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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
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26 changed files with 2076 additions and 233 deletions
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@ -133,6 +133,88 @@ Animator:
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@ -633,6 +797,88 @@ WindZone:
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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@ -110,7 +110,7 @@ AnimationClip:
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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@ -1081,7 +1081,7 @@ AnimationClip:
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outWeight: 0.33333334
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value: -0.677
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inSlope: Infinity
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outSlope: Infinity
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@ -1099,7 +1099,7 @@ AnimationClip:
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outSlope: Infinity
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@ -1108,7 +1108,7 @@ AnimationClip:
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value: -0.967
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@ -1117,7 +1117,7 @@ AnimationClip:
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outWeight: 0.33333334
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@ -1126,7 +1126,7 @@ AnimationClip:
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|
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@ -1135,7 +1135,7 @@ AnimationClip:
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value: -1.24
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|
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@ -1144,7 +1144,7 @@ AnimationClip:
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outWeight: 0.33333334
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value: -0.495
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tangentMode: 103
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@ -1153,7 +1153,7 @@ AnimationClip:
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outWeight: 0.33333334
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value: -0.509
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|
inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
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@ -1172,7 +1172,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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value: -1.734
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|
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|
outSlope: Infinity
|
||||||
tangentMode: 103
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tangentMode: 103
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|
@ -1181,7 +1181,7 @@ AnimationClip:
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outWeight: 0.33333334
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value: -1.814
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inSlope: Infinity
|
inSlope: Infinity
|
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outSlope: Infinity
|
outSlope: Infinity
|
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tangentMode: 103
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tangentMode: 103
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|
@ -1190,7 +1190,7 @@ AnimationClip:
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outWeight: 0.33333334
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outWeight: 0.33333334
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|
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value: -1.663
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value: -1.754
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inSlope: Infinity
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
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@ -1199,7 +1199,7 @@ AnimationClip:
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outWeight: 0.33333334
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time: 0.15
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value: -1.681
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value: -1.759
|
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inSlope: Infinity
|
inSlope: Infinity
|
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outSlope: Infinity
|
outSlope: Infinity
|
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tangentMode: 103
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tangentMode: 103
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@ -1208,7 +1208,7 @@ AnimationClip:
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outWeight: 0.33333334
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|
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value: -1.782
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
tangentMode: 103
|
tangentMode: 103
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|
@ -1217,7 +1217,7 @@ AnimationClip:
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outWeight: 0.33333334
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outWeight: 0.33333334
|
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- serializedVersion: 3
|
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physicsShape: []
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physicsShape: []
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|
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|
name: karateman_num_4
|
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|
rect:
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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|
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|
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weights: []
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|
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|
name: karateman_num_mark
|
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|
rect:
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|
x: 2916
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|
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|
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pivot: {x: 0.5, y: 0.5}
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bones: []
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|
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|
indices:
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|
edges: []
|
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|
weights: []
|
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|
- serializedVersion: 2
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|
name: karateman_hit
|
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|
rect:
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|
serializedVersion: 2
|
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|
x: 2176
|
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|
y: 994
|
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|
width: 312
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|
height: 282
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|
alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
|
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spriteID: d5f973741d07be330800000000000000
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internalID: 3741207959606632285
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||||||
|
vertices: []
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|
indices:
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|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_num_grr
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2494
|
||||||
|
y: 1120
|
||||||
|
width: 446
|
||||||
|
height: 224
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
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|
outline: []
|
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|
physicsShape: []
|
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|
tessellationDetail: 0
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|
bones: []
|
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|
spriteID: 7af9b1976ca2fb260800000000000000
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|
internalID: 7115452968192417703
|
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|
vertices: []
|
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|
indices:
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|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
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|
|
|
@ -244,6 +244,95 @@ CanvasRenderer:
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m_CullTransparentMesh: 1
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--- !u!224 &19519745
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--- !u!114 &19519746
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--- !u!222 &19519747
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CanvasRenderer:
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m_GameObject: {fileID: 19519744}
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m_CullTransparentMesh: 1
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--- !u!114 &19519748
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 19519744}
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m_Script: {fileID: 11500000, guid: 29c850cbdd078e94aa96bb4fb67cdc8e, type: 3}
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m_EditorClassIdentifier:
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|
width: 10332
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|
col: {r: 0.6509804, g: 0.3882353, b: 0.8, a: 1}
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--- !u!1 &93132552
|
--- !u!1 &93132552
|
||||||
GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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- {fileID: 580861938}
|
- {fileID: 580861938}
|
||||||
- {fileID: 1838356727}
|
- {fileID: 1838356727}
|
||||||
- {fileID: 411779174}
|
- {fileID: 411779174}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
|
|
|
@ -52,22 +52,6 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
|
minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
|
||||||
{
|
|
||||||
string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true && e[0] != "gameManager")
|
|
||||||
{
|
|
||||||
GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel + " " + ex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -92,9 +76,6 @@ namespace RhythmHeavenMania
|
||||||
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
||||||
action.function.Invoke();
|
action.function.Invoke();
|
||||||
|
|
||||||
if (action.playerAction == true)
|
|
||||||
GameManager.instance.currentPlayerEvent++;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
|
9
Assets/Scripts/GameEvent.cs
Normal file
9
Assets/Scripts/GameEvent.cs
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
namespace RhythmHeavenMania
|
||||||
|
{
|
||||||
|
public class GameEvent
|
||||||
|
{
|
||||||
|
public float length;
|
||||||
|
public float startBeat;
|
||||||
|
public float lastReportedBeat;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameEvent.cs.meta
Normal file
11
Assets/Scripts/GameEvent.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a2b5bd1181291e346b57ddd994b54e8f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -70,7 +70,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
||||||
}
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("PunchLeft", 0, 0);
|
AnimPlay("PunchLeft");
|
||||||
}
|
}
|
||||||
else if (normalizedBeat >= 1.25f && comboIndex < 2)
|
else if (normalizedBeat >= 1.25f && comboIndex < 2)
|
||||||
{
|
{
|
||||||
|
@ -86,7 +86,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt");
|
Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt");
|
||||||
}
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("PunchRight", 0, 0);
|
AnimPlay("PunchRight");
|
||||||
}
|
}
|
||||||
else if (normalizedBeat >= 1.5f && comboIndex < 3)
|
else if (normalizedBeat >= 1.5f && comboIndex < 3)
|
||||||
{
|
{
|
||||||
|
@ -98,7 +98,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/comboHit2");
|
Jukebox.PlayOneShotGame("karateman/comboHit2");
|
||||||
}
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("ComboCrouch", 0, 0);
|
AnimPlay("ComboCrouch");
|
||||||
}
|
}
|
||||||
else if (normalizedBeat >= 1.75f && comboIndex < 4)
|
else if (normalizedBeat >= 1.75f && comboIndex < 4)
|
||||||
{
|
{
|
||||||
|
@ -114,7 +114,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/comboMiss");
|
Jukebox.PlayOneShotGame("karateman/comboMiss");
|
||||||
}
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("ComboKick", 0, 0);
|
AnimPlay("ComboKick");
|
||||||
}
|
}
|
||||||
else if (normalizedBeat >= 2f && comboIndex < 5)
|
else if (normalizedBeat >= 2f && comboIndex < 5)
|
||||||
{
|
{
|
||||||
|
@ -126,7 +126,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
||||||
}
|
}
|
||||||
comboIndex++;
|
comboIndex++;
|
||||||
anim.Play("ComboCrouchPunch", 0, 0);
|
AnimPlay("ComboCrouchPunch");
|
||||||
}
|
}
|
||||||
else if (normalizedBeat >= 2.05f)
|
else if (normalizedBeat >= 2.05f)
|
||||||
{
|
{
|
||||||
|
@ -140,7 +140,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// fail anim
|
// fail anim
|
||||||
anim.Play("ComboMiss");
|
AnimPlay("ComboMiss");
|
||||||
ResetCombo();
|
ResetCombo();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -159,7 +159,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
{
|
{
|
||||||
if (kickC != null) StopCoroutine(kickC);
|
if (kickC != null) StopCoroutine(kickC);
|
||||||
hitBarrel = false;
|
hitBarrel = false;
|
||||||
anim.Play("Kick", 0, 0);
|
AnimPlay("Kick");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Conductor.instance.songPositionInBeats > barrelBeat + 3)
|
if (Conductor.instance.songPositionInBeats > barrelBeat + 3)
|
||||||
|
@ -167,7 +167,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
if (kickC != null) StopCoroutine(kickC);
|
if (kickC != null) StopCoroutine(kickC);
|
||||||
hitBarrel = false;
|
hitBarrel = false;
|
||||||
// should be inebetween for this
|
// should be inebetween for this
|
||||||
anim.Play("Idle", 0, 0);
|
AnimPlay("Idle");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -244,7 +244,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
barrelBeat = Conductor.instance.songPositionInBeats;
|
barrelBeat = Conductor.instance.songPositionInBeats;
|
||||||
hitBarrel = true;
|
hitBarrel = true;
|
||||||
yield return new WaitForSeconds(0.17f);
|
yield return new WaitForSeconds(0.17f);
|
||||||
anim.Play("KickPrepare", 0, 0);
|
AnimPlay("KickPrepare");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Swing()
|
private void Swing()
|
||||||
|
@ -313,9 +313,9 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
||||||
|
|
||||||
if (punchLeft)
|
if (punchLeft)
|
||||||
anim.Play("PunchLeft", 0, 0);
|
AnimPlay("PunchLeft");
|
||||||
else
|
else
|
||||||
anim.Play("PunchRight", 0, 0);
|
AnimPlay("PunchRight");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HitEffectF(Vector3 pos)
|
public void HitEffectF(Vector3 pos)
|
||||||
|
@ -327,6 +327,12 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Destroy(hit, 0.06f);
|
Destroy(hit, 0.06f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AnimPlay(string name)
|
||||||
|
{
|
||||||
|
anim.Play(name, 0, 0);
|
||||||
|
anim.speed = 1;
|
||||||
|
}
|
||||||
|
|
||||||
private void BarrelDestroy(Pot p, bool combo)
|
private void BarrelDestroy(Pot p, bool combo)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 8; i++)
|
||||||
|
|
|
@ -22,15 +22,20 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
public SpriteRenderer BGSprite;
|
public SpriteRenderer BGSprite;
|
||||||
|
|
||||||
private bool bgEnabled;
|
private bool bgEnabled;
|
||||||
private float newBeat, newBeatBop;
|
private float newBeat;
|
||||||
|
|
||||||
private float bopLength;
|
public GameEvent bop = new GameEvent();
|
||||||
private float bopBeat;
|
public GameEvent prepare = new GameEvent();
|
||||||
|
|
||||||
private float bgBeat;
|
private float bgBeat;
|
||||||
|
|
||||||
public GameObject comboRef;
|
public GameObject comboRef;
|
||||||
|
|
||||||
|
public GameObject HIT3Ref;
|
||||||
|
|
||||||
|
public Sprite[] Numbers;
|
||||||
|
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class BGSpriteC
|
public class BGSpriteC
|
||||||
{
|
{
|
||||||
|
@ -122,10 +127,10 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
{
|
{
|
||||||
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
|
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
|
||||||
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
|
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
|
||||||
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
|
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
|
||||||
new MultiSound.Sound("karateman/punchKick4", beat + 2.25f)
|
new MultiSound.Sound("karateman/punchKick4", beat + 2.25f)
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -154,15 +159,28 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Conductor.instance.ReportBeat(ref newBeatBop, bopBeat % 1))
|
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||||
{
|
{
|
||||||
if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength)
|
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
|
||||||
{
|
{
|
||||||
float compare = KarateJoe.anim.GetCurrentAnimatorStateInfo(0).speed;
|
if (KarateJoe.anim.IsAnimationNotPlaying())
|
||||||
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !KarateJoe.anim.IsInTransition(0))
|
|
||||||
KarateJoe.anim.Play("Bop", 0, 0);
|
KarateJoe.anim.Play("Bop", 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (prepare.length > 0)
|
||||||
|
{
|
||||||
|
if (Conductor.instance.songPositionInBeats >= prepare.startBeat && Conductor.instance.songPositionInBeats < prepare.startBeat + prepare.length)
|
||||||
|
{
|
||||||
|
if (KarateJoe.anim.IsAnimationNotPlaying())
|
||||||
|
KarateJoe.AnimPlay("Prepare");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KarateJoe.AnimPlay("Idle");
|
||||||
|
prepare.length = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BGFXOn()
|
public void BGFXOn()
|
||||||
|
@ -178,13 +196,38 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
public void Bop(float beat, float length)
|
public void Bop(float beat, float length)
|
||||||
{
|
{
|
||||||
bopLength = length;
|
bop.length = length;
|
||||||
bopBeat = beat;
|
bop.startBeat = beat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Hit3(float beat)
|
public void Hit3(float beat)
|
||||||
{
|
{
|
||||||
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", beat), new MultiSound.Sound("karateman/three", beat + 0.5f) });
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", beat), new MultiSound.Sound("karateman/three", beat + 0.5f) });
|
||||||
|
GameObject hit3 = Instantiate(HIT3Ref, this.transform);
|
||||||
|
hit3.transform.GetChild(0).GetChild(1).GetComponent<SpriteRenderer>().sprite = Numbers[2];
|
||||||
|
BeatAction.New(hit3, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 0.5f, delegate { hit3.transform.GetChild(0).gameObject.SetActive(true); }),
|
||||||
|
new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit3); })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hit4(float beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", beat), new MultiSound.Sound("karateman/four", beat + 0.5f) });
|
||||||
|
GameObject hit4 = Instantiate(HIT3Ref, this.transform);
|
||||||
|
hit4.transform.GetChild(0).GetChild(1).GetComponent<SpriteRenderer>().sprite = Numbers[3];
|
||||||
|
BeatAction.New(hit4, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 0.5f, delegate { hit4.transform.GetChild(0).gameObject.SetActive(true); }),
|
||||||
|
new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit4); })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Prepare(float beat, float length)
|
||||||
|
{
|
||||||
|
prepare.startBeat = beat;
|
||||||
|
prepare.length = length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
|
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
|
||||||
|
|
|
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
var entity = GameManager.instance.Beatmap.entities[i];
|
var entity = GameManager.instance.Beatmap.entities[i];
|
||||||
var e = GameManager.instance.Beatmap.entities[i];
|
var e = GameManager.instance.Beatmap.entities[i];
|
||||||
|
|
||||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -LayersRect.rect.height), LayerHeight())), i);
|
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), i);
|
||||||
}
|
}
|
||||||
|
|
||||||
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
|
||||||
|
@ -322,7 +322,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
eventObj.resizable = true;
|
eventObj.resizable = true;
|
||||||
if (gameAction.defaultLength != GameManager.instance.Beatmap.entities[entityId].length)
|
if (gameAction.defaultLength != GameManager.instance.Beatmap.entities[entityId].length && dragNDrop == false)
|
||||||
{
|
{
|
||||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(GameManager.instance.Beatmap.entities[entityId].length, LayerHeight());
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(GameManager.instance.Beatmap.entities[entityId].length, LayerHeight());
|
||||||
}
|
}
|
||||||
|
|
|
@ -64,7 +64,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
for (int i = 0; i < this.transform.childCount; i++)
|
for (int i = 0; i < this.transform.childCount; i++)
|
||||||
{
|
{
|
||||||
this.transform.GetChild(i).gameObject.SetActive(visible);
|
// this.transform.GetChild(i).gameObject.SetActive(visible);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -155,6 +155,8 @@ namespace RhythmHeavenMania.Editor
|
||||||
startPosY = mousePos.y - this.transform.position.y;
|
startPosY = mousePos.y - this.transform.position.y;
|
||||||
|
|
||||||
moving = true;
|
moving = true;
|
||||||
|
|
||||||
|
OnComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnUp()
|
public void OnUp()
|
||||||
|
@ -210,13 +212,14 @@ namespace RhythmHeavenMania.Editor
|
||||||
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
|
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y);
|
||||||
|
|
||||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
||||||
|
|
||||||
|
OnComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnLeftUp()
|
public void OnLeftUp()
|
||||||
{
|
{
|
||||||
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
SetPivot(new Vector2(0, rectTransform.pivot.y));
|
||||||
resizing = false;
|
resizing = false;
|
||||||
OnComplete();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRightDown()
|
public void OnRightDown()
|
||||||
|
@ -238,13 +241,13 @@ namespace RhythmHeavenMania.Editor
|
||||||
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
|
sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y);
|
||||||
|
|
||||||
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y);
|
||||||
|
|
||||||
|
OnComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRightUp()
|
public void OnRightUp()
|
||||||
{
|
{
|
||||||
resizing = false;
|
resizing = false;
|
||||||
|
|
||||||
OnComplete();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetPivot(Vector2 pivot)
|
private void SetPivot(Vector2 pivot)
|
||||||
|
@ -272,6 +275,8 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
eligibleToMove = true;
|
eligibleToMove = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OnComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnComplete()
|
private void OnComplete()
|
||||||
|
|
124
Assets/Scripts/LevelEditor/WaveformVisual.cs
Normal file
124
Assets/Scripts/LevelEditor/WaveformVisual.cs
Normal file
|
@ -0,0 +1,124 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor
|
||||||
|
{
|
||||||
|
public class WaveformVisual : MonoBehaviour
|
||||||
|
{
|
||||||
|
public new AudioSource audio;
|
||||||
|
|
||||||
|
public RawImage image;
|
||||||
|
|
||||||
|
public int width;
|
||||||
|
|
||||||
|
public Color col;
|
||||||
|
|
||||||
|
int resolution = 60;
|
||||||
|
|
||||||
|
float[] waveForm;
|
||||||
|
float[] samples;
|
||||||
|
|
||||||
|
Texture2D texture;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
audio = Conductor.instance.musicSource;
|
||||||
|
GetComponent<RectTransform>().sizeDelta = new Vector2(Conductor.instance.SongLengthInBeats(), GetComponent<RectTransform>().sizeDelta.y);
|
||||||
|
texture = new Texture2D(width, 100, TextureFormat.RGBA32, false);
|
||||||
|
CreateWaveForm();
|
||||||
|
}
|
||||||
|
|
||||||
|
// This two are from unity answer (I mixed up)
|
||||||
|
public void CreateWaveForm()
|
||||||
|
{
|
||||||
|
resolution = audio.clip.frequency / resolution;
|
||||||
|
|
||||||
|
samples = new float[audio.clip.samples * audio.clip.channels];
|
||||||
|
audio.clip.GetData(samples, 0);
|
||||||
|
|
||||||
|
int s = 0;
|
||||||
|
while (s < samples.Length)
|
||||||
|
{
|
||||||
|
samples[s] = samples[s] * 0.5F;
|
||||||
|
++s;
|
||||||
|
}
|
||||||
|
audio.clip.SetData(samples, 0);
|
||||||
|
|
||||||
|
waveForm = new float[(samples.Length / resolution)];
|
||||||
|
|
||||||
|
for (int i = 0; i < waveForm.Length; i++)
|
||||||
|
{
|
||||||
|
waveForm[i] = 0;
|
||||||
|
|
||||||
|
for (int ii = 0; ii < resolution; ii++)
|
||||||
|
{
|
||||||
|
waveForm[i] += Mathf.Abs(samples[(i * resolution) + ii]);
|
||||||
|
}
|
||||||
|
|
||||||
|
waveForm[i] /= resolution;
|
||||||
|
}
|
||||||
|
|
||||||
|
MakeTexture(width, 100, waveForm, col);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MakeTexture(int width, int height, float[] waveform, Color col)
|
||||||
|
{
|
||||||
|
texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||||
|
|
||||||
|
for (int x = 0; x < width; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < height; y++)
|
||||||
|
{
|
||||||
|
texture.SetPixel(x, y, Color.black);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int x = 0; x < waveform.Length; x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y <= waveform[x] * ((float)height * .75f); y++)
|
||||||
|
{
|
||||||
|
texture.SetPixel(x, (height / 2) + y, col);
|
||||||
|
texture.SetPixel(x, (height / 2) - y, col);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
texture.Apply();
|
||||||
|
|
||||||
|
image.texture = texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
//script from unity doc.
|
||||||
|
float[] spectrum = new float[1024];
|
||||||
|
|
||||||
|
AudioListener.GetSpectrumData(spectrum, 0, FFTWindow.Rectangular);
|
||||||
|
|
||||||
|
/*for (int i = 1; i < spectrum.Length - 1; i++)
|
||||||
|
{
|
||||||
|
Debug.DrawLine(new Vector3(i - 1, spectrum[i] + 10, 0), new Vector3(i, spectrum[i + 1] + 10, 0), Color.red);
|
||||||
|
Debug.DrawLine(new Vector3(i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2), new Vector3(i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);
|
||||||
|
Debug.DrawLine(new Vector3(Mathf.Log(i - 1), spectrum[i - 1] - 10, 1), new Vector3(Mathf.Log(i), spectrum[i] - 10, 1), Color.green);
|
||||||
|
Debug.DrawLine(new Vector3(Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3), new Vector3(Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
//script from unity answer
|
||||||
|
for (int i = 0; i < waveForm.Length - 1; i++)
|
||||||
|
{
|
||||||
|
Vector3 sv = new Vector3(i * .01f, waveForm[i] * 10, 0);
|
||||||
|
Vector3 ev = new Vector3(i * .01f, -waveForm[i] * 10, 0);
|
||||||
|
|
||||||
|
Debug.DrawLine(sv, ev, Color.yellow);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
int current = audio.timeSamples / resolution;
|
||||||
|
current *= 2;
|
||||||
|
|
||||||
|
Vector3 c = new Vector3(current * .01f, 0, 0);
|
||||||
|
|
||||||
|
Debug.DrawLine(c, c + Vector3.up * 10, Color.white);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/WaveformVisual.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/WaveformVisual.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 29c850cbdd078e94aa96bb4fb67cdc8e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -34,15 +34,13 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
public string actionName;
|
public string actionName;
|
||||||
public EventCallback function;
|
public EventCallback function;
|
||||||
public bool playerAction = false;
|
|
||||||
public float defaultLength;
|
public float defaultLength;
|
||||||
public bool resizable;
|
public bool resizable;
|
||||||
|
|
||||||
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
|
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false)
|
||||||
{
|
{
|
||||||
this.actionName = actionName;
|
this.actionName = actionName;
|
||||||
this.function = function;
|
this.function = function;
|
||||||
this.playerAction = playerAction;
|
|
||||||
this.defaultLength = defaultLength;
|
this.defaultLength = defaultLength;
|
||||||
this.resizable = resizable;
|
this.resizable = resizable;
|
||||||
}
|
}
|
||||||
|
@ -61,11 +59,11 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
|
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3, true),
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3),
|
||||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3, true),
|
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3),
|
||||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3, true),
|
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3),
|
||||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3, true),
|
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3),
|
||||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
|
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||||
}),
|
}),
|
||||||
|
@ -78,24 +76,26 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceball", "Spaceball", "00A518", new List<GameAction>()
|
new Minigame("spaceball", "Spaceball", "00A518", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2, true),
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2),
|
||||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3, true),
|
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
|
||||||
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
|
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
|
||||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
|
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
|
||||||
new GameAction("cameraZoom", delegate { }, 4, false, true ),
|
new GameAction("cameraZoom", delegate { }, 4, true ),
|
||||||
}),
|
}),
|
||||||
new Minigame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
|
new Minigame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true, true),
|
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
|
||||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2, true),
|
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2),
|
||||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2, true),
|
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2),
|
||||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2, true),
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2),
|
||||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2, true),
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2),
|
||||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f, true),
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f),
|
||||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f),
|
||||||
|
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
|
||||||
|
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }),
|
||||||
|
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
|
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
13
Assets/Scripts/Util/AnimationHelpers.cs
Normal file
13
Assets/Scripts/Util/AnimationHelpers.cs
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Util
|
||||||
|
{
|
||||||
|
public static class AnimationHelpers
|
||||||
|
{
|
||||||
|
public static bool IsAnimationNotPlaying(this Animator anim)
|
||||||
|
{
|
||||||
|
float compare = anim.GetCurrentAnimatorStateInfo(0).speed;
|
||||||
|
return anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= compare && !anim.IsInTransition(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Util/AnimationHelpers.cs.meta
Normal file
11
Assets/Scripts/Util/AnimationHelpers.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 790eba0f95f13f34992936566436eab1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
47
Assets/Scripts/Util/BeatAction.cs
Normal file
47
Assets/Scripts/Util/BeatAction.cs
Normal file
|
@ -0,0 +1,47 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Util
|
||||||
|
{
|
||||||
|
public class BeatAction : MonoBehaviour
|
||||||
|
{
|
||||||
|
private int index;
|
||||||
|
private List<Action> actions = new List<Action>();
|
||||||
|
|
||||||
|
public delegate void EventCallback();
|
||||||
|
|
||||||
|
public class Action
|
||||||
|
{
|
||||||
|
public float beat { get; set; }
|
||||||
|
public EventCallback function { get; set; }
|
||||||
|
|
||||||
|
public Action(float beat, EventCallback function)
|
||||||
|
{
|
||||||
|
this.beat = beat;
|
||||||
|
this.function = function;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void New(GameObject prefab, List<Action> actions)
|
||||||
|
{
|
||||||
|
BeatAction beatAction = prefab.AddComponent<BeatAction>();
|
||||||
|
beatAction.actions = actions;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float songPositionInBeats = Conductor.instance.songPositionInBeats;
|
||||||
|
|
||||||
|
for (int i = 0; i < actions.Count; i++)
|
||||||
|
{
|
||||||
|
if (songPositionInBeats >= actions[i].beat && index == i)
|
||||||
|
{
|
||||||
|
actions[i].function.Invoke();
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Util/BeatAction.cs.meta
Normal file
11
Assets/Scripts/Util/BeatAction.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a46fad3208ea5224aa38fdf3de0a9dec
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue