Blue Bear: Extremely basic scene setup

This commit is contained in:
Jenny Crowe 2022-03-11 20:15:15 -07:00
parent eadfc4244c
commit 42c2d4cd3e
7 changed files with 1049 additions and 0 deletions

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@ -0,0 +1,887 @@
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@ -0,0 +1,24 @@
using DG.Tweening;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.BlueBear
{
public class BlueBear : Minigame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -19,6 +19,7 @@ using RhythmHeavenMania.Games.CropStomp;
using RhythmHeavenMania.Games.WizardsWaltz; using RhythmHeavenMania.Games.WizardsWaltz;
using RhythmHeavenMania.Games.MrUpbeat; using RhythmHeavenMania.Games.MrUpbeat;
using RhythmHeavenMania.Games.DrummingPractice; using RhythmHeavenMania.Games.DrummingPractice;
using RhythmHeavenMania.Games.BlueBear;
namespace RhythmHeavenMania namespace RhythmHeavenMania
{ {
@ -421,6 +422,9 @@ namespace RhythmHeavenMania
new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii") new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
}), }),
}),
new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
{
}), }),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>() /*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{ {