "Idle Color Start", "Set the car's resting color at the start of the event."), - new Param("colorTo", ChargingChicken.defaultCarColor, "Idle Color End", "Set the car's resting color at the end of the event."), - new Param("colorFrom2", ChargingChicken.defaultCarColorCharged, "Charged Color Start", "Set the car's charged color at the start of the event."), - new Param("colorTo2", ChargingChicken.defaultCarColorCharged, "Charged Color End", "Set the car's charged color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { - new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }), - }), - } - }, - new GameAction("changeBgColor", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ChangeColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - }, - resizable = true, - parameters = new List() - { - new Param("colorFrom", ChargingChicken.defaultBGColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."), - new Param("colorTo", ChargingChicken.defaultBGColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."), - new Param("colorFrom2", ChargingChicken.defaultBGColorBottom, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."), - new Param("colorTo2", ChargingChicken.defaultBGColorBottom, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { - new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }), - }), - } - }, - new GameAction("unParallaxObjects", "Background Objects") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.UnParallaxObjects(e.beat, e.length, e["appearance"], e["instant"]); - } - }, - resizable = true, - defaultLength = 4f, - parameters = new List() - { - new Param("instant", false, "Instant", "Whether the appearance immediately changes."), - new Param("appearance", ChargingChicken.Backgrounds.Sky , "Appearance", "Set the appearance of the background."), - } - }, - new GameAction("changeCloudColor", "Midground Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ChangeCloudColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - }, - resizable = true, - parameters = new List() - { - new Param("colorFrom", ChargingChicken.defaultCloudColor, "Primary Color Start", "Set the midground's primary color at the start of the event. (Used in: Clouds, Doodles)"), - new Param("colorTo", ChargingChicken.defaultCloudColor, "Primary Color End", "Set the midground's primary color at the start of the event. (Used in: Clouds, Doodles)"), - new Param("colorFrom2", ChargingChicken.defaultCloudColorBottom, "Secondary Color Start", "Set the midground's secondary color at the start of the event. (Used in: Clouds, Doodles)"), - new Param("colorTo2", ChargingChicken.defaultCloudColorBottom, "Secondary Color End", "Set the midground's secondary color at the start of the event. (Used in: Clouds, Doodles)"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { - new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }), - }), - } - }, - new GameAction("parallaxObjects", "Midground Objects") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ParallaxObjects(e.beat, e.length, e["instant"], e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]); - } - }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("instant", false, "Instant", "Whether the objects immediately appear."), - new Param("stars", false, "Stars", "Whether the stars will be visible by the end of the block."), - new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."), - new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."), - new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."), - new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."), - new Param("birds", false, "Birds", "Whether the birds will be visible by the end of the block."), - } - }, - new GameAction("changeFgLight", "Foreground Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ChangeLight(e.beat, e.length, e["lightFrom"], e["lightTo"], e["headLightFrom"], e["headLightTo"], e["ease"]); - } - }, - resizable = true, - parameters = new List() - { - new Param("lightFrom", new EntityTypes.Float(0, 1, 1), "Scene Brightness Start", "Set the brightness of the foreground at the start of the event."), - new Param("lightTo", new EntityTypes.Float(0, 1, 1), "Scene Brightness End", "Set the brightness of the foreground at the end of the event."), - new Param("headLightFrom", new EntityTypes.Float(0, 1, 0), "Headlight Brightness Start", "Set the brightness of the car's headlights at the start of the event."), - new Param("headLightTo", new EntityTypes.Float(0, 1, 0), "Headlight Brightness End", "Set the brightness of the car's headlights at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { - new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "lightFrom", "headLightFrom" }), - }), - } - }, - new GameAction("parallaxProgress", "Parallax Progress") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ParallaxProgress(e["starProgress"], e["cloudProgress"], e["planetProgress"], e["doodleProgress"], e["birdProgress"]); - } - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress", "Instantly sets what percent through the loop the stars are. (-1 = no change)"), - new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"), - new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"), - new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"), - new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress", "Instantly sets what percent through the loop the birds are. (-1 = no change)"), - } - }, - new GameAction("lookhaha", "Look At Camera") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.LookButFunee(e.beat, e.length); - } - }, - resizable = true, - defaultLength = 2f, - }, - new GameAction("explodehaha", "Force Explosion") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) { - instance.ExplodeButFunee(); - } - }, - defaultLength = 0.5f, - }, - }, - new List() { "ctr", "aim" }, - "ctrChargingChicken", "en", - new List() { "en" } - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_ChargingChicken; - public class ChargingChicken : Minigame - { - //definitions - #region Definitions - - [SerializeField] SpriteRenderer gradient; - [SerializeField] SpriteRenderer bgLow; - [SerializeField] SpriteRenderer bgHigh; - [SerializeField] Animator ChickenAnim; - [SerializeField] Animator WaterAnim; - [SerializeField] Animator ParallaxFade; - [SerializeField] Animator UnParallaxFade; - [SerializeField] Animator BirdsAnim; - [SerializeField] Transform Stars; - [SerializeField] Transform Clouds; - [SerializeField] Transform Planets; - [SerializeField] Transform Doodles; - [SerializeField] Transform Birds; - [SerializeField] TMP_Text yardsText; - [SerializeField] TMP_Text endingText; - [SerializeField] TMP_Text bubbleText; - [SerializeField] GameObject countBubble; - [SerializeField] GameObject Helmet; - [SerializeField] GameObject FallingHelmet; - [SerializeField] Material chickenColors; - [SerializeField] Material chickenColorsCar; - [SerializeField] Material chickenColorsCloud; - [SerializeField] Material chickenColorsDoodles; - [SerializeField] Material chickenColorsWater; - [SerializeField] SpriteRenderer headlightColor; - - public enum TextOptions - { - None, - Praise, - Destination, - } - public enum Destinations - { - Custom, - //early locations 1 - 14 - Seattle, - Mexico, - Brazil, - France, - England, - Italy, - Egypt, - Turkey, - Dubai, - India, - Thailand, - China, - Japan, - Australia, - //later locations 15 - 20 - TheMoon, //15 - Mars, - Jupiter, - Uranus, - TheEdgeOfTheGalaxy, //19 - TheFuture, //20 - } - - public enum Backgrounds - { - Sky, - Galaxy, - Future, - } - - bool isInputting = false; - bool canPressWhiff = false; - bool canBlastOff = false; - bool playerSucceeded = false; - bool fellTooFar = false; - bool checkFallingDistance = false; - double successAnimationKillOnBeat = double.MaxValue; - - bool flowForward = true; - int lastBg = 0; - bool starsVisible = false; - bool cloudsVisible = true; - bool earthVisible = false; - bool marsVisible = false; - bool doodlesVisible = false; - bool birdsVisible = false; - - double bgColorStartBeat = -1; - float bgColorLength = 0; - double fgLightStartBeat = -1; - float fgLightLength = 0; - double carColorStartBeat = -1; - float carColorLength = 0; - double cloudColorStartBeat = -1; - float cloudColorLength = 0; - Util.EasingFunction.Ease lastEase1; - Util.EasingFunction.Ease lastEase2; - Util.EasingFunction.Ease lastEase3; - Util.EasingFunction.Ease lastEase4; - Color colorFrom; - Color colorTo; - Color colorFrom2; - Color colorTo2; - float lightFrom = 1; - float lightTo = 1; - float lightFrom2 = 0; - float lightTo2 = 0; - Color carColorFrom; - Color carColorTo; - Color carColorFrom2; - Color carColorTo2; - Color cloudColorFrom; - Color cloudColorTo; - Color cloudColorFrom2; - Color cloudColorTo2; - //bool colorsCanUpdate = false; Unused value - Marc - - double bubbleEndCount = 0; - double bubbleSizeChangeStart = 0; - double bubbleSizeChangeEnd = 0; - bool bubbleSizeChangeGrows = false; - float bubbleFinalScale = 1.038702f; - - string yardsTextString = "# yards to the goal."; - bool yardsTextIsEditable = false; - double yardsTextLength = 0; - double carColorChangeReady = 0; - double carColorChangeLength = 0; - private static Color _defaultHighlightColor; - public static Color defaultHighlightColor - { - get - { - ColorUtility.TryParseHtmlString("#FFFF00", out _defaultHighlightColor); - return _defaultHighlightColor; - } - } - - float drumVolume = 1; - float drumTempVolume = 1; - double drumFadeStart = 0; - double drumFadeLength = 0; - bool drumFadeIn = true; - bool drumReset = true; - bool drumLoud = false; - double drumSwitch = double.MinValue; - - Sound whirring; - bool isWhirringPlaying = false; - - [SerializeField] Island IslandBase; - Island nextIsland; - Island currentIsland; - Island staleIsland; - double journeyIntendedLength; - - public static double platformDistanceConstant = 5.35 / 2; - public static int platformsPerBeat = 4; - - float forgivenessConstant = 1.3f; - - double nextInputReady = 0; - - public enum DrumLoopList - { - None, - Straight, - SwungSixteenth, - SwungEighth, - Triplet, - FeverDrumKit, - DSDrumKit, - GBADrumKit, - AmenBreak, - Remix2GBA, - PracticeDrumKit, - } - - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#6ED6FF", out _defaultBGColor); - return _defaultBGColor; - } - } - private static Color _defaultBGColorBottom; - public static Color defaultBGColorBottom - { - get - { - ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColorBottom); - return _defaultBGColorBottom; - } - } - - private static Color _defaultCarColor; - public static Color defaultCarColor - { - get - { - ColorUtility.TryParseHtmlString("#F4DB2E", out _defaultCarColor); - return _defaultCarColor; - } - } - private static Color _defaultCarColorCharged; - public static Color defaultCarColorCharged - { - get - { - ColorUtility.TryParseHtmlString("#F42E25", out _defaultCarColorCharged); - return _defaultCarColorCharged; - } - } - - private static Color _defaultCloudColor; - public static Color defaultCloudColor - { - get - { - ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultCloudColor); - return _defaultCloudColor; - } - } - private static Color _defaultCloudColorBottom; - public static Color defaultCloudColorBottom - { - get - { - ColorUtility.TryParseHtmlString("#C8F0F0", out _defaultCloudColorBottom); - return _defaultCloudColorBottom; - } - } - - //drum loops - #region DrumLoops - - private struct DrumLoop : IComparable - { - // override object.Equals - public override bool Equals(object obj) - { - // - // See the full list of guidelines at - // http://go.microsoft.com/fwlink/?LinkID=85237 - // and also the guidance for operator== at - // http://go.microsoft.com/fwlink/?LinkId=85238 - // - - if (obj == null || GetType() != obj.GetType()) - { - return false; - } - - // TODO: write your implementation of Equals() here - throw new System.NotImplementedException(); - } - - // override object.GetHashCode - public override int GetHashCode() - { - // TODO: write your implementation of GetHashCode() here - throw new System.NotImplementedException(); - } - public int CompareTo(DrumLoop other) - { - if (other == null) return 1; - - return timing.CompareTo(other.timing); - } - - public static bool operator > (DrumLoop operand1, DrumLoop operand2) - { - return operand1.CompareTo(operand2) > 0; - } - - public static bool operator < (DrumLoop operand1, DrumLoop operand2) - { - return operand1.CompareTo(operand2) < 0; - } - - public static bool operator >=(DrumLoop operand1, DrumLoop operand2) - { - return operand1.CompareTo(operand2) >= 0; - } - - public static bool operator <=(DrumLoop operand1, DrumLoop operand2) - { - return operand1.CompareTo(operand2) <= 0; - } - - public static bool operator ==(DrumLoop operand1, DrumLoop operand2) - { - return operand1.CompareTo(operand2) == 0; - } - - public static bool operator !=(DrumLoop operand1, DrumLoop operand2) - { - return operand1.CompareTo(operand2) != 0; - } - public int drumType; - public double timing; - public float volume; - - public DrumLoop(double timing, int drumType, float volume = 1) - { - this.drumType = drumType; - this.timing = timing; - this.volume = volume; - } - } - - private readonly DrumLoop[][] drumLoops = new DrumLoop[][] { - - new DrumLoop[] {}, //silent - - new DrumLoop[] { //straight - //kick - new(4.00, 0), - new(0.50, 0), - new(1.75, 0), - new(2.50, 0), - //snare - new(1.00, 1), - new(3.00, 1), - //loud hihat - new(4.00, 2), - new(1.00, 2), - new(2.00, 2), - new(3.00, 2), - //quiet hihat - new(0.50, 2, 0.7f), - new(1.50, 2, 0.7f), - new(2.50, 2, 0.7f), - new(3.50, 2, 0.7f), - }, - - new DrumLoop[] { //swungsixteenth - //kick - new(4.00, 0), - new(0.50, 0), - new((double)20/6, 0), - new(2.50, 0), - //snare - new(1.00, 1), - new(3.00, 1), - //loud hihat - new(4.00, 2), - new(1.00, 2), - new(2.00, 2), - new(3.00, 2), - //quiet hihat - new(0.50, 2, 0.7f), - new(1.50, 2, 0.7f), - new(2.50, 2, 0.7f), - new(3.50, 2, 0.7f), - //silent hihat - new((double) 2/6, 2, 0.5f), - new((double) 5/6, 2, 0.5f), - new((double) 8/6, 2, 0.5f), - new((double)11/6, 2, 0.5f), - new((double)14/6, 2, 0.5f), - new((double)17/6, 2, 0.5f), - new((double)20/6, 2, 0.5f), - new((double)23/6, 2, 0.5f), - }, - - new DrumLoop[] { //swungeighth - //kick - new(4.00, 0), - new((double)2/3, 0), - new((double)5/3, 0), - new((double)8/3, 0), - //snare - new(1.00, 1), - new(3.00, 1), - //loud hihat - new(4.00, 2), - new(1.00, 2), - new(2.00, 2), - new(3.00, 2), - //quiet hihat - new((double) 2/3, 2, 0.7f), - new((double) 5/3, 2, 0.7f), - new((double) 8/3, 2, 0.7f), - new((double)11/3, 2, 0.7f), - }, - - new DrumLoop[] { //triplet - //kick - new(4.00, 0), - new((double) 2/3, 0), - new((double) 5/3, 0), - new(2.00, 0), - new((double) 8/3, 0), - //snare - new((double) 4/3, 1), - new(3.00, 1), - //loud hihat - new(4.00, 2), - new((double) 4/3, 2), - new(2.00, 2), - new(3.00, 2), - //quiet hihat - new((double) 1/3, 2, 0.7f), - new(1.00, 2, 0.7f), - new((double) 5/3, 2, 0.7f), - new((double) 7/3, 2, 0.7f), - new((double) 8/3, 2, 0.7f), - new((double)11/3, 2, 0.7f), - }, - - new DrumLoop[] { //fever kit - new(2.00, 3, 0.8f), //kick - new(0.50, 5, 0.7f), //hat - new(1.00, 4, 1.2f), //snare - new(1.50, 5, 0.7f), //hat - }, - - new DrumLoop[] { //ds kit - //kick - new(4.00, 6), - new(2.00, 6), - //snare - new(1.00, 7), - new(3.00, 7), - //hihat - new(0.50, 8), - new(1.50, 8), - new(2.50, 8), - new(3.50, 8), - //quiet drums - new((double)11/6, 8, 0.4f), - new((double)23/6, 7, 0.4f), - }, - - new DrumLoop[] { //gba kit - //kick - new(2.00, 9), - new(0.75, 9), - //snare - new(1.00, 10), - //hihat - new(0.50, 11), - new(1.50, 11), - }, - - new DrumLoop[] { //amen - new(4.00, 21), - new(0.50, 22), - new(1.00, 23), - new(1.50, 24), - new(1.75, 25), - new(2.00, 26), - new(2.25, 27), - new(2.50, 28), - new(2.75, 29), - new(3.00, 30), - new(3.50, 31), - new(3.75, 32), - }, - - new DrumLoop[] { //remix 2 gba - new(4.00, 41, 1.5f), - new(0.25, 42, 1.5f), - new(0.50, 43, 1.5f), - new(0.75, 44, 1.5f), - new(1.00, 45, 1.5f), - new(1.25, 46, 1.5f), - new(1.50, 47, 1.5f), - new(1.75, 48, 1.5f), - new(2.00, 49, 1.5f), - new(2.25, 50, 1.5f), - new(2.50, 51, 1.5f), - new(2.75, 52, 1.5f), - new(3.00, 53, 1.5f), - new(3.25, 54, 1.5f), - new(3.50, 55, 1.5f), - new(3.75, 56, 1.5f), - }, - - new DrumLoop[] { //practice drums - //kick - new(4.00, 12, 2.5f), - new(1.75, 12, 2.5f), - new(2.50, 12, 2.5f), - //snare - new(1.00, 13, 2.5f), - new(3.00, 13, 2.5f), - //hihat - new(0.50, 14, 2.5f), - new(1.50, 14, 2.5f), - new(2.50, 14, 2.5f), - new(3.50, 14, 2.5f), - }, - }; - - #endregion - - #endregion - - //global methods - #region Global Methods - - public void Update() - { - //update background color - AllColorsUpdate(Conductor.instance); - - //update counting bubble - bubbleText.text = ($"{Math.Clamp(Math.Ceiling(bubbleEndCount - Conductor.instance.songPositionInBeatsAsDouble - 1), 0, bubbleEndCount)}"); - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && canPressWhiff) - //player whiffs (press) - { - isInputting = false; //stops the drums (just in case) - currentIsland.ChargerAnim.DoScaledAnimationAsync("Bounce", 0.5f); - SoundByte.PlayOneShotGame("chargingChicken/somen_catch", volume: 0.5f); - SoundByte.PlayOneShotGame("chargingChicken/somen_catch_old", volume: 0.3f); - SoundByte.PlayOneShot("miss"); - ScoreMiss(0.5f); - } - - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - //player whiffs (press) - { - if (isInputting) - //if the player was doing well - { - if (canBlastOff) - { - BlastOff(); - } - else - { - Uncharge(); - } - } - - isInputting = false; //stops the drums - } - - //bubble shrinkage - if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd) - { - float value = (Conductor.instance.GetPositionFromBeat(bubbleSizeChangeStart, bubbleSizeChangeEnd - bubbleSizeChangeStart)); - float newScale = Util.EasingFunction.Linear(bubbleFinalScale, 0, value); - countBubble.transform.localScale = bubbleSizeChangeGrows ? new Vector3(bubbleFinalScale - newScale, bubbleFinalScale - newScale, 1) : new Vector3(newScale, newScale, 1); - if (bubbleSizeChangeGrows) //refresh the text to remove mipmapping - { - bubbleText.text = ""; - bubbleText.text = ($"{Math.Clamp(Math.Ceiling(bubbleEndCount - Conductor.instance.songPositionInBeatsAsDouble - 1), 0, bubbleEndCount)}"); - } - } - - //drum volume - if (Conductor.instance.songPositionInBeatsAsDouble <= drumFadeStart + drumFadeLength + 0.5) - { - double valueFade = Conductor.instance.GetPositionFromBeat(drumFadeStart, drumFadeLength); - drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade); - } - - //various sound loops and shizz - if (isInputting) - { - chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(carColorChangeReady - (carColorChangeLength * 2), carColorChangeLength)); - drumTempVolume = 0; - - if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; } - } - if (!isInputting) - { - chickenColorsCar.SetFloat("_Progress", 0); - - Conductor.instance.FadeMinigameVolume(0, 0, 1); - drumTempVolume = 1; - - if (isWhirringPlaying) { whirring.KillLoop(); isWhirringPlaying = false; } - } - - //make sure music volume resetting can be remembered between blastoffs - float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolume : drumTempVolume; - Conductor.instance.SetMinigameVolume(drumActualVolume); - - //chicken fall off the right of the platform - if (checkFallingDistance && nextIsland.transform.localPosition.x < -2f) - { - fellTooFar = true; - - ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f); - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate { - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f); - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f); - nextIsland.ChickenFall(); - }), - }); - checkFallingDistance = false; - } - } - - public void LateUpdate() - { - float islandDistance = nextIsland.GetDist(); - float islandDT = nextIsland.GetDT(); - - float islandVelocity = islandDistance / islandDT; - - //parallax movement - float parallaxSpeed = islandDistance / 70; - Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0); - if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0); - - Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); - if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0); - Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); - if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0); - Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); - if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0); - - Birds.localPosition -= new Vector3((parallaxSpeed * 0.67f), 0, 0); - if (Birds.localPosition.x < -15) Birds.localPosition += new Vector3(25, 0, 0); - Birds.localPosition = new Vector3(Birds.localPosition.x, (Birds.localPosition.x / (1.65f * -3)), 0); - Birds.localScale = new Vector3(1 + (Birds.localPosition.x / 16.5f), 1 + (Birds.localPosition.x / 16.5f), 1); - - //chicken/water movement speed - if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((islandVelocity / 60) + 0.2f); - float waterFlowSpeed = (islandVelocity / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f); - - float reversePos = -WaterAnim.GetCurrentAnimatorStateInfo(0).normalizedTime; - if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0) - { - if (waterFlowSpeed > 0) WaterAnim.speed = waterFlowSpeed; - if (!flowForward) - { - WaterAnim.DoScaledAnimationAsync("Scroll", waterFlowSpeed, startPos: reversePos); - flowForward = true; - } - } - else - { - if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) > 0) WaterAnim.speed = (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f); - if (flowForward) - { - WaterAnim.DoScaledAnimationAsync("AntiScroll", (-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f), startPos: reversePos); - flowForward = false; - } - } - } - - public override void OnGameSwitch(double beat) - { - drumSwitch = beat; - - foreach(var entity in GameManager.instance.Beatmap.Entities) - { - if(entity.beat > beat + 4) - { - break; - } - if((entity.datamodel != "chargingChicken/input") || entity.beat + entity.length < beat) //check for charges that happen right before the switch - { - continue; - } - - if(entity.datamodel == "chargingChicken/input") - { - var e = entity; - double lateness = entity.beat - beat; - ChargeUp(e.beat, e.length, lateness, e["drumbeat"], e["bubble"], e["endText"], e["textLength"], e["success"], e["fail"], e["destination"], e["customDestination"], e["spaceHelmet"]); - } - } - } - - private void Awake() - { - PersistThings(Conductor.instance.songPositionInBeatsAsDouble); - - nextIsland = Instantiate(IslandBase, transform).GetComponent(); - nextIsland.journeySave = 1; - nextIsland.SmallLandmass.SetActive(true); - WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f); - } - - #endregion - - //chicken methods - #region Chicken Methods - - public static void CountIn(double beat, bool enabled = true) - { - if (!enabled) return; //i trust that you can figure out what this does lol - - //cowbell count in - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("chargingChicken/cowbell", beat - 4), - new MultiSound.Sound("chargingChicken/cowbell", beat - 3), - new MultiSound.Sound("chargingChicken/cowbell", beat - 2), - new MultiSound.Sound("chargingChicken/cowbell", beat - 1) - }, forcePlay: true); - } - - public void ChargeUp(double beat, double actualLength, double lateness, int whichDrum, bool bubble = false, int endText = 0, int textLength = 4, string successText = "", string failText = "", int destination = 1, string customDestination = "You arrived in The Backrooms!", bool helmet = false) - { - //convert length to an integer, which is at least 4 - double length = Math.Ceiling(actualLength); - if (length < 4) length = 4; - - //don't queue more than one input at a time - if (beat < nextInputReady) return; - nextInputReady = beat + (length * 2); - - //set up some variables - yardsTextLength = length; - double journeyBeat = beat + yardsTextLength; - - //hose count animation - nextIsland.ChargerArmCountIn(beat, lateness); - - //cancel previous success animation if needed - successAnimationKillOnBeat = beat - 1; - - //emergency spawnjourney so game switch inputs don't break - if (lateness < 1) SpawnJourney(journeyBeat, yardsTextLength - 1); - - //input - if (lateness > 0) - { - switch(whichDrum) - { - case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break; - case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break; - case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break; - case 7: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustGBA, StartChargingMiss, Nothing); break; - case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break; - case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break; - case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break; - default: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustMusic, StartChargingMiss, Nothing); break; - } - } - else - { - if (PlayerInput.GetIsAction(InputAction_BasicPressing) || GameManager.instance.autoplay) - { - //sound - if (lateness == 0) - { - switch(whichDrum) - { - case 0: break; - case 5: SoundByte.PlayOneShotGame("chargingChicken/feverkick"); break; - case 6: SoundByte.PlayOneShotGame("chargingChicken/dskick"); break; - case 7: SoundByte.PlayOneShotGame("chargingChicken/gbakick"); break; - case 8: SoundByte.PlayOneShotGame("chargingChicken/MIS1"); break; - case 9: SoundByte.PlayOneShotGame("chargingChicken/MISC21"); break; - case 10: SoundByte.PlayOneShotGame("chargingChicken/practicekick"); break; - default: - { - SoundByte.PlayOneShotGame("chargingChicken/kick"); - SoundByte.PlayOneShotGame("chargingChicken/hihat"); - break; - } - } - } - isInputting = true; //starts the drums - - //chicken animation - ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f); - - //hose animation - currentIsland.ChargingAnimation(); - if (lateness > -1) canBlastOff = false; - else canBlastOff = true; - } - else - { - //if the player didn't hold, just dump 'em in the ocean - currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f); - } - } - - var releaseInput = ScheduleInput(beat, length, InputAction_BasicRelease, EndChargingJust, EndChargingMiss, Nothing); - - releaseInput.IsHittable = () => { - return isInputting; - }; - - //set up the big beataction - var actions = new List(); - - //"X yards to goal" text, spawn the journey - actions.Add(new(beat - 2, delegate { - string yardsTextStringTemp = yardsTextString.Replace("%", $"{yardsTextLength}"); - yardsText.text = yardsTextStringTemp; - yardsTextIsEditable = true; - if (lateness >= 1) - { - nextIsland.SpawnStones(journeyBeat, yardsTextLength - 1, lateness < 2); - } - else - { - currentIsland.SpawnStones(journeyBeat, yardsTextLength - 1, lateness < 2); - } - })); - - //chicken ducks into the car window, and the bubble text is set up, and the platform noise plays, music volume is reset if needed, next island spawns, car color is set up - actions.Add(new(beat - 1, delegate { - if (lateness >= 1) ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f); - if (lateness > 0 && lateness < 1) ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f); - bubbleEndCount = beat + length; - if (lateness >= 2) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_SET"); - if (lateness >= 1) SpawnJourney(journeyBeat, yardsTextLength - 1); - canPressWhiff = true; - if (drumReset) drumVolume = 1; - carColorChangeReady = nextInputReady; - carColorChangeLength = yardsTextLength; - })); - - //spawns the countdown bubble, resets the success anim killer - actions.Add(new(beat, delegate { - countBubble.SetActive(bubble); - successAnimationKillOnBeat = double.MaxValue; - Helmet.SetActive(helmet); - FallingHelmet.SetActive(helmet); - currentIsland.Helmet.SetActive(helmet); - if (lateness >= 1) nextIsland.Helmet.SetActive(helmet); - })); - - length += 1; - - //hose beat animations - var hoseActions = new List(); - for (int i = 1; i < length; i++ ) - hoseActions.Add(new(beat + i, delegate { - PumpBeat(); - })); - BeatAction.New(GameManager.instance, hoseActions); - - if (whichDrum != 0) - { - //drum loop - double loopLength; - if (drumLoops[whichDrum][0] != null) { loopLength = drumLoops[whichDrum][0].timing; } - else { loopLength = 4; } - - while ( length >= 0 ) - { - //add drums to the beataction - var drumActions = PlayDrumLoop(beat, whichDrum, length); - actions.AddRange(drumActions); - - //start the next drum loop - beat += loopLength; - length -= loopLength; - } - } - - //set ending text - actions.Add(new(journeyBeat + yardsTextLength - 1, delegate { - SetEndText(endText, successText, failText, textLength, destination, customDestination); - })); - - //activate the big beat action - BeatAction.New(GameManager.instance, actions); - } - - public void StartChargingJust(PlayerActionEvent caller, float state) - { - //sound - isInputting = true; //starts the drums - PumpSound(state); - - //chicken animation - ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f); - - //hose animation - currentIsland.ChargingAnimation(); - canBlastOff = false; - } - - public void StartChargingJustMusic(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/kick"); - SoundByte.PlayOneShotGame("chargingChicken/hihat"); - StartChargingJust(caller, state); - } - - public void StartChargingJustFever(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/feverkick", volume: 0.8f); - StartChargingJust(caller, state); - } - - public void StartChargingJustDS(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/dskick"); - StartChargingJust(caller, state); - } - - public void StartChargingJustGBA(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/gbakick"); - StartChargingJust(caller, state); - } - - public void StartChargingJustBreak(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/MISC1"); - StartChargingJust(caller, state); - } - - public void StartChargingJustRemix(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/MISC21", volume: 1.5f); - StartChargingJust(caller, state); - } - - public void StartChargingJustPractice(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("chargingChicken/practicekick", volume: 2.5f); - StartChargingJust(caller, state); - } - - public void StartChargingMiss(PlayerActionEvent caller) - { - //sound - isInputting = false; //ends the drums (just in case) - - //erase text - yardsTextIsEditable = false; - yardsText.text = ""; - - //despawn the counting bubble - countBubble.SetActive(false); - } - - public void PumpSound(float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - } - else - { - SoundByte.PlayOneShotGame("chargingChicken/PumpStart"); - } - } - - public void EndChargingJust(PlayerActionEvent caller, float state) - { - BlastOff(state, false); - - nextIsland.grassState = state; - - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - } - } - - public void EndChargingMiss(PlayerActionEvent caller) - { - if (isInputting) ChickenAnim.DoScaledAnimationAsync("Bomb", 0.5f); - } - - public void Nothing(PlayerActionEvent caller) { } - - public List PlayDrumLoop(double beat, int whichDrum, double length) - { - //create the beat action - var actions = new List(); - - //sort drums by timing - DrumLoop[] drumLoopsCopy = new DrumLoop[drumLoops[whichDrum].Length]; - drumLoops[whichDrum].CopyTo(drumLoopsCopy, 0); - Array.Sort(drumLoopsCopy); - - //fill the beat action - foreach (var drumLoop in drumLoopsCopy) { - string drumTypeInterpreted = drumLoop.drumType switch { - 0 => "chargingChicken/kick", - 1 => "chargingChicken/snare", - 2 => "chargingChicken/hihat", - 3 => "chargingChicken/feverkick", - 4 => "chargingChicken/feversnare", - 5 => "chargingChicken/feverhat", - 6 => "chargingChicken/dskick", - 7 => "chargingChicken/dssnare", - 8 => "chargingChicken/dshat", - 9 => "chargingChicken/gbakick", //NYI - 10 => "chargingChicken/gbasnare", //NYI - 11 => "chargingChicken/gbahat", //NYI - 12 => "chargingChicken/practicekick", - 13 => "chargingChicken/practicesnare", - 14 => "chargingChicken/practicehat", - _ => $"chargingChicken/MISC{drumLoop.drumType - 20}" //1 - 12 = AMEN, 21 - 36 = r2gba - }; - if (length > drumLoop.timing) - { - actions.Add(new(beat + drumLoop.timing, delegate { - PlayDrum(drumTypeInterpreted, drumLoop.volume, beat + drumLoop.timing); - })); - } - } - - //return the list of actions - return actions; - } - - public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness) - { - float drumActualVolume = (drumVolume > drumTempVolume) ? drumVolumeThis * drumVolume : drumVolumeThis * drumTempVolume; - if (isInputting && lateness >= drumSwitch) SoundByte.PlayOneShotGame(whichDrum, volume: drumLoud ? drumVolumeThis : drumActualVolume); - } - - public void PumpBeat() - { - if (isInputting) currentIsland.ChargingAnimation(); - } - - public void SpawnJourney(double beat, double length) - { - //pass along the next island data - if (staleIsland != null) Destroy(staleIsland.gameObject); - staleIsland = currentIsland; - currentIsland = nextIsland; - nextIsland = Instantiate(IslandBase, transform).GetComponent(); - - nextIsland.SetUpCollapse(beat + length); - - nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant * 1.5)), 0, 0); - nextIsland.BigLandmass.SetActive(true); - - nextIsland.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant * 1.5); - nextIsland.journeyStart = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant * 1.5); - nextIsland.journeyEnd = 0; - nextIsland.journeyLength = length; - - currentIsland.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant * 1.5); - currentIsland.journeyStart = 0; - currentIsland.journeyEnd = -length * platformDistanceConstant * platformsPerBeat - (platformDistanceConstant * 1.5); - currentIsland.journeyLength = length; - - journeyIntendedLength = beat - length - 1; - - currentIsland.respawnEnd = beat + length; - nextIsland.respawnEnd = beat + length; - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(beat - length, delegate { - canBlastOff = true; - CollapseUnderPlayer(); - }), - new BeatAction.Action(beat + 1, delegate { - Explode(length); - }), - }); - } - - public void BlastOff(float state = 0, bool missed = true) - { - canPressWhiff = false; - - //sound - isInputting = false; //ends the drums - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_START", volume: 0.7f); - - //make him go :) - ChickenAnim.DoScaledAnimationAsync("Ride", 0.5f); - - //erase text - yardsTextIsEditable = false; - yardsText.text = ""; - - //despawn the counting bubble - countBubble.SetActive(false); - - //hose animation - currentIsland.BlastoffAnimation(); - - //buncha math here - currentIsland.PositionIsland(0); - currentIsland.transform.localPosition = new Vector3(0, 0, 0); - - nextIsland.isMoving = true; - currentIsland.isMoving = true; - - nextIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble; - currentIsland.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble; - - nextIsland.PositionIsland(state * forgivenessConstant); - - if(missed) - { - playerSucceeded = false; - ScoreMiss(); - - fellTooFar = false; - checkFallingDistance = true; - - nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2); - nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (nextIsland.journeyLength / 3) - 1, 0, nextIsland.journeyLength - 2); - - currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2); - currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (currentIsland.journeyLength / 3) - 1, 0, currentIsland.journeyLength - 2); - - //make sure the chicken can't land on the island - if (nextIsland.journeyEnd <= 4 && nextIsland.journeyEnd > 2) { nextIsland.journeyEnd += 2; currentIsland.journeyEnd += 2; } - if (nextIsland.journeyEnd <= 2 && nextIsland.journeyEnd > 0) { nextIsland.journeyEnd += 4; currentIsland.journeyEnd += 4; } - if (nextIsland.journeyEnd <= 0 && nextIsland.journeyEnd > -2) { nextIsland.journeyEnd -= 4; currentIsland.journeyEnd -= 4; } - if (nextIsland.journeyEnd <= -2 && nextIsland.journeyEnd > 4) { nextIsland.journeyEnd -= 2; currentIsland.journeyEnd -= 2; } - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate { - ChickenFall(fellTooFar); - checkFallingDistance = false; - }), - }); - } - else - { - playerSucceeded = true; - - nextIsland.journeyEnd -= state * 1.03f * forgivenessConstant; - - currentIsland.journeyEnd -= state * 1.03f * forgivenessConstant; - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate { - currentIsland.isMoving = false; - nextIsland.isMoving = false; - SuccessAnim(); - }), - }); - } - } - - public void SuccessAnim() - { - if (Conductor.instance.songPositionInBeatsAsDouble < successAnimationKillOnBeat) - { - LookButFunee(Conductor.instance.songPositionInBeatsAsDouble, 2); - } - } - - public void RespawnedAnim() - { - if (Conductor.instance.songPositionInBeatsAsDouble < successAnimationKillOnBeat) - { - ChickenAnim.DoScaledAnimationAsync("Back", 0.5f); - } - } - - public void Uncharge() - { - canPressWhiff = false; - - ChickenAnim.DoScaledAnimationAsync("Idle", 0.5f); - currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f); - - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CHARGE_CANCEL"); - SoundByte.PlayOneShotGame("chargingChicken/chargeRelease", volume: 0.5f); - - isInputting = false; - - //erase text - yardsTextIsEditable = false; - yardsText.text = ""; - - //despawn the counting bubble - countBubble.SetActive(false); - } - - public void CollapseUnderPlayer() - { - if (isInputting) return; - - canPressWhiff = false; - - currentIsland.PositionIsland(0); - currentIsland.transform.localPosition = new Vector3(0, 0, 0); - - isInputting = false; - nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant * 1.5); - currentIsland.journeyEnd = 0; - - //erase text - yardsTextIsEditable = false; - yardsText.text = ""; - - //despawn the counting bubble - countBubble.SetActive(false); - - //collapse animation - currentIsland.CollapseUnderPlayer(); - ChickenFall(false); - } - - public void Explode(double length) - { - if (!isInputting) return; - - canPressWhiff = false; - - isInputting = false; - nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant * 1.5); - currentIsland.journeyEnd = 0; - - //boom - SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false)); - - //erase text - yardsTextIsEditable = false; - yardsText.text = ""; - - //despawn the counting bubble - countBubble.SetActive(false); - - //burn animation - ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f); - currentIsland.FakeChickenAnim.DoUnscaledAnimation("Burn"); - ChickenRespawn(Math.Min(length / 2, 3)); - } - - public void ExplodeButFunee() - { - successAnimationKillOnBeat = Conductor.instance.songPositionInBeatsAsDouble; - - if (currentIsland == null) currentIsland = nextIsland; - - canPressWhiff = false; - - //just in case - isInputting = false; - - //boom - SoundByte.PlayOneShotGame("chargingChicken/SE_NTR_ROBOT_EN_BAKUHATU_PITCH100", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false)); - - //erase text - yardsTextIsEditable = false; - yardsText.text = ""; - - //despawn the counting bubble - countBubble.SetActive(false); - - //burn animation - ChickenAnim.DoScaledAnimationAsync("Gone", 0.5f); - currentIsland.FakeChickenAnim.DoUnscaledAnimation("Burn"); - nextIsland.FakeChickenAnim.DoUnscaledAnimation("Burn"); - } - - public void LookButFunee(double beat, double length) - { - successAnimationKillOnBeat = beat; - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(beat, delegate { - ChickenAnim.DoScaledAnimationAsync("ChickenLookTo", 0.499f); - }), - new BeatAction.Action(beat + length, delegate { - LookBack(); - }), - }); - } - - public void LookBack() - { - if (ChickenAnim.IsPlayingAnimationNames("ChickenLooking", "ChickenLookTo")) ChickenAnim.DoScaledAnimationAsync("ChickenLookFrom", 0.5f); - } - - public void ChickenFall(bool fellTooFar) - { - if (!fellTooFar) - { - ChickenAnim.DoScaledAnimationAsync("Fall", 0.3f); - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f); - currentIsland.StoneSplashCheck(4); - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate { - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f); - nextIsland.ChickenFall(); - }), - }); - } - - ChickenRespawn(); - } - - public void ChickenRespawn(double length = 0.6) - { - playerSucceeded = false; - isInputting = false; - - currentIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + length; - currentIsland.isRespawning = true; - - nextIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + length; - nextIsland.isRespawning = true; - nextIsland.FakeChickenAnim.DoUnscaledAnimation("Respawn"); - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(nextIsland.respawnEnd, delegate { - currentIsland.isRespawning = false; - nextIsland.isRespawning = false; - currentIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f); - nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Idle", 0.5f); - RespawnedAnim(); - }), - }); - } - - public void SetEndText(int endText, string successText, string failText, int stayLength, int destination, string customDestination) - { - //none - if (endText == 0) return; - - //praise - if (endText == 1) - { - if (playerSucceeded) - { - endingText.text = successText; - } - else - { - endingText.text = failText; - } - } - - //destination - if (endText == 2) - { - if (destination >= 1 && destination <= 14) - { - endingText.text = $"You arrived in {Enum.GetName(typeof(Destinations), destination)}!"; - } - if (destination >= 15 && destination <= 20) - { - string adjustedDestinationString; - switch (destination) - { - case 15: adjustedDestinationString = "The Moon"; break; - case 19: adjustedDestinationString = "The Edge of the Galaxy"; break; - case 20: adjustedDestinationString = "The Future"; break; - default: adjustedDestinationString = Enum.GetName(typeof(Destinations), destination); break; - } - endingText.text = $"You arrived at {adjustedDestinationString}!"; - } - if (destination < 1 || destination > 20) - { - endingText.text = customDestination; - } - } - - //remove text - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + stayLength, delegate { - endingText.text = ""; - }), - }); - } - - public void BubbleShrink(double beat, double length, bool grows, bool instant) - { - if (instant) - { - countBubble.SetActive(grows && isInputting); - countBubble.transform.localScale = new Vector3(bubbleFinalScale, bubbleFinalScale, 1); - return; - } - - if (grows) countBubble.SetActive(isInputting); - - bubbleSizeChangeStart = beat; - bubbleSizeChangeEnd = beat + length; - bubbleSizeChangeGrows = grows; - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(beat + length, delegate { - if (!grows) { countBubble.SetActive(false); countBubble.transform.localScale = new Vector3(bubbleFinalScale, bubbleFinalScale, 1); } - }), - }); - } - - public void TextEdit(double beat, string text, Color highlightColor) - { - yardsTextString = text; - - string textColor = ColorUtility.ToHtmlStringRGBA(highlightColor); - yardsTextString = yardsTextString.Replace("#", $"%"); - - if(yardsTextIsEditable) - { - string yardsTextStringTemp = yardsTextString.Replace("%", $"{yardsTextLength}"); - yardsText.text = yardsTextStringTemp; - } - } - - public void MusicFade(double beat, double length, bool fadeIn, bool instant, bool drums, bool reset) - { - drumFadeStart = beat; - drumFadeLength = instant ? 0 : length; - drumFadeIn = fadeIn; - drumReset = reset; - drumLoud = !drums; - } - - public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds) - { - float animSpeed = 0.5f / (float)length; - //stars - if (!starsVisible) - { - if (stars) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "StarsEnable" : "StarsIn", animSpeed, animLayer: 0); - starsVisible = true; - } - } - else - { - if (!stars) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "StarsDisable" : "StarsOut", animSpeed, animLayer: 0); - starsVisible = false; - } - } - //clouds - if (!cloudsVisible) - { - if (clouds) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "CloudEnable" : "CloudIn", animSpeed, animLayer: 1); - cloudsVisible = true; - } - } - else - { - if (!clouds) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "CloudDisable" : "CloudOut", animSpeed, animLayer: 1); - cloudsVisible = false; - } - } - //earth - if (!earthVisible) - { - if (earth) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "EarthEnable" : "EarthIn", animSpeed, animLayer: 2); - earthVisible = true; - } - } - else - { - if (!earth) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "EarthDisable" : "EarthOut", animSpeed, animLayer: 2); - earthVisible = false; - } - } - //mars - if (!marsVisible) - { - if (mars) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "MarsEnable" : "MarsIn", animSpeed, animLayer: 3); - marsVisible = true; - } - } - else - { - if (!mars) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "MarsDisable" : "MarsOut", animSpeed, animLayer: 3); - marsVisible = false; - } - } - //doodles - if (!doodlesVisible) - { - if (doodles) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "DoodlesEnable" : "DoodlesIn", animSpeed, animLayer: 4); - doodlesVisible = true; - } - } - else - { - if (!doodles) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "DoodlesDisable" : "DoodlesOut", animSpeed, animLayer: 4); - doodlesVisible = false; - } - } - //birds - if (!birdsVisible) - { - if (birds) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsEnable" : "BirdsIn", animSpeed, animLayer: 5); - BirdsAnim.DoScaledAnimationAsync("BirdsFly", 0.5f, animLayer: 0); - birdsVisible = true; - } - } - else - { - if (!birds) - { - ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsDisable" : "BirdsOut", animSpeed, animLayer: 5); - birdsVisible = false; - } - } - } - - public void UnParallaxObjects(double beat, double length, int bg, bool instant) - { - if (bg == lastBg) return; - - float animSpeed = 0.5f / (float)length; - - switch (bg) - { - case 0: //sky - { - if (lastBg == 1) UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyDisable" : "GalaxyOut", animSpeed, animLayer: 0); - else UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureDisable" : "FutureOut", animSpeed, animLayer: 1); - break; - } - case 1: //galaxy - { - UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyEnable" : "GalaxyIn", animSpeed, animLayer: 0); - if (lastBg == 2) UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureDisable" : "FutureOut", animSpeed, animLayer: 1); - break; - } - case 2: //future - { - UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureEnable" : "FutureIn", animSpeed, animLayer: 1); - if (lastBg == 1) UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyDisable" : "GalaxyOut", animSpeed, animLayer: 0); - break; - } - } - - lastBg = bg; - } - - public void ParallaxProgress(int starProgress, int cloudProgress, int planetProgress, int doodleProgress, int birdProgress) - { - if (starProgress > -1) Stars.localPosition = new Vector3(((-starProgress - 50) * .32f), Stars.localPosition.y, Stars.localPosition.z); - if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z); - if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z); - if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z); - if (birdProgress > -1) Birds.localPosition = new Vector3(((-birdProgress) * .25f), Birds.localPosition.y, Birds.localPosition.z); - } - - #region ColorShit - - public void ChangeColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) - { - bgColorStartBeat = beat; - bgColorLength = length; - colorFrom = color1; - colorTo = color2; - colorFrom2 = color3; - colorTo2 = color4; - lastEase1 = (Util.EasingFunction.Ease)ease; - } - - public void ChangeLight(double beat, float length, float light1, float light2, float light3, float light4, int ease) - { - fgLightStartBeat = beat; - fgLightLength = length; - lightFrom = light1; - lightTo = light2; - lightFrom2 = light3; - lightTo2 = light4; - lastEase2 = (Util.EasingFunction.Ease)ease; - } - - public void ChangeCarColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) - { - carColorStartBeat = beat; - carColorLength = length; - carColorFrom = color1; - carColorTo = color2; - carColorFrom2 = color3; - carColorTo2 = color4; - lastEase3 = (Util.EasingFunction.Ease)ease; - } - - public void ChangeCloudColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) - { - cloudColorStartBeat = beat; - cloudColorLength = length; - cloudColorFrom = color1; - cloudColorTo = color2; - cloudColorFrom2 = color3; - cloudColorTo2 = color4; - lastEase4 = (Util.EasingFunction.Ease)ease; - } - - private void PersistThings(double beat) - { - var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "chargingChicken"); - var eventsBefore = allEvents.FindAll(e => e.beat < beat); - - var lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeBgColor"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - ChangeColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - else - { - colorFrom = defaultBGColor; - colorTo = defaultBGColor; - colorFrom2 = defaultBGColorBottom; - colorTo2 = defaultBGColorBottom; - } - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeFgLight"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - ChangeLight(e.beat, e.length, e["lightFrom"], e["lightTo"], e["headLightFrom"], e["headLightTo"], e["ease"]); - } - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeCarColor"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - ChangeCarColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - else - { - carColorFrom = defaultCarColor; - carColorTo = defaultCarColor; - carColorFrom2 = defaultCarColorCharged; - carColorTo2 = defaultCarColorCharged; - } - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/changeCloudColor"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - ChangeCloudColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - else - { - cloudColorFrom = defaultCloudColor; - cloudColorTo = defaultCloudColor; - cloudColorFrom2 = defaultCloudColorBottom; - cloudColorTo2 = defaultCloudColorBottom; - } - - AllColorsUpdate(Conductor.instance); - - UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0); - UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1); - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/unParallaxObjects"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - UnParallaxObjects(e.beat, e.length, e["appearance"], true); - } - - ParallaxFade.DoScaledAnimationAsync("StarsDisable", 0.5f, animLayer: 0); - ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2); - ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3); - ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4); - ParallaxFade.DoScaledAnimationAsync("BirdsDisable", 0.5f, animLayer: 5); - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - ParallaxObjects(e.beat, e.length, true, e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]); - } - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxProgress"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - ParallaxProgress(e["starProgress"], e["cloudProgress"], e["planetProgress"], e["doodleProgress"], e["birdProgress"]); - } - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/textEdit"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - TextEdit(e.beat, e["text"], e["color"]); - } - else - { - string textColor = ColorUtility.ToHtmlStringRGBA(defaultHighlightColor); - yardsTextString = yardsTextString.Replace("#", $"%"); - } - - lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/musicFade"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - if(!e["reset"] && !e["fadeIn"]) - { - drumVolume = 0; - drumLoud = !e["drums"]; - drumReset = false; - } - } - - //colorsCanUpdate = true; Unused value - Marc - } - - private void AllColorsUpdate(Conductor cond) - { - //bg color - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase1); - - float normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength)); - float newColorR = func(colorFrom.r, colorTo.r, normalizedBeatBG); - float newColorG = func(colorFrom.g, colorTo.g, normalizedBeatBG); - float newColorB = func(colorFrom.b, colorTo.b, normalizedBeatBG); - bgHigh.color = new Color(newColorR, newColorG, newColorB); - gradient.color = new Color(newColorR, newColorG, newColorB); - - newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeatBG); - newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeatBG); - newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeatBG); - bgLow.color = new Color(newColorR, newColorG, newColorB); - - //fg light - func = Util.EasingFunction.GetEasingFunction(lastEase2); - - normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(fgLightStartBeat, fgLightLength)); - newColorR = func(lightFrom, lightTo, normalizedBeatBG); - chickenColors.color = new Color(newColorR, newColorR, newColorR); - chickenColorsCar.color = new Color(newColorR, newColorR, newColorR); - chickenColorsWater.color = new Color(newColorR, newColorR, newColorR); - - newColorR = func(lightFrom2, lightTo2, normalizedBeatBG); - headlightColor.color = new Color(1, 1, 1, newColorR); - - //car color - func = Util.EasingFunction.GetEasingFunction(lastEase3); - - normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(carColorStartBeat, carColorLength)); - newColorR = func(carColorFrom.r, carColorTo.r, normalizedBeatBG); - newColorG = func(carColorFrom.g, carColorTo.g, normalizedBeatBG); - newColorB = func(carColorFrom.b, carColorTo.b, normalizedBeatBG); - chickenColorsCar.SetColor("_Color1", new Color(newColorR, newColorG, newColorB)); - - newColorR = func(carColorFrom2.r, carColorTo2.r, normalizedBeatBG); - newColorG = func(carColorFrom2.g, carColorTo2.g, normalizedBeatBG); - newColorB = func(carColorFrom2.b, carColorTo2.b, normalizedBeatBG); - chickenColorsCar.SetColor("_Color2", new Color(newColorR, newColorG, newColorB)); - - //cloud color - func = Util.EasingFunction.GetEasingFunction(lastEase4); - - normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(cloudColorStartBeat, cloudColorLength)); - newColorR = func(cloudColorFrom.r, cloudColorTo.r, normalizedBeatBG); - newColorG = func(cloudColorFrom.g, cloudColorTo.g, normalizedBeatBG); - newColorB = func(cloudColorFrom.b, cloudColorTo.b, normalizedBeatBG); - chickenColorsCloud.SetColor("_Color", new Color(newColorR, newColorG, newColorB)); - chickenColorsDoodles.SetColor("_Color1", new Color(newColorR, newColorG, newColorB)); - - newColorR = func(cloudColorFrom2.r, cloudColorTo2.r, normalizedBeatBG); - newColorG = func(cloudColorFrom2.g, cloudColorTo2.g, normalizedBeatBG); - newColorB = func(cloudColorFrom2.b, cloudColorTo2.b, normalizedBeatBG); - chickenColorsCloud.SetColor("_OutlineColor", new Color(newColorR, newColorG, newColorB)); - chickenColorsDoodles.SetColor("_Color", new Color(newColorR, newColorG, newColorB)); - } - - #endregion - - #endregion - } -} diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs.meta b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs.meta deleted file mode 100644 index 93992915..00000000 --- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9c3e2e1277bdcf449b435930881279eb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ChargingChicken/Island.cs b/Assets/Scripts/Games/ChargingChicken/Island.cs deleted file mode 100644 index 16b3d76c..00000000 --- a/Assets/Scripts/Games/ChargingChicken/Island.cs +++ /dev/null @@ -1,286 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_ChargingChicken -{ - public class Island : MonoBehaviour - { - //definitions - #region Definitions - - [SerializeField] public Animator ChargerAnim; - [SerializeField] public Animator FakeChickenAnim; - [SerializeField] public Animator PlatformAnim; - [SerializeField] public Transform IslandPos; - [SerializeField] public Transform CollapsedLandmass; - [SerializeField] public GameObject BigLandmass; - [SerializeField] public GameObject SmallLandmass; - [SerializeField] public GameObject FullLandmass; - [SerializeField] public GameObject Helmet; - [SerializeField] public GameObject StoneSplashEffect; - [SerializeField] public ParticleSystem IslandCollapse; - [SerializeField] public ParticleSystem IslandCollapseNg; - [SerializeField] public ParticleSystem ChickenSplashEffect; - [SerializeField] public ParticleSystem GrassL; - [SerializeField] public ParticleSystem GrassR; - - [NonSerialized]public double journeySave = 0; - [NonSerialized]public double journeyStart = 0; - [NonSerialized]public double journeyEnd = 0; - [NonSerialized]public double journeyBlastOffTime = 0; - [NonSerialized]public double journeyLength = 0; - [NonSerialized]public bool isMoving = false; - - [NonSerialized]public double respawnStart = 0; - [NonSerialized]public double respawnEnd = 0; - [NonSerialized]public bool isRespawning = false; - - [NonSerialized]public bool stonesExist = false; - [NonSerialized]public float platformOffsetUnderChicken = -6f; - [NonSerialized]public Vector3 particleOffset; - [NonSerialized]public float stonePlatformFallOffset = 0; - - [NonSerialized]public float value1; - [NonSerialized]public float speed1 = 0f; - [NonSerialized]public float speed2 = 0f; - - [NonSerialized]public float grassState = 0; - [NonSerialized]public bool grassFell = false; - - float previousPosition; - float previousTime; - - [SerializeField] GameObject PlatformBase; - - StonePlatform[] stonePlatformJourney; - - private struct StonePlatform - { - public int stoneNumber; - public GameObject thisPlatform; - public bool hasFallen; - } - - #endregion - - //global methods - #region Global Methods - - private void Update() - { - if (isMoving) - { - value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength)); - float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1); - IslandPos.localPosition = new Vector3(newX1, 0, 0); - } - if (value1 >= 1) - { - isMoving = false; - } - if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning) - { - float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart)); - float newX2 = Util.EasingFunction.Linear((float)journeyStart - (float)journeySave, (float)journeyEnd, 1 - value2); - IslandPos.localPosition = new Vector3(newX2, 0, 0); - } - - if (grassState > 0.6 && IslandPos.localPosition.x < -1 && !grassFell) - { - GrassR.Play(); - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.7f); - grassFell = true; - } - if (grassState < -0.6 && IslandPos.localPosition.x < 2 && !grassFell) - { - GrassL.Play(); - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_DOSHA", volume: 0.7f); - grassFell = true; - } - } - - public void LateUpdate() - { - if (stonesExist) - { - StoneSplashCheck(); - } - } - - public void Awake() - { - previousPosition = IslandPos.localPosition.x; - previousTime = Time.time; - } - - public float GetDist() - { - float sendDist = 0; - if (previousPosition != 0) sendDist = -(IslandPos.localPosition.x - previousPosition); - previousPosition = IslandPos.localPosition.x; - return sendDist; - } - - public float GetDT() - { - float sendDT = Time.time - previousTime; - previousTime = Time.time; - return sendDT; - } - - #endregion - - //island methods - #region Island Methods - - public void ChargerArmCountIn(double beat, double lateness) - { - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(beat - 4, delegate { if (lateness > 3) ChargerAnim.DoScaledAnimationAsync("Prep1", 0.5f); }), - new BeatAction.Action(beat - 3, delegate { if (lateness > 2) ChargerAnim.DoScaledAnimationAsync("Prep2", 0.5f); }), - new BeatAction.Action(beat - 2, delegate { if (lateness > 1) ChargerAnim.DoScaledAnimationAsync("Prep3", 0.5f); }), - new BeatAction.Action(beat - 1, delegate { if (lateness > 0) ChargerAnim.DoScaledAnimationAsync("Prep4", 0.5f); }), - }); - } - - public void ChargingAnimation() - { - ChargerAnim.DoScaledAnimationAsync("Pump", 0.5f); - } - - public void BlastoffAnimation() - { - ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f); - } - - public void PositionIsland(float state) - { - CollapsedLandmass.localPosition = new Vector3(state, 0, 0); - stonePlatformFallOffset = state; - } - - public void SetUpCollapse(double collapseTime) - { - //collapse island (successful) - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(collapseTime, delegate { - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_LAND_RESET", volume: 0.7f); - BigLandmass.SetActive(false); - SmallLandmass.SetActive(true); - IslandCollapse.Play(); - grassFell = true; - IslandPos.localPosition = new Vector3(0, 0, 0); - CollapsedLandmass.localPosition = new Vector3(0, 0, 0); - if (stonePlatformJourney != null) - { - foreach (var a in stonePlatformJourney) - { - var stone = a.thisPlatform; - - stone.transform.localPosition -= new Vector3(stonePlatformFallOffset, 0, 0); - } - } - }), - }); - } - - public void CollapseUnderPlayer() - { - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_LAND_RESET", volume: 0.7f); - SmallLandmass.SetActive(false); - IslandCollapseNg.Play(); - } - - #endregion - - //stone platform methods - #region Stone Platform Methods - - public void StoneSplashCheck(double offset = 0) - { - foreach (var a in stonePlatformJourney) - { - if (a.thisPlatform.transform.position.x < platformOffsetUnderChicken + offset && !a.hasFallen) - { - var stone = a.thisPlatform; - var anim = stone.GetComponent(); - stonePlatformJourney[a.stoneNumber].hasFallen = true; - anim.Play("Fall", 0, 0); - anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * 0.3f; - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_PITCH150", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-150, 151), false), volume: 0.5f); - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { StoneSplash(stone); }), - }); - break; - } - } - } - - public void StoneSplash(GameObject a) - { - if (a.transform.position.x > (-7.5 + platformOffsetUnderChicken)) - { - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f); - } - GameObject splash = Instantiate(StoneSplashEffect, a.transform); - splash.transform.localPosition -= new Vector3(particleOffset.x, particleOffset.y, particleOffset.z); - splash.GetComponent().Play(); - } - - public void ChickenFall() - { - var c = ChickenSplashEffect.transform.localPosition; - ChickenSplashEffect.transform.localPosition = new Vector3(-IslandPos.localPosition.x + 2.5f, c.y, c.z); - ChickenSplashEffect.Play(); - } - - //stone platform ported code - - public void SpawnStones(double beat, double length, bool tooLate) - { - stonePlatformJourney = new StonePlatform[(int)(length * ChargingChicken.platformsPerBeat)]; - - for ( int i = 0; i < length * ChargingChicken.platformsPerBeat; i++ ) - { - stonePlatformJourney[i].thisPlatform = Instantiate(PlatformBase, transform); - stonePlatformJourney[i].stoneNumber = i; - stonePlatformJourney[i].hasFallen = false; - - var a = stonePlatformJourney[i]; - - var stone = a.thisPlatform; - var anim = a.thisPlatform.GetComponent(); - - stone.SetActive(true); - particleOffset = new Vector3(stone.transform.localPosition.x, stone.transform.localPosition.y, stone.transform.localPosition.z); - stone.transform.localPosition = new Vector3((float)(((a.stoneNumber) * ChargingChicken.platformDistanceConstant) - (ChargingChicken.platformDistanceConstant / 2) + stonePlatformFallOffset) + stone.transform.localPosition.x, stone.transform.localPosition.y, 0); - - switch (i % 3) - { - case 1: anim.DoScaledAnimation("Plat1", 0.5f, animLayer: 1); break; - case 2: anim.DoScaledAnimation("Plat2", 0.5f, animLayer: 1); break; - } - - if (!tooLate) - { - anim.DoScaledAnimation("Set", Conductor.instance.songPositionInBeatsAsDouble + ((double)a.stoneNumber / 64), 0.5f, animLayer: 0); - anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * 0.5f; - } - } - - BeatAction.New(GameManager.instance, new List() - { - new BeatAction.Action(beat - length - 1, delegate { stonesExist = true; }), - }); - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ChargingChicken/Island.cs.meta b/Assets/Scripts/Games/ChargingChicken/Island.cs.meta deleted file mode 100644 index a3ce8f81..00000000 --- a/Assets/Scripts/Games/ChargingChicken/Island.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8cc41406ad4d31c44824b282be27b1b1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CheerReaders.meta b/Assets/Scripts/Games/CheerReaders.meta deleted file mode 100644 index c2827aac..00000000 --- a/Assets/Scripts/Games/CheerReaders.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 607e7087c659d92498e4c702d985a84b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs deleted file mode 100644 index f656cd83..00000000 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ /dev/null @@ -1,1510 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlBookLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("cheerReaders", "Cheer Readers", "ffffde", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if the girls should bop for the duration of this event."), - new Param("toggle2", false, "Bop (Auto)", "Toggle if the girls should automatically bop until another Bop event is reached.") - } - }, - new GameAction("oneTwoThree", "One! Two! Three!") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, - defaultLength = 3f, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.") - } - }, - new GameAction("itsUpToYou", "It's Up To You!") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.ItsUpToYou(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, - defaultLength = 3f, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.") - } - }, - new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.LetsGoReadABunchaBooks(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, - defaultLength = 3f, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.") - } - }, - new GameAction("rahRahSisBoomBaBoom", "Rah-Rah Sis Boom Bah-BOOM!") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.RahRahSisBoomBaBoom(e.beat, e["solo"], e["consecutive"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, - defaultLength = 4f, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."), - new Param("consecutive", false, "Consecutive Version", "Toggle if this cue should use the consecutive version of the cue. This mutes the first book flip so it doesn't overlap with a previous cue.") - } - }, - new GameAction("okItsOn", "OK, It's On!") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false);}, - defaultLength = 4f, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."), - new Param("toggle", true, "Whistle", "Toggle if the whistle sounds should play."), - new Param("poster", CheerReaders.PosterToChoose.Random, "Image", "Choose the image to display inside the books."), - new Param("happy", true, "Smile", "Toggle if the girls will smile two beats after the input.") - } - }, - new GameAction("okItsOnStretch", "OK, It's On! (Stretchable)") - { - function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."), - new Param("toggle", true, "Whistle", "Toggle if the whistle sounds should play."), - new Param("poster", CheerReaders.PosterToChoose.Random, "Image", "Choose the image to display inside the books."), - new Param("happy", true, "Smile", "Toggle if the girls should smile two beats after the input.") - } - }, - new GameAction("yay", "Yay!") - { - function = delegate {CheerReaders.instance.Yay(eventCaller.currentEntity["solo"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."), - } - }, - new GameAction("resetPose", "Reset Pose") - { - function = delegate {CheerReaders.instance.ResetPose(); }, - defaultLength = 0.5f - } - }, - new List() { "rvl", "normal" }, - "rvlbooks", "en", - new List() { "en" }, - chronologicalSortKey: 33 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_CheerReaders; - public class CheerReaders : Minigame - { - public static CheerReaders instance; - public enum WhoSpeaks - { - Solo = 0, - Girls = 1, - Both = 2 - } - public enum PosterToChoose - { - DJSchool = 0, - Lockstep = 1, - RhythmTweezers = 2, - Random = 14 - } - [System.Serializable] - public struct PosterImages - { - public Sprite topPart; - public Sprite middlePart; - public Sprite bottomPart; - public Sprite miss; - } - [Header("Components")] - //Doing this because unity doesn't expose multidimensional/jagged arrays in the inspector - Rasmus - [SerializeField] List firstRow = new List(); - [SerializeField] List secondRow = new List(); - [SerializeField] List thirdRow = new List(); - List allGirls = new List(); - [SerializeField] List topMasks = new List(); - [SerializeField] List middleMasks = new List(); - [SerializeField] List bottomMasks = new List(); - [SerializeField] GameObject playerMask; - [SerializeField] GameObject missPoster; - [SerializeField] SpriteRenderer topPoster; - [SerializeField] SpriteRenderer middlePoster; - [SerializeField] SpriteRenderer bottomPoster; - [SerializeField] ParticleSystem whiteYayParticle; - [SerializeField] ParticleSystem blackYayParticle; - - [SerializeField] RvlCharacter player; - Sound SpinningLoop; - [Header("Variables")] - [SerializeField] List posters = new List(); - bool canBop = true; - public bool doingCue; - double cueLength; - double cueBeat; - bool shouldYay; - bool shouldDoSuccessZoom; - public bool shouldBeBlack = false; - int currentZoomIndex; - double currentZoomCamBeat; - float currentZoomCamLength; - private List allCameraEvents = new List(); - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_AltStart); - } - - protected static bool IA_PadAltRelease(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltRelease(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - - public static PlayerInput.InputAction InputAction_AltStart = - new("RvlBookAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltFinish = - new("RvlBookAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, - IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("RvlBookTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - void OnDestroy() - { - SoundByte.KillLoop(SpinningLoop, 0.5f); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnTimeChange() - { - UpdateCameraZoom(); - } - - void Awake() - { - instance = this; - SetupBopRegion("cheerReaders", "bop", "toggle2"); - for (int i = 0; i < topMasks.Count; i++) - { - firstRow[i].posterBook = topMasks[i]; - } - for (int i = 0; i < middleMasks.Count; i++) - { - secondRow[i].posterBook = middleMasks[i]; - } - for (int i = 0; i < bottomMasks.Count; i++) - { - thirdRow[i].posterBook = bottomMasks[i]; - } - player.posterBook = playerMask; - allGirls.AddRange(firstRow); - allGirls.AddRange(secondRow); - allGirls.AddRange(thirdRow); - var camEvents = EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOn" }); - camEvents.AddRange(EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOnStretch" })); - List tempEvents = new List(); - for (int i = 0; i < camEvents.Count; i++) - { - if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempEvents.Add(camEvents[i]); - } - } - - allCameraEvents = tempEvents; - - UpdateCameraZoom(); - } - - public override void OnBeatPulse(double beat) - { - if (!BeatIsInBopRegion(beat)) return; - BopSingle(); - } - - void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (allCameraEvents.Count > 0) - { - if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) - { - if (Conductor.instance.songPositionInBeatsAsDouble >= allCameraEvents[currentZoomIndex].beat) - { - UpdateCameraZoom(); - currentZoomIndex++; - } - } - - float normalizedZoomOutBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 2 * (currentZoomCamLength * 0.25f), 1 * (currentZoomCamLength * 0.25f)); - float normalizedZoomInBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f), 0.1f); - float normalizedZoomOutAgainBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f) + 0.1f, 1.1f); - if (normalizedZoomOutAgainBeat >= 0) - { - if (normalizedZoomOutAgainBeat > 1) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, 0); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint); - float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat); - GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom); - } - } - else if (normalizedZoomInBeat >= 0) - { - if (normalizedZoomInBeat > 1) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint); - float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat); - GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom); - } - } - else if (normalizedZoomOutBeat >= 0) - { - if (normalizedZoomOutBeat > 1) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, -1); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint); - float newZoom = func(0f, 1f, normalizedZoomOutBeat); - GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom * -1); - } - } - } - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch - || (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_AltStart))) - { - player.FlipBook(false); - missPoster.SetActive(false); - SoundByte.PlayOneShotGame("cheerReaders/miss"); - ScoreMiss(1f); - } - } - if (PlayerInput.GetIsAction(InputAction_TouchRelease) && player.isSpinning) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_AltFinish)) - { - player.FlipBook(false); - missPoster.SetActive(false); - SoundByte.PlayOneShotGame("cheerReaders/miss"); - SoundByte.KillLoop(SpinningLoop, 0f); - ScoreMiss(1f); - } - } - if (PlayerInput.GetIsAction(InputAction_AltStart) && !IsExpectingInputNow(InputAction_AltStart)) - { - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - player.StartSpinBook(); - missPoster.SetActive(false); - SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true); - ScoreMiss(1f); - } - if (PlayerInput.GetIsAction(InputAction_AltFinish) && !IsExpectingInputNow(InputAction_AltFinish) && player.isSpinning) - { - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - player.StopSpinBook(); - SoundByte.KillLoop(SpinningLoop, 0f); - ScoreMiss(1f); - missPoster.SetActive(true); - } - float normalizedBeat = cond.GetPositionFromBeat(cueBeat, cueLength); - if (normalizedBeat >= 0) - { - if (normalizedBeat > 1f) - { - doingCue = false; - } - else - { - doingCue = true; - } - } - } - else if (!cond.isPlaying) - { - SoundByte.KillLoop(SpinningLoop, 0.5f); - } - } - - void SetPosterImage(int posterToChoose) - { - if (posterToChoose >= posters.Count || posterToChoose < 0) posterToChoose = UnityEngine.Random.Range(0, 3); - topPoster.sprite = posters[posterToChoose].topPart; - middlePoster.sprite = posters[posterToChoose].middlePart; - bottomPoster.sprite = posters[posterToChoose].bottomPart; - missPoster.GetComponent().sprite = posters[posterToChoose].miss; - } - - public void ResetPose() - { - canBop = true; - player.ResetPose(); - foreach (var girl in allGirls) - { - girl.ResetPose(); - } - foreach (var mask in topMasks) - { - mask.SetActive(false); - } - foreach (var mask in middleMasks) - { - mask.SetActive(false); - } - foreach (var mask in bottomMasks) - { - mask.SetActive(false); - } - playerMask.SetActive(false); - } - - void UpdateCameraZoom() - { - if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) - { - currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; - currentZoomCamLength = allCameraEvents[currentZoomIndex].length; - } - } - - public void Yay(int whoSpeaks) - { - if (!shouldYay) return; - if (shouldBeBlack) - { - blackYayParticle.Play(); - } - else - { - whiteYayParticle.Play(); - } - playerMask.SetActive(false); - missPoster.SetActive(false); - foreach (var mask in topMasks) - { - mask.SetActive(false); - } - foreach (var mask in middleMasks) - { - mask.SetActive(false); - } - foreach (var mask in bottomMasks) - { - mask.SetActive(false); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - SoundByte.PlayOneShotGame("cheerReaders/Solo/yayS"); - player.Yay(true); - foreach (var girl in allGirls) - { - girl.Yay(true); - } - break; - case (int)WhoSpeaks.Girls: - SoundByte.PlayOneShotGame("cheerReaders/Girls/yayGirls"); - foreach (var girl in allGirls) - { - girl.Yay(true); - } - player.Yay(false); - break; - default: - SoundByte.PlayOneShotGame("cheerReaders/All/yay"); - foreach (var girl in allGirls) - { - girl.Yay(true); - } - player.Yay(true); - break; - } - } - - public void BopToggle(double beat, float length, bool startBop, bool bopAuto) - { - if (startBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - BopSingle(); - }) - }); - } - } - } - - void BopSingle() - { - if (canBop) - { - foreach (var girl in firstRow) - { - girl.Bop(); - } - foreach (var girl in secondRow) - { - girl.Bop(); - } - foreach (var girl in thirdRow) - { - girl.Bop(); - } - player.Bop(); - } - } - - public void SetIsDoingCue(double beat, float length, bool shouldSwitchColor = true) - { - if (!doingCue) shouldYay = false; - foreach (var girl in allGirls) - { - girl.ResetFace(); - } - player.ResetFace(); - doingCue = true; - cueBeat = beat; - cueLength = length - 1f; - if (!shouldSwitchColor) return; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length * 0.5f, delegate { shouldBeBlack = !shouldBeBlack; }) - }); - } - - public void OneTwoThree(double beat, int whoSpeaks) - { - canBop = false; - ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing); - List soundsToPlay = new List() - { - new MultiSound.Sound("cheerReaders/bookHorizontal", beat), - new MultiSound.Sound("cheerReaders/bookHorizontal", beat + 1), - }; - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat), - new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1), - new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2), - }); - break; - case (int)WhoSpeaks.Girls: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat), - new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1), - new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat), - new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1), - new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2), - new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat), - new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1), - new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2), - }); - break; - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - foreach (var girl in firstRow) - { - girl.FlipBook(); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.OneTwoThree(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.OneTwoThree(1); - } - break; - case (int)WhoSpeaks.Both: - player.OneTwoThree(1); - foreach (var girl in allGirls) - { - girl.OneTwoThree(1); - } - break; - } - }), - new BeatAction.Action(beat + 1, delegate - { - foreach (var girl in secondRow) - { - girl.FlipBook(); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.OneTwoThree(2); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.OneTwoThree(2); - } - break; - case (int)WhoSpeaks.Both: - player.OneTwoThree(2); - foreach (var girl in allGirls) - { - girl.OneTwoThree(2); - } - break; - } - }), - new BeatAction.Action(beat + 2, delegate - { - foreach (var girl in thirdRow) - { - girl.FlipBook(); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.OneTwoThree(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.OneTwoThree(3); - } - break; - case (int)WhoSpeaks.Both: - player.OneTwoThree(3); - foreach (var girl in allGirls) - { - girl.OneTwoThree(3); - } - break; - } - }), - new BeatAction.Action(beat + 2.5f, delegate - { - if (!doingCue) canBop = true; - }) - }); - } - - public void ItsUpToYou(double beat, int whoSpeaks) - { - canBop = false; - ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing); - List soundsToPlay = new List() - { - new MultiSound.Sound("cheerReaders/bookVertical", beat), - new MultiSound.Sound("cheerReaders/bookVertical", beat + 0.75f), - new MultiSound.Sound("cheerReaders/bookVertical", beat + 1.5f), - }; - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f), - }); - break; - case (int)WhoSpeaks.Girls: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f), - }); - break; - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - firstRow[0].FlipBook(); - secondRow[0].FlipBook(); - thirdRow[0].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(1); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - } - }), - new BeatAction.Action(beat + 0.75f, delegate - { - firstRow[1].FlipBook(); - secondRow[1].FlipBook(); - thirdRow[1].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(2); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(2); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(2); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(2); - } - break; - } - }), - new BeatAction.Action(beat + 1.5f, delegate - { - firstRow[2].FlipBook(); - secondRow[2].FlipBook(); - thirdRow[2].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 2f, delegate - { - firstRow[3].FlipBook(); - secondRow[3].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(4); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(4); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(4); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(4); - } - break; - } - }), - new BeatAction.Action(beat + 2.5f, delegate - { - if (!doingCue) canBop = true; - }) - }); - } - - public void LetsGoReadABunchaBooks(double beat, int whoSpeaks) - { - canBop = false; - ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing); - List soundsToPlay = new List() - { - new MultiSound.Sound("cheerReaders/letsGoRead", beat), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.75f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.25f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.75f), - }; - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f), - }); - break; - case (int)WhoSpeaks.Girls: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f), - new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f), - new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f), - }); - break; - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(1); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - } - }), - new BeatAction.Action(beat + 0.75f, delegate - { - firstRow[0].FlipBook(); - }), - new BeatAction.Action(beat + 1f, delegate - { - firstRow[1].FlipBook(); - secondRow[0].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(1); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - } - - }), - new BeatAction.Action(beat + 1.25f, delegate - { - firstRow[2].FlipBook(); - secondRow[1].FlipBook(); - thirdRow[0].FlipBook(); - }), - new BeatAction.Action(beat + 1.5f, delegate - { - firstRow[3].FlipBook(); - secondRow[2].FlipBook(); - thirdRow[1].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 1.75f, delegate - { - secondRow[3].FlipBook(); - thirdRow[2].FlipBook(); - }), - new BeatAction.Action(beat + 2f, delegate - { - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 2.5f, delegate - { - if (!doingCue) canBop = true; - }) - }); - } - - public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive) - { - canBop = false; - ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustFlipBoom, MissFlip, Nothing); - List soundsToPlay = new List() - { - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f), - new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 2f), - }; - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f), - }); - break; - case (int)WhoSpeaks.Girls: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f), - new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f), - new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f), - }); - break; - } - if (!consecutive) - { - soundsToPlay.Add(new MultiSound.Sound("cheerReaders/bookDiagonal", beat)); - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - firstRow[0].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(1); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - } - }), - new BeatAction.Action(beat + 0.5f, delegate - { - firstRow[1].FlipBook(); - secondRow[0].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 1f, delegate - { - firstRow[2].FlipBook(); - secondRow[1].FlipBook(); - thirdRow[0].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(1); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - } - }), - new BeatAction.Action(beat + 1.5f, delegate - { - firstRow[3].FlipBook(); - secondRow[2].FlipBook(); - thirdRow[1].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.OneTwoThree(2); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.OneTwoThree(2); - } - break; - case (int)WhoSpeaks.Both: - player.OneTwoThree(2); - foreach (var girl in allGirls) - { - girl.OneTwoThree(2); - } - break; - } - }), - new BeatAction.Action(beat + 2f, delegate - { - secondRow[3].FlipBook(); - thirdRow[2].FlipBook(); - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 2.5f, delegate - { - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.Boom(); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.Boom(); - } - break; - case (int)WhoSpeaks.Both: - player.Boom(); - foreach (var girl in allGirls) - { - girl.Boom(); - } - break; - } - }), - new BeatAction.Action(beat + 3.5f, delegate - { - if (!doingCue) canBop = true; - }) - }); - } - - public void OkItsOnStretchable(double beat, float length, int whoSpeaks, bool whistle, int posterToChoose, bool shouldHappyFace) - { - canBop = false; - float actualLength = length * 0.25f; - ScheduleInput(beat, 2 * actualLength, InputAction_AltStart, JustHoldSpin, MissFlip, Nothing); - ScheduleInput(beat, 3 * actualLength, InputAction_AltFinish, JustReleaseSpin, MissFlip, Nothing).IsHittable = IsReleaseSpinHittable; - List soundsToPlay = new List(); - if (whistle) - { - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/whistle1", beat), - new MultiSound.Sound("cheerReaders/whistle2", beat + 1 * actualLength), - }); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength), - }); - break; - case (int)WhoSpeaks.Girls: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f), - new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f), - new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength), - }); - break; - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 1f * actualLength, delegate - { - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(1); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(1); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(1); - } - break; - } - }), - new BeatAction.Action(beat + 2f * actualLength, delegate - { - foreach (var girl in firstRow) - { - girl.StartSpinBook(); - } - foreach (var girl in secondRow) - { - girl.StartSpinBook(); - } - foreach (var girl in thirdRow) - { - girl.StartSpinBook(); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 3f * actualLength, delegate - { - SetPosterImage(posterToChoose); - foreach (var girl in firstRow) - { - girl.StopSpinBook(); - } - foreach (var girl in secondRow) - { - girl.StopSpinBook(); - } - foreach (var girl in thirdRow) - { - girl.StopSpinBook(); - } - switch (whoSpeaks) - { - case (int)WhoSpeaks.Solo: - player.ItsUpToYou(3); - if (shouldHappyFace) - { - foreach (var girl in allGirls) - { - girl.HappyFace(true); - } - } - break; - case (int)WhoSpeaks.Girls: - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - if (shouldHappyFace) - { - player.HappyFace(true); - } - break; - case (int)WhoSpeaks.Both: - player.ItsUpToYou(3); - foreach (var girl in allGirls) - { - girl.ItsUpToYou(3); - } - break; - } - }), - new BeatAction.Action(beat + 3f * actualLength + 2f, delegate - { - if (!shouldHappyFace) return; - foreach (var girl in allGirls) - { - girl.HappyFace(); - } - player.HappyFace(); - }) - }); - } - - void JustFlip(PlayerActionEvent caller, float state) - { - missPoster.SetActive(false); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - player.FlipBook(); //Need near miss anims - return; - } - SuccessFlip(); - } - - void JustFlipBoom(PlayerActionEvent caller, float state) - { - missPoster.SetActive(false); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - player.FlipBook(); //Need near miss anims - return; - } - SuccessFlip(true); - } - - void SuccessFlip(bool boom = false) - { - player.FlipBook(); - shouldYay = true; - if (boom) - { - SoundByte.PlayOneShotGame("cheerReaders/bookBoom"); - } - else - { - SoundByte.PlayOneShotGame("cheerReaders/bookPlayer"); - } - } - - void JustHoldSpin(PlayerActionEvent caller, float state) - { - missPoster.SetActive(false); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - player.StartSpinBook(); - SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true); - return; - } - SuccessHoldSpin(); - } - - void SuccessHoldSpin() - { - player.StartSpinBook(); - SoundByte.PlayOneShotGame("cheerReaders/bookSpin"); - SpinningLoop = SoundByte.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", SoundByte.GetClipLengthGame("cheerReaders/bookSpin"), 1, 1, true); - } - - void JustReleaseSpin(PlayerActionEvent caller, float state) - { - SoundByte.KillLoop(SpinningLoop, 0f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - player.StopSpinBook(); - shouldDoSuccessZoom = false; - missPoster.SetActive(true); - return; - } - SuccessReleaseSpin(); - } - - void SuccessReleaseSpin() - { - SoundByte.PlayOneShotGame("cheerReaders/bookOpen"); - player.StopSpinBook(); - shouldYay = true; - shouldDoSuccessZoom = true; - missPoster.SetActive(false); - } - - void MissFlip(PlayerActionEvent caller) - { - playerMask.SetActive(false); - missPoster.SetActive(false); - SoundByte.PlayOneShotGame("cheerReaders/doingoing"); - - if (SpinningLoop != null) - SoundByte.KillLoop(SpinningLoop, 0f); - - player.Miss(); - shouldDoSuccessZoom = false; - foreach (var girl in allGirls) - { - girl.Stare(); - } - } - - void Nothing(PlayerActionEvent caller) { } - - bool IsReleaseSpinHittable() - { - return player.isSpinning; - } - } -} diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta deleted file mode 100644 index 35fa8782..00000000 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 1f54dd4f8a76ab24fa06309eac9311b7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - PepSquadMember: {fileID: 2375284159521911160, guid: 537a3388e1d42af4ca47d4d79e575480, type: 3} - - faceSprites: {fileID: 5174819151919031259, guid: 7c6d75c16a01d654d83742726e4c82ca, type: 3} - - SpawnRoot: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs deleted file mode 100644 index cfc98817..00000000 --- a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs +++ /dev/null @@ -1,193 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_CheerReaders -{ - public class RvlCharacter : MonoBehaviour - { - Animator BaseAnim; - [SerializeField] Animator faceAnim; - [SerializeField] GameObject blushLeft; - [SerializeField] GameObject blushRight; - public bool bookIsWhite = true; - public bool isSpinning; - public GameObject posterBook; - bool bookIsOpen; - bool noBop; - bool canOpenBook; - public bool player; - float currentBlushBeat; - bool missed; - [SerializeField] bool shouldLookDown; - CheerReaders game; - - void Awake() - { - BaseAnim = GetComponent(); - game = CheerReaders.instance; - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - float normalizedBeat = cond.GetPositionFromBeat(currentBlushBeat, 3f); - if (normalizedBeat > 1f) - { - blushLeft.SetActive(false); - blushRight.SetActive(false); - } - if (!game.doingCue && missed) - { - faceAnim.Play("FaceBlush", 0, 0); - } - } - } - - public void HappyFace(bool forceIt = false) - { - if (game.doingCue && !forceIt) return; - faceAnim.Play(player ? "FaceItsOnHappy" : "FaceItsOnNPC", 0, 0); - } - - public void Yay(bool speak) - { - if (speak) faceAnim.DoScaledAnimationAsync("FaceYay", 0.5f); - BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteYay" : "BlackYay", 0.5f); - } - - public void ResetFace() - { - if (faceAnim.IsAnimationNotPlaying()) faceAnim.Play("FaceIdle", 0, 0); - } - - public void ResetPose() - { - BaseAnim.Play(bookIsWhite ? "WhiteIdle" : "BlackIdle", 0, 0); - ResetFace(); - } - - public void Boom() - { - faceAnim.DoScaledAnimationAsync(player ? "FaceBoom" : "FaceBoomNPC", 0.5f); - } - - public void ItsUpToYou(int count) - { - switch (count) - { - case 1: - faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f); - break; - case 2: - faceAnim.DoScaledAnimationAsync("FaceUp", 0.5f); - break; - case 3: - faceAnim.DoScaledAnimationAsync("FaceTo", 0.5f); - break; - case 4: - faceAnim.DoScaledAnimationAsync("FaceYou", 0.5f); - break; - default: - faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f); - break; - } - } - - public void OneTwoThree(int count) - { - switch (count) - { - case 1: - faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f); - break; - case 2: - faceAnim.DoScaledAnimationAsync("FaceTwo", 0.5f); - break; - case 3: - faceAnim.DoScaledAnimationAsync("FaceThree", 0.5f); - break; - default: - faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f); - break; - } - } - - public void Bop() - { - if (noBop) return; - if (bookIsOpen) - { - BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteBop" : "BlackBop", 0.5f); - } - else - { - BaseAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - } - - public void Miss() - { - currentBlushBeat = Conductor.instance.songPositionInBeats; - blushLeft.SetActive(true); - blushRight.SetActive(true); - BaseAnim.Play(bookIsWhite ? "MissWhite" : "MissBlack", 0, 0); - noBop = true; - missed = true; - isSpinning = false; - } - - public void Stare() - { - faceAnim.Play(shouldLookDown ? "FaceNPCLook2" : "FaceNPCLook1", 0, 0); - } - - public void FlipBook(bool hit = true) - { - posterBook.SetActive(false); - canOpenBook = !hit; - isSpinning = false; - if (bookIsWhite != game.shouldBeBlack && hit && player) - { - RepositionBook(); - return; - } - BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhitetoBlack" : "BlacktoWhite", 0.5f); - bookIsWhite = !bookIsWhite; - bookIsOpen = true; - noBop = false; - missed = !hit; - } - - public void RepositionBook() - { - BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "RepositionToWhite" : "RepositionToBlack", 0.5f); - bookIsOpen = true; - noBop = false; - } - - public void StartSpinBook() - { - posterBook.SetActive(false); - canOpenBook = true; - BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "SpinfromWhite" : "SpinfromBlack", 0.5f); - bookIsOpen = true; - noBop = true; - isSpinning = true; - } - - public void StopSpinBook() - { - if (!canOpenBook) return; - posterBook.SetActive(true); - BaseAnim.DoScaledAnimationAsync("OpenBook", 0.5f); - bookIsOpen = true; - noBop = true; - isSpinning = false; - } - } -} - diff --git a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs.meta b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs.meta deleted file mode 100644 index 554513d6..00000000 --- a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 52fc4bed1556bb449810725f94962f9b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - BaseModel: {fileID: 2375284159521911160, guid: 537a3388e1d42af4ca47d4d79e575480, type: 3} - - BaseAnim: {instanceID: 0} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap.meta b/Assets/Scripts/Games/ClapTrap.meta deleted file mode 100644 index a869357b..00000000 --- a/Assets/Scripts/Games/ClapTrap.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0507ed58d8bc20240b9bf716d4a49db5 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs deleted file mode 100644 index dd948533..00000000 --- a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs +++ /dev/null @@ -1,414 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using DG.Tweening; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlClapTrapLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("clapTrap", "Clap Trap", "FFf362B", true, false, new List() - { - new GameAction("clap", "Clap") - { - function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Clap(e.beat, e.length, e["sword"], e["spotlight"]);}, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("sword", ClapTrap.ClapType.Hand, "Object", "The evil, giant object attempting to karate chop the doll."), - //new Param("sighBeat", new EntityTypes.Float(2, 100), "Sigh Beat", "The slapper attempting to hit the doll"), - new Param("spotlight", true, "Spotlight", "Toggle if the spotlight should appear."), - } - }, - new GameAction("doll animations", "Doll Animations") - { - function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(e.beat, e["animate"]);}, - defaultLength = 0.5f, - parameters = new List() - { - new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play."), - } - }, - new GameAction("spotlight", "Force Spotlight") - { - function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Spotlight(e["force"]);}, - defaultLength = 0.5f, - parameters = new List() - { - new Param("force", true, "Force Spotlight", "Toggle if the spotlight should appear."), - } - }, - new GameAction("background color", "Background Colors") - { - function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.BackgroundColor(e["bgColor"], e["bgColorEnd"], e["ease"], e.length, e.beat); }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("bgColor", ClapTrap.defaultBgColor, "Start Color", "Set the color at the start of the event."), - new Param("bgColorEnd", ClapTrap.defaultBgColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - - }, - }, - new GameAction("hand color", "Object Colors") - { - function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.ChangeHandColor(e["left"], e["right"], e["spotlightTop"], e["spotlightBottom"], e["spotlightGlow"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("left", ClapTrap.defaultLeftColor, "Left Hand", "The color for the doll's right hand."), - new Param("right", ClapTrap.defaultRightColor, "Right Hand", "The color for the doll's left hand."), - new Param("spotlightBottom", ClapTrap.defaultBgColor, "Spotlight Bottom", "The color for the bottom of the spotlight."), - new Param("spotlightTop", ClapTrap.glowSpotlight, "Spotlight Top", "The color for the top of the spotlight."), - new Param("spotlightGlow", ClapTrap.glowSpotlight, "Spotlight Glow", "The color for the glow around the spotlight.") - }, - }, - - }, - new List() {"rvl", "normal"}, - chronologicalSortKey: 301); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_ClapTrap; - - public class ClapTrap : Minigame - { - - public enum ClapType - { - Hand, - //Paw, - //GreenOnion, - //Branch, - //Random - } - - public enum DollAnim - { - Idle, - Inhale, - Exhale, - Talk, - - } - - public static ClapTrap instance; - - private static Color _defaultBgColor; - public static Color defaultBgColor - { - get - { - ColorUtility.TryParseHtmlString("#FFEF11", out _defaultBgColor); - return _defaultBgColor; - } - } - - private static Color _defaultLeftColor; - public static Color defaultLeftColor - { - get - { - ColorUtility.TryParseHtmlString("#10B5E7", out _defaultLeftColor); - return _defaultLeftColor; - } - } - - private static Color _defaultRightColor; - public static Color defaultRightColor - { - get - { - ColorUtility.TryParseHtmlString("#EC740F", out _defaultRightColor); - return _defaultRightColor; - } - } - - private static Color _glowSpotlight; - public static Color glowSpotlight - { - get - { - ColorUtility.TryParseHtmlString("#FFFFFF", out _glowSpotlight); - return _glowSpotlight; - } - } - - [Header("Sprite Renderers")] - [SerializeField] SpriteRenderer Background; - - [Header("Colors")] - public SpriteRenderer bg; - - // i stole these from rhythm tweezers lol - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart; //obviously put to the default color of the game - private Color colorEnd; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox - Tween bgColorTween; - - public SpriteRenderer stageLeft; - - public SpriteRenderer stageRight; - - public SpriteRenderer stageLeftRim; - - public SpriteRenderer stageRightRim; - - [Header("Spotlight")] - public GameObject spotlight; - public Material spotlightMaterial; - - [Header("Animators")] - public Animator doll; - public Animator dollHead; - public Animator dollArms; - public Animator dollBody; - public Animator clapEffect; - public Animator sword; - - [Header("Sword")] - public GameObject swordObj; - - [Header("Shadows")] - public GameObject shadowHead; - public GameObject shadowLeftArm; - public GameObject shadowLeftGlove; - public GameObject shadowLeftGloveRim; - public GameObject shadowRightArm; - public GameObject shadowRightGlove; - public GameObject shadowRightGloveRim; - - [Header("Properties")] - private bool canClap = true; - public int currentSpotlightClaps = 0; - private Color backgroundColor; - private bool forceSpotlight = false; - - void Awake() - { - instance = this; - - - spotlightMaterial.SetColor("_ColorAlpha", glowSpotlight); - spotlightMaterial.SetColor("_ColorBravo", glowSpotlight); - spotlightMaterial.SetColor("_ColorDelta", defaultBgColor); - - backgroundColor = defaultBgColor; - colorStart = defaultBgColor; - colorEnd = defaultBgColor; - } - - private void Update() - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && canClap == true && !IsExpectingInputNow(InputAction_BasicPress)) - { - SoundByte.PlayOneShotGame($"clapTrap/clap"); - - dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); - clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }), - new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.4, delegate { canClap = true; }) - }); - } - - if (spotlight.activeSelf && currentSpotlightClaps == 0 && forceSpotlight == false) - { - spotlight.SetActive(false); - } - - shadowHead.SetActive(spotlight.activeSelf); - shadowLeftArm.SetActive(spotlight.activeSelf); - shadowLeftGlove.SetActive(spotlight.activeSelf); - shadowLeftGloveRim.SetActive(spotlight.activeSelf); - shadowRightArm.SetActive(spotlight.activeSelf); - shadowRightGlove.SetActive(spotlight.activeSelf); - shadowRightGloveRim.SetActive(spotlight.activeSelf); - - if (spotlight.activeSelf) { dollBody.DoScaledAnimationAsync("BodyIdleLit", 0.5f); } - else { dollBody.DoScaledAnimationAsync("BodyIdle", 0.5f); - BackgroundColorUpdate(); - } - } - - private void LateUpdate() - { - - } - - - public void Clap(double beat, float length, int type, bool spotlightBool) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("clapTrap/donk", beat), - new MultiSound.Sound("clapTrap/donk", beat + length), - new MultiSound.Sound("clapTrap/donk", beat + length * 2f), - new MultiSound.Sound("clapTrap/whiff", beat + length * 3.5f), - }, forcePlay: true); - - if (spotlightBool) - { - currentSpotlightClaps += 1; - spotlight.SetActive(true); - - if (bg.color != Color.black) - { - backgroundColor = bg.color; - } - bg.color = Color.black; - } - - Sword swordClone = Instantiate(swordObj, gameObject.transform).GetComponent(); - swordClone.cueLength = length * 4; - swordClone.cueStart = beat; - - swordClone.cueType = Enum.GetName(typeof(ClapType), type);; - swordClone.spotlightToggle = spotlightBool; - } - - public void DollAnimations(double beat, int animate) - { - if (animate == 0) - { - dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f); - } - else if (animate == 1) - { - dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f); - SoundByte.PlayOneShotGame($"clapTrap/deepInhale"); - } - else if (animate == 2) - { - dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f); - SoundByte.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 3)}"); - } - else if (animate == 3) - { - dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f); - } - } - - public void Spotlight(bool toggle) - { - forceSpotlight = toggle; - - if (forceSpotlight) - { - spotlight.SetActive(true); - - if (bg.color != Color.black) - { - backgroundColor = bg.color; - } - bg.color = Color.black; - } - } - - public void ChangeBackgroundColor(Color color, float length) - { - var seconds = Conductor.instance.secPerBeat * length; - - if (bgColorTween != null) - bgColorTween.Kill(true); - - if (seconds == 0) - { - bg.color = color; - } - else - { - bgColorTween = bg.DOColor(color, seconds); - } - - backgroundColor = color; - } - - public void BackgroundColor(Color start, Color end, int ease, float length, double beat) - { - colorStartBeat = beat; - colorLength = length; - colorStart = start; - colorEnd = end; - colorEase = (Util.EasingFunction.Ease)ease; - - /*if (fade) - { - ChangeBackgroundColor(bg.color, 0f); - ChangeBackgroundColor(end, length - 0.0001f); - } - else - { - ChangeBackgroundColor(end, 0f); - }*/ - } - - private void BackgroundColorUpdate() // stolen from tweezers too lol - { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - } - - public void ChangeHandColor(Color leftHand, Color rightHand, Color topSpot, Color bottomSpot, Color glowSpot) - { - stageLeft.color = leftHand; - stageLeftRim.color = leftHand; - stageRight.color = rightHand; - stageRightRim.color = rightHand; - - spotlightMaterial.SetColor("_ColorAlpha", topSpot); - spotlightMaterial.SetColor("_ColorBravo", glowSpot); - spotlightMaterial.SetColor("_ColorDelta", bottomSpot); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("clapTrap", new string[] { "background color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent["bgColor"], lastEvent["bgColorEnd"], lastEvent["ease"], lastEvent.length, lastEvent.beat); - } - - var allEventsBeforeBeatHand = EventCaller.GetAllInGameManagerList("clapTrap", new string[] { "hand color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatHand.Count > 0) - { - allEventsBeforeBeatHand.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventHand = allEventsBeforeBeatHand[^1]; - ChangeHandColor(lastEventHand["left"], lastEventHand["right"], lastEventHand["spotlightBottom"], lastEventHand["spotlightTop"], lastEventHand["spotlightGlow"]); - } - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta deleted file mode 100644 index 3dcdb341..00000000 --- a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ae50c07d6063aa54dbb92255bfdf3f40 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs b/Assets/Scripts/Games/ClapTrap/Sword.cs deleted file mode 100644 index f52a11a3..00000000 --- a/Assets/Scripts/Games/ClapTrap/Sword.cs +++ /dev/null @@ -1,100 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_ClapTrap -{ - public class Sword : MonoBehaviour - { - public double cueStart; - public float cueLength; - public string cueType; - public bool spotlightToggle; - - private Animator dollHead; - private Animator dollArms; - - - private ClapTrap game; - - // Start is called before the first frame update - void Awake() - { - - - game = ClapTrap.instance; - dollHead = game.dollHead; - dollArms = game.dollArms; - } - - void Start() - { - game.ScheduleInput((float)cueStart, cueLength, ClapTrap.InputAction_BasicPress, Hit, Miss, Out); - gameObject.SetActive(false); - } - - // Update is called once per frame - void Update() - { - - } - - void KillYourselfNow() - { - GameObject.Destroy(gameObject); - } - - private void Hit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 3)}"); - dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); - } - else - { - SoundByte.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 5)}"); - dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); - if (state >= -0.2 && state <= 0.2) - { - SoundByte.PlayOneShotGame($"clapTrap/clapAce"); - } - else - { - SoundByte.PlayOneShotGame($"clapTrap/clapGood"); - } - } - - dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f); - game.doll.DoScaledAnimationAsync("DollHit", 0.5f); - game.clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); - - gameObject.SetActive(true); - GetComponent().DoScaledAnimationAsync("sword" + cueType + "Hit", 0.5f); - - if (spotlightToggle) { game.currentSpotlightClaps -= 1; } - - Debug.Log(state); - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame($"clapTrap/miss"); - dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); - dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); - game.doll.DoScaledAnimationAsync("DollMiss", 0.5f); - - gameObject.SetActive(true); - GetComponent().DoScaledAnimationAsync("sword" + cueType + "Miss", 0.5f); - - if (spotlightToggle) { game.currentSpotlightClaps -= 1; } - } - - private void Out(PlayerActionEvent caller) - { - - } - } -} diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs.meta b/Assets/Scripts/Games/ClapTrap/Sword.cs.meta deleted file mode 100644 index afb422f7..00000000 --- a/Assets/Scripts/Games/ClapTrap/Sword.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1d289b64976e38a4697250b3ebb8afb6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ClappyTrio.meta b/Assets/Scripts/Games/ClappyTrio.meta deleted file mode 100644 index 7cb8a4c6..00000000 --- a/Assets/Scripts/Games/ClappyTrio.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 18fa454b7a49ea94fa7d33add3f9ebec -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs deleted file mode 100644 index bc323f29..00000000 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ /dev/null @@ -1,326 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using System.Threading; - -using HeavenStudio.Util; -using Jukebox; -using Jukebox.Legacy; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbClapLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("clappyTrio", "The Clappy Trio", "deffff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.BopToggle(e.beat, e.length, e["bop"], e["autoBop"], e["emo"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the lions should bop for the duration of this event."), - new Param("autoBop", false, "Bop (Auto)", "Toggle if the lions should automatically bop until another Bop event is reached."), - new Param("emo", false, "Disable Emotion", "Toggle if the (non-player) lions should react to the player's performance when bopping.") - } - }, - new GameAction("clap", "Clap") - { - function = delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.beat); }, - resizable = true - }, - new GameAction("prepare", "Prepare") - { - function = delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity["toggle"] ? 3 : 0); }, - parameters = new List() - { - new Param("toggle", false, "Alternate Pose", "Toggle if the lions should prepare using the alternate \"determined\" pose.") - } - }, - new GameAction("sign", "Sign Control") - { - function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Sign(e.beat, e.length, e["ease"], e["down"]); }, - parameters = new List() - { - new Param("down", true, "Enter", "Toggle if the sign should enter or exit the scene."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - }, - resizable = true - }, - new GameAction("change lion count", "Change Lion Number") - { - function = delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity["valA"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lions", "Set how many lions there will be. The player is always the rightmost lion.") - } - }, - }, - new List() {"agb", "normal"}, - "agbclap", "en", - new List() {}, - chronologicalSortKey: 5 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_ClappyTrio; - - public class ClappyTrio : Minigame - { - public int lionCount = 3; - public List Lion; - - [SerializeField] private Sprite[] faces; - - private ClappyTrioPlayer ClappyTrioPlayer; - public int misses; - bool shouldBop; - bool doEmotion = true; - public int emoCounter; - - public GameEvent bop = new GameEvent(); - - [SerializeField] Animator signAnim; - double signStartBeat; - float signLength; - Util.EasingFunction.Ease lastEase; - bool signGoDown; - - public static ClappyTrio instance { get; set; } - - MultiSound clapSounds = null; - CancellationTokenSource clapAction = null; - - private void Awake() - { - instance = this; - clapSounds = null; - InitLions(); - } - public override void OnGameSwitch(double beat) - { - InitClaps(beat); - } - - private void InitClaps(double beat) - { - RiqEntity changeLion = GameManager.instance.Beatmap.Entities.FindLast(c => c.datamodel == "clappyTrio/change lion count" && c.beat <= beat); - if (changeLion != null) - { - EventCaller.instance.CallEvent(changeLion, true); - } - - var allClaps = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" }); - - foreach (var c in allClaps) - { - if (c.beat < beat && c.beat + (c.length * (lionCount - 1)) >= beat) - { - Clap(c.beat, c.length, beat); - } - } - } - - public override void OnBeatPulse(double beat) - { - if (shouldBop) Bop(Conductor.instance.songPositionInBeatsAsDouble); - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - float normalizedBeat = cond.GetPositionFromBeat(signStartBeat, signLength); - - if (normalizedBeat > 0 && normalizedBeat <= 1) - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase); - float newPos = func(0, 1, normalizedBeat); - signAnim.DoNormalizedAnimation(signGoDown ? "Enter" : "Exit", newPos); - } - } - } - - public void Sign(double beat, float length, int ease, bool down) - { - SoundByte.PlayOneShotGame("clappyTrio/sign"); - signStartBeat = beat; - signLength = length; - lastEase = (Util.EasingFunction.Ease)ease; - signGoDown = down; - } - - private void InitLions() - { - float startPos = -3.066667f; - float maxWidth = 12.266668f; - - for (int i = 0; i < lionCount; i++) - { - GameObject lion; - if (i == 0) - lion = Lion[0]; - else - lion = Instantiate(Lion[0], Lion[0].transform.parent); - - lion.transform.localPosition = new Vector3(startPos + ((maxWidth / (lionCount + 1)) * (i + 1)), 0); - - if (i > 0) - Lion.Add(lion); - - if (i == lionCount - 1) - ClappyTrioPlayer = lion.AddComponent(); - } - - if (clapSounds != null) - clapSounds.Delete(); - - if (clapAction != null) - { - clapAction.Cancel(); - clapAction.Dispose(); - } - } - - public void Clap(double beat, float length, double gameSwitchBeat) - { - ClappyTrioPlayer.clapStarted = true; - ClappyTrioPlayer.canHit = true; // this is technically a lie, this just restores the ability to hit - - // makes the other lions clap - List sounds = new List(); - List actions = new List(); - for (int i = 0; i < Lion.Count - 1; i++) - { - bool isBeforeGameSwitch = beat + (length * i) < gameSwitchBeat; - int idx = i; - if (isBeforeGameSwitch) - { - SetFace(idx, 4); - Lion[idx].GetComponent().Play("Clap", 0, 1); - } - else - { - sounds.Add(new MultiSound.Sound((i > 0) ? "clappyTrio/middleClap" : "clappyTrio/leftClap", beat + (length * i))); - actions.Add(new BeatAction.Action(beat + (length * i), delegate - { SetFace(idx, 4); Lion[idx].GetComponent().Play("Clap", 0, 0); })); - } - } - if (sounds.Count > 0) clapSounds = MultiSound.Play(sounds); - if (actions.Count > 0) clapAction = BeatAction.New(this, actions); - - // prepare player input - ClappyTrioPlayer.QueueClap(beat, length * (Lion.Count - 1)); - } - - public void Prepare(int type) - { - for (int i = 0; i < Lion.Count; i++) - { - SetFace(i, type); - } - PlayAnimationAll("Prepare"); - SoundByte.PlayOneShotGame("clappyTrio/ready"); - } - - public void BopToggle(double beat, float length, bool startBop, bool autoBop, bool emo) - { - doEmotion = !emo; - shouldBop = autoBop; - if (startBop) - { - List bops = new List(); - for (int i = 0; i < length; i++) - { - if (i == 0 && startBop && autoBop) continue; - double spawnBeat = beat + i; - bops.Add(new BeatAction.Action(spawnBeat, delegate { Bop(spawnBeat); })); - if (i == length - 1) - { - bops.Add(new BeatAction.Action(spawnBeat, delegate { misses = 0; })); - } - } - if (bops.Count > 0) BeatAction.New(instance, bops); - } - } - - public void Bop(double beat) - { - if (doEmotion && emoCounter > 0) - { - if (misses == 0) - { - for (int i = 0; i < Lion.Count; i++) - { - SetFace(i, 1); - } - } - else if (misses > 0) - { - var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" }); - var b = a.FindAll(c => c.beat < beat); - - if (b.Count > 0) - { - for (int i = 0; i < Lion.Count; i++) - { - if (i == Lion.Count - 1) - { - SetFace(i, 0); - } - else - { - SetFace(i, 2); - } - } - } - } - emoCounter--; - } - else - { - for (int i = 0; i < Lion.Count; i++) - { - SetFace(i, 0); - } - } - - PlayAnimationAll("Bop"); - } - - public void ChangeLionCount(int lions) - { - for(int i=1; i().Play(anim, -1, 0); - } - } - - public void SetFace(int lion, int type) - { - Lion[lion].transform.GetChild(1).GetComponent().sprite = faces[type]; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta deleted file mode 100644 index 7ac76e1f..00000000 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a7c8ebd2f1b0ce448acc55b6f6608e15 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs deleted file mode 100644 index 2aae0375..00000000 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_ClappyTrio -{ - public class ClappyTrioPlayer : MonoBehaviour - { - ClappyTrio game; - private double lastClapBeat; - private float lastClapLength; - - public bool clapStarted = false; - public bool canHit; - - private GameObject clapEffect; - - private void Awake() - { - game = ClappyTrio.instance; - clapEffect = transform.GetChild(4).GetChild(3).gameObject; - } - - private void Update() - { - if (PlayerInput.GetIsAction(ClappyTrio.InputAction_BasicPress) && !game.IsExpectingInputNow(ClappyTrio.InputAction_BasicPress.inputLockCategory)) - { - Clap(false); - game.ScoreMiss(); - } - } - - public void QueueClap(double startBeat, float length) - { - lastClapBeat = startBeat; - lastClapLength = length; - - game.ScheduleInput(startBeat, length, ClappyTrio.InputAction_BasicPress, Just, Miss, Out); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (!canHit) { - Clap(false); - return; - } - if (state >= 1f || state <= -1f) { //todo: proper near miss feedback - Clap(false); - return; - } - Clap(true); - } - - private void Miss(PlayerActionEvent caller) { - game.misses++; - game.emoCounter = 2; - - if (clapStarted) - this.canHit = false; - } - - private void Out(PlayerActionEvent caller) {} - - private void Clap(bool just) - { - game.emoCounter = 2; - if (just) - { - clapEffect.SetActive(true); - SoundByte.PlayOneShotGame("clappyTrio/rightClap"); - } - else - { - clapEffect.SetActive(false); - SoundByte.PlayOneShot("miss"); - game.misses++; - - if (clapStarted) - this.canHit = false; - } - - clapStarted = false; - game.SetFace(game.Lion.Count - 1, 4); - this.GetComponent().Play("Clap", 0, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta deleted file mode 100644 index 6ccfc176..00000000 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 301b662d20e353048bac2801dc41a3f7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CoinToss.meta b/Assets/Scripts/Games/CoinToss.meta deleted file mode 100644 index 3a4a0da4..00000000 --- a/Assets/Scripts/Games/CoinToss.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 913a0b390fee11c478e9b3d8fc3857a1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs deleted file mode 100644 index c7b40b30..00000000 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ /dev/null @@ -1,217 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrCoinLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("coinToss", "Coin Toss", "f9ec3b", true, false, new List() - { - new GameAction("toss", "Toss Coin") - { - function = delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"]); }, - defaultLength = 7, - parameters = new List() - { - new Param("type", CoinToss.CoinVariation.Default, "Variation", "Choose the version of the cue to play."), - new Param("toggle", false, "Audience Reaction", "Toggle if there should be cheering or booing after the cue."), - } - }, - new GameAction("fade background color", "Background Appearance") - { - function = delegate { var e = eventCaller.currentEntity; - CoinToss.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["colorStartF"], e["colorEndF"], e["ease"]); }, - resizable = true, - defaultLength = 4f, - parameters = new List() - { - new Param("colorStart", CoinToss.defaultBgColor, "BG Start Color", "Set the color for the outer ring at the start of the event."), - new Param("colorEnd", CoinToss.defaultBgColor, "BG End Color", "Set the color for the outer ring at the end of the event."), - new Param("colorStartF", CoinToss.defaultBgColor, "FG Start Color", "Set the color for the inner oval at the start of the event."), - new Param("colorEndF", CoinToss.defaultBgColor, "FG End Color", "Set the color for the inner oval at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing for the action.") - } - }, - - //left in for backwards-compatibility, but cannot be placed - new GameAction("set background color", "Set Background Color") - { - function = delegate { var e = eventCaller.currentEntity; CoinToss.instance.BackgroundColor(e.beat, e.length, e["colorA"], e["colorA"], e["colorB"], e["colorB"], (int)Util.EasingFunction.Ease.Instant); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorA", CoinToss.defaultBgColor, "Background Color", "The background color to change to"), - new Param("colorB", CoinToss.defaultFgColor, "Foreground Color", "The foreground color to change to") - }, - hidden = true - }, - }, - new List() { "ntr", "aim" }, - "ntrcoin", "en", - new List() { }, - chronologicalSortKey: 101 - ); - } - } -} - -namespace HeavenStudio.Games -{ - //using Scripts_CoinToss; - public class CoinToss : Minigame - { - - //Right now, you can only throw one coin at a time. - //..Which makes sense, you only have one coin in the original game - - //Though it would need a bit of code rewrite to make it work with multiple coins - - public static PlayerInput.InputAction InputAction_TouchFlick = - new("NtrCoinTouchFlick", new int[] { IAEmptyCat, IAFlickCat, IAEmptyCat }, - IA_Empty, IA_TouchFlick, IA_Empty); - - public static CoinToss instance { get; set; } - - public static Color defaultBgColor = new Color(0.97f, 0.97f, 0.26f); - public static Color defaultFgColor = new Color(1f, 1f, 0.51f); - - - [Header("Backgrounds")] - public SpriteRenderer fg; - public SpriteRenderer bg; - - [Header("Animators")] - public Animator handAnimator; - - public Boolean isThrowing; - - public bool audienceReacting; - - public PlayerActionEvent coin; - - public enum CoinVariation - { - Default, - Cowbell, - } - - private void Awake() - { - instance = this; - isThrowing = false; - - coin = null; - - BackgroundColorUpdate(); - } - - private void Update() - { - BackgroundColorUpdate(); - - if (coin != null && (!coin.canHit) && PlayerInput.GetIsAction(InputAction_TouchFlick)) - { - coin.CanHit(true); - isThrowing = true; - handAnimator.Play("Throw_empty", 0, 0); - } - } - - public override void OnPlay(double beat) => PersistColor(beat); - public override void OnGameSwitch(double beat) => PersistColor(beat); - - public void TossCoin(double beat, int type, bool audienceReacting) - { - if (coin != null) return; - - //Play sound and animations - SoundByte.PlayOneShotGame("coinToss/throw"); - handAnimator.Play("Throw", 0, 0); - //Game state says the hand is throwing the coin - isThrowing = true; - - switch (type) - { - case (int)CoinVariation.Cowbell: - //this was intentional. it was to avoid the throw and cowbells to go offbeat. - SoundByte.PlayOneShotGame("coinToss/cowbell1"); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f), - new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f), - new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f), - new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f), - new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f), - new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f), - }); - break; - default: - break; - } - - this.audienceReacting = audienceReacting; - - coin = ScheduleInput(beat, 6f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty); - //coin.perfectOnly = true; - } - - public void CatchSuccess(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("coinToss/catch"); - if (this.audienceReacting) SoundByte.PlayOneShot("applause"); - handAnimator.Play("Catch_success", 0, 0); - - isThrowing = false; - } - - public void CatchMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShot("miss"); - if (this.audienceReacting) SoundByte.PlayOneShot("audience/disappointed"); - handAnimator.Play("Pickup", 0, 0); - - isThrowing = false; - } - - public void CatchEmpty(PlayerActionEvent caller) - { - handAnimator.Play("Catch_empty", 0, 0); - isThrowing = false; - - coin.CanHit(false); - } - - private ColorEase bgColorEase = new(defaultBgColor); - private ColorEase bgFColorEase = new(defaultBgColor); - - // call this in update - private void BackgroundColorUpdate() - { - bg.color = bgColorEase.GetColor(); - fg.color = bgFColorEase.GetColor(); - } - - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, Color colorStartSetF, Color colorEndSetF, int ease) - { - bgColorEase = new ColorEase(beat, length, colorStartSet, colorEndSet, ease); - bgFColorEase = new ColorEase(beat, length, colorStartSetF, colorEndSetF, ease); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("coinToss", new string[] { "fade background color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["colorStartF"], lastEvent["colorEndF"], lastEvent["ease"]); - } - } - - } -} diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs.meta b/Assets/Scripts/Games/CoinToss/CoinToss.cs.meta deleted file mode 100644 index 6c7ad100..00000000 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5e3903a882e6af341896ffb744aae583 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CropStomp.meta b/Assets/Scripts/Games/CropStomp.meta deleted file mode 100644 index 0fa8de47..00000000 --- a/Assets/Scripts/Games/CropStomp.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 590af8dc2f6fa4e45888220a4910f8b3 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs deleted file mode 100644 index c6a3194c..00000000 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ /dev/null @@ -1,409 +0,0 @@ -using DG.Tweening; -using NaughtyBezierCurves; -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrCropLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cropStomp", "Crop Stomp", "c0f0b8", true, false, new List() - { - new GameAction("start marching", "Start Marching") - { - function = delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, - defaultLength = 2f, - inactiveFunction = delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); } - }, - new GameAction("veggies", "Veggies") - { - defaultLength = 4f, - resizable = true - }, - new GameAction("mole", "Mole") - { - preFunction = delegate - { - if (eventCaller.currentEntity["mute"]) return; - CropStomp.MoleSound(eventCaller.currentEntity.beat); - }, - defaultLength = 2f, - parameters = new List() - { - new Param("mute", false, "Mute", "Toggle if the mole laugh sound should be muted.") - }, - preFunctionLength = 3 - }, - new GameAction("end", "End") - { - parameters = new List() - { - new Param("mute", true, "Toggle if Stomp Farmer should stop humming.") - } - }, - new GameAction("plantCollect", "Set Veggie Collection Thresholds") - { - function = delegate { var e = eventCaller.currentEntity; - CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "Set how many veggies it takes for a new plant to appear in the collection bag."), - new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the number of plants to be collected and count towards the threshold."), - new Param("force", false, "Set Number Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "forceAmount" }) - }), - new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Number", "Set the number of plants to be collected automatically.") - } - } - }, - new List() {"ntr", "keep"}, - "ntrstomp", "en", - new List() {}, - chronologicalSortKey: 12 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_CropStomp; - - public class CropStomp : Minigame - { - const float stepDistance = 2.115f; - //public static float[] moleSoundOffsets = new float[]{ 0.134f, 0.05f, 0.061f }; - - float scrollRate => stepDistance / (Conductor.instance.pitchedSecPerBeat * 2f); - float grassWidth; - float dotsWidth = 19.2f; - - private double newBeat = -1f; // So that marching can happen on beat 0. - private double marchStartBeat = -1f; - private double marchEndBeat = double.MaxValue; - private bool willNotHum = true; - private double marchOffset; - private int currentMarchBeat; - private int stepCount; - private bool isStepping; - - private static double inactiveStart = -1f; - - public bool isMarching => marchStartBeat != -1f; - - [NonSerialized] public bool isFlicking; - - public GameObject baseVeggie; - public GameObject baseMole; - public Animator legsAnim; - public Animator bodyAnim; - public Transform farmerTrans; - public SpriteRenderer grass; - public Transform grassTrans; - public Transform dotsTrans; - public Transform scrollingHolder; - public Transform veggieHolder; - public Farmer farmer; - public BezierCurve3D pickCurve; - public BezierCurve3D moleCurve; - - private Tween shakeTween; - - public ParticleSystem hitParticle; - - public static CropStomp instance; - - public static PlayerInput.InputAction InputAction_Flick = - new("NtrStompFlick", new int[] { IAEmptyCat, IAFlickCat, IAEmptyCat }, - IA_Empty, IA_TouchFlick, IA_Empty); - - private void Awake() - { - instance = this; // Finding grass sprite width for grass scrolling. - farmer.Init(); - Sprite sprite = grass.sprite; - float borderLeft = sprite.rect.xMin + sprite.border.x; - float borderRight = sprite.rect.xMax - sprite.border.z; - float borderWidthPixels = borderRight - borderLeft; - grassWidth = borderWidthPixels / sprite.pixelsPerUnit; - - legsAnim.Play("LiftFront", 0, 1); // Start with leg up. - } - - public override void OnGameSwitch(double beat) - { - double startBeat; - double endBeat = double.MaxValue; - var entities = GameManager.instance.Beatmap.Entities; - if (inactiveStart == -1f) - { - // Find the beat of the closest "start marching" event. - var lastMarch = entities.Find(c => c.datamodel == "cropStomp/start marching" && beat <= c.beat); - startBeat = lastMarch?.beat ?? beat; - } - else - { - // Find the beat of the next step, assuming marching started at inactiveStart. - int stepsPassed = 0; - - while (inactiveStart + (stepsPassed * 2f) < beat) - { - stepsPassed++; - - if (stepsPassed > 1000) - { - return; - } - } - - startBeat = inactiveStart + (stepsPassed * 2f); - - // Cue the marching proper to begin when applicable. - BeatAction.New(this, new() { new(startBeat - 0.25f, delegate { StartMarching(startBeat); }) }); - - inactiveStart = -1f; - } - - // find out when the next game switch (or remix end) happens - RiqEntity firstEnd = entities.Find(c => c.datamodel is "gameManager/switchGame/cropStomp" or "gameManager/end" && c.beat > startBeat); - endBeat = firstEnd?.beat ?? double.MaxValue; - - // Veggie and mole events. - List vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies"); - List moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole"); - - // Spawn veggies. - for (int i = 0; i < vegEvents.Count; i++) { - var vegBeat = vegEvents[i].beat; - var vegLength = vegEvents[i].length; - - // Only consider veggie events that aren't past the start point. - if (startBeat <= vegBeat + vegLength) { - int veggiesInEvent = Mathf.CeilToInt(vegLength + 1) / 2; - - for (int b = 0; b < veggiesInEvent; b++) - { - var targetVeggieBeat = vegBeat + (2f * b); - if (startBeat <= targetVeggieBeat && targetVeggieBeat < endBeat) - { - SpawnVeggie(targetVeggieBeat, startBeat, false); - } - } - } - } - - // Spawn moles. - for (int i = 0; i < moleEvents.Count; i++) { - var moleBeat = moleEvents[i].beat; - - if (startBeat <= moleBeat && moleBeat < endBeat) { - SpawnVeggie(moleBeat, startBeat, true); - } - } - SetInitTresholds(beat); - SetMarchEndBeat(beat); - } - - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - private void SetMarchEndBeat(double beat) - { - var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat); - double nextEndBeat = nextEnd?.beat ?? double.MaxValue; - - var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat); - if (firstEnd != null) { - marchEndBeat = firstEnd.beat; - willNotHum = firstEnd["mute"]; - } - } - - public static void MoleSound(double beat) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("cropStomp/moleNyeh", beat - 2, offset: 0.134), - new MultiSound.Sound("cropStomp/moleHeh1", beat - 1.5, offset: 0.05), - new MultiSound.Sound("cropStomp/moleHeh2", beat - 1, offset: 0.061) - }, forcePlay: true); - } - - private void Update() - { - var cond = Conductor.instance; - - if (!cond.isPlaying || !isMarching) return; - - // Debug.Log(newBeat); - - bool cameraLocked = cond.songPositionInBeats >= marchEndBeat; - bool isHumming = !(cameraLocked && willNotHum); - - if (cond.ReportBeat(ref newBeat, marchOffset, true)) - { - currentMarchBeat += 1; - - PlayAnims(); - if (currentMarchBeat % 2 != 0 && isHumming) //step sound - { - MultiSound.Play(new MultiSound.Sound[] {new MultiSound.Sound("cropStomp/hmm", newBeat + marchOffset)}); - } - } - - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - { - bodyAnim.DoScaledAnimationAsync("Raise", 0.5f); - } - if (PlayerInput.GetIsAction(InputAction_Flick) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - bodyAnim.DoScaledAnimationAsync("Pick", 0.5f); - } - - if (cameraLocked) return; - - // Object scroll. - var scrollPos = scrollingHolder.localPosition; - var newScrollX = scrollPos.x + (scrollRate * Time.deltaTime); - scrollingHolder.localPosition = new Vector3(newScrollX, scrollPos.y, scrollPos.z); - - // Grass scroll. - var grassPos = grassTrans.localPosition; - - var newGrassX = grassPos.x + (scrollRate * Time.deltaTime); - newGrassX %= grassWidth * 4.5f; - - grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z); - - // Dots scroll - var dotsPos = dotsTrans.localPosition; - - var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime); - newDotsX %= dotsWidth; - - dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z); - } - - private void LateUpdate() - { - if (!isMarching) return; - isFlicking = false; - } - - public void SetCollectThresholds(int thresholdEvolve, int limit, bool force, int forceAmount) - { - farmer.plantThreshold = thresholdEvolve; - farmer.plantLimit = limit; - if (force) Farmer.collectedPlants = forceAmount; - farmer.UpdatePlants(); - } - - private void SetInitTresholds(double beat) - { - var lastCollect = GameManager.instance.Beatmap.Entities.FindLast(c => c.datamodel == "cropStomp/plantCollect" && c.beat < beat); - if (lastCollect == null) return; - SetCollectThresholds(lastCollect["threshold"], lastCollect["limit"], lastCollect["force"], lastCollect["forceAmount"]); - } - - public void CollectPlant(int veggieType) - { - farmer.CollectPlant(veggieType); - } - - private void PlayAnims() - { - // Step. - if (currentMarchBeat % 2 != 0) - { - // Don't step if already stomped. - if (!isStepping) - { - stepCount += 1; - - var stepAnim = (stepCount % 2 != 0) ? "StepFront" : "StepBack"; - legsAnim.DoScaledAnimationAsync(stepAnim, 0.5f); - - isStepping = true; - } - } - // Lift. - else - { - var liftAnim = (stepCount % 2 != 0) ? "LiftBack" : "LiftFront"; - legsAnim.DoScaledAnimationAsync(liftAnim, 0.5f); - - var farmerPos = farmerTrans.localPosition; - farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z); - - isStepping = false; - } - } - - public void StartMarching(double beat) - { - marchStartBeat = beat; - marchOffset = marchStartBeat % 1; - currentMarchBeat = 0; - stepCount = 0; - - farmer.nextStompBeat = beat; - } - - public void Stomp() - { - // Don't increment step counter if autostep stepped already. - if (!isStepping) stepCount += 1; - - var stompAnim = (stepCount % 2 != 0) ? "StompFront" : "StompBack"; - - legsAnim.DoScaledAnimationAsync(stompAnim, 0.5f); - - SoundByte.PlayOneShotGame("cropStomp/stomp"); - - if (shakeTween != null) shakeTween.Kill(true); - - DOTween.Punch(() => - GameCamera.AdditionalPosition, - x => GameCamera.AdditionalPosition = x, - new Vector3(0, 0.75f, 0), Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f - ); - - isStepping = true; - } - - private void SpawnVeggie(double beat, double startBeat, bool isMole) - { - var newVeggie = Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent(); - - newVeggie.targetBeat = beat; - - var veggieX = (beat - startBeat) * -stepDistance / 2f; - newVeggie.transform.localPosition = new Vector3((float)veggieX, 0f, 0f); - newVeggie.Init(); - newVeggie.gameObject.SetActive(true); - } - - public static void MarchInactive(double beat) - { - if (GameManager.instance.currentGame == "cropStomp") return; - inactiveStart = beat; - RiqEntity gameSwitch = GameManager.instance.Beatmap.Entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp"); - if (gameSwitch == null) return; - int length = (int)Math.Ceiling((gameSwitch.beat - beat) / 2); - MultiSound.Sound[] sounds = new MultiSound.Sound[length]; - for(int i = 0; i < length; i++) { - sounds[i] = new MultiSound.Sound("cropStomp/hmm", beat + (i * 2)); - } - MultiSound.Play(sounds, forcePlay: true); - } - } -} diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs.meta b/Assets/Scripts/Games/CropStomp/CropStomp.cs.meta deleted file mode 100644 index 2221f467..00000000 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0a015cd9fcf54164eabe1b2bb0d9fec3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CropStomp/Farmer.cs b/Assets/Scripts/Games/CropStomp/Farmer.cs deleted file mode 100644 index 4016cb5d..00000000 --- a/Assets/Scripts/Games/CropStomp/Farmer.cs +++ /dev/null @@ -1,148 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_CropStomp -{ - public class Farmer : MonoBehaviour - { - public double nextStompBeat; - - private CropStomp game; - - PlayerActionEvent stomp; - - [SerializeField] private Transform collectedHolder; - - [SerializeField] private GameObject plantLeftRef; - [SerializeField] private GameObject plantRightRef; - [SerializeField] private GameObject plantLastRef; - [SerializeField] private Sprite[] veggieSprites; - [SerializeField] private GameObject startPlant; - private List spawnedPlants = new List(); - private int lastVeggieType; - - [SerializeField] private float plantDistance = 0.5f; - [SerializeField] private float plantStartDistance = 0.1f; - - [NonSerialized] public int plantThreshold = 8; - - [NonSerialized] public int plantLimit = 80; - - public static int collectedPlants = 0; - - private void OnDestroy() - { - if (!Conductor.instance.isPlaying) - { - collectedPlants = 0; - UpdatePlants(); - } - } - - public void Init() - { - game = CropStomp.instance; - if (!Conductor.instance.isPlaying) - { - collectedPlants = 0; - } - UpdatePlants(); - } - - private void Update() - { - if (!game.isMarching) - return; - Conductor cond = Conductor.instance; - - if (stomp == null && cond.isPlaying) - { - if (GameManager.instance.currentGame == "cropStomp") - { - stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out); - stomp.countsForAccuracy = false; - } - } - - if (PlayerInput.GetIsAction(CropStomp.InputAction_BasicPress) && !game.IsExpectingInputNow(CropStomp.InputAction_BasicPress)) - { - game.bodyAnim.DoScaledAnimationAsync("Crouch", 0.5f); - } - } - - public void CollectPlant(int veggieType) - { - if (collectedPlants > plantLimit) return; - if (collectedPlants <= plantLimit - plantThreshold) lastVeggieType = veggieType; - collectedPlants++; - UpdatePlants(); - } - - public void UpdatePlants() - { - startPlant.SetActive(collectedPlants >= plantThreshold); - if (spawnedPlants.Count > 0) - { - foreach (var plant in spawnedPlants) { - Destroy(plant); - } - spawnedPlants.Clear(); - } - for (int i = 0; i <= collectedPlants - (plantThreshold * 2) && i <= plantLimit - (plantThreshold * 2); i += plantThreshold) - { - bool isLast = i == plantLimit - (plantThreshold * 2); - int realIndex = i / plantThreshold; - GameObject spawnedPlant; - if (isLast) - { - spawnedPlant = Instantiate(plantLastRef, collectedHolder); - spawnedPlant.GetComponent().sprite = veggieSprites[lastVeggieType]; - } else { - spawnedPlant = Instantiate((realIndex % 2 == 0) ? plantRightRef : plantLeftRef, collectedHolder); - } - spawnedPlant.transform.localPosition = new Vector3(0, (realIndex * plantDistance) + plantStartDistance, 0); - spawnedPlant.GetComponent().sortingOrder = -realIndex - 2; - spawnedPlant.SetActive(true); - spawnedPlants.Add(spawnedPlant); - } - } - - private void Just(PlayerActionEvent caller, float state) - { - // REMARK: does not count for performance - Stomp(state >= 1f || state <= -1f); - } - - private void Miss(PlayerActionEvent caller) - { - if (GameManager.instance.currentGame != "cropStomp" || !game.isMarching) return; - - // REMARK: does not count for performance - nextStompBeat += 2f; - stomp?.Disable(); - stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out); - stomp.countsForAccuracy = false; - } - - private void Out(PlayerActionEvent caller) {} - - void Stomp(bool ng) - { - if (GameManager.instance.currentGame != "cropStomp" || !game.isMarching) return; - if (ng) { - game.bodyAnim.DoScaledAnimationAsync("Crouch", 0.5f); - } else { - game.Stomp(); - game.bodyAnim.DoScaledAnimationAsync("Stomp", 0.5f); - } - nextStompBeat += 2f; - stomp?.Disable(); - stomp = game.ScheduleUserInput(nextStompBeat - 1f, 1f, CropStomp.InputAction_BasicPress, Just, Miss, Out); - stomp.countsForAccuracy = false; - } - } -} diff --git a/Assets/Scripts/Games/CropStomp/Farmer.cs.meta b/Assets/Scripts/Games/CropStomp/Farmer.cs.meta deleted file mode 100644 index f8987bd8..00000000 --- a/Assets/Scripts/Games/CropStomp/Farmer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 55894391661380d42b64a4793d3befb6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/CropStomp/Veggie.cs b/Assets/Scripts/Games/CropStomp/Veggie.cs deleted file mode 100644 index ea8a4747..00000000 --- a/Assets/Scripts/Games/CropStomp/Veggie.cs +++ /dev/null @@ -1,301 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; -using DG.Tweening; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_CropStomp -{ - public class Veggie : MonoBehaviour - { - static float pickedRotationSpeed = -1080f; - - public bool isMole; - public Sprite[] veggieSprites; - public Animator moleAnim; - public SpriteRenderer veggieSprite; - public Transform veggieTrans; - public BezierCurve3D curve; - private BezierCurve3D hitCurve; - - public double targetBeat; - private double stompedBeat; - private double pickedBeat; - private float pickTime = 1f; - private int veggieState = 0; - private bool boinked; // Player got barely when trying to pick. - private bool pickEligible = true; - private int veggieType; - - private double landBeat; - - private Tween squashTween; - - private CropStomp game; - - public void Init() - { - game = CropStomp.instance; - - // if (Conductor.instance.isPlaying) - game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out); - - if (!isMole) - { - veggieType = UnityEngine.Random.Range(0, veggieSprites.Length); - veggieSprite.sprite = veggieSprites[veggieType]; - } - else - { - pickTime = 1.5f; - } - } - - private bool gotStomped; // Safeguard in case nested Update() call breaks. - private void Update() - { - if (!game.isMarching) return; - - switch (veggieState) - { - case -1: MissedUpdate(); return; - // case 0: - case 2: PickedUpdate(); return; - case 1: - float airPosition = Conductor.instance.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat); - veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1)); - - if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease)) - { - pickEligible = false; - } - break; - // default: - } - } - - private void StompJust(PlayerActionEvent caller, float state) - { - if (GameManager.instance.autoplay) - { - StompVeggie(true); - return; - } - - if (state >= 1f) - veggieState = -1; - else if (state > -1f) - StompVeggie(false); - } - - private void StompMiss(PlayerActionEvent caller) - { - veggieState = -1; - caller.Disable(); - } - - private void Out(PlayerActionEvent caller) { } - - private void PickJust(PlayerActionEvent caller, float state) - { - game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f); - game.isFlicking = true; - if (!pickEligible) return; - if (GameManager.instance.autoplay) - { - PickVeggie(true); - return; - } - - if (state <= -1f || state >= 1f) - { - veggieState = -1; - boinked = true; - - curve.transform.localScale = Vector3.one; // Return curve to normal size in the case of mole curves. - - for (int i = 0; i < 2; i++) - { - var key = curve.KeyPoints[i]; - var keyPos = key.Position; - key.Position = new Vector3(keyPos.x, veggieTrans.position.y + (i * 2), keyPos.z); - } - - // var key1 = curve.KeyPoints[0]; - // var key1Pos = key1.Position; - // key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z); - - // var key2 = curve.KeyPoints[1]; - // var key2Pos = key2.Position; - // key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z); - - pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - - SoundByte.PlayOneShot("miss"); - - MissedUpdate(); - } - else - { - PickVeggie(false); - } - } - - private void PickMiss(PlayerActionEvent caller) - { - veggieState = -1; - - if (!isMole) SoundByte.PlayOneShotGame("cropStomp/veggieMiss"); - caller.Disable(); - } - - bool moleLaughing; - private void MissedUpdate() - { - if (boinked) - { - float fallPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f); - fallPosition = Mathf.Clamp(fallPosition, 0, 1); - veggieTrans.position = curve.GetPoint(fallPosition); - - if (fallPosition < 1f) - { - var rotSpeed = isMole ? pickedRotationSpeed : -pickedRotationSpeed; - veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime)); - } - else - { - veggieTrans.rotation = Quaternion.Euler(0, 0, 180f); - } - } - else - { - if (isMole && !moleLaughing) - { - var distDiff = transform.position.x - game.farmerTrans.position.x; - if (distDiff > 1.5f) - { - moleAnim.DoScaledAnimationAsync("Chuckle", 0.5f); - moleLaughing = true; - } - } - } - } - - private void PickedUpdate() - { - float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, pickTime); - pickPosition = Mathf.Clamp(pickPosition, 0, 1); - veggieTrans.position = hitCurve.GetPoint(pickPosition); - - var rotSpeed = isMole ? -pickedRotationSpeed : pickedRotationSpeed; - veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime)); - - if (!isMole) - { - var veggieScale = Mathf.Min(1.5f - pickPosition, 1f); - veggieTrans.localScale = Vector2.one * veggieScale; - if (pickPosition >= 1f) - { - game.CollectPlant(veggieType); - } - } - } - - private void StompVeggie(bool autoTriggered) - { - // Juuuuuust in case. - if (gotStomped) - { - Debug.Log("Recursion moment?"); - return; - } - gotStomped = true; - - var cond = Conductor.instance; - - ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent); - - spawnedHit.Play(); - - veggieState = 1; - game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out); - targetBeat = cond.GetUnSwungBeat(targetBeat + (isMole ? 0.5f : 1f)); - - stompedBeat = cond.unswungSongPositionInBeatsAsDouble; - - landBeat = targetBeat + cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat)); - - if (autoTriggered) - { - game.Stomp(); - game.bodyAnim.DoScaledAnimationAsync("Stomp", 0.5f); - } - - if (!isMole) - { - MultiSound.Play( - new MultiSound.Sound[] { new MultiSound.Sound("cropStomp/veggieOh", targetBeat - 0.5f) } - ); - } - else - { - moleAnim.DoScaledAnimationAsync("Idle", 0.5f); - } - - var veggieScale = veggieTrans.localScale; - veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z); - squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.pitchedSecPerBeat * 0.5f); - - Update(); // Update flying veggie state immediately. - } - - private void PickVeggie(bool autoTriggered) - { - veggieState = 2; - - if (autoTriggered) - { - game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f); - game.isFlicking = true; - } - - var key1 = game.pickCurve.KeyPoints[0]; - var keyPos = key1.Position; - key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z); - - pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - - if (!isMole) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }), - new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); }) - }); - - SoundByte.PlayOneShotGame("cropStomp/veggieKay"); - - hitCurve = game.pickCurve; - } - else - { - BeatAction.New(this, new List() - { - new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); }) - }); - - SoundByte.PlayOneShotGame("cropStomp/GEUH"); - - hitCurve = game.moleCurve; - } - - if (squashTween != null) - squashTween.Kill(true); - - PickedUpdate(); - } - } -} diff --git a/Assets/Scripts/Games/CropStomp/Veggie.cs.meta b/Assets/Scripts/Games/CropStomp/Veggie.cs.meta deleted file mode 100644 index 7925c5e0..00000000 --- a/Assets/Scripts/Games/CropStomp/Veggie.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 21658c0e285c7f54e8c320332291b270 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DJSchool.meta b/Assets/Scripts/Games/DJSchool.meta deleted file mode 100644 index 824b0179..00000000 --- a/Assets/Scripts/Games/DJSchool.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 51d95684617a83745b551fa3687d2a01 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs deleted file mode 100644 index 7393803b..00000000 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ /dev/null @@ -1,579 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrDjLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("djSchool", "DJ School", "3fd0ff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle2", true, "Bop", "Toggle if the the DJs should bop for the duration of this event."), - new Param("toggle", false, "Bop (Auto)", "Toggle if the DJs should automatically bop until another Bop event is reached.") - } - }, - new GameAction("and stop ooh", "And Stop!") - { - function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); }, - defaultLength = 2.5f, - inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); }, - parameters = new List() - { - new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"") - } - }, - new GameAction("break c'mon ooh", "Break, C'mon!") - { - function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); }, - defaultLength = 3f, - inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); }, - parameters = new List() - { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."), - new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"") - } - }, - new GameAction("scratch-o hey", "Scratch-o") - { - function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle2"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."), - new Param("toggle2", true, "Cheering", "Toggle if cheering should play if you successfully hit this cue."), - new Param("toggle", false, "Fast Hey", "Toggle if this cue should use the faster timing from Remix 4 (DS).") - } - }, - new GameAction("dj voice lines", "DJ Yellow Banter") - { - function = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, - defaultLength = 2f, - inactiveFunction = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, - parameters = new List() - { - new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Line", "Choose what DJ Yellow should say."), - } - }, - new GameAction("sound FX", "Set Radio FX") - { - function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Radio FX", "Toggle if holding down the record will trigger scratchy radio effects like in the original game.") - } - }, - new GameAction("forceHold", "Force Hold") - { - function = delegate {DJSchool.instance.ForceHold(); }, - defaultLength = 0.5f - } - }, - new List() {"ntr", "normal"}, - "ntrdj", "en", - new List(){}, - chronologicalSortKey: 17 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_DJSchool; - - public class DJSchool : Minigame - { - public enum DJVoice - { - Standard, - Cool, - Hyped - } - - public enum DJVoiceLines - { - CheckItOut, - LetsGo, - OhYeah, - OhYeahAlt, - Yay - } - - [Header("Components")] - [SerializeField] private Student student; - [SerializeField] private GameObject djYellow; - private Animator djYellowAnim; - public DJYellow djYellowScript; - - [Header("Properties")] - public GameEvent bop = new GameEvent(); - public bool djYellowHolding; - public bool andStop; - public double beatOfInstance; - private bool djYellowBopLeft; - public bool shouldBeHolding = false; - public double smileBeat = double.MinValue; - - public static DJSchool instance { get; private set; } - - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrDjTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - private void Awake() - { - instance = this; - djYellowAnim = djYellow.GetComponent(); - djYellowScript = djYellow.GetComponent(); - student.Init(); - SetupBopRegion("djSchool", "bop", "toggle"); - } - - //For inactive game purposes - static double wantBreak = double.MinValue; - static double wantAndStop = double.MinValue; - static double wantDJVoiceLines = double.MinValue; - - public override void OnGameSwitch(double beat) - { - if (wantBreak != double.MinValue) - { - BreakCmon(wantBreak, 0, false, false); - wantBreak = double.MinValue; - } - else if(wantAndStop != double.MinValue) - { - AndStop(wantAndStop, false, false); - wantAndStop = double.MinValue; - } - else if(wantDJVoiceLines != double.MinValue) - { - VoiceLines(wantDJVoiceLines, 0); - wantDJVoiceLines = double.MinValue; - } - } - - public override void OnBeatPulse(double beat) - { - if (!BeatIsInBopRegion(beat)) return; - if (student.isHolding && !student.swiping) - { - student.anim.DoScaledAnimationAsync("HoldBop", 0.5f); - } - else if (student.anim.IsAnimationNotPlaying() && !student.swiping) - { - student.anim.DoScaledAnimationAsync("IdleBop", 0.5f); - } - - var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0); - if (yellowState.IsName("Hey")) - { - //PostScratchoFace(); - } - if (!andStop && !djYellowHolding) - { - float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); - if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); - else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft); - djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)); - if (djYellowBopLeft) - { - djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f); - } - else - { - djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f); - } - djYellowBopLeft = !djYellowBopLeft; - - } - else if (djYellowHolding) - { - djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f); - } - } - - private void Update() - { - if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss - { - student.OnMissHoldForPlayerInput(); - student.isHolding = true; - ScoreMiss(); - } - else if(((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) - || PlayerInput.GetIsAction(InputAction_TouchRelease)) - && student.isHolding) //Let go during hold - { - student.UnHold(); - shouldBeHolding = false; - ScoreMiss(); - } - else if(PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease) && student.isHolding) //Flick during hold - { - student.OnFlickSwipe(); - shouldBeHolding = false; - ScoreMiss(); - } - else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - student.UnHold(); - shouldBeHolding = false; - ScoreMiss(); - } - } - - public void ForceHold() - { - student.ForceHold(); - djYellow.GetComponent().Play("Hold", -1, 1); - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Focused); - djYellowHolding = true; - shouldBeHolding = true; - } - - public void Bop(double beat, float length, bool isBopping, bool autoBop) - { - if (isBopping) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - if (student.isHolding && !student.swiping) - { - student.anim.DoScaledAnimationAsync("HoldBop", 0.5f); - } - else if (student.anim.IsAnimationNotPlaying() && !student.swiping) - { - student.anim.DoScaledAnimationAsync("IdleBop", 0.5f); - } - - var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0); - if (yellowState.IsName("Hey")) - { - //PostScratchoFace(); - } - if (!andStop && !djYellowHolding) - { - double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); - if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); - else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft); - djYellowScript.Reverse((normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) || djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)); - if (djYellowBopLeft) - { - djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f); - } - else - { - djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f); - } - djYellowBopLeft = !djYellowBopLeft; - - } - else if (djYellowHolding) - { - djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f); - } - }) - }); - } - } - } - - public void BreakCmon(double beat, int type, bool ooh, bool doSound = true) - { - if (djYellowHolding) return; - - string[] sounds = type switch { - 0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, - 1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }, - 2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }, - _ => null, //This switch needed a default parameter - Marc - }; - - if (doSound) - { - List sound = new List() - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), - }; - - if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f)); - - MultiSound.Play(sound.ToArray()); - } - - - BeatAction.New(djYellowScript, new List() - { - new BeatAction.Action(beat, delegate - { - djYellow.GetComponent().DoScaledAnimationAsync("BreakCmon", 0.5f); - float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); - if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) - { - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); - } - else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) - { - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight); - } - djYellowScript.Reverse(); - }), - new BeatAction.Action(beat + 1f, delegate - { - djYellow.GetComponent().DoScaledAnimationAsync("BreakCmon", 0.5f); - float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); - if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) - { - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); - } - else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) - { - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight); - } - djYellowScript.Reverse(); - }), - new BeatAction.Action(beat + 2f, delegate - { - djYellow.GetComponent().DoScaledAnimationAsync("Hold", 0.5f); - djYellowHolding = true; - djYellowScript.Reverse(); - }), - }); - andStop = true; - ScheduleInput(beat, 2f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty); - } - - public void AndStop(double beat, bool ooh, bool doSound = true) - { - if (djYellowHolding) return; - - if (doSound) - { - List sound = new List() - { - new MultiSound.Sound("djSchool/andStop1", beat), - new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), - }; - - if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f)); - - MultiSound.Play(sound.ToArray()); - } - - - BeatAction.New(djYellowScript, new List() - { - new BeatAction.Action(beat + 0.5f, delegate - { - djYellow.GetComponent().DoScaledAnimationAsync("BreakCmon", 0.5f); - double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); - if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) - { - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); - } - else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) - { - djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight); - } - djYellowScript.Reverse(); - }), - new BeatAction.Action(beat + 1.5f, delegate - { - djYellow.GetComponent().Play("Hold", 0, 0); - djYellowHolding = true; - djYellowScript.Reverse(); - }), - }); - andStop = true; - - ScheduleInput(beat, 1.5f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty); - } - - public void ScratchoHey(double beat, int type, bool remix4, bool cheer) - { - string[] sounds = new string[] { }; - - switch (type) - { - case 0: - sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" }; - break; - case 1: - sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" }; - break; - default: - sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" }; - break; - } - - float timing = 0f; - float beatOffset = 0f; - float beatOffset2 = 0f; - - if (!remix4) - { - timing = 2f; - beatOffset = 2f; - beatOffset2 = 2.05f; - } - else - { - timing = 1.5f; - beatOffset = 1.5f; - beatOffset2 = 1.55f; - } - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .25f), - new MultiSound.Sound(sounds[2], beat + .5f), - new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f), - new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f), - }); - - - BeatAction.New(djYellowScript, new List() - { - new BeatAction.Action(beat, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Scratcho", 0.5f); }), - new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Scratcho2", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Scratcho", 0.5f); }), - new BeatAction.Action(beat + beatOffset2, delegate - { - djYellow.GetComponent().DoScaledAnimationAsync("Hey", 0.5f); - djYellowHolding = false; - }), - }); - - - beatOfInstance = beat; - - if (cheer) - { - ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty); - } - else - { - ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); - } - andStop = false; - } - - public static void SoundFX(bool toggle) - { - Student.soundFX = toggle; - } - - public static void VoiceLines(double beat, int type) - { - string[] sounds; - var sound = new MultiSound.Sound[] { }; - switch (type) - { - case 0: - sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" }; - sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .25f), - new MultiSound.Sound(sounds[2], beat + .5f), - }; - - MultiSound.Play(sound, forcePlay: true); - break; - - case 1: - sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" }; - sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f), - }; - - MultiSound.Play(sound, forcePlay: true); - break; - - case 2: - sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" }; - sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f), - }; - - MultiSound.Play(sound, forcePlay: true); - break; - - case 3: - sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" }; - sound = new MultiSound.Sound[] - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f), - new MultiSound.Sound(sounds[2], beat + 1f), - }; - - MultiSound.Play(sound, forcePlay: true); - break; - - case 4: - SoundByte.PlayOneShotGame("djSchool/yay", forcePlay: true); - break; - } - } - - #region Inactive Game Commands - public static void WarnBreakCmon(double beat, int type, bool ooh) - { - string[] sounds = type switch { - 0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, - 1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }, - 2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }, - _ => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, - }; - - List sound = new List() - { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), - }; - - if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f)); - - MultiSound.Play(sound.ToArray(), forcePlay: true); - wantBreak = beat; - } - - public static void WarnAndStop(double beat, bool ooh) - { - List sound = new List() - { - new MultiSound.Sound("djSchool/andStop1", beat), - new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), - }; - - if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f)); - - MultiSound.Play(sound.ToArray(), forcePlay: true); - wantAndStop = beat; - } - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs.meta b/Assets/Scripts/Games/DJSchool/DJSchool.cs.meta deleted file mode 100644 index 111c7f7f..00000000 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 36f587267a500e643bcbf5b9c04bb1b5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DJSchool/DJYellow.cs b/Assets/Scripts/Games/DJSchool/DJYellow.cs deleted file mode 100644 index 367c2006..00000000 --- a/Assets/Scripts/Games/DJSchool/DJYellow.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_DJSchool -{ - public class DJYellow : MonoBehaviour - { - public enum DJExpression - { - NeutralLeft = 0, - NeutralRight = 1, - CrossEyed = 2, - Happy = 3, - Focused = 4, - UpFirst = 5, - UpSecond = 6, - } - [SerializeField] List djYellowHeadSprites = new List(); - [SerializeField] SpriteRenderer djYellowHeadSprite; - float normalXScale; - float negativeXScale; - - void Awake() - { - normalXScale = djYellowHeadSprite.transform.localScale.x; - negativeXScale = -normalXScale; - } - - public void ChangeHeadSprite(DJExpression expression) - { - if (expression == DJExpression.UpFirst && HeadSpriteCheck(DJExpression.UpSecond)) return; - djYellowHeadSprite.sprite = djYellowHeadSprites[(int)expression]; - } - - public bool HeadSpriteCheck(DJExpression expression) - { - return djYellowHeadSprite.sprite == djYellowHeadSprites[(int)expression]; - } - - public void Reverse(bool should = false) - { - djYellowHeadSprite.transform.localScale = new Vector3(should ? negativeXScale : normalXScale, normalXScale, normalXScale); - } - } -} - diff --git a/Assets/Scripts/Games/DJSchool/DJYellow.cs.meta b/Assets/Scripts/Games/DJSchool/DJYellow.cs.meta deleted file mode 100644 index 5e3d6f92..00000000 --- a/Assets/Scripts/Games/DJSchool/DJYellow.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 48745753d68e10f4da42836193bcb5d9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs deleted file mode 100644 index b02bc42e..00000000 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ /dev/null @@ -1,307 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Audio; - -using DG.Tweening; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DJSchool -{ - public class Student : MonoBehaviour - { - public Animator anim; - public static bool soundFX; - - [Header("Properties")] - public bool isHolding; - public bool shouldBeHolding; - public bool missed; - public bool swiping; - bool canBoo = true; - - [Header("Components")] - [SerializeField] private SpriteRenderer flash; - [SerializeField] private GameObject flashFX; - [SerializeField] private GameObject flashFXInverse; - [SerializeField] private GameObject TurnTable; - //[SerializeField] private GameObject slamFX; - AudioMixerGroup mixer; - - private Animator tableAnim; - - private DJSchool game; - - public void Init() - { - game = DJSchool.instance; - anim = GetComponent(); - tableAnim = TurnTable.GetComponent(); - tableAnim.speed = 0; - mixer = Resources.Load("MainMixer").FindMatchingGroups("Music")[0]; - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f); - } - - private void Update() - { - - } - - public void ForceHold() - { - isHolding = true; - - missed = false; - shouldBeHolding = true; - - anim.Play("Hold", -1, 1); - tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f); - - if (soundFX) - { - mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f); - } - } - - void EnableBoo() - { - canBoo = true; - } - - #region onHold - public void OnHitHold(PlayerActionEvent caller, float beat) - { - isHolding = true; - - missed = false; - shouldBeHolding = true; - - SoundByte.PlayOneShotGame("djSchool/recordStop"); - - anim.DoScaledAnimationAsync("Hold", 0.5f); - tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f); - - if (soundFX) - { - mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f); - } - FlashFX(true); - } - - public void OnMissHold(PlayerActionEvent caller) - { - //isHolding = true; - if (canBoo) - { - Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f); - CancelInvoke(); - canBoo = false; - Invoke("EnableBoo", 1f); - } - - if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond)) - { - game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed); - if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse(); - else game.djYellowScript.Reverse(true); - } - missed = true; - } - - public void OnMissHoldForPlayerInput() - { - isHolding = true; - - missed = true; - - SoundByte.PlayOneShotGame("djSchool/recordStop"); - - anim.DoScaledAnimationAsync("Hold", 0.5f); - tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f); - if (soundFX) - { - mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f); - } - if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond)) - { - game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed); - if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse(); - else game.djYellowScript.Reverse(true); - } - } - #endregion - - public void OnEmpty(PlayerActionEvent caller) - { - //empty - } - - public void UnHold() - { - isHolding = false; - - anim.DoScaledAnimationAsync("Unhold", 0.5f); - if (canBoo) - { - Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f); - CancelInvoke(); - canBoo = false; - Invoke("EnableBoo", 1f); - } - missed = true; - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f); - tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f); - if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond)) - { - game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed); - if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse(); - else game.djYellowScript.Reverse(true); - } - } - - #region onSwipe - public void OnHitSwipeCheer(PlayerActionEvent caller, float beat) - { - OnHitSwipe(caller, beat); - SoundByte.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f); - } - public void OnHitSwipe(PlayerActionEvent caller, float beat) - { - game.shouldBeHolding = false; - isHolding = false; - swiping = true; - SoundByte.PlayOneShotGame("djSchool/recordSwipe"); - anim.Play("Swipe", 0, 0); - if (beat >= 1f || beat <= -1f) missed = true; - if (!missed) - { - missed = false; - shouldBeHolding = false; - FlashFX(false); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 4f, delegate { swiping = false; }), - }); - game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond); - game.djYellowScript.Reverse(); - game.smileBeat = caller.timer + caller.startBeat + 1f; - - tableAnim.speed = 1; - tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f); - - //Instantiate(slamFX, this.transform.parent).SetActive(true); - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f); - } - else - { - OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 4f, delegate { swiping = false; }), - }); - tableAnim.speed = 1; - tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f); - - //Instantiate(slamFX, this.transform.parent).SetActive(true); - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f); - } - - } - - public void OnMissSwipe(PlayerActionEvent caller) - { - isHolding = false; - //swiping = false; - missed = true; - // mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f); - if (canBoo) - { - Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f); - CancelInvoke(); - canBoo = false; - Invoke("EnableBoo", 1); - } - BeatAction.New(game, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate - { - if (game.BeatIsInBopRegion(caller.timer + caller.startBeat + 1)) - { - game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed); - if (game.djYellowHolding) game.djYellowScript.Reverse(); - else game.djYellowScript.Reverse(true); - } - }) - }); - } - - public void OnMissSwipeForPlayerInput(double beat) - { - isHolding = false; - - missed = true; - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f); - - BeatAction.New(game, new List() - { - new BeatAction.Action(beat, delegate - { - if (game.BeatIsInBopRegion(beat)) - { - game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed); - if (game.djYellowHolding) game.djYellowScript.Reverse(); - else game.djYellowScript.Reverse(true); - } - }) - }); - } - - public void OnFlickSwipe() - { - anim.Play("Swipe", 0, 0); - tableAnim.speed = 1; - tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f); - - isHolding = false; - - missed = true; - - OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1); - SoundByte.PlayOneShotGame("djSchool/recordSwipe"); - } - - #endregion - - private void FlashFX(bool inverse) - { - GameObject prefab = flashFX; - - if (inverse) - prefab = flashFXInverse; - - GameObject flashFX_ = Instantiate(prefab, this.transform.parent); - flashFX_.SetActive(true); - flash.color = "D0FBFF".Hex2RGB(); - flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f); - flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f); - Destroy(flashFX_, 0.5f); - } - - public void TransitionBackToIdle() - { - // for letting go of "hold" - if (anim.speed == 0) - { - anim.speed = 1; - anim.Play("Idle", 0, 0); - } - } - - //Not sure but will do? - private void OnDestroy() - { - mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/DJSchool/Student.cs.meta b/Assets/Scripts/Games/DJSchool/Student.cs.meta deleted file mode 100644 index 5bc07672..00000000 --- a/Assets/Scripts/Games/DJSchool/Student.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 23185f6d213e9184fae5e6841b42c226 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DogNinja.meta b/Assets/Scripts/Games/DogNinja.meta deleted file mode 100644 index 250422da..00000000 --- a/Assets/Scripts/Games/DogNinja.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dfbaa80248b02fa4287734355dc72c89 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs deleted file mode 100644 index 644f0143..00000000 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs +++ /dev/null @@ -1,371 +0,0 @@ -using NaughtyBezierCurves; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; -using TMPro; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrDogNinjaLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - RiqEntity ObjectUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "dogNinja/ThrowObject" && e.version == 0) - { - e["diffObjs"] = e["direction"] == 2 && e["typeL"] != e["typeR"]; - e["type"] = e["direction"] is 0 or 2 ? (int)e["typeL"] : e["typeR"]; - e.version = 1; - - return e; - } - return null; - } - // // Beatmap.Entities isn't available in a riqentity updater... - // RiqEntity BirdUpdater(string datamodel, RiqEntity e) - // { - // if (datamodel == "dogNinja/CutEverything" && e.version == 0) - // { - // RiqEntity nextBird = eventCaller.gameManager.Beatmap.Entities.Find(c => c.datamodel is "dogNinja/CutEverything" && c.beat > e.beat); - // if (nextBird != null) nextBird.datamodel = "dogNinja/DELETE THIS"; - // e.length = nextBird != null ? (float)(nextBird.beat - e.beat) : 4; - // e.version = 1; - - // return e; - // } - // return null; - // } - - RiqBeatmap.OnUpdateEntity += ObjectUpdater; - // RiqBeatmap.OnUpdateEntity += BirdUpdater; - - return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List() - { - new GameAction("Bop", "Bop") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out DogNinja instance)) { - instance.Bop(e.beat, e.length, e["auto"], e["toggle"]); - } - }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if Dog Ninja should bop for the duration of this event."), - new Param("auto", false, "Bop (Auto)", "Toggle if Dog Ninja should automatically bop until another Bop event is reached."), - } - }, - new GameAction("Prepare", "Prepare") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out DogNinja instance)) { - instance.DoPrepare(); - } - }, - defaultLength = 0.5f, - }, - new GameAction("ThrowObject", "Throw Object") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - DogNinja.QueueObject(e.beat, e["direction"], e["diffObjs"], e["type"], e["typeL"], e["typeR"], e["shouldPrepare"], e["muteThrow"], e); - }, - defaultLength = 2, - parameters = new List() - { - new Param("direction", DogNinja.ObjectDirection.Left, "Which Side", "Choose the side(s) the object(s) should be thrown from."), - new Param("diffObjs", false, "Different Objects", "Toggle if the sides should be different.", new() { - new((x, _) => (bool)x, "typeL", "typeR"), - new((x, _) => !(bool)x, "type"), - }), - new Param("type", DogNinja.ObjectType.Random, "Object", "Choose the object to be thrown."), - new Param("typeL", DogNinja.ObjectType.Random, "Left Object", "Choose the object to be thrown from the left."), - new Param("typeR", DogNinja.ObjectType.Random, "Right Object", "Choose the object to be thrown from the right."), - new Param("shouldPrepare", true, "Prepare", "Toggle if Dog Ninja should automatically prepare for this cue."), - new Param("muteThrow", false, "Mute", "Toggle if the cue should be muted. This only applies when the cue is started from another game."), - }, - }, - new GameAction("CutEverything", "Mister Eagle's Sign") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out DogNinja instance)) { - instance.CutEverything(e.beat, e.length, e["toggle"], e["text"]); - } - }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Play Sound", "Toggle if the sound effect should play for flying in."), - new Param("text", "Cut everything!", "Sign Text", "Set the text to be displayed on the sign.") - } - }, - new GameAction("HereWeGo", "Here We Go!") - { - preFunction = delegate { DogNinja.HereWeGo(eventCaller.currentEntity.beat); }, - defaultLength = 2, - preFunctionLength = 1, - }, - }, - new List() { "ntr", "normal" }, - "ntrninja", "en", - new List() { }, - chronologicalSortKey: 23 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_DogNinja; - public class DogNinja : Minigame - { - private struct QueuedThrow - { - public int[] types; - public string sfxNumL, sfxNumR; - } - - [Header("Animators")] - public Animator DogAnim; // dog misc animations - public Animator BirdAnim; // bird flying in and out - - [Header("References")] - [SerializeField] ThrowObject ObjectBase; - [SerializeField] SpriteRenderer WhichObject; - [SerializeField] TMP_Text CutEverythingText; - - [SerializeField] Sprite[] ObjectTypes; - - private bool autoBop = true; - public bool queuePrepare; - public bool preparing; - - public enum ObjectDirection - { - Left, - Right, - Both, - } - - public enum ObjectType : int - { - Random, // random fruit - Apple, // fruit - Broccoli, // fruit - Carrot, // fruit - Cucumber, // fruit - Pepper, // fruit - Potato, // fruit - Bone, // bone - Pan, // pan - Tire, // tire - // custom objects that aren't in the og game - AirBatter, - Karateka, - IaiGiriGaiden, - ThumpFarm, - BattingShow, - MeatGrinder, - Idol, - TacoBell, - //YaseiNoIkiG3M4, - } - - protected static bool IA_PadAny(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - - public static PlayerInput.InputAction InputAction_Press = - new("NtrNinjaPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, - IA_PadAny, IA_TouchFlick, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_TouchPress = - new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicPress, IA_Empty); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrNinjaTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - public override void OnLateBeatPulse(double beat) - { - if (autoBop && !preparing && !queuePrepare && (DogAnim.IsAnimationNotPlaying() || DogAnim.IsPlayingAnimationNames("Idle"))) { - DogAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - } - - public override void OnPlay(double beat) - { - foreach (var e in gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "dogNinja/ThrowObject" && beat > e.beat && beat < e.beat + 1)) - { - DogAnim.Play("Prepare", 0, 1); - preparing = true; - QueueObject(e.beat, e["direction"], e["diffObjs"], e["type"], e["typeL"], e["typeR"], e["shouldPrepare"], true, e); - } - } - - public override void OnGameSwitch(double beat) - { - foreach (var e in gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "dogNinja/ThrowObject" && beat >= e.beat - 2 && beat < e.beat + 1)) - { - QueuedThrow t = e["throwData"]; - bool shouldPrepare = e["shouldPrepare"]; - if (beat > e.beat) { - shouldPrepare = false; - DogAnim.Play("Prepare", 0, 1); - preparing = true; - } - ThrowObject(e.beat, e["direction"], shouldPrepare, t.types, t.sfxNumL, t.sfxNumR); - } - } - - private void Update() - { - // prepare queuing stuff - if (queuePrepare && !preparing && (DogAnim.IsAnimationNotPlaying() || DogAnim.IsPlayingAnimationNames("Bop"))) - { - DogAnim.DoScaledAnimationAsync("Prepare", 0.5f); - preparing = true; - queuePrepare = false; - } - - // controls stuff - if (PlayerInput.GetIsAction(InputAction_TouchPress) && !GameManager.instance.autoplay) - { - // queuePrepare = true; - DogAnim.DoScaledAnimationAsync("Prepare", 0.5f); - preparing = true; - } - if (PlayerInput.GetIsAction(InputAction_TouchRelease) && (!IsExpectingInputNow(InputAction_Press)) && (!GameManager.instance.autoplay)) - { - StopPrepare(); - DogAnim.DoScaledAnimationAsync("Unprepare", 0.5f); - } - - if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) - { - string slice = UnityEngine.Random.Range(0, 1f) < 0.5f ? "WhiffRight" : "WhiffLeft"; - DogAnim.DoScaledAnimationAsync(slice, 0.5f); - - SoundByte.PlayOneShotGame("dogNinja/whiff"); - StopPrepare(); - } - } - - public void Bop(double beat, float length, bool auto, bool bop) - { - autoBop = auto; - if (!bop) return; - - List actions = new(); - for (int i = 0; i < length; i++) { - actions.Add(new(beat + i, delegate { DogAnim.DoScaledAnimationAsync("Bop", 0.5f); })); - } - if (actions.Count > 0) BeatAction.New(this, actions); - } - - public static void QueueObject(double beat, int direction, bool diffObjs, int type, int typeL, int typeR, bool prepare, bool muteThrow, RiqEntity e) - { - int randomObj = 1; - int[] types = diffObjs ? new[] { typeL, typeR } : new[] { type, type }; - string[] sfxNums = new string[2]; - - for (int i = 0; i < 2; i++) - { - if (types[i] == 0 && (diffObjs || i == 0)) randomObj = UnityEngine.Random.Range((int)ObjectType.Apple, (int)ObjectType.Potato + 1); - if (types[i] == 0) types[i] = randomObj; - sfxNums[i] = "dogNinja/" + (types[i] < 7 ? "fruit" : Enum.GetName(typeof(ObjectType), types[i])); - } - - if (!muteThrow) { - for (int i = 0; i < (direction == 2 && diffObjs ? 2 : 1); i++) { - SoundByte.PlayOneShotGame(sfxNums[i] + "1", beat, forcePlay: true); - } - } - - if (GameManager.instance.minigame is DogNinja instance) { - instance.ThrowObject(beat, direction, prepare, types, sfxNums[0], sfxNums[1]); - - } else { - var queuedThrow = new QueuedThrow() { - types = types, - sfxNumL = sfxNums[0], - sfxNumR = sfxNums[1], - }; - // funny static variable workaround :) - if (!e.dynamicData.TryAdd("throwData", queuedThrow)) { - e["throwData"] = queuedThrow; - } - } - } - - public void ThrowObject(double beat, int direction, bool prepare, int[] types, string sfxNumL, string sfxNumR) - { - if (prepare) { - BeatAction.New(this, new() { - new(beat, () => queuePrepare = PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) - }); - } - for (int i = 0; i < (direction == 2 ? 2 : 1); i++) - { - bool l = direction is 2 ? i == 0 : direction == 0; - WhichObject.sprite = ObjectTypes[l ? types[0] : types[1]]; - ThrowObject obj = Instantiate(ObjectBase, transform); - obj.startBeat = beat; - obj.direction = direction; - obj.fromLeft = l; - obj.type = l ? types[0] : types[1]; - obj.sfxNum = l ? sfxNumL : sfxNumR; - if (direction == 2) obj.shouldSfx = l == (types[0] == types[1]); - } - } - - public void CutEverything(double beat, float length, bool sound, string customText) - { - if (sound) SoundByte.PlayOneShotGame("dogNinja/bird_flap"); - BirdAnim.DoScaledAnimationAsync("FlyIn", 0.5f); - CutEverythingText.text = customText; - - BeatAction.New(this, new() { - new(beat + length, () => BirdAnim.Play("FlyOut", 0, 0)) - }); - } - - public void StopPrepare() - { - preparing = false; - queuePrepare = false; - } - - public void DoPrepare() - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.PlayerHasControl()) return; - DogAnim.DoScaledAnimationAsync("Prepare", 0.5f); - preparing = true; - } - - public static void HereWeGo(double beat) - { - // // sound sequence isn't working? - // PlaySoundSequence("dogNinja", "here_we_go", beat); - MultiSound.Play(new List() { - new("dogNinja/here", beat + 0), - new("dogNinja/we", beat + 0.5), - new("dogNinja/go", beat + 1), - }, forcePlay: true); - } - } -} diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs.meta b/Assets/Scripts/Games/DogNinja/DogNinja.cs.meta deleted file mode 100644 index e83d4d76..00000000 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b82899be2d36d2d48ad3ef1a3ce1c7de -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DogNinja/SpawnHalves.cs b/Assets/Scripts/Games/DogNinja/SpawnHalves.cs deleted file mode 100644 index 094086e9..00000000 --- a/Assets/Scripts/Games/DogNinja/SpawnHalves.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; -using NaughtyBezierCurves; - - -namespace HeavenStudio.Games.Scripts_DogNinja -{ - // this code sucks but i don't wanna touch it. it works fine enough. sorry! - public class SpawnHalves : MonoBehaviour - { - public double startBeat; - public Vector3 objPos; - public bool lefty; - float bpmModifier; - double songPos; - - [SerializeField] float rotSpeed; - - [Header("References")] - [SerializeField] BezierCurve3D fallLeftCurve; - [SerializeField] BezierCurve3D fallRightCurve; - BezierCurve3D curve; - public SpriteRenderer sr; - - private void Start() - { - bpmModifier = Conductor.instance.songBpm / 100; - songPos = Conductor.instance.songPositionInBeatsAsDouble; - curve = lefty ? fallRightCurve : fallLeftCurve; - } - - private void Update() - { - float flyPosHalves = (Conductor.instance.GetPositionFromBeat(songPos, 3f) * Conductor.instance.GetPositionFromBeat(songPos, 2f)) + Conductor.instance.GetPositionFromBeat(songPos, 1f); - flyPosHalves = (flyPosHalves * 0.2f) + 0.35f; - transform.position = curve.GetPoint(flyPosHalves) + objPos; - - float rot = rotSpeed; - rot *= lefty ? bpmModifier : -1 * bpmModifier; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime)); - - // clean-up logic - if (flyPosHalves > 1f) { - Destroy(gameObject); - } - } - } -} diff --git a/Assets/Scripts/Games/DogNinja/SpawnHalves.cs.meta b/Assets/Scripts/Games/DogNinja/SpawnHalves.cs.meta deleted file mode 100644 index a3c3f86c..00000000 --- a/Assets/Scripts/Games/DogNinja/SpawnHalves.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6f3ef60f47c093b45a623a707f33c877 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DogNinja/ThrowObject.cs b/Assets/Scripts/Games/DogNinja/ThrowObject.cs deleted file mode 100644 index 69ef9ffb..00000000 --- a/Assets/Scripts/Games/DogNinja/ThrowObject.cs +++ /dev/null @@ -1,111 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; -using NaughtyBezierCurves; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DogNinja -{ - public class ThrowObject : MonoBehaviour - { - [SerializeField] DogNinja game; - - public double startBeat; - public int type; - public bool fromLeft; - public bool shouldSfx = true; - public int direction; - public string sfxNum; - - private Vector3 objPos; - private bool isActive = true; - private double barelyTime; - - [Header("Animators")] - Animator DogAnim; - - [Header("References")] - public BezierCurve3D curve; - [SerializeField] BezierCurve3D LeftCurve; - [SerializeField] BezierCurve3D RightCurve; - private BezierCurve3D barelyCurve; - [SerializeField] BezierCurve3D BarelyLeftCurve; - [SerializeField] BezierCurve3D BarelyRightCurve; - [SerializeField] SpawnHalves HalvesLeftBase; - [SerializeField] SpawnHalves HalvesRightBase; - public Sprite[] objectLeftHalves; - public Sprite[] objectRightHalves; - - private void Start() - { - DogAnim = game.DogAnim; - curve = fromLeft ? LeftCurve : RightCurve; - barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve; - - game.ScheduleInput(startBeat, 1f, DogNinja.InputAction_Press, Hit, Miss, null); - } - - private void Update() - { - if (isActive) { - float flyPos = game.conductor.GetPositionFromBeat(startBeat, 1f)+1.1f; - flyPos *= 0.31f; - transform.position = curve.GetPoint(flyPos); - objPos = curve.GetPoint(flyPos); - // destroy object when it's off-screen - if (flyPos > 1f) { - Destroy(gameObject); - } - } else { - float flyPosBarely = game.conductor.GetPositionFromBeat(barelyTime, 1f)+1f; - flyPosBarely *= 0.3f; - transform.position = barelyCurve.GetPoint(flyPosBarely) + objPos; - float rot = fromLeft ? 200f : -200f; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime)); - if (flyPosBarely > 1f) { - Destroy(gameObject); - } - } - } - - private void Hit(PlayerActionEvent caller, float state) - { - game.StopPrepare(); - string dir = direction switch { - 0 => "Left", - 1 => "Right", - _ => "Both", - }; - if (state >= 1f || state <= -1f) { - isActive = false; - barelyTime = game.conductor.songPositionInBeatsAsDouble; - - DogAnim.DoScaledAnimationAsync("Barely" + dir, 0.5f); - if (shouldSfx) SoundByte.PlayOneShotGame("dogNinja/barely"); - } else { - DogAnim.DoScaledAnimationAsync("Slice" + dir, 0.5f); - if (shouldSfx) SoundByte.PlayOneShotGame(sfxNum + "2"); - - HalvesLeftBase.sr.sprite = objectLeftHalves[type - 1]; - HalvesRightBase.sr.sprite = objectRightHalves[type - 1]; - for (int i = 0; i < 2; i++) { - SpawnHalves half = Instantiate(i == 0 ? HalvesLeftBase : HalvesRightBase, game.transform); - half.startBeat = startBeat; - half.lefty = fromLeft; - half.objPos = objPos; - } - - Destroy(gameObject); - } - } - - private void Miss(PlayerActionEvent caller) - { - if (!game.preparing) return; - DogAnim.DoScaledAnimationAsync("Unprepare", 0.5f); - game.StopPrepare(); - } - } -} diff --git a/Assets/Scripts/Games/DogNinja/ThrowObject.cs.meta b/Assets/Scripts/Games/DogNinja/ThrowObject.cs.meta deleted file mode 100644 index 2e711d80..00000000 --- a/Assets/Scripts/Games/DogNinja/ThrowObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5ac06902fd6630045a550c76211fcc63 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate.meta b/Assets/Scripts/Games/DoubleDate.meta deleted file mode 100644 index 2969f287..00000000 --- a/Assets/Scripts/Games/DoubleDate.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 46e219613623b1744a8e7ade71403640 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs deleted file mode 100644 index 9c3cb875..00000000 --- a/Assets/Scripts/Games/DoubleDate/Basketball.cs +++ /dev/null @@ -1,104 +0,0 @@ - -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DoubleDate -{ - public class Basketball : SuperCurveObject - { - private DoubleDate game; - private SuperCurveObject.Path path; - private double pathStartBeat = double.MinValue; - private Conductor conductor; - private GameObject shadow; - private bool _jump; - - void Awake() - { - game = DoubleDate.instance; - conductor = Conductor.instance; - } - - void Update() - { - double beat = conductor.unswungSongPositionInBeatsAsDouble; - double height = 0f; - if (pathStartBeat > double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); - transform.position = pos; - float rot = GetPathValue("rot"); - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f/conductor.pitchedSecPerBeat))); - } - shadow.transform.position = new Vector3(transform.position.x, (float) Math.Min(transform.position.y - height, game.floorHeight), transform.position.z); - shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); - } - - public void Init(double beat, bool shouldJump) - { - _jump = shouldJump; - game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); - path = game.GetPath("BasketBallIn"); - UpdateLastRealPos(); - pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f); - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - shadow = game.MakeDropShadow(); - shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(game.floorHeight, transform.position.y - offset.y), transform.position.z); - shadow.SetActive(true); - } - - void Just(PlayerActionEvent caller, float state) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 3f, delegate - { - Destroy(gameObject); - }), - }); - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; - if (state >= 1f || state <= -1f) - { - path = game.GetPath("BasketBallNg" + (state > 0 ? "Late" : "Early")); - SoundByte.PlayOneShot("miss"); - game.Kick(false); - GetComponent().sortingOrder = 8; - return; - } - Hit(); - } - - void Hit() - { - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; - path = game.GetPath("BasketBallJust"); - game.Kick(true, false, true, _jump); - SoundByte.PlayOneShotGame("doubleDate/kick"); - } - - void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("doubleDate/weasel_hide"); - game.MissKick(pathStartBeat + 2.25f); - } - - void Empty(PlayerActionEvent caller) { } - - private void OnDestroy() { - if (shadow != null) - { - Destroy(shadow); - } - } - } -} diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs.meta b/Assets/Scripts/Games/DoubleDate/Basketball.cs.meta deleted file mode 100644 index 4e5804cd..00000000 --- a/Assets/Scripts/Games/DoubleDate/Basketball.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 83937a6a927e5394d810b03d99626781 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs deleted file mode 100644 index 5046289e..00000000 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ /dev/null @@ -1,511 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlDoubleDateLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("doubleDate", "Double Date", "ef854a", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the two couples should bop for the duration of this event."), - new Param("autoBop", false, "Bop (Auto)", "Toggle if the two couples should automatically bop until another Bop event is reached.") - } - }, - new GameAction("soccer", "Soccer Ball") - { - preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat, e["b"]); }, - preFunctionLength = 1f, - defaultLength = 2f, - parameters = new() - { - new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.") - } - }, - new GameAction("basket", "Basketball") - { - preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat, e["b"]); }, - preFunctionLength = 1f, - defaultLength = 2f, - parameters = new() - { - new("b", false, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.") - } - }, - new GameAction("football", "Football") - { - preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat, e["b"]); }, - preFunctionLength = 1f, - defaultLength = 2.5f, - parameters = new() - { - new("b", true, "Weasels Jump", "Toggle if the weasels should jump upon successfully hitting the cue.") - } - }, - new GameAction("blush", "Blush") - { - function = delegate { DoubleDate.instance.GirlBlush(); } - }, - new GameAction("toggleGirls", "Set Girls' Presence") - { - function = delegate { DoubleDate.instance.ToggleGirls(eventCaller.currentEntity["b"]); }, - defaultLength = 0.5f, - parameters = new() - { - new("b", false, "Present", "Toggle if the girl and the female weasel should appear.") - } - }, - new GameAction("stare", "Boy Looks") - { - function = delegate { DoubleDate.instance.ToggleStare(eventCaller.currentEntity["b"]); }, - defaultLength = 0.5f, - parameters = new() - { - new("b", true, "Look", "Toggle if the boy should look at the girl.") - } - }, - new GameAction("time", "Time of Day") - { - function = delegate { DoubleDate.instance.SetTime(eventCaller.currentEntity["d"]); }, - defaultLength = 0.5f, - parameters = new() - { - new("d", DoubleDate.DayTime.Sunset, "Time", "Set the time of day.") - } - } - }, - new List() {"rvl", "normal"}, - "rvldate", "en", - new List() {}, - chronologicalSortKey: 4 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_DoubleDate; - - public class DoubleDate : Minigame - { - [Header("Prefabs")] - [SerializeField] GameObject soccer; - [SerializeField] GameObject basket; - [SerializeField] GameObject football; - [SerializeField] GameObject dropShadow; - [SerializeField] ParticleSystem leaves; - - [Header("Components")] - [SerializeField] Animator boyAnim; - [SerializeField] Animator girlAnim; - [SerializeField] DoubleDateWeasels weasels; - [SerializeField] Animator treeAnim; - [SerializeField] GameObject clouds; - [SerializeField] private GameObject girlObj; - [SerializeField] private GameObject girlWeaselObj; - [SerializeField] private GameObject girlWeaselShockObj; - [SerializeField] private Material doubleDateCellAnim; - [SerializeField] private SpriteRenderer bgSquare; - [SerializeField] private SpriteRenderer bgGradient; - [SerializeField] private Sprite bgIntro; - [SerializeField] private Sprite bgLong; - - private Color squareColor; - - [Header("Variables")] - [SerializeField] private Color _skyColor; - [SerializeField] private Color noonColor; - [SerializeField] private float _animSpeed = 1.25f; - [SerializeField] public float cloudSpeed; - [SerializeField] public float cloudDistance; - [SerializeField] public float floorHeight; - [SerializeField] public float shadowDepthScaleMin; - [SerializeField] public float shadowDepthScaleMax; - [SerializeField] SuperCurveObject.Path[] ballBouncePaths; - double lastGirlGacha = double.MinValue; - bool canBop = true; - public static DoubleDate instance; - public static List queuedBalls = new List(); - [NonSerialized] public double lastHitWeasel = double.MinValue; - - public enum BallType - { - Soccer, - Basket, - Football - } - - public struct QueuedBall - { - public double beat; - public BallType type; - public bool jump; - } - - public static PlayerInput.InputAction InputAction_TouchPress = - new("RvlDateTouchPress", new int[] { IAEmptyCat, IAPressCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicPress, IA_Empty); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - // Editor gizmo to draw trajectories - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in ballBouncePaths) - { - if (path.preview) - { - soccer.GetComponent().DrawEditorGizmo(path); - } - } - } - - public void CheckGirlsPresence(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "toggleGirls" }).FindAll(x => x.beat < beat); - if (allEvents.Count == 0) return; - allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - ToggleGirls(allEvents[^1]["b"]); - } - - public void CheckBoyStare(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "stare" }).FindAll(x => x.beat < beat); - if (allEvents.Count == 0) return; - allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - ToggleStare(allEvents[^1]["b"]); - } - - public enum DayTime - { - Day, - Sunset - } - - private void DayTimeCheck(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("doubleDate", new string[] { "time" }).FindAll(x => x.beat < beat); - if (allEvents.Count == 0) return; - allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - SetTime(allEvents[^1]["d"]); - } - - public void SetTime(int time) - { - if (time == (int)DayTime.Sunset) - { - doubleDateCellAnim.SetColor("_Color", noonColor); - bgSquare.color = squareColor; - bgGradient.sprite = bgLong; - return; - } - - doubleDateCellAnim.SetColor("_Color", Color.white); - bgSquare.color = _skyColor; - bgGradient.sprite = bgIntro; - } - - public override void OnPlay(double beat) - { - queuedBalls.Clear(); - CheckGirlsPresence(beat); - CheckBoyStare(beat); - DayTimeCheck(beat); - } - - public override void OnGameSwitch(double beat) - { - CheckGirlsPresence(beat); - CheckBoyStare(beat); - DayTimeCheck(beat); - } - - private void OnDestroy() { - queuedBalls.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - private void Awake() - { - instance = this; - SetupBopRegion("doubleDate", "bop", "autoBop"); - doubleDateCellAnim.SetColor("_Color", noonColor); - squareColor = bgSquare.color; - } - - private void Start() { - clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) SingleBop(); - } - - void Update() - { - if (conductor.isPlaying && !conductor.isPaused) - { - if (queuedBalls.Count != 0) - { - foreach (QueuedBall ball in queuedBalls) - { - switch (ball.type) - { - case BallType.Soccer: - SpawnSoccerBall(ball.beat, ball.jump); - break; - case BallType.Basket: - SpawnBasketBall(ball.beat, ball.jump); - break; - case BallType.Football: - SpawnFootBall(ball.beat, ball.jump); - break; - } - } - queuedBalls.Clear(); - } - } - else - { - if ((!conductor.isPaused) && queuedBalls.Count != 0) - { - queuedBalls.Clear(); - } - } - if (PlayerInput.GetIsAction(InputAction_TouchPress)) - { - boyAnim.DoScaledAnimationAsync("Ready", _animSpeed); - } - if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !IsExpectingInputNow(InputAction_FlickPress)) - { - boyAnim.DoScaledAnimationAsync("UnReady", _animSpeed); - } - if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) - { - SoundByte.PlayOneShotGame("doubleDate/kick_whiff"); - Kick(true, true, false); - } - clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); - } - - public void GirlBlush() - { - girlAnim.DoScaledAnimationAsync("GirlBlush", _animSpeed); - } - - public void ToggleGirls(bool active) - { - girlObj.SetActive(active); - girlWeaselObj.SetActive(active); - girlWeaselShockObj.SetActive(active); - } - - private bool _isStaring = false; - - public void ToggleStare(bool active) - { - boyAnim.SetBool("Stare", active); - _isStaring = active; - } - - public void ToggleBop(bool go) - { - canBop = go; - } - - public void Bop(double beat, float length, bool goBop, bool autoBop) - { - if (goBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { SingleBop(); }) - }); - } - } - } - - void SingleBop() - { - if (canBop) - { - boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed); - } - if (conductor.songPositionInBeatsAsDouble > lastGirlGacha) - girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed); - weasels.Bop(); - } - - public void Kick(bool hit = true, bool forceNoLeaves = false, bool weaselsHappy = true, bool jump = false) - { - if (hit) - { - boyAnim.DoScaledAnimationAsync("Kick", _animSpeed); - if (jump) - { - weasels.Jump(); - lastGirlGacha = conductor.songPositionInBeatsAsDouble + 0.5f; - girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed); - } - else if (weaselsHappy) weasels.Happy(); - if (!forceNoLeaves) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 1f, delegate - { - leaves.Play(); - treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed); - }) - }); - } - } - else - { - boyAnim.DoScaledAnimationAsync("Barely", _animSpeed); - weasels.Surprise(); - } - } - - public static void QueueSoccerBall(double beat, bool shouldJump) - { - if (GameManager.instance.currentGame != "doubleDate") - { - queuedBalls.Add(new QueuedBall() - { - beat = beat, - type = BallType.Soccer, - jump = shouldJump - }); - } - else - { - instance.SpawnSoccerBall(beat, shouldJump); - } - SoundByte.PlayOneShotGame("doubleDate/soccerBounce", beat, forcePlay: true); - } - - public static void QueueBasketBall(double beat, bool shouldJump) - { - if (GameManager.instance.currentGame != "doubleDate") - { - queuedBalls.Add(new QueuedBall() - { - beat = beat, - type = BallType.Basket, - jump = shouldJump - }); - } - else - { - instance.SpawnBasketBall(beat, shouldJump); - } - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("doubleDate/basketballBounce", beat), - new MultiSound.Sound("doubleDate/basketballBounce", beat + 0.75f), - }, forcePlay: true); - } - - public static void QueueFootBall(double beat, bool shouldJump) - { - if (GameManager.instance.currentGame != "doubleDate") - { - queuedBalls.Add(new QueuedBall() - { - beat = beat, - type = BallType.Football, - jump = shouldJump - }); - } - else - { - instance.SpawnFootBall(beat, shouldJump); - } - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("doubleDate/footballBounce", beat), - new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f), - }, forcePlay: true); - } - - public void SpawnSoccerBall(double beat, bool shouldJump) - { - SoccerBall spawnedBall = Instantiate(soccer, instance.transform).GetComponent(); - spawnedBall.Init(beat, shouldJump); - } - - public void SpawnBasketBall(double beat, bool shouldJump) - { - Basketball spawnedBall = Instantiate(basket, instance.transform).GetComponent(); - spawnedBall.Init(beat, shouldJump); - } - - public void SpawnFootBall(double beat, bool shouldJump) - { - Football spawnedBall = Instantiate(football, instance.transform).GetComponent(); - spawnedBall.Init(beat, shouldJump); - } - - public void MissKick(double beat, bool hit = false) - { - lastGirlGacha = conductor.songPositionInBeatsAsDouble + 1.5f; - girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed); - if (hit) - { - lastHitWeasel = conductor.songPositionInBeatsAsDouble; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }), - }); - } - else - { - lastHitWeasel = conductor.songPositionInBeatsAsDouble; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }), - }); - } - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in ballBouncePaths) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - public GameObject MakeDropShadow() - { - GameObject shadow = Instantiate(dropShadow, transform); - return shadow; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta deleted file mode 100644 index f101f3ec..00000000 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9795a68080ef6ff44b64c4bdb111a0e6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs b/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs deleted file mode 100644 index 86b798d2..00000000 --- a/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs +++ /dev/null @@ -1,29 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DoubleDate -{ - public class DoubleDateBoy : MonoBehaviour - { - private DoubleDate game; - - void Awake() - { - game = DoubleDate.instance; - } - - //Animation events are silly - public void DisableBop() - { - game.ToggleBop(false); - } - - public void EnableBop() - { - game.ToggleBop(true); - } - } - -} diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs.meta b/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs.meta deleted file mode 100644 index 189a0e3e..00000000 --- a/Assets/Scripts/Games/DoubleDate/DoubleDateBoy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8b3f9beb2d20b8a469823968490af373 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs b/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs deleted file mode 100644 index 8d9ade35..00000000 --- a/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DoubleDate -{ - public class DoubleDateWeasels : MonoBehaviour - { - bool canBop = true; - Animator anim; - private DoubleDate game; - bool notHit = true; - float lastGacha = float.MinValue; - - void Awake() - { - game = DoubleDate.instance; - anim = GetComponent(); - } - - public void Bop() - { - if (canBop && notHit && Conductor.instance.songPositionInBeats > lastGacha) - { - anim.DoScaledAnimationAsync("WeaselsBop", 0.5f); - } - } - - public void Happy() - { - if (notHit && Conductor.instance.songPositionInBeats > lastGacha) - anim.DoScaledAnimationAsync("WeaselsHappy", 0.5f); - } - - public void Jump() - { - if (notHit && Conductor.instance.songPositionInBeats > lastGacha) - { - lastGacha = Conductor.instance.songPositionInBeats + 1f; - anim.DoScaledAnimationAsync("WeaselsJump", 0.5f); - } - } - - public void Hide(double beat) - { - if (notHit) - { - notHit = false; - anim.DoScaledAnimationAsync("WeaselsHide", 0.5f); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1.45f, delegate - { - lastGacha = Conductor.instance.songPositionInBeats + 0.5f; - anim.DoScaledAnimationAsync("WeaselsAppearUpset", 0.5f); - notHit = true; - }), - }); - } - } - - public void Surprise() - { - if (notHit && Conductor.instance.songPositionInBeats > lastGacha) - { - lastGacha = Conductor.instance.songPositionInBeats + 0.5f; - anim.DoScaledAnimationAsync("WeaselsSurprised", 0.5f); - } - } - - public void Hit(double beat) - { - if (notHit) - { - notHit = false; - anim.DoScaledAnimationAsync("WeaselsHit", 0.5f); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 2f, delegate - { - lastGacha = Conductor.instance.songPositionInBeats + 0.5f; - anim.DoScaledAnimationAsync("WeaselsAppearUpset", 1f); - notHit = true; - }), - }); - } - } - - public void ToggleBop() - { - canBop = !canBop; - } - } -} - diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs.meta b/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs.meta deleted file mode 100644 index 501a8452..00000000 --- a/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cb76c83ad1aee9d46838f098e7a18b66 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs deleted file mode 100644 index 63a35321..00000000 --- a/Assets/Scripts/Games/DoubleDate/Football.cs +++ /dev/null @@ -1,138 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DoubleDate -{ - public class Football : SuperCurveObject - { - private DoubleDate game; - - private SuperCurveObject.Path path; - private double pathStartBeat = double.MinValue; - private Conductor conductor; - private GameObject shadow; - private bool _jump; - - void Awake() - { - game = DoubleDate.instance; - conductor = Conductor.instance; - } - - void Update() - { - double beat = conductor.unswungSongPositionInBeatsAsDouble; - double height = 0f; - if (pathStartBeat > double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); - transform.position = pos; - float rot = GetPathValue("rot"); - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f/conductor.pitchedSecPerBeat))); - } - shadow.transform.position = new Vector3(transform.position.x, (float) Math.Min(transform.position.y - height, game.floorHeight), transform.position.z); - shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); - } - - public void Init(double beat, bool shouldJump) - { - _jump = shouldJump; - game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); - path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently - UpdateLastRealPos(); - pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f); - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - shadow = game.MakeDropShadow(); - shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(game.floorHeight, transform.position.y - offset.y), transform.position.z); - shadow.SetActive(true); - } - - void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; - path = game.GetPath("FootBallNg" + (state > 0 ? "Late" : "Early")); - SoundByte.PlayOneShot("miss"); - game.Kick(false); - GetComponent().sortingOrder = 8; - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 4f, delegate - { - Destroy(gameObject); - }), - }); - return; - } - Hit(); - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 1f, delegate - { - shadow.SetActive(false); - GetComponent().sortingOrder = -5; - transform.localScale *= 0.25f; - path = game.GetPath("FootBallFall"); - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble + 1f; - }), - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 12f, delegate - { - Destroy(gameObject); - }), - }); - } - - void Hit() - { - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; - path = game.GetPath("FootBallJust"); - game.Kick(true, true, jump: _jump); - SoundByte.PlayOneShotGame("doubleDate/footballKick"); - } - - void Miss(PlayerActionEvent caller) - { - if (conductor.songPositionInBeatsAsDouble > game.lastHitWeasel + 2.25f) - { - path = game.GetPath("FootBallIn"); - float impact = GetPointTimeByTag(path, "impact"); - if (impact > 0) - { - GetComponent().sortingOrder = 8; - SoundByte.PlayOneShotGame("doubleDate/weasel_hit", pathStartBeat + impact); - SoundByte.PlayOneShotGame("doubleDate/weasel_scream", pathStartBeat + impact); - game.MissKick(pathStartBeat + impact, true); - } - } - - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 5f, delegate - { - Destroy(gameObject); - }), - }); - } - - void Empty(PlayerActionEvent caller) { } - - private void OnDestroy() { - if (shadow != null) - { - Destroy(shadow); - } - } - } -} diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs.meta b/Assets/Scripts/Games/DoubleDate/Football.cs.meta deleted file mode 100644 index a84b63e6..00000000 --- a/Assets/Scripts/Games/DoubleDate/Football.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 49e24d627102c32469d296ff6c20da40 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs deleted file mode 100644 index 18ad157a..00000000 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DoubleDate -{ - public class SoccerBall : SuperCurveObject - { - private DoubleDate game; - private SuperCurveObject.Path path; - private double pathStartBeat = double.MinValue; - private Conductor conductor; - private GameObject shadow; - private bool _jump; - - void Awake() - { - game = DoubleDate.instance; - conductor = Conductor.instance; - } - - void Update() - { - double beat = conductor.unswungSongPositionInBeatsAsDouble; - double height = 0f; - if (pathStartBeat > double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); - transform.position = pos; - float rot = GetPathValue("rot"); - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f/conductor.pitchedSecPerBeat))); - } - shadow.transform.position = new Vector3(transform.position.x, (float) Math.Min(transform.position.y - height, game.floorHeight), transform.position.z); - shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); - } - - public void Init(double beat, bool shouldJump) - { - _jump = shouldJump; - game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); - path = game.GetPath("SoccerIn"); - UpdateLastRealPos(); - pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f); - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - shadow = game.MakeDropShadow(); - shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(game.floorHeight, transform.position.y - offset.y), transform.position.z); - shadow.SetActive(true); - } - - void Just(PlayerActionEvent caller, float state) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 3f, delegate - { - Destroy(gameObject); - }), - }); - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; - if (state >= 1f || state <= -1f) - { - path = game.GetPath("SoccerNg" + (state > 0 ? "Late" : "Early")); - SoundByte.PlayOneShot("miss"); - game.Kick(false); - GetComponent().sortingOrder = 8; - return; - } - Hit(); - } - - void Hit() - { - UpdateLastRealPos(); - pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; - path = game.GetPath("SoccerJust"); - game.Kick(true, false, true, _jump); - SoundByte.PlayOneShotGame("doubleDate/kick"); - } - - void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("doubleDate/weasel_hide"); - game.MissKick(pathStartBeat + 2.25f); - - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 4f, delegate - { - Destroy(gameObject); - }), - }); - } - - void Empty(PlayerActionEvent caller) { } - - private void OnDestroy() { - if (shadow != null) - { - Destroy(shadow); - } - } - } -} diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta deleted file mode 100644 index 863ce4f2..00000000 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4f66f16bbddf2b1468b5679db6e690a3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DrummingPractice.meta b/Assets/Scripts/Games/DrummingPractice.meta deleted file mode 100644 index 9c83f000..00000000 --- a/Assets/Scripts/Games/DrummingPractice.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 39009c40d5d76d24e8f1afa560d30ea8 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs deleted file mode 100644 index faa9c2a9..00000000 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs +++ /dev/null @@ -1,120 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DrummingPractice -{ - public class Drummer : MonoBehaviour - { - DrummingPractice game; - - [Header("References")] - public Animator animator; - public List miiFaces; - public SpriteRenderer face; - - public bool player = false; - - public int mii = 0; - public int count = 0; - - private bool hitting = false; - - private double canBopBeat = -2f; - - // in the future: use the MiiStudio API to render any mii from a nintendo account / MNMS / Mii Studio code? - // figure out how to call the API from unity? - // used expressions: "normal", "smile", "sorrow" - [System.Serializable] - public class MiiFace - { - public List Sprites; - } - - void Awake() - { - game = DrummingPractice.instance; - } - - private void Update() - { - if (player && PlayerInput.GetIsAction(DrummingPractice.InputAction_BasicPress) && !DrummingPractice.instance.IsExpectingInputNow(DrummingPractice.InputAction_BasicPress)) - { - Hit(false, false); - } - } - - public void SetFace(int type) - { - face.sprite = miiFaces[mii].Sprites[type]; - } - - public void Bop() - { - if (Conductor.instance.GetPositionFromBeat(canBopBeat, 2f) > 1f) - animator.Play("Bop", 0, 0); - } - - public void Prepare(double beat, int type) - { - canBopBeat = beat; - count = type; - if (count % 2 == 0) - animator.Play("PrepareLeft", 0, 0); - else - animator.Play("PrepareRight", 0, 0); - } - - public void Hit(bool hit, bool applause, bool force = false) - { - if(player && force) - { - if (hit) - { - HitSound(applause); - DrummingPractice.instance.Streak(); - } else - MissSound(); - } - - if (!hitting) - { - if (count % 2 == 0) - animator.DoScaledAnimationAsync("HitLeft", 0.6f); - else - animator.DoScaledAnimationAsync("HitRight", 0.6f); - count++; - - if (player && !force) - { - if (hit) - HitSound(applause); - else - MissSound(); - } - - hitting = true; - } - } - - private void HitSound(bool applause) - { - SoundByte.PlayOneShotGame("drummingPractice/hit"); - if (applause) SoundByte.PlayOneShot("applause"); - } - - private void MissSound() - { - SoundByte.PlayOneShotGame("drummingPractice/miss"); - } - - public void EndHit() - { - hitting = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs.meta b/Assets/Scripts/Games/DrummingPractice/Drummer.cs.meta deleted file mode 100644 index 58df5504..00000000 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 78423096340cc9740b0a87870976098f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs deleted file mode 100644 index b36eb584..00000000 --- a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs +++ /dev/null @@ -1,82 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_DrummingPractice -{ - public class DrummerHit : MonoBehaviour - { - DrummingPractice game; - public double startBeat; - public bool applause = true; - - // Start is called before the first frame update - void Awake() - { - game = DrummingPractice.instance; - } - - void Start() - { - game.ScheduleInput(startBeat, 1f, DrummingPractice.InputAction_BasicPress, Just, Miss, Out); - - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat+1f, delegate { - SoundByte.PlayOneShotGame("drummingPractice/drum"); - game.leftDrummer.Hit(true, false); - game.rightDrummer.Hit(true, false); - }), - }); - } - - // Update is called once per frame - void Update() { } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) { - Hit(false); - } - Hit(true); - } - - private void Miss(PlayerActionEvent caller) - { - game.SetFaces(2); - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat+2f, delegate { - game.SetFaces(0); - }) - }); - CleanUp(); - } - - private void Out(PlayerActionEvent caller) {} - - public void Hit(bool _hit) - { - game.player.Hit(_hit, applause, true); - game.SetFaces(_hit ? 1 : 2); - - if (!_hit) - { - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat+2f, delegate { - game.SetFaces(0); - }), - }); - } - CleanUp(); - } - - public void CleanUp() - { - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs.meta b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs.meta deleted file mode 100644 index 7a14ec4c..00000000 --- a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6a4698fb27db1ad4995391c5b6cd1ddb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs deleted file mode 100644 index 103f089d..00000000 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ /dev/null @@ -1,332 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrDrummingLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("drummingPractice", "Drumming Practice", "36d23e", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetBop(e.beat, e.length, e["bop"], e["autoBop"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the drummers should bop for the duration of this event."), - new Param("autoBop", false, "Bop (Auto)", "Toggle if the drummers should automatically bop until another Bop event is reached.") - } - }, - new GameAction("drum", "Hit Drum") - { - function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.Prepare(e.beat, e["toggle"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("toggle", true, "Applause", "Toggle if applause should be played on a successful hit.") - } - }, - new GameAction("set mii", "Set Miis") - { - function = delegate { var e = eventCaller.currentEntity; DrummingPractice.instance.SetMiis(e["type"], e["type2"], e["type3"], e["toggle"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", false, "Set All To Player", "Toggle if all Miis should be set to the player's (middle) Mii.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type", "type2", "type3" }) - }), - new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "Set the Mii that the player will control."), - new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "Set the Mii on the left."), - new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "Set the Mii on the right."), - } - }, - new GameAction("move npc drummers", "NPC Drummers") - { - function = delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.NPCDrummersEnterOrExit(e.beat, e.length, e["exit"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("exit", false, "Exit", "Toggle if the NPC drummers should enter or exit the scene."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("set background color", "Background Appearance") - { - function = delegate {var e = eventCaller.currentEntity; - DrummingPractice.instance.BackgroundColor(e.beat, e.length, e["colorAStart"], e["colorA"], e["colorBStart"], e["colorB"], e["colorC"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorAStart", new Color(43/255f, 207/255f, 51/255f), "Top Color Start", "Set the top-most color of the background gradient at the start of the event."), - new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Top Color End", "Set the top-most color of the background gradient at the end of the event."), - new Param("colorBStart", new Color(1, 1, 1), "Bottom Color Start", "Set the bottom-most color of the background gradient at the start of the event."), - new Param("colorB", new Color(1, 1, 1), "Bottom Color End", "Set the bottom-most color of the background gradient at the end of the event."), - new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "Set the color of the streaks that appear upon a successful hit."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - } - }, - new List() {"ctr", "normal"}, - "ctrintro", "en", - new List() {}, - chronologicalSortKey: 0 - ); - } - } -} - - -namespace HeavenStudio.Games -{ - using Scripts_DrummingPractice; - - public class DrummingPractice : Minigame - { - public enum MiiType - { - Random = -1, - GuestA, - GuestB, - GuestC, - GuestD, - GuestE, - GuestF, - Matt, - Tsunku, - Marshal, - Error - } - - [Header("References")] - public SpriteRenderer background; - public SpriteRenderer backgroundGradient; - public SpriteRenderer[] streaks; - public Drummer player; - public Drummer leftDrummer; - public Drummer rightDrummer; - public GameObject hitPrefab; - [SerializeField] Animator NPCDrummers; - - [Header("Variables")] - float movingLength; - double movingStartBeat; - bool isMoving; - string moveAnim; - EasingFunction.Ease lastEase; - public int count = 0; - - public static DrummingPractice instance; - - private void Awake() - { - instance = this; - SetMiis(); - SetupBopRegion("drummingPractice", "bop", "autoBop"); - } - - public override void OnGameSwitch(double beat) - { - var changeMii = GameManager.instance.Beatmap.Entities.FindLast(c => c.datamodel == "drummingPractice/set mii" && c.beat <= beat); - if(changeMii != null) - { - EventCaller.instance.CallEvent(changeMii, true); - } - PersistColor(beat); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - Bop(); - } - } - - private void Update() - { - var cond = Conductor.instance; - - if (isMoving && cond.isPlaying && !cond.isPaused) - { - float normalizedBeat = cond.GetPositionFromBeat(movingStartBeat, movingLength); - if (normalizedBeat >= 0 && normalizedBeat <= 1f) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float newPos = func(0f, 1f, normalizedBeat); - NPCDrummers.DoNormalizedAnimation(moveAnim, newPos); - } - } - - foreach (SpriteRenderer streak in streaks) - { - Color col = streak.color; - streak.color = new Color(col.r, col.g, col.b, Mathf.Lerp(col.a, 0, 3.5f * Time.deltaTime)); - } - - BackgroundColorUpdate(); - } - - public void NPCDrummersEnterOrExit(double beat, float length, bool exit, int ease) - { - movingStartBeat = beat; - movingLength = length; - moveAnim = exit ? "NPCDrummersExit" : "NPCDrummersEnter"; - isMoving = true; - lastEase = (EasingFunction.Ease)ease; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 0.01f, delegate { isMoving = false; }) - }); - } - - public void SetBop(double beat, float length, bool shouldBop, bool autoBop) - { - if (shouldBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { Bop(); }) - }); - } - } - } - - public void Bop() - { - player.Bop(); - leftDrummer.Bop(); - rightDrummer.Bop(); - } - - public void Prepare(double beat, bool applause) - { - int type = count % 2; - player.Prepare(beat, type); - leftDrummer.Prepare(beat, type); - rightDrummer.Prepare(beat, type); - count++; - - SetFaces(0); - SoundByte.PlayOneShotGame("drummingPractice/prepare"); - - GameObject hit = Instantiate(hitPrefab); - hit.transform.parent = hitPrefab.transform.parent; - hit.SetActive(true); - DrummerHit h = hit.GetComponent(); - h.startBeat = beat; - h.applause = applause; - } - - public void SetFaces(int type) - { - player.SetFace(type); - leftDrummer.SetFace(type); - rightDrummer.SetFace(type); - } - - public void SetMiis(int playerFace = (int) MiiType.Random, int leftFace = (int) MiiType.Random, int rightFace = (int) MiiType.Random, bool all = false) - { - if (playerFace == (int) MiiType.Random) - { - do - { - player.mii = UnityEngine.Random.Range(0, player.miiFaces.Count-1); - } - while (player.mii == leftFace || player.mii == rightFace); - } - else - player.mii = playerFace; - - if (all && playerFace != -1) - { - leftDrummer.mii = playerFace; - rightDrummer.mii = playerFace; - } - else - { - if (leftFace == (int) MiiType.Random) - { - do - { - leftDrummer.mii = UnityEngine.Random.Range(0, player.miiFaces.Count-1); - } - while (leftDrummer.mii == player.mii); - } - else - leftDrummer.mii = leftFace; - - if (rightFace == (int) MiiType.Random) - { - do - { - rightDrummer.mii = UnityEngine.Random.Range(0, player.miiFaces.Count-1); - } - while (rightDrummer.mii == leftDrummer.mii || rightDrummer.mii == player.mii); - } - else - rightDrummer.mii = rightFace; - } - - SetFaces(0); - } - - private ColorEase tColorEase = new(new Color(43 / 255f, 207 / 255f, 51 / 255f)); // top gradient color - private ColorEase bColorEase = new(Color.white); // bottom gradient color - - //call this in update - private void BackgroundColorUpdate() - { - backgroundGradient.color = tColorEase.GetColor(); - background.color = bColorEase.GetColor(); - } - - public void BackgroundColor(double beat, float length, Color colorStartSetT, Color colorEndSetT, Color colorStartSetB, Color colorEndSetB, Color setStreak, int ease) - { - tColorEase = new ColorEase(beat, length, colorStartSetT, colorEndSetT, ease); - bColorEase = new ColorEase(beat, length, colorStartSetB, colorEndSetB, ease); - - foreach (SpriteRenderer streak in streaks) { - streak.color = new Color(setStreak.r, setStreak.g, setStreak.b, streak.color.a); - } - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("drummingPractice", new string[] { "set background color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorAStart"], lastEvent["colorA"], lastEvent["colorBStart"], lastEvent["colorB"], lastEvent["colorC"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public void Streak() - { - foreach (SpriteRenderer streak in streaks) - { - Color col = streak.color; - streak.color = new Color(col.r, col.g, col.b, 0.7f); - } - } - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs.meta b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs.meta deleted file mode 100644 index 4fee34ae..00000000 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c7db5828bf6ab644c92395762a28c7a8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub.meta b/Assets/Scripts/Games/FanClub.meta deleted file mode 100644 index 66b78d40..00000000 --- a/Assets/Scripts/Games/FanClub.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7a1e38688ca9c20458b809361e5ea36f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs deleted file mode 100644 index c5ad5263..00000000 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ /dev/null @@ -1,1087 +0,0 @@ -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; -using System; -using UnityEngine; -using UnityEngine.Rendering; //don't ask - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrIdolLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("fanClub", "Fan Club", "ff78ff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"], e["type2"]); }, - resizable = true, - parameters = new List() - { - new Param("type", FanClub.IdolBopType.Both, "Bop", "Set the character(s) to bop for the duration of this event."), - new Param("type2", FanClub.IdolBopType.None, "Bop", "Set the character(s) to automatically bop until another Bop event is reached."), - } - }, - new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); }, - defaultLength = 8, - parameters = new List() - { - new Param("toggle", false, "Mute Arisa", "Toggle if Arisa's cue should be muted."), - new Param("toggle2", false, "Mute Monkey SFX", "Toggle if the monkey's (including the player's) sound effects should be muted.") - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}, - preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"], e["toggle2"]); } - }, - new GameAction("I suppose", "I Suppose!") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); }, - defaultLength = 6, - parameters = new List() - { - new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), - new Param("toggle", false, "Mute Arisa", "Toggle if Arisa's cue should be muted."), - new Param("toggle2", false, "Mute Monkey SFX", "Toggle if the monkey's (including the player's) sound effects should be muted."), - new Param("alt", false, "Alternate cue", "Toggle if Arisa should use the \"Wonderful\" (iina) cue.") - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);}, - preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); } - }, - new GameAction("double clap", "Double Clap") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); }, - defaultLength = 4, - parameters = new List() - { - new Param("toggle", false, "Disable Call", "Toggle if the monkey's \"Ooh!\" cue should play.") - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }, - preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); } - }, - new GameAction("arisa faceposer", "Idol Face Poser") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.SetArisaFacePoser(e["poserOn"], e["mouthOn"], e["eyeOn"], e["mouth"], e["mouthEnd"], e["eyeL"], e["eyeR"], e["eyex"], e["eyey"], e["eyeEaseEnable"], e.beat, e.length, e["eyeEase"]); }, - resizable = true, - defaultLength = 1, - parameters = new List() - { - new Param("poserOn", true, "Enable Face Poser", "Enables Face Poser on Arisa.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "mouthOn", "eyeOn" }), - }), - new Param("mouthOn", true, "Enable Lip Sync Controls", "Enables Lip Sync controls.", new List() - { - new Param.CollapseParam((x, e) => (bool)x && (bool)e["poserOn"], new string[] { "mouth", "mouthEnd" }), - }), - new Param("mouth", FanClub.MouthShape.Normal, "Mouth Shape", "Sets mouth shape."), - new Param("mouthEnd", FanClub.MouthShape.Normal, "Last Mouth Shape", "Sets mouth shape at the end of the event."), - new Param("eyeOn", true, "Enable Eye Shaping", "Enables Eye Shaping controls.", new List() - { - new Param.CollapseParam((x, e) => (bool)x && (bool)e["poserOn"], new string[] { "eyeL", "eyeR", "eyex", "eyey", "eyeEaseEnable"}), - }), - new Param("eyeL", FanClub.EyeShape.Normal, "Left Eye Shape", "Sets left eye shape."), - new Param("eyeR", FanClub.EyeShape.Normal, "Right Eye Shape", "Sets right eye shape."), - new Param("eyex", new EntityTypes.Float(-1f, 1f, 0f), "Horizontal Eye Movement", "Sets horizontal eye movement."), - new Param("eyey", new EntityTypes.Float(-1f, 1f, 0f), "Vertical Eye Movement", "Sets vertical eye movement."), - new Param("eyeEaseEnable", true, "Ease Eye Movement", "Enable easing for eye movement.", new List() - { - new Param.CollapseParam((x, e) => (bool)x && (bool)e["poserOn"] && (bool)e["eyeOn"], new string[] { "eyeEase" }), - }), - new Param("eyeEase", Util.EasingFunction.Ease.Instant, "Easing Type", "Set the type of easing for eye movement."), - } - }, - new GameAction("play idol animation", "Idol Choreography") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); }, - resizable = true, - parameters = new List() - { - new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Set the animation to play."), - new Param("who", FanClub.IdolType.All, "Target Idol", "Set the character to perform the above animation.") - } - }, - new GameAction("play stage animation", "Stage Effects") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); }, - resizable = true, - parameters = new List() - { - new Param("type", FanClub.StageAnimations.Flash, "Effect", "Set the effect to play.") - } - }, - new GameAction("friend walk", "Backup Dancers") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.DancerTravel(e.beat, e.length, e["exit"], e["instant"]); }, - defaultLength = 16f, - resizable = true, - parameters = new List() - { - new Param("exit", false, "Exit", "Toggle if the backup dancers should enter or exit the scene."), - new Param("instant", false, "Instant", "Toggle if the backup dancers should instantly finish their enter/exit."), - } - }, - new GameAction("set performance type", "Coreography Type") - { - - function = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]);}, - defaultLength = 0.5f, - parameters = new List() - { - new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set the type animations for Arisa to use.") - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); } - }, - new GameAction("finish", "Applause") - { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); }, - }, - }, - new List() { "ntr", "normal" }, - "ntridol", "jp", - new List() { "jp" }, - chronologicalSortKey: 4 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_FanClub; - - public class FanClub : Minigame - { - public enum IdolBopType - { - Both, - Idol, - Spectators, - None - } - public enum IdolAnimations - { - Bop, - PeaceVocal, - Peace, - Clap, - Call, - Response, - Jump, - BigCall, - Squat, - Wink, - Dab, - None - } - public enum KamoneResponseType - { - Through, - Jump, - ThroughFast, - JumpFast, - } - public enum StageAnimations - { - Reset, - Flash, - Spot - } - public enum IdolPerformanceType - { - Normal, - Arrange, - // Tour(this one is fan made so ?) - } - public enum IdolType - { - All, - Idol, - LeftDancer, - RightDancer - } - public enum MouthShape - { - Normal, - A, - E, - I, - O, - U, - Frown - } - public enum EyeShape - { - Normal, - HalfClosed, - Closed, - Smug, - SmugFlipped, - Wink, - Shine - } - - // userdata here - [Header("Animators")] - //stage - [SerializeField] Animator StageAnimator; - - [Header("Objects")] - // our girl - [SerializeField] GameObject Arisa; - [SerializeField] GameObject ArisaRootMotion; - [SerializeField] GameObject ArisaShadow; - - // spectators - [SerializeField] GameObject spectator; - [SerializeField] GameObject spectatorAnchor; - - // backup dancers - [SerializeField] NtrIdolAmie Blue; - [SerializeField] NtrIdolAmie Orange; - - [Header("References")] - [SerializeField] Material spectatorMat; - - // end userdata - - public bool JudgementPaused { get => noJudgement; } - public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value; } - - //arisa's animation controller - private Animator idolAnimator; - private NtrIdolAri arisaController; - - // blue's animation controller - private Animator backupRAnimator; - - // orange's animation controller - private Animator backupLAnimator; - - //spectators - private NtrIdolFan Player; - private List Spectators; - - //bop-type animations - private GameEvent noBop = new GameEvent(); - private GameEvent noResponse = new GameEvent(); - private GameEvent noCall = new GameEvent(); - private GameEvent noSpecBop = new GameEvent(); - - private double idolJumpStartTime = double.MinValue; - private static int performanceType = (int)IdolPerformanceType.Normal; - private bool responseToggle = false; - private static double wantHais = double.MinValue; - private static double wantKamone = double.MinValue; - private static int wantKamoneType = (int)KamoneResponseType.Through; - private static bool wantKamoneAlt = false; - private static double wantBigReady = double.MinValue; - //private bool hasJumped = false; Unused value - Marc - private bool noJudgement = false; - private bool noJudgementInput = false; - - //game scene - public static FanClub instance; - - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrIdolTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - const int FAN_COUNT = 12; - const float RADIUS = 1.5f; - private void Awake() - { - instance = this; - SetupBopRegion("fanClub", "bop", "type2", false); - AddBopRegionEventsInt("fanClub", "finish", 3); - Spectators = new List(); - idolAnimator = Arisa.GetComponent(); - backupRAnimator = Blue.GetComponent(); - backupLAnimator = Orange.GetComponent(); - - // procedurally spawning the spectators - // from middle of viewport: - - // |========A========| - // f==f==f==0==p==f==f - // f==f==f==0==0==f==f==f - - //spawn 12, the 4th is our player (idx 3) - Vector3 origin = spectatorAnchor.transform.localPosition; - int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; - int row = 1; - Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); - spawnPos.x -= RADIUS * 2 * 3; - for (int i = 0; i < FAN_COUNT; i++) - { - GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); - NtrIdolFan fan = mobj.GetComponent(); - mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); - fan.SetRow(row, sortOrigin); - // mobj.GetComponent().sortingOrder = i + sortOrigin; - if (i == 3) - { - Player = fan; - Player.player = true; - } - Spectators.Add(mobj); - - //prepare spawn point of next spectator - spawnPos.x += RADIUS * 2; - if (i == 2) - spawnPos.x += RADIUS * 2; - if (i == 8) - spawnPos.x += RADIUS * 4; - if (i == 5) - { - spawnPos = new Vector3(origin.x, origin.y, origin.z); - spawnPos.x -= RADIUS * 2 * 4 - RADIUS; - spawnPos.y -= RADIUS; - row++; - } - } - - if (performanceType != (int)IdolPerformanceType.Normal) - { - idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); - } - - ToSpot(); - noJudgement = false; - noJudgementInput = false; - } - - private void Start() - { - Blue.Init(); - Orange.Init(); - arisaController = Arisa.GetComponent(); - - var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" }); - foreach (var e in amieWalkEvts) - { - if (e.beat <= conductor.songPositionInBeatsAsDouble) - { - DancerTravel(e.beat, e.length, e["exit"], e["instant"]); - } - } - - FanClub.SetPerformanceType((int)IdolPerformanceType.Normal); - var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" }); - foreach (var e in choreoTypeEvts) - { - if (e.beat <= conductor.songPositionInBeatsAsDouble) - { - FanClub.SetPerformanceType(e["type"]); - } - } - } - - public static string GetPerformanceSuffix() - { - switch (performanceType) - { - case (int)IdolPerformanceType.Arrange: - return "Arrange"; - default: - return ""; - } - } - - public static void SetPerformanceType(int type = (int)IdolPerformanceType.Normal) - { - performanceType = type; - if (GameManager.instance.currentGame == "fanClub") - { - FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); - } - } - - public override void OnGameSwitch(double beat) - { - if (wantHais != double.MinValue) - { - ContinueHais(wantHais); - wantHais = double.MinValue; - } - if (wantKamone != double.MinValue) - { - ContinueKamone(wantKamone, 0, wantKamoneType, wantKamoneAlt); - wantKamone = double.MinValue; - } - if (wantBigReady != double.MinValue) - { - ContinueBigReady(wantBigReady); - wantBigReady = double.MinValue; - } - } - - public override void OnBeatPulse(double beat) - { - int whoBops = BeatIsInBopRegionInt(beat); - bool goBopIdol = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Idol; - bool goBopSpec = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Spectators; - if (goBopIdol) - { - if (!(conductor.songPositionInBeatsAsDouble >= noBop.startBeat && conductor.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length)) - { - idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); - Blue.PlayAnimState("Beat"); - Orange.PlayAnimState("Beat"); - } - } - if (goBopSpec) - { - if (!(conductor.songPositionInBeatsAsDouble >= noSpecBop.startBeat && conductor.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length)) - BopAll(); - } - } - - private void Update() - { - //idol jumping physics - float jumpPos = conductor.GetPositionFromBeat(idolJumpStartTime, 1f); - float IDOL_SHADOW_SCALE = 1.18f; - if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f) - { - //hasJumped = true; Unused value - Marc - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f); - ArisaShadow.transform.localScale = new Vector3((1f - yWeight * 0.8f) * IDOL_SHADOW_SCALE, (1f - yWeight * 0.8f) * IDOL_SHADOW_SCALE, 1f); - } - else - { - idolJumpStartTime = double.MinValue; - ArisaRootMotion.transform.localPosition = new Vector3(0, 0); - ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); - } - } - - public void Bop(double beat, float length, int target = (int)IdolBopType.Both, int targetAuto = (int)IdolBopType.Both) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { BopSingle(target); }) - }); - } - } - - void BopSingle(int target) - { - switch (target) - { - case (int)IdolBopType.Idol: - idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); - Blue.PlayAnimState("Beat"); - Orange.PlayAnimState("Beat"); - break; - case (int)IdolBopType.Spectators: - BopAll(); - break; - case (int)IdolBopType.Both: - idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); - Blue.PlayAnimState("Beat"); - Orange.PlayAnimState("Beat"); - BopAll(); - break; - default: - break; - } - } - - private void DisableBop(double beat, float length) - { - noBop.length = length; - noBop.startBeat = beat; - } - - private void DisableResponse(double beat, float length) - { - noResponse.length = length; - noResponse.startBeat = beat; - } - - private void DisableCall(double beat, float length) - { - noCall.length = length; - noCall.startBeat = beat; - } - - private void DisableSpecBop(double beat, float length) - { - double bt = conductor.songPositionInBeatsAsDouble; - if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length) - { - double thisStToNextSt = beat - noSpecBop.startBeat; - double newLen = thisStToNextSt + length; - if (newLen > noSpecBop.length) - noSpecBop.length = (float)thisStToNextSt + length; - } - else - { - noSpecBop.length = length; - noSpecBop.startBeat = beat; - } - } - - public void PlayAnim(double beat, float length, int type, int who) - { - idolJumpStartTime = double.MinValue; - DisableResponse(beat, length + 0.5f); - DisableBop(beat, length + 0.5f); - DisableCall(beat, length + 0.5f); - - if (who is (int)IdolType.All or (int)IdolType.LeftDancer) - Orange.PlayAnim(beat, length, type); - if (who is (int)IdolType.All or (int)IdolType.RightDancer) - Blue.PlayAnim(beat, length, type); - - if (who is (int)IdolType.All or (int)IdolType.Idol) - { - switch (type) - { - case (int)IdolAnimations.Bop: - idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0); - break; - case (int)IdolAnimations.PeaceVocal: - idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); - break; - case (int)IdolAnimations.Peace: - idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); - break; - case (int)IdolAnimations.Clap: - idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); - break; - case (int)IdolAnimations.Call: - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }), - new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }), - }); - break; - case (int)IdolAnimations.Response: - idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); - break; - case (int)IdolAnimations.Jump: - DoIdolJump(beat, length); - break; - case (int)IdolAnimations.BigCall: - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }), - new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }), - }); - break; - case (int)IdolAnimations.Squat: - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }), - new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }), - }); - break; - case (int)IdolAnimations.Wink: - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }), - new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }), - }); - break; - case (int)IdolAnimations.Dab: - idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0); - SoundByte.PlayOneShotGame("fanClub/arisa_dab"); - break; - default: break; - } - } - } - - public void PlayAnimStage(double beat, int type) - { - switch (type) - { - case (int)StageAnimations.Reset: - StageAnimator.Play("Bg", -1, 0); - ToSpot(); - break; - case (int)StageAnimations.Flash: - StageAnimator.Play("Bg_Light", -1, 0); - ToSpot(); - break; - case (int)StageAnimations.Spot: - StageAnimator.Play("Bg_Spot", -1, 0); - ToSpot(false); - break; - } - } - - public void ToSpot(bool unspot = true) - { - Arisa.GetComponent().ToSpot(unspot); - Blue.ToSpot(unspot); - Orange.ToSpot(unspot); - if (unspot) - spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1)); - else - spectatorMat.SetColor("_Color", new Color(117 / 255f, 177 / 255f, 209 / 255f, 1)); - } - - private void DoIdolJump(double beat, float length = 3f) - { - DisableBop(beat, length); - DisableResponse(beat, length); - idolJumpStartTime = conductor.GetUnSwungBeat(beat); - - //play anim - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }), - }); - } - - private void DoIdolClaps() - { - if (!responseToggle) - { - if (!(conductor.songPositionInBeatsAsDouble >= noResponse.startBeat && conductor.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length)) - { - idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); - Blue.PlayAnimState("Crap"); - Orange.PlayAnimState("Crap"); - } - } - } - - private void DoIdolPeace(bool sync = true) - { - if (!(conductor.songPositionInBeatsAsDouble >= noCall.startBeat && conductor.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length)) - { - if (sync) - idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); - else - idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); - Blue.PlayAnimState("Peace"); - Orange.PlayAnimState("Peace"); - } - } - - private void DoIdolResponse() - { - if (responseToggle) - { - if (!(conductor.songPositionInBeatsAsDouble >= noResponse.startBeat && conductor.songPositionInBeatsAsDouble < noResponse.startBeat + noResponse.length)) - idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); - } - } - - private void DoIdolCall(int part = 0, bool big = false) - { - if (!(conductor.songPositionInBeatsAsDouble >= noCall.startBeat && conductor.songPositionInBeatsAsDouble < noCall.startBeat + noCall.length)) - { - if (big) - { - idolAnimator.Play("IdolBigCall" + part + GetPerformanceSuffix(), -1, 0); - } - else - { - idolAnimator.Play("IdolCall" + part + GetPerformanceSuffix(), -1, 0); - } - } - } - - System.Threading.CancellationTokenSource mouthCancel = null; - public void SetArisaFacePoser(bool enable, bool enableMouth, bool enableEye, int mouth, int mouthEnd, int eyeL, int eyeR, float eyeX, float eyeY, bool ease, double beat, float length, int easeType) - { - arisaController.ToggleFacePoser(enable); - // eye control - if (enableEye) - { - arisaController.SetEyeShape(eyeL, eyeR); - if (ease) - { - arisaController.SetEyeTargetEase(beat, length, eyeX, eyeY, (Util.EasingFunction.Ease)easeType); - } - else - { - arisaController.SetEyeTarget(eyeX, eyeY); - } - } - - // mouth control - if (enableMouth) - { - if (mouthCancel != null) - { - mouthCancel.Cancel(); - mouthCancel = null; - } - arisaController.SetMouthShape(mouth); - mouthCancel = BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { arisaController.SetMouthShape(mouthEnd);}), - }); - } - } - - const float HAIS_LENGTH = 4.5f; - public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0) - { - responseToggle = false; - DisableBop(beat, 8f); - - Prepare(beat + 3f); - Prepare(beat + 4f); - Prepare(beat + 5f); - Prepare(beat + 6f); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { DoIdolPeace();}), - new BeatAction.Action(beat + 1f, delegate { DoIdolPeace();}), - new BeatAction.Action(beat + 2f, delegate { DoIdolPeace();}), - new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}), - new BeatAction.Action(beat + 3f, delegate { DoIdolPeace(false); PlayPrepare(); }), - - new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), - new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}), - new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}), - new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), - }); - } - - public static void WarnHai(double beat, bool noSound = false, int type = 0) - { - wantHais = beat; - } - - public static void HaiSound(double beat, bool noSound = false, bool noResponse = false, int type = 0) - { - if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f); - if (noSound) return; - PlaySoundSequence("fanClub", "arisa_hai", beat); - } - - - public void ContinueHais(double beat, int type = 0) - { - CallHai(beat, true, true, type); - } - - const float CALL_LENGTH = 2.5f; - public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false) - { - bool doJump = (responseType == (int)KamoneResponseType.Jump || responseType == (int)KamoneResponseType.JumpFast); - bool isBig = (responseType == (int)KamoneResponseType.ThroughFast || responseType == (int)KamoneResponseType.JumpFast); - DisableResponse(beat, 2f); - - responseToggle = true; - DisableBop(beat, (doJump) ? 6.25f : 5.25f); - DisableSpecBop(beat + 0.5f, 6f); - - Prepare(beat + 1f, 3); - Prepare(beat + 2.5f); - Prepare(beat + 3f, 2); - Prepare(beat + 4f, 1); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { DoIdolCall(0, isBig); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), - new BeatAction.Action(beat + (isBig ? 1f : 0.75f), delegate { DoIdolCall(1, isBig); }), - new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), - - new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), - new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), - new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), - new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), - new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); - if (doJump) - { - DoIdolJump(beat + 5f); - Blue.DoIdolJump(beat + 5f); - Orange.DoIdolJump(beat + 5f); - } - else - { - DoIdolResponse(); - Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); - } - }), - }); - } - - public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false) - { - wantKamone = beat; - wantKamoneType = responseType; - wantKamoneAlt = alt; - } - - public static void KamoneSound(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false) - { - if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f); - if (noSound) return; - if (responseType == (int)KamoneResponseType.ThroughFast || responseType == (int)KamoneResponseType.JumpFast) - { - PlaySoundSequence("fanClub", alt ? "arisa_iina_fast" : "arisa_kamone_fast", beat); - } - else - { - PlaySoundSequence("fanClub", alt ? "arisa_iina" : "arisa_kamone", beat); - } - } - - public void ContinueKamone(double beat, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false) - { - CallKamone(beat, true, true, type, responseType, alt); - } - - const float BIGCALL_LENGTH = 2.75f; - public void CallBigReady(double beat, bool noSound = false) - { - Prepare(beat + 1.5f); - Prepare(beat + 2f); - - DisableSpecBop(beat, 3.75f); - - PlayAnimationAll("FanBigReady", onlyOverrideBop: true); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), - new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), - new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}), - new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}), - }); - } - - public static void WarnBigReady(double beat, bool noSound = false) - { - wantBigReady = beat; - } - - public static void BigReadySound(double beat, bool noSound = false) - { - if (noSound) return; - PlaySoundSequence("fanClub", "crowd_big_ready", beat); - } - - public void ContinueBigReady(double beat) - { - CallBigReady(beat, true); - } - - public void Prepare(double beat, int type = 0) - { - Player.AddHit(beat, type); - } - - private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false) - { - for (int i = 0; i < Spectators.Count; i++) - { - if (i == 3 && noPlayer) - continue; - - if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) - { - if (onlyOverrideBop) - { - string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; - if (clipName == "FanBeat" || clipName == "NoPose") - Spectators[i].GetComponent().Play(anim, -1, 0); - } - continue; - } - Spectators[i].GetComponent().Play(anim, -1, 0); - } - } - - private void BopAll(bool noPlayer = false, bool doForced = false) - { - for (int i = 0; i < Spectators.Count; i++) - { - if (i == 3 && noPlayer) - continue; - - string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; - if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) - { - if (clipName == "FanBeat" || clipName == "NoPose") - Spectators[i].GetComponent().Bop(); - continue; - } - Spectators[i].GetComponent().Bop(); - } - } - - private void PlayPrepare() - { - for (int i = 0; i < Spectators.Count; i++) - { - if (Spectators[i].GetComponent().IsJumping()) - continue; - Spectators[i].GetComponent().Play("FanPrepare", -1, 0); - } - } - - private void PlayOneClap(double beat, int who = -1) - { - if (who != -1) - { - if (who == 3) - { - if (gameManager.autoplay) - { - Player.ClapStart(true, false, 0.1f); - } - return; - } - // Jukebox.PlayOneShotGame("fanClub/play_clap", volume: 0.08f); - SoundByte.PlayOneShotGame("fanClub/crap_impact", pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.1f); - BeatAction.New(Spectators[who].GetComponent(), new List() - { - new BeatAction.Action(beat, delegate { Spectators[who].GetComponent().Play("FanClap", -1, 0); }), - new BeatAction.Action(beat + 0.1f, delegate { Spectators[who].GetComponent().Play("FanFree", -1, 0); }), - - }); - } - else - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), - new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}), - }); - } - } - - private void PlayLongClap(double beat) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), - new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}), - }); - } - - private void PlayChargeClap(double beat) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), - new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}), - }); - } - - private void StartJump(int idx, double beat) - { - Spectators[idx].GetComponent().jumpStartTime = beat; - BeatAction.New(Spectators[idx].GetComponent(), new List() - { - new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent().Play("FanJump", -1, 0);}), - new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent().Play("FanPrepare", -1, 0);}), - }); - } - - private void PlayJump(double beat) - { - for (int i = 0; i < Spectators.Count; i++) - { - if (i == 3) - continue; - - StartJump(i, beat); - } - } - - public void AngerOnMiss() - { - for (int i = 0; i <= 5; i++) - { - if (i == 3) - continue; - Spectators[i].GetComponent().MakeAngry(i > 3); - } - } - - public void DancerTravel(double beat, float length, bool exit, bool instant) - { - if (instant) - { - Blue.FinishEntrance(exit); - Orange.FinishEntrance(exit); - } - else - { - Blue.StartEntrance(beat, length, exit); - Orange.StartEntrance(beat, length, exit); - } - } - - public void FinalCheer(double beat) - { - if (noJudgement) return; - noJudgement = true; - noJudgementInput = false; - - // recreation of sub61 - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { StartClapLoop(beat, 1);}), - - new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 0);}), - new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 3);}), - - new BeatAction.Action(beat + (2f/3f) + 0.25f, delegate { StartClapLoop(beat + (2f/3f) + 0.25f, 6);}), - new BeatAction.Action(beat + (2f/3f) + 0.25f, delegate { StartClapLoop(beat + (2f/3f) + 0.25f, 8);}), - - new BeatAction.Action(beat + (2f/3f) + 0.5f, delegate { StartClapLoop(beat + (2f/3f) + 0.5f, 7);}), - new BeatAction.Action(beat + (2f/3f) + 0.5f, delegate { StartClapLoop(beat + (2f/3f) + 0.5f, 4);}), - - new BeatAction.Action(beat + 1.5f, delegate { StartClapLoop(beat + 1.5f, 2);}), - new BeatAction.Action(beat + 1.5f, delegate { StartClapLoop(beat + 1.5f, 11);}), - - new BeatAction.Action(beat + 1.5f + (1f/3f), delegate { StartClapLoop(beat + 1.5f + (1f/3f), 5);}), - new BeatAction.Action(beat + 1.5f + (1f/3f), delegate { StartClapLoop(beat + 1.5f + (1f/3f), 10);}), - - new BeatAction.Action(beat + 2f + (1f/3f), delegate { StartClapLoop(beat + 2f + (1f/3f), 9);}), - - // 0x113 - new BeatAction.Action(beat + 6f , delegate { CheckApplause();}), - }); - - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("fanClub/play_jump", beat, pitch: 1f, volume: 0.6f), - new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f), pitch: 0.98f, volume: 0.5f), - new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f) + 0.25f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), - new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f) + 0.5f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), - new MultiSound.Sound("fanClub/play_jump", beat + 1.5f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), - new MultiSound.Sound("fanClub/play_jump", beat + 1.5f + (1f/3f), pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), - new MultiSound.Sound("fanClub/play_jump", beat + 2f + (1f/3f), pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), - }); - } - - void StartClapLoop(double beat, int who) - { - BeatAction.New(Spectators[who].GetComponent(), new List() - { - new BeatAction.Action(beat, delegate { PlayOneClap(beat, who); }), - new BeatAction.Action(beat + 0.5f, delegate { StartClapLoop(beat + 0.5f, who); }), - }); - } - - void CheckApplause() - { - if (!noJudgementInput) - { - AngerOnMiss(); - // fuck you - FanClub.instance.ScoreMiss(69); - } - } - } -} diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs.meta b/Assets/Scripts/Games/FanClub/FanClub.cs.meta deleted file mode 100644 index 65725dc7..00000000 --- a/Assets/Scripts/Games/FanClub/FanClub.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c8bf5d56f80c8814489e7b35cc9421ff -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs deleted file mode 100644 index e7a1b46a..00000000 --- a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs +++ /dev/null @@ -1,230 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -using static HeavenStudio.Games.FanClub; - -namespace HeavenStudio.Games.Scripts_FanClub -{ - public class NtrIdolAmie : MonoBehaviour - { - [Header("Params")] - [SerializeField] float stepDistance = 1f; - [SerializeField] float startPostion = 0f; - [SerializeField] float rootYPos = 0f; - - [Header("Objects")] - [SerializeField] ParticleSystem clapEffect; - [SerializeField] ParticleSystem winkEffect; - [SerializeField] GameObject rootTransform; - [SerializeField] GameObject shadow; - - [Header("References")] - public Material coreMat; - - Animator anim; - double startStepBeat = double.MaxValue; - float stepLength = 16f; - bool exiting = false; - int currentAnim = 0; - double startJumpTime = double.MinValue; - //bool hasJumped = false; Unused value - Marc - - const int StepCount = 8; - const int AnimCount = StepCount * 2; - - Conductor cond; - - private void Update() { - if (cond.songPositionInBeatsAsDouble >= startStepBeat + stepLength) - { - FinishEntrance(exiting); - startStepBeat = double.MaxValue; - currentAnim = 0; - } - else if (cond.songPositionInBeatsAsDouble >= startStepBeat) - { - currentAnim = (int)((cond.songPositionInBeatsAsDouble - startStepBeat) / (stepLength / AnimCount)); - double startAnimBeat = startStepBeat + (stepLength / AnimCount) * currentAnim; - double endAnimBeat = startAnimBeat + (stepLength / AnimCount); - float prog = (float)((cond.songPositionInBeatsAsDouble - startAnimBeat - 0.75) / (endAnimBeat - startAnimBeat)); - prog = Mathf.Clamp01(prog * 4); - if (exiting) - { - currentAnim = AnimCount - currentAnim; - prog = (float)((cond.songPositionInBeatsAsDouble - startAnimBeat) / (endAnimBeat - startAnimBeat)); - prog = Mathf.Clamp01(prog * 4); - } - anim.DoScaledAnimation(currentAnim % 2 == 0 ? "WalkB" : "WalkA", startAnimBeat - (exiting ? 0.75f : 0), stepLength / AnimCount); - if (exiting) - rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * currentAnim - stepDistance * prog, rootYPos); - else - rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * currentAnim + stepDistance * prog, rootYPos); - } - - if (startStepBeat == double.MaxValue) - { - //idol jumping physics - float jumpPos = cond.GetPositionFromBeat(startJumpTime, 1f); - float IDOL_SHADOW_SCALE = 1.18f; - if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f) - { - //hasJumped = true; Unused value - Marc - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; - rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f)); - shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); - - anim.DoScaledAnimation("Jump", startJumpTime, 1f, ignoreSwing: true); - } - else - { - startJumpTime = float.MinValue; - rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos); - shadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); - } - } - shadow.transform.localPosition = new Vector3(rootTransform.transform.localPosition.x, shadow.transform.localPosition.y); - } - - public void ClapParticle() - { - if (clapEffect == null) return; - clapEffect.Play(); - } - - public void WinkParticle() - { - if (winkEffect == null) return; - winkEffect.Play(); - } - - public void Init() - { - gameObject.SetActive(false); - rootTransform.SetActive(false); - shadow.SetActive(false); - - cond = Conductor.instance; - anim = GetComponent(); - } - - public void StartEntrance(double beat, float length, bool exit) { - gameObject.SetActive(true); - rootTransform.SetActive(true); - shadow.SetActive(true); - - startStepBeat = beat; - stepLength = length; - - exiting = exit; - if (exiting) - { - rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos); - } - else - { - rootTransform.transform.localPosition = new Vector3(startPostion, rootYPos); - } - } - - public void FinishEntrance(bool exit) { - exiting = exit; - if (exiting) - { - rootTransform.transform.localPosition = new Vector3(startPostion, rootYPos); - gameObject.SetActive(false); - rootTransform.SetActive(false); - shadow.SetActive(false); - } - else - { - rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos); - gameObject.SetActive(true); - rootTransform.SetActive(true); - shadow.SetActive(true); - } - } - - public void ToSpot(bool unspot = true) - { - if (unspot) - coreMat.SetColor("_Color", new Color(1, 1, 1, 1)); - else - coreMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1)); - } - - public void DoIdolJump(double beat) - { - if (startStepBeat != double.MaxValue) return; - if (!gameObject.activeInHierarchy) return; - startJumpTime = Conductor.instance.GetUnSwungBeat(beat); - - //play anim - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1f, delegate { anim.Play("Land", -1, 0); }), - }); - } - - public void PlayAnim(double beat, float length, int type) - { - if (startStepBeat != double.MaxValue) return; - if (!gameObject.activeInHierarchy) return; - startJumpTime = double.MinValue; - // DisableResponse(beat, length + 0.5f); - // DisableBop(beat, length + 0.5f); - // DisableCall(beat, length + 0.5f); - - switch (type) - { - case (int) IdolAnimations.Bop: - anim.Play("Beat", -1, 0); - break; - case (int) IdolAnimations.PeaceVocal: - anim.Play("Peace", -1, 0); - break; - case (int) IdolAnimations.Peace: - anim.Play("Peace", -1, 0); - break; - case (int) IdolAnimations.Clap: - anim.Play("Crap", -1, 0); - break; - case (int) IdolAnimations.Jump: - DoIdolJump(beat); - break; - case (int) IdolAnimations.Squat: - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { anim.Play("Squat0", -1, 0); }), - new BeatAction.Action(beat + length, delegate { anim.Play("Squat1", -1, 0); }), - }); - break; - case (int) IdolAnimations.Wink: - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { anim.Play("Wink0", -1, 0); }), - new BeatAction.Action(beat + length, delegate { anim.Play("Wink1", -1, 0); }), - }); - break; - case (int) IdolAnimations.Dab: - anim.Play("Dab", -1, 0); - break; - case (int) IdolAnimations.Call: - case (int) IdolAnimations.Response: - case (int) IdolAnimations.BigCall: - default: - break; - } - } - - public void PlayAnimState(string state) - { - if (startStepBeat != double.MaxValue) return; - if (!gameObject.activeInHierarchy) return; - anim.Play(state, -1, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs.meta deleted file mode 100644 index 8e74a5fa..00000000 --- a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a70ba5b3324088f419aaf7284e75365c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs deleted file mode 100644 index 11b88072..00000000 --- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs +++ /dev/null @@ -1,127 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_FanClub -{ - public class NtrIdolAri : MonoBehaviour - { - [Header("Objects")] - [SerializeField] ParticleSystem idolClapEffect; - [SerializeField] ParticleSystem idolWinkEffect; - [SerializeField] ParticleSystem idolKissEffect; - [SerializeField] ParticleSystem idolWinkArrEffect; - - [SerializeField] SpriteRenderer baseHead; - [SerializeField] GameObject facePoser; - - [Header("References")] - public Material coreMat; - - Animator animator; - float previousEyeX, previousEyeY; - float nextEyeX, nextEyeY; - double eyeEaseStartBeat; - float eyeEaseLength; - EasingFunction.Ease eyeEase = EasingFunction.Ease.Instant; - - private void Start() - { - animator = GetComponent(); - ToggleFacePoser(false); - } - - private void Update() - { - var cond = Conductor.instance; - if (cond is null) - return; - - float prog = cond.GetPositionFromBeat(eyeEaseStartBeat, eyeEaseLength); - if (prog > 1) - { - SetEyeTarget(nextEyeX, nextEyeY); - } - else if (prog >= 0) - { - float x = EasingFunction.GetEasingFunction(eyeEase)(previousEyeX, nextEyeX, prog); - float y = EasingFunction.GetEasingFunction(eyeEase)(previousEyeY, nextEyeY, prog); - animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1)); - animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1)); - } - } - - public void ClapParticle() - { - idolClapEffect.Play(); - } - - public void WinkParticle() - { - idolWinkEffect.Play(); - } - - public void KissParticle() - { - idolKissEffect.Play(); - } - - public void WinkArrangeParticle() - { - idolWinkArrEffect.Play(); - } - - public void ToSpot(bool unspot = true) - { - if (unspot) - coreMat.SetColor("_AddColor", new Color(0, 0, 0, 0)); - else - coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0)); - } - - public void ToggleFacePoser(bool toggle) - { - facePoser.SetActive(toggle); - baseHead.enabled = !toggle; - } - - public void SetMouthShape(int type) - { - animator.SetInteger("Mouth Type", type); - } - - public void SetEyeShape(int leftType, int rightType) - { - float interval = 1f / (float)FanClub.EyeShape.Shine; - animator.SetFloat("Left Eye Type", interval * leftType); - animator.SetFloat("Right Eye Type", interval * rightType); - } - - public void SetEyeTarget(float x, float y) - { - previousEyeX = x; - previousEyeY = y; - nextEyeX = x; - nextEyeY = y; - eyeEase = EasingFunction.Ease.Instant; - eyeEaseStartBeat = double.MaxValue; - eyeEaseLength = 0; - animator.SetFloat("EyeX", Mathf.Clamp(x, -1, 1)); - animator.SetFloat("EyeY", Mathf.Clamp(y, -1, 1)); - } - - public void SetEyeTargetEase(double startBeat, float length, float nextX, float nextY, EasingFunction.Ease ease) - { - previousEyeX = nextEyeX; - previousEyeY = nextEyeY; - - eyeEaseStartBeat = startBeat; - eyeEaseLength = length; - nextEyeX = nextX; - nextEyeY = nextY; - eyeEase = ease; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta deleted file mode 100644 index 214ae910..00000000 --- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f77451de3e6820d46a0706da521031a6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs deleted file mode 100644 index 6200add5..00000000 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ /dev/null @@ -1,292 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; //don't ask -using System; - -using NaughtyBezierCurves; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Scripts_FanClub -{ - public class NtrIdolFan : MonoBehaviour - { - [Header("References")] - [SerializeField] private GameObject motionRoot; - [SerializeField] private GameObject headRoot; - [SerializeField] private SortingGroup sortingGroup; - public Animator animator; - public ParticleSystem fanClapEffect; - public GameObject shadow; - - [Header("Properties")] - [NonSerialized] public bool player = false; - public double jumpStartTime = double.MinValue; - bool stopBeat = false; - bool stopCharge = false; - bool hasJumped = false; - - double clappingStartTime = double.MinValue; - - public void AddHit(double beat, int type = 0) - { - if (player) - { - switch (type) - { - case 0: - FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, ClapJust, ClapThrough, Out); - break; - case 1: - FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_FlickRelease, JumpJust, JumpThrough, JumpOut); - break; - case 2: - FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, ChargeClapJust, ClapThrough, Out); - break; - default: - FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, LongClapJust, ClapThrough, Out); - break; - } - } - } - - public void ClapJust(PlayerActionEvent caller, float state) - { - bool auto = GameManager.instance.autoplay; - ClapStart(state < 1f && state > -1f, false, auto ? 0.1f : 0f); - } - - public void ChargeClapJust(PlayerActionEvent caller, float state) - { - bool auto = GameManager.instance.autoplay; - ClapStart(state < 1f && state > -1f, true, auto ? 1f : 0f); - } - - public void LongClapJust(PlayerActionEvent caller, float state) - { - bool auto = GameManager.instance.autoplay; - ClapStart(state < 1f && state > -1f, false, auto ? 1f : 0f); - } - - public void JumpJust(PlayerActionEvent caller, float state) - { - JumpStart(state < 1f && state > -1f); - } - - public void ClapThrough(PlayerActionEvent caller) { - FanClub.instance.AngerOnMiss(); - } - - public void JumpThrough(PlayerActionEvent caller) { - FanClub.instance.AngerOnMiss(); - } - - public void Out(PlayerActionEvent caller) {} - - public void JumpOut(PlayerActionEvent caller) { - var cond = Conductor.instance; - if (stopCharge) - { - caller.CanHit(false); - } - } - - private void Update() - { - var cond = Conductor.instance; - - if (player) - { - if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPress)) - { - if (!FanClub.instance.IsExpectingInputNow(FanClub.InputAction_BasicPress.inputLockCategory)) - { - if (FanClub.instance.JudgementPaused) - { - ClapStart(true); - } - else - { - ClapStart(false); - FanClub.instance.ScoreMiss(); - } - } - } - if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing)) - { - if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge) - { - animator.speed = 1f; - animator.Play("FanClapCharge", -1, 0); - stopCharge = true; - } - } - if (PlayerInput.GetIsAction(FanClub.InputAction_FlickRelease)) - { - float nonTouchDelay = 2f; - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - nonTouchDelay = 0f; - stopCharge = true; - } - if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge - && !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory)) - { - if (FanClub.instance.JudgementPaused) - { - JumpStart(true); - } - else - { - JumpStart(false); - FanClub.instance.ScoreMiss(); - } - } - else - { - animator.speed = 1f; - animator.Play("FanFree", -1, 0); - stopBeat = false; - clappingStartTime = double.MinValue; - } - } - if (PlayerInput.GetIsAction(FanClub.InputAction_TouchRelease)) - { - animator.speed = 1f; - animator.Play("FanFree", -1, 0); - stopBeat = false; - stopCharge = false; - clappingStartTime = double.MinValue; - } - } - - float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); - if (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f) - { - hasJumped = true; - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; - motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight); - shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f); - animator.DoScaledAnimation("FanJump", jumpStartTime, ignoreSwing: true); - } - else - { - motionRoot.transform.localPosition = new Vector3(0, 0); - shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f); - if (hasJumped) - { - SoundByte.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4); - if (player) - { - animator.Play("FanPrepare", -1, 0); - stopBeat = false; - } - } - animator.speed = 1f; - hasJumped = false; - } - } - - public void ClapStart(bool hit, bool doCharge = false, float autoplayRelease = 0f) - { - if (!hit) - { - FanClub.instance.AngerOnMiss(); - } - - if (FanClub.instance.JudgementPaused) - { - FanClub.instance.JudgementInputPaused = true; - } - - var cond = Conductor.instance; - hasJumped = false; - stopBeat = true; - jumpStartTime = double.MinValue; - animator.speed = 1f; - animator.Play("FanClap", -1, 0); - SoundByte.PlayOneShotGame("fanClub/play_clap"); - SoundByte.PlayOneShotGame("fanClub/crap_impact"); - clappingStartTime = cond.unswungSongPositionInBeatsAsDouble; - - if (doCharge) - BeatAction.New(this, new List() - { - new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate { - if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing) || autoplayRelease > 0f) - { - animator.Play("FanClapCharge", -1, 0); - stopCharge = true; - } - }), - }); - - if (autoplayRelease > 0f && !doCharge) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(cond.songPositionInBeatsAsDouble + autoplayRelease, delegate { - animator.Play("FanFree", -1, 0); - stopBeat = false; - }), - }); - - } - } - - public void JumpStart(bool hit) - { - if (!hit) - { - FanClub.instance.AngerOnMiss(); - } - - var cond = Conductor.instance; - animator.Play("FanJump", -1, 0); - SoundByte.PlayOneShotGame("fanClub/play_jump"); - jumpStartTime = cond.unswungSongPositionInBeatsAsDouble; - clappingStartTime = double.MinValue; - stopCharge = false; - } - - public bool IsJumping() - { - var cond = Conductor.instance; - return (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f); - } - - public void Bop() - { - if (!stopBeat) - { - animator.speed = 1f; - animator.Play("FanBeat"); - } - } - - public void ClapParticle() - { - fanClapEffect.Play(); - } - - public void MakeAngry(bool flip = false) - { - if (flip) - { - animator.Play("Head.FanFaceAngryFlip", -1, 0); - } - else - { - animator.Play("Head.FanFaceAngry", -1, 0); - } - } - - public void SetRow(int row, int origin = 0) - { - sortingGroup.sortingOrder = origin + row; - } - } -} diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta deleted file mode 100644 index 9c02357a..00000000 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9446bd86cfdf08f4685a84d3c5348781 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots.meta b/Assets/Scripts/Games/Fillbots.meta deleted file mode 100644 index 465d9399..00000000 --- a/Assets/Scripts/Games/Fillbots.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9f8849c87c9986143889d8bdfe1d4329 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs b/Assets/Scripts/Games/Fillbots/Fillbots.cs deleted file mode 100644 index 82e97388..00000000 --- a/Assets/Scripts/Games/Fillbots/Fillbots.cs +++ /dev/null @@ -1,585 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrFillbotsLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - var botParams = new List() - { - new Param("practice", false, "Count-In"), - new Param("alt", false, "Alternate OK"), - new Param("type", Scripts_Fillbots.EndAnim.Both, "Success Reaction", "Set the reaction of the Robot."), - new Param("stop", false, "Stop Conveyor", "Toggle if the conveyor should be stopped when finished."), - new Param("color", false, "Custom Color", "Toggle if the robot color should be changed.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorFuel", "colorLampOff", "colorLampOn" }), - }), - new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."), - new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."), - new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."), - }; - - var customBotParams = new List(botParams); - customBotParams.Insert(0, - new Param("size", Scripts_Fillbots.BotSize.Medium, "Size", "Set the size of the Robot.") - ); - - return new Minigame("fillbots", "Fillbots", "FFFFFF", true, false, new List() - { - new("bop", "Bop") - { - function = delegate - { - var e = eventCaller.currentEntity; - Fillbots.instance.ToggleBop(e.beat, e.length, e["toggle"], e["auto"]); - }, - resizable = true, - parameters = new() - { - new("toggle", true, "Bop"), - new("auto", false, "Bop (Auto)") - } - }, - new GameAction("medium", "Medium Bot") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Fillbots.PreSpawnFillbot(e.beat, 3, (int)Scripts_Fillbots.BotSize.Medium, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); - if (e["practice"]) Fillbots.FillErUp(e.beat + 3); - }, - defaultLength = 8f, - parameters = botParams, - }, - new GameAction("large", "Large Bot") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Fillbots.PreSpawnFillbot(e.beat, 7, (int)Scripts_Fillbots.BotSize.Large, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); - if (e["practice"]) Fillbots.FillErUp(e.beat + 3); - }, - defaultLength = 12f, - parameters = botParams, - }, - new GameAction("small", "Small Bot") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Fillbots.PreSpawnFillbot(e.beat, 1, (int)Scripts_Fillbots.BotSize.Small, e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); - if (e["practice"]) Fillbots.FillErUp(e.beat + 3); - }, - defaultLength = 6f, - parameters = botParams, - }, - new GameAction("custom", "Custom Bot") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Fillbots.PreSpawnFillbot(e.beat, e.length-5, e["size"], e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["type"], e["alt"], e["stop"], e["color"]); - if (e["practice"]) Fillbots.FillErUp(e.beat + 3); - }, - defaultLength = 6f, - resizable = true, - parameters = customBotParams, - }, - new GameAction("blackout", "Blackout") - { - function = delegate { Fillbots.instance.Blackout();}, - defaultLength = 0.5f, - }, - new GameAction("background appearance", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - Fillbots.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], - e["colorMetersStart"], e["colorMeter1Start"], e["colorMeter2Start"], e["colorMeter3Start"], e["colorMeter4Start"], e["colorMeter5Start"], e["colorMeter6Start"], - e["colorMetersEnd"], e["colorMeter1End"], e["colorMeter2End"], e["colorMeter3End"], e["colorMeter4End"], e["colorMeter5End"], e["colorMeter6End"], - e["separate"], e["ease"]); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("colorBGStart", Color.white, "Start BG Color", "Set the color at the start of the event."), - new Param("colorBGEnd", Color.white, "End BG Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), - new Param("separate", false, "Separate Meter Color", "Toggle if the robot color should be changed.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "colorMetersStart", "colorMetersEnd" }), - new Param.CollapseParam((x, _) => (bool)x, new string[] { "colorMeter1Start", "colorMeter2Start", "colorMeter3Start", "colorMeter4Start", "colorMeter5Start", "colorMeter6Start", - "colorMeter1End", "colorMeter2End", "colorMeter3End", "colorMeter4End", "colorMeter5End", "colorMeter6End" }), - }), - new Param("colorMetersStart", new Color(1f, 0.88f, 0.88f), "Start Meter Color", "Set the color at the start of the event."), - new Param("colorMetersEnd", new Color(1f, 0.88f, 0.88f), "End Meter Color", "Set the color at the end of the event."), - new Param("colorMeter1Start", new Color(1f, 0.88f, 0.88f), "Start 1st Meter Color", "Set the color at the start of the event."), - new Param("colorMeter1End", new Color(1f, 0.88f, 0.88f), "End 1st Meter Color", "Set the color at the end of the event."), - new Param("colorMeter2Start", new Color(1f, 0.88f, 0.88f), "Start 2nd Meter Color", "Set the color at the start of the event."), - new Param("colorMeter2End", new Color(1f, 0.88f, 0.88f), "End 2nd Meter Color", "Set the color at the end of the event."), - new Param("colorMeter3Start", new Color(1f, 0.88f, 0.88f), "Start 3rd Meter Color", "Set the color at the start of the event."), - new Param("colorMeter3End", new Color(1f, 0.88f, 0.88f), "End 3rd Meter Color", "Set the color at the end of the event."), - new Param("colorMeter4Start", new Color(1f, 0.88f, 0.88f), "Start 4th Meter Color", "Set the color at the start of the event."), - new Param("colorMeter4End", new Color(1f, 0.88f, 0.88f), "End 4th Meter Color", "Set the color at the end of the event."), - new Param("colorMeter5Start", new Color(1f, 0.88f, 0.88f), "Start 5th Meter Color", "Set the color at the start of the event."), - new Param("colorMeter5End", new Color(1f, 0.88f, 0.88f), "End 5th Meter Color", "Set the color at the end of the event."), - new Param("colorMeter6Start", new Color(1f, 0.88f, 0.88f), "Start 6th Meter Color", "Set the color at the start of the event."), - new Param("colorMeter6End", new Color(1f, 0.88f, 0.88f), "End 6th Meter Color", "Set the color at the end of the event."), - } - }, - new GameAction("object appearance", "Object Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - Fillbots.instance.ObjectColorSet(e["colorFuel"], e["colorLampOff"], e["colorLampOn"], e["colorImpact"], e["colorFiller"], e["colorConveyer"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorFuel", new Color(1f, 0.385f, 0.385f), "Fuel Color", "Set the color of the fuel."), - new Param("colorLampOff", new Color(0.635f, 0.635f, 0.185f), "Off Lamp Color", "Set the color of the off lamp."), - new Param("colorLampOn", new Color(1f, 1f, 0.42f), "On Lamp Color", "Set the color of the on lamp."), - new Param("colorImpact", new Color(1f, 0.59f, 0.01f), "Impact Color", "Set the color of the impact."), - new Param("colorFiller", Color.white, "Filler Color", "Set the color of the filler."), - new Param("colorConveyer", Color.white, "Conveyor Color", "Set the color of the conveyor."), - } - }, - }, - new List() {"ntr", "normal"}, - "ntrfillbots", "en", - new List() {}, - chronologicalSortKey: 3 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_Fillbots; - using System; - - public class Fillbots : Minigame - { - private struct QueuedFillbot - { - public double beat; - public double holdLength; - public BotSize size; - public Color fuelColor; - public Color lampColorOff; - public Color lampColorOn; - public EndAnim endAnim; - public bool altOK; - public bool stop; - public bool color; - } - private static List queuedBots = new List(); - - [Header("Components")] - [SerializeField] private NtrFillbot smallBot; - [SerializeField] private NtrFillbot mediumBot; - [SerializeField] private NtrFillbot largeBot; - public Animator filler; - [System.NonSerialized] public bool fillerHolding; - [SerializeField] private Transform[] gears; - [SerializeField] private Animator[] meters; - [SerializeField] private SpriteRenderer[] metersFuel; - [SerializeField] private Material impactMaterial; - [SerializeField] private Animator conveyerBelt; - [SerializeField] private GameObject blackout; - [SerializeField] private SpriteRenderer[] fillerRenderer; - [SerializeField] private SpriteRenderer[] otherRenderer; - [SerializeField] private SpriteRenderer BGPlane; - - [System.NonSerialized] public BotSize fillerPosition = BotSize.Medium; - - [NonSerialized] public List currentBots = new List(); - - [NonSerialized] public double conveyerStartBeat = -1; - - [NonSerialized] public float conveyerNormalizedOffset; - - private ColorEase[] colorEases = new ColorEase[7]; - private int toggleGlobal = 0; - private Color fuelColorGlobal = new Color(1f, 0.385f, 0.385f), - lampColorOffGlobal = new Color(0.635f, 0.635f, 0.185f), - lampColorOnGlobal = new Color(1f, 1f, 0.42f); - - public static Fillbots instance; - - private void Awake() - { - instance = this; - SetupBopRegion("fillbots", "bop", "auto"); - - colorEases = new ColorEase[] { - new(Color.white), - new(new Color(1f, 0.88f, 0.88f)), - new(new Color(1f, 0.88f, 0.88f)), - new(new Color(1f, 0.88f, 0.88f)), - new(new Color(1f, 0.88f, 0.88f)), - new(new Color(1f, 0.88f, 0.88f)), - new(new Color(1f, 0.88f, 0.88f)), - }; - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) { - Bop(toggleGlobal); - toggleGlobal ^= 1; - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - if (queuedBots.Count > 0) queuedBots.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - private void OnDestroy() - { - if (queuedBots.Count > 0) queuedBots.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnStop(double beat) => EntityPreCheck(beat); - void EntityPreCheck(double beat) - { - if (gameManager == null) return; - List prevEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "fillbots"); - - // init colors - RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/background appearance"); - RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "fillbots/object appearance"); - - if (bg != null) - { - BackgroundColorSet(bg.beat, bg.length, bg["colorBGStart"], bg["colorBGEnd"], - bg["colorMetersStart"], bg["colorMeter1Start"], bg["colorMeter2Start"], bg["colorMeter3Start"], bg["colorMeter4Start"], bg["colorMeter5Start"], bg["colorMeter6Start"], - bg["colorMetersEnd"], bg["colorMeter1End"], bg["colorMeter2End"], bg["colorMeter3End"], bg["colorMeter4End"], bg["colorMeter5End"], bg["colorMeter6End"], - bg["separate"], bg["ease"]); - } - - if (obj != null) - { - ObjectColorSet(obj["colorFuel"], obj["colorLampOff"], obj["colorLampOn"], obj["colorImpact"], obj["colorFiller"], obj["colorConveyer"]); - } - else - { - ObjectColorSet(new Color(1f, 0.385f, 0.385f), new Color(0.635f, 0.635f, 0.185f), new Color(1f, 1f, 0.42f), new Color(1f, 0.59f, 0.01f), Color.white, Color.white); - } - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (queuedBots.Count > 0) - { - foreach (var queuedBot in queuedBots) - { - SpawnFillbot(queuedBot.beat, queuedBot.holdLength, queuedBot.size, queuedBot.fuelColor, queuedBot.lampColorOff, queuedBot.lampColorOn, queuedBot.endAnim, queuedBot.altOK, queuedBot.stop, queuedBot.color); - } - queuedBots.Clear(); - } - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - string sizeSuffix = fillerPosition switch - { - BotSize.Small => "Small", - BotSize.Medium => "Medium", - BotSize.Large => "Large", - _ => throw new System.NotImplementedException() - }; - filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f); - SoundByte.PlayOneShotGame("fillbots/armExtension"); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - { - string sizeSuffix = fillerPosition switch - { - BotSize.Small => "Small", - BotSize.Medium => "Medium", - BotSize.Large => "Large", - _ => throw new System.NotImplementedException() - }; - filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f); - SoundByte.PlayOneShotGame("fillbots/armRetractionWhiff"); - if (fillerHolding) SoundByte.PlayOneShotGame("fillbots/armRetractionPop"); - } - - UpdateConveyerBelt(conveyerStartBeat, conveyerNormalizedOffset); - UpdateBackgroundColor(); - } - } - - public static void PreSpawnFillbot(double beat, double holdLength, int size, Color fuelColor, Color lampColorOff, Color lampColorOn, int endAnim, bool altOK, bool stop, bool color) - { - if (GameManager.instance.currentGame == "fillbots") - { - instance.SpawnFillbot(beat, holdLength, (BotSize)size, fuelColor, lampColorOff, lampColorOn, (EndAnim)endAnim, altOK, stop, color); - } - else - { - queuedBots.Add(new QueuedFillbot - { - beat = beat, - holdLength = holdLength, - size = (BotSize)size, - fuelColor = fuelColor, - lampColorOff = lampColorOff, - lampColorOn = lampColorOn, - endAnim = (EndAnim)endAnim, - altOK = altOK, - stop = stop, - color = color, - }); - } - } - - private void SpawnFillbot(double beat, double holdLength, BotSize size, Color fuelColor, Color lampColorOff, Color lampColorOn, EndAnim endAnim, bool altOK, bool stop, bool color) - { - NtrFillbot Bot = size switch - { - BotSize.Small => smallBot, - BotSize.Medium => mediumBot, - BotSize.Large => largeBot, - _ => throw new System.NotImplementedException() - }; - NtrFillbot spawnedBot = Instantiate(Bot, transform); - - if (holdLength > 0) spawnedBot.holdLength = holdLength; - - spawnedBot.startBeat = beat; - spawnedBot.endAnim = endAnim; - spawnedBot.altOK = altOK; - - spawnedBot.Init(); - - var actions = new List(); - var fallingBots = currentBots.FindAll(x => x.startBeat < beat && x.startBeat + 3 >= beat); - if (fallingBots.Count > 0) { - actions.Add(new BeatAction.Action(beat - 0.25, delegate - { - foreach (var bot in fallingBots) - { - bot.StackToLeft(beat, 0.25); - } - if (conveyerStartBeat is -2) conveyerStartBeat = beat - 0.25; - })); - actions.Add(new BeatAction.Action(beat, delegate - { - RenewConveyerNormalizedOffset(); - conveyerStartBeat = -2; - })); - } else { - actions.Add(new BeatAction.Action(beat - 0.5, delegate - { - RenewConveyerNormalizedOffset(); - conveyerStartBeat = -2; - })); - } - - actions.Add(new BeatAction.Action(beat, delegate - { - if (!color) - { - fuelColor = fuelColorGlobal; - lampColorOff = lampColorOffGlobal; - lampColorOn = lampColorOnGlobal; - } - spawnedBot.InitColor(fuelColor, lampColorOff, lampColorOn); - })); - - actions.Add(new BeatAction.Action(beat + 3, delegate - { - if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && !fillerHolding) filler.DoScaledAnimationAsync("FillerPrepare", 0.5f); - conveyerStartBeat = beat + 3; - fillerPosition = size; - })); - - var remainingBots = currentBots.FindAll(x => x.conveyerRestartLength < 0); - if (stop) spawnedBot.conveyerRestartLength = -1; - actions.Add(new BeatAction.Action(beat + 3, delegate - { - foreach (var bot in remainingBots) - { - if (bot.botState is BotState.Idle) bot.conveyerRestartLength = 0.5; - if (bot.conveyerStartBeat is -2) bot.conveyerStartBeat = beat + 3; - } - })); - - BeatAction.New(instance, actions); - } - public static void FillErUp(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fillbots/fillErUp1", beat - 0.5), - new MultiSound.Sound("fillbots/fillErUp2", beat - 0.25), - new MultiSound.Sound("fillbots/fillErUp3", beat), - }, forcePlay: true); - } - - public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) - { - if (bopOrNah) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { - Bop(toggleGlobal); - toggleGlobal ^= 1; - }) - }); - } - } - } - private void Bop(int toggle) - { - toggle = (toggle != 0) ? 1 : 0; - foreach (var meter in meters) - { - meter.DoScaledAnimationAsync(toggle switch - { - 0 => "Up", - 1 or _ => "Down" - }, 0.5f); - toggle ^= 1; - } - - var danceBots = currentBots.FindAll(x => x.botState is BotState.Dance); - foreach (var bot in danceBots) - { - bot.SuccessDance(); - } - } - - private void UpdateConveyerBelt(double startBeat, float offset) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); - float playTime = ((startBeat >= 0 && normalizedBeat >= 0) ? (normalizedBeat + offset) : offset) % 1 / 4; - - conveyerBelt.Play("Move", -1, playTime); - UpdateGears((startBeat >= 0 && normalizedBeat >= 0) ? normalizedBeat + offset : offset); - } - private void UpdateGears(float beat) - { - foreach (var gear in gears) - { - gear.localEulerAngles = new Vector3(0, 0, Mathf.LerpUnclamped(0, -90, beat)); - } - } - public void RenewConveyerNormalizedOffset() - { - if (conveyerStartBeat is not -1 or -2) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(conveyerStartBeat, 1); - if (normalizedBeat >= 0) conveyerNormalizedOffset = (conveyerNormalizedOffset + normalizedBeat) % 4; - } - } - - public void Blackout() - { - blackout.SetActive(!blackout.activeSelf); - } - - public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, - Color metersStart, Color meter1Start, Color meter2Start, Color meter3Start, Color meter4Start, Color meter5Start, Color meter6Start, - Color metersEnd, Color meter1End, Color meter2End, Color meter3End, Color meter4End, Color meter5End, Color meter6End, - bool separate, int colorEaseSet) - { - colorEases = new ColorEase[] { - new(beat, length, BGStart, BGEnd, colorEaseSet), - new(beat, length, meter1Start, meter1End, colorEaseSet), - new(beat, length, meter2Start, meter2End, colorEaseSet), - new(beat, length, meter3Start, meter3End, colorEaseSet), - new(beat, length, meter4Start, meter4End, colorEaseSet), - new(beat, length, meter5Start, meter5End, colorEaseSet), - new(beat, length, meter6Start, meter6End, colorEaseSet), - }; - if (!separate) - { - for (int i = 1; i < 7; i++) - { - colorEases[i] = new(beat, length, metersStart, metersEnd, colorEaseSet); - } - } - - UpdateBackgroundColor(); - } - public void ObjectColorSet(Color fuelColor, Color lampColorOff, Color lampColorOn, Color impact, Color filler, Color conveyer) - { - fuelColorGlobal = fuelColor; lampColorOffGlobal = lampColorOff; lampColorOnGlobal = lampColorOn; - - impactMaterial.SetColor("_ColorAlpha", impact); - this.conveyerBelt.GetComponent().color = conveyer; - foreach (var renderer in fillerRenderer) - { - renderer.color = filler; - } - } - - private void UpdateBackgroundColor() - { - BGPlane.color = colorEases[0].GetColor(); - foreach (var renderer in otherRenderer) - { - renderer.color = colorEases[0].GetColor(); - } - - for (int i = 0; i < metersFuel.Length; i++) - { - metersFuel[i].color = colorEases[i+1].GetColor(); - } - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fillbots", new string[] { "background appearance" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["colorMetersStart"], - lastEvent["colorMeter1Start"], lastEvent["colorMeter2Start"], - lastEvent["colorMeter3Start"], lastEvent["colorMeter4Start"], - lastEvent["colorMeter5Start"], lastEvent["colorMeter6Start"], - lastEvent["colorMetersEnd"], lastEvent["colorMeter1End"], - lastEvent["colorMeter2End"], lastEvent["colorMeter3End"], - lastEvent["colorMeter4End"], lastEvent["colorMeter5End"], lastEvent["colorMeter6End"], - lastEvent["separate"], lastEvent["ease"]); - } - - var allEventsBeforeBeatObj = EventCaller.GetAllInGameManagerList("fillbots", new string[] { "object appearance" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatObj.Count > 0) - { - allEventsBeforeBeatObj.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventObj = allEventsBeforeBeatObj[^1]; - ObjectColorSet(lastEventObj["colorFuel"], lastEventObj["colorLampOff"], lastEventObj["colorLampOn"], lastEventObj["colorImpact"], lastEventObj["colorFiller"], lastEventObj["colorConveyor"]); - } - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - } -} - diff --git a/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta b/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta deleted file mode 100644 index 0860fdb9..00000000 --- a/Assets/Scripts/Games/Fillbots/Fillbots.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 162587a8edd49aa49b795dba0ab3d1cd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots/FullBody.cs b/Assets/Scripts/Games/Fillbots/FullBody.cs deleted file mode 100644 index 47891e5c..00000000 --- a/Assets/Scripts/Games/Fillbots/FullBody.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Fillbots -{ - public class FullBody : MonoBehaviour - { - [SerializeField] private SpriteMask mask; - - [SerializeField] private Sprite[] sprites; - - [SerializeField] private SpriteRenderer fullBody; - [System.NonSerialized] public Color lampColorOff = new Color(0.635f, 0.635f, 0.185f); - [System.NonSerialized] public Color lampColorOn = new Color(1f, 1f, 0.42f); - - public enum LampState - { - Off, - On, - } - - public void SetMask(int i) - { - mask.sprite = sprites[i]; - } - - public void SetLamp(LampState state) - { - if (state == LampState.On) fullBody.material.SetColor("_ColorAlpha", lampColorOn); - else fullBody.material.SetColor("_ColorAlpha", lampColorOff); - } - } -} diff --git a/Assets/Scripts/Games/Fillbots/FullBody.cs.meta b/Assets/Scripts/Games/Fillbots/FullBody.cs.meta deleted file mode 100644 index 2a6cf295..00000000 --- a/Assets/Scripts/Games/Fillbots/FullBody.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 272afd477a0f2014ba9a9ca4b9879869 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs deleted file mode 100644 index 565942f2..00000000 --- a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs +++ /dev/null @@ -1,517 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_Fillbots -{ - public enum BotSize - { - Small, - Medium, - Large - } - - public enum BotState - { - Idle, - Holding, - Ace, - Just, - Ng, - Dance, - } - - public enum EndAnim - { - Both, - Ace, - Just, - } - - public class NtrFillbot : MonoBehaviour - { - [Header("Properties")] - [SerializeField] private BotSize size; - public double holdLength = 4f; - [SerializeField] private float limbFallHeight = 15f; - [System.NonSerialized] public double conveyerRestartLength = 0.5; - - [System.NonSerialized] public double startBeat = -1; - [System.NonSerialized] public double conveyerStartBeat = -1; - private double conveyerLength = 1; - - private Vector2 startPos; - - private float lerpDistance; - private float lerpIdleDistance; - [SerializeField] private float flyDistance; - [SerializeField] private float stackDistanceRate; - - [Header("Body Parts")] - [SerializeField] private Animator fullBody; - private Material fullBodyMaterial; - [SerializeField] private Animator legs; - private Transform legsTrans; - [SerializeField] private Animator body; - private Transform bodyTrans; - [SerializeField] private Animator head; - private Transform headTrans; - [SerializeField] private SpriteRenderer fuelFill; - - [SerializeField] private Animator fillAnim; - - private float legsPosY; - private float bodyPosY; - private float headPosY; - - private bool legsHaveFallen; - private bool bodyHasFallen; - private bool headHasFallen; - - private Fillbots game; - - private GameEvent beepEvent; - - private PlayerActionEvent releaseEvent; - - private Sound fillSound; - - private BotState _botState = BotState.Idle; - public BotState botState { get { return _botState; }} - private bool isExplode = false; - [System.NonSerialized] public bool isStack; - private double stackBeat, stackLength; - - [System.NonSerialized] public EndAnim endAnim; - [System.NonSerialized] public bool altOK; - - private float normalizedFill; - - private void OnDestroy() - { - fillSoundRelease(); - } - - private void Awake() - { - game = Fillbots.instance; - legsTrans = legs.GetComponent(); - bodyTrans = body.GetComponent(); - headTrans = head.GetComponent(); - - legsPosY = legsTrans.position.y; - bodyPosY = bodyTrans.position.y; - headPosY = headTrans.position.y; - - legsTrans.position = new Vector3(legsTrans.position.x, legsTrans.position.y + limbFallHeight); - bodyTrans.position = new Vector3(bodyTrans.position.x, bodyTrans.position.y + limbFallHeight); - headTrans.position = new Vector3(headTrans.position.x, headTrans.position.y + limbFallHeight); - - startPos = transform.position; - - lerpDistance = 0 - startPos.x; - lerpIdleDistance = lerpDistance; - } - - public void MoveConveyer(float normalized, float lerpDistance, float flyDistance = 0) - { - if (_botState is BotState.Holding) - { - StopConveyer(); - return; - } - - transform.position = new Vector3(Mathf.LerpUnclamped(startPos.x, startPos.x + lerpDistance, normalized), - Mathf.LerpUnclamped(startPos.y, startPos.y + flyDistance, normalized)); - if (normalized >= 8) - { - game.currentBots.Remove(this); - Destroy(this.gameObject); - } - } - - public void StopConveyer() - { - startPos = transform.position; - lerpIdleDistance = 0 - startPos.x; - } - - public void StackToLeft(double beat, double length) - { - if (conveyerLength <= stackDistanceRate) return; - isStack = true; - stackBeat = beat - length; - stackLength = length; - conveyerStartBeat += stackDistanceRate; - conveyerLength -= stackDistanceRate; - } - - public void Init() - { - conveyerStartBeat = startBeat + 3; - - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat, delegate { legs.Play("Impact", 0, 0); legsHaveFallen = true; legsTrans.position = new Vector3(legsTrans.position.x, legsPosY); }), - new BeatAction.Action(startBeat + 1, delegate { body.Play("Impact", 0, 0); bodyHasFallen = true; bodyTrans.position = new Vector3(bodyTrans.position.x, bodyPosY);}), - new BeatAction.Action(startBeat + 2, delegate { head.Play("Impact", 0, 0); headHasFallen = true; headTrans.position = new Vector3(headTrans.position.x, headPosY);}), - new BeatAction.Action(startBeat + 3, delegate - { - fullBody.gameObject.SetActive(true); - legs.gameObject.SetActive(false); - head.gameObject.SetActive(false); - body.gameObject.SetActive(false); - }) - }); - - string sizePrefix = size switch - { - BotSize.Small => "small", - BotSize.Medium => "medium", - BotSize.Large => "big", - _ => throw new System.NotImplementedException() - }; - - List sounds = new(); - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1); - for (int i = (int)Mathf.Ceil(Mathf.Max(normalizedBeat-0.1f, 0)); i <= 2; i++) - { - sounds.Add(new("fillbots/" + sizePrefix + "Fall", startBeat + i)); - } - if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); - - game.ScheduleInput(startBeat, 4, Fillbots.InputAction_BasicPress, JustHold, Empty, Empty); - - game.currentBots.Add(this); - } - - public void InitColor(Color fuelColor, Color lampColorOff, Color lampColorOn) - { - fullBodyMaterial = fullBody.GetComponent().material; - fullBodyMaterial.SetColor("_ColorBravo", fuelColor); - fullBodyMaterial.SetColor("_ColorAlpha", lampColorOff); - - Material botMaterial; - - botMaterial = head.GetComponent().material; - botMaterial.SetColor("_ColorAlpha", lampColorOff); - - fuelFill.color = fuelColor; - - var full = fullBody.GetComponent(); - full.lampColorOff = lampColorOff; - full.lampColorOn = lampColorOn; - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (startBeat != -1) - { - if (!legsHaveFallen) UpdateLimbPosition(cond, startBeat, legsTrans, legsPosY); - if (!bodyHasFallen) UpdateLimbPosition(cond, startBeat + 1, bodyTrans, bodyPosY); - if (!headHasFallen) UpdateLimbPosition(cond, startBeat + 2, headTrans, headPosY); - if (isStack) HandleStacking(cond); - if (headHasFallen && bodyHasFallen && legsHaveFallen) HandleConveyer(cond); - } - - if (_botState is BotState.Holding) - { - HandleHolding(cond); - } - else if (fullBody.gameObject.activeSelf) - { - fillAnim.DoNormalizedAnimation("Fill", normalizedFill); - } - } - } - - private void UpdateLimbPosition(Conductor cond, double targetBeat, Transform limbTrans, float limbPosY) - { - float normalizedBeat = cond.GetPositionFromBeat(targetBeat - 0.25, 0.25); - float lerpedY = Mathf.Lerp(limbPosY + limbFallHeight, limbPosY, normalizedBeat); - limbTrans.position = new Vector3(limbTrans.position.x, Mathf.Clamp(lerpedY, limbPosY, limbPosY + limbFallHeight)); - } - - private void HandleStacking(Conductor cond) - { - float normalizedBeat = cond.GetPositionFromBeat(stackBeat, stackLength); - if (normalizedBeat >= 0 && normalizedBeat < 1) - { - MoveConveyer(normalizedBeat, lerpDistance * stackDistanceRate); - } - else if (normalizedBeat >= 1) - { - MoveConveyer(1, lerpDistance * stackDistanceRate); - StopConveyer(); - isStack = false; - } - } - - private void HandleConveyer(Conductor cond) - { - if (this.conveyerStartBeat >= 0) - { - float normalizedBeat = cond.GetPositionFromBeat(this.conveyerStartBeat, conveyerLength); - if (normalizedBeat >= 0) - { - if (_botState is BotState.Ace) MoveConveyer(normalizedBeat, lerpDistance, flyDistance); - else if (_botState is BotState.Idle) MoveConveyer(normalizedBeat, lerpIdleDistance); - else MoveConveyer(normalizedBeat, lerpDistance); - } - } - else - { - StopConveyer(); - } - } - - private void HandleHolding(Conductor cond) - { - float normalizedBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength); - float normalizedExplodeBeat = cond.GetPositionFromBeat(startBeat + 4, holdLength + 0.25); - - if (!isExplode && beepEvent != null && beepEvent.enabled && ReportBeat(ref beepEvent.lastReportedBeat)) - { - if (beepEvent.lastReportedBeat < beepEvent.startBeat + beepEvent.length) - { - SoundByte.PlayOneShotGame("fillbots/beep"); - } - fullBody.DoScaledAnimationAsync("HoldBeat", 1f); - string sizeSuffix = game.fillerPosition switch - { - BotSize.Small => "Small", - BotSize.Medium => "Medium", - BotSize.Large => "Large", - _ => throw new System.NotImplementedException() - }; - game.filler.DoScaledAnimationAsync("HoldBeat" + sizeSuffix, 1f); - } - - fillAnim.DoNormalizedAnimation("Fill", Mathf.Clamp(normalizedBeat, 0, 1)); - - if (!isExplode && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease) && normalizedExplodeBeat >= 1f) - { - HandleExplosion(cond); - } - else if (PlayerInput.GetIsAction(Fillbots.InputAction_BasicRelease) && !game.IsExpectingInputNow(Fillbots.InputAction_BasicRelease)) - { - HandleRelease(cond, normalizedBeat); - } - } - - private void HandleExplosion(Conductor cond) - { - isExplode = true; - fullBody.Play("Beyond", 0, 0); - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat + holdLength + 5.5, delegate { - game.fillerHolding = false; - SoundByte.PlayOneShotGame("fillbots/explosion"); - fillSoundRelease(); - game.currentBots.Remove(this); - Destroy(this.gameObject); - }), - }); - } - - private void HandleRelease(Conductor cond, float normalizedBeat) - { - if (normalizedBeat < 1) - { - fullBody.Play("Dead", 0, 0); - SoundByte.PlayOneShotGame("fillbots/miss"); - } - else if (!isExplode) - { - fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f); - SoundByte.PlayOneShotGame("fillbots/miss"); - } - fillSoundRelease(); - beepEvent.enabled = false; - _botState = BotState.Ng; - game.fillerHolding = false; - normalizedFill = normalizedBeat; - if (conveyerRestartLength >= 0) - { - this.conveyerStartBeat = cond.songPositionInBeats + conveyerRestartLength; - if (game.conveyerStartBeat == -1) game.conveyerStartBeat = this.conveyerStartBeat; - } - else - { - this.conveyerStartBeat = -2; - game.conveyerStartBeat = -1; - } - releaseEvent.Disable(); - } - - private void JustHold(PlayerActionEvent caller, float state) - { - string sizeSuffix = game.fillerPosition switch - { - BotSize.Small => "Small", - BotSize.Medium => "Medium", - BotSize.Large => "Large", - _ => throw new System.NotImplementedException() - }; - game.filler.DoScaledAnimationAsync("Hold" + sizeSuffix, 0.5f); - SoundByte.PlayOneShotGame("fillbots/armExtension"); - - if (state >= 1f || state <= -1f) - { - fullBody.Play("HoldBarely", 0, 0); - return; - } - game.RenewConveyerNormalizedOffset(); - game.conveyerStartBeat = -1; - conveyerLength = 1; - - transform.position = new Vector3(0, transform.position.y, 0); - _botState = BotState.Holding; - game.fillerHolding = true; - fullBody.DoScaledAnimationAsync("Hold", 1f); - SoundByte.PlayOneShotGame("fillbots/beep"); - - float watarPitch = 3 / (float)(holdLength + 3) + 0.5f; - fillSound = SoundByte.PlayOneShotGame("fillbots/water", -1, watarPitch, 1, true); - fillSound.BendUp((float)holdLength * Conductor.instance.pitchedSecPerBeat / 0.5f,2*watarPitch); // sorry - - releaseEvent = game.ScheduleInput(startBeat + 4, holdLength, Fillbots.InputAction_BasicRelease, JustRelease, Empty, Empty); - beepEvent = new GameEvent() - { - startBeat = startBeat + 4, - lastReportedBeat = startBeat + 4, - length = (float)holdLength, - enabled = true - }; - } - - private void JustRelease(PlayerActionEvent caller, float state) - { - fillSoundRelease(); - beepEvent.enabled = false; - if (conveyerRestartLength >= 0) - { - this.conveyerStartBeat = caller.timer + caller.startBeat + conveyerRestartLength; - game.RenewConveyerNormalizedOffset(); - if (game.conveyerStartBeat is not -2) game.conveyerStartBeat = this.conveyerStartBeat; - } - else - { - this.conveyerStartBeat = -2; - game.conveyerStartBeat = -1; - } - - string sizeSuffix = game.fillerPosition switch - { - BotSize.Small => "Small", - BotSize.Medium => "Medium", - BotSize.Large => "Large", - _ => throw new System.NotImplementedException() - }; - if (state >= 1f) - { - _botState = BotState.Ng; - SoundByte.PlayOneShotGame("fillbots/miss"); - game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f); - SoundByte.PlayOneShotGame("fillbots/armRetractionPop"); - fullBody.DoScaledAnimationAsync("ReleaseLate", 0.5f); - return; - } - else if (state <= -1f) - { - _botState = BotState.Ng; - SoundByte.PlayOneShotGame("fillbots/miss"); - game.filler.DoScaledAnimationAsync("ReleaseWhiff" + sizeSuffix, 0.5f); - SoundByte.PlayOneShotGame("fillbots/armRetractionPop"); - fullBody.DoScaledAnimationAsync("ReleaseEarly", 0.5f); - return; - } - - if ( ((endAnim is EndAnim.Both && state == 0) || endAnim is EndAnim.Ace) && conveyerRestartLength >= 0 ) - { - _botState = BotState.Ace; - BeatAction.New(game, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5, delegate { - fullBody.DoScaledAnimationAsync("Fly", 0.5f); - }), - }); - } - else - { - _botState = BotState.Just; - if (size is BotSize.Small) - { - BeatAction.New(game, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate { - fullBody.DoScaledAnimationAsync("Success", 0.5f); - }), - }); - } - else - { - BeatAction.New(game, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.9, delegate { - _botState = BotState.Dance; - }), - }); - } - - } - - game.fillerHolding = false; - game.filler.DoScaledAnimationAsync("Release" + sizeSuffix, 0.5f); - SoundByte.PlayOneShotGame("fillbots/armRetraction"); - fullBody.DoScaledAnimationAsync("Release", 1f); - string sizePrefix = size switch - { - BotSize.Small => "small", - BotSize.Medium => "medium", - BotSize.Large => "big", - _ => throw new System.NotImplementedException() - }; - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fillbots/" + sizePrefix + "Move", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)), - new MultiSound.Sound("fillbots/" + sizePrefix + "OK1", caller.startBeat + caller.timer + (altOK ? 0 : 0.5)), - new MultiSound.Sound("fillbots/" + sizePrefix + "OK2", caller.startBeat + caller.timer + (altOK ? 0.5 : 1)), - }); - } - - private void Empty(PlayerActionEvent caller) { } - - private void fillSoundRelease() - { - if (fillSound != null) - { - fillSound.KillLoop(0); - fillSound = null; - } - } - - public void SuccessDance() - { - fullBody.DoScaledAnimationAsync("Success", 0.5f); - } - - private bool ReportBeat(ref double lastReportedBeat) - { - var cond = Conductor.instance; - bool result = cond.songPositionInBeats >= (lastReportedBeat) + 1f; - if (result) - { - lastReportedBeat += 1f; - } - return result; - } - } -} - diff --git a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta b/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta deleted file mode 100644 index d30825a6..00000000 --- a/Assets/Scripts/Games/Fillbots/NtrFillbot.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5b18e15957787a94ab8387cfe9bdb536 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fireworks.meta b/Assets/Scripts/Games/Fireworks.meta deleted file mode 100644 index f38e8cd1..00000000 --- a/Assets/Scripts/Games/Fireworks.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 04632955efd3d734682a556cccf03cd8 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs deleted file mode 100644 index 3d813efd..00000000 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ /dev/null @@ -1,413 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; -using DG.Tweening; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbFireworkLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - - RiqEntity fwBGUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "fireworks/altBG") - { - e.CreateProperty("stars", (!e["toggle"])); - e.CreateProperty("faces", (e["toggle"])); - e.CreateProperty("startTop", new Color(0f, 8/255f, 32/255f)); - e.CreateProperty("endTop", new Color(0f, 8/255f, 32/255f)); - e.CreateProperty("startBot", new Color(0f, 51/255f, 119/255f)); - e.CreateProperty("endBot", new Color(0f, 51/255f, 119/255f)); - e.CreateProperty("startCity", new Color(0f, 8/255f, 32/255f)); - e.CreateProperty("endCity", new Color(0f, 8/255f, 32/255f)); - e.CreateProperty("ease", 0); - - e.dynamicData.Remove("toggle"); - - e.datamodel = "fireworks/changeBG"; - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += fwBGUpdater; - - return new Minigame("fireworks", "Fireworks \n(Hanabi)", "000820", true, false, new List() - { - new GameAction("firework", "Firework") - { - preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.PreSpawnFirework(e.beat, false, e["whereToSpawn"], e["toggle"], e["explosionType"], e["applause"], e["offSet"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this firework should spawn on."), - new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this firework should explode into."), - new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."), - new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the verical offset for this firework."), - new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.") - } - }, - new GameAction("sparkler", "Sparkler") - { - preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.PreSpawnFirework(e.beat, true, e["whereToSpawn"], e["toggle"], e["explosionType"], e["applause"], e["offSet"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Side", "Choose the side this sparkler should spawn on."), - new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Pattern", "Choose the pattern that this sparkler should explode into."), - new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."), - new Param("offSet", new EntityTypes.Float(0, 4, 0), "Vertical Offset", "Choose the vertical offset for this sparkler."), - new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.") - } - }, - new GameAction("bomb", "Bomb") - { - function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.SpawnBomb(e.beat, e["toggle"], e["applause"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("applause", false, "Applause", "Toggle if applause should play if you successfully hit this cue."), - new Param("toggle", false, "Count-In", "Toggle if a count-in should automatically play for this cue, as shown in the practice of the original game.") - } - }, - new GameAction("countIn", "Count-In") - { - preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.CountIn(e.beat, e["count"]); }, - defaultLength = 1f, - parameters = new List() - { - new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.") - } - }, - new GameAction("changeBG", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - Fireworks.instance.BackgroundColor(e.beat, e.length, e["stars"], e["faces"], e["startTop"], e["endTop"], e["startBot"], e["endBot"], e["startCity"], e["endCity"], e["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("stars", true, "Stars", "Toggle if the stars should appear."), - new Param("faces", false, "Remix 5", "Toggle if the faces from Remix 5 (GBA) should appear."), - new Param("startTop", new Color(0f, 8/255f, 32/255f), "Gradient Top Start", "Set the color at the start of the event."), - new Param("endTop", new Color(0f, 8/255f, 32/255f), "Gradient Top End", "Set the color at the end of the event."), - new Param("startBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom Start", "Set the color at the start of the event."), - new Param("endBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom End", "Set the color at the end of the event."), - new Param("startCity", new Color(0f, 8/255f, 32/255f), "City Start", "Set the color at the start of the event."), - new Param("endCity", new Color(0f, 8/255f, 32/255f), "City End", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - - new GameAction("altBG", "Background Appearance (OLD)") - { - function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); }, - defaultLength = 0.5f, - hidden = true, - parameters = new List() - { - new Param("toggle", true, "Remix 5", "Toggle fi ze bckgrond frum realix 5 (GFA) shool aper. (You should never see this.)") - } - } - }, - new List() {"agb", "normal"}, - "agbexplode", "en", - new List() {}, - chronologicalSortKey: 28 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_Fireworks; - public class Fireworks : Minigame - { - public enum ExplosionType - { - UniformBig = 0, - UniformDonut = 1, - UniformSwirl = 2, - UniformSmile = 3, - MixedCircular = 4 - } - public struct QueuedFirework - { - public double beat; - public bool isSparkler; - public int whereToSpawn; - public bool practice; - public int explosionType; - public bool applause; - public float verticalOffset; - } - public enum WhereToSpawn - { - Left = 0, - Right = 1, - Middle = 2 - } - public enum CountInType - { - CountOne = 0, - CountTwo = 1, - CountThree = 2, - CountHey = 3 - } - [Header("Components")] - [SerializeField] Transform spawnLeft; - [SerializeField] Transform spawnRight; - [SerializeField] Transform spawnMiddle; - [SerializeField] Transform bombSpawn; - [SerializeField] Rocket firework; - [SerializeField] FireworksBomb bomb; - [SerializeField] BezierCurve3D bombCurve; - [SerializeField] SpriteRenderer flashWhite; - [SerializeField] SpriteRenderer gradientTop; - [SerializeField] SpriteRenderer gradientBottom; - [SerializeField] SpriteRenderer city; - [SerializeField] GameObject faces; - [SerializeField] GameObject stars; - [Header("Properties")] - Tween flashTween; - public static List queuedFireworks = new List(); - - private ColorEase topColorEase = new(new Color(0f, 8/255f, 32/255f)); - private ColorEase botColorEase = new(new Color(0f, 51/255f, 119/255f)); - private ColorEase cityColorEase = new(new Color(0f, 8/255f, 32/255f)); - - public static Fireworks instance; - - void OnDestroy() - { - if (queuedFireworks.Count > 0) queuedFireworks.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - void Awake() - { - instance = this; - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (queuedFireworks.Count > 0) - { - foreach (var firework in queuedFireworks) - { - SpawnFirework(firework.beat, firework.isSparkler, firework.whereToSpawn, firework.practice, firework.explosionType, firework.applause, firework.verticalOffset); - } - queuedFireworks.Clear(); - } - } - - BackgroundColorUpdate(); - } - - public void ChangeBackgroundAppearance(bool doIt) - { - //faces.SetActive(doIt); - //stars.SetActive(!doIt); - } - - public static void CountIn(double beat, int count) - { - switch (count) - { - case (int)CountInType.CountOne: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/count1", beat) - }, forcePlay: true); - break; - case (int)CountInType.CountTwo: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/count2", beat) - }, forcePlay: true); - break; - case (int)CountInType.CountThree: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/count3", beat) - }, forcePlay: true); - break; - case (int)CountInType.CountHey: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/countHey", beat) - }, forcePlay: true); - break; - } - } - - public static void PreSpawnFirework(double beat, bool isSparkler, int whereToSpawn, bool practice, int explosionType, bool applause, float verticalOffset) - { - if (isSparkler) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/nuei", beat, 1, 1, false, 0.223f) - }, forcePlay: true); - } - else - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/rocket_2", beat) - }, forcePlay: true); - } - if (GameManager.instance.currentGame == "fireworks") - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - Fireworks.instance.SpawnFirework(beat, isSparkler, whereToSpawn, practice, explosionType, applause, verticalOffset); - }) - }); - } - else - { - queuedFireworks.Add(new QueuedFirework { beat = beat, isSparkler = isSparkler, whereToSpawn = whereToSpawn, practice = practice, explosionType = explosionType, applause = applause, verticalOffset = verticalOffset }); - } - - } - - void SpawnFirework(double beat, bool isSparkler, int whereToSpawn, bool practice, int explosionType, bool applause, float verticalOffset) - { - if (isSparkler && practice) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/practiceHai", beat + 1), - }, forcePlay: true); - } - else if (practice) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/practice1", beat), - new MultiSound.Sound("fireworks/practice2", beat + 1), - new MultiSound.Sound("fireworks/practice3", beat + 2), - new MultiSound.Sound("fireworks/practiceHai", beat + 3), - }, forcePlay: true); - } - - Transform spawnPoint = spawnMiddle; - switch (whereToSpawn) - { - case (int)WhereToSpawn.Left: - spawnPoint = spawnLeft; - break; - case (int)WhereToSpawn.Right: - spawnPoint = spawnRight; - break; - default: - spawnPoint = spawnMiddle; - break; - } - Rocket spawnedRocket = Instantiate(firework, spawnPoint, false); - spawnedRocket.isSparkler = isSparkler; - spawnedRocket.offSet = verticalOffset; - spawnedRocket.applause = applause; - spawnedRocket.Init(beat, explosionType); - } - - public void SpawnBomb(double beat, bool practice, bool applause) - { - SoundByte.PlayOneShotGame("fireworks/tamaya_4"); - if (practice) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("fireworks/practiceHai", beat + 2), - }, forcePlay: true); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1, delegate - { - FireworksBomb spawnedBomb = Instantiate(bomb, bombSpawn, false); - spawnedBomb.curve = bombCurve; - spawnedBomb.applause = applause; - spawnedBomb.Init(beat + 1); - }) - }); - } - - public void ChangeFlashColor(Color color, float beats) - { - var seconds = Conductor.instance.secPerBeat * beats; - - if (flashTween != null) - flashTween.Kill(true); - - if (seconds == 0) - { - flashWhite.color = color; - } - else - { - flashTween = flashWhite.DOColor(color, seconds); - } - } - - public void FadeFlashColor(Color start, Color end, float beats) - { - ChangeFlashColor(start, 0f); - ChangeFlashColor(end, beats); - } - - private void BackgroundColorUpdate() - { - gradientTop.color = topColorEase.GetColor(); - gradientBottom.color = botColorEase.GetColor(); - city.color = cityColorEase.GetColor(); - } - - public void BackgroundColor(double beat, float length, bool dostars, bool dormx5, Color topStart, Color topEnd, Color botStart, Color botEnd, Color cityStart, Color cityEnd, int ease) - { - topColorEase = new ColorEase(beat, length, topStart, topEnd, ease); - botColorEase = new ColorEase(beat, length, botStart, botEnd, ease); - cityColorEase = new ColorEase(beat, length, cityStart, cityEnd, ease); - - faces.SetActive(dormx5); - stars.SetActive(dostars); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fireworks", new string[] { "changeBG" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["stars"], lastEvent["faces"], lastEvent["startTop"], lastEvent["endTop"], lastEvent["startBot"], lastEvent["endBot"], lastEvent["startCity"], lastEvent["endCity"], lastEvent["ease"]); - } - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - } -} diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs.meta b/Assets/Scripts/Games/Fireworks/Fireworks.cs.meta deleted file mode 100644 index bc5c8347..00000000 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7f156c79b8e773d40be2499ddc7d28d1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs deleted file mode 100644 index 6beaaf7a..00000000 --- a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs +++ /dev/null @@ -1,67 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_Fireworks -{ - public class FireworksBomb : MonoBehaviour - { - public BezierCurve3D curve; - public bool applause; - private bool exploded; - private Fireworks game; - private double startBeat; - private Animator anim; - - void Awake() - { - game = Fireworks.instance; - anim = GetComponent(); - } - - public void Init(double beat) - { - game.ScheduleInput(beat, 1f, Fireworks.InputAction_BasicPress, Just, Out, Out); - startBeat = beat; - } - - void Update() - { - var cond = Conductor.instance; - if (exploded) return; - float flyPos = cond.GetPositionFromBeat(startBeat, 1f); - transform.position = curve.GetPoint(flyPos); - if (flyPos > 2) Destroy(gameObject); - } - - void Just(PlayerActionEvent caller, float state) - { - anim.DoScaledAnimationAsync("ExplodeBomb", 0.25f); - exploded = true; - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat + 3f, delegate { Destroy(gameObject); }) - }); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("fireworks/miss"); - - return; - } - Success(caller); - } - - void Success(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("fireworks/taikoExplode"); - game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); - if (applause) SoundByte.PlayOneShot("applause", caller.timer + caller.startBeat + 1f); - } - - void Out(PlayerActionEvent caller) { } - } -} - - diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta deleted file mode 100644 index 5bea6d01..00000000 --- a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5d25335cea525ce4397a2f83a3050aef -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs b/Assets/Scripts/Games/Fireworks/Rocket.cs deleted file mode 100644 index f620bddd..00000000 --- a/Assets/Scripts/Games/Fireworks/Rocket.cs +++ /dev/null @@ -1,110 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_Fireworks -{ - public class Rocket : MonoBehaviour - { - [SerializeField] ParticleSystem particleBarelyEffect; - [SerializeField] private List particleEffects = new List(); - [SerializeField] ParticleSystem selectedParticleEffect; - [SerializeField] Animator anim; - public bool isSparkler; - private Fireworks game; - public double startBeat; - public bool applause; - private bool exploded; - private float startY; - public float offSet; - [SerializeField] List mixedCircularPS = new List(); - [SerializeField] Sprite GreenOne; - [SerializeField] Sprite GreenTwo; - [SerializeField] Sprite BlueOne; - [SerializeField] Sprite BlueTwo; - [SerializeField] Sprite RedOne; - [SerializeField] Sprite RedTwo; - - void Awake() - { - game = Fireworks.instance; - List colors = new List() - { - "Green", - "Red", - "Blue" - }; - for (int i = 0; i < mixedCircularPS.Count; i++) - { - var ts = mixedCircularPS[i].textureSheetAnimation; - var pickedColor = colors[UnityEngine.Random.Range(0, colors.Count)]; - switch (pickedColor) - { - case "Green": - ts.AddSprite(GreenOne); - ts.AddSprite(GreenTwo); - break; - case "Red": - ts.AddSprite(RedOne); - ts.AddSprite(RedTwo); - break; - case "Blue": - ts.AddSprite(BlueOne); - ts.AddSprite(BlueTwo); - break; - default: - ts.AddSprite(GreenOne); - ts.AddSprite(GreenTwo); - break; - } - colors.Remove(pickedColor); - } - } - - public void Init(double beat, int explosionToChoose) - { - startBeat = beat; - startY = transform.position.y - offSet; - game.ScheduleInput(beat, isSparkler ? 1f : 3f, Fireworks.InputAction_BasicPress, Just, Out, Out); - anim.DoScaledAnimationAsync(isSparkler ? "Sparkler" : "Rocket", isSparkler ? 1f : 0.5f); - selectedParticleEffect = particleEffects[explosionToChoose]; - } - - void Update() - { - var cond = Conductor.instance; - float normalizedBeat = cond.GetPositionFromBeat(startBeat, isSparkler ? 1f : 3f); - if (!exploded && cond.isPlaying && !cond.isPaused) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.Linear); - float newPosY = func(startY, 7f - offSet, normalizedBeat * (isSparkler ? 0.5f : 0.4f)); - transform.position = new Vector3(transform.position.x, newPosY, transform.position.z); - } - if (normalizedBeat > 3f && !selectedParticleEffect.isPlaying) Destroy(gameObject); - } - - void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("fireworks/miss"); - particleBarelyEffect.Play(); - anim.gameObject.SetActive(false); - return; - } - Success(caller); - } - - void Success(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("fireworks/explode_5"); - selectedParticleEffect.Play(); - anim.gameObject.SetActive(false); - if (applause) SoundByte.PlayOneShot("applause", caller.timer + caller.startBeat + 1f); - } - - void Out(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs.meta b/Assets/Scripts/Games/Fireworks/Rocket.cs.meta deleted file mode 100644 index 00fbdc31..00000000 --- a/Assets/Scripts/Games/Fireworks/Rocket.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d8b2f480be153a4499d741b02b6ebc36 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact.meta b/Assets/Scripts/Games/FirstContact.meta deleted file mode 100644 index 2c25fdf8..00000000 --- a/Assets/Scripts/Games/FirstContact.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fb2fdb673d6d1c34ab348b9c0da08705 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs deleted file mode 100644 index 7436aa07..00000000 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ /dev/null @@ -1,643 +0,0 @@ -using System; -using System.Text; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using TMPro; -using Jukebox; -using UnityEngine.Assertions.Must; -using UnityEngine.UIElements; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrFirstContact - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("firstContact", "Second Contact", "1f3833", true, false, new List() - { - new GameAction("beat intervals", "Start Interval") - { - preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); }, - parameters = new List() - { - new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."), - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - }, - defaultLength = 3f, - resizable = true, - priority = 2, - }, - new GameAction("alien speak", "Bob Speak") - { - defaultLength = 0.5f, - parameters = new List() - { - new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Number Of Spaces", "Choose the number of spaces to add before the icon."), - new Param("dotdotdot", false, "Ellipses", "Toggle if the symbol should have \"...\" before it."), - new Param("newline", false, "New line", "Toggle if this text starts a new line."), - new Param("dialogue", "", "Translation", "Set the text that this syllable will translate to. Spaces will not be automatically added.") - }, - priority = 1 - }, - new GameAction("alien turnover", "Pass Turn") - { - function = delegate { FirstContact.instance.PassTurnStandalone(eventCaller.currentEntity.beat); }, - resizable = true, - }, - new GameAction("alien success", "Success") - { - function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); }, - }, - new GameAction("mission control", "Show Mission Control") - { - function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); }, - resizable = true, - parameters = new List - { - new Param("toggle", false, "Stay", "Toggle if the camera should stay on mission control even after the event has ended. This is usually used for the end of a level.") - } - }, - new GameAction("look at", "Look") - { - function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("type", FirstContact.alienLookAt.lookAtAlien, "Farmer Bob", "Set where Farmer Bob will look."), - new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien", "Set where the alien will look."), - } - }, - new GameAction("live bar beat", "\"Live\" Bar") - { - function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", true, "On Beat", "Toggle if the \"Live\" bar in the top-left will animate on onbeats or offbeats.") - } - } - }, - new List() { "ctr", "repeat" }, - "ctrinterpreter", "en", - new List() { }, - chronologicalSortKey: 13 - ); - } - } -} - -namespace HeavenStudio.Games -{ - //using Scripts_FirstContact; - - public class FirstContact : Minigame - { - const string MID_MSG_MISS = " ..? "; - const string MSG_ALIEN = ""; - const string MSG_MAN = ""; - const string MSG_MAN_DDD = "..."; - // I should add a DonkTroll sprite 🫰🫰🫰🫰🫰 - - public static FirstContact instance { get; private set; } - - //[Header("Properties")] - private bool hasMissed; - private double lastReportedBeat = 0; - - [Header("Components")] - [SerializeField] Animator alien; - [SerializeField] Animator translator; - //[SerializeField] GameObject alienSpeech; - [SerializeField] GameObject missionControl; - [SerializeField] Animator liveBar; - - [SerializeField] GameObject alienTextbox; - [SerializeField] TMP_Text alienText; - [SerializeField] GameObject translateTextbox; - [SerializeField] TMP_Text translateText; - [SerializeField] GameObject translateFailTextbox; - [SerializeField] TMP_Text translateFailText; - - [Header("Variables")] - int currentVoicelineIndex = -1; - public bool noHitOnce, isSpeaking; - //public int version; - public float lookAtLength = 1f; - bool onBeat; - float liveBarBeatOffset; - - string onOutDialogue = "YOU SUCK AT CHARTING"; - string callDiagBuffer = ""; - string respDiagBuffer = ""; - List<(string, bool)> callDiagList = new(); - int callDiagIndex = 0; - private struct QueuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - public string outDialogue; - } - private static List queuedIntervals = new List(); - - //public enum VersionOfContact - //{ - // FirstContact, - // CitrusRemix, - // SecondContact - //} - - public enum alienLookAt - { - lookAtAlien, - idle - } - - public enum translatorLookAt - { - lookAtBob, - idle - } - - protected static bool IA_PadAny(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - - public static PlayerInput.InputAction InputAction_Press = - new("CtrInterpreterPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, - IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); - - void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - private void Awake() - { - instance = this; - } - - private void Start() - { - callDiagBuffer = ""; - respDiagBuffer = ""; - callDiagList.Clear(); - callDiagIndex = 0; - - alienTextbox.SetActive(false); - translateTextbox.SetActive(false); - translateFailTextbox.SetActive(false); - } - - private List GetAllSpeaksInBetweenBeat(double beat, double endBeat) - { - List speakEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien speak" }); - List tempEvents = new(); - - foreach (var entity in speakEvents) - { - if (entity.beat >= beat && entity.beat < endBeat) - { - tempEvents.Add(entity); - } - } - return tempEvents; - } - - private RiqEntity GetLastIntervalBeforeBeat(double beat) - { - List intervalEvents = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "beat intervals" }); - if (intervalEvents.Count == 0) return null; - var tempEvents = intervalEvents.FindAll(x => x.beat <= beat); - tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - return tempEvents[^1]; - } - - public static void PreInterval(double beat, float interval, string outDialogue, bool autoPassTurn) - { - if (GameManager.instance.currentGame == "firstContact") - { - instance.SetIntervalStart(beat, interval, outDialogue, beat, autoPassTurn); - } - else - { - queuedIntervals.Add(new QueuedInterval - { - beat = beat, - interval = interval, - outDialogue = outDialogue, - autoPassTurn = autoPassTurn - }); - } - } - - private void SetIntervalStart(double beat, float interval, string outDialogue, double gameSwitchBeat, bool autoPassTurn) - { - List relevantSpeakEvents = GetAllSpeaksInBetweenBeat(beat, beat + interval); - relevantSpeakEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - List queuedSpeaks = new() - { - new BeatAction.Action(beat, delegate - { - translator.Play("translator_lookAtAlien", 0, 0); - - onOutDialogue = outDialogue; - callDiagBuffer = ""; - respDiagBuffer = ""; - callDiagList.Clear(); - callDiagIndex = 0; - - alienText.text = ""; - translateText.text = ""; - translateFailText.text = ""; - - alienTextbox.SetActive(false); - translateTextbox.SetActive(false); - translateFailTextbox.SetActive(false); - if (autoPassTurn) - { - AlienTurnOver(beat + interval, beat, beat + interval, 1); - } - }) - }; - for (int i = 0; i < relevantSpeakEvents.Count; i++) - { - RiqEntity speakEventToCheck = relevantSpeakEvents[i]; - if (speakEventToCheck.beat >= gameSwitchBeat) - { - queuedSpeaks.Add(new BeatAction.Action(speakEventToCheck.beat, delegate - { - AlienSpeak(speakEventToCheck.beat, speakEventToCheck["spaceNum"], speakEventToCheck["dotdotdot"]); - })); - } - else - { - AlienSpeakInactive(speakEventToCheck["spaceNum"]); - } - } - BeatAction.New(this, queuedSpeaks); - } - - public override void OnGameSwitch(double beat) - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - SetIntervalStart(interval.beat, interval.interval, interval.outDialogue, beat, interval.autoPassTurn); - } - queuedIntervals.Clear(); - } - } - } - - private void Update() - { - if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset)) - { - liveBar.Play("liveBar", 0, 0); - } - else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat) - { - lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble); - } - - if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) - { - if (isSpeaking) - { - if (noHitOnce || callDiagIndex == 0) - { - FailContact(); - } - else - { - SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false)); - TrailingContact(); - ScoreMiss(); - } - } - else if (!noHitOnce && !missionControl.activeInHierarchy) - { - translator.DoScaledAnimationAsync("translator_eh", 0.5f); - SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false)); - ScoreMiss(); - } - } - } - - public void LiveBarBeat(bool onBeat) - { - if (onBeat) - { - liveBarBeatOffset = 0; - } - else - { - liveBarBeatOffset = .5f; - } - } - - public void LookAtDirection(int alienLookAt, int translatorLookAt) - { - switch (alienLookAt) - { - case 0: - alien.Play("alien_lookAt", 0, 0); - break; - case 1: - alien.Play("alien_idle", 0, 0); - break; - } - - switch (translatorLookAt) - { - case 0: - translator.Play("translator_lookAtAlien", 0, 0); - break; - case 1: - translator.Play("translator_idle", 0, 0); - break; - } - - } - - private void AlienSpeak(double beat, int spaceNum, bool hasDDD) - { - int voiceline = UnityEngine.Random.Range(1, 11); - if (voiceline == currentVoicelineIndex) voiceline++; - if (voiceline > 10) voiceline = 1; - currentVoicelineIndex = voiceline; - SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false)); - SoundByte.PlayOneShotGame("firstContact/BobB"); - alien.DoScaledAnimationAsync("alien_talk", 0.5f); - if (UnityEngine.Random.Range(0, 5) == 0) translator.DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f); - - alienTextbox.SetActive(true); - for (int i = 0; i < spaceNum * 2; i++) - { - callDiagBuffer += " "; - } - callDiagBuffer += hasDDD ? MSG_MAN_DDD : MSG_MAN; - UpdateAlienTextbox(); - } - - private void AlienSpeakInactive(int spaceNum) - { - alienTextbox.SetActive(true); - for (int i = 0; i < spaceNum * 2; i++) - { - callDiagBuffer += " "; - } - callDiagBuffer += MSG_MAN; - UpdateAlienTextbox(); - } - - public void PassTurnStandalone(double beat) - { - RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat); - float length = EventCaller.GetAllInGameManagerList("firstContact", new string[] { "alien turnover" }).Find(x => x.beat == beat).length; - if (lastInterval == null) return; - AlienTurnOver(beat, lastInterval.beat, lastInterval.beat + lastInterval.length, length); - } - - private void AlienTurnOver(double beat, double intervalBeat, double endBeat, float length) - { - var inputs = GetAllSpeaksInBetweenBeat(intervalBeat, endBeat); - inputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - for (int i = 0; i < inputs.Count; i++) - { - var input = inputs[i]; - double relativeBeat = input.beat - intervalBeat; - ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty, CanAlienTapping); - callDiagList.Add((input["dialogue"], input["newline"])); - } - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - isSpeaking = true; - hasMissed = false; - SoundByte.PlayOneShotGame("firstContact/turnover"); - alienTextbox.SetActive(false); - alien.Play("alien_point", 0, 0); - }), - new BeatAction.Action(beat + (length / 2), delegate - { - alien.Play("alien_idle", 0, 0); - }) - }); - } - - public void AlienSuccess(double beat) - { - string animString = ""; - List sound = new List(); - if (!(hasMissed || noHitOnce)) - { - sound = new List() - { - new MultiSound.Sound("firstContact/successCrowd", beat), - new MultiSound.Sound("firstContact/nod", beat), - new MultiSound.Sound("firstContact/nod", beat + 0.5f), - new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)), - new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)), - }; - animString = "alien_success"; - } - else - { - sound = new List() - { - new MultiSound.Sound("firstContact/fail", beat), - new MultiSound.Sound("firstContact/shakeHead", beat), - new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f), - }; - animString = "alien_fail"; - } - - - MultiSound.Play(sound.ToArray()); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { alien.Play(animString, 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { alien.Play(animString, 0, 0); }), - new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); }) - }); - - isSpeaking = false; - hasMissed = false; - noHitOnce = false; - } - - void UpdateAlienTextbox() - { - alienText.text = callDiagBuffer; - } - - string GetMessageFromCallDialogue(int callDiagIndex = 0) - { - StringBuilder sb = new StringBuilder(); - for (int i = callDiagIndex; i < callDiagList.Count; i++) - { - (string s, bool showNewline) = callDiagList[i]; - if (showNewline && callDiagIndex != i) - { - break; - } - sb.Append(s); - } - return sb.ToString(); - } - - void UpdateTranslateTextbox() - { - if (callDiagIndex == 0 && !hasMissed && !noHitOnce) - { - ResetTranslateTextbox(); - } - translateText.text = respDiagBuffer; - translateFailText.text = respDiagBuffer; - } - - void ResetTranslateTextbox(bool destroyText = false) - { - // shift the textbox to centre the message - string message = GetMessageFromCallDialogue(callDiagIndex); - // many hardcoded values there'll be a better way to do this - Vector2 size = translateText.GetPreferredValues(message, 10.95f, 2); - translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f / 2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f)); - if (destroyText) - { - respDiagBuffer = ""; - translateText.text = ""; - } - } - - public void MissionControlDisplay(double beat, bool stay, float length) - { - missionControl.SetActive(true); - - alienTextbox.SetActive(false); - translateTextbox.SetActive(false); - translateFailTextbox.SetActive(false); - - string textToPut = ""; - - if (!(hasMissed || noHitOnce)) - { - textToPut = "missionControl_success"; - } - else - { - textToPut = "missionControl_fail"; - } - - missionControl.GetComponentInParent().Play(textToPut, 0, 0); - alien.Play("alien_idle", 0, 0); - translator.Play("translator_idle", 0, 0); - - if (!stay) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }), - }); - } - else - { - missionControl.SetActive(true); - } - isSpeaking = false; - } - - void FailContact() - { - SoundByte.PlayOneShotGame("firstContact/failContact"); - translator.DoScaledAnimationAsync("translator_speak", 0.5f); - if (!hasMissed && callDiagIndex == 0) - { - translateFailTextbox.SetActive(true); - respDiagBuffer = onOutDialogue; - UpdateTranslateTextbox(); - ScoreMiss(); - } - hasMissed = true; - } - - void TrailingContact() - { - SoundByte.PlayOneShotGame("firstContact/slightlyFail"); - translator.Play("translator_eh", 0, 0); - if (!hasMissed) - { - respDiagBuffer += MID_MSG_MISS; - UpdateTranslateTextbox(); - } - hasMissed = true; - } - - public bool CanAlienTapping() - { - return !(hasMissed || noHitOnce); - } - - public void AlienTapping(PlayerActionEvent caller, float state) //OnHit - { - (string dialogue, bool showNewline) = callDiagList[callDiagIndex]; - translateTextbox.SetActive(true); - if (showNewline) - { - ResetTranslateTextbox(true); - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false)); - TrailingContact(); - callDiagIndex++; - return; - } - - translator.DoScaledAnimationAsync("translator_speak", 0.5f); - SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false)); - SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B"); - respDiagBuffer += dialogue; - UpdateTranslateTextbox(); - callDiagIndex++; - } - - public void AlienOnMiss(PlayerActionEvent caller) //OnMiss - { - if (!noHitOnce && !hasMissed) - { - SoundByte.PlayOneShotGame("firstContact/alienNoHit"); - noHitOnce = true; - } - - if (callDiagIndex > 0 && !hasMissed) - { - respDiagBuffer += MID_MSG_MISS; - UpdateTranslateTextbox(); - hasMissed = true; - } - - alien.Play("alien_noHit", 0, 0); - } - - public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta deleted file mode 100644 index 14365d1f..00000000 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta +++ /dev/null @@ -1,25 +0,0 @@ -<<<<<<< HEAD -fileFormatVersion: 2 -guid: 3f2575369f43af4419d4d92d0de9e23b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: -======= -fileFormatVersion: 2 -guid: 3f2575369f43af4419d4d92d0de9e23b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: ->>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs b/Assets/Scripts/Games/FirstContact/Translator.cs deleted file mode 100644 index 678fe557..00000000 --- a/Assets/Scripts/Games/FirstContact/Translator.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using DG.Tweening; -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_FirstContact -{ - public class Translator : MonoBehaviour - { - public Animator anim; - - FirstContact game; - - public void Init() - { - game = FirstContact.instance; - //anim = GetComponent(); - } - - private void Update() - { - } - - public void SuccessTranslation(bool ace) - { - if (ace) - { - SoundByte.PlayOneShotGame("firstContact/" + RandomizerLines()); - } - else - { - SoundByte.PlayOneShotGame("firstContact/failContact"); - } - - BeatAction.New(this, new List() - { - new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}), - }); - } - - public void EhTranslation() - { - SoundByte.PlayOneShotGame("firstContact/slightlyFail"); - BeatAction.New(this, new List() - { - new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}), - }); - } - - public int RandomizerLines() - { - return Random.Range(1, 11); - } - } -} diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs.meta b/Assets/Scripts/Games/FirstContact/Translator.cs.meta deleted file mode 100644 index 81e00849..00000000 --- a/Assets/Scripts/Games/FirstContact/Translator.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 090e2309a1a03314d93714e9c1ed5a99 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact/WhiteLines.cs b/Assets/Scripts/Games/FirstContact/WhiteLines.cs deleted file mode 100644 index ca143263..00000000 --- a/Assets/Scripts/Games/FirstContact/WhiteLines.cs +++ /dev/null @@ -1,81 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class WhiteLines : MonoBehaviour -{ - float speed; - float startAt = 4.80f; - float endAt = -3.1f; - [SerializeField] SpriteRenderer line; - public int rngEarlyGone, rngMiddleLine; - [SerializeField] bool isRandomLineMiddle; - bool checkAnother, checkOnce; - - void Start() - { - //speed = Random.Range(0.005f, 0.007f); - speed = Random.Range(0.005f, 0.009f); - rngEarlyGone = Random.Range(0, 5); - if (isRandomLineMiddle) - { - rngMiddleLine = Random.Range(0, 101); - } - } - - void FixedUpdate() - { - if (transform.position.y > endAt && !isRandomLineMiddle) - { - transform.position += new Vector3(0, -speed * 1f, 0); - } - else if (transform.position.y <= endAt && !isRandomLineMiddle) - { - speed = Random.Range(0.005f, 0.009f); - transform.position = new Vector3(0, startAt, 0); - rngEarlyGone = Random.Range(0, 5); - } - - if (rngEarlyGone > 0 && !isRandomLineMiddle) - { - line.color += new Color(1f, 1f, 1f, -0.01f); - if (line.color.a <= 0) - { - rngEarlyGone = Random.Range(0, 5); - line.color = new Color(1f, 1f, 1f, .10f); - transform.position = new Vector3(0, startAt, 0); - } - } - - if (isRandomLineMiddle) - { - if (rngMiddleLine > 1 && !checkAnother) - { - rngMiddleLine = Random.Range(0, 101); - } - if (rngMiddleLine <= 1) - { - line.color += new Color(1f, 1f, 1f, 0.01f); - checkAnother = true; - - if (!checkOnce && line.color.a > .5f) - { - checkOnce = true; - } - } - if (checkOnce) - { - line.color -= new Color(1f, 1f, 1f, 0.02f); - if (line.color.a <= 0) - { - line.color = new Color(1f, 1f, 1f, 0f); - rngMiddleLine = Random.Range(0, 101); - transform.position = new Vector3(0, Random.Range(-1, 5)); - checkAnother = false; - checkOnce = false; - } - - } - } - } -} diff --git a/Assets/Scripts/Games/FirstContact/WhiteLines.cs.meta b/Assets/Scripts/Games/FirstContact/WhiteLines.cs.meta deleted file mode 100644 index fb5f5f4e..00000000 --- a/Assets/Scripts/Games/FirstContact/WhiteLines.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e7756ed68ef3b4a468bd034afafba0cf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FlipperFlop.meta b/Assets/Scripts/Games/FlipperFlop.meta deleted file mode 100644 index 8c0e8f00..00000000 --- a/Assets/Scripts/Games/FlipperFlop.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 278d13a2d898f8b4abd1edac15088762 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs deleted file mode 100644 index 4ff4e1d0..00000000 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs +++ /dev/null @@ -1,1130 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlFlipperFlopLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("flipperFlop", "Flipper-Flop", "ffc3fc", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; FlipperFlop.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); }, - resizable = true, - parameters = new List() - { - new Param("whoBops", FlipperFlop.WhoBops.Both, "Bop", "Set the character(s) to bop for the duration of this event."), - new Param("whoBopsAuto", FlipperFlop.WhoBops.None, "Bop (Auto)", "Set the character(s) to automatically bop until another Bop event is reached."), - } - }, - new GameAction("attentionCompany", "Attention Company!") - { - preFunction = delegate {var e = eventCaller.currentEntity; FlipperFlop.AttentionCompany(e.beat, e["toggle"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("toggle", false, "Mute", "Toggle if Captain Tuck's voice line should be muted.") - } - }, - new GameAction("attentionCompanyAlt", "Attention Company! (Remix 5 Wii)") - { - preFunction = delegate {var e = eventCaller.currentEntity; FlipperFlop.AttentionCompany(e.beat, e["toggle"], true); }, - defaultLength = 3f, - parameters = new List() - { - new Param("toggle", false, "Mute", "Toggle if Captain Tuck's voice line should be muted.") - } - }, - new GameAction("flipping", "Flipping") - { - preFunction = delegate {var e = eventCaller.currentEntity; FlipperFlop.Flipping(e.beat, e.length, false); }, - defaultLength = 4f, - resizable = true - }, - new GameAction("tripleFlip", "Triple Flip") - { - function = delegate {var e = eventCaller.currentEntity; FlipperFlop.instance.TripleFlip(e.beat); }, - defaultLength = 4f - }, - new GameAction("flipperRollVoiceLine", "Flipper Roll Voice Line") - { - preFunction = delegate {var e = eventCaller.currentEntity; FlipperFlop.FlipperRollVoiceLine(e.beat, e["amount"], e["toggle"]); }, - parameters = new List() - { - new Param("amount", new EntityTypes.Integer(1, 10, 1), "Amount", "Set the number that Captain Tuck should announce."), - new Param("toggle", false, "Now", "Toggle if Captain Tuck should say \"Now\" instead of a number.") - }, - defaultLength = 2f - }, - new GameAction("flipperRolling", "Flipper Rolling") - { - preFunction = delegate {var e = eventCaller.currentEntity; FlipperFlop.Flipping(e.beat, e.length, true, e["uh"], e["thatsIt"], e["appreciation"], e["heart"], e["barber"]); }, - parameters = new List() - { - new Param("uh", new EntityTypes.Integer(0, 3, 0), "Grunt Count", "Choose how many grunts Captain Tuck should say after the flipper-rolls."), - new Param("appreciation", FlipperFlop.AppreciationType.None, "Appreciation", "Choose the appreciation voice line that Captain Tuck should say if the flipper-roll is carried out successfully.", new List() - { - new Param.CollapseParam((x, _) => (int)x != (int)FlipperFlop.AppreciationType.None, new string[] { "heart" }) - }), - new Param("heart", false, "Hearts", "Toggle if Captain Tuck should blush and make hearts appear when he expresses his appreciation."), - new Param("thatsIt", false, "That's it!", "Toggle if Captain Tuck should say \"That's it!\" after the flipper-rolls. This is usually used for the end of a level or segment.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "barber" }) - }), - new Param("barber", false, "Barbershop", "Toggle if Captain Tuck should use the variant of \"That's it!\" seen in Barbershop Remix (3DS).") - }, - defaultLength = 4f, - resizable = true - }, - new GameAction("walk", "Captain Tuck Walk") - { - function = delegate { var e = eventCaller.currentEntity; FlipperFlop.instance.CaptainWalk(e.beat, e.length, e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing for the action.") - } - }, - new GameAction("toggleCaptain", "Disable/Enable Captain Tuck") - { - function = delegate { FlipperFlop.instance.ToggleTuck(); }, - defaultLength = 0.5f - } - }, - new List() { "rvl", "keep" }, - "rvlseal", "en", - new List() { "en" }, - chronologicalSortKey: 22 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_FlipperFlop; - public class FlipperFlop : Minigame - { - [Header("Components")] - [SerializeField] Animator captainTuckAnim; - [SerializeField] Animator captainTuckFaceAnim; - [SerializeField] Transform flippersMovement; - [SerializeField] ParticleSystem leftSnow; - [SerializeField] ParticleSystem rightSnow; - [Header("Properties")] - [SerializeField] float rollDistance = 1.5f; - private bool missed; - bool isMoving; - bool moveLeft; - static List queuedInputs = new List(); - [SerializeField] FlipperFlopFlipper flipperPlayer; - [SerializeField] List flippers = new List(); - List queuedMovements = new(); - static List queuedAttentions = new List(); - static List queuedFlipperRollVoiceLines = new(); - float lastXPos; - float currentXPos; - float lastCameraXPos; - float currentCameraXPos; - bool isWalking; - bool readyRoll; - public GameEvent bop = new GameEvent(); - bool goBopFlip; - bool goBopTuck; - EasingFunction.Ease lastEase; - double walkStartBeat; - float walkLength; - CaptainTuckBopType currentCaptainBop; - public struct QueuedFlip - { - public double beat; - public float length; - public bool roll; - public int uh; - public bool thatsIt; - public int appreciation; - public bool heart; - public bool thatsItBarberShop; - } - public struct QueuedAttention - { - public double beat; - public bool mute; - public bool remix5; - } - public enum AppreciationType - { - None = 0, - Good = 1, - GoodJob = 2, - Nice = 3, - WellDone = 4, - Yes = 5, - Random = 6 - } - public enum WhoBops - { - Flippers = 0, - CaptainTuck = 1, - Both = 2, - None = 3 - } - public enum CaptainTuckBopType - { - Normal = 0, - Roll = 1, - Miss = 2, - Success = 3 - } - public static FlipperFlop instance; - - const int IAAltDownCat = IAMAXCAT; - - protected static bool IA_TouchPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && (instance.IsExpectingInputNow(InputAction_Nrm) || !(instance.IsExpectingInputNow(InputAction_Alt) || instance.readyRoll)); - } - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetSlide(out dt); - } - - public static PlayerInput.InputAction InputAction_Alt = - new("RvlSealAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_Nrm = - new("RvlSealNrm", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchPress, IA_BatonBasicPress); - - void Awake() - { - instance = this; - lastXPos = flippersMovement.position.x; - currentXPos = lastXPos; - } - - void OnDestroy() - { - if (queuedInputs.Count > 0) queuedInputs.Clear(); - if (queuedAttentions.Count > 0) queuedAttentions.Clear(); - if (queuedFlipperRollVoiceLines.Count > 0) queuedFlipperRollVoiceLines.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - public override void OnPlay(double beat) - { - queuedInputs.Clear(); - queuedAttentions.Clear(); - queuedFlipperRollVoiceLines.Clear(); - } - - public override void OnBeatPulse(double beat) - { - if (goBopFlip) SingleBop((int)WhoBops.Flippers); - if (goBopTuck) SingleBop((int)WhoBops.CaptainTuck); - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (isWalking) - { - float normalizedBeat = cond.GetPositionFromBeat(walkStartBeat, walkLength); - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float animPos = func(0f, 1f, normalizedBeat); - captainTuckAnim.DoNormalizedAnimation("CaptainTuckWalkIntro", animPos); - if (normalizedBeat >= 1f) - { - isWalking = false; - } - } - if ((PlayerInput.GetIsAction(InputAction_Nrm) && !IsExpectingInputNow(InputAction_Nrm)) || (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))) - { - flipperPlayer.Flip(false, false, false, true); - } - if (queuedInputs.Count > 0) - { - foreach (var input in queuedInputs) - { - QueueFlips(input.beat, input.length, input.roll, input.uh, input.thatsIt, input.appreciation, input.heart, input.thatsItBarberShop); - } - queuedInputs.Clear(); - } - if (queuedFlipperRollVoiceLines.Count > 0) - { - foreach (var voiceLine in queuedFlipperRollVoiceLines) - { - FlipperRollVoiceLineAnimation(voiceLine); - } - queuedFlipperRollVoiceLines.Clear(); - } - if (queuedAttentions.Count > 0) - { - foreach (var attention in queuedAttentions) - { - AttentionCompanyAnimation(attention.beat, attention.mute, attention.remix5); - } - queuedAttentions.Clear(); - } - if (queuedMovements.Count > 0) - { - if (cond.songPositionInBeatsAsDouble >= queuedMovements[0]) - { - if (!isMoving) - { - currentXPos = flippersMovement.position.x + (moveLeft ? -rollDistance : rollDistance); - isMoving = true; - currentCameraXPos = GameCamera.AdditionalPosition.x + (moveLeft ? -rollDistance : rollDistance); - if (moveLeft) - { - rightSnow.Play(); - } - else - { - leftSnow.Play(); - } - } - float normalizedBeat = cond.GetPositionFromBeat(queuedMovements[0], 0.5f); - float normalizedCamBeat = cond.GetPositionFromBeat(queuedMovements[0], 1f); - if (normalizedCamBeat > 1f) - { - queuedMovements.RemoveAt(0); - isMoving = false; - lastXPos = currentXPos; - lastCameraXPos = currentCameraXPos; - } - else - { - EasingFunction.Function funcCam = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad); - float newCameraPosX = funcCam(lastCameraXPos, currentCameraXPos, normalizedCamBeat); - GameCamera.AdditionalPosition = new Vector3(newCameraPosX, 0, 0); - } - if (1f >= normalizedBeat) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad); - float newPosX = func(lastXPos, currentXPos, normalizedBeat); - flippersMovement.position = new Vector3(newPosX, flippersMovement.position.y, flippersMovement.position.z); - } - } - } - } - } - - public void ToggleTuck() - { - captainTuckAnim.gameObject.SetActive(!captainTuckAnim.gameObject.activeSelf); - } - - public void BumpIntoOtherSeal(bool toTheLeft) - { - if (toTheLeft) - { - flippers[1].Impact(true); - } - else - { - flippers[2].Impact(false); - } - } - - public void Bop(double beat, float length, int whoBops, int whoBopsAuto) - { - goBopFlip = whoBopsAuto == (int)WhoBops.Flippers || whoBopsAuto == (int)WhoBops.Both; - goBopTuck = whoBopsAuto == (int)WhoBops.CaptainTuck || whoBopsAuto == (int)WhoBops.Both; - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - SingleBop(whoBops); - }) - }); - } - } - - void SingleBop(int whoBops) - { - switch (whoBops) - { - case (int)WhoBops.Flippers: - foreach (var flipper in flippers) - { - flipper.Bop(); - } - flipperPlayer.Bop(); - break; - case (int)WhoBops.CaptainTuck: - CaptainTuckBop(); - break; - case (int)WhoBops.Both: - foreach (var flipper in flippers) - { - flipper.Bop(); - } - flipperPlayer.Bop(); - CaptainTuckBop(); - break; - default: - break; - } - } - - void CaptainTuckBop() - { - switch (currentCaptainBop) - { - case CaptainTuckBopType.Normal: - captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); - - break; - case CaptainTuckBopType.Roll: - captainTuckAnim.DoScaledAnimationAsync("CaptainRoll", 0.5f); - break; - case CaptainTuckBopType.Miss: - captainTuckAnim.DoScaledAnimationAsync("CaptainTuckMissBop", 0.5f); - break; - case CaptainTuckBopType.Success: - captainTuckAnim.DoScaledAnimationAsync("CaptainSucessBop", 0.5f); - break; - } - } - - public void CaptainWalk(double beat, float length, int ease) - { - captainTuckAnim.gameObject.SetActive(true); - isWalking = true; - lastEase = (EasingFunction.Ease)ease; - walkStartBeat = beat; - walkLength = length; - } - - public static void Flipping(double beat, float length, bool roll, int uh = 0, bool thatsIt = false, int appreciation = 0, bool heart = false, bool thatsItBarberShop = false) - { - if (GameManager.instance.currentGame == "flipperFlop") - { - FlipperFlop.instance.QueueFlips(beat, length, roll, uh, thatsIt, appreciation, heart, thatsItBarberShop); - } - else - { - queuedInputs.Add(new QueuedFlip { beat = beat, length = length, roll = roll, uh = uh, thatsIt = thatsIt, appreciation = appreciation, heart = heart, thatsItBarberShop = thatsItBarberShop }); - } - } - - public void QueueFlips(double beat, float length, bool roll, int uh = 0, bool thatsIt = false, int appreciation = 0, bool heart = false, bool thatsItBarberShop = false) - { - int flopCount = 1; - int recounts = 0; - for (int i = 0; i < length; i++) - { - if (roll) - { - ScheduleInput(beat - 1, 1 + i, InputAction_Alt, JustFlipperRoll, MissFlipperRoll, Nothing); - queuedMovements.Add(beat + i); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i - NgEarlyTime() - 1.5, delegate { readyRoll = true; }), - new BeatAction.Action(beat + i - 0.5, delegate { moveLeft = flippers[0].left; readyRoll = true; }), - }); - foreach (var flipper in flippers) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { flipper.Flip(roll, true);}) - }); - } - - string soundToPlay = $"flipperFlop/count/flopCount{flopCount}"; - - if (recounts == 1) - { - soundToPlay = $"flipperFlop/count/flopCount{flopCount}B"; - } - else if (recounts > 1) - { - if (flopCount < 3) - { - soundToPlay = $"flipperFlop/count/flopCount{flopCount}C"; - } - else - { - soundToPlay = $"flipperFlop/count/flopCount{flopCount}B"; - } - } - - if (thatsIt && i + 1 == length) - { - int noiseToPlay = (flopCount == 4) ? 2 : flopCount; - soundToPlay = $"flipperFlop/count/flopNoise{noiseToPlay}"; - if (thatsItBarberShop) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit1"); - SoundByte.PlayOneShotGame(soundToPlay); - captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); - }), - new BeatAction.Action(beat + i + 0.5f, delegate { SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit2"); captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i - 0.5f, delegate - { - SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit1"); - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); - }), - new BeatAction.Action(beat + i, delegate - { - SoundByte.PlayOneShotGame("flipperFlop/appreciation/thatsit2"); - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); - SoundByte.PlayOneShotGame(soundToPlay); - captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); - }), - }); - } - } - else - { - string failingSoundToPlay = $"flipperFlop/count/flopCountFail{flopCount}"; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { - string voiceLine = soundToPlay; - string failVoiceLine = failingSoundToPlay; - if (missed) - { - voiceLine = failVoiceLine; - currentCaptainBop = CaptainTuckBopType.Miss; - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckMissExpression", 0.5f); - } - else - { - currentCaptainBop = CaptainTuckBopType.Roll; - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckRollExpression", 0.5f); - } - CaptainTuckBop(); - - SoundByte.PlayOneShotGame(voiceLine); - }), - }); - } - - if (appreciation != (int)AppreciationType.None && uh == 0 && i + 1 == length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i + 1f, delegate - { - AppreciationVoiceLine(beat + i, appreciation, heart); - if (!missed && appreciation != (int)AppreciationType.None) - { - currentCaptainBop = CaptainTuckBopType.Success; - } - else - { - currentCaptainBop = CaptainTuckBopType.Normal; - captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); - } - CaptainTuckBop(); - missed = false; - }), - new BeatAction.Action(beat + i + 2f, delegate - { - missed = false; - }), - new BeatAction.Action(beat + i + 3.1f, delegate - { - currentCaptainBop = CaptainTuckBopType.Normal; - captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); - }), - }); - } - if (appreciation == (int)AppreciationType.None && uh == 0 && i + 1 == length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 0.1f, delegate { missed = false; currentCaptainBop = CaptainTuckBopType.Normal; captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); }) - }); - } - - - if (i + 1 < length) - { - flopCount++; - } - if (flopCount > 4) - { - flopCount = 1; - recounts++; - } - } - else - { - ScheduleInput(beat - 1, 1 + i, InputAction_Nrm, JustFlip, MissFlip, Nothing); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i - NgEarlyTime() - 1, delegate { readyRoll = false; }), - }); - foreach (var flipper in flippers) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { flipper.Flip(roll, true); CaptainTuckBop(); }) - }); - } - } - } - if (roll) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length + NgLateTime() - 1, delegate { readyRoll = false; }), - }); - } - if (uh > 0 && flopCount != 4) - { - for (int i = 0; i < uh; i++) - { - int voiceLineIndex = 3 - uh + i + 1; - string voiceLine = $"flipperFlop/uh{voiceLineIndex}"; - string failVoiceLine = $"flipperFlop/uhfail{voiceLineIndex}"; - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length + i, delegate { - string voiceLineToPlay = voiceLine; - string failVoiceLineToPlay = failVoiceLine; - if (missed) - { - voiceLineToPlay = failVoiceLineToPlay; - currentCaptainBop = CaptainTuckBopType.Miss; - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckMissSpeakExpression", 0.5f); - } - else - { - currentCaptainBop = CaptainTuckBopType.Roll; - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckRollExpression", 0.5f); - } - - CaptainTuckBop(); - SoundByte.PlayOneShotGame(voiceLineToPlay); - }), - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length + uh, delegate - { - AppreciationVoiceLine(beat + length + uh, appreciation, heart); - if (!missed && appreciation != (int)AppreciationType.None) - { - currentCaptainBop = CaptainTuckBopType.Success; - } - else - { - currentCaptainBop = CaptainTuckBopType.Normal; - captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); - } - CaptainTuckBop(); - missed = false; - }), - new BeatAction.Action(beat + length + uh + 1f, delegate - { - missed = false; - }), - new BeatAction.Action(beat + length + uh + 2.1f, delegate - { - currentCaptainBop = CaptainTuckBopType.Normal; - captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); - }), - }); - } - else if (uh > 0 && flopCount == 4) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate - { - AppreciationVoiceLine(beat + length, appreciation, heart); - if (!missed && appreciation != (int)AppreciationType.None) - { - currentCaptainBop = CaptainTuckBopType.Success; - } - else - { - currentCaptainBop = CaptainTuckBopType.Normal; - captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); - } - CaptainTuckBop(); - missed = false; - }), - new BeatAction.Action(beat + length + 1f, delegate - { - missed = false; - }), - new BeatAction.Action(beat + length + 2.1f, delegate - { - currentCaptainBop = CaptainTuckBopType.Normal; - captainTuckFaceAnim.Play("CaptainTuckNeutralExpression", 0, 0); - }), - }); - } - } - - public static void AppreciationVoiceLine(double beat, int appreciation, bool heart) - { - if (FlipperFlop.instance.missed) return; - if (appreciation == (int)AppreciationType.Random) appreciation = UnityEngine.Random.Range(1, 6); - switch (appreciation) - { - case (int)AppreciationType.None: - break; - case (int)AppreciationType.Good: - SoundByte.PlayOneShotGame("flipperFlop/appreciation/good"); - if (heart) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckBlushExpression", 0.5f); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }) - }); - } - break; - case (int)AppreciationType.GoodJob: - SoundByte.PlayOneShotGame("flipperFlop/appreciation/goodjob"); - if (heart) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckBlushExpression", 0.5f); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 1f); }), - new BeatAction.Action(beat + 0.5f, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }) - }); - } - break; - case (int)AppreciationType.Nice: - SoundByte.PlayOneShotGame("flipperFlop/appreciation/nice"); - if (heart) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckBlushExpression", 0.5f); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }) - }); - } - break; - case (int)AppreciationType.WellDone: - SoundByte.PlayOneShotGame("flipperFlop/appreciation/welldone"); - if (heart) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckBlushExpression", 0.5f); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 1f); }), - new BeatAction.Action(beat + 0.5f, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }) - }); - } - break; - case (int)AppreciationType.Yes: - SoundByte.PlayOneShotGame("flipperFlop/appreciation/yes"); - if (heart) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckBlushExpression", 0.5f); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { instance.captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }) - }); - } - break; - case (int)AppreciationType.Random: - break; - } - } - - public void TripleFlip(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("flipperFlop/ding", beat), - new MultiSound.Sound("flipperFlop/ding", beat + 0.5f), - new MultiSound.Sound("flipperFlop/ding", beat + 1f), - }, forcePlay: true); - - ScheduleInput(beat, 2, InputAction_Nrm, JustFlip, MissFlip, Nothing); - ScheduleInput(beat, 2.5f, InputAction_Nrm, JustFlip, MissFlip, Nothing); - ScheduleInput(beat, 3, InputAction_Nrm, JustFlip, MissFlip, Nothing); - foreach (var flipper in flippers) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 2, delegate { flipper.Flip(false, true);}), - new BeatAction.Action(beat + 2.5f, delegate { flipper.Flip(false, true);}), - new BeatAction.Action(beat + 3, delegate { flipper.Flip(false, true);}) - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3 - NgEarlyTime(), delegate {readyRoll = false; }), - new BeatAction.Action(beat + 2, delegate {captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); }), - new BeatAction.Action(beat + 3, delegate {captainTuckAnim.DoScaledAnimationAsync("CaptainBop", 0.5f); }), - }); - } - - public static void AttentionCompany(double beat, bool mute, bool remix5 = false) - { - if (mute) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("flipperFlop/attention/attention7", beat + (remix5 ? 2f : 3f)), - }, forcePlay: true); - } - else - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("flipperFlop/attention/attention1", beat - 0.25f), - new MultiSound.Sound("flipperFlop/attention/attention2", beat, 1, 1, false, 0.025f), - new MultiSound.Sound("flipperFlop/attention/attention3", beat + 0.5f, 1, 1, false, 0.055f), - new MultiSound.Sound("flipperFlop/attention/attention4", beat + 2f, 1, 1, false, 0.06f), - new MultiSound.Sound("flipperFlop/attention/attention5", beat + 2.25f), - new MultiSound.Sound("flipperFlop/attention/attention6", beat + 2.5f), - new MultiSound.Sound("flipperFlop/attention/attention7", beat + (remix5 ? 2f : 3f), 1, 1, false, 0.025f), - }, forcePlay: true); - } - if (GameManager.instance.currentGame == "flipperFlop") - { - instance.AttentionCompanyAnimation(beat, mute, remix5); - } - else - { - queuedAttentions.Add(new QueuedAttention { beat = beat, mute = mute, remix5 = remix5 }); - } - } - - public void AttentionCompanyAnimation(double beat, bool mute, bool remix5) - { - List speaks = new List() - { - new BeatAction.Action(beat - 0.25f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 0.5f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.0625f); }), - new BeatAction.Action(beat + 2f, delegate - { - captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); - if (remix5) - { - foreach (var flipper in flippers) - { - flipper.PrepareFlip(); - } - flipperPlayer.PrepareFlip(); - } - }), - new BeatAction.Action(beat + 2.25f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 2.5f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 3f, delegate - { - if (remix5) return; - foreach (var flipper in flippers) - { - flipper.PrepareFlip(); - } - flipperPlayer.PrepareFlip(); - }), - }; - if (mute) - { - speaks = new List() - { - new BeatAction.Action(beat + 2f, delegate - { - if (remix5) - { - foreach (var flipper in flippers) - { - flipper.PrepareFlip(); - } - flipperPlayer.PrepareFlip(); - } - }), - new BeatAction.Action(beat + 3f, delegate - { - if (remix5) return; - foreach (var flipper in flippers) - { - flipper.PrepareFlip(); - } - flipperPlayer.PrepareFlip(); - }), - }; - } - - List speaksToRemove = new List(); - - foreach (var speak in speaks) - { - if (Conductor.instance.songPositionInBeatsAsDouble > speak.beat) - { - speaksToRemove.Add(speak); - } - } - - if (speaksToRemove.Count > 0) - { - foreach (var speak in speaksToRemove) - { - speaks.Remove(speak); - } - } - - BeatAction.New(instance, speaks); - } - - public static void FlipperRollVoiceLine(double beat, int amount, bool now) - { - if (now) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCountNow", beat, 1, 1, false, 0.037f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountC", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 1) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount1", beat, 1, 1, false, 0.003f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountC", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 2) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount2", beat, 1, 1, false, 0.02f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 3) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount3", beat, 1, 1, false, 0.02f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 4) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount4", beat, 1, 1, false, 0.035f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 5) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount5", beat, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 6) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount6", beat, 1, 1, false, 0.06f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 7) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount7", beat, 1, 1, false, 0.03f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCount7B", beat + 0.25f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 8) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount8", beat, 1, 1, false, 0.008f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 9) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount9", beat, 1, 1, false, 0.02f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - else if (amount == 10) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"flipperFlop/count/flipperRollCount10", beat, 1, 1, false, 0.01f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountA", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountB", beat + 0.75f, 1, 1, false, 0.015f), - new MultiSound.Sound($"flipperFlop/count/flipperRollCountS", beat + 1f, 1, 1, false, 0.015f), - }, forcePlay: true); - } - if (GameManager.instance.currentGame == "flipperFlop") - { - instance.FlipperRollVoiceLineAnimation(beat); - } - else - { - queuedFlipperRollVoiceLines.Add(beat); - } - } - - public void FlipperRollVoiceLineAnimation(double beat) - { - List speaks = new List() - { - new BeatAction.Action(beat, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 0.5f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 0.75f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { captainTuckFaceAnim.DoScaledAnimationAsync("CaptainTuckSpeakExpression", 0.5f); }), - }; - - List speaksToRemove = new List(); - - foreach (var speak in speaks) - { - if (Conductor.instance.songPositionInBeatsAsDouble > speak.beat) speaksToRemove.Add(speak); - } - - if (speaksToRemove.Count > 0) - { - foreach (var speak in speaksToRemove) - { - speaks.Remove(speak); - } - } - - BeatAction.New(instance, speaks); - } - - public void JustFlip(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - flipperPlayer.Flip(false, true, true); - return; - } - SuccessFlip(false); - } - - public void JustFlipperRoll(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - flipperPlayer.Flip(true, true, true); - return; - } - SuccessFlip(true); - } - - public void SuccessFlip(bool roll, bool dontSwitch = false) - { - flipperPlayer.Flip(roll, true, false, dontSwitch); - } - - public void MissFlip(PlayerActionEvent caller) - { - flipperPlayer.Flip(false, false); - } - - public void MissFlipperRoll(PlayerActionEvent caller) - { - flipperPlayer.Flip(true, false); - missed = true; - } - - public void Nothing(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs.meta b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs.meta deleted file mode 100644 index a9968221..00000000 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 310af9188030be64f9b4692651c4ca02 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs deleted file mode 100644 index 339d268a..00000000 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs +++ /dev/null @@ -1,158 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_FlipperFlop -{ - public class FlipperFlopFlipper : MonoBehaviour - { - [SerializeField] Animator anim; - [SerializeField] Animator faceAnim; - [SerializeField] GameObject leftImpact; - [SerializeField] GameObject rightImpact; - public bool player; - public bool left; - bool up; - bool canBlink = true; - private FlipperFlop game; - - private void Awake() - { - faceAnim.Play("FaceNormal", 0, 0); - game = FlipperFlop.instance; - } - - private void Update() - { - if (UnityEngine.Random.Range(1, 600) == 1 && canBlink && !isPlaying(faceAnim, "FlipperBlink")) - { - faceAnim.DoScaledAnimationAsync("FlipperBlink", 0.5f); - } - } - - public void Impact(bool enableRight) - { - if (enableRight) - { - rightImpact.SetActive(true); - } - else - { - leftImpact.SetActive(true); - } - faceAnim.Play("FaceAngry", 0, 0); - BeatAction.New(game, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.1f, delegate { leftImpact.SetActive(false); rightImpact.SetActive(false); }), - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.3f, delegate { faceAnim.Play("FaceAnnoyed", 0, 0); }) - }); - } - - public void PrepareFlip() - { - anim.DoScaledAnimationAsync("PrepareFlop", 0.5f); - } - - public void Flip(bool roll, bool hit, bool barely = false, bool dontSwitch = false) - { - if (roll) - { - if (player && hit && !barely) - { - SoundByte.PlayOneShotGame("flipperFlop/roll" + (left ? "L" : "R")); - faceAnim.Play("FaceNormal", 0, 0); - canBlink = true; - } - else if (player && barely && hit) - { - SoundByte.PlayOneShotGame("flipperFlop/tink"); - faceAnim.Play("FaceBarely", 0, 0); - canBlink = false; - } - else if (player && !hit) - { - faceAnim.Play("FaceOw"); - canBlink = false; - SoundByte.PlayOneShotGame("flipperFlop/failgroan"); - game.BumpIntoOtherSeal(!left); - BeatAction.New(this, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.3f, delegate { faceAnim.Play("FaceGoofy"); }), - }); - } - - up = !up; - } - else - { - if (player && hit) - { - if (up && !barely) - { - faceAnim.Play("FaceNormal", 0, 0); - SoundByte.PlayOneShotGame($"flipperFlop/flipB{UnityEngine.Random.Range(1, 3)}"); - canBlink = true; - } - else if (!barely) - { - SoundByte.PlayOneShotGame($"flipperFlop/flip{UnityEngine.Random.Range(1, 3)}"); - faceAnim.Play("FaceNormal", 0, 0); - canBlink = true; - } - else - { - SoundByte.PlayOneShotGame("flipperFlop/tink"); - faceAnim.Play("FaceBarely", 0, 0); - canBlink = false; - } - } - else if (player) - { - faceAnim.Play("FaceOw"); - canBlink = false; - string shouldReverse = up ? "Reverse" : ""; - string leftOrRight = left ? "Left" : "Right"; - - SoundByte.PlayOneShotGame("flipperFlop/failgroan", -1, 1, 0.5f); - SoundByte.PlayOneShotGame("flipperFlop/punch", -1, 1, 0.5f); - anim.DoScaledAnimationAsync(shouldReverse + "MissFlop" + leftOrRight, 0.5f); - game.BumpIntoOtherSeal(!left); - BeatAction.New(this, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.3f, delegate { faceAnim.Play("FaceGoofy"); }), - }); - } - } - if (hit || barely || roll) - { - string shouldReverse = up ? "Reverse" : ""; - if (roll) shouldReverse = !up ? "Reverse" : ""; - string leftOrRight = left ? "Left" : "Right"; - string rollOrFlop = roll ? "Roll" : "Flop"; - - anim.DoScaledAnimationAsync(shouldReverse + rollOrFlop + leftOrRight, roll ? 0.8f : 0.5f); - } - - if (!dontSwitch) left = !left; - } - - public void Bop() - { - anim.DoScaledAnimationAsync("FlipperBop", 0.5f); - faceAnim.Play("FaceNormal", 0, 0); - canBlink = true; - } - - bool isPlaying(Animator anim, string stateName) - { - if (anim.GetCurrentAnimatorStateInfo(0).IsName(stateName) && - anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 1.0f) - return true; - else - return false; - } - } -} - - diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs.meta b/Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs.meta deleted file mode 100644 index 65aec5b9..00000000 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9878d9be1dfe9a248bead8d2a39004bd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ForkLifter.meta b/Assets/Scripts/Games/ForkLifter.meta deleted file mode 100644 index 507382e2..00000000 --- a/Assets/Scripts/Games/ForkLifter.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 373ee08aa0fe85c4bab62e3c895bc952 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs deleted file mode 100644 index acf9273b..00000000 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ /dev/null @@ -1,339 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using Jukebox; -using HeavenStudio.Games.Scripts_ForkLifter; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlForkLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - RiqEntity flGradientUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "forkLifter/colorGrad" && e.version == 0) - { - e.CreateProperty("type", 2); - e["type"] = 2; // setting it in create property doesn't work for some reason? lol - e.version = 1; - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += flGradientUpdater; - - return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", true, false, new List() - { - new GameAction("flick", "Flick Food") - { - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - ForkLifter.Flick(e.beat); - }, - function = delegate { - var e = eventCaller.currentEntity; - ForkLifter.Flick(e.beat); - ForkLifter.instance.FlickActive(e.beat, e["type"]); - }, - defaultLength = 3, - parameters = new List() - { - new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.") - }, - }, - new GameAction("prepare", "Prepare Hand") - { - function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(eventCaller.currentEntity["mute"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.") - } - }, - new GameAction("gulp", "Swallow") - { - function = delegate { ForkLifter.playerInstance.Eat(eventCaller.currentEntity["sfx"]); }, - parameters = new List() - { - new Param("sfx", ForkLifterPlayer.EatType.Default, "SFX", "Choose the SFX to play.") - } - }, - new GameAction("sigh", "Sigh") - { - function = delegate { SoundByte.PlayOneShot("games/forkLifter/sigh"); } - }, - new GameAction("color", "Background Appearance") - { - function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, - resizable = true, - parameters = new List() - { - new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), - new Param("end", Color.white, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - }, - }, - new GameAction("colorGrad", "Gradient Appearance") - { - function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1), - e["type"], e["toggleVC"], e["toggleLines"], - e["start"], e["end"], - e["startBG"], e["endBG"], - e["startLines"], e["endLines"], - e["ease"]); }, - resizable = true, - parameters = new List() - { - new Param("type", ForkLifter.GradientType.Game, "Gradient Type", "Set the type of gradient.", new List() - { - new Param.CollapseParam((x, _) => (int)x != (int)ForkLifter.GradientType.Classic, new string[] { "startBG", "endBG", "toggleLines" }) - }), - - new Param("toggleVC", false, "Viewcircle Uses Gradient Color", "If toggled, the viewcircle's background will use the gradient top color. Otherwise, it will use the background color."), - new Param("toggleLines", false, "Megamix Lines", "If toggled, the lines from Megamix will be enabled.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "startLines", "endLines" }), - }), - - new Param("start", new Color(224/255f, 224/255f, 224/255f), "Gradient Top Start", "Set the color at the start of the event."), - new Param("end", new Color(224/255f, 224/255f, 224/255f), "Gradient Top End", "Set the color at the end of the event."), - - new Param("startBG", Color.white, "Gradient Bottom Start", "Set the color at the start of the event."), - new Param("endBG", Color.white, "Gradient Bottom End", "Set the color at the end of the event."), - - new Param("startLines", new Color(243/255f, 243/255f, 243/255f), "Lines Start", "Set the color at the start of the event."), - new Param("endLines", new Color(243/255f, 243/255f, 243/255f), "Lines End", "Set the color at the end of the event."), - - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - }, - }, - }, - new List() {"rvl", "normal"}, - "rvlfork", "en", - new List() {}, - chronologicalSortKey: 6 - ); - } - } -} - -namespace HeavenStudio.Games -{ - // using Jukebox; - using Scripts_ForkLifter; - - public class ForkLifter : Minigame - { - - public enum FlickType - { - Pea, - TopBun, - Burger, - BottomBun - } - - public enum GradientType - { - Game, - Remix, - Classic - } - - public static ForkLifter instance; - public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance; - - [Header("References")] - public ForkLifterHand ForkLifterHand; - - [Header("Objects")] - public Animator handAnim; - public GameObject flickedObject; - public SpriteRenderer peaPreview; - [SerializeField] SpriteRenderer bg; - - //public Material gradientMaterial; - public SpriteRenderer[] Gradients; - [SerializeField] SpriteRenderer gradientFiller; - [SerializeField] SpriteRenderer mmLines; - - [SerializeField] SpriteRenderer viewerCircle; - [SerializeField] SpriteRenderer viewerCircleBg; - [SerializeField] SpriteRenderer playerShadow; - [SerializeField] SpriteRenderer handShadow; - public SpriteRenderer[] forkEffects; - - public Sprite[] peaSprites; - public Sprite[] peaHitSprites; - - private void Awake() - { - instance = this; - } - - private void Update() - { - BackgroundColorUpdate(); - } - - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - public override void OnGameSwitch(double beat) - { - var actions = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "forkLifter"); - - var actionsBefore = actions.FindAll(e => e.beat < beat); - - var lastColor = actionsBefore.FindLast(e => e.datamodel == "forkLifter/color"); - if (lastColor != null) { - BackgroundColor(lastColor.beat, lastColor.length, lastColor["start"], lastColor["end"], lastColor["ease"]); - } - - var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad"); - if (lastColorGrad != null) { - BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]); - } - - var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick"); - - foreach (var e in tempFlicks.FindAll(e => e.beat < beat && e.beat + 2 > beat)) { - FlickActive(e.beat, e["type"]); - } - - ForkLifterHand.allFlickEntities = tempFlicks.FindAll(e => e.beat >= beat); - ForkLifterHand.CheckNextFlick(); - } - - public static void Flick(double beat) - { - var offset = SoundByte.GetClipLengthGame("forkLifter/zoomFast") - 0.03; - SoundByte.PlayOneShotGame("forkLifter/zoomFast", beat + 2, offset: offset, forcePlay: true); - - SoundByte.PlayOneShotGame("forkLifter/flick", forcePlay: true); - } - - public void FlickActive(double beat, int type) - { - - handAnim.DoScaledAnimationFromBeatAsync("Hand_Flick", 0.5f, beat); - ForkLifterHand.currentFlickIndex++; - GameObject fo = Instantiate(flickedObject); - fo.transform.parent = flickedObject.transform.parent; - Pea pea = fo.GetComponent(); - pea.startBeat = beat; - pea.type = type; - fo.SetActive(true); - } - - private ColorEase bgColorEase = new(Color.white); - private ColorEase gradColorEase = new(new Color(224/255f, 224/255f, 224/255f)); - private ColorEase linesColorEase = new(new Color (243/255f, 243/255f, 243/255f)); - private ColorEase gradBgEase = new(Color.white); - private bool vCircleToggle = false; - - //call this in update - private void BackgroundColorUpdate() - { - bg.color = - viewerCircle.color = bgColorEase.GetColor(); - - mmLines.color = linesColorEase.GetColor(); - - for (int i = 0; i < Gradients.Length; i++) - { - Gradients[i].color = gradColorEase.GetColor(); - } - - - if (Gradients[2].gameObject.activeSelf) - { - gradientFiller.color = - playerShadow.color = gradColorEase.GetColor(); - - for (int i = 0; i < forkEffects.Length; i++) - { - forkEffects[i].color = gradColorEase.GetColor(); - } - } - else - { - gradientFiller.color = - playerShadow.color = gradBgEase.GetColor(); - - for (int i = 0; i < forkEffects.Length; i++) - { - forkEffects[i].color = gradBgEase.GetColor(); - } - } - - - if (vCircleToggle) - { - viewerCircleBg.color = - handShadow.color = gradColorEase.GetColor(); - } - else - { - viewerCircleBg.color = - handShadow.color = bgColorEase.GetColor(); - } - - } - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new ColorEase(beat, length, startColor, endColor, ease); - } - - public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease) - { - gradColorEase = new ColorEase(beat, length, startColor, endColor, ease); - gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease); - linesColorEase = new ColorEase(beat, length, startLines, endLines, ease); - - for (int i = 0; i < Gradients.Length; i++) - { - Gradients[i].gameObject.SetActive(gradType == (i)); - } - - if (gradType != 2) - { - mmLines.gameObject.SetActive(lines); - } - else - { - mmLines.gameObject.SetActive(false); - } - - - vCircleToggle = (vCircle); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); - } - - var allEventsBeforeBeatGrad = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "colorGrad" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatGrad.Count > 0) - { - allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventGrad = allEventsBeforeBeatGrad[^1]; - BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs.meta b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs.meta deleted file mode 100644 index 1f7803af..00000000 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b91bd072f874c8746bee1afaf6dac3b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs deleted file mode 100644 index 69458587..00000000 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -using HeavenStudio.Util; -using Jukebox; -using Jukebox.Legacy; - -namespace HeavenStudio.Games.Scripts_ForkLifter -{ - public class ForkLifterHand : MonoBehaviour - { - public SpriteRenderer fastSprite; - - public Sprite[] fastSprites; - - public List allFlickEntities = new List(); - - public int currentFlickIndex; - - ForkLifter game; - - private void Awake() - { - game = ForkLifter.instance; - } - - public void CheckNextFlick() - { - if (allFlickEntities.Count > 0 && currentFlickIndex >= 0 && currentFlickIndex < allFlickEntities.Count) - { - int nextType = allFlickEntities[currentFlickIndex]["type"]; - game.peaPreview.sprite = game.peaSprites[nextType]; - fastSprite.sprite = fastSprites[nextType == (int)ForkLifter.FlickType.Burger ? 1 : 0]; - } else { - game.peaPreview.sprite = null; - } - } - - public void Prepare(bool mute) - { - if (!mute) SoundByte.PlayOneShotGame("forkLifter/flickPrepare"); - GetComponent().Play("Hand_Prepare", 0, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs.meta b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs.meta deleted file mode 100644 index bba1d07f..00000000 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6ca556e1a095c3a41b6f45fdee56dea4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs deleted file mode 100644 index 0b0008bf..00000000 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ /dev/null @@ -1,152 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using DG.Tweening; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_ForkLifter -{ - public class ForkLifterPlayer : MonoBehaviour - { - public static ForkLifterPlayer instance { get; set; } - - public enum EatType - { - Default, - Normal, - Burger - } - - [Header("Objects")] - public Sprite hitFX; - public Sprite hitFXG; - public Sprite hitFXMiss; - public Sprite hitFX2; - public Transform early, perfect, late; - - private Animator anim; - - //private int currentHitInList = 0; Unused value - Marc - - public bool shouldBop; - public int currentEarlyPeasOnFork; - public int currentPerfectPeasOnFork; - public int currentLatePeasOnFork; - - private bool isEating = false; - public EatType eatType = 0; - - // Burger shit - - public bool topbun, middleburger, bottombun; - - // ----------- - - private void Awake() - { - instance = this; - anim = GetComponent(); - } - - private void LateUpdate() - { - if (PlayerInput.GetIsAction(ForkLifter.InputAction_BasicPress, out _) && !ForkLifter.instance.IsExpectingInputNow(ForkLifter.InputAction_BasicPress.inputLockCategory)) - { - Stab(null); - } - } - - public void Eat(int eatTypeTemp) - { - if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0) - { - eatType = (EatType)eatTypeTemp; - anim.Play("Player_Eat", 0, 0); - isEating = true; - } - } - - // used in an animation event - public void EatConfirm() - { - if (eatType != EatType.Normal && ((topbun && middleburger && bottombun) || eatType == EatType.Burger)) - { - SoundByte.PlayOneShotGame("forkLifter/burger"); - } - else - { - if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0) - { - SoundByte.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}"); - } - else - { - SoundByte.PlayOneShotGame("forkLifter/gulp"); - } - } - - RemoveObjFromFork(); - } - - public void RemoveObjFromFork() - { - for (int i = 0; i < early.transform.childCount; i++) - { - Destroy(early.transform.GetChild(i).gameObject); - } - for (int i = 0; i < perfect.transform.childCount; i++) - { - Destroy(perfect.transform.GetChild(i).gameObject); - } - for (int i = 0; i < late.transform.childCount; i++) - { - Destroy(late.transform.GetChild(i).gameObject); - } - currentEarlyPeasOnFork = 0; - currentPerfectPeasOnFork = 0; - currentLatePeasOnFork = 0; - - isEating = false; - - topbun = middleburger = bottombun = false; - } - - public void Stab(Pea p) - { - if (isEating) return; - - if (p == null) - { - SoundByte.PlayOneShotGame("forkLifter/stabnohit"); - } - - anim.Play("Player_Stab", 0, 0); - } - - public void FastEffectHit(int type) - { - GameObject hitFX2o = new GameObject(); - hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f); - hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f); - hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f); - - SpriteRenderer hfx2s = hitFX2o.AddComponent(); - hfx2s.sprite = type == 2 ? hitFXG : hitFX2; - hfx2s.sortingOrder = -5; - hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); }); - } - - public void HitFXMiss(Vector2 pos, Vector2 size) - { - GameObject hitFXo = new GameObject(); - hitFXo.transform.localPosition = new Vector3(pos.x, pos.y); - hitFXo.transform.localScale = new Vector3(size.x, size.y); - SpriteRenderer hfxs = hitFXo.AddComponent(); - hfxs.sprite = hitFXMiss; - hfxs.sortingOrder = 100; - hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); }); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs.meta b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs.meta deleted file mode 100644 index e4bf630c..00000000 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c9c51533490c0324d82d217287adee49 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs deleted file mode 100644 index 5b7f8128..00000000 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ /dev/null @@ -1,195 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -using DG.Tweening; - -namespace HeavenStudio.Games.Scripts_ForkLifter -{ - public class Pea : MonoBehaviour - { - public double startBeat; - public int type; - - ForkLifter game; - ForkLifterPlayer player; - private Animator anim; - - - private void Awake() - { - game = ForkLifter.instance; - player = ForkLifterPlayer.instance; - anim = GetComponent(); - - GetComponentInChildren().sprite = game.peaSprites[type]; - - for (int i = 0; i < transform.GetChild(0).childCount; i++) - { - transform.GetChild(0).GetChild(i).GetComponent().sprite = transform.GetChild(0).GetComponent().sprite; - } - - game.ScheduleInput(startBeat, 2f, ForkLifter.InputAction_BasicPress, Just, Miss, Out); - } - - public void Hit() - { - player.Stab(this); - - if (player.currentPerfectPeasOnFork < 4) - { - GameObject pea = new GameObject(); - - pea.transform.parent = player.perfect.transform; - pea.transform.localScale = Vector2.one; - pea.transform.localRotation = Quaternion.Euler(0, 0, 0); - - pea.transform.localPosition = Vector3.zero; - - float peaOffset = 0; - - if (player.currentPerfectPeasOnFork == 3) peaOffset = -0.15724f; - - for (int i = 0; i < player.perfect.transform.childCount; i++) - { - player.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * player.currentPerfectPeasOnFork + peaOffset); - } - - SpriteRenderer psprite = pea.AddComponent(); - - psprite.sprite = game.peaHitSprites[type]; - psprite.sortingOrder = type switch { - 0 => 101, - 1 => 104, - 2 => 103, - 3 => 102, - _ => 20, - }; - } - - GameObject hitFXo = new GameObject(); - hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f); - hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f); - SpriteRenderer hfxs = hitFXo.AddComponent(); - hfxs.sprite = player.hitFX; - hfxs.sortingOrder = 100; - hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); }); - - player.FastEffectHit(type); - - SoundByte.PlayOneShotGame("forkLifter/stab"); - - player.currentPerfectPeasOnFork++; - - if (type == 1) player.topbun = true; - if (type == 2) player.middleburger = true; - if (type == 3) player.bottombun = true; - - Destroy(this.gameObject); - } - - public void Early() - { - player.Stab(null); - - GameObject pea = new GameObject(); - - pea.transform.parent = player.early.transform; - pea.transform.localScale = Vector2.one; - - pea.transform.localPosition = Vector3.zero; - pea.transform.localRotation = Quaternion.Euler(0, 0, 90); - - for (int i = 0; i < player.early.transform.childCount; i++) - { - player.early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * player.currentEarlyPeasOnFork); - } - - SpriteRenderer psprite = pea.AddComponent(); - psprite.sprite = game.peaHitSprites[type]; - psprite.sortingOrder = 20; - player.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f)); - player.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f)); - player.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f)); - player.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f)); - - player.FastEffectHit(type); - - SoundByte.PlayOneShot("miss"); - - player.currentEarlyPeasOnFork++; - - Destroy(this.gameObject); - } - - public void Late() - { - player.Stab(null); - - GameObject pea = new GameObject(); - pea.transform.parent = player.late.transform; - pea.transform.localScale = Vector2.one; - - pea.transform.localPosition = Vector3.zero; - pea.transform.localRotation = Quaternion.Euler(0, 0, 90); - - for (int i = 0; i < player.late.transform.childCount; i++) - { - player.late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * player.currentLatePeasOnFork); - } - - SpriteRenderer psprite = pea.AddComponent(); - psprite.sprite = game.peaHitSprites[type]; - psprite.sortingOrder = 20; - player.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f)); - player.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f)); - player.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f)); - player.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f)); - - player.FastEffectHit(type); - - SoundByte.PlayOneShot("miss"); - - player.currentLatePeasOnFork++; - Destroy(this.gameObject); - } - - private void Update() - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.45f); - anim.Play("Flicked_Object", -1, normalizedBeatAnim); - anim.speed = 0; - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f) - { - Late(); - } - else if (state <= -1f) - { - Early(); - } - else - { - Hit(); - } - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("forkLifter/disappointed"); - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat+ 2.45f, delegate { - Destroy(this.gameObject); - }), - }); - } - - private void Out(PlayerActionEvent caller) {} - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs.meta b/Assets/Scripts/Games/ForkLifter/Pea.cs.meta deleted file mode 100644 index a954afd4..00000000 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0cdbd028573cd4841b9c1d04402b370f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame.meta b/Assets/Scripts/Games/FreezeFrame.meta deleted file mode 100644 index e0b8b0e3..00000000 --- a/Assets/Scripts/Games/FreezeFrame.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 69ecb8f1748be654185bbb71304db8fa -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame/Car.cs b/Assets/Scripts/Games/FreezeFrame/Car.cs deleted file mode 100644 index b4673b56..00000000 --- a/Assets/Scripts/Games/FreezeFrame/Car.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Runtime.Serialization; -using HeavenStudio.Common; -using HeavenStudio.Games.Scripts_WizardsWaltz; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_FreezeFrame -{ - public class Car : MonoBehaviour - { - [SerializeField] Animator _Animator; - [SerializeField] ParticleSystem _ParticleSystem; - - public double Beat; - public string AnimName; - public float Length; - - public void Setup(double beat, string animName, float length) - { - Beat = beat; - AnimName = animName; - Length = length; - - _ParticleSystem.PlayScaledAsync(0.5f, true); - _Animator.DoScaledAnimationFromBeatAsync("Idle", 0.5f, 0f, 0); - } - void Update() - { - if (_Animator == null) - return; - - float normalizedBeatFromStart = Conductor.instance.GetPositionFromBeat(0, 1); - _Animator.DoNormalizedAnimation("Idle", normalizedBeatFromStart * 4 % 1, animLayer: 0); - - if (AnimName is null or "") - return; - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(Beat, Length); - _Animator.DoNormalizedAnimation(AnimName, normalizedBeat, animLayer: 1); - - if (Conductor.instance.songPositionAsDouble > Beat + Length + 3) - Destroy(this); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FreezeFrame/Car.cs.meta b/Assets/Scripts/Games/FreezeFrame/Car.cs.meta deleted file mode 100644 index de2272d2..00000000 --- a/Assets/Scripts/Games/FreezeFrame/Car.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7603ef99b187e3943bc7442eba361a0d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs b/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs deleted file mode 100644 index 55775c8f..00000000 --- a/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs +++ /dev/null @@ -1,1495 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrFreezeFrameLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("freezeFrame", "Freeze Frame", "8b93b4", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetBopping(e.beat, e.length, e["bop"], e["autoBop"], e["blink"], e["autoBlink"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("bop", false, "Bop", "Set the type of photo to use."), - new Param("autoBop", true, "Bop (Auto)", "Set the type of photo to use."), - new Param("blink", false, "Crosshair Blink", "Set the type of photo to use."), - new Param("autoBlink", true, "Crosshair Blink (Auto)", "Set the type of photo to use."), - } - }, - // cues - new GameAction("slowCar", "Slow Car") - { - function = delegate - { - var e = eventCaller.currentEntity; - FreezeFrame.SlowCarCue(e.beat, e["variant"], e["mute"], e["clear"]); - }, - inactiveFunction = delegate - { - var e = eventCaller.currentEntity; - if (!(bool)e["mute"]) FreezeFrame.SlowCarSFX(); - }, - defaultLength = 3f, - parameters = new List() - { - new Param("variant", FreezeFrame.PhotoType.Random, "Photo Variant", "Set the type of photo to use."), - new Param("mute", false, "Mute", "Mute the sound of the cue."), - new Param("clear", false, "Clear Previous Photos", "Dispose of all the photos taken before this one."), - new Param("autoShowPhotos", true, "Auto Show Photos", "Automagically show the photos after they're taken.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "gradeType", "audience" }) - }), - new Param("gradeType", FreezeFrame.GradeType.Symbols, "Rating Type", "Choose whether to use the English or Japanese variant of the grading screen."), - new Param("audience", true, "Crowd Cheer", "Set whether or not the audience should cheer when the photos are shown."), - } - }, - new GameAction("fastCar", "Fast Car") - { - function = delegate - { - var e = eventCaller.currentEntity; - FreezeFrame.FastCarCue(e.beat, e["variant"], e["mute"], e["clear"]); - }, - inactiveFunction = delegate - { - var e = eventCaller.currentEntity; - if (!(bool)e["mute"]) FreezeFrame.FastCarSFX(); - }, - defaultLength = 3f, - parameters = new List() - { - new Param("variant", FreezeFrame.PhotoType.Random, "Photo Variant", "Set the type of photo to use."), - new Param("mute", false, "Mute", "Mute the sound of the cue."), - new Param("clear", false, "Clear Previous Photos", "Dispose of all the photos taken before this one."), - new Param("autoShowPhotos", true, "Auto Show Photos", "Automagically show the photos after they're taken.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "gradeType", "audience" }) - }), - new Param("gradeType", FreezeFrame.GradeType.Symbols, "Rating Type", "Choose whether to use the English or Japanese variant of the grading screen."), - new Param("audience", true, "Crowd Cheer", "Set whether or not the audience should cheer when the photos are shown."), - } - }, - new GameAction("showPhotos", "Show Photos") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ShowPhotos(e.beat, e.length, e["gradeType"], e["audience"], e["clearCache"]); }, - defaultLength = 1, - resizable = true, - parameters = new List() - { - new Param("gradeType", FreezeFrame.GradeType.Symbols, "Rating Type", "Choose whether to use the English or Japanese variant of the grading screen."), - new Param("audience", true, "Crowd Cheer", "Set whether or not the audience should cheer when the photos are shown."), - new Param("clearCache", true, "Clear Photos", "Clears the photo cache after the photos are shown."), - } - }, - // distractions - new GameAction("spawnPerson", "Spawn Walker") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SummonWalker(e); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("personType", FreezeFrame.PersonType.Dude1, "Walker Type", "Choose the type of walker to spawn."), - new Param("direction", FreezeFrame.PersonDirection.Random, "Direction", "Choose the direction from which to spawn the walker."), - new Param("layer", new EntityTypes.Integer(-10, 10, 0), "Layer", "The layer on which this walker should spawn (higher numbers are shown in front)."), - } - }, - new GameAction("spawnCrowd", "Show/Hide Crowd") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ToggleCrowd(e.beat, e["crowd"], e["customCrowd"], e["crowdFarLeft"], e["crowdLeft"], e["crowdRight"], e["crowdFarRight"], e["billboard"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("crowd", true, "Show Crowd", "Choose whether to spawn or despawn the crowd."), - new Param("customCrowd", false, "Custom Crowd", "Select to customize the crowd.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "crowdFarLeft", "crowdLeft", "crowdRight", "crowdFarRight" }) - }), - new Param("crowdFarLeft" , FreezeFrame.CustomCrowdType.PinkDancers, "Far Left" , "Select the graphic to display on the far left."), - new Param("crowdLeft" , FreezeFrame.CustomCrowdType.YellowDancers, "Center Left" , "Select the graphic to display on the near left."), - new Param("crowdRight" , FreezeFrame.CustomCrowdType.TealDancers, "Center Right", "Select the graphic to display on the near right."), - new Param("crowdFarRight", FreezeFrame.CustomCrowdType.PinkDancers, "Far Right" , "Select the graphic to display on the far right."), - new Param("billboard", false, "Show Billboard", "Choose whether to show or hide the billboards."), - } - }, - new GameAction("introSign", "Intro Sign") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.DoIntroSign(e.beat, e.length, e["enter"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("enter", true, "Enter", "Choose whether the sign should enter or exit."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - } - }, - new GameAction("introLights", "Intro Lights") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.IntroLightsAnim(e.beat, e.length, e["lightsOn"]); FreezeFrame.IntroLightsSound(e.beat, e.length, e["lightsOn"]); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; FreezeFrame.IntroLightsSound(e.beat, e.length, e["lightsOn"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("lightsOn", true, "Turn Lights On", "Choose whether to turn the lights on or off."), - } - }, - // settings - new GameAction("toggleOverlay", "Toggle Overlay") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ToggleOverlay(e.beat, e["showOverlay"], e["showCameraMan"], e["followCamera"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("showOverlay", true, "Show Overlay", "Choose whether or not to show the camera overlay."), - new Param("showCameraMan", true, "Show T.J.", "Choose whether or not to show the box containing T.J. Snapper."), - new Param("followCamera", true, "Follow Camera", "Choose whether or not the overlay should follow the camera."), - } - }, - new GameAction("neoMoveCameraMan", "Move T.J.") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetMoveCameraMan(e); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("doMove", false, "Move", "Select this option if you want to move T.J.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endMoveX", "endMoveY" } ), - new Param.CollapseParam((x, e) => (bool)x && (Util.EasingFunction.Ease)e["ease"] != Util.EasingFunction.Ease.Instant, new string[] { "startMoveX", "startMoveY" }), - new Param.CollapseParam((_, e) => (bool)e["doMove"] || (bool)e["doRotate"] || (bool)e["doScale"], new string[] { "ease" }) - }), - new Param("startMoveX", new EntityTypes.Float(-20f, 20f, 0f), "Start X", "Set the X position from which to move."), - new Param("startMoveY", new EntityTypes.Float(-20f, 20f, 0f), "Start Y", "Set the Y position from which to move."), - new Param("endMoveX", new EntityTypes.Float(-20f, 20f, 0f), "End X", "Set the X position to move to."), - new Param("endMoveY", new EntityTypes.Float(-20f, 20f, 0f), "End Y", "Set the Y position to move to."), - new Param("doRotate", false, "Rotate", "Select this option if you want to rotate T.J.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endRotDegrees" } ), - new Param.CollapseParam((x, e) => (bool)x && (Util.EasingFunction.Ease)e["ease"] != Util.EasingFunction.Ease.Instant, new string[] { "startRotDegrees" }), - new Param.CollapseParam((_, e) => (bool)e["doMove"] || (bool)e["doRotate"] || (bool)e["doScale"], new string[] { "ease" }) - }), - new Param("startRotDegrees", new EntityTypes.Float(-360f, 360f, 0f), "Start Rotation", "Set the number of degrees at which to begin rotating."), - new Param("endRotDegrees", new EntityTypes.Float(-360f, 360f, 0f), "End Rotation", "Set the number of degrees at which to finish rotating."), - new Param("doScale", false, "Scale", "Select this option if you want to change T.J.'s scale.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "endScaleX", "endScaleY" } ), - new Param.CollapseParam((x, e) => (bool)x && (Util.EasingFunction.Ease)e["ease"] != Util.EasingFunction.Ease.Instant, new string[] { "startScaleX", "startScaleY" }), - new Param.CollapseParam((_, e) => (bool)e["doMove"] || (bool)e["doRotate"] || (bool)e["doScale"], new string[] { "ease" }) - }), - new Param("startScaleX", new EntityTypes.Float(-5f, 5f, 1f), "Start Scale X", "Set the desired scale on the X axis at which to start."), - new Param("startScaleY", new EntityTypes.Float(-5f, 5f, 1f), "Start Scale Y", "Set the desired scale on the Y axis at which to start."), - new Param("endScaleX", new EntityTypes.Float(-5f, 5f, 1f), "End Scale X", "Set the desired scale on the X axis at which to end."), - new Param("endScaleY", new EntityTypes.Float(-5f, 5f, 1f), "End Scale Y", "Set the desired scale on the Y axis at which to end."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing for the action.", new List() - { - new Param.CollapseParam((x, e) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant && (bool)e["doMove"], new string[] { "startMoveX", "startMoveY" }), - new Param.CollapseParam((x, e) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant && (bool)e["doRotate"], new string[] { "startRotDegrees" }), - new Param.CollapseParam((x, e) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant && (bool)e["doScale"], new string[] { "startScaleX", "startScaleY" }), - }) - } - }, - - // DEPRECATED ACTIONS - // DEPRECATED ACTIONS - // DEPRECATED ACTIONS - - new GameAction("clearPhotos", "Clear Photo Cache (DEPRECATED)") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ClearPhotos(); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; FreezeFrame.ClearPhotos(); }, - defaultLength = 0.5f, - parameters = new List() - { - }, - hidden = true - }, - new GameAction("moveCameraMan", "Move T.J. (DEPRECATED)") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetMoveCameraMan_OLD(e.beat, e.length, e["startPosX"], e["startPosY"], e["endPosX"], e["endPosY"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - hidden = true, - parameters = new List() - { - new Param("startPosX", new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "Start X Position", "X position at which to start."), - new Param("startPosY", new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "Start Y Position", "Y position at which to start."), - new Param("endPosX" , new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "End X Position" , "X position at which to end."), - new Param("endPosY" , new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "End Y Position" , "Y position at which to end."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new List() - { - new Param.CollapseParam((x, _) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "startPosX", "startPosY" }) - }), - //new Param("flipX", false, "Flip", "Set whether or not to flip T.J. horizontally."), - } - }, - new GameAction("rotateCameraMan", "Rotate T.J. (DEPRECATED)") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetRotateCameraMan_OLD(e.beat, e.length, e["startRot"], e["endRot"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - hidden = true, - parameters = new List() - { - new Param("startRot", new EntityTypes.Float(-360.0f, 360.0f, 0.0f), "Start Rotation", "Rotation degrees at which to start."), - new Param("endRot" , new EntityTypes.Float(-360.0f, 360.0f, 0.0f), "End Rotation" , "Rotation degrees position at which to end."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new List() - { - new Param.CollapseParam((x, _) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "startRot" }) - }), - } - }, - new GameAction("scaleCameraMan", "Scale T.J. (DEPRECATED)") - { - function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetScaleCameraMan_OLD(e.beat, e.length, e["startSizeX"], e["startSizeY"], e["endSizeX"], e["endSizeY"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - hidden = true, - parameters = new List() - { - new Param("startSizeX", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "Start Scale X", "Horizontal scale at which to start."), - new Param("startSizeY", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "Start Scale Y", "Vertical scale at which to start."), - new Param("endSizeX", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "End Scale X" , "Horizontal scale at which to end."), - new Param("endSizeY", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "End Scale Y" , "Vertical scale at which to end."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new List() - { - new Param.CollapseParam((x, _) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "startSizeX", "startSizeY" }) - }), - } - }, - }, - new List() { "ntr", "normal" }, - "ntrcameraman", "en", - chronologicalSortKey: 13 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using HeavenStudio.Common; - using Scripts_FreezeFrame; - using UnityEngine.Rendering; - - public class FreezeFrame : Minigame - { - /* - BIG LIST OF TODOS - - finish sounds - - make pitching and panning work - - wait for upscale - - make particles random sprites - */ - - public static FreezeFrame Instance - { - get - { - if (GameManager.instance.minigame is FreezeFrame instance) - return instance; - return null; - } - } - - [SerializeField] Animator CameraMan; - [SerializeField] Photograph[] Photographs; - [SerializeField] Photograph Photograph1; - [SerializeField] Photograph Photograph2; - [SerializeField] Photograph Photograph3; - [SerializeField] Animator Results; - - [SerializeField] Animator IntroSign; - - [SerializeField] GameObject Overlay; - [SerializeField] GameObject Crosshair; - [SerializeField] Animator Shutter; - [SerializeField] GameObject DimRect; - - [SerializeField] StickyCanvas StickyLayer; - - [SerializeField] Transform FarCarSpawn; - [SerializeField] GameObject FarCarPrefab; - - [SerializeField] Transform NearCarSpawn; - [SerializeField] GameObject NearCarPrefab; - - [SerializeField] Transform WalkerSpawn; - [SerializeField] GameObject WalkerPrefab; - - [SerializeField] Animator Crowd; - [SerializeField] SpriteRenderer CrowdFarLeft; - [SerializeField] SpriteRenderer CrowdLeft; - [SerializeField] SpriteRenderer CrowdRight; - [SerializeField] SpriteRenderer CrowdFarRight; - [SerializeField] Sprite[] CrowdSprites; - [SerializeField] GameObject Billboards; - - public bool DoAutoBop { get; set; } = true; - public bool DoAutoCrosshairBlink { get; set; } = true; - public bool ShowOverlay { get; set; } = true; - public bool ShowCameraMan { get; set; } = true; - public bool OverlayFollowCamera { get; set; } = true; - public bool ShowCrowd { get; set; } = false; - public bool ShowBillboard { get; set; } = false; - - public List Walkers { get; set; } = new(); - - public bool SignIsMoving { get; set; } = false; - public SignMoveArgs CurrentSignArgs { get; set; } - - public static Vector3 CameraManStartPos { get; private set; } - public bool CameraManMoving { get; set; } = false; - public CameraManMoveArgs CurrentCameraManMoveArgs; - public bool CameraManRotating { get; set; } = false; - public CameraManRotateArgs CurrentCameraManRotateArgs; - public bool CameraManScaling { get; set; } = false; - public CameraManScaleArgs CurrentCameraManScaleArgs; - - public static List PhotoList = new(); - public Dictionary EventArgs = new(); - public bool IsShowingPhotos { get; set; } = false; - - public static Dictionary WalkerDirections = new(); - - // UNITY BUILTIN METHODS - void Start() - { - if (conductor != null && !conductor.isPlaying && !conductor.isPaused) - { - ClearPhotos(); - } - CameraManStartPos = CameraMan.transform.localPosition; - } - void Update() - { - if (conductor != null && !conductor.isPlaying && !conductor.isPaused) - { - CameraMan.Play("Idle"); - IsShowingPhotos = false; - } - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsShowingPhotos) - { - CameraFlash(); - //ScoreMiss(); - } - - // sign - if (SignIsMoving) - { - float normalizedBeat = conductor.GetPositionFromBeat(CurrentSignArgs.StartTime, CurrentSignArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentSignArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - IntroSign.DoNormalizedAnimation(CurrentSignArgs.AnimName, newPos, animLayer: 0); - if (normalizedBeat >= 1f) - SignIsMoving = false; - } - - // move TJ - if (CameraManMoving) - { - float normalizedBeat = conductor.GetPositionFromBeat(CurrentCameraManMoveArgs.StartBeat, CurrentCameraManMoveArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentCameraManMoveArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - - Vector3 diff = CurrentCameraManMoveArgs.EndPos - CurrentCameraManMoveArgs.StartPos; - Vector3 diffPos = newPos * diff; - CameraMan.transform.localPosition = CurrentCameraManMoveArgs.StartPos + diffPos; - - if (normalizedBeat >= 1f) - { - CameraMan.transform.localPosition = CurrentCameraManMoveArgs.EndPos; - CameraManMoving = false; - } - } - if (CameraManRotating) - { - float normalizedBeat = conductor.GetPositionFromBeat(CurrentCameraManRotateArgs.StartBeat, CurrentCameraManRotateArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentCameraManRotateArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - - float diff = CurrentCameraManRotateArgs.EndRot - CurrentCameraManRotateArgs.StartRot; - float diffPos = newPos * diff; - CameraMan.transform.localEulerAngles = new Vector3(0, 0, CurrentCameraManRotateArgs.StartRot + diffPos); - - if (normalizedBeat >= 1f) - { - CameraMan.transform.localEulerAngles = new Vector3(0, 0, CurrentCameraManRotateArgs.EndRot); - CameraManRotating = false; - } - } - if (CameraManScaling) - { - float normalizedBeat = conductor.GetPositionFromBeat(CurrentCameraManScaleArgs.StartBeat, CurrentCameraManScaleArgs.Length); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentCameraManScaleArgs.Ease); - float newPos = func(0f, 1f, normalizedBeat); - - Vector3 diff = CurrentCameraManScaleArgs.EndScale - CurrentCameraManScaleArgs.StartScale; - Vector3 diffPos = newPos * diff; - CameraMan.transform.localScale = CurrentCameraManScaleArgs.StartScale + diffPos; - - if (normalizedBeat >= 1f) - { - CameraMan.transform.localScale = CurrentCameraManScaleArgs.EndScale; - CameraManScaling = false; - } - } - - // boppers - if (Walkers.Count > 0) - { - Walkers.RemoveAll(w => w.Walker == null || w.Walker.gameObject == null); - foreach (WalkerArgs args in Walkers) - { - float normalizedBeat = conductor.GetPositionFromBeat(args.StartTime, args.Length); - args.Walker.DoNormalizedAnimation(args.AnimName, normalizedBeat, animLayer: 1); - if (normalizedBeat >= 1f) - Destroy(args.Walker.gameObject); - } - } - - // car animations (deprecated) - /*if (QueuedCars.Count > 0) - { - var beat = conductor.songPositionInBeats; - if (beat >= 0) - { - QueuedCars.RemoveAll(e => e.Beat < beat - 5); // could probably be smaller. 5 just to be safe - foreach (SpawnCarArgs args in QueuedCars.Where(e => e.Beat <= beat)) - { - SpawnCar(args); - } - QueuedCars.RemoveAll(e => e.Beat <= beat); - } - }*/ - - if (!IsShowingPhotos) - Instance.Overlay.SetActive(ShowOverlay); - - Billboards.SetActive(ShowBillboard); - Instance.CameraMan.gameObject.SetActive(ShowCameraMan); - StickyLayer.Sticky = OverlayFollowCamera; - } - private void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - //if (PhotoList.Count > 0) PhotoList.Clear(); - } - - // MINIGAME METHODS - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - if (DoAutoBop && !IsShowingPhotos) - Bop(); - - if (DoAutoCrosshairBlink) - CrosshairBlink(); - } - } - public override void OnPlay(double beat) - { - if (PhotoList.Count > 0) PhotoList.Clear(); - OnGameSwitch(beat); - } - public override void OnGameSwitch(double beat) - { - Instance.Overlay.SetActive(ShowOverlay); - Instance.CameraMan.gameObject.SetActive(ShowCameraMan); - Instance.StickyLayer.Sticky = OverlayFollowCamera; - - // calculation - CarbageCollection(); - CalculateAutoShowPhotos(); - CalculateCarSpawns(); - PreRandomizeWalkers(); - - // setting local variables - RiqEntity e = GetLastEntityOfType(beat, "bop"); - if (e is not null) - { - DoAutoBop = e["autoBop"]; - DoAutoCrosshairBlink = e["autoBlink"]; - } - e = GetLastEntityOfType(beat, "toggleOverlay"); - if (e is not null) - { - ShowOverlay = e["showOverlay"]; - ShowCameraMan = e["showCameraMan"]; - OverlayFollowCamera = e["followCamera"]; - } - e = GetLastEntityOfType(beat, "spawnCrowd"); - if (e is not null) - { - ToggleCrowd(e.beat, e["crowd"], e["customCrowd"], e["crowdFarLeft"], e["crowdLeft"], e["crowdRight"], e["crowdFarRight"], e["billboard"]); - } - - // walkers - List eList = GetCurrentlyActiveEntities(beat, "spawnPerson"); - if (eList.Count > 0) - { - foreach (RiqEntity entity in eList) - { - SummonWalker(entity); - } - } - - // bop entities - eList = GetCurrentlyActiveEntities(beat, "bop"); - if (eList.Count > 0) - { - foreach (RiqEntity entity in eList) - { - SetBopping(entity.beat, entity.length, entity["bop"], entity["autoBop"], entity["blink"], entity["autoBlink"], beat); - } - } - - // Intro - e = GetLastEntityOfType(beat, "introSign"); - if (e is not null) - { - DoIntroSign(e.beat, e.length, e["enter"], e["ease"]); - } - e = GetLastEntityOfType(beat, "introLights"); - if (e is not null) - { - IntroLightsAnim(e.beat, e.length, e["lightsOn"]); - } - - // Camera Man Movement - foreach (RiqEntity entity in EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "neoMoveCameraMan", "moveCameraMan", "rotateCameraMan", "scaleCameraMan" }).OrderBy(en => en.beat).Where(en => en.beat <= beat)) - { - switch (entity.datamodel) - { - case "freezeFrame/moveCameraMan": - SetMoveCameraMan_OLD(entity.beat, entity.length, entity["startPosX"], entity["startPosY"], entity["endPosX"], entity["endPosY"], entity["ease"]); - break; - case "freezeFrame/rotateCameraMan": - FreezeFrame.SetRotateCameraMan_OLD(entity.beat, entity.length, entity["startRot"], entity["endRot"], entity["ease"]); - break; - case "freezeFrame/scaleCameraMan": - SetScaleCameraMan_OLD(entity.beat, entity.length, entity["startSizeX"], entity["startSizeY"], entity["endSizeX"], entity["endSizeY"], entity["ease"]); - break; - case "freezeFrame/neoMoveCameraMan": - default: - SetMoveCameraMan(entity); - break; - } - } - // Deprecated: - /*e = GetLastEntityOfType(beat, "moveCameraMan"); - if (e is not null) - { - SetMoveCameraMan_OLD(e.beat, e.length, e["startPosX"], e["startPosY"], e["endPosX"], e["endPosY"], e["ease"]); - } - e = GetLastEntityOfType(beat, "rotateCameraMan"); - if (e is not null) - { - SetRotateCameraMan_OLD(e.beat, e.length, e["startRot"], e["endRot"], e["ease"]); - } - e = GetLastEntityOfType(beat, "scaleCameraMan"); - if (e is not null) - { - SetScaleCameraMan_OLD(e.beat, e.length, e["startSizeX"], e["startSizeY"], e["endSizeX"], e["endSizeY"], e["ease"]); - }*/ - - // cues - eList = GetCurrentlyActiveEntities(beat, new string[] { "slowCar", "fastCar" }); - if (eList.Count > 0) - { - foreach (RiqEntity entity in eList) - { - if (beat > entity.beat + 2 || beat <= entity.beat) - continue; - - if (entity.datamodel == "freezeFrame/slowCar") - { - SlowCarCue(entity.beat, entity["variant"], true, entity["clear"]); - } - if (entity.datamodel == "freezeFrame/fastCar") - { - FastCarCue(entity.beat, entity["variant"], true, entity["clear"]); - } - } - } - } - - // CUE FUNCTIONS - public static void SetBopping(double beat, float length, bool bop, bool autoBop, bool blink, bool autoBlink, double currentBeat = -1) - { - if (Instance == null) return; - - Instance.DoAutoBop = autoBop; - Instance.DoAutoCrosshairBlink = autoBlink; - - if (bop || blink) - { - List actions = new List(); - for (int i = 0; i < length; i++) { - if (beat + i < currentBeat) - continue; - if (bop) - actions.Add(new(beat + i, delegate { Instance.Bop(); })); - if (blink) - actions.Add(new(beat + i, delegate { Instance.CrosshairBlink(); })); - } - BeatAction.New(Instance, actions); - } - } - public static void SlowCarCue(double beat, int photoType, bool mute = false, bool clear = false) - { - if (!mute) SlowCarSFX(); - - if (Instance == null) return; - - Instance.EventArgs.Add( - Instance.ScheduleInput(beat, 2f, InputAction_BasicPress, Instance.PhotoSuccess, Instance.PhotoMiss, Instance.PhotoEmpty), - new PhotoArgs(CarType.SlowCar, (PhotoType)photoType, 0f, clear) - ); - } - public static void SlowCarSFX() - { - SoundByte.PlayOneShotGame("freezeFrame/slowCarFar", forcePlay: true); - } - public static void FastCarCue(double beat, int photoType, bool mute = false, bool clear = false) - { - if (!mute) FastCarSFX(); - - if (Instance == null) return; - - Instance.EventArgs.Add( - Instance.ScheduleInput(beat, 2f, InputAction_BasicPress, Instance.PhotoSuccess, Instance.PhotoMiss, Instance.PhotoEmpty), - new PhotoArgs(CarType.FastCar, (PhotoType)photoType, 0f, clear) - ); - SoundByte.PlayOneShotGame("freezeFrame/fastCarNear", beat + 2); - } - public static void FastCarSFX() - { - SoundByte.PlayOneShotGame("freezeFrame/fastCarFar", forcePlay: true); - } - public static void ShowPhotos(double beat, float length, int gradeTypeI, bool audience, bool clearCache) - { - if (Instance == null) return; - - GradeType gradeType = (GradeType)gradeTypeI; - - if (PhotoList.Count <= 0) - return; - - SoundByte.PlayOneShotGame("freezeFrame/pictureShow"); - - // 2 = Hi - // 1 = OK - // 0 = Ng - int goodScore = 2; - foreach (PhotoArgs photo in PhotoList) - { - if (photo.State <= -2) - { - goodScore = 0; - break; - } - if (goodScore == 2 && photo.State != 0) - goodScore = 1; - } - - if (gradeType == GradeType.Symbols) - { - switch (goodScore) - { - case 0: - Instance.Results.DoScaledAnimationAsync("Batsu", 0.5f); - break; - - case 1: - Instance.Results.DoScaledAnimationAsync("Sankaku", 0.5f); - break; - - case 2: - default: - Instance.Results.DoScaledAnimationAsync("Maru", 0.5f); - break; - } - } - if (gradeType == GradeType.Thumbs) - { - switch (goodScore) - { - case 0: - Instance.Results.DoScaledAnimationAsync("ThumbsDown", 0.5f); - break; - - case 1: - Instance.Results.DoScaledAnimationAsync("ThumbsSide", 0.5f); - break; - - case 2: - default: - Instance.Results.DoScaledAnimationAsync("ThumbsUp", 0.5f); - break; - } - } - - for (int i = 0; i < PhotoList.Count && i < Instance.Photographs.Length; i++) - { - Instance.Photographs[i].ShowPhoto(PhotoList[i]); - } - - if (clearCache) - PhotoList.Clear(); - - Instance.Overlay.SetActive(false); - Instance.DimRect.SetActive(true); - Instance.IsShowingPhotos = true; - - // reactions sounds - switch (goodScore) - { - case 2: - Instance.CameraMan.DoScaledAnimationAsync("Happy", 0.5f); - SoundByte.PlayOneShotGame("freezeFrame/result_Hi"); - if (audience) - break; - break; - case 1: - Instance.CameraMan.DoScaledAnimationAsync("Oops", 0.5f); - SoundByte.PlayOneShotGame("freezeFrame/result_Ok"); - if (audience) - SoundByte.PlayOneShot("applause"); - break; - case 0: - Instance.CameraMan.DoScaledAnimationAsync("Cry", 0.5f); - SoundByte.PlayOneShotGame("freezeFrame/result_Ng"); - if (audience) - break; - break; - default: - break; - } - - BeatAction.New(Instance, new List() - { - new BeatAction.Action(beat + length, delegate { Instance.HidePhotos(beat + length); }) - }); - } - public static void ClearPhotos() - { - PhotoList?.Clear(); - } - public static void SummonWalker(RiqEntity e) - { - if (Instance == null) return; - - double beat = e.beat; - double length = e.length; - PersonType walkerType = (PersonType)e["personType"]; - PersonDirection direction = (PersonDirection)e["direction"]; - int layer = e["layer"]; - - GameObject walker = Instantiate(Instance.WalkerPrefab, Instance.WalkerSpawn.transform); - Animator animator = walker.GetComponent(); - walker.GetComponent().sortingOrder = layer; - - switch (walkerType) - { - case PersonType.Girlfriend: - animator.DoScaledAnimationAsync("Girlfriend", animLayer: 2); - break; - case PersonType.Dude2: - animator.DoScaledAnimationAsync("Dude2", animLayer: 2); - break; - case PersonType.Dude1: - default: - animator.DoScaledAnimationAsync("Dude1", animLayer: 2); - break; - } - - if (direction == PersonDirection.Random) - { - if (WalkerDirections.ContainsKey(e)) - direction = WalkerDirections[e]; - else - direction = PersonDirection.Right; - } - - if (direction == PersonDirection.Left) - Instance.Walkers.Add(new WalkerArgs(animator, beat, length, "EnterLeft")); - else - Instance.Walkers.Add(new WalkerArgs(animator, beat, length, "EnterRight")); - - double nextBeat = Math.Ceiling(beat); - List actions = new(); - for (double i = nextBeat; i < beat + length; i += 1) - { - actions.Add(new(i, delegate { animator.DoScaledAnimationAsync("Bop", timeScale: 0.5f, animLayer: 0); })); - } - BeatAction.New(Instance, actions); - } - public static void ToggleCrowd(double beat, bool showCrowd, bool customCrowd, int crowdFarLeft, int crowdLeft, int crowdRight, int crowdFarRight, bool billboard) - { - if (Instance == null) return; - - Instance.ShowCrowd = showCrowd; - if (Instance.ShowCrowd) - Instance.Crowd.DoScaledAnimationAsync("Show", 0.5f); - else - Instance.Crowd.DoScaledAnimationAsync("Hide", 0.5f); - - if (customCrowd) - { - Instance.CrowdFarLeft.sprite = Instance.GetCrowdSprite(crowdFarLeft); - Instance.CrowdLeft.sprite = Instance.GetCrowdSprite(crowdLeft); - Instance.CrowdRight.sprite = Instance.GetCrowdSprite(crowdRight); - Instance.CrowdFarRight.sprite = Instance.GetCrowdSprite(crowdFarRight); - } - else - { - Instance.CrowdFarLeft.sprite = Instance.GetCrowdSprite(2); - Instance.CrowdLeft.sprite = Instance.GetCrowdSprite(1); - Instance.CrowdRight.sprite = Instance.GetCrowdSprite(0); - Instance.CrowdFarRight.sprite = Instance.GetCrowdSprite(2); - } - - Instance.ShowBillboard = billboard; - } - public static void DoIntroSign(double beat, double length, bool enter, int easeIndex) - { - Util.EasingFunction.Ease ease = (Util.EasingFunction.Ease)easeIndex; - Instance.SignIsMoving = true; - if (enter) - Instance.CurrentSignArgs = new("Enter", beat, length, ease); - else - Instance.CurrentSignArgs = new("Exit", beat, length, ease); - } - public static void IntroLightsAnim(double beat, double length, bool lightsOn) - { - if (!lightsOn) - { - Instance.IntroSign.DoScaledAnimationAsync("LightsOff", timeScale: 0.5f, animLayer: 1); - return; - } - - Instance.IntroSign.DoScaledAnimationFromBeatAsync("Light01", startBeat: beat, timeScale: 0.5f, animLayer: 1); - BeatAction.New(Instance, new List - { - new(beat + length, delegate { Instance.IntroSign.DoScaledAnimationFromBeatAsync("Light02", startBeat: beat + length, timeScale: 0.5f, animLayer: 1); }), - new(beat + (length * 2), delegate { Instance.IntroSign.DoScaledAnimationFromBeatAsync("Light03", startBeat: beat + (length * 2), timeScale: 0.5f, animLayer: 1); }), - } - ); - } - public static void IntroLightsSound(double beat, double length, bool lightsOn) - { - if (!lightsOn) - return; - - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("freezeFrame/beginningSignal1", beat), - new MultiSound.Sound("freezeFrame/beginningSignal1", beat + length), - new MultiSound.Sound("freezeFrame/beginningSignal2", beat + (length * 2)), - }, forcePlay: true); - } - public static void ToggleOverlay(double beat, bool showOverlay, bool showCameraMan, bool followCamera) - { - Instance.ShowOverlay = showOverlay; - Instance.ShowCameraMan = showCameraMan; - Instance.OverlayFollowCamera = followCamera; - } - public static void SetMoveCameraMan(RiqEntity e) - { - if ((bool)e["doMove"]) - { - SetMoveCameraMan_OLD(e.beat, e.length, e["startMoveX"], e["startMoveY"], e["endMoveX"], e["endMoveY"], e["ease"]); - } - if ((bool)e["doRotate"]) - { - SetRotateCameraMan_OLD(e.beat, e.length, e["startRotDegrees"], e["endRotDegrees"], e["ease"]); - } - if ((bool)e["doScale"]) - { - SetScaleCameraMan_OLD(e.beat, e.length, e["startScaleX"], e["startScaleY"], e["endScaleX"], e["endScaleY"], e["ease"]); - } - } - public static void SetMoveCameraMan_OLD(double beat, double length, float startX, float startY, float endX, float endY, int easeIndex) - { - Instance.CurrentCameraManMoveArgs = new( - beat, - length, - new Vector3(startX, startY, 0) + CameraManStartPos, - new Vector3(endX, endY, 0) + CameraManStartPos, - (Util.EasingFunction.Ease)easeIndex - ); - Instance.CameraManMoving = true; - } - public static void SetRotateCameraMan_OLD(double beat, double length, float startRot, float endRot, int easeIndex) - { - Instance.CurrentCameraManRotateArgs = new( - beat, - length, - startRot, - endRot, - (Util.EasingFunction.Ease)easeIndex - ); - Instance.CameraManRotating = true; - } - public static void SetScaleCameraMan_OLD(double beat, double length, float startX, float startY, float endX, float endY, int easeIndex) - { - Instance.CurrentCameraManScaleArgs = new( - beat, - length, - new Vector3(startX, startY, 1), - new Vector3(endX, endY, 1), - (Util.EasingFunction.Ease)easeIndex - ); - Instance.CameraManScaling = true; - } - - // PRE-FUNCTIONS - public void SpawnCar(double beat, bool near, string animName, float length) - { - if (near) - { - if (NearCarPrefab == null || NearCarSpawn == null) - { - Debug.LogError($"Failed to spawn car at beat {beat - 1}."); - return; - } - - Instantiate(NearCarPrefab, NearCarSpawn).GetComponent().Setup(beat, animName, length);; - } - else - { - if (FarCarPrefab == null || FarCarSpawn == null) - { - Debug.LogError($"Failed to spawn car at beat {beat - 1}."); - return; - } - - Instantiate(FarCarPrefab, FarCarSpawn).GetComponent().Setup(beat, animName, length);; - } - } - /*public void SpawnCar(SpawnCarArgs args) - { - if (args.Near) - { - if (NearCarSpawn == null) - { - UnityEngine.Debug.LogError($"Failed to spawn a car at beat {args.Beat}."); - return; - } - Animator car = Instantiate(NearCarPrefab, NearCarSpawn).GetComponent(); - car.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); - - if (args.Fast) - car.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: args.Beat, timeScale: 2.666666666666667f, animLayer: 1); - else - car.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: args.Beat, timeScale: 1.5f, animLayer: 1); - - //BeatAction.New(Instance, new List() { new BeatAction.Action(args.Beat + 3, delegate { Destroy(car); }) }); - } - else - { - if (FarCarSpawn == null) - { - UnityEngine.Debug.LogError($"Failed to spawn a car at beat {args.Beat}."); - return; - } - Animator car = Instantiate(FarCarPrefab, FarCarSpawn).GetComponent(); - car.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); - - if (args.Fast) - car.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: args.Beat, timeScale: 0.5f, animLayer: 1); - else - car.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: args.Beat, timeScale: 0.16666666666666666666666666666667f, animLayer: 1); - - //BeatAction.New(Instance, new List() { new BeatAction.Action(args.Beat + 8, delegate { Destroy(car); }) }); - } - }*/ - /*public void SpawnSlowCarNear(double beat) - { - if (NearCarSpawn == null) return; - Animator nearCar = Instantiate(NearCarPrefab, NearCarSpawn).GetComponent(); - nearCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); - - double startBeat = beat + 2 - 0.16666666666666666666666666666667; - BeatAction.New(Instance, new List() - { - new BeatAction.Action(startBeat, delegate { nearCar.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: startBeat, timeScale: 1.5f, animLayer: 1); }), - new BeatAction.Action(beat + 3, delegate { Destroy(nearCar); } ) - }); - } - public void SpawnSlowCarFar(double beat) - { - //if (beat < 0) return; - if (FarCarSpawn == null) return; - Animator farCar = Instantiate(FarCarPrefab, FarCarSpawn).GetComponent(); - farCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); - farCar.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: beat, timeScale: 0.16666666666666666666666666666667f, animLayer: 1); - - BeatAction.New(Instance, new List() - { - new BeatAction.Action(beat + 7, delegate { Destroy(farCar); } ) - }); - } - public void SpawnFastCar(double beat) - { - if (FarCarSpawn != null) - { - UnityEngine.Debug.Log("farcar"); - Animator farCar = Instantiate(FarCarPrefab, FarCarSpawn).GetComponent(); - farCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); - - BeatAction.New(Instance, new List() - { - new BeatAction.Action(beat - 0.5, delegate { if (beat >= 0.5) farCar.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: beat - 0.5, timeScale: 0.5f, animLayer: 1); }), - new BeatAction.Action(beat + 3, delegate { Destroy(farCar); } ) - }); - } - if (NearCarSpawn != null) - { - UnityEngine.Debug.Log("fartcar"); - Animator nearCar = Instantiate(NearCarPrefab, NearCarSpawn).GetComponent(); - nearCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); - - BeatAction.New(Instance, new List() - { - new BeatAction.Action(beat + 2 - 0.09375, delegate { nearCar.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: beat - 0.09375, timeScale: 2.666666666666667f, animLayer: 1); }), - new BeatAction.Action(beat + 3, delegate { Destroy(nearCar); } ) - }); - } - }*/ - - // INPUT RESULTS - public void PhotoSuccess(PlayerActionEvent caller, float state) - { - PhotoArgs args; - bool hasArgs = EventArgs.TryGetValue(caller, out args); - EventArgs.Remove(caller); - - // passing the args for the photos - if (hasArgs) - { - if (state >= 1f) - { - args.State = 1; - } - else if (state <= -1f) - { - args.State = -1; - } - else - { - args.State = 0; - } - - PushPhoto(args); - } - CameraFlash(); - } - public void PhotoMiss(PlayerActionEvent caller) - { - PhotoArgs args; - bool hasArgs = EventArgs.TryGetValue(caller, out args); - EventArgs.Remove(caller); - - if (hasArgs) - { - args.State = -2; - PushPhoto(args); - } - } - public void PhotoEmpty(PlayerActionEvent caller) - { - - } - - // GENERAL METHODS - public void Bop() - { - CameraMan.DoScaledAnimationAsync("Bop", 0.5f); - } - public void CrosshairBlink() - { - Crosshair.SetActive(!Crosshair.activeSelf); - } - public void CameraFlash() - { - Shutter.DoScaledAnimationAsync("Shut", 0.5f); - CameraMan.DoScaledAnimationAsync("Flash", 0.5f); - SoundByte.PlayOneShotGame("freezeFrame/shutter"/*, pitch: (float)new System.Random().NextDouble() + 0.5f*/); - } - public void PushPhoto(PhotoArgs args) - { - if (args.ClearPhotos) - ClearPhotos(); - - if (args.PhotoType == PhotoType.Random) - { - if (UnityEngine.Random.Range(0, 8) >= 7) - { - switch (UnityEngine.Random.Range(0, 3)) - { - case 0: - args.PhotoType = PhotoType.Ninja; - break; - case 1: - args.PhotoType = PhotoType.Ghost; - break; - case 2: - args.PhotoType = PhotoType.Rats; - break; - default: - args.PhotoType = PhotoType.Default; - break; - } - } - else - args.PhotoType = PhotoType.Default; - } - - PhotoList.Add(args); - } - public void HidePhotos(double beat) - { - Overlay.SetActive(ShowOverlay); - DimRect.SetActive(false); - foreach (Photograph photo in Photographs) - photo.HideAll(); - Results.DoScaledAnimationAsync("None", 0.5f); - IsShowingPhotos = false; - if (beat % 1 == 0 && DoAutoBop) - CameraMan.DoScaledAnimationAsync("Bop", 0.5f); - else - CameraMan.DoScaledAnimationAsync("Idle", 0.5f); - } - public Sprite GetCrowdSprite(int i) - { - if (CrowdSprites.Length <= 0) - { - Debug.LogError("Error from Freeze Frame: CrowdSprites was empty."); - return null; - } - else - { - // just looping back thru the array jic there's an invalid index - return CrowdSprites[i % CrowdSprites.Length]; - } - } - public void CalculateAutoShowPhotos() - { - List allCars = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "slowCar", "fastCar" }); - - List actions = new(); - List beats = new(); // so you don't double up - - foreach (RiqEntity entity in allCars.Where(car => (bool)car["autoShowPhotos"])) - { - double showBeat = 3f; - if (allCars.Any(car => car.beat == entity.beat - 1f)) - showBeat = 3.5f; - if (entity.datamodel == "freezeFrame/fastCar") - showBeat = 4f; - if (allCars.Any(car => car.beat == entity.beat - 2f)) - showBeat = 4.5f; - showBeat = entity.beat + showBeat; - - if (!allCars.Any(car => car.beat > entity.beat && car.beat <= showBeat)) - { - if (!beats.Any(b => showBeat >= b && showBeat < b + 2)) - { - beats.Add(showBeat); - actions.Add(new BeatAction.Action(showBeat, delegate { ShowPhotos(showBeat, 2, (int)entity["gradeType"], (bool)entity["audience"], false); })); - } - } - } - - if (actions.Count > 0) - { - BeatAction.New(Instance, actions); - } - } - public void CalculateCarSpawns() - { - List fastCars = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "fastCar" }); - foreach (RiqEntity e in fastCars) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(e.beat - 0.5, delegate { SpawnCar(e.beat - 0.5, false, "FastCarGo", 1); }), - new BeatAction.Action(e.beat + 2 - 0.09375, delegate { SpawnCar(e.beat + 2 - 0.09375, true, "FastCarGo", 3f / 16f); }), - }); - } - - List slowCars = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "slowCar" }); - foreach (RiqEntity e in slowCars) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(e.beat + 2 - 0.16666666666666666666666666666667, delegate { SpawnCar(e.beat + 2 - 0.16666666666666666666666666666667, true, "SlowCarGo", 1f / 3f); }) - }); - } - - List> clusters = new(); - - while (slowCars.Count > 0) - { - double minBeat = slowCars[0].beat; - double maxBeat = minBeat + 2; - - clusters.Add(slowCars.Where(car => car.beat >= minBeat && car.beat < maxBeat).Select(car => car.beat).ToList()); - slowCars.RemoveAll(car => car.beat >= minBeat && car.beat < maxBeat); - } - - foreach (List cluster in clusters) - { - double midBeat = cluster.Min() + ((cluster.Max() - cluster.Min()) / 2); - - foreach (double beat in cluster) - { - double diff = midBeat - beat; - double modifiedBeat = midBeat + (diff / 4); - - BeatAction.New(this, new List() - { - new BeatAction.Action(modifiedBeat - 4, delegate { SpawnCar(modifiedBeat - 4, false, "SlowCarGo", 3f); }) - }); - } - } - } - public void PreRandomizeWalkers() - { - IEnumerable walkers = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "spawnPerson" }).Where(e => (PersonDirection)e["direction"] == PersonDirection.Random); - foreach (RiqEntity e in walkers) - { - if (!WalkerDirections.ContainsKey(e)) - { - float rand = UnityEngine.Random.Range(0.0f, 1.0f); - if (rand >= 0.5) - { - WalkerDirections.Add(e, PersonDirection.Left); - } - else - { - WalkerDirections.Add(e, PersonDirection.Right); - } - } - } - List keysToRemove = new(); - foreach (RiqEntity key in WalkerDirections.Keys) - { - if (!walkers.Contains(key)) - keysToRemove.Add(key); - } - foreach (RiqEntity key in keysToRemove) - { - WalkerDirections.Remove(key); - } - } - public void CarbageCollection() - { - foreach (Transform child in FarCarSpawn) - { - Destroy(child.gameObject); - } - foreach (Transform child in NearCarSpawn) - { - Destroy(child.gameObject); - } - foreach (Transform child in WalkerSpawn) - { - Destroy(child.gameObject); - } - } - public RiqEntity GetLastEntityOfType(double beat, string datamodel) - { - foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { datamodel }).OrderBy(e => -e.beat)) - { - if (e.beat < beat) - return e; - } - return null; - } - public List GetCurrentlyActiveEntities(double beat, string datamodel) - { - return GetCurrentlyActiveEntities(beat, new string[] { datamodel }); - } - public List GetCurrentlyActiveEntities(double beat, string[] datamodel) - { - List result = new(); - foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("freezeFrame", datamodel)) - { - if (beat >= e.beat && beat <= e.beat + e.length) - result.Add(e); - if (e.beat > beat) - break; - } - return result; - } - - // ENUMS - public enum CarType : int - { - SlowCar = 0, - FastCar = 1 - } - public enum PhotoType : int - { - Random = 0, - Default = 1, - Ninja = 2, - Ghost = 3, - Rats = 4, - PeaceSign = 5, - GirlfriendRight = 6, - GirlfriendLeft = 7, - Dude1Right = 8, - Dude1Left = 9, - Dude2Right = 10, - Dude2Left = 11, - } - public enum PersonType : int - { - Dude1 = 0, - Dude2 = 1, - Girlfriend = 2 - } - public enum PersonDirection : int - { - Random = 0, - Right = 1, - Left = 2 - } - public enum GradeType : int - { - Symbols = 0, - Thumbs = 1, - None = 2 - } - public enum CustomCrowdType : int - { - TealDancers = 0, - YellowDancers = 1, - PinkDancers = 2, - CyanDancers = 3, - } - - // STRUCTS - public struct PhotoArgs - { - public CarType Car; - public PhotoType PhotoType; - public float State; - public bool ClearPhotos; - - public PhotoArgs(CarType car, PhotoType photoType, float state, bool clear) - { - Car = car; - PhotoType = photoType; - State = state; - ClearPhotos = clear; - } - } - public struct WalkerArgs - { - public Animator Walker; - public double StartTime; - public double Length; - public string AnimName; - - public WalkerArgs(Animator walker, double startTime, double length, string animName) - { - Walker = walker; - StartTime = startTime; - Length = length; - AnimName = animName; - } - } - public struct SignMoveArgs - { - public string AnimName; - public double StartTime; - public double Length; - public Util.EasingFunction.Ease Ease; - - public SignMoveArgs(string animName, double startTime, double length, Util.EasingFunction.Ease ease) - { - AnimName = animName; - StartTime = startTime; - Length = length; - Ease = ease; - } - } - public struct CameraManMoveArgs - { - public double StartBeat; - public double Length; - public Vector3 StartPos; - public Vector3 EndPos; - public Util.EasingFunction.Ease Ease; - - public CameraManMoveArgs(double startBeat, double length, Vector3 startPos, Vector3 endPos, Util.EasingFunction.Ease ease) - { - StartBeat = startBeat; - Length = length; - StartPos = startPos; - EndPos = endPos; - Ease = ease; - } - } - public struct CameraManRotateArgs - { - public double StartBeat; - public double Length; - public float StartRot; - public float EndRot; - public Util.EasingFunction.Ease Ease; - - public CameraManRotateArgs(double startBeat, double length, float startRot, float endRot, Util.EasingFunction.Ease ease) - { - StartBeat = startBeat; - Length = length; - StartRot = startRot; - EndRot = endRot; - Ease = ease; - } - } - public struct CameraManScaleArgs - { - public double StartBeat; - public double Length; - public Vector3 StartScale; - public Vector3 EndScale; - public Util.EasingFunction.Ease Ease; - - public CameraManScaleArgs(double startBeat, double length, Vector3 startScale, Vector3 endScale, Util.EasingFunction.Ease ease) - { - StartBeat = startBeat; - Length = length; - StartScale = startScale; - EndScale = endScale; - Ease = ease; - } - } - } -} - -// This minigame ported by Yin. ☆ \ No newline at end of file diff --git a/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs.meta b/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs.meta deleted file mode 100644 index 6339b08a..00000000 --- a/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 45e462f2ab1f95f479bd65404910cbb4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame/Photograph.cs b/Assets/Scripts/Games/FreezeFrame/Photograph.cs deleted file mode 100644 index a034ef94..00000000 --- a/Assets/Scripts/Games/FreezeFrame/Photograph.cs +++ /dev/null @@ -1,159 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Runtime.Serialization; -using HeavenStudio.Common; -using HeavenStudio.Games.Scripts_WizardsWaltz; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_FreezeFrame -{ - public class Photograph : MonoBehaviour - { - //[SerializeField] GameObject Cameos; - [SerializeField] Animator _Animator; - - // Start is called before the first frame update - void Start() - { - HideAll(); - //gameObject.SetActive(false); - } - public void ShowPhoto(FreezeFrame.PhotoArgs args) - { - SetPhoto(args); - _Animator.DoScaledAnimationAsync("Show", timeScale: 0.5f, animLayer: 2); - } - public void HideAll() - { - _Animator.DoScaledAnimationAsync("NoCar", timeScale: 0.5f, animLayer: 0); - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - _Animator.DoScaledAnimationAsync("Hide", timeScale: 0.5f, animLayer: 2); - } - public void SetPhoto(FreezeFrame.PhotoArgs args) - { - HideAll(); - - // complete miss, empty pic - if (args.State <= -2) - { - _Animator.DoScaledAnimationAsync("NoCar", timeScale: 0.5f, animLayer: 0); - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - } - - switch (args.Car) - { - case FreezeFrame.CarType.SlowCar: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("SlowCar_Late", timeScale: 0.5f, animLayer: 0); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("SlowCar_Early", timeScale: 0.5f, animLayer: 0); - else - _Animator.DoScaledAnimationAsync("SlowCar_Perfect", timeScale: 0.5f, animLayer: 0); - break; - case FreezeFrame.CarType.FastCar: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("FastCar_Late", timeScale: 0.5f, animLayer: 0); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("FastCar_Early", timeScale: 0.5f, animLayer: 0); - else - _Animator.DoScaledAnimationAsync("FastCar_Perfect", timeScale: 0.5f, animLayer: 0); - break; - } - - switch(args.PhotoType) - { - case FreezeFrame.PhotoType.Default: - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - - case FreezeFrame.PhotoType.Ninja: - if (args.State == 0) - _Animator.DoScaledAnimationAsync("Cameo_Ninja", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - case FreezeFrame.PhotoType.Ghost: - if (args.State == 0) - _Animator.DoScaledAnimationAsync("Cameo_Ghost", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - case FreezeFrame.PhotoType.Rats: - if (args.State == 0) - _Animator.DoScaledAnimationAsync("Cameo_Rats", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - - case FreezeFrame.PhotoType.PeaceSign: - if (args.State == 0) - { - if (args.Car == FreezeFrame.CarType.SlowCar) - _Animator.DoScaledAnimationAsync("Cameo_PeaceSlow", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_PeaceFast", timeScale: 0.5f, animLayer: 1); - } - else - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - - // i don't like using so many dang cases here with basically the same thing in each but it breaks with the other thing i tried - case FreezeFrame.PhotoType.GirlfriendRight: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Late", timeScale: 0.5f, animLayer: 1); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Early", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Perfect", timeScale: 0.5f, animLayer: 1); - return; - case FreezeFrame.PhotoType.GirlfriendLeft: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Late", timeScale: 0.5f, animLayer: 1); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Early", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Perfect", timeScale: 0.5f, animLayer: 1); - return; - case FreezeFrame.PhotoType.Dude1Right: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Late", timeScale: 0.5f, animLayer: 1); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Early", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Perfect", timeScale: 0.5f, animLayer: 1); - return; - case FreezeFrame.PhotoType.Dude1Left: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Late", timeScale: 0.5f, animLayer: 1); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Early", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Perfect", timeScale: 0.5f, animLayer: 1); - return; - case FreezeFrame.PhotoType.Dude2Right: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Late", timeScale: 0.5f, animLayer: 1); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Early", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Perfect", timeScale: 0.5f, animLayer: 1); - break; - case FreezeFrame.PhotoType.Dude2Left: - if (args.State > 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Late", timeScale: 0.5f, animLayer: 1); - else if (args.State < 0) - _Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Early", timeScale: 0.5f, animLayer: 1); - else - _Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Perfect", timeScale: 0.5f, animLayer: 1); - return; - - default: // should not ever happen but it could - _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); - return; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FreezeFrame/Photograph.cs.meta b/Assets/Scripts/Games/FreezeFrame/Photograph.cs.meta deleted file mode 100644 index 1242a8c8..00000000 --- a/Assets/Scripts/Games/FreezeFrame/Photograph.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6e32d9c0a4600404e87df2a5807e2d62 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogHop.meta b/Assets/Scripts/Games/FrogHop.meta deleted file mode 100644 index 4d855dd9..00000000 --- a/Assets/Scripts/Games/FrogHop.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3c21be4f603d603469a5f6424d62f0ee -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogHop/FrogHop.cs b/Assets/Scripts/Games/FrogHop/FrogHop.cs deleted file mode 100644 index 3e48761e..00000000 --- a/Assets/Scripts/Games/FrogHop/FrogHop.cs +++ /dev/null @@ -1,1449 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrFrogHopLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("frogHop", "Frog Hop", "195A23", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Bop(e.beat, e.length, e["blue"], e["orange"], e["greens"]); - } - }, - parameters = new List() - { - new Param("blue", true, "Blue Bops", "Make Blue Frog bop during this event."), - new Param("orange", true, "Orange Bops", "Make Orange Frog bop during this event."), - new Param("greens", true, "Group Bops", "Make the frogs in the back bop during this event."), - }, - resizable = true, - }, - new GameAction("count", "Count In") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Count(e.beat, e["start"], e["leader"], e["backup"]); - } - }, - preFunction = delegate { - var e = eventCaller.currentEntity; - FrogHop.CountVox(e.beat, e["leader"], e["backup"]); - }, - preFunctionLength = 0, - parameters = new List() - { - new Param("start", true, "Start Shaking", "Start shaking after the count in."), - new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."), - new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."), - }, - defaultLength = 4.0f, - }, - new GameAction("countforce", "Count") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.CountForce(e.beat, e["leader"], e["backup"]); - } - }, - preFunction = delegate { - var e = eventCaller.currentEntity; - FrogHop.CountForceVox(e.beat, e["syllable"], e["leader"], e["backup"]); - }, - preFunctionLength = 0, - parameters = new List() - { - new Param("syllable", FrogHop.Number.One, "Type", "Which number the frog(s) should say."), - new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."), - new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."), - }, - defaultLength = 1.0f, - }, - new GameAction("hop", "Start Shaking") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Hop(e.beat); - } - }, - preFunctionLength = 1, - }, - new GameAction("stop", "Stop Shaking") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Stop(e.beat); - } - }, - }, - new GameAction("twoshake", "Ya-hoo!") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.TwoHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]); - } - }, - preFunction = delegate { - var e = eventCaller.currentEntity; - FrogHop.TwoHopVox(e.beat, e["enabled"]); - }, - preFunctionLength = 0, - parameters = new List() - { - new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), - new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), - new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), - }, - defaultLength = 4.0f, - }, - new GameAction("threeshake", "Yeah yeah yeah!") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.ThreeHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]); - } - }, - preFunction = delegate { - var e = eventCaller.currentEntity; - FrogHop.ThreeHopVox(e.beat, e["enabled"]); - }, - preFunctionLength = 0, - parameters = new List() - { - new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), - new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), - new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), - }, - defaultLength = 4.0f, - }, - new GameAction("spin", "Spin it Boys!") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"], e["hs"]); - } - }, - preFunction = delegate { - var e = eventCaller.currentEntity; - FrogHop.SpinItBoysVox(e.beat, e["enabled"]); - }, - preFunctionLength = 0, - parameters = new List() - { - new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), - new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), - new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), - new Param("hs", false, "Blue Frog Can Talk While Posing", "This option is to preserve accuracy, as it is not possible to do this in DS/Megamix."), - }, - defaultLength = 4.0f, - }, - new GameAction("thankyou", "Thank you... verrry much-a!") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.ThankYou(e.beat, e["pitched"], e["override"], e["overPitch"]); - } - }, - parameters = new List() - { - new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }), - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }), - }), - new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."), - new Param("pitched", false, "Enable Pitching", "Makes the frog voice pitch up and down based on the song's tempo."), - }, - defaultLength = 6.0f, - }, - new GameAction("mouthwide", "Mouth Animation (Open Wide)") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Sing("Wide", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]); - } - }, - parameters = new List() - { - new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."), - new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."), - new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."), - }, - defaultLength = 0.5f, - resizable = true, - }, - new GameAction("mouthnarrow", "Mouth Animation (Open Narrow)") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Sing("Narrow", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]); - } - }, - parameters = new List() - { - new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."), - new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."), - new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."), - }, - defaultLength = 0.5f, - resizable = true, - }, - new GameAction("mouthspecial", "Mouth Animation (Special)") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Wink("Special", e.beat + e.length, e["blue"], e["orange"], e["greens"]); - } - }, - parameters = new List() - { - new Param("blue", true, "Blue Winks", "Make Blue Frog wink during this event."), - new Param("orange", false, "Orange Smirks", "Make Orange Frog smirk during this event."), - new Param("greens", false, "Group Pogs", "Make the frogs in the back pog during this event."), - }, - defaultLength = 1f, - resizable = true, - }, - new GameAction("spotlights", "Spotlights") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Spotlights(e["front"], e["back"], e["dark"]); - } - }, - parameters = new List() - { - new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."), - new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."), - new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."), - }, - defaultLength = 0.5f, - }, - new GameAction("colorSingerFrog", "Blue Frog Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]); - } - }, - parameters = new List() - { - new Param("color1", FrogHop.singerFrogColors[0], "Skin Color", "The color to set Blue Frog's skin to."), - new Param("color2", FrogHop.singerFrogColors[1], "Tummy Color", "The color to set Blue Frog's tummy to."), - new Param("color3", FrogHop.singerFrogColors[2], "Pants Color", "The color to set Blue Frog's pants to."), - new Param("color5", FrogHop.singerFrogColors[4], "Sclera Color", "The color to set Blue Frog's scleras to."), - new Param("belt", true, "Frog Has Belt", "Make Blue Frog wear a belt.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" }) - }), - new Param("color4", FrogHop.singerFrogColors[3], "Belt Color", "The color to set Blue Frog's belt to."), - new Param("lipstick", false, "Frog Has Lipstick", "Make Blue Frog wear lipstick.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" }) - }), - new Param("color6", FrogHop.singerFrogColors[5], "Lipstick Color", "The color to set Blue Frog's lipstick to."), - }, - defaultLength = 0.5f, - }, - new GameAction("colorLeaderFrog", "Orange Frog Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]); - } - }, - parameters = new List() - { - new Param("color1", FrogHop.leaderFrogColors[0], "Skin Color", "The color to set Orange Frog's skin to."), - new Param("color2", FrogHop.leaderFrogColors[1], "Tummy Color", "The color to set Orange Frog's tummy to."), - new Param("color3", FrogHop.leaderFrogColors[2], "Pants Color", "The color to set Orange Frog's pants to."), - new Param("color5", FrogHop.leaderFrogColors[4], "Sclera Color", "The color to set Orange Frog's scleras to."), - new Param("belt", true, "Frog Has Belt", "Make Orange Frog wear a belt.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" }) - }), - new Param("color4", FrogHop.leaderFrogColors[3], "Belt Color", "The color to set Orange Frog's belt to."), - new Param("lipstick", true, "Frog Has Lipstick", "Make Orange Frog wear lipstick.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" }) - }), - new Param("color6", FrogHop.leaderFrogColors[5], "Lipstick Color", "The color to set Orange Frog's lipstick to."), - }, - defaultLength = 0.5f, - }, - new GameAction("colorBackupFrog", "Green Frogs Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]); - } - }, - parameters = new List() - { - new Param("color1", FrogHop.backupFrogColors[0], "Skin Color", "The color to set Green Frogs' skin to."), - new Param("color2", FrogHop.backupFrogColors[1], "Tummy Color", "The color to set Green Frogs' tummy to."), - new Param("color3", FrogHop.backupFrogColors[2], "Pants Color", "The color to set Green Frogs' pants to."), - new Param("color5", FrogHop.backupFrogColors[4], "Sclera Color", "The color to set Green Frogs' scleras to."), - new Param("belt", false, "Frog Has Belt", "Make Green Frogs wear a belt.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" }) - }), - new Param("color4", FrogHop.backupFrogColors[3], "Belt Color", "The color to set Green Frogs' belt to."), - new Param("lipstick", false, "Frog Has Lipstick", "Make Green Frogs wear lipstick.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" }) - }), - new Param("color6", FrogHop.backupFrogColors[5], "Lipstick Color", "The color to set Green Frogs' lipstick to."), - }, - defaultLength = 0.5f, - }, - new GameAction("changeBgColor", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorFrom", FrogHop.defaultBGColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."), - new Param("colorTo", FrogHop.defaultBGColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."), - new Param("colorFrom2", FrogHop.defaultBGColorBottom, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."), - new Param("colorTo2", FrogHop.defaultBGColorBottom, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("colorStage", "Stage Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]); - } - }, - parameters = new List() - { - new Param("color1", FrogHop.stageColors[0], "Stage Top Color", "The color to set the stage's top to."), - new Param("color2", FrogHop.stageColors[1], "Stage Rim Color", "The color to set the stage's rim to."), - new Param("color3", FrogHop.stageColors[2], "Stage Trim Color", "The color to set the stage's trim to."), - new Param("color4", FrogHop.stageColors[3], "Stage Base Color", "The color to set the stage's base to."), - new Param("mikeL", true, "Left Microphone", "Enables the microphone in front of Blue Frog."), - new Param("mikeR", false, "Right Microphone", "Enables the microphone in front of Orange Frog."), - new Param("color5", Color.white, "Front Spotlight Color", "The color to set the front spotlights to."), - new Param("color6", Color.white, "Back Spotlight Color", "The color to set the back spotlights to."), - }, - defaultLength = 0.5f, - }, - new GameAction("disableBlue", "Toggle Blue Frog") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.DisableBlue(e["disable"]); - } - }, - parameters = new List() - { - new Param("disable", true, "Disable", "Makes blue frog disappear."), - }, - defaultLength = 0.5f, - }, - new GameAction("force", "Force Shake") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.ForceHop(e.beat, e.length, e["front"], e["back"]); - } - }, - parameters = new List() - { - new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."), - new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."), - }, - preFunctionLength = 1, - resizable = true, - defaultLength = 4.0f, - }, - new GameAction("pitching", "Enable Pitched Voices") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.Pitching(e["pitched"], e["override"], e["overPitch"]); - } - }, - parameters = new List() - { - new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }), - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }), - }), - new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."), - new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."), - }, - defaultLength = 0.5f, - }, - } - ); - } - } -} - -namespace HeavenStudio.Games -{ - using HeavenStudio.Games.Loaders; - using Scripts_FrogHop; - public class FrogHop : Minigame - { - //definitions - #region Definitions - - //general purpose stuff below - - [SerializeField] ntrFrog PlayerFrog; - [SerializeField] List OtherFrogs = new List(); - [SerializeField] ntrFrog LeaderFrog; - [SerializeField] ntrFrog SingerFrog; - [SerializeField] GameObject Darkness; - [SerializeField] GameObject SpotlightFront; - [SerializeField] GameObject SpotlightBack; - [SerializeField] SpriteRenderer SpotlightFrontColor; - [SerializeField] SpriteRenderer SpotlightBackColor; - [SerializeField] SpriteRenderer Mike; - [SerializeField] SpriteRenderer Mike2; - [SerializeField] SpriteRenderer Stage; - [SerializeField] SpriteRenderer StageTop; - [SerializeField] List _FrogColors = new List(); - List FrogColors = new(); - List AllFrogs = new(); - List FrontFrogs = new(); - List BackFrogs = new(); - List whoToInputKTB = new(); - - int globalAnimSide = -1; - - double wantHop = double.MinValue; - List queuedHops = new(); - bool keepHopping; - double startBackHop = double.MinValue; - double startNoHop = double.MinValue; - double startRegularHop = double.MinValue; - - static float globalPitch = 1; - float globalPitchOverride = -1; - bool usesGlobalePitch = false; //oops i spelled global wrong lmao - - public enum Number - { - One, - Two, - Three, - Four, - } - - //recolor stuff below - - private static readonly Dictionary singerFrogColorLookup = new() { - { 0, "#69A6FF" }, //skin - { 1, "#ACEEE5" }, //tummy - { 2, "#0C59FF" }, //pants - { 3, "#F92D5F" }, //belt - { 4, "#FFFFFF" }, //sclera - { 5, "#8B42C0" }, //lipstick - }; - private static List _singerFrogColors = new List(); - public static List singerFrogColors - { - get - { - for ( int i = 0; i < singerFrogColorLookup.Count; i++ ) - { - Color colorTemp; - ColorUtility.TryParseHtmlString(singerFrogColorLookup[i], out colorTemp); - _singerFrogColors.Add(colorTemp); - } - return _singerFrogColors; - } - } - - private static readonly Dictionary leaderFrogColorLookup = new() { - { 0, "#FF954E" }, //skin - { 1, "#F9D7C4" }, //tummy - { 2, "#F92D5F" }, //pants - { 3, "#0C59FF" }, //belt - { 4, "#FFFFFF" }, //sclera - { 5, "#EB3600" }, //lipstick - }; - private static List _leaderFrogColors = new List(); - public static List leaderFrogColors - { - get - { - for ( int i = 0; i < leaderFrogColorLookup.Count; i++ ) - { - Color colorTemp; - ColorUtility.TryParseHtmlString(leaderFrogColorLookup[i], out colorTemp); - _leaderFrogColors.Add(colorTemp); - } - return _leaderFrogColors; - } - } - - private static readonly Dictionary backupFrogColorLookup = new() { - { 0, "#3DDF30" }, //skin - { 1, "#FFF769" }, //tummy - { 2, "#165423" }, //pants - { 3, "#1E6F18" }, //belt - { 4, "#FFFFFF" }, //sclera - { 5, "#EB3600" }, //lipstick - }; - private static List _backupFrogColors = new List(); - public static List backupFrogColors - { - get - { - for ( int i = 0; i < backupFrogColorLookup.Count; i++ ) - { - Color colorTemp; - ColorUtility.TryParseHtmlString(backupFrogColorLookup[i], out colorTemp); - _backupFrogColors.Add(colorTemp); - } - return _backupFrogColors; - } - } - - private static readonly Dictionary stageColorLookup = new() { - { 0, "#FFFFFF" }, //top - { 1, "#C0F36D" }, //rim - { 2, "#D5F65A" }, //trim - { 3, "#94C539" }, //base - }; - private static List _stageColors = new List(); - public static List stageColors - { - get - { - for ( int i = 0; i < stageColorLookup.Count; i++ ) - { - Color colorTemp; - ColorUtility.TryParseHtmlString(stageColorLookup[i], out colorTemp); - _stageColors.Add(colorTemp); - } - return _stageColors; - } - } - - //bg stuff below - - [SerializeField] SpriteRenderer gradient; - [SerializeField] SpriteRenderer bgLow; - [SerializeField] SpriteRenderer bgHigh; - - double bgColorStartBeat = -1; - float bgColorLength = 0; - Util.EasingFunction.Ease lastEase; - Color colorFrom; - Color colorTo; - Color colorFrom2; - Color colorTo2; - - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#5A9C28", out _defaultBGColor); - return _defaultBGColor; - } - } - private static Color _defaultBGColorBottom; - public static Color defaultBGColorBottom - { - get - { - ColorUtility.TryParseHtmlString("#D6EEA4", out _defaultBGColorBottom); - return _defaultBGColorBottom; - } - } - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - - protected static bool IA_PadAltRelease(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltRelease(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - - public static PlayerInput.InputAction InputAction_AltPress = - new("NtrFrogHopAltPress", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchBasicPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltRelease = - new("NtrFrogHopAltRelease", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, - IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrFrogHopTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - #endregion - - //global methods - #region Global Methods - - public void Awake() - { - if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; - else globalPitch = globalPitchOverride; - - AllFrogs.Add(PlayerFrog); - AllFrogs.AddRange(OtherFrogs); - AllFrogs.Add(LeaderFrog); - AllFrogs.Add(SingerFrog); - - BackFrogs.Add(PlayerFrog); - BackFrogs.AddRange(OtherFrogs); - - FrontFrogs.Add(LeaderFrog); - FrontFrogs.Add(SingerFrog); - - Material tempMat; - foreach (var mat in _FrogColors) - { - FrogColors.Add(new(mat)); - } - SingerFrog.AssignMaterials(FrogColors[0], FrogColors[1], FrogColors[6]); - LeaderFrog.AssignMaterials(FrogColors[2], FrogColors[3], FrogColors[6]); - SingerFrog.beltColor = Color.red; - LeaderFrog.beltColor = Color.green; - foreach (var a in BackFrogs) - { - a.AssignMaterials(FrogColors[4], FrogColors[5], FrogColors[6]); - a.beltColor = Color.blue; - } - Stage.material = FrogColors[7]; - - PersistThings(Conductor.instance.songPositionInBeatsAsDouble); - - whoToInputKTB = AllFrogs; - } - - public override void OnGameSwitch(double beat) - { - foreach (var entity in GameManager.instance.Beatmap.Entities) - { - if (entity.beat >= beat && entity.beat <= beat + 1) - { - if (entity.datamodel == "frogHop/hop") Hop(entity.beat); - - if (entity.datamodel == "frogHop/force") ForceHop(entity.beat, entity.length, entity["front"], entity["back"]); - - continue; - } - - if (entity.beat >= beat || entity.beat < beat - 4) continue; - - if (entity.datamodel == "frogHop/count") - { - var e = entity; - Count(e.beat, e["start"], e["leader"], e["backup"]); - continue; - } - - if (entity.beat < beat - 2) continue; - - switch (entity.datamodel) - { - case "frogHop/twoshake": - { - var e = entity; - TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]); - continue; - } - case "frogHop/threeshake": - { - var e = entity; - ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]); - continue; - } - case "frogHop/spin": - { - var e = entity; - SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"], e["hs"]); - continue; - } - } - } - } - - public void Update() - { - //bg stuff below - - BackgroundColorUpdate(Conductor.instance); - - //voice pitch stuff below - - if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; - else globalPitch = globalPitchOverride; - - //whiff stuff below - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || !IsExpectingInputNow(InputAction_AltPress)) - { - PlayerFrog.Hop(); - SoundByte.PlayOneShot("miss"); - LightMiss(true); - } - } - - if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - { - PlayerFrog.Charge(); - SoundByte.PlayOneShot("miss"); - LightMiss(true); - } - - if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease)) - { - PlayerFrog.Spin(); - SoundByte.PlayOneShotGame("frogHop/sigh", volume: 1.5f); - LightMiss(true); - } - } - - public void LateUpdate() - { - //ktb stuff below - - if (wantHop != double.MinValue) - { - queuedHops.Add(wantHop); - keepHopping = true; - wantHop = double.MinValue; - } - - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedHops.Count > 0) - { - foreach (var hop in queuedHops) - { - var actions = new List(); - - bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop; - if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing); - - betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop; - if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); })); - - betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop; - if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { - betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop; - if (!betweenHopValues) { NPCHop(FrontFrogs); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT"); } - })); - - if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); })); - - BeatAction.New(this, actions); - } - queuedHops.Clear(); - } - } - } - - #endregion - - //frog hop methods - #region Frog Hop Methods - - public void Bop(double beat, float length, bool blue, bool orange, bool greens) - { - var FrogsToBop = new List(); - - if (blue) FrogsToBop.Add(SingerFrog); - if (orange) FrogsToBop.Add(LeaderFrog); - if (greens) FrogsToBop.AddRange(BackFrogs); - - var actions = new List(); - - for (int i = 0; i < length; i++) - { - actions.Add(new(beat + i, delegate { BopAnimation(FrogsToBop); })); - } - - BeatAction.New(this, actions); - } - - public void BopAnimation(List FrogsToBop) - { - foreach (var a in FrogsToBop) { a.Bop(); } - } - - public void Count(double beat, bool start, bool leaderCounts, bool backupCounts) - { - var actions = new List(); - - if (leaderCounts) - { - actions.Add(new(beat + 0.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); - actions.Add(new(beat + 1.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); - actions.Add(new(beat + 2.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); - actions.Add(new(beat + 3.0, delegate { Talk(new List() { LeaderFrog }, "Wide", beat); })); - } - - if (backupCounts) - { - actions.Add(new(beat + 0.0, delegate { Talk(BackFrogs, "Wide", beat); })); - actions.Add(new(beat + 1.0, delegate { Talk(BackFrogs, "Wide", beat); })); - actions.Add(new(beat + 2.0, delegate { Talk(BackFrogs, "Wide", beat); })); - actions.Add(new(beat + 3.0, delegate { Talk(BackFrogs, "Wide", beat); })); - } - - actions.Sort((x, y) => x.beat.CompareTo(y.beat)); - BeatAction.New(this, actions); - - if (start) Hop(beat + 4.0); - } - - public static void CountVox(double beat, bool leaderCounts, bool backupCounts) - { - float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - - var sounds = new List(); - - if (leaderCounts) - { - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, pitchToUse)); - } - - if (backupCounts) - { - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_EXTRAS_CUSTOM", beat + 0.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_EXTRAS_CUSTOM", beat + 1.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_EXTRAS_CUSTOM", beat + 2.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_EXTRAS_CUSTOM", beat + 3.0, pitchToUse)); - - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_PLAYER_CUSTOM", beat + 0.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_PLAYER_CUSTOM", beat + 1.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_PLAYER_CUSTOM", beat + 2.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_PLAYER_CUSTOM", beat + 3.0, pitchToUse)); - } - - MultiSound.Play(sounds, forcePlay: true); - } - - public void CountForce(double beat, bool leaderCounts, bool backupCounts) - { - var actions = new List(); - - if (leaderCounts) Talk(new List() { LeaderFrog }, "Wide", beat); - - if (backupCounts) Talk(BackFrogs, "Wide", beat); - } - - public static void CountForceVox(double beat, int Number, bool leaderCounts, bool backupCounts) - { - float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - - if (leaderCounts) SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1)); - - if (backupCounts) - { - SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_EXTRAS_CUSTOM"); - SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_PLAYER_CUSTOM"); - } - } - - public void Hop (double beat) - { - wantHop = beat - 1; - } - - public void Stop (double beat) - { - keepHopping = false; - } - - public void Pitching(bool enabled, bool manualPitch, float pitchValue) - { - usesGlobalePitch = enabled | manualPitch; - if (manualPitch) globalPitchOverride = pitchValue; - else globalPitchOverride = -1; - } - - public void ForceHop(double beat, double length, bool front, bool back) - { - var actions = new List(); - - for (int i = 0; i < length; i++) - { - if (front) - { - actions.Add(new BeatAction.Action(beat + i, delegate { NPCHop(FrontFrogs); })); - } - if (back) - { - actions.Add(new BeatAction.Action(beat + i, delegate { - NPCHop(BackFrogs); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT"); - })); - ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing); - } - } - - BeatAction.New(this, actions); - } - - public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true) - { - CueCommon(beat, spotlights); - - var actions = new List(); - var sounds = new List(); - - //call - if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List() { LeaderFrog }, "Wide", beat); } })); - if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); if (cue) { Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.25 : beat + 1.5); } })); - - //response - actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); })); - actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.25 : beat + 3.5); })); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); - - //inputs - ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing); - ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopHoo, PlayerMiss, Nothing); - - BeatAction.New(this, actions); - MultiSound.Play(sounds); - } - - public static void TwoHopVox(double beat, bool enabled) - { - if (!enabled) return; - float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - - var sounds = new List(); - - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5)); - - MultiSound.Play(sounds, forcePlay: true); - } - - public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true) - { - CueCommon(beat, spotlights); - - var actions = new List(); - var sounds = new List(); - - //call - if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 1.75 : beat); } })); - if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) if (cue) { Talk(new List() { LeaderFrog }, "Narrow", beat); } })); - if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) if (cue) { Talk(new List() { LeaderFrog }, "Narrow", beat); } })); - - //response - actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.75 : beat); })); - actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); })); - actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); })); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0, usesGlobalePitch ? globalPitch : 1)); - - //inputs - ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); - ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing); - ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing); - - BeatAction.New(this, actions); - MultiSound.Play(sounds); - } - - public static void ThreeHopVox(double beat, bool enabled) - { - if (!enabled) return; - float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - - var sounds = new List(); - - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0)); - - MultiSound.Play(sounds, forcePlay: true); - } - - public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true, bool HS = false) - { - CueCommon(beat, spotlights, 1); - - var actions = new List(); - var sounds = new List(); - - //call - if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); if (cue) { Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 0.75 : beat); } })); - if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs, HS); if (cue) { Talk(new List() { LeaderFrog }, "Wide", beat); } })); - - //response - actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 2.75 : beat); })); - actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); })); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0, usesGlobalePitch ? globalPitch : 1)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0)); - - //inputs - ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing); - ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMissNoFlip, Nothing); - - BeatAction.New(this, actions); - MultiSound.Play(sounds); - } - - public static void SpinItBoysVox(double beat, bool enabled) - { - if (!enabled) return; - float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - - var sounds = new List(); - - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, pitchToUse)); - sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0)); - - MultiSound.Play(sounds, forcePlay: true); - } - - public void CueCommon(double beat, bool spotlights = true, double spin = 0) - { - startBackHop = beat; - startNoHop = beat + 2; - startRegularHop = beat + 4; - - if (!spotlights) return; - - var actions = new List(); - - actions.Add(new(beat + 1.5 + spin, delegate { Spotlights(false, true); })); - actions.Add(new(beat + 3.5 + spin, delegate { Spotlights(true, false); })); - - BeatAction.New(this, actions); - } - - public void Spotlights(bool front, bool back, bool dark = true) - { - foreach (var a in FrontFrogs) { a.Darken(front || !dark); } - - if (front || !dark) { Mike.color = new Color(1, 1, 1, 1); Mike2.color = new Color(1, 1, 1, 1); } - else { Mike.color = new Color(0.5f, 0.5f, 0.5f, 1); Mike2.color = new Color(0.5f, 0.5f, 0.5f, 1); } - - Darkness.SetActive(dark); - SpotlightFront.SetActive(front); - SpotlightBack.SetActive(back); - } - - public void ThankYou(double beat, bool stretchToTempo, bool manualPitch, float pitchValue) - { - float pitch; - double offset; - double stretch; - - if (!manualPitch) - { - pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1; - offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2; - stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch); - } - else - { - pitch = pitchValue; - offset = .2 / (pitchValue / 1); - stretch = (pitchValue / Conductor.instance.TimelinePitch) / (Conductor.instance.GetBpmAtBeat(beat) / 156); - } - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("frogHop/tyvm", beat, pitch: pitch, offset: offset), - }); - - var actions = new List(); - var BlueFrog = new List() { SingerFrog }; - - actions.Add(new(beat, delegate { BopAnimation(BlueFrog); })); - - actions.Add(new(beat + (0.00 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"thank" - actions.Add(new(beat + (0.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"you" - actions.Add(new(beat + (2.00 / stretch), delegate { Talk(BlueFrog, "Wide", beat + (4.00 / stretch)); })); //"verrry" - actions.Add(new(beat + (4.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"much" - actions.Add(new(beat + (5.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"-a!" - - BeatAction.New(this, actions); - - Debug.Log(offset); - } - - public void Talk(List FrogsToTalk, string syllable, double animEnd) - { - foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); } - } - - public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens) - { - var FrogsToTalk = new List(); - - if (blue) FrogsToTalk.Add(SingerFrog); - if (orange) FrogsToTalk.Add(LeaderFrog); - if (greens) FrogsToTalk.AddRange(BackFrogs); - - Talk(FrogsToTalk, syllable, animEnd); - } - - public void Wink(string syllable, double animEnd, bool blue, bool orange, bool greens) - { - var FrogsToTalk = new List(); - - if (blue) FrogsToTalk.Add(SingerFrog); - if (orange) FrogsToTalk.Add(LeaderFrog); - if (greens) FrogsToTalk.AddRange(BackFrogs); - - foreach (var a in FrogsToTalk) { a.Wink(syllable, animEnd); } - } - - public void NPCHop(List FrogsToHop, bool isThisLong = false) - { - foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); } - } - - public void NPCCharge(List FrogsToHop) - { - foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); } - } - - public void NPCSpin(List FrogsToHop, bool HS = false) - { - if (HS) { LeaderFrog.Spin(); SingerFrog.Spin(true); } - else { foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } } - } - - public void PlayerHopNormal(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } - else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT"); - PlayerHop(); - } - - public void PlayerHopYa(PlayerActionEvent caller, float state) - { - float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: pitch); - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } - else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); - PlayerHop(); - } - - public void PlayerHopHoo(PlayerActionEvent caller, float state) - { - float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: pitch); - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } - else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI"); - PlayerHop(true); - } - - public void PlayerHopYeah(PlayerActionEvent caller, float state) - { - float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch); - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } - else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); - PlayerHop(); - } - - public void PlayerHopYeahAccent(PlayerActionEvent caller, float state) - { - float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch); - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } - else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); - PlayerHop(true); - } - - public void PlayerHop(bool isLong = false) - { - globalAnimSide *= -1; - PlayerFrog.Hop(globalAnimSide, isLong); - } - - public void PlayerHopCharge(PlayerActionEvent caller, float state) - { - double beat = caller.startBeat + caller.timer; - float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, pitch: pitch), - new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, pitch: pitch) - }); - - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } - globalAnimSide *= -1; - PlayerFrog.Charge(globalAnimSide); - } - - public void PlayerSpin(PlayerActionEvent caller, float state) - { - float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: pitch); - if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); } - PlayerFrog.Spin(); - } - - public void PlayerMiss(PlayerActionEvent caller) - { - globalAnimSide *= -1; - LightMiss(); - - if (globalAnimSide > 0) PlayerFrog.Bump(); - } - - public void PlayerMissNoFlip(PlayerActionEvent caller) - { - LightMiss(); - PlayerFrog.Bump(); - } - - public void LightMiss(bool whiff = false, bool sweat = false) - { - if (whiff) ScoreMiss(0.5f); - if (sweat) PlayerFrog.Sweat(); - else { foreach (var a in OtherFrogs) { a.Glare(); } } - } - - public void Nothing(PlayerActionEvent caller) { } - - public void DisableBlue(bool disable) - { - SingerFrog.gameObject.SetActive(!disable); - } - - public void RecolorFrog(int whichFrog, Color skinColor, Color tummyColor, Color pantsColor, Color beltColor, Color scleraColor, Color lipstickColor, bool lipstickEnabled, bool beltEnabled) - { - FrogColors[whichFrog + 0].SetColor("_ColorAlpha", pantsColor); - FrogColors[whichFrog + 0].SetColor("_ColorBravo", tummyColor); - FrogColors[whichFrog + 0].SetColor("_ColorDelta", skinColor); - - FrogColors[whichFrog + 1].SetColor("_ColorAlpha", skinColor); - FrogColors[whichFrog + 1].SetColor("_ColorBravo", lipstickEnabled ? lipstickColor : skinColor); - FrogColors[whichFrog + 1].SetColor("_ColorDelta", scleraColor); - - string beltToModify; - List beltToEnable; - switch (whichFrog) { - case 0: beltToModify = "_ColorAlpha"; beltToEnable = new List() { SingerFrog }; break; - case 2: beltToModify = "_ColorBravo"; beltToEnable = new List() { LeaderFrog }; break; - default: beltToModify = "_ColorDelta"; beltToEnable = BackFrogs; break; - } - - FrogColors[6].SetColor(beltToModify, beltColor); - foreach (var a in beltToEnable) { a.Belt.gameObject.SetActive(beltEnabled); } - } - - public void StageAppearance(Color stageColor1, Color stageColor2, Color stageColor3, Color stageColor4, bool leftMike, bool rightMike, Color frontSpotlightColor, Color backSpotlightColor) - { - StageTop.color = stageColor1; - FrogColors[7].SetColor("_ColorAlpha", stageColor4); - FrogColors[7].SetColor("_ColorBravo", stageColor2); - FrogColors[7].SetColor("_ColorDelta", stageColor3); - - Mike.enabled = leftMike; - Mike2.enabled = rightMike; - - Color transparent = new Color(1, 1, 1, 0.5f); - SpotlightFrontColor.color = frontSpotlightColor * transparent; - SpotlightBackColor.color = backSpotlightColor * transparent; - } - - private void PersistThings(double beat) - { - var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop"); - var eventsBefore = allEvents.FindAll(e => e.beat < beat); - - var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/changeBgColor"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); - } - else - { - colorFrom = defaultBGColor; - colorTo = defaultBGColor; - colorFrom2 = defaultBGColorBottom; - colorTo2 = defaultBGColorBottom; - } - - BackgroundColorUpdate(Conductor.instance); - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - Pitching(e["pitched"], e["override"], e["overPitch"]); - } - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorSingerFrog"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]); - } - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorLeaderFrog"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]); - } - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorBackupFrog"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]); - } - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorStage"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]); - } - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/spotlights"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - Spotlights(e["front"], e["back"], e["dark"]); - } - - lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/disableBlue"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - DisableBlue(e["disable"]); - } - } - - public void ChangeBGColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) - { - bgColorStartBeat = beat; - bgColorLength = length; - colorFrom = color1; - colorTo = color2; - colorFrom2 = color3; - colorTo2 = color4; - lastEase = (Util.EasingFunction.Ease)ease; - } - - private void BackgroundColorUpdate(Conductor cond) - { - float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength)); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase); - float newColorR = func(colorFrom.r, colorTo.r, normalizedBeat); - float newColorG = func(colorFrom.g, colorTo.g, normalizedBeat); - float newColorB = func(colorFrom.b, colorTo.b, normalizedBeat); - bgHigh.color = new Color(newColorR, newColorG, newColorB); - gradient.color = new Color(newColorR, newColorG, newColorB); - newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeat); - newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeat); - newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeat); - bgLow.color = new Color(newColorR, newColorG, newColorB); - } - - public static float GetPitch(double beat) - { - var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop"); - var eventsBefore = allEvents.FindAll(e => e.beat < beat); - - float finalPitch = 1; - - var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching"); - if (lastPersistEvent != null) - { - var e = lastPersistEvent; - if (!e["override"]) - { - if (e["pitched"]) finalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156; - } - else - { - finalPitch = e["overPitch"]; - } - } - - return finalPitch; - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogHop/FrogHop.cs.meta b/Assets/Scripts/Games/FrogHop/FrogHop.cs.meta deleted file mode 100644 index 780cdf2d..00000000 --- a/Assets/Scripts/Games/FrogHop/FrogHop.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a529235f820584440a08dd9328f94eca -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs b/Assets/Scripts/Games/FrogHop/ntrFrog.cs deleted file mode 100644 index 6e4c4b96..00000000 --- a/Assets/Scripts/Games/FrogHop/ntrFrog.cs +++ /dev/null @@ -1,160 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_FrogHop -{ - public class ntrFrog : MonoBehaviour - { - //definitions - #region Definitions - - [SerializeField] public Animator FrogAnim; - [SerializeField] public List SpriteParts = new(); - [SerializeField] public Transform MissFace; - [SerializeField] public SpriteRenderer Head; - [SerializeField] public SpriteRenderer Belt; - [SerializeField] public List BodyMat = new(); - [SerializeField] public List HeadMat = new(); - - [NonSerialized] public int animSide = -1; - [NonSerialized] public float scaleConstant = 1; - [NonSerialized] public string loopAnim = null; - [NonSerialized] public bool isBumped = false; - [NonSerialized] public Color beltColor; - - #endregion - - //global methods - #region Global Methods - - public void Start() - { - scaleConstant = FrogAnim.transform.localScale.x; - Head.flipX = animSide > 0; - } - - #endregion - - //frog methods - #region Frog Methods - - public void Bop() - { - FrogAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0); - isBumped = false; - } - - public void Update() - { - if (loopAnim != null) FrogAnim.DoScaledAnimationAsync("Talk" + loopAnim, 0.5f, 0.5f, 1); - } - - public void Talk(string type, double animEnd) - { - SpriteRenderer isMissing = null; - if (MissFace != null) - { - isMissing = MissFace.GetComponent(); - if (isMissing.enabled) return; - } - - loopAnim = type; - BeatAction.New(this, new List() - { new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); loopAnim = null; }) }); - } - - public void Wink(string type, double animEnd) - { - SpriteRenderer isMissing = null; - if (MissFace != null) - { - isMissing = MissFace.GetComponent(); - if (isMissing.enabled) return; - } - - FrogAnim.DoScaledAnimationAsync("Talk" + type, 0.5f, 0.5f, 1); - - BeatAction.New(this, new List() - { new BeatAction.Action(animEnd, delegate { FrogAnim.DoScaledAnimationAsync("TalkWide", 0.5f, 1, 1); }) }); - } - - public void Hop(int side = 0, bool isLong = false) - { - SwapSide(side); - - FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); - FrogAnim.DoScaledAnimationAsync(isLong ? "LongHop" : "Hop", 0.5f, animLayer: 0); - - isBumped = false; - } - - public void Charge(int side = 0) - { - SwapSide(side); - - FrogAnim.transform.localScale = new Vector3(animSide * scaleConstant, scaleConstant, 1); - FrogAnim.DoScaledAnimationAsync("Charge", 0.5f, animLayer: 0); - - isBumped = false; - } - - public void Spin(bool HS = false) - { - FrogAnim.DoScaledAnimationAsync(HS ? "SpinHS" : "Spin", 0.5f, animLayer: 0); - - isBumped = false; - } - - public void Glare() - { - FrogAnim.DoScaledAnimationAsync("Glare", 0.5f, 0.5f, 1); - } - - public void Sweat() - { - FrogAnim.DoScaledAnimationAsync("Sweat", 0.5f, 0.5f, animLayer: 2); - } - - public void Bump() - { - if (!isBumped) - { - isBumped = true; - FrogAnim.transform.localScale = new Vector3(scaleConstant, scaleConstant, 1); - - FrogAnim.DoScaledAnimationAsync("Ouch", 0.5f, 0.5f, 1); - FrogAnim.DoScaledAnimationAsync("Bump", 0.5f, animLayer: 0); - - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS"); - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_MISS_BOING"); - } - } - - public void SwapSide(int side) - { - if (side != 0) animSide = side; - else animSide *= -1; - if (MissFace != null) MissFace.localScale = new Vector3(animSide, 1, 1); - Head.flipX = animSide < 0; - } - - public void Darken(bool reverse = false) - { - if (!reverse) { foreach (var a in SpriteParts) { a.color = new Color(0.5f, 0.5f, 0.5f, 1); } Belt.color = beltColor * new Color(0.5f, 0.5f, 0.5f, 1); } - else { foreach (var a in SpriteParts) { a.color = Color.white; } Belt.color = beltColor * Color.white; } - } - - public void AssignMaterials(Material BodyMatInput, Material HeadMatInput, Material BeltMatInput) - { - foreach (var a in BodyMat) { a.material = BodyMatInput; } - foreach (var a in HeadMat) { a.material = HeadMatInput; } - Belt.material = BeltMatInput; - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs.meta b/Assets/Scripts/Games/FrogHop/ntrFrog.cs.meta deleted file mode 100644 index a9ddc824..00000000 --- a/Assets/Scripts/Games/FrogHop/ntrFrog.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0e0eaeeca4e3edd4c805affbf0a8264e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogPrincess.meta b/Assets/Scripts/Games/FrogPrincess.meta deleted file mode 100644 index 022b8543..00000000 --- a/Assets/Scripts/Games/FrogPrincess.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7aad61366c87c0149af894ff4920d997 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs deleted file mode 100644 index c94fe91c..00000000 --- a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs +++ /dev/null @@ -1,404 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlFrogPrincessLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("frogPrincess", "Frog Princess", "ffffff", true, false, new List() - { - new GameAction("jump", "Jump") - { - function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); }, - defaultLength = 4f, - }, - new GameAction("background appearance", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - FrogPrincess.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("colorBGStart", new Color(0.482f, 0.74f, 0.87f), "Start BG Color", "Set the color at the start of the event."), - new Param("colorBGEnd", new Color(0.482f, 0.74f, 0.87f), "End BG Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), - } - }, - }, - new List() { "rvl", "keep" }, - "rvlfrog", "en", - new List() {}, - chronologicalSortKey: 106 - ); - } - } -} - -namespace HeavenStudio.Games -{ - public class FrogPrincess : Minigame - { - [SerializeField] Animator frogAnim; - [SerializeField] Animator princessAnim; - [SerializeField] Transform Leaves; - [SerializeField] Transform Lotuses; - Animator[] LotusAnims; - public ParticleSystem splashEffect; - [SerializeField] private SpriteRenderer BGPlane; - - bool isPrepare, isHold, isGone; - private ColorEase bgColorEase = new(new Color(0.482f, 0.74f, 0.87f)); - - public static FrogPrincess instance; - - public void Awake() - { - instance = this; - LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent(), Lotuses.GetChild(2).GetComponent()}; - - } - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - ScoreMiss(); - HoldFastAnim(cond.songPositionInBeatsAsDouble); - } - if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - ScoreMiss(); - JumpFastAnim(cond.songPositionInBeatsAsDouble); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) - { - ScoreMiss(); - JumpFastAnim(cond.songPositionInBeatsAsDouble); - } - UpdateBackgroundColor(); - } - } - - public void Jump(double beat) - { - if (!isGone) - { - isPrepare = true; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { ReadyAnim();}), - new BeatAction.Action(beat + 1, delegate { ReadyAnim();}), - }); - - ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty, CanHold); - } - } - - void JustHold(PlayerActionEvent caller, float state) - { - var currentBeat = caller.timer + caller.startBeat; - isJust = false; - ScheduleInput(currentBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump); - - if (state >= 1f || state <= -1f) - { - HoldBarelyAnim(); - return; - } - - HoldAnim(); - } - - void MissHold(PlayerActionEvent caller) - { - HoldMissAnim(caller.timer + caller.startBeat); - } - - bool CanHold() { return isPrepare;} - - void JustJump(PlayerActionEvent caller, float state) - { - var currentBeat = caller.timer + caller.startBeat; - isJust = true; - - if (state >= 1f || state <= -1f) - { - JumpBarelyAnim(currentBeat); - return; - } - - JumpAnim(currentBeat); - } - - void MissJump(PlayerActionEvent caller) - { - JumpMissAnim(caller.timer + caller.startBeat); - } - - bool isJust = false; // not fundamental solution - bool CanJump() { return isHold && !isGone || isJust;} - - void Empty(PlayerActionEvent caller) { } - - void ReadyAnim() - { - if (!isGone) - { - SoundByte.PlayOneShotGame("frogPrincess/ready"); - if (!frogAnim.IsPlayingAnimationNames("jump")) - { - frogAnim.DoScaledAnimationAsync("ready", 0.5f); - princessAnim.DoScaledAnimationAsync("ready", 0.5f); - princessAnim.DoScaledAnimationAsync("wary", 0.5f); - } - } - } - - void HoldAnim() - { - isHold = true; - - UpdatePos(); - LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); - frogAnim.DoScaledAnimationAsync("hold", 0.5f); - - SoundByte.PlayOneShotGame("frogPrincess/lean"); - princessAnim.DoScaledAnimationAsync("hold", 0.5f); - princessAnim.Play("idle", 1, 0); - } - - void HoldBarelyAnim() - { - isHold = true; - - UpdatePos(); - LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); - frogAnim.DoScaledAnimationAsync("hold", 0.5f); - - SoundByte.PlayOneShotGame("frogPrincess/lean"); - SoundByte.PlayOneShotGame("frogPrincess/7"); - princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f); - princessAnim.DoScaledAnimationAsync("surpriseHoldBarely", 0.5f); - } - - void HoldMissAnim(double beat) - { - if (isPrepare) - { - isGone = true; - - UpdatePos(); - SoundByte.PlayOneShotGame("frogPrincess/A"); - LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f); - frogAnim.DoScaledAnimationAsync("fall", 0.5f); - princessAnim.DoScaledAnimationAsync("fallBackward", 0.5f); - - Appear(beat + 0.5, false); - } - } - - void HoldFastAnim(double beat) - { - if (!isHold && !isGone) - { - isGone = true; - isPrepare = false; - - UpdatePos(); - LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); - frogAnim.DoScaledAnimationAsync("hold", 0.5f); - SoundByte.PlayOneShotGame("frogPrincess/lean"); - SoundByte.PlayOneShotGame("frogPrincess/A"); - princessAnim.DoScaledAnimationAsync("fallForward", 0.5f); - princessAnim.DoScaledAnimationAsync("surpriseFall", 0.5f); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.75, delegate - { - LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); - frogAnim.DoScaledAnimationAsync("release", 0.5f); - }), - }); - - Appear(beat, false); - } - } - - void JumpAnim(double beat) - { - isHold = false; - - UpdatePos(); - LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); - StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance)); - StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance)); - - SoundByte.PlayOneShotGame("frogPrincess/jump"); - LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f); - frogAnim.DoScaledAnimationAsync("jump", 0.5f); - princessAnim.DoScaledAnimationAsync("jump", 0.5f); - princessAnim.DoScaledAnimationAsync("happy", 0.5f); - } - - void JumpBarelyAnim(double beat) - { - isHold = false; - - UpdatePos(); - LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); - StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance)); - StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance)); - - SoundByte.PlayOneShotGame("frogPrincess/jump"); - SoundByte.PlayOneShotGame("frogPrincess/7", beat + 0.5); - LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f); - frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f); - princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f); - princessAnim.DoScaledAnimationAsync("surpriseJumpBarely", 0.5f); - } - - void JumpMissAnim(double beat) - { - if (isHold && !isGone) - { - isHold = false; - isGone = true; - - UpdatePos(); - SoundByte.PlayOneShotGame("frogPrincess/A"); - LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f); - frogAnim.DoScaledAnimationAsync("fall", 0.5f); - princessAnim.DoScaledAnimationAsync("fallForward", 0.5f); - - Appear(beat, false); - } - } - - void JumpFastAnim(double beat) - { - if (isHold && !isGone) - { - isHold = false; - isGone = true; - - UpdatePos(); - SoundByte.PlayOneShotGame("frogPrincess/jump"); - LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); - StartCoroutine(MoveCo(Lotuses, beat, moveTime, moveDistance)); - StartCoroutine(MoveCo(Leaves, beat, moveTime, moveDistance)); - frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f); - princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f); - princessAnim.Play("idle", 1, 0); - - ParticleSystem spawnedParticle = Instantiate(splashEffect, transform); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.5, delegate - { - SoundByte.PlayOneShotGame("frogPrincess/A"); - spawnedParticle.PlayScaledAsync(0.5f); - }), - new BeatAction.Action(beat + 1, delegate - { - Destroy(spawnedParticle); - }), - }); - - Appear(beat, true); - } - } - - public float moveDistance; - public float moveTime; - IEnumerator MoveCo(Transform thing, double beat, float length, float xValue) - { - float xPos = thing.localPosition.x; - if (length > 0) - { - float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); - while (normalized <= 1f) - { - normalized = Conductor.instance.GetPositionFromBeat(beat, length); - thing.localPosition = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, normalized), thing.localPosition.y); - yield return null; - } - } - thing.localPosition = new Vector2(xPos + xValue, thing.localPosition.y); - yield break; - } - void UpdatePos() - { - Vector3 lotusesPos = Lotuses.localPosition, leavesPos = Leaves.localPosition; - - Lotuses.localPosition = new Vector2(0, lotusesPos.y); - float newPosX = (leavesPos.x - 3) % 10.7f + 3; - Leaves.localPosition = new Vector2(newPosX, lotusesPos.y); - } - - void Appear(double beat, bool frog = false) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.9, delegate - { - isGone = false; - princessAnim.Play("idle", 0, 0); - princessAnim.Play("idle", 1, 0); - princessAnim.DoScaledAnimationAsync("appear", 0.5f); - if (frog) - { - frogAnim.Play("idle", 0, 0); - frogAnim.DoScaledAnimationAsync("appear", 0.5f); - } - }), - }); - } - - public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet) - { - bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet); - - UpdateBackgroundColor(); - } - private void UpdateBackgroundColor() - { - BGPlane.color = bgColorEase.GetColor(); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("frogPrincess", new string[] { "background appearance" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColorSet(lastEvent.beat, lastEvent.length, lastEvent["colorBGStart"], lastEvent["colorBGEnd"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta deleted file mode 100644 index 7f646afb..00000000 --- a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 13c47d7a5fef47f41b5e646e51746cd1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/GleeClub.meta b/Assets/Scripts/Games/GleeClub.meta deleted file mode 100644 index d70c774f..00000000 --- a/Assets/Scripts/Games/GleeClub.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: daf2c28384f488d4db48d696389b4997 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/GleeClub/ChorusKid.cs b/Assets/Scripts/Games/GleeClub/ChorusKid.cs deleted file mode 100644 index f79c0c74..00000000 --- a/Assets/Scripts/Games/GleeClub/ChorusKid.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_GleeClub -{ - public class ChorusKid : MonoBehaviour - { - [SerializeField] Animator anim; - [SerializeField] SpriteRenderer sr; - [SerializeField] bool player; - Sound currentSound; - - public float currentPitch = 1f; - - public float gameSwitchFadeOutTime = 0f; - - public bool singing; - - public bool disappeared = false; - - public bool shouldMegaClose; - - private GleeClub game; - - void Awake() - { - game = GleeClub.instance; - } - - void OnDestroy() - { - if (currentSound != null) SoundByte.KillLoop(currentSound, gameSwitchFadeOutTime); - } - - public void TogglePresence(bool disappear) - { - if (disappear) - { - sr.color = new Color(1, 1, 1, 0); - StopSinging(false, false); - anim.Play("Idle", 0, 0); - disappeared = disappear; - } - else - { - disappeared = disappear; - sr.color = new Color(1, 1, 1, 1); - if (player && !PlayerInput.GetIsAction(GleeClub.InputAction_BasicPressing) && !GameManager.instance.autoplay) - { - StartSinging(); - game.leftChorusKid.MissPose(); - game.middleChorusKid.MissPose(); - } - } - } - - public void MissPose() - { - if (!singing && anim.GetCurrentAnimatorStateInfo(0).IsName("Idle") && !anim.IsPlayingAnimationNames("MissIdle")) anim.Play("MissIdle", 0, 0); - } - - public void StartCrouch() - { - if (singing || disappeared) return; - anim.Play("CrouchStart", 0, 0); - } - - public void StartYell() - { - if (singing || disappeared) return; - singing = true; - anim.SetBool("Mega", true); - anim.Play("OpenMouth", 0, 0); - shouldMegaClose = true; - if (currentSound != null) currentSound.KillLoop(); - SoundByte.PlayOneShotGame("gleeClub/LoudWailStart"); - currentSound = SoundByte.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true); - BeatAction.New(game, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate { UnYell(); }) - }); - } - - void UnYell() - { - if (singing && !anim.GetCurrentAnimatorStateInfo(0).IsName("YellIdle")) anim.Play("YellIdle", 0, 0); - } - - public void StartSinging(bool forced = false) - { - if ((singing && !forced) || disappeared) return; - singing = true; - anim.SetBool("Mega", false); - shouldMegaClose = false; - anim.Play("OpenMouth", 0, 0); - if (currentSound != null) currentSound.KillLoop(); - currentSound = SoundByte.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true); - } - - public void StopSinging(bool mega = false, bool playSound = true) - { - if (!singing || disappeared) return; - singing = false; - anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0); - if (currentSound != null) currentSound.KillLoop(); - currentSound = null; - if (playSound) SoundByte.PlayOneShotGame("gleeClub/StopWail"); - } - } -} - - diff --git a/Assets/Scripts/Games/GleeClub/ChorusKid.cs.meta b/Assets/Scripts/Games/GleeClub/ChorusKid.cs.meta deleted file mode 100644 index 88b74df9..00000000 --- a/Assets/Scripts/Games/GleeClub/ChorusKid.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e8a3df8494221d74fac37e0c5be3f359 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs b/Assets/Scripts/Games/GleeClub/GleeClub.cs deleted file mode 100644 index af32dccd..00000000 --- a/Assets/Scripts/Games/GleeClub/GleeClub.cs +++ /dev/null @@ -1,511 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrGleeClubLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("gleeClub", "Glee Club", "cfcecf", true, false, new List() - { - new GameAction("intervalStart", "Start Interval") - { - defaultLength = 1f, - resizable = true - }, - new GameAction("sing", "Sing") - { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.Sing(e.beat, e.length, e["semiTones"], e["semiTones1"], e["semiTonesPlayer"], - e["close"], e["repeat"], e["semiTonesLeft2"], e["semiTonesLeft3"], e["semiTonesMiddle2"]); }, - resizable = true, - parameters = new List() - { - new Param("semiTones", new EntityTypes.Note(-5, 11, 4, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTones1", new EntityTypes.Note(-1, 11, 4, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTonesPlayer", new EntityTypes.Note(2, 11, 4, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."), - new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Choose if the chorus kids should close or open their mouth."), - new Param("repeat", false, "Repeating", "Toggle if the left and middle chorus kid should repeat this singing cue.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "semiTonesLeft2", "semiTonesLeft3", "semiTonesMiddle2" }) - }), - new Param("semiTonesLeft2", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTonesLeft3", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTonesMiddle2", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."), - } - }, - new GameAction("baton", "Baton") - { - preFunction = delegate { var e = eventCaller.currentEntity; GleeClub.PreBaton(e.beat); }, - defaultLength = 2f - }, - new GameAction("togetherNow", "Together Now!") - { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.TogetherNow(e.beat, e["semiTones"], e["semiTones1"], e["semiTonesPlayer"], e["pitch"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("semiTones", new EntityTypes.Note(-1, 11, 4, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTones1", new EntityTypes.Note(4, 11, 4, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTonesPlayer", new EntityTypes.Note(10, 11, 4, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."), - new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Choose the pitch of the conductor's voice. 1 is normal pitch.") - } - }, - new GameAction("forceSing", "Force Sing") - { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.ForceSing(e["semiTones"], e["semiTones1"], e["semiTonesPlayer"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("semiTones", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTones1", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."), - new Param("semiTonesPlayer", new EntityTypes.Note(0, 11, 4, "gleeClub/WailLoop"), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."), - } - }, - new GameAction("presence", "Toggle Chorus Kids") - { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.ToggleKidsPresence(!e["left"], !e["middle"], !e["player"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("left", false, "Left Kid Present", "Toggle if this chorus kid should be present."), - new Param("middle", false, "Middle Kid Present", "Toggle if this chorus kid should be present."), - new Param("player", false, "Player Kid Present", "Toggle if this chorus kid should be present."), - } - }, - new GameAction("fadeOutTime", "Set Sing Game-Switch Fade Out Time") - { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.SetGameSwitchFadeOutTime(e["fade"], e["fade1"], e["fadeP"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("fade", new EntityTypes.Float(0, 20f, 0f), "Left Chorus Kid", "Set how long (in seconds) this chorus kid's singing should take to fade out if it is interrupted by a game switch."), - new Param("fade1", new EntityTypes.Float(0, 20f, 0f), "Middle Chorus Kid", "Set how long (in seconds) this chorus kid's singing should take to fade out if it is interrupted by a game switch."), - new Param("fadeP", new EntityTypes.Float(0, 20f, 0f), "Player Chorus Kid", "Set how long (in seconds) this chorus kid's singing should take to fade out if it is interrupted by a game switch."), - } - }, - new GameAction("passTurn", "Pass Turn") - { - function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.PassTurn(e.beat, e.length); }, - resizable = true, - defaultLength = 0.5f, - hidden = true - }, - }, - new List() { "ntr", "repeat" }, - "ntrchorus", "en", - new List() { "en" }, - chronologicalSortKey: 2 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_GleeClub; - public class GleeClub : Minigame - { - public enum MouthOpenClose - { - Both, - OnlyOpen, - OnlyClose - } - public struct QueuedSinging - { - public double startBeat; - public float length; - public int semiTones; - public int semiTonesPlayer; - public int closeMouth; - public bool repeating; - public int semiTonesLeft2; - public int semiTonesLeft3; - public int semiTonesMiddle2; - } - [Header("Prefabs")] - [SerializeField] GleeClubSingInput singInputPrefab; - [Header("Components")] - [SerializeField] Animator heartAnim; - [SerializeField] Animator condAnim; - public ChorusKid leftChorusKid; - public ChorusKid middleChorusKid; - public ChorusKid playerChorusKid; - [Header("Variables")] - static List queuedSingings = new List(); - static List queuedBatons = new(); - bool intervalStarted; - double intervalStartBeat; - float beatInterval = 4f; - public bool missed; - public static GleeClub instance; - float currentYellPitch = 1f; - - int startIntervalIndex; - - private List allIntervalEvents = new List(); - - void Awake() - { - instance = this; - var camEvents = EventCaller.GetAllInGameManagerList("gleeClub", new string[] { "intervalStart" }); - List tempEvents = new List(); - for (int i = 0; i < camEvents.Count; i++) - { - if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempEvents.Add(camEvents[i]); - } - } - - allIntervalEvents = tempEvents; - } - - void Start() - { - if (!PlayerInput.GetIsAction(InputAction_BasicPressing) && Conductor.instance.isPlaying && !GameManager.instance.autoplay) - { - playerChorusKid.StartSinging(); - leftChorusKid.MissPose(); - middleChorusKid.MissPose(); - } - } - - void OnDestroy() - { - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) - { - if (queuedSingings.Count > 0) queuedSingings.Clear(); - if (queuedBatons.Count > 0) queuedBatons.Clear(); - } - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - void Update() - { - if (!playerChorusKid.disappeared) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - playerChorusKid.StopSinging(); - leftChorusKid.MissPose(); - middleChorusKid.MissPose(); - ScoreMiss(); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - { - playerChorusKid.StartSinging(); - leftChorusKid.MissPose(); - middleChorusKid.MissPose(); - ScoreMiss(); - } - if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - playerChorusKid.StartYell(); - leftChorusKid.MissPose(); - middleChorusKid.MissPose(); - ScoreMiss(); - } - } - } - - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedBatons.Count > 0) - { - foreach (var baton in queuedBatons) - { - Baton(baton); - } - queuedBatons.Clear(); - } - float normalizedBeat = Conductor.instance.GetPositionFromBeat(intervalStartBeat, beatInterval); - if (normalizedBeat >= 1f && intervalStarted) - { - PassTurn(intervalStartBeat + beatInterval, 0f); - } - if (allIntervalEvents.Count > 0) - { - if (startIntervalIndex < allIntervalEvents.Count && startIntervalIndex >= 0) - { - if (Conductor.instance.songPositionInBeatsAsDouble >= allIntervalEvents[startIntervalIndex].beat) - { - StartInterval((float)allIntervalEvents[startIntervalIndex].beat, allIntervalEvents[startIntervalIndex].length); - startIntervalIndex++; - } - } - } - - } - - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) - { - if (queuedSingings.Count > 0) queuedSingings.Clear(); - if (queuedBatons.Count > 0) queuedBatons.Clear(); - } - } - - public void ToggleKidsPresence(bool left, bool middle, bool player) - { - leftChorusKid.TogglePresence(left); - middleChorusKid.TogglePresence(middle); - playerChorusKid.TogglePresence(player); - } - - public void SetGameSwitchFadeOutTime(float fadeOut, float fadeOut1, float fadeOutPlayer) - { - leftChorusKid.gameSwitchFadeOutTime = fadeOut; - middleChorusKid.gameSwitchFadeOutTime = fadeOut1; - playerChorusKid.gameSwitchFadeOutTime = fadeOutPlayer; - } - - public void ForceSing(int semiTones, int semiTones1, int semiTonesPlayer) - { - leftChorusKid.currentPitch = SoundByte.GetPitchFromSemiTones(semiTones, true); - middleChorusKid.currentPitch = SoundByte.GetPitchFromSemiTones(semiTones1, true); - playerChorusKid.currentPitch = SoundByte.GetPitchFromSemiTones(semiTonesPlayer, true); - leftChorusKid.StartSinging(true); - middleChorusKid.StartSinging(true); - if (!PlayerInput.GetIsAction(InputAction_BasicPressing) || GameManager.instance.autoplay) playerChorusKid.StartSinging(true); - else missed = true; - } - - public void TogetherNow(double beat, int semiTones, int semiTones1, int semiTonesPlayer, float conductorPitch) - { - if (!playerChorusKid.disappeared) ScheduleInput(beat, 2.5f, InputAction_FlickRelease, JustTogetherNow, Out, Out); - if (!playerChorusKid.disappeared) ScheduleInput(beat, 3.5f, InputAction_BasicPress, JustTogetherNowClose, MissBaton, Out); - float pitch = SoundByte.GetPitchFromSemiTones(semiTones, true); - float pitch1 = SoundByte.GetPitchFromSemiTones(semiTones1, true); - currentYellPitch = SoundByte.GetPitchFromSemiTones(semiTonesPlayer, true); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("gleeClub/togetherEN-01", beat + 0.5f, conductorPitch), - new MultiSound.Sound("gleeClub/togetherEN-02", beat + 1f, conductorPitch), - new MultiSound.Sound("gleeClub/togetherEN-03", beat + 1.5f, conductorPitch), - new MultiSound.Sound("gleeClub/togetherEN-04", beat + 2f, conductorPitch, 1, false, 0.02f), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1.5f, delegate - { - leftChorusKid.StartCrouch(); - middleChorusKid.StartCrouch(); - playerChorusKid.StartCrouch(); - }), - new BeatAction.Action(beat + 2.5f, delegate - { - leftChorusKid.currentPitch = pitch; - middleChorusKid.currentPitch = pitch1; - leftChorusKid.StartYell(); - middleChorusKid.StartYell(); - }), - new BeatAction.Action(beat + 3.5f, delegate - { - leftChorusKid.StopSinging(true); - middleChorusKid.StopSinging(true); - }), - new BeatAction.Action(beat + 6f, delegate - { - if (!playerChorusKid.disappeared) ShowHeart(beat + 6f); - }) - }); - } - - void JustTogetherNow(PlayerActionEvent caller, float state) - { - playerChorusKid.currentPitch = currentYellPitch; - playerChorusKid.StartYell(); - } - - void JustTogetherNowClose(PlayerActionEvent caller, float state) - { - playerChorusKid.StopSinging(true); - } - - public void StartInterval(double beat, float length) - { - intervalStartBeat = beat; - beatInterval = length; - intervalStarted = true; - } - - public void Sing(double beat, float length, int semiTones, int semiTones1, int semiTonesPlayer, int closeMouth, bool repeating, int semiTonesLeft2, int semiTonesLeft3, int semiTonesMiddle2) - { - float pitch = SoundByte.GetPitchFromSemiTones(semiTones, true); - if (!intervalStarted) - { - StartInterval(beat, length); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { if (closeMouth != (int)MouthOpenClose.OnlyClose) leftChorusKid.currentPitch = pitch; leftChorusKid.StartSinging(); }), - new BeatAction.Action(beat + length, delegate { if (closeMouth != (int)MouthOpenClose.OnlyOpen) leftChorusKid.StopSinging(); }), - }); - queuedSingings.Add(new QueuedSinging - { - startBeat = beat - intervalStartBeat, - length = length, - semiTones = semiTones1, - closeMouth = closeMouth, - semiTonesPlayer = semiTonesPlayer, - repeating = repeating, - semiTonesLeft2 = semiTonesLeft2, - semiTonesLeft3 = semiTonesLeft3, - semiTonesMiddle2 = semiTonesMiddle2 - }); - } - - public void PassTurn(double beat, float length) - { - if (queuedSingings.Count == 0) return; - intervalStarted = false; - missed = false; - if (!playerChorusKid.disappeared) ShowHeart(beat + length + beatInterval * 2 + 1); - foreach (var sing in queuedSingings) - { - float playerPitch = SoundByte.GetPitchFromSemiTones(sing.semiTonesPlayer, true); - if (!playerChorusKid.disappeared) - { - GleeClubSingInput spawnedInput = Instantiate(singInputPrefab, transform); - spawnedInput.pitch = playerPitch; - spawnedInput.Init(beat + length + sing.startBeat + beatInterval, sing.length, sing.closeMouth); - } - float pitch = SoundByte.GetPitchFromSemiTones(sing.semiTones, true); - float pitchLeft2 = SoundByte.GetPitchFromSemiTones(sing.semiTonesLeft2, true); - float pitchLeft3 = SoundByte.GetPitchFromSemiTones(sing.semiTonesLeft3, true); - float pitchMiddle2 = SoundByte.GetPitchFromSemiTones(sing.semiTonesMiddle2, true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length + sing.startBeat, delegate - { - if (sing.closeMouth != (int)MouthOpenClose.OnlyClose) - { - middleChorusKid.currentPitch = pitch; - middleChorusKid.StartSinging(); - if (sing.repeating) - { - leftChorusKid.currentPitch = pitchLeft2; - leftChorusKid.StartSinging(); - } - } - }), - new BeatAction.Action(beat + length + sing.startBeat + sing.length, delegate - { - if (sing.closeMouth != (int)MouthOpenClose.OnlyOpen) - { - middleChorusKid.StopSinging(); - if (sing.repeating) leftChorusKid.StopSinging(); - } - }), - new BeatAction.Action(beat + length + sing.startBeat + beatInterval, delegate - { - if (sing.closeMouth != (int)MouthOpenClose.OnlyClose && sing.repeating) - { - middleChorusKid.currentPitch = pitchMiddle2; - leftChorusKid.currentPitch = pitchLeft3; - middleChorusKid.StartSinging(); - leftChorusKid.StartSinging(); - } - }), - new BeatAction.Action(beat + length + sing.startBeat + sing.length + beatInterval, delegate - { - if (sing.closeMouth != (int)MouthOpenClose.OnlyOpen && sing.repeating) - { - middleChorusKid.StopSinging(); - leftChorusKid.StopSinging(); - } - }), - }); - } - queuedSingings.Clear(); - } - - public static void PreBaton(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("gleeClub/BatonUp", beat), - new MultiSound.Sound("gleeClub/BatonDown", beat + 1), - }, forcePlay: true); - if (GameManager.instance.currentGame == "gleeClub") - { - instance.Baton(beat); - } - else - { - queuedBatons.Add(beat); - } - } - - public void Baton(double beat) - { - missed = false; - if (!playerChorusKid.disappeared) ScheduleInput(beat, 1, InputAction_BasicPress, JustBaton, MissBaton, Out); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - condAnim.DoScaledAnimationAsync("ConductorBatonUp", 0.5f); - }), - new BeatAction.Action(beat + 1, delegate - { - condAnim.DoScaledAnimationAsync("ConductorBatonDown", 0.5f); - leftChorusKid.StopSinging(); - middleChorusKid.StopSinging(); - }), - new BeatAction.Action(beat + 2, delegate - { - condAnim.DoUnscaledAnimation("ConductorIdle", 0, -1); - }), - }); - } - - void JustBaton(PlayerActionEvent caller, float state) - { - playerChorusKid.StopSinging(); - ShowHeart(caller.timer + caller.startBeat + 1f); - } - - void MissBaton(PlayerActionEvent caller) - { - missed = true; - } - - void Out(PlayerActionEvent caller) { } - - public void ShowHeart(double beat) - { - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - if (missed) - { - leftChorusKid.MissPose(); - middleChorusKid.MissPose(); - return; - } - heartAnim.Play("HeartIdle", 0, 0); - }), - new BeatAction.Action(beat + 2, delegate - { - heartAnim.Play("HeartNothing", 0, 0); - }) - }); - } - } -} - diff --git a/Assets/Scripts/Games/GleeClub/GleeClub.cs.meta b/Assets/Scripts/Games/GleeClub/GleeClub.cs.meta deleted file mode 100644 index 0d9541d2..00000000 --- a/Assets/Scripts/Games/GleeClub/GleeClub.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0ea9fd071c669334eb1badfbce644426 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs b/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs deleted file mode 100644 index 89ff9b8a..00000000 --- a/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_GleeClub -{ - public class GleeClubSingInput : MonoBehaviour - { - public float pitch = 1f; - bool shouldClose = true; - bool shouldOpen = true; - - private GleeClub game; - - void Awake() - { - game = GleeClub.instance; - } - - public void Init(double beat, float length, int close) - { - shouldClose = close != (int)GleeClub.MouthOpenClose.OnlyOpen; - shouldOpen = close != (int)GleeClub.MouthOpenClose.OnlyClose; - if (shouldOpen) game.ScheduleInput(beat - 1, 1, GleeClub.InputAction_BasicRelease, Just, Miss, Out); - if (shouldClose) game.ScheduleInput(beat, length, GleeClub.InputAction_BasicPress, JustClose, MissClose, Out); - } - - public void Just(PlayerActionEvent caller, float state) - { - if (!game.playerChorusKid.singing) - { - game.playerChorusKid.currentPitch = pitch; - game.playerChorusKid.StartSinging(); - } - if (!shouldClose) CleanUp(); - } - - public void JustClose(PlayerActionEvent caller, float state) - { - game.playerChorusKid.StopSinging(); - CleanUp(); - } - - public void MissClose(PlayerActionEvent caller) - { - game.missed = true; - CleanUp(); - } - - public void Miss(PlayerActionEvent caller) - { - game.missed = true; - if (!shouldClose) CleanUp(); - } - - public void Out(PlayerActionEvent caller) - { - - } - - void CleanUp() - { - Destroy(gameObject); - } - } -} - - diff --git a/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs.meta b/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs.meta deleted file mode 100644 index 6649ccbe..00000000 --- a/Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9cfff83664b300f499c5a55dc6d7afd2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan.meta b/Assets/Scripts/Games/KarateMan.meta deleted file mode 100644 index f742f80f..00000000 --- a/Assets/Scripts/Games/KarateMan.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 36c2093e134385c4ca39dd678259dd86 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs deleted file mode 100644 index 75dca18a..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ /dev/null @@ -1,1197 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using Jukebox; -using System.Linq; -using BurstLinq; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlNewKarateLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - RiqEntity GameModsUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "karateman/set gameplay modifiers" && e.version < 1) - { - if (e["toggle"] == null) return null; - - bool comboEnable = (bool)e["toggle"]; - e.CreateProperty("combo", (int)(comboEnable ? KarateMan.ComboMode.Normal : KarateMan.ComboMode.Disabled)); - e.dynamicData.Remove("toggle"); - e.version = 1; - - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += GameModsUpdater; - - RiqEntity WarningUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "karateman/hitX") - { - if (e["type"] == null) return null; - - int newWarning = (int)e["type"]; - newWarning = (e["type"] < 7) ? newWarning + 1 : 0; - - e.CreateProperty("whichWarning", newWarning); - e.CreateProperty("pitchVoice", false); - e.CreateProperty("forcePitch", 1); - e.CreateProperty("customLength", false); - e.CreateProperty("cutOut", true); - - e.dynamicData.Remove("type"); - - e.datamodel = "karateman/warnings"; - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += WarningUpdater; - - RiqEntity BackgroundUpdater(string datamodel, RiqEntity e) - { - if (e.datamodel == "karateman/set background effects") - { - var toRemove = e.dynamicData.Keys.Where(x => x != "track").ToList(); - - bool fade = e["type3"] == 3; - e.CreateProperty("presetBg", (int)e["type"]); - e.CreateProperty("startColor", e["colorA"]); - e.CreateProperty("shadowType", (int)e["type2"]); - e.CreateProperty("shadowStart", e["colorB"]); - e.CreateProperty("shadowEnd", e["colorB"]); - e.CreateProperty("textureType", (int)e["type4"]); - e.CreateProperty("autoColor", e["type5"] == (int)KarateMan.ShadowType.Tinted); - e.CreateProperty("startTexture", e["colorC"]); - e.CreateProperty("endTexture", e["colorC"]); - e.CreateProperty("endColor", fade ? e["colorD"] : e["colorA"]); - e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant); - e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3); - - foreach (var remove in toRemove) - { - e.dynamicData.Remove(remove); - } - - e.datamodel = "karateman/background appearance"; - - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += BackgroundUpdater; - - RiqEntity BulbUpdater(string datamodel, RiqEntity e) - { - if (e.datamodel == "karateman/bulb" && e.version == 0) - { - e.version = 1; - - e["type"]++; - - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += BulbUpdater; - - return new Minigame("karateman", "Karate Man", "fbca3e", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle2", true, "Bop", "Toggle if Karate Joe should bop for the duration of this event."), - new Param("toggle", false, "Bop (Auto)", "Toggle if Karate Joe should automatically bop until another Bop event is reached.") - }, - }, - new GameAction("hit", "Toss Object") { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"]); - KarateMan.CreateItemSFX(e.beat, e["type"], e["mute"]); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - KarateMan.CreateItemSFX(e.beat, e["type"], e["mute"]); - }, - defaultLength = 2, - parameters = new List() - { - new Param("type", KarateMan.HitType.Pot, "Object", "Choose the object to throw."), - new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."), - new Param("mute", false, "Mute", "Toggle if the cue should be muted."), - } - }, - new GameAction("bulb", "Toss Lightbulb") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); - if (!e["mute"]) KarateMan.CreateBulbSFX(e.beat, e["type"], e["sfx"], e["throwSfx"]); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - if (!e["mute"]) KarateMan.CreateBulbSFX(e.beat, e["type"], e["sfx"], e["throwSfx"]); - }, - defaultLength = 2, - parameters = new List() - { - new Param("type", KarateMan.LightBulbType.Automatic, "Type", "Choose the bulb type. Yellow is used for kicks, while Blue is used for combos", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.LightBulbType.Custom, new string[] { "colorA" }) - }), - new Param("colorA", new Color(1f,1f,1f), "Custom Color", "Choose the color to use."), - new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."), - new Param("mute", false, "Mute", "Toggle if the cue should be muted."), - new Param("sfx", KarateMan.LightBulbSfx.Automatic, "SFX", "Choose the type of SFX to use for the bulb.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.LightBulbSfx.Custom, new string[] { "throwSfx", "hitSfx" }), - }), - new Param("throwSfx", "lightbulbOut", "Throw SFX", "Choose the type of SFX to use for throwing the bulb."), - new Param("hitSfx", "lightbulbHit", "Hit SFX", "Choose the type of SFX to use for hitting the bulb."), - }, - defaultVersion = 1, - }, - new GameAction("combo", "Combo") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); - KarateMan.ComboSFX(); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - KarateMan.ComboSFX(); - }, - defaultLength = 4, - parameters = new List() - { - new Param("type", KarateMan.KarateManFaces.Happy, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."), - new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "forcePitch" }), - }), - new Param("forcePitch", new EntityTypes.Float(0.5f, 2f, 1f), "Force Pitch", "Set the pitching of the voice, or keep it at 1 for automatic pitching."), - new Param("cutOut", true, "Cut Out Voice", "Toggle if this cue will be cut out if another voiced cue plays."), - new Param("disableVoice", false, "Mute Voice", "Toggle if the voice should be muted."), - } - }, - new GameAction("kick", "Kick") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); - KarateMan.KickSFX(); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - KarateMan.KickSFX(); - }, - defaultLength = 4f, - parameters = new List() - { - new Param("toggle", false, "Ball", "Toggle if the barrel should contain a ball instead of a bomb."), - new Param("shouldGlow", true, "Bomb Glow", "Toggle if Joe should be lit up by the bomb in the barrel."), - new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."), - new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "forcePitch" }), - }), - new Param("forcePitch", new EntityTypes.Float(0.5f, 2f, 1f), "Force Pitch", "Set the pitching of the voice, or keep it at 1 for automatic pitching."), - new Param("cutOut", true, "Cut Out Voice", "Toggle if this cue will be cut out if another voiced cue plays."), - new Param("disableVoice", false, "Mute Voice", "Toggle if the voice should be muted."), - new Param("woodColor", new Color(0.451f, 0.302f, 0.271f), "Barrel Wood Color", "Choose the color of the barrel's wood."), - new Param("hoopColor", new Color(0.714f, 0.309f, 0.424f), "Barrel Hoop Color", "Choose the color of the barrel's hoops."), - } - }, - new GameAction("warnings", "Text Warnings") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.DoWord(e.beat, e.length, e["whichWarning"], e["pitchVoice"], e["forcePitch"], e["customLength"]); - }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("whichWarning", KarateMan.HitThree.HitThree, "Warning", "Choose the warning text to show and the sfx to play."), - new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "forcePitch" }), - }), - new Param("forcePitch", new EntityTypes.Float(0.5f, 2f, 1f), "Force Pitch", "Set the pitching of the voice, or keep it at 1 for automatic pitching."), - new Param("customLength", false, "Stretchable Length", "Toggle if the text should appear for the entire length of the event."), - new Param("cutOut", true, "Cut Out Voice", "Toggle if this cue will be cut out if another voiced cue plays."), - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - KarateMan.DoWordSound(e.beat, e.length, e["whichWarning"], e["pitchVoice"], e["forcePitch"], e["customLength"]); - } - }, - new GameAction("special camera", "Special Camera") - { - function = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e["toggle"]); }, - defaultLength = 8f, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Return Camera", "Toggle if the camera should zoom back in."), - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; KarateMan.DoSpecialCamera(e.beat, e.length, e["toggle"]); } - }, - new GameAction("prepare", "Prepare") - { - function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.Prepare(e.beat, e.length);}, - resizable = true, - }, - new GameAction("set gameplay modifiers", "Flow/Gameplay Modifiers") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.SetGameplayMods(e.beat, e["fxType"], e["type"], e["combo"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."), - new Param("type", KarateMan.NoriMode.None, "Flow Bar", "Set the type of Flow bar to use."), - new Param("combo", KarateMan.ComboMode.Normal, "Enable Combos", "Toggle if Karate Joe will be able to perform combos, and the type of combo used."), - // new Param("toggle2", true, "Enable Kicks", "Allow the player to kick? (Contextual kicks will still be allowed even when off)"), - }, - defaultVersion = 1, - }, - new GameAction("background appearance", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.BackgroundColor( - e.beat, e.length, e["fxType"], - e["presetBg"], e["startColor"], e["endColor"], e["ease"], - e["shadowType"], e["shadowStart"], e["shadowEnd"], - e["textureType"], e["autoColor"], e["startTexture"], e["endTexture"] - ); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() // uncomment these collapses when overlapping collapses are implemented - { - new Param("presetBg", KarateMan.BackgroundType.Yellow, "BG Color", "Set the background type. This will fade from the existing background color for the length of the event..", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.BackgroundType.Custom, new string[] { "startColor", "endColor" }), - }), - new Param("startColor", new Color(0.985f, 0.79f, 0.243f), "Start BG Color", "Set the color at the start of the event."), - new Param("endColor", new Color(0.985f, 0.79f, 0.243f), "End BG Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), - new Param("shadowType", KarateMan.ShadowType.Tinted, "Shadow", "Set the shadow type. If Tinted doesn't work with your background color, try Custom.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.ShadowType.Custom, new string[] { "shadowStart", "shadowEnd" }), - }), - new Param("shadowStart", new Color(), "Start Shadow Color", "Set the color at the start of the event."), - new Param("shadowEnd", new Color(), "End Shadow Color", "Set the color at the end of the event."), - - new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."), - - new Param("textureType", KarateMan.BackgroundTextureType.Plain, "Texture", "Set the type of background texture to use", new List() - { - new Param.CollapseParam((x, _) => (int)x != (int)KarateMan.BackgroundTextureType.Plain, new string[] { "startTexture", "endTexture" }) - }), - new Param("autoColor", true, "Use BG Color For Texture", "Toggle if the texture should use a tint of the BG Color.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "startTexture", "endTexture" }) - }), - new Param("startTexture", new Color(), "Start Texture Color", "Set the color at the start of the event."), - new Param("endTexture", new Color(), "End Texture Color", "Set the color at the end of the event."), - }, - }, - new GameAction("set object colors", "Object Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.UpdateMaterialColour(e["colorA"], e["colorB"], e["colorC"], e["colorD"], e["star"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorA", new Color(1,1,1,1), "Joe Body Color", "Set the color to use for Karate Joe's body."), - new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "Set the color to use for Karate Joe's highlights."), - new Param("colorC", new Color(1,1,1,1), "Item Color", "Set the color to use for the thrown items."), - new Param("star", KarateMan.StarColorOption.ItemColor, "Star Color Options", "Set if the color of the stars that appear on hit should be based on the item color.", new() - { - new((x, _) => (int)x == (int)KarateMan.StarColorOption.Custom, new string[] { "colorD" }) - }), - new Param("colorD", new Color(1,1,1,1), "Star Color", "Set the color to use for star particles."), - }, - }, - new GameAction("particle effects", "Particle Effects") - { - function = delegate { - var e = eventCaller.currentEntity; - KarateMan.instance.SetParticleEffect(e.beat, e["type"], e["instant"], e["valA"], e["valB"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("type", KarateMan.ParticleType.None, "Particle", "Set the type of particle effect to spawn. Using \"None\" will stop all effects."), - new Param("instant", false, "Instant", "Toggle if the particles should start or stop instantly."), - new Param("valA", new EntityTypes.Float(0f, 64f, 1f), "Wind Strength", "Set the strength of the particle wind."), - new Param("valB", new EntityTypes.Float(1f, 16f, 1f), "Particle Intensity", "Set the intensity of the particle effect.") - }, - }, - new GameAction("force facial expression", "Facial Expression") - { - function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("type", KarateMan.KarateManFaces.Normal, "Facial Expression", "Set the facial expression to force Karate Joe to. Special moves may override this.") - } - }, - - // blah blah blah compatibility - new GameAction("hitX", "Old Warning (you shouldn't see this.)") - { - hidden = true, - parameters = new List(){ - new Param("type", KarateMan.HitThree.HitThree, "Which Warning", "The warning text to show and the sfx to play"), - }, - }, - new GameAction("set background effects", "Background Appearance (OLD)") - { - hidden = true, - parameters = new List() - { - new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), - new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), - new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), - new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"), - new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed"), - new Param("type4", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"), - new Param("type5", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"), - new Param("colorC", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"), - new Param("colorD", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"), - }, - }, - }, - new List() { "agb", "ntr", "rvl", "ctr", "pco", "normal" }, - "karate", "en", - new List() { "en" }, - chronologicalSortKey: 1 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_KarateMan; - public class KarateMan : Minigame - { - - #region Enums - public enum HitType - { - Pot = 0, - Lightbulb = 1, - Rock = 2, - Ball = 3, - CookingPot = 6, - Alien = 7, - Bomb = 8, - TacoBell = 999 - } - - public enum HitThree - { - HitOne, // 0 - HitTwo, // 1 - HitThree, // 2 - HitThreeAlt, // 3 - HitFour, // 4 - Grr, // 5 - Warning, // 6 - Combo, // 7 - } - - public enum LightBulbType - { - Automatic, - Normal, - Combo, - Kick, - Custom - } - - public enum LightBulbSfx - { - Automatic, - Megamix, - DS, - Custom - } - - public enum BackgroundType - { - Yellow, - Fuchsia, - Blue, - Red, - Orange, - Pink, - Custom - } - - public enum BackgroundFXType - { - None, - Sunburst, - Rings - } - - public enum BackgroundTextureType - { - Plain, - Gradient, - Radial, - Blood, - SeniorGradient - } - - public enum ShadowType - { - Tinted, - Custom - } - - public enum CameraAngle - { - Normal, - Special - } - - public enum ParticleType - { - None, - Snow, - Fire, - Rain - } - - public enum KarateManFaces - { - Normal, - Smirk, - Surprise, - Sad, - Lenny, - Happy, - VerySad, - Blush - } - - public enum NoriMode - { - None, - Tengoku, - Mania, - ManiaHorizontal, - } - - public enum ComboMode - { - Disabled, - Normal, - Jump, - } - #endregion - - public static ComboMode IsComboEnable = ComboMode.Normal; //only stops Out combo inputs, this basically makes combo contextual - // public static bool IsKickEnable = true; //same as above, except with kick inputs - public bool IsNoriActive { get { return Nori.MaxNori > 0; } } - public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } } - - public Color[] LightBulbColors; - public Color[] BackgroundColors; - - //camera positions (normal, special) - [Header("Camera Positions")] - public Transform[] CameraPosition; - Vector3 cameraPosition; - // for future astrl : maybe make these not static? (use a RiqEntity check on game switch) - static double startCamSpecial = double.MinValue; - static double wantsReturn = double.MinValue; - static float cameraReturnLength = 0f; - static CameraAngle cameraAngle = CameraAngle.Normal; - - //pot trajectory stuff - [Header("References")] - public Transform ItemHolder; - public GameObject Item; - public KarateManJoe Joe; - public GameObject NoriGO; - public KarateManNoriController Nori; - - [Header("Colour Map")] - public Material MappingMaterial; - public Color BodyColor = Color.white; - public Color HighlightColor = new Color(0.81f, 0.81f, 0.81f); - public Color ItemColor = Color.white; - [NonSerialized] public bool useItemColorForStar = true; - public Color StarColor = Color.white; - - [Header("Word")] - public Animator Word; - static double wordStartTime = double.MinValue; - static double wordClearTime = double.MinValue; - - [Header("Backgrounds")] - private ColorEase[] colorEases = new ColorEase[3]; - - public int currentBgEffect = (int)BackgroundFXType.None; - - public SpriteRenderer BGPlane; - public GameObject BGEffect; - - public SpriteRenderer[] BGTextures; - - Animator bgEffectAnimator; - SpriteRenderer bgEffectSpriteRenderer; - - [Header("Particles")] - // wind - public WindZone Wind; - public ParticleSystem[] Effects; - - private const float PITCH_MOD = 125; - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAnyDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_PadAnyUp(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_PadAny(out double dt) - { - dt = 0; - return PlayerInput.GetPad(InputController.ActionsPad.East) - || PlayerInput.GetPad(InputController.ActionsPad.Up) - || PlayerInput.GetPad(InputController.ActionsPad.Down) - || PlayerInput.GetPad(InputController.ActionsPad.Left) - || PlayerInput.GetPad(InputController.ActionsPad.Right); - } - protected static bool IA_TouchDown(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && !instance.IsExpectingInputNow(InputAction_AltDown); - } - protected static bool IA_TouchUp(out double dt) - { - return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) - && !instance.IsExpectingInputNow(InputAction_AltDown); - } - - protected static bool IA_EmptyTouchUp(out double dt) - { - return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _); - } - - protected static bool IA_PadAltDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltDown(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltDown(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_AltDown); - } - - protected static bool IA_PadAltUp(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltUp(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - protected static bool IA_TouchAltUp(out double dt) - { - return PlayerInput.GetFlick(out dt) - && instance.IsExpectingInputNow(InputAction_AltUp); - } - - public static PlayerInput.InputAction InputAction_Press = - new("KaratePress", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadAnyDown, IA_TouchDown, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_Flick = - new("KaratePress", new int[] { IAFlickCat, IAFlickCat, IAFlickCat }, - IA_PadAnyUp, IA_TouchFlick, IA_BatonBasicRelease); - public static PlayerInput.InputAction InputAction_Pressing = - new("KaratePress", new int[] { IAPressingCat, IAPressingCat, IAPressingCat }, - IA_PadAny, IA_TouchBasicPressing, IA_BatonBasicPressing); - public static PlayerInput.InputAction InputAction_AltDown = - new("KarateAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltDown, IA_TouchAltDown, IA_BatonAltDown); - public static PlayerInput.InputAction InputAction_AltUp = - new("KarateAltUp", new int[] { IAAltUpCat, IAAltUpCat, IAAltUpCat }, - IA_PadAltUp, IA_TouchAltUp, IA_BatonAltUp); - public static PlayerInput.InputAction InputAction_TouchUp = - new("KarateAltUp", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_PadAltUp, IA_EmptyTouchUp, IA_BatonAltUp); - public List specialEntities, hitVoiceEntities = new(); - - public static KarateMan instance; - - private void Awake() - { - instance = this; - SetupBopRegion("karateman", "bop", "toggle"); - - KarateManPot.ResetLastCombo(); - - bgEffectAnimator = BGEffect.GetComponent(); - bgEffectSpriteRenderer = BGEffect.GetComponent(); - - colorEases = new ColorEase[] { - new(BackgroundColors[0]), - new(TintColor(BackgroundColors[0])), - new(new Color()), - }; - } - - private void Start() - { - Update(); - } - - public override void OnPlay(double beat) => OnGameSwitch(beat); - public override void OnGameSwitch(double beat) - { - EntityPreCheck(beat); - - var entities = gameManager.Beatmap.Entities.FindAll(e => (e.datamodel is "karateman/hit" or "karateman/bulb" or "karateman/kick" or "karateman/combo") && e.beat < beat && e.beat + 1 > beat); - - // queued objects - foreach (var e in entities) - { - switch (e.datamodel) { - case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break; - case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break; - case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break; - case "karateman/combo": Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); break; - default: Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break; - } - } - } - - public override void OnStop(double beat) => EntityPreCheck(beat); - void EntityPreCheck(double beat) - { - if (gameManager == null) return; - List prevEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman"); - - RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings"); - if (wordClearTime > beat && wordStartTime < beat && voice != null) - { - DoWord(voice.beat, voice.length, voice["whichWarning"], false, 1, voice["customLength"], false); - } - - // init colors - RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/background appearance"); - RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/set object colors"); - - if (bg != null) - { - BackgroundColor( - bg.beat, bg.length, bg["fxType"], - bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"], - bg["shadowType"], bg["shadowStart"], bg["shadowEnd"], - bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"] - ); - } - - if (obj != null) - { - UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]); - } - else - { - UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor); - } - - // init modifier(s) - RiqEntity bop = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/bop"); - RiqEntity flow = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/set gameplay modifiers"); - - ToggleBop(0, 0, false, bop?["toggle"] ?? true); - - if (flow != null) - { - int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"]; - SetGameplayMods(beat, fxType, flow["type"], flow["combo"]); - } - - // get all entities to later check against eachother to cut out voices - specialEntities = prevEntities.FindAll(c => c.beat >= beat && (c.datamodel is "karateman/kick" or "karateman/combo")); - hitVoiceEntities = prevEntities.FindAll(c => c.beat > beat && (c.datamodel is "karateman/warnings" && c["whichWarning"] <= (int)HitThree.HitFour)); - } - - - private void Update() - { - var songPos = conductor.songPositionInBeatsAsDouble; - - // if (conductor != null && !conductor.isPlaying) - // { - // EntityPreCheck(songPos); - // } - - switch (currentBgEffect) - { - case (int)BackgroundFXType.Sunburst: - bgEffectAnimator.DoNormalizedAnimation("Sunburst", (float)(songPos * 0.5) % 1f); - break; - case (int)BackgroundFXType.Rings: - bgEffectAnimator.DoNormalizedAnimation("Rings", (float)(songPos * 0.5) % 1f); - break; - default: - bgEffectAnimator.Play("NoPose", -1, 0); - break; - } - - if (songPos >= wordClearTime || songPos < wordStartTime) - { - Word.Play("NoPose"); - } - - if (songPos >= startCamSpecial && songPos <= wantsReturn) - { - float camX = 0f; - float camY = 0f; - float camZ = 0f; - if (songPos <= startCamSpecial + cameraReturnLength) - { - float prog = conductor.GetPositionFromBeat(startCamSpecial, cameraReturnLength); - camX = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog); - camY = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog); - camZ = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog); - cameraPosition = new Vector3(camX, camY, camZ); - } - else if (songPos >= wantsReturn - cameraReturnLength) - { - float prog = conductor.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength); - camX = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog); - camY = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog); - camZ = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog); - cameraPosition = new Vector3(camX, camY, camZ); - } - else - { - cameraPosition = CameraPosition[1].position; - } - } - else - { - if (cameraAngle == CameraAngle.Special) - cameraAngle = CameraAngle.Normal; - cameraPosition = CameraPosition[0].position; - } - - BackgroundColorUpdate(); - GameCamera.AdditionalPosition = cameraPosition - GameCamera.defaultPosition; - BGEffect.transform.position = new Vector3(GameCamera.instance.transform.position.x, GameCamera.instance.transform.position.y, 0); - } - - private void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (!Conductor.instance.NotStopped()) - { - startCamSpecial = double.MinValue; - wantsReturn = double.MinValue; - cameraReturnLength = 0f; - cameraAngle = CameraAngle.Normal; - } - } - - private Color TintColor(Color color) => Color.LerpUnclamped(color, new Color(195 / 255f, 48 / 255f, 2 / 255f), 0.45f); - - private static LightBulbType GetNextSpecial(double beat) - { - var entities = instance != null ? instance.specialEntities : null; - RiqEntity nextSpecial = entities != null ? - (entities.Count > 0 ? entities.Find(e => e.beat >= beat) : null) : - GameManager.instance.Beatmap.Entities.Find(c => c.beat >= beat && (c.datamodel is "karateman/combo" or "karateman/kick")); - - return nextSpecial?.datamodel switch { - "karateman/combo" => LightBulbType.Combo, - "karateman/kick" => LightBulbType.Kick, - null or _ => LightBulbType.Normal, - }; - } - - public static void DoSpecialCamera(double beat, float length, bool returns) - { - if (cameraAngle == CameraAngle.Normal) - { - startCamSpecial = beat; - cameraAngle = CameraAngle.Special; - } - wantsReturn = returns ? beat + length - 0.001f : double.MaxValue; - cameraReturnLength = Mathf.Min(2f, length * 0.5f); - } - - public void DoWord(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true) - { - Word.Play(DoWordSound(beat, length, type, pitchVoice, forcePitch, customLength, doSound)); - } - - public static string DoWordSound(double beat, double length, int type, bool bpmPitch = false, float forcePitch = 1, bool customLength = false, bool doSound = true) - { - double clear = type switch - { - <= (int)HitThree.HitFour => beat + 4f, - <= (int)HitThree.Warning => beat + 1f, - _ => beat + 3f, - }; - - if (type <= (int)HitThree.HitFour && doSound) - { - string number = ((HitThree)type).ToString()[3..]; - number = char.ToLower(number[0]).ToString() + number[1..]; - var sounds = new MultiSound.Sound[] { - new MultiSound.Sound($"karateman/{(type == (int)HitThree.HitThreeAlt ? "hitAlt" : "hit")}", beat + 0.5f, offset: 0.042f), - new MultiSound.Sound($"karateman/{number}", beat + 1f), - }; - Array.ForEach(sounds, x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / PITCH_MOD : forcePitch); - MultiSound.Play(sounds, forcePlay: true); - } - - var songPos = Conductor.instance.songPositionInBeatsAsDouble; - if (songPos <= clear && songPos >= beat) - { - wordClearTime = customLength ? (beat + length) : clear; - wordStartTime = beat; - } - return $"Word0{(type < (int)HitThree.HitThreeAlt ? type : type - 1)}"; - } - - public void CreateItem(double beat, int type, int expression) - { - switch (type) - { - case (int)HitType.Pot: - CreateItemInstance(beat, "Item00", expression); - break; - case (int)HitType.Lightbulb: - var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb); - mobj.SetBulbColor(new Color(0, 0, 0, 0)); - break; - case (int)HitType.Rock: - CreateItemInstance(beat, "Item02", expression, KarateManPot.ItemType.Rock); - break; - case (int)HitType.Ball: - CreateItemInstance(beat, "Item03", expression, KarateManPot.ItemType.Ball); - break; - case (int)HitType.CookingPot: - CreateItemInstance(beat, "Item06", expression, KarateManPot.ItemType.Cooking); - break; - case (int)HitType.Alien: - CreateItemInstance(beat, "Item07", expression, KarateManPot.ItemType.Alien); - break; - case (int)HitType.Bomb: - CreateItemInstance(beat, "Item04", expression, KarateManPot.ItemType.Bomb); - break; - case (int)HitType.TacoBell: - CreateItemInstance(beat, "Item99", expression, KarateManPot.ItemType.TacoBell); - break; - default: - CreateItemInstance(beat, "Item00", expression); - break; - } - } - - public static void CreateItemSFX(double beat, int type, bool muteSound = false) - { - if (!muteSound) SoundByte.PlayOneShotGame($"karateman/{(beat % 1.0 == 0.5 ? "offbeatObject" : "object")}Out", forcePlay: true); - } - - public static void CreateBulbSFX(double beat, int type, int sfx, string throwSfx) - { - if (type == (int)LightBulbType.Automatic) { - type = (int)GetNextSpecial(beat); - } - string obj = sfx switch - { - (int)LightBulbSfx.Automatic => type == (int)LightBulbType.Kick ? "LightbulbNtr" : "Lightbulb", - (int)LightBulbSfx.DS => "LightbulbNtr", - (int)LightBulbSfx.Custom => throwSfx, - _ => "Lightbulb", - }; - if (sfx != (int)LightBulbSfx.Custom) - { - obj = (beat % 1.0 == 0.5) ? $"offbeat{obj}Out" : obj.ToLower() + "Out"; - } - SoundByte.PlayOneShotGame($"karateman/{obj}", forcePlay: true); - } - - public void CreateBulbSpecial(double beat, int type, Color color, int expression, int sfx, string hitSfx = "") - { - if (type == (int)LightBulbType.Automatic) { - type = (int)GetNextSpecial(beat); - } - string obj = sfx switch - { - (int)LightBulbSfx.Automatic => type == (int)LightBulbType.Kick ? "LightbulbNtr" : "Lightbulb", - (int)LightBulbSfx.DS => "LightbulbNtr", - (int)LightBulbSfx.Custom => hitSfx, - _ => "Lightbulb", - }; - if (sfx != (int)LightBulbSfx.Custom) obj += "Hit"; - var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb, hitSfxOverride: $"karateman/{obj}"); - - // use the type to index, starting at 0 (i.e the normal lightbulb color, which is transparent) - mobj.SetBulbColor((type == (int)LightBulbType.Custom) ? color : LightBulbColors[type - (int)LightBulbType.Normal]); - } - - public static void ComboSFX() - { - SoundByte.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true); - } - - public void Combo(double beat, int expression, bool bpmPitch, float forcePitch, bool cutOut, bool noVoice) - { - int comboId = KarateManPot.GetNewCombo(); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", 0, KarateManPot.ItemType.ComboPot1, comboId); }), - new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", 0, KarateManPot.ItemType.ComboPot2, comboId); }), - new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", 0, KarateManPot.ItemType.ComboPot3, comboId); }), - new BeatAction.Action(beat + 0.75f, delegate { CreateItemInstance(beat + 0.75f, "Item00", 0, KarateManPot.ItemType.ComboPot4, comboId); }), - new BeatAction.Action(beat + 1f, delegate { CreateItemInstance(beat + 1f, "Item00", 0, KarateManPot.ItemType.ComboPot5, comboId); }), - new BeatAction.Action(beat + 1.5f, delegate { CreateItemInstance(beat + 1.5f, "Item05", expression, KarateManPot.ItemType.ComboBarrel, comboId); }), - }); - - if (noVoice) return; - - List sounds = new() { - new MultiSound.Sound("karateman/punchy1", beat + 1f), - new MultiSound.Sound("karateman/punchy2", beat + 1.25f), - new MultiSound.Sound("karateman/punchy3", beat + 1.5f), - new MultiSound.Sound("karateman/punchy4", beat + 1.75f), - new MultiSound.Sound("karateman/ko", beat + 2f), - new MultiSound.Sound("karateman/pow", beat + 2.5f) - }; - - if (specialEntities.Count > 0 && cutOut) - { - RiqEntity firstVoice = specialEntities.Find(x => x.beat >= beat + 1); - RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1); - if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat); - if (firstHitVoice != null) sounds.RemoveAll(x => x.beat > firstHitVoice.beat - 0.5); - } - - sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / PITCH_MOD : forcePitch); - - MultiSound.Play(sounds.ToArray(), forcePlay: true); - } - - public static void KickSFX() - { - SoundByte.PlayOneShotGame("karateman/barrelOutKicks", forcePlay: true); - } - - public void Kick(double beat, bool ball, bool glow, int expression, bool bpmPitch, float forcePitch, bool cutOut, bool noVoice, Color woodColor, Color hoopColor) - { - var barrel = CreateItemInstance(beat, "Item05", expression, KarateManPot.ItemType.KickBarrel, content: ball, shouldGlow: glow); - // red : new Color(0.451f, 0.302f, 0.271f) - // green : new Color(0.302f, 0.169f, 0.035f) - unused? - // blue : new Color(0.714f, 0.31f, 0.424f) - barrel.ItemBarrelMap[0] = woodColor; - barrel.ItemBarrelMap[2] = hoopColor; - - if (noVoice) return; - - List sounds = new() { - new MultiSound.Sound("karateman/punchKick1", beat + 1f), - new MultiSound.Sound("karateman/punchKick2", beat + 1.5f), - new MultiSound.Sound("karateman/punchKick3", beat + 1.75f), - new MultiSound.Sound("karateman/punchKick4", beat + 2.5f), - }; - - if (specialEntities.Count > 0 && cutOut) - { - RiqEntity firstVoice = specialEntities.Find(x => x.beat >= beat + 1); - RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1); - if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat); - if (firstHitVoice != null) sounds.RemoveAll(x => x.beat > firstHitVoice.beat); - } - - sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / PITCH_MOD : forcePitch); - - MultiSound.Play(sounds.ToArray(), forcePlay: true); - } - - public KarateManPot CreateItemInstance(double beat, string awakeAnim, int successExpression, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1, bool content = false, bool shouldGlow = false, string hitSfxOverride = null) - { - GameObject mobj = Instantiate(Item, ItemHolder); - KarateManPot mobjDat = mobj.GetComponent(); - mobjDat.type = type; - mobjDat.startBeat = beat; - mobjDat.awakeAnim = awakeAnim; - mobjDat.comboId = comboId; - mobjDat.OnHitExpression = successExpression; - mobjDat.KickBarrelContent = content; - mobjDat.ShouldGlow = shouldGlow; - mobjDat.hitSfxOverride = hitSfxOverride; - - mobj.SetActive(true); - - return mobjDat; - } - - public void BackgroundColor(double beat, float length, int fxType, int presetBG, Color colorStart, Color colorEnd, int colorEaseSet, int shadowType, Color shadowStart, Color shadowEnd, int textureType, bool autoColor, Color filterStart, Color filterEnd) - { - currentBgEffect = fxType; - - bool preset = presetBG != (int)BackgroundType.Custom; - bool tinted = shadowType == (int)ShadowType.Tinted; - - Color bgColorStart = preset ? BGPlane.color : colorStart; - Color bgColorEnd = preset ? BackgroundColors[presetBG] : colorEnd; - colorEases = new ColorEase[] { - new(beat, length, bgColorStart, bgColorEnd, colorEaseSet), - new(beat, length, (tinted ? TintColor(bgColorStart) : shadowStart), (tinted ? TintColor(bgColorEnd) : shadowEnd), colorEaseSet), - new(beat, length, (autoColor ? TintColor(bgColorStart): filterStart), (autoColor ? TintColor(bgColorEnd) : filterEnd), colorEaseSet), - }; - - for (int i = 0; i < BGTextures.Length; i++) - { - BGTextures[i].gameObject.SetActive(textureType == (i + 1)); - } - - BackgroundColorUpdate(); - } - - private void BackgroundColorUpdate() - { - SpriteRenderer[][] spriteRenderers = new[] { - new[] { BGPlane }, - Joe.Shadows, - BGTextures, - }; - - for (int i = 0; i < spriteRenderers.Length; i++) - { - foreach (var renderer in spriteRenderers[i]) { - renderer.color = colorEases[i].GetColor(); - } - } - } - - public void SetGameplayMods(double beat, int fxType, int mode, int combo) - { - NoriGO.SetActive(true); - Nori.SetNoriMode(beat, mode); - currentBgEffect = fxType; - IsComboEnable = (ComboMode)combo; - // IsKickEnable = kick; - } - - public enum StarColorOption - { - ItemColor, - Custom - } - - public void UpdateMaterialColour(Color mainCol, Color highlightCol, Color objectCol, Color starCol, int starColOption) - { - BodyColor = mainCol; - HighlightColor = highlightCol; - ItemColor = objectCol; - StarColor = starCol; - useItemColorForStar = starColOption == 0; - } - - public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength) - { - if (type == (int)ParticleType.None) - { - foreach (var eff in Effects) eff.Stop(); - return; - } - - ParticleSystem particleSystem = Effects[type - 1]; - - particleSystem.gameObject.SetActive(true); - particleSystem.Play(); - - var emm = particleSystem.emission; - var main = particleSystem.main; - - emm.rateOverTime = particleStrength * (type == (int)ParticleType.Rain ? 32f : 6f); - main.prewarm = instant; - - Wind.windMain = windStrength; - } - - public override void OnBeatPulse(double beat) - { - bool autoBop = BeatIsInBopRegion(beat); - Joe.bop.length = autoBop ? float.MaxValue : 0; - Joe.RequestBop(); - } - - public void ToggleBop(double beat, float length, bool toggle, bool autoBop) - { - if (toggle) - { - var actions = new List(); - for (int i = 0; i < length; i++) actions.Add(new(beat + i, delegate { Joe.Bop(); })); - BeatAction.New(instance, actions); - } - } - - public void Prepare(double beat, float length) - { - Joe.Prepare(beat, length); - } - - public void SetFaceExpression(int face) - { - Joe.SetFaceExpression(face); - } - } -} diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta b/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta deleted file mode 100644 index ae08e388..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: af41fb607b88d8644b683298f8fcaf54 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs b/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs deleted file mode 100644 index 250164d5..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class KarateManHitMark : MonoBehaviour - { - void KillHitMark() - { - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs.meta deleted file mode 100644 index 99bfd401..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManHitMark.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d73c427be556896499214ab4666ff3b3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs deleted file mode 100644 index 407a719e..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ /dev/null @@ -1,439 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class KarateManJoe : MonoBehaviour - { - public Animator anim; - public GameEvent bop = new GameEvent(); - public SpriteRenderer[] Shadows; - - public Color BombGlowTint; - double bombGlowStart = double.MinValue; - float bombGlowLength = 0f; - float bombGlowIntensity = 0f; - const float bombGlowRatio = 1f; - - double lastPunchTime = double.MinValue; - double lastComboMissTime = double.MinValue; - //double lastUpperCutTime = double.MinValue; Unused value - Marc - public bool inCombo = false; - public bool lockedInCombo = false; - public bool comboWaiting = false; - int inComboId = -1; - int shouldComboId = -1; - public void SetComboId(int id) { inComboId = id; } - public void SetShouldComboId(int id) { shouldComboId = id; } - public int GetComboId() { return inComboId; } - public int GetShouldComboId() { return shouldComboId; } - - public bool wantKick = false; - public bool inKick = false, inTouchCharge = false; - double lastChargeTime = double.MinValue; - double unPrepareTime = double.MinValue; - double noNuriJabTime = double.MinValue; - bool canEmote = false, justPunched = false; - public int wantFace = 0; - - public bool inSpecial - { - get - { - return inCombo || lockedInCombo || inKick || inNuriLock || inTouchCharge; - } - } - public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } } - - public void RequestBop() - { - var cond = Conductor.instance; - if (cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo) Bop(); - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.songPositionInBeatsAsDouble < bombGlowStart) - { - bombGlowIntensity = 1f; - } - else - { - float glowProg = cond.GetPositionFromBeat(bombGlowStart, bombGlowLength); - bombGlowIntensity = 1f - glowProg; - if (cond.songPositionInBeatsAsDouble >= bombGlowStart + bombGlowLength) - { - bombGlowStart = double.MinValue; - bombGlowLength = 0f; - } - } - UpdateJoeColour(); - - if (canEmote && wantFace >= 0) - { - SetFaceExpressionForced(wantFace); - if (wantFace == (int)KarateMan.KarateManFaces.Surprise) wantFace = -1; - } - - if (cond.songPositionInBeatsAsDouble >= noNuriJabTime && cond.songPositionInBeatsAsDouble < noNuriJabTime + 1f) - { - anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f); - bop.startBeat = noNuriJabTime + 1f; - } - else if (cond.songPositionInBeatsAsDouble >= noNuriJabTime + 1f && noNuriJabTime != double.MinValue) - { - bop.startBeat = noNuriJabTime + 1f; - noNuriJabTime = double.MinValue; - } - - if (unPrepareTime != double.MinValue && cond.songPositionInBeatsAsDouble >= unPrepareTime) - { - unPrepareTime = double.MinValue; - anim.speed = 1f; - anim.Play("Beat", -1, 0); - } - - if (inCombo && shouldComboId == -2) - { - float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f); - if (missProg >= 0f && missProg < 1f) - { - anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f); - bop.startBeat = lastComboMissTime + 3f; - } - else if (missProg >= 1f) - { - anim.speed = 1f; - bop.startBeat = lastComboMissTime + 3f; - lastComboMissTime = double.MinValue; - inCombo = false; - inComboId = -1; - shouldComboId = -1; - } - } - - if (inKick) - { - float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 1.75f); - if (chargeProg >= 0f && chargeProg < 1f) - { - anim.DoScaledAnimation("ManCharge", lastChargeTime, 1.75f); - bop.startBeat = lastChargeTime + 1.75f; - } - else if (cond.songPositionAsDouble >= lastChargeTime + 2.75f) - { - anim.speed = 1f; - bop.startBeat = lastChargeTime + 2.75f; - lastChargeTime = double.MinValue; - inKick = false; - } - } - - if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !(inSpecial || justPunched)) - { - if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press)) - { - Punch(_lastPunchedHeavy ? 2 : 1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch, _lastPunchedHeavy); - SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true); - } - } - if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && lastChargeTime != double.MinValue && !(inTouchCharge || inKick)) - { - lastChargeTime = double.MinValue; - } - if (lastChargeTime != double.MinValue && cond.songPositionInBeatsAsDouble > lastChargeTime + 0.25 && PlayerInput.GetIsAction(KarateMan.InputAction_Pressing) && !(inKick || inTouchCharge)) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - inTouchCharge = true; - anim.DoScaledAnimationAsync("ManChargeOut", 0.5f); - } - } - - if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && (KarateMan.IsComboEnable != KarateMan.ComboMode.Disabled) && !inSpecial) - { - if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown)) - { - //start a forced-fail combo sequence - ForceFailCombo(cond.songPositionInBeatsAsDouble); - KarateMan.instance.ScoreMiss(2); - } - } - else if (PlayerInput.GetIsAction(KarateMan.InputAction_AltUp) || PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp)) - { - if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && inComboId != -1 && !lockedInCombo) - { - inComboId = -1; - } - if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltUp)) - { - if (inComboId != -1 && !lockedInCombo) - { - inComboId = -1; - } - } - } - - if ((!GameManager.instance.autoplay) - && (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) || PlayerInput.GetIsAction(KarateMan.InputAction_BasicRelease)) - && !PlayerInput.GetIsAction(KarateMan.InputAction_Pressing)) - { - if (wantKick) - { - //stopped holding, don't charge - wantKick = false; - } - else if (inKick || inTouchCharge) - { - if (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) && !KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Flick)) - { - Kick(cond.songPositionInBeatsAsDouble); - SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true); - } - else if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp)) - { - Kick(cond.songPositionInBeatsAsDouble, true); - } - } - } - } - - void LateUpdate() - { - justPunched = false; - } - - public void Bop() - { - anim.speed = 1f; - anim.Play("Beat", -1, 0); - lastChargeTime = double.MinValue; - } - - private bool _lastPunchedHeavy = false; - - public bool Punch(int forceHand = 0, bool touchCharge = false, bool punchedHeavy = false, double wantBeat = double.MaxValue) - { - if (GameManager.instance.currentGame != "karateman") return false; - var cond = Conductor.instance; - bool straight = false; - - anim.speed = 1f; - unPrepareTime = double.MinValue; - lastChargeTime = double.MinValue; - inKick = false; - _lastPunchedHeavy = punchedHeavy; - - switch (forceHand) - { - case 1: - anim.DoScaledAnimationAsync("Jab", 0.5f); - break; - case 2: - anim.DoScaledAnimationAsync("Straight", 0.5f); - straight = true; - break; - case 3: - lastPunchTime = double.MinValue; - anim.DoNormalizedAnimation("JabNoNuri"); - noNuriJabTime = cond.songPositionInBeatsAsDouble; - break; - default: - if (wantBeat <= cond.GetBeatFromSongPos(lastPunchTime + Minigame.NgLateTime() - 1) + 0.25) - { - lastPunchTime = double.MinValue; - anim.DoScaledAnimationAsync("Straight", 0.5f); - straight = true; - } - else - { - lastPunchTime = cond.GetSongPosFromBeat(wantBeat, true); - anim.DoScaledAnimationAsync("Jab", 0.5f); - } - break; - } - if (touchCharge) - { - lastChargeTime = cond.songPositionInBeatsAsDouble; - bop.startBeat = double.MaxValue; - } - else - { - bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; - } - justPunched = true; - return straight; //returns what hand was used to punch the object - } - - public void ComboSequence(int seq) - { - if (GameManager.instance.currentGame != "karateman") return; - var cond = Conductor.instance; - bop.startBeat = cond.songPositionInBeatsAsDouble + 1f; - unPrepareTime = double.MinValue; - switch (seq) - { - case 0: - anim.Play("LowJab", -1, 0); - break; - case 1: - anim.Play("LowKick", -1, 0); - break; - case 2: - anim.DoScaledAnimationAsync("BackHand", 0.5f); - comboWaiting = true; - break; - case 3: - anim.DoScaledAnimationAsync(KarateMan.IsComboEnable == KarateMan.ComboMode.Jump ? "UpperCutJump" : "UpperCut", 0.5f); - lockedInCombo = false; - comboWaiting = false; - break; - case 4: - anim.Play("ToReady", -1, 0); - bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; - lockedInCombo = false; - comboWaiting = false; - break; - default: - break; - } - } - - public void ComboMiss(double beat) - { - var cond = Conductor.instance; - lastComboMissTime = beat; - bop.startBeat = beat + 3f; - unPrepareTime = double.MinValue; - anim.DoNormalizedAnimation("LowKickMiss"); - } - - public void ForceFailCombo(double beat) - { - if (inCombo) return; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}), - new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }), - new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }), - new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }), - }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("karateman/swingNoHit", beat), - new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f), - new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f), - new MultiSound.Sound("karateman/comboMiss", beat + 0.75f), - }, forcePlay: true); - } - - public void StartKickCharge(double beat) - { - wantKick = true; - unPrepareTime = double.MinValue; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { - if (wantKick) - { - wantKick = false; - inKick = true; - lastChargeTime = beat; - bop.startBeat = beat + 1.75f; - } - }) - }); - } - - public void Kick(double beat, bool oldReturn = false) - { - if (!(inKick || inTouchCharge)) return; - //play the kick animation and reset stance - anim.speed = 1f; - bop.startBeat = beat + 1f; - unPrepareTime = double.MinValue; - lastChargeTime = double.MinValue; - inKick = false; - inTouchCharge = false; - - if (oldReturn) - { - anim.DoScaledAnimationAsync("ManReturn", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("ManKick", 0.5f); - } - } - - public void MarkCanEmote() - { - canEmote = true; - } - - public void MarkNoEmote() - { - canEmote = false; - } - - public void UpdateJoeColour() - { - Material mappingMat = KarateMan.instance.MappingMaterial; - if (mappingMat == null) return; - Color mainCol = KarateMan.instance.BodyColor; - Color highlightCol = KarateMan.instance.HighlightColor; - - if (bombGlowIntensity > 0) - { - highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity); - mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio); - } - - mappingMat.SetColor("_ColorAlpha", mainCol); - mappingMat.SetColor("_ColorBravo", new Color(1, 0, 0, 1)); - mappingMat.SetColor("_ColorDelta", highlightCol); - } - - public void Prepare(double beat, float length) - { - anim.speed = 0f; - anim.Play("Beat", -1, 0); - unPrepareTime = beat + length; - } - - public void SetFaceExpressionForced(int face) - { - anim.DoScaledAnimationAsync("Head.Face" + face.ToString("D2")); - } - - public void SetFaceExpression(int face, bool ignoreCheck = false) - { - wantFace = face; - if (canEmote || ignoreCheck) - anim.DoScaledAnimationAsync("Head.Face" + face.ToString("D2")); - } - - public void ApplyBombGlow() - { - bombGlowStart = double.MaxValue; - bombGlowLength = 0f; - bombGlowIntensity = 1f; - } - - public void RemoveBombGlow(double beat, float length = 0.5f) - { - if (double.IsNaN(bombGlowIntensity)) return; - bombGlowStart = beat; - bombGlowLength = length; - bombGlowIntensity = 0f; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs.meta deleted file mode 100644 index 801dec87..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e6ef00cb3bdcfd647bd634066ce4107d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs deleted file mode 100644 index 2c956ffb..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs +++ /dev/null @@ -1,343 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using Jukebox; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class KarateManNoriController : MonoBehaviour - { - public GameObject NoriController; - public GameObject NoriHeart; - public Transform NoriHolderTengoku; - public Transform NoriHolderMania00; - public Transform NoriHolderMania01; - - public GameObject NoriManiaInk00; - public GameObject NoriManiaInk01; - public Material NoriMaterial; - - public Color[] NoriColorsTengoku; - public Color[] NoriColorsMania; - - public float Nori; - public int MaxNori; - Animator[] NoriHeartAnimators; - Material[] NoriHeartMaterials; - Transform NoriHolder; - - static Vector2 HeartScale = new Vector2(60, 52); - static float ScaleFactorTengoku = 1 / 46f; - static float ScaleFactorMania = 1 / 72f; - - static float CameraOffset = 10; - static float PeriodLow = 24 / 60f; - static float PeriodHigh = 15 / 60f; - - int noriMode = (int)KarateMan.NoriMode.None; - bool playedJust = false; - - int inputsToSwitch = 0; - //takes 12% of inputs to fill the nori bar - float hitNoriAdd { get { return MaxNori / (inputsToSwitch * 0.12f); } } - - - void Start() - { - - } - - public void SetNoriMode(double fromBeat, int mode, int startingNori = 0) - { - if (GameManager.instance == null) return; - float scaleFactor = 0f; - //clear all children of the holder - if (NoriHolder != null) { - foreach (Transform child in NoriHolder) { - Destroy(child.gameObject); - } - } - - switch (mode) - { - case (int) KarateMan.NoriMode.Tengoku: - MaxNori = 5; - Nori = Mathf.Clamp(startingNori, 0, MaxNori); - scaleFactor = ScaleFactorTengoku; - NoriHolder = NoriHolderTengoku; - NoriManiaInk00.SetActive(false); - NoriManiaInk01.SetActive(false); - playedJust = false; - break; - case (int) KarateMan.NoriMode.Mania: - MaxNori = 10; - Nori = Mathf.Clamp(startingNori, 0, MaxNori); - scaleFactor = ScaleFactorMania; - NoriHolder = NoriHolderMania00; - NoriManiaInk00.SetActive(true); - NoriManiaInk01.SetActive(false); - playedJust = false; - - inputsToSwitch = CountHitsToEnd(fromBeat); - break; - case (int) KarateMan.NoriMode.ManiaHorizontal: - MaxNori = 10; - Nori = Mathf.Clamp(startingNori, 0, MaxNori); - scaleFactor = ScaleFactorMania; - NoriHolder = NoriHolderMania01; - NoriManiaInk00.SetActive(true); - NoriManiaInk01.SetActive(true); - playedJust = false; - - inputsToSwitch = CountHitsToEnd(fromBeat); - break; - default: //KarateMan.NoriMode.None - MaxNori = 0; - Nori = 0; - NoriManiaInk00.SetActive(false); - NoriManiaInk01.SetActive(false); - playedJust = false; - return; - } - - NoriHeartAnimators = new Animator[MaxNori]; - NoriHeartMaterials = new Material[MaxNori]; - noriMode = mode; - - if (mode == (int) KarateMan.NoriMode.None) return; - - //add the label? - - for (int i = 0; i < MaxNori; i++) - { - GameObject h = GameObject.Instantiate(NoriHeart, NoriHolder); - h.SetActive(true); - - Material m_Material = Instantiate(NoriMaterial); - NoriHeartMaterials[i] = m_Material; - h.GetComponent().material = m_Material; - - RectTransform hrect = h.GetComponent(); - hrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, HeartScale.x * scaleFactor); - hrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, HeartScale.y * scaleFactor); - - NoriHeartAnimators[i] = h.GetComponent(); - NoriHeartAnimators[i].Play(i <= (int) (startingNori - 1) ? "NoriFull" : "NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - } - - public void DoHit() - { - if (noriMode == (int) KarateMan.NoriMode.None) return; - if (MaxNori <= 0) return; - float oldNori = Nori; - if (noriMode == (int) KarateMan.NoriMode.Tengoku) - { - Nori += 1; - if (Nori > MaxNori) Nori = MaxNori; - if (Nori - 1 >= 0) - NoriHeartAnimators[(int) Nori - 1].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f); - } - else - { - Nori += hitNoriAdd; - if (Nori > MaxNori) Nori = MaxNori; - for (int i = 0; i < MaxNori; i++) - { - if (i <= (int) Nori && i >= (int) oldNori) - NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f); - } - } - if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f && !playedJust) - { - playedJust = true; - SoundByte.PlayOneShotGame("karateman/nori_just"); - } - UpdateHeartColours(); - } - - public void DoNG() - { - if (noriMode == (int) KarateMan.NoriMode.None) return; - if (MaxNori <= 0) return; - float oldNori = Nori; - if (noriMode == (int) KarateMan.NoriMode.Tengoku) - { - Nori -= 1; - if (Nori < 0) Nori = 0; - NoriHeartAnimators[(int)Nori].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - else - { - Nori -= hitNoriAdd; - if (Nori < 0) Nori = 0; - if (Nori == 0) - { - foreach (Animator anim in NoriHeartAnimators) - { - anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - } - else - { - for (int i = 0; i < MaxNori; i++) - { - if (i > (int) Nori) - NoriHeartAnimators[i].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - } - } - if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f) - { - playedJust = false; - SoundByte.PlayOneShotGame("karateman/nori_ng"); - } - UpdateHeartColours(); - } - - public void DoThrough() - { - if (noriMode == (int) KarateMan.NoriMode.None) return; - if (MaxNori <= 0) return; - if (noriMode == (int) KarateMan.NoriMode.Tengoku) - { - if (Nori >= MaxNori) - SoundByte.PlayOneShotGame("karateman/nori_through"); - playedJust = false; - Nori = 0; - foreach (Animator anim in NoriHeartAnimators) - { - anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - } - else - { - Nori -= hitNoriAdd * 2; - if (Nori < 0) Nori = 0; - if (Nori == 0) - { - foreach (Animator anim in NoriHeartAnimators) - { - anim.Play("NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - } - else - { - for (int i = 0; i < MaxNori; i++) - { - if (i > (int) Nori) - NoriHeartAnimators[i].Play("NoriNone", -1, (Time.time * PeriodLow) % 1f); - } - } - } - if (KarateMan.instance.NoriPerformance < 0.6f) - playedJust = false; - UpdateHeartColours(); - } - - void UpdateHeartColours() - { - var cond = Conductor.instance; - if (noriMode == (int) KarateMan.NoriMode.None) return; - if (MaxNori <= 0) return; - float flashPeriod; - for (int i = 0; i < NoriHeartMaterials.Length; i++) - { - Material mat = NoriHeartMaterials[i]; - if (noriMode == (int) KarateMan.NoriMode.Tengoku) - { - if (Nori == MaxNori) { - mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]); - } else if (KarateMan.instance.NoriPerformance < 0.6) { - mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]); - } else if (i < 2) { - mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]); - } else { - mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]); - } - } - else - { - Color c = NoriColorsMania[0]; - Color s = Color.black; - if (Nori == MaxNori) - { - flashPeriod = Mathf.Sin((cond.songPositionInBeats - i / (float) MaxNori) * Mathf.PI); - c = NoriColorsMania[2] + (NoriColorsMania[3] * ((1 - flashPeriod * 0.5f) + 0.5f)); - s = Color.HSVToRGB(((cond.songPositionInBeats + 0.5f) * 4) % 1, 1, flashPeriod * 0.6f + 0.4f); - } - else - { - flashPeriod = Mathf.Sin(cond.songPositionInBeats * Mathf.PI); - if (KarateMan.instance.NoriPerformance < 0.6) - c = NoriColorsMania[0]; - else if (i < MaxNori - 2) { - c = NoriColorsMania[1]; - } else { - c = NoriColorsMania[2]; - } - c *= (flashPeriod * 0.5f) + 1f; - } - mat.SetColor("_ColorAlpha", c); - mat.SetColor("_AddColor", s); - } - } - } - - void Update() - { - if (Conductor.instance == null) return; - Transform target = GameCamera.instance.transform; - - Vector3 displacement = target.forward * CameraOffset; - transform.position = target.position + displacement; - transform.rotation = target.rotation; - - UpdateHeartColours(); - - float inkRot = (Conductor.instance.songPositionInBeats / 8f) % 1f; - NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360); - NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360); - } - - public int CountHitsToEnd(double fromBeat) - { - List allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" }); - List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }); - - allHits.Sort((x, y) => x.beat.CompareTo(y.beat)); - allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - double endBeat = double.MaxValue; - - //get the beat of the closest end event - foreach (var end in allEnds) { - if (end.beat > fromBeat) { - endBeat = end.beat; - break; - } - } - - //count each hit event beginning from our current beat to the beat of the closest game switch or end - int count = 0; - string type; - for (int i = 0; i < allHits.Count; i++) - { - RiqEntity h = allHits[i]; - if (h.beat >= fromBeat) - { - if (h.beat < endBeat) { - //kicks and combos count for 2 hits - type = h.datamodel.Split('/')[1]; - count += (type is "kick" or "combo") ? 2 : 1; - } else { - break; - } - } - } - return count; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs.meta deleted file mode 100644 index ba324561..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManNoriController.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3f1678e3fe1b7c94f9a1558cfd247853 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs deleted file mode 100644 index 179527b1..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ /dev/null @@ -1,1171 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using NaughtyBezierCurves; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Scripts_KarateMan -{ - public class KarateManPot : MonoBehaviour - { - public double startBeat; - public ItemType type; - public int path = 1; - public string hitSfxOverride; - - public GameObject Shadow; - private GameObject ShadowInstance; - private SpriteRenderer shadowRenderer; - - - //hit effects - public GameObject HitMark; - public ParticleSystem[] HitParticles; - - public string awakeAnim; - FlyStatus status = FlyStatus.Fly; - Color effectTint = Color.white; - - [SerializeField] SpriteRenderer[] cellRenderers; - Material[] cellMaterials; - public Color[] ItemBarrelMap; - [SerializeField] Color[] ItemAlienMap; - [SerializeField] Color[] ItemBombMap; - [SerializeField] Color[] ItemCookingLidMap; - - public bool KickBarrelContent = false; - public bool ShouldGlow = false; - public int OnHitExpression = (int)KarateMan.KarateManFaces.Normal; - - public int comboId = -1; - static int _lastCombo = -1; - public static int LastCombo { get { return _lastCombo; } } - public static int GetNewCombo() { _lastCombo++; return _lastCombo; } - public static void ResetLastCombo() { _lastCombo = -1; } - - public enum ItemType - { - Pot, // path 1 - Bulb, // path 1 - Rock, // path 1 - Ball, // path 1 - Cooking, // path 1 - Alien, // path 1 - TacoBell, // path 1 - Bomb, // path 1 - - KickBarrel, // path 1 - KickBomb, // no path - KickBall, // no path - - ComboPot1, // path 1 - ComboPot2, // path 1 - ComboPot3, // path 2 - ComboPot4, // path 3 - ComboPot5, // path 4 - ComboBarrel,// path 5 - - CookingLid, //only used for hit - } - - public enum FlyStatus - { - Fly, - Hit, - NG, - HitWeak - } - - //pot trajectory stuff - public Transform[] HitPosition; - public float[] HitPositionOffset; - public Vector3[] StartPositionOffset; - public float[] ItemSlipRt; - public BezierCurve3D[] ItemCurves; - public BezierCurve3D CurrentCurve; - public float curveTargetBeat; - - public SpriteRenderer BulbLight; - - public void SetBulbColor(Color c) - { - effectTint = c; - BulbLight.color = c; - } - - float ProgressToHitPosition(float progress) - { - return progress + (HitPositionOffset[path] - 0.5f); - } - - Vector3 ProgressToFlyPosition() - { - var cond = Conductor.instance; - float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]); - float progressToHitPosition = ProgressToHitPosition(progress); - - Vector3 hitPosition = HitPosition[path].position; - - //https://www.desmos.com/calculator/ycn9v62i4f - float offset = HitPositionOffset[path]; - float flyHeight = (progressToHitPosition * (progressToHitPosition - 1f)) / (offset * (offset - 1f)); - float floorHeight = HitPosition[0].position.y; - - Vector3 startPosition = hitPosition + StartPositionOffset[path]; - Vector3 endPosition = hitPosition - StartPositionOffset[path]; - Vector3 flyPosition = new Vector3( - Mathf.Lerp(startPosition.x, endPosition.x, progress), - floorHeight + (HitPosition[path].position.y - floorHeight + (StartPositionOffset[path].y * (1 - Mathf.Min(cond.GetPositionFromBeat(startBeat, 1f), 1f)))) * flyHeight, - Mathf.Lerp(startPosition.z, endPosition.z, progress) - ); - - if (progress >= 0.5f && flyPosition.y < HitPosition[0].position.y) - { - flyPosition.y = floorHeight; - } - return flyPosition; - } - - void SetColourMapping() - { - Color alpha, bravo, delta; - switch (type) - { - case ItemType.Alien: - alpha = ItemAlienMap[0]; - bravo = ItemAlienMap[1]; - delta = KarateMan.instance.ItemColor; - break; - case ItemType.Bomb: - case ItemType.KickBomb: - alpha = ItemBombMap[0]; - bravo = ItemBombMap[1]; - delta = KarateMan.instance.ItemColor; - break; - case ItemType.KickBarrel: - case ItemType.ComboBarrel: - alpha = ItemBarrelMap[0]; - bravo = ItemBarrelMap[1]; - delta = ItemBarrelMap[2]; - break; - case ItemType.Cooking: - case ItemType.CookingLid: - alpha = ItemCookingLidMap[0]; - bravo = ItemCookingLidMap[1]; - delta = KarateMan.instance.ItemColor; - break; - default: - alpha = bravo = delta = KarateMan.instance.ItemColor; - break; - } - for (int i = 0; i < cellRenderers.Length; i++) - { - SpriteRenderer r = cellRenderers[i]; - if (r.material != null) - { - if (cellMaterials == null) - { - cellMaterials = new Material[cellRenderers.Length]; - cellMaterials[i] = Instantiate(r.material); - r.material = cellMaterials[i]; - } - - r.material.SetColor("_ColorAlpha", alpha); - r.material.SetColor("_ColorBravo", bravo); - r.material.SetColor("_ColorDelta", delta); - } - } - } - - - PlayerActionEvent OnHit; - PlayerActionEvent OnHitWrongAction; - void Awake() - { - switch (type) - { - case ItemType.ComboPot1: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltDown, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_Press, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHitWrong); - OnHitWrongAction.weight = 0; - path = 1; - break; - case ItemType.ComboPot2: - path = 1; - BeatAction.New(this, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); - break; - case ItemType.ComboPot3: - path = 2; - BeatAction.New(this, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); - break; - case ItemType.ComboPot4: - path = 3; - //if the button isn't held anymore make Joe spin - BeatAction.New(this, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); - break; - case ItemType.ComboPot5: - path = 4; - BeatAction.New(this, new List() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) }); - break; - case ItemType.ComboBarrel: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltUp, ComboEndJustOrNg, ComboEndThrough, ComboEndOut, CanComboEnd); - path = 5; - break; - case ItemType.KickBarrel: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanComboWrong); - OnHitWrongAction.weight = 0; - path = 1; - comboId = -1; - break; - case ItemType.KickBomb: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, KarateMan.InputAction_Flick, KickJustOrNg, KickThrough, KickOut, CanKick); - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 2 * 0.75f; - path = 1; - comboId = -1; - break; - case ItemType.KickBall: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, KarateMan.InputAction_Flick, KickJustOrNg, KickThrough, KickOut, CanKick); - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 2 * 0.75f; - path = 1; - comboId = -1; - break; - case ItemType.CookingLid: - CurrentCurve = ItemCurves[9]; - path = 1; - curveTargetBeat = 2f; - status = FlyStatus.Hit; - comboId = -1; - break; - case ItemType.Bomb: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong); - OnHitWrongAction.weight = 0; - path = 1; - comboId = -1; - break; - default: - OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit); - OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong); - OnHitWrongAction.weight = 0; - path = 1; - comboId = -1; - break; - } - - float floorHeight = HitPosition[0].position.y; - if (CurrentCurve == null) - transform.position = ProgressToFlyPosition(); - else - transform.position = CurrentCurve.GetPoint(0f); - - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f)); - - ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder); - shadowRenderer = ShadowInstance.GetComponent(); - shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color; - ShadowInstance.SetActive(true); - ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z); - } - - void Start() - { - Animator mobjAnim = GetComponent(); - mobjAnim.Play(awakeAnim, -1, 0); - SetColourMapping(); - } - - void Update() - { - var cond = Conductor.instance; - float floorHeight = HitPosition[0].position.y; - switch (status) - { - case FlyStatus.Fly: - float prog = cond.GetPositionFromBeat(startBeat, 2f); - if (CurrentCurve == null) - transform.position = ProgressToFlyPosition(); - else - { - prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); - transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); - } - - if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 2f) - { - ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - else if (prog >= 2f || (ItemKickable() && prog >= 1f)) - { - if (type == ItemType.KickBomb) - { - ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - } - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) - { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); - } - else if (CurrentCurve != null && prog < 1f) - { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); - } - break; - case FlyStatus.Hit: - prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); - if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + curveTargetBeat) - { - ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - - SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f); - return; - } - else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) - { - - if (type == ItemType.KickBomb) - { - ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - } - else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f) - return; - - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - else - { - if (prog <= 1f) - { - transform.position = CurrentCurve.GetPoint(prog); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-270f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); - } - else - { - transform.position = CurrentCurve.GetPoint(1f); - } - } - break; - case FlyStatus.NG: - prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); - - if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + curveTargetBeat) - { - KarateMan.instance.Joe.RemoveBombGlow(startBeat + curveTargetBeat, 1f); - ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) - { - if (type == ItemType.KickBomb) - { - ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - } - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - else - { - if (prog <= 1f) - { - transform.position = CurrentCurve.GetPoint(prog); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1 / cond.pitchedSecPerBeat))); - } - else - { - transform.position = CurrentCurve.GetPoint(1f); - } - } - break; - case FlyStatus.HitWeak: - prog = cond.GetPositionFromBeat(startBeat, 1f); - - Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z); - if (type == ItemType.Bomb && cond.songPositionInBeatsAsDouble >= startBeat + 1f) - { - KarateMan.instance.Joe.RemoveBombGlow(startBeat + 1f, 1f); - - ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder); - p.Play(); - - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f) - { - Destroy(ShadowInstance.gameObject); - Destroy(gameObject); - return; - } - if (prog <= 1f) - { - pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog); - } - transform.position = pos; - break; - } - ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z); - shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color; - SetColourMapping(); - } - - void CreateHitMark(bool useLocalPos = false) - { - GameObject hitMark = Instantiate(HitMark, KarateMan.instance.ItemHolder); - if (useLocalPos) - hitMark.transform.localPosition = transform.position; - else - hitMark.transform.position = HitPosition[path].position; - - hitMark.SetActive(true); - } - - //handles hitsound and particles - void ItemHitEffect(bool straight = false) - { - ParticleSystem p; - CreateHitMark(ItemKickable()); - KarateMan game = KarateMan.instance; - switch (type) - { - case ItemType.Bulb: - CurrentCurve = ItemCurves[straight ? 1 : 0]; - curveTargetBeat = straight ? 1f : 1.5f; - SoundByte.PlayOneShotGame(hitSfxOverride ?? "karateman/lightbulbHit", forcePlay: true); - p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - - if (effectTint.a == 0) - break; - - //change gradient to match own colour - var col = p.colorOverLifetime; - col.enabled = true; - Gradient grad = new Gradient(); - grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) }); - col.color = grad; - - var col2 = p.gameObject.transform.GetChild(0).GetComponent().colorOverLifetime; - col2.enabled = true; - Gradient grad2 = new Gradient(); - grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }); - col2.color = grad2; - - p.Play(); - break; - case ItemType.Rock: - CurrentCurve = ItemCurves[1]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true); - p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder); - p.Play(); - - if (game.IsNoriActive && game.NoriPerformance >= 1f) - SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true); - break; - case ItemType.Ball: - CurrentCurve = ItemCurves[1]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/soccerHit", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.Cooking: - CurrentCurve = ItemCurves[1]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/cookingPot", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid); - GetComponent().Play("Item08", -1, 0); - - if (game.IsNoriActive && game.NoriPerformance >= 1f) - SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true); - break; - case ItemType.Alien: - CurrentCurve = ItemCurves[1]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/alienHit", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - - if (game.IsNoriActive && game.NoriPerformance >= 1f) - SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true); - break; - case ItemType.Bomb: - CurrentCurve = ItemCurves[1]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/bombHit", forcePlay: true); - p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - game.Joe.RemoveBombGlow(startBeat + 1f, 1f); - - if (game.IsNoriActive && game.NoriPerformance >= 1f) - SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true); - break; - case ItemType.TacoBell: - CurrentCurve = ItemCurves[1]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/rockHit", forcePlay: true); - SoundByte.PlayOneShotGame("karateman/tacobell", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - - if (game.IsNoriActive && game.NoriPerformance >= 1f) - SoundByte.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true); - break; - case ItemType.ComboPot1: - CurrentCurve = ItemCurves[straight ? 1 : 0]; - curveTargetBeat = 1.5f; - SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.ComboPot2: - CurrentCurve = ItemCurves[0]; - curveTargetBeat = 1.5f; - SoundByte.PlayOneShotGame("karateman/comboHit1", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.ComboPot3: - CurrentCurve = ItemCurves[2]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/comboHit2", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.ComboPot4: - CurrentCurve = ItemCurves[3]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.ComboPot5: - CurrentCurve = ItemCurves[4]; - curveTargetBeat = 1f; - SoundByte.PlayOneShotGame("karateman/comboHit3", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.ComboBarrel: - SoundByte.PlayOneShotGame("karateman/comboHit4", forcePlay: true); - p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, game.ItemHolder); - p.Play(); - p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - break; - case ItemType.KickBarrel: - if (KickBarrelContent) - { - game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall); - } - else - { - if (ShouldGlow) game.Joe.ApplyBombGlow(); - game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb); - } - SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true); - p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), game.ItemHolder); - p.Play(); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); - p.Play(); - - break; - case ItemType.KickBomb: - SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true); - p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder); - p.Play(); - - game.Joe.RemoveBombGlow(startBeat + 0.75f); - break; - case ItemType.KickBall: - SoundByte.PlayOneShotGame("karateman/bombKick", forcePlay: true); - p = Instantiate(HitParticles[1], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, game.ItemHolder); - p.Play(); - break; - default: - CurrentCurve = ItemCurves[straight ? 1 : 0]; - curveTargetBeat = straight ? 1f : 1.5f; - if (game.IsNoriActive && game.NoriPerformance < 0.6f) - { - SoundByte.PlayOneShotGame("karateman/potHit_lowNori", forcePlay: true); - SoundByte.PlayOneShotGame("karateman/potHit", volume: 0.66f, forcePlay: true); - } - else - SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true); - p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder); - var main = p.main; - if (game.useItemColorForStar) main.startColor = new(game.ItemColor); - else main.startColor = new(game.StarColor); - p.Play(); - - break; - } - - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - status = FlyStatus.Hit; - } - - int ItemPunchHand() - { - switch (type) - { - case ItemType.Rock: - case ItemType.Ball: - case ItemType.Cooking: - case ItemType.Alien: - case ItemType.TacoBell: - case ItemType.Bomb: - case ItemType.KickBarrel: - return 2; - default: - return 0; - } - } - - bool ItemKickable() - { - switch (type) - { - case ItemType.KickBomb: - case ItemType.KickBall: - return true; - default: - return false; - } - } - - bool ItemNeedNori() - { - switch (type) - { - case ItemType.Rock: - case ItemType.Cooking: - case ItemType.Alien: - case ItemType.Bomb: - case ItemType.TacoBell: - return true; - default: - return false; - } - } - - void JoeComboSequence() - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - if (joe.GetShouldComboId() != comboId || !joe.inCombo) return; - switch (type) - { - case ItemType.ComboPot2: - joe.Punch(2); - if (joe.GetComboId() != comboId) - SoundByte.PlayOneShotGame("karateman/swingNoHit_Alt", forcePlay: true); - else - { - ItemHitEffect(); - } - break; - case ItemType.ComboPot3: - joe.ComboSequence(0); - if (joe.GetComboId() != comboId) { } - else - { - ItemHitEffect(); - } - break; - case ItemType.ComboPot4: - //if the button isn't held anymore make Joe spin - if (joe.GetComboId() != comboId) - { - joe.ComboMiss(startBeat + 1f); - SoundByte.PlayOneShotGame("karateman/comboMiss", forcePlay: true); - joe.SetShouldComboId(-2); - } - else - { - joe.ComboSequence(1); - joe.lockedInCombo = true; - ItemHitEffect(); - } - break; - case ItemType.ComboPot5: - joe.ComboSequence(2); - if (joe.GetComboId() != comboId) { } - else - { - ItemHitEffect(); - } - break; - default: - break; - } - } - - void DoHitExpression(double offset) - { - if (OnHitExpression == (int)KarateMan.KarateManFaces.Normal) - return; - var joe = KarateMan.instance.Joe; - BeatAction.New(joe, new List() - { - new BeatAction.Action(offset, delegate { - joe.SetFaceExpression(OnHitExpression); - }), - new BeatAction.Action(offset + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }) - }); - } - - public bool CanHit() - { - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && !joe.inSpecial; - } - - public bool CanHitWrong() - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return false; - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && !joe.inSpecial; - } - - public void ItemJustOrNg(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - if (state <= -1f || state >= 1f) - { - bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2, caller.startBeat + caller.timer); - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - - joe.SetFaceExpression((int)KarateMan.KarateManFaces.Sad); - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - - KarateMan.instance.Nori.DoNG(); - } - else - { - if (KarateMan.instance.IsNoriActive) - { - if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f) - { - CreateHitMark(false); - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - status = FlyStatus.HitWeak; - SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true); - joe.Punch(3); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z - 30f); - KarateMan.instance.Nori.DoNG(); - return; - } - } - bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2, caller.startBeat + caller.timer); - DoHitExpression(startBeat + 1f); - ItemHitEffect(straight); - status = FlyStatus.Hit; - KarateMan.instance.Nori.DoHit(); - } - } - - public void ItemWrongAction(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - if (KarateMan.IsComboEnable == KarateMan.ComboMode.Disabled) return; - //hitting a normal object with the alt input - //WHEN SCORING THIS IS A MISS - var joe = KarateMan.instance.Joe; - joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble); - if (state <= -1f || state >= 1f) - { - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - } - else - { - ItemHitEffect(); - } - - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 4f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); - }), - new BeatAction.Action(startBeat + 6f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - KarateMan.instance.Nori.DoThrough(); - KarateMan.instance.ScoreMiss(); - } - - public void ItemOut(PlayerActionEvent caller) { } - - public void ItemThrough(PlayerActionEvent caller) - { - var joe = KarateMan.instance.Joe; - if (GameManager.instance.currentGame != "karateman") return; - if (status != FlyStatus.Fly || gameObject == null) return; - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); - SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true); - }), - new BeatAction.Action(startBeat + 5f, delegate { - if (joe.wantFace == -1) - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - KarateMan.instance.Nori.DoThrough(); - OnHit.CanHit(false); - if (OnHitWrongAction != null) - OnHitWrongAction.CanHit(false); - } - - public bool CanCombo() - { - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && !(joe.inSpecial || joe.wantKick); - } - public bool CanComboWrong() - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return false; - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && !(joe.inSpecial || joe.wantKick); - } - - public void ComboStartJustOrNg(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - joe.inCombo = true; - joe.Punch(1); - joe.SetComboId(comboId); - joe.SetShouldComboId(comboId); - if (state <= -1f || state >= 1f) - { - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - - KarateMan.instance.Nori.DoNG(); - } - else - { - ItemHitEffect(); - KarateMan.instance.Nori.DoHit(); - } - } - - public void ComboStartOut(PlayerActionEvent caller) { } - public void ComboStartThrough(PlayerActionEvent caller) - { - var joe = KarateMan.instance.Joe; - if (GameManager.instance.currentGame != "karateman") return; - if (status != FlyStatus.Fly || gameObject == null) return; - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); - SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true); - }), - new BeatAction.Action(startBeat + 5f, delegate { - if (joe.wantFace == -1) - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - KarateMan.instance.Nori.DoThrough(); - OnHit.CanHit(false); - if (OnHitWrongAction != null) - OnHitWrongAction.CanHit(false); - } - - public void ComboStartWrongAction(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - //hitting a combo start with the normal input - //WHEN SCORING THIS IS A MISS - var joe = KarateMan.instance.Joe; - bool straight = joe.Punch(ItemPunchHand()); - if (state <= -1f || state >= 1f) - { - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - } - else - { - ItemHitEffect(straight); - } - KarateMan.instance.ScoreMiss(); - KarateMan.instance.Nori.DoThrough(); - } - - public bool CanComboEnd() - { - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId; - } - - public void ComboEndJustOrNg(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - joe.inCombo = false; - joe.SetComboId(-1); - joe.SetShouldComboId(-1); - joe.ComboSequence(3); - if (state <= -1f || state >= 1f) - { - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[5]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); - }), - new BeatAction.Action(startBeat + 6f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - - KarateMan.instance.Nori.DoNG(); - } - else - { - DoHitExpression(startBeat + 1.5f); - ItemHitEffect(); - KarateMan.instance.Nori.DoHit(); - } - } - - public void ComboEndOut(PlayerActionEvent caller) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - if (status == FlyStatus.Fly && joe.inCombo && joe.GetComboId() == comboId && joe.comboWaiting) - { - joe.inCombo = false; - joe.SetComboId(-1); - joe.SetShouldComboId(-1); - joe.ComboSequence(3); - SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true); - } - OnHit.CanHit(false); - } - - public void ComboEndThrough(PlayerActionEvent caller) - { - if (GameManager.instance.currentGame != "karateman") return; - if (status != FlyStatus.Fly || gameObject == null) return; - var joe = KarateMan.instance.Joe; - if (joe.GetComboId() != comboId || !joe.inCombo) - { - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); - }), - new BeatAction.Action(startBeat + 5f, delegate { - if (joe.wantFace == -1) - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - } - else - { - joe.SetFaceExpression((int)KarateMan.KarateManFaces.VerySad); - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 1.5f, delegate { - joe.inCombo = false; - joe.SetComboId(-1); - joe.SetShouldComboId(-1); - joe.ComboSequence(4); - }), - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); - }), - new BeatAction.Action(startBeat + 5f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }) - }); - } - KarateMan.instance.Nori.DoThrough(); - OnHit.CanHit(false); - } - - public void KickChargeJustOrNg(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - - joe.Punch(ItemPunchHand()); - if (state <= -1f || state >= 1f) - { - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[6]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - - joe.SetFaceExpression((int)KarateMan.KarateManFaces.Sad); - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - KarateMan.instance.Nori.DoNG(); - } - else - { - joe.StartKickCharge(startBeat + 1.25f); - ItemHitEffect(); - status = FlyStatus.Hit; - KarateMan.instance.Nori.DoHit(); - } - } - - public void KickChargeOut(PlayerActionEvent caller) { } - - public void KickChargeThrough(PlayerActionEvent caller) - { - var joe = KarateMan.instance.Joe; - if (GameManager.instance.currentGame != "karateman") return; - if (status != FlyStatus.Fly || gameObject == null) return; - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Surprise); - SoundByte.PlayOneShotGame("karateman/karate_through", forcePlay: true); - }), - new BeatAction.Action(startBeat + 5f, delegate { - if (joe.wantFace == -1) - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - KarateMan.instance.Nori.DoThrough(); - OnHit.CanHit(false); - if (OnHitWrongAction != null) - OnHitWrongAction.CanHit(false); - } - - public bool CanKick() - { - var joe = KarateMan.instance.Joe; - return status == FlyStatus.Fly && joe.inKick; - } - - public void KickJustOrNg(PlayerActionEvent caller, float state) - { - if (GameManager.instance.currentGame != "karateman") return; - var joe = KarateMan.instance.Joe; - - joe.Kick(Conductor.instance.songPositionInBeatsAsDouble); - if (state <= -1f || state >= 1f) - { - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - CurrentCurve = ItemCurves[8]; - curveTargetBeat = 1f; - SoundByte.PlayOneShot("miss"); - status = FlyStatus.NG; - - BeatAction.New(joe, new List() - { - new BeatAction.Action(startBeat + 1.25f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Sad); - }), - new BeatAction.Action(startBeat + 4.25f, delegate { - joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }), - }); - - KarateMan.instance.Nori.DoNG(); - if (type == ItemType.KickBomb) - joe.RemoveBombGlow(startBeat + 0.75f); - } - else - { - DoHitExpression(startBeat + 2f); - ItemHitEffect(); - status = FlyStatus.Hit; - CurrentCurve = ItemCurves[7]; - startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - curveTargetBeat = 3f; - KarateMan.instance.Nori.DoHit(); - } - } - - public void KickOut(PlayerActionEvent caller) { } - - public void KickThrough(PlayerActionEvent caller) - { - if (GameManager.instance.currentGame != "karateman") return; - if (status != FlyStatus.Fly || gameObject == null) return; - BeatAction.New(KarateMan.instance.Joe, new List() - { - new BeatAction.Action(startBeat + 2f, delegate { - KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.VerySad); - }), - new BeatAction.Action(startBeat + 4f, delegate { - KarateMan.instance.Joe.SetFaceExpression((int) KarateMan.KarateManFaces.Normal); - }) - }); - KarateMan.instance.Nori.DoThrough(); - OnHit.CanHit(false); - if (type == ItemType.KickBomb) - KarateMan.instance.Joe.RemoveBombGlow(startBeat + 0.75f * 2, 1.5f); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs.meta b/Assets/Scripts/Games/KarateMan/KarateManPot.cs.meta deleted file mode 100644 index 61643093..00000000 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9fe0aa75ca1a42347aea0b0b14b024a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Kitties.meta b/Assets/Scripts/Games/Kitties.meta deleted file mode 100644 index 3c9ae8eb..00000000 --- a/Assets/Scripts/Games/Kitties.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: be767c52a05769c469b1f2e538a27441 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs deleted file mode 100644 index 7bb056e3..00000000 --- a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CtrTeppanKitty : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta b/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta deleted file mode 100644 index a169f824..00000000 --- a/Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e0cfe8bc5e77011419ade3fe44843c26 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs deleted file mode 100644 index 7d0ea9dc..00000000 --- a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs +++ /dev/null @@ -1,216 +0,0 @@ -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; - -using System; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Kitties -{ - public class CtrTeppanPlayer : MonoBehaviour - { - [Header("Objects")] - public GameObject Player; - public Animator anim; - public Animator fish; - private int spawnType; - - //private bool hasClapped = false; Unused value - Marc - public bool canClap = false; - - private bool hasSpun = false; - //private bool checkSpin = false; Unused value - Marc - - //private bool hasFish = false; Unused value - Marc - //private bool canFish = false; Unused value - Marc - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; - - if (PlayerInput.GetIsAction(Kitties.InputAction_BasicPress) && canClap && !Kitties.instance.IsExpectingInputNow(Kitties.InputAction_BasicPress)) - { - if (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && !Kitties.instance.IsExpectingInputNow(Kitties.InputAction_AltStart)) - { - SoundByte.PlayOneShot("miss"); - if (spawnType != 3) - anim.Play("ClapFail", 0, 0); - else - anim.Play("FaceClapFail", 0, 0); - } - } - - if ((PlayerInput.GetIsAction(Kitties.InputAction_AltStart) && canClap && !(Kitties.instance.IsExpectingInputNow(Kitties.InputAction_AltStart) || Kitties.instance.IsExpectingInputNow(Kitties.InputAction_BasicPress))) - || (PlayerInput.GetIsAction(Kitties.InputAction_AltFinish) && canClap && !Kitties.instance.IsExpectingInputNow(Kitties.InputAction_AltFinish) && hasSpun) - || ((PlayerInput.GetIsAction(Kitties.InputAction_TouchRelease) && !PlayerInput.GetIsAction(Kitties.InputAction_AltFinish)) && canClap && hasSpun)) - { - RollFail(); - } - } - - public void ScheduleClap(double beat, int type) - { - spawnType = type; - Kitties.instance.ScheduleInput(beat, 2.5f, Kitties.InputAction_BasicPress, ClapSuccessOne, ClapMissOne, ClapEmpty); - Kitties.instance.ScheduleInput(beat, 3f, Kitties.InputAction_BasicPress, ClapSuccessTwo, ClapMissTwo, ClapEmpty); - } - - public void ScheduleRoll(double beat) - { - Kitties.instance.ScheduleInput(beat, 2f, Kitties.InputAction_AltStart, SpinSuccessOne, SpinMissOne, SpinEmpty); - } - - public void ScheduleRollFinish(double beat) - { - if (hasSpun) - Kitties.instance.ScheduleInput(beat, 2.75f, Kitties.InputAction_AltFinish, SpinSuccessTwo, SpinMissTwo, SpinEmpty); - } - - public void ScheduleFish(double beat) - { - Kitties.instance.ScheduleInput(beat, 2.75f, Kitties.InputAction_BasicPress, FishSuccess, FishMiss, FishEmpty); - } - - public void ClapSuccessOne(PlayerActionEvent Caller, float state) - { - if (spawnType != 3) - { - if (state >= 1f || state <= -1f) - { //todo: proper near miss feedback - SoundByte.PlayOneShotGame("kitties/ClapMiss1"); - SoundByte.PlayOneShotGame("kitties/tink"); - anim.Play("ClapMiss", 0, 0); - } - else - { - SoundByte.PlayOneShotGame("kitties/clap1"); - anim.Play("Clap1", 0, 0); - } - } - else - { - if (state >= 1f || state <= -1f) - { //todo: proper near miss feedback - SoundByte.PlayOneShotGame("kitties/ClapMiss1"); - SoundByte.PlayOneShotGame("kitties/tink"); - anim.Play("FaceClapFail", 0, 0); - } - - SoundByte.PlayOneShotGame("kitties/clap1"); - anim.Play("FaceClap", 0, 0); - } - } - public void ClapMissOne(PlayerActionEvent Caller) - { - SoundByte.PlayOneShotGame("kitties/ClapMiss1"); - } - public void ClapEmpty(PlayerActionEvent Caller) - { - - } - - public void ClapSuccessTwo(PlayerActionEvent Caller, float state) - { - if (spawnType != 3) - { - if (state >= 1f || state <= -1f) - { //todo: proper near miss feedback - SoundByte.PlayOneShotGame("kitties/ClapMiss2"); - SoundByte.PlayOneShotGame("kitties/tink"); - anim.Play("ClapMiss", 0, 0); - } - else - { - SoundByte.PlayOneShotGame("kitties/clap2"); - anim.Play("Clap2", 0, 0); - } - } - else - { - if (state >= 1f || state <= -1f) - { //todo: proper near miss feedback - SoundByte.PlayOneShotGame("kitties/ClapMiss2"); - SoundByte.PlayOneShotGame("kitties/tink"); - anim.Play("FaceClapFail", 0, 0); - } - - SoundByte.PlayOneShotGame("kitties/clap2"); - anim.Play("FaceClap", 0, 0); - } - } - - public void ClapMissTwo(PlayerActionEvent Caller) - { - SoundByte.PlayOneShotGame("kitties/ClapMiss2"); - } - - public void SpinSuccessOne(PlayerActionEvent caller, float beat) - { - hasSpun = true; - SoundByte.PlayOneShotGame("kitties/roll5"); - anim.Play("Rolling", 0, 0); - ScheduleRollFinish(caller.startBeat); - } - - public void SpinSuccessTwo(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("kitties/roll6"); - anim.Play("RollEnd", 0, 0); - hasSpun = false; - } - - public void SpinMissOne(PlayerActionEvent caller) - { - hasSpun = false; - var cond = Conductor.instance; - SoundByte.PlayOneShotGame("kitties/roll5", -1f, 1, .1f); - SoundByte.PlayOneShotGame("kitties/roll6", cond.songPositionInBeatsAsDouble + .75f, 1, .1f); - } - - public void SpinMissTwo(PlayerActionEvent caller) - { - if (hasSpun) - { - RollFail(); - } - SoundByte.PlayOneShotGame("kitties/roll6", -1f, 1, .3f); - } - - public void SpinEmpty(PlayerActionEvent caller) - { - - } - - public void RollFail() - { - SoundByte.PlayOneShot("miss"); - anim.Play("RollFail", 0, 0); - hasSpun = false; - } - - public void FishSuccess(PlayerActionEvent caller, float beat) - { - Kitties.instance.RemoveCats(false); - SoundByte.PlayOneShotGame("kitties/fish4"); - fish.Play("CaughtSuccess", 0, 0); - } - - public void FishMiss(PlayerActionEvent caller) - { - Kitties.instance.RemoveCats(false); - SoundByte.PlayOneShot("miss"); - fish.Play("CaughtFail", 0, 0); - } - - public void FishEmpty(PlayerActionEvent caller) - { - - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta b/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta deleted file mode 100644 index 77548b4e..00000000 --- a/Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9feef42b0c54b0849a0b2c530a4106b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs deleted file mode 100644 index a3d5f1f5..00000000 --- a/Assets/Scripts/Games/Kitties/Kitties.cs +++ /dev/null @@ -1,518 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrTeppanLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("kitties", "Kitties!", "ffffff", true, false, new List() - { - new GameAction("clap", "Cat Clap") - { - function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"], - eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, - - defaultLength = 4f, - parameters = new List() - { - new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."), - new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."), - new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."), - new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."), - } - }, - - new GameAction("roll", "Roll") - { - function = delegate { Kitties.instance.Roll(eventCaller.currentEntity["toggle"], eventCaller.currentEntity.beat); }, - - defaultLength = 4f, - - parameters = new List() - { - new Param("toggle", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."), - } - }, - - new GameAction ("fish", "Fish") - { - function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); }, - defaultLength = 4f, - }, - - new GameAction("instantSpawn", "Instant Spawn") - { - function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], - eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, - - defaultLength = .5f, - parameters = new List() - { - new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."), - new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."), - new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."), - new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."), - } - }, - - new GameAction("bgcolor", "Background Appearance") - { - function = delegate - { - var e = eventCaller.currentEntity; - Kitties.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); - }, - defaultLength = 4, - resizable = true, - parameters = new List() - { - new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."), - new Param("colorEnd", Color.white, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - } - }, - new List() { "ctr", "normal" }, - "ctrteppan", "en", - new List() { }, - chronologicalSortKey: 74 - ); - } - } -} -namespace HeavenStudio.Games -{ - using Scripts_Kitties; - public class Kitties : Minigame - { - public CtrTeppanPlayer player; - public Animator[] kitties; - public GameObject[] Cats; - - public GameObject Fish; - public bool isInverted; - public SpriteRenderer background; - - public Vector3[] positions; - public float[] rotationAngles; - - public enum SpawnType - { - Straight, - DownDiagonal, - UpDiagonal, - CloseUp - } - - public static Kitties instance; - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_AltStart); - } - - protected static bool IA_PadAltRelease(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltRelease(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - - public static PlayerInput.InputAction InputAction_AltStart = - new("CtrTeppanAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltFinish = - new("CtrTeppanAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, - IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("CtrTeppanTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - void Awake() - { - instance = this; - } - - // Update is called once per frame - void Update() - { - BackgroundColorUpdate(); - } - - public void Clap(bool isMice, bool isInverse, bool keepSpawned, double beat, int type) - { - player.ScheduleClap(beat, type); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("kitties/nya1", beat), - new MultiSound.Sound("kitties/nya2", beat + .75f), - new MultiSound.Sound("kitties/nya3", beat + 1.5f) - }); - - if (type == 3) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}), - new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}), - new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}), - new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}), - }); - } - - else if (!isMice) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}), - new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}), - new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}), - new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}), - }); - - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}), - new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}), - new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}), - new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}), - }); - - } - - if (!keepSpawned) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);}) - }); - } - } - - public void Roll(bool keepSpawned, double beat) - { - if (!player.canClap) - return; - player.ScheduleRoll(beat); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("kitties/roll1", beat), - new MultiSound.Sound("kitties/roll2", beat + .5f), - new MultiSound.Sound("kitties/roll3", beat + 1f), - new MultiSound.Sound("kitties/roll4", beat + 1.5f) - - }); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }), - new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); }) - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }), - new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); }) - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }), - new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }) - }); - - if (!keepSpawned) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);}) - }); - } - } - - public void CatchFish(double beat) - { - //if (!player.canClap) - // return; - - player.ScheduleFish(beat); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("kitties/fish1", beat + 2f), - new MultiSound.Sound("kitties/fish2", beat + 2.25f), - new MultiSound.Sound("kitties/fish3", beat + 2.5f), - - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { if (isInverted) - Fish.transform.localScale = new Vector3(-1f, 1f, 1f); - else - Fish.transform.localScale = new Vector3(1f, 1f, 1f); }), - new BeatAction.Action(beat, delegate { Fish.SetActive(true); }), - new BeatAction.Action(beat, delegate { Fish.GetComponent().DoScaledAnimationAsync("FishDangle", 0.5f); }), - new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }), - new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }), - new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); }) - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);}) - }); - - - } - - public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant) - { - ResetRotation(catNum); - if (firstSpawn) - { - isInverted = isInverse; - switch (pos) - { - case 0: - - if (!isInverse) - { - positions[0] = new Vector3(-5.11f, -1.25f, 0f); - positions[1] = new Vector3(.32f, -1.25f, 0f); - positions[2] = new Vector3(5.75f, -1.25f, 0f); - } - else - { - positions[0] = new Vector3(5.75f, -1.25f, 0f); - positions[1] = new Vector3(.32f, -1.25f, 0f); - positions[2] = new Vector3(-5.11f, -1.5f, 0f); - } - break; - - case 1: - - if (!isInverse) - { - positions[0] = new Vector3(-6.61f, 1.75f, 6f); - positions[1] = new Vector3(.32f, -.25f, 2f); - positions[2] = new Vector3(4.25f, -1.75f, -2f); - } - else - { - positions[0] = new Vector3(6.61f, 1.75f, 6f); - positions[1] = new Vector3(.32f, -.25f, 2f); - positions[2] = new Vector3(-4.25f, -1.75f, -2f); - } - break; - - case 2: - - if (!isInverse) - { - positions[0] = new Vector3(4.25f, -1.75f, -2f); - positions[1] = new Vector3(.32f, -.25f, 2f); - positions[2] = new Vector3(-6.61f, 1.75f, 6f); - } - else - { - positions[0] = new Vector3(-4.25f, -1.75f, -2f); - positions[1] = new Vector3(.32f, -.25f, 2f); - positions[2] = new Vector3(6.61f, 1.75f, 6f); - } - break; - - case 3: - if (firstSpawn) - { - rotationAngles = new float[] { -135f, 135f, 0f }; - positions[0] = new Vector3(-8.21f, 3.7f, 0f); - positions[1] = new Vector3(7.51f, 4.2f, 0f); - positions[2] = new Vector3(.32f, -4.25f, 0f); - } - break; - - - default: - break; - } - } - Cats[catNum].transform.position = positions[catNum]; - if (pos != 3) - { - if (!isInverse) - Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f); - else - Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f); - } - - else - { - var rotationVector = Cats[catNum].transform.rotation.eulerAngles; - rotationVector.z = rotationAngles[catNum]; - Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector); - Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f); - } - - Cats[catNum].transform.GetChild(0).gameObject.SetActive(true); - - if (!instant) - { - if (pos == 3) - { - kitties[catNum].Play("FacePopIn", 0, 0); - } - else if (!isMice) - kitties[catNum].Play("PopIn", 0, 0); - else if (catNum < 2) - { - kitties[catNum].Play("MicePopIn", 0, 0); - } - else - kitties[catNum].Play("PopIn", 0, 0); - } - else - { - if (pos == 3) - kitties[catNum].Play("FaceIdle", 0, 0); - else if (!isMice) - kitties[catNum].Play("Idle", 0, 0); - else if (catNum < 2) - kitties[catNum].Play("MiceIdle", 0, 0); - else - kitties[catNum].Play("Idle", 0, 0); - } - } - - public void ResetRotation(int catNum) - { - var rotationVector = Cats[0].transform.rotation.eulerAngles; - rotationVector.z = 0; - Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector); - } - - public void RemoveCats(bool fishing) - { - if (!fishing) - { - for (int x = 0; x < 3; x++) - { - Cats[x].transform.GetChild(0).gameObject.SetActive(false); - } - } - else - Fish.SetActive(false); - player.canClap = false; - } - - public void InstantSpawn(bool isMice, bool isInverse, double beat, int pos) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }), - new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }), - new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); }) - }); - player.canClap = true; - } - - private ColorEase bgColorEase = new(Color.white); - - //call this in update - private void BackgroundColorUpdate() - { - background.color = bgColorEase.GetColor(); - } - - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) - { - bgColorEase = new ColorEase(beat, length, colorStartSet, colorEndSet, ease); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("kitties", new string[] { "bgcolor" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs.meta b/Assets/Scripts/Games/Kitties/Kitties.cs.meta deleted file mode 100644 index 29378e66..00000000 --- a/Assets/Scripts/Games/Kitties/Kitties.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 88dcedc3c54551e4aa578b6fa2a4241a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LaunchParty.meta b/Assets/Scripts/Games/LaunchParty.meta deleted file mode 100644 index 23fee610..00000000 --- a/Assets/Scripts/Games/LaunchParty.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5566a9e256ded1e4f9c7a6a6d177da67 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs deleted file mode 100644 index a93c7892..00000000 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ /dev/null @@ -1,517 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.Common; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlRocketLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("launchParty", "Launch Party", "000000", true, false, new List() - { - new GameAction("rocket", "Family Model") - { - preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchRocket(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("offset", new EntityTypes.Float(-1, 2, -1), "Spawn Offset", "Set when the rocket should rise up."), - new Param("note1", new EntityTypes.Note(2, 0, 4, "launchParty/rocket_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note2", new EntityTypes.Note(4, 0, 4, "launchParty/rocket_note"), "2nd Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note3", new EntityTypes.Note(5, 0, 4, "launchParty/rocket_note"), "3rd Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note4", new EntityTypes.Note(7, 0, 4, "launchParty/rocket_note"), "4th Note", "Set the number of semitones up or down this note should be pitched.") - } - }, - new GameAction("partyCracker", "Party-Popper") - { - preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchPartyCracker(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."), - new Param("note1", new EntityTypes.Note(4, 0, 4, "launchParty/popper_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note2", new EntityTypes.Note(5, 0, 4, "launchParty/popper_note"), "2nd Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note3", new EntityTypes.Note(7, 0, 4, "launchParty/popper_note"), "3rd Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note4", new EntityTypes.Note(9, 0, 4, "launchParty/popper_note"), "4th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note5", new EntityTypes.Note(11, 0, 4, "launchParty/popper_note"), "5th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note6", new EntityTypes.Note(12, 0, 4, "launchParty/popper_note"), "6th Note", "Set the number of semitones up or down this note should be pitched.") - } - }, - new GameAction("bell", "Bell") - { - preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchBell(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"], e["note8"], - e["note9"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."), - new Param("note1", new EntityTypes.Note(0, 0, 4, "launchParty/bell_note"), "1st Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note2", new EntityTypes.Note(2, 0, 4, "launchParty/bell_short"), "2nd Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note3", new EntityTypes.Note(4, 0, 4, "launchParty/bell_short"), "3rd Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note4", new EntityTypes.Note(5, 0, 4, "launchParty/bell_short"), "4th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note5", new EntityTypes.Note(7, 0, 4, "launchParty/bell_short"), "5th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note6", new EntityTypes.Note(9, 0, 4, "launchParty/bell_short"), "6th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note7", new EntityTypes.Note(11, 0, 4, "launchParty/bell_short"), "7th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note8", new EntityTypes.Note(12, 0, 4, "launchParty/bell_short"), "8th Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note9", new EntityTypes.Note(0, 0, 4, "launchParty/bell_blast"), "9th Note (Launch)", "Set the number of semitones up or down this note should be pitched."), - } - }, - new GameAction("bowlingPin", "Bowling Pin") - { - preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchBowlingPin(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"], - e["note8"], e["note9"], e["note10"], e["note11"], e["note12"], e["note13"], e["note14"], e["note15"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."), - new Param("note1", new EntityTypes.Note(5, 0, 4, "launchParty/pin"), "1st Note", "Set the number of semitones up or down this note should be pitched."), - new Param("note2", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "2nd Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note3", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "3rd Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note4", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "4th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note5", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "5th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note6", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "6th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note7", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "7th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note8", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "8th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note9", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "9th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note10", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "10th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note11", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "11th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note12", new EntityTypes.Note(-1, 0, 4, "launchParty/flute"), "12th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note13", new EntityTypes.Note(0, 0, 4, "launchParty/flute"), "13th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note14", new EntityTypes.Note(7, 0, 4, "launchParty/flute"), "14th Note (Flute)", "Set the number of semitones up or down this note should be pitched."), - new Param("note15", new EntityTypes.Note(7, 0, 4, "launchParty/pin"), "15th Note", "The number of semitones up or down this note should be pitched") - } - }, - new GameAction("posMove", "Change Launch Pad Position") - { - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("xPos", new EntityTypes.Float(-40f, 40f, 0f), "X Position", "Set the position on the X axis that the Launch Pad should travel to."), - new Param("yPos", new EntityTypes.Float(-30f, 30f, 0f), "Y Position", "Set the position on the Y axis that the Launch Pad should travel to."), - new Param("zPos", new EntityTypes.Float(-90f, 90f, 0f), "Z Position", "Set the position on the Z axis that the Launch Pad should travel to."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("rotMove", "Change Launch Pad Rotation") - { - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("rot", new EntityTypes.Float(-360, 360, 0), "Angle", "Which angle of rotation should the Launch Pad rotate towards?"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("toggleStars", "Falling Stars") - { - // function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);}, - hidden = true, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Stars", "Toggle if stars should fall from the top of the screen.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "valA", "valB", "valC"}) - }), - new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "Set how many stars are spawned."), - new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "Set how fast the front stars fall to the bottom edge of the screen."), - new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "Set how fast the stars fall to the bottom edge of the screen.") - } - }, - new GameAction("scrollSpeed", "Scroll Speed") - { - // function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); }, - hidden = true, - defaultLength = 0.5f, - parameters = new List() - { - new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "Set how fast the background will scroll down."), - } - } - }, - new List() {"rvl", "normal"}, - "rvlrocket", "en", - new List() {}, - chronologicalSortKey: 26 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_LaunchParty; - public class LaunchParty : Minigame - { - [Header("Rockets")] - [SerializeField] GameObject rocket; - [SerializeField] GameObject partyCracker; - [SerializeField] GameObject bell; - [SerializeField] GameObject bowlingPin; - - [Header("Components")] - [SerializeField] Transform launchPad; - [SerializeField] Transform launchPadRotatable; - [SerializeField] Transform spawnPad; - public Animator launchPadSpriteAnim; - [SerializeField] private SpriteRenderer _bgWhiteOverlay; - - [Header("Variables")] - private float currentRotBeat; - private float currentPosBeat; - private float currentRotLength; - private float currentPosLength; - private Vector3 lastPadPos = new Vector3(0, -2.4f, 0); - private Vector3 currentPadPos = new Vector3(0, -2.4f, 0); - private float lastPadRotation; - private float currentPadRotation; - private Util.EasingFunction.Ease lastPosEase; - private Util.EasingFunction.Ease lastRotEase; - public enum RocketType - { - Family = 0, - Cracker = 1, - Bell = 2, - BowlingPin = 3 - } - public struct QueuedRocket - { - public RocketType type; - public double beat; - public float offSet; - public List notes; - } - private static List queuedRockets = new List(); - - private int currentPosIndex; - - private int currentRotIndex; - - private List allPosEvents = new(); - - private List allRotEvents = new(); - - private List _allOverlayEvents = new(); - - public static LaunchParty instance; - - void OnDestroy() - { - if (queuedRockets.Count > 0) queuedRockets.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - void Awake() - { - instance = this; - } - - public override void OnGameSwitch(double beat) - { - HandleLaunchPadMoveEvents(beat); - } - - public override void OnPlay(double beat) - { - HandleLaunchPadMoveEvents(beat); - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (queuedRockets.Count > 0) - { - foreach (var rocket in queuedRockets) - { - SpawnRocket(rocket.beat, rocket.offSet, rocket.type, rocket.notes); - } - queuedRockets.Clear(); - } - } - LaunchPadPositionAndRotationUpdate(cond); - } - - private void UpdateOverlay(Conductor cond) - { - - } - - #region Launch Pad Position and Rotation - - private void HandleLaunchPadMoveEvents(double beat) - { - var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" }); - allPosEvents = posEvents; - - var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" }); - allRotEvents = rotEvents; - - UpdateLaunchPadPos(); - UpdateLaunchPadRot(); - LaunchPadPositionAndRotationUpdate(Conductor.instance); - } - - private void LaunchPadPositionAndRotationUpdate(Conductor cond) - { - if (allPosEvents.Count > 0) - { - if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) - { - if (cond.songPositionInBeatsAsDouble >= allPosEvents[currentPosIndex].beat) - { - UpdateLaunchPadPos(); - currentPosIndex++; - } - } - - float normalizedBeat = cond.GetPositionFromBeat(currentPosBeat, currentPosLength); - - if (normalizedBeat >= 0) - { - if (normalizedBeat > 1) - { - launchPad.position = currentPadPos; - } - else - { - if (currentPosLength < 0) - { - launchPad.position = currentPadPos; - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastPosEase); - - float newPosX = func(lastPadPos.x, currentPadPos.x, normalizedBeat); - float newPosY = func(lastPadPos.y, currentPadPos.y, normalizedBeat); - float newPosZ = func(lastPadPos.z, currentPadPos.z, normalizedBeat); - launchPad.position = new Vector3(newPosX, newPosY, newPosZ); - } - } - } - } - if (allRotEvents.Count > 0) - { - if (currentRotIndex < allRotEvents.Count && currentRotIndex >= 0) - { - if (cond.songPositionInBeatsAsDouble >= allRotEvents[currentRotIndex].beat) - { - UpdateLaunchPadRot(); - currentRotIndex++; - } - } - - float normalizedBeat = cond.GetPositionFromBeat(currentRotBeat, currentRotLength); - - if (normalizedBeat >= 0) - { - if (normalizedBeat > 1) - { - launchPadRotatable.rotation = Quaternion.Euler(0, 0, currentPadRotation); - } - else - { - if (currentRotLength < 0) - { - launchPadRotatable.rotation = Quaternion.Euler(0, 0, currentPadRotation); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastRotEase); - - float newRotZ = func(lastPadRotation, currentPadRotation, normalizedBeat); - launchPadRotatable.rotation = Quaternion.Euler(0, 0, newRotZ); - } - } - } - } - } - - private void UpdateLaunchPadPos() - { - if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) - { - lastPadPos = launchPad.position; - currentPosBeat = (float)allPosEvents[currentPosIndex].beat; - currentPosLength = allPosEvents[currentPosIndex].length; - currentPadPos = new Vector3(allPosEvents[currentPosIndex]["xPos"], allPosEvents[currentPosIndex]["yPos"], allPosEvents[currentPosIndex]["zPos"]); - lastPosEase = (Util.EasingFunction.Ease)allPosEvents[currentPosIndex]["ease"]; - } - } - - private void UpdateLaunchPadRot() - { - if (currentRotIndex < allRotEvents.Count && currentRotIndex >= 0) - { - lastPadRotation = launchPadRotatable.rotation.eulerAngles.z; - currentRotBeat = (float)allRotEvents[currentRotIndex].beat; - currentRotLength = allRotEvents[currentRotIndex].length; - currentPadRotation = allRotEvents[currentRotIndex]["rot"]; - lastRotEase = (Util.EasingFunction.Ease)allRotEvents[currentRotIndex]["ease"]; - } - } - - #endregion - - #region Rockets - - public void SpawnRocket(double beat, float beatOffset, RocketType type, List notes) - { - GameObject rocketToSpawn = rocket; - switch (type) - { - case RocketType.Family: - rocketToSpawn = rocket; - break; - case RocketType.Cracker: - rocketToSpawn = partyCracker; - break; - case RocketType.Bell: - rocketToSpawn = bell; - break; - case RocketType.BowlingPin: - rocketToSpawn = bowlingPin; - break; - } - GameObject spawnedRocket = Instantiate(rocketToSpawn, spawnPad, false); - var rocketScript = spawnedRocket.GetComponent(); - List pitchedNotes = new List(); - foreach (var note in notes) - { - pitchedNotes.Add(SoundByte.GetPitchFromSemiTones(note, true)); - } - rocketScript.pitches.AddRange(pitchedNotes); - switch (type) - { - case RocketType.Family: - rocketScript.InitFamilyRocket(beat); - break; - case RocketType.Cracker: - rocketScript.InitPartyCracker(beat); - break; - case RocketType.Bell: - rocketScript.InitBell(beat); - break; - case RocketType.BowlingPin: - rocketScript.InitBowlingPin(beat); - break; - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); }) - }); - } - - public static void LaunchRocket(double beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour) - { - List pitches = new List() - { - noteOne, - noteTwo, - noteThree, - noteFour - }; - if (GameManager.instance.currentGame == "launchParty") - { - LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.Family, pitches); - } - else - { - queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.Family}); - } - } - - public static void LaunchPartyCracker(double beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix) - { - List pitches = new List() - { - noteOne, - noteTwo, - noteThree, - noteFour, - noteFive, - noteSix, - }; - if (GameManager.instance.currentGame == "launchParty") - { - LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.Cracker, pitches); - } - else - { - queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.Cracker }); - } - } - - public static void LaunchBell(double beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven, int noteEight, int noteNine) - { - List pitches = new List() - { - noteOne, - noteTwo, - noteThree, - noteFour, - noteFive, - noteSix, - noteSeven, - noteEight, - noteNine - }; - if (GameManager.instance.currentGame == "launchParty") - { - LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.Bell, pitches); - } - else - { - queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.Bell }); - } - } - - public static void LaunchBowlingPin(double beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven, - int noteEight, int noteNine, int noteTen, int noteEleven, int noteTwelve, int noteThirteen, int noteFourteen, int noteFifteen) - { - List pitches = new List() - { - noteOne, - noteTwo, - noteThree, - noteFour, - noteFive, - noteSix, - noteSeven, - noteEight, - noteNine, - noteTen, - noteEleven, - noteTwelve, - noteThirteen, - noteFourteen, - noteFifteen - }; - if (GameManager.instance.currentGame == "launchParty") - { - LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.BowlingPin, pitches); - } - else - { - queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.BowlingPin }); - } - } - - #endregion - } -} - - - - - diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta deleted file mode 100644 index e5e14551..00000000 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs.meta +++ /dev/null @@ -1,24 +0,0 @@ -fileFormatVersion: 2 -guid: 1a577665b40b237409cfbaa7cdcfbf6a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: - - PadSprites: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} - - Rocket: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} - - PartyCracker: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} - - Bell: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} - - Bowling: {fileID: 1652656687045200320, guid: a8c0b0fdeef7d904988f79468e5fb301, type: 3} - - FallingStars: {instanceID: 0} - - StarGO: {fileID: 955817835227096127, guid: eac275b643d595e49923813c3c726700, type: 3} - - Rockets: {instanceID: 0} - - Crackers: {instanceID: 0} - - Bells: {instanceID: 0} - - Pins: {instanceID: 0} - - padLaunch: {instanceID: 0} - - SpawnRoot: {fileID: 4812371499129916051, guid: eac275b643d595e49923813c3c726700, type: 3} - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs deleted file mode 100644 index 680a3aff..00000000 --- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs +++ /dev/null @@ -1,355 +0,0 @@ -using HeavenStudio.Util; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_LaunchParty -{ - public class LaunchPartyRocket : MonoBehaviour - { - public List pitches = new List(); - [SerializeField] Animator anim; - [SerializeField] GameObject number; - Animator numberAnim; - private LaunchParty game; - private bool noInput = true; - - void Awake() - { - anim = GetComponent(); - numberAnim = number.GetComponent(); - number.SetActive(false); - game = LaunchParty.instance; - anim.Play("RocketHidden", 0, 0); - } - - void Update() - { - if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject); - if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput) - { - SoundByte.PlayOneShotGame("launchParty/miss"); - SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); - string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; - if (!anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0); - game.ScoreMiss(0.5f); - } - } - - public void Rise() - { - anim.DoScaledAnimationAsync("RocketRise", 0.5f); - noInput = false; - } - - public void InitFamilyRocket(double beat) - { - game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/rocket_prepare", beat), - new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]), - new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]), - new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]), - }, forcePlay: true); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - number.SetActive(true); - numberAnim.Play("CountThree", 0, 0); - }), - new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }), - new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }), - }); - } - - public void InitPartyCracker(double beat) - { - game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/rocket_prepare", beat), - new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]), - new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1], ignoreSwing: true), - new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2], ignoreSwing: true), - new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3], ignoreSwing: true), - new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4], ignoreSwing: true), - }, forcePlay: true); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - number.SetActive(true); - numberAnim.Play("CountFive", 0, 0); - }), - new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }, ignoreSwing: true), - }); - } - - public void InitBell(double beat) - { - game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/rocket_prepare", beat), - new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]), - new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1], ignoreSwing: true), - new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2], ignoreSwing: true), - new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3], ignoreSwing: true), - new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4], ignoreSwing: true), - new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5], ignoreSwing: true), - new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6], ignoreSwing: true), - }, forcePlay: true); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - number.SetActive(true); - numberAnim.Play("CountSeven", 0, 0); - }), - new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }), - new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }, ignoreSwing: true), - new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }, ignoreSwing: true), - }); - } - - public void InitBowlingPin(double beat) - { - game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/rocket_pin_prepare", beat), - new MultiSound.Sound("launchParty/pin", beat, pitches[0]), - new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f, ignoreSwing: true), - new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12], ignoreSwing: true), - }, forcePlay: true); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - number.SetActive(true); - numberAnim.Play("CountOne", 0, 0); - }), - }); - } - - void JustFamilyRocket(PlayerActionEvent caller, float state) - { - noInput = true; - if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) - { - number.SetActive(false); - anim.SetBool("CanRise", false); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - - if (state >= 1f || state <= -1f) - { - number.SetActive(false); - SoundByte.PlayOneShotGame("launchParty/miss"); - SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); - string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; - anim.Play("RocketBarely" + leftOrRight, 0, 0); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - SuccessFamilyRocket(caller); - } - - void SuccessFamilyRocket(PlayerActionEvent caller) - { - game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); - anim.Play("RocketLaunch", 0, 0); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]), - new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer), - }, forcePlay: true); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - } - - void JustPartyCracker(PlayerActionEvent caller, float state) - { - noInput = true; - if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) - { - number.SetActive(false); - anim.SetBool("CanRise", false); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - if (state >= 1f || state <= -1f) - { - string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; - anim.Play("RocketBarely" + leftOrRight, 0, 0); - SoundByte.PlayOneShotGame("launchParty/miss"); - SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - SuccessPartyCracker(caller); - } - - void SuccessPartyCracker(PlayerActionEvent caller) - { - game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); - anim.Play("RocketLaunch", 0, 0); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]), - new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer), - }, forcePlay: true); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - } - - void JustBell(PlayerActionEvent caller, float state) - { - noInput = true; - if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) - { - number.SetActive(false); - anim.SetBool("CanRise", false); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - if (state >= 1f || state <= -1f) - { - string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; - anim.Play("RocketBarely" + leftOrRight, 0, 0); - SoundByte.PlayOneShotGame("launchParty/miss"); - SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - SuccessBell(caller); - } - - void SuccessBell(PlayerActionEvent caller) - { - game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); - anim.Play("RocketLaunch", 0, 0); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]), - new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]), - }, forcePlay: true); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - } - - void JustBowlingPin(PlayerActionEvent caller, float state) - { - noInput = true; - if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) - { - number.SetActive(false); - anim.SetBool("CanRise", false); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - if (state >= 1f || state <= -1f) - { - string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; - anim.Play("RocketBarely" + leftOrRight, 0, 0); - SoundByte.PlayOneShotGame("launchParty/miss"); - SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - return; - } - SuccessBowlingPin(caller); - } - - void SuccessBowlingPin(PlayerActionEvent caller) - { - game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); - anim.Play("RocketLaunch", 0, 0); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f), - new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]), - new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer), - }, forcePlay: true); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - } - - void Miss(PlayerActionEvent caller) - { - noInput = true; - SoundByte.PlayOneShotGame("launchParty/miss"); - number.SetActive(false); - anim.Play("RocketMiss", 0, 0); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), - }); - } - - void Nothing(PlayerActionEvent caller) {} - } -} - - diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs.meta b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs.meta deleted file mode 100644 index 835b7652..00000000 --- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0eb761687309161459629ae7c0ac9e0c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Lockstep.meta b/Assets/Scripts/Games/Lockstep.meta deleted file mode 100644 index 7e7ba74f..00000000 --- a/Assets/Scripts/Games/Lockstep.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 29c51918038acdd44b7d94410e3b681b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs deleted file mode 100644 index 487d8fc3..00000000 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ /dev/null @@ -1,838 +0,0 @@ -/* I do not know crap about Unity or C# -Almost none of this code is mine, but it's all fair game when the game you're stealing from -borrowed from other games */ -//Don't worry Raffy everyone starts somewhere - Rasmus - -using HeavenStudio.Util; -using Jukebox; -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.UI; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrBackbeatLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("lockstep", "Lockstep", "f0338d", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Bop(e.beat, e.length, e["toggle"], e["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if the stepswitchers should bop for the duration of this event."), - new Param("toggle2", false, "Bop (Auto)", "Toggle if the stepswitchers should automatically bop until another Bop event is reached."), - }, - }, - new GameAction("stepping", "Stepping") - { - preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"]);}, - parameters = new List() - { - new Param("sound", false, "Voice", "Toggle if voice sounds should play automatically when stepping starts. It will automatically switch between \"Hai!\" and \"Ho!\" if it is on or off beat.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "amount" }) - }), - new Param("amount", new EntityTypes.Integer(1, 50, 1), "Amount", "Set how many sounds will play."), - new Param("visual", true, "Background Visual", "Toggle if the background will automatically flip depending on if it's on or off beat.") - }, - preFunctionLength = 2 - }, - new GameAction("offbeatSwitch", "Switch to Offbeat") - { - preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OffbeatSwitchSound(e.beat, e["ho"], e["sound"]); }, - defaultLength = 4.5f, - parameters = new List() - { - new Param("sound", true, "Sound Cue", "Toggle if the \"Hai! Hai! Hai! Ha-Ha!\" sound should be played."), - new Param("ho", true, "End Sounds", "Toggle if the \"Ho! Ho! Ho! Ho!\" sound should be played."), - new Param("visual", true, "Background Visual", "Toggle if the background will automatically flip depending on if it's on or off beat.") - } - }, - new GameAction("onbeatSwitch", "Switch to Onbeat") - { - preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OnbeatSwitchSound(e.beat, e["hai"], e["sound"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("sound", true, "Sound Cue", "Toggle if the \"Mm-ha! Mm-ha! Hai!\" sound should be played."), - new Param("hai", new EntityTypes.Integer(0, 100, 1), "Set how many \"Hai!\" sounds will play."), - new Param("visual", true, "Background Visual", "Toggle if the background will automatically flip depending on if it's on or off beat.") - } - }, - new GameAction("hai", "Hai") - { - preFunction = delegate { Lockstep.HaiSound(eventCaller.currentEntity.beat); } - }, - new GameAction("ho", "Ho") - { - preFunction = delegate { Lockstep.HoSound(eventCaller.currentEntity.beat); } - }, - new GameAction("set colours", "Set Colors") - { - function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetBackgroundColours(e["colorA"], e["colorB"], e["objColA"], e["objColB"], e["objColC"]); }, - parameters = new List() - { - new Param("colorA", Lockstep.defaultBGColorOn, "Background Onbeat", "Set the color that appears for the onbeat."), - new Param("colorB", Lockstep.defaultBGColorOff, "Background Offbeat", "Set the color that appears for the offbeat."), - new Param("objColA", Lockstep.stepperOut, "Stepper Outline", "Set the color used for the outline of the stepswitchers."), - new Param("objColB", Lockstep.stepperDark, "Stepper Dark", "Set the color that appears for the dark side of the stepwitchers."), - new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Set the color that appears for the light side of the stepwitchers."), - }, - defaultLength = 0.5f, - }, - new GameAction("zoom", "Zoom Camera") - { - function = delegate { Lockstep.instance.SetZoom(eventCaller.currentEntity["zoom"]); }, - parameters = new List() - { - new Param("zoom", Lockstep.ZoomPresets.Regular, "Zoom Level", "Set the level to zoom to.") - } - }, - new GameAction("bach", "Show Bach") - { - defaultLength = 4, - resizable = true, - }, - new GameAction("marching", "Force Stepping") - { - preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"], true, e.length);}, - parameters = new List() - { - new Param("sound", false, "Voice", "Toggle if voice sounds should play automatically when stepping starts. It will automatically switch between \"Hai!\" and \"Ho!\" if it is on or off beat.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "amount" }) - }), - new Param("amount", new EntityTypes.Integer(1, 50, 1), "Amount", "Set how many sounds will play."), - new Param("visual", true, "Background Visual", "Toggle if the background will automatically flip depending on if it's on or off beat."), - }, - preFunctionLength = 1, - resizable = true, - defaultLength = 4 - } - }, - new List() { "ntr", "keep" }, - "ntrbackbeat", "en", - new List() { }, - chronologicalSortKey: 27 - ); - - } - } -} - -namespace HeavenStudio.Games -{ - // using Scripts_Lockstep; - public class Lockstep : Minigame - { - private static Color _defaultBGColorOn; - public static Color defaultBGColorOn - { - get - { - ColorUtility.TryParseHtmlString("#f0338d", out _defaultBGColorOn); - return _defaultBGColorOn; - } - } - - private static Color _defaultBGColorOff; - public static Color defaultBGColorOff - { - get - { - ColorUtility.TryParseHtmlString("#BC318B", out _defaultBGColorOff); - return _defaultBGColorOff; - } - } - - private static Color _stepperDark; - public static Color stepperDark - { - get - { - ColorUtility.TryParseHtmlString("#737373", out _stepperDark); - return _stepperDark; - } - } - - private static Color _stepperLight; - public static Color stepperLight - { - get - { - ColorUtility.TryParseHtmlString("#FFFFFF", out _stepperLight); - return _stepperLight; - } - } - - private static Color _stepperOut; - public static Color stepperOut - { - get - { - ColorUtility.TryParseHtmlString("#9A2760", out _stepperOut); - return _stepperOut; - } - } - - public Color currentBGOnColor; - public Color currentBGOffColor; - - [Header("Components")] - [SerializeField] Animator stepswitcherPlayer; - [SerializeField] Animator stepswitcherLeft; - [SerializeField] Animator stepswitcherRight; - [SerializeField] Animator bach; - - // master stepper dictates what sprite the slave steppers use - [SerializeField] Animator masterStepperAnim; - [SerializeField] SpriteRenderer masterStepperSprite; - - // slave steppers copy the sprite of the master stepper - [SerializeField] SpriteRenderer[] slaveSteppers; - - // rendertextures update when the slave steppers change sprites - [SerializeField] Vector2 rtSize; - [SerializeField] Camera cameraNear1, cameraNear2, cameraDV; - - [SerializeField] SpriteRenderer background; - [SerializeField] Material playerMaterial, stepperMaterial; - [SerializeField] Material topNear, bottomNear, distantView; - - [Header("Properties")] - static List queuedInputs = new(); - RenderTexture[] renderTextures; - Sprite masterSprite; - HowMissed currentMissStage; - bool lessSteppers = false; - public enum HowMissed - { - NotMissed = 0, - MissedOff = 1, - MissedOn = 2 - } - bool offColorActive; - bool goBop; - public GameEvent bop = new GameEvent(); - List switches = new(); - private List bachEvents = new(); - - public static Lockstep instance; - - public enum ZoomPresets - { - Regular, - NotThatFar, - Far, - VeryFar, - ExtremelyFar - } - - void Awake() - { - instance = this; - currentBGOnColor = defaultBGColorOn; - currentBGOffColor = defaultBGColorOff; - var switchEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch", "offbeatSwitch" }); - - foreach (var switchEvent in switchEvents) - { - switches.Add(switchEvent.beat + switchEvent.length - 1); - } - - bachEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "bach" }); - - renderTextures = new RenderTexture[3]; - renderTextures[0] = new RenderTexture((int)rtSize.x, (int)rtSize.y, 24, RenderTextureFormat.ARGB32) - { - wrapMode = TextureWrapMode.Repeat, - }; - renderTextures[1] = new RenderTexture((int)rtSize.x, (int)rtSize.y, 24, RenderTextureFormat.ARGB32) - { - wrapMode = TextureWrapMode.Repeat, - }; - renderTextures[2] = new RenderTexture((int)rtSize.x, (int)rtSize.y, 24, RenderTextureFormat.ARGB32) - { - wrapMode = TextureWrapMode.Repeat, - }; - - cameraNear1.targetTexture = renderTextures[0]; - cameraNear2.targetTexture = renderTextures[1]; - cameraDV.targetTexture = renderTextures[2]; - - topNear.SetTexture("_MainTex", renderTextures[0]); - bottomNear.SetTexture("_MainTex", renderTextures[1]); - distantView.SetTexture("_MainTex", renderTextures[2]); - } - - void OnDestroy() - { - foreach (var rt in renderTextures) - { - rt.Release(); - } - queuedInputs.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - private static bool ForceStepOnBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("lockstep", new string[] { "marching" }).Find(x => beat >= x.beat && beat < x.beat + x.length) != null; - } - - private void PersistColors(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "set colours" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); - var lastEvent = allEventsBeforeBeat[^1]; - SetBackgroundColours(lastEvent["colorA"], lastEvent["colorB"], lastEvent["objColA"], lastEvent["objColB"], lastEvent["objColC"]); - } - } - - private bool BachOnBeat(double beat) - { - return bachEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null; - } - - public override void OnGameSwitch(double beat) - { - QueueSwitches(beat); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnPlay(double beat) - { - queuedInputs.Clear(); - QueueSwitches(beat); - } - - private void QueueSwitches(double beat) - { - double nextGameSwitchBeat = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat)?.beat ?? double.MaxValue; - - foreach (var entity in gameManager.Beatmap.Entities) - { - switch (entity.datamodel) - { - case "lockstep/onbeatSwitch": { - if (entity.beat >= nextGameSwitchBeat) continue; - OnbeatSwitch(entity.beat, beat, entity["visual"]); - } break; - case "lockstep/offbeatSwitch": { - if (entity.beat >= nextGameSwitchBeat) continue; - OffbeatSwitch(entity.beat, beat, entity["visual"]); - } break; - - default: continue; - } - } - } - - void Start() - { - stepperMaterial.SetColor("_ColorAlpha", stepperOut); - stepperMaterial.SetColor("_ColorBravo", stepperDark); - stepperMaterial.SetColor("_ColorDelta", stepperLight); - - playerMaterial.SetColor("_ColorAlpha", stepperOut); - playerMaterial.SetColor("_ColorBravo", stepperDark); - playerMaterial.SetColor("_ColorDelta", stepperLight); - - EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble); - - masterSprite = masterStepperSprite.sprite; - stepswitcherLeft.gameObject.SetActive(lessSteppers); - stepswitcherRight.gameObject.SetActive(lessSteppers); - masterStepperAnim.gameObject.SetActive(!lessSteppers); - - UpdateAndRenderSlaves(); - - cameraNear1.Render(); - cameraNear2.Render(); - cameraDV.Render(); - } - - void EntityPreCheck(double beat) - { - PersistColors(beat); - } - - void UpdateAndRenderSlaves() - { - foreach (var stepper in slaveSteppers) - { - stepper.sprite = masterSprite; - } - } - - void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1) - { - if (player) stepswitcherPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer); - if (lessSteppers) - { - stepswitcherLeft.DoScaledAnimationAsync(animName, timescale, startpos, layer); - stepswitcherRight.DoScaledAnimationAsync(animName, timescale, startpos, layer); - } - else - { - masterStepperAnim.DoScaledAnimationAsync(animName, timescale, startpos, layer); - } - } - - public override void OnBeatPulse(double beat) - { - if (goBop) - { - PlayStepperAnim("Bop", true, 0.5f); - } - } - - private void Update() - { - if (conductor.isPlaying && !conductor.isPaused) - { - if (queuedInputs.Count > 0) - { - foreach (var input in queuedInputs) - { - if (input.force) - { - ForceMarching(input.beat, input.length, input.sound, input.amount, input.visual); - } - else - { - StartMarching(input.beat, input.sound, input.amount, input.visual); - } - } - queuedInputs.Clear(); - } - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - currentMissStage = HowMissed.NotMissed; - double beatAnimCheck = conductor.songPositionInBeatsAsDouble - 0.25; - if (beatAnimCheck % 1.0 >= 0.5) - { - stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); - } - else - { - stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); - } - SoundByte.PlayOneShot("miss"); - ScoreMiss(); - } - } - } - - private void LateUpdate() - { - if (masterSprite != masterStepperSprite.sprite) - { - masterSprite = masterStepperSprite.sprite; - UpdateAndRenderSlaves(); - } - } - - public void SetZoom(int zoom) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch - { - ZoomPresets.Regular => 0, - ZoomPresets.NotThatFar => -4.5f, - ZoomPresets.Far => -11, - ZoomPresets.VeryFar => -26, - ZoomPresets.ExtremelyFar => -63, - _ => throw new System.NotImplementedException() - }); - } - - public void Bop(double beat, float length, bool shouldBop, bool autoBop) - { - goBop = autoBop; - if (shouldBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - PlayStepperAnim("Bop", true, 0.5f); - }) - }); - } - } - } - - public static void HaiSound(double beat) - { - SoundByte.PlayOneShot("games/lockstep/hai", beat, 1, 1, false, null, 0.018); - } - - public static void HoSound(double beat) - { - SoundByte.PlayOneShot("games/lockstep/ho", beat, 1, 1, false, null, 0.015); - } - - public static void OnbeatSwitchSound(double beat, int hais, bool sound) - { - if (sound) - { - MultiSound.Play(new List { - new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0), - new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.01), - new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound("lockstep/nha2", beat + 1.5f, 1, 1, false, 0.01) - }, forcePlay: true); - } - - if (hais > 0) - { - List haisList = new(); - - for (int i = 0; i < hais; i++) - { - haisList.Add(new MultiSound.Sound("lockstep/hai", beat + 2 + i, 1, 1, false, 0.018)); - } - - double nextOffBeat = double.MaxValue; - var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" }); - switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat)); - for (int i = 0; i < switchEventsOn.Count; i++) - { - if (switchEventsOn[i].beat > beat) - { - nextOffBeat = switchEventsOn[i].beat; - break; - } - } - - var haisActual = haisList.FindAll(x => x.beat < nextOffBeat); - - MultiSound.Play(haisActual, true, true); - } - } - - private void OnbeatSwitch(double beat, double gameswitchBeat, bool visual) - { - List allActions = new List() - { - new BeatAction.Action(beat, delegate { if(visual) ChangeBeatBackGroundColour(false); }), - new BeatAction.Action(beat + 0.5f, delegate { if (visual) ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 1f, delegate - { - if(visual) ChangeBeatBackGroundColour(false); - }), - new BeatAction.Action(beat + 1.5f, delegate - { - if (visual) ChangeBeatBackGroundColour(true); - if (!marchRecursing && !ForceStepOnBeat(beat + 2f)) MarchRecursive(beat + 2f); - }), - new BeatAction.Action(beat + 2f, delegate { if (visual) ChangeBeatBackGroundColour(false); }), - }; - List actions = new(); - foreach (var action in allActions) - { - if (action.beat + 0.5 >= gameswitchBeat) actions.Add(action); - } - if (actions.Count > 0) BeatAction.New(instance, actions); - } - - public static void OffbeatSwitchSound(double beat, bool hoSound, bool sound) - { - if (sound) - { - MultiSound.Play(new List { - new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.018), - new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.018), - new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.018), - new MultiSound.Sound("lockstep/hahai1", beat + 3f, 1, 1, false, 0), - new MultiSound.Sound("lockstep/hahai2", beat + 3.5f, 1, 1, false, 0.014), - }, forcePlay: true); - } - if (hoSound) - { - List hos = new List - { - new MultiSound.Sound("lockstep/ho", beat + 4.5f, 1, 1, false, 0.015), - new MultiSound.Sound("lockstep/ho", beat + 5.5f, 1, 0.6835514f, false, 0.015), - new MultiSound.Sound("lockstep/ho", beat + 6.5f, 1, 0.3395127f, false, 0.015), - new MultiSound.Sound("lockstep/ho", beat + 7.5f, 1, 0.1200322f, false, 0.015), - }; - - double nextOnBeat = double.MaxValue; - var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" }); - switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat)); - for (int i = 0; i < switchEventsOn.Count; i++) - { - if (switchEventsOn[i].beat > beat) - { - nextOnBeat = switchEventsOn[i].beat; - break; - } - } - - var hosActual = hos.FindAll(x => x.beat < nextOnBeat); - - MultiSound.Play(hosActual, true, true); - } - } - - private void OffbeatSwitch(double beat, double gameswitchBeat, bool visual) - { - List allActions = new List() - { - new BeatAction.Action(beat, delegate { if (visual) ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 1, delegate { if (visual) ChangeBeatBackGroundColour(false); }), - new BeatAction.Action(beat + 2, delegate { if (visual) ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 3, delegate - { - if (visual) ChangeBeatBackGroundColour(false); - if (!marchRecursing && !ForceStepOnBeat(beat + 3.5)) MarchRecursive(beat + 3.5); - }), - new BeatAction.Action(beat + 3.5, delegate { if (visual) ChangeBeatBackGroundColour(true); }), - }; - List actions = new(); - foreach (var action in allActions) - { - if (action.beat + 0.5 >= gameswitchBeat) actions.Add(action); - } - if (actions.Count > 0) BeatAction.New(instance, actions); - } - - private struct QueuedMarch - { - public double beat; - public float length; - public bool sound; - public int amount; - public bool visual; - public bool force; - } - public static void Marching(double beat, bool sound, int amount, bool visual, bool force = false, float length = 0) - { - if (GameManager.instance.currentGame == "lockstep") - { - if (force) - { - instance.ForceMarching(beat, length, sound, amount, visual); - } - else - { - instance.StartMarching(beat, sound, amount, visual); - } - } - else - { - queuedInputs.Add(new QueuedMarch - { - amount = amount, - beat = beat, - sound = sound, - visual = visual, - length = length, - force = force - }); - } - } - - private void ForceMarching(double beat, float length, bool sound, int amount, bool visual) - { - bool offBeat = beat % 1 != 0; - if (sound) - { - List sounds = new(amount); - for (int i = 0; i < amount; i++) - { - sounds.Add(new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018)); - } - MultiSound.Play(sounds, true, true); - } - List steps = new() - { - new BeatAction.Action(beat, delegate - { - if (visual) ChangeBeatBackGroundColour(offBeat); - if (BachOnBeat(beat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); - EvaluateMarch(offBeat); - }) - }; - ScheduleInput(beat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); - for (int i = 1; i < length; i++) - { - double stepBeat = beat + i; - steps.Add(new BeatAction.Action(stepBeat, delegate - { - if (BachOnBeat(stepBeat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); - EvaluateMarch(offBeat); - })); - ScheduleInput(stepBeat - 1, 1, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); - } - BeatAction.New(this, steps); - } - - private bool marchRecursing; - private void StartMarching(double beat, bool sound, int amount, bool visual) - { - if (marchRecursing) return; - bool offBeat = beat % 1 != 0; - if (visual) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(offBeat); }) - }); - } - if (sound) - { - List sounds = new(amount); - for (int i = 0; i < amount; i++) - { - sounds.Add(new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018)); - } - MultiSound.Play(sounds, true, true); - } - MarchRecursive(beat); - } - - private void MarchRecursive(double beat) - { - marchRecursing = true; - if (NextStepIsSwitch(beat)) beat -= 0.5; - bool offBeat = beat % 1 != 0; - bool bachOnBeat = BachOnBeat(beat); - ScheduleInput(beat - 0.5, 0.5, InputAction_BasicPress, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - if (gameManager.currentGame != "lockstep") return; - EvaluateMarch(offBeat); - MarchRecursive(beat + 1); - if (bachOnBeat) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); - }), - }); - } - - private bool NextStepIsSwitch(double beat) - { - return switches.Contains(beat - 0.5); - } - - public void EvaluateMarch(bool offBeat) - { - if (offBeat) - { - PlayStepperAnim("OffbeatMarch", false, 0.5f); - } - else - { - PlayStepperAnim("OnbeatMarch", false, 0.5f); - } - } - - private void JustOn(PlayerActionEvent caller, float state) - { - currentMissStage = HowMissed.NotMissed; - stepswitcherPlayer?.DoScaledAnimationAsync("OnbeatMarch", 0.5f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("nearMiss"); - return; - } - SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}"); - SoundByte.PlayOneShotGame("lockstep/drumOn"); - } - - private void JustOff(PlayerActionEvent caller, float state) - { - currentMissStage = HowMissed.NotMissed; - stepswitcherPlayer?.DoScaledAnimationAsync("OffbeatMarch", 0.5f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("nearMiss"); - return; - } - SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}"); - SoundByte.PlayOneShotGame("lockstep/drumOff"); - } - - private void MissOn(PlayerActionEvent caller) - { - if (gameManager.currentGame != "lockstep") return; - if (currentMissStage == HowMissed.MissedOn) return; - if (stepswitcherPlayer is not null && stepswitcherPlayer.isActiveAndEnabled) - { - stepswitcherPlayer?.Play("OnbeatMiss", 0, 0); - } - SoundByte.PlayOneShotGame("lockstep/wayOff"); - currentMissStage = HowMissed.MissedOn; - } - - private void MissOff(PlayerActionEvent caller) - { - if (gameManager.currentGame != "lockstep") return; - if (currentMissStage == HowMissed.MissedOff) return; - if (stepswitcherPlayer is not null && stepswitcherPlayer.isActiveAndEnabled) - { - stepswitcherPlayer?.Play("OffbeatMiss", 0, 0); - } - SoundByte.PlayOneShotGame("lockstep/wayOff"); - currentMissStage = HowMissed.MissedOff; - } - - public void ChangeBeatBackGroundColour(bool off) - { - if (off) - { - background.color = currentBGOffColor; - offColorActive = true; - } - else - { - background.color = currentBGOnColor; - offColorActive = false; - } - } - - public void SetBackgroundColours(Color onColor, Color offColor, Color outlineColor, Color darkColor, Color lightColor) - { - currentBGOnColor = onColor; - currentBGOffColor = offColor; - - if (offColorActive) - { - background.color = currentBGOffColor; - } - else - { - background.color = currentBGOnColor; - } - - stepperMaterial.SetColor("_ColorAlpha", outlineColor); - stepperMaterial.SetColor("_ColorBravo", darkColor); - stepperMaterial.SetColor("_ColorDelta", lightColor); - - playerMaterial.SetColor("_ColorAlpha", outlineColor); - playerMaterial.SetColor("_ColorBravo", darkColor); - playerMaterial.SetColor("_ColorDelta", lightColor); - } - - public void Nothing(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs.meta b/Assets/Scripts/Games/Lockstep/Lockstep.cs.meta deleted file mode 100644 index 9bdaf3c0..00000000 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8b073f408da6b9a49a796d5ba8777d33 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab.meta b/Assets/Scripts/Games/LoveLab.meta deleted file mode 100644 index eeba0d04..00000000 --- a/Assets/Scripts/Games/LoveLab.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dc4f7ee2586e5d04ba53c5338fb257b0 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLab.cs b/Assets/Scripts/Games/LoveLab/LoveLab.cs deleted file mode 100644 index 6e76dcbb..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLab.cs +++ /dev/null @@ -1,1655 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using UnityEngine.Sprites; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrLabLoader -{ - public static Minigame AddGame(EventCaller e) - { - return new Minigame("loveLab", "Love Lab", "b5ffff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { LoveLab.instance.Bop(e.currentEntity.beat, e.currentEntity.length, - e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), - new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") - } - }, - - new GameAction("beat intervals", "Start Interval") - { - preFunction = delegate { LoveLab.PreInterval(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["auto"]); }, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - }, - preFunctionLength = .9f, - defaultLength = 4f, - resizable = true, - priority = 2, - }, - new GameAction("boy shakes", "Boy Shakes") - { - parameters = new List() - { - new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?") - }, - defaultLength = 1f, - resizable = true, - priority = 1 - }, - - new GameAction("girl blush", "Girl Blush") - { - function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", false, "Auto", "Blush automatically?") - } - - }, - - new GameAction("boxGuy", "Box Guy") - { - function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); }, - defaultLength = 2f, - resizable = false, - parameters = new List() - { - new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions") - } - }, - - new GameAction("set object colors", "Object Colors") - { - function = delegate { - LoveLab.instance.UpdateMaterialColor(e.currentEntity["colorA"], e.currentEntity["colorB"], e.currentEntity["colorC"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorA", new Color(0.02909997f, 0.4054601f, 0.97f), "1st Flask Color", "1st Flask Color to show"), - new Param("colorB", new Color(0.81f, 0.2984211f, 0f), "2nd Flask Color", "2nd Flask Color to show"), - new Param("colorC", new Color(0.8313726f, 0.2039216f, 0.5058824f), "3rd Flask Color", "3rd Flask Color to show") - }, - priority = 2 - }, - - new GameAction("set time of day", "Time of Day") - { - function = delegate - { - LoveLab.instance.setTimeOfDay(e.currentEntity["type"]); - }, - defaultLength = .5f, - parameters = new List() - { - new Param("type", LoveLab.timeOfDay.sunset, "Time", "Set the time of day") - } - }, - - new GameAction("clouds", "Clouds") - { - function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", true, "Move", "Move Clouds?") - } - }, - - new GameAction("spotlight", "Spotlight") - { - function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", false, "Spotlight", "Activate Spotlight?"), - new Param("spotType", LoveLab.spotlightType.normal, "Spotlight Type", "Normal or Coned?"), - new Param("posType", LoveLab.spotlightPos.boy, "Spotlight Position", "(For cone) under the Boy or the Girl?") - }, - priority = 1 - } - } - //new List() { "ntr", "repeat" }, - //"ntrlab", "en", - //new List() { "en" } - //chronologicalSortKey: 19 - ); - } -} -} - -namespace HeavenStudio.Games -{ - using DG.Tweening; - using Jukebox; - using Scripts_LoveLab; - using UnityEngine.UIElements; - - public class LoveLab : Minigame - { - public static LoveLab instance { get; set; } - - #region varibles + components - [Header("Lab Guy")] - [SerializeField] Animator labGuy; - [SerializeField] Animator labGuyHead; - [SerializeField] Animator labGuyArm; - - [Header("Lab Girl")] - [SerializeField] Animator labGirl; - [SerializeField] Animator labGirlHead; - [SerializeField] Animator labGirlArm; - - [Header("Lab Weird")] - [SerializeField] Animator labAssistant; - [SerializeField] Animator labAssistantHead; - [SerializeField] Animator labAssistantArm; - - [Header("Flask")] - public GameObject flask; - [SerializeField] GameObject labFlaskObj; - public GameObject labGirlFlaskObj; - [SerializeField] ParticleSystem boyFlaskBreak; - [SerializeField] ParticleSystem girlFlaskBreak; - [SerializeField] Material flaskMatForBoy; - [SerializeField] Material flaskMatForGirl; - [SerializeField] Material flaskMatForWeird; - [SerializeField] Color boyLiquidColor = new Color(0.02909997f, 0.4054601f, 0.97f); //216, 97, 97 0868F8 - [SerializeField] Color girlLiquidColor = new Color(0.972549f, 0.3764706f, 0.03137255f); //F86008 - [SerializeField] Color weirdLiquidColor = new Color(0.8313726f, 0.2039216f, 0.5058824f); //331, 75, 83 D43481 - [SerializeField] SpriteRenderer flaskSpriteRend; - [SerializeField] SpriteRenderer girlFlaskSpriteRend; - [SerializeField] SpriteRenderer weirdFlaskSpriteRend; - [SerializeField] List flaskArcToBoy = new List(); - [SerializeField] List flaskArcToGirl = new List(); - - [Header("Misc")] - [SerializeField] Animator heartBox; - [SerializeField] GameObject spotlightShader; - [SerializeField] GameObject spotlightShaderCone; - [SerializeField] GameObject spotlightCone; - [SerializeField] GameObject labHeartBox; - [SerializeField] Animator boxPerson; - [SerializeField] Animator boxPersonDay; - [SerializeField] GameObject heartContainer; - [SerializeField] GameObject labGuyFlask; - [SerializeField] GameObject labGirlFlask; - public static List queuedFlask = new List(); - //public List boyInstantiatedFlask = new List(); //blank to boy - public List girlInstantiatedFlask = new List(); //boy to girl - public List weirdInstantiatedFlask = new List(); //girl to weird - - [Header("Variables")] - public bool hasMissed = false; - bool canBop = false; - public bool bopRight = false; - public bool isHoldingWhiff = false; - bool isHoldingWhiffAlt = false; - bool isHoldingWhiffPressed = false; - public bool canCallForFlask = true; - bool isDay = false; - bool hasStartedInterval; - [SerializeField] bool isHolding; - public int counter = 0; - bool isLong = false; - int isLongCount = 0; - bool canCloudsMove = true; - bool hasShakenUp = false; - public double startBeat; - - [Header("Clouds")] - [SerializeField] GameObject clouds; - [SerializeField] float cloudSpeed; - [SerializeField] float cloudDistance; - - [Header("Time Of Day")] - [SerializeField] GameObject sunsetBG; - [SerializeField] GameObject dayBG; - [SerializeField] Material girlShader; - [SerializeField] GameObject girlHeaderShader; - [SerializeField] Material boyShader; - [SerializeField] GameObject boyHeaderShader; - [SerializeField] Material weirdShader; - [SerializeField] GameObject weirdHeaderShader; - - [Header("Hearts")] - //public List warningSprites = new List(); - public float speedForHearts = 0.00069f; - public float speedForHeartsMultiplier = 3f; - public float speedForHeartsMinimizer = .001f; - public List reqHeartsContainer = new List(); - [SerializeField] Transform heartHolder; - [SerializeField] GameObject guyHeartObj; - [SerializeField] GameObject girlHeartObj; - [SerializeField] GameObject completeHeartObj; - public List guyHearts; - public List girlHearts; - public List completeHearts; - List currentEvents; - [SerializeField] List currentHearts; - [SerializeField] Transform endPoint; - [SerializeField] Vector3 spawnPoint; - #endregion - - - #region time of day - public enum timeOfDay - { - sunset, - day - } - - public void defaultShaders() - { - sunsetBG.SetActive(true); - dayBG.SetActive(false); - - getShaderColors(0); - - girlHeaderShader.SetActive(true); - - boyHeaderShader.SetActive(true); - - weirdHeaderShader.SetActive(true); - - isDay = false; - } - - public void getShaderColors(int tod) - { - float[,] wantShader; - - wantShader = (int)timeOfDay.sunset == tod ? shaderColorsForSunset : shaderColorsForDay; - - for (int x = 0; x < 3; x++) - { - girlShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x, 0], wantShader[x, 1], wantShader[x, 2])); - boyShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 3, 0], wantShader[x + 3, 1], wantShader[x + 3, 2])); - weirdShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 6, 0], wantShader[x + 6, 1], wantShader[x + 6, 2])); - } - } - - public float[,] shaderColorsForDay = new float[,] - { - //girl - { 0.8470589f, 0.9725491f, 0.8784314f }, - { 0.01176471f, 0.7686275f, 0.2431373f }, - { 0.9686275f, 0.7529413f, 0.654902f }, - //boy - { 1f, 1f, 1f }, - { 0.3921569f, 0.4039216f, 0.3921569f }, - { 0.9686275f, 0.7254902f, 0.5686275f }, - //weird - { 1f, 1f, 1f }, - { 0.754717f, 0.5786163f, 0f }, - { 0.9686275f, 0.3803922f, 0.03137255f }, - }; - - public float[,] shaderColorsForSunset = new float[,] - { - //girl - { 1f, 0.937255f, 0.3529412f }, - { 0.01176471f, 0.7686275f, 0.2431373f }, - { 0.9960785f, 0.6588235f, 0.5176471f }, - //boy - { 1f, 0.8392158f, 0.4196079f }, - { 0.6862745f, 0.4078432f, 0.4196079f }, - { 0.8901961f, 0.4627451f, 0.2039216f }, - //weird - { 0.9725491f, 0.7843138f, 0.4078432f }, - { 0.972549f, 0.7529412f, 0.03137255f }, - { 0.8941177f, 0.1882353f, 0f }, - }; - - public string[] shaderColorsDebug = new string[] - { - "_ColorAlpha", - "_ColorBravo", - "_ColorDelta", - }; - - public void setTimeOfDay(int tod) - { - if(tod == (int)timeOfDay.sunset) - { - defaultShaders(); - getShaderColors(tod); - } - else - { - sunsetBG.SetActive(false); - dayBG.SetActive(true); - - getShaderColors(tod); - - girlHeaderShader.SetActive(false); - - boyHeaderShader.SetActive(false); - - weirdHeaderShader.SetActive(false); - - isDay = true; - } - } - #endregion - - #region intervals - float smthPreteval; - bool smthAutoPass; - - public Transform getHeartHolder() - { - return heartHolder; - } - public void playFlaskBreak(int whichFlask) - { - if(whichFlask == 0) //guy - { - boyFlaskBreak.Play(); - } - else - { - girlFlaskBreak.Play(); - } - } - - public void labGuyIdleState() - { - labGuyHead.DoScaledAnimationAsync("GuyFaceIdle"); - - if (labGuyArm.IsAnimationNotPlaying()) - { - labGuyArm.Play("ArmIdle"); - } - } - - public void labGirlIdleState() - { - instance.labGirlHead.Play("GirlIdleFace"); - if (instance.labGirlArm.IsAnimationNotPlaying()) - { - instance.labGirlArm.DoScaledAnimationAsync("ArmIdle"); - } - } - public void labWeirdEndState(double beat, float addBeat, GameObject flaskObj) - { - BeatAction.New(LoveLab.instance, new List() - { - new BeatAction.Action(beat + addBeat, delegate - { - Destroy(flaskObj); - weirdInstantiatedFlask.RemoveAt(0); - - labAssistantArm.DoScaledAnimationAsync("MittenGrabStart", 1f); - }), - - new BeatAction.Action(beat + (addBeat+1f), delegate - { - - labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f); - }), - - - new BeatAction.Action(beat + (addBeat + 1.5f), delegate - { - labAssistantArm.DoScaledAnimationAsync("MittenLetGo", .5f); - }), - }); - } - public enum throwFlaskSpeedType - { - fastFlask, - slowFlask, - midSlowFlask - } - private struct queuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - } - private static List queuedIntervals = new List(); - - public static void PreInterval(double beat, float interval, bool autoPassTurn) - { - instance.smthPreteval = interval; - instance.smthAutoPass = autoPassTurn; - - if (GameManager.instance.currentGame == "loveLab") - { - instance.SetIntervalStart(beat, interval, beat, autoPassTurn); - } - else - { - queuedIntervals.Add(new queuedInterval - { - beat = beat, - interval = interval, - autoPassTurn = autoPassTurn - }); - } - } - - private void SetIntervalStart(double beat, float interval, double gameSwitchBeat, bool autoPassTurn) - { - //List shakeEvents = GetAllFlaskBetween(beat, beat + interval); - ////Debug.LogWarning(shakeEvents.Count); - //shakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - - //for (int x = 0; x < shakeEvents.Count; x++) - //{ - // var a = shakeEvents[x]; - // boyShake(a.beat, a.length, beat, beat + interval, interval, a["speed"]); - //} - - - //string reqArc = ""; - - //reqArc = shakeEvents[shakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1]; - - //spawnCustomFlask(shakeEvents[0].beat, reqArc); - - //this.counter = shakeEvents.Count; - - //List queuedFlasks = new() - //{ - // new BeatAction.Action(beat, delegate - // { - // instance.hasMissed = false; - - // if (autoPassTurn) - // { - // BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); - // } - // }) - //}; - //BeatAction.New(this, queuedFlasks); - - - #region stuff that worked - List reqShakeEvents = GetAllFlaskBetween(beat, beat + interval); - reqShakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - currentHearts.Add(reqShakeEvents.Count); - //howManyShakes.Add(reqShakeEvents.Count); - //howManyShakesCounter.Add(0); - instance.hasMissed = false; - - string reqArc = ""; - - reqArc = reqShakeEvents[reqShakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1]; - - spawnCustomFlask(reqShakeEvents[0].beat, reqArc); - - this.counter = reqShakeEvents.Count; - - List queuedFlasks = new() - { - new BeatAction.Action(beat, delegate - { - //initial shakes - instance.hasMissed = false; - - if (autoPassTurn) - { - //pass to girl - BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); - } - }) - }; - for (int i = 0; i < reqShakeEvents.Count; i++) - { - RiqEntity shakeEventToCheck = reqShakeEvents[i]; - if (shakeEventToCheck.beat >= gameSwitchBeat) - { - queuedFlasks.Add(new BeatAction.Action(shakeEventToCheck.beat, delegate - { - //lab boy shake - boyShake(shakeEventToCheck.beat, shakeEventToCheck.length, beat, beat + interval, interval, shakeEventToCheck["speed"]); - })); - } - } - BeatAction.New(this, queuedFlasks); - #endregion - } - - private void PersistObjects(double beat) - { - List allIntervals = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "beat intervals" }).FindAll(x => x.beat < beat); - //List shakeEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - RiqEntity lastInterval = allIntervals[allIntervals.Count - 1]; - Debug.LogWarning("Last Interval Beat: " + lastInterval.beat); - Debug.LogWarning("Last Interval Length: " + lastInterval.length); - List shakeEvents = GetAllFlaskBetween(beat, lastInterval.beat + lastInterval.length); - - Debug.LogWarning("Shake Event Count: "+ shakeEvents.Count); - - - if(allIntervals.Count != 0) - { - hasStartedInterval = true; - Debug.LogWarning("pre existing intervals"); - } - - for (int x = 0; x < shakeEvents.Count; x++) - { - var a = shakeEvents[x]; - boyShake(a.beat, a.length, beat, beat + lastInterval.length, lastInterval.length, a["speed"]); - } - } - - private List GetAllFlaskBetween(double beat, double endBeat) - { - List speakEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }); - List tempEvents = new(); - - foreach (var entity in speakEvents) - { - if (entity.beat >= beat && entity.beat < endBeat) - { - tempEvents.Add(entity); - } - } - - return tempEvents; - } - - private void girlLook(double beat, double length) - { - float speedLook = 0; - speedLook = length <= .5f ? 0 : .5f; - - labGuyHead.DoScaledAnimationAsync("GuyRightFace"); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + speedLook, delegate - { - labGirlHead.Play("GirlLeftFace"); - }) - }); - } - - private void boyShake(double beat, double length, double firstBeatOfInterval, double lastBeatOfInterval, double intervalLength, int speedType) - { - #region debug stuff - //Debug.LogWarning("Beat: " + beat); - //Debug.LogWarning("Length: " + (beat + length)); - //Debug.LogWarning("First Beat: " + firstBeatOfInterval); - //Debug.LogWarning("Last Beat: " + lastBeatOfInterval); - //Debug.LogWarning("Speed Type: " + speedType); - #endregion - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - girlLook(beat, intervalLength); - - if (!hasStartedInterval) - { - SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true); - labGuyArm.Play("GrabFlask"); - hasStartedInterval = true; - LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent(); - bh.heartBeat = beat; - bh.length = length; - bh.heartCount = girlHearts.Count != 0 ? 0 : guyHearts.Count; - bh.intervalSpeed = intervalLength; - bh.addPos = length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f; - - guyHearts.Add(bh); - //spawnCustomFlask(beat); - } - else if(beat > firstBeatOfInterval) - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - labGuyArm.Play("ShakeFlaskDown"); - } - }), - - new BeatAction.Action(beat + length, delegate { - if(lastBeatOfInterval > beat + length) - { - SoundByte.PlayOneShotGame("loveLab/shakeUp"); - labGuyArm.Play("ShakeFlaskUp"); - - LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent(); - bh.heartBeat = (beat + length); - bh.length = length; - bh.heartCount = guyHearts.Count; - bh.intervalSpeed = intervalLength; - - guyHearts.Add(bh); - - heartUp(guyHearts); - } - else - { - SoundByte.PlayOneShotGame("loveLab/leftThrow"); - labGuyArm.Play("ThrowFlask"); - spawnFlaskForGirlCustom((beat + length) + 1f, speedType); - - foreach(LoveLabHearts h in guyHearts) - { - h.stop = true; - } - } - }), - }); - } - - public List howManyShakes = new List(); - public List howManyShakesCounter = new List(); - public List howManyShakesEndBeat = new List(); - - public void clearShakeList() - { - howManyShakes.RemoveAt(0); - howManyShakesCounter.RemoveAt(0); - howManyShakesEndBeat.RemoveAt(0); - } - - - - private void BoyPassToGirl(double beat, double intervalBeat, double endBeat, float length, int counter) - { - var inputs = GetAllFlaskBetween(intervalBeat, endBeat); - inputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - - howManyShakes.Add(inputs.Count); - - float addDelay = 0f; - - inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"]; - - #region debug stuff - //Debug.LogWarning("Beat: " + beat); - //Debug.LogWarning("Length: " + (beat + length)); - //Debug.LogWarning("First Beat: " + intervalBeat); - //Debug.LogWarning("Last Beat: " + endBeat); - //Debug.LogWarning("Speed Type: " + speedType); - #endregion - - if (inputs[0]["speed"] == 0) - { - addDelay = 0f; - } - else if (inputs[0]["speed"] == 2) - { - addDelay = .5f; - } - else - { - addDelay = 1f; - } - - for (int i = 0; i < inputs.Count; i++) - { - var input = inputs[i]; - double relativeBeat = input.beat - intervalBeat; - double addForEndBeat = (input.beat + input.length) - intervalBeat; - if(i == 0) - { - ScheduleInput(beat, (length + relativeBeat) + addDelay, InputAction_BasicPressing, onCatch, onMiss, onEmpty); - } - else - { - ScheduleAutoplayInput(beat, (length + relativeBeat) + addDelay, InputAction_Alt, onDownAuto, onMiss, onEmpty); - //ScheduleUserInput(beat, (length + relativeBeat) + addDelay, IA_DPadRelease, onDownAuto, onMiss, onEmpty); - } - - if ((inputs[i].beat + inputs[i].length) >= endBeat) - { - ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_FlickRelease, onRelease, onMiss, onEmpty); - } - else - { - ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_DPadPressing, onUp, onMiss, onEmpty); - } - - } - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - hasMissed = false; - - }), - new BeatAction.Action(endBeat + 1f, delegate - { - labGuyHead.Play("GuyFaceIdle"); - if (labGuyArm.IsAnimationNotPlaying()) - { - labGuyArm.Play("ArmIdle"); - } - }) - }); - } - - - public static void onCatch(PlayerActionEvent caller, float beat) - { - instance.labGirlHead.Play("GirlIdleFace"); - LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent(); - gh.heartBeat = (caller.startBeat + caller.timer); - gh.heartCount = instance.girlHearts.Count; - gh.length = instance.guyHearts[0].length; - gh.addPos = gh.length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f; - gh.intervalSpeed = instance.guyHearts[0].intervalSpeed; - instance.girlHearts.Add(gh); - - if (!instance.isHolding) - { - instance.isHolding = true; - SoundByte.PlayOneShotGame("loveLab/RightCatch"); - instance.labGirlArm.DoScaledAnimationAsync("GrabFlask"); - LoveLab.instance.girlInstantiatedFlask[0].GetComponent().destroyThisObj(); - } - - else if (instance.currentHearts[0] > 1 && instance.isHolding) - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); - } - } - - public void heartUp(List hearts) - { - var heartCount = hearts.Count; - var constant = 1.3f; //1.5f - - if (hearts[heartCount - 1].getHeartType() == 1) - { - hearts[heartCount - 1].intervalSpeed = guyHearts[heartCount - 1].intervalSpeed; - } - - for (int x = 0; x < heartCount - 1; x++) - { - hearts[x].nextHeartBeat = hearts[x + 1].heartBeat; - - } - - for (int x = 0; x < heartCount; x++) - { - if (x > 0) - { - hearts[x].prevHeartBeat = hearts[x - 1].heartBeat; - } - } - - var max = hearts.Count - 1; - //Debug.LogWarning(max); - - for (int x = 0; x < heartCount; x++) - { - if (hearts.Count > 1) //should only check if hearts is more than 1 - { - hearts[x].onlyOne = false; - if (x == 0) - { - //Debug.LogWarning((float)(guyHearts[max].nextHeartBeat)); - //Debug.LogWarning((float)(guyHearts[max].heartBeat)); - if (hearts[max].nextHeartBeat == 0) - { - hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant; - //hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat); - //hearts[x].updateBeat(); - } - else - { - hearts[0].addPos += (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat) * constant; - //hearts[0]._step = (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat); - //hearts[x].updateBeat(); - } - - } - else if (x == max) - { - continue; - } - else - { - hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant; - //hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat); - //hearts[x].updateBeat(); - } - - /* 4.5 //only in 0 (next heart - heart) - 4 (prev heart - heart) - 3.5 (prev heart - heart) - 2.5 (prev heart - heart) - 2 (nothing) - - should use the current heart spacing - */ - } - } - } - - public static void onUp(PlayerActionEvent caller, float beat) - { - instance.hasShakenUp = true; - SoundByte.PlayOneShotGame("loveLab/shakeUp"); - instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp"); - LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent(); - gh.heartBeat = (caller.startBeat + caller.timer); - gh.heartCount = instance.girlHearts.Count; - gh.length = instance.guyHearts[gh.heartCount].length; - instance.girlHearts.Add(gh); - - instance.heartUp(instance.girlHearts); - } - - public static void onDownAuto(PlayerActionEvent caller, float beat) - { - instance.hasShakenUp = false; - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); - } - - public static void onRelease(PlayerActionEvent caller, float beat) - { - instance.hasShakenUp = false; - instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace"); - SoundByte.PlayOneShotGame("loveLab/rightThrowNoShake"); - instance.labGirlArm.DoScaledAnimationAsync("ThrowFlask"); - instance.isHolding = false; - instance.hasStartedInterval = false; - - //instance.clearShakeList(); - - foreach (LoveLabHearts h in instance.girlHearts) - { - h.stop = true; - } - - instance.spawnFlaskForWeird((caller.startBeat + caller.timer)); - - var lastCounter = instance.currentHearts[0]; - - BeatAction.New(instance, new List() - { - new BeatAction.Action((caller.startBeat + caller.timer) + 1f, delegate - { - instance.labGirlIdleState(); - - SoundByte.PlayOneShotGame("loveLab/heartsCombine"); - - foreach(LoveLabHearts h in instance.girlHearts) - { - h.stop = true; - } - - var additionalHearts = 0.063f; - - for(int x = 0; x < instance.currentHearts[0]; x++) - { - instance.guyHearts[0].heartAnim.Play("HeartMerge"); - instance.girlHearts[0].heartAnim.Play("HeartGirlMerge"); - - LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent(); - a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y); - var additionalHeartLength = (0.063f * instance.girlHearts.Count); - a.heartBeat = caller.startBeat + caller.timer + 1f; - a.dropStart = a.transform.position; - a.end = instance.endPoint.position; - instance.completeHearts.Add(a); - a.timer = (2.25f + additionalHeartLength); - a.isWaiting = false; - //a.goDown(); - - instance.guyHearts.RemoveAt(0); - instance.girlHearts.RemoveAt(0); - } - - instance.currentHearts.RemoveAt(0); - - - - //for(int x = 0; x < lastCounter, x++) - //{ - //Debug.LogWarning(2.25f + (additionalHearts * x)); - //instance.completeHearts[x].dropStart = instance.completeHearts[x].transform.position; - - //instance.completeHearts[x].timer = (2.25f + (additionalHearts * x)); - //instance.completeHearts[x].isWaiting = false; - //} - - - - //instance.currentHearts.Clear(); - }), - }); - - for (int x = 0; x < lastCounter; x++) - { - #region debug stuff - //Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x)))); - //Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x)))); - //Debug.LogWarning("x: " + x); - #endregion - var additionalHearts = 0.063f; - var a = x; - - - - BeatAction.New(instance, new List() - { - new BeatAction.Action((caller.startBeat + caller.timer) + (2.25f + (additionalHearts * a)), delegate - { - if(lastCounter == 1) - { - SoundByte.PlayOneShotGame("loveLab/bagHeartLast"); - instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); - } - else - { - instance.bagHeartSound(a); - } - }) - - }); - } - } - - public static void onMiss(PlayerActionEvent caller) - { - //SoundByte.PlayOneShot("miss"); - if (instance.hasMissed) return; - - instance.hasShakenUp = false; - instance.isHolding = false; - instance.hasMissed = true; - instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace"); - //if (instance.labGuyArm.IsAnimationNotPlaying()) - //{ - // instance.labGuyArm.Play("ArmIdle"); - //} - - //instance.reqHeartsContainer.RemoveAt(0); - - //Destroy(instance.girlInstantiatedFlask[0].gameObject); - instance.boyFlaskBreak.Play(); - - //if(instance.girlInstantiatedFlask[0] != null) - //{ - // instance.girlInstantiatedFlask.RemoveAt(0); - //} - - if (instance.reqHeartsContainer.Count > 0) - { - instance.reqHeartsContainer.RemoveAt(0); - } - - foreach(LoveLabHearts bh in instance.guyHearts) - { - bh.deadHeart(); - } - - if(instance.girlHearts.Count != 0) - { - foreach(LoveLabHearts gh in instance.girlHearts) - { - gh.deadHeart(); - } - } - } - - public static void onMissWhenHold(PlayerActionEvent caller) - { - Debug.LogWarning(caller.timer); - instance.reqHeartsContainer.RemoveAt(0); - LoveLabFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent(); - spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f); - } - - public static void onEmpty(PlayerActionEvent caller) - { - //empty - } - - public void bagHeartSound(int x) - { - var pitchHearts = 0.14f; - SoundByte.PlayOneShotGame("loveLab/bagHeart", pitch: 1f + (pitchHearts * x)); - instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); - } - - public void onDownFlaskCustom() //for the player not autoplay - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); - } - - public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl - { - //flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor); - LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent(); - - switch (flaskHeart) - { - case 0: - spawnedFlask.girlArc(beat, flaskArcToGirl[0]); - break; - case 1: - spawnedFlask.girlArc(beat, flaskArcToGirl[1]); - break; - case 2: - spawnedFlask.girlArc(beat, flaskArcToGirl[2]); - break; - } - - girlInstantiatedFlask.Add(spawnedFlask.GetComponent()); - } - - public void spawnCustomFlask(double beat, string reqArc) //wall to boy - { - LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent(); - spawnedFlask.customShakes(beat, reqArc); - } - - public void cloudMove(bool canMove) - { - canCloudsMove = canMove; - } - #endregion - - //make a smooth transition to day to sunset and vice versa - - /* - * would be nice if there were visual warnings for the next game - * head of dj and student for the hearts - * balls of munchy monk - * fruits for catchy tune - * balls for double date - * pots for karate man - * shuttlecock for air rally - * farmer head for second contact - * etc. - * - */ - - /* generic's girl blush logic - * during shake down girl will look at guy - * before the end of the shakedown (.5f) girl goes idle look - * - * original girl blush logic - * random blushes and/or force a look blush - */ - - /* - * particle effect - * when someone grabs a flask do an arc with either 2/3/4 hearts popping both left and right - * - */ - - /* - * box guy - * sleeves are not tinted for sunset - * - */ - - /* - * bops - * check for offbeat bops (auto) - * beat 0 weird bug - */ - - public void girlBlush(bool autoBlush) - { - if (!autoBlush) - { - labGirlHead.Play("GirlBlushFace"); - } - else - { - labGirlHead.Play("GirlBlushFace"); - } - } - [SerializeField] SuperCurveObject.Path[] flaskBouncePath; - - public void spotlight(bool active, int whichType, int whichPos) - { - if(active == true) - { - if (whichType == (int)spotlightType.normal) - { - spotlightShader.SetActive(true); - spotlightShaderCone.SetActive(false); - } - else - { - spotlightShader.SetActive(false); - spotlightShaderCone.SetActive(true); - - if (whichPos == (int)spotlightPos.boy) - { - spotlightCone.transform.position = new Vector2(0, 0); - } - else - { - spotlightCone.transform.position = new Vector2(5f, 0); - } - } - } - else - { - spotlightShader.SetActive(false); - spotlightShaderCone.SetActive(false); - } - } - - public enum spotlightType - { - normal, - cone - } - - public enum spotlightPos - { - boy, - girl - } - - public void UpdateMaterialColor(Color liquidCol, Color liquid2Col, Color liquid3Col) - { - boyLiquidColor = liquidCol; - girlLiquidColor = liquid2Col; - weirdLiquidColor = liquid3Col; - - LoveLab.instance.flaskMatForBoy.SetColor("_ColorAlpha", boyLiquidColor); - LoveLab.instance.flaskMatForGirl.SetColor("_ColorAlpha", girlLiquidColor); - LoveLab.instance.flaskMatForWeird.SetColor("_ColorAlpha", weirdLiquidColor); - } - - public override void OnGameSwitch(double beat) - { - preChecks(beat); - //PersistObjects(beat); - } - - public override void OnPlay(double beat) - { - preChecks(beat); - queuedFlask.Clear(); - } - - private void OnDestroy() - { - //preChecks(0f); - queuedFlask.Clear(); - //destroyAllFlasks(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - void preChecks(double beat) - { - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "loveLab"); - RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/set object colors"); - - if (obj != null) - { - UpdateMaterialColor(obj["colorA"], obj["colorB"], obj["colorC"]); - } - else - { - UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f)); - } - - getShaderColors(0); - - try - { - RiqEntity obj2 = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/bop"); - - if (obj2 != null) - { - Bop(obj2.beat, obj2.length, obj2["toggle"], obj2["toggle2"]); - } - else - { - Bop(0, 0, false, false); - } - } - catch { } - } - - protected static bool IA_TouchDpadPress(out double dt) - { - - return PlayerInput.GetSlide(out dt) && !instance.hasShakenUp; - } - protected static bool IA_TouchDpadRelease(out double dt) - { - - return PlayerInput.GetSlide(out dt) && instance.hasShakenUp; - } - - - - - #region IA - const int IA_AltPress = IAMAXCAT; - - public static PlayerInput.InputAction IA_FlickPress = - new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, - IA_PadBasicPress, IA_TouchBasicPressing, IA_BatonBasicPress); - public static PlayerInput.InputAction IA_FlickRelease = - new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, - IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease); - public static PlayerInput.InputAction IA_DPadRelease = - new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, - IA_PadAnyUp, IA_TouchDpadRelease, IA_BatonBasicRelease); - public static PlayerInput.InputAction IA_DPadPressing = - new("NtrLabDPadPress", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, - IA_PadAnyPressingDown, IA_TouchDpadPress, IA_BatonBasicPressing); - - protected static bool IA_TouchNrmPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && !instance.IsExpectingInputNow(InputAction_Alt); - } - - protected static bool IA_PadAnyDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - - protected static bool IA_PadAnyUp(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt); - } - - protected static bool IA_PadAnyPressingDown(out double dt) - { - dt = 0; - - return PlayerInput.GetPadDown(InputController.ActionsPad.Up) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right); - } - - - protected static bool IA_PadNorthDown(out double dt) - { - dt = 0; - return PlayerInput.GetPadDown(InputController.ActionsPad.Up); - } - - protected static bool IA_PadSouthDown(out double dt) - { - dt = 0; - return PlayerInput.GetPadDown(InputController.ActionsPad.Down); - } - - //make a down and up stuff for shake - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - - protected static bool IA_PadAltPressing(out double dt) - { - dt = 0; - return PlayerInput.GetPad(InputController.ActionsPad.South); - } - protected static bool IA_TouchAltPressing(out double dt) - { - dt = 0; - return PlayerInput.GetTouch(InputController.ActionsTouch.Tap); - } - protected static bool IA_BatonAltPressing(out double dt) - { - dt = 0; - return PlayerInput.GetBaton(InputController.ActionsBaton.Face); - } - - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrLabRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - - public static PlayerInput.InputAction InputAction_Nrm = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_Alt = - new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltPressing = - new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, - IA_PadAltPressing, IA_TouchAltPressing, IA_BatonAltPressing); - public static PlayerInput.InputAction InputAction_DPad = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadAnyDown, IA_TouchNrmPress, IA_BatonBasicPress); - - public static PlayerInput.InputAction InputAction_DPadNorth = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadNorthDown, IA_TouchNrmPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_DPadSouth = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadSouthDown, IA_TouchNrmPress, IA_BatonBasicPress); - - #endregion - - private void Awake() - { - instance = this; - - labGuyHead.DoScaledAnimation("GuyFaceIdle", 1f); - labAssistantHead.DoScaledAnimation("WeirdFaceIdle", 1f); - - flaskSpriteRend.material = flaskMatForBoy; - girlFlaskSpriteRend.material = flaskMatForGirl; - weirdFlaskSpriteRend.material = flaskMatForWeird; - } - - private void Start() - { - if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); - else clouds.transform.position = new Vector2(0, 0); - } - - // Editor gizmo to draw trajectories - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in flaskBouncePath) - { - if (path.preview) - { - try - { - labFlaskObj.GetComponent().DrawEditorGizmo(path); - } - catch { } - } - } - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in flaskBouncePath) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - #region Spawn Flasks - public enum flaskHeart - { - oneHeart, - oneOffHeart, - twoHeart, - threeHeart, - fiveHeart - } - - public struct QueuedFlask //for the offscreen stuff - { - public double beat; - public flaskHeart type; - } - - public struct heartDetails - { - public flaskHeart heartType; - public int heartCounter; - } - - public void spawnFlaskForWeird(double beat) - { - LoveLabFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent(); - spawnedFlask.ForWeirdInit(beat + 1f); - weirdInstantiatedFlask.Add(spawnedFlask.GetComponent()); - } - #endregion - - private void Update() - { - var cond = Conductor.instance; - var songPos = cond.songPositionInBeatsAsDouble; - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 5f); - - if (!cond.isPlaying) - { - preChecks(songPos); - } - - if (cond.isPlaying && !cond.isPaused) - { - if (queuedFlask.Count != 0) - { - foreach (QueuedFlask flask in queuedFlask) - { - //switch (flask.type) - //{ - // - //} - } - queuedFlask.Clear(); - } - } - else - { - if ((!cond.isPaused) && queuedFlask.Count != 0) - { - queuedFlask.Clear(); - } - } - - #region whiff grab - if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPressing) && !isHolding) - { - Debug.LogWarning("whiff"); - labGirlArm.DoScaledAnimationAsync("WhiffGrab"); - - isHolding = true; - - - } - else if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - { - labGirlArm.DoScaledAnimationAsync("ArmIdle"); - instance.hasShakenUp = false; - isHolding = false; - } - - #endregion - - - - #region whiff up and down - if (PlayerInput.GetIsAction(IA_DPadPressing) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadPressing) && !IsExpectingInputNow(IA_DPadRelease))) - { - - onWhiffUp(); - - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - instance.hasShakenUp = true; - } - - } - else if (PlayerInput.GetIsAction(IA_DPadRelease) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadRelease) && !IsExpectingInputNow(IA_DPadPressing))) - { - - onWhiffDown(); - - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - instance.hasShakenUp = false; - } - - } - #endregion - - if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); - else clouds.transform.position = new Vector2(0, 0); - } - - #region Bops - public void Bopping() - { - if (bopRight && labGuy.IsAnimationNotPlaying()) - { - labGuy.DoScaledAnimationAsync("GuyBopRight", .5f); - labGirl.DoScaledAnimationAsync("GirlBopRight", .5f); - labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f); - } - else - { - labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f); - labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f); - labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f); - } - bopRight = !bopRight; - } - public void Bop(double beat, float length, bool bop, bool autoBop) - { - if (bop) - { - for (int i = 0; i < length; i++) - { - var a = i; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + a, delegate - { - Bopping(); - }) - }); - } - } - if (autoBop) - { - ToggleBop(true); - } - else - { - ToggleBop(false); - } - } - - public override void OnLateBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) SingleBop(); - } - - public void ToggleBop(bool go) - { - canBop = go; - } - - void SingleBop() - { - if (canBop) - { - Bopping(); - } - } - - #endregion - - #region Box Guy - - public enum boxGuyAction - { - takeAway, - putBack, - noBox, - instaBox - } - - public void mainBoxGuy(double beat, int reqAction) - { - Animator box; - - if (!isDay) - { - box = boxPerson; - } - else - { - box = boxPersonDay; - } - - switch (reqAction) - { - case 0: - box.DoScaledAnimationAsync("BoxTakeAway", .5f); - break; - case 1: - box.DoScaledAnimationAsync("BoxPutBack", .5f); - break; - case 2: - box.DoScaledAnimationAsync("NoBox", 0f); - break; - case 3: - box.DoScaledAnimationAsync("BoxIdle", 0f); - break; - default: - box.DoScaledAnimationAsync("BoxTakeAway", .5f); - break; - } - } - - - #endregion - - #region Lab Girl Actions - public void onWhiffUp() - { - if (hasShakenUp && PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return; - labGirlArm.DoScaledAnimationAsync("WhiffUp", 0.75f); - } - - public void onWhiffDown() - { - if (!hasShakenUp && PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return; - labGirlArm.DoScaledAnimationAsync("WhiffDown", 0.75f); - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta deleted file mode 100644 index 2dae7f17..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e5ba4526fa4d9454992ee6120732dfbb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs deleted file mode 100644 index 759406e3..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs +++ /dev/null @@ -1,109 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_LoveLab -{ - public class LoveLabFlask : SuperCurveObject - { - private LoveLab game; - [SerializeField] private SuperCurveObject.Path path; - private double pathStartBeat = double.MinValue; - private Conductor conductor; - public LoveLab.flaskHeart heartType; - - void Awake() - { - game = LoveLab.instance; - conductor = Conductor.instance; - } - - void Update() - { - double beat = conductor.songPositionInBeatsAsDouble; - double height = 0f; - if (pathStartBeat > double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); - transform.position = pos; - float rot = GetPathValue("rot"); - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat))); - } - } - - public void customShakes(double beat, string reqArc) - { - path = game.GetPath(reqArc); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - - BeatAction.New(game, new List - { - new BeatAction.Action(beat, delegate - { - Destroy(this.gameObject); - }), - }); - } - - public void girlArc(double beat, string reqArc) - { - path = game.GetPath(reqArc); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - } - - public void ForWeirdInit(double beat) - { - path = game.GetPath("WeirdFlaskIn"); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - - game.labWeirdEndState(beat, 1f, this.gameObject); - } - - - public void onMissWhenHold(double beat) - { - path = game.GetPath("GirlFlaskMiss"); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - - BeatAction.New(game, new List() - { - new BeatAction.Action(beat, delegate { - game.playFlaskBreak(1); - Destroy(this.gameObject); }) - }); - } - - public void destroyThisObj() - { - LoveLab.instance.girlInstantiatedFlask.RemoveAt(0); - Destroy(this.gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta deleted file mode 100644 index 8b1a5a71..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32c7639974ad3bd40af10000d068432c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs deleted file mode 100644 index e1c7a22f..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Threading.Tasks; -using UnityEngine; - - -namespace HeavenStudio.Games.Scripts_LoveLab -{ - public class LoveLabHeartMisc : MonoBehaviour - { - [SerializeField] GameObject heart; - [SerializeField] GameObject completeHeart; - public async void destroyObj() - { - await Task.Delay(100); - Destroy(heart); - } - - public void createHeart() - { - Debug.Log("heart"); - //LoveLabHearts ch = Instantiate(completeHeart, LoveLab.instance.getHeartHolder()).GetComponent(); - } - } -} - diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta deleted file mode 100644 index 179a9717..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 44f9f0118afe6e14688990c6135f2735 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs deleted file mode 100644 index e51293a6..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs +++ /dev/null @@ -1,294 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using System; -using System.Threading.Tasks; -using DG.Tweening; -using HeavenStudio.Editor.Track; - -namespace HeavenStudio.Games.Scripts_LoveLab -{ - public class LoveLabHearts : MonoBehaviour - { - [SerializeField] heartType whatHeartType; - public double prevHeartBeat; - public double heartBeat; - public double nextHeartBeat; - public Animator heartAnim; - [SerializeField] ParticleSystem death; - [SerializeField] GameObject outline; - [SerializeField] GameObject fill; - LoveLab game; - Conductor cond; - Timeline timeLine; - //public double counter; - public bool stop; - //float testContainer; - //public float testSmth; - //float speed; - Vector3 origPos; - public float addPos = 0; - float speedMultiplier; - public float startPos = 0f; - public double length; - double duration; - double startTime; - double endTime; - public int heartCount; - public bool hasChecked; - public float playBackSpeed; - public double intervalSpeed; - public float _step; - public bool tweenComplete; - Tween movePos; - public bool onlyOne = true; - public Vector3 end; - public double timer; - public bool isWaiting = true; - SpriteRenderer heartRenderer; - public Vector3 dropStart; - public double currentBeat; - - //y = 0 (endpoint) - - public int getHeartType() - { - return (int)whatHeartType; - } - - enum heartType - { - guyHeart, - girlHeart, - completeHeart - } - - private void Awake() - {if (whatHeartType != heartType.completeHeart) - { - if(heartCount == 0) - { - transform.position = new Vector2(transform.position.x, transform.position.y + 2f); - } - else - { - transform.position = new Vector2(transform.position.x, transform.position.y + 4f); - } - } - - playBackSpeed = Timeline.instance.PlaybackSpeed.value; - addPos = 2.5f; //3f - heartRenderer = this.GetComponent(); - //dropStart = new Vector3 (transform.position.x, origPos.y+(addPos), transform.position.z); - - } - - void Start() - { - DOTween.SetTweensCapacity(2000, 100); - game = LoveLab.instance; - cond = Conductor.instance; - timeLine = Timeline.instance; - origPos = transform.position; - //Debug.LogWarning(testContainer); - speedMultiplier = game.speedForHeartsMultiplier; - //end.position = new Vector2(-2.7f, -3f); - //test = (((float)intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * playBackSpeed); - - //var currentBeat = cond.songPositionInBeatsAsDouble; - //if (whatHeartType == heartType.completeHeart) - //{ - // tempDestroy(currentBeat+1.25f); //temporary until I can get the drop to work -- Wook - //} - - if(heartCount == 0) - { - _step = 1; - } - //test = .2f * ((60 / cond.GetBpmAtBeat(heartBeat) * _step) * playBackSpeed); - //Debug.LogWarning(test); - - //DOTween.timeScale = 1f * playBackSpeed; - //DOTween.timeScale = (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed; - //Debug.LogWarning("Sec per beat: " + cond.secPerBeat); - - //if (length <= .5f && onlyOne) - //{ - // addPos = 1.5f; - //} - //DOTween.timeScale = playBackSpeed; - var a = (float)(length * cond.secPerBeat) / playBackSpeed; - //Debug.LogWarning("Length: " + length); - //Debug.LogWarning("Sec per beat: " + cond.secPerBeat); - //Debug.LogWarning("Playback: " + playBackSpeed); - //debugSmth(ref a); - endValue = transform.position.y + addPos; - upTween = transform.DOMoveY(endValue, (float)((length * cond.secPerBeat) / playBackSpeed)).SetEase(Ease.OutBack); - //.OnComplete(restartTween); - - //s - } - - public void debugSmth(ref T idk) - { - //Debug.LogWarning(idk); - } - - public void startDrop() - { - - } - - public void updateBeat() - { - //test = .2f * ((60 / cond.GetBpmAtBeat(heartBeat) * _step) * playBackSpeed); - } - - public void continousUp() - { - transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed); - } - - - - public Tweener upTween; - public float endValue; - - void FixedUpdate() - { - currentBeat = cond.songPositionInBeatsAsDouble; - - if(!stop && whatHeartType != heartType.completeHeart) - { - //DOTween.timeScale = .7f * playBackSpeed; - //DOTween.timeScale = (float)cond.secPerBeat * playBackSpeed; - //transform.DOMoveY(origPos.y + (1 + game.guyHearts.Count * .5f), 2 * (float)((length / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack); - //transform.DOMoveY(origPos.y + (addPos), (float)((length / cond.GetBpmAtBeat(heartBeat)) * 60 )).SetEase(Ease.OutBack); - //transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed); - //transform.position = new Vector3(transform.position.x , (transform.position.y + (float)(intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed); - //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack); - //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack); - //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack); - goUp((float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed); - //goUp((float)((length*cond.secPerBeat))/playBackSpeed); - //DOTween.timeScale = playBackSpeed; - //DOTween.timeScale = cond.pitchedSecPerBeat; - //float normalizedBeat = Conductor.instance.GetPositionFromBeat(heartBeat, length); - //if (normalizedBeat <= 1) goUp((float)(((length * cond.secPerBeat)) / playBackSpeed)); - //upTween.ChangeEndValue(new Vector3(transform.position.x, endValue, transform.position.z)); - //var t = ((float)cond.secPerBeat * length) * (transform.position.y - origPos.y) / addPos; - //upTween.Goto((float)t, true); - } - else if (!isWaiting) - { - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(heartBeat, ((timer/2)*playBackSpeed)); - - float newPosY = EasingFunction.EaseInQuad(dropStart.y, end.y, normalizedBeat); - - if (normalizedBeat<=1) transform.position = new Vector2(dropStart.x, newPosY); - else Destroy(this.gameObject); - //else destroyWhenDone(); - - //if (normalizedBeat >= 1) {destroyWhenDone();} - //transform.position = Vector2.Lerp(dropStart, end.position, newPosY); - //transform.position = new Vector2(transform.position.x, newPosY); - - //if (isWaiting) - //{ - - //transform.DOMoveY(transform.position.y, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack); - //} - //else if (!isWaiting) - //{ - //DOTween.timeScale = cond.songPositionInBeats; - - //HandleHeartDrop( (float)timer); - //} - //transform.DOMoveY(transform.position.y, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack); - //goDown(); - - } - //else {transform.position = new Vector2(dropStart.x, dropStart.y);} - - //transform.position = Vector3.Lerp(origPos, new Vector3(origPos.x, origPos.y + addPos), Mathf.SmoothStep(0, 1, testContainer)); - } - - public void goUp(float timer) - { - - transform.DOMoveY(origPos.y + (addPos), timer).SetEase(Ease.OutBack); - //float newPosY = EasingFunction.EaseInQuad(origPos.y, (origPos.y+(addPos)), timer); - //transform.position = new Vector2(transform.position.x, newPosY); - } - - public void goDown() - { - //DOTween.timeScale = cond.pitchedSecPerBeat; - //transform.DOLocalMoveY(end.position.y, (float)timer).From(true).SetEase(Ease.InBack); - //Debug.LogWarning("go down"); - - //DOTween.timeScale = playBackSpeed; - //DOTween.timeScale = cond.secPerBeat * playBackSpeed; - //double fallingTimeScale = cond.secPerBeat * playBackSpeed; - - //transform.DOMoveY(end.position.y, 2.25f).SetEase(Ease.InBack); - //sorting layer = 1020 - } - - public void HandleHeartDrop(float fallDuration, double currentBeat) - { - - - - - //float dropTimeScale = length * cond.pitchedSecPerBeat; - //float newYValue = Mathf.Lerp(dropStart.y, end.position.y, dropTimeScale); - //transform.position = new Vector3 (transform.position.x, newYValue, transform.position.z); - //heartRenderer.sortingOrder = 1020; - //float dropTimeScale = (length/cond.secPerBeat)/playBackSpeed; - //transform.DOMove (new Vector2 (transform.position.x, end.position.y), ((length*cond.pitchedSecPerBeat)), false).SetEase(Ease.InQuad); - //if (transform.position.y == end.position.y) destroyWhenDone(); - - //var currentBeat = cond.songPositionInBeatsAsDouble; - //float currentBeatPosition = ((float)currentBeat*fallDuration); - ////float newPosY = EasingFunction.EaseInSine(dropStart.y, end.position.y, currentBeatPosition); - //transform.position = new Vector2(transform.position.x, newPosY); - - } - - - public void destroyWhenDone() - { - Destroy(this.gameObject); - } - - public void tempDestroy(double startBeat) - { - BeatAction.New(game, new List() - { - new BeatAction.Action(startBeat + 1f, delegate - {Destroy(this.gameObject);}),}); - - } - - public async void deadHeart() - { - //just instantiate this shit idk - outline.SetActive(false); - fill.SetActive(false); - death.Play(); - - await Task.Delay(500); - destroyWhenDone(); - } - - private void OnDestroy() - { - DOTween.KillAll(); - } - } -} - diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta deleted file mode 100644 index 11b9092e..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4ac4985fbd444824ba80ae18fc8d0fc6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack.meta b/Assets/Scripts/Games/LumBEARjack.meta deleted file mode 100644 index bc167bcb..00000000 --- a/Assets/Scripts/Games/LumBEARjack.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 16cac6f71630f8147b12f6aa7f3edf9f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs deleted file mode 100644 index 7de209ce..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs +++ /dev/null @@ -1,54 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJBGCat : MonoBehaviour - { - private Animator _anim; - private LBJCatMove _moveScript; - - private double _danceBeat = double.MaxValue; - private double _stopDanceBeat = double.MaxValue; - - private void Awake() - { - _moveScript = GetComponent(); - _anim = transform.GetChild(0).GetComponent(); - } - - private void Update() - { - if (Conductor.instance.songPositionInBeatsAsDouble >= _stopDanceBeat) - { - _anim.DoNormalizedAnimation("CatDance", 0); - return; - } - if (_danceBeat > Conductor.instance.songPositionInBeatsAsDouble) - { - _anim.DoNormalizedAnimation("CatIdle", 0); - return; - } - float normalized = Conductor.instance.GetPositionFromBeat(_danceBeat, 2, false) % 1; - _anim.DoNormalizedAnimation("CatDance", normalized); - } - - public void Activate(double beat, double length, bool inToScene, bool moveInstant, bool dance, bool instantStart, bool instantEnd) - { - _moveScript.Move(beat, moveInstant ? 0 : length, inToScene); - - double overflowBeat = beat % 2; - double toBeat = 2.0 - overflowBeat; - - _danceBeat = beat + (instantStart ? -overflowBeat : toBeat) - 0.5; - if (!inToScene) _danceBeat = double.MaxValue; - - _stopDanceBeat = beat + (instantEnd ? -overflowBeat : toBeat) - 0.5; - if (dance) _stopDanceBeat = double.MaxValue; - } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta deleted file mode 100644 index 07998a40..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 622e8db4bfec4d441bf18fd631559238 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs deleted file mode 100644 index 4e0b6cf8..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJBaby : SuperCurveObject - { - [Header("Sprites")] - [SerializeField] private Sprite _flySprite; - [SerializeField] private Sprite _standSprite; - - [Header("Properties")] - [SerializeField] private float _rot; - [SerializeField] private float _addedHeight; - [SerializeField] private float _addedY; - - [Header("Path")] - [SerializeField] private Path _path; - - private SpriteRenderer _sr; - - private void Awake() - { - _sr = GetComponent(); - } - - public void OnDrawGizmos() - { - DrawEditorGizmo(_path); - } - - public void Activate(double beat, float durationMult, int babyIndex) - { - gameObject.SetActive(true); - _path.positions[0].duration *= durationMult; - _path.positions[1].pos.y += _addedY * babyIndex; - _path.positions[1].height += _addedHeight * babyIndex; - _sr.sprite = _flySprite; - _sr.sortingOrder += babyIndex; - StartCoroutine(FlyCo(beat)); - } - - private IEnumerator FlyCo(double beat) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false); - while (normalizedBeat <= 1) - { - normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false); - transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat); - transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat)); - yield return null; - } - transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat); - transform.localEulerAngles = Vector3.zero; - _sr.sprite = _standSprite; - } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta deleted file mode 100644 index 3791e130..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 174924f647af468498c31429703764fb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs deleted file mode 100644 index 5c9a6ec0..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs +++ /dev/null @@ -1,115 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJBear : MonoBehaviour - { - [Header("Components")] - [SerializeField] private Animator _anim; - [SerializeField] private Transform _cameraPoint; - - [Header("Properties")] - [SerializeField] private double _zoomInLength = 0.25; - [SerializeField] private float _zoomInPower = 4f; - [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseOutBounce; - - private bool _rested = false; - private LumBEARjack.RestSoundChoice _restSound; - - private float _cameraPointZFrom; - private EasingFunction.Function _cameraFunc; - - private void Awake() - { - _cameraPointZFrom = _cameraPoint.localPosition.z; - _cameraFunc = EasingFunction.GetEasingFunction(_ease); - } - - public void SwingWhiff(bool sound = true) - { - if (_rested) return; - if (sound) SoundByte.PlayOneShotGame("lumbearjack/swing", -1, SoundByte.GetPitchFromCents(Random.Range(-200, 201), false)); - _anim.DoScaledAnimationAsync("BeastWhiff", 0.75f); - } - - public void Cut(double beat, bool huh, bool huhL, bool zoomIn = false) - { - _anim.DoScaledAnimationAsync(huh ? "BeastHalfCut" : "BeastCut", 0.75f); - if (zoomIn) ActivateZoomIn(); - if (!huh) return; - BeatAction.New(this, new() - { - new(beat + 1, delegate - { - _anim.DoScaledAnimationAsync(huhL ? "BeastHuhL" : "BeastHuhR", 0.5f); - }), - new(beat + 2, delegate - { - _anim.DoScaledAnimationAsync("BeastReady", 0.75f); - }) - }); - } - - public void CutMid(bool noImpact = false) - { - _anim.DoScaledAnimationAsync("BeastCutMid" + (noImpact ? "NoImpact" : ""), 0.75f); - } - - public void Bop() - { - if (_anim.IsPlayingAnimationNames("BeastWhiff", "BeastRest") || _rested) return; - _anim.DoScaledAnimationAsync("BeastBop", 0.75f); - } - - public void Rest(bool instant, LumBEARjack.RestSoundChoice sound) - { - _anim.DoScaledAnimationAsync("BeastRest", 0.5f, instant ? 1 : 0); - _rested = true; - _restSound = sound; - } - - public void RestSound() - { - switch (_restSound) - { - case LumBEARjack.RestSoundChoice.Random: - SoundByte.PlayOneShotGame("lumbearjack/sigh" + (Random.Range(1, 3) == 1 ? "A" : "B")); - break; - case LumBEARjack.RestSoundChoice.restA: - SoundByte.PlayOneShotGame("lumbearjack/sighA"); - break; - case LumBEARjack.RestSoundChoice.restB: - SoundByte.PlayOneShotGame("lumbearjack/sighB"); - break; - default: - break; - } - } - - private Coroutine _currentZoomCo; - - private void ActivateZoomIn() - { - if (_currentZoomCo != null) StopCoroutine(_currentZoomCo); - _currentZoomCo = StartCoroutine(ActivateZoomInCo()); - } - - private IEnumerator ActivateZoomInCo() - { - double startBeat = Conductor.instance.songPositionInBeatsAsDouble; - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _zoomInLength, false); - - while (normalizedBeat <= 1f) - { - normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _zoomInLength, false); - float newZ = _cameraFunc(_cameraPointZFrom + _zoomInPower, _cameraPointZFrom, Mathf.Clamp01(normalizedBeat)); - _cameraPoint.localPosition = new Vector3(_cameraPoint.localPosition.x, _cameraPoint.localPosition.y, newZ); - yield return null; - } - } - } - -} diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta deleted file mode 100644 index 4d95a0f0..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32640a26a175a5d4baa5ba61b5446e33 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs deleted file mode 100644 index 38adf7ed..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs +++ /dev/null @@ -1,161 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using UnityEngine.UIElements; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJBigObject : MonoBehaviour - { - [Header("Components")] - [SerializeField] private SpriteRenderer _logSR; - [SerializeField] private Sprite _logCutSprite; - [SerializeField] private SpriteRenderer _ballSR1; - [SerializeField] private Sprite _ballCutSprite; - [SerializeField] private SpriteRenderer _ballSR2; - - private LBJBear _bear; - private LBJObjectRotate _rotateObject; - private LumBEARjack.BigType _type; - private bool _right = true; - - private PlayerActionEvent _hitActionEvent; - private PlayerActionEvent _cutActionEvent; - - private double _rotationBeat; - private double _rotationLength; - - private void Awake() - { - _rotateObject = GetComponent(); - _logSR.gameObject.SetActive(false); - _ballSR2.gameObject.SetActive(false); - } - - public void Init(LBJBear bear, double beat, double length, LumBEARjack.BigType type, bool right, double startUpBeat = -1) - { - _bear = bear; - _type = type; - _right = right; - - _rotationBeat = beat + (length / 4 * 2); - _rotationLength = length / 4; - - switch (_type) - { - case LumBEARjack.BigType.log: - _logSR.gameObject.SetActive(true); - break; - case LumBEARjack.BigType.bigBall: - _ballSR1.gameObject.SetActive(true); - _ballSR2.gameObject.SetActive(true); - break; - } - - if (startUpBeat <= beat + (length / 4 * 2)) _hitActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 2, Minigame.InputAction_BasicPress, JustHit, Miss, Blank); - else - { - _rotationBeat = beat + (length / 4 * 3); - _logSR.sprite = _logCutSprite; - _ballSR1.sprite = _ballCutSprite; - } - _cutActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 3, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); - Update(); - } - - private void Update() - { - if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) - { - LumBEARjack.instance.ScoreMiss(); - Miss(null); - if (_hitActionEvent != null) - { - _hitActionEvent.Disable(); - _hitActionEvent.QueueDeletion(); - } - return; - } - if (_type == LumBEARjack.BigType.bigBall) - { - _rotateObject.SingleMove(_rotationBeat, _rotationLength, _right); - return; - } - _rotateObject.Move(_rotationBeat, _rotationLength, _right); - } - - private void JustHit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - _bear.SwingWhiff(false); - Miss(caller); - return; - } - - SoundByte.PlayOneShotGame("lumbearjack/hitVoice" + (Random.Range(1, 3) == 1 ? "A" : "B")); - SoundByte.PlayOneShotGame("lumbearjack/baseHit"); - - LumBEARjack.instance.DoBigObjectEffect(_type, true); - - string hitSound = _type switch - { - LumBEARjack.BigType.log => "bigLogHit", - LumBEARjack.BigType.bigBall => "bigBallHit", - _ => throw new System.NotImplementedException(), - }; - SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); - _bear.CutMid(); - _rotationBeat = _cutActionEvent.startBeat + _cutActionEvent.timer; - _logSR.sprite = _logCutSprite; - _ballSR1.sprite = _ballCutSprite; - } - - private void JustCut(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - _bear.SwingWhiff(false); - Miss(caller); - return; - } - - SoundByte.PlayOneShotGame("lumbearjack/bigLogCutVoice"); - - LumBEARjack.instance.DoBigObjectEffect(_type, false); - - string cutSound = _type switch - { - LumBEARjack.BigType.log => "bigLogCut", - LumBEARjack.BigType.bigBall => "bigBallCut", - _ => throw new System.NotImplementedException(), - }; - SoundByte.PlayOneShotGame("lumbearjack/" + cutSound, -1, 1, (_type == LumBEARjack.BigType.bigBall) ? 2 : 1); - if (_type == LumBEARjack.BigType.bigBall) SoundByte.PlayOneShotGame("lumbearjack/bigBallHit", -1, 1.5f); - _bear.Cut(caller.startBeat + caller.timer, false, false); - Destroy(gameObject); - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShot("miss"); - if (_cutActionEvent != null) - { - _cutActionEvent.Disable(); - _cutActionEvent.QueueDeletion(); - } - SpriteRenderer sr = _type switch - { - LumBEARjack.BigType.log => _logSR, - LumBEARjack.BigType.bigBall => _ballSR2, - _ => throw new System.NotImplementedException(), - }; - LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); - Destroy(gameObject); - } - - private void Blank(PlayerActionEvent caller) { } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta deleted file mode 100644 index 47a0577b..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2402aaa1d4e67df479cc626100110795 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs deleted file mode 100644 index f38a0e55..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJBomb : SuperCurveObject - { - [SerializeField] private float _rot = 720f; - [SerializeField] private Path _path; - - [NonSerialized] public double startBeat; - - private void Awake() - { - _path.positions[1].pos = new Vector3(UnityEngine.Random.Range(-_path.positions[1].pos.x, _path.positions[1].pos.x), _path.positions[1].pos.y, _path.positions[1].pos.z); - } - - private void OnDrawGizmos() - { - DrawEditorGizmo(_path); - } - - private void Update() - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _path.positions[0].duration, false); - transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, startBeat); - transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat)); - - if (normalizedBeat > 1) - { - Destroy(gameObject); - } - } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta deleted file mode 100644 index e65f5fa9..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f7da3ea3f48e67e4fb95580edccae00a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs deleted file mode 100644 index 56cb1518..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs +++ /dev/null @@ -1,62 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJCatMove : MonoBehaviour - { - [Header("Components")] - [SerializeField] private Transform _otherPoint; - - [Header("Properties")] - [SerializeField] private bool _startAtOther; - [SerializeField] private bool _usePoint = true; - [SerializeField] private float _slideOffset = 0f; - - private Vector3 _thisPosition; - private Vector3 _otherPosition; - - private Coroutine _currentMove; - - private void Awake() - { - _thisPosition = transform.localPosition; - if (_usePoint) - { - _otherPosition = _otherPoint.localPosition; - } - else - { - _otherPosition = _thisPosition + new Vector3(_slideOffset / 2, 0); - } - if (_startAtOther) transform.localPosition = _otherPosition; - } - - public void Move(double beat, double length, bool inToScene) - { - if (_currentMove != null) StopCoroutine(_currentMove); - _currentMove = StartCoroutine(MoveCo(beat, length, inToScene)); - } - - private IEnumerator MoveCo(double beat, double length, bool inToScene) - { - if (length <= 0) - { - transform.localPosition = inToScene ? _thisPosition : _otherPosition; - yield break; - } - float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); - while (normalized <= 1f) - { - normalized = Conductor.instance.GetPositionFromBeat(beat, length); - Vector3 newPos = Vector3.Lerp(inToScene ? _otherPosition : _thisPosition, inToScene ? _thisPosition : _otherPosition, normalized); - transform.localPosition = newPos; - yield return null; - } - } - } -} - - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta deleted file mode 100644 index 2120bb22..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9ae63fcd437df0c4c91e553fb159986c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs deleted file mode 100644 index 04d9f5b5..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs +++ /dev/null @@ -1,218 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using static HeavenStudio.Games.Scripts_AirRally.Cloud; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJHugeObject : MonoBehaviour - { - [Header("Components")] - [SerializeField] private SpriteRenderer _logSR; - [SerializeField] private Sprite[] _logCutSprites = new Sprite[3]; - [SerializeField] private SpriteRenderer _freezerSR; - [SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3]; - [SerializeField] private SpriteRenderer _peachSR; - [SerializeField] private Sprite[] _peachCutSprites = new Sprite[3]; - - private LBJBear _bear; - private LBJObjectRotate _rotateObject; - private LumBEARjack.HugeType _type; - private bool _right = true; - private bool _zoom = true; - private bool _baby = true; - - private PlayerActionEvent _initialAction; - private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3]; - - private double _rotationBeat; - private double _rotationLength; - - private void Awake() - { - _logSR.gameObject.SetActive(false); - _freezerSR.gameObject.SetActive(false); - _peachSR.gameObject.SetActive(false); - - _rotateObject = GetComponent(); - } - - public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, bool right, bool zoom, bool baby, double startUpBeat = -1) - { - _bear = bear; - _type = type; - _right = right; - _zoom = zoom; - _baby = baby; - - switch (type) - { - case LumBEARjack.HugeType.log: - _logSR.gameObject.SetActive(true); - break; - case LumBEARjack.HugeType.freezer: - _freezerSR.gameObject.SetActive(true); - break; - case LumBEARjack.HugeType.peach: - _peachSR.gameObject.SetActive(true); - break; - default: - break; - } - - _rotationBeat = beat + (length / 6 * 2); - _rotationLength = length / 6; - - if (startUpBeat <= beat + (length / 6 * 2)) _initialAction = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank); - else - { - _rotationBeat = beat + (length / 6 * 3); - SetObjectCutSprite(1); - } - - if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank); - else - { - _rotationBeat = beat + (length / 6 * 4); - SetObjectCutSprite(2); - } - - if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank); - else - { - _rotationBeat = beat + (length / 6 * 5); - SetObjectCutSprite(3); - } - - _soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); - Update(); - } - - private void Update() - { - if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) - { - LumBEARjack.instance.ScoreMiss(); - Miss(null); - if (_initialAction != null) - { - _initialAction.Disable(); - _initialAction.QueueDeletion(); - } - return; - } - _rotateObject.Move(_rotationBeat, _rotationLength, _right); - } - - private void SetObjectCutSprite(int step) - { - switch (_type) - { - case LumBEARjack.HugeType.log: - _logSR.sprite = _logCutSprites[step - 1]; - break; - case LumBEARjack.HugeType.freezer: - _freezerSR.sprite = _freezerCutSprites[step - 1]; - break; - case LumBEARjack.HugeType.peach: - _peachSR.sprite = _peachCutSprites[step - 1]; - break; - default: - break; - } - } - - private void JustHit1(PlayerActionEvent caller, float state) - { - JustHit(caller, state, 1); - } - - private void JustHit2(PlayerActionEvent caller, float state) - { - JustHit(caller, state, 2); - } - - private void JustHit3(PlayerActionEvent caller, float state) - { - JustHit(caller, state, 3); - } - - private void JustHit(PlayerActionEvent caller, float state, int step) - { - if (state >= 1f || state <= -1f) - { - _bear.SwingWhiff(false); - Miss(caller); - return; - } - - SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peach" : "hit") + "Voice" + (Random.Range(1, 3) == 1 ? "A" : "B")); - SoundByte.PlayOneShotGame("lumbearjack/baseHit"); - - LumBEARjack.instance.DoHugeObjectEffect(_type, true); - - string hitSound = _type switch - { - LumBEARjack.HugeType.log => $"hugeLogHit{step}", - LumBEARjack.HugeType.freezer => $"freezerHit{step}", - LumBEARjack.HugeType.peach => $"peachHit{step}", - _ => throw new System.NotImplementedException(), - }; - SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); - _bear.CutMid(_type == LumBEARjack.HugeType.freezer); - _rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer; - - SetObjectCutSprite(step); - } - - private void JustCut(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - _bear.SwingWhiff(false); - Miss(caller); - return; - } - - SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peachCutVoice" : "hugeLogCutVoice")); - - LumBEARjack.instance.DoHugeObjectEffect(_type, false); - if (_type == LumBEARjack.HugeType.peach && _baby) LumBEARjack.instance.ActivateBaby(caller.startBeat + caller.timer, (float)_rotationLength); - - string cutSound = _type switch - { - LumBEARjack.HugeType.log => "hugeLogCut", - LumBEARjack.HugeType.freezer => "freezerCut", - LumBEARjack.HugeType.peach => "peachCut", - _ => throw new System.NotImplementedException(), - }; - SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); - _bear.Cut(caller.startBeat + caller.timer, false, false, _zoom); - Destroy(gameObject); - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShot("miss"); - foreach (var s in _soundsToDeleteIfMiss) - { - if (s == null) continue; - s.Disable(); - s.QueueDeletion(); - } - SpriteRenderer sr = _type switch - { - LumBEARjack.HugeType.log => _logSR, - LumBEARjack.HugeType.freezer => _freezerSR, - LumBEARjack.HugeType.peach => _peachSR, - _ => throw new System.NotImplementedException(), - }; - LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); - Destroy(gameObject); - } - - private void Blank(PlayerActionEvent caller) { } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta deleted file mode 100644 index 615c4dc0..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c24e5872094ce204ababcbfdc6db7b9d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs deleted file mode 100644 index 448561ce..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJMissObject : SuperCurveObject - { - [Header("Properties")] - [SerializeField] private float _rot; - [SerializeField] private float _height; - [SerializeField] private float _beatDuration; - [SerializeField] private float _jumpDistanceX; - [SerializeField] private float _jumpDistanceY; - - private Path _path; - private SpriteRenderer _objectSr; - private double _startBeat; - private bool _right; - - private void Awake() - { - _path = new Path() - { - positions = new PathPos[2], - }; - _path.positions[0].height = _height; - _path.positions[0].duration = _beatDuration; - } - - public void Activate(Transform objectToMove, SpriteRenderer objectSr) - { - _startBeat = Conductor.instance.songPositionInBeatsAsDouble; - _objectSr = objectSr; - transform.position = objectToMove.position; - objectToMove.SetParent(transform, true); - _right = objectToMove.localEulerAngles.z <= 180; - _path.positions[0].pos = transform.localPosition; - _path.positions[1].pos = transform.localPosition + new Vector3(_right ? _jumpDistanceX : -_jumpDistanceX, _jumpDistanceY); - Update(); - } - - private void Update() - { - float normalized = Mathf.Max(Conductor.instance.GetPositionFromBeat(_startBeat, _beatDuration, false), 0); - - _objectSr.color = new Color(1, 1, 1, 1 - Mathf.Clamp01(normalized)); - transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, _startBeat); - - float newRot = Mathf.Lerp(0, _right ? _rot : -_rot, normalized); - transform.localEulerAngles = new Vector3(0, 0, newRot); - - if (normalized > 1) Destroy(gameObject); - } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta deleted file mode 100644 index 38062d54..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 27e24d8dc75422c44a8e6c0dbe17d195 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs deleted file mode 100644 index b46433d9..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJObjectRotate : MonoBehaviour - { - [Header("Parameters")] - [SerializeField] private float _rotationLeft = 22f; - [SerializeField] private float _rotationRight = -22f; - [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad; - - [Header("References")] - [SerializeField] private Transform _pivotLeft; - [SerializeField] private Transform _pivotRight; - [SerializeField] private Transform _pivotSingle; - [SerializeField] private Transform[] _objectsToMove; - - - public void Move(double beat, double length, bool right) - { - float normalized = Conductor.instance.GetPositionFromBeat(beat - length, length * 2, false); - if (!right) normalized = 1 - normalized; - var func = EasingFunction.GetEasingFunction(_ease); - - if (normalized <= 0.5f) - { - foreach (var o in _objectsToMove) - { - if (o.parent != _pivotRight) o.SetParent(_pivotRight, true); - } - float newRotation = Mathf.Min(func(_rotationRight, -_rotationRight, normalized), 0); - _pivotRight.localEulerAngles = new Vector3(0, 0, newRotation); - } - else - { - foreach (var o in _objectsToMove) - { - if (o.parent != _pivotLeft) o.SetParent(_pivotLeft, true); - } - float newRotation = Mathf.Max(func(-_rotationLeft, _rotationLeft, normalized), 0); - _pivotLeft.localEulerAngles = new Vector3(0, 0, newRotation); - } - } - - - public void SingleMove(double beat, double length, bool right) - { - float normalized = Conductor.instance.GetPositionFromBeat(beat - length, length * 2, false); - if (!right) normalized = 1 - normalized; - var func = EasingFunction.GetEasingFunction(_ease); - foreach (var o in _objectsToMove) - { - if (o.parent != _pivotSingle) o.SetParent(_pivotSingle, true); - } - float newRotation = func(_rotationRight, _rotationLeft, normalized); - _pivotSingle.localEulerAngles = new Vector3(0, 0, newRotation); - } - } -} - diff --git a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta deleted file mode 100644 index 29d95164..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7e7d1e893c935d84b9b2f07e9cd6abfb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs deleted file mode 100644 index 69e728a3..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs +++ /dev/null @@ -1,160 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_LumBEARjack -{ - public class LBJSmallObject : MonoBehaviour - { - [Header("Components")] - [SerializeField] private GameObject _log; - [SerializeField] private GameObject _can; - [SerializeField] private GameObject _bat; - [SerializeField] private GameObject _broom; - [SerializeField] private GameObject _barrel; - [SerializeField] private GameObject _book; - - private LBJBear _bear; - private LBJObjectRotate _rotateObject; - private LumBEARjack.SmallType _type; - private LumBEARjack.HuhChoice _huh; - private bool _right = true; - private bool _bomb = true; - - private double _rotationBeat; - private double _rotationLength; - - private PlayerActionEvent _inputEvent; - - private void Awake() - { - _log.SetActive(false); - _can.SetActive(false); - _bat.SetActive(false); - _broom.SetActive(false); - _barrel.SetActive(false); - _book.SetActive(false); - _rotateObject = GetComponent(); - } - - public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, LumBEARjack.HuhChoice huh, bool right, bool bomb, double startUpBeat = -1) - { - _bear = bear; - _type = type; - _huh = huh; - _right = right; - _bomb = bomb; - - switch (type) - { - case LumBEARjack.SmallType.log: - _log.SetActive(true); - break; - case LumBEARjack.SmallType.can: - _can.SetActive(true); - break; - case LumBEARjack.SmallType.bat: - _bat.SetActive(true); - break; - case LumBEARjack.SmallType.broom: - _broom.SetActive(true); - break; - case LumBEARjack.SmallType.barrel: - _barrel.SetActive(true); - break; - case LumBEARjack.SmallType.book: - _book.SetActive(true); - break; - default: - break; - } - - _rotationBeat = beat + (length / 3 * 2); - _rotationLength = length / 3; - _inputEvent = LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank); - Update(); - } - - private void Update() - { - if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) - { - LumBEARjack.instance.ScoreMiss(); - Miss(_inputEvent); - _inputEvent.Disable(); - _inputEvent.QueueDeletion(); - return; - } - if (_type == LumBEARjack.SmallType.bat) - { - _rotateObject.SingleMove(_rotationBeat, _rotationLength, _right); - return; - } - _rotateObject.Move(_rotationBeat, _rotationLength, _right); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - _bear.SwingWhiff(false); - Miss(caller); - return; - } - - SoundByte.PlayOneShotGame("lumbearjack/cutVoice" + (Random.Range(1, 3) == 1 ? "A" : "B")); - - string cutSound = _type switch - { - LumBEARjack.SmallType.log => "smallLogCut", - LumBEARjack.SmallType.can => "canCut", - LumBEARjack.SmallType.bat => "batCut", - LumBEARjack.SmallType.broom => "broomCut", - LumBEARjack.SmallType.barrel => "barrelCut", - LumBEARjack.SmallType.book => "bookCut", - _ => throw new System.NotImplementedException() - }; - SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); - if (_type == LumBEARjack.SmallType.book) SoundByte.PlayOneShotGame("lumbearjack/bookBoom"); - - LumBEARjack.instance.DoSmallObjectEffect(_type, _bomb, caller.startBeat + caller.timer); - - switch (_huh) - { - case LumBEARjack.HuhChoice.ObjectSpecific: - if (_type != LumBEARjack.SmallType.log) SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1); - _bear.Cut(caller.startBeat + caller.timer, _type != LumBEARjack.SmallType.log, !_right); - break; - case LumBEARjack.HuhChoice.On: - SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1); - _bear.Cut(caller.startBeat + caller.timer, true, false); - break; - default: - _bear.Cut(caller.startBeat + caller.timer, false, false); - break; - } - - Destroy(gameObject); - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShot("miss"); - SpriteRenderer sr = _type switch - { - LumBEARjack.SmallType.log => _log.GetComponent(), - LumBEARjack.SmallType.can => _can.GetComponent(), - LumBEARjack.SmallType.bat => _bat.GetComponent(), - LumBEARjack.SmallType.broom => _broom.GetComponent(), - LumBEARjack.SmallType.barrel => _barrel.GetComponent(), - LumBEARjack.SmallType.book => _book.GetComponent(), - _ => throw new System.NotImplementedException(), - }; - LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); - Destroy(gameObject); - } - - private void Blank(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta deleted file mode 100644 index b6c4c262..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a375355ce9643dd40a371b496e3fc9ee -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs deleted file mode 100644 index 4d377cd9..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs +++ /dev/null @@ -1,1203 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class CtrLumBEARjackLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("lumbearjack", "LumBEARjack", "ffffff", true, false, new List() - { - new("bop", "Bop") - { - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]); - }, - resizable = true, - parameters = new() - { - new("bop", LumBEARjack.WhoBops.Both, "Bop"), - new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)") - } - }, - new("small", "Small Object") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (!e["sound"]) return; - LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); - }, - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); - }, - defaultLength = 3, - parameters = new() - { - new("type", LumBEARjack.SmallType.log, "Type", "", new() - { - new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) - }), - new("sound", true, "Cue Sound"), - new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), - new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), - new("bomb", true, "Bomb") - } - }, - new("big", "Big Object") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (!e["sound"]) return; - LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); - }, - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); - }, - defaultLength = 4, - parameters = new() - { - new("type", LumBEARjack.BigType.log, "Type"), - new("sound", true, "Cue Sound"), - new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") - } - }, - new("huge", "Huge Object") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (!e["sound"]) return; - LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); - }, - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); - }, - defaultLength = 6, - parameters = new() - { - new("type", LumBEARjack.HugeType.log, "Type", "", new() - { - new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) - }), - new("sound", true, "Cue Sound"), - new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), - new("zoom", true, "Zoom-In"), - new("baby", true, "Baby"), - new("pBaby", true, "Persist Baby") - } - }, - new("cats", "Cats Presence") - { - resizable = true, - parameters = new() - { - new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"), - new("bg", new EntityTypes.Integer(0, 12), "Background Cats"), - new("instant", false, "Instant"), - new("dance", true, "Dance") - } - }, - new("sigh", "Rest") - { - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]); - }, - defaultLength = 3, - parameters = new() - { - new("instant", false, "Instant"), - new("sound", LumBEARjack.RestSoundChoice.Random, "Sound") - } - }, - new("snow", "Snow") - { - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SetSnow(e["on"], e["instant"], e["wS"], e["pS"]); - }, - defaultLength = 0.5f, - parameters = new() - { - new("on", true, "Visible"), - new("instant", false, "Instant"), - new("pS", new EntityTypes.Float(30f, 200f, 30f), "Particle Strength"), - new("wS", new EntityTypes.Float(-25f, 25f, 1f), "Wind Strength") - } - }, - - // Stretchable Objects - - new("smallS", "Small Object (Stretchable)") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (!e["sound"]) return; - LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); - }, - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); - }, - defaultLength = 3, - parameters = new() - { - new("type", LumBEARjack.SmallType.log, "Type", "", new() - { - new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) - }), - new("sound", true, "Cue Sound"), - new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), - new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), - new("bomb", true, "Bomb") - }, - resizable = true - }, - new("bigS", "Big Object (Stretchable)") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (!e["sound"]) return; - LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); - }, - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); - }, - defaultLength = 4, - parameters = new() - { - new("type", LumBEARjack.BigType.log, "Type"), - new("sound", true, "Cue Sound"), - new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") - }, - resizable = true - }, - new("hugeS", "Huge Object (Stretchable)") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (!e["sound"]) return; - LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); - }, - function = delegate - { - var e = eventCaller.currentEntity; - LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); - }, - defaultLength = 6, - parameters = new() - { - new("type", LumBEARjack.HugeType.log, "Type", "", new() - { - new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) - }), - new("sound", true, "Cue Sound"), - new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), - new("zoom", true, "Zoom-In"), - new("baby", true, "Baby"), - new("pBaby", true, "Persist Baby") - }, - resizable = true - }, - }, - new List() {"ctr", "normal"}, - chronologicalSortKey: 22 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using HeavenStudio.Games.Scripts_LumBEARjack; - - public class LumBEARjack : Minigame - { - public enum RestSoundChoice - { - Random, - restA, - restB, - NoSound - } - - public enum SmallType - { - log, - can, - bat, - broom, - barrel, - book - } - - public enum BigType - { - log, - bigBall - } - - public enum HugeType - { - log, - freezer, - peach - } - - public enum WhoBops - { - Both = 0, - Bear = 1, - Cats = 2, - None = 3 - } - - public enum HuhChoice - { - ObjectSpecific, - Off, - On - } - - public enum CatPutChoice - { - Alternate, - Right, - Left - } - - public enum MainCatChoice - { - Right, - Left, - Both - } - - [Header("Components")] - [SerializeField] private LBJBear _bear; - [SerializeField] private LBJBaby _baby; - [SerializeField] private LBJSmallObject _smallObjectPrefab; - [SerializeField] private LBJBigObject _bigObjectPrefab; - [SerializeField] private LBJHugeObject _hugeObjectPrefab; - [SerializeField] private Transform _cutObjectHolder; - - [SerializeField] private Animator _catRight; - [SerializeField] private LBJCatMove _catRightMove; - [SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4]; - [SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1]; - [SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3]; - - [SerializeField] private Animator _catLeft; - [SerializeField] private LBJCatMove _catLeftMove; - [SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4]; - [SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1]; - [SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3]; - - [SerializeField] private Transform _particleHitPoint; - [SerializeField] private Transform _particleCutPoint; - - [SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12]; - - [SerializeField] private LBJMissObject _missObjectRef; - - [SerializeField] private LBJBomb _bombRef; - - [Header("Particles")] - [SerializeField] private ParticleSystem _smallLogCutParticle; - [SerializeField] private ParticleSystem _canCutParticle; - [SerializeField] private ParticleSystem _batCutParticle; - [SerializeField] private ParticleSystem _broomCutParticle; - [SerializeField] private ParticleSystem _barrelCutParticle; - [SerializeField] private ParticleSystem _bookCutParticle; - - [SerializeField] private ParticleSystem _bigLogHitParticle; - [SerializeField] private ParticleSystem _bigLogCutParticle; - [SerializeField] private ParticleSystem _bigBallCutParticle; - - [SerializeField] private ParticleSystem _hugeLogHitParticle; - [SerializeField] private ParticleSystem _hugeLogCutParticle; - [SerializeField] private ParticleSystem _freezerChipParticle; - [SerializeField] private ParticleSystem _freezerBreakParticle; - [SerializeField] private ParticleSystem _peachHitParticle; - [SerializeField] private ParticleSystem _peachCutParticle; - - [Header("Snow")] - [SerializeField] private ParticleSystem _snowParticle; - [SerializeField] private WindZone _wind; - - [Header("Parameters")] - [SerializeField] private double _catAnimationOffsetStart = -0.5; - [SerializeField] private double _catAnimationOffsetEnd = 0.5; - - private int _babyIndex = 0; - - private List _bearNoBopBeats = new(); - private Dictionary _catPuts = new(); - private Dictionary _mainCatPresences = new(); - private MainCatChoice _startMainCat = MainCatChoice.Right; - - private Dictionary _bgCatPresences = new(); - - public static LumBEARjack instance; - - private void Awake() - { - instance = this; - SetupBopRegion("lumbearjack", "bop", "auto", false); - DisableAllCatRightObjects(); - DisableAllCatLeftObjects(); - } - - #region Update - - private void Update() - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - _bear.SwingWhiff(); - } - } - - #endregion - - #region Spawn Objects - - public void SpawnSmallObject(double beat, double length, SmallType type, HuhChoice huh, CatPutChoice cat, bool bomb, double startUpBeat = -1) - { - BeatAction.New(this, new() - { - new(beat + (length / 3), delegate - { - LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder); - spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), bomb, startUpBeat); - }) - }); - } - - public void SpawnBigObject(double beat, double length, BigType type, CatPutChoice cat, double startUpBeat = -1) - { - BeatAction.New(this, new() - { - new(beat + (length / 4), delegate - { - LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder); - spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat); - }) - }); - } - - public void SpawnHugeObject(double beat, double length, HugeType type, CatPutChoice cat, bool zoom, bool baby, double startUpBeat = -1) - { - BeatAction.New(this, new() - { - new(beat + (length / 6), delegate - { - LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder); - spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, baby, startUpBeat); - }) - }); - } - - private bool ShouldBeRight(double beat, CatPutChoice cat) - { - switch (cat) - { - case CatPutChoice.Alternate: - bool right = _startMainCat != MainCatChoice.Left; - bool first = true; - - foreach (var e in _catPuts) - { - if (e.Key > beat) break; - switch (e.Value) - { - case CatPutChoice.Alternate: - if (!first) right = !right; - if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left; - break; - case CatPutChoice.Right: - right = CatPresenceAtBeat(beat) != MainCatChoice.Left; - break; - case CatPutChoice.Left: - right = CatPresenceAtBeat(beat) == MainCatChoice.Right; - break; - } - first = false; - } - return right; - case CatPutChoice.Left: - return CatPresenceAtBeat(beat) == MainCatChoice.Right; - default: - return CatPresenceAtBeat(beat) != MainCatChoice.Left; - } - } - - #endregion - - #region StartUp Methods - - public override void OnGameSwitch(double beat) - { - HandleCatPresence(beat); - PersistObjects(beat); - HandleBops(beat); - HandleCatAnimation(beat); - HandleSnow(beat); - HandleBaby(beat, false); - } - - public override void OnPlay(double beat) - { - HandleCatPresence(beat); - PersistObjects(beat); - HandleBops(beat); - HandleCatAnimation(beat); - HandleSnow(beat); - HandleBaby(beat, true); - } - - private void HandleBaby(double beat, bool onPlay) - { - var allBaby = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "huge", "hugeS" }).FindAll(x => x["baby"] && (HugeType)x["type"] == HugeType.peach && x.beat + x.length - (x.length / 6) < beat); - var lastGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat < beat && x.datamodel.Split(2) == "lumbearjack"); - - double lastGameSwitchBeat = onPlay ? 0 : beat; - if (lastGameSwitch != null) lastGameSwitchBeat = onPlay ? lastGameSwitch.beat : beat; - foreach (var e in allBaby) - { - if (e["pBaby"] || e.beat >= lastGameSwitchBeat) - { - ActivateBaby(e.beat + e.length - (e.length / 6), e.length / 6); - } - } - } - - private void HandleSnow(double beat) - { - var lastSnow = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "snow" }).FindLast(x => x.beat < beat); - if (lastSnow != null) - { - SetSnow(lastSnow["on"], true, lastSnow["wS"], lastSnow["pS"]); - } - } - - private void HandleCatPresence(double beat) - { - List allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" }); - - foreach (var e in allPresences) - { - if (!_bgCatPresences.ContainsKey(e.beat)) _bgCatPresences.Add(e.beat, e["bg"]); - if (!_mainCatPresences.ContainsKey(e.beat)) _mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]); - } - - _startMainCat = CatPresenceBeforeBeat(beat); - - switch (_startMainCat) - { - case MainCatChoice.Right: - ActivateCatVisualPresence(beat, 0, true, true, true); - ActivateCatVisualPresence(beat, 0, false, false, true); - break; - case MainCatChoice.Left: - ActivateCatVisualPresence(beat, 0, false, true, true); - ActivateCatVisualPresence(beat, 0, true, false, true); - break; - case MainCatChoice.Both: - ActivateCatVisualPresence(beat, 0, true, true, true); - ActivateCatVisualPresence(beat, 0, true, false, true); - break; - } - - SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true); - - var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat); - List actions = new(); - foreach (var e in allPresencesAfterBeat) - { - double eventBeat = e.beat; - double eventLength = e.length; - bool instant = e["instant"]; - bool dance = e["dance"]; - - int beforeBG = BGCatPresenceBeforeBeat(e.beat); - int atBG = e["bg"]; - actions.Add(new(e.beat, delegate - { - SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance); - })); - - MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat); - MainCatChoice atCats = (MainCatChoice)e["main"]; - if (beforeCats == atCats) continue; - - switch (atCats) - { - case MainCatChoice.Right: - actions.Add( - new(e.beat, delegate - { - if (beforeCats == MainCatChoice.Both) - { - ActivateCatVisualPresence(eventBeat, eventLength, true, true, true); - ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); - return; - } - ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant); - ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); - }) - ); - break; - case MainCatChoice.Left: - actions.Add( - new(e.beat, delegate - { - if (beforeCats == MainCatChoice.Both) - { - ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); - ActivateCatVisualPresence(eventBeat, eventLength, true, false, true); - return; - } - ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); - ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant); - }) - ); - break; - case MainCatChoice.Both: - actions.Add( - new(e.beat, delegate - { - ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant); - ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant); - }) - ); - break; - } - } - if (actions.Count > 0) BeatAction.New(this, actions); - } - - private void PersistObjects(double beat) - { - List allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - - for (int i = 0; i < allEligibleEvents.Count; i++) - { - var e = allEligibleEvents[i]; - - switch (e.datamodel.Split(1)) - { - case "small": - case "smallS": - SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat); - SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], (HuhChoice)e["huh"], (CatPutChoice)e["cat"], e["bomb"], beat); - break; - case "big": - case "bigS": - BigObjectSound(e.beat, e.length, (BigType)e["type"], beat); - SpawnBigObject(e.beat, e.length, (BigType)e["type"], (CatPutChoice)e["cat"], beat); - break; - case "huge": - case "hugeS": - HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat); - SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], (CatPutChoice)e["cat"], e["zoom"], e["baby"], beat); - break; - } - } - } - - private void HandleBops(double beat) - { - List allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); - - for (int i = 0; i < allCutEvents.Count; i++) - { - var e = allCutEvents[i]; - - switch (e.datamodel.Split(1)) - { - case "small": - case "smallS": - _bearNoBopBeats.Add(e.beat + (e.length / 3 * 2)); - if (((SmallType)e["type"] != SmallType.log || (HuhChoice)e["huh"] == HuhChoice.On) && (HuhChoice)e["huh"] != HuhChoice.Off) - { - _bearNoBopBeats.Add(e.beat + e.length); - _bearNoBopBeats.Add(e.beat + e.length + 1); - } - break; - case "big": - case "bigS": - _bearNoBopBeats.Add(e.beat + (e.length / 4 * 2)); - _bearNoBopBeats.Add(e.beat + (e.length / 4 * 3)); - break; - case "huge": - case "hugeS": - _bearNoBopBeats.Add(e.beat + (e.length / 6 * 2)); - _bearNoBopBeats.Add(e.beat + (e.length / 6 * 3)); - _bearNoBopBeats.Add(e.beat + (e.length / 6 * 4)); - _bearNoBopBeats.Add(e.beat + (e.length / 6 * 5)); - break; - } - } - - List allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - - foreach (var e in allEligibleBops) - { - Bop(e.beat, e.length, (WhoBops)e["bop"], beat); - } - } - - private void HandleCatAnimation(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); - var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack"); - - double nextGameSwitchBeat = double.MaxValue; - if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat; - - foreach (var e in allEvents) - { - float effectiveLength = e.length / (e.datamodel.Split(1) switch - { - "small" => 3, - "smallS" => 3, - "big" => 4, - "bigS" => 4, - "huge" => 6, - "hugeS" => 6, - _ => 3 - }); - if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) - if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]); - } - - var sortedCatPuts = _catPuts.OrderBy(x => x.Key); - _catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value); - - foreach (var e in allEvents) - { - float effectiveLength = e.length / (e.datamodel.Split(1) switch - { - "small" => 3, - "smallS" => 3, - "big" => 4, - "bigS" => 4, - "huge" => 6, - "hugeS" => 6, - _ => 3 - }); - - if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) - { - bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]); - - switch (e.datamodel.Split(1)) - { - case "small": - case "smallS": - CatPutObject(e.beat, e.length, (SmallType)e["type"], catRight); - break; - case "big": - case "bigS": - CatPutObject(e.beat, e.length, (BigType)e["type"], catRight); - break; - case "huge": - case "hugeS": - CatPutObject(e.beat, e.length, (HugeType)e["type"], catRight); - break; - } - } - } - } - - #endregion - - #region Bop - - public override void OnLateBeatPulse(double beat) - { - switch ((WhoBops)BeatIsInBopRegionInt(beat)) - { - case WhoBops.Both: - if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); - if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); - if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); - break; - case WhoBops.Bear: - if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); - break; - case WhoBops.Cats: - if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); - if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); - break; - default: - break; - } - } - - public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1) - { - if (who == WhoBops.None) return; - - List actions = new(); - - for (int i = 0; i < length; i++) - { - if (beat + i < startUpBeat) continue; - - actions.Add(new(beat + i, delegate - { - switch (who) - { - case WhoBops.Both: - _bear.Bop(); - if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); - if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); - break; - case WhoBops.Bear: - _bear.Bop(); - break; - case WhoBops.Cats: - if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); - if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); - break; - default: - break; - } - })); - } - - if (actions.Count > 0) BeatAction.New(this, actions); - } - - #endregion - - #region PreSounds - - public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1) - { - List sounds = new(); - if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); - if (beat + (length / 3) >= startUpBeat) - { - switch (type) - { - case SmallType.bat: - case SmallType.log: - case SmallType.barrel: - sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3))); - break; - case SmallType.can: - sounds.Add(new("lumbearjack/canPut", beat + (length / 3))); - break; - case SmallType.broom: - sounds.Add(new("lumbearjack/broomPut", beat + (length / 3))); - break; - case SmallType.book: - sounds.Add(new("lumbearjack/bookPut", beat + (length / 3))); - break; - default: - break; - } - } - - if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); - } - - public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1) - { - List sounds = new(); - if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); - if (beat + (length / 4) >= startUpBeat) - { - switch (type) - { - case BigType.log: - sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4))); - break; - case BigType.bigBall: - sounds.Add(new("lumbearjack/bigBallPut", beat + (length / 4))); - break; - default: - break; - } - } - - if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); - } - - public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1) - { - List sounds = new(); - - if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); - if (beat + (length / 6) >= startUpBeat) - { - switch (type) - { - case HugeType.log: - sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6))); - break; - case HugeType.freezer: - sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6))); - break; - case HugeType.peach: - sounds.Add(new("lumbearjack/peachPut", beat + (length / 6))); - break; - default: - break; - } - } - - if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); - } - - #endregion - - #region Cats - - private Coroutine _catRightCoroutine; - private Coroutine _catLeftCoroutine; - - public void CatPutObject(double beat, double length, SmallType type, bool right) - { - GameObject objectToUse = right ? _catRightObjectsSmall[(int)type] : _catLeftObjectsSmall[(int)type]; - CatPutObjectExec(beat, length / 3, objectToUse, right); - } - - public void CatPutObject(double beat, double length, BigType type, bool right) - { - GameObject objectToUse = right ? _catRightObjectsBig[(int)type] : _catLeftObjectsBig[(int)type]; - CatPutObjectExec(beat, length / 4, objectToUse, right); - } - - public void CatPutObject(double beat, double length, HugeType type, bool right) - { - GameObject objectToUse = right ? _catRightObjectsHuge[(int)type] : _catLeftObjectsHuge[(int)type]; - CatPutObjectExec(beat, length / 6, objectToUse, right); - } - - private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed, bool right) - { - BeatAction.New(this, new() - { - new(beat + (_catAnimationOffsetStart * effectiveLength), delegate - { - if (right) - { - if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine); - DisableAllCatRightObjects(); - _catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catRight)); - } - else - { - if (_catLeftCoroutine != null) StopCoroutine(_catLeftCoroutine); - DisableAllCatLeftObjects(); - _catLeftCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catLeft)); - } - }), - new(beat, delegate - { - objectUsed.SetActive(true); - }), - new(beat + effectiveLength, delegate - { - if (right) DisableAllCatRightObjects(); - else DisableAllCatLeftObjects(); - }) - }); - } - - private IEnumerator CatPutObjectCo(double beat, double effectiveLength, Animator cat) - { - double s = _catAnimationOffsetStart * effectiveLength; - double e = _catAnimationOffsetEnd * effectiveLength; - - float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); - cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); - - while (normalizedBeat <= 1) - { - normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); - - cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); - - yield return null; - } - } - - private void DisableAllCatRightObjects() - { - foreach (var g in _catRightObjectsSmall) - { - if (g == null) continue; - g.SetActive(false); - } - - foreach (var g in _catRightObjectsBig) - { - if (g == null) continue; - g.SetActive(false); - } - - foreach (var g in _catRightObjectsHuge) - { - if (g == null) continue; - g.SetActive(false); - } - } - - private void DisableAllCatLeftObjects() - { - foreach (var g in _catLeftObjectsSmall) - { - if (g == null) continue; - g.SetActive(false); - } - - foreach (var g in _catLeftObjectsBig) - { - if (g == null) continue; - g.SetActive(false); - } - - foreach (var g in _catLeftObjectsHuge) - { - if (g == null) continue; - g.SetActive(false); - } - } - - private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false) - { - LBJCatMove move = right ? _catRightMove : _catLeftMove; - move.Move(beat, instant ? 0 : length, inToScene); - } - - private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance) - { - bgCats = Math.Clamp(bgCats, 0, 12); - bgCats -= 1; - beforeBgCats -= 1; - Debug.Log(bgCats - beforeBgCats); - - for (int i = 0; i < _bgCats.Length; i++) - { - if (bgCats < beforeBgCats) - { - _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats, instant); - } - else if (bgCats > beforeBgCats) - { - _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats, instant); - } - else - { - _bgCats[i].Activate(beat, length, bgCats >= i, true, dance, true, instant); - } - } - } - - private MainCatChoice CatPresenceAtBeat(double beat) - { - MainCatChoice cat = MainCatChoice.Right; - foreach (var p in _mainCatPresences) - { - if (p.Key > beat) break; - cat = p.Value; - } - return cat; - } - - private MainCatChoice CatPresenceBeforeBeat(double beat) - { - MainCatChoice cat = MainCatChoice.Right; - foreach (var p in _mainCatPresences) - { - if (p.Key >= beat) break; - cat = p.Value; - } - return cat; - } - - private int BGCatPresenceAtBeat(double beat) - { - int amount = 0; - foreach (var p in _bgCatPresences) - { - if (p.Key > beat) break; - amount = p.Value; - } - return amount; - } - - private int BGCatPresenceBeforeBeat(double beat) - { - int amount = 0; - foreach (var p in _bgCatPresences) - { - if (p.Key >= beat) break; - amount = p.Value; - } - return amount; - } - - #endregion - - #region Particles and Effects - - public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr) - { - LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform); - spawnedMiss.gameObject.SetActive(true); - spawnedMiss.Activate(objectToMove, objectSr); - } - - public void ActivateBaby(double beat, float durationMult) - { - LBJBaby newBaby = Instantiate(_baby, transform); - newBaby.Activate(beat, durationMult, _babyIndex); - _babyIndex++; - } - - public void SetSnow(bool isOn, bool instant, float windStrength, float particleStrength) - { - _snowParticle.gameObject.SetActive(isOn); - if (!isOn) - { - _snowParticle.Stop(); - return; - } - - var emm = _snowParticle.emission; - var main = _snowParticle.main; - - emm.rateOverTimeMultiplier = particleStrength; - main.prewarm = instant; - - _wind.windMain = 0.5f * windStrength; - - _snowParticle.Play(); - } - - public void DoSmallObjectEffect(SmallType type, bool bomb, double beat) - { - switch (type) - { - case SmallType.log: - ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint); - spawnedParticle.PlayScaledAsyncAllChildren(0.5f); - break; - case SmallType.can: - ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint); - spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); - break; - case SmallType.bat: - ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint); - spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); - break; - case SmallType.broom: - ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint); - spawnedParticle3.PlayScaledAsyncAllChildren(0.5f); - break; - case SmallType.barrel: - ParticleSystem spawnedParticle4 = Instantiate(_barrelCutParticle, _particleCutPoint); - spawnedParticle4.PlayScaledAsyncAllChildren(0.5f); - - if (bomb) - { - LBJBomb spawnedBomb = Instantiate(_bombRef, transform); - spawnedBomb.gameObject.SetActive(true); - spawnedBomb.startBeat = beat; - MultiSound.Play(new MultiSound.Sound[] - { - new("lumbearjack/bombCut", beat), - new("lumbearjack/bombBreak", beat + 4, 1, 0.2f) - }); - } - break; - case SmallType.book: - ParticleSystem spawnedParticle5 = Instantiate(_bookCutParticle, _particleCutPoint); - spawnedParticle5.PlayScaledAsyncAllChildren(0.5f); - break; - } - } - - public void DoBigObjectEffect(BigType type, bool hit) - { - switch (type) - { - case BigType.log: - ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); - spawnedParticle.PlayScaledAsyncAllChildren(0.5f); - break; - case BigType.bigBall: - if (hit) break; - ParticleSystem spawnedParticle2 = Instantiate(_bigBallCutParticle, _particleCutPoint); - spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); - break; - } - } - - public void DoHugeObjectEffect(HugeType type, bool hit) - { - switch (type) - { - case HugeType.log: - ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); - spawnedParticle.PlayScaledAsyncAllChildren(0.5f); - break; - case HugeType.freezer: - ParticleSystem spawnedParticle1 = Instantiate(hit ? _freezerChipParticle : _freezerBreakParticle, hit ? _particleHitPoint : _particleCutPoint); - spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); - break; - case HugeType.peach: - ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint); - spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); - break; - } - } - - #endregion - - #region Misc - - public void RestBear(bool instant, RestSoundChoice sound) - { - _bear.Rest(instant, sound); - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta deleted file mode 100644 index 03b5e10e..00000000 --- a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 558ee22857b0a9f48a8f8876116fd5b2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MannequinFactory.meta b/Assets/Scripts/Games/MannequinFactory.meta deleted file mode 100644 index edb068b2..00000000 --- a/Assets/Scripts/Games/MannequinFactory.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 8fc314cb83e13a24a894d3465ad40476 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs b/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs deleted file mode 100644 index cf770e10..00000000 --- a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs +++ /dev/null @@ -1,234 +0,0 @@ -using System.Collections.Generic; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using UnityEngine; -using TMPro; -using DG.Tweening; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbMannequinFactoryLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("mannequinFactory", "Mannequin Factory", "554899", true, false, new List() - { - new GameAction("headOut", "Send Head Out") - { - inactiveFunction = delegate { - MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 0); - }, - function = delegate { - MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 0); - if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { - instance.HeadOut(eventCaller.currentEntity.beat, 0); - } - }, - defaultLength = 7, - }, - new GameAction("misalignedHeadOut", "Send Misaligned Head Out") - { - inactiveFunction = delegate { - MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 1); - }, - function = delegate { - MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 1); - if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { - instance.HeadOut(eventCaller.currentEntity.beat, 1); - } - }, - defaultLength = 7, - }, - new GameAction("randomHeadOut", "Send Random Head Out") - { - // inactiveFunction = delegate { - // int random = Random.Range(0, 2); - // MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, random); - // }, - function = delegate { - int random = Random.Range(0, 2); - MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, random); - if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { - instance.HeadOut(eventCaller.currentEntity.beat, random); - } - }, - defaultLength = 7, - }, - new GameAction("changeText", "Change Text") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { - instance.SignText.text = eventCaller.currentEntity["text"]; - } - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("text", "Mannequin Factory", "Text", "The text to be displayed on the sign."), - } - }, - new GameAction("bgColor", "Change Background Color") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { - var e = eventCaller.currentEntity; - instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); - } - }, - parameters = new List() - { - new Param("colorStart", new Color(0.97f, 0.94f, 0.51f, 1f), "Start Color", "The color to start fading from."), - new Param("colorEnd", new Color(0.97f, 0.94f, 0.51f, 1f), "End Color", "The color to end the fade."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The ease to use for color fade.", new() { - new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorStart" }), - }), - }, - resizable = true - }, - }, - new List() {"agb", "normal"}, - "agbmannequin", "en", - new List() {}, - chronologicalSortKey: 104 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_MannequinFactory; - public class MannequinFactory : Minigame - { - [Header("Animators")] - public Animator HandAnim; - public Animator StampAnim; - - [Header("References")] - [SerializeField] SpriteRenderer bg; - public TMP_Text SignText; - public GameObject MannequinHeadObject; - - public double slapScheduledBeat = double.MinValue; - - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart, colorEnd = new Color(0.97f, 0.94f, 0.51f, 1f); // default bg color - private Util.EasingFunction.Ease colorEase; - - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); - } - - public static PlayerInput.InputAction InputAction_First = - new("AgbMannequinFactoryTouchFirst", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadLeft, IA_TouchFlick, IA_Empty); - - public static PlayerInput.InputAction InputAction_Second = - new("AgbMannequinFactoryTouchSecond", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchBasicPress, IA_Empty); - - private void Update() - { - if (PlayerInput.GetIsAction(InputAction_First) && !IsExpectingInputNow(InputAction_First) - && !HandAnim.IsPlayingAnimationNames("SlapEmpty", "SlapJust")) - { - HandAnim.DoScaledAnimationAsync("SlapEmpty", 0.3f); - } - - bool canSlap = PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || slapScheduledBeat < conductor.songPositionInBeatsAsDouble; - - if (PlayerInput.GetIsAction(InputAction_Second) && !IsExpectingInputNow(InputAction_Second) - && !StampAnim.IsPlayingAnimationNames("StampEmpty", "StampJust") && canSlap) - { - StampAnim.DoScaledAnimationAsync("StampEmpty", 0.3f); - } - - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - } - - public override void OnPlay(double beat) => StartGame(beat, true); - public override void OnGameSwitch(double beat) => StartGame(beat, false); - - private void StartGame(double beat, bool isPlay) - { - var events = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "mannequinFactory"); - - foreach (var e in events) - { - if (e.beat < beat && e.beat + 2.75 > beat && e.datamodel is "mannequinFactory/headOut" or "mannequinFactory/misalignedHeadOut" /* or "mannequinFactory/randomHeadOut" */) { - int cueType = e.datamodel switch { - "mannequinFactory/headOut" => 0, - "mannequinFactory/misalignedHeadOut" => 1, - "mannequinFactory/randomHeadOut" or _ => Random.Range(0, 2), - }; - HeadOut(e.beat, cueType); - if (isPlay) { - HeadOutSFX(e.beat, cueType, beat); - } - } - } - - var bg = events.FindLast(e => e.datamodel == "mannequinFactory/bgColor" && e.beat < beat); - if (bg != null) { - BackgroundColor(bg.beat, bg.length, bg["colorStart"], bg["colorEnd"], bg["ease"]); - } else { - Color color = new Color(0.97f, 0.94f, 0.51f, 1f); - BackgroundColor(0, 0, color, color, (int)EasingFunction.Ease.Instant); - } - } - - public static void HeadOutSFX(double beat, int cueType, double fromBeat = 0) - { - var sfx = new List() { - new("mannequinFactory/drum", beat ), - new("mannequinFactory/drum", beat + 0.5), - new("mannequinFactory/drum", beat + 1.5), - new("mannequinFactory/drum", beat + 2 ), - new("mannequinFactory/whoosh", beat + 5), - }; - if (cueType == 0) { - for (int i = 0; i < 7; i++) { - sfx.Add(new($"mannequinFactory/drumroll{i + 1}", beat + 3 + (i * 0.1667))); - } - } else { - sfx.AddRange(new MultiSound.Sound[] { - new("mannequinFactory/drum", beat + 0.75), - new("mannequinFactory/drum", beat + 1 ), - new("mannequinFactory/whoosh", beat + 3), - }); - } - sfx.Sort((x, y) => x.beat.CompareTo(y.beat)); - sfx.RemoveAll(x => x.beat < fromBeat); - if (sfx.Count > 0) { - MultiSound.Play(sfx.ToArray(), forcePlay: true); - } - } - - public void HeadOut(double beat, int cueType) - { - MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent(); - head.game = this; - head.startBeat = beat; - head.needSlap = cueType == 1; - } - - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) - { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; - } - } -} diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs.meta b/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs.meta deleted file mode 100644 index 154e53c5..00000000 --- a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d0697b066afb3aa41a8bef8800523a8b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs deleted file mode 100644 index 98a9dd98..00000000 --- a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_MannequinFactory -{ - public class MannequinHead : MonoBehaviour - { - public double startBeat; - public bool needSlap; - - [Header("Animators")] - [SerializeField] SpriteRenderer headSr; - [SerializeField] Sprite[] heads; - [SerializeField] SpriteRenderer eyesSr; - [SerializeField] Sprite[] eyes; - [SerializeField] Animator headAnim; - - int turnStatus; - - public MannequinFactory game; - - private void Start() - { - game.slapScheduledBeat = startBeat + 4; - - turnStatus = needSlap ? 0 : 1; - headSr.sprite = heads[turnStatus]; - - BeatAction.New(game, new List { - new(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }), - new(startBeat + 3, delegate { if (game.gameManager.autoplay) headAnim.DoScaledAnimationAsync("Move2", 0.3f); }), - new(startBeat + 4, delegate { - PlayerActionEvent input; - if (turnStatus == 1) { - input = game.ScheduleInput(startBeat, 5, MannequinFactory.InputAction_Second, StampJust, StampMiss, null); - } else { - input = game.ScheduleUserInput(startBeat, 5, MannequinFactory.InputAction_Second, StampUnJust, StampMiss, null); - } - input.IsHittable = () => !game.StampAnim.IsPlayingAnimationNames("StampEmpty", "StampJust"); - }), - }); - - PlayerActionEvent input; - if (needSlap) { - input = game.ScheduleInput(startBeat, 3, MannequinFactory.InputAction_First, SlapJust, SlapMiss, null); - } else { - input = game.ScheduleUserInput(startBeat, 3, MannequinFactory.InputAction_First, SlapUnJust, SlapMiss, null); - } - input.IsHittable = () => !game.HandAnim.IsPlayingAnimationNames("SlapEmpty", "SlapJust"); - } - - private void SlapJust(PlayerActionEvent caller, float state) - { - SlapHit(state); - headSr.sprite = heads[turnStatus]; - } - - private void SlapUnJust(PlayerActionEvent caller, float state) - { - eyesSr.transform.localScale = new Vector2(-1, 1); - headSr.transform.localScale = new Vector2(-1, 1); - headSr.sprite = heads[0]; - game.ScoreMiss(); - SlapHit(state); - } - - private void SlapHit(float state) - { - if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss"); - turnStatus++; - SoundByte.PlayOneShotGame("mannequinFactory/slap"); - game.HandAnim.DoScaledAnimationAsync("SlapJust", 0.3f); - headAnim.Play("Slapped", 0, 0); - } - - private void SlapMiss(PlayerActionEvent caller) - { - headAnim.DoScaledAnimationAsync("Move2", 0.3f); - } - - private void StampHit(float state) - { - if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss"); - headAnim.DoScaledAnimationAsync("Stamp", 0.3f); - game.StampAnim.DoScaledAnimationAsync("StampJust", 0.3f); - SoundByte.PlayOneShotGame("mannequinFactory/eyes"); - eyesSr.gameObject.SetActive(true); - } - - private void StampJust(PlayerActionEvent caller, float state) - { - StampHit(state); - - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("mannequinFactory/claw1", startBeat + 6), - new MultiSound.Sound("mannequinFactory/claw2", startBeat + 6.5), - }); - BeatAction.New(game, new List { - new BeatAction.Action(startBeat + 5.75, delegate { headAnim.DoScaledAnimationAsync("Grabbed1", 0.3f); }), - new BeatAction.Action(startBeat + 6 , delegate { headAnim.DoScaledAnimationAsync("Grabbed2", 0.3f); }), - }); - } - - private void StampUnJust(PlayerActionEvent caller, float state) - { - StampHit(state); - eyesSr.sprite = eyes[1]; - - BeatAction.New(game, new List { - new BeatAction.Action(startBeat + 6, delegate { - SoundByte.PlayOneShotGame("mannequinFactory/miss"); - headAnim.DoScaledAnimationAsync("StampMiss", 0.3f); - }), - }); - } - - private void StampMiss(PlayerActionEvent caller) - { - headAnim.DoScaledAnimationAsync("Move3", 0.3f); - BeatAction.New(game, new List { - new BeatAction.Action(startBeat + 6.5, delegate { - SoundByte.PlayOneShotGame("mannequinFactory/miss"); - headAnim.DoScaledAnimationAsync("Miss", 0.3f); - }), - }); - } - - // animation event - public void DestroySelf() - { - Destroy(this); - } - } -} diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs.meta b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs.meta deleted file mode 100644 index 4f015e3e..00000000 --- a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e6b776b7f3531104982259e4ca09d7d5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Manzai.meta b/Assets/Scripts/Games/Manzai.meta deleted file mode 100644 index b3a1dfe8..00000000 --- a/Assets/Scripts/Games/Manzai.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 581abe7b2e942b44ca5cac648a071682 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs deleted file mode 100644 index 5374d2bd..00000000 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ /dev/null @@ -1,1103 +0,0 @@ -using NaughtyBezierCurves; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; -using TMPro; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - using Jukebox; - public static class RvlManzaiLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - RiqEntity BoingUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "manzai/pun" && (e["boing"] == 1)) - { - e.datamodel = "manzai/boing"; - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += BoingUpdater; - - return new Minigame("manzai", "Manzai", "72003D", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { - var e = eventCaller.currentEntity; - Manzai.instance.Bop(e.beat, e.length, e["who"], e["bop"], e["auto"]); - }, - resizable = true, - parameters = new List() - { - new Param("who", Manzai.WhoBops.Both, "Who Bops?", "Which bird bops."), - new Param("bop", true, "Enable Bopping", "Whether to bop to the beat or not."), - new Param("auto", false, "Automatic?", "Whether to bop to the beat or not automatically."), - } - }, - new GameAction("pun", "Pun") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"], e["random"]); }, - - /*function = delegate { - var e = eventCaller.currentEntity; - Manzai.instance.DoPun(e.beat, 0, e["pun"]); },*/ - defaultLength = 4, - - parameters = new List() - { - //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), - new Param("random", true, "Random Voiceline", "Use a random pun?", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), - //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) - }), - new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), - //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), - new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), - new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), - } - }, - new GameAction("boing", "Pun (Boing)") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"], e["random"]); }, - - /*function = delegate { - var e = eventCaller.currentEntity; - Manzai.instance.DoPun(e.beat, 1, e["pun"]); },*/ - defaultLength = 4, - - parameters = new List() - { - //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), - new Param("random", true, "Random Voiceline", "Use a random pun?", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), - //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) - }), - new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), - //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), - new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), - new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), - } - }, - /* new GameAction("customBoing", "Custom Boing") - { - function = delegate { Manzai.instance.CustomBoing(eventCaller.currentEntity.beat); }, - defaultLength = 0.5f, - }, */ - new GameAction("slide", "Birds Slide") - { - function = delegate { - var e = eventCaller.currentEntity; - Manzai.instance.BirdsSlide(e.beat, e.length, e["goToSide"], e["ease"], e["animation"]); - }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("goToSide", Manzai.WhichSide.Outside, "Go to Which Side?", "Which side of the stage will the birds will move to?"), - new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Which ease should the movement have?"), - new Param("animation", true, "Play Animation?", "Whether the birds will use the slide animation."), - }, - }, - new GameAction("lights", "Toggle Lights") - { - function = delegate { - var e = eventCaller.currentEntity; - Manzai.instance.ToggleLights(e["lightsEnabled"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on."), - }, - }, - new GameAction("crowd", "Crowd Animations") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - Manzai.instance.CrowdAnimation(e.beat, e.length, e["animation"], e["loop"]); - }, - defaultLength = 1.0f, - resizable = true, - parameters = new List() - { - new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."), - new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping."), - }, - }}, - new List() { "rvl", "normal" }, - "rvlmanzai", "jp", - new List() { "jp" }, - chronologicalSortKey: 104 - ); - } - } -} - -namespace HeavenStudio.Games -{ - //using Scripts_DogNinja; - public class Manzai : Minigame - { - /* struct SfxDef - { - public string sfx; - public float boingLength; - public SfxDef (string sfx, float boingLength = 2.0f) - { - this.sfx = sfx; - this.boingLength = boingLength; - } - } - - static readonly List sfxDefs = new() - { - new("futongaFuttonda", 0.75), - }; */ - - - [SerializeField] Animator VultureAnim; - [SerializeField] Animator RavenAnim; - [SerializeField] Animator HaiBubbleL; - [SerializeField] Animator HaiBubbleR; - [SerializeField] Animator DonaiyanenBubble; - [SerializeField] Animator BothBirdsAnim; - [SerializeField] Animator StageAnim; - [SerializeField] Animator CrowdAnim; - - [SerializeField] Transform PivotL; - [SerializeField] Transform PivotR; - [SerializeField] Transform PivotD; - [SerializeField] Transform CrowdPos; - - [SerializeField] ParticleSystem Feathers; - - bool ravenBop = true; - bool vultureBop = true; - - bool ravenCanBop = true; - bool vultureCanBop = true; - - bool ravenCanBopTemp = true; - bool vultureCanBopTemp = true; - - bool isMoving; - double movingStartBeat; - double movingLength; - string moveAnim; - EasingFunction.Ease lastEase; - - bool isPreparingForBoing = false; - bool missedWithWrongButton = false; - - bool hitHaiL = false; - bool hitHaiR = false; - bool hitDonaiyanen = false; - - double lastWhiffBeat = double.MinValue; - - double lastTappedBeat = double.MinValue; - bool canDodge = true; - - float randomBubbleBoth = 0.0f; - - Sound crowdSound; - - bool isHolding = false; - bool isPlayingReadyAnimationForTapMode = false; - - bool easterEgg1 = false; - bool easterEgg2 = false; - - bool boingHasCrowdSounds = true; - bool crowdCanCheerSound = true; - bool crowdCanCheerAnimation = true; - bool crowdIsCheering = false; - double crowdLastMissAnimation = double.MinValue; - - //bool jumpUp = false; Unused value - Marc - //bool jumpDown = false; Unused value - Marc - float jumpStart; - float jumpApex; - float jumpLength; - double startJumpTime = double.MinValue; - float jumpHeight = 1; - - - public enum WhoBops - { - Kasuke, - Kosuke, - Both, - } - - public enum BoingType - { - Normal, - Boing, - //Random, - } - - public enum Puns - { - AichiniAichinna = 0, - AmmeteAmena = 1, - /*ChainaniNichaina, - DenwariDenwa,*/ //short animation - FutongaFuttonda = 4, - /*HiromegaHirameida, - IkagariKatta, - IkugawaIkura, //short animation (boing unused) - KaeruBurikaeru, - KarewaKare, - KouchagaKouchou, - KusagaKusai, //short animation (boing unused) - MegaminiwaMegane,*/ - MikangaMikannai = 13, - /*NekogaNekoronda,*/ - OkanewaOkkane = 15, - /*OkurezeKitteOkure, - OmochinoKimochi, - OmoinoHokaOmoi, - PuringaTappurin,*/ - RakudawaRakugana = 20, - /*RoukadaKatarouka, - SaiyoMinasai, - SakanaKanaMasakana,*/ - SarugaSaru = 24, //short animation (boing unused) - /*ShaiinniNanariNashain_Unused, //fully unused - SuikawaYasuika, - TaigaTabetaina, - TaininiKittai, - TaiyoGamiTaiyou, - ToiletNiIttoire, - TonakaiyoOtonokoi, - TorinikugaTorininkui, - UmetteUmena,*/ - Muted = 34, - } - - static readonly Dictionary boingLengths = new() { - { "IkaggariKatta", 3 }, - { "KusagaKusai", 3 }, - { "MegaminiwaMegane", 5 }, - { "OmoinoHokaOmoi", 6 }, - { "SakanaKanaMasakana", 5 }, - { "SarugaSaru", 3 }, - { "ShaiinniNanariNashain_Unused", 5 }, - { "TaiyoGamiTaiyou", 5 }, - { "TonakaiyoOtonokoi", 5 }, - { "TorinikugaTorininkui", 5 }, - }; - - public enum WhichSide - { - Inside, - Outside, - } - - public enum Crowd - { - Default, - Practice, - Silent, - } - - public enum CrowdAnimationList - { - Idle, - Bop, - Cheer, - Uproar, - Angry, - Jump, - } - - const int IAAltDownCat = IAMAXCAT; - - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - - public static PlayerInput.InputAction InputAction_Alt = - new("RvlComediansAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("RvlDateTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - - public static Manzai instance; - - - public void Awake() - { - instance = this; - SetupBopRegion("manzai", "bop", "auto"); - } - - public override void OnLateBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - if (ravenBop) BopAnimationRaven(); - if (vultureBop) BopAnimationVulture(); - } - } - - public void Bop(double beat, float length, int whoBops, bool bop, bool autoBop) - { - ravenBop = (whoBops is (int)WhoBops.Kasuke or (int)WhoBops.Both) && autoBop; - vultureBop = (whoBops is (int)WhoBops.Kosuke or (int)WhoBops.Both) && autoBop; - - if (bop) - { - var actions = new List(); - for (int i = 0; i < length; i++) - { - if (whoBops is (int)WhoBops.Kasuke or (int)WhoBops.Both) actions.Add(new(beat + i, delegate { BopAnimationRaven(); })); - if (whoBops is (int)WhoBops.Kosuke or (int)WhoBops.Both) actions.Add(new(beat + i, delegate { BopAnimationVulture(); })); - } - BeatAction.New(this, actions); - } - } - - public void BopAnimationRaven() - { - if (ravenCanBop && ravenCanBopTemp && !isHolding) - RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - - public void BopAnimationVulture() - { - if (vultureCanBop && vultureCanBopTemp) - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - - public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds) - { - int punOrBoing = isBoing; - - //if(isBoing == (int)Manzai.BoingType.Random) - //{ - // punOrBoing = UnityEngine.Random.Range(0, 5) % 2; - //} - - if (punOrBoing == (int)Manzai.BoingType.Normal) - { - DoPunHai(beat, whichPun, isPitched, crowdSounds); - } - - if (punOrBoing == (int)Manzai.BoingType.Boing) - { - DoPunBoing(beat, whichPun, isPitched, crowdSounds); - } - //Debug.Log(punOrBoing); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 4.0, delegate { crowdAnimReset(); }), - }); - } - - public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random) - { - // you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ - if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max - var punName= Enum.GetName(typeof(Puns), whichPun); - float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; - double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05; - var sounds = new List(); - int boing = isBoing; - int length = boingLengths.GetValueOrDefault(punName); - int syllables = boing == 0 ? 9 : (length != 0 ? length : 4); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }), - }); - - for (int i = 0; i < syllables; i++) { - sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? offset : 0)); - } - - if (isBoing == 1) - { - sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); - sounds.Add(new MultiSound.Sound("manzai/comedy", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); - } - - MultiSound.Play(sounds.ToArray(), forcePlay: true); - } - - public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds) - { - vultureCanBop = false; - canDodge = false; - int bubbleAnimation = UnityEngine.Random.Range(0, 2); - var punName= Enum.GetName(typeof(Puns), whichPun); - if (isPitched) - { - ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); - ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); - } - else - { - ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); - ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); - } - - if (crowdSounds == 1) - { - float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; - double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; - - var sounds = new List(); - sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset, volume: 0.7f)); - sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset, volume: 0.7f)); - MultiSound.Play(sounds.ToArray(), forcePlay: true); - } - - if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), - new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), - new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), - new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), - new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), - }); - } - } - - public void bubbleRandom() - { - randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f; - } - - public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched) - { - double beat = caller.startBeat + caller.timer; - - SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("manzai/miss1"); - SoundByte.PlayOneShotGame("manzai/missClick"); - if (crowdCanCheerSound && crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - else - { - SoundByte.PlayOneShotGame("manzai/HaiAccent"); - - if (crowdCanCheerSound && crowdCanCheerAnimation && !crowdIsCheering) - { - CrowdAnim.DoScaledAnimationAsync("Cheer", 0.5f); - crowdIsCheering = true; - } - - if (side == 0) - { - float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f; - - Quaternion rotL = new Quaternion(); - rotL.Set(0, 0, randomBubbleBoth + randomL, 1); - PivotL.rotation = rotL; - HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); - hitHaiL = true; - } - if (side == 1) - { - float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f; - - Quaternion rotR = new Quaternion(); - rotR.Set(0, 0, randomBubbleBoth + randomR, 1); - PivotR.rotation = rotR; - HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); - hitHaiR = true; - } - } - if (easterEgg1 && easterEgg2) - { - RavenAnim.DoScaledAnimationAsync(side == 0 ? "Move" : "MoveM", 0.5f); - } - else - { - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - } - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); - - if (crowdSound != null) - { - crowdSound.KillLoop(); - } - } - - public void HaiJustL(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, false); - - public void HaiJustR(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, false); - - public void HaiJustLP(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, true); - - public void HaiJustRP(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, true); - - public void HaiMiss(PlayerActionEvent caller) - { - if (crowdSound != null) - { - crowdSound.KillLoop(); - } - crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); - - if (crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - - //SoundByte.PlayOneShotGame("manzai/hai"); - //RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - //VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - - public void SlapReady() - { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - { - RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); - } - else - { - if (GameManager.instance.autoplay) - { - RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); - } - } - } - - public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds) - { - vultureCanBop = false; - canDodge = false; - int bubbleAnimation = UnityEngine.Random.Range(0, 2); - var punName= Enum.GetName(typeof(Puns), whichPun); - int length = boingLengths.GetValueOrDefault(punName); - int syllables = length != 0 ? length : 4; - - ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing); - - if (crowdSounds == 1) - { - float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; - double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; - - var sounds = new List(); - sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset, volume: 0.7f)); - sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch, volume: 0.7f)); - sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch, volume: 0.7f)); - sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch, volume: 0.7f)); - MultiSound.Play(sounds.ToArray(), forcePlay: true); - } - - if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), - new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), - new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), - new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), - new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), - new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), - new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), - new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), - new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), - new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), - new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), - new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), - new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - }); - } - } - - public void audienceRespond(double beat, int crowdSounds) - { - if (crowdSounds == 0) - { - if (hitHaiL && hitHaiR) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }), - }); - } - if (hitDonaiyanen) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), - }); - } - crowdCanCheerSound = false; - } - hitHaiL = false; - hitHaiR = false; - hitDonaiyanen = false; - } - - public void BoingJustP(PlayerActionEvent caller, float state) - { - BoingJust(caller, state, true); - } - - public void BoingJustNP(PlayerActionEvent caller, float state) - { - BoingJust(caller, state, false); - } - - public void BoingJust(PlayerActionEvent caller, float state, bool isPitched) - { - double beat = caller.startBeat + caller.timer; - float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; - - var sounds = new List(); - sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch)); - sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch)); - sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch)); - sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch)); - MultiSound.Play(sounds.ToArray(), forcePlay: true); - - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("manzai/miss1"); - SoundByte.PlayOneShotGame("manzai/missClick"); - if (crowdCanCheerSound && crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - else - { - SoundByte.PlayOneShotGame("manzai/donaiyanenAccent"); - - if (crowdCanCheerSound && crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Uproar", 0.5f); - crowdIsCheering = true; - } - - Feathers.Play(); - - hitDonaiyanen = true; - } - RavenAnim.DoScaledAnimationAsync("Attack", 0.5f); - VultureAnim.DoScaledAnimationAsync("Damage", 0.5f); - - - float randomD = UnityEngine.Random.Range(-40, 41) / 200.0f; - float randomH = UnityEngine.Random.Range(-50, 51) / 30.0f; - float randomV = UnityEngine.Random.Range(40, 81) / 40.0f; - - Quaternion rotD = new Quaternion(); - rotD.Set(0, 0, randomD, 1); - PivotD.rotation = rotD; - - Vector3 posD = new Vector3(); - posD.Set(randomH - 1.5f, randomV, 0); - PivotD.position = posD; - - DonaiyanenBubble.DoScaledAnimationAsync("Donaiyanen", 0.5f); - - if (crowdSound != null) - { - crowdSound.KillLoop(); - } - } - - public void BoingMiss(PlayerActionEvent caller) - { - if (crowdSound != null) - { - crowdSound.KillLoop(); - } - - if (!missedWithWrongButton) - { - crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); - missedWithWrongButton = false; - } - - if (crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - - public void CustomBoing(double beat) - { - SoundByte.PlayOneShotGame("manzai/boing", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); - SoundByte.PlayOneShotGame("manzai/comedy", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); - VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); - } - - public void Nothing(PlayerActionEvent caller) - { - - } - - public void BirdsSlide(double beat, double length, int goToSide, int ease, bool animation) - { - vultureCanBop = false; - ravenCanBop = false; - if (animation) - { - RavenAnim.DoScaledAnimationAsync("Move", 0.5f); - VultureAnim.DoScaledAnimationAsync("Move", 0.5f); - } - movingStartBeat = beat; - movingLength = length; - moveAnim = (goToSide == 0 ? "SlideIn" : "SlideOut"); - if (goToSide == 0) - { - canDodge = true; - } - else - { - canDodge = false; - } - isMoving = true; - lastEase = (EasingFunction.Ease)ease; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.75f, delegate { vultureCanBop = true; ravenCanBop = true; }), - }); - } - - public void ToggleLights(bool lightsEnabled) - { - StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f); - } - - public void CrowdAnimation(double beat, double length, int animation, int loop) - { - double loopAsDouble = loop * 0.25; - - var actions = new List(); - if (animation != 1) - { - actions.Add(new(beat - 0.25, delegate { crowdCanCheerAnimation = false; })); - } - if (animation != 1 && animation != 5) - { - actions.Add(new(beat, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); - actions.Add(new(beat + length, delegate { CrowdAnim.DoScaledAnimationAsync("Idle"); })); - } - else - { - for (int i = 0; i * loopAsDouble < length; i++) - { - actions.Add(new(beat + i * loopAsDouble, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); - } - } - actions.Add(new(beat + length, delegate { crowdCanCheerAnimation = true; })); - BeatAction.New(this, actions); - } - - public void doCrowdAnimation(int animation, double loop, double beat) - { - var crowdAnimation= Enum.GetName(typeof(CrowdAnimationList), animation); - - if (!crowdIsCheering && ((crowdLastMissAnimation + 2) < conductor.songPositionInBeatsAsDouble) && animation == 1) - { - CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); - } - if (animation == 5) - { - jumpHeight = Math.Min((float)loop, 2f); - jumpLength = (float)loop; - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { startJumpTime = conductor.songPositionInBeatsAsDouble; }), - }); - } - if (animation != 1 && animation != 5) - { - CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); - } - } - - public void crowdJumpAnimation() - { - float jumpPos = Conductor.instance.GetPositionFromBeat(startJumpTime, jumpLength); - if (jumpPos >= 0 && jumpPos <= 1f) - { - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - CrowdPos.transform.localPosition = new Vector3(0, jumpHeight * yWeight, -2); - } - } - - public void crowdAnimReset() - { - if (crowdIsCheering) - { - CrowdAnim.DoScaledAnimationAsync("Idle", 0.5f); - crowdIsCheering = false; - } - } - - public void kasukeHaiAnimFull() - { - SoundByte.PlayOneShotGame("manzai/hai"); - if (easterEgg1 && easterEgg2) - { - int danceSide = UnityEngine.Random.Range(0, 2); - RavenAnim.DoScaledAnimationAsync(danceSide == 0 ? "Move" : "MoveM", 0.5f); - } - else - { - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - } - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - - private void Update() - { - if (isMoving) { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(movingStartBeat, movingLength); - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float newPos = func(0f, 1f, normalizedBeat); - BothBirdsAnim.DoNormalizedAnimation(moveAnim, newPos); - if (normalizedBeat >= 1f) isMoving = false; - } - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_Alt)) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - if (isPreparingForBoing) - { - RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); - isPlayingReadyAnimationForTapMode = true; - ravenCanBop = false; - } - else - { - kasukeHaiAnimFull(); - Manzai.instance.ScoreMiss(0.5f); - lastWhiffBeat = conductor.songPositionInBeatsAsDouble; - ravenCanBopTemp = false; - if (crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - } - else - { - kasukeHaiAnimFull(); - Manzai.instance.ScoreMiss(0.5f); - lastWhiffBeat = conductor.songPositionInBeatsAsDouble; - ravenCanBopTemp = false; - if (crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - } - - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing) - { - RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); - ravenCanBop = true; - } - - if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) - { - SoundByte.PlayOneShotGame("manzai/miss2"); - RavenAnim.DoScaledAnimationAsync("Spin", 0.5f); - Manzai.instance.ScoreMiss(0.5f); - lastWhiffBeat = conductor.songPositionInBeatsAsDouble; - ravenCanBopTemp = false; - if (canDodge) - { - VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f); - vultureCanBopTemp = false; - } - if (crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - { - if (boingHasCrowdSounds) - { - crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton"); - } - else - { - crowdSound = SoundByte.PlayOneShotGame("manzai/missClick"); - } - kasukeHaiAnimFull(); - missedWithWrongButton = true; - if (crowdCanCheerAnimation) - { - CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); - crowdIsCheering = false; - crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; - } - } - - if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble) - { - ravenCanBopTemp = true; - vultureCanBopTemp = true; - } - - if (((lastTappedBeat + 1) < conductor.songPositionInBeatsAsDouble && !isPlayingReadyAnimationForTapMode && isHolding)) - { - RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); - isPlayingReadyAnimationForTapMode = true; - } - - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicPress)) - { - isHolding = true; - lastTappedBeat = conductor.songPositionInBeatsAsDouble; - } - - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && (PlayerInput.GetIsAction(InputAction_BasicRelease) || PlayerInput.GetIsAction(InputAction_Alt))) - { - if(isPlayingReadyAnimationForTapMode && PlayerInput.GetIsAction(InputAction_BasicRelease)) - { - RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - isHolding = false; - isPlayingReadyAnimationForTapMode = false; - } - - if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL)) - { - easterEgg1 = true; - } - - if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL)) - { - easterEgg1 = false; - } - - if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR)) - { - easterEgg2 = true; - } - - if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR)) - { - easterEgg2 = false; - } - - if (canDodge == false) - { - vultureCanBopTemp = true; - } - } - - public void LateUpdate() - { - crowdJumpAnimation(); - } - - public override void OnGameSwitch(double beat) - { - foreach(var entity in GameManager.instance.Beatmap.Entities) - { - if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. - { - break; - } - if((entity.datamodel != "manzai/pun" && entity.datamodel != "manzai/boing") || entity.beat + entity.length < beat) //check for pun that happen right before the switch - { - continue; - } - bool isOnGameSwitchBeat = entity.beat == beat; - if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);} - if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);} - } - } - } -} diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs.meta b/Assets/Scripts/Games/Manzai/Manzai.cs.meta deleted file mode 100644 index d70cf097..00000000 --- a/Assets/Scripts/Games/Manzai/Manzai.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 980ee39f563552a4aa53eb44efd3cc69 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MarchingOrders.meta b/Assets/Scripts/Games/MarchingOrders.meta deleted file mode 100644 index 2e51b87f..00000000 --- a/Assets/Scripts/Games/MarchingOrders.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5b8fcd05351af3443835f660e7d2dd66 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs deleted file mode 100644 index e6abd600..00000000 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ /dev/null @@ -1,617 +0,0 @@ -using HeavenStudio.Common; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbMarcherLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - RiqEntity FaceTurnUpdater(string datamodel, RiqEntity entity) - { - if (datamodel == "marchingOrders/face turn") - { - if (entity["type2"] == (int)MarchingOrders.FaceTurnLength.Normal) - { - entity.datamodel = "marchingOrders/faceTurn"; - } - else - { - entity.datamodel = "marchingOrders/faceTurnFast"; - } - entity.CreateProperty("direction", entity["type"]); - entity.CreateProperty("point", false); - // don't actually need to do this here - //entity.version = 1; - - entity.dynamicData.Remove("type"); - entity.dynamicData.Remove("type2"); - return entity; - } - return null; - } - RiqBeatmap.OnUpdateEntity += FaceTurnUpdater; - - RiqEntity MarchUpdater(string datamodel, RiqEntity entity) - { - if (datamodel == "marchingOrders/marching") - { - entity.beat = double.NaN; - return entity; - } - return null; - } - RiqBeatmap.OnUpdateEntity += MarchUpdater; - - return new Minigame("marchingOrders", "Marching Orders", "ffb108", "ccc001", "f20016", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.BopAction(e.beat, e.length, e["bop"], e["autoBop"], e["clap"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the cadets should bop for the duration of this event."), - new Param("autoBop", false, "Bop (Auto)", "Toggle if the cadets should automatically bop until another Bop event is reached."), - new Param("clap", false, "Clap", "Toggle if the cadets should clap instead of bop."), - } - }, - new GameAction("attention", "Attention...") - { - function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeAttention(e.beat); }, - defaultLength = 2f, - preFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.AttentionSound(e.beat);} - }, - new GameAction("march", "March!") - { - function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); }, - defaultLength = 2f, - parameters = new List - { - new Param("disableVoice", false, "Mute Voice", "Toggle if the Sergeant's cue should play."), - new Param("shouldMarch", true, "March", "Toggle if the cadets should automatically march. If not, you should use a \"Force Marching\" event."), - }, - priority = 5, - }, - new GameAction("faceTurn", "Face Turn") - { - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.FaceTurn(e.beat, e["direction"], false, e["point"]); - }, - defaultLength = 4f, - parameters = new List() - { - new Param("direction", MarchingOrders.Direction.Right, "Direction", "Choose the direction for the cadets to face."), - new Param("point", false, "Point", "Toggle if the cadets should both point and face the direction."), - } - }, - new GameAction("faceTurnFast", "Fast Face Turn") - { - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.FaceTurn(e.beat, e["direction"], true, e["point"]); - }, - defaultLength = 3f, - parameters = new List() - { - new Param("direction", MarchingOrders.Direction.Right, "Direction", "Choose the direction for the cadets to face."), - new Param("point", false, "Point", "Toggle if the cadets should both point and face the direction."), - } - }, - new GameAction("halt", "Halt!") - { - function = delegate { MarchingOrders.instance.Halt(eventCaller.currentEntity.beat); }, - defaultLength = 2f, - inactiveFunction = delegate { MarchingOrders.HaltSound(eventCaller.currentEntity.beat);} - }, - new GameAction("go", "Go!") - { - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.MoveConveyor(e.length, e["start"], e["direction"]); - }, - parameters = new List() - { - new Param("start", true, "Start Moving", "Toggle if the conveyor should start moving."), - new Param("direction", MarchingOrders.Direction.Right, "Direction", "Set the direction the conveyor will move."), - }, - defaultLength = 7f, - resizable = true, - }, - new GameAction("background", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.BackgroundColorSet(e["preset"], e["colorFill"], e["colorTiles1"], e["colorTiles2"], e["colorTiles3"], e["colorPipes1"], e["colorPipes2"], e["colorPipes3"], e["colorConveyor1"], e["colorConveyor2"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("preset", MarchingOrders.BackgroundColor.Yellow, "Color", "Set the color of the background."), - new Param("colorFill", new Color(0.259f, 0.353f, 0.404f), "Wall Color", "Set the color of the wall."), - new Param("colorTiles1", new Color(1f, 0.76f, 0.52f), "Tile Outline Color", "Set the color of the tile outline."), - new Param("colorTiles2", new Color(1f, 0.6f, 0.2f), "Tile Shading Color", "Set the color of the tile shading."), - new Param("colorTiles3", new Color(1f, 0.675f, 0f), "Tile Fill Color", "Set the color of the tile's main color."), - new Param("colorPipes1", new Color(0.41f, 0.54f, 0.34f), "Pipe Outline Color", "Set the color of the pipes' outline."), - new Param("colorPipes2", new Color(0.43f, 0.8f, 0.45f), "Pipe Shading Color", "Set the color of the pipes' shading."), - new Param("colorPipes3", new Color(0.48f, 0.89f, 0.54f), "Pipe Fill Color", "Set the color of the pipes."), - new Param("colorConveyor1", new Color(0.157f, 0.25f, 0.3f), "Conveyor Fill Color", "Set the color of the conveyor belt."), - new Param("colorConveyor2", new Color(0.55f, 0.57f, 0.04f), "Conveyor Trim Color", "Set the conveyor's trim color."), - } - }, - - new GameAction("forceMarching", "Force Marching") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.ForceMarching(e.beat, e.length); - }, - preFunctionLength = 0.2f, - resizable = true, - }, - - // hidden in the editor but here cuz backwards compatibility - new GameAction("marching", "Start Marching (old)") - { - hidden = true, - }, - new GameAction("face turn", "Direction to Turn (old)") - { - hidden = true, - parameters = new List() - { - new Param("type", MarchingOrders.Direction.Right, "Direction", "The direction the sergeant wants the cadets to face"), - new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "The duration of the turning event"), - } - }, - }, - new List() { "agb", "normal" }, - "agbmarcher", "en", - new List() { "en", "jp" }, - chronologicalSortKey: 3 - ); - } - } -} - -namespace HeavenStudio.Games -{ - public class MarchingOrders : Minigame - { - public static MarchingOrders instance; - - static List queuedMarches = new(); - - [Header("Animators")] - [SerializeField] Animator Sarge; - [SerializeField] Animator Steam; - [SerializeField] Animator[] Cadets = new Animator[3]; - [SerializeField] Animator[] CadetHeads = new Animator[3]; - [SerializeField] Animator CadetPlayer; - [SerializeField] Animator CadetHeadPlayer; - - [Header("Colorable")] - [SerializeField] Material[] RecolorMats; - [SerializeField] SpriteRenderer[] BackgroundRecolorable; - static Color BGColor1 = new Color(0.26f, 0.35f, 0.4f), BGColor2 = new Color(0.16f, 0.25f, 0.29f); - - [Header("Objects")] - [SerializeField] ScrollObject[] ConveyorGo; - - [Header("Variables")] - bool goBop; - bool shouldClap; - bool keepMarching; - int marchOtherCount; - int marchPlayerCount; - double lastMissBeat; - double lastReportedBeat; - public static double wantMarch = double.MinValue; - - public enum Direction - { - Right, - Left, - } - - public enum FaceTurnLength - { - Normal, - Fast, - } - - public enum BackgroundColor - { - Yellow, - Blue, - Custom, - } - - const int IAAltDownCat = IAMAXCAT; - const int IALeft = IAMAXCAT + 1; - const int IARight = IAMAXCAT + 2; - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); - } - protected static bool IA_BatonLeft(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); - } - protected static bool IA_TouchLeft(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) - && (instance.IsExpectingInputNow(InputAction_Left) || instance.IsExpectingInputNow(InputAction_Right)); - } - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_BatonRight(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); - } - protected static bool IA_TouchRight(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) - && (instance.IsExpectingInputNow(InputAction_Left) || instance.IsExpectingInputNow(InputAction_Right)); - } - - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - - public static PlayerInput.InputAction InputAction_Left = - new("AgbMarcherLeft", new int[] { IALeft, IALeft, IALeft }, - IA_PadLeft, IA_TouchLeft, IA_BatonLeft); - - public static PlayerInput.InputAction InputAction_Right = - new("AgbMarcherRight", new int[] { IARight, IARight, IARight }, - IA_PadRight, IA_TouchRight, IA_BatonRight); - - public static PlayerInput.InputAction InputAction_Alt = - new("AgbMarcherAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - - void Awake() - { - instance = this; - - for (int i = 0; i < BackgroundRecolorable.Length; i++) BackgroundRecolorable[i].color = i == 0 ? BGColor1 : BGColor2; - } - - void Update() - { - for (int i = 0; i < BackgroundRecolorable.Length; i++) BackgroundRecolorable[i].color = i == 0 ? BGColor1 : BGColor2; - - if (wantMarch != double.MinValue) - { - queuedMarches.Add(wantMarch); - marchOtherCount = - marchPlayerCount = 0; - keepMarching = true; - wantMarch = double.MinValue; - } - - if (goBop && Conductor.instance.ReportBeat(ref lastReportedBeat)) - { - foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); - CadetPlayer.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); - } - - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedMarches.Count > 0) - { - foreach (var march in queuedMarches) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(march, delegate { - ScheduleInput(march, 1f, InputAction_BasicPress, MarchHit, GenericMiss, Empty); - }), - new BeatAction.Action(march + 1, delegate { - marchOtherCount++; - foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync(marchOtherCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); - SoundByte.PlayOneShotGame("marchingOrders/stepOther"); - if (keepMarching) queuedMarches.Add(march + 1); - }), - }); - } - queuedMarches.Clear(); - } - } - - if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) - { - foreach (var scroll in ConveyorGo) scroll.AutoScroll = false; - ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f); - ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0); - } - - // input stuff below - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - if (!(IsExpectingInputNow(InputAction_Alt) - || IsExpectingInputNow(InputAction_Left) - || IsExpectingInputNow(InputAction_Right))) - { - Miss(); - marchPlayerCount++; - CadetPlayer.DoScaledAnimationAsync(marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); - } - } - else - { - Miss(); - marchPlayerCount++; - CadetPlayer.DoScaledAnimationAsync(marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); - } - } - - if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) - { - Miss(); - CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); - } - - if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) - { - Miss(); - CadetHeadPlayer.DoScaledAnimationAsync("FaceL", 0.5f); - } - - if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) - { - Miss(); - CadetHeadPlayer.DoScaledAnimationAsync("FaceR", 0.5f); - } - } - - public void LeftSuccess(PlayerActionEvent caller, float state) - { - TurnSuccess(state, "L"); - } - - public void RightSuccess(PlayerActionEvent caller, float state) - { - TurnSuccess(state, "R"); - } - - public void LeftPointSuccess(PlayerActionEvent caller, float state) - { - TurnSuccess(state, "L", true); - } - - public void RightPointSuccess(PlayerActionEvent caller, float state) - { - TurnSuccess(state, "R", true); - } - - void TurnSuccess(float state, string dir, bool shouldPoint = false) - { - if (state <= -1f || state >= 1f) SoundByte.PlayOneShot("nearMiss"); - else SoundByte.PlayOneShotGame("marchingOrders/turnActionPlayer"); - - CadetHeadPlayer.DoScaledAnimationAsync("Face" + dir, 0.5f); - if (shouldPoint) CadetPlayer.DoScaledAnimationAsync("Point" + dir, 0.5f); - } - - public void GenericMiss(PlayerActionEvent caller) - { - if (Conductor.instance.songPositionInBeatsAsDouble - lastMissBeat <= 1.1f) return; - Miss(); - } - - public void Miss() - { - lastMissBeat = Conductor.instance.songPositionInBeatsAsDouble; - SoundByte.PlayOneShot("miss"); - Sarge.DoScaledAnimationAsync("Anger", 0.5f); - Steam.DoScaledAnimationAsync("Steam", 0.5f); - } - - public void MarchHit(PlayerActionEvent caller, float state) - { - if (state <= -1f || state >= 1f) SoundByte.PlayOneShot("nearMiss"); - else SoundByte.PlayOneShotGame("marchingOrders/stepPlayer", volume: 0.25f); - marchPlayerCount++; - CadetPlayer.DoScaledAnimationAsync(marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); - } - - public void HaltHit(PlayerActionEvent caller, float state) - { - if (state <= -1f || state >= 1f) SoundByte.PlayOneShot("nearMiss"); - else SoundByte.PlayOneShotGame("marchingOrders/stepPlayer", volume: 0.25f); - - CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); - } - - public void BopAction(double beat, float length, bool shouldBop, bool autoBop, bool clap) - { - goBop = autoBop; - shouldClap = clap; - if (shouldBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(beat + i, delegate { - foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); - CadetPlayer.DoScaledAnimationAsync(shouldClap ? "Clap" : "Bop", 0.5f); - }) - }); - } - } - } - - public void SargeAttention(double beat) - { - BeatAction.New(this, new List() { - new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), - }); - } - - public static void SargeMarch(double beat, bool noVoice, bool march) - { - if (march) MarchingOrders.wantMarch = beat + 1; - if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat); - - if (GameManager.instance.currentGame == "marchingOrders") - { - MarchingOrders.instance.PreMarch(beat); - if (!noVoice) MarchingOrders.instance.Sarge.DoScaledAnimationAsync("Talk", 0.5f); - } - } - - public void ForceMarching(double beat, float length) - { - for (int i = 0; i < length; i++) - { - ScheduleInput(beat + i - 0.2f, 0.2f, InputAction_BasicPress, MarchHit, GenericMiss, Empty); - BeatAction.New(instance, new List() { - new BeatAction.Action(beat + i, delegate { - marchOtherCount++; - foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync(marchOtherCount % 2 != 0 ? "MarchR" : "MarchL", 0.5f); - SoundByte.PlayOneShotGame("marchingOrders/stepOther"); - }), - }); - } - } - - public void PreMarch(double beat) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1f, delegate { - foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync("MarchL", 0.5f); - CadetPlayer.DoScaledAnimationAsync("MarchL", 0.5f); - }), - }); - } - - public void Halt(double beat) - { - keepMarching = false; - HaltSound(beat); - - ScheduleInput(beat, 1f, InputAction_Alt, HaltHit, GenericMiss, Empty); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), - new BeatAction.Action(beat + 1f, delegate { foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync("Halt", 0.5f);}), - }); - } - - public void FaceTurn(double beat, int direction, bool isFast, bool shouldPoint) - { - // x is true if the direction is right - bool x = (direction == 0); - int turnLength = (isFast ? 0 : 1); - - ScheduleInput(beat, turnLength + 2f, x ? InputAction_Right : InputAction_Left, x ? (shouldPoint ? RightPointSuccess : RightSuccess) : (shouldPoint ? LeftPointSuccess : LeftSuccess), GenericMiss, Empty); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"marchingOrders/{(x ? "right" : "left")}FaceTurn1{(isFast ? "fast" : "")}", beat), - new MultiSound.Sound($"marchingOrders/{(x ? "right" : "left")}FaceTurn2{(isFast ? "fast" : "")}", beat + 0.5f), - new MultiSound.Sound($"marchingOrders/{(x ? "right" : "left")}FaceTurn3", beat + turnLength + 1f), - new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), - }, forcePlay: true); - - BeatAction.New(this, new List() { - new BeatAction.Action(beat + turnLength + 2f,delegate { - if (shouldPoint) foreach (var cadet in Cadets) cadet.DoScaledAnimationAsync($"Point{(x ? "R" : "L")}", 0.5f); - foreach (var head in CadetHeads) head.DoScaledAnimationAsync($"Face{(x ? "R" : "L")}", 0.5f); - }) - }); - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), - new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), - }); - } - - public void BackgroundColorSet(int preset, Color fill, Color tiles1, Color tiles2, Color tiles3, Color pipes1, Color pipes2, Color pipes3, Color conveyor1, Color conveyor2) - { - if (preset == 2) UpdateMaterialColor(fill, tiles1, tiles2, tiles3, pipes1, pipes2, pipes3, conveyor1, conveyor2); - else - { - bool x = preset == 0; - UpdateMaterialColor( - x ? new Color(0.26f, 0.36f, 0.39f) : new Color(0.25f, 0.45f, 0.52f), - x ? new Color(1f, 0.76f, 0.52f) : new Color(0.45f, 0.71f, 0.81f), - x ? new Color(1f, 0.6f, 0.2f) : new Color(0.65f, 0.87f, 0.94f), - x ? new Color(1f, 0.68f, 0f) : new Color(0.65f, 0.87f, 0.94f), - x ? new Color(0.41f, 0.54f, 0.34f) : new Color(0.36f, 0.58f, 0.64f), - x ? new Color(0.43f, 0.8f, 0.45f) : new Color(0.48f, 0.65f, 0.71f), - x ? new Color(0.48f, 0.89f, 0.54f) : new Color(0.48f, 0.65f, 0.71f), - x ? new Color(0.16f, 0.25f, 0.3f) : new Color(0.32f, 0.55f, 0.62f), - x ? new Color(0.55f, 0.57f, 0.04f) : new Color(0.17f, 0.31f, 0.35f) - ); - } - } - - public void UpdateMaterialColor(Color fill, Color tiles1, Color tiles2, Color tiles3, Color pipes1, Color pipes2, Color pipes3, Color conveyor1, Color conveyor2) - { - BGColor1 = fill; - BGColor2 = conveyor1; - - Recolor(0, tiles3, tiles2, tiles1); - Recolor(1, pipes2, pipes1, pipes3); - Recolor(2, new Color(0, 0, 0), conveyor1, conveyor2); - - void Recolor(int i, Color color1, Color color2, Color color3) - { - RecolorMats[i].SetColor("_ColorAlpha", color1); - RecolorMats[i].SetColor("_ColorBravo", color2); - RecolorMats[i].SetColor("_ColorDelta", color3); - } - } - - public static void AttentionSound(double beat) - { - PlaySoundSequence("marchingOrders", "zentai", beat - 1); - } - - public static void HaltSound(double beat) - { - PlaySoundSequence("marchingOrders", "tomare", beat); - } - - public void MoveConveyor(float length, bool go, int direction) - { - foreach (var scroll in ConveyorGo) - { - scroll.SpeedMod = ((direction == 0 ? 20 : -20) / length) * (Conductor.instance.songBpm / 100); - scroll.AutoScroll = go; - } - } - - static void Empty(PlayerActionEvent caller) { } - } -} - diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta deleted file mode 100644 index fce0fff1..00000000 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 88781b295be0fe245b61208a9de66199 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch.meta b/Assets/Scripts/Games/MonkeyWatch.meta deleted file mode 100644 index 55cec5c3..00000000 --- a/Assets/Scripts/Games/MonkeyWatch.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9498cb5d0e7602445ae5927c270f232e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs b/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs deleted file mode 100644 index fd1e5cc3..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_MonkeyWatch -{ - public class BalloonHandler : MonoBehaviour - { - [Header("Components")] - [SerializeField] private Transform anchor; - [SerializeField] private Transform target; - [SerializeField] private Transform balloonTrans; - [SerializeField] private SpriteRenderer[] srs; - [SerializeField] private SpriteRenderer shadow; - [Header("Properties")] - [SerializeField] private float xOffset; - [SerializeField] private float yOffset; - - private float shadowOpacity; - private float additionalXOffset; - private float additionalYOffset; - private double movementFirstBeat = -2; - private double movementLastBeat = -1; - - private List movements = new(); - private int movementIndex = 0; - - private struct Movement - { - public double beat; - public float length; - - public float xStart; - public float xEnd; - public float yStart; - public float yEnd; - public float angleStart; - public float angleEnd; - public Util.EasingFunction.Ease ease; - } - - private void Awake() - { - shadowOpacity = shadow.color.a; - } - - public void Init(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "balloon" }); - allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - if (allEvents.Count > 0) - { - movementFirstBeat = allEvents[0].beat; - movementLastBeat = allEvents[^1].beat + allEvents[^1].length - 0.25; - } - foreach (var e in allEvents) - { - movements.Add(new Movement - { - beat = e.beat, - length = e.length, - xStart = e["xStart"], - xEnd = e["xEnd"], - yStart = e["yStart"], - yEnd = e["yEnd"], - angleStart = e["angleStart"], - angleEnd = e["angleEnd"], - ease = (Util.EasingFunction.Ease)e["ease"] - }); - } - Update(); - } - - private void UpdateIndex() - { - movementIndex++; - if (movementIndex >= movements.Count) return; - if (Conductor.instance.songPositionInBeatsAsDouble > movements[movementIndex].beat + movements[movementIndex].length) - { - UpdateIndex(); - } - } - - private void Update() - { - var cond = Conductor.instance; - float normalizedFirst = Mathf.Clamp01(cond.GetPositionFromBeat(movementFirstBeat, 0.25f)); - float normalizedLast = Mathf.Clamp01(cond.GetPositionFromBeat(movementLastBeat, 0.25f)); - if (normalizedFirst >= 1) - { - foreach (var sr in srs) - { - sr.color = new Color(sr.color.r, sr.color.g, sr.color.b, 1 - normalizedLast); - } - shadow.color = new Color(shadow.color.r, shadow.color.g, shadow.color.b, Mathf.Lerp(shadowOpacity, 0, normalizedLast)); - } - else - { - foreach (var sr in srs) - { - sr.color = new Color(sr.color.r, sr.color.g, sr.color.b, normalizedFirst); - } - shadow.color = new Color(shadow.color.r, shadow.color.g, shadow.color.b, Mathf.Lerp(0, shadowOpacity, normalizedFirst)); - } - if (movements.Count > 0 && movementIndex < movements.Count) - { - if (cond.songPositionInBeatsAsDouble > movements[movementIndex].beat + movements[movementIndex].length) - { - UpdateIndex(); - if (movementIndex >= movements.Count) return; - } - - var e = movements[movementIndex]; - - float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(e.beat, e.length)); - - var func = Util.EasingFunction.GetEasingFunction(e.ease); - - float newX = func(e.xStart, e.xEnd, normalizedBeat); - float newY = func(e.yStart, e.yEnd, normalizedBeat); - float newAngle = func(e.angleStart, e.angleEnd, normalizedBeat); - - additionalXOffset = newX; - additionalYOffset = newY; - - anchor.localEulerAngles = new Vector3(0, 0, newAngle); - } - - balloonTrans.position = new Vector3(target.position.x + xOffset + additionalXOffset, target.position.y + yOffset + additionalYOffset, target.position.z); - } - } -} - diff --git a/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta b/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta deleted file mode 100644 index 67329e3b..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d4201255ef0e619469e1ef4af5aebcb8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs deleted file mode 100644 index cd08222f..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs +++ /dev/null @@ -1,115 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_MonkeyWatch -{ - public class MonkeyClockArrow : MonoBehaviour - { - [Header("Components")] - [SerializeField] private Animator anim; - [SerializeField] private Transform anchorRotateTransform; - [SerializeField] private Animator playerMonkeyAnim; - [SerializeField] private ParticleSystem yellowClap; - [SerializeField] private ParticleSystem pinkClap; - [SerializeField] private Transform shadowTrans; - [SerializeField] private Transform camMoveTrans; - [Header("Properties")] - [SerializeField] private float shadowXRange = 2f; - [SerializeField] private float shadowYRange = 1f; - - private MonkeyWatch game; - - private void Awake() - { - game = MonkeyWatch.instance; - } - - private void Update() - { - if (PlayerInput.GetIsAction(MonkeyWatch.InputAction_BasicPress) && !game.IsExpectingInputNow(MonkeyWatch.InputAction_BasicPress)) - { - PlayerClap(false, false, true); - } - } - - public void Move() - { - anchorRotateTransform.localEulerAngles = new Vector3(0, 0, anchorRotateTransform.localEulerAngles.z - 6); - anim.DoScaledAnimationAsync("Click", 0.4f); - MoveShadow(); - } - - private void MoveShadow() - { - float realAngle = anchorRotateTransform.localEulerAngles.z % 360 - 360; - realAngle *= -1; - - float x; - float y; - - if (realAngle <= 180) - { - float normalizedAngle = MathUtils.Normalize(realAngle, 0, 180); - x = Mathf.Lerp(0, shadowXRange, normalizedAngle); - } - else - { - float normalizedAngle = MathUtils.Normalize(realAngle, 180, 360); - x = Mathf.Lerp(shadowXRange, 0, normalizedAngle); - } - - float realAngleY = anchorRotateTransform.localEulerAngles.z % 180 - 180; - realAngleY *= -1; - - if (realAngleY <= 90) - { - float normalizedAngle = MathUtils.Normalize(realAngleY, 0, 90); - y = Mathf.Lerp(0, shadowYRange, normalizedAngle); - } - else - { - float normalizedAngle = MathUtils.Normalize(realAngleY, 90, 180); - y = Mathf.Lerp(shadowYRange, 0, normalizedAngle); - } - shadowTrans.localPosition = new Vector3(x, y); - } - - public void MoveToAngle(float angle) - { - anchorRotateTransform.localEulerAngles = new Vector3(0, 0, -angle); - } - - public bool PlayerIsClapAnim() - { - return !playerMonkeyAnim.IsAnimationNotPlaying(); - } - - public void PlayerClap(bool big, bool barely, bool whiff) - { - if (playerMonkeyAnim.IsPlayingAnimationNames("PlayerClapBarely") && whiff) return; - if (whiff) - { - game.middleMonkey.DoScaledAnimationAsync("MiddleMonkeyMiss", 0.4f); - SoundByte.PlayOneShot("miss"); - } - if (barely || whiff) - { - playerMonkeyAnim.DoScaledAnimationAsync("PlayerClapBarely", 0.4f); - } - else - { - playerMonkeyAnim.DoScaledAnimationAsync(big ? "PlayerClapBig" : "PlayerClap", 0.4f); - ParticleSystem clapToSpawn = big ? pinkClap : yellowClap; - ParticleSystem spawnedClap = Instantiate(clapToSpawn, camMoveTrans, true); - spawnedClap.transform.eulerAngles = Vector3.zero; - spawnedClap.transform.GetChild(0).GetComponent().SetAsyncScaling(0.4f); - spawnedClap.PlayScaledAsync(0.4f); - } - } - } -} - - diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs.meta b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs.meta deleted file mode 100644 index 3fe33dfa..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bb4fe7e944029da4b950e4ed4957b63b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs deleted file mode 100644 index c9728f67..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs +++ /dev/null @@ -1,714 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlMonkeyWatchLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("monkeyWatch", "Monkey Watch", "f0338d", true, false, new List() - { - new GameAction("appear", "Monkeys Appear") - { - function = delegate - { - var e = eventCaller.currentEntity; - MonkeyWatch.instance.MonkeysAppear(e.beat, e.length, e["value"], e.beat); - }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("value", new EntityTypes.Integer(1, 30, 4), "Repeat Amount") - } - }, - new GameAction("clap", "Clapping") - { - preFunction = delegate - { - MonkeyWatch.PreStartClapping(eventCaller.currentEntity.beat); - }, - preFunctionLength = 4f, - defaultLength = 2f, - parameters = new List() - { - new Param("min", new EntityTypes.Integer(0, 59, 0), "Starting Second", "A second is equivalent to one monkey.") - } - }, - new GameAction("off", "Pink Monkeys") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - MonkeyWatch.PinkMonkeySound(e.beat, e.length, e["muteC"], e["muteE"]); - }, - defaultLength = 2f, - parameters = new List() - { - new Param("muteC", false, "Mute Ooki"), - new Param("muteE", false, "Mute Eeks") - } - }, - new GameAction("offStretch", "Pink Monkeys (Stretchable)") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - MonkeyWatch.PinkMonkeySound(e.beat, e.length, e["muteC"], e["muteE"]); - }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("muteC", false, "Mute Ooki"), - new Param("muteE", false, "Mute Eeks") - } - }, - new GameAction("offInterval", "Custom Pink Monkey Interval") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - MonkeyWatch.PinkMonkeySoundCustom(e.beat, e.length, e["muteC"], e["muteE"]); - }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("muteC", false, "Mute Ooki"), - new Param("muteE", false, "Mute Eeks") - } - }, - new GameAction("offCustom", "Custom Pink Monkey") - { - defaultLength = 0.5f - }, - new GameAction("zoomOut", "Zoom Out") - { - function = delegate - { - var e = eventCaller.currentEntity; - MonkeyWatch.instance.ZoomOut(e.beat, e["timeMode"], e["hour"], e["minute"], e["instant"]); - }, - defaultLength = 2f, - parameters = new List() - { - new Param("instant", false, "Instant"), - new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."), - new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"), - new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute") - } - }, - new GameAction("zoomIn", "Zoom In") - { - function = delegate - { - var e = eventCaller.currentEntity; - MonkeyWatch.instance.ZoomIn(e.beat, e["timeMode"], e["hour"], e["minute"], e["instant"]); - }, - defaultLength = 2f, - parameters = new List() - { - new Param("instant", false, "Instant"), - new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."), - new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"), - new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute") - } - }, - new GameAction("balloon", "Balloon Movement") - { - resizable = true, - defaultLength = 4f, - parameters = new List() - { - new Param("angleStart", new EntityTypes.Float(-360, 360, 0), "Start Angle"), - new Param("angleEnd", new EntityTypes.Float(-360, 360, 0), "End Angle"), - new Param("yStart", new EntityTypes.Float(-200, 200, 0), "Y Start"), - new Param("yEnd", new EntityTypes.Float(-200, 200, 0), "Y End"), - new Param("xStart", new EntityTypes.Float(-200, 200, 0), "X Start"), - new Param("xEnd", new EntityTypes.Float(-200, 200, 0), "X End"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") - } - } - }, - new List() {"rvl", "keep"}, - chronologicalSortKey: 9); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_MonkeyWatch; - - public class MonkeyWatch : Minigame - { - public enum TimeMode - { - RealTime, - SetTime - } - - private const float degreePerMonkey = 6f; - - public static MonkeyWatch instance; - - [Header("Components")] - [SerializeField] private Transform cameraAnchor; - [SerializeField] private Transform cameraTransform; - [SerializeField] private Transform cameraMoveable; - public MonkeyClockArrow monkeyClockArrow; - [SerializeField] private WatchMonkeyHandler monkeyHandler; - [SerializeField] private WatchBackgroundHandler backgroundHandler; - [SerializeField] private BalloonHandler balloonHandler; - public Animator middleMonkey; - - [Header("Properties")] - [SerializeField] private float fullZoomOut = 40f; - [SerializeField] private Util.EasingFunction.Ease zoomOutEase; - [SerializeField] private float zoomOutBeatLength = 2f; - [SerializeField] private float zoomInBeatLength = 2f; - [SerializeField] private Util.EasingFunction.Ease zoomInEase; - private float lastAngle = 0f; - //private int cameraIndex = 0; Unused value - Marc - private float cameraWantAngle, cameraAngleDelay; - private float delayRate = 0.5f, targetDelayRate; - - private void Awake() - { - instance = this; - funcOut = Util.EasingFunction.GetEasingFunction(zoomOutEase); - funcIn = Util.EasingFunction.GetEasingFunction(zoomInEase); - pinkMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch" }); - pinkMonkeysCustom = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offInterval" }); - } - - private void Start() - { - CameraUpdate(); - } - - //private double lastReportedBeat = 0; Unused value - Marc - - private void Update() - { - CameraUpdate(); - } - - public override void OnBeatPulse(double beat) - { - middleMonkey.DoScaledAnimationAsync("MiddleMonkeyBop", 0.4f); - } - - public void PlayerMonkeyClap(bool big, bool barely) - { - monkeyClockArrow.PlayerClap(big, barely, false); - } - - public void ZoomOut(double beat, int timeMode, int hours, int minutes, bool instant) - { - zoomOutStartBeat = beat - (instant ? zoomOutBeatLength : 0); - zoomIn = false; - backgroundHandler.SetFade(beat, instant ? 0 : 0.25f, true, (TimeMode)timeMode, hours, minutes); - CameraUpdate(); - } - public void ZoomIn(double beat, int timeMode, int hours, int minutes, bool instant) - { - zoomOutStartBeat = beat - (instant ? zoomInBeatLength : 0); - zoomIn = true; - backgroundHandler.SetFade(beat, instant ? 0 : 0.25f, false, (TimeMode)timeMode, hours, minutes); - CameraUpdate(); - } - - public void PersistZoomOut(double beat) - { - var allZooms = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomOut" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - foreach (var zoom in allZooms) - { - ZoomOut(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"], zoom["instant"]); - } - var allZoomsIn = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomIn" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - foreach (var zoom in allZoomsIn) - { - ZoomIn(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"], zoom["instant"]); - } - } - - private double persistBeat = 0; - private double theNextGameSwitchBeat = double.MaxValue; - private double clappingBeat = 0; - - public override void OnGameSwitch(double beat) - { - balloonHandler.Init(beat); - persistBeat = beat; - GetCameraMovements(beat, false); - monkeyClockArrow.MoveToAngle(lastAngle); - monkeyHandler.Init((int)(lastAngle / degreePerMonkey)); - if (wantClap >= beat && IsClapBeat(wantClap)) - { - StartClapping(wantClap); - } - PersistAppear(beat); - PersistZoomOut(beat); - - bool IsClapBeat(double clapBeat) - { - return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "clap" }).Find(x => x.beat == clapBeat) != null; - } - } - - public override void OnPlay(double beat) - { - balloonHandler.Init(beat); - persistBeat = beat; - GetCameraMovements(beat, true); - monkeyClockArrow.MoveToAngle(lastAngle); - monkeyHandler.Init((int)(lastAngle / degreePerMonkey)); - PersistAppear(beat); - PersistZoomOut(beat); - } - - private void PersistAppear(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "appear" }).FindAll(x => x.beat + x["value"] > beat && x.beat < beat); - - foreach (var e in allEvents) - { - MonkeysAppear(e.beat, e.length, e["value"], beat); - } - } - - public void MonkeysAppear(double beat, float length, int repeatAmount, double gameSwitchBeat) - { - List actions = new(); - - double lastBeat = clappingBeat; - - int index = 0; - while (index < repeatAmount) - { - - if (IsPinkMonkeyAtBeat(lastBeat, out float pinkLength)) - { - for (int i = 0; i < pinkLength; i++) - { - if (index >= repeatAmount) break; - bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; - double realLastBeat = lastBeat; - actions.Add(new BeatAction.Action(beat + (index * length), delegate - { - monkeyHandler.SpawnMonkey(realLastBeat, true, beforeGameSwitch); - })); - index++; - lastBeat += 1; - } - } - else if (IsCustomPinkMonkeyAtBeat(lastBeat, out float pinkCustomLength)) - { - var relevantPinks = FindCustomOffbeatMonkeysBetweenBeat(lastBeat, lastBeat + pinkCustomLength); - relevantPinks.Sort((x, y) => x.beat.CompareTo(y.beat)); - - for (int i = 0; i < relevantPinks.Count; i++) - { - if (index >= repeatAmount) break; - int jindex = i; - bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; - actions.Add(new BeatAction.Action(beat + (index * length), delegate - { - monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beforeGameSwitch); - })); - index++; - } - lastBeat += pinkCustomLength; - } - else - { - double realLastBeat = lastBeat; - bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; - actions.Add(new BeatAction.Action(beat + (index * length), delegate - { - monkeyHandler.SpawnMonkey(realLastBeat, false, beforeGameSwitch); - })); - index++; - lastBeat += 2; - } - } - - actions.Sort((x, y) => x.beat.CompareTo(y.beat)); - BeatAction.New(instance, actions); - } - - #region clapping - - private bool clapRecursing = false; - private List pinkMonkeys = new(); - private List pinkMonkeysCustom = new(); - - private bool IsPinkMonkeyAtBeat(double beat, out float length) - { - length = 2; - var e = pinkMonkeys.Find(x => x.beat == beat); - bool isNotNull = e != null; - if (isNotNull) length = e.length; - return isNotNull; - } - - private bool IsCustomPinkMonkeyAtBeat(double beat, out float length) - { - length = 2; - var e = pinkMonkeysCustom.Find(x => x.beat == beat); - bool isNotNull = e != null; - if (isNotNull) length = e.length; - return isNotNull; - } - - private static double wantClap = double.MinValue; - - public static void PreStartClapping(double beat) - { - if (GameManager.instance.currentGame == "monkeyWatch") - { - instance.StartClapping(beat); - } - wantClap = beat; - } - - private void StartClapping(double beat) - { - if (clapRecursing) return; - clapRecursing = true; - - ClapRecursing(beat); - } - - private void ClapRecursing(double beat) - { - if (beat >= theNextGameSwitchBeat) return; - if (IsPinkMonkeyAtBeat(beat, out float length1)) - { - PinkClap(length1); - } - else if (IsCustomPinkMonkeyAtBeat(beat, out float length2)) - { - PinkClapCustom(length2); - } - else - { - NormalClap(); - } - - void NormalClap() - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 4, delegate - { - monkeyHandler.SpawnMonkey(beat, false, beat - 4 < persistBeat); - ClapRecursing(beat + 2); - cameraWantAngle += degreePerMonkey; - }), - new BeatAction.Action(beat - 1, delegate - { - monkeyHandler.GetMonkeyAtBeat(beat).Prepare(beat, beat + 1); - }), - }); - } - - void PinkClap(float length) - { - List actions = new List() - { - new BeatAction.Action(beat - 4, delegate - { - ClapRecursing(beat + length); - }) - }; - - for (int i = 0; i < length; i++) - { - int index = i; - actions.AddRange(new List() - { - new BeatAction.Action(beat + i - 4, delegate - { - monkeyHandler.SpawnMonkey(beat + index, true, beat + index - 4 < persistBeat); - cameraWantAngle += degreePerMonkey; - }), - new BeatAction.Action(beat + i - 1, delegate - { - monkeyHandler.GetMonkeyAtBeat(beat + index).Prepare(beat + index, beat + index + 0.5); - }), - }); - } - actions.Sort((x, y) => x.beat.CompareTo(y.beat)); - BeatAction.New(instance, actions); - } - - void PinkClapCustom(float length) - { - List actions = new List() - { - new BeatAction.Action(beat - 4, delegate - { - ClapRecursing(beat + length); - }) - }; - - var relevantEvents = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length); - relevantEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - for (int i = 0; i < relevantEvents.Count; i++) - { - var e = relevantEvents[i]; - actions.AddRange(new List() - { - new BeatAction.Action(e.beat - 4, delegate - { - monkeyHandler.SpawnMonkey(e.beat, true, e.beat - 4 < persistBeat); - cameraWantAngle += degreePerMonkey; - }), - new BeatAction.Action(e.beat - 1.5, delegate - { - monkeyHandler.GetMonkeyAtBeat(e.beat).Prepare(e.beat - 0.5, e.beat); - }), - }); - } - actions.Sort((x, y) => x.beat.CompareTo(y.beat)); - BeatAction.New(instance, actions); - } - } - #endregion - - #region Camera - private void GetCameraMovements(double beat, bool onPlay) - { - double lastGameSwitchBeat = beat; - if (onPlay) - { - var allEndsBeforeBeat = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat); - if (allEndsBeforeBeat.Count > 0) - { - allEndsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); - lastGameSwitchBeat = allEndsBeforeBeat[^1].beat; - } - else - { - lastGameSwitchBeat = 0f; - } - } - - double nextGameSwitchBeat = double.MaxValue; - - var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > lastGameSwitchBeat); - if (allEnds.Count > 0) - { - allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - nextGameSwitchBeat = allEnds[0].beat; - } - - theNextGameSwitchBeat = nextGameSwitchBeat; - - double startClappingBeat = 0; - float startAngle = 0; - bool overrideStartBeat = true; - - var clappingEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "clap" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat); - if (clappingEvents.Count > 0) - { - clappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - startClappingBeat = clappingEvents[0].beat; - startAngle = clappingEvents[0]["min"] * degreePerMonkey; - cameraWantAngle = startAngle; - cameraAngleDelay = startAngle; - overrideStartBeat = false; - } - lastAngle = startAngle; - clappingBeat = startClappingBeat; - - var pinkClappingEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch", "offInterval" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat); - if (pinkClappingEvents.Count > 0) - { - pinkClappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - if (overrideStartBeat) startClappingBeat = pinkClappingEvents[0].beat; - clappingBeat = startClappingBeat; - - var relevantPinkClappingEvents = pinkClappingEvents.FindAll(x => (x.beat - startClappingBeat) % 2 == 0); - relevantPinkClappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - double lastClappingBeat = startClappingBeat; - float lastAngleToCheck = startAngle; - - for (int i = 0; i < relevantPinkClappingEvents.Count; i++) - { - var e = relevantPinkClappingEvents[i]; - if (e.beat < lastClappingBeat) continue; - - float angleToAdd; - if (e.datamodel == "monkeyWatch/offInterval") - { - angleToAdd = FindCustomOffbeatMonkeysBetweenBeat(e.beat, e.beat + e.length).Count * degreePerMonkey; - } - else - { - angleToAdd = Mathf.Ceil(e.length) * degreePerMonkey; - } - - if (e.beat - lastClappingBeat > 0) - { - lastAngleToCheck += (float)((e.beat - lastClappingBeat) / 2) * degreePerMonkey; - } - - lastAngleToCheck += angleToAdd; - lastClappingBeat = e.beat + e.length; - } - startClappingBeat = lastClappingBeat; - startAngle = lastAngleToCheck; - } - } - - private void UpdateCamera() - { - // lastAngle = cameraMovements[cameraIndex].degreeTo; - // cameraIndex++; - // if (cameraIndex + 1 < cameraMovements.Count && conductor.songPositionInBeats >= cameraMovements[cameraIndex].beat + cameraMovements[cameraIndex].length) - // { - // UpdateCamera(); - // } - } - - private double zoomOutStartBeat = -2; - private bool zoomIn = true; - private Util.EasingFunction.Function funcOut; - private Util.EasingFunction.Function funcIn; - - private void CameraUpdate() - { - if (conductor.isPlaying && !conductor.isPaused) - { - float degreesBehind = cameraWantAngle - 2 * degreePerMonkey; - float degreesBehindFast = cameraWantAngle - 3f * degreePerMonkey; - targetDelayRate = Mathf.Max((cameraAngleDelay - degreesBehindFast) / (degreesBehindFast - cameraWantAngle), 0) + 0.5f; - delayRate = Mathf.Lerp(delayRate, targetDelayRate, Time.deltaTime * (1f / conductor.pitchedSecPerBeat) * 0.5f); - if (cameraAngleDelay < degreesBehind) - { - cameraAngleDelay += degreePerMonkey * Time.deltaTime * (1f / conductor.pitchedSecPerBeat) * delayRate; - cameraAngleDelay = Mathf.Min(cameraAngleDelay, cameraWantAngle); - } - cameraAnchor.localEulerAngles = new Vector3(0, 0, cameraAngleDelay); - } - - float normalizedZoomBeat = conductor.GetPositionFromBeat(zoomOutStartBeat, zoomIn ? zoomInBeatLength : zoomOutBeatLength); - float newX = 0f; - float newY = 0f; - float newZ = 0f; - if (zoomIn) - { - newX = funcIn(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomBeat)); - newY = funcIn(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomBeat)); - newZ = funcIn(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomBeat)); - } - else - { - newX = funcOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomBeat)); - newY = funcOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomBeat)); - newZ = funcOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomBeat)); - } - - if (zoomIn && normalizedZoomBeat > 1f) - { - cameraMoveable.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y * -1); - } - else - { - cameraMoveable.position = new Vector3(newX, -newY, newZ); - } - } - #endregion - - public static List FindCustomOffbeatMonkeysBetweenBeat(double beat, double endBeat) - { - return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offCustom" }).FindAll(x => x.beat >= beat && x.beat < endBeat); - } - - #region pink monkey sounds - - public static void PinkMonkeySound(double beat, float length, bool muteOoki, bool muteEek) - { - List soundsToPlay = new(); - if (!muteOoki) - { - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("monkeyWatch/voiceUki1", beat - 2), - new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat - 1.75), - new MultiSound.Sound("monkeyWatch/voiceUki2", beat - 1), - new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat - 0.75), - new MultiSound.Sound("monkeyWatch/voiceUki3", beat), - new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 0.25), - }); - } - - if (!muteEek) - { - for (int i = 0; i < length; i++) - { - int randomKi = UnityEngine.Random.Range(1, 3); - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}", beat + i + 0.5), - new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}Echo{UnityEngine.Random.Range(1, 3)}", beat + i + 0.75), - }); - } - } - - if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - } - - public static void PinkMonkeySoundCustom(double beat, float length, bool muteOoki, bool muteEek) - { - List soundsToPlay = new(); - var allCustoms = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length); - if (!muteOoki) - { - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("monkeyWatch/voiceUki1", beat - 2), - new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat - 1.75), - new MultiSound.Sound("monkeyWatch/voiceUki2", beat - 1), - new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat - 0.75), - }); - if (allCustoms.Find(x => x.beat == beat) == null) - { - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("monkeyWatch/voiceUki3", beat), - new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 0.25), - }); - } - } - - if (!muteEek) - { - foreach (var custom in allCustoms) - { - int randomKi = UnityEngine.Random.Range(1, 3); - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}", custom.beat), - new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}Echo{UnityEngine.Random.Range(1, 3)}", custom.beat + 0.25), - }); - } - } - - if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta deleted file mode 100644 index 8dc8309c..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 99a29cf6197a42148a8863b67958be70 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs deleted file mode 100644 index 7260aaee..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_MonkeyWatch -{ - public class WatchBackgroundHandler : MonoBehaviour - { - [Header("Components")] - [SerializeField] private SpriteRenderer[] srsIn; - [SerializeField] private SpriteRenderer[] srsOut; - [SerializeField] private Transform anchorHour; - [SerializeField] private Transform anchorMinute; - - private double fadeBeat = -1; - private float fadeLength = 0f; - private bool fadeOut = false; - private bool realTime = true; - - private void Awake() - { - Update(); - } - - private void Update() - { - var cond = Conductor.instance; - - float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(fadeBeat, fadeLength)); - - if (fadeOut) - { - foreach (var s in srsIn) - { - s.color = new Color(s.color.r, s.color.g, s.color.b, 1 - normalizedBeat); - } - - foreach (var s in srsOut) - { - s.color = new Color(s.color.r, s.color.g, s.color.b, normalizedBeat); - } - } - else - { - foreach (var s in srsIn) - { - s.color = new Color(s.color.r, s.color.g, s.color.b, normalizedBeat); - } - - foreach (var s in srsOut) - { - s.color = new Color(s.color.r, s.color.g, s.color.b, 1 - normalizedBeat); - } - } - - if (realTime) - { - var nowTime = System.DateTime.Now; - - SetArrowsToTime(nowTime.Hour, nowTime.Minute, nowTime.Second); - } - } - - public void SetFade(double beat, float length, bool outFade, MonkeyWatch.TimeMode timeMode, int hours, int minutes) - { - fadeBeat = beat; - fadeLength = length; - fadeOut = outFade; - realTime = timeMode == MonkeyWatch.TimeMode.RealTime; - if (!realTime) - { - SetArrowsToTime(hours, minutes, 0); - } - Update(); - } - - private void SetArrowsToTime(int hours, int minutes, int seconds) - { - float normalizedHour = MathUtils.Normalize(hours + (minutes / 60f) + (seconds / 3600f), 0f, 12f); - anchorHour.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedHour)); - - float normalizedMinute = MathUtils.Normalize(minutes + (seconds / 60f), 0, 60); - anchorMinute.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedMinute)); - } - } -} - diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs.meta b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs.meta deleted file mode 100644 index 2daca0e2..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c89276e2caf959949a2a775c9f228443 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs deleted file mode 100644 index 40abfcc8..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs +++ /dev/null @@ -1,113 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_MonkeyWatch -{ - public class WatchMonkey : MonoBehaviour - { - private Animator anim; - private Animator holeAnim; - [Header("Properties")] - [SerializeField] private bool isPink; - - private MonkeyWatch game; - - private int direction = 0; - public double monkeyBeat; - - private double disappearBeat = 0; - private bool disappear = false; - - private PlayerActionEvent inputEvent; - - private void Awake() - { - game = MonkeyWatch.instance; - anim = GetComponent(); - } - - private void Update() - { - if (disappear) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(disappearBeat, 0.5f); - anim.DoNormalizedAnimation(isPink ? "PinkAppear" : "Appear", 1 - normalizedBeat); - float normalizedBeatClose = Conductor.instance.GetPositionFromBeat(disappearBeat + 0.25f, 0.25f); - holeAnim.DoNormalizedAnimation("HoleClose", Mathf.Clamp01(normalizedBeatClose)); - if (normalizedBeat > 1f) - { - Destroy(gameObject); - } - } - } - - public void Appear(double beat, bool instant, Animator hole, int dir) - { - monkeyBeat = beat; - direction = dir; - holeAnim = hole; - holeAnim.DoScaledAnimationAsync("HoleOpen", 0.4f, instant ? 1 : 0); - anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", 0.4f, instant ? 1 : 0); - } - - public void Disappear(double beat) - { - disappear = true; - disappearBeat = beat; - Update(); - } - - public void Prepare(double prepareBeat, double inputBeat) - { - anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0); - inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, MonkeyWatch.InputAction_BasicPress, Just, Miss, Empty); - BeatAction.New(this, new List() - { - new BeatAction.Action(prepareBeat - 0.25, delegate - { - if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f); - }) - }); - } - - private void Just(PlayerActionEvent caller, float state) - { - bool barely = state >= 1f || state <= -1f; - if (barely) - { - SoundByte.PlayOneShot("nearMiss"); - } - else - { - SoundByte.PlayOneShotGame(isPink ? "monkeyWatch/clapOffbeat" : $"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 6)}"); - } - game.monkeyClockArrow.Move(); - game.PlayerMonkeyClap(isPink, barely); - - anim.DoScaledAnimationAsync(isPink ? "PinkClap" + direction : "Clap" + direction, 0.4f); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate - { - string whichAnim = barely ? "Barely" : "Just"; - anim.DoScaledAnimationAsync(isPink ? "Pink" + whichAnim : whichAnim, 0.4f); - }) - }); - } - - private void Miss(PlayerActionEvent caller) - { - anim.DoScaledAnimationAsync(isPink ? "PinkMiss" : "Miss", 0.4f); - game.monkeyClockArrow.Move(); - } - - private void Empty(PlayerActionEvent caller) - { - - } - } -} - diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta deleted file mode 100644 index 037e9892..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 23217e6c428ce954e8fd08940b856233 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs deleted file mode 100644 index c7033dd7..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using UnityEngine.Rendering; - -namespace HeavenStudio.Games.Scripts_MonkeyWatch -{ - public class WatchMonkeyHandler : MonoBehaviour - { - [Header("Components")] - [SerializeField] private WatchMonkey yellowMonkeyRef; - [SerializeField] private WatchMonkey pinkMonkeyRef; - - [Header("Properties")] - [SerializeField] private int maxMonkeys = 30; - - private MonkeyWatch game; - - private int startMinute = 0; - private int watchHoleIndex = 0; - private List watchHoles = new(); - private List currentMonkeys = new(); - - private void Awake() - { - game = MonkeyWatch.instance; - for (int i = 0; i < 60; i++) - { - watchHoles.Add(transform.GetChild(i)); - } - } - - public void Init(int minute) - { - startMinute = minute; - watchHoleIndex = startMinute; - } - private Transform GetNextAvailableWatchHole() - { - int currentIndex = watchHoleIndex; - watchHoleIndex++; - if (watchHoleIndex >= watchHoles.Count) - { - watchHoleIndex = 0; - } - return watchHoles[currentIndex]; - } - - public void SpawnMonkey(double beat, bool isPink, bool instant) - { - if (GetMonkeyAtBeat(beat) != null) return; - int index = watchHoleIndex; - var hole = GetNextAvailableWatchHole(); - WatchMonkey spawnedMonkey = Instantiate(isPink ? pinkMonkeyRef : yellowMonkeyRef, hole); - spawnedMonkey.Appear(beat, instant, hole.GetComponent(), GetMonkeyAngle(index)); - spawnedMonkey.transform.eulerAngles = Vector3.zero; - var sortingGroup = spawnedMonkey.GetComponent(); - if (index <= 30) sortingGroup.sortingOrder = 50 + watchHoleIndex; - else sortingGroup.sortingOrder = 50 + watchHoleIndex - (watchHoleIndex - 29); - currentMonkeys.Add(spawnedMonkey); - if (currentMonkeys.Count > maxMonkeys) - { - currentMonkeys[0].Disappear(Conductor.instance.songPositionInBeats); - currentMonkeys.Remove(currentMonkeys[0]); - } - } - - public WatchMonkey GetMonkeyAtBeat(double beat) - { - return currentMonkeys.Find(x => x.monkeyBeat == beat); - } - - private int GetMonkeyAngle(int monkey) - { - return monkey switch - { - >= 4 and <= 12 => 2, - >= 12 and <= 19 => 3, - >= 19 and <= 27 => 4, - >= 27 and <= 34 => 5, - >= 34 and <= 42 => 6, - >= 42 and <= 49 => 7, - >= 49 and <= 56 => 8, - _ => 1, - }; - } - } -} - diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta b/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta deleted file mode 100644 index 937d6a21..00000000 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e0769f835f6039b41b98b9487eb743d9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat.meta b/Assets/Scripts/Games/MrUpbeat.meta deleted file mode 100644 index b12ae0e7..00000000 --- a/Assets/Scripts/Games/MrUpbeat.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f22d820fe1dee4e469a337fa3e97fe7b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs deleted file mode 100644 index df26faa9..00000000 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ /dev/null @@ -1,441 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using DG.Tweening; - -using HeavenStudio.Util; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbUpbeatLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - RiqEntity BackgroundUpdater(string datamodel, RiqEntity e) - { - if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle") && !e.dynamicData.ContainsKey("ease")) - { - e.CreateProperty("ease", (int)(e["toggle"] ? Util.EasingFunction.Ease.Instant : Util.EasingFunction.Ease.Linear)); - e.dynamicData.Remove("toggle"); - return e; - } - return null; - } - RiqBeatmap.OnUpdateEntity += BackgroundUpdater; - - return new Minigame("mrUpbeat", "Mr. Upbeat", "E0E0E0", true, false, new List() - { - new GameAction("prepare", "Prepare") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - MrUpbeat.PrePrepare(e.beat, e.length, e["forceOnbeat"]); - }, - parameters = new List() - { - new Param("forceOnbeat", false, "Mr. Downbeat", "Toggle if Mr. Upbeat should step on the beat of the block instead of on the offbeat. Only use this if you know what you're doing."), - }, - preFunctionLength = 0.5f, - defaultLength = 4f, - resizable = true, - }, - new GameAction("ding", "Ding!") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - if (GameManager.instance.currentGame == "mrUpbeat") { - MrUpbeat.instance.Ding(e.beat, e["toggle"], e["stopBlipping"], e["playDing"]); - } else { - MrUpbeat.DingSfx(e.beat, e["toggle"], e["playDing"]); - } - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", false, "Applause", "Toggle if applause should be played."), - new Param("stopBlipping", true, "Stop Blipping", "Toggle if the blipping should stop too."), - new Param("playDing", true, "Play Ding", "Toggle if this block should play a ding?"), - }, - preFunctionLength = 0.5f, - }, - new GameAction("changeBG", "Background Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - MrUpbeat.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("start", new Color(0.878f, 0.878f, 0.878f), "Start Color", "Set the color at the start of the event."), - new Param("end", new Color(0.878f, 0.878f, 0.878f), "End Color", "Set the color at the start of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the background.") - } - }, - new GameAction("upbeatColors", "Upbeat Colors") - { - function = delegate { - var e = eventCaller.currentEntity; - MrUpbeat.instance.UpbeatColors(e["blipColor"], e["setShadow"], e["shadowColor"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("blipColor", new Color(0, 1f, 0), "Blip Color", "Set the blip color."), - new Param("setShadow", false, "Custom Shadow Color", "Toggle if Mr. Upbeat's shadow should be custom."), - new Param("shadowColor", new Color(1f, 1f, 1f, 0), "Shadow Color", "Set the shadow color."), - } - }, - new GameAction("blipEvents", "Blip Events") - { - function = delegate { - var e = eventCaller.currentEntity; - MrUpbeat.instance.BlipEvents(e["letter"], e["shouldGrow"], e["resetBlip"], e["shouldBlip"], e["blipLength"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("letter", "", "Letter To Appear", "Set the letter to appear on the blip."), - new Param("shouldGrow", true, "Grow Antenna", "Toggle if Mr. Upbeat's antenna should grow on every blip"), - new Param("resetBlip", false, "Reset Antenna", "Toggle if Mr. Upbeat's antenna should reset"), - new Param("shouldBlip", true, "Should Blip", "Toggle if Mr. Upbeat's antenna should blip every offbeat."), - new Param("blipLength", new EntityTypes.Integer(0, 4, 4), "Text Blip Requirement", "Set how many blips it will take for the text to appear on Mr. Upbeat’s antenna."), - } - }, - new GameAction("fourBeatCountInOffbeat", "4 Beat Count-In") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - MrUpbeat.CountIn(e.beat, e.length, e["a"]); - }, - parameters = new List() - { - new Param("a", true, "A", "Toggle if numbers should be preceded with \"A-\"."), - }, - defaultLength = 4f, - resizable = true, - }, - new GameAction("countOffbeat", "Count") - { - inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); }, - parameters = new List() - { - new Param("number", MrUpbeat.Counts.One, "Type", "Set the number to say."), - }, - }, - new GameAction("forceStepping", "Force Stepping") - { - function = delegate { - var e = eventCaller.currentEntity; - MrUpbeat.instance.ForceStepping(e.beat, e.length); - }, - defaultLength = 4f, - resizable = true, - }, - }, - new List() { "agb", "keep" }, - "agboffbeat", "en", - new List() { }, - chronologicalSortKey: 101 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_MrUpbeat; - using Jukebox; - public class MrUpbeat : Minigame - { - public enum Counts - { - One, - Two, - Three, - Four, - A, - } - - [Header("References")] - [SerializeField] Animator metronomeAnim; - [SerializeField] UpbeatMan man; - [SerializeField] Material blipMaterial; - [SerializeField] SpriteRenderer bg; - [SerializeField] SpriteRenderer[] shadowSr; - - [Header("Properties")] - public int stepIterate = 0; - private static double startSteppingBeat = double.MaxValue; - private static double startBlippingBeat = double.MaxValue; - private string currentMetronomeDir = "Right"; - private static double metronomeBeat = double.MaxValue; - private bool stopStepping; - public bool stopBlipping; - - private ColorEase bgColorEase = new(new Color(0.878f, 0.878f, 0.878f)); - - public static MrUpbeat instance; - - private void Awake() - { - instance = this; - } - - void OnDestroy() - { - startSteppingBeat = double.MaxValue; - startBlippingBeat = double.MaxValue; - stepIterate = 0; - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == "mrUpbeat"); - - if (beat >= startBlippingBeat) - { - double tempBeat = ((beat % 1 == 0.5) ? Mathf.Floor((float)beat) : Mathf.Round((float)beat)) + (startBlippingBeat % 1); - BeatAction.New(instance, new List() { - new BeatAction.Action(tempBeat, delegate { man.RecursiveBlipping(tempBeat); }) - }); - startBlippingBeat = double.MaxValue; - } - - // init background color/blip color stuff by getting the last of each of those blocks - var bgColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "changeBG" && x.beat <= beat); - var upbeatColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "upbeatColors" && x.beat <= beat); - - if (bgColorEntity != null) - { - bg.color = bgColorEntity["end"]; - } - - if (upbeatColorEntity != null) - { - blipMaterial.SetColor("_ColorBravo", upbeatColorEntity["blipColor"]); - Color shadowColor = upbeatColorEntity["shadowColor"]; - if (upbeatColorEntity["setShadow"]) foreach (var shadow in shadowSr) - { - shadow.color = new Color(shadowColor.r, shadowColor.g, shadowColor.b, 1); - } - } - else - { - blipMaterial.SetColor("_ColorBravo", new Color(0, 1f, 0)); - } - } - - public void Update() - { - bg.color = bgColorEase.GetColor(); - if (conductor.isPlaying && !conductor.isPaused) - { - double songPos = conductor.songPositionInBeatsAsDouble; - - if (songPos >= startSteppingBeat - 2) - { - man.canStep = true; - } - - if (songPos >= startSteppingBeat) - { - RecursiveStepping(startSteppingBeat); - startSteppingBeat = double.MaxValue; - } - - if (songPos >= startBlippingBeat) - { - man.RecursiveBlipping(startBlippingBeat); - startBlippingBeat = double.MaxValue; - } - } - } - - void LateUpdate() - { - if (conductor.isPlaying && !conductor.isPaused && metronomeBeat != double.MaxValue) - { - double songPos = conductor.songPositionInBeatsAsDouble; - currentMetronomeDir = songPos >= metronomeBeat && songPos <= metronomeBeat + 1 - ? (stepIterate % 2 == 0) ? "Right" : "Left" - : (stepIterate % 2 == 1) ? "Right" : "Left"; - metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, clamp: true, ignoreSwing: false); - } - } - - public void Ding(double beat, bool applause, bool stopBlipping, bool playDing) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(beat - 0.5, delegate { - stopStepping = true; - if (stopBlipping) this.stopBlipping = true; - }), - new BeatAction.Action(beat, delegate { - man.canStep = false; - }), - new BeatAction.Action(beat + 0.5, delegate { - stopStepping = false; - }), - }); - DingSfx(beat, applause, playDing); - } - - public static void DingSfx(double beat, bool applause, bool playDing) - { - if (playDing) SoundByte.PlayOneShotGame("mrUpbeat/ding", beat: beat, forcePlay: true); - if (applause) SoundByte.PlayOneShot("applause", beat: beat); - } - - public static void PrePrepare(double beat, float length, bool mrDownbeat) - { - bool isGame = GameManager.instance.currentGame == "mrUpbeat"; - if (!mrDownbeat) - { - beat = Mathf.Floor((float)beat) + 0.5; - length = Mathf.Round(length); - } - startBlippingBeat = beat; - startSteppingBeat = beat + length - 0.5f; - if (!isGame) Blipping(beat, length); - } - - private void ScheduleStep(double beat) - { - PlayerActionEvent input = ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing); - // input.IsHittable = () => man.canStep && man.canStepFromAnim && man.FacingCorrectly(); - } - - private void RecursiveStepping(double beat) - { - if (stopStepping) - { - stopStepping = false; - return; - } - SoundByte.PlayOneShotGame($"mrUpbeat/metronome{((stepIterate % 2 == 1) ? "Right" : "Left")}"); - metronomeBeat = beat; - ScheduleStep(beat); - BeatAction.New(this, new List() { - new(beat + 1, delegate { RecursiveStepping(beat + 1); }) - }); - stepIterate++; - } - - public void ForceStepping(double beat, float length) - { - var actions = new List(); - for (int i = 0; i < length; i++) - { - ScheduleStep(beat + i); - actions.Add(new BeatAction.Action(beat + i, delegate - { - SoundByte.PlayOneShotGame($"mrUpbeat/metronome{((stepIterate % 2 == 1) ? "Right" : "Left")}"); - metronomeBeat = beat + i; - stepIterate++; - })); - } - BeatAction.New(this, actions); - } - - public static void Blipping(double beat, float length) - { - RiqEntity gameSwitch = GameManager.instance.Beatmap.Entities.Find(c => c.beat > beat && c.datamodel == "gameManager/switchGame/mrUpbeat"); - if (gameSwitch.beat <= beat || gameSwitch.beat >= beat + length + 1) return; - - List inactiveBlips = new(); - for (int i = 0; i < gameSwitch.beat - beat; i++) - { - inactiveBlips.Add(new MultiSound.Sound("mrUpbeat/blip", beat + i)); - } - - MultiSound.Play(inactiveBlips.ToArray(), forcePlay: true); - } - - public void Success(PlayerActionEvent caller, float state) - { - man.Step(); - if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss"); - } - - public void Miss(PlayerActionEvent caller) - { - man.Fall(); - } - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - } - - public void UpbeatColors(Color blipColor, bool setShadow, Color shadowColor) - { - blipMaterial.SetColor("_ColorBravo", blipColor); - - if (setShadow) foreach (var shadow in shadowSr) - { - shadow.color = new Color(shadowColor.r, shadowColor.g, shadowColor.b, 1); - } - } - - public void BlipEvents(string inputLetter, bool shouldGrow, bool resetBlip, bool shouldBlip, int blipLength) - { - if (resetBlip) man.blipSize = 0; - man.shouldGrow = shouldGrow; - man.blipString = inputLetter; - man.shouldBlip = shouldBlip; - man.blipLength = blipLength; - } - - public static void Count(int number) - { - SoundByte.PlayOneShotGame("mrUpbeat/" + (number < 4 ? number + 1 : "a"), forcePlay: true); - } - - public static void CountIn(double beat, float length, bool a) - { - var sound = new List(); - if (a) sound.Add(new MultiSound.Sound("mrUpbeat/a", beat - (0.5f * (length / 4)))); - for (int i = 0; i < 4; i++) - { - sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length / 4)), offset: (i == 3) ? 0.05 : 0)); - } - - MultiSound.Play(sound.ToArray(), forcePlay: true); - } - - public void Nothing(PlayerActionEvent caller) { } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("mrUpbeat", new string[] { "changeBG" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); - } - - var allEventsBeforeBeatObj = EventCaller.GetAllInGameManagerList("mrUpbeat", new string[] { "upbeatColors" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatObj.Count > 0) - { - allEventsBeforeBeatObj.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventObj = allEventsBeforeBeatObj[^1]; - UpbeatColors(lastEventObj["blipColor"], lastEventObj["setShadow"], lastEventObj["shadowColor"]); - } - } - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta deleted file mode 100644 index b8608c7a..00000000 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a258517e5332c824a8b81a03036fc2a8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs deleted file mode 100644 index ae98bf75..00000000 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs +++ /dev/null @@ -1,105 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using TMPro; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_MrUpbeat -{ - public class UpbeatMan : MonoBehaviour - { - [Header("References")] - [SerializeField] Animator anim; - [SerializeField] Animator blipAnim; - [SerializeField] Transform antennaLight; - [SerializeField] GameObject[] shadows; - [SerializeField] TMP_Text blipText; - - public int blipSize = 0; - public bool shouldGrow; - public bool shouldBlip = true; - public string blipString = "M"; - public int blipLength = 4; - public bool canStep = false; // just disabled when you normally couldn't step, which is anything less than 2 beats before you would start stepping and any time after the Ding! - public bool canStepFromAnim = true; // disabled when stepping, then reenabled in the animation events. you can step JUST BARELY before the animation ends in fever - - private static MrUpbeat game; - - void Awake() - { - game = MrUpbeat.instance; - - canStep = false; - } - - void Update() - { - blipText.transform.localPosition = new Vector3(antennaLight.position.x, antennaLight.position.y + 0.7f); - - if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress) - && canStep && canStepFromAnim) { - Step(true); - } - } - - public void RecursiveBlipping(double beat) - { - if (game.stopBlipping) { - game.stopBlipping = false; - return; - } - if (shouldBlip) { - Blipping(); - } - BeatAction.New(this, new List() { - new BeatAction.Action(beat + 1, delegate { RecursiveBlipping(beat + 1); }) - }); - } - - public void Blipping() - { - int blipLengthReal = blipLength - 4; - SoundByte.PlayOneShotGame("mrUpbeat/blip"); - blipAnim.Play("Blip" + (blipSize + 1 - blipLengthReal), 0, 0); - blipText.gameObject.SetActive(blipSize - blipLengthReal >= 4); - - blipText.text = blipString != "" ? blipString : ""; - if (shouldGrow && blipSize - blipLengthReal < 4) blipSize++; - } - - public void Step(bool isInput = false) - { - if (isInput || FacingCorrectly()) { - shadows[0].SetActive(transform.localScale.x < 0); - shadows[1].SetActive(transform.localScale.x > 0); - Flip(); - } - - anim.DoScaledAnimationAsync("Step", 0.5f); - SoundByte.PlayOneShotGame("mrUpbeat/step"); - } - - public void Fall() - { - anim.DoScaledAnimationAsync(FacingCorrectly() ? "FallR" : "FallL", 1f); - SoundByte.PlayOneShot("miss"); - shadows[0].SetActive(false); - shadows[1].SetActive(false); - Flip(); - } - - void Flip() { - var scale = transform.localScale; - transform.localScale = new Vector3(-scale.x, scale.y, scale.z); - } - - - public bool FacingCorrectly() => (game.stepIterate % 2 == 0) == (transform.localScale.x < 0); - - // animation event - public void ToggleStepping(int canStep) // why do unity animation events not support booleans??? this is a 1 for true or 0 for false - { - canStepFromAnim = canStep == 1; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta deleted file mode 100644 index 36b78110..00000000 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e4fa18aec69a2e949a7e2d4e33bdd2b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MunchyMonk.meta b/Assets/Scripts/Games/MunchyMonk.meta deleted file mode 100644 index 5f8467f1..00000000 --- a/Assets/Scripts/Games/MunchyMonk.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c8bd45df5f68bc547a42939ba0dde6d9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MunchyMonk/Dumpling.cs b/Assets/Scripts/Games/MunchyMonk/Dumpling.cs deleted file mode 100644 index c18ad462..00000000 --- a/Assets/Scripts/Games/MunchyMonk/Dumpling.cs +++ /dev/null @@ -1,99 +0,0 @@ -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_MunchyMonk -{ - public class Dumpling : MonoBehaviour - { - public Color dumplingColor; - public double startBeat; - - const string sfxName = "munchyMonk/"; - public bool canDestroy; - - [Header("References")] - [SerializeField] Animator smearAnim; - [SerializeField] Animator anim; - [SerializeField] SpriteRenderer smearSr; - public SpriteRenderer sr; - - private MunchyMonk game; - - private void Awake() - { - game = MunchyMonk.instance; - sr = GetComponent(); - } - - private void Start() - { - sr.color = dumplingColor; - if (game.dumplings.Count > 1) { - anim.Play("IdleOnTop", 0, 0); - game.dumplings[0].anim.DoScaledAnimationAsync("Squish", 0.5f); - } - } - - private void Update() - { - if (canDestroy && anim.IsAnimationNotPlaying()) GameObject.Destroy(gameObject); - } - - public void HitFunction(float state) - { - smearSr.color = dumplingColor; - game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); - SoundByte.PlayOneShotGame(sfxName+"slap"); - game.isStaring = false; - - if (state >= 1f || state <= -1f) - { - game.MonkAnim.DoScaledAnimationAsync("Barely", 0.5f); - anim.DoScaledAnimationAsync("HitHead", 0.5f); - SoundByte.PlayOneShotGame(sfxName+"barely"); - canDestroy = true; - game.needBlush = false; - } else { - game.MonkAnim.DoScaledAnimationAsync("Eat", 0.4f); - game.dumplings[0].anim.DoScaledAnimationAsync("FollowHand", 0.5f); - smearAnim.Play("SmearAppear", 0, 0); - game.needBlush = true; - SoundByte.PlayOneShotGame(sfxName+"gulp"); - MunchyMonk.howManyGulps++; - for (int i = 1; i <= 4; i++) - { - if (MunchyMonk.howManyGulps == MunchyMonk.inputsTilGrow*i) { - MunchyMonk.growLevel = i; - } - } - GameObject.Destroy(gameObject); - } - } - - public void MissFunction() - { - if (!canDestroy) { - anim.DoScaledAnimationAsync("FallOff", 0.5f); - canDestroy = true; - } - } - - public void EarlyFunction() - { - game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); - game.MonkAnim.DoScaledAnimationAsync("Miss", 0.5f); - smearAnim.Play("SmearAppear", 0, 0); - anim.DoScaledAnimationAsync("HitHead", 0.5f); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(sfxName+"slap", Conductor.instance.songPositionInBeatsAsDouble), - new MultiSound.Sound(sfxName+"miss", Conductor.instance.songPositionInBeatsAsDouble), - }); - canDestroy = true; - game.needBlush = false; - } - } -} diff --git a/Assets/Scripts/Games/MunchyMonk/Dumpling.cs.meta b/Assets/Scripts/Games/MunchyMonk/Dumpling.cs.meta deleted file mode 100644 index d483dbf4..00000000 --- a/Assets/Scripts/Games/MunchyMonk/Dumpling.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4c87c9f6cda1a0748b3d81a13719d112 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs deleted file mode 100644 index ab5cf666..00000000 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs +++ /dev/null @@ -1,631 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.Common; -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class ntrMunchyMonkLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("munchyMonk", "Munchy Monk", "b9fffc", true, false, new List() - { - new GameAction("Bop", "Bop") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.instance.Bop(e.beat, e.length, e["bop"]); - }, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if Munchy Monk should bop for the duration of this event."), - new Param("autoBop", false, "Bop (Auto)", "Toggle if Munchy Monk should automatically bop until another Bop event is reached."), - }, - resizable = true - }, - new GameAction("MonkMove", "Monk Move") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]); - }, - defaultLength = 8f, - resizable = true, - parameters = new List() - { - new Param("goToSide", MunchyMonk.WhichSide.Right, "Side", "Choose the side that Munchy Monk will move to."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - }, - }, - new GameAction("One", "One") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.PreOneGoCue(e.beat, e["oneColor"]); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.PreOneGoCue(e.beat, e["oneColor"]); - }, - defaultLength = 2f, - parameters = new List() - { - new Param("oneColor", new Color(1, 1, 1, 1), "Color", "Set the color of the dumpling.") - }, - }, - new GameAction("TwoTwo", "Two Two") - { - defaultLength = 2f, - parameters = new List() - { - new Param("twoColor1", new Color(1, 0.51f, 0.45f, 1), "1st Dumpling Color", "Set the color of the first dumpling."), - new Param("twoColor2", new Color(1, 0.51f, 0.45f, 1), "2nd Dumpling Color", "Set the color of the second dumpling."), - }, - preFunctionLength = 0.5f, - preFunction = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.PreTwoTwoCue(e.beat, e["twoColor1"], e["twoColor2"]); - }, - }, - new GameAction("Three", "Three") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.PreThreeGoCue(e.beat, e["threeColor1"], e["threeColor2"], e["threeColor3"]); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.PreThreeGoCue(e.beat, e["threeColor1"], e["threeColor2"], e["threeColor3"]); - }, - defaultLength = 4f, - parameters = new List() - { - new Param("threeColor1", new Color(0.34f, 0.77f, 0.36f, 1), "1st Dumpling Color", "Set the color of the first dumpling."), - new Param("threeColor2", new Color(0.34f, 0.77f, 0.36f, 1), "2nd Dumpling Color", "Set the color of the second dumpling."), - new Param("threeColor3", new Color(0.34f, 0.77f, 0.36f, 1), "3rd Dumpling Color", "Set the color of the third dumpling."), - }, - }, - new GameAction("Modifiers", "Modifiers") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.Modifiers(e.beat, e["inputsTil"], e["resetLevel"], e["setLevel"], e["disableBaby"], e["shouldBlush"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("inputsTil", new EntityTypes.Integer(0, 50, 10), "Moustache Growth Requirement", "Set how many dumplings Munchy Monk needs to eat for his moustache to grow."), - new Param("resetLevel", false, "Reset Hair Growth", "Toggle if the current amount of moustache growth should be reset."), - new Param("setLevel", new EntityTypes.Integer(0, 4, 0), "Instant Growth", "Set how much hair Munchy Monk should instantly grow at the start of this event."), - new Param("disableBaby", false, "Disable Baby", "Toggle if the baby should appear or not."), - new Param("shouldBlush", true, "Blush", "Toggle if Munchy Monk should blush after eating a dumpling."), - }, - }, - new GameAction("MonkAnimation", "Monk Animations") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.instance.PlayMonkAnim(e.beat, e["whichAnim"], e["vineBoom"]); - }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.instance.PlayMonkAnimInactive(e["vineBoom"]); - }, - parameters = new List() - { - new Param("whichAnim", MunchyMonk.WhichMonkAnim.Stare, "Animation", "Set the animation to play."), - new Param("vineBoom", false, "Vine Boom", "Toggle if a certain sound effect should play."), - } - }, - new GameAction("ScrollBackground", "Scroll Background") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.instance.ScrollBG(e.beat, e.length, e["scrollSpeed"], e["ease"]); - }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("scrollSpeed", new EntityTypes.Float(0, 20, 5), "Speed", "Set the speed that the background should scroll."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - } - }, - new GameAction("CloudMonkey", "Cloud Monkey") - { - function = delegate { - var e = eventCaller.currentEntity; - MunchyMonk.instance.MoveCloudMonkey(e.beat, e.length, e["start"], e["direction"]); - }, - parameters = new List() - { - new Param("start", true, "Start", "Toggle if the monkey should start moving."), - new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "Set the direction that the monkey will move."), - }, - defaultLength = 8f, - resizable = true, - }, - }, - new List() {"ntr", "normal"}, - "ntrshugyo", "en", - new List() {"en"}, - chronologicalSortKey: 16 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_MunchyMonk; - public class MunchyMonk : Minigame - { - public List dumplings = new List(); - static List queuedOnes = new List(); - static List queuedTwoTwos = new List(); - static List queuedThrees = new List(); - struct QueuedDumpling - { - public double beat; - public Color color1; - public Color color2; - public Color color3; - } - - public enum WhichMonkAnim - { - Stare, - Blush, - } - - public enum WhichSide - { - Right, - Left, - } - - [Header("Objects")] - [SerializeField] GameObject Baby; - [SerializeField] GameObject BrowHolder; - [SerializeField] GameObject StacheHolder; - [SerializeField] GameObject DumplingObj; - [SerializeField] GameObject CloudMonkey; - [SerializeField] ScrollObject CloudMonkeyScroll; - - [Header("Animators")] - [SerializeField] Animator OneGiverAnim; - [SerializeField] Animator TwoGiverAnim; - [SerializeField] Animator ThreeGiverAnim; - [SerializeField] Animator BrowAnim; - [SerializeField] Animator StacheAnim; - [SerializeField] Animator MonkHolderAnim; - public Animator MonkAnim; - public Animator MonkArmsAnim; - - [Header("Variables")] - [SerializeField] Sprite[] dumplingSprites; - public double lastReportedBeat = 0f; - public bool needBlush; - public bool isStaring; - - // these variables are static so that they can be set outside of the game/stay the same between game switches - static public int howManyGulps; - static public int growLevel = 0; - static public int inputsTilGrow = 10; - static bool noBlush; - static bool disableBaby; - - // the variables for scroll - bool scrollRampUp; - double scrollBeat; - double scrollLength; - float scrollMod; - static float scrollModCurrent = 0; - EasingFunction.Ease scrollEase; - - // the variables for the monk moving - bool isMoving; - double movingStartBeat; - double movingLength; - string moveAnim; - EasingFunction.Ease lastEase; - ScrollObject[] scrollObjects; - const string sfxName = "munchyMonk/"; - - public static MunchyMonk instance; - - private void Awake() - { - instance = this; - Baby.SetActive(!disableBaby); - SetupBopRegion("munchyMonk", "Bop", "autoBop"); - } - - private void Start() - { - scrollObjects = FindObjectsByType(FindObjectsSortMode.None); - foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent; - if (growLevel > 0) { - StacheHolder.SetActive(true); - StacheAnim.Play($"Idle{growLevel}"); - if (growLevel == 4) { - BrowHolder.SetActive(true); - BrowAnim.Play("Idle"); - } - } - } - - private void OnDestroy() - { - // reset static variables only when the game is stopped (so that it carries over between game switches) - if (!Conductor.instance.NotStopped()) { - if (queuedOnes.Count > 0) queuedOnes.Clear(); - if (queuedTwoTwos.Count > 0) queuedThrees.Clear(); - if (queuedThrees.Count > 0) queuedThrees.Clear(); - - howManyGulps = 0; - growLevel = 0; - inputsTilGrow = 10; - noBlush = false; - disableBaby = false; - } - - foreach (var evt in scheduledInputs) evt.Disable(); - } - - private void Update() - { - // input stuff - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f); - SoundByte.PlayOneShotGame(sfxName+"slap"); - isStaring = false; - // early input stuff - if (dumplings.Count != 0) InputFunctions(3); - } - - // sets hair stuff active when it needs to be - if (growLevel > 0) { - StacheHolder.SetActive(true); - if (growLevel == 4) BrowHolder.SetActive(true); - } - - // resets the monk when game is stopped - if (!Conductor.instance.NotStopped()) MonkAnim.DoScaledAnimationAsync("Idle", 0.5f); - - if (isMoving) { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(movingStartBeat, movingLength); - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float newPos = func(0f, 1f, normalizedBeat); - MonkHolderAnim.DoNormalizedAnimation(moveAnim, newPos); - if (normalizedBeat >= 1f) isMoving = false; - } - - if (scrollRampUp) { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(scrollBeat, scrollLength); - EasingFunction.Function func = EasingFunction.GetEasingFunction(scrollEase); - float newPos = func(scrollModCurrent, scrollMod, normalizedBeat); - if (normalizedBeat >= 1f) { - scrollRampUp = false; - scrollModCurrent = scrollMod; - } - - foreach (var obj in scrollObjects) obj.SpeedMod = newPos; - } - - if (CloudMonkey.transform.position.x < -5 || CloudMonkey.transform.position.x > 15.5) { - CloudMonkey.SetActive(false); - } - - // cue queuing stuff - if (queuedOnes.Count > 0) { - foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1); - queuedOnes.Clear(); - } - - if (queuedTwoTwos.Count > 0) { - foreach (var dumpling in queuedTwoTwos) TwoTwoCue(dumpling.beat, dumpling.color1, dumpling.color2); - queuedTwoTwos.Clear(); - } - - if (queuedThrees.Count > 0) { - foreach (var dumpling in queuedThrees) ThreeGoCue(dumpling.beat, dumpling.color1, dumpling.color2, dumpling.color3); - queuedThrees.Clear(); - } - } - - private void LateUpdate() - { - // blushes when done eating but not when staring - if (needBlush - && !MonkAnim.IsPlayingAnimationNames("Eat", "Stare", "Barely", "Miss") - && !isStaring - && !noBlush) - { - MonkAnim.DoScaledAnimationAsync("Blush", 0.5f); - needBlush = false; - } - } - - public override void OnBeatPulse(double beat) - { - if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationNames("Bop", "Idle")) - && BeatIsInBopRegion(beat) - && !isStaring) - { - MonkAnim.DoScaledAnimationAsync("Bop", 0.5f); - } - - if (!MonkAnim.IsPlayingAnimationNames("Blush", "Stare")) - { - if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f); - if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f); - } - - if (CloudMonkey.activeInHierarchy) //Why activeInHierarchy? - Rasmus - { - CloudMonkey.GetComponent().DoScaledAnimationAsync("Bop", 0.5f); //DONT DO THIS!!! GetComponent is a really expensive operation - Rasmus - } - } - - public void Bop(double beat, double length, bool bop) - { - if (!bop) return; - List actions = new(); - - for (int i = 0; i < length; i++) - { - actions.Add(new(beat + i, delegate - { - needBlush = false; - MonkAnim.DoScaledAnimationAsync("Bop", 0.5f); - if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f); - if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f); - })); - } - - if (actions.Count > 0) BeatAction.New(this, actions); - } - - public void InputFunctions(int whichVar, float state = 0) - { - switch (whichVar) - { - case 1: - dumplings[dumplings.Count-1].HitFunction(state); - break; - case 2: - dumplings[dumplings.Count-1].MissFunction(); - break; - case 3: - dumplings[dumplings.Count-1].EarlyFunction(); - break; - } - dumplings.RemoveAt(dumplings.Count-1); - } - - public void Hit(PlayerActionEvent caller, float state) - { - if (dumplings.Count > 0) InputFunctions(1, state); - } - - public void Miss(PlayerActionEvent caller) - { - if (dumplings.Count > 0) InputFunctions(2); - } - - public void Early(PlayerActionEvent caller) { } - - public static void PreOneGoCue(double beat, Color firstColor) - { - PlaySoundSequence("munchyMonk", "one_go", beat); - - queuedOnes.Add(new QueuedDumpling() { - beat = beat, - color1 = firstColor, - }); - } - - public void OneGoCue(double beat, Color firstColor) - { - BeatAction.New(this, new List() { - new BeatAction.Action(beat, delegate { - OneGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); - // dumpling - Dumpling DumplingClone = Instantiate(DumplingObj, gameObject.transform).GetComponent(); - DumplingClone.dumplingColor = firstColor; - DumplingClone.startBeat = beat; - DumplingClone.sr.sprite = dumplingSprites[0]; - dumplings.Add(DumplingClone); - ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); - }), - new BeatAction.Action(beat+0.5f, delegate { - OneGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); - }), - }); - } - - public static void PreTwoTwoCue(double beat, Color firstColor, Color secondColor) - { - PlaySoundSequence("munchyMonk", "two_go", beat); - - queuedTwoTwos.Add(new QueuedDumpling() { - beat = beat, - color1 = firstColor, - color2 = secondColor, - }); - } - - public void TwoTwoCue(double beat, Color firstColor, Color secondColor) - { - BeatAction.New(this, new List() { - new BeatAction.Action(beat-0.5f, delegate { - TwoGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); - // first dumpling - Dumpling DumplingClone1 = Instantiate(DumplingObj, gameObject.transform).GetComponent(); - DumplingClone1.dumplingColor = firstColor; - DumplingClone1.startBeat = beat-0.5f; - DumplingClone1.sr.sprite = dumplingSprites[1]; - dumplings.Add(DumplingClone1); - ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); - //DumplingClone1.otherAnim = DumplingClone2.gameObject.GetComponent(); - }), - new BeatAction.Action(beat, delegate { - TwoGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); - // second dumpling - Dumpling DumplingClone2 = Instantiate(DumplingObj, gameObject.transform).GetComponent(); - DumplingClone2.dumplingColor = secondColor; - DumplingClone2.startBeat = beat-0.5f; - DumplingClone2.sr.sprite = dumplingSprites[2]; - dumplings.Add(DumplingClone2); - ScheduleInput(beat, 1.5f, InputAction_BasicPress, Hit, Miss, Early); - }), - }); - } - - public static void PreThreeGoCue(double beat, Color firstColor, Color secondColor, Color thirdColor) - { - PlaySoundSequence("munchyMonk", "three_go", beat); - - queuedThrees.Add(new QueuedDumpling() { - beat = beat, - color1 = firstColor, - color2 = secondColor, - color3 = thirdColor, - }); - } - - public void ThreeGoCue(double beat, Color firstColor, Color secondColor, Color thirdColor) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { - // first in - ThreeGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); - // first dumpling - Dumpling DumplingClone1 = Instantiate(DumplingObj, gameObject.transform).GetComponent(); - DumplingClone1.dumplingColor = firstColor; - DumplingClone1.startBeat = beat; - DumplingClone1.sr.sprite = dumplingSprites[3]; - dumplings.Add(DumplingClone1); - ScheduleInput(beat, 1f, InputAction_BasicPress, Hit, Miss, Early); }), - - new BeatAction.Action(beat+0.5f, delegate { - // first out - ThreeGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), - - new BeatAction.Action(beat+1.3f, delegate { - // second in - ThreeGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); - // second dumpling - Dumpling DumplingClone2 = Instantiate(DumplingObj, gameObject.transform).GetComponent(); - DumplingClone2.dumplingColor = secondColor; - DumplingClone2.startBeat = beat+1.3f; - DumplingClone2.sr.sprite = dumplingSprites[4]; - dumplings.Add(DumplingClone2); - ScheduleInput(beat, 2f, InputAction_BasicPress, Hit, Miss, Early); }), - - new BeatAction.Action(beat+1.75f, delegate { - // second out - ThreeGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), - - new BeatAction.Action(beat+2.3f, delegate { - // third in - ThreeGiverAnim.DoScaledAnimationAsync("GiveIn", 0.5f); - // third dumpling - Dumpling DumplingClone3 = Instantiate(DumplingObj, gameObject.transform).GetComponent(); - DumplingClone3.dumplingColor = thirdColor; - DumplingClone3.startBeat = beat+2.3f; - DumplingClone3.sr.sprite = dumplingSprites[5]; - dumplings.Add(DumplingClone3); - ScheduleInput(beat, 3f, InputAction_BasicPress, Hit, Miss, Early); }), - - new BeatAction.Action(beat+2.75f, delegate { - // third out - ThreeGiverAnim.DoScaledAnimationAsync("GiveOut", 0.5f); }), - }); - } - - public void PlayMonkAnim(double beat, int whichAnim, bool vineBoom) - { - switch (whichAnim) - { - case 1: - MonkAnim.DoScaledAnimationAsync("Blush", 0.5f); - needBlush = false; - break; - default: - MonkAnim.DoScaledAnimationAsync("Stare", 0.5f); - isStaring = true; - break; - } - - // it's in zeo's video; no reason not to include it :) - if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true); - } - - public void PlayMonkAnimInactive(bool vineBoom) - { - if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true); - } - - public void MonkMove(double beat, double length, int goToSide, int ease) - { - movingStartBeat = beat; - movingLength = length; - moveAnim = (goToSide == 0 ? "GoRight" : "GoLeft"); - isMoving = true; - lastEase = (EasingFunction.Ease)ease; - } - - public static void Modifiers(double beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush) - { - if (MunchyMonk.inputsTilGrow != inputsTilGrow) { - // no matter what you set inputsTilGrow to, it will reset howManyGulps to a value inbetween the level-ups relative to the old level and old inputsTilGrow. - MunchyMonk.howManyGulps = ((inputsTilGrow * MunchyMonk.growLevel) + inputsTilGrow * (MunchyMonk.howManyGulps % MunchyMonk.inputsTilGrow)/MunchyMonk.inputsTilGrow); - MunchyMonk.inputsTilGrow = inputsTilGrow; - } - - if (setLevel != 0) { - MunchyMonk.growLevel = setLevel; - MunchyMonk.howManyGulps = setLevel*inputsTilGrow; - if (GameManager.instance.currentGame == "munchyMonk") { - MunchyMonk.instance.StacheAnim.Play($"Idle{setLevel}", 0, 0); - MunchyMonk.instance.StacheHolder.SetActive(true); - } - } - - if (resetLevel) { - MunchyMonk.growLevel = 0; - MunchyMonk.howManyGulps = 0; - if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.StacheHolder.SetActive(false); - } - - MunchyMonk.noBlush = !shouldBlush; - MunchyMonk.disableBaby = disableBaby; - - if (GameManager.instance.currentGame == "munchyMonk") - MunchyMonk.instance.Baby.SetActive(!disableBaby); - } - - public void ScrollBG(double beat, double length, float scrollSpeed, int ease) - { - scrollBeat = beat; - scrollLength = length; - scrollMod = scrollSpeed; - scrollRampUp = true; - scrollEase = (EasingFunction.Ease)ease; - } - - public void MoveCloudMonkey(double beat, double length, bool go, int direction) - { - bool wasActive = CloudMonkey.activeInHierarchy; - CloudMonkey.SetActive(true); - CloudMonkeyScroll.SpeedMod = (float)((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100); - CloudMonkeyScroll.AutoScroll = go; - if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs.meta b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs.meta deleted file mode 100644 index 453372bd..00000000 --- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eaa148892e198444c9fa22a7565e1d76 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb.meta b/Assets/Scripts/Games/NightWalkAgb.meta deleted file mode 100644 index e3d9e472..00000000 --- a/Assets/Scripts/Games/NightWalkAgb.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3b145e6ca3f761c40b587dfcb154e23f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs deleted file mode 100644 index 2bbfc401..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs +++ /dev/null @@ -1,698 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using Jukebox; -using System; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class AgbNightWalkLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("nightWalkAgb", "Night Walk (GBA)", "FFFFFF", true, false, new List() - { - new GameAction("countIn8", "8 Beat Count-In") - { - preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound8(eventCaller.currentEntity.beat); }, - defaultLength = 8, - parameters = new List() - { - new Param("mute", false, "Mute Cowbell") - } - }, - new GameAction("countIn4", "4 Beat Count-In") - { - preFunction = delegate { if (!eventCaller.currentEntity["mute"] && AgbNightWalk.IsValidCountIn(eventCaller.currentEntity)) AgbNightWalk.CountInSound4(eventCaller.currentEntity.beat); }, - defaultLength = 4, - parameters = new List() - { - new Param("mute", false, "Mute Cowbell") - } - }, - new GameAction("height", "Platform Height") - { - parameters = new List() - { - new Param("value", new EntityTypes.Integer(-10, 10, 1), "Height Units"), - new Param("rmin", new EntityTypes.Integer(-10, 10, 0), "Random Units (Minimum)"), - new Param("rmax", new EntityTypes.Integer(-10, 10, 0), "Random Units (Maximum)"), - } - }, - new GameAction("type", "Platform Type") - { - preFunction = delegate - { - var e = eventCaller.currentEntity; - if (e["type"] == (int)AgbNightWalk.PlatformType.Umbrella) - { - AgbNightWalk.FillSound(e.beat, (AgbNightWalk.FillType)e["fill"]); - } - }, - parameters = new List() - { - new Param("type", AgbNightWalk.PlatformType.Lollipop, "Type"), - new Param("fill", AgbNightWalk.FillType.None, "Umbrella Drum Pattern") - }, - preFunctionLength = 1 - }, - new GameAction("fish", "Electric Fish") - { - - }, - new GameAction("roll", "Roll") - { - preFunctionLength = 1, - defaultLength = 2, - preFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) AgbNightWalk.PlayRollCue(e.beat, e); }, - parameters = new List() - { - new Param("mute", false, "Mute Sound") - } - }, - new GameAction("end", "End") - { - parameters = new List() - { - new Param("minAmount", new EntityTypes.Integer(0, 1000, 10), "Minimum Jumps Required"), - new Param("minAmountP", new EntityTypes.Integer(0, 1000, 0), "Minimum Jumps Required (Persistent)"), - } - }, - new GameAction("noJump", "No Jumping") - { - defaultLength = 4, - resizable = true - }, - new GameAction("walkingCountIn", "Walking Count-In") - { - preFunction = delegate { var e = eventCaller.currentEntity; AgbNightWalk.WalkingCountIn(e.beat, e.length); }, - defaultLength = 4, - resizable = true - }, - new GameAction("evolveAmount", "Star Evolve Amount") - { - function = delegate { AgbNightWalk.instance.evolveAmount = eventCaller.currentEntity["am"]; }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("am", new EntityTypes.Integer(0, 100, 1), "Amount", "How many stars will evolve when play-yan jumps?"), - } - }, - new GameAction("forceEvolve", "Force Star Evolve") - { - function = delegate { var e = eventCaller.currentEntity; AgbNightWalk.instance.ForceEvolve(e.beat, e.length, e["am"], e["repeat"]); }, - resizable = true, - parameters = new List() - { - new Param("am", new EntityTypes.Integer(0, 100, 1), "Star Amount", "How many stars will evolve?"), - new Param("repeat", new EntityTypes.Integer(0, 100, 1), "Repeat Amount", "How many times will this event repeat?"), - } - }, - }, - new List() {"agb", "keep"}, - "agbnightwalk", "en", - new List() {}, - chronologicalSortKey: 20); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_AgbNightWalk; - - public class AgbNightWalk : Minigame - { - public enum PlatformType - { - Lollipop = 2, - Umbrella = 3 - } - - public enum FillType - { - None, - Pattern1, - Pattern2, - Pattern3, - } - - public static AgbNightWalk instance; - public AgbPlayYan playYan; - [SerializeField] private AgbPlatformHandler platformHandler; - public AgbStarHandler starHandler; - [NonSerialized] public double countInBeat = double.MinValue; - [NonSerialized] public float countInLength = 8; - [Header("Curves")] - [SerializeField] SuperCurveObject.Path[] jumpPaths; - private struct HeightEvent - { - public double beat; - public int value; - } - List heightEntityEvents = new(); - [NonSerialized] public Dictionary platformTypes = new(); - private List fishBeats = new(); - private List rollBeats = new(); - public struct TypeEvent - { - public PlatformType platformType; - public FillType fillType; - } - - [NonSerialized] public int evolveAmount = 1; - [NonSerialized] public int hitJumps; - [NonSerialized] public static int hitJumpsPersist; - - [NonSerialized] public double endBeat = double.MaxValue; - [NonSerialized] public int requiredJumps; - [NonSerialized] public int requiredJumpsP; - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAltDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltDown(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltDown(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_AltDown); - } - - protected static bool IA_PadAltUp(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltUp(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - protected static bool IA_TouchAltUp(out double dt) - { - return PlayerInput.GetFlick(out dt) - && instance.IsExpectingInputNow(InputAction_AltUp); - } - - protected static bool IA_EmptyTouchUp(out double dt) - { - return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _); - } - - public static PlayerInput.InputAction InputAction_AltDown = - new("KarateAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltDown, IA_TouchAltDown, IA_BatonAltDown); - public static PlayerInput.InputAction InputAction_AltUp = - new("KarateAltUp", new int[] { IAAltUpCat, IAAltUpCat, IAAltUpCat }, - IA_PadAltUp, IA_TouchAltUp, IA_BatonAltUp); - public static PlayerInput.InputAction InputAction_TouchUp = - new("KarateAltUp", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_PadAltUp, IA_EmptyTouchUp, IA_BatonAltUp); - - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in jumpPaths) - { - if (path.preview) - { - playYan.DrawEditorGizmo(path); - } - } - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in jumpPaths) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - private void Awake() - { - instance = this; - List heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "height" }); - List rollEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "roll" }); - var validRollEvents = rollEvents.FindAll(x => IsValidRollCue(x)); - foreach (var heightEvent in heightEvents) - { - if (validRollEvents.Count > 0 && validRollEvents.Find(x => heightEvent.beat >= x.beat + 1 && heightEvent.beat < x.beat + 2) != null) continue; - heightEntityEvents.Add(new HeightEvent() - { - beat = heightEvent.beat, - value = heightEvent["value"] + UnityEngine.Random.Range(heightEvent["rmin"], heightEvent["rmax"] + 1) - }); - } - List typeEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "type" }); - foreach (var typeEvent in typeEvents) - { - if (!platformTypes.ContainsKey(typeEvent.beat)) - { - PlatformType type = (PlatformType)typeEvent["type"]; - FillType fill = (FillType)typeEvent["fill"]; - platformTypes.Add(typeEvent.beat, new TypeEvent - { - fillType = fill, - platformType = type - }); - } - - } - List fishEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "fish" }); - foreach(var fishEvent in fishEvents) - { - fishBeats.Add(fishEvent.beat); - } - foreach (var rollEvent in validRollEvents) - { - rollBeats.Add(rollEvent.beat); - } - } - - private void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (!Conductor.instance.isPlaying) hitJumpsPersist = 0; - } - - public void ForceEvolve(double beat, float length, int starAmount, int repeatAmount) - { - List actions = new(); - for (int i = 0; i < repeatAmount; i++) - { - actions.Add(new BeatAction.Action(beat + (length * i), delegate - { - starHandler.Evolve(starAmount); - })); - } - BeatAction.New(this, actions); - } - - public bool FishOnBeat(double beat) - { - return fishBeats.Contains(beat); - } - - public bool RollOnBeat(double beat) - { - return rollBeats.Contains(beat); - } - - public int FindHeightUnitsAtBeat(double beat) - { - List tempEvents = heightEntityEvents.FindAll(e => e.beat <= beat); - int height = 0; - foreach (var heightEvent in tempEvents) - { - height += heightEvent.value; - } - return height; - } - - public bool ShouldNotJumpOnBeat(double beat) - { - List heightEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "noJump" }); - return heightEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null; - } - - public override void OnGameSwitch(double beat) - { - SetCountInBeat(beat); - SetEndValues(beat); - platformHandler.SpawnPlatforms(beat); - } - - public override void OnPlay(double beat) - { - SetCountInBeat(beat); - SetEndValues(beat); - platformHandler.SpawnPlatforms(beat); - hitJumpsPersist = 0; - } - - public void SetEndValues(double beat) - { - List endEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "end" }); - if (endEvents.Count > 0) - { - var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); - if (allEnds.Count == 0) - { - endBeat = endEvents[^1].beat; - requiredJumps = endEvents[^1]["minAmount"]; - requiredJumpsP = endEvents[^1]["minAmountP"]; - } - else - { - allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - double nextSwitchBeat = double.MaxValue; - foreach (var end in allEnds) - { - if (end.datamodel.Split(2) == "nightWalkAgb") continue; - if (end.beat > beat) - { - nextSwitchBeat = end.beat; - break; - } - } - var tempEvents = endEvents.FindAll(e => e.beat >= beat && e.beat < nextSwitchBeat); - if (tempEvents.Count > 0) - { - endBeat = tempEvents[^1].beat; - requiredJumps = tempEvents[^1]["minAmount"]; - requiredJumpsP = tempEvents[^1]["minAmountP"]; - } - } - } - } - - /*public static void FishSound(double beat) - { - if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return; - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("nightWalkAgb/fish1", beat - 1), - new MultiSound.Sound("nightWalkAgb/fish2", beat - 0.75), - new MultiSound.Sound("nightWalkAgb/fish3", beat - 0.5), - }, forcePlay: true); - }*/ - - public static bool IsValidRollCue(RiqEntity entity) - { - List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); - List allRolls = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "roll" }); - if (allRolls.Find(x => x != entity && entity.beat >= x.beat && entity.beat < x.beat + x.length) != null) - { - return false; - } - if (allEnds.Count > 0) - { - List tempEnds = new(); - foreach (var end in allEnds) - { - if (end.datamodel.Split(2) == "nightWalkAgb") - { - tempEnds.Add(end); - } - } - List tempEnds2 = new(); - foreach (var end in tempEnds) - { - if (end.beat <= entity.beat) tempEnds2.Add(end); - } - double lastSwitchBeat = double.MinValue; - if (tempEnds2.Count > 0) - { - tempEnds2.Sort((x, y) => x.beat.CompareTo(y.beat)); - lastSwitchBeat = tempEnds2[^1].beat; - } - else if (tempEnds.Count > 0) - { - tempEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - lastSwitchBeat = tempEnds[0].beat; - } - double countInBeat = double.MinValue; - float countInLength = 0; - FindCountInBeatAndLength(lastSwitchBeat, ref countInBeat, ref countInLength); - bool isNotOffbeat = entity.beat % 1 == countInBeat % 1; - return entity.beat >= countInBeat + countInLength && entity.beat >= lastSwitchBeat && isNotOffbeat; - } - else - { - double countInBeat = double.MinValue; - float countInLength = 0; - FindCountInBeatAndLength(0, ref countInBeat, ref countInLength); - bool isNotOffbeat = entity.beat % 1 == countInBeat % 1; - return entity.beat >= countInBeat + countInLength && isNotOffbeat; - } - } - - public static void FindCountInBeatAndLength(double beat, ref double countInBeat, ref float countInLength) - { - List countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" }); - if (countInEvents.Count > 0) - { - var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); - if (allEnds.Count == 0) - { - countInBeat = countInEvents[^1].beat; - countInLength = countInEvents[^1].length; - } - else - { - allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - double nextSwitchBeat = double.MaxValue; - foreach (var end in allEnds) - { - if (end.datamodel.Split(2) == "nightWalkAgb") continue; - if (end.beat > beat) - { - nextSwitchBeat = end.beat; - break; - } - } - List tempEvents = new(); - foreach (var countIn in countInEvents) - { - if (countIn.beat < nextSwitchBeat) - { - tempEvents.Add(countIn); - } - } - if (tempEvents.Count > 0) - { - tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - countInBeat = tempEvents[tempEvents.Count - 1].beat; - countInLength = tempEvents[tempEvents.Count - 1].length; - } - } - } - } - - public static void PlayRollCue(double beat, RiqEntity entity) - { - if (!IsValidRollCue(entity)) return; - Debug.Log("played roll sound"); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("games/nightWalkRvl/highJump1", beat - 1), - new MultiSound.Sound("games/nightWalkRvl/highJump2", beat - 0.75), - new MultiSound.Sound("games/nightWalkRvl/highJump3", beat - 0.5), - new MultiSound.Sound("games/nightWalkRvl/highJump4", beat - 0.25), - new MultiSound.Sound("games/nightWalkRvl/highJump6", beat + 0.25), - }, false, true); - } - - public static void WalkingCountIn(double beat, float length) - { - List sounds = new(); - for (int i = 0; i < length; i++) - { - sounds.Add(new MultiSound.Sound("nightWalkAgb/boxKick", beat + i)); - sounds.Add(new MultiSound.Sound("nightWalkAgb/open1", beat + 0.5 + i)); - } - MultiSound.Play(sounds.ToArray(), forcePlay: true); - } - - public static void FillSound(double beat, FillType fill) - { - if (GameManager.instance.currentGame == "nightWalkAgb" && instance.platformHandler.PlatformsStopped()) return; - double third = 1.0 / 3.0; - switch (fill) - { - case FillType.None: - break; - case FillType.Pattern1: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("nightWalkAgb/fill1A", beat - (third * 2)), - new MultiSound.Sound("nightWalkAgb/fill1B", beat - 0.5), - new MultiSound.Sound("nightWalkAgb/fill1C", beat - third), - new MultiSound.Sound("nightWalkAgb/fill1D", beat - (third * 0.5)), - }, forcePlay: true); - break; - case FillType.Pattern2: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("nightWalkAgb/fill2A", beat - (third * 2)), - new MultiSound.Sound("nightWalkAgb/fill2B", beat - 0.5), - new MultiSound.Sound("nightWalkAgb/fill2C", beat - (third * 0.5)), - }, forcePlay: true); - break; - case FillType.Pattern3: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("nightWalkAgb/fill3A", beat - (third * 2)), - new MultiSound.Sound("nightWalkAgb/fill3B", beat - 0.5), - }, forcePlay: true); - break; - } - } - - private void SetCountInBeat(double beat) - { - List countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" }); - if (countInEvents.Count > 0) - { - var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); - if (allEnds.Count == 0) - { - countInBeat = countInEvents[^1].beat; - countInLength = countInEvents[^1].length; - } - else - { - double nextSwitchBeat = double.MaxValue; - foreach (var end in allEnds) - { - if (end.datamodel.Split(2) == "nightWalkAgb") continue; - if (end.beat > beat) - { - nextSwitchBeat = end.beat; - break; - } - } - var lastCountIn = countInEvents.FindLast(e => e.beat < nextSwitchBeat && e.beat + e.length >= beat); - if (lastCountIn != null) - { - countInBeat = lastCountIn.beat; - countInLength = lastCountIn.length; - } - } - } - UpdateBalloons(beat); - } - - public static bool IsValidCountIn(RiqEntity countInEntity) - { - List countInEvents = EventCaller.GetAllInGameManagerList("nightWalkAgb", new string[] { "countIn8", "countIn4" }); - if (countInEvents.Count > 0) - { - var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); - if (allEnds.Count == 0) - { - return countInEntity == countInEvents[0]; - } - else - { - allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - List tempEnds = new(); - double beat = double.MinValue; - for (int i = 0; i < allEnds.Count; i++) - { - if (allEnds[i].datamodel.Split(2) == "nightWalkAgb") - { - if (allEnds[i].beat >= countInEntity.beat) - { - tempEnds.Add(allEnds[i]); - } - } - } - if (tempEnds.Count > 0) beat = tempEnds[0].beat; - double nextSwitchBeat = double.MaxValue; - foreach (var end in allEnds) - { - if (end.datamodel.Split(2) == "nightWalkAgb") continue; - if (end.beat > beat) - { - nextSwitchBeat = end.beat; - break; - } - } - List tempEvents = new(); - foreach (var countIn in countInEvents) - { - if (countIn.beat < nextSwitchBeat) - { - tempEvents.Add(countIn); - } - } - if (tempEvents.Count == 0) return true; - tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - return countInEntity == tempEvents[tempEvents.Count - 1]; - } - } - return false; - } - - private void UpdateBalloons(double beat) - { - if (countInBeat != -1) - { - if (countInLength == 8) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat > countInBeat); }), - new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat > countInBeat + 2); }), - new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(2, beat > countInBeat + 4); }), - new BeatAction.Action(countInBeat + 5, delegate { playYan.PopBalloon(3, beat > countInBeat + 5); }), - new BeatAction.Action(countInBeat + 6, delegate { playYan.PopBalloon(4, beat > countInBeat + 6); }), - new BeatAction.Action(countInBeat + 7, delegate { playYan.PopBalloon(5, beat > countInBeat + 7); }), - new BeatAction.Action(countInBeat + 8, delegate { playYan.PopBalloon(6, beat > countInBeat + 8); }), - }); - } - else - { - playYan.PopBalloon(0, true); - playYan.PopBalloon(1, true); - BeatAction.New(this, new List() - { - new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(2, beat > countInBeat); }), - new BeatAction.Action(countInBeat + 1, delegate { playYan.PopBalloon(3, beat > countInBeat + 1); }), - new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(4, beat > countInBeat + 2); }), - new BeatAction.Action(countInBeat + 3, delegate { playYan.PopBalloon(5, beat > countInBeat + 3); }), - new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(6, beat > countInBeat + 4); }), - }); - } - } - else - { - playYan.PopAll(); - } - } - - public static void CountInSound8(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("count-ins/cowbell", beat), - new MultiSound.Sound("count-ins/cowbell", beat + 2), - new MultiSound.Sound("count-ins/cowbell", beat + 4), - new MultiSound.Sound("count-ins/cowbell", beat + 5), - new MultiSound.Sound("count-ins/cowbell", beat + 6), - new MultiSound.Sound("count-ins/cowbell", beat + 7), - }, false, true); - } - - public static void CountInSound4(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("count-ins/cowbell", beat), - new MultiSound.Sound("count-ins/cowbell", beat + 1), - new MultiSound.Sound("count-ins/cowbell", beat + 2), - new MultiSound.Sound("count-ins/cowbell", beat + 3), - }, false, true); - } - } -} - - diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs.meta deleted file mode 100644 index 50d352a8..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2da8a7ce973face47ad8d366ee8cd701 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs deleted file mode 100644 index 0603bca3..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs +++ /dev/null @@ -1,667 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_AgbNightWalk -{ - public class AgbPlatform : MonoBehaviour - { - public enum PlatformType - { - Flower = 1, - Lollipop = 2, - Umbrella = 3 - } - private double startBeat; - [NonSerialized] public double endBeat; - [NonSerialized] public AgbPlatformHandler handler; - private Animator anim; - - private AgbNightWalk game; - - private PlatformType type = PlatformType.Flower; - - private float additionalHeight = 0f; - private int additionalHeightInUnits = 0; - private int lastAdditionalHeightInUnits = 0; - - [SerializeField] private GameObject platform; - private bool canKick; - private bool canKickRelease; - private bool doFillStartSound = false; - - private PlayerActionEvent inputEvent; - private PlayerActionEvent releaseEvent; - [NonSerialized] public bool stopped; - [SerializeField] private GameObject fallYan; - [SerializeField] private GameObject fallYanRoll; - [SerializeField] private Animator fish; - [SerializeField] private Animator rollPlatform; - [SerializeField] private GameObject rollPlatformLong; - [SerializeField] private GameObject rollPlatformLong2; - private bool playYanIsFalling; - private double playYanFallBeat; - private bool isFish; - private bool isFinalBlock; - private bool isEndEvent; - private bool nextPlatformIsSameHeight; - private bool isRollPlatform; - - public void StartInput(double beat, double hitBeat) - { - if (game == null) game = AgbNightWalk.instance; - if (anim == null) anim = GetComponent(); - if (hitBeat > game.endBeat + 1) - { - foreach (Transform child in transform) - { - child.gameObject.SetActive(false); - } - return; - } - if (game.RollOnBeat(hitBeat - 1)) - { - startBeat = beat; - endBeat = hitBeat; - ResetInput(); - return; - } - isRollPlatform = game.RollOnBeat(hitBeat); - lastAdditionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat); - additionalHeightInUnits = game.FindHeightUnitsAtBeat(hitBeat + (isRollPlatform ? 2 : 1)); - additionalHeight = lastAdditionalHeightInUnits * handler.heightAmount; - nextPlatformIsSameHeight = lastAdditionalHeightInUnits == additionalHeightInUnits; - isFinalBlock = hitBeat == game.endBeat + 1; - platform.SetActive(nextPlatformIsSameHeight && !isFinalBlock); - startBeat = beat; - endBeat = hitBeat; - isFish = game.FishOnBeat(endBeat); - fish.gameObject.SetActive(isFish); - isEndEvent = game.endBeat == endBeat; - - rollPlatform.transform.parent.gameObject.SetActive(isRollPlatform); - rollPlatformLong.SetActive(nextPlatformIsSameHeight && !isFinalBlock && !isEndEvent); - rollPlatformLong2.SetActive(nextPlatformIsSameHeight && !isFinalBlock && !isEndEvent); - if (isEndEvent) - { - if (isRollPlatform) rollPlatform.Play("EndIdle", 0, 0); - else anim.Play("EndIdle", 0, 0); - } - if (isRollPlatform) - { - platform.SetActive(false); - if (startBeat < endBeat) - { - if (game.ShouldNotJumpOnBeat(endBeat) || isFish) - { - inputEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat, AgbNightWalk.InputAction_AltDown, JustRollHold, RollMissHold, Empty); - if (nextPlatformIsSameHeight && !isFinalBlock && !isEndEvent) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat, delegate - { - if (GameManager.instance.autoplay && !stopped) - { - game.playYan.Walk(); - } - }), - new BeatAction.Action(endBeat + 0.5, delegate - { - if (GameManager.instance.autoplay && !stopped && !isEndEvent) - { - game.playYan.Walk(); - anim.DoScaledAnimationAsync("Note", 0.5f); - SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type); - } - }), - new BeatAction.Action(endBeat + 1, delegate - { - if (GameManager.instance.autoplay && !stopped && !isEndEvent) - { - rollPlatform.DoScaledAnimationAsync("Note", 0.5f); - SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type); - } - }) - }); - } - else - { - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat + 0.5, delegate - { - if (GameManager.instance.autoplay && !stopped) - { - handler.StopAll(); - handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6); - SoundByte.PlayOneShotGame("nightWalkAgb/wot"); - game.playYan.Hide(); - fallYanRoll.SetActive(true); - fallYanRoll.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f); - } - }) - }); - } - } - else - { - inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, AgbNightWalk.InputAction_AltDown, JustRollHold, RollMissHold, Empty); - } - canKick = true; - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat, delegate - { - if (!stopped) - { - SoundByte.PlayOneShotGame("nightWalkAgb/boxKick"); - if (canKick) - { - anim.Play("Kick", 0, 0); - } - } - }), - }); - if (nextPlatformIsSameHeight && !isEndEvent) - { - canKickRelease = true; - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat + 0.5, delegate - { - if (!stopped) - { - SoundByte.PlayOneShotGame("nightWalkAgb/boxKick"); - if (canKickRelease) - { - rollPlatform.Play("Kick", 0, 0); - } - } - }), - }); - } - } - } - else - { - if (game.platformTypes.ContainsKey(hitBeat)) - { - if (game.platformTypes[hitBeat].platformType == AgbNightWalk.PlatformType.Lollipop) - { - type = PlatformType.Lollipop; - } - else - { - type = PlatformType.Umbrella; - } - doFillStartSound = false; - } - else - { - type = PlatformType.Flower; - if (game.platformTypes.ContainsKey(hitBeat + 1)) - { - doFillStartSound = game.platformTypes[hitBeat + 1].fillType != AgbNightWalk.FillType.None; - } - } - if (startBeat < endBeat) - { - if (game.ShouldNotJumpOnBeat(endBeat) || isFish) - { - inputEvent = AgbNightWalk.instance.ScheduleUserInput(startBeat, endBeat - startBeat, Minigame.InputAction_BasicPress, isEndEvent ? JustEnd : Just, Miss, Empty); - if (nextPlatformIsSameHeight && !isFinalBlock) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat, delegate - { - if (GameManager.instance.autoplay && !stopped) - { - game.playYan.Walk(); - } - }), - new BeatAction.Action(endBeat + 0.5, delegate - { - if (GameManager.instance.autoplay && !stopped && !isEndEvent) - { - anim.DoScaledAnimationAsync("Note", 0.5f); - SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type); - } - }) - }); - } - else - { - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat, delegate - { - if (GameManager.instance.autoplay && !stopped) - { - handler.StopAll(); - handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6); - SoundByte.PlayOneShotGame("nightWalkAgb/wot"); - game.playYan.Hide(); - fallYan.SetActive(true); - fallYan.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f); - } - }) - }); - } - } - else if (!isFish) - { - inputEvent = AgbNightWalk.instance.ScheduleInput(startBeat, endBeat - startBeat, Minigame.InputAction_BasicPress, isEndEvent ? JustEnd : Just, Miss, Empty); - } - if (nextPlatformIsSameHeight && !isEndEvent) - { - canKick = true; - BeatAction.New(this, new List() - { - new BeatAction.Action(endBeat, delegate - { - if (!stopped) - { - SoundByte.PlayOneShotGame("nightWalkAgb/boxKick"); - if (canKick) - { - anim.Play("Kick", 0, 0); - } - } - }) - }); - } - - } - } - } - - private void Awake() - { - game = AgbNightWalk.instance; - anim = GetComponent(); - Update(); - } - - private bool startGlowing; - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (!stopped) - { - float normalizedBeat = cond.GetPositionFromBeat(startBeat, endBeat - startBeat); - - float newPosX = Mathf.LerpUnclamped(handler.playerXPos + (float)((endBeat - startBeat) * handler.platformDistance), handler.playerXPos, normalizedBeat); - - transform.localPosition = new Vector3(newPosX, handler.defaultYPos + additionalHeight); - - if (cond.songPositionInBeats > endBeat + (handler.platformCount * 0.5f)) - { - ResetInput(); - } - } - if (playYanIsFalling) - { - float normalizedFallBeat = cond.GetPositionFromBeat(playYanFallBeat, 2); - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); - float newPlayYanY = func(0, -12, normalizedFallBeat); - if (fallYan.activeSelf) fallYan.transform.localPosition = new Vector3(0, newPlayYanY); - else if (fallYanRoll.activeSelf) fallYanRoll.transform.localPosition = new Vector3(fallYanRoll.transform.localPosition.x, newPlayYanY); - } - - if (!startGlowing && isEndEvent && game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP) - { - if (isRollPlatform) rollPlatform.DoScaledAnimationAsync("EndGlow", 0.5f); - else anim.DoScaledAnimationAsync("EndGlow", 0.5f); - startGlowing = true; - } - } - } - - public void Stop() - { - stopped = true; - if (inputEvent != null) inputEvent.Disable(); - if (releaseEvent != null) releaseEvent.Disable(); - } - - public void Disappear(double beat) - { - anim.DoScaledAnimationAsync("Destroy", 0.5f); - rollPlatform.DoScaledAnimationAsync("Destroy", 0.5f); - SoundByte.PlayOneShotGame("nightWalkAgb/disappear"); - if (fallYan.activeSelf || fallYanRoll.activeSelf) - { - SoundByte.PlayOneShotGame("nightWalkAgb/fall"); - playYanIsFalling = true; - playYanFallBeat = beat; - Update(); - } - } - - private void ResetInput(float multiplier = 0.5f) - { - double newStartBeat = endBeat + (handler.platformCount * multiplier); - anim.Play("Idle", 0, 0); - StartInput(newStartBeat, newStartBeat + (handler.platformCount * multiplier)); - } - private void JustRollHold(PlayerActionEvent caller, float state) - { - canKick = false; - - if (caller.noAutoplay) - { - releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty); - } - else - { - releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty); - } - - if (state >= 1f || state <= -1f) - { - anim.DoScaledAnimationAsync("FlowerBarely", 0.5f); - return; - } - game.playYan.Roll(Conductor.instance.songPositionInBeats); - SoundByte.PlayOneShot("games/nightWalkRvl/highJump5"); - anim.DoScaledAnimationAsync("Flower", 0.5f); - } - - private void JustRollRelease(PlayerActionEvent caller, float state) - { - canKickRelease = false; - double beat = Conductor.instance.songPositionInBeats; - if (isEndEvent) - { - if (game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP) - { - rollPlatform.DoScaledAnimationAsync("EndPop", 0.5f); - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 1); - game.playYan.Float(Conductor.instance.songPositionInBeats); - handler.DevolveAll(); - if (isFish) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1, delegate - { - game.ScoreMiss(); - game.playYan.Shock(); - fish.DoScaledAnimationAsync("Shock", 0.5f); - }), - new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate - { - game.playYan.Fall(caller.timer + caller.startBeat + 4); - fish.DoScaledAnimationAsync("FishIdle", 0.5f); - }) - }); - } - } - else - { - if (isFish) - { - game.ScoreMiss(); - game.playYan.transform.localPosition = new Vector3(0, 2); - game.playYan.Shock(true); - fish.DoScaledAnimationAsync("Shock", 0.5f); - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate - { - game.playYan.Fall(caller.timer + caller.startBeat + 4); - fish.DoScaledAnimationAsync("FishIdle", 0.5f); - }) - }); - } - else - { - game.playYan.HighJump(beat, true, state >= 1f || state <= -1f); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat); - double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat)); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + missTime, delegate - { - game.ScoreMiss(); - handler.StopAll(); - }), - - }); - } - } - } - else - { - handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits); - game.playYan.HighJump(beat, isFinalBlock, state >= 1f || state <= -1f); - if (isFish) - { - game.ScoreMiss(); - game.playYan.transform.localPosition = new Vector3(0, 2); - game.playYan.Shock(true); - fish.DoScaledAnimationAsync("Shock", 0.5f); - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate - { - game.playYan.Fall(caller.timer + caller.startBeat + 4); - fish.DoScaledAnimationAsync("FishIdle", 0.5f); - }) - }); - } - else if (isFinalBlock) - { - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat); - double missTime2 = 1.5 - Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat)); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + missTime2, delegate - { - game.ScoreMiss(); - handler.StopAll(); - }), - }); - } - } - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("nightWalkAgb/ng"); - if (!isEndEvent) rollPlatform.DoScaledAnimationAsync("UmbrellaBarely", 0.5f); - return; - } - SoundByte.PlayOneShot("games/nightWalkRvl/highJump7"); - if (!isEndEvent) rollPlatform.DoScaledAnimationAsync("Umbrella", 0.5f); - game.starHandler.Evolve(game.evolveAmount * 2); - game.hitJumps += 2; - AgbNightWalk.hitJumpsPersist += 2; - } - - private void RollMissHold(PlayerActionEvent caller) - { - if (caller.noAutoplay) - { - releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty); - } - else - { - releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, AgbNightWalk.InputAction_AltUp, JustRollRelease, RollMissRelease, Empty); - } - releaseEvent.canHit = false; - game.playYan.Walk(); - SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); }) - }); - } - - private void RollMissRelease(PlayerActionEvent caller) - { - if (nextPlatformIsSameHeight && !isEndEvent) - { - game.playYan.Walk(); - SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); }) - }); - } - else - { - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 1.5, endBeat - 2, endBeat + 6); - SoundByte.PlayOneShotGame("nightWalkAgb/wot"); - game.playYan.Hide(); - fallYanRoll.SetActive(true); - fallYanRoll.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f); - } - } - - private void Just(PlayerActionEvent caller, float state) - { - canKick = false; - double beat = Conductor.instance.songPositionInBeats; - handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits); - game.playYan.Jump(beat, isFinalBlock); - if (isFish) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.5, delegate - { - game.ScoreMiss(); - game.playYan.Shock(); - fish.DoScaledAnimationAsync("Shock", 0.5f); - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6); - }), - new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate - { - game.playYan.Fall(caller.timer + caller.startBeat + 4); - fish.DoScaledAnimationAsync("FishIdle", 0.5f); - }) - }); - } - else if (isFinalBlock) - { - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat); - double missTime = 1 - Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(beat)); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + missTime, delegate - { - game.ScoreMiss(); - handler.StopAll(); - }), - - }); - } - if (state >= 1 || state <= -1) - { - SoundByte.PlayOneShotGame("nightWalkAgb/ng"); - switch (type) - { - case PlatformType.Flower: - anim.DoScaledAnimationAsync("FlowerBarely", 0.5f); - break; - case PlatformType.Lollipop: - anim.DoScaledAnimationAsync("LollipopBarely", 0.5f); - break; - case PlatformType.Umbrella: - anim.DoScaledAnimationAsync("UmbrellaBarely", 0.5f); - break; - } - return; - } - if (doFillStartSound) SoundByte.PlayOneShotGame("nightWalkAgb/fillStart"); - else SoundByte.PlayOneShotGame("nightWalkAgb/jump" + (int)type); - switch (type) - { - case PlatformType.Flower: - anim.DoScaledAnimationAsync("Flower", 0.5f); - break; - case PlatformType.Lollipop: - anim.DoScaledAnimationAsync("Lollipop", 0.5f); - break; - case PlatformType.Umbrella: - anim.DoScaledAnimationAsync("Umbrella", 0.5f); - break; - } - game.starHandler.Evolve(game.evolveAmount); - game.hitJumps++; - AgbNightWalk.hitJumpsPersist++; - } - - private void JustEnd(PlayerActionEvent caller, float state) - { - double beat = caller.timer + caller.startBeat; - if (game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP) - { - anim.DoScaledAnimationAsync("EndPop", 0.5f); - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 1); - game.playYan.Float(Conductor.instance.songPositionInBeats); - handler.DevolveAll(); - if (isFish) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.5, delegate - { - game.ScoreMiss(); - game.playYan.Shock(); - fish.DoScaledAnimationAsync("Shock", 0.5f); - }), - new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate - { - game.playYan.Fall(caller.timer + caller.startBeat + 4); - fish.DoScaledAnimationAsync("FishIdle", 0.5f); - }) - }); - } - } - else - { - handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits); - game.playYan.Jump(beat); - } - } - - private void Miss(PlayerActionEvent caller) - { - if (nextPlatformIsSameHeight) - { - game.playYan.Walk(); - SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5); - BeatAction.New(this, new List() - { - new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { anim.DoScaledAnimationAsync("Note", 0.5f); }) - }); - } - else - { - handler.StopAll(); - handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6); - SoundByte.PlayOneShotGame("nightWalkAgb/wot"); - game.playYan.Hide(); - fallYan.SetActive(true); - fallYan.GetComponent().DoScaledAnimationAsync("FallSmear", 0.5f); - } - } - - private void Empty(PlayerActionEvent caller) { } - } -} - diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs.meta deleted file mode 100644 index 145f08aa..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2b6892a770a77394ca687ef93f8935db -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs deleted file mode 100644 index 7554da59..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs +++ /dev/null @@ -1,140 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_AgbNightWalk -{ - public class AgbPlatformHandler : MonoBehaviour - { - private AgbNightWalk game; - [Header("Properties")] - [SerializeField] private AgbPlatform platformRef; - [SerializeField] private AgbStarHandler starHandler; - public float defaultYPos = -11.76f; - public float heightAmount = 2; - public float platformDistance = 3.80f; - public float playerXPos = -6.78f; - [SerializeField] private float starLength = 16; - [SerializeField] private float starHeight = 0.0625f; - [Range(1, 100)] - public int platformCount = 20; - private float lastHeight = 0; - private float heightToRaiseTo = 0; - private double raiseBeat = double.MinValue; - [NonSerialized] public List allPlatforms = new(); - private int lastHeightUnits; - private int currentHeightUnits; - private bool stopStars; - - private void Awake() - { - game = AgbNightWalk.instance; - } - - public void SpawnPlatforms(double beat) - { - Debug.Log("game.countInBeat : " + game.countInBeat); - if (game.countInBeat != double.MinValue) - { - for (int i = 0; i < platformCount; i++) - { - AgbPlatform platform = Instantiate(platformRef, transform); - allPlatforms.Add(platform); - platform.handler = this; - platform.StartInput(game.countInBeat + i + game.countInLength - (platformCount * 0.5), game.countInBeat + i + game.countInLength); - platform.gameObject.SetActive(true); - } - } - else - { - double firstInputBeat = Math.Ceiling(beat); - for (int i = 0; i < platformCount; i++) - { - AgbPlatform platform = Instantiate(platformRef, transform); - allPlatforms.Add(platform); - platform.handler = this; - platform.StartInput(beat, firstInputBeat + i - platformCount); - platform.gameObject.SetActive(true); - } - int lastUnits = game.FindHeightUnitsAtBeat(firstInputBeat - 1); - int currentUnits = game.FindHeightUnitsAtBeat(firstInputBeat); - RaiseHeight(firstInputBeat - 1, lastUnits, currentUnits); - if (lastUnits != currentUnits) - { - game.playYan.Jump(firstInputBeat - 1); - } - } - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (raiseBeat != double.MinValue) - { - float normalizedBeat = Mathf.Clamp(cond.GetPositionFromBeat(raiseBeat, 1), 0, 1); - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuint); - - float newPosY = func(lastHeight, heightToRaiseTo, normalizedBeat); - - transform.localPosition = new Vector3(0, -newPosY, 0); - starHandler.normalizedY = -func(starHeight * lastHeightUnits, starHeight * currentHeightUnits, normalizedBeat); - } - if (stopStars) return; - float normalizedValue = cond.GetPositionFromBeat(0, starLength); - - starHandler.normalizedX = -normalizedValue; - } - } - - public void StopAll() - { - foreach (var platform in allPlatforms) - { - platform.Stop(); - } - stopStars = true; - } - - public void DevolveAll() - { - starHandler.Devolve(); - } - - public bool PlatformsStopped() - { - return allPlatforms[0].stopped; - } - - public void DestroyPlatforms(double startBeat, double firstBeat, double lastBeat) - { - List platformsToDestroy = allPlatforms.FindAll(x => x.endBeat >= firstBeat && x.endBeat <= lastBeat); - platformsToDestroy.Sort((x, y) => x.endBeat.CompareTo(y.endBeat)); - List actions = new(); - for (int i = 0; i < platformsToDestroy.Count; i++) - { - AgbPlatform currentPlatformToDdestroy = platformsToDestroy[i]; - double fallBeat = startBeat + i; - actions.Add(new BeatAction.Action(fallBeat, delegate - { - currentPlatformToDdestroy.Disappear(fallBeat); - })); - } - BeatAction.New(this, actions); - } - - public void RaiseHeight(double beat, int lastUnits, int currentUnits) - { - raiseBeat = beat; - lastHeight = lastUnits * heightAmount * transform.localScale.y; - heightToRaiseTo = currentUnits * heightAmount * transform.localScale.y; - currentHeightUnits = currentUnits; - lastHeightUnits = lastUnits; - Update(); - } - } -} - diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs.meta deleted file mode 100644 index e5ee40a3..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fc6d77daa4e399f4fbac22c2f7de8777 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs deleted file mode 100644 index 5fbe4ace..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs +++ /dev/null @@ -1,251 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_AgbNightWalk -{ - public class AgbPlayYan : SuperCurveObject - { - private enum JumpingState - { - Flying, - Walking, - Jumping, - Shocked, - Falling, - Whiffing, - Floating, - Rolling, - HighJumping, - JumpingFall, - HighJumpingFall - } - private JumpingState jumpingState; - private AgbNightWalk game; - private double jumpBeat; - [SerializeField] private List balloons = new List(); - [SerializeField] private Animator star; - private Path jumpPath; - private Path whiffPath; - private Path highJumpPath; - private Animator anim; - private float fallStartY; - private double playYanFallBeat; - private double walkBeat; - [SerializeField] private float randomMinBalloonX = -0.45f; - [SerializeField] private float randomMaxBalloonX = 0.45f; - [SerializeField] private Transform spriteTrans; //for rolling rotation - - private void Awake() - { - game = AgbNightWalk.instance; - jumpPath = game.GetPath("Jump"); - whiffPath = game.GetPath("Whiff"); - highJumpPath = game.GetPath("highJump"); - anim = GetComponent(); - foreach (var balloon in balloons) - { - balloon.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f)); - Transform balloonTrans = balloon.transform.parent; - balloonTrans.localPosition = new Vector3(balloonTrans.localPosition.x + UnityEngine.Random.Range(randomMinBalloonX, randomMaxBalloonX), balloonTrans.localPosition.y); - } - } - bool hasFallen; - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - switch (jumpingState) - { - case JumpingState.Jumping: - Vector3 pos = GetPathPositionFromBeat(jumpPath, Math.Min(jumpBeat + jumpPath.positions[0].duration, cond.songPositionInBeatsAsDouble), jumpBeat); - transform.localPosition = pos; - float normalizedBeat = cond.GetPositionFromBeat(jumpBeat, jumpPath.positions[0].duration); - if (normalizedBeat >= 1f) - { - Walk(); - } - break; - case JumpingState.JumpingFall: - Vector3 posf = GetPathPositionFromBeat(jumpPath, cond.songPositionInBeatsAsDouble, jumpBeat); - transform.localPosition = posf; - float normalizedBeatf = cond.GetPositionFromBeat(jumpBeat, jumpPath.positions[0].duration); - if (normalizedBeatf >= 1f && !hasFallen) - { - hasFallen = true; - SoundByte.PlayOneShotGame("nightWalkAgb/fall"); - } - break; - case JumpingState.Walking: - transform.localPosition = Vector3.zero; - anim.DoScaledAnimation("Walk", walkBeat, 0.5f, 0.35f); - if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !game.IsExpectingInputNow(Minigame.InputAction_BasicPress)) - { - Whiff(cond.songPositionInBeatsAsDouble); - } - break; - case JumpingState.Flying: - transform.localPosition = Vector3.zero; - break; - case JumpingState.Shocked: - break; - case JumpingState.Falling: - float normalizedFallBeat = cond.GetPositionFromBeat(playYanFallBeat, 2); - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); - float newPlayYanY = func(fallStartY, -12, normalizedFallBeat); - transform.localPosition = new Vector3(0, newPlayYanY); - break; - case JumpingState.Whiffing: - Vector3 pos2 = GetPathPositionFromBeat(whiffPath, Math.Min(jumpBeat + 0.5, cond.songPositionInBeatsAsDouble), jumpBeat); - transform.localPosition = pos2; - float normalizedBeat2 = cond.GetPositionFromBeat(jumpBeat, 0.5); - if (normalizedBeat2 >= 1f) - { - Walk(); - } - break; - case JumpingState.Floating: - float normalizedFloatBeat = cond.GetPositionFromBeat(playYanFallBeat, 10); - EasingFunction.Function funcF = EasingFunction.GetEasingFunction(EasingFunction.Ease.Linear); - float newPlayYanYF = funcF(fallStartY, 12, normalizedFloatBeat); - transform.localPosition = new Vector3(0, newPlayYanYF); - break; - case JumpingState.Rolling: - float normalizedRoll = cond.GetPositionFromBeat(jumpBeat, 0.5f); - float newRot = Mathf.LerpUnclamped(0, -360, normalizedRoll); - spriteTrans.localEulerAngles = new Vector3(0, 0, newRot); - break; - case JumpingState.HighJumping: - Vector3 posH = GetPathPositionFromBeat(highJumpPath, Math.Min(jumpBeat + highJumpPath.positions[0].duration, cond.songPositionInBeatsAsDouble), jumpBeat); - transform.localPosition = posH; - float normalizedBeatH = cond.GetPositionFromBeat(jumpBeat, highJumpPath.positions[0].duration); - if (normalizedBeatH >= 1f) - { - Walk(); - } - break; - case JumpingState.HighJumpingFall: - Vector3 posHf = GetPathPositionFromBeat(highJumpPath, cond.songPositionInBeatsAsDouble, jumpBeat); - transform.localPosition = posHf; - float normalizedBeatHf = cond.GetPositionFromBeat(jumpBeat, highJumpPath.positions[0].duration); - if (normalizedBeatHf >= 1f && !hasFallen) - { - hasFallen = true; - SoundByte.PlayOneShotGame("nightWalkAgb/fall"); - } - break; - } - } - } - - public void Shock(bool roll = false) - { - jumpingState = JumpingState.Shocked; - anim.DoScaledAnimationAsync(roll ? "RollShock" : "Shock", 0.5f); - SoundByte.PlayOneShotGame("nightWalkAgb/shock"); - spriteTrans.localEulerAngles = Vector3.zero; - } - - public void Fall(double beat) - { - jumpingState = JumpingState.Falling; - anim.Play("Jump", 0, 0); - playYanFallBeat = beat; - fallStartY = transform.localPosition.y; - SoundByte.PlayOneShotGame("nightWalkAgb/fall"); - spriteTrans.localEulerAngles = Vector3.zero; - Update(); - } - - public void Float(double beat) - { - jumpingState = JumpingState.Floating; - anim.Play("Jump", 0, 0); - playYanFallBeat = beat; - fallStartY = transform.localPosition.y; - star.gameObject.SetActive(true); - StarBlink(); - spriteTrans.localEulerAngles = Vector3.zero; - Update(); - } - - private void StarBlink() - { - if (UnityEngine.Random.Range(1, 3) == 1) star.DoScaledAnimationAsync("Blink", 0.5f); - Invoke("StarBlink", UnityEngine.Random.Range(0.1f, 0.3f)); - } - public void Jump(double beat, bool fall = false) - { - jumpingState = fall ? JumpingState.JumpingFall : JumpingState.Jumping; - jumpBeat = beat; - anim.Play("Jump", 0, 0); - spriteTrans.localEulerAngles = Vector3.zero; - jumpPath.positions[0].duration = 1 - (float)Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(jumpBeat)); - Update(); - } - - public void HighJump(double beat, bool fall = false, bool barely = false) - { - jumpingState = fall ? JumpingState.HighJumpingFall : JumpingState.HighJumping; - jumpBeat = beat; - anim.DoScaledAnimationAsync("HighJump", 0.5f); - spriteTrans.localEulerAngles = Vector3.zero; - highJumpPath.positions[0].duration = 1.5f - (float)Conductor.instance.SecsToBeats(Minigame.justEarlyTime, Conductor.instance.GetBpmAtBeat(jumpBeat)); - highJumpPath.positions[0].height = barely ? 3.5f : 4.5f; - Update(); - } - - public void Roll(double beat) - { - jumpingState = JumpingState.Rolling; - jumpBeat = beat; - anim.DoScaledAnimationAsync("Roll", 0.5f); - Update(); - } - - public void Whiff(double beat) - { - jumpingState = JumpingState.Whiffing; - jumpBeat = beat; - anim.Play("Jump", 0, 0); - SoundByte.PlayOneShotGame("nightWalkAgb/whiff"); - spriteTrans.localEulerAngles = Vector3.zero; - Update(); - } - - public void Walk() - { - if (jumpingState == JumpingState.Walking) return; - jumpingState = JumpingState.Walking; - walkBeat = Conductor.instance.songPositionInBeats; - spriteTrans.localEulerAngles = Vector3.zero; - } - public void PopBalloon(int index, bool instant) - { - if (instant) - { - balloons[index].DoNormalizedAnimation("Pop", 1); - return; - } - balloons[index].DoScaledAnimationAsync("Pop", 0.5f); - } - - public void PopAll() - { - foreach (var balloon in balloons) - { - balloon.DoNormalizedAnimation("Pop", 1); - } - } - - public void Hide() - { - anim.gameObject.SetActive(false); - } - } -} - - diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs.meta deleted file mode 100644 index caf467c5..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cad73dbef6e1da04d8e17fbf557d5f8e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbStar.cs b/Assets/Scripts/Games/NightWalkAgb/AgbStar.cs deleted file mode 100644 index 9076ac4a..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbStar.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_AgbNightWalk -{ - public class AgbStar : MonoBehaviour - { - private float originX; - private float originY; - private AgbStarHandler handler; - private Animator anim; - [NonSerialized] public int evoStage = 1; - private bool devolved = false; - - private void Awake() - { - anim = GetComponent(); - } - - public void Init(float x, float y, AgbStarHandler handlerToPut) - { - originX = x; - originY = y; - handler = handlerToPut; - Update(); - } - - private void Update() - { - transform.localPosition = handler.GetRelativePosition(ref originX, ref originY); - } - - public void Blink() - { - if (devolved) return; - if (anim.IsAnimationNotPlaying()) - { - anim.Play("Blink" + evoStage, 0, 0); - } - } - - public void Evolve() - { - if (evoStage >= 5 || devolved) return; - anim.Play("Evolve" + evoStage, 0, 0); - evoStage++; - } - - public void Devolve() - { - if (devolved) return; - anim.Play("Devolve" + evoStage, 0, 0); - devolved = true; - } - } -} - diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbStar.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbStar.cs.meta deleted file mode 100644 index cecbc55c..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbStar.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8b6e7ad57461ba341b895eefe9e54cf1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs b/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs deleted file mode 100644 index 9959db47..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs +++ /dev/null @@ -1,146 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; -using System.Linq; - -namespace HeavenStudio.Games.Scripts_AgbNightWalk -{ - public class AgbStarHandler : MonoBehaviour - { - [SerializeField] private AgbStar starRef; - - public float boundaryX = 10; - public float boundaryY = 10; - - [SerializeField] private int starCount = 45; - [SerializeField] private double blinkFrequency = 0.125; - [SerializeField] private int blinkAmount = 5; - - [NonSerialized] public float normalizedX; - [NonSerialized] public float normalizedY; - - private AgbStar[] currentStars; - private int collectiveEvoStage = 1; - private GameEvent blinkEvent = new GameEvent(); - private float halfScreenBoundaryX = 17.77695f / 2; - - private void Awake() - { - currentStars = new AgbStar[starCount]; - for (int i = 0; i < starCount; i++) - { - AgbStar spawnedStar = Instantiate(starRef, transform); - float xPos = UnityEngine.Random.Range(-boundaryX, boundaryX); - float yPos = UnityEngine.Random.Range(-boundaryY, boundaryY); - spawnedStar.Init(xPos, yPos, this); - currentStars[i] = spawnedStar; - } - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (ReportBlinkBeat(ref blinkEvent.lastReportedBeat)) - { - Blink(); - } - } - } - - private void Blink() - { - List alreadyBlinked = new List(); - for (int i = 0; i < blinkAmount; i++) - { - AgbStar blinkedStar = currentStars[UnityEngine.Random.Range(0, currentStars.Length)]; - if (alreadyBlinked.Count > 0 && alreadyBlinked.Contains(blinkedStar)) continue; - blinkedStar.Blink(); - alreadyBlinked.Add(blinkedStar); - } - } - - public void Evolve(int amount) - { - for (int i = 0; i < amount; i++) - { - List nonEvolvedStars = currentStars.ToList().FindAll(x => x.evoStage == collectiveEvoStage); - List onScreenStars = nonEvolvedStars.FindAll(x => x.transform.localPosition.x <= halfScreenBoundaryX && x.transform.localPosition.x >= -halfScreenBoundaryX && x.transform.localPosition.y <= 5 && x.transform.localPosition.y >= -5); - //Debug.Log("OnScreen: " + onScreenStars.Count + " nonEvolved: " + nonEvolvedStars.Count); - if (onScreenStars.Count > 0) - { - AgbStar randomStar = onScreenStars[UnityEngine.Random.Range(0, onScreenStars.Count)]; - randomStar.Evolve(); - } - else if (nonEvolvedStars.Count > 0) - { - AgbStar randomStar = nonEvolvedStars[UnityEngine.Random.Range(0, nonEvolvedStars.Count)]; - randomStar.Evolve(); - } - else - { - collectiveEvoStage++; - if (collectiveEvoStage > 5) collectiveEvoStage = 5; - currentStars[UnityEngine.Random.Range(0, currentStars.Length)].Evolve(); - } - } - } - - public void Devolve() - { - foreach (var star in currentStars) - { - star.Devolve(); - } - } - - public Vector3 GetRelativePosition(ref float ogX, ref float ogY) - { - float x = Mathf.LerpUnclamped(0, boundaryX, normalizedX) + ogX; - if (x > boundaryX) - { - ogX -= boundaryX * 2; - x = Mathf.LerpUnclamped(0, boundaryX, normalizedX) + ogX; - } - else if (x < -boundaryX) - { - ogX += boundaryX * 2; - x = Mathf.LerpUnclamped(0, boundaryX, normalizedX) + ogX; - } - float y = Mathf.LerpUnclamped(0, boundaryY, normalizedY) + ogY; - if (y > boundaryY) - { - ogY -= boundaryY * 2; - y = Mathf.LerpUnclamped(0, boundaryY, normalizedY) + ogY; - } - else if (y < -boundaryY) - { - ogY += boundaryY * 2; - y = Mathf.LerpUnclamped(0, boundaryY, normalizedY) + ogY; - } - return new Vector3(x, y); - } - - private void OnDrawGizmos() - { - Gizmos.color = Color.blue; - Gizmos.DrawWireCube(Vector3.zero, new Vector3(boundaryX * 2, boundaryY * 2, 0)); - } - - private bool ReportBlinkBeat(ref double lastReportedBeat) - { - var cond = Conductor.instance; - bool result = cond.songPositionInBeats >= (lastReportedBeat) + blinkFrequency; - if (result) - { - lastReportedBeat += blinkFrequency; - } - return result; - } - } -} - diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs.meta deleted file mode 100644 index a8e244ee..00000000 --- a/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f8d3bb4a5dc4096438adc447790d7217 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkRvl.meta b/Assets/Scripts/Games/NightWalkRvl.meta deleted file mode 100644 index 865fef61..00000000 --- a/Assets/Scripts/Games/NightWalkRvl.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0860b92513b386f41b294923a72dcc1b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs b/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs deleted file mode 100644 index 8b3c3af8..00000000 --- a/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -// namespace HeavenStudio.Games.Loaders -// { -// using static Minigames; - -// public static class RvlNightWalkLoader -// { -// public static Minigame AddGame(EventCaller eventCaller) -// { -// return new Minigame("nightWalkRvl", "Night Walk (Wii)", "FFFFFF", false, false, new List() -// { - -// }); -// } -// } -// } - -namespace HeavenStudio.Games -{ - public class RvlNightWalk : Minigame - { - public static RvlNightWalk instance; - - private void Awake() - { - instance = this; - } - } -} diff --git a/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs.meta b/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs.meta deleted file mode 100644 index b0aed34f..00000000 --- a/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 35555d14c0564e145857c218d0fb64a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/OctopusMachine.meta b/Assets/Scripts/Games/OctopusMachine.meta deleted file mode 100644 index 2b44fdfa..00000000 --- a/Assets/Scripts/Games/OctopusMachine.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: de8f419d9bb91604dafc0868aa2c400c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/OctopusMachine/Octopus.cs b/Assets/Scripts/Games/OctopusMachine/Octopus.cs deleted file mode 100644 index e7d8e343..00000000 --- a/Assets/Scripts/Games/OctopusMachine/Octopus.cs +++ /dev/null @@ -1,120 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_OctopusMachine -{ - public class Octopus : MonoBehaviour - { - [SerializeField] SpriteRenderer[] sr; - [SerializeField] SpriteRenderer[] srAll; - [SerializeField] bool player; - public Animator anim; - - public bool cantBop; - public bool isSqueezed; - public bool isPreparing; - public double queuePrepare; - double lastSqueezeBeat; - bool isActive = true; - - private OctopusMachine game; - - void Awake() - { - game = OctopusMachine.instance; - queuePrepare = double.MaxValue; - } - - void Update() - { - if (queuePrepare <= Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.NotStopped()) { - if (!(isPreparing || isSqueezed || anim.IsPlayingAnimationNames("Release", "Pop"))) - { - anim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, queuePrepare); - isPreparing = true; - queuePrepare = double.MaxValue; - } - } - - if (isActive && player) - { - if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicPress) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicPress)) - { - OctoAction("Squeeze"); - SoundByte.PlayOneShotGame("nearMiss"); - game.hasMissed = true; - } - - if (PlayerInput.GetIsAction(OctopusMachine.InputAction_BasicRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_BasicRelease)) - { - OctoAction("Release"); - SoundByte.PlayOneShotGame("nearMiss"); - game.hasMissed = true; - } - else if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch - && PlayerInput.GetIsAction(OctopusMachine.InputAction_FlickRelease) && !game.IsExpectingInputNow(OctopusMachine.InputAction_FlickRelease)) - { - OctoAction("Pop"); - SoundByte.PlayOneShotGame("nearMiss"); - game.hasMissed = true; - } - } - } - - public void RequestBop() - { - if (!anim.IsPlayingAnimationNames("Bop", "Happy", "Angry", "Oops", "Release", "Pop") && !isPreparing && !isSqueezed && !cantBop) - { - PlayAnimation(game.bopStatus); - } - } - - public void PlayAnimation(int whichBop) - { - if (whichBop == 2 && player) whichBop = 3; - anim.DoScaledAnimationAsync(whichBop switch - { - 0 => "Bop", - 1 => "Happy", - 2 => "Angry", - 3 => "Oops", - _ => "Bop" - }, 0.5f); - isPreparing = - isSqueezed = false; - } - - public void ForceSqueeze() - { - anim.DoScaledAnimationAsync("ForceSqueeze", 0.5f); - isSqueezed = true; - } - - public void OctopusModifiers(float x, float y, bool enable) - { - gameObject.transform.position = new Vector3(x, y, 0); - foreach (var sprite in srAll) sprite.color = new Color(sprite.color.r, sprite.color.g, sprite.color.b, enable ? 1 : 0); - isActive = enable; - } - - public void OctoAction(string action) - { - if (action != "Release" || (Conductor.instance.songPositionInBeatsAsDouble - lastSqueezeBeat) > 0.15f) SoundByte.PlayOneShotGame($"octopusMachine/{action.ToLower()}"); - if (action == "Squeeze") lastSqueezeBeat = Conductor.instance.songPositionInBeatsAsDouble; - - anim.DoScaledAnimationAsync(action, 0.5f); - isSqueezed = action == "Squeeze"; - isPreparing = false; - queuePrepare = double.MaxValue; - } - - public void AnimationColor(int poppingColor) - { - foreach (var sprite in sr) sprite.material.SetColor("_ColorAlpha", (poppingColor == 0 ? OctopusMachine.octopodesColor : OctopusMachine.octopodesSqueezedColor)); - if (poppingColor == 1) isSqueezed = true; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta b/Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta deleted file mode 100644 index 75e630b9..00000000 --- a/Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1958bfc64c2ec3f488a2010e690d7696 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs deleted file mode 100644 index 11f1905f..00000000 --- a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs +++ /dev/null @@ -1,476 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using TMPro; -// using GhostlyGuy's Balls; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrOctopusMachineLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("octopusMachine", "Octopus Machine", "FFf362B", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.Bop(e.length, e["whichBop"], e["singleBop"], e["keepBop"]); - }, - parameters = new List() { - new Param("singleBop", true, "Bop", "Toggle if the Octo-Pops should bop for the duration of this event. Since this event is not stretchable, they will only bop once."), - new Param("keepBop", false, "Bop (Auto)", "Toggle if the Octo-Pops should automatically bop until another Bop event is reached."), - new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop", "Set the type of bop."), - }, - }, - new GameAction("startInterval", "Start Interval") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.StartInterval(e.beat, e.length); - }, - resizable = true, - priority = 5, - }, - new GameAction("squeeze", "Squeeze") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.OctoAction(e.beat, e.length, "Squeeze"); - }, - resizable = true, - parameters = new List() { - new Param("shouldPrep", true, "Prepare", "Toggle if the Octo-Pops should automatically prepare for this cue.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "prepBeats" }) - }), - new Param("prepBeats", new EntityTypes.Float(0, 4, 1), "Prepare Beats", "Set how many beats before the cue the Octo-Pops should prepare."), - }, - preFunctionLength = 4f, - preFunction = delegate { - var e = eventCaller.currentEntity; - if (e["shouldPrep"]) OctopusMachine.queuePrepare = e.beat - e["prepBeats"]; - }, - priority = 1, - }, - new GameAction("release", "Release") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.OctoAction(e.beat, e.length, "Release"); - }, - resizable = true, - priority = 1, - }, - new GameAction("pop", "Pop") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.OctoAction(e.beat, e.length, "Pop"); - }, - resizable = true, - priority = 1, - }, - new GameAction("automaticActions", "Automatic Actions") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.AutoAction(e["forceBop"], e["autoBop"], e["autoText"], e["hitText"], e["missText"]); - }, - parameters = new List() { - new Param("forceBop", true, "Force Bop", "Toggle if a bop should be forced to play, even if an animation is already playing."), - new Param("autoBop", true, "Hit/Miss Bop", "Toggle if the Octo-Pops should bop depending on if you hit or missed the cues."), - new Param("autoText", true, "Display Text", "Toggle if text should display depending on if you hit or missed the cues.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "hitText", "missText" }) - }), - new Param("hitText", "Good!", "Hit Text", "Set the text to display if you hit the cues."), - new Param("missText", "Wrong! Try again!", "Miss Text", "Set the text to display if you missed the cues."), - }, - }, - new GameAction("forceSqueeze", "Force Squeeze") - { - function = delegate { OctopusMachine.instance.ForceSqueeze(); } - }, - new GameAction("prepare", "Prepare") - { - function = delegate { OctopusMachine.queuePrepare = eventCaller.currentEntity.beat; }, - defaultLength = 0.5f, - }, - new GameAction("bubbles", "Bubbles") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.BubbleToggle(e["isInstant"], e["setActive"], e["particleStrength"], e["particleSpeed"]); - }, - parameters = new List() { - new Param("isInstant", true, "Instant", "Toggle if the particles should start or stop instantly."), - new Param("setActive", OctopusMachine.Actives.Activate, "State", "Set if the bubbles should appear or disappear.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)OctopusMachine.Actives.Activate, new string[] { "particleStrength" }) - }), - new Param("particleStrength", new EntityTypes.Float(0, 25, 3), "Intensity", "Set the intensity of the bubbles."), - new Param("particleSpeed", new EntityTypes.Float(0, 25, 5), "Speed", "Set the speed of the bubbles."), - }, - }, - new GameAction("changeText", "Text") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.ChangeText(e["text"], e["youText"]); - }, - parameters = new List() { - new Param("text", "Do what the others do.", "Text", "Set the text on the screen."), - new Param("youText", "You", "Player Text", "Set the text that points to the player."), - }, - }, - new GameAction("changeColor", "Change Color") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.BackgroundColor(e.beat, e.length, e["color1"], e["color2"], e["octoColor"], e["squeezedColor"], e["ease"]); - }, - parameters = new List() { - new Param("color1", new Color(1f, 0.87f, 0.24f), "Start BG Color", "Set the color at the start of the event."), - new Param("color2", new Color(1f, 0.87f, 0.24f), "End BG Color", "Set the color at the end of the event."), - new Param("octoColor", new Color(0.97f, 0.235f, 0.54f), "Octo-Pops' Color", "Set the Octo-Pops' colors."), - new Param("squeezedColor", new Color(1f, 0f, 0f), "Squeezed Color", "Set the Octo-Pops' colors when they're squeezed."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - }, - resizable = true, - }, - new GameAction("octopusModifiers", "Octopus Positions") - { - function = delegate { - var e = eventCaller.currentEntity; - OctopusMachine.instance.OctopusModifiers(e.beat, e["oct1x"], e["oct2x"], e["oct3x"], e["oct1y"], e["oct2y"], e["oct3y"], e["oct1"], e["oct2"], e["oct3"]); - }, - parameters = new List() { - new Param("oct1", true, "Show Octopus 1", "Toggle if the first octopus should be enabled.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "oct1x", "oct1y" }) - }), - new Param("oct1x", new EntityTypes.Float(-10, 10, -4.64f), "X Octopus 1", "Set the position on the X axis of octopus 1."), - new Param("oct1y", new EntityTypes.Float(-10, 10, 2.5f), "Y Octopus 1", "Set the position on the Y axis of octopus 1."), - new Param("oct2", true, "Show Octopus 2", "Toggle if the second octopus should be enabled.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "oct2x", "oct2y" }) - }), - new Param("oct2x", new EntityTypes.Float(-10, 10, -0.637f), "X Octopus 2", "Set the position on the X axis of octopus 2."), - new Param("oct2y", new EntityTypes.Float(-10, 10, 0f), "Y Octopus 2", "Set the position on the Y axis of octopus 2."), - new Param("oct3", true, "Show Octopus 3", "Toggle if the third octopus should be enabled.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "oct3x", "oct3y" }) - }), - new Param("oct3x", new EntityTypes.Float(-10, 10, 3.363f), "X Octopus 3", "Set the position on the X axis of octopus 3."), - new Param("oct3y", new EntityTypes.Float(-10, 10, -2.5f), "Y Octopus 3", "Set the position on the Y axis of octopus 3."), - }, - defaultLength = 0.5f, - }, - }, - new List() {"ntr", "repeat"}, - "ntrcork", "en", - new List() {}, - chronologicalSortKey: 204 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_OctopusMachine; - public partial class OctopusMachine : Minigame - { - [Header("Objects")] - [SerializeField] SpriteRenderer bg; - [SerializeField] Material mat; - [SerializeField] ParticleSystem[] Bubbles; - [SerializeField] GameObject YouArrow; - [SerializeField] TMP_Text YouText; - [SerializeField] TMP_Text Text; - [SerializeField] Octopus[] octopodes; - - [Header("Static Variables")] - static Color backgroundColor = new Color(1, 0.87f, 0.24f); - public static Color octopodesColor = new Color(0.97f, 0.235f, 0.54f); - public static Color octopodesSqueezedColor = new Color(1f, 0f, 0f); - public static double queuePrepare = double.MaxValue; - - [Header("Variables")] - public bool hasMissed; - public int bopStatus = 0; - int bopIterate = 0; - bool intervalStarted; - bool autoAction; - double intervalStartBeat; - float beatInterval = 1f; - - static List queuedSqueezes = new(); - static List queuedReleases = new(); - static List queuedPops = new(); - - public static OctopusMachine instance; - - public enum Bops - { - Bop, - Happy, - Angry, - } - - public enum Actives - { - Activate, - Deactivate, - } - - void Awake() - { - instance = this; - SetupBopRegion("octopusMachine", "bop", "keepBop"); - } - - private void Start() - { - foreach (var octo in octopodes) octo.AnimationColor(0); - bopStatus = 0; - } - - void OnDestroy() - { - if (queuedSqueezes.Count > 0) queuedSqueezes.Clear(); - if (queuedReleases.Count > 0) queuedReleases.Clear(); - if (queuedPops.Count > 0) queuedPops.Clear(); - queuePrepare = double.MaxValue; - - mat.SetColor("_ColorAlpha", new Color(0.97f, 0.235f, 0.54f)); - - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnBeatPulse(double beat) - { - if (bopIterate >= 3) - { - bopStatus = - bopIterate = 0; - autoAction = false; - } - - if (autoAction) bopIterate++; - - bool keepBop = BeatIsInBopRegion(beat); - - foreach (var octo in octopodes) - { - octo.cantBop = !keepBop; - octo.RequestBop(); - } - } - - private void Update() - { - BackgroundColorUpdate(); - if (queuePrepare <= Conductor.instance.songPositionInBeatsAsDouble) { - foreach (var octo in octopodes) octo.queuePrepare = queuePrepare; - if (Text.text is "Wrong! Try Again!" or "Good!") Text.text = ""; - queuePrepare = double.MaxValue; - } - } - - public void ChangeText(string text, string youText) - { - Text.text = text; - YouText.text = youText; - YouArrow.SetActive(youText != ""); - } - - public void AutoAction(bool forceBop, bool autoBop, bool autoText, string hitText, string missText) - { - autoAction = true; - if (autoBop) bopStatus = hasMissed ? 2 : 1; - if (autoText) Text.text = hasMissed ? missText : hitText; - foreach (var octo in octopodes) { - if (forceBop) octo.PlayAnimation(bopStatus); - octo.cantBop = false; - } - hasMissed = false; - } - - public void BubbleToggle(bool isInstant, int setActive, float particleStrength, float particleSpeed) - { - foreach (var bubble in Bubbles) { - bubble.gameObject.SetActive(true); - - var main = bubble.main; - main.prewarm = isInstant; - main.simulationSpeed = particleSpeed / 10; - - var emm = bubble.emission; - emm.rateOverTime = particleStrength; - - if (setActive == 1) bubble.Stop(true, isInstant ? ParticleSystemStopBehavior.StopEmittingAndClear : ParticleSystemStopBehavior.StopEmitting); - else bubble.Play(); - } - } - - public void OctoAction(double beat, float length, string action) - { - if (action != "Squeeze" && !octopodes[0].isSqueezed) return; - if (!intervalStarted) StartInterval(beat, length); - octopodes[0].OctoAction(action); - - // var queuedList = queuedSqueezes; - // if (action == "Release") queuedList = queuedReleases; - // else if (action == "Pop") queuedList = queuedPops; - - var queuedList = action switch { - "Release" => queuedReleases, - "Pop" => queuedPops, - _ => queuedSqueezes, - }; - - queuedList.Add(beat - intervalStartBeat); - } - - public void Bop(double length, int whichBop, bool singleBop, bool keepBop) - { - foreach (var octo in octopodes) { - if (singleBop) octo.PlayAnimation(whichBop); - if (keepBop) bopStatus = whichBop; - } - } - - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorStart = new Color(1, 0.87f, 0.24f); //obviously put to the default color of the game - private Color colorEnd = new Color(1, 0.87f, 0.24f); - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox - - //call this in update - private void BackgroundColorUpdate() - { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newR = func(colorStart.r, colorEnd.r, normalizedBeat); - float newG = func(colorStart.g, colorEnd.g, normalizedBeat); - float newB = func(colorStart.b, colorEnd.b, normalizedBeat); - - bg.color = new Color(newR, newG, newB); - } - - public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, Color octoColor, Color octoSqueezeColor, int ease) - { - colorStartBeat = beat; - colorLength = length; - colorStart = colorStartSet; - colorEnd = colorEndSet; - colorEase = (Util.EasingFunction.Ease)ease; - octopodesColor = octoColor; - octopodesSqueezedColor = octoSqueezeColor; - foreach (var octo in octopodes) octo.AnimationColor(octo.isSqueezed ? 1 : 0); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var bgColor = GameManager.instance.Beatmap.Entities.FindLast(c => c.datamodel == "octopusMachine/changeColor" && c.beat < beat); - if (bgColor != null) { - BackgroundColor(bgColor.beat, bgColor.length, bgColor["color1"], bgColor["color2"], bgColor["octoColor"], bgColor["squeezedColor"], bgColor["ease"]); - } - } - - public override void OnPlay(double beat) - { - - if (queuedSqueezes.Count > 0) queuedSqueezes.Clear(); - if (queuedReleases.Count > 0) queuedReleases.Clear(); - if (queuedPops.Count > 0) queuedPops.Clear(); - queuePrepare = double.MaxValue; - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - - public void OctopusModifiers(double beat, float oct1x, float oct2x, float oct3x, float oct1y, float oct2y, float oct3y, bool oct1, bool oct2, bool oct3) - { - octopodes[0].OctopusModifiers(oct1x, oct1y, oct1); - octopodes[1].OctopusModifiers(oct2x, oct2y, oct2); - octopodes[2].OctopusModifiers(oct3x, oct3y, oct3); - } - - public void ForceSqueeze() - { - foreach (var octo in octopodes) octo.ForceSqueeze(); - } - - public void StartInterval(double beat, float length) - { - intervalStartBeat = beat; - beatInterval = length; - intervalStarted = true; - BeatAction.New(this, new List() { - new BeatAction.Action(beat + length, delegate { - PassTurn(beat + length); - }), - }); - } - - public void PassTurn(double beat) - { - intervalStarted = false; - var queuedInputs = new List(); - foreach (var squeeze in queuedSqueezes) { - queuedInputs.Add(new BeatAction.Action(beat + squeeze, delegate { octopodes[1].OctoAction("Squeeze"); })); - ScheduleInput(beat, beatInterval + squeeze, InputAction_BasicPress, SqueezeHit, Miss, Miss); - } - foreach (var release in queuedReleases) { - queuedInputs.Add(new BeatAction.Action(beat + release, delegate { octopodes[1].OctoAction("Release"); })); - ScheduleInput(beat, beatInterval + release, InputAction_BasicRelease, ReleaseHit, Miss, Miss); - } - foreach (var pop in queuedPops) { - queuedInputs.Add(new BeatAction.Action(beat + pop, delegate { octopodes[1].OctoAction("Pop"); })); - ScheduleInput(beat, beatInterval + pop, InputAction_FlickRelease, PopHit, Miss, Miss); - } - queuedSqueezes.Clear(); - queuedReleases.Clear(); - queuedPops.Clear(); - - // thanks to ras for giving me this line of code - // i do NOT understand how it works - queuedInputs.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); - BeatAction.New(this, queuedInputs); - } - - private void SqueezeHit(PlayerActionEvent caller, float state) - { - octopodes[2].OctoAction("Squeeze"); - if (state <= -1f || state >= 1f) SoundByte.PlayOneShotGame("nearMiss"); - } - - private void ReleaseHit(PlayerActionEvent caller, float state) - { - octopodes[2].OctoAction("Release"); - if (state <= -1f || state >= 1f) SoundByte.PlayOneShotGame("nearMiss"); - } - - private void PopHit(PlayerActionEvent caller, float state) - { - octopodes[2].OctoAction("Pop"); - if (state <= -1f || state >= 1f) SoundByte.PlayOneShotGame("nearMiss"); - } - - private void Miss(PlayerActionEvent caller) { } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta deleted file mode 100644 index fbcf9a56..00000000 --- a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1817db01dd58406419f7d470f9af3187 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty.meta b/Assets/Scripts/Games/PajamaParty.meta deleted file mode 100644 index b0bd9c3d..00000000 --- a/Assets/Scripts/Games/PajamaParty.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f0f2b31b53f23ca4ebc101719ae98594 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs deleted file mode 100644 index 7a33d0ad..00000000 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs +++ /dev/null @@ -1,212 +0,0 @@ -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; - -using System; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_PajamaParty -{ - public class CtrPillowMonkey : MonoBehaviour - { - const string HighSuffix = "_H"; - const string NrmSuffix = ""; - - [Header("Objects")] - [SerializeField] GameObject Monkey; - [SerializeField] GameObject Shadow; - [SerializeField] GameObject Projectile; - - public Animator anim { get; private set; } - string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix); - - public bool shouldBop = false; - - public int row; - public int col; - - double lastReportedBeat; - double startJumpTime = double.MinValue; - float jumpLength = 1f; - float jumpHeight = 4f; - int jumpAlt; - - bool shouldntBop = false; - bool hasJumped = false; - - double startThrowTime = double.MinValue; - float throwLength = 4f; - float throwHeight = 14f; - - private bool hasThrown = false; - - void Awake() - { - anim = Monkey.GetComponent(); - } - - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; - - //jumping logic - float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength); - if (jumpPos >= 0 && jumpPos <= 1f) - { - hasJumped = true; - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight); - Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.2f, (1f - yWeight * 0.2f) * 0.8f, 1f); - if (jumpAlt > 1) - { - float t; - if (jumpAlt == 3) - t = 1f - jumpPos; - else - t = jumpPos; - Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t)); - anim.DoScaledAnimation("MonkeyJump0" + jumpAlt + animSuffix, startJumpTime, jumpLength); - } - else - anim.DoScaledAnimation("MonkeyJump" + animSuffix, startJumpTime, jumpLength); - } - else - { - if (hasJumped) - { - shouldntBop = false; - hasJumped = false; - PajamaParty.instance.DoBedImpact(); - anim.DoScaledAnimationAsync("MonkeyLand" + animSuffix); - Monkey.transform.rotation = Quaternion.Euler(0, 0, 0); - jumpAlt = 0; - } - startJumpTime = double.MinValue; - Monkey.transform.localPosition = new Vector3(0, 0); - Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f); - } - - //throwing logic - jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength); - if (jumpPos >= 0 && jumpPos <= 1f) - { - hasThrown = true; - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - Projectile.transform.localPosition = new Vector3(0, (throwHeight * yWeight) + 1.5f); - Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); - } - else - { - startThrowTime = double.MinValue; - if (hasThrown) - { - Projectile.transform.localPosition = new Vector3(0, 0); - Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - anim.DoUnscaledAnimation("MonkeyBeat" + animSuffix); - Projectile.SetActive(false); - hasThrown = false; - shouldntBop = false; - } - } - } - - private void LateUpdate() - { - if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop) - { - anim.DoScaledAnimationAsync("MonkeyBeat" + animSuffix, 0.5f); - } - } - - public void Jump(double beat, int alt = 1) - { - startJumpTime = Conductor.instance.GetUnSwungBeat(beat); - jumpAlt = 0; - if (alt > 1) - { - jumpAlt = alt; - } - } - - public void Charge(double beat) - { - shouldntBop = true; - anim.DoUnscaledAnimation("MonkeyReady" + animSuffix); - } - - public void Throw(double beat, bool highCheck) - { - anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix); - startThrowTime = Conductor.instance.GetUnSwungBeat(beat); - Projectile.SetActive(true); - - if (highCheck) - { - BeatAction.New(this, new List() - { - new - ( - beat + 2, - delegate - { - anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix, 1); - } - ) - }); - } - } - - public void ReadySleep(double beat, int action) - { - shouldntBop = true; - var cond = Conductor.instance; - startThrowTime = double.MinValue; - Projectile.transform.localPosition = new Vector3(0, 0); - Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - if (hasThrown) - { - Projectile.SetActive(false); - hasThrown = false; - } - - startJumpTime = double.MinValue; - Monkey.transform.localPosition = new Vector3(0, 0); - Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f); - - List seq = - new List() - { - new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00" + animSuffix); }), - new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01" + animSuffix); }), - }; - - if (col == 0 || col == 4) - { - seq.Add(new BeatAction.Action(beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); - } - else if (col == 1 || col == 3) - { - seq.Add(new BeatAction.Action(beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); })); - seq.Add(new BeatAction.Action(beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); - } - else - { - seq.Add(new BeatAction.Action(beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); })); - seq.Add(new BeatAction.Action(beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); - } - - if (action != (int)PajamaParty.SleepType.NoAwake) - seq.Add(new BeatAction.Action(beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake" + animSuffix); })); - - BeatAction.New(this, seq); - } - - public void DoForcedHigh() - { - anim.Play("NoPose" + animSuffix, -1, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs.meta b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs.meta deleted file mode 100644 index 694c2a5f..00000000 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2d6fefe3a12017248ad1d7d18e5d11b2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs deleted file mode 100644 index 2431bbab..00000000 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs +++ /dev/null @@ -1,515 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System.Collections; -using System.Collections.Generic; - -using System; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_PajamaParty -{ - public class CtrPillowPlayer : MonoBehaviour - { - const string HighSuffix = "_H"; - const string NrmSuffix = ""; - - [Header("Objects")] - [SerializeField] GameObject Player; - [SerializeField] GameObject Shadow; - [SerializeField] GameObject Projectile; - [SerializeField] GameObject Projectile_Root; - - public Animator anim { get; private set; } - string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix); - - double lastReportedBeat; - double startJumpTime = double.MinValue; - float jumpLength = 0; - float jumpHeight = 0; - bool jumpNg = false; - - bool canJump = true; - bool hasJumped = false; - - private bool charging = false; - private bool canCharge = true; - - private bool startedSleeping = false; - - double startThrowTime = double.MinValue; - double throwLength = 0; - float throwHeight = 0; - - bool throwType = true; // true = throw, false = dropped ("Out") - bool hasThrown = false; - bool throwNg = false; - bool longSleep = false; - - public bool canSleep = false; - public bool shouldBop = false; - - void Awake() - { - anim = Player.GetComponent(); - longSleep = false; - } - - void Update() - { - var cond = Conductor.instance; - - if (PlayerInput.GetIsAction(PajamaParty.InputAction_BasicPress) && canJump && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_BasicPress)) - { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch - || (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltStart))) - { - SoundByte.PlayOneShot("miss"); - PlayerJump(cond.songPositionInBeatsAsDouble, true, false); - PajamaParty.instance.ScoreMiss(); - } - } - if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltStart) && canCharge) - { - StartCharge(); - } - if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltFinish) - && charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish)) - { - SoundByte.PlayOneShot("miss"); - EndCharge(cond.songPositionInBeatsAsDouble, false, false); - PajamaParty.instance.ScoreMiss(); - } - if (PlayerInput.GetIsAction(PajamaParty.InputAction_TouchRelease) - && charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish)) - { - SoundByte.PlayOneShot("miss"); - PlayerThrough(cond.songPositionInBeatsAsDouble); - } - - // mako jumping logic - float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength); - if (jumpPos >= 0 && jumpPos <= 1f) - { - hasJumped = true; - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight); - Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.65f, (1f - yWeight * 0.2f), 1f); - // handles the shirt lifting - anim.DoScaledAnimation("MakoJump" + animSuffix, startJumpTime, jumpLength); - } - else - { - if (hasJumped) - { - canJump = true; - canCharge = true; - hasJumped = false; - PajamaParty.instance.DoBedImpact(); - if (jumpNg) - anim.DoScaledAnimationAsync("MakoCatchNg" + animSuffix); - else if (jumpHeight != 4f) - anim.DoScaledAnimationAsync("MakoCatch" + animSuffix); - else - anim.DoScaledAnimationAsync("MakoLand" + animSuffix); - jumpNg = false; - } - startJumpTime = double.MinValue; - Player.transform.localPosition = new Vector3(0, 0); - Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); - } - - //thrown pillow logic - jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength); - if (jumpPos >= 0 && jumpPos <= 1f) - { - if (throwType) - { - hasThrown = true; - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - Projectile_Root.transform.localPosition = new Vector3(0, throwHeight * yWeight + 0.5f); - } - else - { - Projectile.GetComponent().DoScaledAnimation("ThrowOut", startThrowTime, throwLength); - } - Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); - } - else - { - startThrowTime = double.MinValue; - Projectile_Root.transform.localPosition = new Vector3(0, 0); - if (hasThrown) - { - Projectile.GetComponent().Play("NoPose", -1, 0); - Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - if (throwNg) - { - anim.DoUnscaledAnimation("MakoCatchNg" + animSuffix); - } - else - { - anim.DoUnscaledAnimation("MakoCatch" + animSuffix); - } - //TODO: change when locales are a thing - SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh - - Projectile.SetActive(false); - hasThrown = false; - throwNg = false; - - canCharge = true; - canJump = true; - } - } - } - - private void LateUpdate() - { - if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop) - { - anim.DoScaledAnimationAsync("MakoBeat" + animSuffix, 0.5f); - } - } - - public void ProjectileThrow(double beat, bool drop = false, bool ng = false) - { - throwNg = ng; - Projectile.SetActive(true); - startThrowTime = beat; - if (drop) - { - throwType = false; - throwLength = 0.5; - Projectile.GetComponent().DoScaledAnimation("ThrowOut", Conductor.instance.GetUnSwungBeat(startThrowTime), throwLength); - Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f)); - } - else - { - throwType = true; - throwHeight = ng ? 1.5f : 14f; - throwLength = ng ? 1 : 4; - } - } - - public void PlayerJump(double beat, bool pressout = false, bool ng = false) - { - startedSleeping = false; - startJumpTime = beat; - canCharge = false; - canJump = false; - - //temp - jumpLength = (ng || pressout) ? 0.5f : 1f; - jumpHeight = (ng || pressout) ? 2f : 4f; - jumpNg = ng; - } - - public void StartCharge() - { - startedSleeping = false; - canJump = false; - anim.DoUnscaledAnimation("MakoReady" + animSuffix); - charging = true; - } - - public void EndCharge(double beat, bool hit = true, bool ng = false) - { - ProjectileThrow(beat, !hit, ng); - var cond = Conductor.instance; - charging = false; - canCharge = false; - var game = PajamaParty.instance; - if (game.ExpectHigh) - { - BeatAction.New(this, new List() - { - new - ( - beat + 0.5, - delegate - { - game.ToggleHighState(hit && !ng, beat + 0.5); - } - ), - new - ( - beat + 2, - delegate - { - if (hit && !ng) - { - anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1); - game.PrepareHighState(); - } - } - ) - }); - } - if (hit) - { - anim.DoUnscaledAnimation("MakoThrow" + animSuffix); - } - else - { - anim.DoScaledAnimationAsync("MakoThrowOut" + animSuffix, 0.5f); - BeatAction.New(this, new List() - { - new - ( - beat + 0.5, - delegate - { - anim.DoScaledAnimationAsync("MakoPickUp" + animSuffix); - SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh - Projectile.SetActive(false); - canCharge = true; - canJump = true; - } - ) - }); - } - } - - public void PlayerThrough(double beat) - { - var cond = Conductor.instance; - anim.DoScaledAnimationAsync("MakoThrough" + animSuffix, 0.5f); - charging = false; - canCharge = false; - canJump = false; - BeatAction.New(this, new List() - { - new BeatAction.Action( - beat + 0.5f, - delegate { - canCharge = true; - canJump = true; - } - ) - }); - } - - // jumping cues (timings for both are the same) - public bool CanJump() - { - return canJump; - } - - public void ScheduleJump(double beat) - { - PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_BasicPress, JumpJustOrNg, JumpThrough, JumpOut, CanJump); - } - - public void JumpJustOrNg(PlayerActionEvent caller, float state) - { - if (canJump) - { - var cond = Conductor.instance; - if (state <= -1f || state >= 1f) - { - SoundByte.PlayOneShot("miss"); - PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, true); - } - else - { - SoundByte.PlayOneShotGame("pajamaParty/jumpJust"); - PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, false); - } - caller.CanHit(false); - } - } - - public void JumpOut(PlayerActionEvent caller) { } - - public void JumpThrough(PlayerActionEvent caller) - { - if (canJump) - { - var cond = Conductor.instance; - PlayerThrough(cond.unswungSongPositionInBeatsAsDouble); - } - } - ////// - - // throw cue - public void ScheduleThrow(double beat) - { - PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_AltStart, ChargeJustOrNg, ThrowThrough, JumpOut); - PajamaParty.instance.ScheduleInput(beat, 3f, PajamaParty.InputAction_AltFinish, ThrowJustOrNg, ThrowThrough, JumpOut, CanThrow); - } - - public void ChargeJustOrNg(PlayerActionEvent caller, float state) - { - StartCharge(); - throwNg = (state <= -1f || state >= 1f); - SoundByte.PlayOneShotGame("pajamaParty/throw4"); - } - - public bool CanThrow() - { - return charging; - } - - public void ThrowJustOrNg(PlayerActionEvent caller, float state) - { - var cond = Conductor.instance; - if (state <= -1f || state >= 1f) - { - SoundByte.PlayOneShot("miss"); - throwNg = true; - EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg); - } - else - { - SoundByte.PlayOneShotGame("pajamaParty/throw5"); - EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg); - } - caller.CanHit(false); - } - - public void ThrowThrough(PlayerActionEvent caller) - { - if (canCharge) - { - var cond = Conductor.instance; - PlayerThrough(cond.unswungSongPositionInBeatsAsDouble); - } - } - // - - // sleep cue - public void StartSleepSequence(double beat, bool alt, int action) - { - PajamaParty.instance.ScheduleInput(beat, 4f, PajamaParty.InputAction_BasicPress, SleepJustOrNg, SleepThrough, SleepOut, CanSleep); - - var cond = Conductor.instance; - charging = false; - canCharge = false; - canJump = false; - if (hasJumped) - { - canJump = true; - canCharge = true; - hasJumped = false; - PajamaParty.instance.DoBedImpact(); - - anim.DoScaledAnimationAsync("MakoLand" + animSuffix); - } - startJumpTime = double.MinValue; - Player.transform.localPosition = new Vector3(0, 0); - Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); - - Projectile.GetComponent().Play("NoPose", -1, 0); - startThrowTime = double.MinValue; - Projectile_Root.transform.localPosition = new Vector3(0, 0); - Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - if (hasThrown) - { - Projectile.SetActive(false); - hasThrown = false; - } - - if (action == (int)PajamaParty.SleepType.NoAwake) - { - longSleep = true; - } - - BeatAction.New(this, new List() - { - new BeatAction.Action( - beat, - delegate { anim.DoScaledAnimationAsync("MakoSleep00" + animSuffix); } - ), - new BeatAction.Action( - beat + 0.5f, - delegate { anim.DoUnscaledAnimation("MakoSleep01" + animSuffix); } - ), - new BeatAction.Action( - beat + 1f, - delegate { - canSleep = true; - } - ), - new BeatAction.Action( - beat + 3f, - delegate { - if (canSleep) - anim.DoScaledAnimationAsync((alt ? "MakoReadySleep01" : "MakoReadySleep") + animSuffix); - } - ), - new BeatAction.Action( - beat + (longSleep ? 4f : 8f), - delegate { - canCharge = true; - canJump = true; - } - ), - }); - } - - public bool CanSleep() - { - return canSleep; - } - - public void SleepJustOrNg(PlayerActionEvent caller, float state) - { - var cond = Conductor.instance; - caller.CanHit(false); - canSleep = false; - if (state <= -1f || state >= 1f) - anim.DoUnscaledAnimation("MakoSleepNg" + animSuffix); - else - { - SoundByte.PlayOneShotGame("pajamaParty/siesta4"); - anim.DoScaledAnimationAsync("MakoSleepJust" + animSuffix); - - if (!longSleep) - { - BeatAction.New(this, new List() - { - new BeatAction.Action( - caller.startBeat + 7f, - delegate { - anim.DoScaledAnimationAsync("MakoAwake" + animSuffix); - SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); - } - ), - }); - } - longSleep = false; - } - } - - public void SleepThrough(PlayerActionEvent caller) - { - var cond = Conductor.instance; - if (canSleep) - { - anim.DoScaledAnimationAsync("MakoSleepThrough" + animSuffix, 1, 0); - caller.CanHit(false); - canSleep = false; - } - } - - public void SleepOut(PlayerActionEvent caller) - { - var cond = Conductor.instance; - if (canSleep) - { - anim.DoScaledAnimationAsync("MakoSleepOut" + animSuffix, 0.5f); - SoundByte.PlayOneShotGame("pajamaParty/siestaBad"); - caller.CanHit(false); - canSleep = false; - } - } - ////// - - public void DoForcedHigh() - { - anim.Play("NoPose" + animSuffix, -1, 0); - } - } -} diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs.meta b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs.meta deleted file mode 100644 index 51deaaf6..00000000 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 001bfcff024077442be36970f043aa29 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs deleted file mode 100644 index 8774f24d..00000000 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ /dev/null @@ -1,658 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System.Collections; -using System.Collections.Generic; - -using System; -using UnityEngine; -using UnityEngine.Rendering; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrPillowLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if Mako and the monkeys should bop for the duration of this event."), - new Param("autoBop", false, "Bop (Auto)", "Toggle if Mako and the monkeys should automatically bop until another Bop event is reached."), - }, - resizable = true, - }, - // both same timing - new GameAction("jump (side to middle)", "Side to Middle Jumps") - { - function = delegate { PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat); }, - defaultLength = 4f, - inactiveFunction = delegate { PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat); } - }, - new GameAction("jump (back to front)", "Back to Front Jumps") - { - function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, - defaultLength = 4f, - inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); } - }, - //idem - new GameAction("slumber", "Slumber") - { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, - defaultLength = 8f, - parameters = new List() - { - new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."), - new Param("toggle", false, "Alternate Animation", "Toggle if Mako should sleep using an alternate \"stretching\" animation.") - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } - }, - new GameAction("throw", "Throw Pillows") - { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoThrowSequence(e.beat, high: e["high"]); }, - defaultLength = 8f, - inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); }, - parameters = new List() - { - new Param("high", false, "Change Costumes", "Toggle if the character costumes should change on a successful throw."), - }, - }, - new GameAction("open background", "Open / Close Background") - { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.OpenBackground(e.beat, e.length, e["instant"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("instant", false, "Instant", "Toggle if the background should be instantly opened or closed."), - }, - }, - new GameAction("dream boats", "Background Boats") - { - function = delegate { PajamaParty.instance.DreamBoats(); }, - defaultLength = 1, - }, - new GameAction("high mode", "Instant Costumes") - { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Change Costumes", "Toggle if the character costumes should change."), - }, - priority = 5, - }, - new GameAction("instant slumber", "Instant Slumber") - { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, - defaultLength = 0.5f, - inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); }, - resizable = true, - parameters = new List() - { - new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."), - }, - priority = 5, - }, - // todo cosmetic crap - // background stuff - // do shit with mako's face? (talking?) - }, - new List() { "ctr", "normal" }, - "ctrpillow", "en", - new List() {"en", "jp", "ko"}, - chronologicalSortKey: 66 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_PajamaParty; - public class PajamaParty : Minigame - { - [Header("Objects")] - [SerializeField] CtrPillowPlayer Mako; - [SerializeField] GameObject Bed; - [SerializeField] GameObject MonkeyPrefab; - [SerializeField] GameObject Castle; - [SerializeField] Animator BgAnimator; - [SerializeField] ParticleSystem BalloonsEffect; - - [Header("Positions")] - [SerializeField] Transform SpawnRoot; - [SerializeField] float HighCameraHeight; - - [Header("Materials")] - [SerializeField] Color monkeyNrmColour; - [SerializeField] Color monkeyHighColour; - [SerializeField] Material monkeyColMat; - - //game scene - public static PajamaParty instance; - - public bool HighState => highState; - public bool ExpectHigh => expectHigh; - - CtrPillowMonkey[,] monkeys; - double cameraHighStart = double.MaxValue; - double castleAppearStart = double.MaxValue; - bool bgState, highState, expectHigh; - - //cues while unoaded - static double WantThreeJump = double.MinValue; - static double WantFiveJump = double.MinValue; - static double WantThrowSequence = double.MinValue; - static bool WantThrowHigh = false; - static double WantSleepSequence = double.MinValue; - static double WantInstantSleep = double.MinValue; - static bool WantSleepType = false; - static int WantSleepAction = (int)PajamaParty.SleepType.Normal; - static int WantInstantSleepAction = (int)PajamaParty.SleepType.Normal; - - public enum SleepType - { - Normal, - NoAwake, - } - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_AltStart); - } - - protected static bool IA_PadAltRelease(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltRelease(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - - public static PlayerInput.InputAction InputAction_AltStart = - new("CtrPillowAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltFinish = - new("CtrPillowAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, - IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease); - public static PlayerInput.InputAction InputAction_TouchRelease = - new("CtrPillowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - void Awake() - { - instance = this; - - //spawn monkeys - // is 5x5 grid with row 0, col 2 being empty (the player) - // m m m m m - // m m m m m - // m m m m m - // m m m m m - // m m P m m - monkeys = new CtrPillowMonkey[5, 5]; - float RADIUS = 2.75f; - float scale = 1.0f; - int sorting = 10; - //set our start position (at Mako + 2*radius to the right) - Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0); - for (int y = 0; y < 5; y++) - { - for (int x = 0; x < 5; x++) - { - //on x-axis we go left to right - spawnPos += new Vector3(RADIUS * scale, 0); - if (!(y == 0 && x == 2)) //don't spawn at the player's position - { - GameObject mobj = Instantiate(MonkeyPrefab, SpawnRoot.parent); - CtrPillowMonkey monkey = mobj.GetComponent(); - mobj.GetComponent().sortingOrder = sorting; - mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); - mobj.transform.localScale = new Vector3(scale, scale); - monkey.row = y; - monkey.col = x; - monkeys[x, y] = monkey; - } - } - // on the y-axis we go front to back (player to the rear) - scale -= 0.1f; - spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1)); - sorting--; - } - } - - void Start() - { - monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour); - Update(); - } - - void Update() - { - var cond = Conductor.instance; - Vector3 additional = Vector3.zero; - if (cond.songPositionInBeatsAsDouble >= cameraHighStart && cond.songPositionInBeatsAsDouble < cameraHighStart + 4) - { - float prog = cond.GetPositionFromBeat(cameraHighStart, 4, true); - float yMul = prog * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - additional.y = yWeight * HighCameraHeight; - } - GameCamera.AdditionalPosition = additional; - - if (cond.songPositionInBeatsAsDouble >= castleAppearStart) - { - BgAnimator.DoScaledAnimation(highState ? "CastleAppear" : "CastleHide", castleAppearStart, 3.5, animLayer: 1, clamp: true); - } - } - - public override void OnGameSwitch(double beat) - { - if (WantThreeJump != double.MinValue) - { - DoThreeJump(WantThreeJump, false); - WantThreeJump = double.MinValue; - } - if (WantFiveJump != double.MinValue) - { - DoFiveJump(WantFiveJump, false); - WantFiveJump = double.MinValue; - } - if (WantThrowSequence != double.MinValue) - { - DoThrowSequence(WantThrowSequence, false, high: WantThrowHigh); - WantThrowSequence = double.MinValue; - } - if (WantSleepSequence != double.MinValue) - { - DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false); - WantSleepSequence = double.MinValue; - } - if (WantInstantSleep != double.MinValue) - { - DoInstantSleep(WantInstantSleep, WantInstantSleepAction); - WantInstantSleep = double.MinValue; - } - - EntityPreCheck(beat); - } - - public override void OnPlay(double beat) - { - EntityPreCheck(beat); - } - - void EntityPreCheck(double beat) - { - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "pajamaParty"); - - RiqEntity high = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "pajamaParty/high mode"); - if (high != null) - { - ForceToggleHigh(high["toggle"], high.beat); - } - } - - public void Bop(double beat, double length, bool doesBop, bool autoBop) - { - Mako.shouldBop = autoBop; - for (int y = 0; y < 5; y++) - { - for (int x = 0; x < 5; x++) - { - if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = autoBop; - } - } - - if (doesBop) - { - var actions = new List(); - for (int i = 0; i < length; i++) - { - actions.Add(new BeatAction.Action(beat + i, delegate - { - Mako.anim.DoScaledAnimationAsync("MakoBeat", 0.5f); - for (int y = 0; y < 5; y++) - { - for (int x = 0; x < 5; x++) - { - if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); - } - } - })); - } - BeatAction.New(this, actions); - } - } - - public void DoThreeJump(double beat, bool doSound = true) - { - Mako.ScheduleJump(beat); - if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1), - new MultiSound.Sound("pajamaParty/three3", beat + 2), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action( - beat, - delegate { - JumpCol(0, beat); - JumpCol(4, beat); - } - ), - new BeatAction.Action( - beat + 1, - delegate { - JumpCol(1, beat + 1, 3); - JumpCol(3, beat + 1, 3); - } - ), - new BeatAction.Action( - beat + 2, - delegate { - JumpCol(2, beat + 2); - } - ), - }); - } - - public static void WarnThreeJump(double beat) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1), - new MultiSound.Sound("pajamaParty/three3", beat + 2), - }, forcePlay: true); - WantThreeJump = beat; - } - - public void DoFiveJump(double beat, bool doSound = true) - { - Mako.ScheduleJump(beat); - if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5), - new MultiSound.Sound("pajamaParty/five3", beat + 1), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5), - new MultiSound.Sound("pajamaParty/five5", beat + 2) - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action( beat, delegate { JumpRow(4, beat); }), - new BeatAction.Action( beat + 0.5, delegate { JumpRow(3, beat + 0.5, 2); }), - new BeatAction.Action( beat + 1, delegate { JumpRow(2, beat + 1); }), - new BeatAction.Action( beat + 1.5, delegate { JumpRow(1, beat + 1.5, 2); }), - new BeatAction.Action( beat + 2, delegate { JumpRow(0, beat + 2); }), - }); - } - - public static void WarnFiveJump(double beat) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5), - new MultiSound.Sound("pajamaParty/five3", beat + 1), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5), - new MultiSound.Sound("pajamaParty/five5", beat + 2) - }, forcePlay: true); - WantFiveJump = beat; - } - - public void DoThrowSequence(double beat, bool doSound = true, bool high = false) - { - Mako.ScheduleThrow(beat); - if (doSound) - PlayThrowSequenceSound(beat); - - if (high) - { - cameraHighStart = beat + 3; - expectHigh = true; - } - - BeatAction.New(Mako, new List() - { - new BeatAction.Action(beat + 2, delegate { MonkeyCharge(beat + 2); } ), - new BeatAction.Action(beat + 3, delegate { MonkeyThrow(beat + 3, high); } ), - }); - } - - public static void WarnThrowSequence(double beat, bool high = false) - { - PlayThrowSequenceSound(beat, true); - WantThrowSequence = beat; - WantThrowHigh = high; - } - - public static void PlayThrowSequenceSound(double beat, bool force = false) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/throw1", beat), - new MultiSound.Sound("pajamaParty/throw2", beat + 0.5), - new MultiSound.Sound("pajamaParty/throw3", beat + 1), - - //TODO: change when locales are a thing - new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5), - - new MultiSound.Sound("pajamaParty/charge", beat + 2), - }, forcePlay: force); - } - - public void DoSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal, bool doSound = true) - { - Mako.StartSleepSequence(beat, alt, action); - MonkeySleep(beat, action); - if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4) - }); - } - - public static void WarnSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4) - }, forcePlay: true); - WantSleepSequence = beat; - WantSleepType = alt; - WantSleepAction = action; - } - - public void DoInstantSleep(double deslumber, int action) - { - Mako.anim.Play("MakoSleepJust", -1, 1); - for (int y = 0; y < 5; y++) - { - for (int x = 0; x < 5; x++) - { - if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1); - } - } - - if (action == 1) return; - BeatAction.New(this, new List() { - new BeatAction.Action(deslumber, delegate { - Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f); - SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { - if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f); - } - } - }), - }); - } - - public static void WarnInstantSleep(double beat, double length, int action) - { - WantInstantSleep = beat + length - 1; - WantInstantSleepAction = action; - } - - public void DoBedImpact() - { - Bed.GetComponent().Play("BedImpact", -1, 0); - } - - public void JumpRow(int row, double beat, int alt = 1) - { - if (row > 4 || row < 0) - { - return; - } - for (int i = 0; i < 5; i++) - { - if (!(i == 2 && row == 0)) - { - monkeys[i, row].Jump(beat, alt); - } - } - } - - public void JumpCol(int col, double beat, int alt = 1) - { - if (col > 4 || col < 0) - { - return; - } - for (int i = 0; i < 5; i++) - { - if (!(col == 2 && i == 0)) - { - monkeys[col, i].Jump(beat, alt); - } - } - } - - public void MonkeyCharge(double beat) - { - foreach (CtrPillowMonkey monkey in monkeys) - { - if (monkey != null) - { - monkey.Charge(beat); - } - } - } - - public void MonkeyThrow(double beat, bool high) - { - foreach (CtrPillowMonkey monkey in monkeys) - { - if (monkey != null) - { - monkey.Throw(beat, high); - } - } - } - - public void MonkeySleep(double beat, int action) - { - foreach (CtrPillowMonkey monkey in monkeys) - { - if (monkey != null) - { - monkey.ReadySleep(beat, action); - } - } - } - - public void OpenBackground(double beat, double length, bool instant = false) - { - bgState = !bgState; - if (instant) - { - BgAnimator.Play(bgState ? "SlideOpen" : "SlideClose", 0, 1); - BgAnimator.speed = 0; - } - else - { - BgAnimator.DoScaledAnimationAsync(bgState ? "SlideOpen" : "SlideClose", (float)(1.0 / length), animLayer: 0); - } - } - - public void ForceToggleHigh(bool toggle, double beat) - { - expectHigh = false; - highState = toggle; - castleAppearStart = beat - 4; - PrepareHighState(); - Mako.DoForcedHigh(); - foreach (CtrPillowMonkey monkey in monkeys) - { - if (monkey != null) - { - monkey.DoForcedHigh(); - } - } - } - - public void ToggleHighState(bool hit, double beat, bool instant = false) - { - expectHigh = false; - if (hit && !highState) - { - highState = true; - if (!instant) - { - BalloonsEffect.Play(); - } - BgAnimator.Play("FloatsNear", 2, 0); - } - else - { - highState = false; - if (!instant) - { - BalloonsEffect.Play(); - } - BgAnimator.Play("FloatsFar", 2, 0); - } - castleAppearStart = instant ? beat - 4 : beat; - } - - public void PrepareHighState() - { - monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour); - } - - public void DreamBoats() - { - BgAnimator.Play("BoatsAppear", 3, 0); - } - } -} diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs.meta b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs.meta deleted file mode 100644 index c0d09192..00000000 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eb277585c35c35b4782c158384375c49 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy.meta b/Assets/Scripts/Games/PowerCalligraphy.meta deleted file mode 100644 index 2a2a4cdc..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b24b95fab1764e64f91f4f2618bf4dc9 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/Fude.cs b/Assets/Scripts/Games/PowerCalligraphy/Fude.cs deleted file mode 100644 index 8d27c1d5..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy/Fude.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_PowerCalligraphy -{ - public class Fude : MonoBehaviour - { - [Header("References")] - [SerializeField] SpriteRenderer handRenderer; - [SerializeField] SpriteRenderer thumbRenderer; - [SerializeField] SpriteRenderer stickRenderer; - [SerializeField] SpriteRenderer tipRenderer; - [SerializeField] SpriteRenderer ballRenderer; - - [Header("Variables")] - [SerializeField] float REDRATE_1; - [SerializeField] float REDRATE_2; - - public float redRate = 0; - private int red - { - get - { - if (redRate >= REDRATE_2) - { - return 2; - } - else if (redRate >= REDRATE_1) - { - return 1; - } - else - { - return 0; - } - } - } - - public static Sprite GetSprite(string spriteName) { - Sprite[] sprites = Resources.LoadAll("Sprites/Games/PowerCalligraphy/fude"); - return System.Array.Find(sprites, (sprite) => sprite.name.Equals(spriteName)); - } - - public void HaltTurnRed(int frame) - { - int stick = 0, tip = 0; - if (frame==0) - { - stick = 1; - } - else - { - stick = frame + 2; - } - tip = frame + 7; - TurnRed(stick, tip, red); - } - public void SweepTurnRed(int frame) - { - int stick = 0, tip = 0; - if (frame<=5) - { - tip = frame + 1; - } - else - { - stick = 2; - tip = frame%2 + 5; - } - TurnRed(stick, tip, red); - } - public void TurnRed(int stick, int tip, int red) - { - handRenderer.sprite = GetSprite($"hand_{red}"); - thumbRenderer.sprite = GetSprite($"thumb_{red}"); - stickRenderer.sprite = GetSprite($"fude_stick_{stick}_{red}"); - tipRenderer.sprite = GetSprite($"fude_tip_{tip}_{red}"); - ballRenderer.sprite = GetSprite($"fude_ball_{red}"); - } - public void Tap() - { - TurnRed(0, 12, red); - } - public void Idle() - { - TurnRed(0, 0, red); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/Fude.cs.meta b/Assets/Scripts/Games/PowerCalligraphy/Fude.cs.meta deleted file mode 100644 index 2741568c..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy/Fude.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 73db3026877efe94896eff1fcc86ab8a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs deleted file mode 100644 index 0962cde0..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs +++ /dev/null @@ -1,376 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbPowerCalligraphy - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("powerCalligraphy", "Power Calligraphy", "ffffff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.ToggleBop(e.beat, e.length, e["bop"], e["bopAuto"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the hand should bop for the duration of this event."), - new Param("bopAuto", false, "Bop (Auto)", "Toggle if the hand should automatically bop until another Bop event is reached.") - } - }, - new GameAction("re", "Re (レ)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.re); }, - defaultLength = 8f, - }, - new GameAction("comma", "Comma (、)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.comma); }, - defaultLength = 8f, - }, - new GameAction("chikara", "Chikara (力)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.chikara); }, - defaultLength = 8f, - }, - new GameAction("onore", "Onore (己)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.onore); }, - defaultLength = 8f, - }, - new GameAction("sun", "Sun (寸)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.sun); }, - defaultLength = 8f, - }, - new GameAction("kokoro", "Kokoro (心)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); }, - defaultLength = 8f, - }, - new GameAction("face", "Face (つるニハ○○ムし)") - { - function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, - e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); }, - parameters = new List() - { - new Param("korean", false, "Korean Version", "Change the character to the Korean version. (つ3ニハ○○ムし)"), - }, - defaultLength = 12f, - }, - new GameAction("changeScrollSpeed", "Change Scroll Speed") - { - function = delegate {var e = eventCaller.currentEntity; - PowerCalligraphy.instance.ChangeScrollSpeed(e["x"], e["y"]);}, - parameters = new List() - { - new Param("x", new EntityTypes.Float(-20, 20, 0), "X"), - new Param("y", new EntityTypes.Float(-20, 20, 0), "Y"), - }, - defaultLength = 0.5f, - }, - new GameAction("chounin events", "Chounin Animations") - { - function = delegate { var e = eventCaller.currentEntity; PowerCalligraphy.instance.PlayChouninAnimation(e["type"], e["pos"]); }, - parameters = new List() - { - new Param("type", PowerCalligraphy.ChouninType.Dance, "Animation", "Set the animation for Chounin to perform."), - new Param("pos", new EntityTypes.Float(0, 14, 0), "Position", "Set the position of Chounin."), - } - }, - new GameAction("end", "The End") - { - function = delegate {PowerCalligraphy.instance.TheEnd();}, - defaultLength = 0.5f, - }, - }, - new List() { "agb", "normal" }, "agbCalligraphy", "en", new List() { }, - chronologicalSortKey: 21 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_PowerCalligraphy; - public class PowerCalligraphy : Minigame - { - [Header("References")] - [SerializeField] List basePapers = new List(); - [SerializeField] List fudePosCntls = new List(); - [SerializeField] List shiftCntls = new List(); - public Transform shiftHolder; - public Transform paperHolder; - public Animator endPaper; - public GameObject[] Chounin; - - public Animator fudePosAnim; - public Animator fudeAnim; - public Animator shiftAnim; - public Fude playerFude; - - [Header("Variables")] - public Vector3 scrollSpeed = new Vector3(); - public float chouninSpeed; - float chouninRate => chouninSpeed / (Conductor.instance.pitchedSecPerBeat * 2f); - - public enum CharacterType - { - re, - comma, - chikara, - onore, - sun, - kokoro, - face, - face_kr, - NONE, - } - - double gameStartBeat; - public static PowerCalligraphy instance = null; - - // Start is called before the first frame update - void Awake() - { - instance = this; - SetupBopRegion("powerCalligraphy", "bop", "bopAuto"); - } - public override void OnGameSwitch(double beat) - { - gameStartBeat = beat; - NextPrepare(beat); - } - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - Writing nowPaper; - bool isPrepare = false; - void Update() - { - var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - if (nowPaper.onGoing && nowPaper.Stroke == 1) - { - nowPaper.ProcessInput("fast"); - ChouninMiss(); - ScoreMiss(); - } - } - if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) - { - if (nowPaper.onGoing && nowPaper.Stroke != 1) - { - nowPaper.ProcessInput("fast"); - ChouninMiss(); - ScoreMiss(); - } - } - - if (isChouninMove) UpdateChouninPos(chouninRate * Time.deltaTime); - } - - private void SpawnPaper(int type) - { - if (nowPaper is not null) nowPaper.transform.SetParent(paperHolder.transform, true); - nowPaper = Instantiate(basePapers[type], paperHolder).GetComponent(); - nowPaper.scrollSpeed = scrollSpeed; - nowPaper.gameObject.SetActive(true); - nowPaper.Init(); - fudePosAnim.runtimeAnimatorController = fudePosCntls[type]; - fudePosAnim.Play("0", 0, 0); - shiftAnim.runtimeAnimatorController = shiftCntls[type]; - shiftHolder.transform.position = new Vector3(0, 0, 0); - } - - public void Write(double beat, int type) - { - Prepare(type); - nowPaper.transform.SetParent(shiftHolder.transform, true); - nowPaper.startBeat = beat; - nowPaper.Play(); - double nextBeat = beat + nowPaper.nextBeat; - BeatAction.New(instance, new List(){ - new BeatAction.Action(beat, delegate{isPrepare = false;}), - new BeatAction.Action(nextBeat, delegate{NextPrepare(nextBeat);}), - }); - } - - public void Prepare(int type) - { - if (!isPrepare) - { - isPrepare = true; - SpawnPaper(type); - } - } - public void NextPrepare(double beat) // Prepare next paper - { - double endBeat = double.MaxValue; - var entities = gameManager.Beatmap.Entities; - - RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > gameStartBeat); - endBeat = firstEnd?.beat ?? endBeat; - - RiqEntity nextPaper = entities.Find(v => - (v.datamodel is "powerCalligraphy/re" or "powerCalligraphy/comma" or "powerCalligraphy/chikara" or "powerCalligraphy/onore" or "powerCalligraphy/sun" or "powerCalligraphy/kokoro" or "powerCalligraphy/face") - && v.beat >= beat && v.beat < endBeat); - - if (nextPaper is not null) - { - int type = nextPaper.datamodel switch - { - "powerCalligraphy/re" => (int)CharacterType.re, - "powerCalligraphy/comma" => (int)CharacterType.comma, - "powerCalligraphy/chikara" => (int)CharacterType.chikara, - "powerCalligraphy/onore" => (int)CharacterType.onore, - "powerCalligraphy/sun" => (int)CharacterType.sun, - "powerCalligraphy/kokoro" => (int)CharacterType.kokoro, - "powerCalligraphy/face" => nextPaper["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face, - _ => throw new NotImplementedException() - }; - - Prepare(type); - } - } - - public void ChangeScrollSpeed(float x, float y) - { - scrollSpeed = new Vector3(x, y, 0); - nowPaper.scrollSpeed = scrollSpeed; - } - - public void TheEnd() - { - fudePosAnim.runtimeAnimatorController = fudePosCntls[(int)CharacterType.NONE]; - fudePosAnim.Play("fudePos-end"); - endPaper.Play("paper-end"); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) Bop(); - } - - public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) - { - if (bopOrNah) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) }); - } - } - } - - public void Bop() - { - if (chouninType != (int)ChouninType.Dance) return; - isChouninMove = true; - double beat = Conductor.instance.songPositionInBeats; - - for (int i=0; i<2; i++) { - int j = 0; - foreach (Transform child in Chounin[i].transform) { - var animator = child.GetComponent(); - if (animator != null) { - if ((int)(beat%2) == j%2) { - animator.DoScaledAnimationAsync("dance1", 0.5f); - } else { - animator.DoScaledAnimationAsync("dance0", 0.5f); - } - } - j++; - } - } - } - - public enum ChouninType { - Dance, - Bow, - Idle, - } - bool isChouninMove = false; - int chouninType = -1; - public void PlayChouninAnimation(int type, float pos) - { - isChouninMove = false; - chouninType = type; - switch (type) - { - case (int)ChouninType.Dance: - isChouninMove = true; - Bop(); - break; - case (int)ChouninType.Bow: - ChouninAnim("bow"); - break; - default: - ChouninAnim("idle"); - break; - } - if (pos>0) UpdateChouninPos(pos); - } - - public void ChouninAnim(string type) - { - for (int i=0; i<2; i++) { - foreach (Transform child in Chounin[i].transform) { - var animator = child.GetComponent(); - if (animator != null) { - if (i%2 == 1) { - animator.DoScaledAnimationAsync($"{type}1", 0.5f); - } else { - animator.DoScaledAnimationAsync($"{type}0", 0.5f); - } - } - } - } - } - - public void ChouninMiss() - { - isChouninMove = false; - double beat = Conductor.instance.songPositionInBeats; - var currentChouninType = chouninType; - BeatAction.New(instance, new() {new BeatAction.Action(beat + 1.5f, delegate { - if (chouninType == -1) chouninType = currentChouninType; - })}); - chouninType = -1; - ChouninAnim("fall"); - } - - private void UpdateChouninPos(float pos) - { - foreach (Transform child in Chounin[0].transform) { - var childPos = child.localPosition; - var newChildY = childPos.y - pos; - newChildY = newChildY < -6 ? newChildY + 12 : newChildY; - child.localPosition = new Vector3(childPos.x, newChildY, childPos.z); - } - - foreach (Transform child in Chounin[1].transform) { - var childPos = child.localPosition; - var newChildY = childPos.y + pos; - newChildY = newChildY > 6 ? newChildY - 12 : newChildY; - child.localPosition = new Vector3(childPos.x, newChildY, childPos.z); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs.meta b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs.meta deleted file mode 100644 index d08b75cb..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3c34020dae087df40ab2b87491e979ad -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs deleted file mode 100644 index 1561c577..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs +++ /dev/null @@ -1,295 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_PowerCalligraphy -{ - public class Writing : MonoBehaviour - { - [Serializable] - public struct PatternItem - { - public double beat; - public SoundType soundType; - public float soundVolume; - public StrokeType stroke; - public FudeType fudeAnim; - } - - public enum SoundType { - None = 0, - brushTap, - brush1, - brush2, - brush3, - reShout, - comma1, - comma2, - comma3, - } - - public enum StrokeType { - None = 0, - TOME = 1, - HANE, - HARAI, - } - - public enum FudeType { - None = 0, - Release, - Tap, - Prepare, - } - - public double startBeat; - public double ongoingBeat = Double.MinValue; - public double nextBeat; - [SerializeField] PatternItem[] AnimPattern; - - private Animator paperAnim; - private SortingGroup paperSort; - - public Vector3 scrollSpeed; - Vector3 scrollRate => scrollSpeed / (Conductor.instance.pitchedSecPerBeat * 2f); - - public bool onGoing = false; - bool isFinish = false; - int process_num; - StrokeType stroke; - public int Stroke { get { return (int)stroke; }} - - private PowerCalligraphy game; - - public void Init() - { - game = PowerCalligraphy.instance; - paperAnim = GetComponent(); - paperSort = GetComponent(); - nextBeat = AnimPattern[^1].beat; - } - - public void Play() - { - paperSort.sortingOrder++; - var sounds = new List(); - var actions = new List(); - - int anim_num = 0; - foreach (var item in AnimPattern) - { - double itemBeat = startBeat + item.beat; - string sound = item.soundType switch { - SoundType.brushTap => "powerCalligraphy/brushTap", - SoundType.brush1 => "powerCalligraphy/brush1", - SoundType.brush2 => "powerCalligraphy/brush2", - SoundType.brush3 => "powerCalligraphy/brush3", - SoundType.reShout => "powerCalligraphy/reShout", - SoundType.comma1 => "powerCalligraphy/comma1", - SoundType.comma2 => "powerCalligraphy/comma2", - SoundType.comma3 => "powerCalligraphy/comma3", - _ => "" - }; - if (!string.IsNullOrEmpty(sound)) sounds.Add(new MultiSound.Sound(sound, itemBeat, volume:item.soundVolume)); - - int current_anim_num; - switch (item.fudeAnim) - { - case FudeType.Release: - anim_num++; - current_anim_num = anim_num; - actions.Add(new BeatAction.Action(itemBeat, delegate { Anim(current_anim_num); game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f);})); - break; - case FudeType.Tap: - anim_num++; - current_anim_num = anim_num; - actions.Add(new BeatAction.Action(itemBeat, delegate { Anim(current_anim_num); game.fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f);})); - break; - case FudeType.Prepare: - actions.Add(new BeatAction.Action(itemBeat, delegate { game.fudeAnim.DoScaledAnimationAsync("fude-prepare", 0.5f);})); - break; - default: - break; - } - - int current_anim_num_1; - switch(item.stroke) - { - case StrokeType.TOME: - anim_num++; - current_anim_num_1 = anim_num; - actions.Add(new BeatAction.Action(itemBeat, delegate { - Halt(); stroke = StrokeType.TOME; process_num = current_anim_num_1;})); - actions.Add(new BeatAction.Action(itemBeat, delegate { onGoing = true; ongoingBeat = itemBeat;})); - game.ScheduleInput(itemBeat, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - case StrokeType.HANE: - anim_num++; - current_anim_num_1 = anim_num; - actions.Add(new BeatAction.Action(itemBeat, delegate { - Sweep(); stroke = StrokeType.HANE; process_num = current_anim_num_1;})); - actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true; ongoingBeat = itemBeat + 1;})); - game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - case StrokeType.HARAI: - anim_num++; - current_anim_num_1 = anim_num; - actions.Add(new BeatAction.Action(itemBeat, delegate { - Sweep(); stroke = StrokeType.HARAI; process_num = current_anim_num_1;})); - actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true; ongoingBeat = itemBeat + 1;})); - game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); - break; - default: - break; - } - } - actions.Add(new BeatAction.Action(startBeat + nextBeat, delegate { Finish();})); - - if (sounds.Count > 0) MultiSound.Play(sounds.ToArray()); - if (actions.Count > 0) BeatAction.New(game, actions); - } - - // TOME - private void Halt() - { - game.fudeAnim.Play("fude-halt"); - SoundByte.PlayOneShotGame("powerCalligraphy/releaseB1"); - } - // HANE HARAI - private void Sweep() - { - game.fudeAnim.Play("fude-sweep"); - SoundByte.PlayOneShotGame("powerCalligraphy/releaseA1", forcePlay: true); - } - private void Finish() - { - isFinish = true; - paperSort.sortingOrder++; - transform.SetParent(game.paperHolder.transform, true); - game.fudeAnim.Play("fude-none"); - paperAnim.enabled = false; - } - - private void writeSuccess(PlayerActionEvent caller, float state) - { - if (state >= 1f) { - ProcessInput("late"); - game.ChouninMiss(); - } else if (state <= -1f) { - ProcessInput("fast"); - game.ChouninMiss(); - } else { - ProcessInput("just"); - } - - } - - private void writeMiss(PlayerActionEvent caller) - { - if (onGoing) Miss(); - } - - private void Empty(PlayerActionEvent caller) { } - - bool CanSuccess() - { - return onGoing; - } - - public void ProcessInput(string input) - { - onGoing = false; - Anim(process_num, input); - - switch (input) - { - case "just": - switch (stroke) { - case StrokeType.TOME: - game.fudeAnim.DoScaledAnimationAsync("fude-tap", 0.5f); - SoundByte.PlayOneShotGame("powerCalligraphy/releaseB2"); - break; - - case StrokeType.HANE: - case StrokeType.HARAI: - game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - SoundByte.PlayOneShotGame("powerCalligraphy/releaseA2"); - break; - } - break; - - case "late": - case "fast": - game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - switch (stroke) { // WIP - case StrokeType.TOME: - SoundByte.PlayOneShotGame("powerCalligraphy/8"); - break; - case StrokeType.HANE: - SoundByte.PlayOneShotGame("powerCalligraphy/6"); - break; - case StrokeType.HARAI: - SoundByte.PlayOneShotGame("powerCalligraphy/9"); - break; - } - break; - default: - break; - } - } - - public void Miss() - { - onGoing = false; - SoundByte.PlayOneShotGame("powerCalligraphy/7"); // WIP - Anim(process_num, "miss"); - - switch (stroke) { - case StrokeType.TOME: - game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); - break; - - case StrokeType.HANE: - case StrokeType.HARAI: - game.fudeAnim.DoScaledAnimationAsync("fude-sweep-end", 0.5f); - break; - } - } - - private void Anim(int num, string str = "") - { - string pattern = num.ToString() + str; - - game.fudePosAnim.DoScaledAnimationAsync(pattern, 0.5f); - game.shiftAnim.DoScaledAnimationAsync(pattern, 0.5f); - paperAnim.DoScaledAnimationAsync(pattern, 0.5f); - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (ongoingBeat > 0) - { - float normalizedBeat = cond.GetPositionFromBeat(ongoingBeat, 1); - float redRate = (normalizedBeat <= 0.5f) ? normalizedBeat/0.5f : (1.5f-normalizedBeat); - if (game is not null) game.playerFude.redRate = redRate; - } - if (isFinish) - { - double beat = cond.songPositionInBeats; - // Paper scroll. - var paperPos = transform.localPosition; - transform.localPosition = paperPos + (scrollRate * Time.deltaTime); - if (beat >= startBeat + 24) Destroy(gameObject); - } - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs.meta b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs.meta deleted file mode 100644 index d3e67cc2..00000000 --- a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0b3fe95312644a34b8b68277bd044939 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/QuizShow.meta b/Assets/Scripts/Games/QuizShow.meta deleted file mode 100644 index f8ddf0cd..00000000 --- a/Assets/Scripts/Games/QuizShow.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e8bc51a205cf383479ff5807079ddb65 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/QuizShow/QSTimer.cs b/Assets/Scripts/Games/QuizShow/QSTimer.cs deleted file mode 100644 index ef769a5a..00000000 --- a/Assets/Scripts/Games/QuizShow/QSTimer.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_QuizShow -{ - public class QSTimer : MonoBehaviour - { - [Header("Components")] - [SerializeField] private Transform timerTrans; - - private double startBeat = double.MaxValue; - private float length = 0; - - public void Init(double beat, float interval) - { - startBeat = beat; - length = interval; - Update(); - } - - private void Update() - { - var cond = Conductor.instance; - float normalizedBeat = cond.GetPositionFromBeat(startBeat, length); - if (normalizedBeat >= 0 && normalizedBeat <= 1) timerTrans.rotation = Quaternion.Euler(0, 0, normalizedBeat * -360); - } - } -} diff --git a/Assets/Scripts/Games/QuizShow/QSTimer.cs.meta b/Assets/Scripts/Games/QuizShow/QSTimer.cs.meta deleted file mode 100644 index cd2a684b..00000000 --- a/Assets/Scripts/Games/QuizShow/QSTimer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0b23b8169f8d2c54ebcd060a25262373 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs deleted file mode 100644 index 3343ecbf..00000000 --- a/Assets/Scripts/Games/QuizShow/QuizShow.cs +++ /dev/null @@ -1,773 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System.Diagnostics.CodeAnalysis; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbQuizShowLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("quizShow", "Quiz Show", "c96efa", true, false, new List() - { - new GameAction("intervalStart", "Start Interval") - { - preFunction = delegate { var e = eventCaller.currentEntity; QuizShow.PreInterval(e.beat, e.length, - e["auto"], e["sound"], e["con"], e["visual"], e["audio"]); }, - defaultLength = 7f, - resizable = true, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "sound", "con", "visual", "audio" }) - }), - new Param("sound", true, "Time-Up Sound", "Toggle if the time-up sound should play at the end of the interval."), - new Param("con", false, "Consecutive", "Toggle if everything that happens at the end of the interval should be disabled. This should only be used when you're having two intervals back-to-back."), - new Param("visual", true, "Stopwatch (Visual)", "Toggle if the stopwatch should visually appear."), - new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Toggle if the sounds of the stopwatch should play.") - } - }, - new GameAction("prepare", "Prepare Host Hands") - { - function = delegate { QuizShow.instance.HostPrepareHands(); } - }, - new GameAction("dPad", "DPad Press") - { - defaultLength = 0.5f - }, - new GameAction("aButton", "A Button Press") - { - defaultLength = 0.5f - }, - new GameAction("randomPresses", "Random Presses") - { - parameters = new List() - { - new Param("min", new EntityTypes.Integer(0, 666, 0), "Minimum", "Set the minimum number of presses this event will do."), - new Param("max", new EntityTypes.Integer(0, 666, 1), "Maximum", "Set the maximum number of presses this event will do."), - new Param("random", QuizShow.WhichButtonRandom.Random, "Buttons", "Set the buttons to be pressed randomly."), - new Param("con", true, "Consecutive Presses", "Toggle if the presses will be consecutive? This means that if the first press doesn't trigger, the ones proceeding will not either.") - }, - resizable = true - }, - new GameAction("passTurn", "Pass Turn") - { - preFunction = delegate {var e = eventCaller.currentEntity; QuizShow.PrePassTurn(e.beat, e["sound"], e["con"], e["visual"], e["audio"]); }, - parameters = new List() - { - new Param("sound", true, "Time-Up Sound", "Toggle if the time-up sound should play at the end of the interval."), - new Param("con", false, "Consecutive", "Toggle if everything that happens at the end of the interval should be disabled. This should only be used when you're having two intervals back-to-back."), - new Param("visual", true, "Stopwatch (Visual)", "Toggle if the stopwatch should visually appear."), - new Param("audio", QuizShow.ClockAudio.Both, "Stopwatch (Audio)", "Toggle if the sounds of the stopwatch should play.") - }, - resizable = true - }, - new GameAction("revealAnswer", "Reveal Answer") - { - function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.RevealAnswer(e.beat, e.length); }, - defaultLength = 4f, - resizable = true - }, - new GameAction("answerReaction", "Answer Reaction") - { - function = delegate { var e = eventCaller.currentEntity; QuizShow.instance.AnswerReaction(e["audience"], e["jingle"], e["reveal"]); }, - parameters = new List() - { - new Param("audience", true, "Audience Reaction", "Toggle if there should be an audience reaction.."), - new Param("jingle", false, "Jingle", "Toggle if the quiz show jingle should."), - new Param("reveal", false, "Instant", "Toggle if the answer should be revealed insantly when this event starts.") - } - }, - new GameAction("changeStage", "Change Expression") - { - function = delegate {QuizShow.instance.ChangeStage(eventCaller.currentEntity["value"]);}, - defaultLength = 0.5f, - parameters = new List() - { - new Param("value", QuizShow.HeadStage.Stage1, "Stage", "Set the current stage of the expressions.") - } - }, - new GameAction("countMod", "Count Modifier") - { - function = delegate { QuizShow.instance.CountModifier(eventCaller.currentEntity["value"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("value", true, "Auto Reset Count", "Toggle if the contestant's counter will reset to 0 each time it hits 100 instead of exploding.") - } - }, - new GameAction("forceExplode", "Force Explode") - { - function = delegate { QuizShow.instance.ForceExplode(eventCaller.currentEntity["value"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("value", QuizShow.ShouldExplode.Contestant, "Target", "Set the object to explode.") - } - } - }, - new List() {"agb", "repeat"}, - "agbquiz", "en", - new List() {}, - chronologicalSortKey: 19 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_QuizShow; - - public class QuizShow : Minigame - { - public enum ClockAudio - { - Both, - Start, - End, - Neither - } - public enum HeadStage - { - Stage0 = 0, - Stage1 = 1, - Stage2 = 2, - Stage3 = 3, - Stage4 = 4, - } - public enum WhichButtonRandom - { - Random = 0, - DpadOnly = 1, - AOnly = 2, - AlternatingDpad = 3, - AlternatingA = 4 - } - public enum ShouldExplode - { - Contestant = 0, - Host = 1, - Sign = 2 - } - [Header("Components")] - [SerializeField] Animator contesteeLeftArmAnim; - [SerializeField] Animator contesteeRightArmAnim; - [SerializeField] Animator contesteeHead; - [SerializeField] Animator hostLeftArmAnim; - [SerializeField] Animator hostRightArmAnim; - [SerializeField] Animator hostHead; - [SerializeField] Animator signAnim; - [SerializeField] Transform timerTransform; - [SerializeField] QSTimer stopWatchRef; - [SerializeField] GameObject blackOut; - [SerializeField] SpriteRenderer firstDigitSr; - [SerializeField] SpriteRenderer secondDigitSr; - [SerializeField] SpriteRenderer hostFirstDigitSr; - [SerializeField] SpriteRenderer hostSecondDigitSr; - [SerializeField] SpriteRenderer contCounter; - [SerializeField] SpriteRenderer hostCounter; - [SerializeField] ParticleSystem contExplosion; - [SerializeField] ParticleSystem hostExplosion; - [SerializeField] ParticleSystem signExplosion; - [Header("Properties")] - [SerializeField] List contestantNumberSprites = new List(); - [SerializeField] List hostNumberSprites = new List(); - [SerializeField] Sprite explodedCounter; - bool shouldResetCount; - bool doingConsectiveIntervals; - int currentStage; - bool shouldPrepareArms = true; - bool contExploded; - bool hostExploded; - bool signExploded; - int pressCount; - int countToMatch; - private double playerStartBeat = -1; - private float playerLength; - public static QuizShow instance; - private struct RandomPress - { - public List randomPresses; - public double beat; - } - - private List randomPresses = new(); - - const int IALeft = 0; - const int IARight = 1; - - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_TouchLeft(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); - } - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); - } - protected static bool IA_TouchRight(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); - } - - public static PlayerInput.InputAction InputAction_Left = - new("AgbQuizLeft", new int[] { IALeft, IALeft, IALeft }, - IA_PadLeft, IA_TouchLeft, IA_BatonBasicPress); - - // Baton Style only has one button - public static PlayerInput.InputAction InputAction_Right = - new("AgbQuizRight", new int[] { IARight, IARight, IAEmptyCat }, - IA_PadRight, IA_TouchRight, IA_Empty); - - void Awake() - { - instance = this; - } - - public override void OnPlay(double beat) - { - var allRandomEvents = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "randomPresses" }); - foreach (var randomEvent in allRandomEvents) - { - randomPresses.Add(new RandomPress() - { - beat = randomEvent.beat, - randomPresses = GetRandomPress(randomEvent.beat, randomEvent.length, - randomEvent["min"], randomEvent["max"], randomEvent["random"], randomEvent["con"]) - }); - } - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - float normalizedBeat = cond.GetPositionFromBeat(playerStartBeat, playerLength); - if (normalizedBeat >= 0f && normalizedBeat <= 1f) - { - if (PlayerInput.GetIsAction(InputAction_Right)) - { - ContesteePressButton(false); - } - if (PlayerInput.GetIsAction(InputAction_Left)) - { - ContesteePressButton(true); - } - } - } - - if (passedTurns.Count > 0) - { - foreach (var pass in passedTurns) - { - PassTurnStandalone(pass.beat, pass.timeUpSound, pass.consecutive, pass.visualClock, pass.audioClock); - } - passedTurns.Clear(); - } - } - - private List GetInputsBetweenBeat(double beat, double endBeat) - { - List allEvents = new(); - List nonRandoms = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "dPad", "aButton" }).FindAll(x => x.beat >= beat && x.beat < endBeat); - List randoms = new(); - foreach (var rand in randomPresses) - { - if (rand.beat >= beat && rand.beat < endBeat) - { - randoms.AddRange(rand.randomPresses); - } - } - allEvents.AddRange(nonRandoms); - allEvents.AddRange(randoms); - return allEvents; - } - - private RiqEntity GetLastIntervalBeforeBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("quizShow", new string[] { "intervalStart" }).FindLast(x => x.beat <= beat); - } - - public void CountModifier(bool shouldReset) - { - shouldResetCount = shouldReset; - } - - public void ChangeStage(int stage) - { - currentStage = stage; - } - - private List GetRandomPress(double beat, float length, int min, int max, int whichButtons, bool consecutive) - { - if (min > max) return new(); - int pressAmount = UnityEngine.Random.Range(min, max + 1); - if (pressAmount < 1) return new(); - List buttonEntities = new(); - if (consecutive) - { - for (int i = 0; i < pressAmount; i++) - { - bool dpad = UnityEngine.Random.Range(0, 2) == 1; - switch (whichButtons) - { - case (int)WhichButtonRandom.Random: - break; - case (int)WhichButtonRandom.DpadOnly: - dpad = true; - break; - case (int)WhichButtonRandom.AOnly: - dpad = false; - break; - case (int)WhichButtonRandom.AlternatingDpad: - dpad = i % 2 == 0; - break; - case (int)WhichButtonRandom.AlternatingA: - dpad = i % 2 != 0; - break; - } - double spawnBeat = beat + i * length; - buttonEntities.Add(new RiqEntity(new RiqEntityData() - { - beat = spawnBeat, - datamodel = dpad ? "dPad" : "aButton" - })); - } - } - else - { - for (int i = 0; i < max; i++) - { - if (pressAmount == 0) break; - if (UnityEngine.Random.Range(0, 2) == 1 && Mathf.Abs(i - max) != pressAmount) continue; - bool dpad = UnityEngine.Random.Range(0, 2) == 1; - switch (whichButtons) - { - case (int)WhichButtonRandom.Random: - break; - case (int)WhichButtonRandom.DpadOnly: - dpad = true; - break; - case (int)WhichButtonRandom.AOnly: - dpad = false; - break; - case (int)WhichButtonRandom.AlternatingDpad: - dpad = i % 2 == 0; - break; - case (int)WhichButtonRandom.AlternatingA: - dpad = i % 2 != 0; - break; - } - double spawnBeat = beat + i * length; - buttonEntities.Add(new RiqEntity(new RiqEntityData() - { - beat = spawnBeat, - datamodel = dpad ? "dPad" : "aButton" - })); - pressAmount--; - } - } - return buttonEntities; - } - - public void HostPressButton(double beat, bool dpad) - { - if (currentStage == 0) - { - contesteeHead.Play("ContesteeHeadIdle", -1, 0); - hostHead.Play("HostIdleHead", -1, 0); - } - else - { - hostHead.DoScaledAnimationAsync("HostStage" + currentStage.ToString(), 0.5f); - } - SoundByte.PlayOneShotGame(dpad ? "quizShow/hostDPad" : "quizShow/hostA"); - if (dpad) - { - hostRightArmAnim.DoScaledAnimationAsync("HostRightHit", 0.5f); - } - else - { - hostLeftArmAnim.DoScaledAnimationAsync("HostLeftHit", 0.5f); - } - } - - public void HostPrepareHands() - { - instance.hostLeftArmAnim.DoScaledAnimationAsync("HostLeftPrepare", 0.5f); - instance.hostRightArmAnim.DoScaledAnimationAsync("HostPrepare", 0.5f); - } - - public static void PreInterval(double beat, float interval, - bool autoPassTurn, bool timeUpSound, bool consecutive, bool visualClock, int audioClock) - { - if (GameManager.instance.currentGame == "quizShow") - { - instance.StartInterval(beat, interval, beat, autoPassTurn, timeUpSound, consecutive, visualClock, audioClock); - } - else - { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat, - interval = interval, - autoPassTurn = autoPassTurn, - timeUpSound = timeUpSound, - consecutive = consecutive, - visualClock = visualClock, - audioClock = audioClock - }); - } - } - - private struct QueuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - public bool timeUpSound; - public bool consecutive; - public bool visualClock; - public int audioClock; - } - - private static List queuedIntervals = new(); - - public override void OnGameSwitch(double beat) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - StartInterval(interval.beat, interval.interval, beat, interval.autoPassTurn, - interval.timeUpSound, interval.consecutive, interval.visualClock, interval.audioClock); - } - queuedIntervals.Clear(); - } - var allRandomEvents = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "randomPresses" }); - foreach (var randomEvent in allRandomEvents) - { - randomPresses.Add(new RandomPress() - { - beat = randomEvent.beat, - randomPresses = GetRandomPress(randomEvent.beat, randomEvent.length, - randomEvent["min"], randomEvent["max"], randomEvent["random"], randomEvent["con"]) - }); - } - } - - private void StartInterval(double beat, float interval, - double gameSwitchBeat, bool autoPassTurn, bool timeUpSound, bool consecutive, bool visualClock, int audioClock) - { - List actions = new() - { - new BeatAction.Action(beat, delegate - { - if (shouldPrepareArms) - { - hostLeftArmAnim.DoNormalizedAnimation("HostLeftPrepare", 1); - hostRightArmAnim.DoNormalizedAnimation("HostPrepare", 1); - contesteeHead.Play("ContesteeHeadIdle", 0, 0); - } - if (!doingConsectiveIntervals) pressCount = 0; - firstDigitSr.sprite = contestantNumberSprites[0]; - secondDigitSr.sprite = contestantNumberSprites[0]; - hostFirstDigitSr.sprite = hostNumberSprites[10]; - hostSecondDigitSr.sprite = hostNumberSprites[10]; - }) - }; - - var relevantInputs = GetInputsBetweenBeat(beat, beat + interval); - relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - for (int i = 0; i < relevantInputs.Count; i++) - { - var input = relevantInputs[i]; - double inputBeat = input.beat; - if (inputBeat < gameSwitchBeat) continue; - bool isDpad = input.datamodel == "quizShow/dPad"; - bool isRandom = input.datamodel == "quizShow/randomPresses"; - actions.Add(new BeatAction.Action(inputBeat, delegate - { - HostPressButton(inputBeat, isDpad); - })); - } - BeatAction.New(this, actions); - - if (autoPassTurn) - { - PassTurn(beat + interval, beat, interval, timeUpSound, consecutive, visualClock, audioClock, 1); - } - } - - public static void PrePassTurn(double beat, bool timeUpSound, bool consecutive, bool visualClock, int audioClock) - { - if (GameManager.instance.currentGame == "quizShow") - { - instance.PassTurnStandalone(beat, timeUpSound, consecutive, visualClock, audioClock); - } - else - { - passedTurns.Add(new PassedTurn() - { - beat = beat, - timeUpSound = timeUpSound, - consecutive = consecutive, - visualClock = visualClock, - audioClock = audioClock - }); - } - } - - private struct PassedTurn - { - public double beat; - public bool timeUpSound; - public bool consecutive; - public bool visualClock; - public int audioClock; - } - - private static List passedTurns = new(); - - private void PassTurnStandalone(double beat, bool timeUpSound, bool consecutive, bool visualClock, int audioClock) - { - var lastInterval = GetLastIntervalBeforeBeat(beat); - float length = EventCaller.GetAllInGameManagerList("quizShow", new string[] { "passTurn" }).Find(x => x.beat == beat).length; - if (lastInterval != null) - { - PassTurn(beat, lastInterval.beat, lastInterval.length, timeUpSound, consecutive, visualClock, audioClock, length); - } - } - - private void PassTurn(double beat, double intervalBeat, float intervalLength, bool timeUpSound, bool consecutive, bool visualClock, int audioClock, float length) - { - playerStartBeat = beat + length - Conductor.instance.SecsToBeats(ngEarlyTime, Conductor.instance.GetBpmAtBeat(beat + length)); - playerLength = intervalLength + (float)Conductor.instance.SecsToBeats(ngEarlyTime, Conductor.instance.GetBpmAtBeat(beat + length)); - var relevantInputs = GetInputsBetweenBeat(intervalBeat, intervalBeat + intervalLength); - relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - - for (int i = 0; i < relevantInputs.Count; i++) - { - double inputBeat = relevantInputs[i].beat - intervalBeat; - bool isDpad = relevantInputs[i].datamodel == "quizShow/dPad"; - if (isDpad) - { - ScheduleAutoplayInput(beat, length + inputBeat, InputAction_Left, AutoplayDPad, Nothing, Nothing); - } - else - { - ScheduleAutoplayInput(beat, length + inputBeat, InputAction_Right, AutoplayAButton, Nothing, Nothing); - } - } - int hundredLoops = Mathf.FloorToInt((float)countToMatch / 100f); - countToMatch -= hundredLoops * 100; - doingConsectiveIntervals = consecutive; - float timeUpBeat = 0f; - if (audioClock == (int)ClockAudio.Both || audioClock == (int)ClockAudio.Start) - { - SoundByte.PlayOneShotGame("quizShow/timerStart", beat); - timeUpBeat = 0.5f; - } - if (audioClock == (int)ClockAudio.End) timeUpBeat = 0.5f; - QSTimer spawnedTimer = Instantiate(stopWatchRef, transform); - if (!visualClock) Destroy(spawnedTimer.gameObject); - List actions = new() - { - new BeatAction.Action(beat, delegate - { - if (doingConsectiveIntervals) - { - countToMatch += relevantInputs.Count; - } - else - { - countToMatch = relevantInputs.Count; - } - if (shouldPrepareArms) - { - contesteeLeftArmAnim.DoScaledAnimationAsync("LeftPrepare", 0.5f); - contesteeRightArmAnim.DoScaledAnimationAsync("RIghtPrepare", 0.5f); - } - if (!consecutive) - { - hostLeftArmAnim.DoScaledAnimationAsync("HostLeftRest", 0.5f); - hostRightArmAnim.DoScaledAnimationAsync("HostRightRest", 0.5f); - } - shouldPrepareArms = false; - if (visualClock) - { - spawnedTimer.gameObject.SetActive(true); - spawnedTimer.Init(beat + length, intervalLength); - } - }), - new BeatAction.Action(beat + length + intervalLength, delegate - { - if (!consecutive) - { - if (audioClock == (int)ClockAudio.Both || audioClock == (int)ClockAudio.End) SoundByte.PlayOneShotGame("quizShow/timerStop"); - contesteeLeftArmAnim.DoScaledAnimationAsync("LeftRest", 0.5f); - contesteeRightArmAnim.DoScaledAnimationAsync("RightRest", 0.5f); - shouldPrepareArms = true; - } - if (visualClock) Destroy(spawnedTimer.gameObject); - } - ), - new BeatAction.Action(beat + length + intervalLength + timeUpBeat, delegate { if (timeUpSound && !consecutive) SoundByte.PlayOneShotGame("quizShow/timeUp"); }), - }; - BeatAction.New(instance, actions); - } - - void ContesteePressButton(bool dpad) - { - if (currentStage == 0) - { - contesteeHead.Play("ContesteeHeadIdle", -1, 0); - } - else - { - if (currentStage != 4) contesteeHead.DoScaledAnimationAsync("ContesteeHeadStage" + currentStage.ToString(), 0.5f); - else - { - contesteeHead.DoScaledAnimationAsync("ContesteeHeadStage3", 0.5f); - } - } - if (dpad) - { - SoundByte.PlayOneShotGame("quizShow/contestantDPad"); - contesteeLeftArmAnim.DoScaledAnimationAsync("LeftArmPress", 0.5f); - } - else - { - SoundByte.PlayOneShotGame("quizShow/contestantA"); - contesteeRightArmAnim.DoScaledAnimationAsync("RightArmHit", 0.5f); - } - pressCount++; - if (shouldResetCount && pressCount > 99) pressCount = 0; - switch (pressCount) - { - case int x when x < 100: - firstDigitSr.sprite = contestantNumberSprites[GetSpecificDigit(pressCount, 1)]; - secondDigitSr.sprite = contestantNumberSprites[GetSpecificDigit(pressCount, 2)]; - break; - case 100: - ForceExplode((int)ShouldExplode.Contestant); - break; - case 120: - ForceExplode((int)ShouldExplode.Host); - break; - case 150: - ForceExplode((int)ShouldExplode.Sign); - break; - } - } - - public void ForceExplode(int whoToExplode) - { - switch (whoToExplode) - { - case (int)ShouldExplode.Contestant: - if (contExploded) return; - SoundByte.PlayOneShotGame("quizShow/contestantExplode"); - firstDigitSr.color = new Color(1, 1, 1, 0); - secondDigitSr.color = new Color(1, 1, 1, 0); - contCounter.sprite = explodedCounter; - contExploded = true; - contExplosion.Play(); - break; - case (int)ShouldExplode.Host: - if (hostExploded) return; - SoundByte.PlayOneShotGame("quizShow/hostExplode"); - hostFirstDigitSr.color = new Color(1, 1, 1, 0); - hostSecondDigitSr.color = new Color(1, 1, 1, 0); - hostCounter.sprite = explodedCounter; - hostExploded = true; - hostExplosion.Play(); - break; - case (int)ShouldExplode.Sign: - if (signExploded) return; - SoundByte.PlayOneShotGame("quizShow/signExplode"); - signExploded = true; - signExplosion.Play(); - signAnim.Play("Exploded", 0, 0); - break; - } - } - - public void RevealAnswer(double beat, float length) - { - blackOut.SetActive(true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate - { - SoundByte.PlayOneShotGame("quizShow/answerReveal"); - hostFirstDigitSr.sprite = hostNumberSprites[GetSpecificDigit(countToMatch, 1)]; - hostSecondDigitSr.sprite = hostNumberSprites[GetSpecificDigit(countToMatch, 2)]; - }) - }); - } - - public void AnswerReaction(bool audience, bool jingle, bool revealAnswer) - { - //In the future make this a prefunction that makes skill stars compatible - blackOut.SetActive(false); - if (revealAnswer) - { - SoundByte.PlayOneShotGame("quizShow/answerReveal"); - hostFirstDigitSr.sprite = hostNumberSprites[GetSpecificDigit(countToMatch, 1)]; - hostSecondDigitSr.sprite = hostNumberSprites[GetSpecificDigit(countToMatch, 2)]; - } - if (pressCount == countToMatch) - { - SoundByte.PlayOneShotGame("quizShow/correct"); - contesteeHead.Play("ContesteeSmile", -1, 0); - hostHead.Play("HostSmile", -1, 0); - if (audience) SoundByte.PlayOneShotGame("quizShow/audienceCheer"); - if (jingle) SoundByte.PlayOneShotGame("quizShow/correctJingle"); - } - else - { - ScoreMiss(); - SoundByte.PlayOneShotGame("quizShow/incorrect"); - contesteeHead.Play("ContesteeSad", -1, 0); - hostHead.Play("HostSad", -1, 0); - if (audience) SoundByte.PlayOneShotGame("quizShow/audienceSad"); - if (jingle) SoundByte.PlayOneShotGame("quizShow/incorrectJingle"); - } - } - - void AutoplayAButton(PlayerActionEvent caller, float state) - { - ContesteePressButton(false); - } - - void AutoplayDPad(PlayerActionEvent caller, float state) - { - ContesteePressButton(true); - } - - void Nothing(PlayerActionEvent caller) { } - - int GetSpecificDigit(int num, int nth) - { - return (num / (int)Mathf.Pow(10, nth - 1)) % 10; - } - } -} - - diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs.meta b/Assets/Scripts/Games/QuizShow/QuizShow.cs.meta deleted file mode 100644 index 27e88be1..00000000 --- a/Assets/Scripts/Games/QuizShow/QuizShow.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ca5101b95ec4d994783d6300b224575b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RapMen.meta b/Assets/Scripts/Games/RapMen.meta deleted file mode 100644 index d204107a..00000000 --- a/Assets/Scripts/Games/RapMen.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 111f322c771e15041824b07bbcd8a425 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RapMen/RapMen.cs b/Assets/Scripts/Games/RapMen/RapMen.cs deleted file mode 100644 index 97d1797d..00000000 --- a/Assets/Scripts/Games/RapMen/RapMen.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - /// Minigame loaders handle the setup of your minigame. - /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load - - /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: - /// `Platformcode` is a three-leter platform code with the minigame's origin - /// `Name` is a short internal name - /// `Loader` is the string "Loader" - - /// Platform codes are as follows: - /// Agb: Gameboy Advance ("Advance Gameboy") - /// Ntr: Nintendo DS ("Nitro") - /// Rvl: Nintendo Wii ("Revolution") - /// Ctr: Nintendo 3DS ("Centrair") - /// Mob: Mobile - /// Pco: PC / Other - - /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information - /// For help, feel free to reach out to us on our discord, in the #development channel. - public static class AgbRapMenLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("rapMen", "Rap Men", "ffffff", true, false, new List() - { - } - ); - } - } -} - -namespace HeavenStudio.Games -{ - /// This class handles the minigame logic. - /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. - public class RapMen : Minigame - { - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/RapMen/RapMen.cs.meta b/Assets/Scripts/Games/RapMen/RapMen.cs.meta deleted file mode 100644 index bd8b2343..00000000 --- a/Assets/Scripts/Games/RapMen/RapMen.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 098eada39e8fca7429fe40e5edfa9e7c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmRally.meta b/Assets/Scripts/Games/RhythmRally.meta deleted file mode 100644 index bd316810..00000000 --- a/Assets/Scripts/Games/RhythmRally.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c3ad2a7be988b204e8eb10ec0871948c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmRally/Paddlers.cs b/Assets/Scripts/Games/RhythmRally/Paddlers.cs deleted file mode 100644 index 77703741..00000000 --- a/Assets/Scripts/Games/RhythmRally/Paddlers.cs +++ /dev/null @@ -1,144 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using DG.Tweening; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Scripts_RhythmRally -{ - public class Paddlers : MonoBehaviour - { - private RhythmRally game; - private Animator playerAnim; - private Animator opponentAnim; - private Conductor cond; - - public bool PlayerDown { get { return playerDown; } } - bool playerDown = false; - - public void Init() - { - game = RhythmRally.instance; - playerAnim = game.playerAnim; - opponentAnim = game.opponentAnim; - cond = Conductor.instance; - } - - void Update() - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) - { - if (PlayerInput.GetIsAction(RhythmRally.InputAction_BasicPress)) - { - playerAnim.Play("Ready1"); - playerDown = true; - } - if (PlayerInput.GetIsAction(RhythmRally.InputAction_BasicRelease)) - { - playerAnim.Play("UnReady1"); - playerDown = false; - } - } - else - { - if (!game.started) return; - } - if (PlayerInput.GetIsAction(RhythmRally.InputAction_FlickPress) && !game.IsExpectingInputNow(RhythmRally.InputAction_FlickPress)) - { - // Play "whoosh" sound here - playerAnim.DoScaledAnimationAsync("Swing", 0.5f); - playerDown = false; - } - } - - void Ace() - { - game.served = false; - - var hitBeat = cond.songPositionInBeatsAsDouble; - - var bounceBeat = game.serveBeat + game.targetBeat + 1f; - - if (game.rallySpeed == RhythmRally.RallySpeed.Slow) - { - bounceBeat = game.serveBeat + game.targetBeat + 2f; - } - else if (game.rallySpeed == RhythmRally.RallySpeed.SuperFast) - { - bounceBeat = game.serveBeat + game.targetBeat + 0.5f; - } - - playerAnim.DoScaledAnimationAsync("Swing", 0.5f); - playerDown = false; - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Return", hitBeat), new MultiSound.Sound("rhythmRally/ReturnBounce", bounceBeat) }); - BounceFX(bounceBeat); - game.ball.SetActive(true); - } - - void NearMiss(float state) - { - MissBall(); - SoundByte.PlayOneShot("miss"); - playerAnim.DoScaledAnimationAsync("Swing", 0.5f); - playerDown = false; - - game.missCurve.KeyPoints[0].Position = game.ball.transform.position; - game.missCurve.transform.localScale = new Vector3(-state, 1f, 1f); - game.missBeat = cond.songPositionInBeatsAsDouble; - game.ball.SetActive(true); - } - - void MissBall() - { - game.served = false; - game.missed = true; - - var whistleBeat = game.serveBeat + game.targetBeat + 1f; - - if (game.rallySpeed == RhythmRally.RallySpeed.Slow) - { - whistleBeat = game.serveBeat + game.targetBeat + 2f; - } - else if (game.rallySpeed == RhythmRally.RallySpeed.SuperFast) - { - whistleBeat = game.serveBeat + game.targetBeat + 0.5f; - } - - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Whistle", whistleBeat) }); - } - - public void BounceFX(double bounceBeat) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(bounceBeat, delegate - { - GameObject ballHitFX2 = Instantiate(RhythmRally.instance.ballHitFX.gameObject, RhythmRally.instance.gameObject.transform); - ballHitFX2.SetActive(true); - ballHitFX2.transform.position = new Vector3(ballHitFX2.transform.position.x, ballHitFX2.transform.position.y, RhythmRally.instance.ball.transform.position.z); - ballHitFX2.GetComponent().DOColor(new Color(0, 0, 0, 0), 0.65f).SetEase(Ease.OutExpo).OnComplete(delegate { Destroy(ballHitFX2); }); - }) - }); - } - - public void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - NearMiss(state); - return; - } - Ace(); - } - - public void Miss(PlayerActionEvent caller) - { - MissBall(); - } - - public void Out(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/RhythmRally/Paddlers.cs.meta b/Assets/Scripts/Games/RhythmRally/Paddlers.cs.meta deleted file mode 100644 index e53772c1..00000000 --- a/Assets/Scripts/Games/RhythmRally/Paddlers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dbf752ba115326446a543da7b734edb8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs deleted file mode 100644 index e73c9ded..00000000 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ /dev/null @@ -1,626 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrPingpongLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; RhythmRally.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the paddlers should bop for the duration of this event."), - new Param("bopAuto", false, "Bop (Auto)", "Toggle if the paddlers should automatically bop until another Bop event is reached.") - } - }, - new GameAction("whistle", "Whistle") - { - preFunction = delegate { RhythmRally.PlayWhistle(eventCaller.currentEntity.beat); }, - defaultLength = 0.5f - }, - new GameAction("toss ball", "Toss Ball") - { - function = delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, - defaultLength = 2f, - resizable = true - }, - new GameAction("rally", "Rally") - { - function = delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, - defaultLength = 4f, - resizable = true - }, - new GameAction("slow rally", "Slow Rally") - { - function = delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, - defaultLength = 8f, - resizable = true - }, - new GameAction("fast rally", "Fast Rally") - { - function = delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast, eventCaller.currentEntity["muteAudio"]); }, - defaultLength = 6f, - parameters = new List() - { - new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.") - } - }, - new GameAction("superfast rally", "Superfast Rally") - { - function = delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast, eventCaller.currentEntity["muteAudio"]); }, - defaultLength = 12f, - parameters = new List() - { - new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.") - } - }, - new GameAction("tonktinktonk", "Tonk-Tink-Tonk (Stretchable)") - { - preFunction = delegate {var e = eventCaller.currentEntity; RhythmRally.TonkTinkTonkStretchable(e.beat, e.length); }, - defaultLength = 4f, - resizable = true - }, - new GameAction("superfast stretchable", "Superfast Rally (Stretchable)") - { - function = delegate { var e = eventCaller.currentEntity; RhythmRally.instance.SuperFastRallyStretchable(e.beat, e.length); }, - defaultLength = 8f, - resizable = true - }, - new GameAction("pose", "End Pose") - { - function = delegate { RhythmRally.instance.Pose(); }, - defaultLength = 0.5f - }, - new GameAction("camera", "Camera Controls") - { - function = delegate { - var e = eventCaller.currentEntity; - // var rotation = new Vector3(0, e["valA"], 0); - RhythmRally.instance.ChangeCameraAngle(e.beat, e["valA"], e["valB"], e.length, (Util.EasingFunction.Ease)e["type"], e["additive"]); - }, - defaultLength = 4, - resizable = true, - parameters = new List() { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Rotation", "Set the rotation of the camera around the center of the table."), - new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "Set the camera's level of zoom."), - new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.") - } - }, - // todo: background recolouring - // new GameAction("bg colour", "Background Colour") - // { - // function = delegate { - // var e = eventCaller.currentEntity; - // }, - // defaultLength = 1, - // resizable = true, - // parameters = new List() { - // new Param("bottomColour", new Color(0,0,0,0), "Bottom Colour", "The colour at the bottom of the skybox"), - // new Param("topColour", new Color(1,1,1,1), "Top Colour", "The colour at the top of the skybox"), - // new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"), - // } - // }, - }, - new List() { "ntr", "keep" }, - "ntrpingpong", "en", - new List() { }, - chronologicalSortKey: 6 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_RhythmRally; - - public class RhythmRally : Minigame - { - public enum RallySpeed { Slow, Normal, Fast, SuperFast } - - [Header("Camera")] - [SerializeField] Transform cameraPivot; - [SerializeField] Transform cameraPos; - [SerializeField] float cameraFOV; - - [Header("Ball and curve info")] - public GameObject ball; - public GameObject ballShadow; - public ParticleSystem ballTrail; - public BezierCurve3D serveCurve; - public BezierCurve3D returnCurve; - public BezierCurve3D tossCurve; - public BezierCurve3D missCurve; - public GameObject ballHitFX; - - - [Header("Animators")] - public Animator playerAnim; - public Animator opponentAnim; - - [Header("Properties")] - public RallySpeed rallySpeed = RallySpeed.Normal; - public bool started; - public bool missed; - public bool served; - public bool tossing; - public double serveBeat; - public double targetBeat; - public double tossBeat; - public double missBeat; - public float tossLength; - private bool inPose; - - public Paddlers paddlers; - - public static RhythmRally instance; - - private void Awake() - { - GameCamera.AdditionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f); - GameCamera.AdditionalRotEuler = cameraPos.rotation.eulerAngles; - GameCamera.AdditionalFoV = cameraFOV; - instance = this; - paddlers.Init(); - - playerAnim.Play("Idle", 0, 0); - opponentAnim.Play("Idle", 0, 0); - SetupBopRegion("rhythmRally", "bop", "bopAuto"); - } - - private void Start() - { - EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble); - } - - const float tableHitTime = 0.58f; - bool opponentServing = false; // Opponent serving this frame? - double cameraRotateBeat = double.MaxValue; - double cameraRotateLength; - Util.EasingFunction.Ease cameraRotateEase; - float cameraRotateLast = 0, cameraScaleLast = 1; - float cameraRotateNext = 0, cameraScaleNext = 1; - - void Update() - { - var cond = Conductor.instance; - var currentBeat = cond.songPositionInBeatsAsDouble; - - var hitBeat = serveBeat; // Beat when the last paddler hit the ball - var beatDur1 = 1f; // From paddle to table - var beatDur2 = 1f; // From table to other paddle - - var playerState = playerAnim.GetCurrentAnimatorStateInfo(0); - var opponentState = opponentAnim.GetCurrentAnimatorStateInfo(0); - - if (started) - { - // Determine hitBeat and beatDurs. - switch (rallySpeed) - { - case RallySpeed.Normal: - if (!served) - { - hitBeat = serveBeat + 2f; - } - break; - case RallySpeed.Fast: - if (!served) - { - hitBeat = serveBeat + 1f; - beatDur1 = 1f; - beatDur2 = 2f; - } - else - { - beatDur1 = 0.5f; - beatDur2 = 0.5f; - } - break; - case RallySpeed.SuperFast: - if (!served) - { - hitBeat = serveBeat + 1f; - } - - beatDur1 = 0.5f; - beatDur2 = 0.5f; - break; - case RallySpeed.Slow: - if (!served) - { - hitBeat = serveBeat + 4f; - } - - beatDur1 = 2f; - beatDur2 = 2f; - break; - } - - - // Ball position. - var curveToUse = served ? serveCurve : returnCurve; - float curvePosition; - - var hitPosition1 = cond.GetPositionFromBeat(hitBeat, beatDur1); - if (hitPosition1 >= 1f) - { - var hitPosition2 = cond.GetPositionFromBeat(hitBeat + beatDur1, beatDur2); - curvePosition = tableHitTime + hitPosition2 * (1f - tableHitTime); - } - else - { - curvePosition = hitPosition1 * tableHitTime; - } - - if (!missed) - { - float curveHeight = 1.25f; - if ((rallySpeed == RallySpeed.Fast && served) || rallySpeed == RallySpeed.SuperFast) - curveHeight = 0.75f; - else if (rallySpeed == RallySpeed.Fast && !served && hitPosition1 >= 1f) - curveHeight = 2f; - else if (rallySpeed == RallySpeed.Slow) - curveHeight = 3f; - - curveToUse.transform.localScale = new Vector3(1f, curveHeight, 1f); - ball.transform.position = curveToUse.GetPoint(Mathf.Max(0, curvePosition)); - - // Make ball inactive before it passes through the floor. - if (curvePosition > 1.05f) - ball.SetActive(false); - } - else - { - if (tossing) - { - TossUpdate(tossBeat, tossLength); - } - else - { - var missPosition = cond.GetPositionFromBeat(missBeat, 1f); - ball.transform.position = missCurve.GetPoint(Mathf.Max(0, missPosition)); - - if (missPosition > 1f) - ball.SetActive(false); - } - } - - ballShadow.transform.position = new Vector3(ball.transform.position.x, -0.399f, ball.transform.position.z); - - var timeBeforeNextHit = hitBeat + beatDur1 + beatDur2 - currentBeat; - - // Check if the opponent should swing. - if (!served && timeBeforeNextHit <= 0f) - { - var rallies = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel == "rhythmRally/rally" || c.datamodel == "rhythmRally/slow rally"); - for (int i = 0; i < rallies.Count; i++) - { - var rally = rallies[i]; - if (rally.beat - currentBeat <= 0f && rally.beat + rally.length - currentBeat > 0f) - { - Serve(hitBeat + beatDur1 + beatDur2, rallySpeed); - opponentServing = true; - break; - } - } - } - - // Check if paddler should do ready animation. - bool readyToPrep; - switch (rallySpeed) - { - case RallySpeed.Slow: - case RallySpeed.Fast: - readyToPrep = timeBeforeNextHit <= 2f; - break; - case RallySpeed.SuperFast: - readyToPrep = timeBeforeNextHit <= 0.5f; - break; - default: - readyToPrep = timeBeforeNextHit <= 1f; - break; - } - - // Paddler ready animation. - if (readyToPrep && !opponentServing && !inPose) - { - if (served) - { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || GameManager.instance.autoplay) - { - if ((playerState.IsName("Swing") && playerAnim.IsAnimationNotPlaying()) || (!playerState.IsName("Swing") && !playerState.IsName("Ready1"))) - playerAnim.Play("Ready1"); - } - } - else if (!opponentServing) - { - if ((opponentState.IsName("Swing") && opponentAnim.IsAnimationNotPlaying()) || (!opponentState.IsName("Swing") && !opponentState.IsName("Ready1"))) - { - opponentAnim.Play("Ready1"); - - // Toss ball if it fell off the table. - if (missed && !tossing) - { - float tossHeight = 3f; - - if (rallySpeed == RallySpeed.Slow || rallySpeed == RallySpeed.Fast) - tossHeight = 6f; - - Toss(hitBeat + beatDur1, beatDur2, tossHeight); - } - } - - // If player never swung and is still in ready state, snap them out of it. - // only if they're not manually preparing via touch controls - if (missed && playerState.IsName("Ready1") && (!paddlers.PlayerDown)) - playerAnim.Play("Beat"); - } - } - } - else - { - if (tossing) - { - TossUpdate(tossBeat, tossLength); - } - } - - opponentServing = false; - - //update camera - UpdateCamera(currentBeat); - } - - public override void OnPlay(double beat) - { - EntityPreCheck(beat); - } - - void EntityPreCheck(double beat) - { - cameraRotateBeat = double.MaxValue; - cameraRotateLength = 0; - cameraRotateEase = Util.EasingFunction.Ease.Linear; - cameraRotateLast = 0; cameraScaleLast = 1; - cameraRotateNext = 0; cameraScaleNext = 1; - - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat < beat && c.datamodel.Split(0) == "rhythmRally"); - RiqEntity lastGameSwitch = GameManager.instance.Beatmap.Entities.FindLast(c => c.beat <= beat && c.datamodel == "gameManager/switchGame/rhythmRally"); - - if (lastGameSwitch == null) return; - List cameraEntities = prevEntities.FindAll(c => c.beat >= lastGameSwitch.beat && c.datamodel == "rhythmRally/camera"); - - foreach (var entity in cameraEntities) - { - ChangeCameraAngle(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]); - } - - UpdateCamera(beat); - } - - void UpdateCamera(double beat) - { - if (beat >= cameraRotateBeat) - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraRotateEase); - float rotProg = Conductor.instance.GetPositionFromBeat(cameraRotateBeat, cameraRotateLength, true); - rotProg = Mathf.Clamp01(rotProg); - float rot = func(cameraRotateLast, cameraRotateNext, rotProg); - cameraPivot.rotation = Quaternion.Euler(0, rot, 0); - cameraPivot.localScale = Vector3.one * func(cameraScaleLast, cameraScaleNext, rotProg); - } - - GameCamera.AdditionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f); - GameCamera.AdditionalRotEuler = cameraPos.rotation.eulerAngles; - GameCamera.AdditionalFoV = cameraFOV; - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat) && !inPose) - { - BopSingle(); - } - } - - public void Bop(double beat, float length, bool bop, bool bopAuto) - { - if (bop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - BopSingle(); - }) - }); - } - } - } - - void BopSingle() - { - var playerState = playerAnim.GetCurrentAnimatorStateInfo(0); - var opponentState = opponentAnim.GetCurrentAnimatorStateInfo(0); - - bool playerPrepping = false; // Player using prep animation? - bool opponentPrepping = false; // Opponent using prep animation? - if ((!playerPrepping) && (!paddlers.PlayerDown) && (playerAnim.IsAnimationNotPlaying() || playerState.IsName("Idle") || playerState.IsName("Beat"))) - playerAnim.DoScaledAnimationAsync("Beat", 0.5f); - - if ((!opponentPrepping) && (!opponentServing) && (!tossing) && (opponentAnim.IsAnimationNotPlaying() || opponentState.IsName("Idle") || opponentState.IsName("Beat"))) - opponentAnim.DoScaledAnimationAsync("Beat", 0.5f); - } - - public void Serve(double beat, RallySpeed speed) - { - if (!ball.activeSelf) - ball.SetActive(true); - - if (!ballTrail.gameObject.activeSelf) - ballTrail.gameObject.SetActive(true); - - served = true; - missed = false; - started = true; - opponentServing = true; - tossing = false; - - serveBeat = beat; - rallySpeed = speed; - - double bounceBeat = 0f; - - switch (rallySpeed) - { - case RallySpeed.Normal: - targetBeat = 2f; - bounceBeat = serveBeat + 1f; - break; - case RallySpeed.Fast: - case RallySpeed.SuperFast: - targetBeat = 1f; - bounceBeat = serveBeat + 0.5f; - break; - case RallySpeed.Slow: - targetBeat = 4f; - bounceBeat = serveBeat + 2f; - break; - } - - opponentAnim.DoScaledAnimationAsync("Swing", 0.5f); - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmRally/Serve", serveBeat), new MultiSound.Sound("rhythmRally/ServeBounce", bounceBeat) }); - paddlers.BounceFX(bounceBeat); - - ScheduleInput(serveBeat, targetBeat, InputAction_FlickPress, paddlers.Just, paddlers.Miss, paddlers.Out); - } - - public void Toss(double beat, float length, float height, bool firstToss = false) - { - // Hide trail while tossing to prevent weirdness while teleporting ball. - ballTrail.gameObject.SetActive(false); - - if (firstToss) - height *= length / 2f; - - tossCurve.transform.localScale = new Vector3(1f, height, 1f); - tossBeat = beat; - tossLength = length; - tossing = true; - - if (firstToss) - { - opponentAnim.Play("Ready1"); - } - - if (!ball.activeSelf) - ball.SetActive(true); - } - - private void TossUpdate(double beat, float duration) - { - var tossPosition = Conductor.instance.GetPositionFromBeat(beat, duration); - ball.transform.position = tossCurve.GetPoint(Mathf.Clamp(tossPosition, 0, 1)); - - if (tossPosition > 1.05f) - ball.SetActive(false); - } - - public static void PlayWhistle(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("rhythmRally/Whistle", beat), - }, forcePlay: true); - } - - public void Pose() - { - playerAnim.Play("Pose", 0, 0); - opponentAnim.Play("Pose", 0, 0); - ball.SetActive(false); // temporary solution, should realistically just fall down - inPose = true; - } - - public void ChangeCameraAngle(double beat, float rotation, float camZoom, double length, Util.EasingFunction.Ease ease, bool additive = true) - { - cameraRotateBeat = beat; - cameraRotateLength = length; - cameraRotateEase = ease; - cameraRotateLast = cameraRotateNext % 360f; - cameraScaleLast = cameraScaleNext; - cameraScaleNext = camZoom; - if (additive) - { - cameraRotateNext = cameraRotateLast + rotation; - } - else - { - cameraRotateNext = rotation; - } - } - - public void PrepareFastRally(double beat, RallySpeed speedChange, bool muteAudio = false) - { - if (speedChange == RallySpeed.Fast) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 2f, delegate { Serve(beat + 2f, RallySpeed.Fast); }) - }); - - if (muteAudio) return; - TonkTinkTonkStretchable(beat, 1.5f); - } - else if (speedChange == RallySpeed.SuperFast) - { - SuperFastRallyStretchable(beat + 4f, 8f); - - if (muteAudio) return; - TonkTinkTonkStretchable(beat, 4f); - } - } - - public static void TonkTinkTonkStretchable(double beat, float length) - { - List soundsToPlay = new List(); - bool tink = false; - for (float i = 0; i < length; i += 0.5f) - { - soundsToPlay.Add(new MultiSound.Sound(tink ? "rhythmRally/Tink" : "rhythmRally/Tonk", beat + i)); - tink = !tink; - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - } - - public void SuperFastRallyStretchable(double beat, float length) - { - List servesToPerform = new List(); - - for (int i = 0; i < length; i += 2) - { - double beatToSpawn = beat + i; - servesToPerform.Add(new BeatAction.Action(beatToSpawn, delegate { Serve(beatToSpawn, RallySpeed.SuperFast); })); - } - BeatAction.New(this, servesToPerform); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta deleted file mode 100644 index 1a569287..00000000 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 35772aee9756b5040ab64a73ebc3f8ae -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTestGBA.meta b/Assets/Scripts/Games/RhythmTestGBA.meta deleted file mode 100644 index 49bbe3a6..00000000 --- a/Assets/Scripts/Games/RhythmTestGBA.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 21af850b0e56e8e459c55723d3512c2e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs deleted file mode 100644 index 19bf8876..00000000 --- a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs +++ /dev/null @@ -1,945 +0,0 @@ -using System; -using System.Text; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - /// Minigame loaders handle the setup of your minigame. - /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load - - /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: - /// `Platformcode` is a three-leter platform code with the minigame's origin - /// `Name` is a short internal name - /// `Loader` is the string "Loader" - - /// Platform codes are as follows: - /// Agb: Gameboy Advance ("Advance Gameboy") - /// Ntr: Nintendo DS ("Nitro") - /// Rvl: Nintendo Wii ("Revolution") - /// Ctr: Nintendo 3DS ("Centrair") - /// Mob: Mobile - /// Pco: PC / Other - - /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information - /// For help, feel free to reach out to us on our discord, in the #development channel. - public static class AgbRhythmTestGBALoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "2DD816", true, false, new List() - { - - new GameAction("countin", "Change Screen Beeping Properties") - { - function = delegate { RhythmTestGBA.instance.KTBPrep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"], - eventCaller.currentEntity["image"], - eventCaller.currentEntity["textFlash"], eventCaller.currentEntity["textDisplay"], eventCaller.currentEntity["hasSound"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Toggle", "Toggle the beeping on or off."), - new Param("auto", false, "Auto", "Toggle if the machine should beep automatically."), - new Param("image", RhythmTestGBA.PulseOption.Note, "Screen Image", "Set what appears on the machine's screen.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)RhythmTestGBA.PulseOption.Text, new string[] { "textFlash", "textDisplay" }), - }), - new Param("textDisplay", "Get ready...", "Text to Display", "Changes the text displayed on the screen."), - new Param("textFlash", true, "Text Flash", "Toggle if the text on the screen pulses to the beat."), - new Param("hasSound", true, "Has Sound", "Toggle if the beeping plays sound or not.") - - }, - }, - - new GameAction("button", "Start Keep-the-Beat") - { - preFunction = delegate { var e = eventCaller.currentEntity; RhythmTestGBA.PreStartKeepbeat(e.beat, e.length); }, - defaultLength = 1f, - resizable = false, - - }, - - new GameAction("stopktb", "Stop Keep-the-Beat") - { - preFunction = delegate { RhythmTestGBA.instance.PreStopKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["mutecue"], eventCaller.currentEntity["finishText"], eventCaller.currentEntity["textDisplay"]); }, - defaultLength = 4f, - resizable = false, - parameters = new List() - { - new Param("mutecue", false, "Mute Cue", "Mute the sound cue signifying the end of the keep-the-beat section."), - new Param("finishText", true, "Finish Text", "Set if text appears once the keep-the-bet section is finished.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "textDisplay" }), - }), - new Param("textDisplay", "Test complete!", "Text to Display", "Changes the text displayed on the screen."), - } - }, - - new GameAction("countdown", "Countdown") - { - function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("val1", new EntityTypes.Integer(1, 9, 3), "Beats", "Set how many beats there will be before the player has to input.") - } - }, - - new GameAction("hidecount", "Toggle Countdown") - { - function = delegate {RhythmTestGBA.instance.HideCountdown(eventCaller.currentEntity["togglecount"]);}, - defaultLength = 0.5f, - resizable = false, - parameters = new List() - { - new Param("togglecount", true, "Toggle Countdown?", "Toggles whether the countdown appears or not."), - } - - }, - - }, - new List() {"agb", "aim"}, - "agbRhythmTestGBA", "en", - new List() { "en" }, - chronologicalSortKey: 0 - ); - } - } -} - -namespace HeavenStudio.Games -{ - /// This class handles the minigame logic. - /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. - using Scripts_RhythmTestGBA; - public class RhythmTestGBA : Minigame - { - public static RhythmTestGBA instance; - static List queuedButton = new(); - - bool goBeep; - bool stopAutoBeep; - bool keepPressing; - bool shouldmute; - bool disableCount; - bool beatPulseTextFlash = false; - bool beepHasSound; - bool canBeep = false; - //bool isBeeping = false; - - int screenFXType; - - private double numberSelect; - private float countLength; - - [NonSerialized] public List noBopIntervals = new(), - noBeepIntervals = new(); - - [Header("Objects")] - [SerializeField] GameObject noteFlash; - [SerializeField] TMP_Text screenText; - - [Header("Animators")] - [SerializeField] Animator buttonAnimator; - [SerializeField] Animator flashAnimator; - [SerializeField] Animator numberBGAnimator; - [SerializeField] Animator numberAnimator; - [SerializeField] Animator textAnimator; - - [Header("Properties")] - //private static double startBlippingBeat = double.MaxValue; Unused value - Marc - - [Header("Variables")] - - //int pressPlayerCount; Unused value - Marc - public static double wantButton = double.MinValue; - - GameEvent button = new GameEvent(); - - double lastButton = double.MaxValue; - - public enum PulseOption - { - Note, - Text - } - - public enum BeepNoise: int - { - defaultBeep = 0, - highBeep = 1, - dingBeep = 2 - } - - public int beepType = 0; - //public struct QueuedButton - //{ - // public double beat; - // public float length; - //} - //static List queuedButton = new List(); - - private void Awake() - { - instance = this; - screenText.text = ""; - SetupBopRegion("rhythmTestGBA", "countin", "auto"); - var currentBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - KeepTheBeep(currentBeat, 1f, false, false, 0, true); - HandleBeeps(); - } - - void OnDestroy() - { - if (queuedButton.Count > 0) queuedButton.Clear(); - foreach (var ktb in scheduledInputs) - { - ktb.Disable(); - } - } - - - private void Update() - { - var cond = Conductor.instance; - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - PressButton(); - //print("unexpected input"); - } - - if (wantButton != double.MinValue) - { - queuedButton.Add(wantButton); - keepPressing = true; - //pressPlayerCount = 0; Unused value - Marc - wantButton = double.MinValue; - } - - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - - if (queuedButton.Count > 0) - { - - foreach (var ktb in queuedButton) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(ktb, delegate { - ScheduleInput(ktb, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); - - }), - new BeatAction.Action(ktb + 1, delegate { - if (keepPressing) queuedButton.Add(ktb + 1); - }), - }); - } - queuedButton.Clear(); - } - } - - if (lastButton + 1 <= cond.songPositionInBeatsAsDouble) - { - lastButton++; - ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); - - } - } - - //public override void OnGameSwitch (double beat) - //{ - - // var actions = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "rhythmTestGBA"); - // var tempStops = actions.FindAll(e => e.datamodel == "rhythmTestGBA/stopktb"); - - // foreach (var e in tempStops.FindAll(e => e.beat < beat && e.beat + 2 > beat)) { - // PreStopKeepbeat(e.beat, e.length, e["mutecue"], e["textFlash"]); - // } - //} - - private void HandleBeeps() - { - List events = EventCaller.GetAllInGameManagerList("rhythmTestGBA", new string[] { "countin" }); - - foreach (var e in events) - { - noBopIntervals.Add(new Interval(e.beat, e.beat + 1)); - } - - foreach (var v in events) - { - noBeepIntervals.Add(new Interval(v.beat, v.beat + v.length)); - } - } - - public void KTBPrep(double beat, float length, bool shouldBeep, bool autoBeep, int type, bool textFlash, string textDisplay, bool hasSound) - { - canBeep = true; - if (type == 1) - { - screenText.text = textDisplay; - } - beepType = 0; - screenFXType = type; - beepHasSound = hasSound; - KeepTheBeep(beat, length, shouldBeep, autoBeep, type, textFlash); - } - - public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep, int type, bool textFlash) - { - - beatPulseTextFlash = textFlash; - if (beepHasSound) - { - switch (beepType) - { - case (int)BeepNoise.defaultBeep: - SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); - break; - case (int)BeepNoise.highBeep: - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - break; - case (int)BeepNoise.dingBeep: - SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding"); - break; - }} - - if (shouldBeep) - { - PlayFakeFlashFX(type, textFlash); - List beeps = new List(); - for (int i = 0; i < length; i++) - { - beeps.Add(new BeatAction.Action(beat + i, delegate { - PlayFlashFX();} - - )); - } - BeatAction.New(instance, beeps); - } - } - - - //goBeep = autoBeep; - //if (autoBeep) - //{ - // PlayFlashFX(beatPulseTextFlash, type); - // SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); - //} - - // if (shouldBeep && !autoBeep) - // { - - //if (!isBeeping) - // { - // PlayFlashFX(beatPulseTextFlash, type); - // SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); - // isBeeping = true; - // } - // for (int i = 0; i < length; i++) - // { - // BeatAction.New(instance, new List() - // { - // new BeatAction.Action(beat + i, delegate - // { - // PlayFlashFX(beatPulseTextFlash, type); - - // SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); - // }) - // }); - - // } - // } - // } - - public void PlayFlashFX() - { - numberAnimator.Play("Idle"); - numberBGAnimator.Play("Idle"); - var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - if (!noBopIntervals.Any(x => x.Contains(currentBeat))) - - if (beepHasSound){ - if(!noBeepIntervals.Any(x => x.Contains(currentBeat))) - { - { - switch (beepType) - { - case (int)BeepNoise.defaultBeep: - SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); - break; - case (int)BeepNoise.highBeep: - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - break; - case (int)BeepNoise.dingBeep: - SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding"); - break; - } - } - }} - if (screenFXType == 0) - { - - noteFlash.SetActive(true); - flashAnimator.DoScaledAnimationAsync("KTBPulse", 0.5f); - screenText.text = ""; - } - else if (beatPulseTextFlash){ - - noteFlash.SetActive(false); - textAnimator.DoScaledAnimationAsync("TextFlash", 0.5f); - } - else - { - - noteFlash.SetActive(false); - textAnimator.DoScaledAnimationAsync("TextIdle", 0.5f); - } - - BeatAction.New(instance, new List() - { - new BeatAction.Action(currentBeat+0.9f, delegate {noteFlash.SetActive(false);}) - }); - } - - public void PlayFakeFlashFX(int fakeFXType, bool textFlash) - { - numberAnimator.Play("Idle"); - numberBGAnimator.Play("Idle"); - - var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - if (fakeFXType == 0) - { - - noteFlash.SetActive(true); - flashAnimator.DoScaledAnimationAsync("KTBPulse", 0.5f); - screenText.text = ""; - - - } - else if (textFlash){ - - noteFlash.SetActive(false); - textAnimator.DoScaledAnimationAsync("TextFlash", 0.5f); - } - else - { - - noteFlash.SetActive(false); - textAnimator.DoScaledAnimationAsync("TextIdle", 0.5f); - } - - BeatAction.New(instance, new List() - { - //new BeatAction.Action(beat-1, delegate {KillBeeps(beat);}), - new BeatAction.Action(currentBeat+0.9f, delegate {noteFlash.SetActive(false);}) - }); - } - - - public void ChangeText(double beat, string newText, bool newTextFlash) - { - screenText.text = newText; - beatPulseTextFlash = newTextFlash; - } - - - public void PressButton() - { - SoundByte.PlayOneShotGame("rhythmTestGBA/press"); - - buttonAnimator.DoScaledAnimationAsync("Press", 0.5f); - - } - - public void PreStopKeepbeat(double beat, float length, bool muted, bool hasFinish, string finishText) - { - noBeepIntervals.Add(new Interval(beat, beat + length)); - - - shouldmute = muted; - noBeepIntervals.Add(new Interval(beat, beat + length)); - - noBeepIntervals.Add(new Interval(beat, beat + length)); - BeatAction.New(instance, new List() - { - - new BeatAction.Action(beat, delegate {StopKeepbeat(beat, length, shouldmute, hasFinish, finishText); - canBeep = false; - }) - - }); - - - - } - - - public void StopKeepbeat(double beat, float length, bool shouldmute, bool hasFinish, string finishText) - { - keepPressing = false; - - ScheduleInput(beat, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); - ScheduleInput(beat, 2f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); - ScheduleInput(beat, 3f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); - - - BeatAction.New(instance, new List() - { - - new BeatAction.Action(beat, delegate {PlayFlashFX();}), - - new BeatAction.Action(beat+1, delegate {PlayFlashFX();}), - - new BeatAction.Action(beat+2, delegate {PlayFlashFX();}), - - - - new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true); - - if (hasFinish) - { - screenText.text = finishText; - textAnimator.DoScaledAnimationAsync("TextIdle", 0.5f); - } - - }) - - }); - - if (!shouldmute) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("rhythmTestGBA/blip2", beat), - new MultiSound.Sound("rhythmTestGBA/blip2", beat+1), - new MultiSound.Sound("rhythmTestGBA/blip2", beat+2), - - }); - } - - - - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat) && canBeep) - { - PlayFlashFX(); - } - - } - - //public void KillBeeps(double beat) - //{ - // goBeep = false; - //isBeeping = false; - //} - - public static void PreStartKeepbeat(double beat, float length) - { - if (GameManager.instance.currentGame == "rhythmTestGBA") - { - StartKeepbeat(beat, length); - } - else - { - BeatAction.New(instance, new List() - { - - new BeatAction.Action(beat, delegate {queuedButton.Add(wantButton);}), - } - ); - } - } - - - - - - public static void StartKeepbeat(double beat, float length) - { - RhythmTestGBA.wantButton = beat-1; - - - } - - - - public void PreCountDown(double startBeat, float length, int countdownNumber) - { - if (keepPressing) return; - ScheduleInput(startBeat, length * countdownNumber, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); - countLength = length; - switch (countdownNumber) - { - case 1: - CountOne(startBeat, length); - break; - case 2: - CountTwo(startBeat, length); - break; - case 3: - CountThree(startBeat, length); - break; - case 4: - CountFour(startBeat, length); - break; - case 5: - CountFive(startBeat, length); - break; - case 6: - CountSix(startBeat, length); - break; - case 7: - CountSeven(startBeat, length); - break; - case 8: - CountEight(startBeat, length); - break; - case 9: - CountNine(startBeat, length); - break; - } - } - -// Countdown playing functions - - public void CountNine(double startBeat, float length) - { - - BeatAction.New(instance, new List() - { - - new BeatAction.Action(startBeat, delegate {FlashNine(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashEight(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashSeven(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashSix(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*4, delegate {FlashFive(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*5, delegate {FlashFour(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*6, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*7, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*8, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*9, delegate {FlashZero(startBeat);}) - }); - } - - - public void CountEight(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashEight(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashSeven(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashSix(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashFive(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*4, delegate {FlashFour(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*5, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*6, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*7, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*8, delegate {FlashZero(startBeat);}) - }); - - } - public void CountSeven(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashSeven(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashSix(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashFive(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashFour(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*4, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*5, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*6, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*7, delegate {FlashZero(startBeat);}) - }); - } - public void CountSix(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashSix(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashFive(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashFour(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*4, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*5, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*6, delegate {FlashZero(startBeat);}) - }); - } - public void CountFive(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashFive(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashFour(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*4, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*5, delegate {FlashZero(startBeat);}) - }); - } - public void CountFour(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashFour(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*4, delegate {FlashZero(startBeat);}) - }); - } - public void CountThree(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashThree(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*3, delegate {FlashZero(startBeat);}) - }); - } - public void CountTwo(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashTwo(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length*2, delegate {FlashZero(startBeat);}) - }); - } - public void CountOne(double startBeat, float length) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(startBeat, delegate {FlashOne(startBeat, disableCount);}), - new BeatAction.Action(startBeat + length, delegate {FlashZero(startBeat);}) - }); - } -// Number Call Functions - - public void HideCountdown(bool toggleCount) - { - if (toggleCount) - { - disableCount = false; - } - else - { - disableCount = true; - } - } - - public void FlashNine(double beat, bool disableCount) - { - if (disableCount != true) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Nine", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashEight(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Eight", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashSeven(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Seven", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashSix(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Six", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashFive(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Five", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashFour(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Four", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashThree(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Three", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashTwo(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("Two", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashOne(double beat, bool disableCount) - { - if (!disableCount) - { - numberBGAnimator.DoScaledAnimationAsync("FlashBG", 0.5f); - numberAnimator.DoScaledAnimationAsync("One", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); - } - else - { - numberBGAnimator.Play("Idle"); - numberAnimator.Play("Idle"); - } - } - - public void FlashZero(double beat) - { - - numberBGAnimator.DoScaledAnimationAsync("FlashHit", 0.5f); - numberAnimator.DoScaledAnimationAsync("Zero", 0.5f); - SoundByte.PlayOneShotGame("rhythmTestGBA/blip3"); - - } - - - - - public void HideCountdown(double beat, bool showcount) - { - - } - - - public void ButtonSuccess(PlayerActionEvent caller, float state) - { - PressButton(); - - - } - - public void ButtonFailure(PlayerActionEvent caller) - { - - } - public void ButtonEmpty(PlayerActionEvent caller) { - - - - } - - - } -} - -namespace HeavenStudio.Games.Scripts_RhythmTestGBA -{ - public class Interval - { - private readonly double _start; - private readonly double _end; - private readonly Func _leftComparer; - private readonly Func _rightComparer; - - public double Start => _start; - public double End => _end; - - public Interval(double start, double end, bool isLeftClosed = true, bool isRightClosed = false) - { - _start = start; - _end = end; - - _leftComparer = isLeftClosed ? (value, boundary) => value >= boundary : (value, boundary) => value > boundary; - _rightComparer = isRightClosed ? (value, boundary) => value <= boundary : (value, boundary) => value < boundary; - } - - public bool Contains(double value) => _leftComparer(value, _start) && _rightComparer(value, _end); - } -} - diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta deleted file mode 100644 index a05b0757..00000000 --- a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 49b5dd0ebb0a05a4c8213175d5bf07b5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers.meta b/Assets/Scripts/Games/RhythmTweezers.meta deleted file mode 100644 index eb5b9b60..00000000 --- a/Assets/Scripts/Games/RhythmTweezers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d2a53759e7d6d244e861164dd7e9c4e1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs deleted file mode 100644 index 0393d343..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - -namespace HeavenStudio.Games.Scripts_RhythmTweezers -{ - public class Hair : MonoBehaviour - { - [NonSerialized] public double createBeat; - public GameObject hairSprite; - public GameObject stubbleSprite; - public GameObject missedSprite; - private RhythmTweezers game; - private Tweezers tweezers; - - public void StartInput(double beat, double length, Tweezers tweezer) - { - game = RhythmTweezers.instance; - tweezers = tweezer; - game.ScheduleInput(beat, length, RhythmTweezers.InputAction_Press, Just, Miss, Out); - } - - public void Ace() - { - tweezers.Pluck(true, this); - tweezers.hitOnFrame++; - } - - public void NearMiss() - { - tweezers.Pluck(false, this); - tweezers.hitOnFrame++; - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) { - NearMiss(); - return; - } - Ace(); - } - - private void Miss(PlayerActionEvent caller) - { - // this is where perfect challenge breaks - } - - private void Out(PlayerActionEvent caller) {} - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs.meta b/Assets/Scripts/Games/RhythmTweezers/Hair.cs.meta deleted file mode 100644 index 74197756..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4e340a4511265794abbce4ce7b756b33 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs deleted file mode 100644 index 40b5875f..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ /dev/null @@ -1,115 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using UnityEngine.UIElements; - -namespace HeavenStudio.Games.Scripts_RhythmTweezers -{ - public class LongHair : MonoBehaviour - { - public double createBeat; - public GameObject hairSprite; - public GameObject stubbleSprite; - private RhythmTweezers game; - private Tweezers tweezers; - private Animator anim; - private int pluckState = 0; - - public GameObject holder; - public GameObject loop; - - private Sound pullSound; - - private double inputBeat; - - PlayerActionEvent endEvent; - - public void StartInput(double beat, double length, Tweezers tweezer) - { - game = RhythmTweezers.instance; - anim = GetComponent(); - tweezers = tweezer; - inputBeat = beat + length; - game.ScheduleInput(beat, length, RhythmTweezers.InputAction_Press, StartJust, StartMiss, Out); - } - - private void Update() - { - if (pluckState == 1) - { - Vector3 tst = tweezers.tweezerSpriteTrans.position; - var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position; - holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection); - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false); - anim.Play("LoopPull", 0, normalizedBeat); - tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat); - if (!game.IsExpectingInputNow(RhythmTweezers.InputAction_Release) && PlayerInput.GetIsAction(RhythmTweezers.InputAction_Release) && normalizedBeat < 1f) - { - EndEarly(); - endEvent.Disable(); - } - // Auto-release if holding at release time. - if (normalizedBeat >= 1f) - endEvent.Hit(0, 1); - } - - loop.transform.localScale = Vector2.one / holder.transform.localScale; - } - - public void EndAce() - { - if (pluckState != 1) return; - tweezers.LongPluck(true, this); - tweezers.hitOnFrame++; - - if (pullSound != null) - pullSound.KillLoop(); - - pluckState = -1; - } - - public void EndEarly() - { - var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false); - anim.Play("LoopPullReverse", 0, normalized); - tweezers.anim.Play("Tweezers_Idle", 0, 0); - - if (pullSound != null) - pullSound.KillLoop(); - - pluckState = -1; - game.ScoreMiss(); - } - - private void StartJust(PlayerActionEvent caller, float state) - { - // don't count near misses - if (state >= 1f || state <= -1f) { - pluckState = -1; - return; - } - pullSound = SoundByte.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}"); - pluckState = 1; - endEvent = game.ScheduleInput(inputBeat, 0.5f, RhythmTweezers.InputAction_Release, EndJust, Out, Out); - } - - private void StartMiss(PlayerActionEvent caller) - { - // this is where perfect challenge breaks - } - - private void Out(PlayerActionEvent caller) {} - - private void EndJust(PlayerActionEvent caller, float state) - { - if (state <= -1f) { - EndEarly(); - return; - } - EndAce(); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta deleted file mode 100644 index 47bfa78f..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3279e585337e95a40b3621073b3c77b1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs b/Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs deleted file mode 100644 index 168ca241..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_RhythmTweezers -{ - public class NoPeekingSign : MonoBehaviour - { - private double peekBeat = -1; - private bool peekRising; - private bool shouldDelete; - private Animator anim; - private SpriteRenderer sr; - [SerializeField] private Sprite noPeekFullSprite; - [SerializeField] private Sprite noPeekHalfLeftSprite; - [SerializeField] private Sprite noPeekHalfRightSprite; - - private void Awake() - { - anim = GetComponent(); - sr = GetComponent(); - } - - public void Init(double beat, float length, int type) - { - peekBeat = beat - 1; - peekRising = true; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + length, delegate { peekBeat = beat + length; peekRising = false; shouldDelete = true; }) - }); - sr.sprite = type switch - { - (int)RhythmTweezers.NoPeekSignType.Full => noPeekFullSprite, - (int)RhythmTweezers.NoPeekSignType.HalfLeft => noPeekHalfLeftSprite, - (int)RhythmTweezers.NoPeekSignType.HalfRight => noPeekHalfRightSprite, - _ => throw new System.NotImplementedException(), - }; - } - - public void Update() - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(peekBeat, 1); - if (normalizedBeat >= 0f && normalizedBeat <= 1f) - { - anim.DoNormalizedAnimation(peekRising ? "NoPeekRise" : "NoPeekLower", normalizedBeat); - } - if (normalizedBeat > 1f && !peekRising && shouldDelete) - { - Destroy(gameObject); - } - } - } - -} - diff --git a/Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs.meta b/Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs.meta deleted file mode 100644 index b2bd906f..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2c173ef5dba9631449b99fcbc50ff9e8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs deleted file mode 100644 index 0e1c11d4..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ /dev/null @@ -1,649 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - -using DG.Tweening; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbHairLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmTweezers", "Rhythm Tweezers", "a14fa1", true, false, new List() - { - new GameAction("start interval", "Start Interval") - { - preFunction = delegate { RhythmTweezers.PreInterval(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - } - }, - new GameAction("short hair", "Short Hair") - { - defaultLength = 0.5f - }, - new GameAction("long hair", "Curly Hair") - { - defaultLength = 0.5f - }, - new GameAction("passTurn", "Pass Turn") - { - preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat); }, - }, - new GameAction("next vegetable", "Swap Vegetable") - { - function = delegate - { - var e = eventCaller.currentEntity; - if (!e["instant"]) RhythmTweezers.instance.NextVegetable(e.beat, e["type"], e["colorA"], e["colorB"]); - else RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "Set the vegetable to switch to."), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "Set the color of the onion."), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "Set the color of the potato."), - new Param("instant", false, "Instant", "Toggle if the vegetable should skip the moving animation and instantly swap.") - }, - priority = 3 - }, - new GameAction("noPeek", "No Peeking Sign") - { - preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PreNoPeeking(e.beat, e.length, e["type"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("type", RhythmTweezers.NoPeekSignType.Full, "Side", "Set the side for the sign to appear on.") - } - }, - new GameAction("fade background color", "Background Appearance") - { - function = delegate - { - var e = eventCaller.currentEntity; - RhythmTweezers.instance.BackgroundColor(e.beat, e.length, e["colorA"], e["colorB"], e["ease"]); - }, - resizable = true, - parameters = new List() - { - new Param("colorA", Color.white, "Start Color", "Set the color at the start of the event."), - new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("altSmile", "Use Alt Smile") - { - function = delegate - { - RhythmTweezers.instance.VegetableAnimator.SetBool("UseAltSmile", !RhythmTweezers.instance.VegetableAnimator.GetBool("UseAltSmile")); - }, - defaultLength = 0.5f - }, - //backwards compatibility - new GameAction("change vegetable", "Change Vegetable (Instant)") - { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") - }, - hidden = true, - }, - }, - new List() {"agb", "repeat"}, - "agbhair", "en", - new List() {}, - chronologicalSortKey: 2 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_RhythmTweezers; - - public class RhythmTweezers : Minigame - { - public enum VegetableType - { - Onion, - Potato - } - - public enum NoPeekSignType - { - Full, - HalfRight, - HalfLeft - } - - private struct QueuedPeek - { - public double beat; - public float length; - public int type; - } - - [Header("References")] - public Transform VegetableHolder; - public SpriteRenderer Vegetable; - public SpriteRenderer VegetableDupe; - public Animator VegetableAnimator; - public SpriteRenderer bg; - public Tweezers Tweezers; - private Tweezers currentTweezers; - public GameObject hairBase; - public GameObject longHairBase; - public GameObject pluckedHairBase; - [SerializeField] NoPeekingSign noPeekingRef; - - public GameObject HairsHolder; - public GameObject DroppedHairsHolder; - - [Header("Variables")] - private static List queuedPeeks = new List(); - - [Header("Sprites")] - public Sprite pluckedHairSprite; - public Sprite missedHairSprite; - public Sprite onionSprite; - public Sprite potatoSprite; - - bool transitioning = false; - - private static Color _defaultOnionColor; - public static Color defaultOnionColor - { - get - { - ColorUtility.TryParseHtmlString("#C89600", out _defaultOnionColor); - return _defaultOnionColor; - } - } - - private static Color _defaultPotatoColor; - public static Color defaultPotatoColor - { - get - { - ColorUtility.TryParseHtmlString("#FFDC00", out _defaultPotatoColor); - return _defaultPotatoColor; - } - } - - public static Color defaultBgColor = new(0.631f, 0.31f, 0.631f); - - public static RhythmTweezers instance { get; set; } - private static CallAndResponseHandler crHandlerInstance; - - private List spawnedHairs = new List(); - private List spawnedLongs = new List(); - - private static List passedTurns = new(); - private struct QueuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - } - private static List queuedIntervals = new List(); - - protected static bool IA_PadAnyDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_PadAnyUp(out double dt) - { - bool face = PlayerInput.GetPadUp(InputController.ActionsPad.East, out dt) - && !(PlayerInput.GetPad(InputController.ActionsPad.Up) - || PlayerInput.GetPad(InputController.ActionsPad.Down) - || PlayerInput.GetPad(InputController.ActionsPad.Left) - || PlayerInput.GetPad(InputController.ActionsPad.Right)); - bool pad = (PlayerInput.GetPadUp(InputController.ActionsPad.Up) - || PlayerInput.GetPadUp(InputController.ActionsPad.Down) - || PlayerInput.GetPadUp(InputController.ActionsPad.Left) - || PlayerInput.GetPadUp(InputController.ActionsPad.Right)) - && !PlayerInput.GetPad(InputController.ActionsPad.East); - return face || pad; - } - public static PlayerInput.InputAction InputAction_Press = - new("AgbHairPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadAnyDown, IA_TouchBasicPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_Release = - new("AgbHairRelease", new int[] { IAReleaseCat, IAReleaseCat, IAReleaseCat }, - IA_PadAnyUp, IA_TouchBasicRelease, IA_BatonBasicRelease); - - private void Awake() - { - instance = this; - if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) - { - foreach (var crEvent in crHandlerInstance.queuedEvents) - { - if (crEvent.tag == "Hair") - { - Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent(); - spawnedHairs.Add(hair); - hair.gameObject.SetActive(true); - hair.GetComponent().Play("SmallAppear", 0, 1); - float rot = -58f + 116 * MathUtils.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); - hair.transform.eulerAngles = new Vector3(0, 0, rot); - hair.createBeat = crEvent.beat; - } - else if (crEvent.tag == "Long") - { - LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent(); - spawnedLongs.Add(hair); - hair.gameObject.SetActive(true); - hair.GetComponent().Play("LongAppear", 0, 1); - float rot = -58f + 116 * MathUtils.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); - hair.transform.eulerAngles = new Vector3(0, 0, rot); - hair.createBeat = crEvent.beat; - } - } - } - } - - public override void OnPlay(double beat) - { - crHandlerInstance = null; - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - queuedIntervals.Clear(); - PersistBlocks(beat); - } - - private void OnDestroy() - { - if (!conductor.isPlaying) - { - crHandlerInstance = null; - } - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - // note: this doesn't properly clear queued intervals if we don't switch to the game before stopping playback - queuedIntervals.Clear(); - } - - private void SpawnHairInactive(double beat) - { - if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; - crHandlerInstance.AddEvent(beat, 0, "Hair"); - Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent(); - spawnedHairs.Add(hair); - hair.gameObject.SetActive(true); - hair.GetComponent().Play("SmallAppear", 0, 1); - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); - hair.transform.eulerAngles = new Vector3(0, 0, rot); - hair.createBeat = beat; - } - - private void SpawnLongHairInactive(double beat) - { - if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; - crHandlerInstance.AddEvent(beat, 0.5f, "Long"); - LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent(); - spawnedLongs.Add(hair); - hair.gameObject.SetActive(true); - hair.GetComponent().Play("LongAppear", 0, 1); - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); - hair.transform.eulerAngles = new Vector3(0, 0, rot); - hair.createBeat = beat; - } - - public void SpawnHair(double beat) - { - if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; - // End transition early if the next hair is a lil early. - StopTransitionIfActive(); - - crHandlerInstance.AddEvent(beat, 0, "Hair"); - - SoundByte.PlayOneShotGame("rhythmTweezers/shortAppear", beat); - Hair hair = Instantiate(hairBase, transform).GetComponent(); - spawnedHairs.Add(hair); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - hair.gameObject.SetActive(true); - hair.GetComponent().Play("SmallAppear", 0, 0); - hair.transform.SetParent(HairsHolder.transform, false); - }) - }); - - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); - hair.transform.eulerAngles = new Vector3(0, 0, rot); - hair.createBeat = beat; - } - - public void SpawnLongHair(double beat) - { - if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; - StopTransitionIfActive(); - - crHandlerInstance.AddEvent(beat, 0.5f, "Long"); - - SoundByte.PlayOneShotGame("rhythmTweezers/longAppear", beat); - LongHair hair = Instantiate(longHairBase, transform).GetComponent(); - spawnedLongs.Add(hair); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - hair.gameObject.SetActive(true); - hair.GetComponent().Play("LongAppear", 0, 0); - hair.transform.SetParent(HairsHolder.transform, false); - }) - }); - - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); - hair.transform.eulerAngles = new Vector3(0, 0, rot); - hair.createBeat = beat; - } - - private void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 4f, bool autoPassTurn = true) - { - StopTransitionIfActive(); - CallAndResponseHandler newHandler = new(); - crHandlerInstance = newHandler; - crHandlerInstance.StartInterval(beat, interval); - List relevantHairEvents = GetAllHairsInBetweenBeat(beat, beat + interval); - foreach (var hairEvent in relevantHairEvents) - { - if (hairEvent.beat >= gameSwitchBeat) - { - if (hairEvent.datamodel == "rhythmTweezers/short hair") - { - SpawnHair(hairEvent.beat); - } - else - { - SpawnLongHair(hairEvent.beat); - } - } - else - { - if (hairEvent.datamodel == "rhythmTweezers/short hair") - { - SpawnHairInactive(hairEvent.beat); - } - else - { - SpawnLongHairInactive(hairEvent.beat); - } - } - } - if (autoPassTurn) - { - PassTurn(beat + interval, interval, newHandler); - } - } - - public static void PreInterval(double beat, float interval = 4f, bool autoPassTurn = true) - { - if (GameManager.instance.currentGame == "rhythmTweezers") - { - instance.SetIntervalStart(beat, beat, interval, autoPassTurn); - } - else - { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat, - interval = interval, - autoPassTurn = autoPassTurn - }); - } - } - - private static List GetAllHairsInBetweenBeat(double beat, double endBeat) - { - List hairEvents = EventCaller.GetAllInGameManagerList("rhythmTweezers", new string[] { "short hair", "long hair"}); - List tempEvents = new(); - - foreach (var entity in hairEvents) - { - if (entity.beat >= beat && entity.beat < endBeat) - { - tempEvents.Add(entity); - } - } - return tempEvents; - } - - private void PassTurnStandalone(double beat) - { - if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance); - } - - private void PassTurn(double beat, double length, CallAndResponseHandler crHandler) - { - Tweezers spawnedTweezers = Instantiate(Tweezers, transform); - spawnedTweezers.gameObject.SetActive(true); - spawnedTweezers.Init(beat, beat + length); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 0.25, delegate - { - if (crHandler.queuedEvents.Count > 0) - { - currentTweezers = spawnedTweezers; - spawnedTweezers.hairsLeft = crHandler.queuedEvents.Count; - foreach (var crEvent in crHandler.queuedEvents) - { - if (crEvent.tag == "Hair") - { - Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat, crEvent.relativeBeat, spawnedTweezers); - } - else if (crEvent.tag == "Long") - { - LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat, crEvent.relativeBeat, spawnedTweezers); - } - } - crHandler.queuedEvents.Clear(); - } - - }), - }); - } - - public static void PrePassTurn(double beat) - { - if (GameManager.instance.currentGame == "rhythmTweezers") - { - instance.PassTurnStandalone(beat); - } - else - { - passedTurns.Add(beat); - } - } - - Tween transitionTween; - - const float vegDupeOffset = 16.7f; - public void NextVegetable(double beat, int type, Color onionColor, Color potatoColor) - { - transitioning = true; - - SoundByte.PlayOneShotGame("rhythmTweezers/register", beat); - - Sprite nextVeggieSprite = type == 0 ? onionSprite : potatoSprite; - Color nextColor = type == 0 ? onionColor : potatoColor; - - VegetableDupe.sprite = nextVeggieSprite; - VegetableDupe.color = nextColor; - - // Move both vegetables to the left by vegDupeOffset, then reset their positions. - // On position reset, reset state of core vegetable. - transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f / Conductor.instance.musicSource.pitch) - .OnComplete(() => { - - var holderPos = VegetableHolder.localPosition; - VegetableHolder.localPosition = new Vector3(0f, holderPos.y, holderPos.z); - - Vegetable.sprite = nextVeggieSprite; - Vegetable.color = nextColor; - - ResetVegetable(); - transitioning = false; - - }).SetEase(Ease.InOutSine); - } - - public void ChangeVegetableImmediate(int type, Color onionColor, Color potatoColor) - { - StopTransitionIfActive(); - - Sprite newSprite = type == 0 ? onionSprite : potatoSprite; - Color newColor = type == 0 ? onionColor : potatoColor; - - Vegetable.sprite = newSprite; - Vegetable.color = newColor; - VegetableDupe.sprite = newSprite; - VegetableDupe.color = newColor; - } - - private ColorEase bgColorEase = new(defaultBgColor); - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistBlocks(double beat) - { - var allEventsBeforeBeat = GameManager.instance.Beatmap.Entities.FindAll(x => x.datamodel.Split('/')[0] == "rhythmTweezers" && x.beat < beat); - var lastColorEvent = allEventsBeforeBeat.FindLast(x => x.datamodel == "rhythmTweezers/fade background color"); - if (lastColorEvent != null) - { - var e = lastColorEvent; - BackgroundColor(e.beat, e.length, e["colorA"], e["colorB"], e["ease"]); - } - var allAltFaceEventsBeforeBeat = allEventsBeforeBeat.FindAll(x => x.datamodel == "rhythmTweezers/altSmile"); - VegetableAnimator.SetBool("UseAltSmile", allAltFaceEventsBeforeBeat.Count % 2 == 1); - } - - public static void PreNoPeeking(double beat, float length, int type) - { - if (GameManager.instance.currentGame == "rhythmTweezers") - { - instance.NoPeeking(beat, length, type); - } - else - { - queuedPeeks.Add(new QueuedPeek() - { - beat = beat, - length = length, - type = type - }); - } - } - - public void NoPeeking(double beat, float length, int type) - { - NoPeekingSign spawnedNoPeekingSign = Instantiate(noPeekingRef, transform); - spawnedNoPeekingSign.gameObject.SetActive(true); - spawnedNoPeekingSign.Init(beat, length, type); - } - - private void Update() - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (passedTurns.Count > 0) - { - foreach (var turn in passedTurns) - { - PassTurnStandalone(turn); - } - passedTurns.Clear(); - } - if (queuedPeeks.Count > 0) - { - foreach (var peek in queuedPeeks) - { - NoPeeking(peek.beat, peek.length, peek.type); - } - queuedPeeks.Clear(); - } - } - - bg.color = bgColorEase.GetColor(); - } - - public override void OnGameSwitch(double beat) - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - SetIntervalStart(interval.beat, beat, interval.interval, interval.autoPassTurn); - } - queuedIntervals.Clear(); - } - } - PersistBlocks(beat); - } - - private void ResetVegetable() - { - // If the tweezers happen to be holding a hair, drop it immediately so it can be destroyed below. - currentTweezers?.DropHeldHair(); - - foreach (Transform t in HairsHolder.transform) - { - GameObject.Destroy(t.gameObject); - } - - foreach (Transform t in DroppedHairsHolder.transform) - { - GameObject.Destroy(t.gameObject); - } - - VegetableAnimator.Play("Idle", 0, 0); - } - - private void StopTransitionIfActive() - { - if (transitioning) - { - if (transitionTween != null) - { - transitionTween.Complete(true); - transitionTween.Kill(); - } - } - } - } -} diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs.meta b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs.meta deleted file mode 100644 index acac9823..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 62c1e08c47081e84da8af20ea652e2a7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs deleted file mode 100644 index b9eec4fa..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ /dev/null @@ -1,162 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_RhythmTweezers -{ - public class Tweezers : MonoBehaviour - { - public int hitOnFrame; - [NonSerialized] public Animator anim; - private Animator vegetableAnim; - private RhythmTweezers game; - private bool pluckingThisFrame; - private bool holdingHair; - public SpriteRenderer heldHairSprite; - public Transform tweezerSpriteTrans; - private double passTurnBeat = -1; - private double passTurnEndBeat = -1; - [NonSerialized] public int hairsLeft; - private int eyeSize = 0; - - private void Awake() - { - anim = GetComponent(); - vegetableAnim = RhythmTweezers.instance.VegetableAnimator; - - game = RhythmTweezers.instance; - } - - public void Init(double beat, double endBeat) - { - passTurnBeat = beat; - passTurnEndBeat = endBeat; - Update(); - } - - private void Update() - { - if (passTurnBeat != -1) - { - // Set tweezer angle. - float tweezerTime = Conductor.instance.GetPositionFromBeat(passTurnBeat, Math.Max(passTurnEndBeat - 1f - passTurnBeat, 1)); - var unclampedAngle = -58f + (116 * tweezerTime); - var tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f); - - transform.eulerAngles = new Vector3(0, 0, tweezerAngle); - - // Set tweezer to follow vegetable. - var currentTweezerPos = transform.localPosition; - var vegetablePos = game.Vegetable.transform.localPosition; - var vegetableHolderPos = game.VegetableHolder.transform.localPosition; - transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z); - - if (tweezerAngle == 180) - { - Destroy(gameObject); - } - } - if (PlayerInput.GetIsAction(RhythmTweezers.InputAction_Press) && !game.IsExpectingInputNow(RhythmTweezers.InputAction_Press)) - { - DropHeldHair(); - anim.Play("Tweezers_Pluck", 0, 0); - } - } - - private void LateUpdate() - { - } - - public void Pluck(bool ace, Hair hair) - { - DropHeldHair(); - if (hair == null) return; - - if (ace) - { - SoundByte.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); - - hair.hairSprite.SetActive(false); - hair.stubbleSprite.SetActive(true); - - hairsLeft--; - eyeSize = Mathf.Clamp(eyeSize + 1, 0, 10); - - if (hairsLeft <= 0) - vegetableAnim.Play("HopFinal", 0, 0); - else - vegetableAnim.Play("Hop" + eyeSize.ToString(), 0, 0); - - anim.Play("Tweezers_Pluck_Success", 0, 0); - } - else - { - SoundByte.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); - SoundByte.PlayOneShot("miss"); - - hair.hairSprite.SetActive(false); - hair.missedSprite.SetActive(true); - - vegetableAnim.Play("Blink", 0, 0); - - anim.Play("Tweezers_Pluck_Fail", 0, 0); - } - - // pluckingThisFrame = true; // Prevents standard pluck from playing in LateUpdate(). - holdingHair = true; - } - - public void LongPluck(bool ace, LongHair hair) - { - DropHeldHair(); - if (hair == null) return; - - if (ace) - { - SoundByte.PlayOneShotGame("rhythmTweezers/longPullEnd"); - - hair.hairSprite.SetActive(false); - hair.stubbleSprite.SetActive(true); - // Making transparent instead of disabling because animators are silly. - hair.loop.GetComponent().color = Color.clear; - - hairsLeft--; - eyeSize = Mathf.Clamp(eyeSize + 1, 0, 10); - - if (hairsLeft <= 0) - vegetableAnim.Play("HopFinal", 0, 0); - else - vegetableAnim.Play("Hop" + eyeSize.ToString(), 0, 0); - - anim.Play("Tweezers_Pluck_Success", 0, 0); - } - - // pluckingThisFrame = true; - holdingHair = true; - } - - public void DropHeldHair() - { - if (!holdingHair) return; - - var droppedHair = GameObject.Instantiate(game.pluckedHairBase, game.DroppedHairsHolder.transform).GetComponent(); - droppedHair.gameObject.SetActive(true); - - droppedHair.transform.position = heldHairSprite.transform.position; - droppedHair.transform.rotation = heldHairSprite.transform.rotation; - - droppedHair.sprite = heldHairSprite.sprite; - - // Make the hair spin. - // (The prefab has a Rigidbody2D component already so that it falls) - droppedHair.GetComponent().interpolation = RigidbodyInterpolation2D.Interpolate; - droppedHair.GetComponent().angularVelocity = UnityEngine.Random.Range(-120f, 120f); - - holdingHair = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta deleted file mode 100644 index c6993ae4..00000000 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d8ea112b8d0c51343bca3ebc026d0295 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Ringside.meta b/Assets/Scripts/Games/Ringside.meta deleted file mode 100644 index a81002b3..00000000 --- a/Assets/Scripts/Games/Ringside.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 244bf28f588557f45add74dfcb37dd43 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs deleted file mode 100644 index 444bb685..00000000 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ /dev/null @@ -1,944 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; -using DG.Tweening; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlRingsideLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("ringside", "Ringside", "6bdfe7", true, false, new List() - { - new GameAction("toggleBop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); }, - parameters = new List() - { - new Param("bop2", true, "Bop", "Toggle if the wrestler should bop for the duration of this event."), - new Param("bop", false, "Bop (Auto)", "Toggle if the wrestler should automatically bop until another Bop event is reached."), - }, - resizable = true, - }, - new GameAction("question", "Question") - { - function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"]); }, - parameters = new List() - { - new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."), - new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.") - }, - defaultLength = 4f - }, - new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!") - { - function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat, e["variant"]); }, - parameters = new List() - { - new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.") - }, - defaultLength = 4f - }, - new GameAction("poseForTheFans", "Pose For The Fans!") - { - preFunction = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"], e["variant"], e["keepZoomedOut"], e["newspaperBeats"]); }, - parameters = new List() - { - new Param("and", false, "And", "Toggle if the camera crew should say \"And\" before saying the rest of the cue."), - new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Choose the variant of the cue."), - new Param("keepZoomedOut", false, "Stay Zoomed Out", "Toggle if the camera should stay zoomed out after the event."), - new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "Set how many beats the newspaper should be visible for."), - new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action."), - }, - defaultLength = 4f - }, - new GameAction("toggleSweat", "Toggle Sweat") - { - function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleSweat(e["sweat"]); }, - parameters = new List() - { - new Param("sweat", false, "Sweat", "Toggle if the wrestler should sweat."), - }, - defaultLength = 0.5f - }, - new GameAction("questionScaled", "Question (Stretchable)") - { - function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"], e.length); }, - preFunction = delegate {if (Ringside.instance == null) return; var e = eventCaller.currentEntity; Ringside.instance.PreQuestion(e.beat, e["variant"], e.length); }, - parameters = new List() - { - new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."), - new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.") - }, - defaultLength = 4f, - resizable = true - }, - }, - new List() {"rvl", "normal"}, - "rvlinterview", "en", - new List() {"en"}, - chronologicalSortKey: 16 - ); - } - } -} - -namespace HeavenStudio.Games -{ - public class Ringside : Minigame - { - private static Color _defaultBGColorLight; - public static Color defaultBGColorLight - { - get - { - ColorUtility.TryParseHtmlString("#5a5a5a", out _defaultBGColorLight); - return _defaultBGColorLight; - } - } - - [Header("Components")] - [SerializeField] Animator wrestlerAnim; - [SerializeField] Animator reporterAnim; - [SerializeField] Animator reporterHeadAnim; - [SerializeField] Animator audienceAnim; - [SerializeField] Animator wrestlerNewspaperAnim; - [SerializeField] Animator reporterNewspaperAnim; - [SerializeField] SpriteRenderer flashWhite; - [SerializeField] SpriteRenderer blackVoid; - [SerializeField] GameObject flashObject; - [SerializeField] GameObject poseFlash; - [SerializeField] GameObject newspaper; - [SerializeField] Transform wrestlerTransform; - [SerializeField] SpriteRenderer bg; - [SerializeField] ParticleSystem flashParticles; - [SerializeField] ParticleSystem sweatParticles; - - [Header("Variables")] - public static List queuedPoses = new List(); - public struct QueuedPose - { - public double beat; - public bool keepZoomedOut; - public float newspaperBeats; - } - Tween flashTween; - Tween bgTween; - public enum QuestionVariant - { - First = 1, - Second = 2, - Third = 3, - Random = 4, - } - public enum PoseForTheFansVariant - { - First = 1, - Second = 2, - Random = 3 - } - private float currentZoomCamBeat; - private Vector3 lastCamPos = new Vector3(0, 0, -10); - private Vector3 currentCamPos = new Vector3(0, 0, -10); - private bool missedBigGuy; - private bool reporterShouldHeart; - private bool hitPose; - private bool shouldNotInput; - private bool keepZoomOut; - private bool canBop = true; - private Sound kidsLaugh; - private int currentPose; - private Util.EasingFunction.Ease lastEase; - private GameObject currentNewspaper; - - private int currentZoomIndex; - - private List allCameraEvents = new List(); - - public GameEvent bop = new GameEvent(); - - public static Ringside instance; - - const int IAAltDownCat = IAMAXCAT; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - - public static PlayerInput.InputAction InputAction_Alt = - new("RvlInterviewAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - - void OnDestroy() - { - if (queuedPoses.Count > 0) queuedPoses.Clear(); - SoundByte.KillLoop(kidsLaugh, 2f); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnTimeChange() - { - UpdateCameraZoom(); - } - - void Awake() - { - instance = this; - SetupBopRegion("ringside", "toggleBop", "bop"); - var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" }); - List tempEvents = new List(); - for (int i = 0; i < camEvents.Count; i++) - { - if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempEvents.Add(camEvents[i]); - } - } - - allCameraEvents = tempEvents; - - UpdateCameraZoom(); - wrestlerAnim.Play("Idle", 0, 1); - ReporterBlink(); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat) && canBop) - { - if (UnityEngine.Random.Range(1, 18) == 1) - { - wrestlerAnim.DoScaledAnimationAsync("BopPec"); - } - else - { - wrestlerAnim.DoScaledAnimationAsync("Bop"); - } - } - } - - private bool canDoMissExpression() - { - return (reporterHeadAnim.IsPlayingAnimationNames(new string[] { "BlinkHead", "ExtendBlink", "ExcitedBlink", "Idle", "ExtendIdle", "Excited", "Miss", "Late" }) || reporterHeadAnim.IsAnimationNotPlaying()) && !reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Flinch"); - } - - void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !shouldNotInput) - { - if ((PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - || (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_Alt))) - { - Ringside.instance.ScoreMiss(0.5f); - - wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f); - SoundByte.PlayOneShotGame($"ringside/confusedanswer"); - if (canDoMissExpression()) reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f); - } - } - if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch - && PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && !shouldNotInput) - { - Ringside.instance.ScoreMiss(0.5f); - - SoundByte.PlayOneShotGame($"ringside/muscles2"); - wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); - if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); - if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); - SoundByte.PlayOneShotGame("ringside/barely"); - } - if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput) - { - Ringside.instance.ScoreMiss(0.5f); - - int randomPose = UnityEngine.Random.Range(1, 7); - wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); - if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); - SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); - wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), - }); - } - } - if (allCameraEvents.Count > 0) - { - if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) - { - if (Conductor.instance.songPositionInBeatsAsDouble >= allCameraEvents[currentZoomIndex].beat) - { - UpdateCameraZoom(); - currentZoomIndex++; - } - } - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 2.5f); - float normalizedShouldStopBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 3.99f); - - if (normalizedBeat >= 0) - { - if (normalizedShouldStopBeat > 1 && !keepZoomOut) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, 0); - } - else if (normalizedBeat > 1) - { - GameCamera.AdditionalPosition = new Vector3(currentCamPos.x, currentCamPos.y, currentCamPos.z + 10); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase); - float newPosX = func(lastCamPos.x, currentCamPos.x, normalizedBeat); - float newPosY = func(lastCamPos.y, currentCamPos.y, normalizedBeat); - float newPosZ = func(lastCamPos.z + 10, currentCamPos.z + 10, normalizedBeat); - GameCamera.AdditionalPosition = new Vector3(newPosX, newPosY, newPosZ); - } - } - } - } - - void LateUpdate() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (queuedPoses.Count > 0) - { - foreach (var p in queuedPoses) - { - QueuePose(p.beat, p.keepZoomedOut, p.newspaperBeats); - } - queuedPoses.Clear(); - } - } - - } - - public void ToggleBop(double beat, float length, bool startBopping, bool autoBop) - { - if (startBopping) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - if (wrestlerAnim.IsAnimationNotPlaying()) - { - if (UnityEngine.Random.Range(1, 18) == 1) - { - wrestlerAnim.DoScaledAnimationAsync("BopPec"); - } - else - { - wrestlerAnim.DoScaledAnimationAsync("Bop"); - } - } - }) - }); - } - } - } - - public void ToggleSweat(bool shouldSweat) - { - if (shouldSweat) - { - sweatParticles.Play(); - } - else - { - sweatParticles.Stop(); - } - } - - public void Question(double beat, bool alt, int questionVariant, float length = 4f) - { - if (length <= 2f) return; - int currentQuestion = questionVariant; - if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); - reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); - reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); - List qSounds = new List(); - if (alt) - { - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); - } - else - { - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); - } - float extend = length - 3f; - int totalExtend = 0; - if (extend > 0f) - { - for (int i = 0; i < extend; i++) - { - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); - totalExtend++; - } - } - - MultiSound.Play(qSounds.ToArray(), forcePlay: true); - ThatTrue(beat + totalExtend, currentQuestion); - } - - public void PreQuestion(double beat, int questionVariant, float length = 4f) - { - if (GameManager.instance.currentGame != "ringside") return; - if (instance == null) return; - if (length <= 2f) - { - int currentQuestion = questionVariant; - if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); }), - }); - ThatTrue(beat - 1, currentQuestion); - } - } - - public void ThatTrue(double beat, int currentQuestion) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), - new MultiSound.Sound($"ringside/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), - new MultiSound.Sound($"ringside/wubdub_konk_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/mic_swoosh", beat + 1f, 1, 1, false, 0), - }, forcePlay: true); - ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); reporterHeadAnim.DoScaledAnimationAsync("IsThat", 0.5f); }), - new BeatAction.Action(beat + 1.5f, delegate { canBop = false; }), - new BeatAction.Action(beat + 2.5f, delegate { canBop = true; }) - }); - } - - public void BigGuy(double beat, int questionVariant) - { - int currentQuestion = questionVariant; - if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); - reporterAnim.DoScaledAnimationAsync("Woah", 0.5f); - reporterHeadAnim.DoScaledAnimationAsync("Woah", 0.5f); - float youBeat = 0.081f; - if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.027f; - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), - new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), - new MultiSound.Sound($"ringside/mic_swoosh", beat + 2f, 1, 1, false, 0), - }, forcePlay: true); - - ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing); - ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); reporterHeadAnim.Play("Extend", 0, 0); }), - new BeatAction.Action(beat + 2.25f, delegate { canBop = false; }), - new BeatAction.Action(beat + 3.5f, delegate { canBop = true; }) - }); - } - - public static void PoseForTheFans(double beat, bool and, int variant, bool keepZoomedOut, float newspaperBeats) - { - if (and) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("ringside/en/pose_and", beat - 0.5f), - }, forcePlay: true); - } - int poseLine = variant; - if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"ringside/en/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), - new MultiSound.Sound($"ringside/en/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/en/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/en/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), - new MultiSound.Sound($"ringside/en/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), - new MultiSound.Sound($"ringside/en/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), - }, forcePlay: true); - if (GameManager.instance.currentGame == "ringside") - { - Ringside.instance.QueuePose(beat, keepZoomedOut, newspaperBeats); - } - else - { - queuedPoses.Add(new QueuedPose { beat = beat, keepZoomedOut = keepZoomedOut, newspaperBeats = newspaperBeats}); - } - } - - public void QueuePose(double beat, bool keepZoomedOut, float newspaperBeats) - { - if (newspaperBeats > 0) - { - reporterShouldHeart = true; - } - else - { - reporterShouldHeart = false; - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); - wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); - canBop = false; - }), - new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }), - new BeatAction.Action(beat + 4f, delegate - { - if (BeatIsInBopRegion(beat + 4f)) - { - if (UnityEngine.Random.Range(1, 18) == 1) - { - wrestlerAnim.DoScaledAnimationAsync("BopPec"); - } - else - { - wrestlerAnim.DoScaledAnimationAsync("Bop"); - } - } - else wrestlerAnim.Play("Idle", 0, 1); - shouldNotInput = false; - canBop = true; - reporterAnim.Play("IdleReporter", 0, 0); - if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); - }), - }); - if (!keepZoomedOut) - { - if (newspaperBeats > 0) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3f, delegate - { - keepZoomOut = true; - blackVoid.color = Color.black; - GameObject spawnedNewsPaper = Instantiate(newspaper, transform); - spawnedNewsPaper.SetActive(true); - currentNewspaper = spawnedNewsPaper; - wrestlerNewspaperAnim = spawnedNewsPaper.transform.GetChild(1).GetComponent(); - reporterNewspaperAnim = spawnedNewsPaper.transform.GetChild(2).GetComponent(); - if (UnityEngine.Random.Range(1, 3) == 1) - { - spawnedNewsPaper.GetComponent().Play("NewspaperEnter", 0, 0); - } - else - { - spawnedNewsPaper.GetComponent().Play("NewspaperEnterRight", 0, 0); - } - if (!hitPose) - { - wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0); - reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0); - kidsLaugh = SoundByte.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true); - } - else - { - wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0); - reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0); - hitPose = true; - } - }), - new BeatAction.Action(beat + 3f + newspaperBeats, delegate - { - blackVoid.color = new Color(1f, 1f, 1f, 0); - Destroy(currentNewspaper); currentNewspaper = null; - lastCamPos = new Vector3(0, 0, -10); - SoundByte.KillLoop(kidsLaugh, 0.25f); - keepZoomOut = false; - }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3.99f, delegate - { - lastCamPos = new Vector3(0, 0, -10); - keepZoomOut = false; - }), - }); - - } - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 2.5f, delegate - { - lastCamPos = currentCamPos; - keepZoomOut = true; - }) - }); - if (newspaperBeats > 0) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3f, delegate - { - blackVoid.color = Color.black; - GameObject spawnedNewsPaper = Instantiate(newspaper, transform); - spawnedNewsPaper.SetActive(true); - currentNewspaper = spawnedNewsPaper; - wrestlerNewspaperAnim = spawnedNewsPaper.transform.GetChild(1).GetComponent(); - reporterNewspaperAnim = spawnedNewsPaper.transform.GetChild(2).GetComponent(); - if (UnityEngine.Random.Range(1, 3) == 1) - { - spawnedNewsPaper.GetComponent().Play("NewspaperEnter", 0, 0); - } - else - { - spawnedNewsPaper.GetComponent().Play("NewspaperEnterRight", 0, 0); - } - if (!hitPose) - { - wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0); - reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0); - kidsLaugh = SoundByte.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true); - } - else - { - wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0); - reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0); - hitPose = true; - } - }), - new BeatAction.Action(beat + 3f + newspaperBeats, delegate - { - blackVoid.color = new Color(1f, 1f, 1f, 0); - Destroy(currentNewspaper); currentNewspaper = null; - SoundByte.KillLoop(kidsLaugh, 0.25f); - }) - }); - } - } - } - - private void UpdateCameraZoom() - { - if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) - { - currentZoomCamBeat = (float)allCameraEvents[currentZoomIndex].beat; - currentCamPos = new Vector3(poseFlash.transform.position.x, poseFlash.transform.position.y, -21.5f); - lastEase = (Util.EasingFunction.Ease)allCameraEvents[currentZoomIndex]["ease"]; - } - } - - public void PoseCheck(double beat) - { - ScheduleInput(beat, 2f, InputAction_Alt, JustPoseForTheFans, MissPose, Nothing); - } - - public void ChangeFlashColor(Color color, float beats) - { - var seconds = Conductor.instance.secPerBeat * beats; - - if (flashTween != null) - flashTween.Kill(true); - - if (seconds == 0) - { - flashWhite.color = color; - } - else - { - flashTween = flashWhite.DOColor(color, seconds); - } - } - - public void FadeFlashColor(Color start, Color end, float beats) - { - ChangeFlashColor(start, 0f); - ChangeFlashColor(end, beats); - } - - public void ChangeBGColor(Color color, float beats) - { - var seconds = Conductor.instance.secPerBeat * beats; - - if (bgTween != null) - bgTween.Kill(true); - - if (seconds == 0) - { - bg.color = color; - } - else - { - flashTween = bg.DOColor(color, seconds); - } - } - - public void FadeBGColor(Color start, Color end, float beats) - { - ChangeBGColor(start, 0f); - ChangeBGColor(end, beats); - } - - public void ReporterBlink() - { - if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle")) - { - reporterHeadAnim.DoScaledAnimationAsync("BlinkHead", 0.5f); - } - else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("ExtendIdle")) - { - reporterHeadAnim.DoScaledAnimationAsync("ExtendBlink", 0.5f); - } - else if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Excited")) - { - reporterHeadAnim.DoScaledAnimationAsync("ExcitedBlink", 0.5f); - } - float randomTime = UnityEngine.Random.Range(0.3f, 1.8f); - Invoke("ReporterBlink", randomTime); - } - - public void JustQuestion(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f); - SoundByte.PlayOneShotGame($"ringside/cough"); - reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f); - SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), - }); - return; - } - SuccessQuestion(caller); - } - - public void SuccessQuestion(PlayerActionEvent caller) - { - wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f); - reporterHeadAnim.Play("ExtendSmile", 0, 0); - SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate - { - SoundByte.PlayOneShotGame("ringside/yeCamera"); - FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); - flashObject.SetActive(true); - reporterAnim.Play("IdleReporter", 0, 0); - reporterHeadAnim.Play("Smile", 0, 0); - }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), - }); - } - - public void JustBigGuyFirst(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - missedBigGuy = true; - SoundByte.PlayOneShotGame($"ringside/muscles1"); - wrestlerAnim.DoScaledAnimationAsync("BigGuyOne", 0.5f); - return; - } - SuccessBigGuyFirst(); - } - - public void SuccessBigGuyFirst() - { - missedBigGuy = false; - SoundByte.PlayOneShotGame($"ringside/muscles1"); - wrestlerAnim.DoScaledAnimationAsync("BigGuyOne", 0.5f); - } - - public void JustBigGuySecond(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame($"ringside/muscles2"); - wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); - if (!missedBigGuy) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), - }); - } - else - { - reporterHeadAnim.Play("Late", 0, 0); - SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), - }); - } - return; - } - SuccessBigGuySecond(caller); - } - - public void SuccessBigGuySecond(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame($"ringside/muscles2"); - wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); - if (!missedBigGuy) - { - reporterHeadAnim.Play("ExtendSmile", 0, 0); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate - { - SoundByte.PlayOneShotGame("ringside/musclesCamera"); - reporterAnim.Play("IdleReporter", 0, 0); - reporterHeadAnim.Play("Smile", 0, 0); - FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); - flashObject.SetActive(true); - }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), - }); - } - else - { - reporterHeadAnim.Play("Miss", 0, 0); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { if (reporterHeadAnim.IsAnimationNotPlaying()) reporterHeadAnim.Play("Idle", 0, 0); }), - }); - } - } - - public void JustPoseForTheFans(PlayerActionEvent caller, float state) - { - shouldNotInput = true; - if (state >= 1f || state <= -1f) - { - wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); - int randomPose = UnityEngine.Random.Range(1, 7); - wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); - reporterHeadAnim.Play("Late", 0, 0); - SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), - }); - return; - } - SuccessPoseForTheFans(caller); - } - - public void SuccessPoseForTheFans(PlayerActionEvent caller) - { - wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); - int randomPose = UnityEngine.Random.Range(1, 7); - currentPose = randomPose; - wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - if (reporterShouldHeart) - { - reporterAnim.Play("HeartReporter", 0, 0); - reporterHeadAnim.Play("Heart", 0, 0); - } - else - { - reporterAnim.Play("ExcitedReporter", 0, 0); - reporterHeadAnim.Play("Excited", 0, 0); - } - hitPose = true; - SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}"); - FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 1f); - FadeBGColor(Color.black, defaultBGColorLight, 1f); - flashParticles.Play(); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { SoundByte.PlayOneShotGame("ringside/poseCamera"); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { flashParticles.Stop(); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { poseFlash.SetActive(true); poseFlash.GetComponent().Play("PoseFlashing", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 1.99f, delegate { poseFlash.SetActive(false); }), - }); - } - - public void Miss(PlayerActionEvent caller) - { - reporterHeadAnim.Play("Late", 0, 0); - SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }), - }); - } - - public void MissBigGuyOne(PlayerActionEvent caller) - { - missedBigGuy = true; - } - - public void MissBigGuyTwo(PlayerActionEvent caller) - { - reporterHeadAnim.Play("Late", 0, 0); - SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }), - new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), - }); - } - - public void MissPose(PlayerActionEvent caller) - { - shouldNotInput = true; - reporterHeadAnim.Play("Late", 0, 0); - SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); - } - - public void Nothing(PlayerActionEvent caller){} - } -} diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs.meta b/Assets/Scripts/Games/Ringside/Ringside.cs.meta deleted file mode 100644 index c9e56401..00000000 --- a/Assets/Scripts/Games/Ringside/Ringside.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e72b49f34a671e54b96d7c47575ec03c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers.meta b/Assets/Scripts/Games/Rockers.meta deleted file mode 100644 index 33a91bc5..00000000 --- a/Assets/Scripts/Games/Rockers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9946cfa50b9c13f4fa89f8d447238b13 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/RockerBendInput.cs b/Assets/Scripts/Games/Rockers/RockerBendInput.cs deleted file mode 100644 index c94cc654..00000000 --- a/Assets/Scripts/Games/Rockers/RockerBendInput.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Rockers -{ - public class RockerBendInput : MonoBehaviour - { - private int pitch; - - private Rockers game; - - public void Init(int pitch, double beat, double length) - { - game = Rockers.instance; - this.pitch = pitch; - game.ScheduleInput(beat, length, Rockers.InputAction_TriggerDown, Just, Miss, Empty); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - game.Soshi.BendUp(pitch); - Destroy(gameObject); - return; - } - game.Soshi.BendUp(pitch); - Destroy(gameObject); - } - - private void Miss(PlayerActionEvent caller) - { - game.JJ.Miss(); - Destroy(gameObject); - } - - private void Empty(PlayerActionEvent caller) - { - - } - } -} - - diff --git a/Assets/Scripts/Games/Rockers/RockerBendInput.cs.meta b/Assets/Scripts/Games/Rockers/RockerBendInput.cs.meta deleted file mode 100644 index 739ad907..00000000 --- a/Assets/Scripts/Games/Rockers/RockerBendInput.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 40bd44c5381eb69468a65caa371f3876 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs deleted file mode 100644 index b45b547c..00000000 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ /dev/null @@ -1,1190 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class NtrRockersLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("rockers", "Rockers", "EB4C94", true, false, new List() - { - new GameAction("intervalStart", "Start Interval") - { - defaultLength = 8f, - resizable = true, - preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PreInterval(e.beat, e.length, e["auto"], e["moveCamera"], e["movePass"]); }, - parameters = new List() - { - new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to JJ Rocker."), - new Param("movePass", true, "Move Camera (Pass Turn)", "Toggle if the camera should move to Soshi if Auto Pass Turn is enabled."), - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - }, - }, - new GameAction("riff", "Riff") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("respond", true, "Respond", "Toggle if this guitar riff will have to be responded to by Soshi (the player)."), - new Param("1JJ", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("2JJ", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("3JJ", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("4JJ", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("5JJ", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("6JJ", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("sampleJJ", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleJJ"), "Premade Sample (JJ)", "Set if this riff should use a premade sample."), - new Param("pitchSampleJJ", new EntityTypes.Note(offsetToC: false), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."), - new Param("1S", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("2S", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("3S", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("4S", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("5S", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("6S", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("sampleS", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleS"), "Premade Sample (Soshi)", "Set if this riff should use a premade sample."), - new Param("pitchSampleS", new EntityTypes.Note(offsetToC: false), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") - } - }, - new GameAction("bend", "Bend") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("respond", true, "Respond", "Toggle if this guitar bend will have to be responded to by Soshi (the player)."), - new Param("1JJ", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 1), "Pitch Bend (JJ)", "Set how many semitones up the current riff will be pitchbent."), - new Param("1S", new EntityTypes.Integer(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 1), "Pitch Bend (Soshi)", "Set how many semitones up the current riff will be pitchbent."), - }, - }, - new GameAction("prepare", "Prepare") - { - function = delegate { Rockers.instance.Mute(eventCaller.currentEntity["who"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("who", Rockers.WhoMutes.JJ, "Target", "Set who will prepare. Soshi is only affected by this event in auto-play.") - } - }, - new GameAction("unPrepare", "Unprepare") - { - function = delegate { Rockers.instance.UnMute(eventCaller.currentEntity["who"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("who", Rockers.WhoMutes.JJ, "Target", "Set who will unprepare. Soshi is only affected by this event in auto-play.") - } - }, - new GameAction("passTurn", "Pass Turn") - { - preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); }, - parameters = new List - { - new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to Soshi.") - }, - preFunctionLength = 1 - }, - new GameAction("cmon", "C'mon!") - { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultCmon(e.beat, new int[4] - { - e["JJ1"], - e["JJ2"], - e["JJ3"], - e["JJ4"], - }, new int[4] - { - e["pJJ1"], - e["pJJ2"], - e["pJJ3"], - e["pJJ4"], - }, new int[4] - { - e["S1"], - e["S2"], - e["S3"], - e["S4"], - }, new int[4] - { - e["pS1"], - e["pS2"], - e["pS3"], - e["pS4"], - }, e["moveCamera"] - ); }, - defaultLength = 11, - parameters = new List() - { - new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."), - new Param("JJ1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG5, Rockers.GetSample, "pJJ1"), "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."), - new Param("pJJ1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("JJ2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG5, Rockers.GetSample, "pJJ2"), "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."), - new Param("pJJ2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("JJ3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG5, Rockers.GetSample, "pJJ3"), "Premade Sample 3 (JJ)", "Set the sample to use for the 3rd riff."), - new Param("pJJ3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("JJ4", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordA, Rockers.GetSample, "pJJ4"), "Premade Sample 4 (JJ)", "Set the sample to use for the final riff."), - new Param("pJJ4", new EntityTypes.Note(offsetToC: false), "Sample Semitones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("S1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG, Rockers.GetSample, "pS1"), "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."), - new Param("pS1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("S2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG, Rockers.GetSample, "pS2"), "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."), - new Param("pS2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("S3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordG, Rockers.GetSample, "pS3"), "Premade Sample 3 (Soshi)", "Set the sample to use for the 3rd riff."), - new Param("pS3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("S4", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordA, Rockers.GetSample, "pS4"), "Premade Sample 4 (Soshi)", "Set the sample to use for the final riff."), - new Param("pS4", new EntityTypes.Note(offsetToC: false), "Sample Semitones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - } - }, - new GameAction("lastOne", "Last One!") - { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultLastOne(e.beat, new int[3] - { - e["JJ1"], - e["JJ2"], - e["JJ3"], - }, new int[3] - { - e["pJJ1"], - e["pJJ2"], - e["pJJ3"], - }, new int[3] - { - e["S1"], - e["S2"], - e["S3"], - }, new int[3] - { - e["pS1"], - e["pS2"], - e["pS3"], - }, e["moveCamera"] - ); }, - defaultLength = 7, - parameters = new List() - { - new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."), - new Param("JJ1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordAsus4, Rockers.GetSample, "pJJ1"), "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."), - new Param("pJJ1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("JJ2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordAsus4, Rockers.GetSample, "pJJ2"), "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."), - new Param("pJJ2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("JJ3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordAsus4, Rockers.GetSample, "pJJ3"), "Premade Sample 3 (JJ)", "Set the sample to use for the final riff."), - new Param("pJJ3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("S1", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordDmaj9, Rockers.GetSample, "pS1"), "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."), - new Param("pS1", new EntityTypes.Note(offsetToC: false), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("S2", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordDmaj9, Rockers.GetSample, "pS2"), "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."), - new Param("pS2", new EntityTypes.Note(offsetToC: false), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("S3", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.ChordDmaj9, Rockers.GetSample, "pS3"), "Premade Sample 3 (Soshi)", "Set the sample to use for the final riff."), - new Param("pS3", new EntityTypes.Note(offsetToC: false), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."), - } - }, - new GameAction("count", "Count") - { - parameters = new List() - { - new Param("count", Rockers.CountIn.One, "Type", "Set the number to be said.") - }, - preFunction = delegate - { - var e = eventCaller.currentEntity; - float offSet = 0; - switch (e["count"]) - { - case 1: - offSet = 0.028f; - break; - case 2: - case 3: - offSet = 0.033f; - break; - case 4: - offSet = 0.034f; - break; - } - SoundByte.PlayOneShot($"games/rockers/count/count{e["count"]}", e.beat, 1, 1, false, null, offSet); - } - }, - new GameAction("voiceLine", "Together Voice Line") - { - parameters = new List() - { - new Param("cmon", true, "C'mon!", "Toggle if the \"C'mon!\" voiceline should be used. If unchecked, it uses the \"Last One!\" voiceline."), - }, - preFunction = delegate - { - SoundByte.PlayOneShot(eventCaller.currentEntity["cmon"] ? "games/rockers/Cmon" : "games/rockers/LastOne", eventCaller.currentEntity.beat); - } - }, - new GameAction("prepareTogether", "Custom Together Prepare") - { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None, - e["muteBeat"], e["middleBeat"], e["moveCamera"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("cmon", Rockers.VoiceLineSelection.Cmon, "Voiceline", "Set the voiceline to be used."), - new Param("muteBeat", new EntityTypes.Integer(0, 30, 2), "Mute Beat", "Set how many beats from the start of this event the rockers will prepare prepare."), - new Param("middleBeat", new EntityTypes.Integer(0, 30, 2), "Go-to-middle Beat", "Set how many beats from the start of this event the rockers will go to the middle."), - new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle.") - } - }, - new GameAction("riffTogether", "Custom Together Riff") - { - resizable = true, - parameters = new List() - { - new Param("1JJ", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("2JJ", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("3JJ", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("4JJ", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("5JJ", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("6JJ", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("sampleJJ", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleJJ"), "Premade Sample (JJ)", "Set if this riff should use a premade sample."), - new Param("pitchSampleJJ", new EntityTypes.Note(offsetToC: false), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."), - new Param("1S", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("2S", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("3S", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("4S", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("5S", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("6S", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("sampleS", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleS"), "Premade Sample (Soshi)", "Set if this riff should use a premade sample."), - new Param("pitchSampleS", new EntityTypes.Note(offsetToC: false), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") - } - }, - new GameAction("riffTogetherEnd", "Custom Together End Riff") - { - resizable = true, - parameters = new List() - { - new Param("1JJ", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("2JJ", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("3JJ", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("4JJ", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("5JJ", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("6JJ", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("sampleJJ", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleJJ"), "Premade Sample (JJ)", "Set if this riff should use a premade sample."), - new Param("pitchSampleJJ", new EntityTypes.Note(offsetToC: false), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."), - new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."), - new Param("1S", new EntityTypes.Note(-1, 24, 0, 7, 2, offsetToC: false), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("2S", new EntityTypes.Note(-1, 24, 0, 0, 2, offsetToC: false), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("3S", new EntityTypes.Note(-1, 24, 0, 5, 3, offsetToC: false), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("4S", new EntityTypes.Note(-1, 24, 0, 10, 3, offsetToC: false), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("5S", new EntityTypes.Note(-1, 24, 0, 2, 3, offsetToC: false), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("6S", new EntityTypes.Note(-1, 24, 0, 7, 4, offsetToC: false), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."), - new Param("sampleS", new EntityTypes.NoteSampleDropdown(Rockers.PremadeSamples.None, Rockers.GetSample, "pitchSampleS"), "Premade Sample (Soshi)", "Set if this riff should use a premade sample."), - new Param("pitchSampleS", new EntityTypes.Note(offsetToC: false), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."), - new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") - } - }, - }, - new List() { "ntr", "repeat" }, - "ntrrockers", "en", - new List() { "en" }, - chronologicalSortKey: 28 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_Rockers; - - public class Rockers : Minigame - { - public enum PremadeSamples - { - None, - BendG5, - BendC6, - ChordA, - ChordAsus4, - ChordBm, - ChordCSharpm7, - ChordDmaj7, - ChordDmaj9, - ChordFSharp5, - ChordG, - ChordG5, - ChordGdim7, - ChordGm, - NoteASharp4, - NoteA5, - PracticeChordD, - Remix6ChordA, - Remix10ChordD, - Remix10ChordFSharpm, - DoremiChordA7, - DoremiChordAm7, - DoremiChordC, - DoremiChordC7, - DoremiChordCadd9, - DoremiChordDm, - DoremiChordDm7, - DoremiChordEm, - DoremiChordF, - DoremiChordFadd9, - DoremiChordFm, - DoremiChordG, - DoremiChordG7, - DoremiChordGm, - DoremiChordGsus4, - DoremiNoteA2, - DoremiNoteE2 - } - - public static readonly Dictionary NoteSamples = new() - { - { PremadeSamples.None, new NoteSample() }, - { PremadeSamples.BendG5, new("rockers/BendG5", 10, 5) }, - { PremadeSamples.BendC6, new("rockers/BendC6", 3, 6) }, - { PremadeSamples.ChordA, new("rockers/rocker/rockerChordA", 0, 4) }, - { PremadeSamples.ChordAsus4, new("rockers/rocker/rockerChordAsus4", 0, 4) }, - { PremadeSamples.ChordBm, new("rockers/rocker/rockerChordBm", 2, 4) }, - { PremadeSamples.ChordCSharpm7, new("rockers/rocker/rockerChordC#m7", 4, 4) }, - { PremadeSamples.ChordDmaj7, new("rockers/rocker/rockerChordDmaj7", 5, 4) }, - { PremadeSamples.ChordDmaj9, new("rockers/rocker/rockerChordDmaj9", 5, 4) }, - { PremadeSamples.ChordFSharp5, new("rockers/rocker/rockerChordF#5", 9, 4) }, - { PremadeSamples.ChordG, new("rockers/rocker/rockerChordG", 10, 4) }, - { PremadeSamples.ChordG5, new("rockers/rocker/rockerChordG5", 10, 4) }, - { PremadeSamples.ChordGdim7, new("rockers/rocker/rockerChordGdim7", 10, 4) }, - { PremadeSamples.ChordGm, new("rockers/rocker/rockerChordGm", 10, 4) }, - { PremadeSamples.NoteASharp4, new("rockers/rocker/rockerNoteA#4", 1, 4) }, - { PremadeSamples.NoteA5, new("rockers/rocker/rockerNoteA5", 0, 5) }, - { PremadeSamples.PracticeChordD, new("rockers/rocker/rockerPracticeChordD", 5, 4) }, - { PremadeSamples.Remix6ChordA, new("rockers/rocker/rockerRemix6ChordA", 0, 4) }, - { PremadeSamples.Remix10ChordD, new("rockers/rocker/rockerRemix10ChordD", 5, 4) }, - { PremadeSamples.Remix10ChordFSharpm, new("rockers/rocker/rockerRemix10ChordF#m", 9, 4) }, - { PremadeSamples.DoremiChordA7, new("rockers/doremi/doremiChordA7", 0, 4) }, - { PremadeSamples.DoremiChordAm7, new("rockers/doremi/doremiChordAm7", 0, 4) }, - { PremadeSamples.DoremiChordC, new("rockers/doremi/doremiChordC", 3, 4) }, - { PremadeSamples.DoremiChordC7, new("rockers/doremi/doremiChordC7", 3, 4) }, - { PremadeSamples.DoremiChordCadd9, new("rockers/doremi/doremiChordCadd9", 3, 4) }, - { PremadeSamples.DoremiChordDm, new("rockers/doremi/doremiChordDm", 5, 4) }, - { PremadeSamples.DoremiChordDm7, new("rockers/doremi/doremiChordDm7", 5, 4) }, - { PremadeSamples.DoremiChordEm, new("rockers/doremi/doremiChordEm", 7, 4) }, - { PremadeSamples.DoremiChordF, new("rockers/doremi/doremiChordF", 8, 4) }, - { PremadeSamples.DoremiChordFadd9, new("rockers/doremi/doremiChordFadd9", 8, 4) }, - { PremadeSamples.DoremiChordFm, new("rockers/doremi/doremiChordFm", 8, 4) }, - { PremadeSamples.DoremiChordG, new("rockers/doremi/doremiChordG", 10, 4) }, - { PremadeSamples.DoremiChordG7, new("rockers/doremi/doremiChordG7", 10, 4) }, - { PremadeSamples.DoremiChordGm, new("rockers/doremi/doremiChordGm", 10, 4) }, - { PremadeSamples.DoremiChordGsus4, new("rockers/doremi/doremiChordGsus4", 10, 4) }, - { PremadeSamples.DoremiNoteA2, new("rockers/doremi/doremiNoteA2", 0, 2) }, - { PremadeSamples.DoremiNoteE2, new("rockers/doremi/doremiNoteE2", 7, 2) }, - }; - - public static NoteSample GetSample(object sampleEnum) - { - return NoteSamples[sampleEnum]; - } - - public static NoteSample GetSample(int sampleIndex) - { - return NoteSamples[(PremadeSamples)sampleIndex]; - } - - public enum WhoMutes - { - JJ, - Soshi, - Both - } - public enum CountIn - { - One = 1, - Two = 2, - Three = 3, - Four = 4 - } - public enum VoiceLineSelection - { - Cmon, - LastOne, - None - } - public static Rockers instance; - - [Header("Rockers")] - public RockersRocker JJ; - public RockersRocker Soshi; - - [Header("Input")] - [SerializeField] RockersInput rockerInputRef; - [SerializeField] RockerBendInput rockerBendInputRef; - - private float lastTargetCameraX = 0; - private float targetCameraX = 0; - private double cameraMoveBeat = -1; - private double endBeat = double.MaxValue; - private static List queuedCameraEvents = new(); - - private List riffEvents = new List(); - - private List bendEvents = new List(); - - private List prepareBeatsJJ = new(); - - private struct QueuedInterval - { - public double beat; - public float length; - public bool moveCamera; - public bool moveCameraPass; - public bool autoPassTurn; - } - - private static List queuedIntervals = new(); - - const int IATriggerDown = IAMAXCAT; - const int IATriggerUp = IAMAXCAT + 1; - - static bool IA_PadTriggerDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL, out dt); - } - static bool IA_BatonTriggerDown(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.Trigger, out dt); - } - static bool IA_TouchTriggerDown(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonR, out dt) - || PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonL, out dt); - } - - static bool IA_PadTriggerUp(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL, out dt); - } - static bool IA_BatonTriggerUp(out double dt) - { - return PlayerInput.GetBatonUp(InputController.ActionsBaton.Trigger, out dt); - } - static bool IA_TouchTriggerUp(out double dt) - { - return PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonR, out dt) - || PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonL, out dt); - } - - public static PlayerInput.InputAction InputAction_TriggerDown = - new("NtrRockersBend", new int[] { IATriggerDown, IATriggerDown, IATriggerDown }, - IA_PadTriggerDown, IA_TouchTriggerDown, IA_BatonTriggerDown); - public static PlayerInput.InputAction InputAction_TriggerUp = - new("NtrRockersUnbend", new int[] { IATriggerUp, IATriggerUp, IATriggerUp }, - IA_PadTriggerUp, IA_TouchTriggerUp, IA_PadTriggerUp); - - private void Awake() - { - instance = this; - var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" }); - foreach (var tempEvent in tempEvents) - { - if (tempEvent["who"] != (int)WhoMutes.Soshi) prepareBeatsJJ.Add(tempEvent.beat); - } - riffEvents = GrabAllRiffEvents(); - bendEvents = GrabAllBendEvents(); - } - - private static List GrabAllRiffEvents() - { - var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff" }); - if (tempEvents.Count > 1) - { - tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); - double forbiddenLength = tempEvents[0].beat + tempEvents[0].length; - List tempEvents2 = new List(); - for (int i = 1; i < tempEvents.Count; i++) - { - if (tempEvents[i].beat > forbiddenLength) - { - tempEvents2.Add(tempEvents[i]); - forbiddenLength = tempEvents[i].beat + tempEvents[i].length; - } - } - tempEvents2.Add(tempEvents[0]); - return tempEvents2; - } - else - { - return tempEvents; - } - } - - private static List GrabAllBendEvents() - { - var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "bend" }); - if (tempEvents.Count > 1) - { - tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); - double forbiddenLength = tempEvents[0].beat + tempEvents[0].length; - List tempEvents2 = new List(); - for (int i = 1; i < tempEvents.Count; i++) - { - if (tempEvents[i].beat > forbiddenLength) - { - tempEvents2.Add(tempEvents[i]); - forbiddenLength = tempEvents[i].beat + tempEvents[i].length; - } - } - tempEvents2.Add(tempEvents[0]); - return tempEvents2; - } - else - { - return tempEvents; - } - } - - private static List GrabAllInputsBetween(double beat, double endBeat) - { - List hairEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff", "bend" }); - List tempEvents = new(); - - foreach (var entity in hairEvents) - { - if (entity.beat >= beat && entity.beat < endBeat) - { - tempEvents.Add(entity); - } - } - return tempEvents; - } - - private RiqEntity GetLastIntervalBeforeBeat(double beat) - { - List intervalEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "intervalStart" }); - if (intervalEvents.Count == 0) return null; - var tempEvents = intervalEvents.FindAll(x => x.beat <= beat); - tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - return tempEvents[^1]; - } - - private List GrabAllTogetherEvents(double beat) - { - var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" }); - var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); - allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); - - //get the beat of the closest end event - foreach (var end in allEnds) - { - if (end.datamodel.Split(2) == "rockers") continue; - if (end.beat > beat) - { - endBeat = end.beat; - break; - } - } - if (tempEvents.Count > 0) - { - tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); - List tempEvents2 = new List(); - for (int i = 0; i < tempEvents.Count; i++) - { - if (tempEvents[i].beat > beat) - { - tempEvents2.Add(tempEvents[i]); - } - } - List tempEvents3 = new List(); - double forbiddenLength = tempEvents2[0].beat + tempEvents2[0].length; - tempEvents3.Add(tempEvents2[0]); - for (int i = 1; i < tempEvents2.Count; i++) - { - if (tempEvents2[i].beat > forbiddenLength) - { - tempEvents3.Add(tempEvents2[i]); - } - } - List tempEvents4 = new List(); - for (int i = 0; i < tempEvents3.Count; i++) - { - if (tempEvents3[i].beat < endBeat) - { - tempEvents4.Add(tempEvents3[i]); - } - } - return tempEvents4; - } - return tempEvents; - } - - struct QueuedPassTurn - { - public double beat; - public bool moveCamera; - } - - private static List passedTurns = new List(); - - private void Start() - { - if (PlayerInput.GetIsAction(InputAction_BasicPressing)) - { - Soshi.Mute(); - } - } - - private void OnDestroy() - { - if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnGameSwitch(double beat) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn, interval.moveCameraPass); - } - queuedIntervals.Clear(); - } - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress)) - { - Soshi.Mute(); - } - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch - && PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - // todo: strum - Soshi.StrumStringsLast(false, false, true); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease)) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - Soshi.UnHold(); - } - else if (!IsExpectingInputNow(InputAction_FlickRelease)) - { - Soshi.UnHold(); - } - } - if (PlayerInput.GetIsAction(InputAction_TriggerDown) && !IsExpectingInputNow(InputAction_TriggerDown)) - { - Soshi.BendUp(Soshi.lastBendPitch); - } - if (PlayerInput.GetIsAction(InputAction_TriggerUp) && !IsExpectingInputNow(InputAction_TriggerUp)) - { - Soshi.BendDown(); - } - - if (queuedCameraEvents.Count > 0) - { - foreach (var cameraEvent in queuedCameraEvents) - { - MoveCamera(cameraEvent); - } - queuedCameraEvents.Clear(); - } - - if (passedTurns.Count > 0) - { - foreach (var turn in passedTurns) - { - StandalonePassTurn(turn.beat, turn.moveCamera); - } - passedTurns.Clear(); - } - - float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f); - - if (normalizedBeat >= 0f && normalizedBeat <= 1f) - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad); - - float newX = func(lastTargetCameraX, targetCameraX, normalizedBeat); - GameCamera.AdditionalPosition = new Vector3(newX, 0, 0); - } - } - } - - public void DefaultLastOne(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera) - { - SoundByte.PlayOneShotGame("rockers/lastOne"); - if (moveCamera) - { - lastTargetCameraX = GameCamera.AdditionalPosition.x; - targetCameraX = 0; - cameraMoveBeat = beat + 2; - } - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 2, delegate - { - if (JJ.together || Soshi.together) return; - JJ.PrepareTogether(true); - Soshi.PrepareTogether(GameManager.instance.autoplay); - }), - new BeatAction.Action(beat + 3, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[0]), JJPitches[0]); - }), - new BeatAction.Action(beat + 3.5f, delegate - { - JJ.Mute(); - }), - new BeatAction.Action(beat + 4.5f, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[1]), JJPitches[1]); - }), - new BeatAction.Action(beat + 5f, delegate - { - JJ.Mute(); - }), - new BeatAction.Action(beat + 6, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[2]), JJPitches[2]); - }), - new BeatAction.Action(beat + 6.5f, delegate - { - JJ.Mute(); - }), - }); - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(false, new int[6], beat, 3, GetSample(SoshiSamples[0]), SoshiPitches[0]); - ScheduleAutoplayInput(beat, 3.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty); - - RockersInput riffComp2 = Instantiate(rockerInputRef, transform); - riffComp2.Init(false, new int[6], beat, 4.5f, GetSample(SoshiSamples[1]), SoshiPitches[1]); - ScheduleAutoplayInput(beat, 5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty); - - RockersInput riffComp3 = Instantiate(rockerInputRef, transform); - riffComp3.Init(false, new int[6], beat, 6, GetSample(SoshiSamples[2]), SoshiPitches[2]); - ScheduleAutoplayInput(beat, 6.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty); - } - - public void DefaultCmon(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera) - { - SoundByte.PlayOneShotGame("rockers/cmon"); - if (moveCamera) - { - lastTargetCameraX = GameCamera.AdditionalPosition.x; - targetCameraX = 0; - cameraMoveBeat = beat + 2; - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 2, delegate - { - if (JJ.together || Soshi.together) return; - JJ.PrepareTogether(true); - Soshi.PrepareTogether(GameManager.instance.autoplay); - }), - new BeatAction.Action(beat + 3, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[0]), JJPitches[0]); - }), - new BeatAction.Action(beat + 4, delegate - { - JJ.Mute(); - }), - new BeatAction.Action(beat + 4.5f, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[1]), JJPitches[1]); - }), - new BeatAction.Action(beat + 5.5f, delegate - { - JJ.Mute(); - }), - new BeatAction.Action(beat + 6, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[2]), JJPitches[2]); - }), - new BeatAction.Action(beat + 6.5, delegate - { - JJ.Mute(); - }), - new BeatAction.Action(beat + 7, delegate - { - JJ.StrumStrings(false, new int[6], GetSample(JJSamples[3]), JJPitches[3], false, true); - }), - new BeatAction.Action(beat + 10, delegate - { - JJ.Mute(); - }), - }); - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(false, new int[6], beat, 3, GetSample(SoshiSamples[0]), SoshiPitches[0]); - ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); - - RockersInput riffComp2 = Instantiate(rockerInputRef, transform); - riffComp2.Init(false, new int[6], beat, 4.5f, GetSample(SoshiSamples[1]), SoshiPitches[1]); - ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); - - RockersInput riffComp3 = Instantiate(rockerInputRef, transform); - riffComp3.Init(false, new int[6], beat, 6, GetSample(SoshiSamples[2]), SoshiPitches[2]); - ScheduleAutoplayInput(beat, 6.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); - - RockersInput riffComp4 = Instantiate(rockerInputRef, transform); - riffComp4.Init(false, new int[6], beat, 7, GetSample(SoshiSamples[3]), SoshiPitches[3], true); - ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); - } - - public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera) - { - List togetherEvents = GrabAllTogetherEvents(beat); - if (togetherEvents.Count == 0) return; - if (!muteSound) SoundByte.PlayOneShotGame(cmon ? "rockers/Cmon" : "rockers/LastOne"); - List actions = new List(); - if (moveCamera) - { - lastTargetCameraX = GameCamera.AdditionalPosition.x; - targetCameraX = 0; - cameraMoveBeat = beat + goToMiddleBeat; - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + goToMiddleBeat, delegate - { - if (JJ.together || Soshi.together) return; - JJ.PrepareTogether(goToMiddleBeat == muteBeat); - Soshi.PrepareTogether(goToMiddleBeat == muteBeat && GameManager.instance.autoplay); - }), - new BeatAction.Action(beat + muteBeat, delegate - { - if (goToMiddleBeat == muteBeat) return; - if (JJ.together || Soshi.together) return; - Mute((int)WhoMutes.Both); - }), - }); - for (int i = 0; i < togetherEvents.Count; i++) - { - var e = togetherEvents[i]; - if (togetherEvents[i].datamodel == "rockers/riffTogether") - { - actions.Add(new BeatAction.Action(e.beat, delegate - { - JJ.StrumStrings(e["gcJJ"], new int[6] - { - e["1JJ"], - e["2JJ"], - e["3JJ"], - e["4JJ"], - e["5JJ"], - e["6JJ"], - }, GetSample(e["sampleJJ"]), e["pitchSampleJJ"]); - })); - actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); })); - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, - GetSample(e["sampleS"]), e["pitchSampleS"]); - ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); - } - else - { - actions.Add(new BeatAction.Action(e.beat, delegate - { - JJ.StrumStrings(e["gcJJ"], new int[6] - { - e["1JJ"], - e["2JJ"], - e["3JJ"], - e["4JJ"], - e["5JJ"], - e["6JJ"], - }, GetSample(e["sampleJJ"]), e["pitchSampleJJ"], false, true); - })); - actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); })); - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, - GetSample(e["sampleS"]), e["pitchSampleS"], true); - ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); - break; - } - } - BeatAction.New(instance, actions); - } - - public static void PreInterval(double beat, float length, bool autoPassTurn, bool moveCamera, bool movePass) - { - if (GameManager.instance.currentGame == "rockers") - { - if (moveCamera) instance.MoveCamera(beat - 1); - instance.StartInterval(beat, length, beat, autoPassTurn, movePass); - } - else - { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat, - length = length, - autoPassTurn = autoPassTurn, - moveCamera = moveCamera, - moveCameraPass = movePass - }); - } - if (moveCamera) queuedCameraEvents.Add(beat - 1); - } - - private void MoveCamera(double beat) - { - lastTargetCameraX = GameCamera.AdditionalPosition.x; - targetCameraX = JJ.transform.localPosition.x; - cameraMoveBeat = beat; - - } - - public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn, bool moveCamera) - { - List relevantInputs = GrabAllInputsBetween(beat, beat + length); - List riffUsedBeats = new List(); - List bendUsedBeats = new(); - foreach (var input in relevantInputs) - { - if (input.datamodel == "rockers/riff") - { - RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat); - if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue; - riffUsedBeats.Add(input.beat); - if (input.beat >= gameSwitchBeat) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(input.beat, delegate { Riff(input.beat, input.length, new int[] - { - input["1JJ"], - input["2JJ"], - input["3JJ"], - input["4JJ"], - input["5JJ"], - input["6JJ"], - }, input["gcJJ"], input["sampleJJ"], input["pitchSampleJJ"], !input["respond"]); - }) - }); - } - } - else - { - if (riffEvents.Count == 0) continue; - RiqEntity foundEvent = bendEvents.Find(x => x.beat == input.beat); - if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue; - RiqEntity riffEventToCheck = riffEvents.Find(x => input.beat >= x.beat && input.beat < x.beat + x.length); - if (riffEventToCheck == null) continue; - bendUsedBeats.Add(beat); - if (input.beat >= gameSwitchBeat) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(input.beat, delegate - { - Bend(input.beat, input.length, input["1JJ"]); - }) - }); - } - } - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - if (GameManager.instance.autoplay) Soshi.UnHold(); - if (JJ.together || Soshi.together) - { - JJ.ReturnBack(); - if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false); - Soshi.ReturnBack(); - } - }), - }); - if (autoPassTurn && beat + (length * 2) > gameSwitchBeat) PassTurn(beat + length, moveCamera, beat, length); - } - - public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond) - { - JJ.StrumStrings(gleeClubJJ, pitches, GetSample(sampleJJ), sampleTonesJJ, noRespond); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { JJ.Mute(); }) - }); - /* - if (noRespond) return; - crHandlerInstance.AddEvent(beat, length, "riff", new List() - { - new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer), - new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]), - new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]), - new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]), - new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]), - new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]), - new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]), - new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi), - new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi) - }); - */ - } - - public void Bend(double beat, float length, int pitchJJ) - { - JJ.BendUp(pitchJJ); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { JJ.BendDown(); }) - }); - } - - public void Mute(int whoMutes) - { - if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both) - { - JJ.Mute(); - } - if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both) - { - if (GameManager.instance.autoplay) Soshi.Mute(); - } - } - - public void UnMute(int whoMutes) - { - if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both) - { - JJ.UnHold(true); - } - if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both) - { - if (GameManager.instance.autoplay) Soshi.UnHold(true); - } - } - - public static void PrePassTurn(double beat, bool moveCamera) - { - if (GameManager.instance.currentGame == "rockers") - { - instance.StandalonePassTurn(beat, moveCamera); - } - else - { - passedTurns.Add(new QueuedPassTurn - { - beat = beat, - moveCamera = moveCamera - }); - } - } - - private void StandalonePassTurn(double beat, bool moveCamera) - { - RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat); - if (lastInterval == null) return; - PassTurn(beat, moveCamera, lastInterval.beat, lastInterval.length); - } - - private void PassTurn(double beat, bool moveCamera, double intervalStartBeat, float intervalLength) - { - var relevantInputs = GrabAllInputsBetween(intervalStartBeat, intervalStartBeat + intervalLength); - if (relevantInputs.Count > 0) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1, delegate - { - if (moveCamera) - { - lastTargetCameraX = GameCamera.AdditionalPosition.x; - targetCameraX = Soshi.transform.localPosition.x; - cameraMoveBeat = beat - 1; - } - }), - new BeatAction.Action(beat -0.25, delegate - { - List riffUsedBeats = new List(); - List bendUsedBeats = new(); - foreach (var crEvent in relevantInputs) - { - if (!crEvent["respond"]) continue; - double relativeBeat = crEvent.beat - intervalStartBeat; - if (crEvent.datamodel == "rockers/riff") - { - RiqEntity foundEvent = riffEvents.Find(x => x.beat == crEvent.beat); - if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue; - riffUsedBeats.Add(crEvent.beat); - - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat, - GetSample(crEvent["sampleS"]), crEvent["pitchSampleS"]); - ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); - } - else - { - if (riffEvents.Count == 0) continue; - RiqEntity foundEvent = bendEvents.Find(x => x.beat == crEvent.beat); - if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue; - RiqEntity riffEventToCheck = riffEvents.Find(x => crEvent.beat >= x.beat && crEvent.beat < x.beat + x.length); - if (riffEventToCheck == null) continue; - bendUsedBeats.Add(beat); - - RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["1S"], beat, relativeBeat); - ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_TriggerUp, JustUnBend, UnBendMiss, Empty); - } - } - }), - new BeatAction.Action(beat, delegate - { - JJ.UnHold(); - }) - }); - } - } - - private void JustMute(PlayerActionEvent caller, float state) - { - Soshi.Mute(); - } - - private void MuteMiss(PlayerActionEvent caller) - { - JJ.Miss(); - } - - private void JustUnBend(PlayerActionEvent caller, float state) - { - Soshi.BendDown(); - } - - private void UnBendMiss(PlayerActionEvent caller) - { - JJ.Miss(); - } - - private void Empty(PlayerActionEvent caller) - { - - } - } -} diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs.meta b/Assets/Scripts/Games/Rockers/Rockers.cs.meta deleted file mode 100644 index 736f8952..00000000 --- a/Assets/Scripts/Games/Rockers/Rockers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8fb47fde533de754e9d8fa37bcd9dd63 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/RockersInput.cs b/Assets/Scripts/Games/Rockers/RockersInput.cs deleted file mode 100644 index 83d6687b..00000000 --- a/Assets/Scripts/Games/Rockers/RockersInput.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Rockers -{ - public class RockersInput : MonoBehaviour - { - private List pitches = new List(); - - private bool gleeClub; - - private NoteSample sample; - private int sampleTones; - - private bool jump; - - private Rockers game; - - public void Init(bool gleeClub, int[] pitches, double beat, double length, NoteSample sample, int sampleTones, bool jump = false) - { - game = Rockers.instance; - this.gleeClub = gleeClub; - this.pitches = pitches.ToList(); - this.sample = sample; - this.sampleTones = sampleTones; - this.jump = jump; - game.ScheduleInput(beat, length, Rockers.releaseMargin, Rockers.InputAction_FlickRelease, Just, Miss, Empty); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump, true); - Destroy(gameObject); - return; - } - game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump); - Destroy(gameObject); - } - - private void Miss(PlayerActionEvent caller) - { - game.JJ.Miss(); - Destroy(gameObject); - } - - private void Empty(PlayerActionEvent caller) - { - - } - } -} - diff --git a/Assets/Scripts/Games/Rockers/RockersInput.cs.meta b/Assets/Scripts/Games/Rockers/RockersInput.cs.meta deleted file mode 100644 index 72281111..00000000 --- a/Assets/Scripts/Games/Rockers/RockersInput.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 061139f39edbd4340814a1cc568dbb9b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs deleted file mode 100644 index e9a6f14f..00000000 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ /dev/null @@ -1,274 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_Rockers -{ - public class RockersRocker : MonoBehaviour - { - private Sound[] stringSounds = new Sound[6]; - private Sound chordSound; - private Animator anim; - public int[] lastPitches = new int[6]; - public int lastBendPitch; - - [SerializeField] private GameObject strumEffect; - - [SerializeField] private bool JJ; - - [NonSerialized] public bool muted; - private bool strumming; - private bool bending; - [NonSerialized] public bool together; - - [SerializeField] List bluSprites = new List(); - [SerializeField] List yelSprites = new List(); - [SerializeField] List normalSprites = new List(); - - [SerializeField] List lightningLefts = new List(); - [SerializeField] List lightningRights = new List(); - - private void Awake() - { - anim = GetComponent(); - } - - private void OnDestroy() - { - StopSounds(); - } - - private void StopSounds() - { - foreach (var sound in stringSounds) - { - if (sound != null) - { - sound.KillLoop(); - } - } - - if (chordSound != null) - { - chordSound.KillLoop(); - chordSound = null; - } - - stringSounds = new Sound[6]; - } - - public void PrepareTogether(bool forceMute = false) - { - together = true; - if ((PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) && !JJ) || forceMute) - { - DoScaledAnimationAsync("ComeOnPrepare", 0.5f); - if (forceMute) Mute(true, true); - } - else - { - DoScaledAnimationAsync("ComeOnPrepareNoMute", 0.5f); - if (strumming) strumEffect.GetComponent().Play("StrumRight", 0, 0); - } - } - - public void Miss() - { - if (strumming) return; - DoScaledAnimationAsync(together ? "Miss" : "MissComeOn", 0.5f); - } - - public void ReturnBack() - { - together = false; - if (JJ) - { - muted = false; - DoScaledAnimationAsync("Return", 0.5f); - } - else - { - if (strumming) strumEffect.GetComponent().Play("StrumIdle", 0, 0); - if (PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) || (GameManager.instance.autoplay && muted)) - { - DoScaledAnimationAsync("Crouch", 0.5f); - } - else - { - muted = false; - DoScaledAnimationAsync("Return", 0.5f); - } - } - } - - private bool lastGleeClub = false; - private NoteSample lastSample; - private int lastSampleTones; - - public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false) - { - StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely); - } - - public void StrumStrings(bool gleeClub, int[] pitches, NoteSample sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false) - { - if (strumming) return; - lastGleeClub = gleeClub; - lastSample = sample; - lastSampleTones = sampleTones; - muted = false; - strumming = true; - StopSounds(); - if (sample.sample == null) - { - lastPitches = pitches; - for (int i = 0; i < pitches.Length; i++) - { - if (pitches[i] == -1) continue; - float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true); - float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length); - string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/gleeClub" : "normal/normal" + (i + 1)); - // Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName); - stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true); - } - } - else - { - float pitch = SoundByte.GetPitchFromSemiTones(sampleTones, true); - chordSound = SoundByte.PlayOneShotGame(sample.sample, -1, pitch, 1, true); - } - - if (together) - { - DoScaledAnimationAsync(jump ? "Jump" : "ComeOnStrum", 0.5f); - if (disableStrumEffect) return; - strumEffect.SetActive(true); - bool strumLeft = JJ && jump; - strumEffect.GetComponent().Play(strumLeft ? "StrumStartLeft" : "StrumStartRIght", 0, 0); - } - else - { - DoScaledAnimationAsync("Strum", 0.5f); - if (disableStrumEffect) return; - strumEffect.SetActive(true); - strumEffect.GetComponent().Play("StrumStart", 0, 0); - } - - if (!JJ) - { - if (barely) - { - bool useYel = UnityEngine.Random.Range(1, 3) == 1; - for (int i = 0; i < 3; i++) - { - if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = useYel ? yelSprites[i] : bluSprites[i]; - if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = useYel ? yelSprites[i] : bluSprites[i]; - } - } - else - { - for (int i = 0; i < 3; i++) - { - if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = normalSprites[i]; - if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = normalSprites[i]; - } - } - } - } - - public void BendUp(int pitch) - { - if (bending || !strumming) return; - bending = true; - lastBendPitch = pitch; - if (chordSound != null) { - chordSound.BendUp(0.05f, GetBentPitch(chordSound.pitch, pitch)); - } - else - { - for (int i = 0; i < stringSounds.Length; i++) - { - if (stringSounds[i] != null) - { - stringSounds[i].BendUp(0.05f, GetBentPitch(stringSounds[i].pitch, pitch)); - } - } - } - - SoundByte.PlayOneShotGame("rockers/bendUp"); - DoScaledAnimationAsync("Bend", 0.5f); - } - - - public void BendDown() - { - if (!bending) return; - bending = false; - foreach (var sound in stringSounds) - { - if (sound != null) - { - sound.BendDown(0.05f); - } - } - if (chordSound != null) - { - chordSound.BendDown(0.05f); - } - SoundByte.PlayOneShotGame("rockers/bendDown"); - DoScaledAnimationAsync("Unbend", 0.5f); - } - - private float GetVolumeBasedOnAmountOfStrings(int stringAmount) - { - - switch (stringAmount) - { - default: - return 1; - case 3: - return 0.893f; - case 4: - return 0.75f; - case 5: - return 0.686f; - case 6: - return 0.62f; - } - } - - public void Mute(bool soundExists = true, bool noAnim = false) - { - strumming = false; - strumEffect.SetActive(false); - bending = false; - StopSounds(); - if (soundExists) SoundByte.PlayOneShotGame("rockers/mute"); - if (!noAnim) DoScaledAnimationAsync(together ? "ComeOnMute" : "Crouch", 0.5f); - muted = true; - } - - public void UnHold(bool overrideMute = false) - { - if (!muted && !overrideMute) return; - muted = false; - if (!together) DoScaledAnimationAsync("UnCrouch", 0.5f); - } - - private void DoScaledAnimationAsync(string name, float time) - { - anim.DoScaledAnimationAsync((JJ ? "JJ" : "") + name, time); - } - - private float GetBentPitch(float pitch, int bend) - { - float unscaledPitch = pitch / Conductor.instance.musicSource.pitch; - float bendPitch = SoundByte.GetPitchFromSemiTones(bend, false); - - return (unscaledPitch * bendPitch) * Conductor.instance.musicSource.pitch; - } - } -} - diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs.meta b/Assets/Scripts/Games/Rockers/RockersRocker.cs.meta deleted file mode 100644 index 40eb7ce5..00000000 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e879fe35102c7154aaed4934ab31bed1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SamuraiSliceNtr.meta b/Assets/Scripts/Games/SamuraiSliceNtr.meta deleted file mode 100644 index b6ae8f91..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 440c5554544146b448285c8d5ea9bd26 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs deleted file mode 100644 index c6e4ac0f..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs +++ /dev/null @@ -1,54 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using HeavenStudio.Util; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_NtrSamurai -{ - public class NtrSamurai : MonoBehaviour - { - [Header("References")] - public Animator animator; - - [Header("Properties")] - public bool stepping; - - public void Init() - { - stepping = false; - } - - public void Bop() - { - if (!stepping && !animator.IsPlayingAnimationNames("Beat", "Unstep", "Slash")) - animator.Play("Beat", -1, 0); - } - - public void Step(bool off) - { - stepping = !off; - if (off) - { - animator.Play("Unstep", -1, 0); - } - else - { - if (animator.IsPlayingAnimationNames("Slash")) - animator.Play("StepSeathe", -1, 0); - else - animator.Play("Step", -1, 0); - } - } - - public void Slash() - { - stepping = false; - animator.Play("Slash", -1, 0); - } - - public bool IsStepping() - { - return stepping; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs.meta b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs.meta deleted file mode 100644 index cc7c2fca..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 91edf50b6967f864ca699d5f3dd0de5c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs deleted file mode 100644 index bafc474f..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs +++ /dev/null @@ -1,54 +0,0 @@ -using DG.Tweening; -using NaughtyBezierCurves; -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -namespace HeavenStudio.Games.Scripts_NtrSamurai -{ - public class NtrSamuraiChild : MonoBehaviour - { - [Header("Transforms")] - public Transform DebrisPosL; - public Transform DebrisPosR; - public Transform WalkPos0; - public Transform WalkPos1; - - [Header("Objects")] - public Animator anim; - - public double startBeat = double.MinValue; - public bool isMain = true; - - // Update is called once per frame - void Update() - { - if (!isMain) - { - var cond = Conductor.instance; - float prog = Conductor.instance.GetPositionFromBeat(startBeat + 1f, 4f); - if (prog >= 0) - { - Walk(); - transform.position = Vector3.Lerp(WalkPos0.position, WalkPos1.position, prog); - if (prog >= 1f) - { - GameObject.Destroy(gameObject); - } - } - } - } - - public void Bop() - { - anim.Play("ChildBeat", -1, 0); - } - - public void Walk() - { - anim.Play("ChildWalk"); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs.meta b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs.meta deleted file mode 100644 index a950b336..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiChild.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bfdb7063344c23f42b3c36732758c247 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs deleted file mode 100644 index 7faa9fa4..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs +++ /dev/null @@ -1,380 +0,0 @@ -using DG.Tweening; -using NaughtyBezierCurves; -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_NtrSamurai -{ - public class NtrSamuraiObject : MonoBehaviour - { - [Header("Objects")] - [SerializeField] ParticleSystem moneyBurst; - [SerializeField] ParticleSystem pickelBurst; - [SerializeField] ParticleSystem pickelBurstSplat; - [SerializeField] Animator anim; - public NtrSamuraiObject secondHalf; - - [Header("Transforms")] - public Transform doubleLaunchPos; - public Transform heldPos; - - public double startBeat; - public int type; - public bool isDebris = false; - public int holdingCash = 1; - - BezierCurve3D currentCurve; - int flyProg = 0; - bool flying = true; - //bool missedLaunch = false; Unused value - Marc - //bool missedHit = false; Unused value - Marc - - PlayerActionEvent launchProg; - PlayerActionEvent hitProg; - - void Awake() - { - if (isDebris) - { - switch (type) - { - case (int)SamuraiSliceNtr.ObjectType.Fish: - anim.Play("ObjFishDebris"); - break; - case (int)SamuraiSliceNtr.ObjectType.Demon: - anim.Play("ObjDemonDebris02"); - break; - case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: - anim.Play("ObjMelonPickelDebris02"); - break; - default: - anim.Play("ObjMelonDebris"); - break; - } - currentCurve = SamuraiSliceNtr.instance.DebrisLeftCurve; - - var cond = Conductor.instance; - float flyPos = cond.GetPositionFromBeat(startBeat, 1f); - transform.position = currentCurve.GetPoint(flyPos); - } - else - { - switch (type) - { - case (int)SamuraiSliceNtr.ObjectType.Fish: - anim.Play("ObjFish"); - break; - case (int)SamuraiSliceNtr.ObjectType.Demon: - anim.Play("ObjDemon"); - - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1f, 1.5f), - new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1.5f, 1.25f), - new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f), - }); - break; - case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: - anim.Play("ObjMelonPickel"); - break; - default: - anim.Play("ObjMelon"); - break; - } - - launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat, 2f, SamuraiSliceNtr.InputAction_AltDown, LaunchSuccess, LaunchMiss, LaunchThrough); - //autoplay: launch anim - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 2f, SamuraiSliceNtr.InputAction_AltDown, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; - //autoplay: unstep - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; - - currentCurve = SamuraiSliceNtr.instance.InCurve; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float)startBeat)); - - var cond = Conductor.instance; - float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 180f)); - } - } - - void Update() - { - var cond = Conductor.instance; - float flyPos; - if (flying) - { - switch (flyProg) - { - case -3: // near miss on board launch - flyPos = cond.GetPositionFromBeat(startBeat, 2f); - transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); - if (flyPos >= 1) - transform.rotation = Quaternion.identity; - else - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime * cond.SongPitch)); - break; - case -2: // being carried by a child - flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f); - if (heldPos == null || flyPos > 1f) - { - GameObject.Destroy(gameObject); - return; - } - transform.position = heldPos.position; - break; - case -1: // sliced by samurai, falling towards child - flyPos = cond.GetPositionFromBeat(startBeat, 1f); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris ? 360f : -360f) * Time.deltaTime * cond.SongPitch)); - - if (flyPos >= 1f) - { - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch"); - if (!isDebris) - { - NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f); - heldPos = child.DebrisPosR; - transform.parent = child.DebrisPosR; - secondHalf.heldPos = child.DebrisPosL; - secondHalf.transform.parent = child.DebrisPosL; - } - flyProg = -2; - anim.GetComponent().sortingOrder = 7; - return; - } - break; - case 2: // fish first bounce - float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f); - jumpPos = Mathf.Min(jumpPos, 1.215f); - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight); - if (jumpPos >= 1.215f) - transform.rotation = Quaternion.identity; - else - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime * cond.SongPitch)); - break; - case 1: // launched from board to samurai - float flyDur = 3f; - switch (type) - { - case (int)SamuraiSliceNtr.ObjectType.Demon: - flyDur = 5f; - break; - default: - flyDur = 3f; - break; - } - flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur); - transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); - if (flyPos >= 1) - transform.rotation = Quaternion.identity; - else - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime * cond.SongPitch)); - break; - - default: // object initial spawn, flying towards board - flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); - transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); - if (flyPos >= 1) - transform.rotation = Quaternion.identity; - else - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime * cond.SongPitch)); - break; - } - } - } - - void DoSplat(double beat) - { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("samuraiSliceNtr/item_splat", beat) - }); - BeatAction.New(this, new() - { - new BeatAction.Action(beat, delegate { - switch (type) - { - case (int)SamuraiSliceNtr.ObjectType.Fish: - anim.Play("ObjFishSplat"); - break; - case (int)SamuraiSliceNtr.ObjectType.Demon: - anim.Play("ObjDemonSplat"); - break; - case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: - anim.Play("ObjMelonPickelSplat"); - pickelBurstSplat.transform.position = transform.position; - pickelBurstSplat.Play(); - break; - default: - anim.Play("ObjMelonSplat"); - break; - }}), - new BeatAction.Action(beat + 3, delegate { Destroy(gameObject); }) - }); - } - - void DoLaunch() - { - switch (type) - { - case (int)SamuraiSliceNtr.ObjectType.Fish: - if (flyProg == 2) - { - flyProg = 1; - hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough); - currentCurve = SamuraiSliceNtr.instance.LaunchCurve; - - SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f / 4); - } - else - { - flyProg = 2; - launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_AltDown, LaunchSuccess, LaunchMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_AltDown, DoLaunchAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; - //autoplay: unstep - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; - currentCurve = null; - - SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f); - } - break; - case (int)SamuraiSliceNtr.ObjectType.Demon: - flyProg = 1; - hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; - currentCurve = SamuraiSliceNtr.instance.LaunchHighCurve; - break; - default: - flyProg = 1; - hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); - SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; - currentCurve = SamuraiSliceNtr.instance.LaunchCurve; - break; - } - } - - void DoLaunchAutoplay(PlayerActionEvent caller, float state) - { - SamuraiSliceNtr.instance.DoStep(); - } - - void DoSliceAutoplay(PlayerActionEvent caller, float state) - { - SamuraiSliceNtr.instance.DoSlice(); - } - - void DoUnStepAutoplay(PlayerActionEvent caller, float state) - { - if (SamuraiSliceNtr.instance.player.stepping) - { - SamuraiSliceNtr.instance.DoUnStep(); - } - } - - public void LaunchSuccess(PlayerActionEvent caller, float state) - { - if (state <= -1f || state >= 1f) - { - startBeat = launchProg.startBeat + 2f; - currentCurve = SamuraiSliceNtr.instance.NgLaunchCurve; - flyProg = -3; - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f); - launchProg.Disable(); - DoSplat(startBeat + 2); - return; - } - launchProg.Disable(); - DoLaunch(); - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: UnityEngine.Random.Range(0.85f, 1.05f)); - - } - - public void LaunchMiss(PlayerActionEvent caller) - { - //missedLaunch = true; Unused value - Marc - switch (flyProg) - { - case 2: - DoSplat(caller.startBeat + 2.215); - break; - default: - DoSplat(caller.startBeat + 3); - break; - } - } - - public void LaunchThrough(PlayerActionEvent caller) { } - - public void HitSuccess(PlayerActionEvent caller, float state) - { - if (state <= -1f || state >= 1f) - { - startBeat = hitProg.startBeat + hitProg.timer; - currentCurve = SamuraiSliceNtr.instance.NgDebrisCurve; - flyProg = -3; - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng"); - hitProg.Disable(); - DoSplat(startBeat + 2); - return; - } - flyProg = -1; - hitProg.Disable(); - if (UnityEngine.Random.Range(0f, 1f) >= 0.5f) - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_just00", pitch: UnityEngine.Random.Range(0.95f, 1.05f)); - else - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_just01", pitch: UnityEngine.Random.Range(0.95f, 1.05f)); - - currentCurve = SamuraiSliceNtr.instance.DebrisRightCurve; - - var mobj = GameObject.Instantiate(SamuraiSliceNtr.instance.objectPrefab, SamuraiSliceNtr.instance.objectHolder); - var mobjDat = mobj.GetComponent(); - mobjDat.startBeat = caller.startBeat + caller.timer; - mobjDat.type = type; - mobjDat.isDebris = true; - mobjDat.flyProg = -1; - - mobj.transform.position = transform.position; - mobj.transform.rotation = transform.rotation; - // mobj.GetComponent().sortingOrder = 4; - mobj.SetActive(true); - - secondHalf = mobjDat; - - this.startBeat = caller.startBeat + caller.timer; - if (type == (int)SamuraiSliceNtr.ObjectType.Demon) - anim.Play("ObjDemonDebris01"); - else if (type == (int)SamuraiSliceNtr.ObjectType.Melon2B2T) - { - SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig"); - pickelBurst.Play(); - anim.Play("ObjMelonPickelDebris01"); - } - - if (holdingCash > 0) - { - moneyBurst.Emit(holdingCash); - SoundByte.PlayOneShotGame((holdingCash > 2) ? "samuraiSliceNtr/ntrSamurai_scoreMany" : "samuraiSliceNtr/ntrSamurai_ng", pitch: UnityEngine.Random.Range(0.95f, 1.05f)); - } - } - - public void HitMiss(PlayerActionEvent caller) - { - double flyDur; - switch (type) - { - case (int)SamuraiSliceNtr.ObjectType.Demon: - flyDur = 5; - break; - default: - flyDur = 3; - break; - } - DoSplat(caller.startBeat + flyDur); - //missedHit = true; Unused value - Marc - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs.meta b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs.meta deleted file mode 100644 index 43405160..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ae0b3df22f9080c4cad91e4b72fe7105 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs deleted file mode 100644 index a793c797..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ /dev/null @@ -1,316 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; - -using DG.Tweening; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrSamuraiLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; SamuraiSliceNtr.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the child should bop for the duration of this event."), - new Param("bopAuto", false, "Bop (Auto)", "Toggle if the child should automatically bop until another Bop event is reached.") - } - }, - new GameAction("melon", "Melon") - { - function = delegate - { - SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, (int)SamuraiSliceNtr.ObjectType.Melon, (int) eventCaller.currentEntity["valA"], eventCaller.currentEntity["2b2t"]); - }, - defaultLength = 5, - parameters = new List() - { - new Param("2b2t", false, "Voxel Melon", "Toggle if the melon should be reskinned as a melon from a certain game."), - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the number of coins the melon spills out when sliced."), - } - }, - new GameAction("fish", "Fish") - { - function = delegate - { - SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, (int)SamuraiSliceNtr.ObjectType.Fish, (int) eventCaller.currentEntity["valA"]); - }, - defaultLength = 7, - parameters = new List() - { - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the number of coins the fish spills out when sliced."), - } - }, - new GameAction("demon", "Demon") - { - function = delegate - { - SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, (int)SamuraiSliceNtr.ObjectType.Demon, (int) eventCaller.currentEntity["valA"]); - }, - defaultLength = 7, - parameters = new List() - { - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the number of coins the demon spills out when sliced."), - } - }, - new GameAction("particle effects", "Particle Effects") - { - function = delegate { - var e = eventCaller.currentEntity; - SamuraiSliceNtr.instance.SetParticleEffect(e.beat, e["type"], e["instant"], e["valA"], e["valB"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("type", SamuraiSliceNtr.ParticleType.None, "Particle", "Set the type of particle effect to spawn. Using \"None\" will stop all effects."), - new Param("instant", false, "Instant", "Toggle if the particles should start or stop instantly."), - new Param("valA", new EntityTypes.Float(0f, 15f, 1f), "Wind Strength", "Set the strength of the particle wind."), - new Param("valB", new EntityTypes.Float(1f, 25f, 1f), "Particle Intensity", "Set the intensity of the particle effect.") - }, - }, - //backwards compatibility - new GameAction("spawn object", "Toss Object") - { - function = delegate - { - SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]); - }, - defaultLength = 8, - parameters = new List() - { - new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"), - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The number of coins the melon spills out when sliced"), - }, - hidden = true - }, - }, - new List() { "ntr", "normal" }, - "ntrsamurai", "en", - new List() { "en" }, - chronologicalSortKey: 104 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using JetBrains.Annotations; - using Scripts_NtrSamurai; - - public class SamuraiSliceNtr : Minigame - { - public enum ObjectType - { - Melon, - Fish, - Demon, - Melon2B2T, - } - - public enum WhoBops - { - Samurai = 2, - Children = 1, - Both = 0, - None = 3 - } - - public enum ParticleType - { - None, - Cherry, - Leaf, - LeafBroken, - Snow, - } - - [Header("References")] - public NtrSamurai player; - public GameObject launcher; - public GameObject objectPrefab; - public GameObject childParent; - public Transform objectHolder; - - public BezierCurve3D InCurve; - public BezierCurve3D LaunchCurve; - public BezierCurve3D LaunchHighCurve; - - public BezierCurve3D NgLaunchCurve; - public BezierCurve3D DebrisLeftCurve; - public BezierCurve3D DebrisRightCurve; - public BezierCurve3D NgDebrisCurve; - - [Header("Particles")] - // wind - public WindZone Wind; - public ParticleSystem[] Effects; - - //game scene - public static SamuraiSliceNtr instance; - - public GameEvent bop = new GameEvent(); - - const int IAAltDownCat = IAMAXCAT; - const int IAAltUpCat = IAMAXCAT + 1; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt); - } - - protected static bool IA_PadAltRelease(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltRelease(out double dt) - { - return PlayerInput.GetSqueezeUp(out dt); - } - - public static PlayerInput.InputAction InputAction_AltDown = - new("NtrSamuraiAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltUp = - new("NtrSamuraiAltUp", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat }, - IA_PadAltRelease, IA_TouchBasicRelease, IA_BatonAltRelease); - - private void Awake() - { - instance = this; - SetupBopRegion("samuraiSliceNtr", "bop", "bopAuto", false); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) childParent.GetComponent().Bop(); - } - - void Update() - { - if (PlayerInput.GetIsAction(InputAction_AltDown)) - DoStep(); - if (PlayerInput.GetIsAction(InputAction_AltUp) && player.IsStepping()) - DoUnStep(); - if (PlayerInput.GetIsAction(InputAction_FlickPress)) - DoSlice(); - } - - public void Bop(double beat, float length, bool whoBops, bool whoBopsAuto) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate { BopSingle(whoBops); }) - }); - } - } - - void BopSingle(bool whoBops) - { - if (whoBops) - { - childParent.GetComponent().Bop(); - } - } - - public void DoStep() - { - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchThrough"); - player.Step(false); - launcher.GetComponent().Play("Launch", -1, 0); - } - - public void DoUnStep() - { - player.Step(true); - launcher.GetComponent().Play("UnStep", -1, 0); - } - - public void DoSlice() - { - if (player.IsStepping()) - { - launcher.GetComponent().Play("UnStep", -1, 0); - } - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_through"); - player.Slash(); - } - - public void Bop(double beat, float length) - { - bop.length = length; - bop.startBeat = beat; - } - - public void ObjectIn(double beat, int type = (int)ObjectType.Melon, int value = 1, bool funnyMinecraft = false) - { - var mobj = GameObject.Instantiate(objectPrefab, objectHolder); - var mobjDat = mobj.GetComponent(); - mobjDat.startBeat = beat; - mobjDat.type = funnyMinecraft ? (int)ObjectType.Melon2B2T : type; - mobjDat.holdingCash = value; - - mobj.SetActive(true); - - SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_in00"); - } - - public NtrSamuraiChild CreateChild(double beat) - { - var mobj = GameObject.Instantiate(childParent, objectHolder); - var mobjDat = mobj.GetComponent(); - mobjDat.startBeat = beat; - mobjDat.isMain = false; - - mobjDat.Bop(); - - mobj.SetActive(true); - mobj.GetComponent().sortingOrder = 7; - - return mobjDat; - } - - public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength) - { - if (type == (int)ParticleType.None) - { - foreach (var eff in Effects) eff.Stop(); - return; - } - - ParticleSystem particleSystem = Effects[Mathf.Clamp(type - 1, 0, Effects.Length - 1)]; - - particleSystem.gameObject.SetActive(true); - particleSystem.Play(); - - var emm = particleSystem.emission; - var main = particleSystem.main; - - emm.rateOverTime = particleStrength; - main.prewarm = instant; - - Wind.windMain = windStrength; - } - } -} diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs.meta b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs.meta deleted file mode 100644 index 871d17dd..00000000 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 00eae865695fcff4e8ccadf976355847 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw.meta b/Assets/Scripts/Games/SeeSaw.meta deleted file mode 100644 index ce9aab3b..00000000 --- a/Assets/Scripts/Games/SeeSaw.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: aded4f185f372374387b6e3b7eb675ff -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs deleted file mode 100644 index bd5b3256..00000000 --- a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs +++ /dev/null @@ -1,992 +0,0 @@ -using HeavenStudio.Util; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class RvlSeeSawLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("seeSaw", "See-Saw", "ffb4f7", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.Bop(e.beat, e.length, e["bopSee"], e["bopSaw"], e["autoSee"], e["autoSaw"], e["strumSee"], e["strumSaw"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("bopSee", true, "See Bop", "Should see bop?"), - new Param("bopSaw", true, "Saw Bop", "Should saw bop?"), - new Param("autoSee", false, "See Bop (Auto)", "Should see auto bop?"), - new Param("autoSaw", false, "Saw Bop (Auto)", "Should saw auto bop?"), - new Param("strumSee", false, "See Strum", "Should see do the strum bop?"), - new Param("strumSaw", false, "Saw Strum", "Should saw do the strum bop?"), - } - }, - new GameAction("longLong", "Long Long") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.LongLong(e.beat, e["high"], e["height"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("high", false, "High", "Toggle if the jumps should be high jumps.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "height", "camMove" }) - }), - new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Set how high the high jumps will go. 0 is the minimum height, and 1 is the maximum height."), - new Param("camMove", true, "Camera Movement", "Toggle if the camera will follow Saw when they jump.") - } - }, - new GameAction("longShort", "Long Short") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.LongShort(e.beat, e["high"], e["height"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("high", false, "High", "Toggle if the jumps should be high jumps.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "height", "camMove" }) - }), - new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Set how high the high jumps will go. 0 is the minimum height, and 1 is the maximum height."), - new Param("camMove", true, "Camera Movement", "Toggle if the camera will follow Saw when they jump.") - } - }, - new GameAction("shortLong", "Short Long") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.ShortLong(e.beat, e["high"], e["height"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("high", false, "High", "Toggle if the jumps should be high jumps.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "height", "camMove" }) - }), - new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Set how high the high jumps will go. 0 is the minimum height, and 1 is the maximum height."), - new Param("camMove", true, "Camera Movement", "Toggle if the camera will follow Saw when they jump.") - } - }, - new GameAction("shortShort", "Short Short") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.ShortShort(e.beat, e["high"], e["height"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("high", false, "High", "Toggle if the jumps should be high jumps.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "height", "camMove" }) - }), - new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Set how high the high jumps will go. 0 is the minimum height, and 1 is the maximum height."), - new Param("camMove", true, "Camera Movement", "Toggle if the camera will follow Saw when they jump.") - } - }, - new GameAction("choke", "Strum") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.Choke(e.beat, e.length, e["see"], e["saw"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("see", true, "See", "Toggle if See will strum and explode."), - new Param("saw", true, "Saw", "Toggle if Saw will strum and explode.") - } - }, - new GameAction("changeBgColor", "Background Appearance") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.ChangeColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorFrom", SeeSaw.defaultBGColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."), - new Param("colorTo", SeeSaw.defaultBGColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."), - new Param("colorFrom2", SeeSaw.defaultBGColorBottom, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."), - new Param("colorTo2", SeeSaw.defaultBGColorBottom, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("recolor", "Color Palette") - { - function = delegate { var e = eventCaller.currentEntity; SeeSaw.ChangeMappingColor(e["fill"], e["outline"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("outline", SeeSaw.defaultOtherColor, "Outline Color", "Set the color used for the outlines."), - new Param("fill", Color.white, "Fill Color", "Set the color used for the fill.") - } - } - }, - new List() {"rvl", "normal", "keep"}, - "rvlseesaw", "en", - new List() {"en"}, - chronologicalSortKey: 3 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_SeeSaw; - using System; - using System.Linq; - - public class SeeSaw : Minigame - { - private static Color _defaultBGColor; - public static Color defaultBGColor - { - get - { - ColorUtility.TryParseHtmlString("#FF00E4", out _defaultBGColor); - return _defaultBGColor; - } - } - private static Color _defaultBGColorBottom; - public static Color defaultBGColorBottom - { - get - { - ColorUtility.TryParseHtmlString("#FFB4F7", out _defaultBGColorBottom); - return _defaultBGColorBottom; - } - } - - private static Color _defaultOtherColor; - public static Color defaultOtherColor - { - get - { - ColorUtility.TryParseHtmlString("#0A103C", out _defaultOtherColor); - return _defaultOtherColor; - } - } - - [Header("Components")] - [SerializeField] Animator seeSawAnim; - [SerializeField] SeeSawGuy see; - [SerializeField] SeeSawGuy saw; - [SerializeField] ParticleSystem leftWhiteOrbs; - [SerializeField] ParticleSystem rightBlackOrbs; - - //bg stuffs - [SerializeField] SpriteRenderer gradient; - [SerializeField] SpriteRenderer bgLow; - [SerializeField] SpriteRenderer bgHigh; - - [SerializeField] SpriteRenderer[] recolors; - - [Header("Properties")] - [NonSerialized] public bool sawShouldBop; - [NonSerialized] public bool seeShouldBop; - GameEvent bop = new GameEvent(); - double bgColorStartBeat = -1; - float bgColorLength = 0; - Util.EasingFunction.Ease lastEase; - Color colorFrom; - Color colorTo; - Color colorFrom2; - Color colorTo2; - bool canPrepare = true; - public bool cameraMove = true; - [SerializeField] SuperCurveObject.Path[] jumpPaths; - [Header("Color Mapping")] - public Material MappingMaterial; - public static Color FillColor = Color.white; - public static Color OutlineColor = new Color(0.03921569f, 0.0627451f, 0.2352941f, 1); - - private int currentJumpIndex; - - private List allJumpEvents = new List(); - - public static SeeSaw instance; - - private Sound _landSoundEnd; - private double _gameSwitchBeat; - - private void Awake() - { - instance = this; - colorFrom = defaultBGColor; - colorTo = defaultBGColor; - colorFrom2 = defaultBGColorBottom; - colorTo2 = defaultBGColorBottom; - } - - public override void OnPlay(double beat) - { - GrabJumpEvents(beat); - PersistColor(beat); - PersistColors(beat); - _gameSwitchBeat = beat; - } - - public override void OnGameSwitch(double beat) - { - GrabJumpEvents(beat); - PersistColor(beat); - PersistColors(beat); - _gameSwitchBeat = beat; - } - - private void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (_landSoundEnd != null) _landSoundEnd.KillLoop(); - } - - private void PersistColors(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "recolor" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); - var e = allEventsBeforeBeat[^1]; - ChangeMappingColor(e["fill"], e["outline"]); - } - else - { - ChangeMappingColor(Color.white, defaultOtherColor); - } - } - - private void Start() - { - if (allJumpEvents.Count > 0 && allJumpEvents[0].datamodel is "seeSaw/shortLong" or "seeSaw/shortShort") - { - saw.anim.Play("GetUp_In", 0, 1); - saw.transform.position = saw.landInTrans.position; - } - MappingMaterial.SetColor("_ColorBravo", FillColor); - MappingMaterial.SetColor("_ColorDelta", OutlineColor); - foreach (var recolor in recolors) - { - recolor.color = OutlineColor; - } - } - - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in jumpPaths) - { - if (path.preview) - { - see.DrawEditorGizmo(path); - } - } - } - - private void GrabJumpEvents(double beat) - { - var jumpEvents = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "longLong", "longShort", "shortLong", "shortShort" }); - List tempEvents = new List(); - for (int i = 0; i < jumpEvents.Count; i++) - { - if (jumpEvents[i].beat >= beat) - { - tempEvents.Add(jumpEvents[i]); - } - } - tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); - List tempEvents2 = new List(); - if (tempEvents.Count > 1) - { - double goodBeat = tempEvents[0].beat + tempEvents[0].length; - for (int i = 1; i < tempEvents.Count; i++) - { - if (tempEvents[i].beat < goodBeat) - { - tempEvents2.Add(tempEvents[i]); - } - else - { - goodBeat = tempEvents[i].beat + tempEvents[i].length; - } - } - } - foreach (var jump in tempEvents2) - { - tempEvents.Remove(jump); - } - allJumpEvents = tempEvents; - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "changeBgColor" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - ChangeColor(lastEvent.beat, lastEvent.length, lastEvent["colorFrom"], lastEvent["colorTo"], lastEvent["colorFrom2"], lastEvent["colorTo2"], lastEvent["ease"]); - } - } - - private void BackgroundColorUpdate(Conductor cond) - { - float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength)); - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase); - float newColorR = func(colorFrom.r, colorTo.r, normalizedBeat); - float newColorG = func(colorFrom.g, colorTo.g, normalizedBeat); - float newColorB = func(colorFrom.b, colorTo.b, normalizedBeat); - bgHigh.color = new Color(newColorR, newColorG, newColorB); - gradient.color = new Color(newColorR, newColorG, newColorB); - newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeat); - newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeat); - newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeat); - bgLow.color = new Color(newColorR, newColorG, newColorB); - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - BackgroundColorUpdate(cond); - if (allJumpEvents.Count > 0 && !(see.dead || saw.dead)) - { - if (currentJumpIndex < allJumpEvents.Count && currentJumpIndex >= 0) - { - if (currentJumpIndex == 0 - || allJumpEvents[currentJumpIndex].beat > allJumpEvents[currentJumpIndex - 1].length + ((allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/shortShort") ? 1 : 2)) - { - bool inJump = DetermineStartLandInOrOut(); - if (cond.songPositionInBeatsAsDouble >= allJumpEvents[currentJumpIndex].beat - (inJump ? 1 : 2)) - { - if (canPrepare && cond.songPositionInBeatsAsDouble < allJumpEvents[currentJumpIndex].beat) - { - float beatToJump = (float)allJumpEvents[currentJumpIndex].beat - (inJump ? 1 : 2); - if (beatToJump >= _gameSwitchBeat) SoundByte.PlayOneShotGame("seeSaw/prepareHigh", beatToJump); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToJump, delegate { see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beatToJump); see.canBop = false; }) - }); - canPrepare = false; - } - } - } - - } - } - if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) - { - if (seeShouldBop) - { - see.Bop(); - } - if (sawShouldBop) - { - saw.Bop(); - } - } - } - } - - public static void ChangeMappingColor(Color colorFill, Color colorOutline) - { - OutlineColor = colorOutline; - FillColor = colorFill; - if (GameManager.instance.currentGame == "seeSaw") - { - instance.UpdateColors(); - } - } - - private void UpdateColors() - { - MappingMaterial.SetColor("_ColorBravo", FillColor); - MappingMaterial.SetColor("_ColorDelta", OutlineColor); - foreach (var recolor in recolors) - { - recolor.color = OutlineColor; - } - } - - public void Choke(double beat, float length, bool seeChoke, bool sawChoke) - { - if (seeChoke) see.Choke(beat, length); - if (sawChoke) saw.Choke(beat, length); - } - - public void Bop(double beat, float length, bool bopSee, bool bopSaw, bool autoSee, bool autoSaw, bool strumSee, bool strumSaw) - { - seeShouldBop = autoSee; - sawShouldBop = autoSaw; - see.strum = strumSee; - saw.strum = strumSaw; - if (bopSee || bopSaw) - { - List bops = new List(); - for (int i = 0; i < length; i++) - { - bops.Add(new BeatAction.Action(beat + i, delegate - { - if (bopSaw) - { - saw.Bop(); - } - if (bopSee) - { - see.Bop(); - } - })); - } - BeatAction.New(instance, bops); - } - } - - public void ChangeColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) - { - bgColorStartBeat = beat; - bgColorLength = length; - colorFrom = color1; - colorTo = color2; - colorFrom2 = color3; - colorTo2 = color4; - lastEase = (Util.EasingFunction.Ease)ease; - } - - public void LongLong(double beat, bool high, float height) - { - if (see.dead || saw.dead) return; - if (currentJumpIndex != 0) - { - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat) - { - return; - } - } - saw.canBop = false; - bool inJump = DetermineStartLandInOrOut(); - if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2)); - canPrepare = false; - seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); - seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); - if (high) - { - see.Land(SeeSawGuy.LandType.Big, true); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherHighJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), - new MultiSound.Sound("seeSaw/midAirShine", beat + 1), - }); - } - else - { - see.Land(SeeSawGuy.LandType.Normal, false); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherLongJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), - }); - } - - ScheduleInput(beat, 2f, InputAction_BasicPress, high ? JustLongHigh : JustLong, MissLong, Empty); - if (currentJumpIndex < allJumpEvents.Count) - { - if (currentJumpIndex >= 0) - { - currentJumpIndex++; - } - DetermineSawJump(beat, high, height); - - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 4) - { - saw.canBop = true; - _landSoundEnd = SoundByte.PlayOneShotGame("seeSaw/otherLand", beat + 4); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3.75f, delegate { see.canBop = true; }), - new BeatAction.Action(beat + 4, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true;}) - }); - } - } - } - - public void LongShort(double beat, bool high, float height) - { - if (see.dead || saw.dead) return; - if (currentJumpIndex != 0) - { - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat) - { - return; - } - } - saw.canBop = false; - bool inJump = DetermineStartLandInOrOut(); - if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2)); - canPrepare = false; - seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); - seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); - if (high) - { - see.Land(SeeSawGuy.LandType.Big, true); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherHighJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), - new MultiSound.Sound("seeSaw/midAirShine", beat + 1), - }); - } - else - { - see.Land(SeeSawGuy.LandType.Normal, false); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherLongJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), - new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), - }); - } - ScheduleInput(beat, 2f, InputAction_BasicPress, high ? JustShortHigh : JustShort, MissShort, Empty); - if (currentJumpIndex < allJumpEvents.Count) - { - if (currentJumpIndex >= 0) - { - currentJumpIndex++; - } - DetermineSawJump(beat, high, height); - - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 3) - { - saw.canBop = true; - float beatLength = see.ShouldEndJumpOut() ? 4 : 3; - _landSoundEnd = SoundByte.PlayOneShotGame("seeSaw/otherLand", beat + beatLength); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + beatLength - 0.25f, delegate { see.canBop = true; }), - new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true;}) - }); - } - } - } - - public void ShortLong(double beat, bool high, float height) - { - if (see.dead || saw.dead) return; - if (currentJumpIndex != 0) - { - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat) - { - return; - } - } - saw.canBop = false; - bool inJump = DetermineStartLandInOrOut(); - if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2)); - canPrepare = false; - seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); - seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); - if (high) - { - see.Land(SeeSawGuy.LandType.Big, false); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherHighJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), - new MultiSound.Sound("seeSaw/midAirShine", beat + 0.5f), - }); - } - else - { - see.Land(SeeSawGuy.LandType.Normal, false); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherShortJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), - }); - } - ScheduleInput(beat, 1f, InputAction_BasicPress, high ? JustLongHigh : JustLong, MissLong, Empty); - if (currentJumpIndex < allJumpEvents.Count) - { - if (currentJumpIndex >= 0) - { - currentJumpIndex++; - } - DetermineSawJump(beat, high, height); - - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 3) - { - saw.canBop = true; - float beatLength = see.ShouldEndJumpOut() ? 3 : 2; - _landSoundEnd = SoundByte.PlayOneShotGame("seeSaw/otherLand", beat + beatLength); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + beatLength - 0.25f, delegate { see.canBop = true; }), - new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true; }) - }); - } - } - } - - public void ShortShort(double beat, bool high, float height) - { - if (see.dead || saw.dead) return; - if (currentJumpIndex != 0) - { - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat) - { - return; - } - } - saw.canBop = false; - bool inJump = DetermineStartLandInOrOut(); - if (canPrepare) see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beat - (inJump ? 1 : 2)); - canPrepare = false; - seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); - seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); - if (high) - { - see.Land(SeeSawGuy.LandType.Big, false); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherHighJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), - new MultiSound.Sound("seeSaw/midAirShine", beat + 0.5f), - }); - } - else - { - see.Land(SeeSawGuy.LandType.Normal, false); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("seeSaw/otherShortJump", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), - new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), - }); - } - ScheduleInput(beat, 1f, InputAction_BasicPress, high ? JustShortHigh : JustShort, MissShort, Empty); - if (currentJumpIndex < allJumpEvents.Count) - { - if (currentJumpIndex >= 0) - { - currentJumpIndex++; - } - DetermineSawJump(beat, high, height); - - if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 2) - { - saw.canBop = true; - _landSoundEnd = SoundByte.PlayOneShotGame("seeSaw/otherLand", beat + 2); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1.75f, delegate { see.canBop = true; }), - new BeatAction.Action(beat + 2, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true;}) - }); - } - } - } - - private bool DetermineStartLandInOrOut() - { - bool inJump = allJumpEvents[currentJumpIndex].datamodel is "seeSaw/shortLong" or "seeSaw/shortShort"; - if (!(currentJumpIndex + 1 >= allJumpEvents.Count)) - { - if (allJumpEvents[currentJumpIndex + 1].beat == allJumpEvents[currentJumpIndex].beat + allJumpEvents[currentJumpIndex].length) - { - if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/shortLong") - { - inJump = false; - } - else if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort") - { - inJump = true; - } - } - } - return inJump; - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in jumpPaths) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - void DetermineSeeJump(double beat, bool miss = false, bool high = false, float height = 0) - { - if (currentJumpIndex < 0) return; - if (allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/longLong" || allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/shortLong") - { - if (NextJumpEventIsOnBeat()) - { - bool shouldHighJump = allJumpEvents[currentJumpIndex]["high"] || high; - if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longLong" or "seeSaw/shortLong") - { - see.SetState(shouldHighJump ? SeeSawGuy.JumpState.HighOutOut : SeeSawGuy.JumpState.OutOut, beat, miss, height); - } - else if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/shortShort") - { - see.SetState(shouldHighJump ? SeeSawGuy.JumpState.HighOutIn : SeeSawGuy.JumpState.OutIn, beat, miss, height); - } - } - else - { - if (see.ShouldEndJumpOut()) - { - see.SetState(SeeSawGuy.JumpState.EndJumpOut, beat, miss); - } - else - { - see.SetState(SeeSawGuy.JumpState.EndJumpIn, beat, miss); - } - } - - } - else if (allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/longShort" || allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/shortShort") - { - if (NextJumpEventIsOnBeat()) - { - if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longLong" or "seeSaw/shortLong") - { - see.SetState(high ? SeeSawGuy.JumpState.HighInOut : SeeSawGuy.JumpState.InOut, beat, miss, height); - } - else if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/shortShort") - { - see.SetState(high ? SeeSawGuy.JumpState.HighInIn : SeeSawGuy.JumpState.InIn, beat, miss, height); - } - } - else - { - if (see.ShouldEndJumpOut()) - { - see.SetState(SeeSawGuy.JumpState.EndJumpOut, beat, miss); - } - else - { - see.SetState(SeeSawGuy.JumpState.EndJumpIn, beat, miss); - } - } - } - } - - void DetermineSawJump(double beat, bool high, float height) - { - if (currentJumpIndex >= 0) - { - if (allJumpEvents[currentJumpIndex - 1].datamodel is "seeSaw/longShort" or "seeSaw/longLong") - { - if (currentJumpIndex < allJumpEvents.Count) - { - if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/longLong") - { - saw.SetState(high ? SeeSawGuy.JumpState.HighOutOut : SeeSawGuy.JumpState.OutOut, beat, false, height); - } - else - { - saw.SetState(high ? SeeSawGuy.JumpState.HighOutIn : SeeSawGuy.JumpState.OutIn, beat, false, height); - } - } - else - { - saw.SetState(high ? SeeSawGuy.JumpState.HighOutOut : SeeSawGuy.JumpState.OutOut, beat, false, height); - } - } - else - { - if (currentJumpIndex < allJumpEvents.Count) - { - if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/longLong") - { - saw.SetState(high ? SeeSawGuy.JumpState.HighInOut : SeeSawGuy.JumpState.InOut, beat, false, height); - } - else - { - saw.SetState(high ? SeeSawGuy.JumpState.HighInIn : SeeSawGuy.JumpState.InIn, beat, false, height); - } - } - else - { - saw.SetState(high ? SeeSawGuy.JumpState.HighInIn : SeeSawGuy.JumpState.InIn, beat, false, height); - } - } - } - } - - bool NextJumpEventIsOnBeat() - { - return currentJumpIndex < allJumpEvents.Count && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length; - } - - public void SpawnOrbs(bool white, double beat) - { - ParticleSystem ps = null; - if (white) - { - ps = Instantiate(leftWhiteOrbs, leftWhiteOrbs.transform.parent); - } - else - { - ps = Instantiate(rightBlackOrbs, rightBlackOrbs.transform.parent); - } - ParticleSystem psChild = ps.transform.GetChild(1).GetComponent(); - psChild.SetAsyncScaling(0.65f); - ps.transform.GetChild(2).GetComponent().SetAsyncScaling(0.5f); - psChild.transform.GetChild(1).GetComponent().SetAsyncScaling(0.5f); - ps.PlayScaledAsync(0.65f); - } - - public void JustLong(PlayerActionEvent caller, float state) - { - seeSawAnim.transform.localScale = new Vector3(1, 1, 1); - if (state <= -1f || state >= 1f) - { - seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/ow"); - saw.Land(SeeSawGuy.LandType.Barely, true); - DetermineSeeJump(caller.timer + caller.startBeat, true); - return; - } - DetermineSeeJump(caller.timer + caller.startBeat); - seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); - saw.Land(SeeSawGuy.LandType.Normal, false); - if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count - && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length - && allJumpEvents[currentJumpIndex]["high"]) - { - SoundByte.PlayOneShotGame("seeSaw/playerHighJump"); - } - else - { - SoundByte.PlayOneShotGame("seeSaw/playerLongJump"); - } - SoundByte.PlayOneShotGame("seeSaw/playerVoiceLong1"); - SoundByte.PlayOneShotGame("seeSaw/just"); - SoundByte.PlayOneShotGame("seeSaw/playerVoiceLong2", caller.timer + caller.startBeat + 1f, 1, 1, false, false, 0.0104166666f); - } - - public void JustLongHigh(PlayerActionEvent caller, float state) - { - seeSawAnim.transform.localScale = new Vector3(1, 1, 1); - if (state <= -1f || state >= 1f) - { - seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/ow"); - saw.Land(SeeSawGuy.LandType.Barely, true); - DetermineSeeJump(caller.timer + caller.startBeat, true, true, allJumpEvents[currentJumpIndex - 1]["height"]); - return; - } - DetermineSeeJump(caller.timer + caller.startBeat, false, true, allJumpEvents[currentJumpIndex - 1]["height"]); - seeSawAnim.DoScaledAnimationAsync("Lightning", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/explosionBlack"); - - saw.Land(SeeSawGuy.LandType.Big, true); - if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count - && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length - && allJumpEvents[currentJumpIndex]["high"]) - { - SoundByte.PlayOneShotGame("seeSaw/playerHighJump"); - } - else - { - SoundByte.PlayOneShotGame("seeSaw/playerLongJump"); - } - SoundByte.PlayOneShotGame("seeSaw/playerVoiceLong1"); - SoundByte.PlayOneShotGame("seeSaw/just"); - SoundByte.PlayOneShotGame("seeSaw/playerVoiceLong2", caller.timer + caller.startBeat + 1f, 1, 1, false, false, 0.0104166666f); - } - - public void MissLong(PlayerActionEvent caller) - { - seeSawAnim.transform.localScale = new Vector3(1, 1, 1); - seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/miss"); - saw.Land(SeeSawGuy.LandType.Miss, true); - DetermineSeeJump(caller.timer + caller.startBeat, true, allJumpEvents[currentJumpIndex - 1]["high"], allJumpEvents[currentJumpIndex - 1]["height"]); - } - - public void JustShort(PlayerActionEvent caller, float state) - { - seeSawAnim.transform.localScale = new Vector3(1, 1, 1); - if (state <= -1f || state >= 1f) - { - seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/ow"); - saw.Land(SeeSawGuy.LandType.Barely, false); - DetermineSeeJump(caller.timer + caller.startBeat, true); - return; - } - DetermineSeeJump(caller.timer + caller.startBeat); - seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); - saw.Land(SeeSawGuy.LandType.Normal, false); - if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count - && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length - && allJumpEvents[currentJumpIndex]["high"]) - { - SoundByte.PlayOneShotGame("seeSaw/playerHighJump"); - } - else - { - SoundByte.PlayOneShotGame("seeSaw/playerShortJump"); - } - SoundByte.PlayOneShotGame("seeSaw/playerVoiceShort1"); - SoundByte.PlayOneShotGame("seeSaw/just"); - SoundByte.PlayOneShotGame("seeSaw/playerVoiceShort2", caller.timer + caller.startBeat + 0.5f); - } - - public void JustShortHigh(PlayerActionEvent caller, float state) - { - seeSawAnim.transform.localScale = new Vector3(1, 1, 1); - if (state <= -1f || state >= 1f) - { - seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/ow"); - saw.Land(SeeSawGuy.LandType.Barely, false); - DetermineSeeJump(caller.timer + caller.startBeat, true, true, allJumpEvents[currentJumpIndex - 1]["height"]); - return; - } - DetermineSeeJump(caller.timer + caller.startBeat, false, true, allJumpEvents[currentJumpIndex - 1]["height"]); - seeSawAnim.DoScaledAnimationAsync("Lightning", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/explosionWhite"); - - saw.Land(SeeSawGuy.LandType.Big, false); - if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count - && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length - && allJumpEvents[currentJumpIndex]["high"]) - { - SoundByte.PlayOneShotGame("seeSaw/playerHighJump"); - } - else - { - SoundByte.PlayOneShotGame("seeSaw/playerShortJump"); - } - SoundByte.PlayOneShotGame("seeSaw/playerVoiceShort1"); - SoundByte.PlayOneShotGame("seeSaw/just"); - SoundByte.PlayOneShotGame("seeSaw/playerVoiceShort2", caller.timer + caller.startBeat + 0.5f); - } - - public void MissShort(PlayerActionEvent caller) - { - seeSawAnim.transform.localScale = new Vector3(1, 1, 1); - seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/miss"); - saw.Land(SeeSawGuy.LandType.Miss, false); - DetermineSeeJump(caller.timer + caller.startBeat, true, allJumpEvents[currentJumpIndex - 1]["high"], allJumpEvents[currentJumpIndex - 1]["height"]); - } - - public void Empty(PlayerActionEvent caller) { } - } - -} diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs.meta b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs.meta deleted file mode 100644 index 6f02e2c9..00000000 --- a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4858dd6b796697647860c426ac17b822 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs deleted file mode 100644 index 083db321..00000000 --- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs +++ /dev/null @@ -1,393 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System.Resources; -using System.Net; -using System; - -namespace HeavenStudio.Games.Scripts_SeeSaw -{ - public class SeeSawGuy : SuperCurveObject - { - public enum LandType - { - Big, - Miss, - Barely, - Normal - } - public enum JumpState - { - None, - StartJump, - StartJumpIn, - OutOut, - InIn, - InOut, - OutIn, - EndJumpOut, - EndJumpIn, - HighOutOut, - HighOutIn, - HighInOut, - HighInIn - } - [SerializeField] bool see; - [NonSerialized] public bool dead = false; - public bool strum; - [NonSerialized] public Animator anim; - JumpState lastState; - JumpState currentState; - Path currentPath; - Path cameraPath; - SeeSaw game; - double startBeat; - double heightLastFrame; - [NonSerialized] public bool canBop = true; - [SerializeField] Transform landOutTrans; - public Transform landInTrans; - [SerializeField] Transform groundTrans; - [SerializeField] Transform gameTrans; - bool hasChangedAnimMidAir; - [SerializeField] ParticleSystem deathParticle; - double wantChoke = -1; - float wantChokeLength; - - [SerializeField] private Animator invertAnim; - - private void Awake() - { - anim = transform.GetChild(0).GetComponent(); - anim.Play(see ? "NeutralSee" : "NeutralSaw", 0, 0); - game = SeeSaw.instance; - cameraPath = game.GetPath("Camera"); - } - - private void Update() - { - var cond = Conductor.instance; - - double currentBeat = cond.unswungSongPositionInBeatsAsDouble; - - if (cond.isPlaying && !cond.isPaused) - { - switch (currentState) - { - default: - return; - case JumpState.StartJump: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), out double height, startBeat); - if (height < heightLastFrame && !hasChangedAnimMidAir) - { - anim.Play("Jump_OutOut_Fall", 0, 0); - hasChangedAnimMidAir = true; - } - - heightLastFrame = height; - break; - case JumpState.StartJumpIn: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), out double heightIn, startBeat); - if (heightIn < heightLastFrame && !hasChangedAnimMidAir) - { - anim.Play("Jump_InIn_Fall", 0, 0); - hasChangedAnimMidAir = true; - } - - heightLastFrame = heightIn; - break; - case JumpState.OutOut: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir) - { - anim.Play("Jump_OutOut_Fall", 0, 0); - hasChangedAnimMidAir = true; - } - - break; - case JumpState.InIn: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - if (currentBeat >= startBeat + 0.5f && !hasChangedAnimMidAir) - { - anim.Play("Jump_InIn_Fall", 0, 0); - hasChangedAnimMidAir = true; - } - break; - case JumpState.InOut: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - if (currentBeat >= startBeat + 0.5f) - { - if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0); - hasChangedAnimMidAir = true; - transform.rotation = Quaternion.Euler(0, 0, (see ? 1 : -1) * Mathf.Lerp(0, 360, cond.GetPositionFromBeat(startBeat + 0.5f, 0.75f))); - } - break; - case JumpState.OutIn: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - if (currentBeat >= startBeat + 1f) - { - if (!hasChangedAnimMidAir) anim.Play("Jump_OutIn_Tuck", 0, 0); - hasChangedAnimMidAir = true; - transform.rotation = Quaternion.Euler(0, 0, (see ? -1 : 1) * Mathf.Lerp(0, 360, cond.GetPositionFromBeat(startBeat + 1f, 1f))); - } - break; - case JumpState.EndJumpOut: - case JumpState.EndJumpIn: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - break; - case JumpState.HighOutOut: - if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see) - { - if (!hasChangedAnimMidAir) anim.Play("Jump_OutOut_Fall", 0, 0); - hasChangedAnimMidAir = true; - } - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - break; - case JumpState.HighOutIn: - if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see) - { - if (!hasChangedAnimMidAir) anim.Play("Jump_OutIn_Tuck", 0, 0); - hasChangedAnimMidAir = true; - } - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - break; - case JumpState.HighInOut: - if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see) - { - if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0); - hasChangedAnimMidAir = true; - } - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - break; - case JumpState.HighInIn: - if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see) - { - if (!hasChangedAnimMidAir) anim.Play("Jump_InIn_Fall", 0, 0); - hasChangedAnimMidAir = true; - } - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); - break; - } - float newCamY = 0f; - - if (!see && game.cameraMove) - { - switch (currentState) - { - default: - return; - case JumpState.HighOutOut: - case JumpState.HighOutIn: - case JumpState.HighInOut: - case JumpState.HighInIn: - newCamY = Math.Max(GetPathPositionFromBeat(cameraPath, Math.Max(startBeat, currentBeat), startBeat).y, 0); - break; - } - } - gameTrans.localPosition = new Vector3(0, -newCamY, 0); - } - } - - public void Choke(double beat, float length) - { - if (!canBop || currentState != JumpState.None || dead) - { - wantChoke = beat; - wantChokeLength = length; - return; - } - dead = true; - anim.DoScaledAnimationAsync("Choke_" + (see ? "See" : "Saw") + "_Intro", 0.5f); - SoundByte.PlayOneShotGame("seeSaw/explosion" + (see ? "Black" : "White"), beat + length); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + length - 1, delegate { invertAnim.DoScaledAnimationAsync("Invert", 0.5f); }), - new BeatAction.Action(beat + length, delegate { anim.DoScaledAnimationAsync("Explode", 0.5f); deathParticle.Play();}) - }); - } - - public void Bop() - { - if (!canBop || currentState != JumpState.None || dead) return; - anim.DoScaledAnimationAsync("Bop" + (see ? "See" : "Saw") + (strum ? "_Strum" : ""), 0.5f); - } - - public void Land(LandType landType, bool getUpOut) - { - transform.rotation = Quaternion.Euler(0, 0, 0); - GameCamera.AdditionalPosition = Vector3.zero; - bool landedOut = false; - switch (currentState) - { - default: - break; - case JumpState.InOut: - case JumpState.OutOut: - case JumpState.StartJump: - case JumpState.HighOutOut: - case JumpState.HighInOut: - landedOut = true; - break; - case JumpState.EndJumpOut: - case JumpState.EndJumpIn: - transform.position = groundTrans.position; - SetState(JumpState.None, 0); - if (wantChoke >= Conductor.instance.songPositionInBeatsAsDouble - 0.25f && wantChoke <= Conductor.instance.songPositionInBeatsAsDouble + 0.25f) - { - Choke(wantChoke, wantChokeLength); - } - else if (see ? game.seeShouldBop : game.sawShouldBop) - { - Bop(); - } - else - { - anim.Play("NeutralSee", 0, 0); - } - return; - } - if (landType is LandType.Big && !see) - { - game.SpawnOrbs(!landedOut, Conductor.instance.songPositionInBeatsAsDouble); - } - string landOut = landedOut ? "Out" : "In"; - string typeOfLanding = ""; - switch (landType) - { - case LandType.Big: - typeOfLanding = "_Big"; - break; - case LandType.Miss: - typeOfLanding = "_Miss"; - break; - case LandType.Barely: - typeOfLanding = "_Barely"; - break; - default: - break; - } - string animName = "Land_" + landOut + typeOfLanding; - anim.DoScaledAnimationAsync(animName, 0.5f); - if (landType is not LandType.Barely) - { - string getUpAnim = "GetUp_" + landOut + typeOfLanding; - BeatAction.New(this, new List() - { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + (getUpOut ? 1f : 0.5f), delegate { anim.DoScaledAnimationAsync(getUpAnim, 0.5f); }) - }); - } - transform.position = landedOut ? landOutTrans.position : landInTrans.position; - SetState(JumpState.None, 0); - } - - public bool ShouldEndJumpOut() - { - switch (lastState) - { - default: - return false; - case JumpState.InOut: - case JumpState.OutOut: - case JumpState.StartJump: - case JumpState.HighOutOut: - case JumpState.HighInOut: - return true; - } - } - - public void SetState(JumpState state, double beat, bool miss = false, float height = 0) - { - lastState = currentState; - currentState = state; - startBeat = Conductor.instance.GetUnSwungBeat(beat); - heightLastFrame = 0; - hasChangedAnimMidAir = false; - switch (currentState) - { - case JumpState.OutOut: - currentPath = game.GetPath(see ? "SeeJumpOutOut" : "SawJumpOutOut"); - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutOut_Start", 0.5f); - break; - case JumpState.StartJump: - currentPath = game.GetPath("SeeStartJump"); - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutOut_Start", 0.5f); - break; - case JumpState.InIn: - anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); - currentPath = game.GetPath(see ? "SeeJumpInIn" : "SawJumpInIn"); - break; - case JumpState.InOut: - anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); - currentPath = game.GetPath(see ? "SeeJumpInOut" : "SawJumpInOut"); - break; - case JumpState.StartJumpIn: - currentPath = game.GetPath("SeeStartJumpIn"); - anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); - break; - case JumpState.OutIn: - currentPath = game.GetPath(see ? "SeeJumpOutIn" : "SawJumpOutIn"); - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); - break; - case JumpState.EndJumpOut: - currentPath = game.GetPath("SeeEndJumpOut"); - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); - break; - case JumpState.EndJumpIn: - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); - currentPath = game.GetPath("SeeEndJumpIn"); - break; - case JumpState.HighOutOut: - currentPath = game.GetPath(see ? "SeeHighOutOut" : "SawHighOutOut"); - currentPath.positions[0].height = Mathf.Lerp(12, 28, height); - cameraPath.positions[0].height = Mathf.Lerp(10, 26, height); - cameraPath.positions[0].duration = 2f; - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutOut_Start", 0.5f); - if (see) return; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1, delegate { anim.DoScaledAnimationAsync("Jump_OutOut_Transform", 0.5f); }) - }); - break; - case JumpState.HighOutIn: - currentPath = game.GetPath(see ? "SeeHighOutIn" : "SawHighOutIn"); - currentPath.positions[0].height = Mathf.Lerp(12, 28, height); - cameraPath.positions[0].height = Mathf.Lerp(10, 26, height); - cameraPath.positions[0].duration = 2f; - anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); - if (see) return; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1, delegate { anim.DoScaledAnimationAsync("Jump_OutIn_Transform", 0.5f); }) - }); - break; - case JumpState.HighInOut: - currentPath = game.GetPath(see ? "SeeHighInOut" : "SawHighInOut"); - currentPath.positions[0].height = Mathf.Lerp(9, 20, height); - cameraPath.positions[0].height = Mathf.Lerp(7, 18, height); - cameraPath.positions[0].duration = 1f; - anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); - if (see) return; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.5f, delegate { anim.DoScaledAnimationAsync("Jump_OutOut_Transform", 0.5f); }) - }); - break; - case JumpState.HighInIn: - currentPath = game.GetPath(see ? "SeeHighInIn" : "SawHighInIn"); - currentPath.positions[0].height = Mathf.Lerp(9, 20, height); - cameraPath.positions[0].height = Mathf.Lerp(7, 18, height); - cameraPath.positions[0].duration = 1f; - anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); - if (see) return; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.5f, delegate { anim.DoScaledAnimationAsync("Jump_OutIn_Transform", 0.5f); }) - }); - break; - default: - break; - } - } - } - -} diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs.meta b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs.meta deleted file mode 100644 index a029dc86..00000000 --- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 58363b7d7cc85c049acdb5201a99b934 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp.meta b/Assets/Scripts/Games/ShootEmUp.meta deleted file mode 100644 index e270e60d..00000000 --- a/Assets/Scripts/Games/ShootEmUp.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: b8f76d374e0e78a4b9a4ca8cf3d23747 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/Effect.cs b/Assets/Scripts/Games/ShootEmUp/Effect.cs deleted file mode 100644 index 7c65f1a0..00000000 --- a/Assets/Scripts/Games/ShootEmUp/Effect.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_ShootEmUp -{ - public class Effect : MonoBehaviour - { - void End() - { - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/Effect.cs.meta b/Assets/Scripts/Games/ShootEmUp/Effect.cs.meta deleted file mode 100644 index 9ec98eb6..00000000 --- a/Assets/Scripts/Games/ShootEmUp/Effect.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e6e3fb390508efc449743bceb7029fb1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/Enemy.cs b/Assets/Scripts/Games/ShootEmUp/Enemy.cs deleted file mode 100644 index f0e7e40d..00000000 --- a/Assets/Scripts/Games/ShootEmUp/Enemy.cs +++ /dev/null @@ -1,184 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_ShootEmUp -{ - public class Enemy : MonoBehaviour - { - [Header("References")] - public Animator enemyAnim; - public Transform effectHolder; - public GameObject trajectoryEffect; - public GameObject originEffect; - public GameObject impactEffect; - public GameObject missimpactEffect; - public ParticleSystem smokeEffect; - - [Header("Parameters")] - [NonSerialized] public double createBeat; - [NonSerialized] public int type; - [NonSerialized] public Vector2 pos; - - [NonSerialized] public float scaleSpeed; - Vector3 scaleRate => new Vector3(scaleSpeed, scaleSpeed, scaleSpeed) / (Conductor.instance.pitchedSecPerBeat * 2f); - bool isScale; - - private ShootEmUp game; - - public void Init() - { - transform.localPosition = new Vector3(5.05f/3*pos.x, 2.5f/3*pos.y + 1.25f, 0); - enemyAnim = GetComponent(); - enemyAnim.Play(Enum.GetName(typeof(ShootEmUp.EnemyType), type)); - isScale = true; - } - - public void StartInput(double beat, double length) - { - game = ShootEmUp.instance; - game.ScheduleInput(beat, length, ShootEmUp.InputAction_Press, Just, Miss, Empty); - // (type == (int)ShootEmUp.EnemyType.Endless ? : ) - } - private void Just(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("shootEmUp/shoot"); - game.playerShip.Shoot(); - if (state <= -1f || state >= 1f) - { - JudgeAnim("miss"); - - ParticleSystem.MainModule main = smokeEffect.main; - float startLifetime = main.startLifetimeMultiplier; - main.startLifetimeMultiplier = startLifetime * (Conductor.instance.pitchedSecPerBeat * 2f); - smokeEffect.Play(); - return; - } - ParticleSystem spawnedParticle = Instantiate(game.hitEffect, effectHolder); - spawnedParticle.PlayScaledAsyncAllChildren(0.45f); - JudgeAnim("just"); - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("shootEmUp/15"); - game.playerShip.Damage(); - JudgeAnim("attack"); - } - - private void Empty(PlayerActionEvent caller) {} - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (isScale) - { - var enemyScale = transform.localScale; - transform.localScale = enemyScale + (scaleRate * Time.deltaTime); - } - - } - } - - public void SpawnAnim() - { - enemyAnim.DoScaledAnimationAsync("enemySpawn", 1f); - - var trajectory = Instantiate(trajectoryEffect, effectHolder); - trajectory.transform.localPosition = this.transform.localPosition; - - Vector3 angle = new Vector3(0, 0, 0); - if (pos.x > 0 && pos.y >= 0) { - angle = new Vector3(0, 0, -70); - } else if (pos.x < 0 && pos.y >= 0) { - angle = new Vector3(0, 0, 70); - } else if (pos.x > 0 && pos.y <= 0) { - angle = new Vector3(0, 0, -110); - } else if (pos.x < 0 && pos.y <= 0) { - angle = new Vector3(0, 0, 110); - } - trajectory.transform.eulerAngles = angle; - trajectory.gameObject.SetActive(true); - trajectory.GetComponent().DoScaledAnimationAsync("trajectory", 1f); - } - - public void JudgeAnim(string type) - { - Vector3 currentPos = this.transform.localPosition; - Vector3 nextPos = new Vector3(0, 0.29f, 0); - - GameObject origin = Instantiate(originEffect, effectHolder); - origin.transform.localPosition = currentPos; - origin.gameObject.SetActive(true); - origin.GetComponent().DoScaledAnimationAsync("origin", 1f); - - isScale = false; - - GameObject trajectory = Instantiate(trajectoryEffect, effectHolder); - GameObject impact, missimpact; - - switch (type) - { - case "just": - enemyAnim.DoScaledAnimationAsync("enemyAttack", 1f); - transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); - impact = Instantiate(impactEffect, effectHolder); - impact.transform.localPosition = nextPos; - impact.gameObject.SetActive(true); - impact.GetComponent().DoScaledAnimationAsync("impact", 1f); - break; - case "attack": - enemyAnim.DoScaledAnimationAsync("enemyAttack", 1f); - transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); - if (pos.x > 0) { - nextPos = new Vector3(-5, -3, 0); - } else if (pos.x < 0) { - nextPos = new Vector3(5, -3, 0); - } else { - nextPos = new Vector3(0, -1.25f, 0); - } - impact = Instantiate(impactEffect, effectHolder); - impact.transform.localPosition = nextPos; - impact.gameObject.SetActive(true); - impact.GetComponent().DoScaledAnimationAsync("impact", 1f); - break; - case "miss": - if (pos.x <= 0) { - enemyAnim.DoScaledAnimationAsync("enemyMissRight", 1f); - } else { - enemyAnim.DoScaledAnimationAsync("enemyMissLeft", 1f); - } - - missimpact = Instantiate(missimpactEffect, effectHolder); - missimpact.gameObject.SetActive(true); - missimpact.GetComponent().DoScaledAnimationAsync("missimpact", 1f); - break; - default: - break; - } - - float angleDegrees = 180 - Mathf.Atan2(nextPos.x - currentPos.x, nextPos.y - currentPos.y) * Mathf.Rad2Deg; - Vector3 angle = new Vector3(0, 0, angleDegrees); - Vector3 scale = new Vector3(1, Vector3.Distance(nextPos, currentPos)*0.16f, 1); - - this.transform.localPosition = nextPos; - trajectory.transform.localPosition = nextPos; - trajectory.transform.eulerAngles = angle; - trajectory.transform.localScale = scale; - trajectory.gameObject.SetActive(true); - trajectory.GetComponent().DoScaledAnimationAsync("trajectory_damage", 1f); - } - - void End() - { - Destroy(gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/Enemy.cs.meta b/Assets/Scripts/Games/ShootEmUp/Enemy.cs.meta deleted file mode 100644 index 146381be..00000000 --- a/Assets/Scripts/Games/ShootEmUp/Enemy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 30bf004c389468f4eb27ba49ceb01c3d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/Ship.cs b/Assets/Scripts/Games/ShootEmUp/Ship.cs deleted file mode 100644 index d604437a..00000000 --- a/Assets/Scripts/Games/ShootEmUp/Ship.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_ShootEmUp -{ - public class Ship : MonoBehaviour - { - public Animator shipAnim; - public Animator laserAnim; - public Animator damageAnim; - - public bool isDamage = false; - // int life = 24; - - public void Shoot() - { - shipAnim.DoScaledAnimationAsync("shipShoot", 1f); - laserAnim.DoScaledAnimationAsync("laser", 1f); - } - - public void Damage() - { - // if (life > 0) { - // life = Mathf.Max(life - 8, 0); - // } else { - // // Gameover if you miss in next interval - // } - - isDamage = true; - shipAnim.DoScaledAnimationAsync("shipDamage", 1f); - damageAnim.DoScaledAnimationAsync("damage", 0.5f); - } - - public void DamageEnd() - { - isDamage = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/Ship.cs.meta b/Assets/Scripts/Games/ShootEmUp/Ship.cs.meta deleted file mode 100644 index d4f0222f..00000000 --- a/Assets/Scripts/Games/ShootEmUp/Ship.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 87bd9c513ec32b94bb62186246367f8a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs deleted file mode 100644 index c756cc6a..00000000 --- a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs +++ /dev/null @@ -1,509 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrShootEmUpLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.ToggleBop(e.beat, e.length, e["toggle"], e["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."), - new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.") - } - }, - new GameAction("start interval", "Start Interval") - { - preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PreInterval(e.beat, e.length, e["placement"], e["auto"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("placement", ShootEmUp.PlacementType.PatternA, "Placement Pattern"), - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval."), - }, - }, - new GameAction("spawn enemy", "Spawn Enemy") - { - defaultLength = 0.5f, - parameters = new List() - { - - new Param("fine", false, "Fine placement", "Change placement by decimals.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "x_int", "y_int" }), - new Param.CollapseParam((x, _) => (bool)x, new string[] { "x_float", "y_float" }), - }), - new Param("x_int", new EntityTypes.Integer(-3, 3, 0), "X (Integer)"), - new Param("y_int", new EntityTypes.Integer(-3, 3, 0), "Y (Integer)"), - new Param("x_float", new EntityTypes.Float(-8, 8, 0), "X (Decimal)"), - new Param("y_float", new EntityTypes.Float(-8, 8, 0), "Y (Decimal)"), - new Param("type", ShootEmUp.EnemyType.Basic, "Enemy", "Choose the enemy to spawn."), - }, - }, - new GameAction("passTurn", "Pass Turn") - { - preFunction = delegate { var e = eventCaller.currentEntity; ShootEmUp.PrePassTurn(e.beat); }, - }, - new GameAction("gate events", "Gate Animations") - { - function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.GateAnims(e.beat, e.length, e["mute"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("mute", false, "Mute", "Toggle if the cue should be muted."), - } - }, - new GameAction("monitor events", "Monitor Animations") - { - function = delegate { var e = eventCaller.currentEntity; ShootEmUp.instance.MonitorAnims(e.beat, e.length, e["toggle"], e["mute"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("toggle", ShootEmUp.MonitorAnimation.Enter, "Animation", "Set the animation for the monitor to perform."), - new Param("mute", false, "Mute", "Toggle if the cue should be muted."), - } - }, - }, - new List() { "ntr", "normal" }, "ntrShootEmUp", "en", new List() { }, - chronologicalSortKey: 7 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_ShootEmUp; - public class ShootEmUp : Minigame - { - [Header("Camera")] - [SerializeField] Transform cameraPos; - - [Header("References")] - public GameObject baseEnemy; - public Transform enemyHolder; - public Ship playerShip; - public ParticleSystem hitEffect; - public Animator introGate; - public Animator monitor; - public Animator captain; - - public float scaleSpeed; - - private List spawnedEnemies = new List(); - - public enum PlacementType - { - PatternA = 0, - PatternB, - PatternC, - Manual, - } - - public enum EnemyType - { - Basic = 0, - Practice, - Endless, - Lockstep = 100, - } - - [System.Serializable] - public struct PatternItem - { - public PosPatternItem[] posPattern; - - [System.Serializable] - public struct PosPatternItem - { - public Vector2[] posData; - } - } - - [SerializeField] PatternItem[] PlacementPattern; - - protected static bool IA_PadAnyDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - public static PlayerInput.InputAction InputAction_Press = - new("NtrShootPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadAnyDown, IA_TouchBasicPress, IA_BatonBasicPress); - - public static ShootEmUp instance; - private static CallAndResponseHandler crHandlerInstance; - - // Start is called before the first frame update - void Awake() - { - instance = this; - SetupBopRegion("shootEmUp", "bop", "toggle"); - if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) - { - foreach (var crEvent in crHandlerInstance.queuedEvents) - { - SpawnEnemy(crEvent.beat, crEvent.DynamicData["pos"], (int)Enum.Parse(typeof(EnemyType), crEvent.tag), false, crHandlerInstance.intervalLength, true); - } - } - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) Bop(); - } - - - void Update() - { - var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (passedTurns.Count > 0) - { - foreach (var pass in passedTurns) - { - PassTurnStandalone(pass); - } - passedTurns.Clear(); - } - - if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) - { - if (!playerShip.isDamage) - { - SoundByte.PlayOneShotGame("shootEmUp/16"); - playerShip.Shoot(); - } - } - GameCamera.AdditionalPosition = cameraPos.position; - } - - public override void OnGameSwitch(double beat) - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - SetIntervalStart(interval.beat, beat, interval.interval, interval.placement, interval.autoPassTurn); - } - queuedIntervals.Clear(); - } - } - GateClose(beat); - } - - public override void OnPlay(double beat) - { - crHandlerInstance = null; - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - queuedIntervals.Clear(); - GateClose(beat); - } - - private void OnDestroy() - { - if (!Conductor.instance.isPlaying) - { - crHandlerInstance = null; - } - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public void SpawnEnemy(double beat, Vector2 pos, int type, - bool active = true, float interval = 4f, bool awake = false) - { - if (!awake) - { - if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; - crHandlerInstance.AddEvent(beat, tag: Enum.GetName(typeof(EnemyType), type), crParams: new(){ - new CallAndResponseHandler.CallAndResponseEventParam("pos", pos), - }); - } - - var newEnemy = Instantiate(baseEnemy, enemyHolder).GetComponent(); - spawnedEnemies.Add(newEnemy); - newEnemy.createBeat = beat; - newEnemy.type = type; - newEnemy.pos = pos; - newEnemy.scaleSpeed = scaleSpeed/interval; - - if (active) - { - SoundByte.PlayOneShotGame("shootEmUp/spawn", beat); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - newEnemy.gameObject.SetActive(true); - newEnemy.Init(); - newEnemy.SpawnAnim(); - }) - }); - } - else - { - newEnemy.gameObject.SetActive(true); - newEnemy.Init(); - } - } - - private static List passedTurns = new(); - private struct QueuedInterval - { - public double beat; - public float interval; - public int placement; - public bool autoPassTurn; - } - private static List queuedIntervals = new List(); - - private void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 4f, int placement = -1, bool autoPassTurn = true) - { - CallAndResponseHandler newHandler = new(); - crHandlerInstance = newHandler; - crHandlerInstance.StartInterval(beat, interval); - var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval); - relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - - if (placement >= 0 && placement < (int)PlacementType.Manual) - { - PatternItem plcPattern = PlacementPattern[Mathf.Min(placement, PlacementPattern.Length - 1)]; - - int relevantInputsCount = relevantInputs.Count; - int posPatternLength = plcPattern.posPattern.Length; - for (int i = 0; i < relevantInputsCount; i++) - { - var evt = relevantInputs[i]; - - int relevantIndex = Mathf.Min(relevantInputsCount - 1, posPatternLength - 1); - var posData = plcPattern.posPattern[relevantIndex].posData; - int posDataIndex = Mathf.Min(posData.Length - 1, i); - var pos = posData[posDataIndex]; - SpawnEnemy(evt.beat, pos, evt["type"], evt.beat >= gameSwitchBeat, interval); - } - } - else - { - foreach (var evt in relevantInputs) - { - Vector2 pos = new Vector2(evt["x_int"], evt["y_int"]); - if (evt["fine"]) pos = new Vector2(evt["x_float"], evt["y_float"]); - SpawnEnemy(evt.beat, pos, evt["type"], evt.beat >= gameSwitchBeat, interval); - } - } - if (autoPassTurn) - { - PassTurn(beat + interval, interval, newHandler); - } - } - - public static void PreInterval(double beat, float interval = 4f, int placement = -1, bool autoPassTurn = true) - { - if (GameManager.instance.currentGame == "shootEmUp") - { - instance.SetIntervalStart(beat, beat, interval, placement, autoPassTurn); - } - else - { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat, - interval = interval, - placement = placement, - autoPassTurn = autoPassTurn, - }); - } - } - - private List GetAllInputsBetweenBeat(double beat, double endBeat) - { - return EventCaller.GetAllInGameManagerList("shootEmUp", new string[] { "spawn enemy" }).FindAll(x => x.beat >= beat && x.beat < endBeat); - } - - private void PassTurnStandalone(double beat) - { - if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance); - } - - private void PassTurn(double beat, double length, CallAndResponseHandler crHandler) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 0.25, delegate - { - if (crHandler.queuedEvents.Count > 0) - { - foreach (var crEvent in crHandler.queuedEvents) - { - var enemyToInput = spawnedEnemies.Find(x => x.createBeat == crEvent.beat); - enemyToInput.StartInput(beat, crEvent.relativeBeat); - } - crHandler.queuedEvents.Clear(); - } - - }), - }); - } - - public static void PrePassTurn(double beat) - { - if (GameManager.instance.currentGame == "shootEmUp") - { - instance.PassTurnStandalone(beat); - } - else - { - passedTurns.Add(beat); - } - } - - public enum MonitorAnimation - { - Enter, - Exit, - Talk, - Idle, - Bop, - } - private bool canBop = false; - - public void MonitorAnims(double beat, double length, int type, bool mute) - { - canBop = false; - switch (type) { - case (int)MonitorAnimation.Enter: - captain.Play("capHidden"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - monitor.DoScaledAnimationAsync("monitorIn", 1f); - }), - new BeatAction.Action(beat + length, delegate { - captain.DoScaledAnimationAsync("capShow", 1f); - }), - }); - if (!mute) SoundByte.PlayOneShotGame("shootEmUp/commStart", beat + length); - break; - case (int)MonitorAnimation.Exit: - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - captain.DoScaledAnimationAsync("capHide", 1f); - }), - new BeatAction.Action(beat + length, delegate { - monitor.DoScaledAnimationAsync("monitorOut", 1f); - }), - }); - if (!mute) SoundByte.PlayOneShotGame("shootEmUp/commEnd", beat); - break; - case (int)MonitorAnimation.Talk: - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - captain.SetBool("isTalk", true); - captain.DoScaledAnimationAsync("capTalk", 1f); - }), - new BeatAction.Action(beat + length, delegate { - captain.SetBool("isTalk", false); - }), - }); - - break; - case (int)MonitorAnimation.Idle: - monitor.DoScaledAnimationAsync("monitorIdle", 1f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { captain.Play("capIdle");}), - }); - break; - case (int)MonitorAnimation.Bop: - canBop = true; - captain.DoScaledAnimationAsync("capBop", 1f); - break; - } - } - - public void GateAnims(double beat, double length, bool mute) - { - if (!mute) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("shootEmUp/gate1", beat), - new MultiSound.Sound("shootEmUp/gate2", beat + length), - new MultiSound.Sound("shootEmUp/gate3", beat + 2*length), - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - introGate.DoScaledAnimationAsync("gateOpen1", 1f); - }), - new BeatAction.Action(beat + length, delegate { - introGate.DoScaledAnimationAsync("gateOpen2", 1f); - }), - new BeatAction.Action(beat + 2*length, delegate { - introGate.DoScaledAnimationAsync("gateOpen3", 1f); - }), - }); - } - - private void GateClose(double beat) - { - double endBeat = double.MaxValue; - var firstEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); - endBeat = firstEnd?.beat ?? endBeat; - if (EventCaller.GetAllInGameManagerList("shootEmUp", new string[] { "gate events" }).Find(x => x.beat >= beat && x.beat <= endBeat) is not null) - { - introGate.Play("gateShow", 0, 0); - } - } - - public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) - { - if (bopOrNah) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) }); - } - } - } - - public void Bop() - { - if (canBop) captain.DoScaledAnimationAsync("capBop", 1f); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta b/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta deleted file mode 100644 index 1d6cc834..00000000 --- a/Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 448f6ef18a4d18a4eb40ac896dd16d61 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SickBeats.meta b/Assets/Scripts/Games/SickBeats.meta deleted file mode 100644 index 0b388822..00000000 --- a/Assets/Scripts/Games/SickBeats.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f42a70e9a20a99141893ca02ef5a62cf -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SickBeats/SickBeats.cs b/Assets/Scripts/Games/SickBeats/SickBeats.cs deleted file mode 100644 index c2f8849e..00000000 --- a/Assets/Scripts/Games/SickBeats/SickBeats.cs +++ /dev/null @@ -1,481 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class AgbSickBeats - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("sickBeats", "Sick Beats", "ffffff", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle2", true, "Bop", "Toggle if the doctor should bop for the duration of this event."), - new Param("toggle", false, "Bop (Auto)", "Toggle if the doctor should automatically bop until another Bop event is reached.") - } - }, - new GameAction("virus", "Move Virus") - { - function = delegate { var e = eventCaller.currentEntity; SickBeats.instance.MoveVirus(e.beat, e["direction"], e["type"]); }, - parameters = new List() - { - new Param("direction", SickBeats.Direction.Right, "Direction", "Determine which direction the virus will spawn from."), - new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."), - }, - defaultLength = 2f, - }, - new GameAction("appear", "Appear") - { - function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusAppearMnl(e.beat, e["direction"], e["type"]); }, - parameters = new List() - { - new Param("direction", SickBeats.Direction.Right, "Direction", "Determine which direction the virus will spawn from."), - new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."), - }, - defaultLength = 2f, - }, - new GameAction("dash", "Dash") - { - function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusDashMnl(e.beat, - e["direction"], e["type"], new double[]{e["param1"], e["param2"], e["param3"]}); }, - parameters = new List() - { - new Param("direction", SickBeats.Direction.Up, "Direction", "Determine which direction the virus will spawn from."), - new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."), - new Param("param1", new EntityTypes.Float(0, 1, 0), "Right Beat", "Decide the right Dash beat."), - new Param("param2", new EntityTypes.Float(0, 1, 0.125f), "Up Beat", "Decide the up Dash beat."), - new Param("param3", new EntityTypes.Float(0, 1, 0.25f), "Left Beat", "Decide the left Dash beat."), - }, - defaultLength = 1f, - }, - new GameAction("summon", "Summon") - { - function = delegate {var e = eventCaller.currentEntity; SickBeats.instance.VirusSummonMnl(e.beat, e["type"]); }, - parameters = new List() - { - new Param("type", SickBeats.VirusType.Blue, "Type", "Determine virus type."), - }, - defaultLength = 2f, - }, - new GameAction("virusColor", "Change Virus Color") - { - function = delegate { - var e = eventCaller.currentEntity; - SickBeats.instance.UpdateMaterialColor(e["colorVirus1"], e["colorVirus2"], e["colorVirus3"], e["colorVirus4"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorVirus1", new Color(0f, 1f, 1f), "1st Color", "Set the color of the first virus."), - new Param("colorVirus2", new Color(1f, 0.25f, 0.75f), "2nd Color", "Set the color of the second virus."), - new Param("colorVirus3", new Color(0f, 0f, 0f), "3rd Color", "Set the color of the third virus."), - new Param("colorVirus4", new Color(1f, 1f, 1f), "4th Color", "Set the color of the fourth virus."), - } - }, - }, - new List() { "agb", "normal" }, "agbSickBeats", "en", new List() { }, - chronologicalSortKey: 10 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_SickBeats; - - public class SickBeats : Minigame - { - [Header("References")] - public Animator keyAnim; - public Animator[] forkAnims; - public Animator doctorAnim; - public Animator radioAnim; - public Animator orgAnim; - public GameObject baseVirus; - public Transform virusHolder; - - [Header("Colorable")] - public Material[] RecolorMats; - public Color[] color = {new Color(0f, 1f, 1f), new Color(1f, 0.25f, 0.75f), - new Color(0f, 0f, 0f), new Color(1f, 1f, 1f)}; - - [Header("Variables")] - [SerializeField] double _refillBeat; - public double RefillBeat - { - get => _refillBeat; - private set => _refillBeat = value; - } - - [Serializable] - public struct DashPatternItem - { - public double[] beat; - } - [SerializeField] DashPatternItem[] DashPatterns; - - [System.NonSerialized] public bool[] isForkPop = {true, true, true, true}; - [System.NonSerialized] public bool[] isMiss = {false, false, false, false}; - [System.NonSerialized] public bool[] isPrepare = {false, false, false, false}; - [System.NonSerialized] public bool orgAlive = true; - [System.NonSerialized] public bool docShock = false; - [System.NonSerialized] public double docShockBeat = Double.MinValue; - - public enum Direction - { - Right, - Up, - Left, - Down, - } - public enum VirusType - { - Blue, - Pink, - Black, - Custom, - } - - public static SickBeats instance; - - const int IA_RightPress = IAMAXCAT; - const int IA_UpPress = IAMAXCAT + 1; - const int IA_LeftPress = IAMAXCAT + 2; - const int IA_DownPress = IAMAXCAT + 3; - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_BatonRight(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); - } - - protected static bool IA_PadUp(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt); - } - protected static bool IA_BatonUp(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.North, out dt); - } - - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); - } - protected static bool IA_BatonLeft(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); - } - - protected static bool IA_PadDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt); - } - protected static bool IA_BatonDown(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.South, out dt); - } - - public static PlayerInput.InputAction InputAction_Right = - new("AgbSickBeatsRight", new int[] { IA_RightPress, IA_RightPress, IA_RightPress }, - IA_PadRight, IA_TouchFlick, IA_BatonRight); - public static PlayerInput.InputAction InputAction_Up = - new("AgbSickBeatsUp", new int[] { IA_UpPress, IA_UpPress, IA_UpPress }, - IA_PadUp, IA_TouchFlick, IA_BatonUp); - public static PlayerInput.InputAction InputAction_Left = - new("AgbSickBeatsLeft", new int[] { IA_LeftPress, IA_LeftPress, IA_LeftPress }, - IA_PadLeft, IA_TouchFlick, IA_BatonLeft); - public static PlayerInput.InputAction InputAction_Down = - new("AgbSickBeatsDown", new int[] { IA_DownPress, IA_DownPress, IA_DownPress }, - IA_PadDown, IA_TouchFlick, IA_BatonDown); - - public PlayerActionEvent ScheduleMissableInput(double startBeat, - double timer, - PlayerInput.InputAction inputAction, - PlayerActionEvent.ActionEventCallbackState OnHit, - PlayerActionEvent.ActionEventCallback OnMiss, - PlayerActionEvent.ActionEventCallback OnBlank, - PlayerActionEvent.ActionEventHittableQuery HittableQuery = null) - { - PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery); - evt.missable = true; - return evt; - } - - // Start is called before the first frame update - void Awake() - { - instance = this; - SetupBopRegion("sickBeats", "bop", "toggle"); - UpdateMaterialColor(color[0], color[1], color[2], color[3]); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) Bop(beat); - } - - [NonSerialized] public double gameEndBeat = double.MaxValue; - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - var entities = GameManager.instance.Beatmap.Entities; - // find out when the next game switch (or remix end) happens - RiqEntity firstEnd = entities.Find(c => (c.datamodel.StartsWith("gameManager/switchGame") || c.datamodel.Equals("gameManager/end")) && c.beat > beat); - gameEndBeat = firstEnd?.beat ?? double.MaxValue; - } - - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - void Update() - { - var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) return; - - if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress)) - { - keyAnim.Play("keep"); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease)) - { - keyAnim.Play("up"); - } - - if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress)) - { - var rand_dir = ChooseDirection(isMiss, isPrepare, isForkPop); - if (isForkPop[rand_dir]) OutFork(rand_dir); - } - } - else - { - if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right)) - { - if (isForkPop[(int)Direction.Right]) OutFork((int)Direction.Right); - } - if (PlayerInput.GetIsAction(InputAction_Up) && !IsExpectingInputNow(InputAction_Up)) - { - if (isForkPop[(int)Direction.Up]) OutFork((int)Direction.Up); - } - if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left)) - { - if (isForkPop[(int)Direction.Left]) OutFork((int)Direction.Left); - } - if (PlayerInput.GetIsAction(InputAction_Down) && !IsExpectingInputNow(InputAction_Down)) - { - if (isForkPop[(int)Direction.Down]) OutFork((int)Direction.Down); - } - } - - } - - private void OutFork(int dir) - { - var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; - - var actions = new List(); - keyAnim.Play("push"); - forkAnims[dir].Play("out"); - SoundByte.PlayOneShotGame("sickBeats/fork"+UnityEngine.Random.Range(0, 3).ToString()); - BeatAction.New(instance, new() {new BeatAction.Action(currentBeat + RefillBeat, delegate {RepopFork(dir);})}); - - isForkPop[dir] = false; - } - public void RepopFork(int dir) - { - forkAnims[dir].Play("repop"); - - isForkPop[dir] = true; - } - - public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) - { - if (bopOrNah) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop(beat);}) }); - } - } - } - - public void Bop(double beat) - { - radioAnim.DoScaledAnimationAsync("bop", 0.5f); - if (beat < docShockBeat || beat > docShockBeat + 2) doctorAnim.DoScaledAnimationAsync("bop", 0.5f); - if (orgAlive) orgAnim.DoScaledAnimationAsync("bop", 0.5f); - } - - public Virus SpawnVirus(double beat, int dir, int type) - { - var newVirus = Instantiate(baseVirus, virusHolder).GetComponent(); - newVirus.startBeat = beat; - newVirus.position = dir; - newVirus.life = type; - newVirus.gameObject.SetActive(true); - newVirus.Init(); - - return newVirus; - } - - public void MoveVirus(double beat, int dir, int type) - { - var newVirus = SpawnVirus(beat, -1, type); - - var actions = new List(); - - actions.Add(new BeatAction.Action(beat, delegate { - newVirus.Summon(); - newVirus.position++; - })); - - switch (dir) - { - case (int)Direction.Right: - newVirus.startBeat = beat + 2; - actions.Add(new BeatAction.Action(beat + 2, delegate {newVirus.Appear();})); - break; - case (int)Direction.Up: - case (int)Direction.Left: - case (int)Direction.Down: - for(int i = 0; i < dir; i++) - { - actions.Add(new BeatAction.Action(beat + DashPatterns[dir-1].beat[i], delegate { - newVirus.Dash(); - newVirus.position++; - })); - } - newVirus.startBeat = beat + 4; - actions.Add(new BeatAction.Action(beat + 4, delegate {newVirus.Appear();})); - break; - } - - BeatAction.New(instance, actions); - - } - - public void VirusAppearMnl(double beat, int dir, int type) - { - var newVirus = SpawnVirus(beat, dir, type); - newVirus.Appear(); - } - - public void VirusDashMnl(double beat, int dir, int type, double[] dashbeats) - { - if (dir<1) dir = 1; - var newVirus = SpawnVirus(beat, 0, type); - - var actions = new List(); - - for(int i = 0; i < dir; i++) - { - actions.Add(new BeatAction.Action(beat + dashbeats[i], delegate { - newVirus.Dash(); - newVirus.position++; - })); - } - actions.Add(new BeatAction.Action(beat + 2, delegate {Destroy(newVirus.gameObject);})); - BeatAction.New(instance, actions); - } - - public void VirusSummonMnl(double beat, int type) - { - var newVirus = SpawnVirus(beat, -1, type); - - var actions = new List(); - - actions.Add(new BeatAction.Action(beat, delegate { - newVirus.Summon(); - newVirus.position++; - })); - actions.Add(new BeatAction.Action(beat + 2, delegate {Destroy(newVirus.gameObject);})); - BeatAction.New(instance, actions); - } - - - - public void UpdateMaterialColor(Color virus1, Color virus2, Color virus3, Color virus4) - { - color[0] = virus1; color[1] = virus2; color[2] = virus3; color[3] = virus4; - - Recolor(0, new Color(0.75f, 0f, 0f), virus2, virus1); - Recolor(1, new Color(0.75f, 0f, 0f), virus3, virus2); - Recolor(2, new Color(0.75f, 0f, 0f), virus4, virus3); - Recolor(3, new Color(0.75f, 0f, 0f), virus4, virus4); - - void Recolor(int i, Color color1, Color color2, Color color3) - { - RecolorMats[i].SetColor("_ColorAlpha", color1); - RecolorMats[i].SetColor("_ColorBravo", color2); - RecolorMats[i].SetColor("_ColorDelta", color3); - } - } - - public static int ChooseDirection(bool[] misses, bool[] preparing, bool[] isForkPop) - { - var missedDirections = Enumerable.Range(0, 4) - .Where(i => misses[i] && isForkPop[i]) - .ToList(); - if (missedDirections.Count > 0) - { - int index = UnityEngine.Random.Range(0, missedDirections.Count); - return missedDirections[index]; - } - - var preparingDirections = Enumerable.Range(0, 4) - .Where(i => preparing[i] && isForkPop[i]) - .ToList(); - if (preparingDirections.Count > 0) - { - int index = UnityEngine.Random.Range(0, preparingDirections.Count); - return preparingDirections[index]; - } - - var remainingDirections = Enumerable.Range(0, 4) - .Where(i => isForkPop[i]) - .ToList(); - if (remainingDirections.Count > 0) - { - int index = UnityEngine.Random.Range(0, remainingDirections.Count); - return remainingDirections[index]; - } - - return UnityEngine.Random.Range(0, 4); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("sickBeats", new string[] { "virusColor" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - UpdateMaterialColor(lastEvent["colorVirus1"], lastEvent["colorVirus2"], lastEvent["colorVirus3"], lastEvent["colorVirus4"]); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SickBeats/SickBeats.cs.meta b/Assets/Scripts/Games/SickBeats/SickBeats.cs.meta deleted file mode 100644 index aaee30ab..00000000 --- a/Assets/Scripts/Games/SickBeats/SickBeats.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1b00b18871835504e85f9dbf2093dac1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SickBeats/Virus.cs b/Assets/Scripts/Games/SickBeats/Virus.cs deleted file mode 100644 index 4dad365d..00000000 --- a/Assets/Scripts/Games/SickBeats/Virus.cs +++ /dev/null @@ -1,253 +0,0 @@ -using System; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_SickBeats -{ - public class Virus : MonoBehaviour - { - [Header("References")] - [SerializeField] SpriteRenderer[] renderers; - [SerializeField] Animator virusAnim; - - [Header("Variables")] - public double startBeat; - public int position; - public int life = 1; - - bool isJust = false; // not fundamental solution - - private SickBeats game; - - public void Init() - { - game = SickBeats.instance; - ChangeColor(); - } - - public void Appear() - { - if (startBeat >= game.gameEndBeat) return; - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sickBeats/appear"+UnityEngine.Random.Range(0, 2).ToString(), startBeat), - }); - - BeatAction.New(game, new() {new BeatAction.Action(startBeat, delegate { - VirusAnim("appear"); - })}); - - isJust = false; - - PlayerInput.InputAction InputAction; - if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) - { - InputAction = SickBeats.InputAction_FlickPress; - } - else - { - InputAction = position switch { - 0 => SickBeats.InputAction_Right, - 1 => SickBeats.InputAction_Up, - 2 => SickBeats.InputAction_Left, - 3 => SickBeats.InputAction_Down, - _ => null, //This switch needed a default parameter - Marc - }; - } - - // if (GameManager.instance.autoplay) - // { - // game.ScheduleAutoplayInput(startBeat, 1, InputAction, Just, Miss, Empty); - // } - // else - // { - // game.ScheduleUserInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust); - // } - game.ScheduleMissableInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust); - - var dir = position; - BeatAction.New(game, new() { - new BeatAction.Action(startBeat, delegate { game.isPrepare[dir] = true;}), - new BeatAction.Action((startBeat+1.5f), delegate { game.isPrepare[dir] = false;}), - }); - } - - public void Dash() - { - SoundByte.PlayOneShotGame("sickBeats/dash"); - VirusAnim("dash"); - } - public void Summon() - { - VirusAnim("summon"); - } - - public void Move() - { - position++; - if (position <= 3) - { - startBeat+=2; - Appear(); - } - else - { - Kill(); - } - } - - public void Kill() - { - game.ScoreMiss(); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sickBeats/virusIn", startBeat + 2), - new MultiSound.Sound("sickBeats/miss", startBeat + 4), - new MultiSound.Sound("sickBeats/fadeout", startBeat + 5), - }); - - BeatAction.New(game, new() { - new BeatAction.Action(startBeat + 2, delegate { - virusAnim.DoScaledAnimationAsync("laugh", 0.5f); - virusAnim.DoScaledAnimationAsync("enter", 0.5f); - }), - new BeatAction.Action(startBeat + 4, delegate { - virusAnim.DoScaledAnimationAsync("hide", 0.5f); - game.orgAnim.DoScaledAnimationAsync("damage", 0.5f); - game.orgAlive = false; - }), - new BeatAction.Action(startBeat + 5, delegate { - game.orgAnim.DoScaledAnimationAsync("vanish", 0.5f); - }), - new BeatAction.Action(startBeat + 6, delegate { - virusAnim.DoScaledAnimationAsync("laugh", 0.5f); - }), - new BeatAction.Action(startBeat + 7, delegate { - game.orgAnim.DoScaledAnimationAsync("idleAdd", 0.5f); - game.orgAnim.DoScaledAnimationAsync("appear", 0.5f); - game.orgAlive = true; - Destroy(gameObject); - }), - }); - - Debug.Log(startBeat); - Debug.Log(game.docShockBeat); - if (startBeat + 6 >= game.docShockBeat + 3) - { - game.docShockBeat = startBeat + 6; - BeatAction.New(game, new() { - new BeatAction.Action(startBeat + 6, delegate { - game.docShock = true; - game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f); - }), - new BeatAction.Action(startBeat + 7, delegate { - game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f); - }), - new BeatAction.Action(startBeat + 9, delegate { - game.docShock = false; - game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f); - }), - }); - } - - } - - private void Just(PlayerActionEvent caller, float state) - { - life--; - - var dir = position; - BeatAction.New(game, new() {new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { game.RepopFork(dir);})}); - game.isForkPop[dir] = false; - isJust = true; - - if (life < 0) - { - if (state >= 1f) - { - SoundByte.PlayOneShotGame("sickBeats/bad"); - VirusAnim("stabLate"); - KeyAnim("stabLate"); - } - else if (state <= -1f) - { - SoundByte.PlayOneShotGame("sickBeats/bad"); - VirusAnim("stabFast"); - KeyAnim("stabFast"); - } - else - { - SoundByte.PlayOneShotGame("sickBeats/hit"); - VirusAnim("stab"); - KeyAnim("stab"); - - BeatAction.New(game, new() {new BeatAction.Action((startBeat+2), delegate { - game.doctorAnim.DoScaledAnimationAsync("Vsign", 0.5f); - })}); - } - } - else - { - SoundByte.PlayOneShotGame("sickBeats/resist"); - VirusAnim("resist"); - KeyAnim("resist"); - ChangeColor(); - Move(); - } - } - - private void Miss(PlayerActionEvent caller) - { - var dir = position; - if (dir >= 0 && dir <= 3) - { - game.isMiss[dir] = true; - BeatAction.New(game, new() {new BeatAction.Action((startBeat+1.5f), delegate { game.isMiss[dir] = false;})}); - } - Dash(); - Move(); - } - - private void Empty(PlayerActionEvent caller) { } - - private bool CanJust() { - if (position < 0 || position > 3) return false; - return game.isForkPop[position] || isJust; - } - - void VirusAnim(string animation) - { - virusAnim.DoScaledAnimationAsync(animation, 0.5f); - virusAnim.DoScaledAnimationAsync(animation+position.ToString(), 0.5f); - } - void KeyAnim(string animation) - { - game.keyAnim.Play("push"); - game.forkAnims[position].DoScaledAnimationAsync(animation+position.ToString(), 0.5f); - } - - void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - double beat = cond.songPositionInBeats; - if (life < 0 && beat >= startBeat + 3) Destroy(gameObject); - } - } - - void ChangeColor() - { - foreach (var renderer in renderers) - { - renderer.material = game.RecolorMats[life]; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SickBeats/Virus.cs.meta b/Assets/Scripts/Games/SickBeats/Virus.cs.meta deleted file mode 100644 index 0ffee368..00000000 --- a/Assets/Scripts/Games/SickBeats/Virus.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bafcabbad96e9bf42bc621cdcb240c7a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SlotMonster.meta b/Assets/Scripts/Games/SlotMonster.meta deleted file mode 100644 index 32eb68c8..00000000 --- a/Assets/Scripts/Games/SlotMonster.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3298033d6552f9042b229e504181c9cd -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SlotMonster/SlotButton.cs b/Assets/Scripts/Games/SlotMonster/SlotButton.cs deleted file mode 100644 index a3b7f49b..00000000 --- a/Assets/Scripts/Games/SlotMonster/SlotButton.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System; - -using UnityEngine; - -using HeavenStudio.Util; -using UnityEngine.Playables; - -namespace HeavenStudio.Games.Scripts_SlotMonster -{ - public class SlotButton : MonoBehaviour - { - public bool pressed; - public Color color; // used to ease between button colors and button flash colors! wow - public PlayerActionEvent input; - public bool missed; - - [Header("Components")] - public Animator anim; - [SerializeField] SpriteRenderer[] srs; - - private bool flashing; - private const float FLASH_FRAMES = 4f; - private int currentFrame; - - private SlotMonster game; - - public void Init(SlotMonster instance) - { - game = instance; - pressed = true; - color = srs[0].color; - } - - private void LateUpdate() - { - Color newColor = color; - if (pressed) { - newColor = Color.LerpUnclamped(color, Color.black, 0.5f); - } else if (flashing) { - float normalized = currentFrame / FLASH_FRAMES; - - Debug.Log("normalized : " + normalized); - float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized); - float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized); - float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized); - - newColor = new Color(newR, newG, newB); - // Debug.Log("currentFrame / FLASH_FRAMES : " + currentFrame + "/" + FLASH_FRAMES); - // newColor = Color.LerpUnclamped(color, game.buttonFlashColor, normalized); - // Debug.Log("color : " + color); - // Debug.Log("newColor : " + newColor); - } - - foreach (var sr in srs) { - sr.color = newColor; - } - } - - public void Ready() - { - anim.Play("PopUp", 0, 0); - pressed = false; - flashing = false; - missed = false; - } - - public void Press(bool isMiss) - { - anim.DoScaledAnimationAsync("Press", 0.5f); - pressed = true; - flashing = false; - missed = isMiss; - if (isMiss && input != null) { - input.Disable(); - input.CleanUp(); - } - } - - public void TryFlash() - { - if (!pressed) { - anim.DoScaledAnimationAsync("Flash", 0.5f); - } - } - - // animation events - public void AnimateColor(int frame) - { - currentFrame = frame; - flashing = frame < FLASH_FRAMES; - } - } -} diff --git a/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta b/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta deleted file mode 100644 index ed7cb977..00000000 --- a/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 824e4674e220b544991c5311c2d90ff1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs deleted file mode 100644 index fdfb011d..00000000 --- a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs +++ /dev/null @@ -1,360 +0,0 @@ -using System; -using System.Collections.Generic; - -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrSlotMonsterLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("slotMonster", "Slot Monster", "d10914", true, false, new List() - { - new GameAction("startInterval", "Start Interval") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { - var e = eventCaller.currentEntity; - instance.StartInterval(e, e["auto"], e["eyeType"], 0); - } - }, - defaultLength = 3f, - resizable = true, - preFunctionLength = 1, - priority = 2, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval."), - new Param("eyeType", SlotMonster.EyeTypes.Random, "Eye Sprite", "Set the eye sprite to be used."), - }, - }, - new GameAction("slot", "Slot") - { - inactiveFunction = delegate { - // SoundByte.PlayOneShotGame("slotMonster/start_touch", eventCaller.currentEntity.beat, forcePlay: true); - SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true); - }, - defaultLength = 0.5f, - priority = 1, - parameters = new List() - { - new Param("drum", SlotMonster.DrumTypes.Default, "Drum SFX", "Set the drum SFX to be used. Default is Bass on the beat, and Snare off the beat.") - }, - }, - new GameAction("passTurn", "Pass Turn") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { - var e = eventCaller.currentEntity; - instance.PassTurn(e.beat, e.length); - } - }, - defaultLength = 1f, - priority = 1, - }, - new GameAction("buttonColor", "Button Color") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { - var e = eventCaller.currentEntity; - instance.ButtonColor(new Color[] { e["button1"], e["button2"], e["button3"] }, e["flash"]); - } - }, - defaultLength = 1f, - priority = 1, - parameters = new List() - { - new Param("button1", new Color(0.38f, 0.98f, 0.25f), "Button 1 Color", "Set the color of the first button."), - new Param("button2", new Color(0.8f, 0.28f, 0.95f), "Button 2 Color", "Set the color of the second button."), - new Param("button3", new Color(0.87f, 0f, 0f), "Button 3 Color", "Set the color of the third button."), - new Param("flash", new Color(1f, 1f, 0.68f), "Button Flash Color", "Set the color of the flash of the buttons."), - }, - }, - new GameAction("gameplayModifiers", "Gameplay Modifiers") - { - function = delegate { - if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { - var e = eventCaller.currentEntity; - instance.GameplayModifiers(e["lottery"], e["lotteryAmount"], e["lotterySpeed"], e["stars"]); - } - }, - defaultLength = 0.5f, - priority = 1, - parameters = new List() - { - new Param("lottery", true, "Lottery", "Toggle if the win particles should play after a successful sequence.", new() { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "lotteryAmount", "lotterySpeed", "stars" }), - }), - new Param("lotteryAmount", new EntityTypes.Float(0, 10, 1), "Lottery Amount", "Set the amount of win particles."), - new Param("lotterySpeed", new EntityTypes.Float(0.5f, 3, 1), "Lottery Speed", "Set the speed of the win particles."), - new Param("stars", false, "Use Stars", "Use stars instead of coins? (From the Korean version of RH DS)"), - }, - }, - }, - new List() { "ntr", "normal" }, - "ntrslotmonster", "en", - new List() {}, - chronologicalSortKey: 203 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using System.Linq; - using Scripts_SlotMonster; - public class SlotMonster : Minigame - { - public enum DrumTypes - { - Default, - Bass, - Snare, - } - - public enum EyeTypes - { - Random, - Note, - Ring, - Cake, - Flower, - Beverage, - Mushroom, - Key, - Ribbon, - Hat, - Barista, - } - - [Header("Animators")] - [SerializeField] Animator smAnim; - [SerializeField] Animator[] eyeAnims; - private int[] eyeSprites = new int[3]; - - [Header("Objects")] - [SerializeField] SlotButton[] buttons; - [SerializeField] ParticleSystem winParticles; - public Color buttonFlashColor = new(1f, 1f, 0.68f); - - private List gameEntities; - private bool doWin = true; - private bool inputsActive = false; - - private Sound rollingSound; - private int currentEyeSprite = 1; - private int maxButtons; - private int currentButton; - - private void Awake() - { - foreach (var button in buttons) { - button.Init(this); - } - } - - public override void OnPlay(double beat) - { - OnGameSwitch(beat); - } - - public override void OnGameSwitch(double beat) - { - gameEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster"); - foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat)) { - StartInterval(e, e["auto"], e["eyeType"], beat); - } - } - - private void Update() - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && inputsActive && !buttons[currentButton].pressed) { - HitButton(); - ScoreMiss(); - } - } - - private void LateUpdate() - { - currentButton = Array.FindIndex(buttons, button => !button.pressed); - } - - private void HitButton(bool isHit = false, int timing = 0) - { - bool isLast = currentButton == maxButtons - 1; - buttons[currentButton].Press(!isHit || timing != 0); - for (int i = currentButton; i < (isLast ? 3 : currentButton + 1); i++) - { - if (eyeAnims[i].IsPlayingAnimationNames("Spin")) { - int eyeSprite = currentEyeSprite; - string anim = "EyeItem"; - if (!isHit) { - do { - eyeSprite = UnityEngine.Random.Range(1, 10); - } while (eyeSprite == currentEyeSprite || eyeSprites.Contains(eyeSprite)); - - eyeSprites[i] = eyeSprite; - anim += eyeSprite; - } else { // only do all this if it's actually a hit - if (timing == -1) { // if the timing is early - eyeSprite = (eyeSprite + 1) % 9; - } - anim += eyeSprite + 1; - if (timing != 0) { // if it's a barely - anim += "Barely"; - } - } - eyeAnims[i].Play(anim, 0, 0); - } - } - bool isMiss = buttons.Any(x => x.missed); - string hitSfx = "slotMonster/stop_" + (isLast && isHit && !isMiss ? "hit" : (currentButton + 1)); - SoundByte.PlayOneShotGame(hitSfx, forcePlay: true); - if (isLast) { - if (rollingSound != null) rollingSound.KillLoop(); - inputsActive = false; - if (isHit && !isMiss) { - smAnim.DoScaledAnimationAsync("Win", 0.5f); - if (doWin) { - SoundByte.PlayOneShotGame("slotMonster/win"); - winParticles.Play(); - } - } else { - smAnim.DoScaledAnimationAsync("Lose", 0.5f); - } - } - } - - public void StartInterval(RiqEntity si, bool autoPass, int eyeSprite, double gameSwitchBeat) - { - if (rollingSound != null) rollingSound.KillLoop(); - List slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= si.beat && e.beat < si.beat + si.length); - if (slotActions.Count <= 0) return; - - SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true); - smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, si.beat); - - List sounds = new(); - List actions = new(); - maxButtons = Mathf.Min(slotActions.Count, 3); - for (int i = 0; i < maxButtons; i++) // limit to 3 actions - { - buttons[i].Ready(); - eyeAnims[i].Play("Idle", 0, 1); - int whichSlot = i; - RiqEntity slot = slotActions[whichSlot]; - if (slot.beat < gameSwitchBeat) continue; - string sfx = ""; - if (slot["drum"] == (int)DrumTypes.Default) { - sfx = slot.beat % 1 == 0 ? "bass" : "snare"; - } else { - sfx = Enum.GetName(typeof(DrumTypes), (int)slot["drum"]).ToLower(); - } - sounds.Add(new(sfx + "DrumNTR", slot.beat)); - actions.Add(new(slot.beat, delegate { - buttons[whichSlot].TryFlash(); - })); - } - MultiSound.Play(sounds.ToArray(), false); - BeatAction.New(this, actions); - - if (autoPass) { - BeatAction.New(this, new() { new(si.beat + si.length, delegate { - currentEyeSprite = eyeSprite == 0 ? UnityEngine.Random.Range(1, 10) : eyeSprite - 1; - PassTurn(si.beat + si.length, 1, si.beat, si, slotActions); - })}); - } - } - - public void PassTurn(double beat, float length, double startBeat = -1, RiqEntity startInterval = null, List slotActions = null) - { - smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat); - for (int i = 0; i < eyeAnims.Length; i++) { - eyeAnims[i].DoScaledAnimationAsync("Spin", 0.5f); - } - SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true); - rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true); - - startInterval ??= gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat); - if (startBeat < 0) { - startBeat = startInterval.beat; - } - slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length); - - List actions = new() { - new(beat, delegate { inputsActive = true; }) - }; - for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions - { - int whichSlot = i; - double slotBeat = slotActions[i].beat; - - actions.Add(new(beat + length + slotBeat - startBeat, delegate { - buttons[whichSlot].TryFlash(); - })); - - buttons[whichSlot].input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, i == slotActions.Count - 1 ? ButtonEndMiss : null, null, () => { - return currentButton == whichSlot && !buttons[whichSlot].pressed; - }); - } - BeatAction.New(this, actions); - } - - private void ButtonHit(PlayerActionEvent caller, float state) - { - int timing = state switch { - >= 1f => -1, - <= -1f => 1, - _ => 0, - }; - HitButton(true, timing); - if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss"); - } - - private void ButtonEndMiss(PlayerActionEvent caller) - { - Debug.Log("miss i guess"); - if (rollingSound != null) rollingSound.KillLoop(); - inputsActive = false; - smAnim.DoScaledAnimationAsync("Lose", 0.5f); - foreach (var anim in eyeAnims) { - if (anim.IsPlayingAnimationNames("Spin")) { - anim.Play("Idle", 0, 1); - } - } - } - - public void ButtonColor(Color[] colors, Color flashColor) - { - for (int i = 0; i < buttons.Length; i++) { - buttons[i].color = colors[i]; - } - buttonFlashColor = flashColor; - } - - public void GameplayModifiers(bool lottery, float amount, float speed, bool stars) - { - var sheetAnim = winParticles.textureSheetAnimation; - sheetAnim.frameOverTime = stars ? 1 : 0; - - var rotOverTime = winParticles.rotationOverLifetime; - rotOverTime.z = new ParticleSystem.MinMaxCurve(stars ? -5 : 0, stars ? 5 : 0); - - var emission = winParticles.emission; - emission.rateOverTime = amount * 13; - - var main = winParticles.main; - main.simulationSpeed = speed; - - doWin = lottery; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta deleted file mode 100644 index 699a022c..00000000 --- a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f79fca04123cc5549a805edd910198b9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SneakySpirits.meta b/Assets/Scripts/Games/SneakySpirits.meta deleted file mode 100644 index 227903fe..00000000 --- a/Assets/Scripts/Games/SneakySpirits.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 44e7e370caddfb344b8012dae4fe238e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs deleted file mode 100644 index 1a792e67..00000000 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ /dev/null @@ -1,396 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbGhostLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("sneakySpirits", "Sneaky Spirits", "5a5a9c", true, false, new List() - { - new GameAction("spawnGhost", "Ghost") - { - preFunction = delegate { var e = eventCaller.currentEntity; SneakySpirits.PreSpawnGhost(e.beat, e.length, e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"], - e["volume7"]); }, - defaultLength = 1f, - resizable = true, - function = delegate - { - var e = eventCaller.currentEntity; - SneakySpirits.instance.SpawnGhost(e.beat, e.beat, e.length, e["slowDown"], new List() - { - e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"], - e["volume7"] - }); - }, - parameters = new List() - { - new Param("slowDown", false, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."), - new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."), - new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."), - new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."), - new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "Set the height and volume the ghost should have at this position."), - new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "Set the height and volume the ghost should have at this position."), - new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "Set the height and volume the ghost should have at this position."), - new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "Set the height and volume the ghost should have at this position."), - } - }, - new GameAction("movebow", "Bow Enter or Exit") - { - function = delegate {var e = eventCaller.currentEntity; SneakySpirits.instance.MoveBow(e.beat, e.length, e["exit"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("exit", true, "Enter", "Toggle if the bow should enter or exit the scene."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("forceReload", "Bow Force Reload") - { - function = delegate { SneakySpirits.instance.ForceReload(); }, - defaultLength = 1f, - }, - }, - new List() {"agb", "aim"}, - "agbghost", "en", - new List() {}, - chronologicalSortKey: 7 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_SneakySpirits; - public class SneakySpirits : Minigame - { - [Header("Components")] - [SerializeField] Animator bowAnim; - [SerializeField] Animator bowHolderAnim; - [SerializeField] Animator doorAnim; - [SerializeField] SneakySpiritsGhost movingGhostPrefab; - [SerializeField] SneakySpiritsGhostDeath deathGhostPrefab; - [SerializeField] GameObject arrowMissPrefab; - [SerializeField] GameObject ghostMissPrefab; - [SerializeField] List ghostPositions = new List(); - [SerializeField] GameObject normalRain; - [SerializeField] GameObject slowRain; - [SerializeField] GameObject normalTree; - [SerializeField] GameObject slowTree; - - private bool hasArrowLoaded; - private bool hasArrowDrawn; - float movingLength; - double movingStartBeat; - bool isMoving; - string moveAnim; - EasingFunction.Ease lastEase; - - public static SneakySpirits instance; - - void OnDestroy() - { - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (Conductor.instance.isPlaying) - { - Conductor.instance.SetMinigamePitch(1f); - } - } - - public override void OnGameSwitch(double beat) - { - InitGhosts(beat); - Conductor.instance.SetMinigamePitch(1f); - } - - private void InitGhosts(double beat) - { - var allGhosts = EventCaller.GetAllInGameManagerList("sneakySpirits", new string[] { "spawnGhost" }); - - foreach (var ghost in allGhosts) - { - if (ghost.beat < beat && ghost.beat + (ghost.length * 7) >= beat) - { - SpawnGhost(ghost.beat, beat, ghost.length, ghost["slowDown"], new List() - { - ghost["volume1"], ghost["volume2"], ghost["volume3"], ghost["volume4"], ghost["volume5"], ghost["volume6"], - ghost["volume7"], - }); - } - } - } - - void Awake() - { - instance = this; - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && hasArrowLoaded && !hasArrowDrawn) - { - hasArrowDrawn = true; - bowAnim.DoScaledAnimationAsync("BowDraw", 0.25f); - } - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && hasArrowLoaded && hasArrowDrawn) - { - hasArrowDrawn = false; - bowAnim.DoScaledAnimationAsync("BowRelease", 0.5f); - } - } - if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress) && hasArrowLoaded) - { - WhiffArrow(cond.songPositionInBeatsAsDouble); - hasArrowDrawn = false; - } - if (isMoving) - { - float normalizedBeat = cond.GetPositionFromBeat(movingStartBeat, movingLength); - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float newPos = func(0f, 1f, normalizedBeat); - bowHolderAnim.DoNormalizedAnimation(moveAnim, newPos); - if (normalizedBeat >= 1f) - { - isMoving = false; - } - } - } - } - - public void ForceReload() - { - if (hasArrowLoaded) return; - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) - { - bowAnim.DoScaledAnimationAsync("BowIdle", 1f); - } - else - { - bowAnim.DoScaledAnimationAsync("BowDraw", 0.25f); - } - hasArrowLoaded = true; - hasArrowDrawn = false; - } - - public void MoveBow(double beat, float length, bool enter, int ease) - { - movingStartBeat = beat; - movingLength = length; - moveAnim = enter ? "Enter" : "Exit"; - isMoving = true; - lastEase = (EasingFunction.Ease)ease; - } - - public static void PreSpawnGhost(double beat, float length, int volume1, int volume2, int volume3, int volume4, int volume5, int volume6, int volume7) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f, false, 0.019), - new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f, false, 0.019), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f, false, 0.019), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f, false, 0.019), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f, false, 0.019), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f, false, 0.019), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f, false, 0.019), - }, forcePlay: true); - } - - public void SpawnGhost(double beat, double gameSwitchBeat, float length, bool slowDown, List volumes) - { - if (slowDown) - { - ScheduleInput(beat, length * 7, InputAction_FlickPress, Just, Miss, Out); - } - else - { - ScheduleInput(beat, length * 7, InputAction_FlickPress, JustNoSlowDown, Miss, Out); - } - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !GameManager.instance.autoplay) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { ForceReload(); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length * 3, delegate { ForceReload(); }) - }); - } - - List ghostSpawns = new List(); - for(int i = 0; i < 7; i++) - { - double spawnBeat = beat + length * i; - if (spawnBeat >= gameSwitchBeat) - { - SneakySpiritsGhost spawnedGhost = Instantiate(movingGhostPrefab, ghostPositions[i], false); - spawnedGhost.transform.position = new Vector3(spawnedGhost.transform.position.x, spawnedGhost.transform.position.y - (1 - volumes[i] * 0.01f) * 2.5f, spawnedGhost.transform.position.z); - spawnedGhost.Init(spawnBeat, length); - } - } - } - - void WhiffArrow(double beat) - { - GameObject spawnedArrow = Instantiate(arrowMissPrefab, transform); - spawnedArrow.SetActive(true); - spawnedArrow.GetComponent().DoScaledAnimationAsync("ArrowRecoil", 0.5f); - bowAnim.DoScaledAnimationAsync("BowRecoil", 0.25f); - hasArrowLoaded = false; - SoundByte.PlayOneShotGame("sneakySpirits/arrowMiss", -1, 2); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3f, delegate { - if (GameManager.instance.currentGame == "sneakySpirits") - { - Destroy(spawnedArrow); - } - }) - }); - } - - void Just(PlayerActionEvent caller, float state) - { - if (!hasArrowLoaded) return; - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("sneakySpirits/ghostScared"); - WhiffArrow(caller.startBeat + caller.timer); - GameObject spawnedGhost = Instantiate(ghostMissPrefab, transform); - spawnedGhost.SetActive(true); - spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostBarely", 0.5f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 2f, delegate { - if (GameManager.instance.currentGame == "sneakySpirits") - { - Destroy(spawnedGhost); - } - }) - }); - return; - } - Success(caller, true); - } - - void JustNoSlowDown(PlayerActionEvent caller, float state) - { - if (!hasArrowLoaded) return; - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("sneakySpirits/ghostScared"); - WhiffArrow(caller.startBeat + caller.timer); - GameObject spawnedGhost = Instantiate(ghostMissPrefab, transform); - spawnedGhost.SetActive(true); - spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostBarely", 0.5f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 2f, delegate { - if (GameManager.instance.currentGame == "sneakySpirits") - { - Destroy(spawnedGhost); - } - }) - }); - return; - } - Success(caller, false); - } - - void Success(PlayerActionEvent caller, bool slowDown) - { - SneakySpiritsGhostDeath spawnedDeath = Instantiate(deathGhostPrefab, transform, false); - int randomNumber = UnityEngine.Random.Range(0, 4); - - switch (randomNumber) - { - case 0: - spawnedDeath.animToPlay = "GhostDieNose"; - break; - case 1: - spawnedDeath.animToPlay = "GhostDieMouth"; - break; - case 2: - spawnedDeath.animToPlay = "GhostDieBody"; - break; - case 3: - spawnedDeath.animToPlay = "GhostDieCheek"; - break; - } - hasArrowLoaded = false; - spawnedDeath.startBeat = caller.startBeat + caller.timer; - spawnedDeath.length = 1f; - spawnedDeath.gameObject.SetActive(true); - SoundByte.PlayOneShotGame("sneakySpirits/hit"); - bowAnim.DoScaledAnimationAsync("BowRecoil", 0.25f); - if (slowDown) - { - slowRain.SetActive(true); - normalRain.SetActive(false); - slowTree.SetActive(true); - normalTree.SetActive(false); - Conductor.instance.SetMinigamePitch(0.25f); - } - - doorAnim.DoScaledAnimationAsync("DoorOpen", 0.5f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate - { - Conductor.instance.SetMinigamePitch(1f); - doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f); - slowRain.SetActive(false); - normalRain.SetActive(true); - slowTree.SetActive(false); - normalTree.SetActive(true); - }) - }); - } - - void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("sneakySpirits/ghostEscape"); - GameObject spawnedGhost = Instantiate(ghostMissPrefab, transform); - spawnedGhost.SetActive(true); - spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostMiss", 0.5f); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { - if (GameManager.instance.currentGame == "sneakySpirits") - { - SoundByte.PlayOneShotGame("sneakySpirits/laugh", -1, 1f); - spawnedGhost.GetComponent().DoScaledAnimationAsync("GhostLaugh", 0.25f); - } - }), - new BeatAction.Action(caller.startBeat + caller.timer + 2.5f, delegate { - if (GameManager.instance.currentGame == "sneakySpirits") - { - Destroy(spawnedGhost); - } - }) - }); - } - - void Out(PlayerActionEvent caller) - { - - } - } -} diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs.meta b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs.meta deleted file mode 100644 index a7f8940a..00000000 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1f3e68a6616f5224ea69b11d1199ae63 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs deleted file mode 100644 index 027f22b9..00000000 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_SneakySpirits -{ - public class SneakySpiritsGhost : MonoBehaviour - { - private SneakySpirits game; - private Animator anim; - - void Awake() - { - anim = GetComponent(); - game = SneakySpirits.instance; - } - - public void Init(double spawnBeat, float length) - { - if (length == 0) length = 1; - BeatAction.New(game, new List() - { - new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }), - new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }), - new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }), - }); - } - } -} - - diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs.meta b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs.meta deleted file mode 100644 index 54d18fed..00000000 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fdc9d92cf15fc704a97cf700a1086f62 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs deleted file mode 100644 index ca8c825c..00000000 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_SneakySpirits -{ - public class SneakySpiritsGhostDeath : MonoBehaviour - { - public string animToPlay; - public double startBeat; - public float length; - [SerializeField] Animator anim; - - void Awake() - { - anim = GetComponent(); - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - float normalizedBeat = Mathf.Max(cond.GetPositionFromBeat(startBeat, length), 0f); - anim.DoNormalizedAnimation(animToPlay, normalizedBeat); - if (normalizedBeat > 1) - { - Destroy(gameObject); - } - } - } - } -} - - diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs.meta b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs.meta deleted file mode 100644 index 70708a5a..00000000 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dded6aad8b6300e46932ce958ba5071f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SpaceDance.meta b/Assets/Scripts/Games/SpaceDance.meta deleted file mode 100644 index 9bf45ce4..00000000 --- a/Assets/Scripts/Games/SpaceDance.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2cb19f3c4fb4b5d45957acebed87a7cf -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs deleted file mode 100644 index 32112a1d..00000000 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ /dev/null @@ -1,791 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Common; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbSpaceDanceLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceDance", "Space Dance", "0014d6", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); }, - parameters = new List() - { - new Param("bop", true, "Dancers Bop", "Toggle if the dancers should bop for the duration of this event."), - new Param("auto", false, "Dancers Bop (Auto)", "Toggle if the dancers should automatically bop until another Bop event is reached."), - new Param("gramps", false, "Gramps Bop", "Toggle if Space Gramps should bop for the duration of this event."), - new Param("grampsAuto", false, "Gramps Bop (Auto)", "Toggle if Space Gramps should automatically bop until another Bop event is reached.") - }, - resizable = true, - defaultLength = 4f - }, - new GameAction("turn right", "Turn Right") - { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["gramps"]); }, - preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.TurnRightSfx(e.beat, e["whoSpeaks"]); }, - defaultLength = 2.0f, - parameters = new List() - { - new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."), - new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will turn right with the dancers.") - } - }, - new GameAction("sit down", "Sit Down") - { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["gramps"]); }, - preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.SitDownSfx(e.beat, e["whoSpeaks"]); }, - defaultLength = 2.0f, - parameters = new List() - { - new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."), - new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will sit down with the dancers.") - } - }, - new GameAction("punch", "Punch") - { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["gramps"]); }, - preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.PunchSfx(e.beat, e["whoSpeaks"]); }, - defaultLength = 2.0f, - parameters = new List() - { - new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."), - new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will punch with the dancers.") - } - }, - new GameAction("shootingStar", "Shooting Star") - { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, (EasingFunction.Ease)e["ease"]); }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("changeBG", "Change Background Color") - { - function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("start", SpaceDance.defaultBGColor, "Start Color", "Set the color at the start of the event."), - new Param("end", SpaceDance.defaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("grampsAnims", "Space Gramps Animations") - { - function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.GrampsAnimations(e.beat, e["type"], e["toggle"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Loop", "Toggle if the animation should loop."), - new Param("type", SpaceDance.GrampsAnimationType.Talk, "Animation", "Set the animation for Space Gramps to perform.") - } - }, - new GameAction("scroll", "Scrolling Background") - { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); }, - defaultLength = 1f, - parameters = new List() { - new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal Speed", "Set how fast the background will scroll horizontally."), - new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical Speed", "Set how fast the background will scroll vertically."), - } - }, - }, - new List() {"agb", "normal"}, - "agbspacedance", "jp", - new List() {"jp"}, - chronologicalSortKey: 17 - ); - } - } -} - -namespace HeavenStudio.Games -{ - // using Scripts_SpaceDance; - public class SpaceDance : Minigame - { - public static Color defaultBGColor = new(0f, 0.161f, 0.839f); - public enum WhoSpeaks - { - Dancers = 0, - Gramps = 1, - Both = 2 - } - public enum GrampsAnimationType - { - Stand = 0, - Talk = 1, - Sniff = 2 - } - [SerializeField] SpriteRenderer bg; - [SerializeField] Animator shootingStarAnim; - public Animator DancerP; - public Animator Dancer1; - public Animator Dancer2; - public Animator Dancer3; - public Animator Gramps; - public Animator Hit; - public GameObject Player; - bool canBop = true; - bool grampsCanBop = true; - public bool spaceGrampsShouldBop = false; - float shootingStarLength; - double shootingStarStartBeat; - EasingFunction.Ease lastEase; - bool isShootingStar; - bool grampsLoopingAnim; - bool grampsSniffing; - - [SerializeField] CanvasScroll scroll; - float xScrollMultiplier = 0; - float yScrollMultiplier = 0; - [SerializeField] private float xBaseSpeed = 1; - [SerializeField] private float yBaseSpeed = 1; - - public GameEvent bop = new GameEvent(); - - public static SpaceDance instance; - - const int IA_TurnPress = IAMAXCAT; - const int IA_DownPress = IAMAXCAT + 1; - const int IA_PunchPress = IAMAXCAT + 2; - - protected static bool IA_PadTurnPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_BatonTurnPress(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt) - && !instance.IsExpectingInputNow(InputAction_Punch); - } - protected static bool IA_TouchTurnPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && !(instance.IsExpectingInputNow(InputAction_Down) || instance.IsExpectingInputNow(InputAction_Punch)); - } - - protected static bool IA_PadDownPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt); - } - protected static bool IA_BatonDownPress(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.South, out dt) - && !instance.IsExpectingInputNow(InputAction_Punch); - } - protected static bool IA_TouchDownPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Down); - } - - protected static bool IA_BatonPunchPress(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) - && instance.IsExpectingInputNow(InputAction_Punch); - } - protected static bool IA_TouchPunchPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Punch); - } - - public static PlayerInput.InputAction InputAction_Turn = - new("AgbSpaceDanceTurn", new int[] { IA_TurnPress, IA_TurnPress, IA_TurnPress }, - IA_PadTurnPress, IA_TouchTurnPress, IA_BatonTurnPress); - public static PlayerInput.InputAction InputAction_Down = - new("AgbSpaceDanceDown", new int[] { IA_DownPress, IA_DownPress, IA_DownPress }, - IA_PadDownPress, IA_TouchDownPress, IA_BatonDownPress); - public static PlayerInput.InputAction InputAction_Punch = - new("AgbSpaceDancePunch", new int[] { IA_PunchPress, IA_PunchPress, IA_PunchPress }, - IA_PadBasicPress, IA_TouchPunchPress, IA_BatonPunchPress); - - // Start is called before the first frame update - void Awake() - { - instance = this; - SetupBopRegion("spaceDance", "bop", "auto"); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - Bop(); - } - if (spaceGrampsShouldBop) - { - GrampsBop(); - } - } - - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; - bg.color = bgColorEase.GetColor(); - if (cond.isPlaying && !cond.isPaused) - { - scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime; - scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime; - if (isShootingStar) - { - float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength); - if (normalizedBeat >= 0) - { - if (normalizedBeat > 1) - { - isShootingStar = false; - } - else - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float newAnimPos = func(0f, 1f, normalizedBeat); - shootingStarAnim.DoNormalizedAnimation("ShootingStar", newAnimPos); - } - } - } - if (!DancerP.IsPlayingAnimationNames("PunchDo", "TurnRightDo", "SitDownDo")) - { - if (PlayerInput.GetIsAction(InputAction_Punch) && !IsExpectingInputNow(InputAction_Punch)) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad"); - DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); - Gramps.Play("GrampsOhFuck", 0, 0); - } - if (PlayerInput.GetIsAction(InputAction_Down) && !IsExpectingInputNow(InputAction_Down)) - { - DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); - SoundByte.PlayOneShotGame("spaceDance/inputBad"); - Gramps.Play("GrampsOhFuck", 0, 0); - } - if (PlayerInput.GetIsAction(InputAction_Turn) && !IsExpectingInputNow(InputAction_Turn)) - { - DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); - SoundByte.PlayOneShotGame("spaceDance/inputBad"); - Gramps.Play("GrampsOhFuck", 0, 0); - } - } - } - } - - public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) - { - xScrollMultiplier = scrollSpeedX; - yScrollMultiplier = scrollSpeedY; - } - - public void GrampsAnimations(double beat, int type, bool looping) - { - switch (type) - { - case (int)GrampsAnimationType.Stand: - Gramps.Play("GrampsStand", 0, 0); - grampsLoopingAnim = false; - grampsSniffing = false; - break; - case (int)GrampsAnimationType.Talk: - if (looping) - { - grampsLoopingAnim = true; - grampsSniffing = false; - GrampsTalkLoop(beat); - } - else - { - grampsLoopingAnim = false; - grampsSniffing = false; - Gramps.DoScaledAnimationAsync("GrampsTalk", 0.5f); - } - break; - case (int)GrampsAnimationType.Sniff: - if (looping) - { - grampsLoopingAnim = true; - grampsSniffing = true; - GrampsSniffLoop(beat); - } - else - { - grampsLoopingAnim = false; - grampsSniffing = false; - Gramps.DoScaledAnimationAsync("GrampsSniff", 0.5f); - } - break; - } - } - - void GrampsSniffLoop(double beat) - { - if (!grampsLoopingAnim || !grampsSniffing) return; - spaceGrampsShouldBop = false; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - if (grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsSniff", 0.5f); - } - }), - new BeatAction.Action(beat + 3, delegate - { - if (grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsSniff", 0.5f); - } - }), - new BeatAction.Action(beat + 3.5f, delegate - { - if (grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsSniff", 0.5f); - } - }), - new BeatAction.Action(beat + 5.5f, delegate - { - GrampsSniffLoop(beat + 5.5f); - }), - }); - } - - void GrampsTalkLoop(double beat) - { - if (!grampsLoopingAnim || grampsSniffing) return; - spaceGrampsShouldBop = false; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 0.66666f , delegate - { - if (!grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsTalk", 0.5f); - } - }), - new BeatAction.Action(beat + 1.33333f, delegate - { - if (!grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsTalk", 0.5f); - } - }), - new BeatAction.Action(beat + 2f, delegate - { - if (!grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsTalk", 0.5f); - } - }), - new BeatAction.Action(beat + 3f, delegate - { - if (!grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsTalk", 0.5f); - } - }), - new BeatAction.Action(beat + 3.5f, delegate - { - if (!grampsSniffing && grampsLoopingAnim) - { - Gramps.DoScaledAnimationAsync("GrampsTalk", 0.5f); - } - }), - new BeatAction.Action(beat + 4f, delegate - { - GrampsTalkLoop(beat + 4f); - }), - }); - } - - public void UpdateShootingStar(double beat, float length, EasingFunction.Ease ease) - { - lastEase = ease; - shootingStarLength = length; - shootingStarStartBeat = beat; - isShootingStar = true; - } - - public static void TurnRightSfx(double beat, int whoSpeaks) - { - List soundsToPlay = new List() - { - new MultiSound.Sound("spaceDance/voicelessTurn", beat), - }; - - switch (whoSpeaks) - { - case (int)WhoSpeaks.Dancers: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/dancerTurn", beat), - new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.012f), - }); - break; - case (int)WhoSpeaks.Gramps: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/otherTurn", beat), - new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.005f), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/dancerTurn", beat), - new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.012f), - new MultiSound.Sound("spaceDance/otherTurn", beat), - new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.005f), - }); - break; - } - - MultiSound.Play(soundsToPlay.ToArray(), true, true); - } - - public void DoTurnRight(double beat, bool grampsTurns) - { - canBop = false; - if (grampsTurns) grampsCanBop = false; - ScheduleInput(beat, 1f, InputAction_Turn, JustRight, RightMiss, null); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f); - Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f); - Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f); - Dancer3.DoScaledAnimationAsync("TurnRightStart", 0.5f); - if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightStart", 0.5f); - }), - new BeatAction.Action(beat + 1f, delegate - { - Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f); - Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f); - Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f); - if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f); - }), - new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }), - }); - - } - - public static void SitDownSfx(double beat, int whoSpeaks) - { - List soundsToPlay = new List() - { - new MultiSound.Sound("spaceDance/voicelessSit", beat), - }; - - switch (whoSpeaks) - { - case (int)WhoSpeaks.Dancers: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.055f), - new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.004f), - }); - break; - case (int)WhoSpeaks.Gramps: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.02f), - new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.064f), - new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.055f), - new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.05f), - new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.004f), - new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.02f), - new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.064f), - new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f), - }); - break; - } - - MultiSound.Play(soundsToPlay.ToArray(), true, true); - } - - public void DoSitDown(double beat, bool grampsSits) - { - canBop = false; - if (grampsSits) grampsCanBop = false; - ScheduleInput(beat, 1f, InputAction_Down, JustSit, SitMiss, null); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f); - Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f); - Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f); - Dancer3.DoScaledAnimationAsync("SitDownStart", 0.5f); - if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownStart", 0.5f); - }), - new BeatAction.Action(beat + 1f, delegate - { - Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f); - Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f); - Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f); - if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f); - }), - new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }), - }); - - } - - public static void PunchSfx(double beat, int whoSpeaks) - { - List soundsToPlay = new List() - { - new MultiSound.Sound("spaceDance/voicelessPunch", beat), - new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f), - new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f), - }; - - switch (whoSpeaks) - { - case (int)WhoSpeaks.Dancers: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/dancerPa", beat), - new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f), - new MultiSound.Sound("spaceDance/dancerPa", beat + 1f), - new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f), - }); - break; - case (int)WhoSpeaks.Gramps: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/otherPa", beat), - new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f), - new MultiSound.Sound("spaceDance/otherPa", beat + 1f), - new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f), - }); - break; - case (int)WhoSpeaks.Both: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("spaceDance/dancerPa", beat), - new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f), - new MultiSound.Sound("spaceDance/dancerPa", beat + 1f), - new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f), - new MultiSound.Sound("spaceDance/otherPa", beat), - new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f), - new MultiSound.Sound("spaceDance/otherPa", beat + 1f), - new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f), - }); - break; - } - - MultiSound.Play(soundsToPlay.ToArray(), true, true); - } - - public void DoPunch(double beat, bool grampsPunches) - { - canBop = false; - if (grampsPunches) grampsCanBop = false; - ScheduleInput(beat, 1.5f, InputAction_Punch, JustPunch, PunchMiss, null); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f); - Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f); - Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f); - Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f); - if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f); - }), - new BeatAction.Action(beat + 0.5f, delegate - { - DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f); - Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f); - Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f); - Dancer3.DoScaledAnimationAsync("PunchStartOuter", 0.5f); - if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartEven", 0.5f); - }), - new BeatAction.Action(beat + 1f, delegate - { - DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f); - Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f); - Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f); - Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f); - if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f); - }), - new BeatAction.Action(beat + 1.5f, delegate - { - Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f); - Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f); - Dancer3.DoScaledAnimationAsync("PunchDo", 0.5f); - if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchDo", 0.5f); - }), - new BeatAction.Action(beat + 2.5, delegate - { - canBop = true; grampsCanBop = true; - }) - }); - - } - - public void EpicBop(double beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps) - { - spaceGrampsShouldBop = autoGramps; - if (dancers || gramps) - { - List bops = new List(); - for (int i = 0; i < length; i++) - { - if (dancers) - { - bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); })); - } - if (gramps) - { - bops.Add(new BeatAction.Action(beat + i, delegate { GrampsBop(); })); - } - } - BeatAction.New(instance, bops); - } - } - - public void Bop() - { - if (!canBop) return; - DancerP.DoScaledAnimationAsync("Bop", 0.5f); - Dancer1.DoScaledAnimationAsync("Bop", 0.5f); - Dancer2.DoScaledAnimationAsync("Bop", 0.5f); - Dancer3.DoScaledAnimationAsync("Bop", 0.5f); - } - - public void GrampsBop() - { - if (!grampsCanBop) return; - Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f); - } - - private ColorEase bgColorEase = new(defaultBGColor); - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("spaceDance", new string[] { "changeBG" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - - public void JustRight(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad"); - DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); - Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); - return; - } - RightSuccess(); - } - - public void RightSuccess() - { - SoundByte.PlayOneShotGame("spaceDance/inputGood"); - DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); - } - - public void RightMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad2"); - DancerP.DoScaledAnimationAsync("Ouch", 0.5f); - Hit.Play("HitTurn", -1, 0); - Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f); - } - - public void JustSit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad"); - DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); - Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); - return; - } - SitSuccess(); - } - - public void SitSuccess() - { - SoundByte.PlayOneShotGame("spaceDance/inputGood"); - DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); - } - - public void SitMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad2"); - DancerP.DoScaledAnimationAsync("Ouch", 0.5f); - Hit.Play("HitSit", -1, 0); - Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f); - } - - public void JustPunch(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad"); - DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); - Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); - return; - } - PunchSuccess(); - } - - public void PunchSuccess() - { - SoundByte.PlayOneShotGame("spaceDance/inputGood"); - DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); - } - - public void PunchMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("spaceDance/inputBad2"); - DancerP.DoScaledAnimationAsync("Ouch", 0.5f); - Hit.Play("HitPunch", -1, 0); - Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta deleted file mode 100644 index 801f3a52..00000000 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8dbd5e988233f9a4f931eddbafe8719a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SpaceSoccer.meta b/Assets/Scripts/Games/SpaceSoccer.meta deleted file mode 100644 index f3b3dd7b..00000000 --- a/Assets/Scripts/Games/SpaceSoccer.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: eeeba5ff8df3d434bb286b3e240afaab -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs b/Assets/Scripts/Games/SpaceSoccer/Ball.cs deleted file mode 100644 index 02c06464..00000000 --- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs +++ /dev/null @@ -1,284 +0,0 @@ -using System; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_SpaceSoccer -{ - public class Ball : SuperCurveObject - { - public enum State { None, Dispensing, Kicked, HighKicked, Toe }; - [Header("Components")] - [HideInInspector] public Kicker kicker; - [SerializeField] private GameObject holder; - [SerializeField] private GameObject spriteHolder; - [Space(10)] - //[SerializeField] private BezierCurve3D dispenseCurve; - //[SerializeField] private BezierCurve3D kickCurve; - //[SerializeField] private BezierCurve3D highKickCurve; - //[SerializeField] private BezierCurve3D toeCurve; - - [Header("Properties")] - public double startBeat; - public State state; - public double nextAnimBeat; - public float highKickSwing = 0f; - private float lastSpriteRot; - public bool canKick; - public bool waitKickRelease; - private bool lastKickLeft; - private SuperCurveObject.Path kickPath; - private SuperCurveObject.Path dispensePath; - private SuperCurveObject.Path highKickPath; - private SuperCurveObject.Path toePath; - //private float currentKickPathScale = 1; - - protected override void UpdateLastRealPos() - { - lastRealPos = transform.localPosition; - } - public void Init(Kicker kicker, double dispensedBeat) - { - Conductor conductor = Conductor.instance; - this.kicker = kicker; - kicker.ball = this; - kicker.dispenserBeat = dispensedBeat; - double currentBeat = conductor.unswungSongPositionInBeatsAsDouble; - kickPath = SpaceSoccer.instance.GetPath("Kick"); - dispensePath = SpaceSoccer.instance.GetPath("Dispense"); - highKickPath = SpaceSoccer.instance.GetPath("HighKick"); - toePath = SpaceSoccer.instance.GetPath("Toe"); - //holder.transform.localPosition = kicker.transform.GetChild(0).position; - - if (currentBeat - dispensedBeat < 2f) //check if ball is currently being dispensed (should only be false if starting in the middle of the remix) - { - //Debug.Log("Dispensing"); - state = State.Dispensing; - startBeat = conductor.GetUnSwungBeat(dispensedBeat); - nextAnimBeat = startBeat + GetAnimLength(State.Dispensing); - kicker.kickTimes = 0; - return; - } - - var highKicks = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); - int numHighKicks = 0; - //determine what state the ball was in for the previous kick. - for(int i = 0; i < highKicks.Count; i++) - { - if (highKicks[i].beat + highKicks[i].length <= currentBeat) - { - numHighKicks++; - continue; - } - if (highKicks[i].beat > currentBeat) - { - //Debug.Log("Setting state to kicked"); - state = State.Kicked; - double relativeBeat = currentBeat - dispensedBeat; - startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation. - nextAnimBeat = startBeat + GetAnimLength(State.Kicked); - kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; //every high kick has 2 kicks in the same time a regular keep-up does 3 kicks. - break; - } - else - { - - if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat) - { - highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat, out _); - //Debug.Log("Setting state to high kick"); - state = State.HighKicked; - double relativeBeat = highKicks[i].beat - dispensedBeat; - startBeat = conductor.GetUnSwungBeat(dispensedBeat) + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly. - nextAnimBeat = startBeat + GetAnimLength(State.HighKicked); - kicker.kickTimes = (int)Math.Ceiling(relativeBeat) - numHighKicks - 1; - break; - } - else - { - highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat + GetAnimLength(State.HighKicked), out _); - //Debug.Log("Setting state to toe"); - state = State.Toe; - double relativeBeat = Math.Ceiling(highKicks[i].beat - dispensedBeat) + GetAnimLength(State.HighKicked); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly. - startBeat = conductor.GetUnSwungBeat(dispensedBeat) + relativeBeat; - nextAnimBeat = startBeat + GetAnimLength(State.Toe); - kicker.kickTimes = (int)(relativeBeat - GetAnimLength(State.HighKicked)) - numHighKicks; - break; - } - } - } - if(state == 0) //if the for loop didn't set the state, i.e. all the high kicks happen before the point we start at. - { - //Debug.Log("Defaulting to kicked state"); - state = State.Kicked; - double relativeBeat = currentBeat - dispensedBeat; - startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation. - nextAnimBeat = startBeat + GetAnimLength(State.Kicked); - kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; - } - Update(); //make sure the ball is in the right place - } - - public void Kick(bool player) - { - if (player) - SoundByte.PlayOneShotGame("spaceSoccer/ballHit", -1, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-38, 39), false)); - - lastSpriteRot = spriteHolder.transform.eulerAngles.z; - - SetState(State.Kicked); - - lastKickLeft = kicker.kickLeft; - - /*if (kicker.kickLeft) - { - kickCurve.transform.localScale = new Vector3(-1, 1); - currentKickPathScale = -1; - } - else - { - kickCurve.transform.localScale = new Vector3(1, 1); - currentKickPathScale = 1; - }*/ - //kickCurve.KeyPoints[0].transform.position = holder.transform.position; - //kickPath.positions[0].pos = holder.transform.position; - UpdateLastRealPos(); - } - - public void HighKick() - { - lastSpriteRot = spriteHolder.transform.eulerAngles.z; - - SetState(State.HighKicked); - - //highKickCurve.KeyPoints[0].transform.position = holder.transform.position; - //highKickPath.positions[0].pos = holder.transform.position; - UpdateLastRealPos(); - } - - public void Toe() - { - - lastSpriteRot = spriteHolder.transform.eulerAngles.z; - - SetState(State.Toe); - - //toeCurve.KeyPoints[0].transform.position = holder.transform.position; - //toePath.positions[0].pos = holder.transform.position; - UpdateLastRealPos(); - if (lastKickLeft) - { - //toeCurve.KeyPoints[1].transform.localPosition = new Vector3(5.39f, 0); - toePath.positions[1].pos = new Vector3(5.39f, 0); - } - else - { - //toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0); - toePath.positions[1].pos = new Vector3(6.49f, 0); - } - } - - private void Update() - { - double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - switch (state) //handle animations - { - case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists) - { - gameObject.SetActive(false); - break; - } - case State.Dispensing: - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.35f); - - //dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 6f, kicker.transform.GetChild(0).position.y - 6f); - //dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 1f, kicker.transform.GetChild(0).position.y - 6f); - //holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim); - holder.transform.localPosition = GetPathPositionFromBeat(dispensePath, Math.Max(beat, startBeat), out double height, startBeat); - spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim)); - break; - } - case State.Kicked: - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f); - - if (!lastKickLeft) - { - //kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f); - kickPath.positions[1].pos = new Vector3(0, -6f); - spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim)); - } - else - { - //kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 2.5f, kicker.transform.GetChild(0).position.y - 6f); - kickPath.positions[1].pos = new Vector3(-2.5f, -6f); - spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim)); - } - - //holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim); - holder.transform.localPosition = GetPathPositionFromBeat(kickPath, Math.Max(beat, startBeat), out double height, startBeat); - break; - } - case State.HighKicked: - { - float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.HighKicked) + 0.3f); - highKickPath.positions[0].duration = GetAnimLength(State.HighKicked) + 0.3f; - - //highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 3.5f, kicker.transform.GetChild(0).position.y - 6f); - - //holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim); - holder.transform.localPosition = GetPathPositionFromBeat(highKickPath, Math.Max(beat, startBeat), out double height, startBeat); - spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim)); - break; - } - case State.Toe: - { - //float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f); - toePath.positions[0].duration = GetAnimLength(State.Toe) + 0.35f; - - if (!lastKickLeft) - { - //toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x + 0.5f, kicker.transform.GetChild(0).position.y - 6f); - toePath.positions[1].pos = new Vector3(-1.5f, -6f); - } - else - { - //toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.GetChild(0).position.x - 1.0f, kicker.transform.GetChild(0).position.y - 6f); - toePath.positions[1].pos = new Vector3(-0.5f, -6f); - } - - //holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim); - holder.transform.localPosition = GetPathPositionFromBeat(toePath, Math.Max(beat, startBeat), out double height, startBeat); - break; - } - } - holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.GetChild(0).position.z); - } - - private void SetState(State newState) - { - state = newState; - startBeat = nextAnimBeat; - nextAnimBeat += GetAnimLength(newState); - } - - public float GetAnimLength(State anim) - { - switch(anim) - { - case State.Dispensing: - return 2f; - case State.Kicked: - return 1f; - case State.HighKicked: - return 1f + highKickSwing; - case State.Toe: - return 2f - (1f - highKickSwing); - default: - Debug.LogError("Ball has invalid state. State number: " + (int)anim); - return 0f; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs.meta b/Assets/Scripts/Games/SpaceSoccer/Ball.cs.meta deleted file mode 100644 index 26002c4b..00000000 --- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6b323a3095c4c2e4db991ebafc1384cc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs deleted file mode 100644 index f5f6a640..00000000 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ /dev/null @@ -1,431 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Scripts_SpaceSoccer -{ - public class Kicker : MonoBehaviour - { - SpaceSoccer game; - - [Header("Properties")] - public bool canKick = true; //why was this false by default??? - public bool canHighKick; - //private bool kickPrepare = false; Unused value - Marc - public bool kickLeft; - bool kickLeftWhiff; - public double dispenserBeat; //unused - public int kickTimes = 0; - public bool player; - private string animName = "Enter"; - private float animLength; - private double animStartBeat; - private EasingFunction.Ease ease; - bool stopBall; - - [Header("Components")] - private Animator anim; - public Ball ball; - [SerializeField] private Animator enterExitAnim; - - PlayerActionEvent nextHit; - PlayerActionEvent nextAutoKick; - - private void Awake() - { - game = SpaceSoccer.instance; - anim = GetComponent(); - } - - public void SetAnimParams(double beat, float length, string anim, int easeToPut) - { - animStartBeat = beat; - animLength = length; - animName = anim; - ease = (EasingFunction.Ease)easeToPut; - EasingFunction.Function func = EasingFunction.GetEasingFunction(ease); - float newAnimPos = func(0, 1, 0); - enterExitAnim.DoNormalizedAnimation(animName, newAnimPos); - } - - public void DispenseBall(double beat) - { - if (player) - { - nextHit = game.ScheduleInput(beat, ball.GetAnimLength(Ball.State.Dispensing), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); - } - else - { - double beatToKick = beat + ball.GetAnimLength(Ball.State.Dispensing); - if (beatToKick < Conductor.instance.songPositionInBeatsAsDouble) beatToKick = ball.nextAnimBeat; - if (ball.state == Ball.State.HighKicked) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beatToKick - 0.5f, delegate { Kick(true, true); }), - new BeatAction.Action(beatToKick, delegate { Toe(true); }), - new BeatAction.Action(beatToKick + ball.GetAnimLength(Ball.State.Toe), delegate { KickCheck(true, false, beatToKick + ball.GetAnimLength(Ball.State.Toe)); }), - }); - } - else - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beatToKick, delegate { KickCheck(true, false, beatToKick); }), - }); - } - } - } - - public void Kick(bool hit, bool highKick = false) - { - if (stopBall) return; - - if (player) - { - SoundByte.PlayOneShotGame("spaceSoccer/kick"); - } - - if (hit) - { - if (highKick) - { - if (kickLeft) - { - anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f); - } - } - else - { - if (kickLeft) - { - anim.DoScaledAnimationAsync("KickLeft", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("KickRight", 0.5f); - } - } - } - else - { - if (highKick) - { - if (kickLeftWhiff) - { - anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f); - } - } - else - { - if (kickLeftWhiff) - { - anim.DoScaledAnimationAsync("KickLeft", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("KickRight", 0.5f); - } - } - kickLeftWhiff = !kickLeftWhiff; - } - - - if (ball == null) return; - - if (highKick == false) - { - kickTimes++; - if (ball != null && hit) - ball.Kick(player); - } - else - { - //kickPrepare = true; Unused value - Marc - } - } - - public void HighKick(bool hit) - { - if (stopBall) return; - kickTimes++; - if (hit) - { - if (kickLeft) - { - anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f); - } - } - else - { - if (kickLeftWhiff) - { - anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f); - } - kickLeftWhiff = !kickLeftWhiff; - } - - if (player) SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe1"); - if (hit && ball) - { - ball.HighKick(); - - if (player) SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe1_hit"); - } - - } - - public void Toe(bool hit, bool flick = false) - { - if (stopBall) return; - if (kickLeft) - { - anim.DoScaledAnimationAsync("ToeLeft", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("ToeRight", 0.5f); - } - - if (player) - { - SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe3"); - if (hit && ball) - { - SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe3_hit"); - } - } - - if (hit && ball) - ball.Toe(); - - if (!flick) - { - kickTimes++; - //kickPrepare = false; Unused value - Marc - } - } - - private void Update() - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(animStartBeat, animLength); - if (normalizedBeat >= 0 && normalizedBeat <= 1) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(ease); - float newAnimPos = func(0, 1, normalizedBeat); - enterExitAnim.DoNormalizedAnimation(animName, newAnimPos); - } - if (kickTimes % 2 == 0) - { - kickLeft = false; - } - else - { - kickLeft = true; - } - - var highKicks = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); - for (int i = 0; i < highKicks.Count; i++) - { - if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeatsAsDouble && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeatsAsDouble) - { - canHighKick = true; - canKick = false; - - if (ball) - { - ball.highKickSwing = 0.5f; - } - break; - } - else - { - canKick = true; - canHighKick = false; - } - } - - if (player) - { - if (stopBall) return; - if (PlayerInput.GetIsAction(SpaceSoccer.InputAction_BasicPress) - && !game.IsExpectingInputNow(SpaceSoccer.InputAction_BasicPress)) - { - if (ball == null) - KickCheck(false, true); - else - Kick(false, ball.canKick); - - } - if (PlayerInput.GetIsAction(SpaceSoccer.InputAction_FlickRelease)) - { - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - if (ball == null || !(game.IsExpectingInputNow(SpaceSoccer.InputAction_FlickRelease) || ball.canKick)) - { - Toe(false); - } - } - if (ball != null) - { - if (ball.waitKickRelease) - { - ball.waitKickRelease = false; - } - else if (ball.canKick && !game.IsExpectingInputNow(SpaceSoccer.InputAction_FlickRelease)) - { - ball.canKick = false; - Kick(false); - } - } - } - } - } - - private void KickCheck(bool hit, bool overrideState = false, double beat = 0f) - { - if (stopBall) return; - if (canHighKick) - { - HighKick(hit); - if (!player) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { Kick(true, true); }), - new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe), delegate { Toe(true); }), - new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f, delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f); }), - }); - } - } - else if (canKick) - { - Kick(hit); - if (!player) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }), - }); - } - } - else if (!canKick && !canHighKick && overrideState) - { - Kick(hit); - if (!player) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }), - }); - } - } - - - } - - public void StopBall(bool stop) - { - stopBall = stop; - if (ball != null && stop) Destroy(ball.gameObject); - } - - void MissBall(double targetBeat) - { - if (stopBall) return; - - var cond = Conductor.instance; - ball = null; - // queue the miss sound - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("spaceSoccer/missNeutral", targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime()-1, - cond.GetBpmAtBeat(targetBeat)), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-75, 75), false)) }); - } - - private void KickJust(PlayerActionEvent caller, float state) - { - if (stopBall) return; - if (ball == null || state >= 1f || state <= -1f) { //todo: proper near miss feedback - KickCheck(false, true); - MissBall(caller.startBeat + caller.timer); - return; - } - KickCheck(true); - if (canHighKick) - { - // queue high kick inputs - nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Toe), SpaceSoccer.InputAction_FlickRelease, ToeJust, Miss, Out); - nextAutoKick = game.ScheduleAutoplayInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, ToePrepareJust, Out, Out); - ball.canKick = true; - ball.waitKickRelease = true; - } - else - { - // queue normal kick input - nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); - } - game.hitBeats.Add(caller.startBeat + caller.timer); - } - - private void Miss(PlayerActionEvent caller) - { - if (stopBall) return; - if (ball != null) - MissBall(caller.startBeat + caller.timer); - - // if this were any other keep the beat game you'd cue the next input here - } - - private void ToeJust(PlayerActionEvent caller, float state) - { - if (stopBall) return; - - if (ball == null || (!ball.canKick) || state >= 1f || state <= -1f) { //todo: proper near miss feedback - Toe(false); - MissBall(caller.startBeat + caller.timer); - return; - } - Toe(true); - nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); - ball.canKick = false; - game.hitBeats.Add(caller.startBeat + caller.timer); - } - - private void ToePrepareJust(PlayerActionEvent caller, float state) - { - if (stopBall) return; - - //autoplay only - Kick(true, true); - } - - private void Out(PlayerActionEvent caller) {} - - void OnDestroy() - { - if (nextHit != null) - nextHit.Disable(); - if (nextAutoKick != null) - nextAutoKick.Disable(); - if (ball != null) Destroy(ball.gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs.meta b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs.meta deleted file mode 100644 index ac852de8..00000000 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 848efddf5f5eaa94eacf8601e36f81bf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs deleted file mode 100644 index 62e0ad64..00000000 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ /dev/null @@ -1,676 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrSoccerLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceSoccer", "Space Soccer", "ff7d27", true, false, new List() - { - new GameAction("ball dispense", "Ball Dispense") - { - function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.Dispense(e.beat, !e["toggle"], false, e["down"], e["auto"], e["interval"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."), - new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."), - new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it fall.", new() - { - new((x, _) => (bool)x, new string[] { "interval" }) - }), - new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval", "Set how many beats it should take for a ball to be redispensed.") - }, - inactiveFunction = delegate - { - if (!eventCaller.currentEntity["toggle"]) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat, eventCaller.currentEntity["down"]);} - } - }, - new GameAction("high kick-toe!", "High Kick-Toe!") - { - defaultLength = 3f, - }, - new GameAction("npc kickers enter or exit", "NPC Kickers") - { - function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.NPCKickersEnterOrExit(e.beat, e.length, e["choice"], e["ease"], e["amount"], e["x"], e["y"], e["z"], true, e["preset"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("preset", SpaceSoccer.EnterExitPresets.FiveKickers, "Preset", "Choose a preset for the NPCs.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)SpaceSoccer.EnterExitPresets.Custom, new string[] { "amount", "x", "y", "z" }) - }), - - - new Param("amount", new EntityTypes.Integer(2, 30, 5), "Number", "Set the number of space kickers."), - new Param("x", new EntityTypes.Float(-30, 30, 2f), "X Distance", "Set how much distance there should be between the space kickers on the x axis."), - new Param("y", new EntityTypes.Float(-30, 30, -0.5f), "Y Distance", "Set how much distance there should be between the space kickers on the x axis."), - new Param("z", new EntityTypes.Float(-30, 30, 1.25f), "Z Distance", "Set how much distance there should be between the space kickers on the x axis."), - - new Param("choice", SpaceSoccer.AnimationToPlay.Enter, "Status", "Choose if the kickers should enter or exit."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - }, - resizable = true - }, - new GameAction("easePos", "Change NPC Distances") - { - function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.EaseSpaceKickersPositions(e.beat, e.length, e["ease"], e["x"], e["y"], e["z"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("x", new EntityTypes.Float(-30, 30, 2f), "X Distance", "Set how much distance there should be between the space kickers on the x axis."), - new Param("y", new EntityTypes.Float(-30, 30, -0.5f), "Y Distance", "Set how much distance there should be between the space kickers on the x axis."), - new Param("z", new EntityTypes.Float(-30, 30, 1.25f), "Z Distance", "Set how much distance there should be between the space kickers on the x axis."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - } - }, - new GameAction("pMove", "Move Player") - { - function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.MovePlayerKicker(e.beat, e.length, e["ease"], e["x"], e["y"], e["z"], e["sound"], e["preset"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("preset", SpaceSoccer.PlayerPresets.LaunchStart, "Preset", "Choose a preset for the player.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)SpaceSoccer.PlayerPresets.Custom, new string[] { "x", "y", "z", "ease", "sound" }) - }), - new Param("x", new EntityTypes.Float(-30, 30, 0f), "X Position", "Set the position the player should move to on the x axis."), - new Param("y", new EntityTypes.Float(-30, 30, 0f), "Y Position", "Set the position the player should move to on the y axis."), - new Param("z", new EntityTypes.Float(-30, 30, 0f), "Z Position", "Set the position the player should move to on the z axis."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), - new Param("sound", SpaceSoccer.LaunchSoundToPlay.None, "Sound", "Set the launch sound to be played at the start of this event.") - } - }, - new GameAction("changeBG", "Background Appearance") - { - function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["startDots"], e["endDots"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "Set the color at the start of the event."), - new Param("end", SpaceSoccer.defaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("startDots", SpaceSoccer.defaultStarColor, "Start Color (Dots)", "Set the color at the start of the event."), - new Param("endDots", SpaceSoccer.defaultStarColor, "End Color (Dots)", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("changeKick", "Kicker Appearance") - { - function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.KickerColor(e.beat, e["outfit"], e["boots"], e["skin"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("outfit", SpaceSoccer.kickerLavender, "Outfit Color", "Set the color of the kicker's outfit."), - new Param("boots", SpaceSoccer.kickerPurple, "Boots Color", "Set the color of the kicker's boots. This color is also used for the kicker's joints and eyebrows."), - new Param("skin", Color.white, "Skin Color", "Set the color of the kicker's skin."), - } - }, - new GameAction("changePlat", "Platform Appearance") - { - function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.PlatformColor(e.beat, e["top"], e["side"], e["outline"], e["flame"], e["mid"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("top", SpaceSoccer.platTop, "Top Color", "Set the color of the platform's top."), - new Param("side", SpaceSoccer.platSide, "Side Color", "Set the color of the platform's side."), - new Param("outline", SpaceSoccer.platOutline, "Outline Color", "Set the color of the platform's outline."), - new Param("flame", SpaceSoccer.kickerLavender, "Flame Color", "Set the color of the flame."), - new Param("mid", SpaceSoccer.fireYellow, "Flame Middle Color", "Set the color of the middle of the flame."), - } - }, - - - new GameAction("scroll", "Scrolling Background") - { - function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); }, - defaultLength = 1f, - parameters = new List() { - new Param("x", new EntityTypes.Float(-10f, 10, 0.1f), "Horizontal Speed", "Set how fast the background will scroll horizontally."), - new Param("y", new EntityTypes.Float(-10, 10f, 0.3f), "Vertical Speed", "Set how fast the background will scroll vertically."), - } - }, - new GameAction("stopBall", "Remove Ball") - { - function = delegate { SpaceSoccer.instance.StopBall(eventCaller.currentEntity["toggle"]); }, - parameters = new List() - { - new Param("toggle", true, "Remove", "Toggle if the ball should be removed and the kickers shouldn't be able to kick. To re-enable kicks, place this event again and disable this property.") - } - }, - // This is still here for "backwards-compatibility" but is hidden in the editor (it does absolutely nothing however) - new GameAction("keep-up", "") - { - defaultLength = 4f, - resizable = true, - hidden = true - }, - new GameAction("npc kickers instant enter or exit", "NPC Kickers Instant Enter or Exit") - { - function = delegate - { - var e = eventCaller.currentEntity; - int choice; - if (e["toggle"]) - { - choice = (int)SpaceSoccer.AnimationToPlay.Exit; - } - else - { - choice = (int)SpaceSoccer.AnimationToPlay.Enter; - } - SpaceSoccer.instance.NPCKickersEnterOrExit(e.beat, e.length, choice, (int)EasingFunction.Ease.Instant, 5, 1.75f, 0.25f, 0.75f, true, (int)SpaceSoccer.EnterExitPresets.Custom); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", false, "Should Exit?", "Whether the kickers should be exited or entered.") - }, - hidden = true - }, - }, - new List() { "ntr", "keep" }, - "ntrsoccer", "en", - new List() { "en" }, - chronologicalSortKey: 26 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_SpaceSoccer; - using HeavenStudio.Common; - using UnityEngine.Rendering; - using UnityEngine.UI; - using System; - - public class SpaceSoccer : Minigame - { - public enum EnterExitPresets - { - FiveKickers, - DuoKickers, - Custom - } - public enum PlayerPresets - { - LaunchStart = 0, - LaunchEnd = 1, - Custom = 2 - } - public enum LaunchSoundToPlay - { - None = 0, - LaunchStart = 1, - LaunchEnd = 2 - } - public enum AnimationToPlay - { - Enter = 0, - Exit = 1 - } - public static Color defaultBGColor = new(1f, 0.49f, 0.153f); - public static Color defaultStarColor = new(248/255f, 248/255f, 248/255f); - public static Color kickerLavender = new(184/255f, 136/255f, 248/255f); - public static Color kickerPurple = new(136/255f, 64/255f, 248/255f); - public static Color platTop = new(112/255f, 248/255f, 144/255f); - public static Color platSide = new(88/255f, 168/255f, 128/255f); - public static Color platOutline = new(24/255f, 56/255f, 40/255f); - public static Color fireYellow = new(248/255f, 248/255f, 88/255f); - - [Header("Components")] - [SerializeField] private GameObject kickerPrefab; - [SerializeField] private GameObject ballRef; - [SerializeField] private List kickers; - [SerializeField] private CanvasScroll backgroundSprite; - [SerializeField] private RawImage bgImage; - [SerializeField] private SpriteRenderer bg; - - [Header("Properties")] - [SerializeField] SuperCurveObject.Path[] ballPaths; - public bool ballDispensed; - double lastDispensedBeat; - float xScrollMultiplier = 0.1f; - float yScrollMultiplier = 0.3f; - [SerializeField] private float xBaseSpeed = 1; - [SerializeField] private float yBaseSpeed = 1; - - [Header("Materials")] - public Material kickerMat; - public Material mouthMat; - public Material platMat; - public Material fireMat; - - private List _highKickToeBeats = new(); - private List _stopBeats = new(); - - [NonSerialized] public List hitBeats = new(); - - #region Space Kicker Position Easing - float easeBeat; - float easeLength; - EasingFunction.Ease lastEase; - Vector3 lastPos = new Vector3(); - Vector3 currentPos = new Vector3(); - float easeBeatP; - float easeLengthP; - EasingFunction.Ease lastEaseP; - Vector3 lastPosP = new Vector3(); - Vector3 currentPosP = new Vector3(); - #endregion - - public static SpaceSoccer instance { get; private set; } - - private void Awake() - { - instance = this; - var allHighKickToeEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "high kick-toe!" }); - foreach (var e in allHighKickToeEvents) - { - _highKickToeBeats.Add(e.beat); - } - - kickerMat.SetColor("_ColorAlpha", kickerLavender); - kickerMat.SetColor("_ColorBravo", Color.white); - mouthMat.SetColor("_ColorBravo", Color.white); - kickerMat.SetColor("_ColorDelta", kickerPurple); - platMat.SetColor("_ColorAlpha", platOutline); - platMat.SetColor("_ColorBravo", platTop); - platMat.SetColor("_ColorDelta", platSide); - fireMat.SetColor("_ColorAlpha", kickerLavender); - fireMat.SetColor("_ColorDelta", fireYellow); - } - - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in ballPaths) - { - if (path.preview) - { - ballRef.GetComponent().DrawEditorGizmo(path); - } - } - } - - private void Update() - { - bg.color = bgColorEase.GetColor(); - bgImage.color = dotColorEase.GetColor(); - backgroundSprite.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime; - backgroundSprite.NormalizedY += yBaseSpeed * yScrollMultiplier * Time.deltaTime; - - float normalizedEaseBeat = conductor.GetPositionFromBeat(easeBeat, easeLength); - if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); - float newPosX = func(lastPos.x, currentPos.x, normalizedEaseBeat); - float newPosY = func(lastPos.y, currentPos.y, normalizedEaseBeat); - float newPosZ = func(lastPos.z, currentPos.z, normalizedEaseBeat); - UpdateKickersPositions(newPosX, newPosY, newPosZ); - } - - float normalizedPBeat = conductor.GetPositionFromBeat(easeBeatP, easeLengthP); - if (normalizedPBeat <= 1 && normalizedPBeat > 0) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEaseP); - float newPosX = func(lastPosP.x, currentPosP.x, normalizedPBeat); - float newPosY = func(lastPosP.y, currentPosP.y, normalizedPBeat); - float newPosZ = func(lastPosP.z, currentPosP.z, normalizedPBeat); - kickers[0].transform.parent.position = new Vector3(3.384f - newPosX, newPosY, newPosZ); - } - } - - public override void OnBeatPulse(double beat) - { - if (!ballDispensed) return; - - double offsetBeat = beat + (lastDispensedBeat % 1); - - if (_stopBeats.Exists(x => offsetBeat >= x) || offsetBeat < lastDispensedBeat + 2) return; - - if (_highKickToeBeats.Exists(x => offsetBeat >= x + 1 && offsetBeat < x + 3)) - { - if (_highKickToeBeats.Exists(x => offsetBeat == x + 2) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return; - ScoreMiss(); - } - } - else if (!IsExpectingInputNow(InputAction_BasicPress)) - { - if (hitBeats.Exists(x => offsetBeat == x)) return; - ScoreMiss(); - } - } - - public void StopBall(bool stop) - { - foreach (var kicker in kickers) - { - kicker.StopBall(stop); - } - } - - public void NPCKickersEnterOrExit(double beat, float length, int animToPut, int easeToPut, int amount, float xDistance, float yDistance, float zDistance, bool overrideEasing, int preset) - { - switch (preset) - { - case (int)EnterExitPresets.Custom: - UpdateSpaceKickers(amount, xDistance, yDistance, zDistance, overrideEasing); - break; - case (int)EnterExitPresets.DuoKickers: - UpdateSpaceKickers(2, 7, -6, 10, overrideEasing); - break; - case (int)EnterExitPresets.FiveKickers: - UpdateSpaceKickers(5, 2, -0.5f, 1.25f, overrideEasing); - break; - } - - string animName = "Enter"; - switch (animToPut) - { - case (int)AnimationToPlay.Enter: - animName = "Enter"; - break; - case (int)AnimationToPlay.Exit: - animName = "Exit"; - break; - } - foreach (var kicker in kickers) - { - if (kicker.player) continue; - kicker.SetAnimParams(beat, length, animName, easeToPut); - } - } - - public override void OnGameSwitch(double beat) - { - foreach(var entity in GameManager.instance.Beatmap.Entities) - { - if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. - { - break; - } - if(entity.datamodel != "spaceSoccer/ball dispense" || entity.beat + entity.length <= beat) //check for dispenses that happen right before the switch - { - continue; - } - bool isOnGameSwitchBeat = entity.beat == beat; - Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"], entity["auto"], entity["interval"]); - break; - } - - PersistColor(beat); - AddStopEvents(beat); - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in ballPaths) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - #region VisualInterpolation - - public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) - { - xScrollMultiplier = scrollSpeedX; - yScrollMultiplier = scrollSpeedY; - } - - public void EaseSpaceKickersPositions(double beat, float length, int ease, float xDistance, float yDistance, float zDistance) - { - easeBeat = (float)beat; - easeLength = length; - lastEase = (EasingFunction.Ease)ease; - lastPos = currentPos; - currentPos = new Vector3(xDistance, yDistance, zDistance); - } - - public void UpdateKickersPositions(float xDistance, float yDistance, float zDistance) - { - for (int i = 1; i < kickers.Count; i++) - { - kickers[i].transform.parent.position = new Vector3(3.384f - xDistance * i, -yDistance * i, zDistance * i); - CircularMotion circularMotion = kickers[i].GetComponent(); - circularMotion.width = 0.85f - Mathf.Pow(zDistance * 10f, -1f); - circularMotion.height = 0.5f - Mathf.Pow(zDistance * 10f, -1f); - } - } - - public void MovePlayerKicker(double beat, float length, int ease, float xPos, float yPos, float zPos, int soundToPlay, int preset) - { - switch (preset) - { - case (int)PlayerPresets.Custom: - break; - case (int)PlayerPresets.LaunchStart: - lastEaseP = EasingFunction.Ease.EaseInOutCubic; - xPos = -6; - yPos = 15; - zPos = 0; - soundToPlay = (int)LaunchSoundToPlay.LaunchStart; - break; - case (int)PlayerPresets.LaunchEnd: - lastEaseP = EasingFunction.Ease.EaseInOutQuint; - xPos = -4; - yPos = 15; - zPos = 0; - soundToPlay = (int)LaunchSoundToPlay.LaunchEnd; - break; - } - easeBeatP = (float)beat; - easeLengthP = length; - lastEaseP = (EasingFunction.Ease)ease; - lastPosP = currentPosP; - currentPosP = new Vector3(-xPos, yPos, -zPos); - switch (soundToPlay) - { - case (int)LaunchSoundToPlay.None: - break; - case (int)LaunchSoundToPlay.LaunchStart: - SoundByte.PlayOneShotGame("spaceSoccer/jet1"); - break; - case (int)LaunchSoundToPlay.LaunchEnd: - SoundByte.PlayOneShotGame("spaceSoccer/jet2"); - break; - } - } - - public void UpdateSpaceKickers(int amount, float xDistance = 1.75f, float yDistance = 0.25f, float zDistance = 0.75f, bool overrideEasing = true) - { - for (int i = kickers.Count - 1; i > 0; i--) - { - if (i >= amount) - { - Kicker kickerToDestroy = kickers[i]; - kickers.Remove(kickerToDestroy); - Destroy(kickerToDestroy.transform.parent.gameObject); - } - } - if (overrideEasing) - { - UpdateKickersPositions(xDistance, yDistance, zDistance); - currentPos = new Vector3(xDistance, yDistance, zDistance); - } - - for (int i = kickers.Count; i < amount; i++) - { - Transform kickerHolder = Instantiate(kickerPrefab, transform).transform; - kickerHolder.transform.position = new Vector3(kickerHolder.transform.position.x - xDistance * i, kickerHolder.transform.position.y - yDistance * i, kickerHolder.transform.position.z + zDistance * i); - Kicker spawnedKicker = kickerHolder.GetChild(0).GetComponent(); - CircularMotion circularMotion = spawnedKicker.GetComponent(); - circularMotion.width = 0.85f - Mathf.Pow(zDistance * 10f, -1f); - circularMotion.height = 0.5f - Mathf.Pow(zDistance * 10f, -1f); - circularMotion.timeOffset = kickers[0].GetComponent().timeCounter; - if (0 > zDistance) - { - spawnedKicker.GetComponent().sortingOrder = i; - } - else - { - spawnedKicker.GetComponent().sortingOrder = -i; - } - - kickers.Add(spawnedKicker); - kickerHolder.gameObject.SetActive(true); - } - if (ballDispensed) Dispense(lastDispensedBeat, false, true, false, false); - } - - #endregion - - public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false, bool autoDispense = true, int autoInterval = 2) - { - DispenseExec(beat, playSound, ignorePlayer, playDown); - - if (!autoDispense) return; - - DispenseRecursion(beat + 2, autoInterval); - } - - private void DispenseRecursion(double beat, int interval) - { - double dispenseBeat = beat + interval; - if (_stopBeats.Exists(x => dispenseBeat + 2 >= x)) return; - BeatAction.New(this, new() - { - new(dispenseBeat, delegate - { - if (!_highKickToeBeats.Exists(x => dispenseBeat + 2 > x && dispenseBeat + 2 < x + 3)) DispenseExec(dispenseBeat); - DispenseRecursion(dispenseBeat + 2, interval); - }) - }); - } - - private void DispenseExec(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false) - { - if (!ballDispensed) lastDispensedBeat = beat; - ballDispensed = true; - for (int i = 0; i < kickers.Count; i++) - { - Kicker kicker = kickers[i]; - kicker.player = i == 0; - if (kicker.ball != null || (ignorePlayer && kicker.player)) continue; - - GameObject ball = Instantiate(ballRef, kicker.transform.GetChild(0)); - ball.SetActive(true); - Ball ball_ = ball.GetComponent(); - ball_.Init(kicker, (float)beat); - if (kicker.player && playSound) - { - DispenseSound((float)beat, playDown); - } - kicker.DispenseBall((float)beat); - - kicker.canKick = true; - } - } - - public static void DispenseSound(double beat, bool playDown) - { - if (playDown) SoundByte.PlayOneShot("games/spaceSoccer/down", beat); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("spaceSoccer/dispenseNoise", beat), - new MultiSound.Sound("spaceSoccer/dispenseTumble1", beat), - new MultiSound.Sound("spaceSoccer/dispenseTumble2", beat + 0.25f), - new MultiSound.Sound("spaceSoccer/dispenseTumble2B",beat + 0.25f), - new MultiSound.Sound("spaceSoccer/dispenseTumble3", beat + 0.75f), - new MultiSound.Sound("spaceSoccer/dispenseTumble4", beat + 1f), - new MultiSound.Sound("spaceSoccer/dispenseTumble5", beat + 1.25f), - new MultiSound.Sound("spaceSoccer/dispenseTumble6", beat + 1.5f), - new MultiSound.Sound("spaceSoccer/dispenseTumble6B",beat + 1.75f), - }, forcePlay:true); - } - - private void AddStopEvents(double beat) - { - var allStopEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "stopBall" }).FindAll(x => x.beat >= beat); - foreach (var e in allStopEvents) - { - _stopBeats.Add(e.beat); - } - } - - private ColorEase bgColorEase = new(defaultBGColor); - private ColorEase dotColorEase = new(defaultStarColor); - - //call this in update - private void BackgroundColorUpdate() - { - } - - public void BackgroundColor(double beat, float length, Color startColorBG, Color endColorBG, Color startColorDot, Color endColorDot, int ease) - { - bgColorEase = new(beat, length, startColorBG, endColorBG, ease); - dotColorEase = new(beat, length, startColorDot, endColorDot, ease); - } - - public void KickerColor(double beat, Color main, Color alt, Color skin) - { - kickerMat.SetColor("_ColorAlpha", main); - kickerMat.SetColor("_ColorBravo", skin); - mouthMat.SetColor("_ColorBravo", skin); - kickerMat.SetColor("_ColorDelta", alt); - } - - public void PlatformColor(double beat, Color top, Color side, Color outline, Color fire, Color mid) - { - platMat.SetColor("_ColorAlpha", outline); - platMat.SetColor("_ColorBravo", top); - platMat.SetColor("_ColorDelta", side); - fireMat.SetColor("_ColorAlpha", fire); - fireMat.SetColor("_ColorDelta", mid); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changeBG" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["startDots"], lastEvent["endDots"], lastEvent["ease"]); - } - - var allEventsBeforeBeatKick = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changeKick" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatKick.Count > 0) - { - allEventsBeforeBeatKick.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeatKick[^1]; - KickerColor(lastEvent.beat, lastEvent["outfit"], lastEvent["boots"], lastEvent["skin"]); - } - - var allEventsBeforeBeatPlat = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changePlat" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatPlat.Count > 0) - { - allEventsBeforeBeatPlat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeatPlat[^1]; - PlatformColor(lastEvent.beat, lastEvent["top"], lastEvent["side"], lastEvent["outline"], lastEvent["flame"], lastEvent["mid"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - AddStopEvents(beat); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs.meta b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs.meta deleted file mode 100644 index 1d5c753a..00000000 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 924b8b91d38165d49bde41b195970f76 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball.meta b/Assets/Scripts/Games/Spaceball.meta deleted file mode 100644 index 9e4912b2..00000000 --- a/Assets/Scripts/Games/Spaceball.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6ded9b1b9eac06d4687e8473769baced -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball/Alien.cs b/Assets/Scripts/Games/Spaceball/Alien.cs deleted file mode 100644 index 8fbcfa47..00000000 --- a/Assets/Scripts/Games/Spaceball/Alien.cs +++ /dev/null @@ -1,56 +0,0 @@ -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_Spaceball -{ - public class Alien : MonoBehaviour - { - private Animator anim; - - private double showBeat = 0; - private bool isShowing = false; - private bool isHiding = false; - - const string IdleAnim = "AlienIdle"; - const string SwingAnim = "AlienSwing"; - const string ShowAnim = "AlienShow"; - - private void Awake() - { - anim = GetComponent(); - anim.Play(IdleAnim, 0, 0); - } - - private void Update() - { - if (Conductor.instance.isPlaying && !isShowing && !isHiding) - { - anim.Play(SwingAnim, 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f)); - anim.speed = 0; - } - else if (!Conductor.instance.isPlaying && !isHiding) - { - anim.Play(IdleAnim, 0, 0); - } - - if (isShowing) - { - float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f); - if (!isHiding) anim.Play(ShowAnim, 0, normalizedBeat); - anim.speed = 0; - - if (normalizedBeat >= 2) - { - isShowing = false; - } - } - } - - public void Show(double showBeat, bool hide) - { - isShowing = true; - this.showBeat = showBeat; - isHiding = hide; - if (hide) anim.Play("AlienHide", 0, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Spaceball/Alien.cs.meta b/Assets/Scripts/Games/Spaceball/Alien.cs.meta deleted file mode 100644 index abe5a8f8..00000000 --- a/Assets/Scripts/Games/Spaceball/Alien.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fdd5be636e18a974c94d01c287c07dd7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs deleted file mode 100644 index 525f1bd5..00000000 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ /dev/null @@ -1,329 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class AgbBatterLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceball", "Spaceball", "000073", true, false, new List() - { - new GameAction("shoot", "Pitch Ball") - { - function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity["type"]); }, - preFunction = delegate { Spaceball.instance.PrepareDispenser(); }, - preFunctionLength = 1, - defaultLength = 2, - parameters = new List() - { - new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.") - } - }, - new GameAction("shootHigh", "Pitch High Ball") - { - function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity["type"]); }, - preFunction = delegate { Spaceball.instance.PrepareDispenser(); }, - preFunctionLength = 1, - defaultLength = 3, - parameters = new List() - { - new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.") - } - }, - new GameAction("costume", "Batter Costume") - { - function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); }, - parameters = new List() - { - new Param("type", Spaceball.CostumeType.Standard, "Type", "Set the costume for the batter to wear.") - } - }, - new GameAction("alien", "Space Umpire Animation") - { - function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); }, - parameters = new List() - { - new Param("hide", false, "Hide", "Toggle if Space Umpire should be hidden from the scene.") - } - }, - new GameAction("camera", "Zoom Camera") - { - defaultLength = 4, - resizable = true, - parameters = new List() - { - new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "Set the level to zoom to."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - new GameAction("prepare dispenser", "Dispenser Prepare") - { - function = delegate { Spaceball.instance.PrepareDispenser(); }, - }, - new GameAction("fade background", "Background Color") - { - function = delegate {var e = eventCaller.currentEntity; Spaceball.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorStart", Spaceball.defaultBGColor, "Start Color", "Set the color at the start of the event."), - new Param("colorEnd", Spaceball.defaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - }, - new List() {"agb", "normal"}, - "agbbatter", "en", - new List() {}, - chronologicalSortKey: 4 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_Spaceball; - - public class Spaceball : Minigame - { - public enum BallType { - Baseball = 0, - Onigiri = 1, - Alien = 2, - Apple = 4, - Star = 5, - Tacobell = 3, - } - - public enum CostumeType { - Standard, - Bunny, - SphereHead - } - - [SerializeField] SpriteRenderer bg; - [SerializeField] SpriteRenderer square; - - [SerializeField] GameObject Ball; - [SerializeField] GameObject BallsHolder; - - [SerializeField] GameObject Dispenser; - public GameObject Dust; - - private float lastCamDistance; - private float currentZoomCamBeat; - private float currentZoomCamLength; - private float currentZoomCamDistance; - - private int currentZoomIndex; - - public static Color defaultBGColor = new Color(0, 0f, 0.4509804f); - - [SerializeField] Sprite[] BallSprites; - [SerializeField] Material[] CostumeColors; - - private List _allCameraEvents = new List(); - - public Alien alien; - - private Util.EasingFunction.Ease lastEase; - - public static Spaceball instance { get; set; } - - public override void OnGameSwitch(double beat) - { - for (int i = 1; i < BallsHolder.transform.childCount; i++) - Destroy(BallsHolder.transform.GetChild(i).gameObject); - PersistColor(beat); - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnTimeChange() - { - UpdateCameraZoom(); - } - - private void Awake() - { - instance = this; - var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" }); - List tempEvents = new List(); - for (int i = 0; i < camEvents.Count; i++) - { - if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempEvents.Add(camEvents[i]); - } - } - - _allCameraEvents = tempEvents; - - currentZoomCamDistance = -10; - } - - private void Update() - { - BackgroundColorUpdate(); - if (_allCameraEvents.Count > 0) - { - if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0) - { - if (Conductor.instance.songPositionInBeatsAsDouble >= _allCameraEvents[currentZoomIndex].beat) - { - UpdateCameraZoom(); - currentZoomIndex++; - } - } - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength); - - if (normalizedBeat >= 0) - { - if (normalizedBeat > 1) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10); - } - else - { - if (currentZoomCamLength < 0) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase); - - float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat); - GameCamera.AdditionalPosition = new Vector3(0, 0, newPosZ); - } - } - } - else - { - // ? - GameCamera.AdditionalPosition = new Vector3(0, 0, 0); - } - } - } - - private void UpdateCameraZoom() - { - if (_allCameraEvents.Count == 0) - currentZoomCamDistance = -10; - - if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0) - { - if (currentZoomIndex - 1 >= 0) - lastCamDistance = _allCameraEvents[currentZoomIndex - 1]["valA"] * -1; - else - { - if (currentZoomIndex == 0) - lastCamDistance = -10; - else - lastCamDistance = _allCameraEvents[0]["valA"] * -1; - } - - currentZoomCamBeat = (float)_allCameraEvents[currentZoomIndex].beat; - currentZoomCamLength = _allCameraEvents[currentZoomIndex].length; - - float dist = _allCameraEvents[currentZoomIndex]["valA"] * -1; - - if (dist > 0) - currentZoomCamDistance = 0; - else - currentZoomCamDistance = dist; - - lastEase = (Util.EasingFunction.Ease) _allCameraEvents[currentZoomIndex]["ease"]; - } - } - - public void Shoot(double beat, bool high, int type) - { - GameObject ball = Instantiate(Ball); - ball.transform.parent = Ball.transform.parent; - ball.SetActive(true); - ball.GetComponent().startBeat = beat; - - if (high) - { - ball.GetComponent().high = true; - SoundByte.PlayOneShotGame("spaceball/longShoot"); - } - else - { - SoundByte.PlayOneShotGame("spaceball/shoot"); - } - - ball.GetComponent().Sprite.sprite = BallSprites[type]; - switch(type) - { - case (int)BallType.Baseball: - break; - case (int)BallType.Onigiri: - ball.transform.localScale = new Vector3(1.2f, 1.2f, 1); - break; - case (int)BallType.Alien: - break; - case (int)BallType.Tacobell: - ball.transform.localScale = new Vector3(2f, 2f, 1); - ball.GetComponent().isTacobell = true; - break; - case (int)BallType.Apple: - ball.transform.localScale = new Vector3(5f, 5f, 1); - break; - case (int)BallType.Star: - ball.transform.localScale = new Vector3(6f, 6f, 1); - break; - } - - Dispenser.GetComponent().Play("DispenserShoot", 0, 0); - } - - public void PrepareDispenser() - { - Dispenser.GetComponent().Play("DispenserPrepare", 0, 0); - } - - public void Costume(int type) - { - SpaceballPlayer.instance.SetCostume(CostumeColors[type], type); - } - - //color stuff - - private ColorEase bgColorEase = new(defaultBGColor); - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - } - - private void BackgroundColorUpdate() - { - bg.color = bgColorEase.GetColor(); - square.color = bgColorEase.GetColor(); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "fade background" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["ease"]); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs.meta b/Assets/Scripts/Games/Spaceball/Spaceball.cs.meta deleted file mode 100644 index c7d54a10..00000000 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 09594549474ef4447a9f830333a42aa9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs deleted file mode 100644 index 36135564..00000000 --- a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs +++ /dev/null @@ -1,148 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -using DG.Tweening; -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_Spaceball -{ - public class SpaceballBall : MonoBehaviour - { - #region Public - - public double startBeat; - - public bool high; - public bool isTacobell; - - public Transform Holder; - public SpriteRenderer Sprite; - - #endregion - - #region Private - - [SerializeField] private BezierCurve3D pitchLowCurve; - [SerializeField] private BezierCurve3D pitchHighCurve; - - private bool hit; - private double hitBeat; - private Vector3 hitPos; - private float hitRot; - private float randomEndPosX; - private float startRot; - - #endregion - - #region MonoBehaviour - - private void Awake() - { - startRot = Random.Range(0, 360); - } - - private void Start() - { - Spaceball.instance.ScheduleInput(startBeat, high ? 2f : 1f, Spaceball.InputAction_BasicPress, Just, Miss, Out); - } - - private void Update() - { - if (hit) - { - float nba = Conductor.instance.GetPositionFromBeat(hitBeat, 10); - Holder.localPosition = Vector3.Lerp(hitPos, new Vector3(randomEndPosX, 0f, -600f), nba); - Holder.eulerAngles = Vector3.Lerp(new Vector3(0, 0, hitRot), new Vector3(0, 0, -2260), nba); - } - else - { - var beatLength = (high) ? 2f : 1f; - - var normalizedBeatAnim = Conductor.instance.GetPositionFromBeat( - startBeat, - beatLength + 0.15f - ); - - var animCurve = (high) ? pitchHighCurve : pitchLowCurve; - - Holder.position = animCurve.GetPoint(normalizedBeatAnim); - Sprite.transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(startRot, startRot - 210, normalizedBeatAnim)); - } - } - - #endregion - - #region PlayerActionObject - - private void Hit() - { - hit = true; - hitBeat = Conductor.instance.songPositionInBeatsAsDouble; - hitPos = Holder.localPosition; - hitRot = Holder.eulerAngles.z; - - if (isTacobell) - { - SoundByte.PlayOneShotGame("spaceball/tacobell"); - } - SoundByte.PlayOneShotGame("spaceball/hit"); - - // jank fix for a bug with autoplay - freeform - if (GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput) - { - SoundByte.PlayOneShotGame("spaceball/swing"); - } - - randomEndPosX = Random.Range(4f, 16f); - - SpaceballPlayer.instance.Swing(this); - } - - private void NearMiss() - { - Holder.GetChild(0).gameObject.AddComponent().rotateSpeed = -325; - - enabled = false; - - // Rigidbody physics, in MY rhythm game??!!! - Rigidbody2D rb = gameObject.AddComponent(); - rb.interpolation = RigidbodyInterpolation2D.Interpolate; - rb.bodyType = RigidbodyType2D.Dynamic; - rb.AddForce(transform.up * 1100); - rb.AddForce(transform.right * 400); - rb.gravityScale = 9; - - SoundByte.PlayOneShot("miss"); - - Destroy(gameObject, 5f); - - Spaceball.instance.ScoreMiss(); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - NearMiss(); - return; - } - Hit(); - } - - private void Miss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("spaceball/fall"); - Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true); - Destroy(this.gameObject); - - Spaceball.instance.ScoreMiss(); - } - - private void Out(PlayerActionEvent caller) { } - - #endregion - } -} diff --git a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs.meta b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs.meta deleted file mode 100644 index 93d8c8ab..00000000 --- a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 49dd9168d46a2ad41a47802c26b5dbb3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs deleted file mode 100644 index bf5eb893..00000000 --- a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System; -using System.Collections.Generic; - -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_Spaceball -{ - public class SpaceballPlayer : MonoBehaviour - { - private Animator _anim; - private int _currentCostume; - - public SpriteRenderer PlayerSprite; - public SpriteRenderer Hat; - - public HatSprite HatSprites1 = new HatSprite(); - public HatSprite HatSprites2 = new HatSprite(); - - [Serializable] - public struct HatSprite - { - public List Offsets; - public List Sprites; - } - - public static SpaceballPlayer instance { get; set; } - - private void Awake() - { - instance = this; - _anim = GetComponent(); - } - - private void Update() - { - if (PlayerInput.GetIsAction(Spaceball.InputAction_BasicPress, out _)) - { - Swing(null); - } - } - - public void SetCostume(Material mat, int costumeIndex) - { - PlayerSprite.material = mat; - _currentCostume = costumeIndex; - _anim.Play("Idle", 0, 0); - } - - public void Swing(SpaceballBall b) - { - if (b == null) - { - SoundByte.PlayOneShotGame("spaceball/swing"); - } - else - { - - } - _anim.Play("Swing", 0, 0); - } - - public void SetHatFrame(int frame) - { - // Unity can't serialize lists inside lists in this version, so that's annoying. - var sprites = new HatSprite(); - switch (_currentCostume) - { - case 0: - Hat.sprite = null; - return; - case 1: - sprites = HatSprites1; - break; - case 2: - sprites = HatSprites2; - break; - } - if (sprites.Sprites.Count - 1 < frame) - frame = 0; - Hat.sprite = sprites.Sprites[frame]; - - var offset = Vector2.zero; - if (sprites.Offsets.Count - 1 >= frame) - offset = sprites.Offsets[frame]; - Hat.transform.localPosition = offset; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs.meta b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs.meta deleted file mode 100644 index 0d9fe182..00000000 --- a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9d5579033013148498d767bb11e43f60 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Splashdown.meta b/Assets/Scripts/Games/Splashdown.meta deleted file mode 100644 index bb1ca2ae..00000000 --- a/Assets/Scripts/Games/Splashdown.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 561a5f2a65005a942b392d4d26409b9a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Splashdown/NtrSplash.cs b/Assets/Scripts/Games/Splashdown/NtrSplash.cs deleted file mode 100644 index 26f403bf..00000000 --- a/Assets/Scripts/Games/Splashdown/NtrSplash.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_Splashdown -{ - public class NtrSplash : MonoBehaviour - { - private Animator anim; - [SerializeField] private ParticleSystem smallSplashParticles; - [SerializeField] private ParticleSystem bigSplashParticles; - - public void Init(string animName) - { - anim = GetComponent(); - anim.DoScaledAnimationAsync(animName, 0.5f); - switch (animName) - { - case "GodownSplash": - smallSplashParticles.PlayScaledAsync(0.5f); - break; - case "BigSplash": - case "Appearsplash": - bigSplashParticles.PlayScaledAsync(0.5f); - break; - default: - break; - } - StartCoroutine(deletionCo()); - } - - private IEnumerator deletionCo() - { - while (!anim.IsAnimationNotPlaying() || smallSplashParticles.isPlaying || bigSplashParticles.isPlaying) - { - yield return null; - } - Destroy(gameObject); - } - } -} - diff --git a/Assets/Scripts/Games/Splashdown/NtrSplash.cs.meta b/Assets/Scripts/Games/Splashdown/NtrSplash.cs.meta deleted file mode 100644 index ec3ba8f8..00000000 --- a/Assets/Scripts/Games/Splashdown/NtrSplash.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fe3c5087e8633cf49926d2e7a9945038 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Splashdown/NtrSynchrette.cs b/Assets/Scripts/Games/Splashdown/NtrSynchrette.cs deleted file mode 100644 index 484a049a..00000000 --- a/Assets/Scripts/Games/Splashdown/NtrSynchrette.cs +++ /dev/null @@ -1,194 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_Splashdown -{ - public class NtrSynchrette : MonoBehaviour - { - [SerializeField] private NtrSplash splashPrefab; - [SerializeField] private Animator anim; - [SerializeField] private Transform synchretteTransform; - [SerializeField] private Transform splashHolder; - [SerializeField] private Animator throwAnim; - - private Splashdown game; - - private double startBeat; - - private bool missedJump; - - [SerializeField] private float jumpHeight = 5f; - [SerializeField] private float jumpStart = -3f; - - private enum MovementState - { - None, - Dive, - Jumping, - Raise, - Stand, - JumpIntoWater - } - - private MovementState currentMovementState; - - private void Awake() - { - game = Splashdown.instance; - Update(); - } - - private void Update() - { - var cond = Conductor.instance; - switch (currentMovementState) - { - case MovementState.None: - float normalizedFloatDownBeat = cond.GetPositionFromBeat(0, 1) % 2; - float normalizedFloatUpBeat = cond.GetPositionFromBeat(1, 1) % 2; - if (normalizedFloatUpBeat <= 1f) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad); - float newPosYUp = func(0, -0.5f, normalizedFloatUpBeat); - synchretteTransform.localPosition = new Vector3(0f, newPosYUp, 0f); - } - else - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad); - float newPosYDown = func(-0.5f, 0, normalizedFloatDownBeat); - synchretteTransform.localPosition = new Vector3(0f, newPosYDown, 0f); - } - break; - case MovementState.Dive: - synchretteTransform.localPosition = new Vector3(0f, -6f, 0f); - break; - case MovementState.Jumping: - float normalizedUpBeat = cond.GetPositionFromBeat(startBeat, 1); - float normalizedDownBeat = cond.GetPositionFromBeat(startBeat + 1, 1); - if (normalizedUpBeat <= 1f) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutCubic); - float newPosYUp = func(jumpStart, jumpHeight, normalizedUpBeat); - synchretteTransform.localPosition = new Vector3(0f, newPosYUp, 0f); - } - else - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInCubic); - float newPosYDown = func(jumpHeight, jumpStart, normalizedDownBeat); - synchretteTransform.localPosition = new Vector3(0f, newPosYDown, 0f); - } - if (missedJump) return; - float normalizedRotBeat = cond.GetPositionFromBeat(startBeat + 1, 0.25); - float newAngle = Mathf.Lerp(0, 360, normalizedRotBeat); - synchretteTransform.localEulerAngles = new Vector3(0, 0, newAngle); - break; - case MovementState.Raise: - float normalizedBeat = cond.GetPositionFromBeat(startBeat, 1); - float newPosY = Mathf.Lerp(-6f, 0, normalizedBeat); - synchretteTransform.localPosition = new Vector3(0, newPosY, 0); - if (normalizedBeat >= 1) - { - SetState(MovementState.None, 0); - } - break; - case MovementState.Stand: - synchretteTransform.localPosition = new Vector3(0, 2.73f, 0); - break; - case MovementState.JumpIntoWater: - float normalizedUp = cond.GetPositionFromBeat(startBeat, 0.5); - float normalizedDown = cond.GetPositionFromBeat(startBeat + 0.5, 0.5); - if (normalizedUp <= 1f) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad); - float newPosYUp = func(2.73f, 4f, normalizedUp); - synchretteTransform.localPosition = new Vector3(0f, newPosYUp, 0f); - } - else - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); - float newPosYDown = func(4f, -3, normalizedDown); - synchretteTransform.localPosition = new Vector3(0f, newPosYDown, 0f); - } - break; - } - } - - public void Appear(bool miss = false, int appearType = 1) - { - SetState(MovementState.None, startBeat); - if (!miss) anim.DoScaledAnimationAsync("Appear" + appearType, 0.4f); - else anim.DoScaledAnimationAsync("MissAppear", 0.4f); - Instantiate(splashPrefab, splashHolder).Init("Appearsplash"); - } - - public void GoDown(bool splash = true) - { - SetState(MovementState.Dive, startBeat); - if (splash) Instantiate(splashPrefab, splashHolder).Init("GodownSplash"); - } - - public void Bop() - { - anim.DoScaledAnimationAsync("Bop", 0.5f); - if (currentMovementState != MovementState.Stand) - { - SetState(MovementState.Stand, 0); - } - } - - public void JumpIntoWater(double beat) - { - anim.Play("Idle", 0, 0); - SetState(MovementState.JumpIntoWater, beat); - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.75, delegate - { - Instantiate(splashPrefab, splashHolder).Init("GodownSplash"); - }), - new BeatAction.Action(beat + 1, delegate - { - SetState(MovementState.Raise, beat + 1); - }) - }); - } - - public void Jump(double beat, bool missed = false, bool noDolphin = false) - { - missedJump = missed; - SetState(MovementState.Jumping, beat); - Instantiate(splashPrefab, splashHolder).Init("Appearsplash"); - if (noDolphin) - { - anim.DoScaledAnimationAsync(missed ? "JumpMiss" : "JumpOut", 0.5f); - throwAnim.gameObject.SetActive(true); - throwAnim.DoScaledAnimationAsync("Throw", 0.5f); - } - else - { - anim.DoScaledAnimationAsync(missed ? "DolphinMiss" : "Dolphin", 0.5f); - } - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 1.75, delegate { Instantiate(splashPrefab, splashHolder).Init("BigSplash"); }), - new BeatAction.Action(beat + 2, delegate - { - anim.Play("Idle", 0, 0); - SetState(MovementState.Raise, beat + 2); - }) - }); - } - - private void SetState(MovementState state, double beat) - { - currentMovementState = state; - startBeat = beat; - synchretteTransform.localEulerAngles = Vector3.zero; - Update(); - } - } -} - diff --git a/Assets/Scripts/Games/Splashdown/NtrSynchrette.cs.meta b/Assets/Scripts/Games/Splashdown/NtrSynchrette.cs.meta deleted file mode 100644 index 744498cf..00000000 --- a/Assets/Scripts/Games/Splashdown/NtrSynchrette.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5df2457857cbea1468f76b2867bc6e86 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs b/Assets/Scripts/Games/Splashdown/Splashdown.cs deleted file mode 100644 index d46321f0..00000000 --- a/Assets/Scripts/Games/Splashdown/Splashdown.cs +++ /dev/null @@ -1,463 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - - public static class NtrSplashdownLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("splashdown", "Splashdown", "327BF5", true, false, new List() - { - new GameAction("dive", "Dive") - { - function = delegate { var e = eventCaller.currentEntity; Splashdown.instance.GoDown(e.beat, e.length); }, - resizable = true - }, - new GameAction("appear", "Appear") - { - function = delegate { var e = eventCaller.currentEntity; Splashdown.instance.GoUp(e.beat, e.length, e["type"]); }, - resizable = true, - parameters = new List() - { - new Param("type", new EntityTypes.Integer(1, 3, 1), "Type", "Set the type of animation to play when surfacing.") - } - }, - new GameAction("jump", "Jump") - { - function = delegate { var e = eventCaller.currentEntity; Splashdown.instance.Jump(e.beat, e.length, e["dolphin"]); }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("dolphin", true, "Dolphin", "Toggle if the dolphin should be used.") - } - }, - new GameAction("together", "Together Jump") - { - function = delegate { var e = eventCaller.currentEntity; Splashdown.instance.TogetherJump(e.beat, e["al"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.") - } - }, - new GameAction("togetherR9", "Together Jump (Remix 9)") - { - function = delegate { var e = eventCaller.currentEntity; Splashdown.instance.TogetherJumpRemix9(e.beat, e["al"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.") - } - }, - new GameAction("intro", "Intro") - { - function = delegate { var e = eventCaller.currentEntity; Splashdown.instance.Intro(e.beat, e.length); }, - resizable = true, - defaultLength = 8 - }, - - new GameAction("forceDive", "Force Dive") - { - function = delegate {var e = eventCaller.currentEntity; Splashdown.instance.ForceDive(); }, - defaultLength = 0.5f, - resizable = false, - }, - - new GameAction("amount", "Change Synchrette Number") - { - function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("amount", new EntityTypes.Integer(3, 5, 3), "Synchrettes", "Set how many synchrettes there will be. The player is always the rightmost synchrette.") - } - } - }, - new List() { "ntr", "normal" }, - "ntrdiving", "en", - new List() { "en" }, - chronologicalSortKey: 21 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_Splashdown; - - public class Splashdown : Minigame - { - public static Splashdown instance; - [Header("References")] - [SerializeField] private Transform synchretteHolder; - [SerializeField] private NtrSynchrette synchrettePrefab; - [SerializeField] private Animator crowdAnim; - [Header("Properties")] - [SerializeField] private float synchretteDistance; - - private List currentSynchrettes = new List(); - private NtrSynchrette player; - private double _gameSwitchBeat = -1; - - private void Awake() - { - instance = this; - SpawnSynchrettes(3); - } - - public override void OnGameSwitch(double beat) - { - _gameSwitchBeat = beat; - } - - public override void OnPlay(double beat) - { - var events = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat < beat); - if (events.Count == 0) return; - _gameSwitchBeat = events[^1].beat; - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused && !IsIntroing()) - { - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - SoundByte.PlayOneShot("miss"); - SoundByte.PlayOneShotGame("splashdown/downPlayer"); - player.GoDown(); - ScoreMiss(); - } - - if ((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - || (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))) - { - SoundByte.PlayOneShot("miss"); - player.Appear(true); - SoundByte.PlayOneShotGame("splashdown/upPlayer"); - ScoreMiss(); - } - } - } - - public void SpawnSynchrettes(int amount, double beat = -1) - { - if (currentSynchrettes.Count > 0) - { - foreach (var synchrette in currentSynchrettes) - { - Destroy(synchrette.gameObject); - } - currentSynchrettes.Clear(); - } - if (player != null) Destroy(player.gameObject); - float startPos = -((amount / 2) * synchretteDistance) + ((amount % 2 == 0) ? synchretteDistance / 2 : 0); - bool shouldGoDown = false; - if (beat >= 0) - { - var inputEvents = EventCaller.GetAllInGameManagerList("splashdown", new string[] { "dive", "appear", "jump", "together", "togetherR9" }).FindAll(x => x.beat < beat && x.beat >= _gameSwitchBeat); - if (inputEvents.Count > 0) shouldGoDown = inputEvents[^1].datamodel == "splashdown/dive"; - } - for (int i = 0; i < amount; i++) - { - NtrSynchrette spawnedSynchrette = Instantiate(synchrettePrefab, synchretteHolder); - spawnedSynchrette.transform.localPosition = new Vector3(startPos + (synchretteDistance * i), spawnedSynchrette.transform.localPosition.y, 0); - if (i < amount - 1) currentSynchrettes.Add(spawnedSynchrette); - else player = spawnedSynchrette; - - if (shouldGoDown) spawnedSynchrette.GoDown(false); - } - } - - private double introBeat = -1; - private float introLength = 0; - - private bool IsIntroing() - { - float normalized = Conductor.instance.GetPositionFromBeat(introBeat, introLength); - return normalized >= 0f && normalized <= 1f; - } - - public void Intro(double beat, float length) - { - introBeat = beat; - introLength = length; - List actions = new List(); - for (int i = 0; i < length - 1; i++) - { - actions.Add(new BeatAction.Action(beat + i, delegate - { - foreach (var synchrette in currentSynchrettes) - { - synchrette.Bop(); - } - player.Bop(); - })); - } - actions.Add(new BeatAction.Action(beat + length - 1, delegate - { - foreach (var synchrette in currentSynchrettes) - { - synchrette.JumpIntoWater(beat + length - 1); - } - player.JumpIntoWater(beat + length - 1); - })); - SoundByte.PlayOneShotGame("splashdown/start", beat + length - 0.25); - BeatAction.New(instance, actions); - } - - public void ForceDive() - { - if (IsIntroing()) return; - foreach (var synchrette in currentSynchrettes) - { - synchrette.GoDown(false); - player.GoDown(false); - } - } - - public void GoDown(double beat, float length) - { - if (IsIntroing()) return; - List actions = new List(); - for (int i = 0; i < currentSynchrettes.Count; i++) - { - NtrSynchrette synchretteToDive = currentSynchrettes[i]; - double diveBeat = beat + (i * length); - actions.Add(new BeatAction.Action(diveBeat, delegate - { - synchretteToDive.GoDown(); - })); - SoundByte.PlayOneShotGame("splashdown/whistle", diveBeat); - SoundByte.PlayOneShotGame("splashdown/downOthers", diveBeat); - } - BeatAction.New(instance, actions); - SoundByte.PlayOneShotGame("splashdown/whistle", beat + (currentSynchrettes.Count * length)); - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicPress, JustDown, Out, Out); - } - - public void GoUp(double beat, float length, int appearType) - { - if (IsIntroing()) return; - List actions = new List(); - for (int i = 0; i < currentSynchrettes.Count; i++) - { - NtrSynchrette synchretteToDive = currentSynchrettes[i]; - double diveBeat = beat + (i * length); - actions.Add(new BeatAction.Action(diveBeat, delegate - { - synchretteToDive.Appear(false, appearType); - })); - SoundByte.PlayOneShotGame("splashdown/whistle", diveBeat); - SoundByte.PlayOneShotGame("splashdown/upOthers", diveBeat); - } - BeatAction.New(instance, actions); - SoundByte.PlayOneShotGame("splashdown/whistle", beat + (currentSynchrettes.Count * length)); - switch (appearType) - { - case 1: - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicRelease, JustUp1, Out, Out); - break; - case 2: - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicRelease, JustUp2, Out, Out); - break; - case 3: - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_BasicRelease, JustUp3, Out, Out); - break; - } - } - - public void Jump(double beat, float length, bool dolphin) - { - if (IsIntroing()) return; - List actions = new List(); - for (int i = 0; i < currentSynchrettes.Count; i++) - { - NtrSynchrette synchretteToDive = currentSynchrettes[i]; - double diveBeat = beat + (i * length); - actions.Add(new BeatAction.Action(diveBeat, delegate - { - synchretteToDive.Jump(diveBeat, false, !dolphin); - })); - SoundByte.PlayOneShotGame("splashdown/yeah", diveBeat); - SoundByte.PlayOneShotGame("splashdown/jumpOthers", diveBeat); - if (dolphin) SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1); - SoundByte.PlayOneShotGame("splashdown/splashOthers", diveBeat + 1.75); - } - BeatAction.New(instance, actions); - SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length)); - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoRollSound, Out, Out); - } - - public void TogetherJump(double beat, bool alleyoop) - { - if (IsIntroing()) return; - SoundByte.PlayOneShotGame("splashdown/together"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 2, delegate - { - foreach (var synchrette in currentSynchrettes) - { - synchrette.Jump(beat + 2, false, alleyoop); - } - }) - }); - if (alleyoop) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("splashdown/jumpOthers", beat + 2), - new MultiSound.Sound("splashdown/alleyOop1", beat + 2.5, 1, 1, false, 0.014), - new MultiSound.Sound("splashdown/alleyOop2", beat + 2.75), - new MultiSound.Sound("splashdown/alleyOop3", beat + 3, 1, 1, false, 0.014), - new MultiSound.Sound("splashdown/splashOthers", beat + 3.75), - }); - } - else - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("splashdown/jumpOthers", beat + 2), - new MultiSound.Sound("splashdown/rollOthers", beat + 3), - new MultiSound.Sound("splashdown/splashOthers", beat + 3.75), - }); - } - ScheduleInput(beat, 2, InputAction_FlickRelease, alleyoop ? JustJumpNoRollSound : JustJump, Out, Out); - } - - public void TogetherJumpRemix9(double beat, bool alleyoop) - { - if (IsIntroing()) return; - SoundByte.PlayOneShotGame("splashdown/togetherRemix9"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1, delegate - { - foreach (var synchrette in currentSynchrettes) - { - synchrette.Jump(beat + 1, false, alleyoop); - } - }) - }); - if (alleyoop) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("splashdown/jumpOthers", beat + 1), - new MultiSound.Sound("splashdown/alleyOop1", beat + 1.5, 1, 1, false, 0.014), - new MultiSound.Sound("splashdown/alleyOop2", beat + 1.75), - new MultiSound.Sound("splashdown/alleyOop3", beat + 2, 1, 1, false, 0.014), - new MultiSound.Sound("splashdown/splashOthers", beat + 2.75), - }); - } - else - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("splashdown/jumpOthers", beat + 1), - new MultiSound.Sound("splashdown/rollOthers", beat + 2), - new MultiSound.Sound("splashdown/splashOthers", beat + 2.75), - }); - } - ScheduleInput(beat, 1, InputAction_FlickRelease, alleyoop ? JustJumpNoRollSound : JustJump, Out, Out); - } - - private void JustDown(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("splashdown/downPlayer"); - player.GoDown(); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - } - } - - private void JustUp1(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("splashdown/upPlayer"); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - player.Appear(true); - return; - } - player.Appear(false, 1); - } - - private void JustUp2(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("splashdown/upPlayer"); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - player.Appear(true); - return; - } - player.Appear(false, 2); - } - - private void JustUp3(PlayerActionEvent caller, float state) - { - SoundByte.PlayOneShotGame("splashdown/upPlayer"); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - player.Appear(true); - return; - } - player.Appear(false, 3); - } - - private void JustJump(PlayerActionEvent caller, float state) - { - double diveBeat = caller.timer + caller.startBeat; - SoundByte.PlayOneShotGame("splashdown/jumpPlayer"); - SoundByte.PlayOneShotGame("splashdown/splashPlayer", diveBeat + 1.75); - if (state >= 1f || state <= -1f) - { - player.Jump(diveBeat, true); - return; - } - SoundByte.PlayOneShotGame("splashdown/rollPlayer", diveBeat + 1); - player.Jump(diveBeat); - BeatAction.New(instance, new List() - { - new BeatAction.Action(diveBeat + 1.75, delegate { crowdAnim.DoScaledAnimationAsync("CrowdCheer", 0.5f); }), - new BeatAction.Action(diveBeat + 4, delegate { crowdAnim.Play("CrowdIdle", 0, 0); }) - }); - } - - private void JustJumpNoRollSound(PlayerActionEvent caller, float state) - { - double diveBeat = caller.timer + caller.startBeat; - SoundByte.PlayOneShotGame("splashdown/jumpPlayer"); - SoundByte.PlayOneShotGame("splashdown/splashPlayer", diveBeat + 1.75); - if (state >= 1f || state <= -1f) - { - player.Jump(diveBeat, true, true); - return; - } - player.Jump(diveBeat, false, true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(diveBeat + 1.75, delegate { crowdAnim.DoScaledAnimationAsync("CrowdCheer", 0.5f); }), - new BeatAction.Action(diveBeat + 4, delegate { crowdAnim.Play("CrowdIdle", 0, 0); }) - }); - } - - private void Out(PlayerActionEvent caller) { } - } -} - diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs.meta b/Assets/Scripts/Games/Splashdown/Splashdown.cs.meta deleted file mode 100644 index 1f6ceba3..00000000 --- a/Assets/Scripts/Games/Splashdown/Splashdown.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0b013474c37d4d74b9b5b4e7bbc0fee9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SumoBrothers.meta b/Assets/Scripts/Games/SumoBrothers.meta deleted file mode 100644 index 931a1ebb..00000000 --- a/Assets/Scripts/Games/SumoBrothers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1f4295cce652b084c9544a816e8ec273 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs deleted file mode 100644 index 6739626e..00000000 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ /dev/null @@ -1,1326 +0,0 @@ -// Hello my brothers, it is RaffyTaffy14 here in the code comments with another monologue. -// I still do not know much crap about Unity or C#. -// Despite that, I have managed to cobble together Sumo Brothers in a fairly functional state. -// A lot of the code may be very weird or just useless (especially the older stuff), but it works for now. -// I started making Sumo Brothers for Heaven Studio all the way back in January of 2023 (13 months ago!) -// Sumo Brothers at that time was VERY janky. Heck, I used blurry screenshots from videos as reference guides for everything. -// Progress on Sumo stopped a few weeks into the project, being as functional as how I left Lockstep for rasmus to pick up. -// In June, I finally learned how to cue inputs (I was doing something wrong for the longest time), so now Finishing Poses could be cued. -// Nothing happened until December, when I coded most of the functionality for the Slapping/Stomping/Posing -// switching, which is how it currently works now. - -// From the end of January 2024 to the middle of February 2024, I spent dozens of hours meticulously animating -// every animation (there's *74* when you factor out duplicate animations for the Glasses Brother) for the game, from "SumoSlapPrepare" all -// the way to "SumoPoseGBopMiss2". -// No one thought that there would be anyone crazy enough to hecking animate Sumo Brothers. -// People said that it would be animator suicide to even attempt to animate Sumo Brothers. -// Yet, here I am, still alive and still too crazy. - -// Sometime during the mass animation process, I managed to get back in contact with the upscaler for this game for a potential -// redo of the Inu Sensei sprites. -// Let's just say that the sprites got a MASSIVE glow up (thx UnbrokenMage) -// Animation for Sumo Brothers still isn't done, as I am yet to animate the 3rd and 4th poses which are (currently) absent. -// Despite the absense for those 20 animations (yes 2 poses takes up 20 animations), I have managed to do a whopping 54 animations -// during my ~2 week grind. - -// I hope that whomever may be reading this shall enjoy the wonders of Sumo Brothers and have a great rest of your day. -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using DG.Tweening; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class CtrSumouLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("sumoBrothers", "Sumo Brothers", "EDED15", true, false, new List() - { - - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); }, - parameters = new List() - { - new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."), - new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."), - new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."), - new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."), - }, - defaultLength = 1f, - resizable = true - }, - - new GameAction("crouch", "Crouch") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inuT"], e["sumoT"]); }, - parameters = new List() - { - new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei should crouch."), - new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers should crouch.") - }, - defaultLength = 1f, - resizable = true - }, - - new GameAction("stompSignal", "Stomp Signal") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"], e["direction"]); }, - parameters = new List() - { - new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), - new Param("look", true, "Look at Camera", "The Sumo Brothers will look at the camera if transitioning from slapping."), - new Param("direction", SumoBrothers.StompDirection.Automatic, "Stomp Direction", "Which direction the Sumo Brothers will begin stomping in."), - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} }, - defaultLength = 4f, - priority = 4 - }, - - new GameAction("slapSignal", "Slap Signal") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); }, - parameters = new List() - { - new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.") - }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} }, - defaultLength = 4f, - priority = 3 - }, - - new GameAction("endPose", "Finishing Pose") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"], e["alternate"], e["throw"]); }, - parameters = new List() - { new Param("random", true, "Random Pose", "Picks a random pose that will play on a successful input. Does not include the finale pose.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) - }), - new Param("type", SumoBrothers.PoseType.Squat, "Pose", "The pose variant that the Sumo Brothers perform on a successful input.", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)SumoBrothers.PoseType.Finale, new string[] { "throw" }) - }), - new Param("throw", true, "Throw Glasses", "If the Blue Sumo Brother will throw his glasses on a successful input."), - new Param("alternate", true, "Alternate Background", "Alternates between which of the backgrounds appear on a successful input. Persists between game switches.", new List() - { - new Param.CollapseParam((x, _) => !(bool)x, new string[] { "bg" }) - }), - new Param("bg", SumoBrothers.BGType.GreatWave, "Background", "The background that appears on a successful input."), - new Param("confetti", true, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") - }, - defaultLength = 5f, - priority = 2 - }, - - new GameAction("background color", "Background Appearance") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.BackgroundColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); }, - defaultLength = 0.5f, - resizable = true, - parameters = new List() - { - new Param("colorFrom", SumoBrothers.defaultBgTopColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."), - new Param("colorTo", SumoBrothers.defaultBgTopColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."), - new Param("colorFrom2", SumoBrothers.defaultBgBtmColor, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."), - new Param("colorTo2", SumoBrothers.defaultBgBtmColor, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - - }, - }, - - new GameAction("look", "Look at Camera") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); }, - /*parameters = new List() - { - new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."), - },*/ - defaultLength = 1f, - resizable = true - }, - - new GameAction("forceinput", "Force Slapping / Stomping") - { - preFunction = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.ForceInputs(e.beat, e.length, e["type"], e["direction"], e["center"], e["switch"], e["prepare"]); }, - parameters = new List() - { - new Param("type", SumoBrothers.ForceInputType.Slap, "Input Type", "Will the Sumo Brothers Slap or Stomp?", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)SumoBrothers.ForceInputType.Slap, new string[] { "switch" }), - new Param.CollapseParam((x, _) => (int)x == (int)SumoBrothers.ForceInputType.Stomp, new string[] { "direction", "center" }) - }), - new Param("direction", SumoBrothers.StompDirection.Automatic, "Stomp Direction", "Which direction the Sumo Brothers will begin stomping in."), - new Param("center", false, "Center Stomp", "The Sumo Brothers' first stomp will be toward the middle before resuming the direction selected above. Has no ready animation."), - new Param("switch", false, "Transition to Stomp", "The Sumo Brothers will play an alternate slap animation to signify transitioning into a stomp for the last slap."), - new Param("prepare", true, "Prepare Animation", "If the Sumo Brothers shall play the starting prepare animation."), - }, - defaultLength = 1f, - resizable = true, - preFunctionLength = 1, - - }, - - /*new GameAction("inusoundslol", "Inu Sounds (Only here because I can't build the damn asset bundles without everything breaking)") - { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.InuSoundsLol(e.beat, e["type"]); }, - parameters = new List() - { - new Param("type", new EntityTypes.Integer(0, 1, 0), "sound", "i am so desperate to get my showcase thingy out lol."), - }, - defaultLength = 1.69f, - },*/ - - }, - // Sumo asset bundles are really bugged for some reason, having almost all the head animations break - //new List() { "ctr", "keep" }, - //"ctrsumou", "en", - new List() { }, - chronologicalSortKey: 31 - ); - } - } -} - -namespace HeavenStudio.Games -{ - // using Scripts_SumoBrothers; - public class SumoBrothers : Minigame - { - private static Color _defaultBgTopColor; - public static Color defaultBgTopColor - { - get - { - ColorUtility.TryParseHtmlString("#FFFF02", out _defaultBgTopColor); - return _defaultBgTopColor; - } - } - - private static Color _defaultBgBtmColor; - public static Color defaultBgBtmColor - { - get - { - ColorUtility.TryParseHtmlString("#FFFF73", out _defaultBgBtmColor); - return _defaultBgBtmColor; - } - } - - [Header("Animators")] - [SerializeField] Animator inuSensei; - [SerializeField] Animator sumoBrotherP; - [SerializeField] Animator sumoBrotherG; - [SerializeField] Animator sumoBrotherGHead; - [SerializeField] Animator sumoBrotherPHead; - [SerializeField] Animator impact; - [SerializeField] Animator glasses; - [SerializeField] Animator dust; - [SerializeField] Animator bgMove; - [SerializeField] Animator bgStatic; - - [Header("Background Colors")] - public Material backgroundMaterial; - public SpriteRenderer bgTop; - public SpriteRenderer bgBtm; - - // copypasted my stolen code from clap trap lmao - - // i stole these from rhythm tweezers lol - private double colorStartBeat = -1; - private float colorLength = 0f; - private Color colorTopStart; //obviously put to the default color of the game - private Color colorBtmStart; - private Color colorTopEnd; - private Color colorBtmEnd; - private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox - Tween bgColorTween; - - private SpriteRenderer backgroundTopColor; - private SpriteRenderer backgroundBtmColor; - - [Header("Properties")] - /*static List queuedInputs = new List(); - public struct queuedSumoInputs - { - public float beat; - public int cue; - public int poseType; - public int poseBG; - }*/ - - [SerializeField] private Transform camera; - public float cameraX = 0f; - public float cameraXNew = 0f; - private double justStompBeat; - private double stompShakeLength; - public double stompShakeSpeed; - - public List stompShakeTimings = new List(); - public List stompShakeValues = new List(); - - private bool goBopSumo; - private bool goBopInu; - - private bool allowBopSumo; - private bool allowBopInu; - - private bool sumoStompDir; - private int sumoSlapDir; - private int sumoPoseType; - private string sumoPoseTypeCurrent = "1"; - private int sumoPoseTypeNext; - private double nextGameswitchBeat = -1; - - - - private bool lookingAtCamera = false; - - //private double lastReportedBeat = 0f; Unused value - Marc - - private bool cueCurrentlyActive; - private double cueCurrentlyActiveBeat; - - //private var stompInput; - - const int IAAltDownCat = IAMAXCAT; - - public static SumoBrothers instance; - - public enum PoseType - { - Squat = 1, - Stance = 2, - Pointing = 3, - Finale = 4, - // finale but without throwing glasses will just be = 5 - Dab = 6, - } - - public enum BGType - { - None = 2, - GreatWave = 0, - OtaniOniji = 1, - Nerd = 3, - } - - private BGType bgType = BGType.None; - static public BGType bgTypeNext = BGType.None; - - public enum StompDirection - { - Automatic = 0, - Left = 1, - Right = 2, - } - - public enum ForceInputType - { - Stomp = 0, - Slap = 1, - //Pose? lolololololol - } - - - private enum SumoState - { - Idle, - Slap, - Stomp, - Pose - } - private SumoState sumoState = SumoState.Idle; - private SumoState sumoStatePrevious = SumoState.Idle; - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - - public static PlayerInput.InputAction InputAction_Alt = - new("CtrSumouAlt", new int[] { IAAltDownCat, IAFlickCat, IAAltDownCat }, - IA_PadAltPress, IA_TouchFlick, IA_BatonAltPress); - - - // Start is called before the first frame update - void Awake() - { - goBopInu = true; - goBopSumo = true; - allowBopInu = true; - allowBopSumo = true; - instance = this; - cueCurrentlyActive = false; - - sumoStompDir = false; - sumoSlapDir = 0; - - sumoPoseType = 0; - sumoPoseTypeNext = 0; - - var beat = Conductor.instance.songPositionInBeatsAsDouble; - - backgroundMaterial.SetColor("_ColorAlpha", defaultBgTopColor); - backgroundMaterial.SetColor("_ColorDelta", defaultBgBtmColor); - - bgTop.color = defaultBgTopColor; - bgBtm.color = defaultBgBtmColor; - - colorTopStart = defaultBgTopColor; - colorTopEnd = defaultBgTopColor; - - colorBtmStart = defaultBgBtmColor; - colorBtmEnd = defaultBgBtmColor; - } - - void OnDestroy() - { - /*if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) - { - if (queuedInputs.Count > 0) queuedInputs.Clear(); - }*/ - } - - // Update is called once per frame - void Update() - { - var cond = Conductor.instance; - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_Alt)) - { - // Slap whiffs - if (sumoStatePrevious == SumoState.Slap || sumoStatePrevious == SumoState.Idle) - { - - SoundByte.PlayOneShotGame("sumoBrothers/whiff"); - - if (lookingAtCamera) { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); - } else { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); - } - - - if (sumoSlapDir == 2) { - sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); - } else if (sumoSlapDir == 1) { - sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); - } else { - sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); - } - } - // Stomp whiffs - if (sumoStatePrevious == SumoState.Stomp && !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) - { - SoundByte.PlayOneShotGame("sumoBrothers/miss"); - - inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); - - sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); - sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); - } - } - - StompShake(); - BackgroundColorUpdate(); - } - - public override void OnGameSwitch(double beat) // stole code from manzai - { - FindNextGameswitchBeat(beat); - PersistColor(beat); - - - foreach(var entity in GameManager.instance.Beatmap.Entities) - { - if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. - { - break; - } - if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat) - { - continue; - } - bool isOnGameSwitchBeat = entity.beat == beat; - if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"], entity["direction"]);} - if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);} - } - } - - public override void OnPlay(double beat) - { - bgTypeNext = BGType.None; - FindNextGameswitchBeat(beat); - PersistColor(beat); - - } - - private void FindNextGameswitchBeat(double beat) - { // some of this code was made by astrl thanks - var nextGameswitch = gameManager.Beatmap.Entities.Find(e => e.beat > beat && e.datamodel != "gameManager/switchGame/sumoBrothers" && e.datamodel.Length >= "gameManager/switchGame".Length && e.datamodel[..("gameManager/switchGame".Length)] == "gameManager/switchGame"); - if ( nextGameswitch != null) { nextGameswitchBeat = nextGameswitch.beat; } else { nextGameswitchBeat = double.MaxValue;} - //print(nextGameswitchBeat); - } - - public override void OnLateBeatPulse(double beat) - { - if (allowBopInu) - { - if (goBopInu) - { - inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); - } - else - { - // inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); - } - - } - - if (allowBopSumo) - { - if(goBopSumo) - { - BrosBop(); - } - else - { - // sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f); - // sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f); - } - - } - - //print("current sumo state: " + sumoState + " and previous sumo state: " + sumoStatePrevious); - //print("sumo pose type: " + sumoPoseType); - } - - public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) - { - goBopInu = inuAuto; - goBopSumo = sumoAuto; - - if (inu || sumo) - { - List bops = new List(); - for (int i = 0; i < length; i++) - { - bops.Add(new BeatAction.Action(beat + i, delegate - { - if (inu) - { - inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); - } - if (sumo) - { - BrosBop(); - } - })); - } - BeatAction.New(instance, bops); - } - - } - - private void BrosBop() - { - if (sumoStatePrevious == SumoState.Idle) { - sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); - sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f); - } else if (sumoStatePrevious == SumoState.Pose) { - sumoBrotherP.DoScaledAnimationAsync("SumoPosePBop" + sumoPoseTypeCurrent, 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoPoseGBop" + sumoPoseTypeCurrent, 0.5f); - } - - } - - public void StompSignal(double beat, bool mute, bool inu, bool lookatcam, int startingDirection) - { - if (sumoState == SumoState.Stomp || cueCurrentlyActive) - { - return; - } - - CueRunning(beat + 3); - // true = left, false = right - // Automatic = 0, Left = 1, Right = 2 - /*if (startingDirection != 2) - { - sumoStompDir = true; - } else { - sumoStompDir = false; - }*/ - - - if (lookatcam && sumoState == SumoState.Slap) { - lookingAtCamera = true; - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); - - } - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }) - }); - - if (inu && conductor.songPosBeat <= beat + 2) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { allowBopInu = false; }), - new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), - new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }) - }); - } - - if (mute == false) { StompSignalSound(beat); } - - sumoStatePrevious = sumoState; - sumoState = SumoState.Stomp; - - int stompType = 1; - bool startingLeftAfterTransition = false; - bool prepareAnimation = true; - - if (startingDirection == 1) - { - startingLeftAfterTransition = true; - } - - if (startingDirection == 2) - { - stompType = 2; - } - - if (sumoStatePrevious == SumoState.Slap) { - stompType = 3; - prepareAnimation = false; - - } else if (sumoStatePrevious == SumoState.Pose) { - stompType = 4; - prepareAnimation = false; - } - - StompRecursive(beat + 3, 1, stompType, startingLeftAfterTransition, false, prepareAnimation); - - } - - public static void StompSignalSound(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/stompsignal", beat), - new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) - }, forcePlay: true); - } - - private void StompRecursive(double beat, double remaining, int type, bool startingLeftAfterTransition, bool autoDecreaseRemaining, bool prepareAnimation) - { - - if (sumoState != SumoState.Stomp || autoDecreaseRemaining) { remaining -= 1; } - if (beat >= nextGameswitchBeat - 1) { remaining = 0; } - - if (remaining <= 0) { return; } - - if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping - if (prepareAnimation) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoStompDir = true; }), - new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), - new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) - }); - } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoStompDir = true; }), - new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }), - new BeatAction.Action(beat, delegate { bgStatic.DoScaledAnimationAsync("empty", 0.5f); }), - new BeatAction.Action(beat, delegate { glasses.DoScaledAnimationAsync("glassesGone", 0.5f); }), - new BeatAction.Action(beat, delegate { bgType = BGType.None; }), - new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) - }); - } else if (type == 1) { // Stomp Animation - Left Stomp - if (prepareAnimation) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), - new BeatAction.Action(beat, delegate { sumoStompDir = true; }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) - }); - } else if (type == 2) { // Stomp Animation - Right Stomp - if (prepareAnimation) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), - new BeatAction.Action(beat, delegate { sumoStompDir = false; }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) - }); - } - - if (type == 2) {type = 1;} else { type = 2; } - if (startingLeftAfterTransition && type == 3) {type = 1;} - - - var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type, false, autoDecreaseRemaining, true); }) - }); - - stompInput.IsHittable = () => { - return !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"); - }; - - - - //print("sumo stomp dir: " + sumoStompDir); - - } - - public void SlapSignal(double beat, bool mute, bool inu) - { - if (sumoState == SumoState.Slap || cueCurrentlyActive) - { - return; - } - - CueRunning(beat + 3); - - sumoSlapDir = 0; - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }), - new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }), - new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { bgStatic.DoScaledAnimationAsync("empty", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { glasses.DoScaledAnimationAsync("glassesGone", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { bgType = BGType.None; }), - new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), - new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), - new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), - new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }) - }); - - if (inu && conductor.songPosBeat <= beat + 3) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { allowBopInu = false; }), - new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), - new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), - new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }) - }); - } - - if (mute == false) { SlapSignalSound(beat); } - - sumoStatePrevious = sumoState; - sumoState = SumoState.Slap; - SlapRecursive(beat + 4, 4, false, false); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Slap; }) - }); - - } - - public static void SlapSignalSound(double beat) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/slapsignal", beat), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) - }, forcePlay: true); - } - - private void SlapRecursive(double beat, double remaining, bool autoDecreaseRemaining, bool slapSwitch) - { - - if (sumoState != SumoState.Slap || autoDecreaseRemaining) {remaining -= 1; } - - if (remaining <= 0) { return; } - - if (remaining <= 1) { - if (sumoState == SumoState.Stomp || slapSwitch) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 0.5, delegate { sumoSlapDir = 2; }) - }); - } - } - - ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing); - if (beat >= nextGameswitchBeat - 1) { remaining = 0; } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining, autoDecreaseRemaining, slapSwitch); }) - }); - - - - //print("the sumo slap direction:" + sumoSlapDir); - } - - public void Crouch(double beat, float length, bool inu, bool sumo) - { - if (sumoStatePrevious == SumoState.Idle) { - - if (inu) { allowBopInu = false; inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); } - if (sumo) { sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); - allowBopSumo = false;} - BeatAction.New(instance, new List() { - new BeatAction.Action(beat + length, delegate { if (sumoStatePrevious == SumoState.Idle) allowBopInu = true; }), - new BeatAction.Action(beat + length, delegate { if (sumoStatePrevious == SumoState.Idle) allowBopSumo = true; }), - new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoStatePrevious == SumoState.Idle) BrosBop(); }), - new BeatAction.Action(beat + length, delegate { if (goBopInu && sumoStatePrevious == SumoState.Idle) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }) - }); - } - } - - public void LookAtCamera(double beat, float length) - { - if (sumoState == SumoState.Slap) { - BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { lookingAtCamera = true; }), - new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }), - new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }), - //new BeatAction.Action(beat, delegate { print("look"); }), - new BeatAction.Action(beat + length, delegate { lookingAtCamera = false; }), - new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), - new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), - //new BeatAction.Action(beat + length, delegate { print("lookun"); }) - - }); - } - } - - public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti, bool alternateBG, bool throwGlasses) - { - if (cueCurrentlyActive) - { return; } - - CueRunning(beat + 3.5); - sumoStatePrevious = sumoState; - sumoState = SumoState.Pose; - - if (sumoPoseTypeNext > 0 & sumoPoseTypeNext < 4 & randomPose) { - poseType = UnityEngine.Random.Range(1, 3); - if (poseType >= sumoPoseTypeNext) poseType++; - } else if (randomPose) { - poseType = UnityEngine.Random.Range(1, 4); - } - - if (alternateBG) { - if (bgTypeNext != BGType.GreatWave) { backgroundType = 0; } else { - backgroundType = 1; } - - } - - if (!throwGlasses & poseType == 4) { - poseType = 5; - } - - var cond = Conductor.instance; - - ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing); - - var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true); - tweet.SetLoopParams(beat + 3, 0.05f); - - BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { allowBopInu = false; }), - new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), - new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), - new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), - new BeatAction.Action(beat + 3.5, delegate { allowBopSumo = false; }), - new BeatAction.Action(beat + 3.5, delegate { sumoPoseTypeNext = poseType; }), - new BeatAction.Action(beat + 3.5, delegate { bgTypeNext = (BGType)backgroundType; }), - new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Pose; }), - new BeatAction.Action(beat + 4.5, delegate { allowBopSumo = true; }) - }); - - } - - public void CueRunning(double beat) - { - cueCurrentlyActive = true; - cueCurrentlyActiveBeat = beat; - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { cueCurrentlyActive = false; }) - }); - } - - - void PoseHit(PlayerActionEvent caller, float state) - { - sumoPoseTypeCurrent = sumoPoseTypeNext.ToString(); - sumoPoseType = sumoPoseTypeNext; - - if (sumoPoseType == 4) { glasses.DoScaledAnimationAsync("glassesThrow", 0.5f); } - - if (sumoPoseType == 5) - { - sumoBrotherG.DoScaledAnimationAsync("SumoPoseG4Alt", 0.5f); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGPoseAlt4", 0.5f); - sumoPoseType = 4; - sumoPoseTypeNext = 4; - sumoPoseTypeCurrent = "4"; - - } else { - sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseTypeCurrent, 0.5f); - } - - sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); - - bgStatic.DoScaledAnimationAsync($"{bgType.ToString()}Dark", 0.5f); - - - bgType = bgTypeNext; - - if (bgType == BGType.Nerd) - { - SoundByte.PlayOneShotGame("sumoBrothers/Goofy"); - } - - var beat = conductor.songPosBeat; - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { bgMove.DoScaledAnimationAsync(bgType.ToString(), 0.5f); }), - new BeatAction.Action(beat + 2, delegate { bgMove.DoScaledAnimationAsync("empty", 0.5f); }), - new BeatAction.Action(beat + 2, delegate { bgStatic.DoScaledAnimationAsync(bgType.ToString(), 0.5f); }), - }); - - - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("sumoBrothers/tink"); - sumoBrotherPHead.DoScaledAnimationAsync("SumoPPoseBarely" + sumoPoseTypeCurrent, 0.5f); - // Dust is not meant to show up on a barely, need to somehow code that eventually - dust.DoScaledAnimationAsync("dustGone", 0.5f); - } - else - { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseTypeCurrent, 0.5f); - } - SoundByte.PlayOneShotGame("sumoBrothers/pose"); - - } - - void PoseMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("sumoBrothers/miss"); - - if (sumoPoseTypeNext == 5) { sumoPoseTypeNext = 4; } - - sumoPoseType = sumoPoseTypeNext; - sumoPoseTypeCurrent = "Miss" + sumoPoseTypeNext.ToString(); - - bgStatic.DoScaledAnimationAsync("empty", 0.5f); - - sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseType.ToString(), 0.5f); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseType.ToString(), 0.5f); - sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); - - if (sumoPoseType == 4) { sumoBrotherGHead.DoScaledAnimationAsync("SumoGPoseAlt4", 0.5f); } - } - - void SlapHit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("sumoBrothers/tink"); - - if (lookingAtCamera) { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLookBarely"); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); - } else { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapBarely"); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); - } - - } - else - { - - if (lookingAtCamera) { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); - } else { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); - } - - } - - if (sumoSlapDir == 1) { sumoSlapDir = 0;} - else if (sumoSlapDir == 0) { sumoSlapDir = 1;} - - SoundByte.PlayOneShotGame("sumoBrothers/slap"); - impact.DoScaledAnimationAsync("impact", 0.5f); - - if (sumoSlapDir == 2) { - sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); - } else if (sumoSlapDir == 1) { - sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); - } else { - sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); - } - - - } - - void SlapMiss(PlayerActionEvent caller) - { - - if (sumoSlapDir == 1) { sumoSlapDir = 0;} - else if (sumoSlapDir == 0) { sumoSlapDir = 1;} - - SoundByte.PlayOneShotGame("sumoBrothers/miss"); - if (sumoSlapDir == 2) { - sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); - } else if (sumoSlapDir == 1) { - sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); - } else { - sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); - } - - sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f); - sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); - - if (lookingAtCamera) { - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); - } else { - sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); - } - - if (sumoState == SumoState.Slap) { - inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f); - } - - - } - - void StompHit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShotGame("sumoBrothers/tink"); - sumoBrotherPHead.DoScaledAnimationAsync("SumoPStompBarely", 0.5f); - } - else - { - sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); - } - SoundByte.PlayOneShotGame("sumoBrothers/stomp"); - - if (sumoStompDir) - { - sumoBrotherP.DoScaledAnimationAsync("SumoStompL", 0.5f); - } else { - sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f); - } - - justStompBeat = Conductor.instance.songPositionInBeatsAsDouble; - - // Attempt at making the code better, abandoned because the damn lists didn't cooperate - - /*stompShakeTimings.Clear(); - stompShakeValues.Clear(); - - for (int i = 0; i < 9; i++) - { - double currBeat = stompShakeSpeed * i + justStompBeat; - stompShakeTimings.Add(currBeat); - } - - stompShakeValues.Add(-0.3f); // -0.3 0.3 -0.2 0.2 -0.1 0.1 -0.05 0 - stompShakeValues.Add(0.3f); - stompShakeValues.Add(-0.2f); - stompShakeValues.Add(0.2f); - stompShakeValues.Add(-0.1f); - stompShakeValues.Add(0.1f); - stompShakeValues.Add(-0.05f); - stompShakeValues.Add(0f);*/ - - // yaaaay old crusty code - - BeatAction.New(instance, new List() { - //new BeatAction.Action(justStompBeat, delegate { stompShakeLength = 0.13; }), - new BeatAction.Action(justStompBeat, delegate { cameraXNew = -0.3f; }), - //new BeatAction.Action(justStompBeat + 0.2, delegate { stompShakeLength = 0.25; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 1), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 1), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 1), delegate { cameraXNew = 0.3f; }), - //new BeatAction.Action(justStompBeat + 0.4, delegate { stompShakeLength = 0.25; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 2), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 2), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 2), delegate { cameraXNew = -0.2f; }), - //new BeatAction.Action(justStompBeat + 0.6, delegate { stompShakeLength = 0.25; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 3), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 3), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 3), delegate { cameraXNew = 0.2f; }), - //new BeatAction.Action(justStompBeat + 0.8, delegate { stompShakeLength = 0.12; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 4), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 4), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 4), delegate { cameraXNew = -0.1f; }), - // - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 5), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 5), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 5), delegate { cameraXNew = 0.1f; }), - // - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 6), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 6), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 6), delegate { cameraXNew = -0.1f; }), - // - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 7), delegate { justStompBeat += stompShakeSpeed; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 7), delegate { cameraX = cameraXNew; }), - new BeatAction.Action(justStompBeat + (stompShakeSpeed * 7), delegate { cameraXNew = 0f; }), - }); - - /*BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { allowBopInu = false; }), - new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), - new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), - new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), - new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), - new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }) - });*/ - - - - } - - void StompMiss(PlayerActionEvent caller) - { - if (!sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) - { - SoundByte.PlayOneShotGame("sumoBrothers/miss"); - - inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); - - sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); - sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); - } - - - } - - void Nothing(PlayerActionEvent caller) { } - - void StompShake() - { - // Attempt at making the code better, abandoned because the damn lists didn't cooperate - - //var timings = stompShakeTimings.ToList(); - //var values = stompShakeValues.ToList(); - /*if (stompShakeTimings.Count == 0) { return; } - - if (justStompBeat >= stompShakeTimings[0] && -1f != stompShakeValues[0]) - { - justStompBeat = stompShakeTimings[0]; - cameraX = cameraXNew; - cameraXNew = stompShakeValues[0]; - stompShakeValues.RemoveAt(0); - stompShakeTimings.RemoveAt(0); - print(stompShakeTimings.Count + " " + stompShakeValues.Count); - print("cX: " + cameraX + " cXN: " + cameraXNew + "jSB: " + justStompBeat + "sST: " + stompShakeTimings + "sSV: " + stompShakeValues); - }*/ - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(justStompBeat, stompShakeSpeed); - - if (1f >= normalizedBeat) - { - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad); - float newPosX = func(cameraX, cameraXNew, normalizedBeat); - camera.position = new Vector3(newPosX, 0, 0); - //print("cX: " + cameraX + " cXN: " + cameraXNew + "nPX: " + newPosX + "sSL: " + stompShakeLength); - //print("cX: " + cameraX + " cXN: " + cameraXNew + " jSB: " + justStompBeat + " sST: " + stompShakeTimings + " sSV: " + stompShakeValues); - } else { - camera.position = new Vector3(0, 0, 0); - } - } - - public void BackgroundColor(double beat, float length, Color startTop, Color endTop, Color startBtm, Color endBtm, int ease) - { - colorStartBeat = beat; - colorLength = length; - colorTopStart = startTop; - colorTopEnd = endTop; - colorBtmStart = startBtm; - colorBtmEnd = endBtm; - colorEase = (Util.EasingFunction.Ease)ease; - } - - // more stolen code that i took from clap trap lmao - - private void BackgroundColorUpdate() // stolen from tweezers too lol - { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); - - var func = Util.EasingFunction.GetEasingFunction(colorEase); - - float newRT = func(colorTopStart.r, colorTopEnd.r, normalizedBeat); - float newGT = func(colorTopStart.g, colorTopEnd.g, normalizedBeat); - float newBT = func(colorTopStart.b, colorTopEnd.b, normalizedBeat); - - float newRB = func(colorBtmStart.r, colorBtmEnd.r, normalizedBeat); - float newGB = func(colorBtmStart.g, colorBtmEnd.g, normalizedBeat); - float newBB = func(colorBtmStart.b, colorBtmEnd.b, normalizedBeat); - - bgTop.color = new Color(newRT, newGT, newBT); - bgBtm.color = new Color(newRB, newGB, newBB); - backgroundMaterial.SetColor("_ColorAlpha", new Color(newRT, newGT, newBT)); - backgroundMaterial.SetColor("_ColorDelta", new Color(newRB, newGB, newBB)); - } - - public void ForceInputs(double beat, float length, int forceInputType, int startingDirection, bool startCenter, bool slapSwitch, bool prepareAnimation) - { - if (forceInputType == 0) - { - int stompType = 1; - bool startingLeftAfterTransition = false; - - if (startingDirection == 1) - { - startingLeftAfterTransition = true; - } - - if (startingDirection == 2) - { - stompType = 2; - } - - if (startCenter) - { - stompType = 3; - } - - var stompAmount = (length + 1) / 2; - StompRecursive(beat - 1, stompAmount + 1, stompType, startingLeftAfterTransition, true, prepareAnimation); - } else if (forceInputType == 1) { - - var slapAmount = length + 1; - sumoSlapDir = 0; - SlapRecursive(beat, slapAmount, true, slapSwitch); - - if (prepareAnimation) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }), - new BeatAction.Action(beat - 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }), - new BeatAction.Action(beat - 1, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), - new BeatAction.Action(beat - 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }) - }); - } - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Slap; }) - }); - } - - } - - public void InuSoundsLol(double beat, int sound) - { - if (sound == 0) - { - SoundByte.PlayOneShotGame("sumoBrothers/stompSignal"); - } else if (sound == 1) - { - SoundByte.PlayOneShotGame("sumoBrothers/slapSignal"); - } - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("sumoBrothers", new string[] { "background color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorFrom"], lastEvent["colorTo"], lastEvent["colorFrom2"], lastEvent["colorTo2"], lastEvent["ease"]); - } - } - - - } -} diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta deleted file mode 100644 index b466a59e..00000000 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 26f75f5006794d8499147dab9e83b529 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Tambourine.meta b/Assets/Scripts/Games/Tambourine.meta deleted file mode 100644 index a6e4e494..00000000 --- a/Assets/Scripts/Games/Tambourine.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 99a6b1795db74db48a278be0498e7b96 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs deleted file mode 100644 index 86a6e047..00000000 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ /dev/null @@ -1,516 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlTambourineLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tambourine", "Tambourine", "388cd0", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e.length, e["whoBops"], e["whoBopsAuto"]); }, - parameters = new List() - { - new Param("whoBops", Tambourine.WhoBops.Both, "Bop", "Set the character(s) to bop for the duration of this event."), - new Param("whoBopsAuto", Tambourine.WhoBops.None, "Bop (Auto)", "Set the character(s) to automatically bop until another Bop event is reached."), - }, - resizable = true, - priority = 4 - }, - new GameAction("beat intervals", "Start Interval") - { - preFunction = delegate {var e = eventCaller.currentEntity; Tambourine.PreInterval(e.beat, e.length, e["auto"]); }, - defaultLength = 7f, - resizable = true, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - } - }, - new GameAction("shake", "Shake") - { - defaultLength = 0.5f, - }, - new GameAction("hit", "Hit") - { - defaultLength = 0.5f, - }, - new GameAction("pass turn", "Pass Turn") - { - preFunction = delegate - { - Tambourine.PrePassTurn(eventCaller.currentEntity.beat); - }, - resizable = true, - preFunctionLength = 1f - }, - new GameAction("success", "Success") - { - function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); }, - defaultLength = 1f, - priority = 4, - }, - new GameAction("fade background", "Background Color") - { - function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."), - new Param("colorEnd", Tambourine.defaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - }, - new List() {"rvl", "repeat"}, - "rvldrum", "en", - new List() {}, - chronologicalSortKey: 7 - ); - } - } -} - -namespace HeavenStudio.Games -{ - public class Tambourine : Minigame - { - public static Color defaultBGColor = new Color(0.22f, 0.55f, 0.82f); - - [Header("Components")] - [SerializeField] Animator handsAnimator; - [SerializeField] SpriteRenderer bg; - [SerializeField] Animator monkeyAnimator; - [SerializeField] ParticleSystem flowerParticles; - [SerializeField] GameObject happyFace; - [SerializeField] GameObject sadFace; - [SerializeField] Animator sweatAnimator; - [SerializeField] Animator frogAnimator; - - [Header("Variables")] - float misses; - bool frogPresent; - bool monkeyGoBop; - bool handsGoBop; - public GameEvent bop = new GameEvent(); - - public enum WhoBops - { - Monkey, - Player, - Both, - None - } - - public static Tambourine instance; - - const int IA_AltPress = IAMAXCAT; - protected static bool IA_TouchNrmPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && !instance.IsExpectingInputNow(InputAction_Alt); - } - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - - public static PlayerInput.InputAction InputAction_Nrm = - new("RvlDrumAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_Alt = - new("RvlDrumAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - - void Awake() - { - instance = this; - sweatAnimator.Play("NoSweat", 0, 0); - frogAnimator.Play("FrogExited", 0, 0); - handsAnimator.Play("Idle", 0, 0); - monkeyAnimator.Play("MonkeyIdle", 0, 0); - } - - void Update() - { - BackgroundColorUpdate(); - if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) - { - if (monkeyGoBop) - { - monkeyAnimator.Play("MonkeyBop", 0, 0); - } - if (handsGoBop) - { - handsAnimator.Play("Bop", 0, 0); - } - } - if (PlayerInput.GetIsAction(InputAction_Nrm) && !IsExpectingInputNow(InputAction_Nrm)) - { - handsAnimator.Play("Shake", 0, 0); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); - sweatAnimator.Play("Sweating", 0, 0); - SummonFrog(); - ScoreMiss(); - if (!IntervalIsGoingOn()) - { - sadFace.SetActive(true); - } - } - else if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) - { - handsAnimator.Play("Smack", 0, 0); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); - sweatAnimator.Play("Sweating", 0, 0); - SummonFrog(); - ScoreMiss(); - if (!IntervalIsGoingOn()) - { - sadFace.SetActive(true); - } - } - - if (passedTurns.Count > 0) - { - foreach (var pass in passedTurns) - { - PassTurnStandalone(pass); - } - passedTurns.Clear(); - } - } - - private bool IntervalIsGoingOn() - { - double beat = Conductor.instance.songPositionInBeats; - return EventCaller.GetAllInGameManagerList("tambourine", new string[] { "beat intervals" }).Find(x => beat >= x.beat && beat < x.beat + x.length) != null; - } - - private List GetAllInputsBetweenBeat(double beat, double endBeat) - { - return EventCaller.GetAllInGameManagerList("tambourine", new string[] { "shake", "hit" }).FindAll(x => x.beat >= beat && x.beat < endBeat); - } - - public static void PreInterval(double beat, float interval, bool autoPassTurn) - { - if (GameManager.instance.currentGame == "tambourine") - { - instance.StartInterval(beat, interval, beat, autoPassTurn); - } - else - { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat, - interval = interval, - autoPassTurn = autoPassTurn - }); - } - } - - public override void OnGameSwitch(double beat) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - StartInterval(interval.beat, interval.interval, beat, interval.autoPassTurn); - } - queuedIntervals.Clear(); - } - PersistColor(beat); - } - - private struct QueuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - } - - private static List queuedIntervals = new(); - - private void StartInterval(double beat, float interval, double gameSwitchBeat, bool autoPassTurn) - { - List actions = new() - { - new BeatAction.Action(beat, delegate - { - DesummonFrog(); - sadFace.SetActive(false); - }) - }; - - var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval); - relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - - List sounds = new(); - for (int i = 0; i < relevantInputs.Count; i++) - { - bool isHit = relevantInputs[i].datamodel == "tambourine/hit"; - double inputBeat = relevantInputs[i].beat; - if (inputBeat >= gameSwitchBeat) - { - actions.Add(new BeatAction.Action(inputBeat, delegate - { - MonkeyInput(inputBeat, isHit); - })); - sounds.Add(new MultiSound.Sound($"tambourine/monkey/{(isHit ? "hit" : "shake")}/m{(isHit ? "h" : "s")}{UnityEngine.Random.Range(1, 6)}", inputBeat)); - } - } - - BeatAction.New(this, actions); - MultiSound.Play(sounds, true, true); - - if (autoPassTurn) - { - PassTurn(beat + interval, beat, interval, 1); - } - } - - public void MonkeyInput(double beat, bool hit) - { - if (hit) - { - monkeyAnimator.DoScaledAnimationAsync("MonkeySmack", 0.5f); - } - else - { - monkeyAnimator.DoScaledAnimationAsync("MonkeyShake", 0.5f); - } - } - - private RiqEntity GetLastIntervalBeforeBeat(double beat) - { - return EventCaller.GetAllInGameManagerList("tambourine", new string[] { "beat intervals" }).FindLast(x => x.beat <= beat); - } - - public static void PrePassTurn(double beat) - { - if (GameManager.instance.currentGame == "tambourine") - { - instance.PassTurnStandalone(beat); - } - else - { - passedTurns.Add(beat); - } - } - - private static List passedTurns = new(); - - private void PassTurnStandalone(double beat) - { - var lastInterval = GetLastIntervalBeforeBeat(beat); - float length = EventCaller.GetAllInGameManagerList("tambourine", new string[] { "pass turn" }).Find(x => x.beat == beat).length; - if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length, length); - } - - private void PassTurn(double beat, double intervalBeat, float intervalLength, float length) - { - SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/tp{UnityEngine.Random.Range(1, 6)}", beat); - List actions = new() - { - new BeatAction.Action(beat, delegate - { - monkeyAnimator.DoScaledAnimationAsync("MonkeyPassTurn", 0.5f); - happyFace.SetActive(true); - }), - new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); }) - }; - var relevantInputs = GetAllInputsBetweenBeat(intervalBeat, intervalBeat + intervalLength); - relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - for (int i = 0; i < relevantInputs.Count; i++) - { - bool isHit = relevantInputs[i].datamodel == "tambourine/hit"; - double inputBeat = relevantInputs[i].beat - intervalBeat; - actions.Add(new BeatAction.Action(inputBeat, delegate - { - if (isHit) ScheduleInput(beat + length, inputBeat, InputAction_Alt, JustHit, Miss, Nothing); - else ScheduleInput(beat + length, inputBeat, InputAction_Nrm, JustShake, Miss, Nothing); - Bop(beat + length + inputBeat, 1, (int)WhoBops.Monkey, (int)WhoBops.None); - })); - } - BeatAction.New(this, actions); - } - - public void Bop(double beat, float length, int whoBops, int whoBopsAuto) - { - monkeyGoBop = whoBopsAuto == (int)WhoBops.Monkey || whoBopsAuto == (int)WhoBops.Both; - handsGoBop = whoBopsAuto == (int)WhoBops.Player || whoBopsAuto == (int)WhoBops.Both; - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - switch (whoBops) - { - case (int) WhoBops.Monkey: - monkeyAnimator.DoScaledAnimationAsync("MonkeyBop", 0.5f); - break; - case (int) WhoBops.Player: - handsAnimator.DoScaledAnimationAsync("Bop", 0.5f); - break; - case (int) WhoBops.Both: - monkeyAnimator.DoScaledAnimationAsync("MonkeyBop", 0.5f); - handsAnimator.DoScaledAnimationAsync("Bop", 0.5f); - break; - default: - break; - } - }) - }); - } - - } - - public void SuccessFace(double beat) - { - DesummonFrog(); - if (misses > 0) return; - flowerParticles.Play(); - SoundByte.PlayOneShotGame($"tambourine/player/turnPass/sweep"); - MultiSound.Play(new List - { - new MultiSound.Sound("tambourine/player/turnPass/note1", beat), - new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f), - new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f), - new MultiSound.Sound("tambourine/player/turnPass/note4", beat + 0.3f), - }, forcePlay: true); - happyFace.SetActive(true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }), - }); - } - - public void JustHit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); - SoundByte.PlayOneShotGame("tambourine/miss"); - sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); - misses++; - if (!IntervalIsGoingOn()) - { - sadFace.SetActive(true); - } - return; - } - Success(true); - } - - public void JustShake(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); - SoundByte.PlayOneShotGame("tambourine/miss"); - sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); - misses++; - if (!IntervalIsGoingOn()) - { - sadFace.SetActive(true); - } - return; - } - Success(false); - } - - public void Success(bool hit) - { - sadFace.SetActive(false); - if (hit) - { - handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); - } - else - { - handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); - } - } - - public void Miss(PlayerActionEvent caller) - { - SummonFrog(); - sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); - misses++; - if (!IntervalIsGoingOn()) - { - sadFace.SetActive(true); - } - } - - private ColorEase bgColorEase = new(defaultBGColor); - - //call this in update - private void BackgroundColorUpdate() - { - bg.color = bgColorEase.GetColor(); - } - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("tambourine", new string[] { "fade background" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public void SummonFrog() - { - if (frogPresent) return; - SoundByte.PlayOneShotGame("tambourine/frog"); - frogAnimator.Play("FrogEnter", 0, 0); - frogPresent = true; - } - - public void DesummonFrog() - { - if (!frogPresent) return; - frogAnimator.Play("FrogExit", 0, 0); - frogPresent = false; - } - - public void Nothing(PlayerActionEvent caller) {} - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta b/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta deleted file mode 100644 index d9865223..00000000 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5ec4969f7d4b5a743a23d8b456cfc99c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial.meta b/Assets/Scripts/Games/TapTrial.meta deleted file mode 100644 index ac45076b..00000000 --- a/Assets/Scripts/Games/TapTrial.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d71da4503be9591418a6848b651cd0cf -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs deleted file mode 100644 index 7d913729..00000000 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ /dev/null @@ -1,494 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbTapLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tapTrial", "Tap Trial", "94ffb5", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Bop(e.beat, e.length, e["toggle"], e["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."), - new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.") - } - }, - new GameAction("tap", "Tap") - { - function = delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, - defaultLength = 2.0f - }, - new GameAction("double tap", "Double Tap") - { - function = delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, - defaultLength = 2.0f - }, - new GameAction("triple tap", "Triple Tap") - { - function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, - defaultLength = 4.0f - }, - new GameAction("jump tap prep", "Jump Prepare") - { - function = delegate { TapTrial.instance.JumpPrepare(); }, - }, - new GameAction("jump tap", "Jump Tap") - { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, e["final"]); }, - defaultLength = 2.0f, - parameters = new List() - { - new Param("final", false, "Final", "Toggle if this jump should be the final one of the set.") - } - }, - new GameAction("scroll event", "Scroll Background") - { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Scroll(e["toggle"], e["flash"], e["m"]); }, - defaultLength = 1f, - parameters = new List() - { - new Param("toggle", true, "Scroll", "Toggle if the background should scroll.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"}) - }), - new Param("flash", true, "White Fade", "Toggle if the background will have a white overlay."), - new Param("m", new EntityTypes.Float(0, 10, 1), "Speed", "Set how fast the background should scroll.") - } - }, - new GameAction("giraffe events", "Giraffe Animations") - { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.GiraffeAnims(e.beat, e.length, e["toggle"], e["instant"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Set the animation for the giraffe to perform."), - new Param("instant", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - // backwards-compatibility - new GameAction("final jump tap", "Final Jump Tap") - { - function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, true); }, - defaultLength = 2.0f, - hidden = true - }, - }, - new List() { "agb", "normal" }, - "agbtap", "en", - new List() { }, - chronologicalSortKey: 29 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using HeavenStudio.Common; - using Scripts_TapTrial; - - public class TapTrial : Minigame - { - [Header("Components")] - [SerializeField] private TapTrialPlayer player; - [SerializeField] private Animator monkeyL, monkeyR, giraffe; - [SerializeField] private ParticleSystem monkeyTapLL, monkeyTapLR, monkeyTapRL, monkeyTapRR; - [SerializeField] private Transform rootPlayer, rootMonkeyL, rootMonkeyR; - [SerializeField] private CanvasScroll bgScroll; - [SerializeField] private SpriteRenderer flash; - [Header("Values")] - [SerializeField] private float jumpHeight = 4f; - [SerializeField] private float monkeyJumpHeight = 3f; - [SerializeField] private float maxFlashOpacity = 0.8f; - - private bool canBop = true; - - private double jumpStartBeat = double.MinValue; - - public static TapTrial instance; - - private void Awake() - { - instance = this; - SetupBopRegion("tapTrial", "bop", "toggle2"); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) SingleBop(); - } - - private void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - GiraffeUpdate(cond); - JumpUpdate(cond); - ScrollUpdate(cond); - } - } - - public void Scroll(bool scroll, bool flash, float multiplier) - { - scrolling = scroll; - flashing = flash; - scrollMultiplier = multiplier; - ResetScroll(); - } - - public void ResetScroll() - { - currentScrollSpeed = 0; - currentNormalizedY = 0; - flash.color = new Color(1, 1, 1, 0); - } - - private bool scrolling; - private bool flashing; - [SerializeField] private float maxScrollSpeed = 0.25f; - [SerializeField] private float accelerationSpeed = 0.01f; - private float currentScrollSpeed = 0; - private float currentNormalizedY = 0; - private float scrollMultiplier = 1; - private void ScrollUpdate(Conductor cond) - { - if (!scrolling) - { - bgScroll.Normalized = Vector2.zero; - ResetScroll(); - return; - } - currentNormalizedY += currentScrollSpeed * Time.deltaTime; - bgScroll.NormalizedY = currentNormalizedY * scrollMultiplier; - if (flashing) flash.color = new Color(1, 1, 1, Mathf.Lerp(0, maxFlashOpacity, currentNormalizedY)); - currentScrollSpeed += accelerationSpeed * Time.deltaTime; - currentScrollSpeed = Mathf.Min(maxScrollSpeed, currentScrollSpeed); - } - - private void GiraffeUpdate(Conductor cond) - { - float normalizedGiraffeBeat = cond.GetPositionFromBeat(animStartBeat, animLength); - EasingFunction.Function func = EasingFunction.GetEasingFunction(currentEase); - - if (normalizedGiraffeBeat <= 1f && normalizedGiraffeBeat >= 0f) - { - switch (currentAnim) - { - case GiraffeAnimation.Enter: - giraffe.DoNormalizedAnimation("Enter", func(0, 1, normalizedGiraffeBeat)); - break; - case GiraffeAnimation.Exit: - giraffe.DoNormalizedAnimation("Exit", func(0, 1, normalizedGiraffeBeat)); - break; - default: break; - } - } - } - - private void JumpUpdate(Conductor cond) - { - float normalizedJumpBeat = cond.GetPositionFromBeat(jumpStartBeat, 1); - - if (normalizedJumpBeat >= 0 && normalizedJumpBeat <= 1) - { - if (normalizedJumpBeat >= 0.5f) - { - float normalizedUp = cond.GetPositionFromBeat(jumpStartBeat, 0.5); - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad); - float newPlayerY = func(0, jumpHeight, normalizedUp); - float newMonkeyY = func(0, monkeyJumpHeight, normalizedUp); - rootPlayer.localPosition = new Vector3(0, newPlayerY); - rootMonkeyL.localPosition = new Vector3(0, newMonkeyY); - rootMonkeyR.localPosition = new Vector3(0, newMonkeyY); - } - else - { - float normalizedDown = cond.GetPositionFromBeat(jumpStartBeat + 0.5, 0.5); - EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); - float newPlayerY = func(jumpHeight, 0, normalizedDown); - float newMonkeyY = func(monkeyJumpHeight, 0, normalizedDown); - rootPlayer.localPosition = new Vector3(0, newPlayerY); - rootMonkeyL.localPosition = new Vector3(0, newMonkeyY); - rootMonkeyR.localPosition = new Vector3(0, newMonkeyY); - } - } - else - { - rootPlayer.localPosition = Vector3.zero; - rootMonkeyL.localPosition = Vector3.zero; - rootMonkeyR.localPosition = Vector3.zero; - } - } - - public enum GiraffeAnimation - { - Enter, - Exit, - Blink - } - private GiraffeAnimation currentAnim = GiraffeAnimation.Enter; - private double animStartBeat = -1; - private float animLength = 0; - private EasingFunction.Ease currentEase = EasingFunction.Ease.Linear; - - public void GiraffeAnims(double beat, float length, int type, int ease) - { - animStartBeat = beat; - animLength = length; - currentAnim = (GiraffeAnimation)type; - currentEase = (EasingFunction.Ease)ease; - if (currentAnim == GiraffeAnimation.Blink) giraffe.DoScaledAnimationAsync("Blink", 0.5f); - } - - public void Bop(double beat, float length, bool bop, bool autoBop) - { - if (bop) - { - List actions = new(); - for (int i = 0; i < length; i++) - { - actions.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); })); - } - BeatAction.New(this, actions); - } - } - - private void SingleBop() - { - if (!canBop) return; - PlayMonkeyAnimationScaledAsync("Bop", 0.5f); - player.Bop(); - } - - private bool IsEventAtBeat(double beat, double endBeat) - { - return EventCaller.GetAllInGameManagerList("tapTrial", new string[] { "tap", "double tap", "triple tap", "jump tap" }).Find(x => x.beat >= beat && x.beat < endBeat) != null; - } - - public void Tap(double beat) - { - canBop = false; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - PlayMonkeyAnimationScaledAsync("TapPrepare", 0.5f); - player.PrepareTap(); - }), - new BeatAction.Action(beat + 1, delegate - { - PlayMonkeyAnimationScaledAsync("Tap", 0.5f); - MonkeyParticles(true); - }), - new BeatAction.Action(beat + 1.5, delegate - { - if (!IsEventAtBeat(beat + 1, beat + 2)) canBop = true; - }) - }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tapTrial/ook", beat), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), - }); - - ScheduleInput(beat, 1, InputAction_BasicPress, JustTap, Miss, Empty); - } - - public void DoubleTap(double beat) - { - canBop = false; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - PlayMonkeyAnimationScaledAsync("DoubleTapPrepare", 0.5f); - player.PrepareTap(true); - }), - new BeatAction.Action(beat + 0.5, delegate - { - PlayMonkeyAnimationScaledAsync("DoubleTapPrepare_2", 0.5f); - }), - new BeatAction.Action(beat + 1, delegate - { - PlayMonkeyAnimationScaledAsync("DoubleTap", 0.5f); - MonkeyParticles(false); - }), - new BeatAction.Action(beat + 1.5, delegate - { - PlayMonkeyAnimationScaledAsync("DoubleTap", 0.5f); - MonkeyParticles(false); - if (!IsEventAtBeat(beat + 1, beat + 2)) canBop = true; - }), - }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tapTrial/ookook", beat), - new MultiSound.Sound("tapTrial/ookook", beat + 0.5), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 1.5, 1.4f, 0.5f), - }); - - ScheduleInput(beat, 1, InputAction_BasicPress, JustDoubleTap, Miss, Empty); - ScheduleInput(beat, 1.5, InputAction_BasicPress, JustDoubleTap, Miss, Empty); - } - - public void TripleTap(double beat) - { - canBop = false; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - player.PrepareTripleTap(beat); - PlayMonkeyAnimationScaledAsync("PostPrepare_1", 0.5f); - }), - new BeatAction.Action(beat + 0.5, delegate - { - PlayMonkeyAnimationScaledAsync("PostPrepare_2", 0.5f); - }), - new BeatAction.Action(beat + 2, delegate - { - PlayMonkeyAnimationScaledAsync("PostTap", 0.5f); - MonkeyParticles(true); - }), - new BeatAction.Action(beat + 2.5, delegate - { - PlayMonkeyAnimationScaledAsync("PostTap_2", 0.5f); - MonkeyParticles(false); - }), - new BeatAction.Action(beat + 3, delegate - { - PlayMonkeyAnimationScaledAsync("PostTap", 0.5f); - MonkeyParticles(true); - }), - }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tapTrial/ooki1", beat), - new MultiSound.Sound("tapTrial/ooki2", beat + 0.5), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 2, 1.4f, 0.5f), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 2.5, 1.4f, 0.5f), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 3, 1.4f, 0.5f), - }); - - ScheduleInput(beat, 2, InputAction_BasicPress, JustTripleTap, Miss, Empty); - ScheduleInput(beat, 2.5, InputAction_BasicPress, JustTripleTap, Miss, Empty); - ScheduleInput(beat, 3, InputAction_BasicPress, JustTripleTap, Miss, Empty); - } - - public void JumpPrepare() - { - canBop = false; - player.PrepareJump(); - PlayMonkeyAnimationScaledAsync("JumpPrepare", 0.5f); - } - - public void JumpTap(double beat, bool final) - { - canBop = false; - jumpStartBeat = beat; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - player.Jump(final); - PlayMonkeyAnimationScaledAsync(final ? "Jump" : "JumpTap", 0.5f); - }), - new BeatAction.Action(beat + 1, delegate - { - PlayMonkeyAnimationScaledAsync(final ? "FinalJumpTap" : "Jumpactualtap", 0.5f); - MonkeyParticles(true); - MonkeyParticles(false); - }), - new BeatAction.Action(beat + 1.5, delegate - { - if (!IsEventAtBeat(beat + 1, beat + 2)) canBop = final; - }) - }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound(final ? "tapTrial/jumptap2" : "tapTrial/jumptap1", beat), - new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), - }); - - ScheduleInput(beat, 1, InputAction_BasicPress, final ? JustJumpTapFinal : JustJumpTap, final ? MissJumpFinal : MissJump, Empty); - } - - private void JustJumpTap(PlayerActionEvent caller, float state) - { - player.JumpTap(state < 1f && state > -1f, false); - } - - private void JustJumpTapFinal(PlayerActionEvent caller, float state) - { - player.JumpTap(state < 1f && state > -1f, true); - } - - private void MissJump(PlayerActionEvent caller) - { - player.JumpTapMiss(false); - if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f); - ResetScroll(); - } - - private void MissJumpFinal(PlayerActionEvent caller) - { - player.JumpTapMiss(true); - if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f); - ResetScroll(); - } - - private void JustTap(PlayerActionEvent caller, float state) - { - player.Tap(state < 1f && state > -1f); - } - - private void JustDoubleTap(PlayerActionEvent caller, float state) - { - player.Tap(state < 1f && state > -1f, true); - } - - private void JustTripleTap(PlayerActionEvent caller, float state) - { - player.TripleTap(state < 1f && state > -1f); - } - - private void Miss(PlayerActionEvent caller) - { - if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f); - ResetScroll(); - } - - private void Empty(PlayerActionEvent caller) { } - - private void PlayMonkeyAnimationScaledAsync(string name, float timeScale) - { - monkeyL.DoScaledAnimationAsync(name, timeScale); - monkeyR.DoScaledAnimationAsync(name, timeScale); - } - - private void MonkeyParticles(bool left) - { - ParticleSystem spawnedEffectL = Instantiate(left ? monkeyTapLL : monkeyTapLR, transform); - spawnedEffectL.Play(); - - ParticleSystem spawnedEffectR = Instantiate(left ? monkeyTapRL : monkeyTapRR, transform); - spawnedEffectR.Play(); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs.meta b/Assets/Scripts/Games/TapTrial/TapTrial.cs.meta deleted file mode 100644 index 66bc23c8..00000000 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4f71e53c93d1d6b4f93796e1f52550a2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs deleted file mode 100644 index d723218f..00000000 --- a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs +++ /dev/null @@ -1,163 +0,0 @@ -using UnityEngine; -using System; -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; - -namespace HeavenStudio.Games.Scripts_TapTrial -{ - public class TapTrialPlayer : MonoBehaviour - { - private enum TapState - { - Tap, - DoubleTap, - TripleTap, - Jumping - } - private TapState state = TapState.Tap; - private int tripleTaps = 0; - private Animator anim; - [SerializeField] private ParticleSystem tapEffectLeft; - [SerializeField] private ParticleSystem tapEffectRight; - - private TapTrial game; - - private void Awake() - { - anim = GetComponent(); - game = TapTrial.instance; - } - - private void Update() - { - if (PlayerInput.GetIsAction(TapTrial.InputAction_BasicPress) && !game.IsExpectingInputNow(TapTrial.InputAction_BasicPress)) - { - WhiffTap(); - } - } - - public void Bop() - { - anim.DoScaledAnimationAsync("Bop", 0.5f); - } - - private void WhiffTap() - { - switch (state) - { - case TapState.Tap: - game.ScoreMiss(); - game.ResetScroll(); - Tap(false, false); - break; - case TapState.DoubleTap: - game.ScoreMiss(); - game.ResetScroll(); - Tap(false, true); - break; - case TapState.TripleTap: - game.ScoreMiss(); - game.ResetScroll(); - break; - case TapState.Jumping: - break; - } - } - - public void PrepareJump() - { - anim.DoScaledAnimationAsync("JumpPrepare", 0.5f); - state = TapState.Jumping; - } - - public void Jump(bool final) - { - anim.DoScaledAnimationAsync(final ? "FinalJump" : "JumpTap", 0.5f); - state = TapState.Jumping; - } - - public void JumpTap(bool ace, bool final) - { - if (ace) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - SpawnTapEffect(true); - SpawnTapEffect(false); - } - else - { - SoundByte.PlayOneShot("nearMiss"); - game.ResetScroll(); - } - anim.DoScaledAnimationAsync(final ? "FinalJump_Tap" : "JumpTap_Success", 0.5f); - } - - public void JumpTapMiss(bool final) - { - anim.DoScaledAnimationAsync(final ? "FinalJump_Miss" : "JumpTap_Miss", 0.5f); - } - - public void PrepareTap(bool doubleTap = false) - { - anim.DoScaledAnimationAsync(doubleTap ? "DoubleTapPrepare" : "TapPrepare", 0.5f); - state = doubleTap ? TapState.DoubleTap : TapState.Tap; - } - - public void Tap(bool ace, bool doubleTap = false) - { - if (ace) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - SpawnTapEffect(!doubleTap); - } - else - { - SoundByte.PlayOneShot("nearMiss"); - game.ResetScroll(); - } - anim.DoScaledAnimationAsync(doubleTap ? "DoubleTap" : "Tap", 0.5f); - } - - public void PrepareTripleTap(double beat) - { - anim.DoScaledAnimationAsync("PosePrepare_1", 0.5f); - state = TapState.TripleTap; - tripleTaps = 0; - BeatAction.New(this, new List() - { - new BeatAction.Action(beat + 0.5, delegate - { - anim.DoScaledAnimationAsync("PosePrepare_2", 0.5f); - }) - }); - } - - public void TripleTap(bool ace) - { - bool tapLeft = tripleTaps % 2 == 0; - tripleTaps++; - - if (ace) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - SpawnTapEffect(tapLeft); - } - else - { - SoundByte.PlayOneShot("nearMiss"); - game.ResetScroll(); - } - - anim.DoScaledAnimationAsync(tapLeft ? "PoseTap_L" : "PoseTap_R", 0.5f); - } - - - - private void SpawnTapEffect(bool left) - { - ParticleSystem spawnedTap = Instantiate(left ? tapEffectLeft : tapEffectRight, game.transform); - spawnedTap.Play(); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta deleted file mode 100644 index fe597459..00000000 --- a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6892e03a2f2994b48a4b076fdfae805d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTroupe.meta b/Assets/Scripts/Games/TapTroupe.meta deleted file mode 100644 index 3b6564d6..00000000 --- a/Assets/Scripts/Games/TapTroupe.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 16f6e8b4856df5b47b307d795eb12639 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs deleted file mode 100644 index e55fece0..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs +++ /dev/null @@ -1,824 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Linq; -using System.Collections.Generic; -using UnityEngine; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlTapTroupeLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tapTroupe", "Tap Troupe", "999999", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate {var e = eventCaller.currentEntity; TapTroupe.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the tall tappers should bop for the duration of this event."), - new Param("bopAuto", false, "Bop (Auto)", "Toggle if the tall tappers should automatically bop until another Bop event is reached.") - } - }, - new GameAction("stepping", "Stepping") - { - preFunction = delegate { var e = eventCaller.currentEntity; TapTroupe.PreStepping(e.beat, e.length, e["startTap"]); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("startTap", false, "Tap Voice Line", "Toggle if the \"Tap!\" voice line should be played on the first tap.") - } - }, - new GameAction("tapping", "Tapping") - { - preFunction = delegate { var e = eventCaller.currentEntity; TapTroupe.PreTapping(e.beat, e.length, e["okay"], e["okayType"], e["animType"], e["popperBeats"], e["randomVoiceLine"], e["noReady"]); }, - defaultLength = 3f, - resizable = true, - parameters = new List() - { - new Param("okay", true, "OK", "Toggle if the tall tappers should say \"OK!\" after successfully tapping.", new List() - { - new Param.CollapseParam((x, _) => (bool)x, new string[] { "okayType" }) - }), - new Param("okayType", TapTroupe.OkayType.OkayA, "Type", "Set the version of the voice line the tall tappers should say."), - new Param("animType", TapTroupe.OkayAnimType.Normal, "Animation", "Set the animation that should be played when the tall tappers say \"OK!\"", new List() - { - new Param.CollapseParam((x, _) => (int)x == (int)TapTroupe.OkayAnimType.Popper, new string[]{ "popperBeats"}) - }), - new Param("popperBeats", new EntityTypes.Float(0f, 80f, 2f), "Popper Beats", "Set how many beats it should take for the party popper to pop."), - new Param("randomVoiceLine", true, "Extra Random Voice Line", "Whether there should be randomly said woos or laughs after the tappers say OK!"), - new Param("noReady", false, "Mute Ready", "Toggle if the \"Rea-dy!\" cue should be muted.") - } - }, - new GameAction("spotlights", "Spotlights") - { - function = delegate {var e = eventCaller.currentEntity; TapTroupe.instance.Spotlights(e["toggle"], e["player"], e["middleLeft"], e["middleRight"], e["leftMost"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Darkness", "Toggle if the scene should be dark and the spotlights should appear."), - new Param("leftMost", false, "Leftmost Spotlight", "Toggle if the leftmost spotlight should be turned on or off."), - new Param("middleLeft", false, "Middle-Left Spotlight", "Toggle if the middle-left spotlight should be turned on or off."), - new Param("middleRight", false, "Middle-Right Spotlight", "Toggle if the middle-right spotlight should be turned on or off."), - new Param("player", true, "Player Spotlight", "Toggle if the player's spotlight should be turned on or off."), - } - }, - new GameAction("zoomOut", "Zoom Out") - { - function = delegate { TapTroupe.instance.ToggleZoomOut(); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action."), - }, - }, - new GameAction("tutorialMissFace", "Tutorial Miss Face") - { - function = delegate { var e = eventCaller.currentEntity; TapTroupe.instance.ToggleMissFace(e["toggle"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Tutorial Miss Face", "Toggle if the NPC tappers should use the miss face as seen in the original tutorial.") - } - } - }, - new List() {"rvl", "keep"}, - "rvllegs", "en", - new List() {"en"}, - chronologicalSortKey: 31 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Scripts_TapTroupe; - public class TapTroupe : Minigame - { - [Header("Components")] - [SerializeField] TapTroupeTapper playerTapper; - [SerializeField] TapTroupeCorner playerCorner; - [SerializeField] List npcTappers = new List(); - [SerializeField] List npcCorners = new List(); - [SerializeField] GameObject spotlightPlayer; - [SerializeField] GameObject spotlightMiddleLeft; - [SerializeField] GameObject spotlightMiddleRight; - [SerializeField] GameObject spotlightLeftMost; - [SerializeField] GameObject darkness; - private Animator zoomOutAnim; - [Header("Properties")] - private double currentZoomCamBeat; - private float currentZoomCamLength; - private Util.EasingFunction.Ease lastEase; - - private int currentZoomIndex; - - private List allCameraEvents = new List(); - private bool keepZoomOut; - private static List queuedSteps = new List(); - private static List queuedTaps = new List(); - public static bool prepareTap; - private bool tapping; - private bool stepping; - private bool shouldSwitchStep; - private bool shouldDoSecondBam; - private bool missedTaps; - private bool canSpit = true; - private bool goBop; - private bool useTutorialMissFace; - private TapTroupeTapper.TapAnim currentTapAnim; - public GameEvent bop = new GameEvent(); - public struct QueuedSteps - { - public double beat; - public float length; - public bool startTap; - } - public struct QueuedTaps - { - public double beat; - public float length; - public bool okay; - public int okayType; - public int animType; - public float popperBeats; - public bool randomVoiceLine; - } - public enum OkayType - { - OkayA = 0, - OkayB = 1, - OkayC = 2, - Random = 3 - } - public enum OkayAnimType - { - Normal = 0, - Popper = 1, - OkSign = 2, - Random = 3 - } - private int stepSound = 1; - - public static TapTroupe instance; - - void OnDestroy() - { - if (queuedSteps.Count > 0) queuedSteps.Clear(); - if (queuedTaps.Count > 0) queuedTaps.Clear(); - prepareTap = false; - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - public override void OnTimeChange() - { - UpdateCameraZoom(); - } - - void Awake() - { - instance = this; - zoomOutAnim = GetComponent(); - var camEvents = EventCaller.GetAllInGameManagerList("tapTroupe", new string[] { "zoomOut" }); - List tempEvents = new List(); - for (int i = 0; i < camEvents.Count; i++) - { - if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempEvents.Add(camEvents[i]); - } - } - - allCameraEvents = tempEvents; - - UpdateCameraZoom(); - } - - void Update() - { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) - { - if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop) - { - BopSingle(); - } - if (queuedSteps.Count > 0) - { - foreach (var step in queuedSteps) - { - Stepping(step.beat, step.length, step.startTap); - } - queuedSteps.Clear(); - } - if (queuedTaps.Count > 0) - { - foreach (var tap in queuedTaps) - { - Tapping(tap.beat, tap.length, tap.okay, tap.okayType, tap.animType, tap.popperBeats, tap.randomVoiceLine); - BeatAction.New(instance, new List() - { - new BeatAction.Action(tap.beat - 1.1f, delegate { prepareTap = true; }), - new BeatAction.Action(tap.beat, delegate { prepareTap = false; }) - }); - } - queuedTaps.Clear(); - } - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - if (canSpit && !useTutorialMissFace) SoundByte.PlayOneShotGame("tapTroupe/spit", -1, 1, 0.5f); - SoundByte.PlayOneShotGame("tapTroupe/miss"); - TapTroupe.instance.ScoreMiss(0.5f); - foreach (var corner in npcCorners) - { - if (useTutorialMissFace) - { - corner.SetMissFace(TapTroupeCorner.MissFace.LOL); - } - else - { - corner.SetMissFace(TapTroupeCorner.MissFace.Spit); - } - } - if (tapping) - { - missedTaps = true; - playerTapper.Tap(currentTapAnim, false, shouldSwitchStep); - playerCorner.Bop(); - } - else - { - playerTapper.Step(false); - playerCorner.Bop(); - } - canSpit = false; - } - } - if (allCameraEvents.Count > 0) - { - if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) - { - if (Conductor.instance.songPositionInBeatsAsDouble >= allCameraEvents[currentZoomIndex].beat) - { - UpdateCameraZoom(); - currentZoomIndex++; - } - } - - float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength); - float normalizedAnimBeat = normalizedBeat * 4; - - if (normalizedBeat >= 0) - { - if (!keepZoomOut) - { - GameCamera.AdditionalPosition = new Vector3(0, 0, 0); - zoomOutAnim.Play("NoZoomOut", 0, 0); - } - else - { - Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase); - if (normalizedBeat > 1) - GameCamera.AdditionalPosition = new Vector3(0, 30, -100); - else - { - float newPosY = func(0, 30, normalizedBeat); - float newPosZ = func(0, -100, normalizedBeat); - GameCamera.AdditionalPosition = new Vector3(0, newPosY, newPosZ); - } - if (normalizedAnimBeat > 1) - { - zoomOutAnim.DoNormalizedAnimation("ZoomOut", 1f); - playerTapper.FadeOut(1f); - foreach (var tapper in npcTappers) - { - tapper.FadeOut(1f); - } - } - else - { - zoomOutAnim.DoNormalizedAnimation("ZoomOut", normalizedAnimBeat); - playerTapper.FadeOut(normalizedAnimBeat); - foreach (var tapper in npcTappers) - { - tapper.FadeOut(normalizedAnimBeat); - } - } - } - - } - } - } - - void UpdateCameraZoom() - { - if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) - { - currentZoomCamLength = allCameraEvents[currentZoomIndex].length; - currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; - lastEase = (Util.EasingFunction.Ease)allCameraEvents[currentZoomIndex]["ease"]; - } - } - - public void ToggleZoomOut() - { - keepZoomOut = true; - } - - public static void PreStepping(double beat, float length, bool startTap) - { - if (GameManager.instance.currentGame == "tapTroupe") - { - TapTroupe.instance.Stepping(beat, length, startTap); - - } - else - { - queuedSteps.Add(new QueuedSteps { beat = beat, length = length, startTap = startTap }); - } - } - - public void Stepping(double beat, float length, bool startTap) - { - for (int i = 0; i < length; i++) - { - TapTroupe.instance.ScheduleInput(beat - 1, 1 + i, InputAction_BasicPress, TapTroupe.instance.JustStep, TapTroupe.instance.MissStep, TapTroupe.instance.Nothing); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - TapTroupe.instance.NPCStep(); - SoundByte.PlayOneShotGame("tapTroupe/other1", -1, 1, 0.75f); - }) - }); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1, delegate - { - if (tapping) return; - TapTroupe.instance.NPCStep(false, false); - TapTroupe.instance.playerTapper.Step(false, false); - TapTroupe.instance.playerCorner.Bop(); - }), - new BeatAction.Action(beat, delegate { if (startTap) SoundByte.PlayOneShotGame("tapTroupe/startTap"); stepping = true; }), - new BeatAction.Action(beat + length + 1, delegate { stepping = false; }), - }); - } - - public static void PreTapping(double beat, float length, bool okay, int okayType, int animType, float popperBeats, bool randomVoiceLine, bool noReady) - { - if (!noReady) - { - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tapTroupe/tapReady1", beat - 2f), - new MultiSound.Sound("tapTroupe/tapReady2", beat - 1f), - }, forcePlay: true); - } - if (GameManager.instance.currentGame == "tapTroupe") - { - TapTroupe.instance.Tapping(beat, length, okay, okayType, animType, popperBeats, randomVoiceLine); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1.1f, delegate { prepareTap = true; }), - new BeatAction.Action(beat, delegate { prepareTap = false; }) - }); - } - else - { - queuedTaps.Add(new QueuedTaps { beat = beat, length = length, okay = okay, okayType = okayType, animType = animType, popperBeats = popperBeats, randomVoiceLine = randomVoiceLine }); - } - } - - public void Tapping(double beat, float length, bool okay, int okayType, int animType, float popperBeats, bool randomVoiceLine) - { - float actualLength = length - 0.5f; - actualLength -= actualLength % 0.75f; - bool secondBam = false; - double finalBeatToSpawn = 0f; - if (actualLength < 2.25f) actualLength = 2.25f; - List soundsToPlay = new List - { - new MultiSound.Sound("tapTroupe/tapAnd", beat) - }; - for (float i = 0; i < actualLength; i += 0.75f) - { - string soundToPlay = "bamvoice1"; - string otherSoundToPlay = "other3"; - double beatToSpawn = beat + i + 0.5f; - if (i + 0.75f >= actualLength) - { - soundToPlay = "startTap"; - otherSoundToPlay = "other2"; - beatToSpawn = Math.Ceiling(beat + i); - finalBeatToSpawn = beatToSpawn; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.LastTap; shouldSwitchStep = false; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.LastTap, true, false);}), - new BeatAction.Action(beatToSpawn + 0.1f, delegate { tapping = false; }) - }); - } - else if (i + 1.5f >= actualLength) - { - soundToPlay = "tapvoice2"; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.Tap; shouldSwitchStep = false; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.Tap, true, false); }) - }); - } - else if (i + 2.25f >= actualLength) - { - soundToPlay = "tapvoice1"; - if (actualLength == 2.25f) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.Tap; shouldSwitchStep = true; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.Tap); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.Tap; shouldSwitchStep = false; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.Tap, true, false); }) - }); - } - } - else - { - if (secondBam) soundToPlay = "bamvoice2"; - if (i + 3f >= actualLength) - { - if (actualLength == 3f) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.Tap; shouldSwitchStep = true; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.Tap); }) - }); - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.BamTapReady; shouldSwitchStep = true; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.BamTapReady); }) - }); - } - } - else if (i == 0) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.BamReady; shouldSwitchStep = false; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.BamReady, true, false); }) - }); - } - else - { - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beatToSpawn - 0.3f, delegate { currentTapAnim = TapTroupeTapper.TapAnim.Bam; shouldSwitchStep = true; }), - new BeatAction.Action(beatToSpawn, delegate { NPCTap(TapTroupeTapper.TapAnim.Bam); }), - new BeatAction.Action(beatToSpawn + 0.1f, delegate { if (playerTapper.transform.localScale.x != npcTappers[0].transform.localScale.x) playerTapper.dontSwitchNextStep = true; }) - }); - } - } - soundsToPlay.Add(new MultiSound.Sound($"tapTroupe/{soundToPlay}", beatToSpawn)); - soundsToPlay.Add(new MultiSound.Sound($"tapTroupe/{otherSoundToPlay}", beatToSpawn)); - shouldDoSecondBam = secondBam; - secondBam = !secondBam; - ScheduleInput(beatToSpawn - 1, 1f, InputAction_BasicPress, JustTap, MissTap, Nothing); - } - int actualOkayType = okayType; - if (actualOkayType == (int)OkayType.Random) actualOkayType = UnityEngine.Random.Range(0, 3); - int randomO = UnityEngine.Random.Range(0, 3); - string okayVoiceLine = "A"; - string okayOneVoiceLine = "A"; - switch (actualOkayType) - { - case (int)OkayType.OkayA: - okayVoiceLine = "A"; - break; - case (int)OkayType.OkayB: - okayVoiceLine = "B"; - break; - case (int)OkayType.OkayC: - okayVoiceLine = "C"; - break; - default: - okayVoiceLine = "A"; - break; - } - switch (randomO) - { - case (int)OkayType.OkayA: - okayOneVoiceLine = "A"; - break; - case (int)OkayType.OkayB: - okayOneVoiceLine = "B"; - break; - case (int)OkayType.OkayC: - okayOneVoiceLine = "C"; - break; - default: - okayOneVoiceLine = "A"; - break; - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1f, delegate - { - if (!stepping) - { - NPCStep(false); - playerTapper.Step(false); - playerCorner.Bop(); - } - }), - new BeatAction.Action(beat, delegate { tapping = true; missedTaps = false; }), - new BeatAction.Action(finalBeatToSpawn, delegate - { - if (missedTaps || animType != (int)OkayAnimType.Popper) return; - npcCorners[0].PartyPopper(finalBeatToSpawn + popperBeats); - }), - new BeatAction.Action(finalBeatToSpawn + 0.5f, delegate - { - if (missedTaps || !okay) return; - playerCorner.Okay(); - foreach (var corner in npcCorners) - { - corner.Okay(); - } - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound($"tapTroupe/okay{okayOneVoiceLine}1", finalBeatToSpawn + 0.5f), - new MultiSound.Sound($"tapTroupe/okay{okayVoiceLine}2", finalBeatToSpawn + 1f, 1f, 0.75f), - }, forcePlay: true); - }), - new BeatAction.Action(finalBeatToSpawn + 1f, delegate - { - if (!missedTaps && okay && randomVoiceLine && UnityEngine.Random.Range(1, 50) == 1) - { - SoundByte.PlayOneShotGame("tapTroupe/woo"); - } - else if (!missedTaps && okay && randomVoiceLine && UnityEngine.Random.Range(1, 50) == 1) - { - SoundByte.PlayOneShotGame("tapTroupe/laughter", -1, 1, 0.4f); - } - if (missedTaps || animType != (int)OkayAnimType.OkSign) return; - playerCorner.OkaySign(); - foreach (var corner in npcCorners) - { - corner.OkaySign(); - } - }) - }); - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - } - - public void Bop(double beat, float length, bool shouldBop, bool autoBop) - { - goBop = autoBop; - if (shouldBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - BopSingle(); - }) - }); - } - } - } - - public void BopSingle() - { - playerTapper.Bop(); - playerCorner.Bop(); - foreach (var tapper in npcTappers) - { - tapper.Bop(); - } - foreach (var corner in npcCorners) - { - corner.Bop(); - } - } - - public void ToggleMissFace(bool isOn) - { - useTutorialMissFace = isOn; - } - - public void Spotlights(bool isOn, bool player, bool middleLeft, bool middleRight, bool leftMost) - { - if (isOn) - { - darkness.SetActive(true); - spotlightPlayer.SetActive(player); - spotlightMiddleLeft.SetActive(middleLeft); - spotlightMiddleRight.SetActive(middleRight); - spotlightLeftMost.SetActive(leftMost); - } - else - { - darkness.SetActive(false); - spotlightPlayer.SetActive(false); - spotlightMiddleLeft.SetActive(false); - spotlightMiddleRight.SetActive(false); - spotlightLeftMost.SetActive(false); - } - } - - public void NPCStep(bool hit = true, bool switchFeet = true) - { - foreach (var tapper in npcTappers) - { - tapper.Step(hit, switchFeet); - } - foreach (var corner in npcCorners) - { - corner.Bop(); - } - } - - public void NPCTap(TapTroupeTapper.TapAnim animType, bool hit = true, bool switchFeet = true) - { - foreach (var tapper in npcTappers) - { - tapper.Tap(animType, hit, switchFeet); - } - foreach (var corner in npcCorners) - { - corner.Bop(); - } - } - - void JustStep(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - canSpit = true; - playerTapper.Step(false); - playerCorner.Bop(); - SoundByte.PlayOneShotGame("tapTroupe/tink"); - if (stepSound == 1) - { - stepSound = 2; - } - else - { - stepSound = 1; - } - foreach (var corner in npcCorners) - { - if (useTutorialMissFace) - { - corner.SetMissFace(TapTroupeCorner.MissFace.LOL); - } - else - { - corner.SetMissFace(TapTroupeCorner.MissFace.Sad); - } - } - return; - } - SuccessStep(caller); - } - - void SuccessStep(PlayerActionEvent caller) - { - canSpit = true; - playerTapper.Step(); - - playerCorner.Bop(); - SoundByte.PlayOneShotGame($"tapTroupe/step{stepSound}"); - if (stepSound == 1) - { - stepSound = 2; - } - else - { - stepSound = 1; - } - foreach (var corner in npcCorners) - { - corner.ResetFace(); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { if (playerTapper.transform.localScale.x != npcTappers[0].transform.localScale.x) playerTapper.dontSwitchNextStep = true; }) - }); - } - - void MissStep(PlayerActionEvent caller) - { - if (canSpit && !useTutorialMissFace) SoundByte.PlayOneShotGame("tapTroupe/spit", -1, 1, 0.5f); - foreach (var corner in npcCorners) - { - if (useTutorialMissFace) - { - corner.SetMissFace(TapTroupeCorner.MissFace.LOL); - } - else - { - corner.SetMissFace(TapTroupeCorner.MissFace.Spit); - } - } - canSpit = false; - } - - void JustTap(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) - { - missedTaps = true; - canSpit = true; - playerTapper.Tap(currentTapAnim, false, shouldSwitchStep); - playerCorner.Bop(); - switch (currentTapAnim) - { - case TapTroupeTapper.TapAnim.LastTap: - SoundByte.PlayOneShotGame("tapTroupe/tap3"); - break; - default: - SoundByte.PlayOneShotGame("tapTroupe/tink"); - break; - } - foreach (var corner in npcCorners) - { - if (useTutorialMissFace) - { - corner.SetMissFace(TapTroupeCorner.MissFace.LOL); - } - else - { - corner.SetMissFace(TapTroupeCorner.MissFace.Sad); - } - } - return; - } - SuccessTap(); - } - - void SuccessTap() - { - canSpit = true; - playerTapper.Tap(currentTapAnim, true, shouldSwitchStep); - playerCorner.Bop(); - switch (currentTapAnim) - { - case TapTroupeTapper.TapAnim.LastTap: - SoundByte.PlayOneShotGame("tapTroupe/tap3"); - break; - default: - SoundByte.PlayOneShotGame("tapTroupe/player3"); - break; - } - foreach (var corner in npcCorners) - { - corner.ResetFace(); - } - } - - void MissTap(PlayerActionEvent caller) - { - missedTaps = true; - if (canSpit && !useTutorialMissFace) SoundByte.PlayOneShotGame("tapTroupe/spit", -1, 1, 0.5f); - foreach (var corner in npcCorners) - { - if (useTutorialMissFace) - { - corner.SetMissFace(TapTroupeCorner.MissFace.LOL); - } - else - { - corner.SetMissFace(TapTroupeCorner.MissFace.Spit); - } - } - canSpit = false; - } - - void Nothing(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs.meta b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs.meta deleted file mode 100644 index 55569106..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 48e79da4f0559ae4d9eb38adba3662b4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs b/Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs deleted file mode 100644 index c2e27769..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_TapTroupe -{ - public class TapTroupeCorner : MonoBehaviour - { - private Animator anim; - public Animator expressionAnim; - [SerializeField] Animator bodyAnim; - [SerializeField] ParticleSystem popperEffect; - public enum MissFace - { - Sad = 0, - Spit = 1, - LOL = 2 - } - - private TapTroupe game; - - void Awake() - { - game = TapTroupe.instance; - anim = GetComponent(); - } - - public void Bop() - { - anim.DoScaledAnimationAsync("Bop", 0.3f); - } - - public void Okay() - { - expressionAnim.DoScaledAnimationAsync("Okay", 0.25f); - } - - public void ResetFace() - { - if (expressionAnim.IsPlayingAnimationNames("Okay")) return; - expressionAnim.Play("NoExpression", 0, 0); - } - - public void SetMissFace(MissFace missFace) - { - switch (missFace) - { - case MissFace.Sad: - expressionAnim.Play("Sad", 0, 0); - break; - case MissFace.Spit: - expressionAnim.Play("Spit", 0, 0); - break; - case MissFace.LOL: - expressionAnim.Play("LOL", 0, 0); - break; - } - } - - public void OkaySign() - { - bodyAnim.DoScaledAnimationAsync("OkaySign", 0.25f); - } - - public void PartyPopper(double beat) - { - bodyAnim.Play("PartyPopperReady", 0, 0); - BeatAction.New(game, new List() - { - new BeatAction.Action(beat, delegate { bodyAnim.Play("PartyPopper", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { bodyAnim.DoScaledAnimationAsync("PartyPopperPop", 0.25f); SoundByte.PlayOneShotGame("tapTroupe/popper"); popperEffect.Play(); }), - new BeatAction.Action(beat + 3f, delegate { bodyAnim.Play("IdleBody", 0, 0); }) - }); - } - } -} - - diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs.meta b/Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs.meta deleted file mode 100644 index 7bb0f853..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 12e2c9b60bfc1804aa8402261a998149 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupeTapper.cs b/Assets/Scripts/Games/TapTroupe/TapTroupeTapper.cs deleted file mode 100644 index 47474938..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupeTapper.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_TapTroupe -{ - public class TapTroupeTapper : MonoBehaviour - { - public Animator anim; - [SerializeField] GameObject impactStep; - private TapTroupe game; - public bool dontSwitchNextStep = false; - public enum TapAnim - { - Bam, - Tap, - BamReady, - BamTapReady, - LastTap - } - - void Awake() - { - game = TapTroupe.instance; - anim = GetComponent(); - } - - public void FadeOut(float pos) - { - anim.DoNormalizedAnimation("FeetFadeOut", pos * 8); - } - - public void Step(bool hit = true, bool switchFeet = true) - { - if (switchFeet && !dontSwitchNextStep) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1); - if (dontSwitchNextStep) dontSwitchNextStep = false; - if (hit) - { - if (TapTroupe.prepareTap) - { - anim.DoScaledAnimationAsync("HitStepReadyTap", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("HitStepFeet", 0.5f); - } - } - else - { - if (TapTroupe.prepareTap) - { - anim.DoScaledAnimationAsync("StepReadyTap", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("StepFeet", 0.5f); - } - } - } - - public void Tap(TapAnim animType, bool hit = true, bool switchFeet = true) - { - string animName = ""; - if (hit) animName = "Hit"; - switch (animType) - { - case TapAnim.Bam: - animName += "BamFeet"; - if (switchFeet && !dontSwitchNextStep) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1); - break; - case TapAnim.Tap: - animName += "TapFeet"; - if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1); - break; - case TapAnim.BamReady: - animName += "BamReadyFeet"; - if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1); - break; - case TapAnim.BamTapReady: - animName += "BamReadyTap"; - if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1); - break; - case TapAnim.LastTap: - if (hit) - { - animName = "LastTapFeet"; - } - else - { - animName = "StepFeet"; - } - if (switchFeet) transform.localScale = new Vector3(transform.localScale.x * -1, transform.localScale.y, 1); - break; - } - anim.DoScaledAnimationAsync(animName, 0.5f); - } - - public void Bop() - { - anim.DoScaledAnimationAsync("BopFeet", 0.5f); - } - } -} - - diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupeTapper.cs.meta b/Assets/Scripts/Games/TapTroupe/TapTroupeTapper.cs.meta deleted file mode 100644 index 35457c8b..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupeTapper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ddfec1a1860bd5a4486d8690d6b59396 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs b/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs deleted file mode 100644 index ca278e41..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -namespace HeavenStudio.Games.Scripts_TapTroupe -{ - public class TapTroupeZoomOut : MonoBehaviour - { - float zoomOffset; - float yOffset; - - void Start () - { - zoomOffset = transform.localPosition.z; - yOffset = transform.localPosition.y; - } - - void Update() - { - transform.localPosition = new Vector3(transform.localPosition.x, GameCamera.AdditionalPosition.y + yOffset, GameCamera.AdditionalPosition.z + zoomOffset); - } - } -} - - diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs.meta b/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs.meta deleted file mode 100644 index 25cbce50..00000000 --- a/Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 33771126a9978d141b4433a2b19903ea -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TheDazzles.meta b/Assets/Scripts/Games/TheDazzles.meta deleted file mode 100644 index 1996d08b..00000000 --- a/Assets/Scripts/Games/TheDazzles.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4129021aeea16754f9f250f802a651f1 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs deleted file mode 100644 index 633ffe42..00000000 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs +++ /dev/null @@ -1,748 +0,0 @@ -using System.Collections; -using System.Linq; -using System; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrDazzlesLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("theDazzles", "The Dazzles", "9cfff7", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle2", true, "Bop", "Toggle if the dazzles should bop for the duration of this event."), - new Param("toggle", false, "Bop (Auto)", "Toggle if the dazzles should automatically bop until another Bop event is reached.") - } - }, - new GameAction("crouch", "Crouch") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.") - } - }, - new GameAction("crouchStretch", "Crouch (Stretchable)") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); }, - defaultLength = 3f, - resizable = true, - parameters = new List() - { - new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.") - } - }, - new GameAction("poseThree", "Pose Horizontal") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 1f, 2f, 0f, 1f, 2f, e["toggle"], e["toggle2"]); }, - defaultLength = 3f, - parameters = new List() - { - new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), - new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") - } - }, - new GameAction("poseTwo", "Pose Vertical") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 0f, 0f, 2f, 2f, 2f, e["toggle"], e["toggle2"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."), - new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") - } - }, - new GameAction("poseSixDiagonal", "Pose Diagonal") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 2.75f, 1.5f, 2f, 0.75f, 3.5f, e["toggle"], e["toggle2"]); }, - defaultLength = 4.5f, - parameters = new List() - { - new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), - new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") - } - }, - new GameAction("poseSixColumns", "Pose Rows") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 0.5f, 1f, 2f, 2.5f, 3f, e["toggle"], e["toggle2"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), - new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") - } - }, - new GameAction("poseSix", "Pose Six") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, 0f, 0.5f, 1f, 1.5f, 2f, 2.5f, e["toggle"], e["toggle2"]); }, - defaultLength = 4.5f, - parameters = new List() - { - new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."), - new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") - } - }, - new GameAction("customPose", "Custom Pose") - { - preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PrePose(e.beat, e.length, e["upLeft"], e["upMiddle"], e["upRight"], e["downLeft"], e["downMiddle"], e["player"], e["toggle"], e["toggle2"]); }, - defaultLength = 3f, - resizable = true, - parameters = new List() - { - new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), - new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), - new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), - new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), - new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."), - new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "Set how many beats after the event has started the player will pose."), - new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."), - new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.") - } - }, - new GameAction("forceHold", "Force Hold") - { - function = delegate { TheDazzles.instance.ForceHold(); }, - defaultLength = 0.5f - }, - - new GameAction("boxColor", "Background Colors") - { - function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e.beat, e.length, e["extStart"], e["extEnd"], e["intStart"], e["intEnd"], e["wallStart"], e["wallEnd"], e["roofStart"], e["roofEnd"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("extStart", TheDazzles.defaultExteriorColor, "Exterior Start", "Set the color of the boxes' exterior at the start of the event."), - new Param("extEnd", TheDazzles.defaultExteriorColor, "Exterior End", "Set the color of the boxes' exterior at the end of the event."), - new Param("intStart", TheDazzles.defaultInteriorColor, "Interior Start", "Set the color of the boxes' interiors at the start of the event."), - new Param("intEnd", TheDazzles.defaultInteriorColor, "Interior End", "Set the color of the boxes' interiors at the end of the event."), - new Param("wallStart", TheDazzles.defaultWallColor, "Walls Start", "Set the color of the boxes' walls at the start of the event."), - new Param("wallEnd", TheDazzles.defaultWallColor, "Walls End", "Set the color of the boxes' walls at the end of the event."), - new Param("roofStart", TheDazzles.defaultRoofColor, "Roof Start", "Set the color of the boxes' roofs at the start of the event."), - new Param("roofEnd", TheDazzles.defaultRoofColor, "Roof End", "Set the color of the boxes' roofs at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - }, - }, - }, - new List() {"ntr", "normal"}, - "ntrboxshow", "en", - new List() {"en"}, - chronologicalSortKey: 14 - ); - } - } -} -namespace HeavenStudio.Games -{ - using Scripts_TheDazzles; - public class TheDazzles : Minigame - { - - public struct PosesToPerform : IComparable - { - // override object.Equals - public override bool Equals(object obj) - { - // - // See the full list of guidelines at - // http://go.microsoft.com/fwlink/?LinkID=85237 - // and also the guidance for operator== at - // http://go.microsoft.com/fwlink/?LinkId=85238 - // - - if (obj == null || GetType() != obj.GetType()) - { - return false; - } - - // TODO: write your implementation of Equals() here - throw new System.NotImplementedException(); - } - - // override object.GetHashCode - public override int GetHashCode() - { - // TODO: write your implementation of GetHashCode() here - throw new System.NotImplementedException(); - } - public int CompareTo(PosesToPerform other) - { - if (other == null) return 1; - - return beat.CompareTo(other.beat); - } - - public static bool operator > (PosesToPerform operand1, PosesToPerform operand2) - { - return operand1.CompareTo(operand2) > 0; - } - - public static bool operator <(PosesToPerform operand1, PosesToPerform operand2) - { - return operand1.CompareTo(operand2) < 0; - } - - public static bool operator >=(PosesToPerform operand1, PosesToPerform operand2) - { - return operand1.CompareTo(operand2) >= 0; - } - - public static bool operator <=(PosesToPerform operand1, PosesToPerform operand2) - { - return operand1.CompareTo(operand2) <= 0; - } - - public static bool operator ==(PosesToPerform operand1, PosesToPerform operand2) - { - return operand1.CompareTo(operand2) == 0; - } - - public static bool operator !=(PosesToPerform operand1, PosesToPerform operand2) - { - return operand1.CompareTo(operand2) != 0; - } - public int girlIndex; - public float beat; - } - public struct QueuedPose - { - public double beat; - public float length; - public float upLeftBeat; - public float upMiddleBeat; - public float upRightBeat; - public float downLeftBeat; - public float downMiddleBeat; - public float playerBeat; - public bool stars; - public bool cheer; - } - public struct QueuedCrouch - { - public double beat; - public float length; - public int countInType; - } - public enum CountInType - { - DS = 0, - Megamix = 1, - Random = 2, - } - - public static Color defaultExteriorColor = new(156/255f, 254/255f, 246/255f); - public static Color defaultInteriorColor = new(66/255f, 255/255f, 239/255f); - public static Color defaultWallColor = new(0f, 222/255f, 197/255f); - public static Color defaultRoofColor = new(0f, 189/255f, 172/255f); - - private ColorEase extColorEase = new(defaultExteriorColor); - private ColorEase intColorEase = new(defaultInteriorColor); - private ColorEase wallColorEase = new(defaultWallColor); - private ColorEase roofColorEase = new(defaultRoofColor); - - public static TheDazzles instance; - - [Header("Variables")] - //bool canBop = true; - bool doingPoses = false; - bool shouldHold = false; - double crouchEndBeat; - static List queuedPoses = new List(); - static List queuedCrouches = new List(); - [Header("Components")] - [SerializeField] List npcGirls = new List(); - [SerializeField] TheDazzlesGirl player; - [SerializeField] ParticleSystem poseEffect; - [SerializeField] ParticleSystem starsEffect; - [Header("RecolorMaterials")] - public Material interiorMat; - public Material exteriorMat; - - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - void OnDestroy() - { - if (queuedPoses.Count > 0) queuedPoses.Clear(); - if (queuedCrouches.Count > 0) queuedCrouches.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - void Awake() - { - instance = this; - SetupBopRegion("theDazzles", "bop", "toggle"); - interiorMat.SetColor("_ColorAlpha", defaultRoofColor); - interiorMat.SetColor("_ColorBravo", defaultInteriorColor); - interiorMat.SetColor("_ColorDelta", defaultWallColor); - exteriorMat.SetColor("_AddColor", defaultExteriorColor); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - foreach (var girl in npcGirls) - { - girl.Bop(); - } - player.Bop(); - } - } - - public override void OnPlay(double beat) - { - if (queuedPoses.Count > 0) queuedPoses.Clear(); - if (queuedCrouches.Count > 0) queuedCrouches.Clear(); - PersistColor(beat); - } - - void Update() - { - BoxColorUpdate(); - - if (conductor.isPlaying && !conductor.isPaused) - { - if (queuedPoses.Count > 0) - { - foreach (var pose in queuedPoses) - { - Pose(pose.beat, pose.length, pose.upLeftBeat, pose.upMiddleBeat, pose.upRightBeat, pose.downLeftBeat, pose.downMiddleBeat, pose.playerBeat, pose.stars, pose.cheer); - } - queuedPoses.Clear(); - } - if (queuedCrouches.Count > 0) - { - foreach (var crouch in queuedCrouches) - { - CrouchStretchable(crouch.beat, crouch.length, crouch.countInType); - } - queuedCrouches.Clear(); - } - - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - player.Prepare(false); - SoundByte.PlayOneShotGame("theDazzles/miss"); - foreach (var girl in npcGirls) - { - if (girl.currentEmotion != TheDazzlesGirl.Emotion.Ouch) girl.currentEmotion = TheDazzlesGirl.Emotion.Angry; - } - } - if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - if (doingPoses || PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - player.Pose(false, doingPoses); - SoundByte.PlayOneShotGame("theDazzles/miss"); - if (doingPoses) - { - foreach (var girl in npcGirls) - { - girl.Ouch(); - } - } - } - else - { - player.UnPrepare(); - } - shouldHold = false; - } - if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) - { - if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !gameManager.autoplay) - { - player.UnPrepare(); - shouldHold = false; - } - } - else - { - if (PlayerInput.GetIsAction(InputAction_BasicRelease) && shouldHold && (!gameManager.autoplay) && !IsExpectingInputNow(InputAction_FlickRelease)) - { - if (doingPoses) - { - player.Pose(false); - SoundByte.PlayOneShotGame("theDazzles/miss"); - foreach (var girl in npcGirls) - { - girl.Ouch(); - } - } - else - { - player.UnPrepare(); - } - shouldHold = false; - } - } - } - } - - public void Bop(double beat, float length, bool goBop, bool autoBop) - { - if (goBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + i, delegate - { - foreach (var girl in npcGirls) - { - girl.Bop(); - } - player.Bop(); - }) - }); - } - } - } - - public void ForceHold() - { - shouldHold = true; - foreach (var girl in npcGirls) - { - girl.Prepare(); - } - player.Prepare(); - } - - public static void PreCrouch(double beat, float length, int countInType) - { - float actualLength = length / 3; - int realCountInType = countInType; - if (countInType == (int)CountInType.Random) realCountInType = UnityEngine.Random.Range(0, 2); - List soundsToPlay = new List(); - switch (realCountInType) - { - case (int)CountInType.DS: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("theDazzles/holdDS3", beat, 1, 0.75f, false, 0.212f), - new MultiSound.Sound("theDazzles/holdDS2", beat + 1f * actualLength, 1, 0.75f, false, 0.242f), - new MultiSound.Sound("theDazzles/hold1", beat + 2f * actualLength, 1, 1, false, 0.019f), - }); - break; - case (int)CountInType.Megamix: - soundsToPlay.AddRange(new List() - { - new MultiSound.Sound("theDazzles/hold3", beat, 1, 1, false, 0.267f), - new MultiSound.Sound("theDazzles/hold2", beat + 1f * actualLength, 1, 1, false, 0.266f), - new MultiSound.Sound("theDazzles/hold1", beat + 2f * actualLength, 1, 1, false, 0.019f), - }); - break; - default: - break; - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - if (GameManager.instance.currentGame == "theDazzles") - { - instance.CrouchStretchable(beat, length, countInType); - } - else - { - queuedCrouches.Add(new QueuedCrouch { beat = beat, length = length, countInType = countInType }); - } - } - - public void CrouchStretchable(double beat, float length, int countInType) - { - float actualLength = length / 3; - crouchEndBeat = beat + length; - ScheduleInput(beat, 2f * actualLength, InputAction_BasicPress, JustCrouch, Nothing, Nothing); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate - { - //npcGirls[1].canBop = false; Unused value - Marc - //npcGirls[4].canBop = false; Unused value - Marc - npcGirls[1].Prepare(); - npcGirls[4].Prepare(); - }), - new BeatAction.Action(beat + 1f * actualLength, delegate - { - //npcGirls[0].canBop = false; Unused value - Marc - //npcGirls[3].canBop = false; Unused value - Marc - npcGirls[0].Prepare(); - npcGirls[3].Prepare(); - }), - new BeatAction.Action(beat + 2f * actualLength, delegate - { - //npcGirls[2].canBop = false; Unused value - Marc - npcGirls[2].Prepare(); - }), - }); - } - - public static void PrePose(double beat, float length, float upLeftBeat, float upMiddleBeat, float upRightBeat, float downLeftBeat, float downMiddleBeat, float playerBeat, bool stars, bool cheer) - { - if (GameManager.instance.currentGame == "theDazzles") - { - instance.Pose(beat, length, upLeftBeat, upMiddleBeat, upRightBeat, downLeftBeat, downMiddleBeat, playerBeat, stars, cheer); - } - else - { - queuedPoses.Add(new QueuedPose { beat = beat, upLeftBeat = upLeftBeat, stars = stars, length = length, - downLeftBeat = downLeftBeat, playerBeat = playerBeat, upMiddleBeat = upMiddleBeat, downMiddleBeat = downMiddleBeat, upRightBeat = upRightBeat, cheer = cheer}); - } - } - - public void Pose(double beat, float length, float upLeftBeat, float upMiddleBeat, float upRightBeat, float downLeftBeat, float downMiddleBeat, float playerBeat, bool stars, bool cheer) - { - if (stars) - { - ScheduleInput(beat, playerBeat, InputAction_FlickRelease, cheer ? JustPoseStars : JustPoseStarsNoCheer, MissPose, Nothing); - } - else - { - ScheduleInput(beat, playerBeat, InputAction_FlickRelease, cheer ? JustPose : JustPoseNoCheer, MissPose, Nothing); - } - double crouchBeat = beat - 1f; - if (crouchBeat < crouchEndBeat) - { - crouchBeat = crouchEndBeat - 1f; - } - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("theDazzles/crouch", crouchBeat), - }, forcePlay: true); - List soundBeats = new List() - { - upLeftBeat, - upMiddleBeat, - upRightBeat, - downLeftBeat, - downMiddleBeat, - }; - List soundsToRemove = new List(); - foreach (var sound in soundBeats) - { - if (sound == playerBeat) soundsToRemove.Add(sound); - } - if (soundsToRemove.Count > 0) - { - foreach (var sound in soundsToRemove) - { - soundBeats.Remove(sound); - } - } - soundBeats = soundBeats.Distinct().ToList(); - List soundsToPlay = new List(); - foreach (var sound in soundBeats) - { - soundsToPlay.Add(new MultiSound.Sound("theDazzles/pose", beat + sound)); - } - MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); - List posesToPerform = new List() - { - new PosesToPerform { beat = upLeftBeat, girlIndex = 4}, - new PosesToPerform { beat = upMiddleBeat, girlIndex = 3}, - new PosesToPerform { beat = upRightBeat, girlIndex = 2}, - new PosesToPerform { beat = downLeftBeat, girlIndex = 1}, - new PosesToPerform { beat = downMiddleBeat, girlIndex = 0}, - }; - posesToPerform.Sort(); - foreach(var pose in posesToPerform) - { - npcGirls[pose.girlIndex].StartReleaseBox(beat + pose.beat); - } - player.StartReleaseBox(beat + playerBeat); - List posesToDo = new List() - { - new BeatAction.Action(beat - 1f, delegate - { - foreach (var girl in npcGirls) - { - //girl.canBop = false; Unused value - Marc - girl.Hold(); - } - //player.canBop = false; Unused value - Marc - player.Hold(); - }), - new BeatAction.Action(beat, delegate - { - doingPoses = true; - }), - - }; - for (int i = 0; i < posesToPerform.Count; i++) - { - int index = posesToPerform[i].girlIndex; - posesToDo.Add(new BeatAction.Action(beat + posesToPerform[i].beat, delegate - { - npcGirls[index].Pose(); - })); - } - posesToDo.Add(new BeatAction.Action(beat + playerBeat, delegate - { - doingPoses = false; - })); - posesToDo.Add(new BeatAction.Action(beat + length, delegate - { - foreach (var girl in npcGirls) - { - girl.EndPose(); - } - player.EndPose(); - })); - posesToDo.Add(new BeatAction.Action(beat + length + 0.1f, delegate - { - foreach (var girl in npcGirls) - { - //girl.canBop = true; Unused value - Marc - } - //player.canBop = true; Unused value - Marc - })); - BeatAction.New(instance, posesToDo); - } - - void JustCrouch(PlayerActionEvent caller, float state) - { - //player.canBop = false; Unused value - Marc - if (state >= 1f || state <= -1f) - { - player.Prepare(); - return; - } - SuccessCrouch(); - } - - void SuccessCrouch() - { - player.Prepare(); - } - - void JustPose(PlayerActionEvent caller, float state) - { - shouldHold = false; - SoundByte.PlayOneShotGame("theDazzles/pose"); - SoundByte.PlayOneShotGame("theDazzles/posePlayer"); - if (state >= 1f || state <= -1f) - { - player.Pose(); - return; - } - SuccessPose(false, true); - } - - void JustPoseStars(PlayerActionEvent caller, float state) - { - shouldHold = false; - SoundByte.PlayOneShotGame("theDazzles/pose"); - SoundByte.PlayOneShotGame("theDazzles/posePlayer"); - if (state >= 1f || state <= -1f) - { - player.Pose(); - return; - } - SuccessPose(true, true); - } - - void JustPoseNoCheer(PlayerActionEvent caller, float state) - { - shouldHold = false; - SoundByte.PlayOneShotGame("theDazzles/pose"); - SoundByte.PlayOneShotGame("theDazzles/posePlayer"); - if (state >= 1f || state <= -1f) - { - player.Pose(); - return; - } - SuccessPose(false, false); - } - - void JustPoseStarsNoCheer(PlayerActionEvent caller, float state) - { - shouldHold = false; - SoundByte.PlayOneShotGame("theDazzles/pose"); - SoundByte.PlayOneShotGame("theDazzles/posePlayer"); - if (state >= 1f || state <= -1f) - { - player.Pose(); - return; - } - SuccessPose(true, false); - } - - void SuccessPose(bool stars, bool cheer) - { - player.Pose(); - if (cheer) SoundByte.PlayOneShotGame("theDazzles/applause"); - foreach (var girl in npcGirls) - { - girl.currentEmotion = TheDazzlesGirl.Emotion.Happy; - } - player.currentEmotion = TheDazzlesGirl.Emotion.Happy; - if (stars) - { - starsEffect.Play(); - SoundByte.PlayOneShotGame($"theDazzles/stars{UnityEngine.Random.Range(1, 6)}"); - } - else poseEffect.Play(); - } - - void MissPose(PlayerActionEvent caller) - { - foreach (var girl in npcGirls) - { - if (girl.currentEmotion != TheDazzlesGirl.Emotion.Ouch) girl.currentEmotion = TheDazzlesGirl.Emotion.Angry; - } - player.hasOuched = true; - } - - void Nothing(PlayerActionEvent caller) { } - - private void BoxColorUpdate() - { - interiorMat.SetColor("_ColorAlpha", roofColorEase.GetColor()); - interiorMat.SetColor("_ColorBravo", intColorEase.GetColor()); - interiorMat.SetColor("_ColorDelta", wallColorEase.GetColor()); - exteriorMat.SetColor("_AddColor", extColorEase.GetColor()); - } - - public void ChangeBoxColor(double beat, float length, Color exteriorStart, Color exteriorEnd, Color interiorStart, Color interiorEnd, Color wallsStart, Color wallsEnd, Color roofStart, Color roofEnd, int ease) - { - extColorEase = new ColorEase(beat, length, exteriorStart, exteriorEnd, ease); - intColorEase = new ColorEase(beat, length, interiorStart, interiorEnd, ease); - wallColorEase = new ColorEase(beat, length, wallsStart, wallsEnd, ease); - roofColorEase = new ColorEase(beat, length, roofStart, roofEnd, ease); - } - - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - ChangeBoxColor(lastEvent.beat, lastEvent.length, lastEvent["extStart"], lastEvent["extEnd"], lastEvent["intStart"], lastEvent["intEnd"], lastEvent["wallStart"], lastEvent["wallEnd"], lastEvent["roofStart"], lastEvent["roofEnd"], lastEvent["ease"]); - } - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs.meta b/Assets/Scripts/Games/TheDazzles/TheDazzles.cs.meta deleted file mode 100644 index 48770016..00000000 --- a/Assets/Scripts/Games/TheDazzles/TheDazzles.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 723019728cb65014b9e6de67c0952be5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs deleted file mode 100644 index da364e92..00000000 --- a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs +++ /dev/null @@ -1,160 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_TheDazzles -{ - public class TheDazzlesGirl : MonoBehaviour - { - [SerializeField] List headSpriteEmotions = new List(); - public enum Emotion - { - Neutral = 0, - Happy = 1, - Angry = 2, - Ouch = 3 - } - public enum Expression - { - Neutral = 0, - Happy = 1, - Angry = 2, - Ouch = 3, - OpenMouth = 4 - } - public bool canBop = true; - bool holding = false; - bool preparingPose = false; - public bool hasOuched; - public Emotion currentEmotion; - Animator anim; - [SerializeField] Animator lightingAnim; - [SerializeField] Animator holdEffectAnim; - [SerializeField] SpriteRenderer headSprite; - [SerializeField] GameObject blackFlash; - [SerializeField] List bodyParts = new List(); - TheDazzles game; - - void Awake() - { - anim = GetComponent(); - game = TheDazzles.instance; - } - - public void PickHead(Expression expression) - { - headSprite.sprite = headSpriteEmotions[(int)expression]; - } - - public void Prepare(bool hit = true) - { - if (hit) - { - holdEffectAnim.DoScaledAnimationAsync("HoldBox", 0.25f); - blackFlash.SetActive(true); - lightingAnim.Play("Dark", 0, 0); - } - holding = true; - hasOuched = false; - if (preparingPose) - { - Hold(); - return; - } - anim.Play("Prepare", 0, 0); - } - - public void StartReleaseBox(double beat) - { - BeatAction.New(game, new List() - { - new BeatAction.Action(beat - 1f, delegate {if (holding) holdEffectAnim.DoScaledAnimationAsync("ReleaseBox", 0.25f);}) - }); - } - - public void Pose(bool hit = true, bool flash = true) - { - if (hit) - { - anim.DoScaledAnimationAsync("Pose", 0.5f); - lightingAnim.DoScaledAnimationAsync("PoseFlash", 0.5f); - hasOuched = false; - } - else - { - anim.DoScaledAnimationAsync("MissPose", 0.5f); - if (flash) - lightingAnim.DoScaledAnimationAsync("MissFlash", 0.5f); - currentEmotion = Emotion.Ouch; - hasOuched = true; - } - holdEffectAnim.Play("HoldNothing", 0, 0); - holding = false; - preparingPose = false; - blackFlash.SetActive(false); - } - - public void EndPose() - { - if (holding || hasOuched) return; - anim.DoScaledAnimationAsync("EndPose", 0.5f); - } - - public void Hold() - { - preparingPose = true; - if (!holding) return; - anim.DoScaledAnimationAsync("Hold", 0.5f); - } - - public void Ouch() - { - anim.DoScaledAnimationAsync("Ouch", 0.5f); - currentEmotion = Emotion.Ouch; - hasOuched = true; - } - - public void UnPrepare() - { - game.ScoreMiss(1f); - holdEffectAnim.Play("HoldNothing", 0, 0); - canBop = true; - if (preparingPose) - { - anim.DoScaledAnimationAsync("StopHold", 0.5f); - } - else - { - anim.DoScaledAnimationAsync("EndPrepare", 0.5f); - } - holding = false; - preparingPose = false; - hasOuched = true; - blackFlash.SetActive(false); - lightingAnim.Play("Lit", 0, 0); - } - - public void Bop() - { - if (!canBop || holding) return; - switch (currentEmotion) - { - case Emotion.Neutral: - anim.DoScaledAnimationAsync("IdleBop", 0.4f); - break; - case Emotion.Happy: - anim.DoScaledAnimationAsync("HappyBop", 0.4f); - break; - case Emotion.Angry: - PickHead(Expression.Angry); - anim.DoScaledAnimationAsync("IdleBop", 0.4f); - break; - case Emotion.Ouch: - anim.DoScaledAnimationAsync("OuchBop", 0.4f); - break; - } - } - } -} - diff --git a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs.meta b/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs.meta deleted file mode 100644 index 996ea2d8..00000000 --- a/Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8e97101758b7d7d4eb39eb1c20b81896 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys.meta b/Assets/Scripts/Games/TossBoys.meta deleted file mode 100644 index c06b724a..00000000 --- a/Assets/Scripts/Games/TossBoys.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 653f97c26c43b3f409a6b7bc168b2f64 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs deleted file mode 100644 index 686121bb..00000000 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ /dev/null @@ -1,1249 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using Jukebox; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbTossBoysLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tossBoys", "Toss Boys \n(Tosu Bōizu)", "9cfff7", true, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Toggle if the toss boys should bop for the duration of this event."), - new Param("auto", false, "Bop (Auto)", "Toggle if the toss boys should automatically bop until another Bop event is reached.") - } - }, - new GameAction("dispense", "Dispense") - { - function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); }, - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."), - new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."), - //auto dispense stuff - new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it pop prematurely.", new() - { - new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" }) - }), - new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Set how many passes it should take for a ball to be redispensed."), - new Param("ignore", true, "Ignore Special Passes", "Toggle if the redispense interval should ignore special passes."), - new Param("callAuto", false, "Name Call On Redispense", "Toggle if the recieving kid's name should be called out when a ball is redispensed.") - } - }, - new GameAction("pass", "Normal Toss") - { - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("who", TossBoys.KidChoice.Aokun, "Target", "Set who will receive the ball.") - } - }, - new GameAction("dual", "Dual Toss") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball.") - } - }, - new GameAction("high", "High Toss") - { - defaultLength = 3f, - resizable = true, - parameters = new List() - { - new Param("who", TossBoys.KidChoice.Kiiyan, "Target", "Set who will receive the ball.") - } - }, - new GameAction("lightning", "Lightning Toss") - { - defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("who", TossBoys.KidChoice.Aokun, "Target", "Set who will receive the ball.") - } - }, - new GameAction("blur", "Blur Toss") - { - defaultLength = 2f - }, - new GameAction("pop", "Pop Ball") - { - defaultLength = 1f, - }, - new GameAction("changeBG", "Change Background Color") - { - function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new Param("start", TossBoys.defaultBGColor, "Start Color", "Set the color at the start of the event."), - new Param("end", TossBoys.defaultBGColor, "End Color", "Set the color at the end of the event."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - }, - }, - new List() {"agb", "normal"}, - "agbtoss", "jp", - new List() {}, - chronologicalSortKey: 27 - ); - } - } -} -namespace HeavenStudio.Games -{ - using Scripts_TossBoys; - - public class TossBoys : Minigame - { - public static Color defaultBGColor = new Color(0.38f, 0.99f, 0.73f); - public enum KidChoice - { - Akachan = 0, - Aokun = 1, - Kiiyan = 2 - } - public enum WhichTossKid - { - None = -1, - Akachan = 0, - Aokun = 1, - Kiiyan = 2 - } - [Header("Components")] - [SerializeField] TossKid akachan; - [SerializeField] TossKid aokun; - [SerializeField] TossKid kiiyan; - [SerializeField] Animator hatchAnim; - [SerializeField] TossBoysBall ballPrefab; - [SerializeField] GameObject specialAka; - [SerializeField] GameObject specialAo; - [SerializeField] GameObject specialKii; - [SerializeField] TossKid currentSpecialKid; - [SerializeField] SpriteRenderer bg; - - [Header("Properties")] - [SerializeField] SuperCurveObject.Path[] ballPaths; - WhichTossKid lastReceiver = WhichTossKid.None; - WhichTossKid currentReceiver = WhichTossKid.None; - public TossBoysBall currentBall = null; - Dictionary passBallDict = new(); - string currentPassType; - public static TossBoys instance; - float currentEventLength; - - const int IAAka = IAMAXCAT; - const int IAAo = IAMAXCAT + 1; - const int IAKii = IAMAXCAT + 2; - - protected static bool IA_PadDir(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_PadAlt(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - - protected static bool IA_TouchNrm(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && ((instance.currentReceiver is WhichTossKid.Akachan or WhichTossKid.None) - || instance.IsExpectingInputNow(InputAction_Aka)) - && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii)); - } - protected static bool IA_TouchDir(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && ((instance.currentReceiver is WhichTossKid.Kiiyan) - || instance.IsExpectingInputNow(InputAction_Kii)) - && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Aka)); - } - protected static bool IA_TouchAlt(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && ((instance.currentReceiver is WhichTossKid.Aokun) - || instance.IsExpectingInputNow(InputAction_Ao)) - && !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii)); - } - - protected static bool IA_BatonNrm(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) - && (instance.currentReceiver is WhichTossKid.Akachan - || (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None - && instance.currentReceiver is WhichTossKid.None) - || (instance.IsExpectingInputNow(InputAction_Aka) - && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii)))); - } - protected static bool IA_BatonDir(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) - && (instance.currentReceiver is WhichTossKid.Kiiyan - || (instance.lastReceiver is WhichTossKid.Kiiyan - && instance.currentReceiver is WhichTossKid.None) - || (instance.IsExpectingInputNow(InputAction_Ao) - && !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii)))); - } - protected static bool IA_BatonAlt(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt) - && (instance.currentReceiver is WhichTossKid.Aokun - || (instance.lastReceiver is WhichTossKid.Aokun - && instance.currentReceiver is WhichTossKid.None)); - } - - public static PlayerInput.InputAction InputAction_Aka = - new("BasicPress", new int[] { IAAka, IAAka, IAAka }, - IA_PadBasicPress, IA_TouchNrm, IA_BatonNrm); - public static PlayerInput.InputAction InputAction_Ao = - new("BasicPress", new int[] { IAAo, IAAo, IAAo }, - IA_PadAlt, IA_TouchAlt, IA_BatonAlt); - public static PlayerInput.InputAction InputAction_Kii = - new("BasicPress", new int[] { IAKii, IAKii, IAKii }, - IA_PadDir, IA_TouchDir, IA_BatonDir); - - private void Awake() - { - instance = this; - SetupBopRegion("tossBoys", "bop", "auto"); - SetPassBallEvents(); - } - - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in ballPaths) - { - if (path.preview) - { - ballPrefab.DrawEditorGizmo(path); - } - } - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in ballPaths) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - public override void OnBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) - { - SingleBop(); - } - } - - private void Update() - { - var cond = Conductor.instance; - BackgroundColorUpdate(); - if (cond.isPlaying && !cond.isPaused) - { - if (PlayerInput.GetIsAction(InputAction_Aka) && !IsExpectingInputNow(InputAction_Aka)) - { - akachan.HitBall(false); - } - if (PlayerInput.GetIsAction(InputAction_Ao) && !IsExpectingInputNow(InputAction_Ao)) - { - aokun.HitBall(false); - } - if (PlayerInput.GetIsAction(InputAction_Kii) && !IsExpectingInputNow(InputAction_Kii)) - { - kiiyan.HitBall(false); - } - } - } - - private ColorEase bgColorEase = new(defaultBGColor); - - //call this in update - private void BackgroundColorUpdate() - { - bg.color = bgColorEase.GetColor(); - } - - public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new(beat, length, startColor, endColor, ease); - } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "changeBG" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); - } - } - - public override void OnPlay(double beat) - { - PersistColor(beat); - } - - public override void OnGameSwitch(double beat) - { - PersistColor(beat); - HandleDispenses(beat); - } - - private void HandleDispenses(double beat) - { - var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat); - if (allRelevantDispenses.Count == 0) return; - - var e = allRelevantDispenses[^1]; - - Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]); - } - - #region Bop - void SingleBop() - { - akachan.Bop(); - aokun.Bop(); - kiiyan.Bop(); - } - - public void Bop(double beat, float length, bool auto, bool goBop) - { - if (goBop) - { - List bops = new List(); - for (int i = 0; i < length; i++) - { - bops.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); })); - } - BeatAction.New(instance, bops); - } - } - #endregion - - public static void DispenseSound(double beat, int who, bool call) - { - SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true); - if (!call) return; - double callBeat = beat; - switch (who) - { - case (int)WhichTossKid.Akachan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat), - new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat), - new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f), - new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f), - new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f), - }, forcePlay: true); - break; - case (int)WhichTossKid.Aokun: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat), - new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat), - new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f), - }, forcePlay: true); - break; - case (int)WhichTossKid.Kiiyan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat), - new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat), - new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f), - }, forcePlay: true); - break; - default: - break; - } - } - - public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call) - { - if (playSound) DispenseSound(beat, who, call); - DispenseExec(beat, length, who, false, ""); - if (auto && passBallDict.TryGetValue(beat + length, out var e)) - { - if (e.datamodel == "tossBoys/blur") - { - DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel); - } - else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel); - } - } - - public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel) - { - if (index % interval == 0 && !isBlur && !(ignore && isSpecial)) - { - double dispenseBeat = beat - 2; - BeatAction.New(this, new() - { - new(dispenseBeat, delegate - { - if (currentBall != null) return; - DispenseSound(dispenseBeat, curReceiver, call); - DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel); - }) - }); - } - if (!isBlur && !(ignore && isSpecial)) index++; - - var tempLastReceiver = previousReceiver; - var lastLength = isBlur ? 1 : currentLength; - previousReceiver = curReceiver; - var nextIsSpecial = isSpecial; - - var blurSet = isBlur; - var nextForce = false; - if (passBallDict.TryGetValue(beat + lastLength, out var e)) - { - if (e.datamodel == "tossBoys/pop") return; - blurSet = e.datamodel == "tossBoys/blur"; - if (blurSet) - { - curReceiver = (int)WhichTossKid.None; - } - else - { - curReceiver = e["who"]; - } - currentLength = e.length; - nextIsSpecial = IsSpecialEvent(e.datamodel); - eventDatamodel = e.datamodel; - } - else - { - curReceiver = tempLastReceiver; - nextForce = true; - } - // let's not do a stack overflow, alright? - BeatAction.New(this, new() - { - new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); }) - }); - } - - public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel) - { - if (currentBall != null) return; - SetReceiver(who); - GetCurrentReceiver().ShowArrow(beat, length - 1); - - hatchAnim.Play("HatchOpen", 0, 0); - currentBall = Instantiate(ballPrefab, transform); - currentBall.gameObject.SetActive(true); - switch (who) - { - case (int)WhichTossKid.Akachan: - currentBall.SetState(TossBoysBall.State.RedDispense, beat, length); - break; - case (int)WhichTossKid.Aokun: - currentBall.SetState(TossBoysBall.State.BlueDispense, beat, length); - break; - case (int)WhichTossKid.Kiiyan: - currentBall.SetState(TossBoysBall.State.YellowDispense, beat, length); - break; - default: - break; - } - - if (passBallDict.ContainsKey(beat + length)) - { - ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - if (IsSpecialEvent(passBallDict[beat + length].datamodel)) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) - }); - } - else if (passBallDict[beat + length].datamodel == "tossBoys/pop") - { - currentBall.willBePopped = true; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) - }); - } - } - else if (forcePass) - { - ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - if (IsSpecialEvent(eventDatamodel)) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) - }); - } - else if (eventDatamodel == "tossBoys/pop") - { - currentBall.willBePopped = true; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) - }); - } - } - else - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { Miss(null); }) - }); - } - } - - void SetPassBallEvents() - { - passBallDict.Clear(); - var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" }); - for (int i = 0; i < passBallEvents.Count; i++) - { - if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; - passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); - } - } - - private void DeterminePassValues(double beat) - { - var tempLastReceiver = lastReceiver; - lastReceiver = currentReceiver; - if (passBallDict.TryGetValue(beat, out var receiver)) - { - if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"]; - currentPassType = receiver.datamodel; - currentEventLength = receiver.length; - } - else - { - currentReceiver = tempLastReceiver; - } - } - - void DeterminePass(double beat, bool barely) - { - DeterminePassValues(beat); - switch (currentPassType) - { - case "tossBoys/pass": - PassBall(beat, currentEventLength); - break; - case "tossBoys/dual": - DualToss(beat, currentEventLength); - break; - case "tossBoys/high": - HighToss(beat, currentEventLength); - break; - case "tossBoys/lightning": - LightningToss(beat, currentEventLength); - break; - default: - break; - } - currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f); - if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") - { - currentBall.willBePopped = true; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) - }); - } - } - - void PassBall(double beat, float length) - { - string last = GetColorBasedOnTossKid(lastReceiver, false); - string current = GetColorBasedOnTossKid(currentReceiver, true); - float secondBeat = 1f; - float secondOffset = 0; - float thirdOffset = 0; - if (currentBall != null) - { - switch (last + current) - { - case "redBlue": - currentBall.SetState(TossBoysBall.State.RedBlue, beat, length); - break; - case "blueRed": - secondBeat = 0.5f; - currentBall.SetState(TossBoysBall.State.BlueRed, beat, length); - break; - case "blueYellow": - currentBall.SetState(TossBoysBall.State.BlueYellow, beat, length); - break; - case "yellowRed": - secondBeat = 0.5f; - currentBall.SetState(TossBoysBall.State.YellowRed, beat, length); - break; - case "redYellow": - secondBeat = 0.5f; - thirdOffset = 0.060f; - currentBall.SetState(TossBoysBall.State.RedYellow, beat, length); - break; - case "yellowBlue": - currentBall.SetState(TossBoysBall.State.YellowBlue, beat, length); - break; - default: - break; - } - } - - List soundsToPlay = new List() - { - new MultiSound.Sound("tossBoys/" + last + current + 1, beat), - new MultiSound.Sound("tossBoys/" + last + current + 2, beat + secondBeat, 1, 1, false, secondOffset), - }; - if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/lightning" or "tossBoys/blur")) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) - }); - } - if (secondBeat == 0.5f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + 3, beat + 1, 1, 1, false, thirdOffset)); - MultiSound.Play(soundsToPlay.ToArray()); - ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - } - - void DualToss(double beat, float length) - { - string last = GetColorBasedOnTossKid(lastReceiver, false); - string current = GetColorBasedOnTossKid(currentReceiver, true); - float secondBeat = 0.5f; - float secondOffset = 0; - float thirdOffset = 0; - if (currentBall != null) - { - switch (last + current) - { - case "redBlue": - currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, length); - break; - case "blueYellow": - currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, length); - break; - case "yellowBlue": - currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, length); - break; - case "blueRed": - secondBeat = 0.25f; - thirdOffset = 0.020f; - currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, length); - break; - case "yellowRed": - secondBeat = 0.25f; - currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, length); - break; - case "redYellow": - secondOffset = 0.060f; - currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, length); - break; - default: - break; - } - } - - List soundsToPlay = new List() - { - new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat), - new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset), - }; - if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/lightning" or "tossBoys/blur")) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) - }); - } - if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset)); - MultiSound.Play(soundsToPlay.ToArray()); - bool stopSpecial = passBallDict.ContainsKey(beat + length) && passBallDict[beat + length].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop"; - ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), stopSpecial ? JustHitBallUnSpecial : JustHitBall, Miss, Empty); - } - - void HighToss(double beat, float length) - { - string last = GetColorBasedOnTossKid(lastReceiver, false); - string current = GetColorBasedOnTossKid(currentReceiver, true); - float secondBeat = 0.5f; - float secondOffset = 0; - float thirdOffset = 0; - if (currentBall != null) - { - switch (last + current) - { - case "redBlue": - currentBall.SetState(TossBoysBall.State.RedBlueHigh, beat, length); - break; - case "redYellow": - currentBall.SetState(TossBoysBall.State.RedYellowHigh, beat, length); - break; - case "blueYellow": - currentBall.SetState(TossBoysBall.State.BlueYellowHigh, beat, length); - break; - case "yellowBlue": - currentBall.SetState(TossBoysBall.State.YellowBlueHigh, beat, length); - break; - case "yellowRed": - secondBeat = 0.25f; - currentBall.SetState(TossBoysBall.State.YellowRedHigh, beat, length); - break; - case "blueRed": - secondBeat = 0.25f; - currentBall.SetState(TossBoysBall.State.BlueRedHigh, beat, length); - break; - default: - break; - } - } - - List soundsToPlay = new List() - { - new MultiSound.Sound("tossBoys/" + last + current + "High" + 1, beat), - new MultiSound.Sound("tossBoys/" + last + current + "High" + 2, beat + secondBeat, 1, 1, false, secondOffset), - }; - if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/lightning" or "tossBoys/blur")) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) - }); - } - if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "High" + 3, beat + 0.5f, 1, 1, false, thirdOffset)); - MultiSound.Play(soundsToPlay.ToArray()); - ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - } - - void LightningToss(double beat, float length) - { - string last = GetColorBasedOnTossKid(lastReceiver, false); - string current = GetColorBasedOnTossKid(currentReceiver, true); - float secondBeat = 0.5f; - float secondOffset = 0; - float thirdOffset = 0; - switch (last + current) - { - case "blueRed": - secondBeat = 0.25f; - thirdOffset = 0.020f; - break; - case "yellowRed": - secondBeat = 0.25f; - break; - case "redYellow": - secondOffset = 0.060f; - break; - default: - secondBeat = 0.5f; - break; - } - if (currentBall != null) - { - switch (last) - { - case "blue": - currentBall.SetState(TossBoysBall.State.BlueKeep, beat, length / 2); - break; - case "red": - currentBall.SetState(TossBoysBall.State.RedKeep, beat, length / 2); - break; - case "yellow": - currentBall.SetState(TossBoysBall.State.YellowKeep, beat, length / 2); - break; - } - } - List soundsToPlay = new List() - { - new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat), - new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset), - }; - if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset)); - if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/blur")) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) - }); - } - MultiSound.Play(soundsToPlay.ToArray()); - bool stopSpecial = passBallDict.ContainsKey(beat + length) && passBallDict[beat + length].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop"; - ScheduleInput(beat, length / 2, GetInputBasedOnTossKid(lastReceiver), stopSpecial ? JustKeepUnSpecial : JustKeep, Miss, Empty); - ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - } - - void BlurToss(double beat) - { - string current = GetColorBasedOnTossKid(currentReceiver, false); - if (currentBall != null) - { - switch (current) - { - case "blue": - currentBall.SetState(TossBoysBall.State.BlueBlur, beat); - break; - case "red": - currentBall.SetState(TossBoysBall.State.RedBlur, beat); - break; - case "yellow": - currentBall.SetState(TossBoysBall.State.YellowBlur, beat); - break; - } - } - - ScheduleInput(beat, 2f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty); - } - - #region Inputs - void JustHitBall(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - if (passBallDict.ContainsKey(caller.startBeat + caller.timer)) - { - if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop") - { - GetCurrentReceiver().PopBall(); - Destroy(currentBall.gameObject); - currentBall = null; - switch (currentReceiver) - { - case WhichTossKid.Akachan: - SoundByte.PlayOneShotGame("tossBoys/redPop"); - break; - case WhichTossKid.Aokun: - SoundByte.PlayOneShotGame("tossBoys/bluePop"); - break; - case WhichTossKid.Kiiyan: - SoundByte.PlayOneShotGame("tossBoys/yellowPop"); - break; - default: - break; - } - return; - } - if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur") - { - JustKeepCurrent(caller, state); - BlurToss(caller.startBeat + caller.timer); - return; - } - if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver) - { - Miss(null); - return; - } - } - if (state >= 1f || state <= -1f) - { - GetCurrentReceiver().Barely(); - DeterminePass(caller.timer + caller.startBeat, true); - return; - } - GetCurrentReceiver().HitBall(); - DeterminePass(caller.timer + caller.startBeat, false); - } - - void JustHitBallUnSpecial(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - specialAo.SetActive(false); - specialAka.SetActive(false); - specialKii.SetActive(false); - currentSpecialKid.crouch = false; - if (passBallDict.ContainsKey(caller.startBeat + caller.timer)) - { - if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop") - { - GetCurrentReceiver().PopBall(); - Destroy(currentBall.gameObject); - currentBall = null; - switch (currentReceiver) - { - case WhichTossKid.Akachan: - SoundByte.PlayOneShotGame("tossBoys/redPop"); - break; - case WhichTossKid.Aokun: - SoundByte.PlayOneShotGame("tossBoys/bluePop"); - break; - case WhichTossKid.Kiiyan: - SoundByte.PlayOneShotGame("tossBoys/yellowPop"); - break; - default: - break; - } - return; - } - if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur") - { - JustKeepCurrentUnSpecial(caller, state); - BlurToss(caller.startBeat + caller.timer); - return; - } - if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver) - { - Miss(null); - return; - } - } - if (state >= 1f || state <= -1f) - { - GetCurrentReceiver().Barely(); - DeterminePass(caller.timer + caller.startBeat, true); - return; - } - GetCurrentReceiver().HitBall(); - DeterminePass(caller.timer + caller.startBeat, false); - } - - void JustKeepContinue(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - if (passBallDict.ContainsKey(caller.timer + caller.startBeat)) - { - if (passBallDict[caller.timer + caller.startBeat].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop") - { - JustHitBallUnSpecial(caller, state); - } - else - { - JustHitBall(caller, state); - } - - } - else - { - JustKeepCurrent(caller, state); - ScheduleInput(caller.timer + caller.startBeat, 1f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty); - } - - } - - void JustKeepCurrent(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep"); - string current = GetColorBasedOnTossKid(currentReceiver, false); - double beat = caller.timer + caller.startBeat; - if (currentBall != null) - { - switch (current) - { - case "blue": - currentBall.SetState(TossBoysBall.State.BlueKeep, beat); - break; - case "red": - currentBall.SetState(TossBoysBall.State.RedKeep, beat); - break; - case "yellow": - currentBall.SetState(TossBoysBall.State.YellowKeep, beat); - break; - } - } - - if (state >= 1f || state <= -1f) - { - currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); - GetCurrentReceiver().Barely(); - return; - } - GetCurrentReceiver().HitBall(); - currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); - } - - void JustKeepCurrentUnSpecial(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - specialAo.SetActive(false); - specialAka.SetActive(false); - specialKii.SetActive(false); - currentSpecialKid.crouch = false; - SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep"); - if (state >= 1f || state <= -1f) - { - currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); - GetCurrentReceiver().Barely(); - return; - } - GetCurrentReceiver().HitBall(); - currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); - } - - void JustKeep(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep"); - string last = GetColorBasedOnTossKid(lastReceiver, false); - string current = GetColorBasedOnTossKid(currentReceiver, true); - double beat = caller.timer + caller.startBeat; - if (currentBall != null) - { - switch (last + current) - { - case "redBlue": - currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, currentEventLength / 2); - break; - case "blueYellow": - currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, currentEventLength / 2); - break; - case "yellowBlue": - currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, currentEventLength / 2); - break; - case "blueRed": - currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, currentEventLength / 2); - break; - case "yellowRed": - currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, currentEventLength / 2); - break; - case "redYellow": - currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, currentEventLength / 2); - break; - default: - break; - } - } - if (state >= 1f || state <= -1f) - { - currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); - GetReceiver(lastReceiver).Barely(); - return; - } - GetReceiver(lastReceiver).HitBall(); - currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); - } - - void JustKeepUnSpecial(PlayerActionEvent caller, float state) - { - if (currentBall == null) return; - specialAo.SetActive(false); - specialAka.SetActive(false); - specialKii.SetActive(false); - currentSpecialKid.crouch = false; - SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep"); - string last = GetColorBasedOnTossKid(lastReceiver, false); - string current = GetColorBasedOnTossKid(currentReceiver, true); - double beat = caller.timer + caller.startBeat; - if (currentBall != null) - { - switch (last + current) - { - case "redBlue": - currentBall.SetState(TossBoysBall.State.RedBlueDual, beat); - break; - case "blueYellow": - currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat); - break; - case "yellowBlue": - currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat); - break; - case "blueRed": - currentBall.SetState(TossBoysBall.State.BlueRedDual, beat); - break; - case "yellowRed": - currentBall.SetState(TossBoysBall.State.YellowRedDual, beat); - break; - case "redYellow": - currentBall.SetState(TossBoysBall.State.RedYellowDual, beat); - break; - default: - break; - } - } - - if (state >= 1f || state <= -1f) - { - currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); - GetReceiver(lastReceiver).Barely(); - return; - } - GetReceiver(lastReceiver).HitBall(); - currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); - } - - void Miss(PlayerActionEvent caller) - { - if (currentBall == null) return; - GetCurrentReceiver().Miss(); - aokun.crouch = false; - akachan.crouch = false; - kiiyan.crouch = false; - specialAo.SetActive(false); - specialAka.SetActive(false); - specialKii.SetActive(false); - Destroy(currentBall.gameObject); - currentBall = null; - SoundByte.PlayOneShotGame("tossBoys/misshit"); - if (caller != null) DeterminePassValues(caller.startBeat + caller.timer); - } - - void Empty(PlayerActionEvent caller) { } - #endregion - - #region HelperFunctions - - void DoSpecialBasedOnReceiver(double beat) - { - specialAo.SetActive(false); - specialAka.SetActive(false); - specialKii.SetActive(false); - if (currentSpecialKid != null) currentSpecialKid.crouch = false; - currentSpecialKid = GetCurrentReceiver(); - - GetCurrentReceiver().Crouch(); - - GetSpecialBasedOnReceiver().SetActive(true); - switch (currentReceiver) - { - case WhichTossKid.Akachan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redSpecial1", beat), - new MultiSound.Sound("tossBoys/redSpecial2", beat + 0.25f), - new MultiSound.Sound("tossBoys/redSpecialCharge", beat + 0.25f, 1, 1, false, 0.085f), - }); - break; - case WhichTossKid.Aokun: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/blueSpecial1", beat), - new MultiSound.Sound("tossBoys/blueSpecial2", beat + 0.25f), - }); - break; - case WhichTossKid.Kiiyan: - SoundByte.PlayOneShotGame("tossBoys/yellowSpecial", beat); - break; - default: - break; - } - } - public TossKid GetCurrentReceiver() - { - return GetReceiver(currentReceiver); - } - - public TossKid GetReceiver(WhichTossKid receiver) - { - switch (receiver) - { - case WhichTossKid.Akachan: - return akachan; - case WhichTossKid.Aokun: - return aokun; - case WhichTossKid.Kiiyan: - return kiiyan; - default: - return null; - } - } - - public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) - { - switch (tossKid) - { - case WhichTossKid.Akachan: - return capital ? "Red" : "red"; - case WhichTossKid.Aokun: - return capital ? "Blue" : "blue"; - case WhichTossKid.Kiiyan: - return capital ? "Yellow" : "yellow"; - default: - return ""; - } - } - - public void SetReceiver(int who) - { - currentReceiver = (WhichTossKid)who; - } - - PlayerInput.InputAction GetInputTypeBasedOnCurrentReceiver() - { - return GetInputBasedOnTossKid(currentReceiver); - } - - PlayerInput.InputAction GetInputBasedOnTossKid(WhichTossKid tossKid) - { - switch (tossKid) - { - case WhichTossKid.Aokun: - return InputAction_Ao; - case WhichTossKid.Kiiyan: - return InputAction_Kii; - default: - return InputAction_Aka; - } - } - - GameObject GetSpecialBasedOnReceiver() - { - switch (currentReceiver) - { - case WhichTossKid.Akachan: - return specialAka; - case WhichTossKid.Aokun: - return specialAo; - case WhichTossKid.Kiiyan: - return specialKii; - default: - return null; - } - } - - private bool IsSpecialEvent(string e) - { - bool b = false; - - switch (e) - { - case "tossBoys/dual": - case "tossBoys/lightning": - case "tossBoys/blur": - b = true; break; - default: - return b; - } - - return b; - } - - #endregion - } -} - diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs.meta b/Assets/Scripts/Games/TossBoys/TossBoys.cs.meta deleted file mode 100644 index a4864ecb..00000000 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a8f7b009cd48c7d4b828068b4a009f5a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs deleted file mode 100644 index 49258106..00000000 --- a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_TossBoys -{ - public class TossBoysBall : SuperCurveObject - { - public enum State - { - None, - RedDispense, - BlueDispense, - YellowDispense, - RedBlue, - RedYellow, - BlueRed, - BlueYellow, - YellowRed, - YellowBlue, - RedBlueDual, - RedYellowDual, - BlueRedDual, - BlueYellowDual, - YellowRedDual, - YellowBlueDual, - RedBlueHigh, - RedYellowHigh, - BlueRedHigh, - BlueYellowHigh, - YellowRedHigh, - YellowBlueHigh, - RedBlur, - RedKeep, - BlueBlur, - BlueKeep, - YellowBlur, - YellowKeep - } - - public State BallState { get { return currentState; } } - - public bool willBePopped; - - private State currentState; - - private double startBeat; - - private Path currentPath; - - private TossBoys game; - - [NonSerialized] public Animator anim; - - private void Awake() - { - game = TossBoys.instance; - anim = GetComponent(); - } - - private void Update() - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - switch (currentState) - { - case State.None: - //Do Jackshit - break; - default: - transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, Conductor.instance.songPositionInBeatsAsDouble), startBeat); - float rot = GetPathValue("rot"); - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat))); - break; - } - } - } - - public void SetState(State state, double beat, float length = 0) - { - UpdateLastRealPos(); - startBeat = beat; - currentState = state; - currentPath = currentState switch - { - State.None => new Path(), - State.RedDispense => game.GetPath("RedDispense"), - State.BlueDispense => game.GetPath("BlueDispense"), - State.YellowDispense => game.GetPath("YellowDispense"), - State.RedBlue => game.GetPath("RedBlue"), - State.RedYellow => game.GetPath("RedYellow"), - State.BlueRed => game.GetPath("BlueRed"), - State.BlueYellow => game.GetPath("BlueYellow"), - State.YellowRed => game.GetPath("YellowRed"), - State.YellowBlue => game.GetPath("YellowBlue"), - State.RedBlueDual => game.GetPath("RedBlueDual"), - State.RedYellowDual => game.GetPath("RedYellowDual"), - State.BlueRedDual => game.GetPath("BlueRedDual"), - State.BlueYellowDual => game.GetPath("BlueYellowDual"), - State.YellowRedDual => game.GetPath("YellowRedDual"), - State.YellowBlueDual => game.GetPath("YellowBlueDual"), - State.RedBlueHigh => game.GetPath("RedBlueHigh"), - State.RedYellowHigh => game.GetPath("RedYellowHigh"), - State.BlueRedHigh => game.GetPath("BlueRedHigh"), - State.BlueYellowHigh => game.GetPath("BlueYellowHigh"), - State.YellowRedHigh => game.GetPath("YellowRedHigh"), - State.YellowBlueHigh => game.GetPath("YellowBlueHigh"), - State.RedBlur => game.GetPath("RedBlur"), - State.RedKeep => game.GetPath("RedKeep"), - State.BlueBlur => game.GetPath("BlueBlur"), - State.BlueKeep => game.GetPath("BlueKeep"), - State.YellowBlur => game.GetPath("YellowBlur"), - State.YellowKeep => game.GetPath("YellowKeep"), - _ => throw new System.NotImplementedException() - }; - if (length != 0) - { - currentPath.positions[0].duration = length; - } - } - } -} diff --git a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs.meta b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs.meta deleted file mode 100644 index 8ce9d56a..00000000 --- a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e9c2f7ae54a21a949b3e42dc59789af4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs b/Assets/Scripts/Games/TossBoys/TossKid.cs deleted file mode 100644 index 74086ba5..00000000 --- a/Assets/Scripts/Games/TossBoys/TossKid.cs +++ /dev/null @@ -1,90 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_TossBoys -{ - public class TossKid : MonoBehaviour - { - [SerializeField] ParticleSystem _hitEffect; - [SerializeField] GameObject arrow; - Animator anim; - [SerializeField] string prefix; - TossBoys game; - public bool crouch; - bool preparing; - - private void Awake() - { - anim = GetComponent(); - game = TossBoys.instance; - DoAnimationScaledAsync("Idle", 20f); - } - - public void HitBall(bool hit = true) - { - if (hit) - { - ParticleSystem spawnedEffect = Instantiate(_hitEffect, transform); - spawnedEffect.Play(); - DoAnimationScaledAsync(crouch ? "CrouchHit" : "Hit", 0.5f); - } - else if (!anim.IsPlayingAnimationNames(prefix + "Whiff", prefix + "Miss")) - { - DoAnimationScaledAsync("Whiff", 0.5f); - SoundByte.PlayOneShotGame("tossBoys/whiff"); - } - preparing = false; - } - - public void Bop() - { - if (crouch || preparing || (!anim.IsAnimationNotPlaying() && !anim.IsPlayingAnimationNames(prefix + "Idle"))) return; - DoAnimationScaledAsync("Bop", 0.5f); - } - - public void Crouch() - { - DoAnimationScaledAsync("Crouch", 0.5f); - crouch = true; - } - - public void PopBall() - { - DoAnimationScaledAsync("Slap", 0.5f); - preparing = false; - } - - public void PopBallPrepare() - { - if (preparing) return; - DoAnimationScaledAsync("PrepareHand", 0.5f); - preparing = true; - } - - public void Miss() - { - DoAnimationScaledAsync("Miss", 0.5f); - } - - public void Barely() - { - DoAnimationScaledAsync("Barely", 0.5f); - } - - public void ShowArrow(double startBeat, float length) - { - BeatAction.New(game, new List(){ - new BeatAction.Action(startBeat, delegate { arrow.SetActive(true); }), - new BeatAction.Action(startBeat + length, delegate { arrow.SetActive(false); }), - }); - } - - void DoAnimationScaledAsync(string name, float time) - { - anim.DoScaledAnimationAsync(prefix + name, time); - } - } -} - diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs.meta b/Assets/Scripts/Games/TossBoys/TossKid.cs.meta deleted file mode 100644 index 553d4485..00000000 --- a/Assets/Scripts/Games/TossBoys/TossKid.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ffe92c9901716e943a9f7f280cc8e06b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TramAndPauline.meta b/Assets/Scripts/Games/TramAndPauline.meta deleted file mode 100644 index 4f1c0992..00000000 --- a/Assets/Scripts/Games/TramAndPauline.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d755047a6e62b7140bebccbfc3ef370c -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs deleted file mode 100644 index 67781ca8..00000000 --- a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs +++ /dev/null @@ -1,165 +0,0 @@ -using HeavenStudio.Util; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_TramAndPauline -{ - public class AgbAnimalKid : MonoBehaviour - { - [Header("Components")] - [SerializeField] private Transform rootBody; - [SerializeField] private Animator trampolineAnim; - [SerializeField] private Animator bodyAnim; - [SerializeField] private ParticleSystem transformParticle; - [SerializeField] private ParticleSystem smokeParticle; - - [Header("Properties")] - [SerializeField] private float jumpHeight = 3f; - [SerializeField] private float jumpHeightIdle = 0.8f; - [SerializeField] private float prepareHeight = 0.5f; - - private double jumpBeat = double.MinValue; - private double prepareBeat = double.MinValue; - private bool preparing = false; - private bool isFox = true; - - private EasingFunction.Function upFunc; - private EasingFunction.Function downFunc; - - private void Awake() - { - upFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad); - downFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); - } - - private void Update() - { - var cond = Conductor.instance; - - if (!cond.isPlaying) return; - - float newY = 0f; - - float normalizedUpBeat = cond.GetPositionFromBeat(jumpBeat, 1); - float normalizedDownBeat = cond.GetPositionFromBeat(jumpBeat + 1, 1); - - if (normalizedUpBeat >= 0f && normalizedUpBeat <= 1f) - { - newY = upFunc(0, jumpHeight, normalizedUpBeat); - } - else if (normalizedDownBeat >= 0f && normalizedDownBeat <= 1f) - { - newY = downFunc(jumpHeight, 0, normalizedDownBeat); - } - else if (!preparing) - { - if (isBarely) - { - bodyAnim.Play("BarelyIdle", 0, 0); - } - else bodyAnim.Play(isFox ? "FoxIdle" : "HumanIdle", 0, 0); - BounceUpdate(cond, ref newY); - } - else - { - PrepareUpdate(cond, ref newY); - } - - rootBody.transform.localPosition = new Vector3(0, newY, 0); - } - - private void BounceUpdate(Conductor cond, ref float newY) - { - double startBeat = (jumpBeat != double.MinValue) ? jumpBeat : 0; - float normalizedBeat = cond.GetPositionFromBeat(startBeat, 1) % 1; - float trampolinePos = 0f; - - if (normalizedBeat < 0.5f) - { - newY = upFunc(0, jumpHeightIdle, normalizedBeat * 2); - trampolinePos = upFunc(0, 1, normalizedBeat * 2); - } - else - { - newY = downFunc(jumpHeightIdle, 0, (normalizedBeat - 0.5f) * 2); - trampolinePos = downFunc(1, 0, (normalizedBeat - 0.5f) * 2); - } - - trampolineAnim.DoNormalizedAnimation("Bounce", trampolinePos); - } - - private void PrepareUpdate(Conductor cond, ref float newY) - { - float normalizedBeat = cond.GetPositionFromBeat(prepareBeat, 0.5f); - - if (normalizedBeat >= 0f && normalizedBeat <= 1f) - { - newY = upFunc(prepareHeight, 0, normalizedBeat); - trampolineAnim.DoNormalizedAnimation("Prepare", normalizedBeat); - } - else if (normalizedBeat > 1f) - { - trampolineAnim.DoNormalizedAnimation("Prepare", 1); - newY = 0f; - } - } - - public void Jump(double beat) - { - jumpBeat = beat; - preparing = false; - if (isBarely) - { - bodyAnim.Play("JumpBarely", 0, 0); - } - else bodyAnim.Play(isFox ? "JumpFox" : "JumpHuman", 0, 0); - trampolineAnim.DoScaledAnimationAsync("Jump", 0.25f); - } - - public void Prepare(double beat, bool inactive = false) - { - if (preparing) return; - prepareBeat = beat; - preparing = true; - if (inactive) - { - if (isBarely) - { - bodyAnim.DoNormalizedAnimation("PrepareBarely", 1); - } - else bodyAnim.DoNormalizedAnimation(isFox ? "Prepare" : "PrepareHuman", 1); - } - else - { - if (isBarely) - { - bodyAnim.DoScaledAnimationAsync("PrepareBarely", 0.15f); - } - else bodyAnim.DoScaledAnimationAsync(isFox ? "Prepare" : "PrepareHuman", 0.15f); - } - } - - private bool isBarely = false; - - public void Transform(bool barely) - { - isBarely = barely; - if (isBarely) - { - bodyAnim.DoScaledAnimationAsync("TransformBarely", 0.15f); - } - else bodyAnim.DoScaledAnimationAsync(isFox ? "TransformHuman" : "TransformFox", 0.15f); - smokeParticle.SetAsyncScaling(0.5f); - transformParticle.PlayScaledAsync(0.5f); - isFox = !isFox; - } - - public void SetTransform(bool fox) - { - isFox = fox; - } - } -} - diff --git a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta deleted file mode 100644 index fc8c345c..00000000 --- a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 96cf69d4e4c5c534da4eb8d03709eb78 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs deleted file mode 100644 index 63739c34..00000000 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs +++ /dev/null @@ -1,360 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbTramLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tramAndPauline", "Tram & Pauline \n(Toran to Porin)", "adb5e7", "ca8b17", "c14fae", true, false, new List() - { - new GameAction("prepare", "Prepare") - { - function = delegate { TramAndPauline.instance.Prepare(eventCaller.currentEntity.beat, (TramAndPauline.TramOrPauline)eventCaller.currentEntity["who"]); }, - parameters = new List() - { - new Param("who", TramAndPauline.TramOrPauline.Pauline, "Target", "Toggle who should prepare to jump.") - } - }, - new GameAction("tram", "Tram Jump") - { - function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Tram, eventCaller.currentEntity["toggle"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("toggle", false, "Audience Reaction", "Toggle if the audience should react on a sucessful hit.") - } - }, - new GameAction("pauline", "Pauline Jump") - { - function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("toggle", false, "Audience Reaction", "Toggle if the audience should react on a sucessful hit.") - } - }, - new GameAction("shape", "Set Transformation") - { - function = delegate - { - var e = eventCaller.currentEntity; - TramAndPauline.instance.SetTransformation(e["tram"], e["pauline"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("tram", true, "Fox Tram", "Toggle if Tram should be set to his fox transformation."), - new Param("pauline", true, "Fox Pauline", "Toggle if Pauline should be set to her fox transformation.") - } - }, - new GameAction("curtains", "Curtains") - { - function = delegate - { - var e = eventCaller.currentEntity; - TramAndPauline.instance.SetCurtain(e.beat, e.length, e["ease"], e["toggle"]); - }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("toggle", false, "Rise", "Toggle if the curtains should rise or fall."), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - } - } - }, - new List() {"agb", "normal"}, - "agbtrampoline", "jp", - new List() {}, - chronologicalSortKey: 16 - ); - } - } -} -namespace HeavenStudio.Games -{ - using Scripts_TramAndPauline; - public class TramAndPauline : Minigame - { - public enum TramOrPauline - { - Pauline = 0, - Tram = 1, - Both = 2 - } - - public static TramAndPauline instance; - - [Header("Components")] - [SerializeField] private AgbAnimalKid tram; - [SerializeField] private AgbAnimalKid pauline; - [SerializeField] private Animator curtainAnim; - [SerializeField] private Animator audienceAnim; - - private double curtainBeat = -1; - private float curtainLength = 0; - private bool goingUp = true; - private Util.EasingFunction.Ease curtainEase = Util.EasingFunction.Ease.Linear; - - const int IALeft = 0; - const int IARight = 1; - protected static bool IA_PadLeft(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - protected static bool IA_BatonLeft(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); - } - protected static bool IA_TouchLeft(out double dt) - { - bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); - bool simul = false; - if (!want) - { - simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) - && instance.IsExpectingInputNow(InputAction_Left) - && instance.IsExpectingInputNow(InputAction_Right); - } - return want || simul; - } - - protected static bool IA_PadRight(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); - } - protected static bool IA_BatonRight(out double dt) - { - return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); - } - protected static bool IA_TouchRight(out double dt) - { - bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); - bool simul = false; - if (!want) - { - simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) - && instance.IsExpectingInputNow(InputAction_Left) - && instance.IsExpectingInputNow(InputAction_Right); - } - return want || simul; - } - - public static PlayerInput.InputAction InputAction_Left = - new("AgbTramLeft", new int[] { IALeft, IALeft, IALeft }, - IA_PadLeft, IA_TouchLeft, IA_BatonLeft); - - public static PlayerInput.InputAction InputAction_Right = - new("AgbTramRight", new int[] { IARight, IARight, IARight }, - IA_PadRight, IA_TouchRight, IA_BatonRight); - - private void Awake() - { - instance = this; - Update(); - } - - private void Update() - { - float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(curtainBeat, curtainLength)); - - var func = Util.EasingFunction.GetEasingFunction(curtainEase); - - float newPos = func(goingUp ? 1 : 0, goingUp ? 0 : 1, normalizedBeat); - - curtainAnim.DoNormalizedAnimation("Curtain", newPos); - } - - public void SetCurtain(double beat, float length, int ease, bool goingUp2) - { - goingUp = goingUp2; - curtainLength = length; - curtainBeat = beat; - curtainEase = (Util.EasingFunction.Ease)ease; - } - - public void SetTransformation(bool tramB, bool paulineB) - { - tram.SetTransform(tramB); - pauline.SetTransform(paulineB); - } - - public override void OnGameSwitch(double beat) - { - PersistCurtain(beat); - PersistTransformation(beat); - PersistPrepare(beat); - } - - public override void OnPlay(double beat) - { - PersistCurtain(beat); - PersistTransformation(beat); - PersistPrepare(beat); - } - - private void PersistCurtain(double beat) - { - var lastEvent = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "curtains" }).FindLast(x => x.beat < beat); - if (lastEvent != null) - { - SetCurtain(lastEvent.beat, lastEvent.length, lastEvent["ease"], lastEvent["toggle"]); - } - } - - private void PersistTransformation(double beat) - { - bool isFoxTram = true; - bool isFoxPauline = true; - - double baseBeat = 0f; - - var lastEvent = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "shape" }).FindLast(x => x.beat < beat); - if (lastEvent != null) - { - baseBeat = lastEvent.beat; - isFoxTram = lastEvent["tram"]; - isFoxPauline = lastEvent["pauline"]; - } - - var allTramEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "tram" }).FindAll(x => x.beat >= baseBeat && x.beat + 1 < beat); - var allPaulineEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "pauline" }).FindAll(x => x.beat >= baseBeat && x.beat + 1 < beat); - - if (allTramEvents.Count % 2 != 0) isFoxTram = !isFoxTram; - if (allPaulineEvents.Count % 2 != 0) isFoxPauline = !isFoxPauline; - - SetTransformation(isFoxTram, isFoxPauline); - } - - private void PersistPrepare(double beat) - { - var allEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "prepare", "tram", "pauline" }).FindAll(x => x.beat < beat); - if (allEvents.Count == 0) return; - allEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - var lastEvent = allEvents[allEvents.Count - 1]; - - if (lastEvent != null && lastEvent.datamodel == "tramAndPauline/prepare") - { - Prepare(lastEvent.beat, (TramOrPauline)lastEvent["who"], true); - } - } - - public void Prepare(double beat, TramOrPauline who, bool instant = false) - { - switch (who) - { - case TramOrPauline.Pauline: - pauline.Prepare(beat, instant); - break; - case TramOrPauline.Tram: - tram.Prepare(beat, instant); - break; - case TramOrPauline.Both: - pauline.Prepare(beat, instant); - tram.Prepare(beat, instant); - break; - } - } - - public void Jump(double beat, TramOrPauline who, bool react) - { - switch (who) - { - case TramOrPauline.Pauline: - PaulineJump(beat, react); - break; - case TramOrPauline.Tram: - TramJump(beat, react); - break; - case TramOrPauline.Both: - PaulineJump(beat, react); - TramJump(beat, react); - break; - } - } - - private void TramJump(double beat, bool audienceReact) - { - SoundByte.PlayOneShotGame("tramAndPauline/jumpL" + UnityEngine.Random.Range(1, 3)); - tram.Jump(beat); - ScheduleInput(beat, 1, InputAction_Left, audienceReact ? TramJustAudience : TramJust, Empty, Empty); - } - - private void PaulineJump(double beat, bool audienceReact) - { - SoundByte.PlayOneShotGame("tramAndPauline/jumpR" + UnityEngine.Random.Range(1, 3)); - pauline.Jump(beat); - ScheduleInput(beat, 1, InputAction_Right, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty); - } - - private void TramJust(PlayerActionEvent caller, float state) - { - tram.Transform(state >= 1f || state <= -1f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - return; - } - SoundByte.PlayOneShotGame("tramAndPauline/transformTram"); - } - - private void PaulineJust(PlayerActionEvent caller, float state) - { - pauline.Transform(state >= 1f || state <= -1f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - return; - } - SoundByte.PlayOneShotGame("tramAndPauline/transformPauline"); - } - - private void TramJustAudience(PlayerActionEvent caller, float state) - { - tram.Transform(state >= 1f || state <= -1f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - return; - } - SoundByte.PlayOneShotGame("tramAndPauline/transformTram"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate - { - audienceAnim.DoScaledAnimationAsync("Happy", 0.5f); - }) - }); - - } - - private void PaulineJustAudience(PlayerActionEvent caller, float state) - { - pauline.Transform(state >= 1f || state <= -1f); - if (state >= 1f || state <= -1f) - { - SoundByte.PlayOneShot("miss"); - return; - } - SoundByte.PlayOneShotGame("tramAndPauline/transformPauline"); - BeatAction.New(instance, new List() - { - new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate - { - audienceAnim.DoScaledAnimationAsync("Happy", 0.5f); - }) - }); - } - - private void Empty(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs.meta b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs.meta deleted file mode 100644 index 79eb14b0..00000000 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c993077b9c10749aabaa7f201b552653 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Tunnel.meta b/Assets/Scripts/Games/Tunnel.meta deleted file mode 100644 index 0b295052..00000000 --- a/Assets/Scripts/Games/Tunnel.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dbfc595ab34eed848b3457cce8e3c43b -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs deleted file mode 100644 index 644659fd..00000000 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ /dev/null @@ -1,326 +0,0 @@ -using DG.Tweening; -using NaughtyBezierCurves; -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class NtrTunnelLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tunnel", "Tunnel", "c00000", true, false, new List() - { - new GameAction("cowbell", "Start Cowbell") - { - preFunction = delegate { Tunnel.PreStartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, - defaultLength = 1f, - resizable = false, - - }, - new GameAction("tunnel", "Tunnel") - { - function = delegate { if (Tunnel.instance != null) { - var e = eventCaller.currentEntity; - Tunnel.instance.StartTunnel(e.beat, e.length, e["volume"] / 100f, e["duration"]); - } }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("duration", new EntityTypes.Float(0, 8, 2), "Fade Duration", "Set how long it takes for the volume to fade."), - new Param("volume", new EntityTypes.Float(0, 200, 10), "Volume", "Set the volume to fade to while in the tunnel."), - } - }, - new GameAction("countin", "Count In") - { - preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, - defaultLength = 4f, - resizable = true, - }, - new GameAction("bg", "Change Background") - { - function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); }, - defaultLength = 1f, - resizable = false, - parameters = new List() - { - new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."), - } - } - }, - new List() { "ntr", "keep" }, - "ntrtunnel", "en", - new List() { "en" }, - chronologicalSortKey: 103 - ); - } - } -} - -namespace HeavenStudio.Games -{ - public class Tunnel : Minigame - { - const double PostTunnelScrnTime = 0.25; - public static Tunnel instance { get; set; } - - [Header("Backgrounds")] - [SerializeField] GameObject[] bg; - - [SerializeField] Material tunnelLightMaterial; - [SerializeField] Color tunnelTint; - [SerializeField] Color tunnelScreen; - [SerializeField] GameObject tunnelWall; - [SerializeField] SpriteRenderer tunnelWallRenderer; - [SerializeField] float tunnelChunksPerSec; - [SerializeField] float tunnelWallChunkSize; - - Vector3 tunnelStartPos; - Sound tunnelSoundRight, tunnelSoundMiddle, tunnelSoundLeft; - - [Header("References")] - [SerializeField] GameObject frontHand; - - [Header("Animators")] - [SerializeField] Animator cowbellAnimator; - [SerializeField] Animator driverAnimator; - - [Header("Curves")] - [SerializeField] BezierCurve3D handCurve; - - public enum BgOption - { - Beach, - Desert, - Field, - City, - Night, - MoaiDooWop, - CropStomp, - QuizShow - } - - float fadeDuration = 2f; - double tunnelStartTime = double.MinValue; - double tunnelEndTime = double.MinValue; - double lastCowbell = double.MaxValue; - - float handStart; - float handProgress; - bool inTunnel; - - public struct QueuedCowbell - { - public double beat; - public float length; - } - static List queuedInputs = new List(); - - private void Awake() - { - instance = this; - tunnelStartPos = new Vector3(tunnelWallChunkSize, 0, 0); - } - - void OnDestroy() - { - if (queuedInputs.Count > 0) queuedInputs.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - if (conductor != null && !(conductor.isPlaying || conductor.isPaused)) - { - conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1); - tunnelLightMaterial.SetColor("_Color", Color.white); - tunnelLightMaterial.SetColor("_AddColor", Color.black); - - tunnelSoundRight?.KillLoop(); - tunnelSoundMiddle?.KillLoop(); - tunnelSoundLeft?.KillLoop(); - } - } - - public override void OnPlay(double beat) - { - queuedInputs.Clear(); - } - - private void Start() - { - handStart = -1f; - tunnelWall.SetActive(false); - } - - private void Update() - { - //update hand position - handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1); - - frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); - if (!conductor.isPlaying || conductor.isPaused) - { - return; - } - if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) - { - HitCowbell(); - //print("unexpected input"); - driverAnimator.Play("Angry1", -1, 0); - } - if (queuedInputs.Count > 0) - { - foreach (var input in queuedInputs) - { - StartCowbell(input.beat, input.length); - } - queuedInputs.Clear(); - } - - if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble) - { - lastCowbell++; - ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); - } - - // bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0); - if (tunnelWall.activeSelf) - { - tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0); - } - if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) - { - conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); - tunnelLightMaterial.SetColor("_Color", Color.white); - tunnelLightMaterial.SetColor("_AddColor", Color.black); - inTunnel = false; - } - } - - public void HitCowbell() - { - SoundByte.PlayOneShot("count-ins/cowbell"); - - handStart = conductor.songPositionInBeats; - - cowbellAnimator.Play("Shake", -1, 0); - } - - public static void PreStartCowbell(double beat, float length) - { - if (GameManager.instance.currentGame == "tunnel") - { - instance.StartCowbell(beat, length); - } - else - { - queuedInputs.Add(new QueuedCowbell { beat = beat, length = length }); - } - } - - public void StartCowbell(double beat, float length) - { - lastCowbell = beat - 1; - ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); - } - - public void CowbellSuccess(PlayerActionEvent caller, float state) - { - HitCowbell(); - if (Math.Abs(state) >= 1f) - { - driverAnimator.Play("Disturbed", -1, 0); - - } - else - { - driverAnimator.Play("Idle", -1, 0); - } - } - - public void CowbellMiss(PlayerActionEvent caller) - { - driverAnimator.Play("Angry1", -1, 0); - } - - public void CowbellEmpty(PlayerActionEvent caller) { } - - public static void CountIn(double beat, float length) - { - List cuelist = new List(); - - for (int i = 0; i < length; i++) - { - if (i % 2 == 0) - { - //Jukebox.PlayOneShotGame("tunnel/en/one", beat+i); - //print("cueing one at " + (beat + i)); - cuelist.Add(new MultiSound.Sound("tunnel/en/one", beat + i)); - } - else - { - //Jukebox.PlayOneShotGame("tunnel/en/two", beat+i); - //print("cueing two at " + (beat + i)); - cuelist.Add(new MultiSound.Sound("tunnel/en/two", beat + i)); - } - - } - MultiSound.Play(cuelist.ToArray(), forcePlay: true); - - } - - public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f) - { - if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) - { - return; - } - double targetBeat = beat + length; - tunnelStartTime = conductor.GetSongPosFromBeat(beat); - tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat); - // tunnel chunks can be divided into quarters - double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec; - - tunnelWallRenderer.size = new Vector2((float)durationSec * tunnelWallChunkSize * tunnelChunksPerSec, 13.7f); - tunnelWall.transform.localPosition = tunnelStartPos; - tunnelWall.SetActive(true); - this.fadeDuration = fadeDuration; - conductor.FadeMinigameVolume(beat, fadeDuration, volume); - - tunnelSoundRight?.KillLoop(); - tunnelSoundMiddle?.KillLoop(); - tunnelSoundLeft?.KillLoop(); - - tunnelSoundRight = SoundByte.PlayOneShotGame("tunnel/tunnelRight", beat, looping: true); - tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true); - tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true); - - double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); - tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1); - tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1); - tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25); - - BeatAction.New(this, new List() - { - new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { - tunnelLightMaterial.SetColor("_Color", tunnelTint); - tunnelLightMaterial.SetColor("_AddColor", tunnelScreen); - }), - }); - inTunnel = true; - } - - public void SetBg(int type) - { - foreach (var b in bg) - { - b.SetActive(false); - } - bg[type].SetActive(true); - } - } -} diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs.meta b/Assets/Scripts/Games/Tunnel/Tunnel.cs.meta deleted file mode 100644 index 2fb470d6..00000000 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7a466130992b55c49b8677136a4ebcbf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz.meta b/Assets/Scripts/Games/WizardsWaltz.meta deleted file mode 100644 index ebbb8672..00000000 --- a/Assets/Scripts/Games/WizardsWaltz.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9218a00714b3e4a4c9a0868a33e17c2f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/Girl.cs b/Assets/Scripts/Games/WizardsWaltz/Girl.cs deleted file mode 100644 index a78a171d..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/Girl.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Scripts_WizardsWaltz -{ - public class Girl : MonoBehaviour - { - - public Animator animator; - - public GameObject[] flowers; - private int flowerCount = 0; - - public void Happy() - { - animator.Play("Happy", 0, 0); - SetFlowers(1); - } - - public void Sad() - { - animator.Play("Sad", 0, 0); - SetFlowers(-1); - } - - public void SetFlowers(int add = 0) - { - flowerCount = Mathf.Clamp(flowerCount + add, 0, flowers.Length); - for (int i = 0; i < flowers.Length; i++) - { - flowers[i].SetActive(i < flowerCount); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/Girl.cs.meta b/Assets/Scripts/Games/WizardsWaltz/Girl.cs.meta deleted file mode 100644 index 24ca1d94..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/Girl.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6e25ab9ffcdb4c945ace0b7c8db5bd9a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/Plant.cs b/Assets/Scripts/Games/WizardsWaltz/Plant.cs deleted file mode 100644 index f87d4bac..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/Plant.cs +++ /dev/null @@ -1,98 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; - -namespace HeavenStudio.Games.Scripts_WizardsWaltz -{ - public class Plant : MonoBehaviour - { - public Animator animator; - public SpriteRenderer spriteRenderer; - public double createBeat; - - private WizardsWaltz game; - private bool passed = false; - - public int order = 0; - - public void Init(bool spawnedInactive) - { - game = WizardsWaltz.instance; - spriteRenderer.sortingOrder = order; - animator.Play("Appear", 0, spawnedInactive ? 1 : 0); - } - - public void StartInput(double beat, float length) - { - game.ScheduleInput(beat, length, WizardsWaltz.InputAction_Press, Just, Miss, Out); - } - - private void Update() - { - if (!passed && Conductor.instance.songPositionInBeats > createBeat + game.beatInterval) - { - StartCoroutine(FadeOut()); - passed = true; - } - } - - public void Bloom() - { - animator.Play("Hit", 0, 0); - } - - public void IdlePlant() - { - animator.Play("IdlePlant", 0, 0); - } - - public void IdleFlower() - { - animator.Play("IdleFlower", 0, 0); - } - - public void Eat() - { - animator.Play("Eat", 0, 0); - } - - public void EatLoop() - { - animator.Play("EatLoop", 0, 0); - } - - public void Ace() - { - game.wizard.Magic(this, true); - } - - public void NearMiss() - { - game.wizard.Magic(this, false); - } - - private void Just(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) { - NearMiss(); - return; - } - Ace(); - } - - private void Miss(PlayerActionEvent caller) - { - // this is where perfect challenge breaks - } - - private void Out(PlayerActionEvent caller) {} - - public IEnumerator FadeOut() - { - yield return new WaitForSeconds(Conductor.instance.secPerBeat * game.beatInterval / 2f); - Destroy(gameObject); - game.currentPlants.Remove(this); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/Plant.cs.meta b/Assets/Scripts/Games/WizardsWaltz/Plant.cs.meta deleted file mode 100644 index f4621d05..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/Plant.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b62617c2e80c5e2488da3c603bc21022 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs deleted file mode 100644 index 5b547639..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_WizardsWaltz -{ - public class Wizard : MonoBehaviour - { - public Animator animator; - public GameObject shadow; - - private WizardsWaltz game; - private float songPos; - - public void Init() - { - game = WizardsWaltz.instance; - } - - void Update() - { - songPos = (float)(Conductor.instance.unswungSongPositionInBeatsAsDouble - game.wizardBeatOffset); - var am = game.beatInterval / 2f; - var x = Mathf.Sin(Mathf.PI * songPos / am) * game.xRange; - var y = Mathf.Cos(Mathf.PI * songPos / am) * game.yRange; - var z = Mathf.Cos(Mathf.PI * songPos / am) * game.zRange; - //var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; - - transform.position = new Vector3(x, 3f - y * 0.5f, z); - shadow.transform.position = new Vector3(x, game.plantYOffset + y * 1.5f, z); - - /*var xscale = scale; - if (y > 0) xscale *= -1; - transform.localScale = new Vector3(xscale, scale, 1); - shadow.transform.localScale = new Vector3(scale, scale, 1);*/ - - transform.localScale = new Vector3((y > 0) ? -1 : 1, 1, 1); - } - - private void LateUpdate() - { - if (PlayerInput.GetIsAction(WizardsWaltz.InputAction_Press)) - { - animator.Play("Magic", 0, 0); - SoundByte.PlayOneShotGame("wizardsWaltz/wand"); - } - } - - public void Idle() - { - animator.Play("Idle", 0, 0); - } - - public void Magic(Plant plant, bool hit) - { - animator.Play("Magic", 0, 0); - - if(plant == null) - { - // TODO: Play empty A press sound - return; - } - if (hit) - { - SoundByte.PlayOneShotGame("wizardsWaltz/grow"); - plant.Bloom(); - game.girl.Happy(); - } - else - { - SoundByte.PlayOneShot("miss"); - plant.Eat(); - game.girl.Sad(); - } - } - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs.meta b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs.meta deleted file mode 100644 index 69c9096a..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9d323f90f8c1dd54da6d53d21013cf5c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs deleted file mode 100644 index eedec8fb..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ /dev/null @@ -1,292 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using System; - - -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbWaltzLoader - { - public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("wizardsWaltz", "Wizard's Waltz \n(Mahou Tsukai)", "ffef9c", true, false, new List() - { - new GameAction("start interval", "Start Interval") - { - preFunction = delegate { var e = eventCaller.currentEntity; WizardsWaltz.PreInterval(e.beat, e.length, e["auto"]); }, - defaultLength = 6f, - resizable = true, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - }, - preFunctionLength = 1 - }, - new GameAction("plant", "Plant") - { - defaultLength = 0.5f, - }, - new GameAction("passTurn", "Pass Turn") - { - preFunction = delegate { var e = eventCaller.currentEntity; WizardsWaltz.PrePassTurn(e.beat); }, - preFunctionLength = 1 - } - }, - new List() {"agb", "repeat"}, - "agbwizard", "en", - new List() {}, - chronologicalSortKey: 13 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_WizardsWaltz; - - public class WizardsWaltz : Minigame - { - [Header("References")] - public Wizard wizard; - public Girl girl; - public GameObject plantHolder; - public GameObject plantBase; - - [Header("Properties")] - [NonSerialized] public float beatInterval = 6f; - [NonSerialized] public double intervalStartBeat; - public double wizardBeatOffset = 0f; - public float xRange = 5; - public float zRange = 5; - public float yRange = 0.5f; - public float plantYOffset = -2f; - [NonSerialized] public List currentPlants = new(); - - public static WizardsWaltz instance; - - private static CallAndResponseHandler crHandlerInstance; - - protected static bool IA_PadAnyDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - public static PlayerInput.InputAction InputAction_Press = - new("AgbWizardPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadAnyDown, IA_TouchBasicPress, IA_BatonBasicPress); - - private void Awake() - { - instance = this; - wizard.Init(); - } - - public override void OnPlay(double beat) - { - SetWizardOffset(beat); - crHandlerInstance = null; - queuedIntervals.Clear(); - passedTurns.Clear(); - } - - public override void OnGameSwitch(double beat) - { - SetWizardOffset(beat); - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - SetIntervalStart(interval.beat, interval.interval, beat, interval.autoPassTurn); - } - queuedIntervals.Clear(); - } - if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) - { - if (crHandlerInstance.queuedEvents.Find(x => x.beat >= beat) != null) - { - crHandlerInstance = null; - return; - } - foreach (var crEvent in crHandlerInstance.queuedEvents) - { - SpawnFlower(crEvent.beat, true); - } - } - } - - private void SetWizardOffset(double beat) - { - var allIntervals = EventCaller.GetAllInGameManagerList("wizardsWaltz", new string[] { "start interval" }); - var tempEvents = allIntervals.FindAll(x => x.beat >= beat); - if (tempEvents.Count > 0) - { - wizardBeatOffset = tempEvents[0].beat; - beatInterval = tempEvents[0].length; - } - } - - private void Update() - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (passedTurns.Count > 0) - { - foreach (var pass in passedTurns) - { - PassTurnStandalone(pass); - } - passedTurns.Clear(); - } - } - } - - private List GetAllPlantsBetweenBeat(double beat, double endBeat) - { - return EventCaller.GetAllInGameManagerList("wizardsWaltz", new string[] { "plant" }).FindAll(x => x.beat >= beat && x.beat < endBeat); - } - - public void SetIntervalStart(double beat, float interval, double gameSwitchBeat, bool autoPassTurn) - { - wizardBeatOffset = beat; - intervalStartBeat = beat; - beatInterval = interval; - - CallAndResponseHandler newHandler = new(); - crHandlerInstance = newHandler; - crHandlerInstance.StartInterval(beat, interval); - var relevantPlantEvents = GetAllPlantsBetweenBeat(beat, beat + interval); - foreach (var plant in relevantPlantEvents) - { - crHandlerInstance.AddEvent(plant.beat); - SpawnFlower(plant.beat, plant.beat < gameSwitchBeat); - } - - if (autoPassTurn) - { - PassTurn(beat + interval, newHandler); - } - } - - public static void PreInterval(double beat, float interval, bool autoPassTurn) - { - if (GameManager.instance.currentGame == "wizardsWaltz") - { - instance.SetIntervalStart(beat, interval, beat, autoPassTurn); - } - else - { - queuedIntervals.Add(new QueuedInterval() - { - beat = beat, - interval = interval, - autoPassTurn = autoPassTurn - }); - } - } - - private void PassTurnStandalone(double beat) - { - if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance); - } - - public static void PrePassTurn(double beat) - { - if (GameManager.instance.currentGame == "wizardsWaltz") - { - instance.PassTurnStandalone(beat); - } - else - { - passedTurns.Add(beat); - } - } - - private static List passedTurns = new(); - - private void PassTurn(double beat, CallAndResponseHandler crHandler) - { - BeatAction.New(this, new List() - { - new BeatAction.Action(beat - 0.25, delegate - { - beatInterval = crHandler.intervalLength; - wizardBeatOffset = beat; - intervalStartBeat = beat; - foreach (var plant in currentPlants) - { - var songPos = (float)(conductor.GetUnSwungBeat(plant.createBeat) - wizardBeatOffset); - var am = (beatInterval / 2f); - var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange; - var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f); - var z = Mathf.Cos(Mathf.PI * songPos / am) * zRange; - /*var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; - var xscale = scale; - if (y > -3.5f) xscale *= -1;*/ - - plant.transform.localPosition = new Vector3(x, y, z); - //plant.transform.localScale = new Vector3(xscale, scale, 1); - } - - foreach (var crEvent in crHandler.queuedEvents) - { - Plant plantToInput = currentPlants.Find(x => x.createBeat == crEvent.beat); - plantToInput.StartInput(beat - 0.25, (float)crEvent.relativeBeat + 0.25f); - } - crHandler.queuedEvents.Clear(); - }) - }); - } - - private static List queuedIntervals = new(); - - private struct QueuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - } - - public void SpawnFlower(double beat, bool spawnedInactive) - { - if (!spawnedInactive) SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat); - Plant plant = Instantiate(plantBase, plantHolder.transform).GetComponent(); - currentPlants.Add(plant); - var songPos = (float)(conductor.GetUnSwungBeat(beat) - wizardBeatOffset); - var am = (beatInterval / 2f); - var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange; - var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f); - var z = Mathf.Cos(Mathf.PI * songPos / am) * zRange; - /*var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; - var xscale = scale; - if (y > -3.5f) xscale *= -1;*/ - - plant.transform.localPosition = new Vector3(x, y, z); - //plant.transform.localScale = new Vector3(xscale, scale, 1); - - //plant.order = (int)Math.Round((scale - 1) * 1000); - plant.order = (int)Math.Round(z * -1); - - plant.createBeat = beat; - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - plant.gameObject.SetActive(true); - plant.Init(spawnedInactive); - }) - }); - } - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs.meta b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs.meta deleted file mode 100644 index 60fc4d4d..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8f2919d01c742294387031de86ef710b -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough.meta b/Assets/Scripts/Games/WorkingDough.meta deleted file mode 100644 index 75a6ca8b..00000000 --- a/Assets/Scripts/Games/WorkingDough.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a883932aecf83144d955e362798e4ab5 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough/BGBall.cs b/Assets/Scripts/Games/WorkingDough/BGBall.cs deleted file mode 100644 index c437ebf8..00000000 --- a/Assets/Scripts/Games/WorkingDough/BGBall.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_WorkingDough -{ - public class BGBall : SuperCurveObject - { - private double startBeat = double.MinValue; - private Path path; - [SerializeField] private GameObject gandw; - - public void Init(double beat, bool hasGandw) - { - startBeat = Conductor.instance.GetUnSwungBeat(beat); - path = WorkingDough.instance.GetPath("BGBall"); - if (gandw != null) gandw.SetActive(hasGandw); - Update(); - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - double beat = cond.unswungSongPositionInBeats; - if (startBeat != double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat); - transform.position = pos; - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat))); - if (beat >= startBeat + 9) Destroy(gameObject); - } - } - } - } -} - - diff --git a/Assets/Scripts/Games/WorkingDough/BGBall.cs.meta b/Assets/Scripts/Games/WorkingDough/BGBall.cs.meta deleted file mode 100644 index c2eb945c..00000000 --- a/Assets/Scripts/Games/WorkingDough/BGBall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 90b8363d14ba26043977a371000195e9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs deleted file mode 100644 index 79fe1361..00000000 --- a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_WorkingDough -{ - public class NPCDoughBall : SuperCurveObject - { - private double startBeat = double.MinValue; - private Path path; - [SerializeField] private GameObject gandw; - - public void Init(double beat, bool hasGandw) - { - startBeat = Conductor.instance.GetUnSwungBeat(beat); - path = WorkingDough.instance.GetPath("NPCBall"); - if (gandw != null) gandw.SetActive(hasGandw); - Update(); - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - double beat = cond.unswungSongPositionInBeats; - if (startBeat > double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat); - if (startBeat <= beat) transform.position = pos; - else transform.position = new Vector3(-80, -80); - if (beat >= startBeat + 2) Destroy(gameObject); - } - } - } - } -} diff --git a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs.meta b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs.meta deleted file mode 100644 index 2b5b2010..00000000 --- a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f589a35cd43c5a146b78729182754157 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs deleted file mode 100644 index 421c1baf..00000000 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ /dev/null @@ -1,242 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using NaughtyBezierCurves; -using HeavenStudio.Util; -using HeavenStudio.InputSystem; - -namespace HeavenStudio.Games.Scripts_WorkingDough -{ - public class PlayerEnterDoughBall : SuperCurveObject - { - private enum State - { - None, - Entering, - Hit, - Barely, - Miss, - Weak - } - private State currentState; - - private double startBeat = double.MinValue; - - private bool big; - - private Path enterPath; - private Path hitPath; - private Path barelyPath; - private Path missPath; - private Path weakPath; - - private WorkingDough game; - - private PlayerActionEvent wrongInput; - private PlayerActionEvent rightInput; - - bool canJust, canWrong; - - [SerializeField] private GameObject gandw; - - private void Awake() - { - game = WorkingDough.instance; - } - - public void Init(double beat, bool isBig, bool hasGandw) - { - startBeat = Conductor.instance.GetUnSwungBeat(beat); - big = isBig; - canJust = true; - canWrong = true; - enterPath = game.GetPath("PlayerEnter"); - hitPath = game.GetPath("PlayerHit"); - barelyPath = game.GetPath("PlayerBarely"); - missPath = game.GetPath("PlayerMiss"); - weakPath = game.GetPath("PlayerWeak"); - rightInput = game.ScheduleInput(beat, 1, isBig ? WorkingDough.InputAction_Alt : WorkingDough.InputAction_Nrm, Just, Miss, Empty, CanJust); - - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - wrongInput = game.ScheduleUserInput(beat, 1, isBig ? WorkingDough.InputAction_Nrm : WorkingDough.InputAction_Alt, WrongInput, Empty, Empty, CanWrong); - - currentState = State.Entering; - if (gandw != null) gandw.SetActive(hasGandw); - Update(); - } - - private void Update() - { - var cond = Conductor.instance; - - if (cond.isPlaying && !cond.isPaused) - { - if (startBeat > double.MinValue) - { - Vector3 pos = new Vector3(); - double beat = cond.unswungSongPositionInBeats; - switch (currentState) - { - case State.None: - break; - case State.Entering: - pos = GetPathPositionFromBeat(enterPath, Math.Max(beat, startBeat), startBeat); - break; - case State.Hit: - pos = GetPathPositionFromBeat(hitPath, Math.Max(beat, startBeat), startBeat); - if (beat >= startBeat + 1) - { - Destroy(gameObject); - } - break; - case State.Miss: - pos = GetPathPositionFromBeat(missPath, Math.Max(beat, startBeat), startBeat); - if (beat >= startBeat + 1) - { - Destroy(gameObject); - } - break; - case State.Weak: - pos = GetPathPositionFromBeat(weakPath, Math.Max(beat, startBeat), startBeat); - if (beat >= startBeat + 1) - { - Destroy(gameObject); - } - break; - case State.Barely: - pos = GetPathPositionFromBeat(barelyPath, Math.Max(beat, startBeat), startBeat); - if (beat >= startBeat + 2) - { - Destroy(gameObject); - } - break; - } - if (startBeat <= beat) transform.position = pos; - else transform.position = new Vector3(-80, -80); - } - } - } - - bool CanJust() - { - return canJust; - } - - bool CanWrong() - { - return canWrong; - } - - private void Just(PlayerActionEvent caller, float state) - { - if (wrongInput != null) - { - canWrong = false; - wrongInput.Disable(); - wrongInput.CleanUp(); - } - if (currentState is State.Hit or State.Barely or State.Weak) return; - double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble; - startBeat = beat; - game.playerImpact.SetActive(true); - BeatAction.New(game, new List() - { - new BeatAction.Action(beat + 0.1, delegate { game.playerImpact.SetActive(false); }), - }); - if (state >= 1f || state <= -1f) - { - currentState = State.Barely; - SoundByte.PlayOneShot("miss"); - if (big) - { - SoundByte.PlayOneShotGame("workingDough/bigPlayer"); - game.doughDudesPlayer.GetComponent().DoScaledAnimationAsync("BigDoughJump", 0.5f); - } - else - { - SoundByte.PlayOneShotGame("workingDough/smallPlayer"); - game.doughDudesPlayer.GetComponent().DoScaledAnimationAsync("SmallDoughJump", 0.5f); - } - Update(); - return; - } - currentState = State.Hit; - if (big) - { - SoundByte.PlayOneShotGame("workingDough/bigPlayer"); - SoundByte.PlayOneShotGame("workingDough/hitBigPlayer"); - game.doughDudesPlayer.GetComponent().DoScaledAnimationAsync("BigDoughJump", 0.5f); - game.backgroundAnimator.Play("BackgroundFlash", 0, 0); - } - else - { - SoundByte.PlayOneShotGame("workingDough/smallPlayer"); - SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer"); - game.doughDudesPlayer.GetComponent().DoScaledAnimationAsync("SmallDoughJump", 0.5f); - } - bool hasGandw = false; - if (gandw != null) hasGandw = gandw.activeSelf; - BeatAction.New(game, new List() - { - new BeatAction.Action(beat + 0.9, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }), - new BeatAction.Action(beat + 1, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }), - new BeatAction.Action(beat + 2, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }), - }); - Update(); - } - - private void WrongInput(PlayerActionEvent caller, float state) - { - if (rightInput != null) - { - canJust = false; - rightInput.Disable(); - rightInput.CleanUp(); - } - if (currentState is State.Hit or State.Barely or State.Weak) return; - double beat = Conductor.instance.unswungSongPositionInBeats; - game.playerImpact.SetActive(true); - BeatAction.New(game, new List() - { - new BeatAction.Action(beat + 0.1f, delegate { game.playerImpact.SetActive(false); }), - }); - if (big) - { - currentState = State.Weak; - startBeat = beat; - game.doughDudesPlayer.GetComponent().DoScaledAnimationAsync("SmallDoughJump", 0.5f); - SoundByte.PlayOneShotGame("workingDough/smallPlayer"); - SoundByte.PlayOneShotGame("workingDough/tooBig"); - Update(); - } - else - { - GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder); - game.doughDudesPlayer.GetComponent().DoScaledAnimationAsync("BigDoughJump", 0.5f); - SoundByte.PlayOneShotGame("workingDough/bigPlayer"); - SoundByte.PlayOneShotGame("workingDough/tooSmall"); - Destroy(gameObject); - } - game.ScoreMiss(); - } - - private void Miss(PlayerActionEvent caller) - { - double beat = caller.timer + caller.startBeat; - currentState = State.Miss; - startBeat = beat; - Update(); - BeatAction.New(game, new List() - { - new BeatAction.Action(beat + 0.25f, delegate { game.missImpact.SetActive(true); }), - new BeatAction.Action(beat + 0.25f, delegate { SoundByte.PlayOneShotGame("workingDough/BallMiss"); }), - new BeatAction.Action(beat + 0.35f, delegate { game.missImpact.SetActive(false); }), - }); - } - - private void Empty(PlayerActionEvent caller) { } - } -} - - diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs.meta b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs.meta deleted file mode 100644 index 44303b9a..00000000 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6334d8b26ef6dcc4b9a03aa49dfa2d70 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs deleted file mode 100644 index 950c14ba..00000000 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ /dev/null @@ -1,600 +0,0 @@ -using HeavenStudio.Util; -using HeavenStudio.InputSystem; -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class RvlWorkingDoughLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("workingDough", "Working Dough", "000000", true, false, new List() - { - new GameAction("beat intervals", "Start Interval") - { - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length, e["auto"]); }, - defaultLength = 8f, - resizable = true, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - } - }, - new GameAction("small ball", "Small Ball") - { - defaultLength = 0.5f, - priority = 1, - }, - new GameAction("big ball", "Big Ball") - { - defaultLength = 0.5f, - priority = 1, - parameters = new List() - { - new Param("hasGandw", false, "Mr. Game & Watch", "Toggle if Mr. Game & Watch should be riding on the ball.") - } - }, - new GameAction("passTurn", "Pass Turn") - { - preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); }, - preFunctionLength = 1 - }, - new GameAction("rise spaceship", "Rise Up Spaceship") - { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); }, - defaultLength = 4f, - resizable = true, - priority = 0 - }, - new GameAction("launch spaceship", "Launch Spaceship") - { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); }, - defaultLength = 4f, - resizable = true, - priority = 0 - }, - new GameAction("lift dough dudes", "Lift Dough Dudes") - { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.Elevate(e.beat, e.length, e["toggle"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("toggle", false, "Up", "Toggle if the dough dudes should go up or down.") - }, - resizable = true, - priority = 0 - }, - new GameAction("instant lift", "Instant Lift") - { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantElevation(e["toggle"]); }, - parameters = new List() - { - new Param("toggle", true, "Up", "Toggle if the dough dudes should go up or down.") - }, - defaultLength = 0.5f, - priority = 0 - }, - new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit") - { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.GANDWEnterOrExit(e.beat, e.length, e["toggle"]); }, - defaultLength = 4f, - parameters = new List() - { - new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.") - }, - resizable = true, - priority = 0 - }, - new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit") - { - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.InstantGANDWEnterOrExit(e["toggle"]); }, - parameters = new List() - { - new Param("toggle", false, "Exit", "Toggle if Mr. Game & Watch should exit or enter the scene.") - }, - defaultLength = 0.5f, - priority = 0 - }, - new GameAction("disableBG", "Toggle Background") - { - function = delegate { WorkingDough.instance.DisableBG(eventCaller.currentEntity["ship"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("ship", false, "Spaceship Only", "Toggle if the only the spaceship should be toggled.") - } - } - }, - new List() {"rvl", "repeat"}, - "rvldough", "en", - new List() {}, - chronologicalSortKey: 11 - ); - } - } -} - -namespace HeavenStudio.Games -{ - using Jukebox; - using Scripts_WorkingDough; - - public class WorkingDough : Minigame - { - [Header("Components")] - [SerializeField] GameObject doughDudesNPC; //Jump animations - public GameObject doughDudesPlayer; //Jump animations - [SerializeField] GameObject ballTransporterRightNPC; //Close and open animations - [SerializeField] GameObject ballTransporterLeftNPC; //Close and open animations - [SerializeField] GameObject ballTransporterRightPlayer; //Close and open animations - [SerializeField] GameObject ballTransporterLeftPlayer; //Close and open animations - [SerializeField] GameObject npcImpact; - public GameObject playerImpact; - [SerializeField] GameObject smallBallNPC; - [SerializeField] GameObject bigBallNPC; - [SerializeField] Transform ballHolder; - [SerializeField] SpriteRenderer arrowSRLeftNPC; - [SerializeField] SpriteRenderer arrowSRRightNPC; - [SerializeField] SpriteRenderer arrowSRLeftPlayer; - public SpriteRenderer arrowSRRightPlayer; - [SerializeField] GameObject NPCBallTransporters; - [SerializeField] GameObject PlayerBallTransporters; - [SerializeField] GameObject playerEnterSmallBall; - [SerializeField] GameObject playerEnterBigBall; - public GameObject missImpact; - public Transform breakParticleHolder; - public GameObject breakParticleEffect; - public Animator backgroundAnimator; - [SerializeField] Animator conveyerAnimator; - [SerializeField] GameObject smallBGBall; - [SerializeField] GameObject bigBGBall; - [SerializeField] Animator spaceshipAnimator; - [SerializeField] GameObject spaceshipLights; - [SerializeField] Animator doughDudesHolderAnim; - [SerializeField] Animator gandwAnim; - - [SerializeField] private GameObject[] bgObjects; - [SerializeField] private GameObject shipObject; - private bool bgDisabled; - - [Header("Variables")] - float risingLength = 4f; - double risingStartBeat; - float liftingLength = 4f; - double liftingStartBeat; - float gandMovingLength = 4f; - double gandMovingStartBeat; - public bool bigMode; - public bool bigModePlayer; - static List passedTurns = new List(); - public bool spaceshipRisen = false; - public bool spaceshipRising = false; - bool liftingDoughDudes; - string liftingAnimName; - bool gandwHasEntered = true; - bool gandwMoving; - string gandwMovingAnimName; - - [Header("Curves")] - [SerializeField] SuperCurveObject.Path[] ballBouncePaths; - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in ballBouncePaths) - { - if (path.preview) - { - smallBallNPC.GetComponent().DrawEditorGizmo(path); - } - } - } - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in ballBouncePaths) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - [Header("Resources")] - public Sprite whiteArrowSprite; - public Sprite redArrowSprite; - - public static WorkingDough instance; - - const int IA_AltPress = IAMAXCAT; - protected static bool IA_TouchNrmPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && !instance.IsExpectingInputNow(InputAction_Alt); - } - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - - public static PlayerInput.InputAction InputAction_Nrm = - new("RvlDoughAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_Alt = - new("RvlDoughAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - - void Awake() - { - instance = this; - } - - void Start() - { - conveyerAnimator.Play("ConveyerBelt", 0, 0); - doughDudesHolderAnim.Play("OnGround", 0, 0); - } - - private bool shipOnly; - - public void DisableBG(bool ship) - { - shipOnly = ship; - bgDisabled = !bgDisabled; - foreach (var bgObject in bgObjects) - { - bgObject.SetActive(!bgDisabled || shipOnly); - } - shipObject.SetActive(!bgDisabled && !shipOnly); - } - - private List GetAllBallsInBetweenBeat(double beat, double endBeat) - { - List ballEvents = EventCaller.GetAllInGameManagerList("workingDough", new string[] { "small ball", "big ball" }); - List tempEvents = ballEvents.FindAll(x => x.beat >= beat && x.beat < endBeat); - tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - return tempEvents; - } - - private RiqEntity GetLastIntervalBeforeBeat(double beat) - { - List intervalEvents = EventCaller.GetAllInGameManagerList("workingDough", new string[] { "beat intervals" }); - if (intervalEvents.Count == 0) return null; - var tempEvents = intervalEvents.FindAll(x => x.beat <= beat); - tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - return tempEvents[^1]; - } - - public void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 8f, bool autoPassTurn = true) - { - List relevantBalls = GetAllBallsInBetweenBeat(beat, beat + interval); - bool hasBigBall = false; - foreach (var ball in relevantBalls) - { - bool isBig = ball.datamodel == "workingDough/big ball"; - if (ball.beat >= gameSwitchBeat) - { - SpawnBall(ball.beat - 1, isBig, isBig && ball["hasGandw"]); - OnSpawnBall(ball.beat, isBig); - } - if (isBig) hasBigBall = true; - } - if (autoPassTurn) - { - PassTurn(beat + interval, interval, beat); - } - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1, delegate - { - bigMode = hasBigBall; - if (bigMode) - { - NPCBallTransporters.GetComponent().Play("NPCGoBigMode", 0, 0); - } - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationNames("BallTransporterLeftOpened")) - { - instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); - if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); - } - }), - }); - } - - public static void PrePassTurn(double beat) - { - if (GameManager.instance.currentGame == "workingDough") - { - instance.PassTurnStandalone(beat); - } - else - { - passedTurns.Add(beat); - } - } - - private void PassTurnStandalone(double beat) - { - RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat); - if (lastInterval == null) return; - PassTurn(beat, lastInterval.length, lastInterval.beat); - } - - private void PassTurn(double beat, double length, double startBeat) - { - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat - 1, delegate - { - ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - var relevantBallEvents = GetAllBallsInBetweenBeat(startBeat, startBeat + length); - if (relevantBallEvents.Count > 0) - { - bool hasBig = false; - foreach (var ball in relevantBallEvents) - { - double relativeBeat = ball.beat - startBeat; - bool isBig = ball.datamodel == "workingDough/big ball"; - SpawnPlayerBall(beat + relativeBeat - 1, isBig, isBig ? ball["hasGandw"] : false); - if (isBig) hasBig = true; - } - bigModePlayer = hasBig; - if (bigModePlayer) - { - PlayerBallTransporters.GetComponent().Play("PlayerGoBigMode", 0, 0); - } - } - }), - new BeatAction.Action(beat, delegate - { - if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); - }), - new BeatAction.Action(beat + 1, delegate - { - if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length) - { - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); - } - if (bigMode) - { - NPCBallTransporters.GetComponent().Play("NPCExitBigMode", 0, 0); - bigMode = false; - } - }), - //Close player transporters - new BeatAction.Action(beat + length + 1, delegate - { - ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftClose", 0, 0); - ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightClose", 0, 0); - if (bigModePlayer) - { - PlayerBallTransporters.GetComponent().Play("PlayerExitBigMode", 0, 0); - bigModePlayer = false; - } - }), - }); - } - - public void SpawnBall(double beat, bool isBig, bool hasGandw) - { - var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - spawnedBall.SetActive(true); - ballComponent.Init(beat, hasGandw); - BeatAction.New(instance, new List() - { - //Jump and play sound - new BeatAction.Action(beat, delegate { arrowSRLeftNPC.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }), - new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent().DoScaledAnimationAsync(isBig ? "BigDoughJump" :"SmallDoughJump", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }), - new BeatAction.Action(beat + 1.1f, delegate { npcImpact.SetActive(false); }), - new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 2f, delegate { arrowSRRightNPC.sprite = whiteArrowSprite; }), - }); - } - - public void OnSpawnBall(double beat, bool isBig) - { - SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat); - SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat); - } - - public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) - { - var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - spawnedBall.SetActive(true); - ballComponent.Init(beat, isBig, hasGandw); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { arrowSRLeftPlayer.sprite = redArrowSprite; }), - new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftPlayer.sprite = whiteArrowSprite; }), - }); - } - - private struct QueuedInterval - { - public double beat; - public float interval; - public bool auto; - } - private static List queuedIntervals = new(); - - public static void PreSetIntervalStart(double beat, float interval, bool auto) - { - if (GameManager.instance.currentGame == "workingDough") - { - // instance.ballTriggerSetInterval = false; - // beatInterval = interval; - instance.SetIntervalStart(beat, beat, interval, auto); - } - else - { - queuedIntervals.Add(new QueuedInterval - { - beat = beat, - interval = interval, - auto = auto - }); - } - } - public override void OnGameSwitch(double beat) - { - if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) - { - if (queuedIntervals.Count > 0) - { - foreach (var interval in queuedIntervals) - { - SetIntervalStart(interval.beat, beat, interval.interval, interval.auto); - } - queuedIntervals.Clear(); - } - } - } - - public override void OnPlay(double beat) - { - queuedIntervals.Clear(); - passedTurns.Clear(); - } - - void Update() - { - if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); - if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); - if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); - if (passedTurns.Count > 0) - { - foreach (var passTurn in passedTurns) - { - PassTurnStandalone(passTurn); - } - passedTurns.Clear(); - } - if (PlayerInput.GetIsAction(InputAction_Nrm) && !IsExpectingInputNow(InputAction_Nrm)) - { - doughDudesPlayer.GetComponent().DoScaledAnimationAsync("SmallDoughJump", 0.5f); - SoundByte.PlayOneShotGame("workingDough/smallPlayer"); - } - else if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) - { - doughDudesPlayer.GetComponent().DoScaledAnimationAsync("BigDoughJump", 0.5f); - SoundByte.PlayOneShotGame("workingDough/bigPlayer"); - } - } - - public void SpawnBGBall(double beat, bool isBig, bool hasGandw) - { - var objectToSpawn = isBig ? bigBGBall : smallBGBall; - var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); - - var ballComponent = spawnedBall.GetComponent(); - spawnedBall.SetActive(true); - ballComponent.Init(beat, hasGandw); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }), - }); - } - - public void InstantElevation(bool isUp) - { - doughDudesHolderAnim.Play(isUp ? "InAir" : "OnGround", 0, 0); - } - - public void Elevate(double beat, float length, bool isUp) - { - liftingAnimName = isUp ? "LiftUp" : "LiftDown"; - liftingStartBeat = beat; - liftingLength = length; - liftingDoughDudes = true; - doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 0.1f, delegate { liftingDoughDudes = false; }), - }); - } - - public void LaunchShip(double beat, float length) - { - if (bgDisabled) return; - spaceshipRisen = true; - if (!spaceshipLights.activeSelf) - { - spaceshipLights.SetActive(true); - spaceshipLights.GetComponent().Play("SpaceshipLights", 0, 0); - } - spaceshipAnimator.Play("SpaceshipShake", 0, 0); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }), - new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }), - }); - } - - public void RiseUpShip(double beat, float length) - { - if (bgDisabled) return; - spaceshipRisen = true; - spaceshipRising = true; - risingLength = length; - risingStartBeat = beat; - if (!spaceshipLights.activeSelf) - { - spaceshipLights.SetActive(true); - spaceshipLights.GetComponent().Play("SpaceshipLights", 0, 0); - } - spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 0.1f, delegate { spaceshipRising = false; }), - }); - } - - public void GANDWEnterOrExit(double beat, float length, bool shouldExit) - { - if (bgDisabled) return; - gandwMoving = true; - gandwHasEntered = false; - gandMovingLength = length; - gandMovingStartBeat = beat; - gandwMovingAnimName = shouldExit ? "GANDWLeave" : "GANDWEnter"; - gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + length - 0.1f, delegate { gandwMoving = false; }), - new BeatAction.Action(beat + length, delegate { gandwHasEntered = shouldExit ? false : true; }), - }); - } - - public void InstantGANDWEnterOrExit(bool shouldExit) - { - if (bgDisabled) return; - gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0); - gandwHasEntered = shouldExit ? false : true; - } - } -} diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs.meta b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs.meta deleted file mode 100644 index 9a556f6d..00000000 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 503227ca09b30214e829ee966da0049a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 8a0cab03..3344252f 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -13,225 +13,6 @@ namespace HeavenStudio Minigames.Minigame game; - game = NtrAirboarderLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrAirboarderLoader failed!"); - } - - game = RvlBadmintonLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); - } - - game = RvlBasketLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlBasketLoader failed!"); - } - - game = CtrBearLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrBearLoader failed!"); - } - - game = RvlBoardMeetingLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!"); - } - - game = AgbBonOdoriLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); - } - - game = AgbBouncyRoadLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbBouncyRoadLoader failed!"); - } - - game = NtrFlickLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrFlickLoader failed!"); - } - - game = RvlBuiltLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlBuiltLoader failed!"); - } - - game = PcoCanneryLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader PcoCanneryLoader failed!"); - } - - game = RvlCatchOfTheDayLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlCatchOfTheDayLoader failed!"); - } - - game = CtrCatchLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrCatchLoader failed!"); - } - - game = RvlChameleonLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlChameleonLoader failed!"); - } - - game = CtrChargingChickenLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrChargingChickenLoader failed!"); - } - - game = RvlBookLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlBookLoader failed!"); - } - - game = AgbClapLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbClapLoader failed!"); - } - - game = RvlClapTrapLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlClapTrapLoader failed!"); - } - - game = NtrCoinLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrCoinLoader failed!"); - } - - game = NtrCropLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrCropLoader failed!"); - } - - game = NtrDjLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrDjLoader failed!"); - } - - game = NtrDogNinjaLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrDogNinjaLoader failed!"); - } - - game = RvlDoubleDateLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlDoubleDateLoader failed!"); - } game = PcoDressYourBestLoader.AddGame(eventCaller); if (game != null) @@ -243,206 +24,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoDressYourBestLoader failed!"); } - game = CtrDrummingLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrDrummingLoader failed!"); - } - - game = NtrIdolLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrIdolLoader failed!"); - } - - game = NtrFillbotsLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrFillbotsLoader failed!"); - } - - game = AgbFireworkLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbFireworkLoader failed!"); - } - - game = CtrFirstContact.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrFirstContact failed!"); - } - - game = RvlFlipperFlopLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!"); - } - - game = RvlForkLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlForkLoader failed!"); - } - - game = NtrFreezeFrameLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrFreezeFrameLoader failed!"); - } - - game = NtrFrogHopLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrFrogHopLoader failed!"); - } - - game = RvlFrogPrincessLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlFrogPrincessLoader failed!"); - } - - game = NtrGleeClubLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrGleeClubLoader failed!"); - } - - game = RvlNewKarateLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlNewKarateLoader failed!"); - } - - game = CtrTeppanLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrTeppanLoader failed!"); - } - - game = RvlRocketLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlRocketLoader failed!"); - } - - game = NtrBackbeatLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); - } - - game = NtrLabLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrLabLoader failed!"); - } - - game = CtrLumBEARjackLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!"); - } - - game = AgbMannequinFactoryLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!"); - } - - game = RvlManzaiLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlManzaiLoader failed!"); - } - - game = AgbMarcherLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbMarcherLoader failed!"); - } - game = PcoMeatLoader.AddGame(eventCaller); if (game != null) { @@ -453,36 +34,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoMeatLoader failed!"); } - game = RvlMonkeyWatchLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!"); - } - - game = AgbUpbeatLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbUpbeatLoader failed!"); - } - - game = ntrMunchyMonkLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); - } - game = PcoNailLoader.AddGame(eventCaller); if (game != null) { @@ -493,16 +44,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoNailLoader failed!"); } - game = AgbNightWalkLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbNightWalkLoader failed!"); - } - game = PcoVenusLoader.AddGame(eventCaller); if (game != null) { @@ -513,66 +54,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoVenusLoader failed!"); } - game = NtrOctopusMachineLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!"); - } - - game = CtrPillowLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrPillowLoader failed!"); - } - - game = AgbPowerCalligraphy.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbPowerCalligraphy failed!"); - } - - game = AgbQuizShowLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); - } - - game = AgbRapMenLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbRapMenLoader failed!"); - } - - game = NtrPingpongLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrPingpongLoader failed!"); - } - game = PcoSomenLoader.AddGame(eventCaller); if (game != null) { @@ -583,226 +64,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoSomenLoader failed!"); } - game = AgbRhythmTestGBALoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!"); - } - - game = AgbHairLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbHairLoader failed!"); - } - - game = RvlRingsideLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlRingsideLoader failed!"); - } - - game = NtrRockersLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrRockersLoader failed!"); - } - - game = NtrSamuraiLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrSamuraiLoader failed!"); - } - - game = RvlSeeSawLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); - } - - game = NtrShootEmUpLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrShootEmUpLoader failed!"); - } - - game = AgbSickBeats.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbSickBeats failed!"); - } - - game = NtrSlotMonsterLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!"); - } - - game = AgbGhostLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbGhostLoader failed!"); - } - - game = AgbBatterLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbBatterLoader failed!"); - } - - game = AgbSpaceDanceLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!"); - } - - game = NtrSoccerLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrSoccerLoader failed!"); - } - - game = NtrSplashdownLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrSplashdownLoader failed!"); - } - - game = CtrSumouLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader CtrSumouLoader failed!"); - } - - game = RvlTambourineLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlTambourineLoader failed!"); - } - - game = AgbTapLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbTapLoader failed!"); - } - - game = RvlTapTroupeLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlTapTroupeLoader failed!"); - } - - game = NtrDazzlesLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrDazzlesLoader failed!"); - } - - game = AgbTossBoysLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbTossBoysLoader failed!"); - } - - game = TotemClimbLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader TotemClimbLoader failed!"); - } - - game = AgbTramLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbTramLoader failed!"); - } - game = MobTrickLoader.AddGame(eventCaller); if (game != null) { @@ -813,16 +74,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader MobTrickLoader failed!"); } - game = NtrTunnelLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader NtrTunnelLoader failed!"); - } - game = PcoWaffleLoader.AddGame(eventCaller); if (game != null) { @@ -833,26 +84,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoWaffleLoader failed!"); } - game = AgbWaltzLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader AgbWaltzLoader failed!"); - } - - game = RvlWorkingDoughLoader.AddGame(eventCaller); - if (game != null) - { - eventCaller.minigames.Add(game.name, game); - } - else - { - Debug.LogWarning("Game loader RvlWorkingDoughLoader failed!"); - } - } } diff --git a/Assets/Tests/Levels.meta b/Assets/Tests/Levels.meta deleted file mode 100644 index c09afab6..00000000 --- a/Assets/Tests/Levels.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 25ffee891d1f79e4998143a535398c36 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Tests/Levels/aids.json b/Assets/Tests/Levels/aids.json deleted file mode 100644 index d2dcbb95..00000000 --- a/Assets/Tests/Levels/aids.json +++ /dev/null @@ -1 +0,0 @@ -{"bpm":116.5,"entities":[{"beat":8.0,"track":0,"length":2.0,"datamodel":"karateman/bop"},{"beat":10.0,"track":0,"length":2.0,"datamodel":"karateman/bop"},{"beat":12.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":12.5,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":14.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":14.5,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":16.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":16.5,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":18.0,"track":0,"length":2.0,"datamodel":"karateman/tacobell"}]} \ No newline at end of file diff --git a/Assets/Tests/Levels/aids.json.meta b/Assets/Tests/Levels/aids.json.meta deleted file mode 100644 index 4612adf3..00000000 --- a/Assets/Tests/Levels/aids.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 05b7099e387b94442b9a6cf46f6654c9 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Tests/Levels/cointoss.json b/Assets/Tests/Levels/cointoss.json deleted file mode 100644 index d250a74b..00000000 --- a/Assets/Tests/Levels/cointoss.json +++ /dev/null @@ -1 +0,0 @@ -{"bpm":120.0,"entities":[{"beat":0.0,"track":1,"datamodel":"clappyTrio/bop"},{"beat":1.0,"track":0,"datamodel":"clappyTrio/bop"},{"beat":2.0,"track":1,"datamodel":"clappyTrio/bop"},{"beat":3.0,"track":1,"datamodel":"clappyTrio/prepare"},{"beat":4.0,"track":1,"length":1.0,"datamodel":"clappyTrio/clap"},{"beat":7.75,"track":1,"datamodel":"gameManager/switchGame/karateman"},{"beat":8.0,"track":3,"datamodel":"karateman/bop"},{"beat":9.0,"track":2,"datamodel":"karateman/bop"},{"beat":10.0,"track":0,"datamodel":"karateman/bop"},{"beat":10.0,"track":0,"datamodel":"karateman/pot"},{"beat":12.0,"track":0,"datamodel":"karateman/bop"},{"beat":13.0,"track":0,"datamodel":"karateman/rock"},{"beat":15.75,"track":3,"datamodel":"gameManager/switchGame/clappyTrio"},{"beat":16.0,"track":0,"datamodel":"clappyTrio/bop"},{"beat":17.0,"track":2,"datamodel":"clappyTrio/bop"},{"beat":18.0,"track":3,"datamodel":"clappyTrio/bop"},{"beat":19.0,"track":2,"datamodel":"clappyTrio/bop"},{"beat":20.0,"track":0,"datamodel":"clappyTrio/prepare_alt"},{"beat":21.0,"track":1,"length":0.5,"datamodel":"clappyTrio/clap"},{"beat":23.0,"track":1,"datamodel":"clappyTrio/bop"},{"beat":23.75,"track":3,"datamodel":"gameManager/switchGame/spaceball"},{"beat":24.0,"track":2,"datamodel":"spaceball/shoot"},{"beat":24.0,"track":2,"length":4.0,"valA":20.0,"datamodel":"spaceball/cameraZoom"},{"beat":26.0,"track":0,"datamodel":"spaceball/shoot"},{"beat":28.0,"track":3,"datamodel":"spaceball/shootHigh"},{"beat":28.0,"track":2,"length":2.0,"valA":120.0,"datamodel":"spaceball/cameraZoom"},{"beat":31.75,"track":2,"datamodel":"gameManager/switchGame/forkLifter"},{"beat":32.0,"track":1,"datamodel":"forkLifter/pea"},{"beat":36.0,"track":1,"datamodel":"forkLifter/pea"},{"beat":39.0,"track":2,"datamodel":"forkLifter/gulp"},{"beat":40.0,"track":2,"datamodel":"gameManager/switchGame/karateman"},{"beat":40.0,"track":0,"datamodel":"karateman/bop"},{"beat":40.0,"track":3,"datamodel":"karateman/bgfxon"},{"beat":41.0,"track":1,"datamodel":"karateman/bop"},{"beat":42.0,"track":1,"datamodel":"karateman/pot"},{"beat":42.0,"track":0,"datamodel":"karateman/bop"},{"beat":44.0,"track":0,"datamodel":"karateman/bop"},{"beat":44.0,"track":1,"datamodel":"karateman/bulb"},{"beat":46.0,"track":2,"datamodel":"karateman/ball"},{"beat":46.0,"track":0,"datamodel":"karateman/bop"},{"beat":48.0,"track":2,"datamodel":"gameManager/switchGame/forkLifter"},{"beat":49.0,"track":0,"datamodel":"forkLifter/pea"},{"beat":52.0,"track":3,"datamodel":"forkLifter/pea"},{"beat":56.0,"track":2,"datamodel":"karateman/bgfxon"},{"beat":56.0,"track":2,"datamodel":"gameManager/switchGame/karateman"},{"beat":56.0,"track":1,"length":4.0,"datamodel":"karateman/combo"},{"beat":60.0,"track":0,"datamodel":"karateman/pot"},{"beat":62.0,"track":1,"datamodel":"karateman/rock"},{"beat":64.0,"track":0,"datamodel":"gameManager/switchGame/spaceball"},{"beat":64.0,"track":0,"datamodel":"spaceball/shootHigh"},{"beat":68.0,"track":1,"datamodel":"spaceball/shootHigh"},{"beat":71.75,"track":2,"datamodel":"karateman/bgfxon"},{"beat":71.75,"track":0,"datamodel":"gameManager/switchGame/karateman"},{"beat":73.5,"track":0,"datamodel":"karateman/pot"},{"beat":74.0,"track":3,"datamodel":"karateman/pot"},{"beat":77.0,"track":2,"datamodel":"karateman/pot"},{"beat":79.0,"track":0,"datamodel":"gameManager/switchGame/forkLifter"},{"beat":80.0,"track":0,"datamodel":"gameManager/switchGame/spaceball"},{"beat":80.0,"track":0,"datamodel":"spaceball/shoot"},{"beat":84.0,"track":2,"datamodel":"forkLifter/pea"},{"beat":84.0,"track":2,"datamodel":"spaceball/shootHigh"},{"beat":85.75,"track":2,"datamodel":"gameManager/switchGame/forkLifter"},{"beat":87.0,"track":1,"datamodel":"karateman/bgfxon"},{"beat":87.0,"track":3,"datamodel":"gameManager/switchGame/karateman"},{"beat":88.0,"track":0,"datamodel":"karateman/pot"},{"beat":88.5,"track":3,"datamodel":"karateman/pot"},{"beat":90.0,"track":2,"datamodel":"karateman/pot"},{"beat":92.0,"track":1,"datamodel":"karateman/bulb"},{"beat":94.0,"track":2,"datamodel":"karateman/kick"},{"beat":95.75,"track":1,"datamodel":"karateman/bgfxoff"}]} \ No newline at end of file diff --git a/Assets/Tests/Levels/cointoss.json.meta b/Assets/Tests/Levels/cointoss.json.meta deleted file mode 100644 index 0de114e9..00000000 --- a/Assets/Tests/Levels/cointoss.json.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 244c565c8088cfa4597e0ebda9c7de98 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Tests/Levels/forklifter.json b/Assets/Tests/Levels/forklifter.json deleted file mode 100644 index 29259f39..00000000 --- a/Assets/Tests/Levels/forklifter.json +++ /dev/null @@ -1,625 +0,0 @@ -{ - "bpm": 130, - "entities": [ - { - "beat": 9, - "datamodel": "forkLifter/pea" - }, - { - "beat": 13, - "datamodel": "forkLifter/pea" - }, - { - "beat": 18, - "datamodel": "forkLifter/pea" - }, - { - "beat": 21, - "datamodel": "forkLifter/pea" - }, - { - "beat": 25, - "datamodel": "forkLifter/pea" - }, - { - "beat": 29, - "datamodel": "forkLifter/pea" - }, - { - "beat": 34, - "datamodel": "forkLifter/pea" - }, - { - "beat": 37, - "datamodel": "forkLifter/pea" - }, - { - "beat": 41, - "datamodel": "forkLifter/pea" - }, - { - "beat": 42, - "datamodel": "forkLifter/pea" - }, - { - "beat": 45, - "datamodel": "forkLifter/pea" - }, - { - "beat": 45.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 49, - "datamodel": "forkLifter/pea" - }, - { - "beat": 50, - "datamodel": "forkLifter/pea" - }, - { - "beat": 53, - "datamodel": "forkLifter/pea" - }, - { - "beat": 53.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 57, - "datamodel": "forkLifter/pea" - }, - { - "beat": 58, - "datamodel": "forkLifter/pea" - }, - { - "beat": 62, - "datamodel": "forkLifter/pea" - }, - { - "beat": 65, - "datamodel": "forkLifter/pea" - }, - { - "beat": 66, - "datamodel": "forkLifter/pea" - }, - { - "beat": 69, - "datamodel": "forkLifter/pea" - }, - { - "beat": 69.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 73, - "datamodel": "forkLifter/pea" - }, - { - "beat": 74, - 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- "datamodel": "forkLifter/pea" - }, - { - "beat": 122, - "datamodel": "forkLifter/pea" - }, - { - "beat": 125, - "datamodel": "forkLifter/pea" - }, - { - "beat": 126, - "datamodel": "forkLifter/pea" - }, - { - "beat": 130, - "datamodel": "forkLifter/pea" - }, - { - "beat": 133, - "datamodel": "forkLifter/pea" - }, - { - "beat": 137.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 138, - "datamodel": "forkLifter/pea" - }, - { - "beat": 141, - "datamodel": "forkLifter/pea" - }, - { - "beat": 145.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 146, - "datamodel": "forkLifter/pea" - }, - { - "beat": 149, - "datamodel": "forkLifter/pea" - }, - { - "beat": 153.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 154, - "datamodel": "forkLifter/pea" - }, - { - "beat": 157, - "datamodel": "forkLifter/pea" - }, - { - "beat": 161.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 162, - "datamodel": "forkLifter/pea" - }, - { - "beat": 165, - "datamodel": "forkLifter/topbun" - }, - { - "beat": 165.65, - "datamodel": "forkLifter/burger" - }, - { - "beat": 166.25, - "datamodel": "forkLifter/bottombun" - }, - { - "beat": 169.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 170, - "datamodel": "forkLifter/pea" - }, - { - "beat": 173, - "datamodel": "forkLifter/pea" - }, - { - "beat": 177.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 178, - "datamodel": "forkLifter/pea" - }, - { - "beat": 181, - "datamodel": "forkLifter/pea" - }, - { - "beat": 185.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 186, - "datamodel": "forkLifter/pea" - }, - { - "beat": 188.5, - "datamodel": "forkLifter/pea" - }, - { - "beat": 189, - "datamodel": "forkLifter/pea" - }, - { - "beat": 193, - "datamodel": "forkLifter/pea" - }, - { - "beat": 196, - "datamodel": "forkLifter/pea" - }, - { - "beat": 16, - "datamodel": "forkLifter/gulp" - }, - { - "beat": 24, - "datamodel": "forkLifter/gulp" - }, - { - "beat": 32, - "datamodel": "forkLifter/gulp" - }, - { - "beat": 39.75, - 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Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk1.anim.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk2.anim create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk2.anim.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk3.anim create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk3.anim.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk4.anim create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk4.anim.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk5.anim create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/BG/CameoWalk5.anim.meta create mode 100644 Assets/Resources/Sprites/Games/DressYourBest/BG_sheet.png create mode 100644 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new GameAction("background appearance", "Background Appearance", "Appearance") - { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) { - instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]); - } - }, - resizable = true, - parameters = new List() - { - new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), - new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), - new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") - }, - }, new GameAction("change emotion", "Change Emotion", "Characters") { // preFunction = delegate { @@ -132,7 +116,41 @@ namespace HeavenStudio.Games.Loaders new("face", DressYourBest.Faces.Idle, "Face", "Set the face to change to."), } }, - } + new GameAction("cameo", "Cameo") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) { + instance.Cameo(e.beat, e.length, e["animation"], e["ease"]); + } + }, + resizable = true, + defaultLength = 8, + parameters = new List() { + new Param("animation", new EntityTypes.Integer(1, 5, 1), "Choose Cameo", "Choose which cameo to play."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), + } + }, + new GameAction("background appearance", "Background Appearance", "Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) { + instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]); + } + }, + resizable = true, + hidden = true, + parameters = new List() + { + new("start", DressYourBest.DefaultBGColor, "Back Wall Start Color", "Set the color at the start of the event."), + new("end", DressYourBest.DefaultBGColor, "Back Wall End Color", "Set the color at the end of the event."), + new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + }, + }, + }, + new List() { "pco", "repeat" }, + chronologicalSortKey: 20240601 ); } } @@ -172,11 +190,19 @@ namespace HeavenStudio.Games Incorrect, } + public struct UpdateEasing + { + public double beat; + public float length; + public Util.EasingFunction.Ease ease; + } + [Header("Animators")] [SerializeField] private Animator girlAnim; [SerializeField] private Animator monkeyAnim; [SerializeField] private Animator sewingAnim; [SerializeField] private Animator reactionAnim; + [SerializeField] private Animator cameoAnim; [Header("Renderers")] [SerializeField] private SpriteRenderer bgSpriteRenderer; @@ -186,6 +212,9 @@ namespace HeavenStudio.Games [SerializeField] private Material lightMaterialTemplate; [Header("Variables")] + private UpdateEasing cameoEase; + private int cameoAnimNumber = 1; + [SerializeField] private ColorPair[] lightStates; [Serializable] // can't serialize tuples :/ private struct ColorPair @@ -247,6 +276,16 @@ namespace HeavenStudio.Games ScoreMiss(); } + + if (cameoEase.length != 0) + { + float normalizedBeat = conductor.GetPositionFromBeat(cameoEase.beat, cameoEase.length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameoEase.ease); + float newPos = func(0f, 1f, normalizedBeat); + cameoAnim.DoNormalizedAnimation($"CameoWalk{cameoAnimNumber}", newPos); + if (normalizedBeat >= 1) cameoEase.length = 0; + } + cameoAnim.gameObject.SetActive(cameoEase.length != 0); } public override void OnLateBeatPulse(double beat) @@ -320,6 +359,17 @@ namespace HeavenStudio.Games lightRenderer.material.SetColor("_ColorBravo", colorPair.outside); } + public void Cameo(double beat, float length, int animation, int ease) + { + cameoAnimNumber = animation; + cameoEase = new() + { + beat = beat, + length = length, + ease = (Util.EasingFunction.Ease)ease, + }; + } + public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease) { bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);

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