Small Bugfixes (#95)

* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
This commit is contained in:
minenice55 2022-06-08 23:35:15 -04:00 committed by GitHub
parent c3a227cf0f
commit 37eb45ec6d
12 changed files with 2418 additions and 1425 deletions

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@ -12,7 +12,7 @@ MonoBehaviour:
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@ -768,7 +768,7 @@ MonoBehaviour:
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@ -847,7 +847,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
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m_Name: m_Name:
@ -1799,6 +1799,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
EligibleHits: [] EligibleHits: []
scheduledInputs: []
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@ -189,23 +189,20 @@ namespace HeavenStudio
{ {
Util.Jukebox.PlayOneShot("metronome"); Util.Jukebox.PlayOneShot("metronome");
} }
else if (songPosition <= lastReportedBeat) else if (songPositionInBeats < lastReportedBeat)
{ {
lastReportedBeat = (songPosition - (songPosition % secPerBeat)); lastReportedBeat = Mathf.Round(songPositionInBeats);
} }
} }
} }
} }
public bool ReportBeat(ref float lastReportedBeat, float offset = 0, bool shiftBeatToOffset = false) public bool ReportBeat(ref float lastReportedBeat, float offset = 0, bool shiftBeatToOffset = true)
{ {
bool result = songPosition > (lastReportedBeat + offset) + secPerBeat; bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
if (result == true) if (result)
{ {
lastReportedBeat = (songPosition - (songPosition % secPerBeat)); lastReportedBeat += 1f;
if (!shiftBeatToOffset)
lastReportedBeat += offset;
} }
return result; return result;
} }

View file

@ -159,6 +159,18 @@ namespace HeavenStudio
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList(); List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
List<float> tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList(); List<float> tempoChanges = Beatmap.tempoChanges.Select(c => c.beat).ToList();
if (currentTempoEvent < Beatmap.tempoChanges.Count && currentTempoEvent >= 0)
{
// Debug.Log("Checking Tempo Change at " + tempoChanges[currentTempoEvent] + ", current beat " + Conductor.instance.songPositionInBeats);
if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent])
{
// Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + Beatmap.tempoChanges[currentTempoEvent].tempo);
Conductor.instance.SetBpm(Beatmap.tempoChanges[currentTempoEvent].tempo);
Conductor.instance.timeSinceLastTempoChange = Time.time;
currentTempoEvent++;
}
}
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0) if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
{ {
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/) if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/)
@ -194,18 +206,6 @@ namespace HeavenStudio
// currentEvent += gameManagerEntities.Count; // currentEvent += gameManagerEntities.Count;
} }
} }
if (currentTempoEvent < Beatmap.tempoChanges.Count && currentTempoEvent >= 0)
{
// Debug.Log("Checking Tempo Change at " + tempoChanges[currentTempoEvent] + ", current beat " + Conductor.instance.songPositionInBeats);
if (Conductor.instance.songPositionInBeats >= tempoChanges[currentTempoEvent])
{
// Debug.Log("Tempo Change at " + Conductor.instance.songPositionInBeats + " of bpm " + Beatmap.tempoChanges[currentTempoEvent].tempo);
Conductor.instance.SetBpm(Beatmap.tempoChanges[currentTempoEvent].tempo);
Conductor.instance.timeSinceLastTempoChange = Time.time;
currentTempoEvent++;
}
}
} }
public void ToggleInputs(bool inputs) public void ToggleInputs(bool inputs)

View file

@ -270,7 +270,7 @@ namespace HeavenStudio.Games
public void StartMarching(float beat) public void StartMarching(float beat)
{ {
marchStartBeat = beat; marchStartBeat = beat;
marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch; marchOffset = marchStartBeat % 1;
currentMarchBeat = 0; currentMarchBeat = 0;
stepCount = 0; stepCount = 0;

View file

@ -28,18 +28,25 @@ namespace HeavenStudio.Games.Scripts_FanClub
float clappingStartTime = Single.MinValue; float clappingStartTime = Single.MinValue;
public void AddHit(float beat, int type) public void AddHit(float beat, int type = 0)
{ {
if (player) if (player)
{ {
if (type == 0) // normal clap switch (type)
FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out); {
else if (type == 1) // jump case 0:
FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut); FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out);
else if (type == 2) //"kamone" charge break;
FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out); case 1:
else //"kamone" long clap (first) FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut);
FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out); break;
case 2:
FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out);
break;
default:
FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out);
break;
}
} }
} }
@ -107,12 +114,9 @@ namespace HeavenStudio.Games.Scripts_FanClub
} }
if (PlayerInput.PressedUp()) if (PlayerInput.PressedUp())
{ {
if (stopCharge) if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow())
{ {
if (!FanClub.instance.IsExpectingInputNow()) JumpStart(false);
{
JumpStart(false);
}
} }
else else
{ {

View file

@ -240,9 +240,18 @@ namespace HeavenStudio.Games.Global
} }
else if (idolShown) else if (idolShown)
{ {
IdolAnimator.Play("IdolHide", -1, 0); if (prog < 1f)
IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f; {
idolShown = false; IdolAnimator.Play("NoPose", -1, 0);
IdolAnimator.speed = 1;
idolShown = false;
}
else
{
IdolAnimator.Play("IdolHide", -1, 0);
IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f;
idolShown = false;
}
} }
} }
} }

View file

@ -116,7 +116,7 @@ namespace HeavenStudio.Games
float t1 = closest.startBeat + closest.timer; float t1 = closest.startBeat + closest.timer;
float t2 = toCompare.startBeat + toCompare.timer; float t2 = toCompare.startBeat + toCompare.timer;
Debug.Log("t1=" + t1 + " -- t2=" + t2); // Debug.Log("t1=" + t1 + " -- t2=" + t2);
if (t2 < t1) closest = toCompare; if (t2 < t1) closest = toCompare;
} }