BTSDS: Zoom effect appears again.

This commit is contained in:
Jenny Crowe 2022-03-10 05:50:52 -07:00
parent 32b647a4d4
commit 37604d3e8b
3 changed files with 20 additions and 20 deletions

View file

@ -9,13 +9,13 @@ Material:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Zoom m_Name: Zoom
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000 m_CustomRenderQueue: 2450
stringTagMap: stringTagMap:
RenderType: Transparent RenderType: TransparentCutout
disabledShaderPasses: disabledShaderPasses:
- SHADOWCASTER - SHADOWCASTER
m_SavedProperties: m_SavedProperties:
@ -87,13 +87,13 @@ Material:
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
- _DstBlend: 10 - _DstBlend: 0
- _EnvironmentReflections: 1 - _EnvironmentReflections: 1
- _GlossMapScale: 0 - _GlossMapScale: 0
- _Glossiness: 0 - _Glossiness: 0
- _GlossyReflections: 0 - _GlossyReflections: 0
- _Metallic: 0 - _Metallic: 0
- _Mode: 3 - _Mode: 1
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.005 - _Parallax: 0.005
- _QueueOffset: 0 - _QueueOffset: 0
@ -106,7 +106,7 @@ Material:
- _Surface: 1 - _Surface: 1
- _UVSec: 0 - _UVSec: 0
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 0 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}

View file

@ -9,13 +9,13 @@ Material:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: ZoomFade1 m_Name: ZoomFade1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000 m_CustomRenderQueue: 2450
stringTagMap: stringTagMap:
RenderType: Transparent RenderType: TransparentCutout
disabledShaderPasses: disabledShaderPasses:
- SHADOWCASTER - SHADOWCASTER
m_SavedProperties: m_SavedProperties:
@ -87,13 +87,13 @@ Material:
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
- _DstBlend: 10 - _DstBlend: 0
- _EnvironmentReflections: 1 - _EnvironmentReflections: 1
- _GlossMapScale: 0 - _GlossMapScale: 0
- _Glossiness: 0 - _Glossiness: 0
- _GlossyReflections: 0 - _GlossyReflections: 0
- _Metallic: 0 - _Metallic: 0
- _Mode: 3 - _Mode: 1
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.005 - _Parallax: 0.005
- _QueueOffset: 0 - _QueueOffset: 0
@ -106,10 +106,10 @@ Material:
- _Surface: 1 - _Surface: 1
- _UVSec: 0 - _UVSec: 0
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 0 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.65882355} - _BaseColor: {r: 1, g: 1, b: 1, a: 0.65882355}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 0.65882355}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View file

@ -9,13 +9,13 @@ Material:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: ZoomFade2 m_Name: ZoomFade2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000 m_CustomRenderQueue: 2450
stringTagMap: stringTagMap:
RenderType: Transparent RenderType: TransparentCutout
disabledShaderPasses: disabledShaderPasses:
- SHADOWCASTER - SHADOWCASTER
m_SavedProperties: m_SavedProperties:
@ -87,13 +87,13 @@ Material:
- _Cutoff: 0.5 - _Cutoff: 0.5
- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1 - _DetailNormalMapScale: 1
- _DstBlend: 10 - _DstBlend: 0
- _EnvironmentReflections: 1 - _EnvironmentReflections: 1
- _GlossMapScale: 0 - _GlossMapScale: 0
- _Glossiness: 0 - _Glossiness: 0
- _GlossyReflections: 0 - _GlossyReflections: 0
- _Metallic: 0 - _Metallic: 0
- _Mode: 3 - _Mode: 1
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.005 - _Parallax: 0.005
- _QueueOffset: 0 - _QueueOffset: 0
@ -106,10 +106,10 @@ Material:
- _Surface: 1 - _Surface: 1
- _UVSec: 0 - _UVSec: 0
- _WorkflowMode: 1 - _WorkflowMode: 1
- _ZWrite: 0 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.32941177} - _BaseColor: {r: 1, g: 1, b: 1, a: 0.32941177}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 0.32941177}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []