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{fileID: 0} - m_GameObject: {fileID: 9172948792157168128} - m_CullTransparentMesh: 1 diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index d401e23a..2ce1d7a6 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -620,6 +620,31 @@ namespace HeavenStudio } } + public static void PlaySFXArbitrary(double beat, float length, string game, string name, float pitch, float volume, bool looping, int offset) + { + if (string.IsNullOrEmpty(name)) return; + Sound sound; + if (game == "common") { + sound = SoundByte.PlayOneShot(name, beat, pitch, volume, looping, null, (offset / 1000f)); + } else { + SoundByte.PreloadGameAudioClips(game); + sound = SoundByte.PlayOneShotGame(game + "/" + name, beat, pitch, volume, looping, true, (offset / 1000f)); + } + if (looping) { + BeatAction.New(null, new() { + new(beat + length, () => sound.KillLoop(0)), + }); + } + } + + public void PlayAnimationArbitrary(string animator, string animation, float scale) + { + Transform animTrans = minigameObj.transform.Find(animator); + if (animTrans != null && animTrans.TryGetComponent(out Animator anim)) { + anim.DoScaledAnimationAsync(animation, scale); + } + } + public void ToggleInputs(bool inputs) { canInput = inputs; diff --git a/Assets/Scripts/Games/SoundEffects.cs b/Assets/Scripts/Games/SoundEffects.cs index 8beffb07..2ea56f83 100644 --- a/Assets/Scripts/Games/SoundEffects.cs +++ b/Assets/Scripts/Games/SoundEffects.cs @@ -8,67 +8,73 @@ namespace HeavenStudio.Games { public class SoundEffects : MonoBehaviour { - public enum CountNumbers { One, Two, Three, Four } - public static string[] countNames = { "one", "two", "three", "four" }; - public static void Count(int type, bool alt) - { - string sound = countNames[type]; - if (!alt) - sound += "1"; - else - sound += "2"; - SoundByte.PlayOneShot("count-ins/" + sound); - } + // public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" }; + public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" }; + public readonly static float[] timings = { 0f, 2f, 4f, 5f, 6f, 7f }; public enum CountInType { Normal, Alt, Cowbell } - public static string[] GetCountInSounds(string[] sounds, CountInType type) + public static string GetCountInSound(int type) { - for (int i = 0; i < sounds.Length; i++) + return (CountInType)type switch { + CountInType.Normal => "1", + CountInType.Alt => "2", + CountInType.Cowbell or _ => "cowbell", + }; + } + + public static void PreloadCounts() + { + foreach (string load in new string[] { "one", "two", "three", "four", "cowbell", "ready1", "ready2" }) { - switch (type) - { - case CountInType.Normal: - sounds[i] += "1"; - break; - case CountInType.Alt: - sounds[i] += "2"; - break; - case CountInType.Cowbell: - sounds[i] = "cowbell"; - break; + SoundByte.PreloadAudioClipAsync(load); + } + } + + public static void CountIn(double beat, float length, bool alt, bool go) + { + PreloadCounts(); + string countType = alt ? "2" : "1"; + double startBeat = beat + length - 8; + + List sfx = new(); + for (int i = 0; i < countNames.Length; i++) { + if (startBeat + timings[i] >= beat) { + sfx.Add(new MultiSound.Sound("count-ins/" + countNames[i] + countType, startBeat + timings[i])); } } - return sounds; + if (go) sfx[^1].name = "count-ins/go" + countType; + MultiSound.Play(sfx, false); } + public static void FourBeatCountIn(double beat, float length, int type) { - string[] sounds = { "one", "two", "three", "four" }; - sounds = GetCountInSounds(sounds, (CountInType)type); + PreloadCounts(); + string countType = GetCountInSound(type); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("count-ins/" + sounds[0], beat), - new MultiSound.Sound("count-ins/" + sounds[1], beat + 1f * length), - new MultiSound.Sound("count-ins/" + sounds[2], beat + 2f * length), - new MultiSound.Sound("count-ins/" + sounds[3], beat + 3f * length) - }, false); + List sfx = new(); + for (int i = 0; i < 4; i++) { + sfx.Add(new MultiSound.Sound("count-ins/" + countNames[i + 2] + countType, beat + (i * length))); + } + MultiSound.Play(sfx, false); } public static void EightBeatCountIn(double beat, float length, int type) { + PreloadCounts(); string[] sounds = { "one", "two", "one", "two", "three", "four" }; - sounds = GetCountInSounds(sounds, (CountInType)type); + string sound = GetCountInSound(type); - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("count-ins/" + sounds[0], beat), - new MultiSound.Sound("count-ins/" + sounds[1], beat + 2f * length), - new MultiSound.Sound("count-ins/" + sounds[2], beat + 4f * length), - new MultiSound.Sound("count-ins/" + sounds[3], beat + 5f * length), - new MultiSound.Sound("count-ins/" + sounds[4], beat + 6f * length), - new MultiSound.Sound("count-ins/" + sounds[5], beat + 7f * length) - }, false); + List sfx = new(); + for (int i = 0; i < sounds.Length; i++) { + sfx.Add(new MultiSound.Sound("count-ins/" + sounds[i] + sound, beat + (timings[i] * length))); + } + MultiSound.Play(sfx, false); + } + + public static void Count(int type, bool alt) + { + SoundByte.PlayOneShot("count-ins/" + (CountNumbers)type + (!alt ? "1" : "2")); } public static void Cowbell() @@ -78,10 +84,9 @@ namespace HeavenStudio.Games public static void Ready(double beat, float length) { - MultiSound.Play(new MultiSound.Sound[] - { + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("count-ins/ready1", beat), - new MultiSound.Sound("count-ins/ready2", beat + 1f * length), + new MultiSound.Sound("count-ins/ready2", beat + (1f * length)), }, false); } @@ -92,12 +97,7 @@ namespace HeavenStudio.Games public static void Go(bool alt) { - string sound = "count-ins/go"; - if (!alt) - sound += "1"; - else - sound += "2"; - SoundByte.PlayOneShot(sound); + SoundByte.PlayOneShot("count-ins/go" + (!alt ? "1" : "2")); } } diff --git a/Assets/Scripts/LevelEditor/Commands/Block.cs b/Assets/Scripts/LevelEditor/Commands/Block.cs index 9d88673a..23a3b156 100644 --- a/Assets/Scripts/LevelEditor/Commands/Block.cs +++ b/Assets/Scripts/LevelEditor/Commands/Block.cs @@ -134,7 +134,14 @@ namespace HeavenStudio.Editor.Commands foreach (var entity in entities) { - dupEntityData.Add(entity.DeepCopy()); + var newEntity = entity.DeepCopy(); + // there's gotta be a better way to do this. i just don't know how... -AJ + foreach ((var key, var value) in new Dictionary(newEntity.dynamicData)) { + if (value is EntityTypes.DropdownObj dd) { + newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values); + } + } + dupEntityData.Add(newEntity); } for (var i = 0; i < original.Count; i++) diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs index deb5ca4c..c16c75c9 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs @@ -2,10 +2,11 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using HeavenStudio.Editor.Track; using Jukebox; -using Jukebox.Legacy; using System.Linq; +using System; +using static HeavenStudio.EntityTypes; +using HeavenStudio.Common; namespace HeavenStudio.Editor { @@ -18,10 +19,12 @@ namespace HeavenStudio.Editor [Header("Property Prefabs")] [SerializeField] private GameObject IntegerP; [SerializeField] private GameObject FloatP; + [SerializeField] private GameObject ButtonP; [SerializeField] private GameObject BooleanP; [SerializeField] private GameObject DropdownP; [SerializeField] private GameObject ColorP; [SerializeField] private GameObject StringP; + private static Dictionary PropertyPrefabs; public RiqEntity entity; @@ -36,6 +39,18 @@ namespace HeavenStudio.Editor private void Awake() { instance = this; + + if (PropertyPrefabs == null) { + PropertyPrefabs = new() { + { typeof(Integer), IntegerP }, + { typeof(Float), FloatP }, + { typeof(Dropdown), DropdownP }, + { typeof(Button), ButtonP }, + { typeof(Color), ColorP }, + { typeof(bool), BooleanP }, + { typeof(string), StringP }, + }; + } } private void Start() @@ -70,15 +85,6 @@ namespace HeavenStudio.Editor AddParams(entity); } - static string TrackToThemeColour(int track) => track switch - { - 1 => EditorTheme.theme.properties.Layer2Col, - 2 => EditorTheme.theme.properties.Layer3Col, - 3 => EditorTheme.theme.properties.Layer4Col, - 4 => EditorTheme.theme.properties.Layer5Col, - _ => EditorTheme.theme.properties.Layer1Col - }; - private void AddParams(RiqEntity entity) { string[] split = entity.datamodel.Split('/'); @@ -91,7 +97,14 @@ namespace HeavenStudio.Editor eventSelector.SetActive(false); this.entity = entity; - string col = TrackToThemeColour((int)entity["track"]); + string col = (int)entity["track"] switch + { + 1 => EditorTheme.theme.properties.Layer2Col, + 2 => EditorTheme.theme.properties.Layer3Col, + 3 => EditorTheme.theme.properties.Layer4Col, + 4 => EditorTheme.theme.properties.Layer5Col, + _ => EditorTheme.theme.properties.Layer1Col + }; Editor.instance.SetGameEventTitle($"Properties for {action.displayName} on Beat {entity.beat.ToString("F2")} on Track {(int)entity["track"] + 1}"); DestroyParams(); @@ -100,11 +113,8 @@ namespace HeavenStudio.Editor for (int i = 0; i < action.parameters.Count; i++) { - object param = action.parameters[i].parameter; - string caption = action.parameters[i].propertyCaption; - string propertyName = action.parameters[i].propertyName; - string tooltip = action.parameters[i].tooltip; - ePrefabs.Add(propertyName, AddParam(propertyName, param, caption, tooltip)); + var p = action.parameters[i]; + ePrefabs.Add(p.propertyName, AddParam(p.propertyName, p.parameter, p.caption, p.tooltip)); } foreach (var p in action.parameters) @@ -129,70 +139,27 @@ namespace HeavenStudio.Editor private GameObject AddParam(string propertyName, object type, string caption, string tooltip = "") { - GameObject prefab = IntegerP; - GameObject input; - - var objType = type.GetType(); - - if (objType == typeof(EntityTypes.Integer)) - { - prefab = IntegerP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if (objType == typeof(EntityTypes.Float)) - { - prefab = FloatP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if(type is bool) - { - prefab = BooleanP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if (objType.IsEnum) - { - prefab = DropdownP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if (objType == typeof(Color)) - { - prefab = ColorP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else if(objType == typeof(string)) - { - prefab = StringP; - input = InitPrefab(prefab, tooltip); - var property = input.GetComponent(); - property.SetProperties(propertyName, type, caption); - } - else - { - Debug.LogError("Can't make property interface of type: " + type.GetType()); + Type typeType = type.GetType(); + GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying) + if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab)) { + Debug.LogError("Can't make property interface of type: " + typeType); return null; } - return input; - } - private GameObject InitPrefab(GameObject prefab, string tooltip = "") - { - GameObject input = Instantiate(prefab); - input.transform.SetParent(this.gameObject.transform); + GameObject input = Instantiate(propertyPrefab, transform); input.SetActive(true); input.transform.localScale = Vector3.one; - if(tooltip != string.Empty) - Tooltip.AddTooltip(input, "", tooltip); + if (tooltip != string.Empty) { + if (PersistentDataManager.gameSettings.showParamTooltips) { + Tooltip.AddTooltip(input, tooltip); + } else { + Tooltip.AddTooltip(input, "", tooltip); + } + } + + EventPropertyPrefab property = input.GetComponent(); + property.SetProperties(propertyName, type, caption); return input; } diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 9c83f345..e4e8292a 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -6,8 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; using Jukebox; namespace HeavenStudio.Editor @@ -17,29 +15,30 @@ namespace HeavenStudio.Editor public TMP_Text caption; protected string _captionText; public EventParameterManager parameterManager; + public RiqEntity entity; public string propertyName; public List propertyCollapses = new List(); - public void SetProperties(string propertyName, object type, string caption) {} - public virtual void SetCollapses(object type) { } - - public void InitProperties(string propertyName, string caption) + public virtual void SetProperties(string propertyName, object type, string caption) { this.parameterManager = EventParameterManager.instance; + + entity = parameterManager.entity; this.propertyName = propertyName; - - _captionText = caption; - - this.caption.text = _captionText; + this.caption.text = _captionText = caption; } + public virtual void SetCollapses(object type) { } public void UpdateCollapse(object type) { foreach (var p in propertyCollapses) { - foreach (var c in p.collapseables) - { - if (c != null) c.SetActive(p.collapseOn(type, p.entity) && gameObject.activeSelf); + if (p.collapseables.Count > 0) { // there could be a better way to do it, but for now this works + foreach (var c in p.collapseables) { + if (c != null) c.SetActive(p.collapseOn(type, p.entity) && gameObject.activeSelf); + } + } else { + _ = p.collapseOn(type, p.entity); } } } diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs index d62435d4..f714bb5a 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs @@ -6,10 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.Editor; - namespace HeavenStudio.Editor { public class BoolPropertyPrefab : EventPropertyPrefab @@ -20,27 +16,18 @@ namespace HeavenStudio.Editor private bool _defaultValue; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); _defaultValue = (bool)type; - toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]); + toggle.isOn = Convert.ToBoolean(entity[propertyName]); - toggle.onValueChanged.AddListener( - _ => - { - parameterManager.entity[propertyName] = toggle.isOn; - if (toggle.isOn != _defaultValue) - { - this.caption.text = _captionText + "*"; - } - else - { - this.caption.text = _captionText; - } - } - ); + toggle.onValueChanged.AddListener(_ => + { + entity[propertyName] = toggle.isOn; + this.caption.text = (toggle.isOn != _defaultValue) ? (_captionText + "*") : _captionText; + }); } public void ResetValue() @@ -50,9 +37,7 @@ namespace HeavenStudio.Editor public override void SetCollapses(object type) { - toggle.onValueChanged.AddListener( - _ => UpdateCollapse(toggle.isOn) - ); + toggle.onValueChanged.AddListener(newVal => UpdateCollapse(newVal)); UpdateCollapse(toggle.isOn); } } diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs new file mode 100644 index 00000000..61a05739 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs @@ -0,0 +1,61 @@ +using System; +using UnityEngine; +using TMPro; +using UnityEngine.UI; + +namespace HeavenStudio.Editor +{ + public class ButtonPropertyPrefab : EventPropertyPrefab + { + [Header("Boolean")] + [Space(10)] + public float minButtonSize; + public RectTransform buttonTextRect; + public RectTransform buttonRect; + public TMP_Text buttonText; + public EntityTypes.Button button; + + public override void SetProperties(string propertyName, object type, string caption) + { + base.SetProperties(propertyName, type, caption); + + if (type is EntityTypes.Button button) { + this.button = button; + buttonText.text = entity[propertyName]; + } else { + Debug.LogError("ButtonPropertyPrefab was unable to use " + type.GetType() + " as a Button."); + return; + } + } + + public void OnClick() + { + string text = button.onClick.Invoke(entity); + if (text != null) { + buttonText.text = entity[propertyName] = text; + } + UpdateCollapse(entity[propertyName]); + } + + private void LateUpdate() + { + // OnClick() already handles this. + // if somebody wants to uncomment this for their thing feel free but it's unused for now -AJ + // if (entity[propertyName] != buttonText.text) { + // buttonText.text = entity[propertyName]; + // } + + buttonRect.sizeDelta = new(Mathf.Max(buttonTextRect.sizeDelta.x, minButtonSize), buttonRect.sizeDelta.y); + } + + public void ResetValue() + { + buttonText.text = entity[propertyName] = button.defaultLabel; + } + + public override void SetCollapses(object type) + { + UpdateCollapse(entity[propertyName]); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta similarity index 83% rename from Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta rename to Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta index 20cada82..b28a2614 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8ada001011e54c74b87c04d7186d5f3c +guid: 7891bc13f0b17734e9a197bf22818300 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs index cc6a1762..c3eb6f6f 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs @@ -6,10 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.Editor; - namespace HeavenStudio.Editor { public class ColorPropertyPrefab : EventPropertyPrefab @@ -24,9 +20,9 @@ namespace HeavenStudio.Editor private Color _defaultColor; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); hex.onSelect.AddListener( _ => diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs new file mode 100644 index 00000000..82d9fb70 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs @@ -0,0 +1,100 @@ +using System.Collections; +using System.Collections.Generic; +using System; +using System.Linq; + +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +using HeavenStudio.Common; +using Jukebox; + +namespace HeavenStudio.Editor +{ + public class DropdownPropertyPrefab : EventPropertyPrefab + { + [Header("Dropdown")] + [Space(10)] + public LeftClickTMP_Dropdown dropdown; + public Scrollbar scrollbar; + + private int _defaultValue; + + private bool openedDropdown = false; + + public override void SetProperties(string propertyName, object type, string caption) + { + base.SetProperties(propertyName, type, caption); + + int selected = 0; + + switch (type) + { + case EntityTypes.Dropdown dropdownEntity: + // entity[propertyName].ChangeValues(dropdownEntity.Values); + _defaultValue = dropdownEntity.defaultValue; + EntityTypes.DropdownObj dropdownObj = entity[propertyName]; + selected = dropdownObj.value; + dropdown.AddOptions(dropdownObj.Values); + dropdown.onValueChanged.AddListener(newVal => dropdownObj.value = newVal); + dropdownObj.onValueChanged = new Action>(newValues => + { + if (dropdown == null) return; + dropdown.ClearOptions(); + dropdown.AddOptions(newValues); + dropdown.enabled = newValues.Count > 0; + dropdownObj.value = _defaultValue; + }); + break; + case Enum enumEntity: + Type enumType = enumEntity.GetType(); + _defaultValue = (int)type; + int[] keys = Enum.GetValues(enumType).Cast().ToArray(); + selected = Array.FindIndex(keys, val => val == (int)entity[propertyName]); + + dropdown.AddOptions(Enum.GetNames(enumType).ToList()); + dropdown.onValueChanged.AddListener(val => entity[propertyName] = keys[val]); + break; + default: + break; + } + dropdown.value = selected; + dropdown.enabled = dropdown.options.Count > 0; + + dropdown.onValueChanged.AddListener(newValue => { + this.caption.text = (newValue != _defaultValue) ? (_captionText + "*") : _captionText; + }); + } + + public void ResetValue() + { + dropdown.value = _defaultValue; + } + + public override void SetCollapses(object type) + { + dropdown.onValueChanged.AddListener(_ => UpdateCollapse(type)); + UpdateCollapse(type); + } + + private void Update() + { + if (scrollbar != null) + { + if (openedDropdown == false) + { + openedDropdown = true; + + var valuePos = (float)dropdown.value / (dropdown.options.Count - 1); + var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos; + scrollbar.value = Mathf.Max(0.001f, scrollVal); + } + } + else + { + openedDropdown = false; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta new file mode 100644 index 00000000..b9e61da7 --- /dev/null +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4dbe69d785c445e41a3096329bda742d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs deleted file mode 100644 index 777cbbd1..00000000 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; -using System; -using System.Linq; -using TMPro; - - -using HeavenStudio.Util; -using HeavenStudio.Editor; -using HeavenStudio.Common; - -namespace HeavenStudio.Editor -{ - public class EnumPropertyPrefab : EventPropertyPrefab - { - [Header("Dropdown")] - [Space(10)] - public LeftClickTMP_Dropdown dropdown; - private Array enumVals; - - private int _defaultValue; - - private bool openedDropdown = false; - - new public void SetProperties(string propertyName, object type, string caption) - { - InitProperties(propertyName, caption); - - var enumType = type.GetType(); - enumVals = Enum.GetValues(enumType); - var enumNames = Enum.GetNames(enumType).ToList(); - _defaultValue = (int)type; - - // Can we assume non-holey enum? - // If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName] - var currentlySelected = (int) parameterManager.entity[propertyName]; - var selected = enumVals - .Cast() - .ToList() - .FindIndex(val => (int) val == currentlySelected); - - dropdown.AddOptions(enumNames); - dropdown.value = selected; - - dropdown.onValueChanged.AddListener(_ => - { - parameterManager.entity[propertyName] = (int)enumVals.GetValue(dropdown.value); - if ((int)enumVals.GetValue(dropdown.value) != _defaultValue) - { - this.caption.text = _captionText + "*"; - } - else - { - this.caption.text = _captionText; - } - } - ); - } - - public void ResetValue() - { - dropdown.value = _defaultValue; - } - - public override void SetCollapses(object type) - { - dropdown.onValueChanged.AddListener(_ => UpdateCollapse((int)enumVals.GetValue(dropdown.value))); - UpdateCollapse((int)enumVals.GetValue(dropdown.value)); - } - - private void Update() - { - var scrollbar = GetComponentInChildren()?.verticalScrollbar; - - // This is bad but we'll fix it later. - if (scrollbar != null) - { - if (openedDropdown == false) - { - openedDropdown = true; - - var valuePos = (float)dropdown.value / (dropdown.options.Count - 1); - var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos; - scrollbar.value = Mathf.Max(0.001f, scrollVal); - } - } - else - { - openedDropdown = false; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs index f7ae3f4e..25b0f80d 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs @@ -6,11 +6,6 @@ using System; using System.Linq; using TMPro; - -using HeavenStudio.Util; -using HeavenStudio.Editor; -using static HeavenStudio.EntityTypes; - namespace HeavenStudio.Editor { public class NumberPropertyPrefab : EventPropertyPrefab @@ -22,9 +17,9 @@ namespace HeavenStudio.Editor private float _defaultValue; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); switch (type) { @@ -141,42 +136,18 @@ namespace HeavenStudio.Editor switch (type) { case EntityTypes.Integer integer: - slider.onValueChanged.AddListener( - _ => - { - UpdateCollapse((int)slider.value); - } - ); - - inputField.onEndEdit.AddListener( - _ => - { - UpdateCollapse((int)slider.value); - } - ); + slider.onValueChanged.AddListener(_ => UpdateCollapse((int)slider.value)); + inputField.onEndEdit.AddListener(_ => UpdateCollapse((int)slider.value)); UpdateCollapse((int)slider.value); break; case EntityTypes.Float fl: - slider.onValueChanged.AddListener( - _ => - { - var newValue = (float)Math.Round(slider.value, 4); - UpdateCollapse(newValue); - } - ); + slider.onValueChanged.AddListener(newVal => UpdateCollapse((float)Math.Round(newVal, 4))); + inputField.onEndEdit.AddListener(_ => UpdateCollapse(slider.value)); - var newValue = (float)Math.Round(slider.value, 4); - UpdateCollapse(newValue); - - inputField.onEndEdit.AddListener( - _ => - { - UpdateCollapse(slider.value); - } - ); + UpdateCollapse((float)Math.Round(slider.value, 4)); break; default: diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs index 4b57c963..af537071 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs @@ -21,13 +21,13 @@ namespace HeavenStudio.Editor private string _defaultValue; - new public void SetProperties(string propertyName, object type, string caption) + public override void SetProperties(string propertyName, object type, string caption) { - InitProperties(propertyName, caption); + base.SetProperties(propertyName, type, caption); _defaultValue = (string)type; - inputFieldString.text = (string) parameterManager.entity[propertyName]; + inputFieldString.text = (string)entity[propertyName]; inputFieldString.onSelect.AddListener( _ => @@ -36,21 +36,14 @@ namespace HeavenStudio.Editor inputFieldString.onValueChanged.AddListener( _ => { - parameterManager.entity[propertyName] = inputFieldString.text; - if (inputFieldString.text != _defaultValue) - { - this.caption.text = _captionText + "*"; - } - else - { - this.caption.text = _captionText; - } + entity[propertyName] = inputFieldString.text; + this.caption.text = (inputFieldString.text != _defaultValue) ? (_captionText + "*") : _captionText; } ); inputFieldString.onEndEdit.AddListener( _ => - {; + { Editor.instance.editingInputField = false; } ); @@ -63,16 +56,15 @@ namespace HeavenStudio.Editor public override void SetCollapses(object type) { - inputFieldString.onValueChanged.AddListener( - _ => - { - UpdateCollapse(inputFieldString.text); - }); + inputFieldString.onValueChanged.AddListener(newVal => UpdateCollapse(newVal)); UpdateCollapse(inputFieldString.text); } - private void Update() + private void LateUpdate() { + if (entity[propertyName] != inputFieldString.text) { + inputFieldString.text =entity[propertyName]; + } } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 75e3a80a..f6543a3e 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -888,23 +888,18 @@ namespace HeavenStudio.Editor.Track { for (int i = 0; i < ep.Count; i++) { - object returnVal = ep[i].parameter; + object returnVal = ep[i].parameter switch { + EntityTypes.Integer intVal => intVal.val, + EntityTypes.Float floatVal => floatVal.val, + EntityTypes.Button buttonVal => buttonVal.defaultLabel, + EntityTypes.Dropdown ddVal => new EntityTypes.DropdownObj(ddVal), + _ => ep[i].parameter, + }; - var propertyType = returnVal.GetType(); - if (propertyType == typeof(EntityTypes.Integer)) - { - returnVal = ((EntityTypes.Integer)ep[i].parameter).val; - } - else if (propertyType == typeof(EntityTypes.Float)) - { - returnVal = ((EntityTypes.Float)ep[i].parameter).val; - } - else if (propertyType.IsEnum) - { + if (returnVal.GetType().IsEnum) { returnVal = (int)ep[i].parameter; } - //tempEntity[ep[i].propertyName] = returnVal; tempEntity.CreateProperty(ep[i].propertyName, returnVal); } } @@ -956,7 +951,14 @@ namespace HeavenStudio.Editor.Track foreach (RiqEntity entity in original) { - CopiedEntities.Add(entity.DeepCopy()); + var newEntity = entity.DeepCopy(); + // there's gotta be a better way to do this. i just don't know how... -AJ + foreach ((var key, var value) in new Dictionary(newEntity.dynamicData)) { + if (value is EntityTypes.DropdownObj dd) { + newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values); + } + } + CopiedEntities.Add(newEntity); } } diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 5daa0d71..d4f62068 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -388,20 +388,19 @@ namespace HeavenStudio.Editor.Track } else if (Input.GetMouseButton(2)) { - // var mgs = EventCaller.instance.minigames; string[] datamodels = entity.datamodel.Split('/'); Debug.Log("Selected entity's datamodel : " + entity.datamodel); bool isSwitchGame = datamodels[1] == "switchGame"; - // int gameIndex = mgs.FindIndex(c => c.name == datamodels[isSwitchGame ? 2 : 0]); - int block = isSwitchGame ? 0 : EventCaller.instance.minigames[datamodels[isSwitchGame ? 2 : 0]].actions.FindIndex(c => c.actionName == datamodels[1]) + 1; + var game = EventCaller.instance.minigames[datamodels[isSwitchGame ? 2 : 0]]; + int block = isSwitchGame ? 0 : game.actions.FindIndex(c => c.actionName == datamodels[1]) + 1; if (!isSwitchGame) { // hardcoded stuff // needs to happen because hidden blocks technically change the event index - if (datamodels[0] == "gameManager") block -= 2; - else if (datamodels[0] is "countIn" or "vfx") block -= 1; + if (game.fxOnly) block--; + if (datamodels[0] == "gameManager") block --; } GridGameSelector.instance.SelectGame(datamodels[isSwitchGame ? 2 : 0], block); diff --git a/Assets/Scripts/LevelEditor/Tooltip.cs b/Assets/Scripts/LevelEditor/Tooltip.cs index ca15bacc..a345eafc 100644 --- a/Assets/Scripts/LevelEditor/Tooltip.cs +++ b/Assets/Scripts/LevelEditor/Tooltip.cs @@ -71,8 +71,15 @@ namespace HeavenStudio.Editor private void OnEnterPrivate(string tooltipText, string altTooltipText) { group.alpha = 1; - SetText(tooltipText); - Editor.instance.tooltipText.text = altTooltipText.Replace("\n",""); + + text.text = tooltipText; + text.ForceMeshUpdate(); + + Vector2 textSize = text.GetRenderedValues(false); + Vector2 paddingSize = new Vector2(8, 8); + + background.sizeDelta = textSize + paddingSize; + Editor.instance.tooltipText.text = altTooltipText.Replace("\n", ""); Editor.instance.tooltipText.ForceMeshUpdate(); } @@ -92,10 +99,9 @@ namespace HeavenStudio.Editor background.sizeDelta = textSize + paddingSize; } - public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = "") + public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null) { - if (altTooltipText == "") - altTooltipText = tooltipText; + altTooltipText ??= tooltipText; EventTrigger et = g.AddComponent(); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index d4e4045e..9fbba446 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -5,7 +5,6 @@ using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; -using DG.Tweening; using HeavenStudio.Util; using HeavenStudio.Editor.Track; @@ -15,9 +14,10 @@ using Jukebox; using SatorImaging.UnitySourceGenerator; using System; -using System.Linq; -using System.Reflection; using System.IO; +using System.Linq; +using UnityEngine.Assertions.Must; +using Newtonsoft.Json.Linq; namespace HeavenStudio { @@ -267,6 +267,13 @@ namespace HeavenStudio e.dynamicData[param.propertyName] = (int)e[param.propertyName]; else if (type == typeof(EntityTypes.Float)) e.dynamicData[param.propertyName] = (float)e[param.propertyName]; + else if (type == typeof(EntityTypes.Button)) + e.dynamicData[param.propertyName] = (string)e[param.propertyName]; + else if (type == typeof(EntityTypes.Dropdown)) { + JValue value = e[param.propertyName]["value"]; + JArray values = e[param.propertyName]["Values"]; + e.dynamicData[param.propertyName] = new EntityTypes.DropdownObj((int)value, values.Select(x => (string)x).ToList()); + } else if (type == typeof(EntityTypes.Resource)) e.dynamicData[param.propertyName] = (EntityTypes.Resource)e[param.propertyName]; else if (type.IsEnum) @@ -635,11 +642,10 @@ namespace HeavenStudio /// What the block does when read during playback /// Only does this if the game that it is associated with is loaded. /// What the block does when read while the game it's associated with isn't loaded. - /// What the block does when the GameManager seeks to this cue for pre-scheduling. + /// What the block does when the GameManager seeks to this cue for pre-scheduling. /// Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline. - /// Runs two beats before this event is reached. /// Priority of this event. Higher priority events will be run first. - public GameAction(string actionName, string displayName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback prescheduleFunction = null, bool hidden = false, EventCallback preFunction = null, int priority = 0, float preFunctionLength = 2.0f) + public GameAction(string actionName, string displayName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback preFunction = null, bool hidden = false, int priority = 0, float preFunctionLength = 2.0f) { this.actionName = actionName; if (displayName == String.Empty) this.displayName = actionName; @@ -651,7 +657,7 @@ namespace HeavenStudio this.function = function ?? delegate { }; this.inactiveFunction = inactiveFunction ?? delegate { }; - this.preFunction = prescheduleFunction ?? delegate { }; + this.preFunction = preFunction ?? delegate { }; this.priority = priority; this.preFunctionLength = preFunctionLength; } @@ -674,7 +680,7 @@ namespace HeavenStudio { public string propertyName; public object parameter; - public string propertyCaption; + public string caption; public string tooltip; public List collapseParams; @@ -683,12 +689,12 @@ namespace HeavenStudio /// /// The name of the variable that's being changed. /// The value of the parameter - /// The name shown in the editor. Can be anything you want. - public Param(string propertyName, object parameter, string propertyCaption, string tooltip = "", List collapseParams = null) + /// The name shown in the editor. Can be anything you want. + public Param(string propertyName, object parameter, string caption, string tooltip = "", List collapseParams = null) { this.propertyName = propertyName; this.parameter = parameter; - this.propertyCaption = propertyCaption; + this.caption = caption; this.tooltip = tooltip; this.collapseParams = collapseParams; } @@ -702,7 +708,7 @@ namespace HeavenStudio /// /// What values should make it collapse/uncollapse? /// IDs of the parameters to collapse - public CollapseParam(Func collapseOn, string[] collapseables) + public CollapseParam(Func collapseOn, params string[] collapseables) { CollapseOn = collapseOn; this.collapseables = collapseables; @@ -758,19 +764,36 @@ namespace HeavenStudio new Minigame("countIn", "Count-Ins", "", false, true, new List() { + new GameAction("count-in", "Count-In", 4f, true, + new List() + { + new Param("alt", false, "Alt", "Set the type of sounds to use for the count-in."), + new Param("go", false, "Go!", "Toggle to end the count-in with \"Go!\""), + }, + preFunction : delegate { + var e = eventCaller.currentEntity; + SoundEffects.CountIn(e.beat, e.length, e["alt"], e["go"]); + } + ), new GameAction("4 beat count-in", "4 Beat Count-In", 4f, true, new List() { new Param("type", SoundEffects.CountInType.Normal, "Type", "Set the type of sounds to use for the count-in.") }, - delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e["type"]); } + delegate { + var e = eventCaller.currentEntity; + SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e["type"]); + } ), new GameAction("8 beat count-in", "8 Beat Count-In", 8f, true, new List() { new Param("type", SoundEffects.CountInType.Normal, "Type", "Set the type of sounds to use for the count-in.") }, - delegate { var e = eventCaller.currentEntity; SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e["type"]); } + delegate { + var e = eventCaller.currentEntity; + SoundEffects.EightBeatCountIn(e.beat, e.length / 8f, e["type"]); + } ), new GameAction("count", "Count", 1f, false, new List() @@ -778,13 +801,16 @@ namespace HeavenStudio new Param("type", SoundEffects.CountNumbers.One, "Type", "Set the number to say."), new Param("toggle", false, "Alt", "Toggle if the alternate version of this voice line should be used.") }, - delegate { var e = eventCaller.currentEntity; SoundEffects.Count(e["type"], e["toggle"]); } + delegate { + var e = eventCaller.currentEntity; + SoundEffects.Count(e["type"], e["toggle"]); + } ), new GameAction("cowbell", "Cowbell", function: delegate { SoundEffects.Cowbell(); } ), new GameAction("ready!", "Ready!", 2f, true, - function: delegate { var e = eventCaller.currentEntity; SoundEffects.Ready(e.beat, e.length / 2f); } + function: delegate { var e = eventCaller.currentEntity; SoundEffects.Ready(e.beat, (e.length / 2f)); } ), new GameAction("and", "And", 0.5f, function: delegate { SoundEffects.And(); } @@ -816,7 +842,7 @@ namespace HeavenStudio new Minigame("vfx", "Visual Effects", "", false, true, new List() { - new GameAction("flash", "Flash", 1f, true, + new GameAction("flash", "Flash/Fade", 1f, true, new List() { new Param("colorA", Color.white, "Start Color", "Set the color at the start of the event."), @@ -853,7 +879,7 @@ namespace HeavenStudio { new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left", "Set the position on the X axis."), new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down", "Set the position on the Y axis."), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out", "Set the position on the Z axis."), + new Param("valC", new EntityTypes.Float(-250, 250, 10), "In / Out", "Set the position on the Z axis."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), new Param("axis", GameCamera.CameraAxis.All, "Axis", "Set if only a specific axis should be modified." ) } @@ -883,8 +909,8 @@ namespace HeavenStudio ), new GameAction("scale view", "Scale Viewport", 1f, true, new List() { - new Param("valA", new EntityTypes.Float(0, 50, 1), "Width", "Set the width of the viewport."), - new Param("valB", new EntityTypes.Float(0, 50, 1), "Height", "Set the height of the viewport."), + new Param("valA", new EntityTypes.Float(-50f, 50, 1), "Width", "Set the width of the viewport."), + new Param("valB", new EntityTypes.Float(-50f, 50, 1), "Height", "Set the height of the viewport."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified." ) } @@ -894,10 +920,10 @@ namespace HeavenStudio resizable = true, parameters = new() { - new("x1", new EntityTypes.Float(0f, 50f, 1f), "Start Width", "Set the width at the start of the event."), - new("x2", new EntityTypes.Float(0f, 50f, 1f), "End Width", "Set the width at the end of the event."), - new("y1", new EntityTypes.Float(0f, 50f, 1f), "Start Height", "Set the height at the start of the event."), - new("y2", new EntityTypes.Float(0f, 50f, 1f), "End Height", "Set the height at the end of the event."), + new("x1", new EntityTypes.Float(-50f, 50f, 1f), "Start Width", "Set the width at the start of the event."), + new("x2", new EntityTypes.Float(-50f, 50f, 1f), "End Width", "Set the width at the end of the event."), + new("y1", new EntityTypes.Float(-50f, 50f, 1f), "Start Height", "Set the height at the start of the event."), + new("y2", new EntityTypes.Float(-50f, 50f, 1f), "End Height", "Set the height at the end of the event."), new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "x1", "y1" }) @@ -1111,7 +1137,7 @@ namespace HeavenStudio new("xEnd", new EntityTypes.Float(1, 100, 1), "End Horizontal Tiles", "Set the amount of horizontal tiles at the end of the event."), new("yStart", new EntityTypes.Float(1, 100, 1), "Start Vertical Tiles", "Set the amount of vertical tiles at the start of the event."), new("yEnd", new EntityTypes.Float(1, 100, 1), "End Vertical Tiles", "Set the amount of vertical tiles at the end of the event."), - new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), + new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xStart", "yStart" }) @@ -1127,7 +1153,7 @@ namespace HeavenStudio new("xScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Horizontal Scroll", "Set the horizontal scroll at the end of the event."), new("yScrollStart", new EntityTypes.Float(-100, 100, 0), "Start Vertical Scroll", "Set the vertical scroll at the start of the event."), new("yScrollEnd", new EntityTypes.Float(-100, 100, 0), "End Vertical Scroll", "Set the vertical scroll at the end of the event."), - new Param("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), + new("axis", StaticCamera.ViewAxis.All, "Axis", "Set if only a specific axis should be modified."), new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() { new((x, y) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "xScrollStart", "yScrollStart" }) @@ -1135,6 +1161,105 @@ namespace HeavenStudio } } }), + + new Minigame("advanced", "Advanced", "", false, true, new List() + { + new GameAction("play animation", "Play Animation", 0.5f, false, + new List() + { + new Param("getAnimators", new EntityTypes.Button("No Game", e => { + var gm = GameManager.instance; + Minigame game = gm.GetGameInfo(gm.currentGame); + if (game != null) { + var animators = gm.minigameObj.transform.GetComponentsInChildren(); + // not in an update loop so it's fine :3 + ((EntityTypes.DropdownObj)e["animator"]).SetValues(animators.Select(anim => { + var obj = anim.gameObject; + List path = new() { obj.name }; + for (int i = 0; i < 10; i++) + { + if (obj.transform.parent == null || obj.transform.parent.name == game.name) break; + obj = obj.transform.parent.gameObject; + path.Add(obj.name); + } + return string.Join('/', path); + }).ToList()); + } + return game?.displayName ?? "No Game"; + }), "Get Animators", "Get all the animators in the current minigame scene. (Make sure to have the minigame you want loaded!)", new() { + new((x, _) => (string)x != "No Game", "animator", "getAnimations") + }), + new Param("animator", new EntityTypes.Dropdown(), "Animator", "Specify which animator in the scene to play an animation on."), + new Param("getAnimations", new EntityTypes.Button("", e => { + var gm = GameManager.instance; + Minigame game = gm.GetGameInfo(gm.currentGame); + string animPath = ((EntityTypes.DropdownObj)e["animator"]).CurrentValue; + Animator animator = null; + if (!string.IsNullOrEmpty(animPath)) { + var animObj = gm.minigameObj.transform.Find(animPath); + if (animObj != null && animObj.TryGetComponent(out animator) && animator != null) { + List animationClips = new(); + foreach (var clip in animator.runtimeAnimatorController.animationClips) { + if (clip != null) { + animationClips.Add(clip.name); + } + } + ((EntityTypes.DropdownObj)e["animation"]).SetValues(animationClips); + } + } + return animator != null ? animator.name : ""; + }), "Get Animations", "Get all the animations in the selected animator.", new() { + new((x, _) => (string)x != "", "animation", "scale") + }), + new Param("animation", new EntityTypes.Dropdown(), "Animation", "Specify the name of the animation to play."), + new Param("scale", new EntityTypes.Float(0, 5, 0.5f), "Animation Scale", "The time scale of the animation. Higher values are faster."), + }, + delegate { + var e = eventCaller.currentEntity; + GameManager.instance.PlayAnimationArbitrary(e["animator"].CurrentValue, e["animation"].CurrentValue, e["scale"]); + } + ), + new GameAction("play sfx", "Play SFX", 0.5f, true, + new List() + { + new Param("game", new EntityTypes.Dropdown(), "Which Game", "Specify the game's sfx to play. An empty input will play global sfx."), + new Param("getSfx", new EntityTypes.Button("", e => { + string gameName = ((EntityTypes.DropdownObj)e["game"]).CurrentValue; + List clips; + if (eventCaller.minigames.TryGetValue(gameName, out Minigame game) && game != null) { + IEnumerable audioClips = game.GetCommonAssetBundle().LoadAllAssets(); + var localAssBun = game.GetLocalizedAssetBundle(); + if (localAssBun != null) { + audioClips = audioClips.Concat(localAssBun.LoadAllAssets()); + } + clips = audioClips.Select(x => x.name).ToList(); + } else { + // this is probably the best way to do it? + clips = new() { "applause", "metronome", "miss", "nearMiss", "perfectMiss", "skillStar" }; + } + clips.Sort((s1, s2) => s1.CompareTo(s2)); + EntityTypes.DropdownObj sfxDD = e["sfxName"]; + sfxDD.SetValues(clips); + return clips.Count > 0 ? (game != null ? game.displayName : "Common") : "Empty!"; + }), "Get SFX", "Get all the sfx in the selected minigame."), + new Param("sfxName", new EntityTypes.Dropdown(), "SFX Name", "The name of the sfx to play."), + new Param("useSemitones", false, "Use Semitones", "Toggle to use semitones instead of straight pitch.", new() { + new((x, e) => (bool)x, "semitones"), + new((x, e) => !(bool)x, "pitch"), + }), + new Param("semitones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The semitones of the sfx."), + new Param("pitch", new EntityTypes.Float(0, 5, 1), "Pitch", "The pitch of the sfx."), + new Param("volume", new EntityTypes.Float(0, 2, 1), "Volume", "The volume of the sfx."), + new Param("offset", new EntityTypes.Integer(-500, 500), "Offset (ms)", "The offset of the sfx in milliseconds."), + new Param("loop", false, "Loop", "Loop the sfx for the length of the block."), + }, + preFunction : delegate { + var e = eventCaller.currentEntity; + float pitch = e["useSemitones"] ? SoundByte.GetPitchFromSemiTones(e["semitones"], true) : e["pitch"]; + GameManager.PlaySFXArbitrary(e.beat, e.length, e["game"].CurrentValue, e["sfxName"].CurrentValue, pitch, e["volume"], e["loop"], e["offset"]); + } + ), + }), }; foreach (var game in defaultGames) @@ -1143,6 +1268,10 @@ namespace HeavenStudio } LoadMinigames(eventCaller); + + // im so sorry + eventCaller.minigames["advanced"].actions + .Find(a => a.actionName == "play sfx").parameters[0].parameter = new EntityTypes.Dropdown(0, new string[] { "common" }.Concat(eventCaller.minigames.Keys.Skip(defaultGames.Count)).ToArray()); } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/PersistentDataManager.cs b/Assets/Scripts/PersistentDataManager.cs index 1c1508a0..a0206c12 100644 --- a/Assets/Scripts/PersistentDataManager.cs +++ b/Assets/Scripts/PersistentDataManager.cs @@ -29,7 +29,7 @@ namespace HeavenStudio.Common GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width, GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height, 0.8f, - 512, + 340, 48000, true, true, @@ -37,6 +37,7 @@ namespace HeavenStudio.Common true, false, true, + true, true ); @@ -119,7 +120,7 @@ namespace HeavenStudio.Common int resolutionWidth = 1280, int resolutionHeight = 720, float masterVolume = 0.8f, - int dspSize = 512, + int dspSize = 340, int sampleRate = 44100, bool editorCursorEnable = true, bool discordRPCEnable = true, @@ -130,7 +131,8 @@ namespace HeavenStudio.Common bool letterboxBgEnable = true, bool letterboxFxEnable = true, int editorScale = 0, - bool scaleWScreenSize = false + bool scaleWScreenSize = false, + bool showParamTooltips = true ) { this.showSplash = showSplash; @@ -151,6 +153,7 @@ namespace HeavenStudio.Common this.discordRPCEnable = true; this.editorScale = editorScale; this.scaleWScreenSize = scaleWScreenSize; + this.showParamTooltips = showParamTooltips; this.perfectChallengeType = perfectChallengeType; this.isMedalOn = isMedalOn; @@ -190,6 +193,8 @@ namespace HeavenStudio.Common public bool discordRPCEnable; public int editorScale; public bool scaleWScreenSize; + public bool showParamTooltips; + // public bool showCornerTooltips; // Gameplay Settings public PerfectChallengeType perfectChallengeType; diff --git a/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs b/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs index ff1ac7b9..e0759379 100644 --- a/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs +++ b/Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs @@ -8,17 +8,19 @@ namespace HeavenStudio.Editor { public class EditorSettings : TabsContent { - public Toggle cursorCheckbox; - public Toggle discordRPCCheckbox; - public Button editorScaleDecre, editorScaleIncre; - public Toggle scaleWSS; + [SerializeField] Toggle cursorCheckbox; + [SerializeField] Toggle discordRPCCheckbox; + [SerializeField] Button editorScaleDecre, editorScaleIncre; + [SerializeField] Toggle scaleWSS; + [SerializeField] Toggle paramTooltipsToggle; + // [SerializeField] Toggle cornerTooltipsToggle; private void Start() { cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; - + paramTooltipsToggle.isOn = PersistentDataManager.gameSettings.showParamTooltips; SetDecreIncreInteractable(); } @@ -41,12 +43,7 @@ namespace HeavenStudio.Editor public override void OnOpenTab() { - cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; - discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; - scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; - - - SetDecreIncreInteractable(); + Start(); } public override void OnCloseTab() @@ -59,6 +56,16 @@ namespace HeavenStudio.Editor scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; } + public void OnParamTooltipsChanged() + { + PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsToggle.isOn; + } + + // public void OnCornerTooltipsChanged() + // { + // PersistentDataManager.gameSettings.showParamTooltips = cornerTooltipsToggle.isOn; + // } + public void OnEditorScaleDecre() { PersistentDataManager.gameSettings.editorScale--; diff --git a/Assets/Scripts/Util/EntityTypes.cs b/Assets/Scripts/Util/EntityTypes.cs index f939fd9a..be539739 100644 --- a/Assets/Scripts/Util/EntityTypes.cs +++ b/Assets/Scripts/Util/EntityTypes.cs @@ -1,9 +1,9 @@ using System; -using System.Collections; using System.Collections.Generic; -using UnityEngine; - +using System.Linq; +using Jukebox; using Newtonsoft.Json; +using UnityEngine; namespace HeavenStudio { @@ -29,7 +29,7 @@ namespace HeavenStudio public float val; public float max; - public Float(float min, float max, float val = 0f) + public Float(float min, float max, float val = 0) { this.min = min; this.val = val; @@ -37,6 +37,84 @@ namespace HeavenStudio } } + // this will eventually replace Float and Integer + public struct Number + { + public float snap; + public float min; + public float val; + public float max; + + public Number(float snap, float min, float max, float val = 0) + { + this.snap = snap; + this.min = min; + this.val = val; + this.max = max; + } + + public Number(float min, float max, float val = 0) + { + this.snap = 0.001f; + this.min = min; + this.val = val; + this.max = max; + } + } + + public struct Button + { + public string defaultLabel; + public Func onClick; + + public Button(string defaultLabel, Func onClick) + { + this.defaultLabel = defaultLabel; + this.onClick = onClick; + } + } + + public struct Dropdown + { + public int defaultValue; + public List values; + + public Dropdown(int defaultValue = 0, params string[] values) + { + this.defaultValue = defaultValue; + this.values = values.ToList(); + } + } + + public class DropdownObj + { + public void SetValues(List values) + { + Values = values ?? new(); + onValueChanged?.Invoke(values); + } + public int value; + public List Values { get; private set; } + [JsonIgnore] public string CurrentValue => value < Values?.Count ? Values?[value] : null; + [JsonIgnore] public Action> onValueChanged; + + public DropdownObj(int defaultValue = 0, List values = null) + { + value = defaultValue; + Values = values ?? new(); + + onValueChanged = null; + } + + public DropdownObj(Dropdown dd) + { + value = dd.defaultValue; + Values = dd.values ?? new(); + + onValueChanged = null; + } + } + public struct Resource { public enum ResourceType diff --git a/Assets/Scripts/Util/MultiSound.cs b/Assets/Scripts/Util/MultiSound.cs index 85d2ab17..b5a40e92 100644 --- a/Assets/Scripts/Util/MultiSound.cs +++ b/Assets/Scripts/Util/MultiSound.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using Cysharp.Threading.Tasks; -using Cysharp.Threading.Tasks.Triggers; namespace HeavenStudio.Util { @@ -36,12 +35,15 @@ namespace HeavenStudio.Util } } - public static MultiSound Play(Sound[] snds, bool game = true, bool forcePlay = false) { - if (Conductor.instance == null) return null; + return Play(snds.ToList(), game, forcePlay); + } + + public static MultiSound Play(List sounds, bool game = true, bool forcePlay = false) + { + if (Conductor.instance == null || sounds.Count <= 0) return null; - List sounds = snds.ToList(); GameObject go = new GameObject("MultiSound"); MultiSound ms = go.AddComponent(); diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 28952627..1bb448ca 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Util static AudioSource oneShotAudioSource; static int soundIdx = 0; - static Dictionary audioClips = new Dictionary(); + public static Dictionary audioClips { get; private set; } = new Dictionary(); public enum AudioType {