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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Merge pull request #53 from jakobwcrowe/master
Rhythm Rally bg bugfix + debug cam toggle
This commit is contained in:
commit
419125fc5b
4 changed files with 26 additions and 5 deletions
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@ -311,7 +311,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4052947733920485538}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a0e5d5d77f9b8824b997a02d704003ef, type: 3}
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m_Name:
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@ -407,7 +407,7 @@ SpriteRenderer:
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1871413452992259420
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@ -974,7 +974,7 @@ Camera:
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 2
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m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0}
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m_BackGroundColor: {r: 1, g: 1, b: 1, a: 1}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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@ -1047,7 +1047,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4052947733920485538}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a0e5d5d77f9b8824b997a02d704003ef, type: 3}
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m_Name:
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@ -34,7 +34,7 @@ namespace RhythmHeavenMania
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public float startOffset;
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public bool playOnStart;
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public float startBeat;
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private GameObject currentGameO;
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[NonSerialized] public GameObject currentGameO;
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public bool autoplay;
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public event Action<float> onBeatChanged;
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@ -134,6 +134,14 @@ namespace RhythmHeavenMania.Editor
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{
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CommandManager.instance.Redo();
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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if (Input.GetKeyDown(KeyCode.D))
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{
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ToggleDebugCam();
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}
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}
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}
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if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
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@ -415,5 +423,18 @@ namespace RhythmHeavenMania.Editor
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{
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return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
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}
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public void ToggleDebugCam()
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{
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var game = GameManager.instance.currentGameO;
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if (game != null)
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{
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foreach(FreeCam c in game.GetComponentsInChildren<FreeCam>(true))
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{
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c.enabled = !c.enabled;
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}
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}
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}
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}
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}
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