kman uses anim layers now

add animation repathing utility
tweak animation speed for some kman animations
add jump combo
This commit is contained in:
minenice55 2024-05-09 21:06:13 -04:00
parent 7a9f1a8738
commit 3f06f4c60f
26 changed files with 17519 additions and 250 deletions

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attribute: m_LocalEulerAngles.y attribute: m_LocalEulerAngles.y
path: LeftLeg path: RightArm/RightArmAttatch
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:
@ -8535,7 +8565,7 @@ AnimationClip:
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
attribute: m_LocalEulerAngles.x attribute: m_LocalEulerAngles.x
path: LeftLeg path: RightArm/RightArmAttatch
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:
@ -8545,7 +8575,7 @@ AnimationClip:
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
attribute: m_LocalEulerAngles.z attribute: m_LocalEulerAngles.z
path: RightLeg path: LeftLeg
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:
@ -8555,7 +8585,7 @@ AnimationClip:
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
attribute: m_LocalEulerAngles.y attribute: m_LocalEulerAngles.y
path: RightLeg path: LeftLeg
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:
@ -8565,37 +8595,7 @@ AnimationClip:
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
attribute: m_LocalEulerAngles.x attribute: m_LocalEulerAngles.x
path: RightLeg path: LeftLeg
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path: LeftLeg/LeftLegAttatch
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path: LeftLeg/LeftLegAttatch
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7b69c2ea9e3cd40419da2dbff96869ac
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
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@ -2090,6 +2090,48 @@ TextureImporter:
indices: indices:
edges: [] edges: []
weights: [] weights: []
- serializedVersion: 2
name: karateman_main_0
rect:
serializedVersion: 2
x: 3416
y: 2950
width: 300
height: 614
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 723ab42b9319dc4419f455de6fc8d422
internalID: -517717703
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: karateman_main_1
rect:
serializedVersion: 2
x: 2955
y: 2982
width: 387
height: 532
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 97f1148cf90ce2b448dd00e8c9546e5e
internalID: 290006370
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
physicsShape: [] physicsShape: []
bones: [] bones: []
@ -2168,6 +2210,8 @@ TextureImporter:
karateman_leftleg_crouch: 4620539621551708755 karateman_leftleg_crouch: 4620539621551708755
karateman_legleft: 2707178694875014872 karateman_legleft: 2707178694875014872
karateman_legright: -873041338737308662 karateman_legright: -873041338737308662
karateman_main_0: -517717703
karateman_main_1: 290006370
karateman_object_shadow: -270761472599659251 karateman_object_shadow: -270761472599659251
karateman_pot: 8050164209934277894 karateman_pot: 8050164209934277894
karateman_rainy_0: -1722264585180191320 karateman_rainy_0: -1722264585180191320

View file

@ -5228,7 +5228,6 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
anim: {fileID: 3234329793564267697} anim: {fileID: 3234329793564267697}
FaceAnim: {fileID: 5536880711032662789}
Shadows: Shadows:
- {fileID: 6959523891618734576} - {fileID: 6959523891618734576}
- {fileID: 7256772822833254697} - {fileID: 7256772822833254697}
@ -25353,7 +25352,6 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 632063457541129794} - component: {fileID: 632063457541129794}
- component: {fileID: 9065825703577906459} - component: {fileID: 9065825703577906459}
- component: {fileID: 5536880711032662789}
m_Layer: 0 m_Layer: 0
m_Name: Head m_Name: Head
m_TagString: Untagged m_TagString: Untagged
@ -25429,27 +25427,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!95 &5536880711032662789
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1588002223575483339}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 42f59a0269f309549baa9ac01ce6812a, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &1684620099579289651 --- !u!1 &1684620099579289651
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -71453,7 +71430,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 4.3333335, y: 3.8888888} m_Size: {x: 6.111111, y: 9.222222}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0 m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 5 serializedVersion: 5
m_Width: 1249 m_Width: 2238
m_Height: 703 m_Height: 1258
m_AntiAliasing: 2 m_AntiAliasing: 2
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0 m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 5 serializedVersion: 5
m_Width: 1873 m_Width: 3357
m_Height: 1054 m_Height: 1887
m_AntiAliasing: 1 m_AntiAliasing: 1
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -1,5 +1,24 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1107 &-8869700881810436437
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Head
m_ChildStates: []
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 0}
--- !u!1102 &-8389282425817426375 --- !u!1102 &-8389282425817426375
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -282,6 +301,18 @@ AnimatorController:
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: Head
m_StateMachine: {fileID: -8869700881810436437}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &1430253757373945861 --- !u!1102 &1430253757373945861
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6

View file

@ -16,6 +16,23 @@ namespace HeavenStudio.Games.Loaders
{ {
public static Minigame AddGame(EventCaller eventCaller) public static Minigame AddGame(EventCaller eventCaller)
{ {
RiqEntity GameModsUpdater(string datamodel, RiqEntity e)
{
if (datamodel == "karateman/set gameplay modifiers" && e.version < 1)
{
if (e["toggle"] == null) return null;
bool comboEnable = (bool)e["toggle"];
e.CreateProperty("combo", (int)(comboEnable ? KarateMan.ComboMode.Normal : KarateMan.ComboMode.Disabled));
e.dynamicData.Remove("toggle");
e.version = 1;
return e;
}
return null;
}
RiqBeatmap.OnUpdateEntity += GameModsUpdater;
RiqEntity WarningUpdater(string datamodel, RiqEntity e) RiqEntity WarningUpdater(string datamodel, RiqEntity e)
{ {
if (datamodel == "karateman/hitX") if (datamodel == "karateman/hitX")
@ -73,31 +90,6 @@ namespace HeavenStudio.Games.Loaders
} }
RiqBeatmap.OnUpdateEntity += BackgroundUpdater; RiqBeatmap.OnUpdateEntity += BackgroundUpdater;
// RiqEntity GameCapitalizer(string datamodel, RiqEntity entity)
// {
// if (datamodel.Split('/')[0] == "karateman")
// {
// string name = datamodel.Split('/')[1];
// entity.datamodel = "karateman/" + name;
// var tempData = entity.dynamicData.ToDictionary(x => x.Key);
// foreach ((string key, dynamic item) in tempData)
// {
// if (item.GetType() == typeof(Newtonsoft.Json.Linq.JObject)) {
// entity.dynamicData[key] = new Color((float)item["r"], (float)item["g"], (float)item["b"]);
// }
// Debug.Log(key + ", " + item);
// }
// entity.version = 1;
// return entity;
// } else if (datamodel == "gameManager/switchGame/karateman") {
// entity.datamodel = "gameManager/switchGame/karateman";
// return entity;
// }
// return null;
// }
// RiqBeatmap.OnUpdateEntity += GameCapitalizer;
return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>() return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
@ -253,17 +245,17 @@ namespace HeavenStudio.Games.Loaders
{ {
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
KarateMan.instance.SetGameplayMods(e.beat, e["fxType"], e["type"], e["toggle"]); KarateMan.instance.SetGameplayMods(e.beat, e["fxType"], e["type"], e["combo"]);
}, },
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."), new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."),
new Param("type", KarateMan.NoriMode.None, "Flow Bar", "Set the type of Flow bar to use."), new Param("type", KarateMan.NoriMode.None, "Flow Bar", "Set the type of Flow bar to use."),
// new Param("hitsPerHeart", new EntityTypes.Float(0f, 20f, 0f), "Hits Per Heart", "How many hits it will take for each heart to light up (0 will do it automatically.)"), new Param("combo", KarateMan.ComboMode.Normal, "Enable Combos", "Toggle if Karate Joe will be able to perform combos, and the type of combo used."),
new Param("toggle", true, "Enable Combos", "Toggle if Karate Joe will be able to perform combos. This will not affect Touch Style controls."),
// new Param("toggle2", true, "Enable Kicks", "Allow the player to kick? (Contextual kicks will still be allowed even when off)"), // new Param("toggle2", true, "Enable Kicks", "Allow the player to kick? (Contextual kicks will still be allowed even when off)"),
}, },
defaultVersion = 1,
}, },
new GameAction("background appearance", "Background Appearance") new GameAction("background appearance", "Background Appearance")
{ {
@ -308,28 +300,6 @@ namespace HeavenStudio.Games.Loaders
new Param("endTexture", new Color(), "End Texture Color", "Set the color at the end of the event."), new Param("endTexture", new Color(), "End Texture Color", "Set the color at the end of the event."),
}, },
}, },
// new GameAction("set background effects", "Background Appearance (OLD)")
// {
// function = delegate {
// var e = eventCaller.currentEntity;
// KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]);
// KarateMan.instance.SetBgFx(e["type4"], e["type5"], e["colorC"], e["colorD"]);
// },
// defaultLength = 0.5f,
// resizable = true,
// parameters = new List<Param>()
// {
// new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
// new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
// new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
// new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
// new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed"),
// new Param("type4", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"),
// new Param("type5", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"),
// new Param("colorC", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"),
// new Param("colorD", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"),
// },
// },
new GameAction("set object colors", "Object Appearance") new GameAction("set object colors", "Object Appearance")
{ {
function = delegate { function = delegate {
@ -521,11 +491,16 @@ namespace HeavenStudio.Games
Mania, Mania,
ManiaHorizontal, ManiaHorizontal,
} }
public enum ComboMode
{
Disabled,
Normal,
Jump,
}
#endregion #endregion
// static List<RiqEntity> queuedCues = new(); public static ComboMode IsComboEnable = ComboMode.Normal; //only stops Out combo inputs, this basically makes combo contextual
public static bool IsComboEnable = true; //only stops Out combo inputs, this basically makes combo contextual
// public static bool IsKickEnable = true; //same as above, except with kick inputs
public bool IsNoriActive { get { return Nori.MaxNori > 0; } } public bool IsNoriActive { get { return Nori.MaxNori > 0; } }
public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } } public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } }
@ -1113,12 +1088,12 @@ namespace HeavenStudio.Games
} }
} }
public void SetGameplayMods(double beat, int fxType, int mode, bool combo) public void SetGameplayMods(double beat, int fxType, int mode, int combo)
{ {
NoriGO.SetActive(true); NoriGO.SetActive(true);
Nori.SetNoriMode(beat, mode); Nori.SetNoriMode(beat, mode);
currentBgEffect = fxType; currentBgEffect = fxType;
IsComboEnable = combo; IsComboEnable = (ComboMode)combo;
// IsKickEnable = kick; // IsKickEnable = kick;
} }

View file

@ -11,7 +11,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public class KarateManJoe : MonoBehaviour public class KarateManJoe : MonoBehaviour
{ {
public Animator anim; public Animator anim;
public Animator FaceAnim;
public GameEvent bop = new GameEvent(); public GameEvent bop = new GameEvent();
public SpriteRenderer[] Shadows; public SpriteRenderer[] Shadows;
@ -158,7 +157,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
} }
if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial) if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && (KarateMan.IsComboEnable != KarateMan.ComboMode.Disabled) && !inSpecial)
{ {
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown)) if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown))
{ {
@ -292,7 +291,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
comboWaiting = true; comboWaiting = true;
break; break;
case 3: case 3:
anim.DoScaledAnimationAsync("UpperCut", 0.5f); anim.DoScaledAnimationAsync(KarateMan.IsComboEnable == KarateMan.ComboMode.Jump ? "UpperCutJump" : "UpperCut", 0.5f);
lockedInCombo = false; lockedInCombo = false;
comboWaiting = false; comboWaiting = false;
break; break;
@ -412,14 +411,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void SetFaceExpressionForced(int face) public void SetFaceExpressionForced(int face)
{ {
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); anim.DoScaledAnimationAsync("Head.Face" + face.ToString("D2"));
} }
public void SetFaceExpression(int face, bool ignoreCheck = false) public void SetFaceExpression(int face, bool ignoreCheck = false)
{ {
wantFace = face; wantFace = face;
if (canEmote || ignoreCheck) if (canEmote || ignoreCheck)
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); anim.DoScaledAnimationAsync("Head.Face" + face.ToString("D2"));
} }
public void ApplyBombGlow() public void ApplyBombGlow()

View file

@ -809,7 +809,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void ItemWrongAction(PlayerActionEvent caller, float state) public void ItemWrongAction(PlayerActionEvent caller, float state)
{ {
if (GameManager.instance.currentGame != "karateman") return; if (GameManager.instance.currentGame != "karateman") return;
if (!KarateMan.IsComboEnable) return; if (KarateMan.IsComboEnable == KarateMan.ComboMode.Disabled) return;
//hitting a normal object with the alt input //hitting a normal object with the alt input
//WHEN SCORING THIS IS A MISS //WHEN SCORING THIS IS A MISS
var joe = KarateMan.instance.Joe; var joe = KarateMan.instance.Joe;

View file

@ -806,6 +806,7 @@ namespace HeavenStudio.Editor.Track
if (entity == null) if (entity == null)
{ {
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, action.defaultLength); RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, action.defaultLength);
en.version = action.defaultVersion;
tempEntity = en; tempEntity = en;

View file

@ -662,6 +662,7 @@ namespace HeavenStudio
public string tabName; public string tabName;
public EventCallback function = delegate { }; public EventCallback function = delegate { };
public float defaultLength = 1; public float defaultLength = 1;
public int defaultVersion = 0;
public bool resizable = false; public bool resizable = false;
public List<Param> parameters = null; public List<Param> parameters = null;
public bool hidden = false; public bool hidden = false;
@ -685,7 +686,7 @@ namespace HeavenStudio
/// <param name="preFunction">What the block does when the GameManager seeks to this cue for pre-scheduling.</param> /// <param name="preFunction">What the block does when the GameManager seeks to this cue for pre-scheduling.</param>
/// <param name="hidden">Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline.</param> /// <param name="hidden">Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline.</param>
/// <param name="priority">Priority of this event. Higher priority events will be run first.</param> /// <param name="priority">Priority of this event. Higher priority events will be run first.</param>
public GameAction(string actionName, string displayName, string tabName, float defaultLength = 1, bool resizable = false, List<Param> parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback preFunction = null, bool hidden = false, int priority = 0, float preFunctionLength = 2.0f) public GameAction(string actionName, string displayName, string tabName, float defaultLength = 1, bool resizable = false, List<Param> parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback preFunction = null, bool hidden = false, int priority = 0, float preFunctionLength = 2.0f, int defaultVersion = 0)
{ {
this.actionName = actionName; this.actionName = actionName;
this.displayName = string.IsNullOrEmpty(displayName) ? actionName : displayName; this.displayName = string.IsNullOrEmpty(displayName) ? actionName : displayName;
@ -701,6 +702,7 @@ namespace HeavenStudio
this.preFunction = preFunction ?? delegate { }; this.preFunction = preFunction ?? delegate { };
this.priority = priority; this.priority = priority;
this.preFunctionLength = preFunctionLength; this.preFunctionLength = preFunctionLength;
this.defaultVersion = defaultVersion;
} }
/// <summary> /// <summary>

View file

@ -3,6 +3,7 @@
"com.annulusgames.burst-linq": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq", "com.annulusgames.burst-linq": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq",
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git", "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask", "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
"com.hfcred.animationrepathing": "https://github.com/hfcRed/Animation-Repathing.git",
"com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", "com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
"com.rheavenstudio.jukebox": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox", "com.rheavenstudio.jukebox": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox",
"com.sator-imaging.alt-source-generator": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git", "com.sator-imaging.alt-source-generator": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",

View file

@ -21,6 +21,13 @@
"dependencies": {}, "dependencies": {},
"hash": "cfe509a55602ba5be6df7fa0468b10298b8a053d" "hash": "cfe509a55602ba5be6df7fa0468b10298b8a053d"
}, },
"com.hfcred.animationrepathing": {
"version": "https://github.com/hfcRed/Animation-Repathing.git",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "1a83fe03039401941aa2560dd42917cd4e569d71"
},
"com.nobi.roundedcorners": { "com.nobi.roundedcorners": {
"version": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", "version": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
"depth": 0, "depth": 0,