Added custom shadow colours

And specific shadow colours for preset background types
This commit is contained in:
Carson Kompon 2022-02-27 12:02:46 -05:00
parent f7434c8a34
commit 4403a3dd26
4 changed files with 48 additions and 13 deletions

View file

@ -17775,6 +17775,13 @@ MonoBehaviour:
- {r: 1, g: 0.58431375, b: 0.3137255, a: 1}
- {r: 0.9607844, g: 0.7725491, b: 0.78823537, a: 1}
- {r: 0, g: 0, b: 0, a: 0}
ShadowColors:
- {r: 0.84313726, g: 0.52156866, b: 0.23137255, a: 1}
- {r: 0.88235295, g: 0.41960785, b: 0.5294118, a: 1}
- {r: 0.3137255, g: 0.31764707, b: 0.40784317, a: 1}
- {r: 0, g: 0, b: 0, a: 1}
- {r: 0.454902, g: 0.19607845, b: 0.121568635, a: 1}
- {r: 0.654902, g: 0.4156863, b: 0.45882356, a: 1}
Pot: {fileID: 7248900332380919981}
Bomb: {fileID: 1878496493894552565}
KarateJoe: {fileID: 7248900332013002443}
@ -17799,7 +17806,10 @@ MonoBehaviour:
- {fileID: 21300000, guid: f05694d1ff974fe4387e487d025edede, type: 3}
BGSprite: {fileID: 7248900333330862853}
BGFXSprite: {fileID: 7037067448840752386}
BGType: 0
BGColor: {r: 0.94117653, g: 0.91372555, b: 0.43921572, a: 1}
Shadow: 0
ShadowColor: {r: 0, g: 0, b: 0, a: 0}
comboRef: {fileID: 1174851578296134715}
HIT3Ref: {fileID: 6398113137460299953}
Numbers:
@ -17859,7 +17869,7 @@ Transform:
m_GameObject: {fileID: 7248900333330862855}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 600, y: 600, z: 1}
m_LocalScale: {x: 300, y: 300, z: 1}
m_Children: []
m_Father: {fileID: 7248900332961029735}
m_RootOrder: 0

View file

@ -26,6 +26,7 @@ namespace RhythmHeavenMania
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valB;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valC;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type2;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;

View file

@ -27,8 +27,15 @@ namespace RhythmHeavenMania.Games.KarateMan
Custom
}
public enum ShadowType
{
Tinted,
Custom
}
public Color[] LightBulbColors;
public Color[] BackgroundColors;
public Color[] ShadowColors;
public static Color ShadowBlendColor = new Color(195f / 255f, 48f / 255f, 2f / 255f);
const float hitVoiceOffset = 0.042f;
@ -47,8 +54,12 @@ namespace RhythmHeavenMania.Games.KarateMan
public SpriteRenderer BGSprite;
public SpriteRenderer BGFXSprite;
public BackgroundType BGType = BackgroundType.Yellow;
public Color BGColor;
public ShadowType Shadow = ShadowType.Tinted;
public Color ShadowColor = Color.black;
private float newBeat;
public GameEvent bop = new GameEvent();
@ -72,13 +83,15 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Awake()
{
instance = this;
BGType = 0;
BGColor = BackgroundColors[0];
Shadow = 0;
}
public override void OnGameSwitch()
{
base.OnGameSwitch();
SetBackgroundColor(BGColor);
SetBackgroundColor((int)BGType, (int)Shadow, BGColor, ShadowColor);
}
public void Combo(float beat)
@ -257,11 +270,13 @@ namespace RhythmHeavenMania.Games.KarateMan
BGFXSprite.enabled = false;
}
public void SetBackgroundColor(Color color)
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
{
Debug.Log("THE COLOR IS " + color.ToString());
BGColor = color;
BGSprite.color = color;
BGType = (BackgroundType)type;
BGColor = backgroundColor;
BGSprite.color = backgroundColor;
Shadow = (ShadowType)shadowType;
ShadowColor = shadowColor;
}
public void Bop(float beat, float length)
@ -312,9 +327,16 @@ namespace RhythmHeavenMania.Games.KarateMan
public Color GetShadowColor()
{
var col = Color.LerpUnclamped(KarateMan.instance.BGColor, KarateMan.ShadowBlendColor, 0.45f);
if(Shadow == ShadowType.Custom)
{
return ShadowColor;
}
else if(BGType < BackgroundType.Custom)
{
return ShadowColors[(int)BGType];
}
return col;
return Color.LerpUnclamped(BGColor, ShadowBlendColor, 0.45f);
}
}
}

View file

@ -252,13 +252,15 @@ namespace RhythmHeavenMania
new GameAction("set background color", delegate {
var e = eventCaller.currentEntity;
var c = KarateMan.instance.BackgroundColors[e.type];
Debug.Log("TYPE=" + e.type.ToString() + ", SHADOW=" + e.type2.ToString());
if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA;
Debug.Log("type - " + e.type.ToString());
KarateMan.instance.SetBackgroundColor(c);
KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB);
}, 1f, false, new List<Param>()
{
new Param("type", KarateMan.BackgroundType.Yellow, "Type"),
new Param("colorA", new Color(), "Custom Color")
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
new Param("colorA", new Color(), "Custom Background Color"),
new Param("colorB", new Color(), "Custom Shadow Color")
}),
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
}),