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Blue Bear: Extremely basic scene setup
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887
Assets/Resources/Games/blueBear.prefab
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887
Assets/Resources/Games/blueBear.prefab
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8
Assets/Scripts/Games/BlueBear.meta
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8
Assets/Scripts/Games/BlueBear.meta
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24
Assets/Scripts/Games/BlueBear/BlueBear.cs
Normal file
24
Assets/Scripts/Games/BlueBear/BlueBear.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.BlueBear
|
||||||
|
{
|
||||||
|
public class BlueBear : Minigame
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
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|
|
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|
}
|
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|
|
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|
// Update is called once per frame
|
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|
void Update()
|
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|
{
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|
|
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|
}
|
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|
}
|
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|
}
|
11
Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
Normal file
11
Assets/Scripts/Games/BlueBear/BlueBear.cs.meta
Normal file
|
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@ -19,6 +19,7 @@ using RhythmHeavenMania.Games.CropStomp;
|
||||||
using RhythmHeavenMania.Games.WizardsWaltz;
|
using RhythmHeavenMania.Games.WizardsWaltz;
|
||||||
using RhythmHeavenMania.Games.MrUpbeat;
|
using RhythmHeavenMania.Games.MrUpbeat;
|
||||||
using RhythmHeavenMania.Games.DrummingPractice;
|
using RhythmHeavenMania.Games.DrummingPractice;
|
||||||
|
using RhythmHeavenMania.Games.BlueBear;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
|
@ -421,6 +422,9 @@ namespace RhythmHeavenMania
|
||||||
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
|
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
|
||||||
}),
|
}),
|
||||||
|
|
||||||
|
}),
|
||||||
|
new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
|
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|
{
|
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}),
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue