Space Dance - Input Changes

This commit is contained in:
saladplainzone 2022-07-09 23:32:58 -07:00
parent 6517a22120
commit 3f530adf33
4 changed files with 6 additions and 88 deletions

View File

@ -115,88 +115,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &1549589572473966324
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5010421801470696111}
- component: {fileID: 2263569436043325215}
m_Layer: 0
m_Name: guiart
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &5010421801470696111
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1549589572473966324}
m_LocalRotation: {x: 0, y: 0, z: 0.17674121, w: 0.9842574}
m_LocalPosition: {x: 4.81, y: -0.41, z: 0}
m_LocalScale: {x: 0.3460695, y: 0.33089173, z: 1.076}
m_Children: []
m_Father: {fileID: 3166716782550672845}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 20.36}
--- !u!212 &2263569436043325215
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1549589572473966324}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
m_Sprite: {fileID: 21300000, guid: 99d93d28725242640bd2e665a4a12666, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 9.97, y: 9.62}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1594644879434370376 --- !u!1 &1594644879434370376
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -423,7 +341,7 @@ Transform:
- {fileID: 4041320545106712838} - {fileID: 4041320545106712838}
- {fileID: 8583379417074439379} - {fileID: 8583379417074439379}
m_Father: {fileID: 3166716782550672845} m_Father: {fileID: 3166716782550672845}
m_RootOrder: 4 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2437153462261212378 --- !u!1 &2437153462261212378
GameObject: GameObject:
@ -906,7 +824,6 @@ Transform:
- {fileID: 6689513376791215860} - {fileID: 6689513376791215860}
- {fileID: 3210284492103733003} - {fileID: 3210284492103733003}
- {fileID: 8934601798955442231} - {fileID: 8934601798955442231}
- {fileID: 5010421801470696111}
- {fileID: 2641675102161953886} - {fileID: 2641675102161953886}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: cc6ab62bc1e6d24478dab3aa59b137e5 guid: f13f6f70f1111f646b29527c012b3080
AudioImporter: AudioImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 6 serializedVersion: 6

View File

@ -47,13 +47,14 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed() && !IsExpectingInputNow()) if (PlayerInput.Pressed() && !IsExpectingInputNow())
{ {
Jukebox.PlayOneShotGame("spaceDance/inputBad");
// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
} }
} }
public void DoTurnRight(float beat) public void DoTurnRight(float beat)
{ {
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RightSuccess, RightMiss, RightEmpty); ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, RightMiss, RightEmpty);
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("spaceDance/voicelessTurn", beat), new MultiSound.Sound("spaceDance/voicelessTurn", beat),
new MultiSound.Sound("spaceDance/dancerTurn", beat), new MultiSound.Sound("spaceDance/dancerTurn", beat),
@ -75,7 +76,7 @@ namespace HeavenStudio.Games
public void DoSitDown(float beat) public void DoSitDown(float beat)
{ {
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, SitSuccess, SitMiss, SitEmpty); ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("spaceDance/voicelessSit", beat), new MultiSound.Sound("spaceDance/voicelessSit", beat),
new MultiSound.Sound("spaceDance/dancerLets", beat), new MultiSound.Sound("spaceDance/dancerLets", beat),