Merge pull request #888 from RHeavenStudio/cherry-pick-release_1_patches-92c40166e80f2c6a8af1c47b610fcd60ed96d8db

Delayed Property Tooltips
This commit is contained in:
minenice55 2024-04-21 21:41:58 +00:00 committed by GitHub
commit 3853c48d71
9 changed files with 1645 additions and 265 deletions

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0 m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 5 serializedVersion: 5
m_Width: 2238 m_Width: 1249
m_Height: 1258 m_Height: 703
m_AntiAliasing: 2 m_AntiAliasing: 2
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -14,8 +14,8 @@ RenderTexture:
m_DownscaleFallback: 0 m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0 m_IsAlphaChannelOptional: 0
serializedVersion: 5 serializedVersion: 5
m_Width: 3357 m_Width: 1873
m_Height: 1887 m_Height: 1054
m_AntiAliasing: 1 m_AntiAliasing: 1
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -25414,7 +25414,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1589389271} m_HandleRect: {fileID: 1589389271}
m_Direction: 2 m_Direction: 2
m_Value: 1 m_Value: 1
m_Size: 0.9897467 m_Size: 0.99995804
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
@ -30234,6 +30234,8 @@ MonoBehaviour:
background: {fileID: 1585542810} background: {fileID: 1585542810}
text: {fileID: 151438065} text: {fileID: 151438065}
group: {fileID: 1090036112} group: {fileID: 1090036112}
timer: 0
timerActive: 0
--- !u!225 &1090036112 --- !u!225 &1090036112
CanvasGroup: CanvasGroup:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -31577,7 +31579,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 136.2041} m_AnchoredPosition: {x: 0, y: 122.12238}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945 --- !u!222 &1154875945
@ -41247,8 +41249,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245} m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244} m_HandleRect: {fileID: 1220118244}
m_Direction: 2 m_Direction: 2
m_Value: 1.0000006 m_Value: 1.0000005
m_Size: 0.73026246 m_Size: 0.61358607
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:

View file

@ -43,7 +43,8 @@ namespace HeavenStudio.Editor
{ {
instance = this; instance = this;
if (PropertyPrefabs == null) { if (PropertyPrefabs == null)
{
PropertyPrefabs = new() { PropertyPrefabs = new() {
{ typeof(Integer), IntegerP }, { typeof(Integer), IntegerP },
{ typeof(Float), FloatP }, { typeof(Float), FloatP },
@ -151,7 +152,8 @@ namespace HeavenStudio.Editor
{ {
Type typeType = type.GetType(); Type typeType = type.GetType();
GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying) GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying)
if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab)) { if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab))
{
Debug.LogError("Can't make property interface of type: " + typeType); Debug.LogError("Can't make property interface of type: " + typeType);
return null; return null;
} }
@ -160,12 +162,10 @@ namespace HeavenStudio.Editor
input.SetActive(true); input.SetActive(true);
input.transform.localScale = Vector3.one; input.transform.localScale = Vector3.one;
if (tooltip != string.Empty) { if (tooltip != string.Empty)
if (PersistentDataManager.gameSettings.showParamTooltips) { {
Tooltip.AddTooltip(input, tooltip); Tooltip.AddTooltip(input, tooltip, null, PersistentDataManager.gameSettings.showParamTooltips);
} else {
Tooltip.AddTooltip(input, "", tooltip);
}
} }
EventPropertyPrefab property = input.GetComponent<EventPropertyPrefab>(); EventPropertyPrefab property = input.GetComponent<EventPropertyPrefab>();

View file

@ -15,6 +15,8 @@ namespace HeavenStudio.Editor
[SerializeField] private RectTransform background; [SerializeField] private RectTransform background;
[SerializeField] private TMP_Text text; [SerializeField] private TMP_Text text;
[SerializeField] private CanvasGroup group; [SerializeField] private CanvasGroup group;
[SerializeField] private float timer = 0f;
[SerializeField] private bool timerActive = false;
public static Tooltip instance { get; private set; } public static Tooltip instance { get; private set; }
@ -27,6 +29,14 @@ namespace HeavenStudio.Editor
private void Update() private void Update()
{ {
if (timerActive)
{
timer += Time.deltaTime;
if (timer >= 1.5f)
{
group.alpha = 1;
}
}
Vector3 anchoredPosition = Input.mousePosition; Vector3 anchoredPosition = Input.mousePosition;
Camera camera = Editor.instance.EditorCamera; Camera camera = Editor.instance.EditorCamera;
Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale; Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale;
@ -56,9 +66,9 @@ namespace HeavenStudio.Editor
rectTransform.anchoredPosition = anchoredPosition / scale; rectTransform.anchoredPosition = anchoredPosition / scale;
} }
public static void OnEnter(string tooltipText, string altTooltipText) public static void OnEnter(string tooltipText, string altTooltipText, int type)
{ {
instance.OnEnterPrivate(tooltipText, altTooltipText); instance.OnEnterPrivate(tooltipText, altTooltipText, type);
} }
public static void OnExit() public static void OnExit()
@ -68,24 +78,64 @@ namespace HeavenStudio.Editor
Editor.instance.tooltipText.ForceMeshUpdate(); Editor.instance.tooltipText.ForceMeshUpdate();
} }
private void OnEnterPrivate(string tooltipText, string altTooltipText) private void OnEnterPrivate(string tooltipText, string altTooltipText, int type)
{ {
Vector2 textSize;
Vector2 paddingSize;
// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
// idk the best place to put this comment so i'm putting it everywhere lmao
switch (type)
{
case 0:
group.alpha = 0;
text.text = tooltipText;
text.ForceMeshUpdate();
textSize = text.GetRenderedValues(false);
paddingSize = new Vector2(8, 8);
background.sizeDelta = textSize + paddingSize;
Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
Editor.instance.tooltipText.ForceMeshUpdate();
break;
case 1:
group.alpha = 0;
text.text = tooltipText;
text.ForceMeshUpdate();
textSize = text.GetRenderedValues(false);
paddingSize = new Vector2(8, 8);
background.sizeDelta = textSize + paddingSize;
Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
Editor.instance.tooltipText.ForceMeshUpdate();
timerActive = true;
break;
case 2:
group.alpha = 1; group.alpha = 1;
text.text = tooltipText; text.text = tooltipText;
text.ForceMeshUpdate(); text.ForceMeshUpdate();
Vector2 textSize = text.GetRenderedValues(false); textSize = text.GetRenderedValues(false);
Vector2 paddingSize = new Vector2(8, 8); paddingSize = new Vector2(8, 8);
background.sizeDelta = textSize + paddingSize; background.sizeDelta = textSize + paddingSize;
Editor.instance.tooltipText.text = altTooltipText.Replace("\n", ""); Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
Editor.instance.tooltipText.ForceMeshUpdate(); Editor.instance.tooltipText.ForceMeshUpdate();
break;
}
} }
private void OnExitPrivate() private void OnExitPrivate()
{ {
group.alpha = 0; group.alpha = 0;
timerActive = false;
timer = 0;
} }
private void SetText(string tooltipText) private void SetText(string tooltipText)
@ -99,15 +149,16 @@ namespace HeavenStudio.Editor
background.sizeDelta = textSize + paddingSize; background.sizeDelta = textSize + paddingSize;
} }
public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null) public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null, int type = 2)
{ {
// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
altTooltipText ??= tooltipText; altTooltipText ??= tooltipText;
EventTrigger et = g.AddComponent<EventTrigger>(); EventTrigger et = g.AddComponent<EventTrigger>();
EventTrigger.Entry pointerEnter = new EventTrigger.Entry(); EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
pointerEnter.eventID = EventTriggerType.PointerEnter; pointerEnter.eventID = EventTriggerType.PointerEnter;
pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText); }); pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText, type); });
EventTrigger.Entry pointerExit = new EventTrigger.Entry(); EventTrigger.Entry pointerExit = new EventTrigger.Entry();
pointerExit.eventID = EventTriggerType.PointerExit; pointerExit.eventID = EventTriggerType.PointerExit;

View file

@ -132,7 +132,7 @@ namespace HeavenStudio.Common
bool letterboxFxEnable = true, bool letterboxFxEnable = true,
int editorScale = 0, int editorScale = 0,
bool scaleWScreenSize = false, bool scaleWScreenSize = false,
bool showParamTooltips = true, int showParamTooltips = 1,
bool previewNoteSounds = true bool previewNoteSounds = true
) )
{ {
@ -195,7 +195,7 @@ namespace HeavenStudio.Common
public bool discordRPCEnable; public bool discordRPCEnable;
public int editorScale; public int editorScale;
public bool scaleWScreenSize; public bool scaleWScreenSize;
public bool showParamTooltips; public int showParamTooltips;
public bool previewNoteSounds; public bool previewNoteSounds;
// public bool showCornerTooltips; // public bool showCornerTooltips;

View file

@ -3,6 +3,7 @@ using UnityEngine.UI;
using TMPro; using TMPro;
using HeavenStudio.Common; using HeavenStudio.Common;
using System.Runtime.InteropServices;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
@ -12,7 +13,7 @@ namespace HeavenStudio.Editor
[SerializeField] Toggle discordRPCCheckbox; [SerializeField] Toggle discordRPCCheckbox;
[SerializeField] Button editorScaleDecre, editorScaleIncre; [SerializeField] Button editorScaleDecre, editorScaleIncre;
[SerializeField] Toggle scaleWSS; [SerializeField] Toggle scaleWSS;
[SerializeField] Toggle paramTooltipsToggle; [SerializeField] TMP_Dropdown paramTooltipsDropdown;
[SerializeField] Toggle previewNoteSoundsToggle; [SerializeField] Toggle previewNoteSoundsToggle;
// [SerializeField] Toggle cornerTooltipsToggle; // [SerializeField] Toggle cornerTooltipsToggle;
@ -21,7 +22,7 @@ namespace HeavenStudio.Editor
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable; cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable; discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize; scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
paramTooltipsToggle.isOn = PersistentDataManager.gameSettings.showParamTooltips; paramTooltipsDropdown.value = PersistentDataManager.gameSettings.showParamTooltips;
previewNoteSoundsToggle.isOn = PersistentDataManager.gameSettings.previewNoteSounds; previewNoteSoundsToggle.isOn = PersistentDataManager.gameSettings.previewNoteSounds;
SetDecreIncreInteractable(); SetDecreIncreInteractable();
@ -60,7 +61,8 @@ namespace HeavenStudio.Editor
public void OnParamTooltipsChanged() public void OnParamTooltipsChanged()
{ {
PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsToggle.isOn; // tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsDropdown.value;
} }
public void OnPreviewNoteSoundsChanged() public void OnPreviewNoteSoundsChanged()

View file

@ -42,5 +42,359 @@ MonoBehaviour:
- Assets/Scripts/Util/SoundByte.cs - Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/GameInitializer.cs - Assets/Scripts/GameInitializer.cs
- Assets/Scripts/AppInfo.cs - Assets/Scripts/AppInfo.cs
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- Assets/Scripts/Games/DoubleDate/Basketball.cs
- Assets/Scripts/Games/CropStomp/Veggie.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
- Assets/Scripts/Games/DoubleDate/Football.cs
- Assets/Scripts/Util/AnimationHelpers.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/NailCarpenter/Nail.cs
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
- Assets/Scripts/Games/CatchyTune/Fruit.cs
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/Games/BlueBear/Treat.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- Assets/Scripts/Games/DJSchool/DJSchool.cs
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
- Assets/Scripts/Games/Rockers/RockersRocker.cs
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- Assets/Scripts/Util/Sound.cs
- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
- Assets/Scripts/Games/Global/Filter.cs
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
- Assets/Scripts/Util/SavWav.cs
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
- Assets/Scripts/Games/Rockers/RockersInput.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
- Assets/Scripts/Util/EntityTypes.cs
- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
- Assets/Scripts/Games/Rockers/Rockers.cs
- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
- Assets/Scripts/Games/SickBeats/Virus.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
- Assets/Scripts/Games/BonOdori/BonOdori.cs
- Assets/Scripts/Games/Airboarder/Airboarder.cs
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
- Assets/Scripts/Games/Chameleon/Fly.cs
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
- Assets/Scripts/Games/Chameleon/Chameleon.cs
- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
- Assets/Scripts/LevelEditor/Tooltip.cs
- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
- Assets/Scripts/Games/Airboarder/Wall.cs
- Assets/Scripts/Games/QuizShow/QuizShow.cs
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
- Assets/Scripts/Games/SickBeats/SickBeats.cs
- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
- Assets/Scripts/Games/Cannery/Can.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/X-PostProcessing/Utility/XParameterOverride.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
- Assets/GUIWindows/Scripts/GUIWindow.cs
- Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
- Assets/Scripts/Games/BuiltToScaleRvl/Block.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
- Assets/CRTEffects/Scripts/CRTRenderer.cs
- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
- Assets/Scripts/Games/BlueBear/BlueBear.cs
- Assets/CRTEffects/Scripts/CRT.cs
- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- Assets/Scripts/Games/TapTrial/TapTrial.cs
- Assets/Scripts/Games/ShootEmUp/Effect.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- Assets/X-PostProcessing/Effects/GlitchLineBlock/GlitchLineBlock.cs
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/GlitchScanLineJitter.cs
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
- Assets/Scripts/Games/TrickClass/TrickClass.cs
- Assets/Scripts/Games/AirRally/IslandsManager.cs
- Assets/Scripts/Games/CallAndResponseHandler.cs
- Assets/X-PostProcessing/Effects/IrisBlurV2/Editor/IrisBlurV2Editor.cs
- Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs
- Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
- Assets/Scripts/LevelEditor/Commands/Block.cs
- Assets/Plugins/Color picker/ColorPreview.cs
- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/ColorAdjustmentBleachBypass.cs
- Assets/X-PostProcessing/Utility/XPostProcessingEnum.cs
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/Editor/GlitchAnalogNoiseEditor.cs
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ScreenCaptureManager.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/Editor/ColorAdjustmentSaturationEditor.cs
- Assets/X-PostProcessing/Effects/ColorReplace/Editor/ColorReplaceEditor.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/ColorAdjustmentContrastV3.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/Editor/EdgeDetectionSobelNeonV2Editor.cs
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
- Assets/Scripts/Games/BouncyRoad/Ball.cs
- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/PixelizeHexagonGrid.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/GlitchImageBlockV3.cs
- Assets/Scripts/Games/CoinToss/CoinToss.cs
- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
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