mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Built to Scale New Models + Lighting (#773)
* Yay * fix the weird material hardcoding * done --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
parent
66832c2b46
commit
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29 changed files with 836 additions and 253 deletions
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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@ -102,7 +103,7 @@ Material:
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@ -141,7 +142,7 @@ Material:
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _IndirectLightMinColor: {r: 0, g: 0, b: 0, a: 1}
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- _IndirectLightMinColor: {r: 0, g: 0, b: 0, a: 1}
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@ -8,10 +8,11 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Shooter
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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m_InvalidKeywords: []
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@ -56,6 +57,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Ints: []
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m_Floats:
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m_Floats:
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@ -63,7 +68,7 @@ Material:
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- _Mode: 0
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@ -76,5 +81,6 @@ Material:
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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@ -15,15 +15,18 @@ MonoBehaviour:
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version: 4
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--- !u!21 &2100000
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Material:
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Material:
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serializedVersion: 8
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bridge
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m_Name: Bridge
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m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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@ -53,7 +56,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 657c2f9c15dce0541bcc21ff7c7ede1d, type: 3}
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m_Offset: {x: 0, y: 0}
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@ -88,6 +91,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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@ -101,9 +105,10 @@ Material:
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@ -114,11 +119,12 @@ Material:
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- _SpecularHighlights: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -15,14 +15,17 @@ MonoBehaviour:
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version: 4
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version: 4
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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serializedVersion: 6
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serializedVersion: 8
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GapShadow
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m_Name: GapShadow
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _GLOSSYREFLECTIONS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@ -105,6 +108,7 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Floats:
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@ -21,7 +21,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Grid
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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@ -79,6 +79,10 @@ Material:
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m_Texture: {fileID: 0}
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@ -104,8 +108,8 @@ Material:
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@ -130,5 +134,5 @@ Material:
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@ -21,7 +21,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GridPlane
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m_Name: GridPlane
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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@ -79,6 +79,10 @@ Material:
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m_Texture: {fileID: 0}
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@ -105,7 +109,7 @@ Material:
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@ -130,5 +134,5 @@ Material:
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@ -21,7 +21,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Lights 1
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
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@ -79,6 +79,10 @@ Material:
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@ -105,7 +109,7 @@ Material:
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@ -130,5 +134,5 @@ Material:
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|
||||||
|
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||||
|
curves: []
|
||||||
|
events: []
|
||||||
|
transformMask: []
|
||||||
|
maskType: 3
|
||||||
|
maskSource: {instanceID: 0}
|
||||||
|
additiveReferencePoseFrame: 0
|
||||||
isReadable: 0
|
isReadable: 0
|
||||||
meshes:
|
meshes:
|
||||||
lODScreenPercentages: []
|
lODScreenPercentages: []
|
||||||
|
|
|
@ -33,14 +33,101 @@ ModelImporter:
|
||||||
animationDoRetargetingWarnings: 0
|
animationDoRetargetingWarnings: 0
|
||||||
importAnimatedCustomProperties: 0
|
importAnimatedCustomProperties: 0
|
||||||
importConstraints: 0
|
importConstraints: 0
|
||||||
animationCompression: 1
|
animationCompression: 0
|
||||||
animationRotationError: 0.5
|
animationRotationError: 0.5
|
||||||
animationPositionError: 0.5
|
animationPositionError: 0.5
|
||||||
animationScaleError: 0.5
|
animationScaleError: 0.5
|
||||||
animationWrapMode: 0
|
animationWrapMode: 0
|
||||||
extraExposedTransformPaths: []
|
extraExposedTransformPaths: []
|
||||||
extraUserProperties: []
|
extraUserProperties: []
|
||||||
clipAnimations: []
|
clipAnimations:
|
||||||
|
- serializedVersion: 16
|
||||||
|
name: machine_shot_machine
|
||||||
|
takeName: machine|machine|machine|machine_shot_machine|machine|machine_shot_machi
|
||||||
|
internalID: 3178102532616702734
|
||||||
|
firstFrame: 0
|
||||||
|
lastFrame: 28
|
||||||
|
wrapMode: 0
|
||||||
|
orientationOffsetY: 0
|
||||||
|
level: 0
|
||||||
|
cycleOffset: 0
|
||||||
|
loop: 0
|
||||||
|
hasAdditiveReferencePose: 0
|
||||||
|
loopTime: 0
|
||||||
|
loopBlend: 0
|
||||||
|
loopBlendOrientation: 0
|
||||||
|
loopBlendPositionY: 0
|
||||||
|
loopBlendPositionXZ: 0
|
||||||
|
keepOriginalOrientation: 0
|
||||||
|
keepOriginalPositionY: 1
|
||||||
|
keepOriginalPositionXZ: 0
|
||||||
|
heightFromFeet: 0
|
||||||
|
mirror: 0
|
||||||
|
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||||
|
curves: []
|
||||||
|
events: []
|
||||||
|
transformMask: []
|
||||||
|
maskType: 3
|
||||||
|
maskSource: {instanceID: 0}
|
||||||
|
additiveReferencePoseFrame: 0
|
||||||
|
- serializedVersion: 16
|
||||||
|
name: machine_touch_machine
|
||||||
|
takeName: machine|machine|machine|machine_touch_machine|machine|machine_touch_mac
|
||||||
|
internalID: -1408222738841483094
|
||||||
|
firstFrame: 0
|
||||||
|
lastFrame: 28
|
||||||
|
wrapMode: 0
|
||||||
|
orientationOffsetY: 0
|
||||||
|
level: 0
|
||||||
|
cycleOffset: 0
|
||||||
|
loop: 0
|
||||||
|
hasAdditiveReferencePose: 0
|
||||||
|
loopTime: 0
|
||||||
|
loopBlend: 0
|
||||||
|
loopBlendOrientation: 0
|
||||||
|
loopBlendPositionY: 0
|
||||||
|
loopBlendPositionXZ: 0
|
||||||
|
keepOriginalOrientation: 0
|
||||||
|
keepOriginalPositionY: 1
|
||||||
|
keepOriginalPositionXZ: 0
|
||||||
|
heightFromFeet: 0
|
||||||
|
mirror: 0
|
||||||
|
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||||
|
curves: []
|
||||||
|
events: []
|
||||||
|
transformMask: []
|
||||||
|
maskType: 3
|
||||||
|
maskSource: {instanceID: 0}
|
||||||
|
additiveReferencePoseFrame: 0
|
||||||
|
- serializedVersion: 16
|
||||||
|
name: machine_wait_machine
|
||||||
|
takeName: machine|machine|machine|machine_wait_machine|machine|machine_wait_machi
|
||||||
|
internalID: -1871232912940249434
|
||||||
|
firstFrame: 0
|
||||||
|
lastFrame: 1
|
||||||
|
wrapMode: 0
|
||||||
|
orientationOffsetY: 0
|
||||||
|
level: 0
|
||||||
|
cycleOffset: 0
|
||||||
|
loop: 0
|
||||||
|
hasAdditiveReferencePose: 0
|
||||||
|
loopTime: 0
|
||||||
|
loopBlend: 0
|
||||||
|
loopBlendOrientation: 0
|
||||||
|
loopBlendPositionY: 0
|
||||||
|
loopBlendPositionXZ: 0
|
||||||
|
keepOriginalOrientation: 0
|
||||||
|
keepOriginalPositionY: 1
|
||||||
|
keepOriginalPositionXZ: 0
|
||||||
|
heightFromFeet: 0
|
||||||
|
mirror: 0
|
||||||
|
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||||
|
curves: []
|
||||||
|
events: []
|
||||||
|
transformMask: []
|
||||||
|
maskType: 3
|
||||||
|
maskSource: {instanceID: 0}
|
||||||
|
additiveReferencePoseFrame: 0
|
||||||
isReadable: 0
|
isReadable: 0
|
||||||
meshes:
|
meshes:
|
||||||
lODScreenPercentages: []
|
lODScreenPercentages: []
|
||||||
|
|
|
@ -97,16 +97,14 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] private Material shooterMaterial;
|
[SerializeField] private Material shooterMaterial;
|
||||||
[SerializeField] private Material objectMaterial;
|
[SerializeField] private Material objectMaterial;
|
||||||
[SerializeField] private Material gridPlaneMaterial;
|
[SerializeField] private Material gridPlaneMaterial;
|
||||||
private Material elevatorMaterial;
|
[SerializeField] private Material elevatorMaterial;
|
||||||
private Material[] gridMaterials;
|
[SerializeField] private Material beltMaterial;
|
||||||
private Material[] firstPatternLights;
|
[SerializeField] private Material[] firstPatternLights;
|
||||||
private Material[] secondPatternLights;
|
[SerializeField] private Material[] secondPatternLights;
|
||||||
private Material[] elevatorObjectMats;
|
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
[SerializeField] float beltSpeed = 1f;
|
[SerializeField] float beltSpeed = 1f;
|
||||||
|
|
||||||
private Material beltMaterial;
|
|
||||||
private Material[] environmentMaterials;
|
private Material[] environmentMaterials;
|
||||||
private Material[] elevatorMaterials;
|
private Material[] elevatorMaterials;
|
||||||
private float currentBeltOffset;
|
private float currentBeltOffset;
|
||||||
|
@ -132,52 +130,52 @@ namespace HeavenStudio.Games
|
||||||
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
|
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
|
||||||
GameCamera.AdditionalFoV = cameraFoV;
|
GameCamera.AdditionalFoV = cameraFoV;
|
||||||
|
|
||||||
environmentMaterials = environmentRenderer.materials;
|
// environmentMaterials = environmentRenderer.materials;
|
||||||
elevatorMaterials = elevatorRenderer.materials;
|
// elevatorMaterials = elevatorRenderer.materials;
|
||||||
beltMaterial = Instantiate(environmentMaterials[8]);
|
// beltMaterial = Instantiate(environmentMaterials[8]);
|
||||||
environmentMaterials[8] = beltMaterial;
|
// environmentMaterials[8] = beltMaterial;
|
||||||
elevatorObjectMats = new Material[]
|
// elevatorObjectMats = new Material[]
|
||||||
{
|
// {
|
||||||
Instantiate(elevatorMaterials[0]),
|
// Instantiate(elevatorMaterials[0]),
|
||||||
Instantiate(elevatorMaterials[1]),
|
// Instantiate(elevatorMaterials[1]),
|
||||||
Instantiate(elevatorMaterials[2]),
|
// Instantiate(elevatorMaterials[2]),
|
||||||
};
|
// };
|
||||||
elevatorMaterials[0] = elevatorObjectMats[0];
|
// elevatorMaterials[0] = elevatorObjectMats[0];
|
||||||
elevatorMaterials[1] = elevatorObjectMats[1];
|
// elevatorMaterials[1] = elevatorObjectMats[1];
|
||||||
elevatorMaterials[2] = elevatorObjectMats[2];
|
// elevatorMaterials[2] = elevatorObjectMats[2];
|
||||||
elevatorMaterial = Instantiate(elevatorMaterials[3]);
|
// elevatorMaterial = Instantiate(elevatorMaterials[3]);
|
||||||
elevatorMaterials[3] = elevatorMaterial;
|
// elevatorMaterials[3] = elevatorMaterial;
|
||||||
gridMaterials = new Material[]
|
// gridMaterials = new Material[]
|
||||||
{
|
// {
|
||||||
Instantiate(environmentMaterials[9]),
|
// Instantiate(environmentMaterials[9]),
|
||||||
Instantiate(environmentMaterials[11]),
|
// Instantiate(environmentMaterials[11]),
|
||||||
Instantiate(environmentMaterials[12]),
|
// Instantiate(environmentMaterials[12]),
|
||||||
Instantiate(environmentMaterials[13]),
|
// Instantiate(environmentMaterials[13]),
|
||||||
Instantiate(environmentMaterials[14]),
|
// Instantiate(environmentMaterials[14]),
|
||||||
};
|
// };
|
||||||
environmentMaterials[9] = gridMaterials[0];
|
// environmentMaterials[9] = gridMaterials[0];
|
||||||
environmentMaterials[11] = gridMaterials[1];
|
// environmentMaterials[11] = gridMaterials[1];
|
||||||
environmentMaterials[12] = gridMaterials[2];
|
// environmentMaterials[12] = gridMaterials[2];
|
||||||
environmentMaterials[13] = gridMaterials[3];
|
// environmentMaterials[13] = gridMaterials[3];
|
||||||
environmentMaterials[14] = gridMaterials[4];
|
// environmentMaterials[14] = gridMaterials[4];
|
||||||
|
|
||||||
firstPatternLights = new Material[]
|
// firstPatternLights = new Material[]
|
||||||
{
|
// {
|
||||||
Instantiate(environmentMaterials[1]),
|
// Instantiate(environmentMaterials[1]),
|
||||||
Instantiate(environmentMaterials[2]),
|
// Instantiate(environmentMaterials[2]),
|
||||||
Instantiate(environmentMaterials[4]),
|
// Instantiate(environmentMaterials[4]),
|
||||||
};
|
// };
|
||||||
environmentMaterials[1] = firstPatternLights[0];
|
// environmentMaterials[1] = firstPatternLights[0];
|
||||||
environmentMaterials[2] = firstPatternLights[1];
|
// environmentMaterials[2] = firstPatternLights[1];
|
||||||
environmentMaterials[4] = firstPatternLights[2];
|
// environmentMaterials[4] = firstPatternLights[2];
|
||||||
|
|
||||||
secondPatternLights = new Material[]
|
// secondPatternLights = new Material[]
|
||||||
{
|
// {
|
||||||
Instantiate(environmentMaterials[0]),
|
// Instantiate(environmentMaterials[0]),
|
||||||
Instantiate(environmentMaterials[3])
|
// Instantiate(environmentMaterials[3])
|
||||||
};
|
// };
|
||||||
environmentMaterials[0] = secondPatternLights[0];
|
// environmentMaterials[0] = secondPatternLights[0];
|
||||||
environmentMaterials[3] = secondPatternLights[1];
|
// environmentMaterials[3] = secondPatternLights[1];
|
||||||
|
|
||||||
elevatorAnim.Play("MakeRod", 0, 1f);
|
elevatorAnim.Play("MakeRod", 0, 1f);
|
||||||
UpdateColors();
|
UpdateColors();
|
||||||
|
@ -231,14 +229,6 @@ namespace HeavenStudio.Games
|
||||||
beltMaterial.SetColor("_Color", currentEnvironmentColor);
|
beltMaterial.SetColor("_Color", currentEnvironmentColor);
|
||||||
gridPlaneMaterial.SetColor("_Color", currentEnvironmentColor);
|
gridPlaneMaterial.SetColor("_Color", currentEnvironmentColor);
|
||||||
elevatorMaterial.SetColor("_Color", currentEnvironmentColor);
|
elevatorMaterial.SetColor("_Color", currentEnvironmentColor);
|
||||||
foreach (var mat in gridMaterials)
|
|
||||||
{
|
|
||||||
mat.SetColor("_Color", currentEnvironmentColor);
|
|
||||||
}
|
|
||||||
foreach (var mat in elevatorObjectMats)
|
|
||||||
{
|
|
||||||
mat.SetColor("_Color", currentObjectColor);
|
|
||||||
}
|
|
||||||
if (!lighting)
|
if (!lighting)
|
||||||
{
|
{
|
||||||
foreach (var mat in firstPatternLights)
|
foreach (var mat in firstPatternLights)
|
||||||
|
@ -298,8 +288,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
|
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
|
||||||
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
|
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
|
||||||
environmentRenderer.materials = environmentMaterials;
|
// environmentRenderer.materials = environmentMaterials;
|
||||||
elevatorRenderer.materials = elevatorMaterials;
|
// elevatorRenderer.materials = elevatorMaterials;
|
||||||
|
|
||||||
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
|
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue