mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Fixed problem with Trio faces not changing
This commit is contained in:
parent
dab2379f68
commit
3d103fbf7a
15 changed files with 667 additions and 29 deletions
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@ -808,8 +808,6 @@ AnimationClip:
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--- !u!1 &978514677
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
52
Assets/Scripts/DebugUI.cs
Normal file
52
Assets/Scripts/DebugUI.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
|
||||||
|
// hardcoded because im lazy
|
||||||
|
namespace RhythmHeavenMania
|
||||||
|
{
|
||||||
|
public class DebugUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Template;
|
||||||
|
|
||||||
|
private TMP_Text SongPosBeats;
|
||||||
|
private TMP_Text BPM;
|
||||||
|
private TMP_Text currEvent;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
GameObject debug = Instantiate(Template, Template.transform.parent);
|
||||||
|
debug.SetActive(true);
|
||||||
|
debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 44.9301f * i);
|
||||||
|
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
SongPosBeats = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
BPM = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
currEvent = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
SongPosBeats.text = $"SongPosBeats: {Conductor.instance.songPositionInBeats}";
|
||||||
|
BPM.text = $"BPM: {Conductor.instance.songBpm}";
|
||||||
|
if (GameManager.instance.currentEvent - 1 >= 0)
|
||||||
|
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
|
||||||
|
else
|
||||||
|
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/DebugUI.cs.meta
Normal file
11
Assets/Scripts/DebugUI.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 667da2762ac6e314c91fe7636f4ff3cf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -73,9 +73,10 @@ namespace RhythmHeavenMania
|
||||||
// Claps
|
// Claps
|
||||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
||||||
|
|
||||||
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(); }, true ),
|
||||||
|
|
||||||
new GameAction("prepare_0", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
||||||
new GameAction("prepare_4", delegate { ClappyTrio.instance.Prepare(4); }, true ),
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, true ),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -58,6 +58,16 @@ namespace RhythmHeavenMania
|
||||||
if (Beatmap.entities.Count < 1)
|
if (Beatmap.entities.Count < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
Conductor.instance.musicSource.time += 3;
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
{
|
||||||
|
Conductor.instance.musicSource.time -= 3;
|
||||||
|
GameManager.instance.SetCurrentEventToClosest();
|
||||||
|
}
|
||||||
|
|
||||||
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
|
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
|
||||||
|
|
||||||
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
||||||
|
|
16
Assets/Scripts/GameProperties.cs
Normal file
16
Assets/Scripts/GameProperties.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania
|
||||||
|
{
|
||||||
|
public class GameProperties
|
||||||
|
{
|
||||||
|
public class Latency
|
||||||
|
{
|
||||||
|
public static float early = 0.71f;
|
||||||
|
public static float perfect = 0.74f;
|
||||||
|
public static float late = 0.84f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameProperties.cs.meta
Normal file
11
Assets/Scripts/GameProperties.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2446058906fa02d478d3d3307954f70b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -13,12 +13,18 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
private GameObject LionPlayer;
|
private GameObject LionPlayer;
|
||||||
|
|
||||||
[SerializeField] private Sprite[] faces;
|
[SerializeField] private Sprite[] faces;
|
||||||
|
public SpriteRenderer lionHeadLeft, lionHeadMiddle, lionHeadPlayer;
|
||||||
|
|
||||||
private bool isClapping;
|
private bool isClapping;
|
||||||
private float currentClappingLength;
|
private float currentClappingLength;
|
||||||
private float lastClapStart;
|
private float lastClapStart;
|
||||||
private int clapIndex;
|
private int clapIndex;
|
||||||
|
|
||||||
|
private ClappyTrioPlayer ClappyTrioPlayer;
|
||||||
|
|
||||||
|
public bool playerHitLast = false;
|
||||||
|
|
||||||
|
|
||||||
public static ClappyTrio instance { get; set; }
|
public static ClappyTrio instance { get; set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -33,6 +39,12 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
|
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||||
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
|
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
|
||||||
|
ClappyTrioPlayer = LionPlayer.AddComponent<ClappyTrioPlayer>();
|
||||||
|
|
||||||
|
|
||||||
|
lionHeadLeft = LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||||
|
lionHeadMiddle = LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||||
|
lionHeadPlayer = LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -43,6 +55,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
||||||
{
|
{
|
||||||
|
SetFace(0, 4);
|
||||||
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
|
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||||
|
|
||||||
|
@ -50,23 +63,26 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
}
|
}
|
||||||
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
|
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
|
||||||
{
|
{
|
||||||
|
SetFace(1, 4);
|
||||||
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
|
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
||||||
|
|
||||||
clapIndex++;
|
clapIndex++;
|
||||||
}
|
}
|
||||||
else if (songPosBeat > lastClapStart + (currentClappingLength * 2) && clapIndex == 2)
|
else if (songPosBeat > lastClapStart + (currentClappingLength * 2 - 0.35f) && clapIndex == 2)
|
||||||
{
|
{
|
||||||
LionPlayer.GetComponent<Animator>().Play("Clap", 0, 0);
|
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * 2 - 0.35f));
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
|
||||||
|
|
||||||
clapIndex++;
|
clapIndex = 0;
|
||||||
|
isClapping = false;
|
||||||
|
currentClappingLength = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clap(float beat, float length)
|
public void Clap(float beat, float length)
|
||||||
{
|
{
|
||||||
|
playerHitLast = false;
|
||||||
isClapping = true;
|
isClapping = true;
|
||||||
lastClapStart = beat;
|
lastClapStart = beat;
|
||||||
currentClappingLength = length;
|
currentClappingLength = length;
|
||||||
|
@ -74,11 +90,22 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
public void Prepare(int type)
|
public void Prepare(int type)
|
||||||
{
|
{
|
||||||
PlayAnimationAll("Prepare");
|
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
|
||||||
SetFace(0, type);
|
SetFace(0, type);
|
||||||
SetFace(1, type);
|
SetFace(1, type);
|
||||||
SetFace(2, type);
|
SetFace(2, type);
|
||||||
|
PlayAnimationAll("Prepare");
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bop()
|
||||||
|
{
|
||||||
|
if (playerHitLast)
|
||||||
|
{
|
||||||
|
SetFace(0, 1);
|
||||||
|
SetFace(1, 1);
|
||||||
|
SetFace(2, 1);
|
||||||
|
}
|
||||||
|
PlayAnimationAll("Bop");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayAnimationAll(string anim)
|
private void PlayAnimationAll(string anim)
|
||||||
|
@ -88,14 +115,14 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetFace(int lion, int type)
|
public void SetFace(int lion, int type)
|
||||||
{
|
{
|
||||||
if (lion == 0)
|
if (lion == 0)
|
||||||
LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
lionHeadLeft.sprite = faces[type];
|
||||||
else if (lion == 1)
|
if (lion == 1)
|
||||||
LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
lionHeadMiddle.sprite = faces[type];
|
||||||
else if (lion == 3)
|
if (lion == 2)
|
||||||
LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
lionHeadPlayer.sprite = faces[type];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
95
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
Normal file
95
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
{
|
||||||
|
public class ClappyTrioPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool early;
|
||||||
|
public bool perfect;
|
||||||
|
public bool late;
|
||||||
|
|
||||||
|
private float lastClapBeat;
|
||||||
|
private bool clapVacant;
|
||||||
|
|
||||||
|
private int lastIndex;
|
||||||
|
|
||||||
|
private float perfectTime = 0.25f, lateTime = 0.46f;
|
||||||
|
|
||||||
|
private bool hit;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (PlayerInput.Pressed())
|
||||||
|
{
|
||||||
|
Clap();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (clapVacant == true)
|
||||||
|
{
|
||||||
|
float songPosBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
|
||||||
|
if (songPosBeat > lastClapBeat && songPosBeat < lastClapBeat + perfectTime && lastIndex == 0)
|
||||||
|
{
|
||||||
|
SetEligibility(true, false, false);
|
||||||
|
lastIndex++;
|
||||||
|
}
|
||||||
|
else if (songPosBeat > lastClapBeat + perfectTime && songPosBeat < lastClapBeat + lateTime && lastIndex == 1)
|
||||||
|
{
|
||||||
|
SetEligibility(false, true, false);
|
||||||
|
// Clap();
|
||||||
|
lastIndex++;
|
||||||
|
}
|
||||||
|
else if (songPosBeat > lastClapBeat + lateTime && lastIndex == 2)
|
||||||
|
{
|
||||||
|
SetEligibility(false, false, true);
|
||||||
|
clapVacant = false;
|
||||||
|
lastIndex = 0;
|
||||||
|
hit = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetClapAvailability(float startBeat)
|
||||||
|
{
|
||||||
|
lastClapBeat = startBeat;
|
||||||
|
clapVacant = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetEligibility(bool early, bool perfect, bool late)
|
||||||
|
{
|
||||||
|
this.early = false;
|
||||||
|
this.perfect = false;
|
||||||
|
this.late = false;
|
||||||
|
|
||||||
|
if (early)
|
||||||
|
this.early = true;
|
||||||
|
else if (perfect)
|
||||||
|
this.perfect = true;
|
||||||
|
else if (late)
|
||||||
|
this.late = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Clap()
|
||||||
|
{
|
||||||
|
bool canHit = early != true && late != true && perfect == true && hit == false;
|
||||||
|
|
||||||
|
if (canHit)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||||
|
ClappyTrio.instance.playerHitLast = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
ClappyTrio.instance.playerHitLast = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClappyTrio.instance.SetFace(2, 4);
|
||||||
|
this.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 301b662d20e353048bac2801dc41a3f7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -76,16 +76,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
currentHitInList = 0;
|
currentHitInList = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.A))
|
|
||||||
{
|
|
||||||
Conductor.instance.musicSource.time += 3;
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.S))
|
|
||||||
{
|
|
||||||
Conductor.instance.musicSource.time -= 3;
|
|
||||||
GameManager.instance.SetCurrentEventToClosest();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Eat()
|
public void Eat()
|
||||||
|
|
19
Assets/Scripts/PlayerInput.cs
Normal file
19
Assets/Scripts/PlayerInput.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania
|
||||||
|
{
|
||||||
|
public class PlayerInput
|
||||||
|
{
|
||||||
|
public static bool Pressed()
|
||||||
|
{
|
||||||
|
return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool Pressing()
|
||||||
|
{
|
||||||
|
return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlayerInput.cs.meta
Normal file
11
Assets/Scripts/PlayerInput.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9503627b14bba414cae0fbc5da9e4120
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,12 +3,70 @@
|
||||||
"entities": [
|
"entities": [
|
||||||
{
|
{
|
||||||
"beat": 1,
|
"beat": 1,
|
||||||
"datamodel": "clappyTrio/prepare_4"
|
"datamodel": "clappyTrio/prepare_alt"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"beat": 4,
|
"beat": 4,
|
||||||
"length": 2,
|
"length": 2,
|
||||||
"datamodel": "clappyTrio/clap"
|
"datamodel": "clappyTrio/clap"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 12,
|
||||||
|
"datamodel": "clappyTrio/prepare_alt"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 13,
|
||||||
|
"length": 1,
|
||||||
|
"datamodel": "clappyTrio/clap"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 20,
|
||||||
|
"datamodel": "clappyTrio/prepare_alt"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 21,
|
||||||
|
"length": 1,
|
||||||
|
"datamodel": "clappyTrio/clap"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 24,
|
||||||
|
"datamodel": "clappyTrio/prepare_alt"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 24.5,
|
||||||
|
"length": 0.5,
|
||||||
|
"datamodel": "clappyTrio/clap"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 26.5,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
"beat": 10,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 11,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 16,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 17,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 18,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 19,
|
||||||
|
"datamodel": "clappyTrio/bop"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
Loading…
Reference in a new issue