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diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index d401e23a..2ce1d7a6 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -620,6 +620,31 @@ namespace HeavenStudio
}
}
+ public static void PlaySFXArbitrary(double beat, float length, string game, string name, float pitch, float volume, bool looping, int offset)
+ {
+ if (string.IsNullOrEmpty(name)) return;
+ Sound sound;
+ if (game == "common") {
+ sound = SoundByte.PlayOneShot(name, beat, pitch, volume, looping, null, (offset / 1000f));
+ } else {
+ SoundByte.PreloadGameAudioClips(game);
+ sound = SoundByte.PlayOneShotGame(game + "/" + name, beat, pitch, volume, looping, true, (offset / 1000f));
+ }
+ if (looping) {
+ BeatAction.New(null, new() {
+ new(beat + length, () => sound.KillLoop(0)),
+ });
+ }
+ }
+
+ public void PlayAnimationArbitrary(string animator, string animation, float scale)
+ {
+ Transform animTrans = minigameObj.transform.Find(animator);
+ if (animTrans != null && animTrans.TryGetComponent(out Animator anim)) {
+ anim.DoScaledAnimationAsync(animation, scale);
+ }
+ }
+
public void ToggleInputs(bool inputs)
{
canInput = inputs;
diff --git a/Assets/Scripts/Games/SoundEffects.cs b/Assets/Scripts/Games/SoundEffects.cs
index 8beffb07..2ea56f83 100644
--- a/Assets/Scripts/Games/SoundEffects.cs
+++ b/Assets/Scripts/Games/SoundEffects.cs
@@ -8,67 +8,73 @@ namespace HeavenStudio.Games
{
public class SoundEffects : MonoBehaviour
{
-
public enum CountNumbers { One, Two, Three, Four }
- public static string[] countNames = { "one", "two", "three", "four" };
- public static void Count(int type, bool alt)
- {
- string sound = countNames[type];
- if (!alt)
- sound += "1";
- else
- sound += "2";
- SoundByte.PlayOneShot("count-ins/" + sound);
- }
+ // public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" };
+ public readonly static string[] countNames = { "one", "two", "one", "two", "three", "four" };
+ public readonly static float[] timings = { 0f, 2f, 4f, 5f, 6f, 7f };
public enum CountInType { Normal, Alt, Cowbell }
- public static string[] GetCountInSounds(string[] sounds, CountInType type)
+ public static string GetCountInSound(int type)
{
- for (int i = 0; i < sounds.Length; i++)
+ return (CountInType)type switch {
+ CountInType.Normal => "1",
+ CountInType.Alt => "2",
+ CountInType.Cowbell or _ => "cowbell",
+ };
+ }
+
+ public static void PreloadCounts()
+ {
+ foreach (string load in new string[] { "one", "two", "three", "four", "cowbell", "ready1", "ready2" })
{
- switch (type)
- {
- case CountInType.Normal:
- sounds[i] += "1";
- break;
- case CountInType.Alt:
- sounds[i] += "2";
- break;
- case CountInType.Cowbell:
- sounds[i] = "cowbell";
- break;
+ SoundByte.PreloadAudioClipAsync(load);
+ }
+ }
+
+ public static void CountIn(double beat, float length, bool alt, bool go)
+ {
+ PreloadCounts();
+ string countType = alt ? "2" : "1";
+ double startBeat = beat + length - 8;
+
+ List sfx = new();
+ for (int i = 0; i < countNames.Length; i++) {
+ if (startBeat + timings[i] >= beat) {
+ sfx.Add(new MultiSound.Sound("count-ins/" + countNames[i] + countType, startBeat + timings[i]));
}
}
- return sounds;
+ if (go) sfx[^1].name = "count-ins/go" + countType;
+ MultiSound.Play(sfx, false);
}
+
public static void FourBeatCountIn(double beat, float length, int type)
{
- string[] sounds = { "one", "two", "three", "four" };
- sounds = GetCountInSounds(sounds, (CountInType)type);
+ PreloadCounts();
+ string countType = GetCountInSound(type);
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("count-ins/" + sounds[0], beat),
- new MultiSound.Sound("count-ins/" + sounds[1], beat + 1f * length),
- new MultiSound.Sound("count-ins/" + sounds[2], beat + 2f * length),
- new MultiSound.Sound("count-ins/" + sounds[3], beat + 3f * length)
- }, false);
+ List sfx = new();
+ for (int i = 0; i < 4; i++) {
+ sfx.Add(new MultiSound.Sound("count-ins/" + countNames[i + 2] + countType, beat + (i * length)));
+ }
+ MultiSound.Play(sfx, false);
}
public static void EightBeatCountIn(double beat, float length, int type)
{
+ PreloadCounts();
string[] sounds = { "one", "two", "one", "two", "three", "four" };
- sounds = GetCountInSounds(sounds, (CountInType)type);
+ string sound = GetCountInSound(type);
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("count-ins/" + sounds[0], beat),
- new MultiSound.Sound("count-ins/" + sounds[1], beat + 2f * length),
- new MultiSound.Sound("count-ins/" + sounds[2], beat + 4f * length),
- new MultiSound.Sound("count-ins/" + sounds[3], beat + 5f * length),
- new MultiSound.Sound("count-ins/" + sounds[4], beat + 6f * length),
- new MultiSound.Sound("count-ins/" + sounds[5], beat + 7f * length)
- }, false);
+ List sfx = new();
+ for (int i = 0; i < sounds.Length; i++) {
+ sfx.Add(new MultiSound.Sound("count-ins/" + sounds[i] + sound, beat + (timings[i] * length)));
+ }
+ MultiSound.Play(sfx, false);
+ }
+
+ public static void Count(int type, bool alt)
+ {
+ SoundByte.PlayOneShot("count-ins/" + (CountNumbers)type + (!alt ? "1" : "2"));
}
public static void Cowbell()
@@ -78,10 +84,9 @@ namespace HeavenStudio.Games
public static void Ready(double beat, float length)
{
- MultiSound.Play(new MultiSound.Sound[]
- {
+ MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("count-ins/ready1", beat),
- new MultiSound.Sound("count-ins/ready2", beat + 1f * length),
+ new MultiSound.Sound("count-ins/ready2", beat + (1f * length)),
}, false);
}
@@ -92,12 +97,7 @@ namespace HeavenStudio.Games
public static void Go(bool alt)
{
- string sound = "count-ins/go";
- if (!alt)
- sound += "1";
- else
- sound += "2";
- SoundByte.PlayOneShot(sound);
+ SoundByte.PlayOneShot("count-ins/go" + (!alt ? "1" : "2"));
}
}
diff --git a/Assets/Scripts/LevelEditor/Commands/Block.cs b/Assets/Scripts/LevelEditor/Commands/Block.cs
index 9d88673a..23a3b156 100644
--- a/Assets/Scripts/LevelEditor/Commands/Block.cs
+++ b/Assets/Scripts/LevelEditor/Commands/Block.cs
@@ -134,7 +134,14 @@ namespace HeavenStudio.Editor.Commands
foreach (var entity in entities)
{
- dupEntityData.Add(entity.DeepCopy());
+ var newEntity = entity.DeepCopy();
+ // there's gotta be a better way to do this. i just don't know how... -AJ
+ foreach ((var key, var value) in new Dictionary(newEntity.dynamicData)) {
+ if (value is EntityTypes.DropdownObj dd) {
+ newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values);
+ }
+ }
+ dupEntityData.Add(newEntity);
}
for (var i = 0; i < original.Count; i++)
diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
index deb5ca4c..c16c75c9 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
@@ -2,10 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-using HeavenStudio.Editor.Track;
using Jukebox;
-using Jukebox.Legacy;
using System.Linq;
+using System;
+using static HeavenStudio.EntityTypes;
+using HeavenStudio.Common;
namespace HeavenStudio.Editor
{
@@ -18,10 +19,12 @@ namespace HeavenStudio.Editor
[Header("Property Prefabs")]
[SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject FloatP;
+ [SerializeField] private GameObject ButtonP;
[SerializeField] private GameObject BooleanP;
[SerializeField] private GameObject DropdownP;
[SerializeField] private GameObject ColorP;
[SerializeField] private GameObject StringP;
+ private static Dictionary PropertyPrefabs;
public RiqEntity entity;
@@ -36,6 +39,18 @@ namespace HeavenStudio.Editor
private void Awake()
{
instance = this;
+
+ if (PropertyPrefabs == null) {
+ PropertyPrefabs = new() {
+ { typeof(Integer), IntegerP },
+ { typeof(Float), FloatP },
+ { typeof(Dropdown), DropdownP },
+ { typeof(Button), ButtonP },
+ { typeof(Color), ColorP },
+ { typeof(bool), BooleanP },
+ { typeof(string), StringP },
+ };
+ }
}
private void Start()
@@ -70,15 +85,6 @@ namespace HeavenStudio.Editor
AddParams(entity);
}
- static string TrackToThemeColour(int track) => track switch
- {
- 1 => EditorTheme.theme.properties.Layer2Col,
- 2 => EditorTheme.theme.properties.Layer3Col,
- 3 => EditorTheme.theme.properties.Layer4Col,
- 4 => EditorTheme.theme.properties.Layer5Col,
- _ => EditorTheme.theme.properties.Layer1Col
- };
-
private void AddParams(RiqEntity entity)
{
string[] split = entity.datamodel.Split('/');
@@ -91,7 +97,14 @@ namespace HeavenStudio.Editor
eventSelector.SetActive(false);
this.entity = entity;
- string col = TrackToThemeColour((int)entity["track"]);
+ string col = (int)entity["track"] switch
+ {
+ 1 => EditorTheme.theme.properties.Layer2Col,
+ 2 => EditorTheme.theme.properties.Layer3Col,
+ 3 => EditorTheme.theme.properties.Layer4Col,
+ 4 => EditorTheme.theme.properties.Layer5Col,
+ _ => EditorTheme.theme.properties.Layer1Col
+ };
Editor.instance.SetGameEventTitle($"Properties for {action.displayName} on Beat {entity.beat.ToString("F2")} on Track {(int)entity["track"] + 1}");
DestroyParams();
@@ -100,11 +113,8 @@ namespace HeavenStudio.Editor
for (int i = 0; i < action.parameters.Count; i++)
{
- object param = action.parameters[i].parameter;
- string caption = action.parameters[i].propertyCaption;
- string propertyName = action.parameters[i].propertyName;
- string tooltip = action.parameters[i].tooltip;
- ePrefabs.Add(propertyName, AddParam(propertyName, param, caption, tooltip));
+ var p = action.parameters[i];
+ ePrefabs.Add(p.propertyName, AddParam(p.propertyName, p.parameter, p.caption, p.tooltip));
}
foreach (var p in action.parameters)
@@ -129,70 +139,27 @@ namespace HeavenStudio.Editor
private GameObject AddParam(string propertyName, object type, string caption, string tooltip = "")
{
- GameObject prefab = IntegerP;
- GameObject input;
-
- var objType = type.GetType();
-
- if (objType == typeof(EntityTypes.Integer))
- {
- prefab = IntegerP;
- input = InitPrefab(prefab, tooltip);
- var property = input.GetComponent();
- property.SetProperties(propertyName, type, caption);
- }
- else if (objType == typeof(EntityTypes.Float))
- {
- prefab = FloatP;
- input = InitPrefab(prefab, tooltip);
- var property = input.GetComponent();
- property.SetProperties(propertyName, type, caption);
- }
- else if(type is bool)
- {
- prefab = BooleanP;
- input = InitPrefab(prefab, tooltip);
- var property = input.GetComponent();
- property.SetProperties(propertyName, type, caption);
- }
- else if (objType.IsEnum)
- {
- prefab = DropdownP;
- input = InitPrefab(prefab, tooltip);
- var property = input.GetComponent();
- property.SetProperties(propertyName, type, caption);
- }
- else if (objType == typeof(Color))
- {
- prefab = ColorP;
- input = InitPrefab(prefab, tooltip);
- var property = input.GetComponent();
- property.SetProperties(propertyName, type, caption);
- }
- else if(objType == typeof(string))
- {
- prefab = StringP;
- input = InitPrefab(prefab, tooltip);
- var property = input.GetComponent();
- property.SetProperties(propertyName, type, caption);
- }
- else
- {
- Debug.LogError("Can't make property interface of type: " + type.GetType());
+ Type typeType = type.GetType();
+ GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying)
+ if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab)) {
+ Debug.LogError("Can't make property interface of type: " + typeType);
return null;
}
- return input;
- }
- private GameObject InitPrefab(GameObject prefab, string tooltip = "")
- {
- GameObject input = Instantiate(prefab);
- input.transform.SetParent(this.gameObject.transform);
+ GameObject input = Instantiate(propertyPrefab, transform);
input.SetActive(true);
input.transform.localScale = Vector3.one;
- if(tooltip != string.Empty)
- Tooltip.AddTooltip(input, "", tooltip);
+ if (tooltip != string.Empty) {
+ if (PersistentDataManager.gameSettings.showParamTooltips) {
+ Tooltip.AddTooltip(input, tooltip);
+ } else {
+ Tooltip.AddTooltip(input, "", tooltip);
+ }
+ }
+
+ EventPropertyPrefab property = input.GetComponent();
+ property.SetProperties(propertyName, type, caption);
return input;
}
diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
index 9c83f345..e4e8292a 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
@@ -6,8 +6,6 @@ using System;
using System.Linq;
using TMPro;
-
-using HeavenStudio.Util;
using Jukebox;
namespace HeavenStudio.Editor
@@ -17,29 +15,30 @@ namespace HeavenStudio.Editor
public TMP_Text caption;
protected string _captionText;
public EventParameterManager parameterManager;
+ public RiqEntity entity;
public string propertyName;
public List propertyCollapses = new List();
- public void SetProperties(string propertyName, object type, string caption) {}
- public virtual void SetCollapses(object type) { }
-
- public void InitProperties(string propertyName, string caption)
+ public virtual void SetProperties(string propertyName, object type, string caption)
{
this.parameterManager = EventParameterManager.instance;
+
+ entity = parameterManager.entity;
this.propertyName = propertyName;
-
- _captionText = caption;
-
- this.caption.text = _captionText;
+ this.caption.text = _captionText = caption;
}
+ public virtual void SetCollapses(object type) { }
public void UpdateCollapse(object type)
{
foreach (var p in propertyCollapses)
{
- foreach (var c in p.collapseables)
- {
- if (c != null) c.SetActive(p.collapseOn(type, p.entity) && gameObject.activeSelf);
+ if (p.collapseables.Count > 0) { // there could be a better way to do it, but for now this works
+ foreach (var c in p.collapseables) {
+ if (c != null) c.SetActive(p.collapseOn(type, p.entity) && gameObject.activeSelf);
+ }
+ } else {
+ _ = p.collapseOn(type, p.entity);
}
}
}
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
index d62435d4..f714bb5a 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
@@ -6,10 +6,6 @@ using System;
using System.Linq;
using TMPro;
-
-using HeavenStudio.Util;
-using HeavenStudio.Editor;
-
namespace HeavenStudio.Editor
{
public class BoolPropertyPrefab : EventPropertyPrefab
@@ -20,27 +16,18 @@ namespace HeavenStudio.Editor
private bool _defaultValue;
- new public void SetProperties(string propertyName, object type, string caption)
+ public override void SetProperties(string propertyName, object type, string caption)
{
- InitProperties(propertyName, caption);
+ base.SetProperties(propertyName, type, caption);
_defaultValue = (bool)type;
- toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]);
+ toggle.isOn = Convert.ToBoolean(entity[propertyName]);
- toggle.onValueChanged.AddListener(
- _ =>
- {
- parameterManager.entity[propertyName] = toggle.isOn;
- if (toggle.isOn != _defaultValue)
- {
- this.caption.text = _captionText + "*";
- }
- else
- {
- this.caption.text = _captionText;
- }
- }
- );
+ toggle.onValueChanged.AddListener(_ =>
+ {
+ entity[propertyName] = toggle.isOn;
+ this.caption.text = (toggle.isOn != _defaultValue) ? (_captionText + "*") : _captionText;
+ });
}
public void ResetValue()
@@ -50,9 +37,7 @@ namespace HeavenStudio.Editor
public override void SetCollapses(object type)
{
- toggle.onValueChanged.AddListener(
- _ => UpdateCollapse(toggle.isOn)
- );
+ toggle.onValueChanged.AddListener(newVal => UpdateCollapse(newVal));
UpdateCollapse(toggle.isOn);
}
}
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
new file mode 100644
index 00000000..61a05739
--- /dev/null
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
@@ -0,0 +1,61 @@
+using System;
+using UnityEngine;
+using TMPro;
+using UnityEngine.UI;
+
+namespace HeavenStudio.Editor
+{
+ public class ButtonPropertyPrefab : EventPropertyPrefab
+ {
+ [Header("Boolean")]
+ [Space(10)]
+ public float minButtonSize;
+ public RectTransform buttonTextRect;
+ public RectTransform buttonRect;
+ public TMP_Text buttonText;
+ public EntityTypes.Button button;
+
+ public override void SetProperties(string propertyName, object type, string caption)
+ {
+ base.SetProperties(propertyName, type, caption);
+
+ if (type is EntityTypes.Button button) {
+ this.button = button;
+ buttonText.text = entity[propertyName];
+ } else {
+ Debug.LogError("ButtonPropertyPrefab was unable to use " + type.GetType() + " as a Button.");
+ return;
+ }
+ }
+
+ public void OnClick()
+ {
+ string text = button.onClick.Invoke(entity);
+ if (text != null) {
+ buttonText.text = entity[propertyName] = text;
+ }
+ UpdateCollapse(entity[propertyName]);
+ }
+
+ private void LateUpdate()
+ {
+ // OnClick() already handles this.
+ // if somebody wants to uncomment this for their thing feel free but it's unused for now -AJ
+ // if (entity[propertyName] != buttonText.text) {
+ // buttonText.text = entity[propertyName];
+ // }
+
+ buttonRect.sizeDelta = new(Mathf.Max(buttonTextRect.sizeDelta.x, minButtonSize), buttonRect.sizeDelta.y);
+ }
+
+ public void ResetValue()
+ {
+ buttonText.text = entity[propertyName] = button.defaultLabel;
+ }
+
+ public override void SetCollapses(object type)
+ {
+ UpdateCollapse(entity[propertyName]);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta
similarity index 83%
rename from Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta
rename to Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta
index 20cada82..b28a2614 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs.meta
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 8ada001011e54c74b87c04d7186d5f3c
+guid: 7891bc13f0b17734e9a197bf22818300
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
index cc6a1762..c3eb6f6f 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
@@ -6,10 +6,6 @@ using System;
using System.Linq;
using TMPro;
-
-using HeavenStudio.Util;
-using HeavenStudio.Editor;
-
namespace HeavenStudio.Editor
{
public class ColorPropertyPrefab : EventPropertyPrefab
@@ -24,9 +20,9 @@ namespace HeavenStudio.Editor
private Color _defaultColor;
- new public void SetProperties(string propertyName, object type, string caption)
+ public override void SetProperties(string propertyName, object type, string caption)
{
- InitProperties(propertyName, caption);
+ base.SetProperties(propertyName, type, caption);
hex.onSelect.AddListener(
_ =>
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
new file mode 100644
index 00000000..82d9fb70
--- /dev/null
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
@@ -0,0 +1,100 @@
+using System.Collections;
+using System.Collections.Generic;
+using System;
+using System.Linq;
+
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+
+using HeavenStudio.Common;
+using Jukebox;
+
+namespace HeavenStudio.Editor
+{
+ public class DropdownPropertyPrefab : EventPropertyPrefab
+ {
+ [Header("Dropdown")]
+ [Space(10)]
+ public LeftClickTMP_Dropdown dropdown;
+ public Scrollbar scrollbar;
+
+ private int _defaultValue;
+
+ private bool openedDropdown = false;
+
+ public override void SetProperties(string propertyName, object type, string caption)
+ {
+ base.SetProperties(propertyName, type, caption);
+
+ int selected = 0;
+
+ switch (type)
+ {
+ case EntityTypes.Dropdown dropdownEntity:
+ // entity[propertyName].ChangeValues(dropdownEntity.Values);
+ _defaultValue = dropdownEntity.defaultValue;
+ EntityTypes.DropdownObj dropdownObj = entity[propertyName];
+ selected = dropdownObj.value;
+ dropdown.AddOptions(dropdownObj.Values);
+ dropdown.onValueChanged.AddListener(newVal => dropdownObj.value = newVal);
+ dropdownObj.onValueChanged = new Action>(newValues =>
+ {
+ if (dropdown == null) return;
+ dropdown.ClearOptions();
+ dropdown.AddOptions(newValues);
+ dropdown.enabled = newValues.Count > 0;
+ dropdownObj.value = _defaultValue;
+ });
+ break;
+ case Enum enumEntity:
+ Type enumType = enumEntity.GetType();
+ _defaultValue = (int)type;
+ int[] keys = Enum.GetValues(enumType).Cast().ToArray();
+ selected = Array.FindIndex(keys, val => val == (int)entity[propertyName]);
+
+ dropdown.AddOptions(Enum.GetNames(enumType).ToList());
+ dropdown.onValueChanged.AddListener(val => entity[propertyName] = keys[val]);
+ break;
+ default:
+ break;
+ }
+ dropdown.value = selected;
+ dropdown.enabled = dropdown.options.Count > 0;
+
+ dropdown.onValueChanged.AddListener(newValue => {
+ this.caption.text = (newValue != _defaultValue) ? (_captionText + "*") : _captionText;
+ });
+ }
+
+ public void ResetValue()
+ {
+ dropdown.value = _defaultValue;
+ }
+
+ public override void SetCollapses(object type)
+ {
+ dropdown.onValueChanged.AddListener(_ => UpdateCollapse(type));
+ UpdateCollapse(type);
+ }
+
+ private void Update()
+ {
+ if (scrollbar != null)
+ {
+ if (openedDropdown == false)
+ {
+ openedDropdown = true;
+
+ var valuePos = (float)dropdown.value / (dropdown.options.Count - 1);
+ var scrollVal = scrollbar.direction == Scrollbar.Direction.TopToBottom ? valuePos : 1.0f - valuePos;
+ scrollbar.value = Mathf.Max(0.001f, scrollVal);
+ }
+ }
+ else
+ {
+ openedDropdown = false;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta
new file mode 100644
index 00000000..b9e61da7
--- /dev/null
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4dbe69d785c445e41a3096329bda742d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
deleted file mode 100644
index 777cbbd1..00000000
--- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-using System;
-using System.Linq;
-using TMPro;
-
-
-using HeavenStudio.Util;
-using HeavenStudio.Editor;
-using HeavenStudio.Common;
-
-namespace HeavenStudio.Editor
-{
- public class EnumPropertyPrefab : EventPropertyPrefab
- {
- [Header("Dropdown")]
- [Space(10)]
- public LeftClickTMP_Dropdown dropdown;
- private Array enumVals;
-
- private int _defaultValue;
-
- private bool openedDropdown = false;
-
- new public void SetProperties(string propertyName, object type, string caption)
- {
- InitProperties(propertyName, caption);
-
- var enumType = type.GetType();
- enumVals = Enum.GetValues(enumType);
- var enumNames = Enum.GetNames(enumType).ToList();
- _defaultValue = (int)type;
-
- // Can we assume non-holey enum?
- // If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName]
- var currentlySelected = (int) parameterManager.entity[propertyName];
- var selected = enumVals
- .Cast