mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
Merge branch 'release_1'
This commit is contained in:
commit
3e940afb76
12 changed files with 324 additions and 25 deletions
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@ -38268,6 +38396,7 @@ MonoBehaviour:
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--- !u!1 &1863600390
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GameObject:
|
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m_ObjectHideFlags: 0
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|
|
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@ -107,6 +107,20 @@ namespace HeavenStudio.Editor
|
|||
else
|
||||
sizeText.text = string.Empty;
|
||||
|
||||
// Keeps the text always in view
|
||||
var sizeTextLeft = Timeline.instance.leftSide - start.x;
|
||||
sizeTextLeft = Mathf.Max(sizeTextLeft, 0);
|
||||
var sizeTextRight = -(Timeline.instance.rightSide - end.x);
|
||||
sizeTextRight = Mathf.Max(sizeTextRight, 0);
|
||||
|
||||
var sizeTextTop = Timeline.instance.topSide - start.y;
|
||||
sizeTextTop = Mathf.Max(sizeTextTop, 0);
|
||||
var sizeTextBottom = -(Timeline.instance.bottomSide - end.y);
|
||||
sizeTextBottom = Mathf.Max(sizeTextBottom, 0);
|
||||
|
||||
sizeText.rectTransform.offsetMin = new Vector2(sizeTextLeft * Timeline.instance.PixelsPerBeat, -sizeTextTop * Timeline.instance.LayerHeight());
|
||||
sizeText.rectTransform.offsetMax = new Vector2(-sizeTextRight * Timeline.instance.PixelsPerBeat, sizeTextBottom * Timeline.instance.LayerHeight());
|
||||
|
||||
Select(start, end);
|
||||
}
|
||||
|
||||
|
|
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@ -37,10 +37,11 @@ namespace HeavenStudio.Editor.Commands
|
|||
var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid];
|
||||
|
||||
var clonedEntity = entity.DeepCopy();
|
||||
clonedEntity.guid = entity.guid; // We have to do this because entities (as of when I'm typing this), do not have Guids.
|
||||
clonedEntity.guid = entity.guid;
|
||||
|
||||
deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected });
|
||||
|
||||
TimelineBlockManager.Instance.CreateDestroyFX(entity);
|
||||
|
||||
Selections.instance.Deselect(marker);
|
||||
|
||||
|
@ -107,15 +108,16 @@ namespace HeavenStudio.Editor.Commands
|
|||
{
|
||||
placedEntityData = createdEntity.DeepCopy();
|
||||
|
||||
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(createdEntity.guid))
|
||||
{
|
||||
var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid];
|
||||
|
||||
Selections.instance.Deselect(marker);
|
||||
|
||||
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
|
||||
|
||||
TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid);
|
||||
GameObject.Destroy(marker.gameObject);
|
||||
}
|
||||
|
||||
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
|
||||
GameManager.instance.SortEventsList();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using HeavenStudio.Editor.Track;
|
||||
using Newtonsoft.Json;
|
||||
using Starpelly;
|
||||
using System;
|
||||
|
@ -55,5 +56,10 @@ namespace HeavenStudio.Editor
|
|||
|
||||
LayersGradient.colorKeys = colorKeys.ToArray();
|
||||
}
|
||||
|
||||
public Color LayerGradientIndex(int layer)
|
||||
{
|
||||
return EditorTheme.theme.LayersGradient.Evaluate(layer / (float)(Timeline.instance.LayerCount - 1));
|
||||
}
|
||||
}
|
||||
}
|
62
Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
Normal file
62
Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using HeavenStudio.Util;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Experimental.GraphView.GraphView;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class BlockDeleteFX : MonoBehaviour
|
||||
{
|
||||
private RectTransform rectTransform;
|
||||
|
||||
[SerializeField]
|
||||
private Image mainImage;
|
||||
|
||||
private bool started = false;
|
||||
private float deleteTime = 0.0f;
|
||||
|
||||
private double eBeat;
|
||||
private float eLength;
|
||||
private int eLayer;
|
||||
private bool wasESelected = false;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
public void Create(double beat, float length, int layer, bool selected)
|
||||
{
|
||||
started = true;
|
||||
deleteTime = Time.time;
|
||||
|
||||
eBeat = beat;
|
||||
eLength = length;
|
||||
eLayer = layer;
|
||||
wasESelected = selected;
|
||||
|
||||
Destroy(this.gameObject, 0.714f);
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!started) return;
|
||||
|
||||
rectTransform.anchoredPosition = new Vector2((float)eBeat * Timeline.instance.PixelsPerBeat, -eLayer * Timeline.instance.LayerHeight());
|
||||
rectTransform.sizeDelta = new Vector2(eLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
|
||||
|
||||
|
||||
// I added this because I was going to use the effect when you undo a place as well, but I didn't like it.
|
||||
// var color = (wasESelected) ? Color.cyan : EditorTheme.theme.LayerGradientIndex(eLayer);
|
||||
|
||||
var color = EditorTheme.theme.LayerGradientIndex(eLayer);
|
||||
var norm = (Time.time - deleteTime) * 1.4f;
|
||||
mainImage.color = Color.Lerp(color, new Color(color.r, color.g, color.b, 0.0f), EasingFunction.EaseOutCirc(0, 1, norm));
|
||||
|
||||
var extrudeAnim = EasingFunction.EaseOutCirc(0.0f, 8.0f, norm);
|
||||
mainImage.rectTransform.sizeDelta = new Vector2(extrudeAnim, extrudeAnim);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d7f2c4dbc99f13d4eac41ff79ee2844e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -182,9 +182,14 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
public Vector3[] LayerCorners = new Vector3[4];
|
||||
|
||||
// Beats
|
||||
public float leftSide => (RealTimelineContent.anchoredPosition.x / PixelsPerBeat) * -1;
|
||||
public float rightSide => (TimelineScroll.viewport.rect.width / PixelsPerBeat) + leftSide;
|
||||
|
||||
// Layer Height
|
||||
public float topSide => RealTimelineContent.anchoredPosition.y / LayerHeight();
|
||||
public float bottomSide => topSide + (TimelineScroll.viewport.rect.height / LayerHeight());
|
||||
|
||||
private Vector2 lastScreenSize;
|
||||
|
||||
public static Timeline instance { get; private set; }
|
||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine.Pool;
|
|||
|
||||
using Jukebox;
|
||||
using System.Linq;
|
||||
using static Jukebox.Legacy.Beatmap;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
|
@ -13,6 +14,7 @@ namespace HeavenStudio.Editor.Track
|
|||
public static TimelineBlockManager Instance { get; private set; }
|
||||
|
||||
public TimelineEventObj EntityTemplate;
|
||||
public BlockDeleteFX BlockDeleteFXTemplate;
|
||||
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
|
||||
public ObjectPool<TimelineEventObj> Pool { get; private set; }
|
||||
|
||||
|
@ -186,5 +188,22 @@ namespace HeavenStudio.Editor.Track
|
|||
{
|
||||
Destroy(marker.gameObject);
|
||||
}
|
||||
|
||||
// NOTE (PELLY): This should probably be pooled in the future.
|
||||
public void CreateDestroyFX(RiqEntity entity)
|
||||
{
|
||||
var deleteFX = Instantiate(BlockDeleteFXTemplate, BlockDeleteFXTemplate.transform.parent);
|
||||
deleteFX.gameObject.SetActive(true);
|
||||
|
||||
bool selected = false;
|
||||
if (EntityMarkers.ContainsKey(entity.guid))
|
||||
{
|
||||
if (Selections.instance.eventsSelected.Contains(EntityMarkers[entity.guid]))
|
||||
{
|
||||
selected = true;
|
||||
}
|
||||
}
|
||||
deleteFX.Create(entity.beat, entity.length, (int)entity["track"], selected);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,6 +6,7 @@ using Jukebox;
|
|||
using TMPro;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
|
@ -148,8 +149,11 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
if (selected)
|
||||
{
|
||||
if (moving)
|
||||
if (TimelineBlockManager.Instance.MovingAnyEvents)
|
||||
{
|
||||
outline.color = Color.magenta;
|
||||
SetColor((int)entity["track"]);
|
||||
}
|
||||
else
|
||||
outline.color = Color.cyan;
|
||||
}
|
||||
|
@ -200,6 +204,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
if (!isCreating && movedEntity)
|
||||
{
|
||||
// NOTE (PELLY): Replace with arrays soon
|
||||
List<double> lastBeats = new();
|
||||
List<int> lastLayers = new();
|
||||
foreach (var marker in Selections.instance.eventsSelected)
|
||||
|
@ -318,6 +323,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
if (Input.GetMouseButton(1) || Input.GetMouseButton(2)) return;
|
||||
if (!moving)
|
||||
if (!altWhenClicked)
|
||||
altWhenClicked = Input.GetKey(KeyCode.LeftAlt);
|
||||
|
||||
if (!altWhenClicked)
|
||||
|
@ -500,7 +506,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
public void SetColor(int type)
|
||||
{
|
||||
var c = EditorTheme.theme.LayersGradient.Evaluate(type / (float)(Timeline.instance.LayerCount - 1));
|
||||
var c = EditorTheme.theme.LayerGradientIndex(type);
|
||||
transform.GetChild(0).GetComponent<Image>().color = c;
|
||||
|
||||
if (resizable)
|
||||
|
|
Loading…
Reference in a new issue