mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
Karate Man Events have been merged also I forgot the toggle in the last update lol
This commit is contained in:
parent
3f84054779
commit
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4 changed files with 491 additions and 18 deletions
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GameObject:
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GameObject:
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@ -8861,6 +9294,7 @@ MonoBehaviour:
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m_Father: {fileID: 1050802356}
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m_Father: {fileID: 1050802356}
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@ -9128,6 +9563,7 @@ MonoBehaviour:
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ColorP: {fileID: 1443721746}
|
ColorP: {fileID: 1443721746}
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entity:
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entity:
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@ -9137,6 +9573,7 @@ MonoBehaviour:
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type: 0
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m_Father: {fileID: 830452352}
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m_Father: {fileID: 830452352}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -14285,6 +14722,7 @@ MonoBehaviour:
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parameterManager: {fileID: 830452354}
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slider: {fileID: 0}
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slider: {fileID: 0}
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inputField: {fileID: 0}
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inputField: {fileID: 0}
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toggle: {fileID: 0}
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dropdown: {fileID: 0}
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dropdown: {fileID: 0}
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ColorBTN: {fileID: 1535224918}
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ColorBTN: {fileID: 1535224918}
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ColorTable: {fileID: 723094753}
|
ColorTable: {fileID: 723094753}
|
||||||
|
|
|
@ -36,6 +36,12 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Custom
|
Custom
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum BackgroundFXType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Sunburst
|
||||||
|
}
|
||||||
|
|
||||||
public enum ShadowType
|
public enum ShadowType
|
||||||
{
|
{
|
||||||
Tinted,
|
Tinted,
|
||||||
|
@ -64,6 +70,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
public SpriteRenderer BGFXSprite;
|
public SpriteRenderer BGFXSprite;
|
||||||
|
|
||||||
public BackgroundType BGType = BackgroundType.Yellow;
|
public BackgroundType BGType = BackgroundType.Yellow;
|
||||||
|
public BackgroundFXType BGFXType = BackgroundFXType.None;
|
||||||
public Color BGColor;
|
public Color BGColor;
|
||||||
|
|
||||||
public ShadowType Shadow = ShadowType.Tinted;
|
public ShadowType Shadow = ShadowType.Tinted;
|
||||||
|
@ -269,14 +276,18 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BGFXOn()
|
public void SetBackgroundFX(BackgroundFXType type)
|
||||||
|
{
|
||||||
|
BGFXType = type;
|
||||||
|
|
||||||
|
if(BGFXType == BackgroundFXType.None)
|
||||||
|
{
|
||||||
|
BGFXSprite.enabled = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
BGFXSprite.enabled = true;
|
BGFXSprite.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BGFXOff()
|
|
||||||
{
|
|
||||||
BGFXSprite.enabled = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
|
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
|
||||||
|
|
|
@ -102,17 +102,22 @@ namespace RhythmHeavenMania.Editor
|
||||||
else if (objType.IsEnum)
|
else if (objType.IsEnum)
|
||||||
{
|
{
|
||||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
||||||
for (int i = 0; i < System.Enum.GetValues(objType).Length; i++)
|
var vals = Enum.GetValues(objType);
|
||||||
|
var selected = 0;
|
||||||
|
for (int i = 0; i < vals.Length; i++)
|
||||||
{
|
{
|
||||||
string name = System.Enum.GetNames(objType)[i];
|
string name = Enum.GetNames(objType)[i];
|
||||||
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
||||||
|
|
||||||
optionData.text = name;
|
optionData.text = name;
|
||||||
|
|
||||||
dropDownData.Add(optionData);
|
dropDownData.Add(optionData);
|
||||||
|
|
||||||
|
if ((int)vals.GetValue(i) == (int)parameterManager.entity[propertyName])
|
||||||
|
selected = i;
|
||||||
}
|
}
|
||||||
dropdown.AddOptions(dropDownData);
|
dropdown.AddOptions(dropDownData);
|
||||||
dropdown.value = Array.IndexOf(Enum.GetValues(objType), Enum.GetValues(objType).GetValue((int)parameterManager.entity[propertyName]));
|
dropdown.value = selected;
|
||||||
|
|
||||||
dropdown.onValueChanged.AddListener(delegate
|
dropdown.onValueChanged.AddListener(delegate
|
||||||
{
|
{
|
||||||
|
|
|
@ -267,11 +267,18 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
new GameAction("hit3", delegate
|
||||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
{
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
if(e.toggle)
|
||||||
|
KarateMan.instance.Hit4(e.beat);
|
||||||
|
else
|
||||||
|
KarateMan.instance.Hit3(e.beat);
|
||||||
|
}, 1f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", false, "Hit 4")
|
||||||
|
}),
|
||||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
|
||||||
new GameAction("set background color", delegate {
|
new GameAction("set background color", delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
var c = KarateMan.instance.BackgroundColors[e.type];
|
var c = KarateMan.instance.BackgroundColors[e.type];
|
||||||
|
@ -282,13 +289,25 @@ namespace RhythmHeavenMania
|
||||||
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
|
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
|
||||||
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
|
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
|
||||||
new Param("colorA", new Color(), "Custom Background Color"),
|
new Param("colorA", new Color(), "Custom Background Color"),
|
||||||
new Param("colorB", new Color(), "Custom Shadow Color")
|
new Param("colorB", new Color(), "Custom Shadow Color"),
|
||||||
|
|
||||||
|
}),
|
||||||
|
new GameAction("set background fx", delegate {
|
||||||
|
KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
|
||||||
|
}, 0.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", KarateMan.BackgroundFXType.None, "FX Type")
|
||||||
|
|
||||||
}),
|
}),
|
||||||
// These are still here for backwards-compatibility but are hidden in the editor
|
// These are still here for backwards-compatibility but are hidden in the editor
|
||||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
|
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
|
||||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
|
||||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
|
||||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
|
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
|
||||||
|
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
|
||||||
|
new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
|
||||||
|
new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue