Metronome Subdivision and More Snapping Options BUT for real this time™️ (#957)

* blargh

* oopsie lol
This commit is contained in:
ThePurpleAnon 2024-05-26 15:06:20 -05:00 committed by GitHub
parent 080eb6d3c4
commit 38439f4722
6 changed files with 222 additions and 83 deletions

View file

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m_MethodName: MetronomeToggle
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@ -4591,6 +4535,56 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
TooltipText: Metronome <color=#adadad>[M]</color> TooltipText: Metronome <color=#adadad>[M]</color>
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AutoplayBTN: {fileID: 121871281} AutoplayBTN: {fileID: 121871281}
SelectionsBTN: {fileID: 270008766} SelectionsBTN: {fileID: 270008766}
TempoChangeBTN: {fileID: 456434811} TempoChangeBTN: {fileID: 456434811}

View file

@ -81,7 +81,8 @@ namespace HeavenStudio
public bool isPaused; public bool isPaused;
// Metronome tick sound enabled // Metronome tick sound enabled
public bool metronome = false; public int metronome = 0;
public bool metronomeActive = false;
Util.MultiSound metronomeSound; Util.MultiSound metronomeSound;
private int _metronomeTally = 0; private int _metronomeTally = 0;
@ -442,13 +443,30 @@ namespace HeavenStudio
{ {
if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally) if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
{ {
// if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally); if (metronomeActive)
if (metronome)
{ {
switch (metronome)
{
case 0:
metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
}, false, true);
break;
case 1:
metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> { metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally), new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f) new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f)
}, false, true); }, false, true);
break;
case 2:
metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.25, 2f, 0.3f),
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f),
new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.75, 2f, 0.3f)
}, false, true);
break;
}
} }
_metronomeTally++; _metronomeTally++;
} }

View file

@ -14,7 +14,7 @@ namespace HeavenStudio.Editor
private Timeline timeline; private Timeline timeline;
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16 }; private static float[] CommonDenominators = { 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, -1 };
private int currentCommon = 3; private int currentCommon = 3;
private void Start() private void Start()
{ {
@ -45,12 +45,26 @@ namespace HeavenStudio.Editor
currentCommon = CommonDenominators.Length - 1; currentCommon = CommonDenominators.Length - 1;
} }
if (CommonDenominators[currentCommon] < 0)
{
timeline.SetSnap(1f / 65536f);
}
else
{
timeline.SetSnap(1f / CommonDenominators[currentCommon]); timeline.SetSnap(1f / CommonDenominators[currentCommon]);
} }
}
private void Update() private void Update()
{
if (CommonDenominators[currentCommon] < 0)
{
snapText.text = "Free";
}
else
{ {
snapText.text = $"1/{CommonDenominators[currentCommon]}"; snapText.text = $"1/{CommonDenominators[currentCommon]}";
} }
} }
} }
}

View file

@ -172,7 +172,7 @@ namespace HeavenStudio.Editor.Track
public Button PlayBTN; public Button PlayBTN;
public Button PauseBTN; public Button PauseBTN;
public Button StopBTN; public Button StopBTN;
public Button MetronomeBTN; public UIButton MetronomeBTN;
public Button AutoplayBTN; public Button AutoplayBTN;
public Button SelectionsBTN; public Button SelectionsBTN;
public Button TempoChangeBTN; public Button TempoChangeBTN;
@ -268,10 +268,18 @@ namespace HeavenStudio.Editor.Track
{ {
timelineState.SetState(CurrentTimelineState.State.ChartSection); timelineState.SetState(CurrentTimelineState.State.ChartSection);
}); });
MetronomeBTN.onClick.AddListener(delegate
{
MetronomeToggle();
});
MetronomeBTN.onRightClick.AddListener(delegate
{
MetronomeCycle();
});
SetTimeButtonColors(true, false, false); SetTimeButtonColors(true, false, false);
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
timelineState.SetState(CurrentTimelineState.State.Selection); timelineState.SetState(CurrentTimelineState.State.Selection);
@ -342,19 +350,52 @@ namespace HeavenStudio.Editor.Track
public void MetronomeToggle() public void MetronomeToggle()
{ {
if (!Conductor.instance.metronome) Conductor.instance.metronomeActive = !Conductor.instance.metronomeActive;
if (Conductor.instance.metronomeActive)
{ {
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB(); MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB(); MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color;
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
Conductor.instance.metronome = true;
} }
else else
{ {
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = Color.gray;
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray; MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = Color.gray;
Conductor.instance.metronome = false; }
}
public void MetronomeCycle()
{
Conductor.instance.metronome++;
Conductor.instance.metronome %= 3;
switch (Conductor.instance.metronome)
{
case 0:
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "009FC6".Hex2RGB();
if (Conductor.instance.metronomeActive)
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "009FC6".Hex2RGB();
}
break;
case 1:
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "DB7B04".Hex2RGB();
if (Conductor.instance.metronomeActive)
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "DB7B04".Hex2RGB();
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "DB7B04".Hex2RGB();
}
break;
case 2:
MetronomeBTN.transform.GetChild(1).GetComponent<Image>().color = "3AC211".Hex2RGB();
if (Conductor.instance.metronomeActive)
{
MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "3AC211".Hex2RGB();
MetronomeBTN.transform.GetChild(2).GetComponent<Image>().color = "3AC211".Hex2RGB();
}
break;
} }
} }
@ -404,7 +445,7 @@ namespace HeavenStudio.Editor.Track
{ {
RectTransform rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>(); RectTransform rectTransform = MetronomeBTN.transform.GetChild(1).GetComponent<RectTransform>();
float rot = 0f; float rot = 0f;
if (cond.metronome) if (cond.metronomeActive)
{ {
int startBeat = (int)Math.Floor(cond.songPositionInBeats - 0.5); int startBeat = (int)Math.Floor(cond.songPositionInBeats - 0.5);
float nm = cond.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false); float nm = cond.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false);
@ -447,9 +488,16 @@ namespace HeavenStudio.Editor.Track
} }
if (Input.GetKeyDown(KeyCode.M)) if (Input.GetKeyDown(KeyCode.M))
{
if (Input.GetKey(KeyCode.LeftShift))
{
MetronomeCycle();
}
else
{ {
MetronomeToggle(); MetronomeToggle();
} }
}
if (Input.GetKeyDown(KeyCode.Alpha1)) if (Input.GetKeyDown(KeyCode.Alpha1))
{ {

View file

@ -0,0 +1,54 @@
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UI.Extensions;
/// <summary>
/// This is a custom button class that inherits from the default button. This allows us to have seperate events for left and right click, utilising all of the handy features of Button.
/// </summary>
public class UIButton : Button, IPointerEnterHandler, IPointerExitHandler
{
public UnityEngine.Events.UnityEvent onRightClick = new UnityEngine.Events.UnityEvent();
public override void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
// Invoke the left click event
base.OnPointerClick(eventData);
}
else if (eventData.button == PointerEventData.InputButton.Right)
{
// Invoke the right click event
onRightClick.Invoke();
}
}
public bool isHovering = false;
public bool isHolding = false;
public bool wasHolding = false;
public override void OnPointerEnter(PointerEventData eventData)
{
isHovering = true;
base.OnPointerEnter(eventData);
}
public override void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
base.OnPointerExit(eventData);
}
public void Update()
{
if (Input.GetMouseButton(1) && isHovering) isHolding = true;
if (!Input.GetMouseButton(1)) isHolding = false;
if (isHolding) DoStateTransition(Button.SelectionState.Pressed, false);
if (isHolding != wasHolding) DoStateTransition(currentSelectionState, false);
wasHolding = isHolding;
}
}

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