Fixed small balls not working in working dough

This commit is contained in:
Rapandrasmus 2023-06-13 18:07:13 +02:00
parent bdef3f95c3
commit 3d19e75e1a

View file

@ -147,7 +147,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer"); SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
} }
bool hasGandw = gandw.activeSelf; bool hasGandw = false;
if (gandw != null) hasGandw = gandw.activeSelf;
BeatAction.New(game.gameObject, new List<BeatAction.Action>() BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }), new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),