mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
bread2unity BCCAD interpreter setup
This commit is contained in:
parent
6d9a790b3b
commit
44f0b23373
19 changed files with 541 additions and 108 deletions
94
Assets/Editor/bread2unity/BCCAD.cs
Normal file
94
Assets/Editor/bread2unity/BCCAD.cs
Normal file
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class BCCAD : IDataModel
|
||||
{
|
||||
|
||||
public BCCAD Read(byte[] bytes)
|
||||
{
|
||||
sheetW = (ushort)bytes[4];
|
||||
sheetH = (ushort)bytes[6];
|
||||
|
||||
ISprite spriteParts_ = new ISprite();
|
||||
|
||||
int max = (bytes[8] * 2) + 12;
|
||||
int loopTimes = 0;
|
||||
|
||||
// this is pretty bad spaghetti code, and I wrote this when I had the flu at 3 AM. so you're welcome --Starpelly
|
||||
|
||||
for (int i = 12; i < max; i+=2) // 16 bit bytes, skip every 2nd byte
|
||||
{
|
||||
int ind = i + 4; // the first 4 contain the number of parts and an unknown number, I can skip these for now
|
||||
|
||||
ISpritePart part = new ISpritePart();
|
||||
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
|
||||
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
|
||||
part.regionW = BitConverter.ToUInt16(bytes,ind + 4);
|
||||
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
|
||||
part.posX = BitConverter.ToInt16(bytes, ind + 8);
|
||||
part.posY = BitConverter.ToInt16(bytes, ind + 10);
|
||||
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
|
||||
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
|
||||
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
|
||||
part.flipX = bytes[ind + 18] != (byte)0;
|
||||
part.flipY = bytes[ind + 20] != (byte)0;
|
||||
// im sure the values between 20 and 28 are important so remind me to come back to these
|
||||
part.opacity = bytes[ind + 28];
|
||||
|
||||
// Debug.Log(part.regionX);
|
||||
|
||||
spriteParts_.parts.Add(part);
|
||||
|
||||
int compare = 32;
|
||||
if (loopTimes < 1)
|
||||
{
|
||||
compare = 32;
|
||||
}
|
||||
else if (loopTimes >= 1)
|
||||
{
|
||||
if (loopTimes % 2 == 0)
|
||||
{
|
||||
compare = 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
compare = 34;
|
||||
}
|
||||
}
|
||||
max += compare * 2;
|
||||
i += compare * 2;
|
||||
loopTimes++;
|
||||
|
||||
Debug.Log("offset: " + (ind + (compare - loopTimes + 1) * 2) + ", val: " + BitConverter.ToUInt16(bytes, (ind + (compare - loopTimes + 1) * 2)));
|
||||
|
||||
}
|
||||
sprites.Add(spriteParts_);
|
||||
|
||||
return new BCCAD()
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// sprites length bytes start = 12
|
||||
|
||||
/// 20 = 1
|
||||
/// 84 = 2
|
||||
/// 152 = 3
|
||||
/// 216 = 4
|
||||
/// 284 - 5
|
||||
///
|
||||
///
|
||||
/// 64
|
||||
/// 64
|
||||
/// -- Loop
|
||||
/// 68
|
||||
/// 64
|
||||
/// 68
|
||||
/// 64
|
||||
}
|
||||
}
|
11
Assets/Editor/bread2unity/BCCAD.cs.meta
Normal file
11
Assets/Editor/bread2unity/BCCAD.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
|
@ -27,11 +29,21 @@ namespace Bread2Unity
|
|||
desc.wordWrap = true;
|
||||
desc.fontStyle = FontStyle.BoldAndItalic;
|
||||
|
||||
|
||||
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
|
||||
"\nCreated by Starpelly.", desc);
|
||||
|
||||
GUILayout.Space(120);
|
||||
|
||||
if (GUILayout.Button("Test"))
|
||||
{
|
||||
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
||||
if (path.Length != 0)
|
||||
{
|
||||
var fileContent = File.ReadAllBytes(path);
|
||||
new BCCAD().Read(fileContent);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
|
||||
{
|
||||
|
|
8
Assets/Editor/bread2unity/Model.meta
Normal file
8
Assets/Editor/bread2unity/Model.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4801a6826549d7d4a978c7387a1aa26a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
24
Assets/Editor/bread2unity/Model/IAnimation.cs
Normal file
24
Assets/Editor/bread2unity/Model/IAnimation.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IAnimation
|
||||
{
|
||||
public List<IAnimationStep> steps;
|
||||
}
|
||||
|
||||
public class IAnimationStep
|
||||
{
|
||||
public ushort spriteIndex;
|
||||
public ushort delay;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
11
Assets/Editor/bread2unity/Model/IAnimation.cs.meta
Normal file
11
Assets/Editor/bread2unity/Model/IAnimation.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c33bcfd692627dd4a97ac1cd1d930420
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
13
Assets/Editor/bread2unity/Model/IDataModel.cs
Normal file
13
Assets/Editor/bread2unity/Model/IDataModel.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IDataModel
|
||||
{
|
||||
public List<ISprite> sprites = new List<ISprite>();
|
||||
public List<IAnimation> animations = new List<IAnimation>();
|
||||
public int sheetW;
|
||||
public int sheetH;
|
||||
}
|
||||
}
|
11
Assets/Editor/bread2unity/Model/IDataModel.cs.meta
Normal file
11
Assets/Editor/bread2unity/Model/IDataModel.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ddf1fd563dabc6040a863537a081843a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
31
Assets/Editor/bread2unity/Model/ISprite.cs
Normal file
31
Assets/Editor/bread2unity/Model/ISprite.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class ISprite
|
||||
{
|
||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
||||
}
|
||||
|
||||
public class ISpritePart
|
||||
{
|
||||
public ushort regionX;
|
||||
public ushort regionY;
|
||||
public ushort regionW;
|
||||
public ushort regionH;
|
||||
|
||||
public short posX;
|
||||
public short posY;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public bool flipX;
|
||||
public bool flipY;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
11
Assets/Editor/bread2unity/Model/ISprite.cs.meta
Normal file
11
Assets/Editor/bread2unity/Model/ISprite.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d4aae79bea7b7234f9ce059ade5fce08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -192,6 +192,7 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 8539794534233051743}
|
||||
- {fileID: 2037913084037357808}
|
||||
m_Father: {fileID: 1118188506360081759}
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -359,6 +360,164 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &2595271014815681993
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1462520415884795608}
|
||||
- component: {fileID: 5699986438258654680}
|
||||
m_Layer: 0
|
||||
m_Name: Hair
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1462520415884795608
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2595271014815681993}
|
||||
m_LocalRotation: {x: 0, y: 0.008726558, z: 0, w: 0.999962}
|
||||
m_LocalPosition: {x: -0, y: -1.3562, z: -0}
|
||||
m_LocalScale: {x: 1, y: 0.8, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2037913084037357808}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 1, z: 0}
|
||||
--- !u!212 &5699986438258654680
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2595271014815681993}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 50
|
||||
m_Sprite: {fileID: -4253719726650700378, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.6, y: 0.84}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &2904820922900361117
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2037913084037357808}
|
||||
- component: {fileID: 5065216968979282284}
|
||||
- component: {fileID: 6151251985728575842}
|
||||
m_Layer: 0
|
||||
m_Name: LongHairHolder
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &2037913084037357808
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2904820922900361117}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.8214286, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1462520415884795608}
|
||||
m_Father: {fileID: 6879237219359362440}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!95 &5065216968979282284
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2904820922900361117}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 0668b1912cbbd9841baf495221d8fcbe, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!114 &6151251985728575842
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2904820922900361117}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3279e585337e95a40b3621073b3c77b1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
inList: 0
|
||||
lastState: 0
|
||||
state:
|
||||
gameObject: {fileID: 0}
|
||||
early: 0
|
||||
perfect: 0
|
||||
late: 0
|
||||
createBeat: 0
|
||||
isEligible: 0
|
||||
eligibleHitsList: []
|
||||
aceTimes: 0
|
||||
createBeat: 0
|
||||
--- !u!1 &3082739543595333088
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -739,7 +898,7 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3684904985109994079}
|
||||
m_LocalRotation: {x: 0, y: 0, z: -0.5, w: 0.8660254}
|
||||
m_LocalRotation: {x: 0, y: 0, z: -1, w: 0}
|
||||
m_LocalPosition: {x: 0, y: 3.68, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
|
@ -748,7 +907,7 @@ Transform:
|
|||
- {fileID: 4348353426286950626}
|
||||
m_Father: {fileID: 5813499711186931250}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -60}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -180}
|
||||
--- !u!114 &3391455012319192365
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1404,6 +1563,7 @@ MonoBehaviour:
|
|||
VegetableAnimator: {fileID: 3603513546661280919}
|
||||
Tweezers: {fileID: 3391455012319192365}
|
||||
hairBase: {fileID: 4104508031135416673}
|
||||
longHairBase: {fileID: 2904820922900361117}
|
||||
HairsHolder: {fileID: 2002856028339003249}
|
||||
beatInterval: 4
|
||||
tweezerBeatOffset: 0
|
||||
|
|
|
@ -71,13 +71,6 @@ AnimationClip:
|
|||
classID: 212
|
||||
script: {fileID: 0}
|
||||
m_PPtrCurves:
|
||||
- curve:
|
||||
- time: 0
|
||||
value: {fileID: 9103593749776465035, guid: 0df5efc655895e943b8d6771eea1306b, type: 3}
|
||||
attribute: m_Sprite
|
||||
path: Head
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
- time: 0
|
||||
value: {fileID: -7897984728498327633, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
|
@ -110,13 +103,6 @@ AnimationClip:
|
|||
typeID: 212
|
||||
customType: 0
|
||||
isPPtrCurve: 0
|
||||
- serializedVersion: 2
|
||||
path: 130111906
|
||||
attribute: 0
|
||||
script: {fileID: 0}
|
||||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
- serializedVersion: 2
|
||||
path: 3869152129
|
||||
attribute: 0
|
||||
|
@ -125,7 +111,6 @@ AnimationClip:
|
|||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
pptrCurveMapping:
|
||||
- {fileID: 9103593749776465035, guid: 0df5efc655895e943b8d6771eea1306b, type: 3}
|
||||
- {fileID: -7897984728498327633, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 2300229899535866167, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 5980989039126267469, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
|
|
|
@ -93,13 +93,6 @@ AnimationClip:
|
|||
path: Torso
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
- time: 0
|
||||
value: {fileID: 9103593749776465035, guid: 0df5efc655895e943b8d6771eea1306b, type: 3}
|
||||
attribute: m_Sprite
|
||||
path: Head
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
m_SampleRate: 30
|
||||
m_WrapMode: 0
|
||||
m_Bounds:
|
||||
|
@ -128,19 +121,11 @@ AnimationClip:
|
|||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
- serializedVersion: 2
|
||||
path: 130111906
|
||||
attribute: 0
|
||||
script: {fileID: 0}
|
||||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
pptrCurveMapping:
|
||||
- {fileID: -1076822054609707624, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 8141265415314385592, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 85121438970637506, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 5628735845299456583, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 9103593749776465035, guid: 0df5efc655895e943b8d6771eea1306b, type: 3}
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
|
|
|
@ -82,13 +82,6 @@ AnimationClip:
|
|||
path: Torso
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
- time: 0
|
||||
value: {fileID: 9103593749776465035, guid: 0df5efc655895e943b8d6771eea1306b, type: 3}
|
||||
attribute: m_Sprite
|
||||
path: Head
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
m_SampleRate: 30
|
||||
m_WrapMode: 0
|
||||
m_Bounds:
|
||||
|
@ -117,18 +110,10 @@ AnimationClip:
|
|||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
- serializedVersion: 2
|
||||
path: 130111906
|
||||
attribute: 0
|
||||
script: {fileID: 0}
|
||||
typeID: 212
|
||||
customType: 23
|
||||
isPPtrCurve: 1
|
||||
pptrCurveMapping:
|
||||
- {fileID: 85121438970637506, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 8141265415314385592, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: -1076822054609707624, guid: 15a4d1a63a113d64ab903fd38f759b6d, type: 3}
|
||||
- {fileID: 9103593749776465035, guid: 0df5efc655895e943b8d6771eea1306b, type: 3}
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
|
|
40
Assets/Scripts/Games/RhythmTweezers/LongHair.cs
Normal file
40
Assets/Scripts/Games/RhythmTweezers/LongHair.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||
{
|
||||
public class LongHair : PlayerActionObject
|
||||
{
|
||||
public float createBeat;
|
||||
private RhythmTweezers game;
|
||||
private Tweezers tweezers;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = RhythmTweezers.instance;
|
||||
tweezers = game.Tweezers;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval);
|
||||
StateCheck(stateBeat);
|
||||
|
||||
if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Ace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Ace()
|
||||
{
|
||||
tweezers.LongPluck(true, this);
|
||||
|
||||
tweezers.hitOnFrame++;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTweezers/LongHair.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3279e585337e95a40b3621073b3c77b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,6 +17,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
public Animator VegetableAnimator;
|
||||
public Tweezers Tweezers;
|
||||
public GameObject hairBase;
|
||||
public GameObject longHairBase;
|
||||
|
||||
[SerializeField] private GameObject HairsHolder;
|
||||
[NonSerialized] public int hairsLeft = 0;
|
||||
|
@ -57,6 +58,25 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
hairsLeft++;
|
||||
}
|
||||
|
||||
public void SpawnLongHair(float beat)
|
||||
{
|
||||
StopTransitionIfActive();
|
||||
|
||||
if (!intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("rhythmTweezers/longAppear", beat);
|
||||
LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent<LongHair>();
|
||||
hair.gameObject.SetActive(true);
|
||||
|
||||
float rot = -58f + 116 * Mathp.Normalize(beat, intervalStartBeat, intervalStartBeat + beatInterval - 1f);
|
||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||
hair.createBeat = beat;
|
||||
hairsLeft++;
|
||||
}
|
||||
|
||||
public void SetIntervalStart(float beat, float interval = 4f)
|
||||
{
|
||||
// End transition early if the interval starts a lil early.
|
||||
|
|
|
@ -11,11 +11,14 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
public int hitOnFrame;
|
||||
private Animator anim;
|
||||
private Animator vegetableAnim;
|
||||
private RhythmTweezers game;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
vegetableAnim = RhythmTweezers.instance.VegetableAnimator;
|
||||
|
||||
game = RhythmTweezers.instance;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
|
@ -35,8 +38,6 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
|
||||
if (ace)
|
||||
{
|
||||
var game = RhythmTweezers.instance;
|
||||
|
||||
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}");
|
||||
Destroy(hair.gameObject);
|
||||
|
||||
|
@ -48,5 +49,24 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
|||
vegetableAnim.Play("Hop", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void LongPluck(bool ace, LongHair hair)
|
||||
{
|
||||
anim.Play("Tweezers_Pluck", 0, 0);
|
||||
|
||||
if (hitOnFrame > 0) return;
|
||||
|
||||
if (ace)
|
||||
{
|
||||
float beat = Conductor.instance.songPositionInBeats;
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound($"rhythmTweezers/longPull{Random.Range(1, 5)}", beat),
|
||||
new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f),
|
||||
});
|
||||
|
||||
Destroy(hair.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -78,10 +78,10 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
|
||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||
new GameAction("skill star", delegate { }, 1f, true),
|
||||
new GameAction("flash", delegate
|
||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }, 0.5f),
|
||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||
new GameAction("skill star", delegate { }, 1f, true),
|
||||
new GameAction("flash", delegate
|
||||
{
|
||||
|
||||
/*Color colA = eventCaller.currentEntity.colorA;
|
||||
|
@ -103,19 +103,19 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
|
||||
new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
|
||||
new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),
|
||||
new GameAction("two", delegate { Jukebox.PlayOneShot("count-ins/two1"); }, 1f),
|
||||
new GameAction("two (alt)", delegate { Jukebox.PlayOneShot("count-ins/two2"); }, 1f),
|
||||
new GameAction("three", delegate { Jukebox.PlayOneShot("count-ins/three1"); }, 1f),
|
||||
new GameAction("three (alt)", delegate { Jukebox.PlayOneShot("count-ins/three2"); }, 1f),
|
||||
new GameAction("four", delegate { Jukebox.PlayOneShot("count-ins/four1"); }, 1f),
|
||||
new GameAction("four (alt)", delegate { Jukebox.PlayOneShot("count-ins/four2"); }, 1f),
|
||||
new GameAction("and", delegate { Jukebox.PlayOneShot("count-ins/and"); }, 0.5f),
|
||||
new GameAction("go!", delegate { Jukebox.PlayOneShot("count-ins/go1"); }, 1f),
|
||||
new GameAction("go! (alt)", delegate { Jukebox.PlayOneShot("count-ins/go2"); }, 1f),
|
||||
new GameAction("ready!", delegate
|
||||
new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
|
||||
new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
|
||||
new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),
|
||||
new GameAction("two", delegate { Jukebox.PlayOneShot("count-ins/two1"); }, 1f),
|
||||
new GameAction("two (alt)", delegate { Jukebox.PlayOneShot("count-ins/two2"); }, 1f),
|
||||
new GameAction("three", delegate { Jukebox.PlayOneShot("count-ins/three1"); }, 1f),
|
||||
new GameAction("three (alt)", delegate { Jukebox.PlayOneShot("count-ins/three2"); }, 1f),
|
||||
new GameAction("four", delegate { Jukebox.PlayOneShot("count-ins/four1"); }, 1f),
|
||||
new GameAction("four (alt)", delegate { Jukebox.PlayOneShot("count-ins/four2"); }, 1f),
|
||||
new GameAction("and", delegate { Jukebox.PlayOneShot("count-ins/and"); }, 0.5f),
|
||||
new GameAction("go!", delegate { Jukebox.PlayOneShot("count-ins/go1"); }, 1f),
|
||||
new GameAction("go! (alt)", delegate { Jukebox.PlayOneShot("count-ins/go2"); }, 1f),
|
||||
new GameAction("ready!", delegate
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
|
@ -126,82 +126,83 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3),
|
||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3),
|
||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3),
|
||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3),
|
||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3),
|
||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3),
|
||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||
}),
|
||||
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
|
||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
|
||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||
}),
|
||||
new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 2), "Type")
|
||||
} ),
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } ),
|
||||
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>()
|
||||
{
|
||||
new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom"),
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
||||
} ),
|
||||
new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
|
||||
new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
|
||||
}),
|
||||
new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
||||
}),
|
||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f),
|
||||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
|
||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat); }, 2f),
|
||||
new GameAction("keep-up", delegate { }, 4f, true),
|
||||
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("valA", new EntityTypes.Float(0, 1), "Swing")
|
||||
}),
|
||||
}),
|
||||
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
|
||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
|
||||
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
|
||||
}),
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
|
||||
}),
|
||||
}),
|
||||
new Minigame("rhythmTweezers", "Rhythm Tweezers \n<color=#eb5454>[WIP don't use]</color>", "98b389", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
||||
new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
||||
new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("long hair", delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
|
||||
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
||||
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
||||
}),
|
||||
/*
|
||||
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
|
||||
|
|
Loading…
Reference in a new issue