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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 10:35:16 +00:00
Small Bugfixes (#95)
* Fix Sheets issue 11 * Textboxes: Fix unicode glyphs sometimes not displaying * Fan Club: fix order of operation bug * Conductor: refactor ReportBeat this fixes issues with using crop stomp alongside tempo changes * Built to Scale (Gold): temporarily disable post-processing game renders very incorrectly due to the post processing effects will need someone who knows what they're doing in that field to fix it proper * marked some assets for deletion * I'm dumb and left in debug prints
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c3a227cf0f
commit
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12 changed files with 2418 additions and 1425 deletions
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 957177531333f744abeb6082b4c44bc0, type: 3}
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m_Name: PostProcessOutline
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m_EditorClassIdentifier:
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active: 1
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active: 0
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enabled:
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overrideState: 1
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@ -768,7 +768,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4052947733920485538}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 948f4100a11a5c24981795d21301da5c, type: 3}
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m_Name:
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@ -847,7 +847,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4052947733920485538}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2a7b4608cc97a8940ad8a9229d742532, type: 3}
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m_Name:
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@ -1799,6 +1799,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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EligibleHits: []
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scheduledInputs: []
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firstEnable: 0
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renderQuadTrans: {fileID: 743597382397742394}
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camPivot: {fileID: 7562518461416892310}
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@ -189,23 +189,20 @@ namespace HeavenStudio
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{
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Util.Jukebox.PlayOneShot("metronome");
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}
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else if (songPosition <= lastReportedBeat)
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else if (songPositionInBeats < lastReportedBeat)
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{
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lastReportedBeat = (songPosition - (songPosition % secPerBeat));
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lastReportedBeat = Mathf.Round(songPositionInBeats);
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}
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}
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}
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}
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public bool ReportBeat(ref float lastReportedBeat, float offset = 0, bool shiftBeatToOffset = false)
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public bool ReportBeat(ref float lastReportedBeat, float offset = 0, bool shiftBeatToOffset = true)
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{
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bool result = songPosition > (lastReportedBeat + offset) + secPerBeat;
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if (result == true)
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bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
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if (result)
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{
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lastReportedBeat = (songPosition - (songPosition % secPerBeat));
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if (!shiftBeatToOffset)
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lastReportedBeat += offset;
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lastReportedBeat += 1f;
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}
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return result;
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}
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@ -159,6 +159,18 @@ namespace HeavenStudio
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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List<float> tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList();
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if (currentTempoEvent < Beatmap.tempoChanges.Count && currentTempoEvent >= 0)
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{
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// Debug.Log("Checking Tempo Change at " + tempoChanges[currentTempoEvent] + ", current beat " + Conductor.instance.songPositionInBeats);
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if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent])
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{
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// Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + Beatmap.tempoChanges[currentTempoEvent].tempo);
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Conductor.instance.SetBpm(Beatmap.tempoChanges[currentTempoEvent].tempo);
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Conductor.instance.timeSinceLastTempoChange = Time.time;
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currentTempoEvent++;
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}
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}
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if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/)
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@ -194,18 +206,6 @@ namespace HeavenStudio
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// currentEvent += gameManagerEntities.Count;
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}
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}
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if (currentTempoEvent < Beatmap.tempoChanges.Count && currentTempoEvent >= 0)
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{
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// Debug.Log("Checking Tempo Change at " + tempoChanges[currentTempoEvent] + ", current beat " + Conductor.instance.songPositionInBeats);
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if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent])
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{
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// Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + Beatmap.tempoChanges[currentTempoEvent].tempo);
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Conductor.instance.SetBpm(Beatmap.tempoChanges[currentTempoEvent].tempo);
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Conductor.instance.timeSinceLastTempoChange = Time.time;
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currentTempoEvent++;
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}
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}
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}
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public void ToggleInputs(bool inputs)
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@ -270,7 +270,7 @@ namespace HeavenStudio.Games
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public void StartMarching(float beat)
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{
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marchStartBeat = beat;
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marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
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marchOffset = marchStartBeat % 1;
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currentMarchBeat = 0;
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stepCount = 0;
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@ -28,18 +28,25 @@ namespace HeavenStudio.Games.Scripts_FanClub
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float clappingStartTime = Single.MinValue;
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public void AddHit(float beat, int type)
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public void AddHit(float beat, int type = 0)
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{
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if (player)
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{
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if (type == 0) // normal clap
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switch (type)
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{
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case 0:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out);
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else if (type == 1) // jump
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break;
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case 1:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut);
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else if (type == 2) //"kamone" charge
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break;
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case 2:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out);
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else //"kamone" long clap (first)
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break;
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default:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out);
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break;
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}
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}
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}
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@ -107,13 +114,10 @@ namespace HeavenStudio.Games.Scripts_FanClub
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}
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if (PlayerInput.PressedUp())
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{
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if (stopCharge)
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{
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if (!FanClub.instance.IsExpectingInputNow())
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow())
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{
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JumpStart(false);
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}
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}
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else
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{
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animator.Play("FanFree", -1, 0);
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@ -239,6 +239,14 @@ namespace HeavenStudio.Games.Global
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return;
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}
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else if (idolShown)
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{
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if (prog < 1f)
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{
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IdolAnimator.Play("NoPose", -1, 0);
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IdolAnimator.speed = 1;
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idolShown = false;
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}
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else
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{
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IdolAnimator.Play("IdolHide", -1, 0);
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IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f;
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@ -246,6 +254,7 @@ namespace HeavenStudio.Games.Global
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}
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}
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}
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}
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private void UpdateClosedCaptionsDisplay()
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{
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@ -116,7 +116,7 @@ namespace HeavenStudio.Games
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float t1 = closest.startBeat + closest.timer;
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float t2 = toCompare.startBeat + toCompare.timer;
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Debug.Log("t1=" + t1 + " -- t2=" + t2);
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// Debug.Log("t1=" + t1 + " -- t2=" + t2);
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if (t2 < t1) closest = toCompare;
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}
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