mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Ringside: Fixed the camera sometimes being zoomed out on game switch, fixed the newspaper having the miss pose when it shouldn't and fixed the kids laughter playing endlessly. (Generally cleaned up code too) (#260)
* Update Ringside.cs * make unwanted ringside inputs score misses update game icons * Camera doesn't zoom out when it shouldn't * Fixed the camera fr this time --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
parent
7374066639
commit
3a1820c5b9
1 changed files with 147 additions and 268 deletions
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@ -141,6 +141,7 @@ namespace HeavenStudio.Games
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private bool reporterShouldHeart;
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private bool hitPose;
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private bool shouldNotInput;
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private bool keepZoomOut;
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private Sound kidsLaugh;
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private int currentPose;
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private EasingFunction.Ease lastEase;
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@ -156,14 +157,7 @@ namespace HeavenStudio.Games
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void OnDestroy()
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{
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if (queuedPoses.Count > 0) queuedPoses.Clear();
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}
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void OnGameSwitch(float beat)
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{
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shouldNotInput = false;
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shouldBop = true;
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lastCamPos = new Vector3(0, 0, -10);
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currentCamPos = new Vector3(0, 0, -10);
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Jukebox.KillLoop(kidsLaugh, 2f);
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}
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public override void OnTimeChange()
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@ -191,6 +185,7 @@ namespace HeavenStudio.Games
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wrestlerAnim.Play("Idle", 0, 0);
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reporterAnim.Play("IdleReporter", 0, 0);
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shouldNotInput = false;
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shouldBop = true;
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}
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void Update()
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@ -199,15 +194,18 @@ namespace HeavenStudio.Games
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if (cond.isPlaying && !cond.isPaused)
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{
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && isPlaying(wrestlerAnim, "Idle") && shouldBop)
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (UnityEngine.Random.Range(1, 18) == 1)
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if (isPlaying(wrestlerAnim, "Idle") && shouldBop)
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{
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wrestlerAnim.DoScaledAnimationAsync("BopPec");
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}
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else
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{
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wrestlerAnim.DoScaledAnimationAsync("Bop");
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if (UnityEngine.Random.Range(1, 18) == 1)
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{
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wrestlerAnim.DoScaledAnimationAsync("BopPec");
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}
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else
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{
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wrestlerAnim.DoScaledAnimationAsync("Bop");
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}
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}
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN) && !shouldNotInput)
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@ -247,10 +245,15 @@ namespace HeavenStudio.Games
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}
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 2.5f);
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float normalizedShouldStopBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 3.99f);
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if (normalizedBeat >= 0)
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{
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if (normalizedBeat > 1)
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if (normalizedShouldStopBeat > 1 && !keepZoomOut)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, 0);
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}
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else if (normalizedBeat > 1)
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{
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GameCamera.additionalPosition = new Vector3(currentCamPos.x, currentCamPos.y, currentCamPos.z + 10);
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}
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@ -275,138 +278,7 @@ namespace HeavenStudio.Games
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{
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foreach (var p in queuedPoses)
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{
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if (p.newspaperBeats > 0)
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{
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reporterShouldHeart = true;
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}
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else
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{
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reporterShouldHeart = false;
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}
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if (cond.songPositionInBeats - 0.05f > p.beat)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat, delegate { wrestlerAnim.Play("PreparePoseIdle", 0, 0); }),
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});
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat, delegate {wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }),
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});
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}
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat, delegate {audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(p.beat, delegate {shouldBop = false; }),
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new BeatAction.Action(p.beat + 1, delegate { PoseCheck(p.beat); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(p.beat + 3.99f, delegate { shouldNotInput = false; }),
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new BeatAction.Action(p.beat + 3.99f, delegate {shouldBop = true; }),
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});
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if (!p.keepZoomedOut)
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{
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if (p.newspaperBeats > 0)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat + 3f, delegate
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{
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blackVoid.color = Color.black;
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newspaper.SetActive(true);
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if (UnityEngine.Random.Range(1, 3) == 1)
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{
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newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
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}
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else
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{
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newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
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}
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if (hitPose)
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{
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wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
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reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
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kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
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}
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else
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{
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wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0);
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reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
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hitPose = false;
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}
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}),
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new BeatAction.Action(p.beat + 3f + p.newspaperBeats, delegate
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{
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blackVoid.color = new Color(1f, 1f, 1f, 0);
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newspaper.SetActive(false);
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lastCamPos = new Vector3(0, 0, -10);
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currentCamPos = new Vector3(0, 0, -10);
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Jukebox.KillLoop(kidsLaugh, 0.25f);
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})
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});
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat + 3.99, delegate
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{
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lastCamPos = new Vector3(0, 0, -10);
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currentCamPos = new Vector3(0, 0, -10);
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})
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});
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}
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat + 2.5f, delegate
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{
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lastCamPos = currentCamPos;
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})
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});
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if (p.newspaperBeats > 0)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(p.beat + 3f, delegate
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{
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blackVoid.color = Color.black;
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newspaper.SetActive(true);
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if (UnityEngine.Random.Range(1, 3) == 1)
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{
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newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
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}
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else
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{
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newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
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}
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if (hitPose)
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{
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wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
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reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
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kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
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}
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else
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{
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wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0);
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reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
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hitPose = false;
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}
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}),
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new BeatAction.Action(p.beat + 3f + p.newspaperBeats, delegate
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{
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blackVoid.color = new Color(1f, 1f, 1f, 0);
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newspaper.SetActive(false);
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Jukebox.KillLoop(kidsLaugh, 0.25f);
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})
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});
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}
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}
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QueuePose(p.beat, p.keepZoomedOut, p.newspaperBeats);
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}
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queuedPoses.Clear();
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}
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@ -539,125 +411,7 @@ namespace HeavenStudio.Games
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}, forcePlay: true);
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if (GameManager.instance.currentGame == "ringside")
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{
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if (newspaperBeats > 0)
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{
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Ringside.instance.reporterShouldHeart = true;
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}
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else
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{
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Ringside.instance.reporterShouldHeart = false;
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}
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Ringside.instance.PoseCheck(beat);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Ringside.instance.audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(beat, delegate { Ringside.instance.wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }),
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new BeatAction.Action(beat, delegate { Ringside.instance.shouldBop = false; }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.shouldNotInput = false; }),
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new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.shouldBop = true; }),
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});
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if (!keepZoomedOut)
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{
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if (newspaperBeats > 0)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 3f, delegate
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{
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Ringside.instance.blackVoid.color = Color.black;
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Ringside.instance.newspaper.SetActive(true);
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if (UnityEngine.Random.Range(1, 3) == 1)
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{
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Ringside.instance.newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
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}
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else
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{
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Ringside.instance.newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
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}
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if (!Ringside.instance.hitPose)
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{
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Ringside.instance.wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
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Ringside.instance.reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
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Ringside.instance.kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
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}
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else
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{
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Ringside.instance.wrestlerNewspaperAnim.Play($"Pose{Ringside.instance.currentPose}Newspaper", 0, 0);
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Ringside.instance.reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
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Ringside.instance.hitPose = false;
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}
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}),
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new BeatAction.Action(beat + 3f + newspaperBeats, delegate
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{
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Jukebox.KillLoop(Ringside.instance.kidsLaugh, 0.25f);
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Ringside.instance.blackVoid.color = new Color(1f, 1f, 1f, 0);
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Ringside.instance.newspaper.SetActive(false);
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Ringside.instance.lastCamPos = new Vector3(0, 0, -10);
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Ringside.instance.currentCamPos = new Vector3(0, 0, -10);
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})
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});
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 3.99, delegate
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{
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Ringside.instance.lastCamPos = new Vector3(0, 0, -10);
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Ringside.instance.currentCamPos = new Vector3(0, 0, -10);
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})
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});
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}
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 2.5f, delegate
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{
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Ringside.instance.lastCamPos = Ringside.instance.currentCamPos;
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})
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});
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if (newspaperBeats > 0)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 3f, delegate
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{
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Ringside.instance.blackVoid.color = Color.black;
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Ringside.instance.newspaper.SetActive(true);
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if (UnityEngine.Random.Range(1, 3) == 1)
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{
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Ringside.instance.newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
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}
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else
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{
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Ringside.instance.newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
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}
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if (!Ringside.instance.hitPose)
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{
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Ringside.instance.wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
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Ringside.instance.reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
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Ringside.instance.kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
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}
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else
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{
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Ringside.instance.wrestlerNewspaperAnim.Play($"Pose{Ringside.instance.currentPose}Newspaper", 0, 0);
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Ringside.instance.reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
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Ringside.instance.hitPose = false;
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}
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}),
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new BeatAction.Action(beat + 3f + newspaperBeats, delegate
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{
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Ringside.instance.blackVoid.color = new Color(1f, 1f, 1f, 0);
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Ringside.instance.newspaper.SetActive(false);
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Jukebox.KillLoop(Ringside.instance.kidsLaugh, 0.25f);
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})
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});
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}
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}
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Ringside.instance.QueuePose(beat, keepZoomedOut, newspaperBeats);
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}
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else
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{
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@ -665,9 +419,134 @@ namespace HeavenStudio.Games
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}
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}
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public void QueuePose(float beat, bool keepZoomedOut, float newspaperBeats)
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{
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if (newspaperBeats > 0)
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{
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reporterShouldHeart = true;
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}
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else
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{
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reporterShouldHeart = false;
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}
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate {audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }),
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new BeatAction.Action(beat, delegate {wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }),
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new BeatAction.Action(beat, delegate {shouldBop = false; }),
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new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
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new BeatAction.Action(beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
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new BeatAction.Action(beat + 3.99f, delegate { shouldNotInput = false; }),
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new BeatAction.Action(beat + 3.99f, delegate { shouldBop = true; }),
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});
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if (!keepZoomedOut)
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{
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if (newspaperBeats > 0)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 3f, delegate
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{
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keepZoomOut = true;
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blackVoid.color = Color.black;
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newspaper.SetActive(true);
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if (UnityEngine.Random.Range(1, 3) == 1)
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{
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newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
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}
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else
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{
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newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
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}
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if (!hitPose)
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{
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wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
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reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
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kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
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}
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else
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{
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wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0);
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reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
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hitPose = true;
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}
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}),
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new BeatAction.Action(beat + 3f + newspaperBeats, delegate
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{
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blackVoid.color = new Color(1f, 1f, 1f, 0);
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newspaper.SetActive(false);
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lastCamPos = new Vector3(0, 0, -10);
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Jukebox.KillLoop(kidsLaugh, 0.25f);
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keepZoomOut = false;
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})
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});
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 3.99f, delegate
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{
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lastCamPos = new Vector3(0, 0, -10);
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keepZoomOut = false;
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}),
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});
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}
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}
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else
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 2.5f, delegate
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{
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lastCamPos = currentCamPos;
|
||||
keepZoomOut = true;
|
||||
})
|
||||
});
|
||||
if (newspaperBeats > 0)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 3f, delegate
|
||||
{
|
||||
blackVoid.color = Color.black;
|
||||
newspaper.SetActive(true);
|
||||
if (UnityEngine.Random.Range(1, 3) == 1)
|
||||
{
|
||||
newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
|
||||
}
|
||||
if (!hitPose)
|
||||
{
|
||||
wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0);
|
||||
reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0);
|
||||
kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0);
|
||||
reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0);
|
||||
hitPose = true;
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat + 3f + newspaperBeats, delegate
|
||||
{
|
||||
blackVoid.color = new Color(1f, 1f, 1f, 0);
|
||||
newspaper.SetActive(false);
|
||||
Jukebox.KillLoop(kidsLaugh, 0.25f);
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCameraZoom()
|
||||
{
|
||||
|
||||
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
|
||||
{
|
||||
currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
|
||||
|
|
Loading…
Reference in a new issue