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m_CorrespondingSourceObject: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3} +--- !u!1 &7954728381481796141 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3} m_PrefabInstance: {fileID: 7108288251017691004} m_PrefabAsset: {fileID: 0} --- !u!95 &9089436218394572253 Animator: - serializedVersion: 3 + serializedVersion: 5 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -2880,7 +2849,9 @@ Animator: m_UpdateMode: 0 m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorControllerStateOnDisable: 0 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 diff --git a/Assets/Resources/Models/Games/RhythmRally/materials/body.png.meta b/Assets/Resources/Models/Games/RhythmRally/materials/body.png.meta index 0b68c177..23d0d61f 100644 --- a/Assets/Resources/Models/Games/RhythmRally/materials/body.png.meta +++ b/Assets/Resources/Models/Games/RhythmRally/materials/body.png.meta @@ -3,18 +3,18 @@ guid: 009d6562d17269f48a37c11edef6b58f TextureImporter: internalIDToNameTable: [] externalObjects: {} - 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serializedVersion: 3 buildTarget: DefaultTexturePlatform @@ -99,6 +101,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -112,6 +126,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs index 57b14147..6d5cb537 100644 --- a/Assets/Scripts/AppInfo.cs +++ b/Assets/Scripts/AppInfo.cs @@ -1,8 +1,8 @@ using System; public static class AppInfo { - public const string Version = "0.0.968"; - public static readonly DateTime Date = new DateTime(2023, 02, 09, 01, 03, 08, 186, DateTimeKind.Utc); + public const string Version = "0.0.969"; + public static readonly DateTime Date = new DateTime(2023, 04, 23, 17, 57, 04, 196, DateTimeKind.Utc); } diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index 959299e0..1fac31be 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -30,6 +30,7 @@ namespace HeavenStudio public static Vector3 defaultPosition = new Vector3(0, 0, -10); public static Vector3 defaultRotEluer = new Vector3(0, 0, 0); public static Vector3 defaultShake = new Vector3(0, 0, 0); + public static float defaultFoV = 53.15f; /** camera's current transformation @@ -53,6 +54,7 @@ namespace HeavenStudio public static Vector3 additionalPosition; public static Vector3 additionalRotEluer; public static Vector3 additionalScale; + public static float additionalFoV; [Header("Components")] public Color baseColor; @@ -109,8 +111,11 @@ namespace HeavenStudio SetShakeIntensity(); Camera cam = GetCamera(); - cam.transform.localPosition = position + additionalPosition + shakeResult; + // rotate position by additional rotation + Vector3 userPos = Quaternion.Euler(additionalRotEluer) * position; + cam.transform.localPosition = userPos + additionalPosition + shakeResult; cam.transform.eulerAngles = rotEluer + additionalRotEluer; + cam.fieldOfView = additionalFoV; } private void UpdateCameraTranslate() @@ -238,6 +243,7 @@ namespace HeavenStudio { additionalPosition = new Vector3(0, 0, 0); additionalRotEluer = new Vector3(0, 0, 0); + additionalFoV = defaultFoV; } public static Camera GetCamera() diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index ef5e76f8..3963a2ce 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -53,12 +53,11 @@ namespace HeavenStudio.Games public enum BTSObject { HitPieces, MissPieces, FlyingRod } [Header("Camera")] - public Transform renderQuadTrans; - public Transform camPivot; - public Camera camComp; + [SerializeField] Transform camPos; + [SerializeField] float cameraFoV; [Header("References")] - public SkinnedMeshRenderer environmentRenderer; + [SerializeField] SkinnedMeshRenderer environmentRenderer; public GameObject flyingRodBase; public GameObject movingBlocksBase; public GameObject hitPartsBase; @@ -69,7 +68,7 @@ namespace HeavenStudio.Games public Animator elevatorAnim; [Header("Properties")] - public float beltSpeed = 1f; + [SerializeField] float beltSpeed = 1f; private Material beltMaterial; private Material[] environmentMaterials; @@ -87,18 +86,17 @@ namespace HeavenStudio.Games environmentMaterials = environmentRenderer.materials; beltMaterial = Instantiate(environmentMaterials[8]); environmentMaterials[8] = beltMaterial; - renderQuadTrans.gameObject.SetActive(true); - - var cam = GameCamera.instance.camera; - var camHeight = 2f * cam.orthographicSize; - var camWidth = camHeight * cam.aspect; - renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f); - - camComp.depthTextureMode = camComp.depthTextureMode | DepthTextureMode.Depth; elevatorAnim.Play("MakeRod", 0, 1f); } + private void Start() + { + GameCamera.additionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f); + GameCamera.additionalRotEluer = camPos.eulerAngles; + GameCamera.additionalFoV = cameraFoV; + } + List spawnedBlockEvents = new List(); void Update() { diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 4857884e..db288529 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -334,7 +334,6 @@ namespace HeavenStudio.Games { if (path.name == name) { - Debug.Log("Found path " + name); return path; } } diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index ca38dd58..b1c1e4ae 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games { public class Minigame : MonoBehaviour { - public static double earlyTime = 0.07f, perfectTime = 0.04f, aceEarlyTime = 0.01f, aceLateTime = 0.01f, lateTime = 0.04f, endTime = 0.07f; + public static double earlyTime = 0.075f, perfectTime = 0.06f, aceEarlyTime = 0.01f, aceLateTime = 0.01f, lateTime = 0.06f, endTime = 0.075f; public static float rankHiThreshold = 0.8f, rankOkThreshold = 0.6f; [SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences; diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index 16b1477a..2ddad945 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -112,9 +112,9 @@ namespace HeavenStudio.Games public enum RallySpeed { Slow, Normal, Fast, SuperFast } [Header("Camera")] - public Transform renderQuadTrans; - public Transform cameraPivot; - + [SerializeField] Transform cameraPivot; + [SerializeField] Transform cameraPos; + [SerializeField] float cameraFOV; [Header("Ball and curve info")] public GameObject ball; @@ -155,12 +155,6 @@ namespace HeavenStudio.Games { instance = this; paddlers.Init(); - renderQuadTrans.gameObject.SetActive(true); - - var cam = GameCamera.instance.camera; - var camHeight = 2f * cam.orthographicSize; - var camWidth = camHeight * cam.aspect; - renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f); playerAnim.Play("Idle", 0, 0); opponentAnim.Play("Idle", 0, 0); @@ -180,9 +174,6 @@ namespace HeavenStudio.Games var playerState = playerAnim.GetCurrentAnimatorStateInfo(0); var opponentState = opponentAnim.GetCurrentAnimatorStateInfo(0); - bool playerPrepping = false; // Player using prep animation? - bool opponentPrepping = false; // Opponent using prep animation? - if (started) { // Determine hitBeat and beatDurs. @@ -319,13 +310,11 @@ namespace HeavenStudio.Games { if (served) { - playerPrepping = true; if ((playerState.IsName("Swing") && playerAnim.IsAnimationNotPlaying()) || (!playerState.IsName("Swing") && !playerState.IsName("Ready1"))) playerAnim.Play("Ready1"); } else if (!opponentServing) { - opponentPrepping = true; if ((opponentState.IsName("Swing") && opponentAnim.IsAnimationNotPlaying()) || (!opponentState.IsName("Swing") && !opponentState.IsName("Ready1"))) { opponentAnim.Play("Ready1"); @@ -367,6 +356,11 @@ namespace HeavenStudio.Games } opponentServing = false; + + //update camera + GameCamera.additionalPosition = cameraPos.position + (Quaternion.Euler(cameraPos.rotation.eulerAngles) * Vector3.forward * 10f); + GameCamera.additionalRotEluer = cameraPos.rotation.eulerAngles; + GameCamera.additionalFoV = cameraFOV; } public void Bop(float beat, float length, bool bop, bool bopAuto) diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 0d10e0ac..2edd609f 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -98,16 +98,18 @@ namespace HeavenStudio Init(); DontDestroyOnLoad(this.gameObject); instance = this; - Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO"); QualitySettings.maxQueuedFrames = 1; PlayerInput.InitInputControllers(); #if UNITY_EDITOR + Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR "); buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else - buildTime = AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); + Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8)); + buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif } + // todo: make this part of the camera prefab instead of generated in code public static GameObject CreateFade() { GameObject fade = new GameObject(); diff --git a/Assets/second contact.PNG b/Assets/second contact.PNG deleted file mode 100644 index dfca9366..00000000 Binary files a/Assets/second contact.PNG and /dev/null differ diff --git a/Assets/second contact.PNG.meta b/Assets/second contact.PNG.meta deleted file mode 100644 index 40c33610..00000000 --- a/Assets/second contact.PNG.meta +++ /dev/null @@ -1,96 +0,0 @@ -fileFormatVersion: 2 -guid: 328837ad253d9904d9b449a50b0b7917 -TextureImporter: - 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