mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Give up on coding until someone helps me
i cannot find the root cause of this
This commit is contained in:
parent
f1eb6ca51f
commit
400d12bcbe
4 changed files with 480 additions and 56 deletions
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@ -14,24 +14,92 @@ AnimationClip:
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@ -46,7 +114,145 @@ AnimationClip:
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@ -14,24 +14,71 @@ AnimationClip:
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@ -46,7 +93,91 @@ AnimationClip:
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.y
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path: sargeHead
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classID: 4
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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time: 0.016666668
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value: 0
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outSlope: 0
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tangentMode: 136
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path: sargeHead
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_HasMotionFloatCurves: 0
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@ -1,5 +1,31 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1102 &-3408425483569106359
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Anger
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 210af45ada135d24e8529a473a7676e2, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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AnimatorController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -22,6 +48,32 @@ AnimatorController:
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m_IKPass: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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--- !u!1102 &4584698219520368080
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Talk
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: c66519c30e8584840a96f98b014918f9, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1107 &5496941573075515448
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--- !u!1107 &5496941573075515448
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AnimatorStateMachine:
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AnimatorStateMachine:
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serializedVersion: 6
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serializedVersion: 6
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@ -34,6 +86,15 @@ AnimatorStateMachine:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: 6881271345893438890}
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m_State: {fileID: 6881271345893438890}
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m_Position: {x: 200, y: 0, z: 0}
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m_State: {fileID: 9138496609524594483}
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m_State: {fileID: -3408425483569106359}
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m_Position: {x: 305, y: 195, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@ -70,3 +131,29 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1102 &9138496609524594483
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Irritate
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: be97e7ff2134a7e479851787919689d2, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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|
|
@ -18,7 +18,7 @@ using UnityEngine;
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
public static class AbgMarcherLoader
|
public static class AgbMarcherLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "00A43B", false, false, new List<GameAction>()
|
return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "00A43B", false, false, new List<GameAction>()
|
||||||
|
@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
//the cues do nothing at the moment, so i temporarily disabled them
|
//the cues do nothing at the moment, so i temporarily disabled them
|
||||||
//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
|
//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
|
||||||
|
|
||||||
new GameAction("attention", delegate { MarchingOrders.instance.SargeAttention(eventCaller.currentEntity.beat); }, 2f, false),
|
//new GameAction("attention", delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeAttention(e.beat); }, 2f, false),
|
||||||
//new GameAction("march", delegate {}, 2f, false),
|
//new GameAction("march", delegate {}, 2f, false),
|
||||||
//new GameAction("halt", delegate {}, 2f, false),
|
//new GameAction("halt", delegate {}, 2f, false),
|
||||||
//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
|
//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
|
||||||
|
@ -52,17 +52,19 @@ namespace HeavenStudio.Games
|
||||||
//using Scripts_MarchingOrders;
|
//using Scripts_MarchingOrders;
|
||||||
public class MarchingOrders : Minigame
|
public class MarchingOrders : Minigame
|
||||||
{
|
{
|
||||||
public enum DirectionFaceTurn {
|
public static MarchingOrders instance;
|
||||||
|
|
||||||
|
public enum DirectionFaceTurn
|
||||||
|
{
|
||||||
Right,
|
Right,
|
||||||
Left,
|
Left,
|
||||||
}
|
}
|
||||||
public enum FaceTurnLength {
|
public enum FaceTurnLength
|
||||||
|
{
|
||||||
Normal,
|
Normal,
|
||||||
Fast,
|
Fast,
|
||||||
}
|
}
|
||||||
|
|
||||||
public static MarchingOrders instance;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -82,13 +84,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void SargeAttention(float beat)
|
public void SargeAttention(float beat)
|
||||||
{
|
{
|
||||||
//ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
|
//MultiSound.Play(new MultiSound.Sound[] {
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
//new MultiSound.Sound("marchingOrders/attention1", beat),
|
||||||
new MultiSound.Sound("marchingOrders/attention1", beat - 0.25f),
|
//new MultiSound.Sound("marchingOrders/attention2", beat + 0.25f),
|
||||||
new MultiSound.Sound("marchingOrders/attention2", beat),
|
//new MultiSound.Sound("marchingOrders/attention3", beat + 0.75f),
|
||||||
new MultiSound.Sound("marchingOrders/attention3", beat + 0.5f),
|
//});
|
||||||
});
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue