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Ringside small fixes and tweaks (#255)
* Update Ringside.cs * make unwanted ringside inputs score misses update game icons --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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1 changed files with 20 additions and 3 deletions
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@ -140,6 +140,7 @@ namespace HeavenStudio.Games
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private bool missedBigGuy;
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private bool missedBigGuy;
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private bool reporterShouldHeart;
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private bool reporterShouldHeart;
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private bool hitPose;
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private bool hitPose;
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private bool shouldNotInput;
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private Sound kidsLaugh;
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private Sound kidsLaugh;
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private int currentPose;
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private int currentPose;
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private EasingFunction.Ease lastEase;
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private EasingFunction.Ease lastEase;
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@ -178,6 +179,10 @@ namespace HeavenStudio.Games
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allCameraEvents = tempEvents;
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allCameraEvents = tempEvents;
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UpdateCameraZoom();
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UpdateCameraZoom();
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wrestlerAnim.Play("Idle", 0, 0);
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reporterAnim.Play("IdleReporter", 0, 0);
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shouldNotInput = false;
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}
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}
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void Update()
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void Update()
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@ -197,14 +202,18 @@ namespace HeavenStudio.Games
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wrestlerAnim.DoScaledAnimationAsync("Bop");
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wrestlerAnim.DoScaledAnimationAsync("Bop");
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}
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}
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}
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN) && !shouldNotInput)
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{
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{
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Ringside.instance.ScoreMiss(0.5);
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wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
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wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
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Jukebox.PlayOneShotGame($"ringside/confusedanswer");
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Jukebox.PlayOneShotGame($"ringside/confusedanswer");
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if (isPlaying(reporterAnim, "IdleReporter")) reporterAnim.Play("IdleLate", 0, 0);
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if (isPlaying(reporterAnim, "IdleReporter")) reporterAnim.Play("IdleLate", 0, 0);
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}
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}
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if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN) && !shouldNotInput)
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{
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{
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Ringside.instance.ScoreMiss(0.5);
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int randomPose = UnityEngine.Random.Range(1, 7);
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int randomPose = UnityEngine.Random.Range(1, 7);
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wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
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wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
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reporterAnim.Play("FlinchReporter", 0, 0);
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reporterAnim.Play("FlinchReporter", 0, 0);
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@ -283,9 +292,12 @@ namespace HeavenStudio.Games
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(p.beat, delegate {audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(p.beat, delegate {audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(p.beat, delegate {shouldBop = false; }),
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new BeatAction.Action(p.beat + 1, delegate { PoseCheck(p.beat); }),
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new BeatAction.Action(p.beat + 1, delegate { PoseCheck(p.beat); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { shouldNotInput = false; }),
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new BeatAction.Action(p.beat + 3.99f, delegate {shouldBop = true; }),
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});
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});
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if (!p.keepZoomedOut)
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if (!p.keepZoomedOut)
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{
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{
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@ -479,7 +491,7 @@ namespace HeavenStudio.Games
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{
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{
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int currentQuestion = questionVariant;
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int currentQuestion = questionVariant;
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if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
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if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
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reporterAnim.DoScaledAnimationAsync("Woah", 0.4f);
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reporterAnim.DoScaledAnimationAsync("Woah", 0.5f);
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float youBeat = 0.65f;
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float youBeat = 0.65f;
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if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f;
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if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f;
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MultiSound.Play(new MultiSound.Sound[]
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MultiSound.Play(new MultiSound.Sound[]
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@ -532,8 +544,11 @@ namespace HeavenStudio.Games
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{
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{
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new BeatAction.Action(beat, delegate { Ringside.instance.audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(beat, delegate { Ringside.instance.audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(beat, delegate { Ringside.instance.wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }),
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new BeatAction.Action(beat, delegate { Ringside.instance.wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }),
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new BeatAction.Action(beat, delegate { Ringside.instance.shouldBop = false; }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.shouldNotInput = false; }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.shouldBop = true; }),
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});
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});
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if (!keepZoomedOut)
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if (!keepZoomedOut)
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{
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{
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@ -836,6 +851,7 @@ namespace HeavenStudio.Games
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public void JustPoseForTheFans(PlayerActionEvent caller, float state)
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public void JustPoseForTheFans(PlayerActionEvent caller, float state)
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{
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{
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shouldNotInput = true;
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if (state >= 1f || state <= -1f)
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if (state >= 1f || state <= -1f)
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{
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{
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wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f);
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wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f);
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@ -912,6 +928,7 @@ namespace HeavenStudio.Games
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public void MissPose(PlayerActionEvent caller)
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public void MissPose(PlayerActionEvent caller)
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{
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{
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shouldNotInput = true;
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reporterAnim.Play("IdleMiss", 0, 0);
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reporterAnim.Play("IdleMiss", 0, 0);
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Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
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Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
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}
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}
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