start working on inputs

- InputType enum is now flags, can be combined together
This commit is contained in:
minenice55 2022-07-28 19:12:21 -04:00
parent 357e0b8f47
commit 39d3a136c5
13 changed files with 491 additions and 466 deletions

View file

@ -123,6 +123,7 @@ GameObject:
- component: {fileID: 3200089345939772346}
- component: {fileID: 5835591724531542630}
- component: {fileID: 3234329793564267697}
- component: {fileID: 5897754239051819249}
m_Layer: 0
m_Name: KarateMan
m_TagString: Untagged
@ -183,6 +184,19 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &5897754239051819249
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 616492206260782460}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e6ef00cb3bdcfd647bd634066ce4107d, type: 3}
m_Name:
m_EditorClassIdentifier:
anim: {fileID: 3234329793564267697}
--- !u!1 &676219503303960657
GameObject:
m_ObjectHideFlags: 0
@ -255,7 +269,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 8050164209934277894, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0, b: 0, a: 0.5176471}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -485,7 +499,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1089457186893806244}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.5, z: -10}
m_LocalPosition: {x: 0, y: -0.6, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 769274001585151052}
@ -645,7 +659,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 8050164209934277894, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0, b: 0, a: 0.5176471}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -985,6 +999,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2136808730019920255
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4580764379744752145}
- component: {fileID: 5778797993957912784}
m_Layer: 0
m_Name: ItemShadow
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &4580764379744752145
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2136808730019920255}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.64, y: 0.64, z: 1}
m_Children: []
m_Father: {fileID: 3325930061220206449}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5778797993957912784
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2136808730019920255}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -1
m_Sprite: {fileID: -270761472599659251, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 3.8888888, y: 3}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2185108278542468920
GameObject:
m_ObjectHideFlags: 0
@ -1226,7 +1322,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 4.7777777, y: 6.5555553}
m_Size: {x: 4.0277777, y: 6.111111}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@ -1560,100 +1656,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2666246867550507171
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5920700466723361425}
- component: {fileID: 3090614207120593224}
m_Layer: 0
m_Name: Point 0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5920700466723361425
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2666246867550507171}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3, y: -0.6, z: -8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 61721039009879398}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3090614207120593224
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2666246867550507171}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 248757460750153752}
handleType: 0
leftHandleLocalPosition: {x: 1.0656222, y: -1.8595196, z: -2.744691}
rightHandleLocalPosition: {x: -1.0656222, y: 1.8595196, z: 2.744691}
--- !u!1 &2878855656061414402
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7623930825914093649}
- component: {fileID: 7274598148927711961}
m_Layer: 0
m_Name: Point 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7623930825914093649
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2878855656061414402}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.038, y: -0.33, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 61721039009879398}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7274598148927711961
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2878855656061414402}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 248757460750153752}
handleType: 0
leftHandleLocalPosition: {x: 0.15738162, y: 0.12090045, z: -0.4472773}
rightHandleLocalPosition: {x: -0.15738162, y: -0.12090045, z: 0.4472773}
--- !u!1 &2977027034337794333
GameObject:
m_ObjectHideFlags: 0
@ -1671,7 +1673,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &7258878608994582430
Transform:
m_ObjectHideFlags: 0
@ -1719,53 +1721,6 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &2981963311355412411
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6042914355350803810}
- component: {fileID: 6912659055694980456}
m_Layer: 0
m_Name: Point 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6042914355350803810
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2981963311355412411}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.869, y: -2.05, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 5667737719173917023}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6912659055694980456
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2981963311355412411}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 3533788772796665378}
handleType: 0
leftHandleLocalPosition: {x: 0.12403858, y: 0.17140651, z: -0.4437331}
rightHandleLocalPosition: {x: -0.12403858, y: -0.17140651, z: 0.4437331}
--- !u!1 &3040834920837458945
GameObject:
m_ObjectHideFlags: 0
@ -2130,53 +2085,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3660962904005519842
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7966628660622947812}
- component: {fileID: 953851313757230155}
m_Layer: 0
m_Name: Point 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7966628660622947812
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3660962904005519842}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3, y: -4.5, z: 8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 61721039009879398}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &953851313757230155
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3660962904005519842}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 248757460750153752}
handleType: 0
leftHandleLocalPosition: {x: 1.1559324, y: 2.6457558, z: -3.1863127}
rightHandleLocalPosition: {x: -1.1559324, y: -2.6457558, z: 3.1863127}
--- !u!1 &3742810944473094226
GameObject:
m_ObjectHideFlags: 0
@ -2288,6 +2196,7 @@ Transform:
m_Children:
- {fileID: 8380209919518305174}
- {fileID: 4468064543835661468}
- {fileID: 4580764379744752145}
m_Father: {fileID: 1483789816297415762}
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2363,7 +2272,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 8050164209934277894, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0, b: 0, a: 0.5176471}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -2799,6 +2708,10 @@ MonoBehaviour:
triggersAutoplay: 1
startBeat: 0
type: 0
path: 1
Shadow: {fileID: 2136808730019920255}
ShadowInstance: {fileID: 0}
awakeAnim:
HitPosition:
- {fileID: 320160549894608069}
- {fileID: 8785326923463350633}
@ -2808,11 +2721,25 @@ MonoBehaviour:
- {fileID: 6402550105555280064}
HitPositionOffset:
- 0
- 0.6
- 0.75
- 0.9
- 0.75
- 0.75
- 0.65
- 0.825
- 0.9875
- 0.8
- 0.625
StartPositionOffset:
- {x: 1.5, y: 0, z: -9}
- {x: 1.5, y: 0, z: -8}
- {x: 1, y: 0, z: -8.75}
- {x: -2.25, y: 0, z: -10}
- {x: 0.25, y: 0, z: -8.5}
- {x: 2.25, y: 0, z: -9.5}
ItemSlipRt:
- 0
- 0.13
- 0.3
- 0.35
- 0.3
- 0.1
--- !u!1 &4199646893499933531
GameObject:
m_ObjectHideFlags: 0
@ -2936,7 +2863,7 @@ SpriteRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4461166469202109451}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
@ -2969,7 +2896,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -5000
m_Sprite: {fileID: 21300000, guid: f52b059f715f84d42a7a5e1d3816d2a3, type: 3}
m_Sprite: {fileID: 21300000, guid: 81f0d9c70bb068b468db7d0af31cf321, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.46666667}
m_FlipX: 0
m_FlipY: 0
@ -3052,7 +2979,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 8050164209934277894, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0, b: 0, a: 0.5176471}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -3178,13 +3105,9 @@ MonoBehaviour:
CameraPosition:
- {fileID: 3542369029029140826}
- {fileID: 607707502233677433}
HitPosition:
- {fileID: 320160549894608069}
- {fileID: 8785326923463350633}
- {fileID: 1385049542862529938}
- {fileID: 6756604250815000602}
- {fileID: 6607715910393405022}
- {fileID: 6402550105555280064}
ItemHolder: {fileID: 8380209919518305174}
Item: {fileID: 4158625219071088136}
Joe: {fileID: 5897754239051819249}
--- !u!1 &6607790457825461986
GameObject:
m_ObjectHideFlags: 0
@ -3267,61 +3190,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &6663991283784812510
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5667737719173917023}
- component: {fileID: 3533788772796665378}
m_Layer: 0
m_Name: pos2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5667737719173917023
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6663991283784812510}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3381147141923375752}
- {fileID: 6042914355350803810}
- {fileID: 7927737211091726128}
m_Father: {fileID: 4312528015478943137}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3533788772796665378
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6663991283784812510}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
m_Name:
m_EditorClassIdentifier:
curveColor: {r: 0, g: 1, b: 0, a: 1}
startPointColor: {r: 1, g: 0, b: 0, a: 1}
endPointColor: {r: 0, g: 0, b: 1, a: 1}
sampling: 25
keyPoints:
- {fileID: 4037818197586113308}
- {fileID: 6912659055694980456}
- {fileID: 3000941757073882368}
normalizedTime: 0.5
--- !u!1 &6804201553746816326
GameObject:
m_ObjectHideFlags: 0
@ -3805,7 +3673,7 @@ SpriteRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 8050164209934277894, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0, b: 0, a: 0.5176471}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -3840,7 +3708,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7505887227269335280}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.92, y: -3.46, z: 0}
m_LocalPosition: {x: 0.92, y: -3.9, z: 0}
m_LocalScale: {x: 0.64, y: 0.64, z: 1}
m_Children: []
m_Father: {fileID: 5764267227668832721}
@ -3989,7 +3857,7 @@ GameObject:
m_Component:
- component: {fileID: 4312528015478943137}
m_Layer: 0
m_Name: ItemCurves
m_Name: HitItemCurves
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -4005,9 +3873,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 61721039009879398}
- {fileID: 5667737719173917023}
m_Children: []
m_Father: {fileID: 1483789816297415762}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -4199,114 +4065,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8050428555983026514}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -1, z: -8}
m_LocalPosition: {x: 0, y: -0.8, z: -8.25}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 769274001585151052}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8166085812238329827
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3381147141923375752}
- component: {fileID: 4037818197586113308}
m_Layer: 0
m_Name: Point 0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3381147141923375752
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8166085812238329827}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3, y: 0.4, z: -8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 5667737719173917023}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4037818197586113308
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8166085812238329827}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 3533788772796665378}
handleType: 0
leftHandleLocalPosition: {x: 0.6836972, y: -0.037681192, z: -2.3483515}
rightHandleLocalPosition: {x: -0.6836972, y: 0.037681192, z: 2.3483515}
--- !u!1 &8199673185763261806
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 61721039009879398}
- component: {fileID: 248757460750153752}
m_Layer: 0
m_Name: pos1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &61721039009879398
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8199673185763261806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5920700466723361425}
- {fileID: 7623930825914093649}
- {fileID: 7966628660622947812}
m_Father: {fileID: 4312528015478943137}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &248757460750153752
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8199673185763261806}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
m_Name:
m_EditorClassIdentifier:
curveColor: {r: 0, g: 1, b: 0, a: 1}
startPointColor: {r: 1, g: 0, b: 0, a: 1}
endPointColor: {r: 0, g: 0, b: 1, a: 1}
sampling: 25
keyPoints:
- {fileID: 3090614207120593224}
- {fileID: 7274598148927711961}
- {fileID: 953851313757230155}
normalizedTime: 0
--- !u!1 &8614986770603621515
GameObject:
m_ObjectHideFlags: 0
@ -4471,53 +4235,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &8793289760485826644
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7927737211091726128}
- component: {fileID: 3000941757073882368}
m_Layer: 0
m_Name: Point 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7927737211091726128
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8793289760485826644}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.5, y: -5, z: 5.5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 5667737719173917023}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3000941757073882368
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8793289760485826644}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 3533788772796665378}
handleType: 0
leftHandleLocalPosition: {x: 0.50544167, y: 1.3544998, z: -2.1097312}
rightHandleLocalPosition: {x: -0.50544167, y: -1.3544998, z: 2.1097312}
--- !u!1 &9073968681161081769
GameObject:
m_ObjectHideFlags: 0

View file

@ -3630,7 +3630,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -3729,7 +3729,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -5291,7 +5291,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -5635,7 +5635,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -2127,7 +2127,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -3080,7 +3080,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0

View file

@ -0,0 +1,81 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManJoeNew : MonoBehaviour
{
public Animator anim;
public GameEvent bop = new GameEvent();
float lastPunchTime = Single.MinValue;
int inComboId = -1;
public void SetComboId(int id) { inComboId = id; }
private void Awake()
{
}
private void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat)
{
anim.Play("Beat", -1, 0);
}
if (PlayerInput.Pressed(true))
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
Punch(1);
Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
else if (PlayerInput.AltPressedUp())
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
if (inComboId != -1 && !KarateManNew.instance.IsExpectingInputNow())
{
//let go too early, make joe spin later
inComboId = -1;
}
}
}
}
public void Punch(int forceHand = 0)
{
var cond = Conductor.instance;
switch (forceHand)
{
case 0:
if (cond.songPositionInBeats - lastPunchTime < 0.25f + (Minigame.LateTime() - 1f))
{
lastPunchTime = Single.MinValue;
anim.Play("Straight", -1, 0);
}
else
{
lastPunchTime = cond.songPositionInBeats;
anim.Play("Jab", -1, 0);
}
break;
case 1:
anim.Play("Jab", -1, 0);
break;
case 2:
anim.Play("Straight", -1, 0);
break;
}
bop.startBeat = cond.songPositionInBeats + 0.5f;
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e6ef00cb3bdcfd647bd634066ce4107d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Loaders
return new Minigame("karateManNew", "Karate Man [INDEV REWORK]", "70A8D8", false, false, new List<GameAction>()
{
new GameAction("bop", delegate { }, 0.5f, true),
new GameAction("hit", delegate{}, 2, false,
new GameAction("hit", delegate { var e = eventCaller.currentEntity; KarateManNew.instance.CreateItem(e.beat, e.type); }, 2, false,
new List<Param>()
{
new Param("type", KarateManNew.HitType.Pot, "Object", "The object to fire")
@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Loaders
new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom")
}),
new GameAction("kick", delegate { }, 4.5f),
new GameAction("combo", delegate { }, 4f),
new GameAction("combo", delegate { var e = eventCaller.currentEntity; KarateManNew.instance.Combo(e.beat); }, 4f),
new GameAction("hit3", delegate { }, 1f, false,
new List<Param>()
{
@ -133,13 +133,14 @@ namespace HeavenStudio.Games
Vector3 cameraPosition;
//pot trajectory stuff
public Transform[] HitPosition;
static Vector2 StartPositionOffset = new Vector2(-3f, -8f);
//https://www.desmos.com/calculator/ycn9v62i4f
public Transform ItemHolder;
public GameObject Item;
public KarateManJoeNew Joe;
private void Awake()
{
instance = this;
KarateManPotNew.ResetLastCombo();
cameraPosition = CameraPosition[0].position;
}
@ -152,5 +153,71 @@ namespace HeavenStudio.Games
{
GameCamera.additionalPosition = cameraPosition - GameCamera.defaultPosition;
}
public void CreateItem(float beat, int type)
{
string outSound;
switch (type)
{
case (int) HitType.Pot:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSound = "karateman/objectOut";
else
outSound = "karateman/offbeatObjectOut";
CreateItemInstance(beat, "Item00");
break;
default:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSound = "karateman/objectOut";
else
outSound = "karateman/offbeatObjectOut";
CreateItemInstance(beat, "Item00");
break;
}
Jukebox.PlayOneShotGame(outSound, forcePlay: true);
}
public void Combo(float beat)
{
Jukebox.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true);
int comboId = KarateManPotNew.GetNewCombo();
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", KarateManPotNew.ItemType.ComboPot1, comboId); }),
new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", KarateManPotNew.ItemType.ComboPot2, comboId); }),
new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", KarateManPotNew.ItemType.ComboPot3, comboId); }),
new BeatAction.Action(beat + 0.75f, delegate { CreateItemInstance(beat + 0.75f, "Item00", KarateManPotNew.ItemType.ComboPot4, comboId); }),
new BeatAction.Action(beat + 1f, delegate { CreateItemInstance(beat + 1f, "Item00", KarateManPotNew.ItemType.ComboPot5, comboId); }),
new BeatAction.Action(beat + 1.5f, delegate { CreateItemInstance(beat + 1.5f, "Item05", KarateManPotNew.ItemType.ComboBarrel, comboId); }),
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/punchy1", beat + 1f),
new MultiSound.Sound("karateman/punchy2", beat + 1.25f),
new MultiSound.Sound("karateman/punchy3", beat + 1.5f),
new MultiSound.Sound("karateman/punchy4", beat + 1.75f),
new MultiSound.Sound("karateman/ko", beat + 2f),
new MultiSound.Sound("karateman/pow", beat + 2.5f)
}, forcePlay: true);
}
GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPotNew.ItemType type = KarateManPotNew.ItemType.Pot, int comboId = -1)
{
GameObject mobj = GameObject.Instantiate(Item, ItemHolder);
KarateManPotNew mobjDat = mobj.GetComponent<KarateManPotNew>();
mobjDat.type = type;
mobjDat.startBeat = beat;
mobjDat.awakeAnim = awakeAnim;
mobjDat.comboId = comboId;
mobj.SetActive(true);
return mobj;
}
}
}

View file

@ -11,7 +11,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public float startBeat;
public ItemType type;
public int path = 1;
int status = 0;
public GameObject Shadow;
public GameObject ShadowInstance;
public string awakeAnim;
FlyStatus status = FlyStatus.Fly;
public int comboId = -1;
static int _lastCombo = -1;
public static int LastCombo { get { return _lastCombo; } }
public static int GetNewCombo() { _lastCombo++; return _lastCombo; }
public static void ResetLastCombo() { _lastCombo = -1; }
public enum ItemType {
Pot, // path 1
@ -43,7 +54,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
//pot trajectory stuff
public Transform[] HitPosition;
public float[] HitPositionOffset;
static Vector3 StartPositionOffset = new Vector3(3f, 0f, -8f);
public Vector3[] StartPositionOffset;
public float[] ItemSlipRt;
float ProgressToHitPosition(float progress) {
return progress + (HitPositionOffset[path] - 0.5f);
@ -52,17 +64,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Vector3 ProgressToFlyPosition()
{
var cond = Conductor.instance;
float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f);
float progress = Mathf.Min(cond.GetPositionFromBeat(startBeat, 2f), 1f - ItemSlipRt[path]);
float progressToHitPosition = ProgressToHitPosition(progress);
Vector3 hitPosition = HitPosition[path].position;
//https://www.desmos.com/calculator/ycn9v62i4f
float offset = HitPositionOffset[path];
float flyHeight = (progressToHitPosition*(progressToHitPosition-1f))/(offset*(offset-1f));
float floorHeight = HitPosition[0].position.y;
Vector3 startPosition = transform.position + StartPositionOffset;
Vector3 endPosition = transform.position - StartPositionOffset;
Vector3 startPosition = hitPosition + StartPositionOffset[path];
Vector3 endPosition = hitPosition - StartPositionOffset[path];
Vector3 flyPosition = new Vector3(
Mathf.Lerp(startPosition.x, endPosition.x, progress),
floorHeight + (HitPosition[path].position.y - floorHeight) * flyHeight,
@ -74,5 +87,140 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
return flyPosition;
}
void Awake()
{
switch (type)
{
case ItemType.ComboPot1:
KarateManNew.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut);
path = 1;
break;
case ItemType.ComboPot2:
path = 1;
break;
case ItemType.ComboPot3:
path = 2;
break;
case ItemType.ComboPot4:
path = 3;
//if the button isn't held anymore make Joe spin
break;
case ItemType.ComboPot5:
path = 4;
break;
case ItemType.ComboBarrel:
path = 5;
//check for button release
break;
default:
KarateManNew.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
path = 1;
comboId = -1;
break;
}
float floorHeight = HitPosition[0].position.y;
transform.position = ProgressToFlyPosition();
Animator mobjAnim = GetComponent<Animator>();
mobjAnim.Play(awakeAnim, -1, 0);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
ShadowInstance = GameObject.Instantiate(Shadow, KarateManNew.instance.ItemHolder);
ShadowInstance.SetActive(true);
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
}
void Update()
{
var cond = Conductor.instance;
float floorHeight = HitPosition[0].position.y;
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
switch (status)
{
case FlyStatus.Fly:
float prog = cond.GetPositionFromBeat(startBeat, 2f);
transform.position = ProgressToFlyPosition();
if (prog >= 2f) {
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (prog < 1f - ItemSlipRt[path]) {
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
break;
case FlyStatus.Hit:
//TEMPORARY
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
case FlyStatus.NG:
//TEMPORARY
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
case FlyStatus.HitWeak:
break;
}
}
public void ItemJustOrNg(PlayerActionEvent caller, float state)
{
if (status == FlyStatus.Fly) {
KarateManNew.instance.Joe.Punch();
if (state <= -1f || state >= 1f) {
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
status = FlyStatus.Hit;
}
}
}
public void ItemWrongAction(PlayerActionEvent caller, float state)
{
//hitting a normal object with the alt input
}
public void ItemOut(PlayerActionEvent caller) {}
public void ItemThrough(PlayerActionEvent caller)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
})
});
}
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
{
if (status == FlyStatus.Fly) {
KarateManNew.instance.Joe.Punch(1);
KarateManNew.instance.Joe.SetComboId(comboId);
if (state <= -1f || state >= 1f) {
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
status = FlyStatus.Hit;
}
}
}
public void ComboStartOut(PlayerActionEvent caller) {}
public void ComboStartThrough(PlayerActionEvent caller) {}
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
{
//hitting a combo start object with the normal input
}
}
}

View file

@ -101,22 +101,22 @@ namespace HeavenStudio.Games
// Forgive me for those input type names
return (
//General inputs, both down and up
(PlayerInput.Pressed() && inputType == InputType.STANDARD_DOWN) ||
(PlayerInput.AltPressed() && inputType == InputType.STANDARD_ALT_DOWN) ||
(PlayerInput.GetAnyDirectionDown() && inputType == InputType.DIRECTION_DOWN) ||
(PlayerInput.PressedUp() && inputType == InputType.STANDARD_UP) ||
(PlayerInput.AltPressedUp() && inputType == InputType.STANDARD_ALT_UP) ||
(PlayerInput.GetAnyDirectionUp() && inputType == InputType.DIRECTION_UP) ||
(PlayerInput.Pressed() && inputType.HasFlag(InputType.STANDARD_DOWN)) ||
(PlayerInput.AltPressed() && inputType.HasFlag(InputType.STANDARD_ALT_DOWN)) ||
(PlayerInput.GetAnyDirectionDown() && inputType.HasFlag(InputType.DIRECTION_DOWN)) ||
(PlayerInput.PressedUp() && inputType.HasFlag(InputType.STANDARD_UP)) ||
(PlayerInput.AltPressedUp() && inputType.HasFlag(InputType.STANDARD_ALT_UP)) ||
(PlayerInput.GetAnyDirectionUp() && inputType.HasFlag(InputType.DIRECTION_UP)) ||
//Specific directional inputs
(PlayerInput.GetSpecificDirectionDown(PlayerInput.DOWN) && inputType == InputType.DIRECTION_DOWN_DOWN) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.UP) && inputType == InputType.DIRECTION_UP_DOWN) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.LEFT) && inputType == InputType.DIRECTION_LEFT_DOWN) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.RIGHT) && inputType == InputType.DIRECTION_RIGHT_DOWN) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.DOWN) && inputType.HasFlag(InputType.DIRECTION_DOWN_DOWN)) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.UP) && inputType.HasFlag(InputType.DIRECTION_UP_DOWN)) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.LEFT) && inputType.HasFlag(InputType.DIRECTION_LEFT_DOWN)) ||
(PlayerInput.GetSpecificDirectionDown(PlayerInput.RIGHT) && inputType.HasFlag(InputType.DIRECTION_RIGHT_DOWN)) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.DOWN) && inputType == InputType.DIRECTION_DOWN_UP) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.UP) && inputType == InputType.DIRECTION_UP_UP) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.LEFT) && inputType == InputType.DIRECTION_LEFT_UP) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.RIGHT) && inputType == InputType.DIRECTION_RIGHT_UP)
(PlayerInput.GetSpecificDirectionUp(PlayerInput.DOWN) && inputType.HasFlag(InputType.DIRECTION_DOWN_UP)) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.UP) && inputType.HasFlag(InputType.DIRECTION_UP_UP)) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.LEFT) && inputType.HasFlag(InputType.DIRECTION_LEFT_UP)) ||
(PlayerInput.GetSpecificDirectionUp(PlayerInput.RIGHT) && inputType.HasFlag(InputType.DIRECTION_RIGHT_UP))
);
}

View file

@ -5,30 +5,31 @@ using UnityEngine;
namespace HeavenStudio
{
[System.Flags]
public enum InputType : int {
//General
//-------
//Down
STANDARD_DOWN = 0,
STANDARD_ALT_DOWN = 1,
DIRECTION_DOWN = 2,
STANDARD_DOWN = 1<<0,
STANDARD_ALT_DOWN = 1<<1,
DIRECTION_DOWN = 1<<2,
//Up
STANDARD_UP = 3,
STANDARD_ALT_UP = 4,
DIRECTION_UP = 5,
STANDARD_UP = 1<<3,
STANDARD_ALT_UP = 1<<4,
DIRECTION_UP = 1<<5,
//Specific
//--------
//Down
DIRECTION_DOWN_DOWN = 6,
DIRECTION_UP_DOWN = 7,
DIRECTION_LEFT_DOWN = 8,
DIRECTION_RIGHT_DOWN = 9,
DIRECTION_DOWN_DOWN = 1<<6,
DIRECTION_UP_DOWN = 1<<7,
DIRECTION_LEFT_DOWN = 1<<8,
DIRECTION_RIGHT_DOWN = 1<<9,
//Up
DIRECTION_DOWN_UP = 10,
DIRECTION_UP_UP = 11,
DIRECTION_LEFT_UP = 12,
DIRECTION_RIGHT_UP = 13
DIRECTION_DOWN_UP = 1<<10,
DIRECTION_UP_UP = 1<<11,
DIRECTION_LEFT_UP = 1<<12,
DIRECTION_RIGHT_UP = 1<<13
}
}