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that's why we test things
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@ -52,7 +52,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 049972ccd906c8b4cb4cb5ce0134155a, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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