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diff --git a/Assets/Resources/Prefabs/Cameras.prefab b/Assets/Resources/Prefabs/Cameras.prefab
index d1c9adc9..24fbe39d 100644
--- a/Assets/Resources/Prefabs/Cameras.prefab
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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+ m_ConstrainProportionsScale: 0
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m_Father: {fileID: 5721367413284659555}
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index c53c76d1..eadd0112 100644
--- a/Assets/Resources/Prefabs/EditorPreviewTex.renderTexture
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diff --git a/Assets/Resources/Prefabs/GameTex.renderTexture b/Assets/Resources/Prefabs/GameTex.renderTexture
index 64a1fbdd..1d9300ac 100644
--- a/Assets/Resources/Prefabs/GameTex.renderTexture
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index a583d8f3..9c55a022 100644
--- a/Assets/Resources/Prefabs/GameTexMaterial.mat
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m_PrefabAsset: {fileID: 0}
m_Name: GameTexMaterial
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diff --git a/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png b/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png
index 2d7aa33f..d784ca55 100644
Binary files a/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png and b/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png differ
diff --git a/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png.meta b/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png.meta
index c3e4c3e3..b868ea99 100644
--- a/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png.meta
+++ b/Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png.meta
@@ -296,12 +296,12 @@ TextureImporter:
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 300
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
- spriteGenerateFallbackPhysicsShape: 1
+ spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
diff --git a/Assets/Resources/Sprites/Games/WizardsWaltz/wizardswaltz_main.png b/Assets/Resources/Sprites/Games/WizardsWaltz/wizardswaltz_main.png
index aac3c957..ae7bb753 100644
Binary files a/Assets/Resources/Sprites/Games/WizardsWaltz/wizardswaltz_main.png and b/Assets/Resources/Sprites/Games/WizardsWaltz/wizardswaltz_main.png differ
diff --git a/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture b/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture
index 33e0bd90..79e05d18 100644
--- a/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture
+++ b/Assets/Resources/Sprites/UI/Common/StudioDance/StudioDanceRender.renderTexture
@@ -13,12 +13,12 @@ RenderTexture:
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
- serializedVersion: 3
- m_Width: 1280
- m_Height: 1280
+ serializedVersion: 5
+ m_Width: 1000
+ m_Height: 1000
m_AntiAliasing: 1
m_MipCount: -1
- m_DepthFormat: 0
+ m_DepthStencilFormat: 0
m_ColorFormat: 8
m_MipMap: 0
m_GenerateMips: 1
@@ -28,7 +28,7 @@ RenderTexture:
m_EnableCompatibleFormat: 1
m_TextureSettings:
serializedVersion: 2
- m_FilterMode: 1
+ m_FilterMode: 2
m_Aniso: 0
m_MipBias: 0
m_WrapU: 1
@@ -36,3 +36,4 @@ RenderTexture:
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
+ m_ShadowSamplingMode: 2
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index 7c68ea78..0e1346a1 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -511,6 +511,7 @@ namespace HeavenStudio
Destroy(SoundObjects[i].gameObject);
SoundObjects.Clear();
+ Util.Jukebox.KillOneShots();
}
#endregion
diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs
index fd7d73c4..69360542 100644
--- a/Assets/Scripts/Games/DJSchool/DJSchool.cs
+++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs
@@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("dj voice lines", "DJ Yellow Banter")
{
- function = delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
+ function = delegate { DJSchool.instance.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
defaultLength = 2f,
inactiveFunction = delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
parameters = new List()
@@ -66,11 +66,11 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("sound FX", "Scratchy Music")
{
- function = delegate { DJSchool.instance.soundFX(eventCaller.currentEntity["toggle"]); },
+ function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); },
defaultLength = 0.5f,
parameters = new List()
{
- new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
+ new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
}
},
new GameAction("forceHold", "Force Hold")
@@ -156,7 +156,7 @@ namespace HeavenStudio.Games
}
else if(wantDJVoiceLines != Single.MinValue)
{
- voiceLines(wantDJVoiceLines, 0);
+ VoiceLines(wantDJVoiceLines, 0);
wantDJVoiceLines = Single.MinValue;
}
}
@@ -549,11 +549,11 @@ namespace HeavenStudio.Games
// student.ResetState();
//}
- public void soundFX(bool toggle)
+ public static void SoundFX(bool toggle)
{
- student.soundFX = toggle;
+ Student.soundFX = toggle;
}
- public void voiceLines(float beat, int type)
+ public void VoiceLines(float beat, int type)
{
string[] sounds;
var sound = new MultiSound.Sound[] { };
diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs
index 84358d96..4847dfe4 100644
--- a/Assets/Scripts/Games/DJSchool/Student.cs
+++ b/Assets/Scripts/Games/DJSchool/Student.cs
@@ -12,6 +12,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public class Student : PlayerActionObject
{
public Animator anim;
+ public static bool soundFX;
[Header("Properties")]
public float holdBeat;
@@ -21,7 +22,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public bool eligible;
public bool missed;
public bool swiping;
- public bool soundFX;
bool canBoo = true;
[Header("Components")]
diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
index f6004260..47d942b2 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
@@ -104,6 +104,10 @@ namespace HeavenStudio.Editor
active = true;
}
+ else
+ {
+ active = false;
+ }
}
private void AddParam(string propertyName, object type, string caption, string tooltip = "")
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
index 58da4e8f..58607bef 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
@@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
_ =>
Editor.instance.editingInputField = true
);
- inputFieldString.onEndEdit.AddListener(
+ inputFieldString.onValueChanged.AddListener(
_ =>
{;
parameterManager.entity[propertyName] = inputFieldString.text;
diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
index 8a142ab0..5bd84dd5 100644
--- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
+++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
@@ -28,7 +28,7 @@ namespace HeavenStudio.Editor
_ =>
Editor.instance.editingInputField = true
);
- inputFieldString.onEndEdit.AddListener(
+ inputFieldString.onValueChanged.AddListener(
_ =>
{;
parameterManager.chart[propertyName] = inputFieldString.text;
diff --git a/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs b/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
index e63c0534..b5b7cd1c 100644
--- a/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
+++ b/Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
@@ -51,7 +51,7 @@ namespace HeavenStudio.Common
public void OnSectionChange(DynamicBeatmap.ChartSection section)
{
if (section == null) return;
- Debug.Log(PersistentDataManager.gameSettings.isMedalOn);
+ if (!PersistentDataManager.gameSettings.isMedalOn) return;
if (PersistentDataManager.gameSettings.isMedalOn && !isMedalsStarted)
{
isMedalsStarted = true;
@@ -67,6 +67,7 @@ namespace HeavenStudio.Common
public void OnRemixEnd()
{
+ if (!PersistentDataManager.gameSettings.isMedalOn) return;
if (PersistentDataManager.gameSettings.isMedalOn && isMedalsStarted)
{
GameObject medal = Instantiate(isMedalsEligible ? MedalOkPrefab : MedalMissPrefab, MedalsHolder.transform);
diff --git a/Assets/Scripts/Util/Jukebox.cs b/Assets/Scripts/Util/Jukebox.cs
index 75b134d7..7a77a4d2 100644
--- a/Assets/Scripts/Util/Jukebox.cs
+++ b/Assets/Scripts/Util/Jukebox.cs
@@ -7,6 +7,9 @@ namespace HeavenStudio.Util
{
public class Jukebox
{
+ static GameObject oneShotAudioSourceObject;
+ static AudioSource oneShotAudioSource;
+
public enum AudioType
{
OGG,
@@ -23,6 +26,14 @@ namespace HeavenStudio.Util
GameObject Jukebox = new GameObject("Jukebox");
Jukebox.AddComponent();
Jukebox.tag = "Jukebox";
+
+
+ }
+ if (oneShotAudioSourceObject == null)
+ {
+ oneShotAudioSourceObject = new GameObject("OneShot Audio Source");
+ oneShotAudioSource = oneShotAudioSourceObject.AddComponent();
+ UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject);
}
}
@@ -40,15 +51,16 @@ namespace HeavenStudio.Util
FindJukebox().GetComponent().volume = volume;
}
+ public static void KillOneShots()
+ {
+ if (oneShotAudioSource != null)
+ {
+ oneShotAudioSource.Stop();
+ }
+ }
+
public static Sound PlayOneShot(string name, float beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null)
{
- GameObject oneShot = new GameObject("oneShot");
-
- AudioSource audioSource = oneShot.AddComponent();
- //audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
- audioSource.playOnAwake = false;
-
- Sound snd = oneShot.AddComponent();
AudioClip clip = null;
if (game != null)
{
@@ -72,16 +84,39 @@ namespace HeavenStudio.Util
clip = Resources.Load($"Sfx/{name}");
}
- snd.clip = clip;
- snd.beat = beat;
- snd.pitch = pitch;
- snd.volume = volume;
- snd.looping = looping;
- // snd.pitch = (clip.length / Conductor.instance.secPerBeat);
+ if (looping || beat != -1 || pitch != 1f)
+ {
+ GameObject oneShot = new GameObject("oneShot");
- GameManager.instance.SoundObjects.Add(oneShot);
+ AudioSource audioSource = oneShot.AddComponent();
+ //audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
+ audioSource.playOnAwake = false;
- return snd;
+ Sound snd = oneShot.AddComponent();
+
+ snd.clip = clip;
+ snd.beat = beat;
+ snd.pitch = pitch;
+ snd.volume = volume;
+ snd.looping = looping;
+ // snd.pitch = (clip.length / Conductor.instance.secPerBeat);
+
+ GameManager.instance.SoundObjects.Add(oneShot);
+
+ return snd;
+ }
+ else
+ {
+ if (oneShotAudioSourceObject == null)
+ {
+ oneShotAudioSourceObject = new GameObject("OneShot Audio Source");
+ oneShotAudioSource = oneShotAudioSourceObject.AddComponent();
+ UnityEngine.Object.DontDestroyOnLoad(oneShotAudioSourceObject);
+ }
+
+ oneShotAudioSource.PlayOneShot(clip, volume);
+ return null;
+ }
}
public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null)
diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets
index 39daefbf..98a4d003 100644
Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ
diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest
index 2281801b..737e27cd 100644
--- a/Assets/StreamingAssets/StreamingAssets.manifest
+++ b/Assets/StreamingAssets/StreamingAssets.manifest
@@ -1,5 +1,5 @@
ManifestFileVersion: 0
-CRC: 3784306723
+CRC: 4155798416
AssetBundleManifest:
AssetBundleInfos:
Info_0:
diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common
index 5aba71fe..0d4abba8 100644
Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ
diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest
index 372c0f00..f5f50844 100644
--- a/Assets/StreamingAssets/agbmarcher/common.manifest
+++ b/Assets/StreamingAssets/agbmarcher/common.manifest
@@ -1,9 +1,9 @@
ManifestFileVersion: 0
-CRC: 3928469644
+CRC: 2696947868
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 144370751551b2ea261e8003716088ad
+ Hash: 71227d2dea00e50f13fabe3452feedb0
TypeTreeHash:
serializedVersion: 2
Hash: 66d7bc0128dfa9bd2a6d8ac797c3d10f
diff --git a/Assets/StreamingAssets/ntridol/common b/Assets/StreamingAssets/ntridol/common
index 600a5379..14ffd62d 100644
Binary files a/Assets/StreamingAssets/ntridol/common and b/Assets/StreamingAssets/ntridol/common differ
diff --git a/Assets/StreamingAssets/ntridol/common.manifest b/Assets/StreamingAssets/ntridol/common.manifest
index 769cda12..7be1c6e4 100644
--- a/Assets/StreamingAssets/ntridol/common.manifest
+++ b/Assets/StreamingAssets/ntridol/common.manifest
@@ -1,9 +1,9 @@
ManifestFileVersion: 0
-CRC: 3021707106
+CRC: 1164448568
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 3aa0646695d683b93bdee5580c806613
+ Hash: 4a6c0ecd333ce5354d27cff0b9bd39b4
TypeTreeHash:
serializedVersion: 2
Hash: a69a432361ad996e59b7d2fb60b810e3
@@ -121,6 +121,7 @@ Assets:
- Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall1.anim
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim
+- Assets/Resources/Sprites/Games/FanClub/fanClub_AmieParts.png
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim
- Assets/Resources/Sfx/games/fanClub/play_clap.wav
- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolPeace.anim
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index a1e4f798..3af3701b 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -15,13 +15,13 @@ TagManager:
- EventBlocks
- EventProperties
- RenderTextures
- - 3DDefault
- - 3DAlt
+ - GameCamera0
+ - GameCamera1
- Flash
- Textboxes
- StudioDanceRender
- -
- -
+ - GameCamera2
+ - GameCamera3
-
-
-