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file mode 100644 index 00000000..d677e075 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLab.cs @@ -0,0 +1,1590 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; +using UnityEngine.Sprites; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrLabLoader +{ + public static Minigame AddGame(EventCaller e) + { + return new Minigame("loveLab", "Love Lab", "b5ffff", false, false, new List() + { + new GameAction("bop", "Bop") + { + function = delegate { LoveLab.instance.Bop(e.currentEntity.beat, e.currentEntity.length, + e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), + new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") + } + }, + + new GameAction("beat intervals", "Start Interval") + { + preFunction = delegate { LoveLab.PreInterval(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["auto"]); }, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") + }, + preFunctionLength = .9f, + defaultLength = 4f, + resizable = true, + priority = 2, + }, + new GameAction("boy shakes", "Boy Shakes") + { + parameters = new List() + { + new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?") + }, + defaultLength = 1f, + resizable = true, + priority = 1 + }, + + new GameAction("girl blush", "Girl Blush") + { + function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", false, "Auto", "Blush automatically?") + } + + }, + + new GameAction("boxGuy", "Box Guy") + { + function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions") + } + }, + + new GameAction("set object colors", "Object Colors") + { + function = delegate { + LoveLab.instance.UpdateMaterialColor(e.currentEntity["colorA"], e.currentEntity["colorB"], e.currentEntity["colorC"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorA", new Color(0.02909997f, 0.4054601f, 0.97f), "1st Flask Color", "1st Flask Color to show"), + new Param("colorB", new Color(0.81f, 0.2984211f, 0f), "2nd Flask Color", "2nd Flask Color to show"), + new Param("colorC", new Color(0.8313726f, 0.2039216f, 0.5058824f), "3rd Flask Color", "3rd Flask Color to show") + }, + priority = 2 + }, + + new GameAction("set time of day", "Time of Day") + { + function = delegate + { + LoveLab.instance.setTimeOfDay(e.currentEntity["type"]); + }, + defaultLength = .5f, + parameters = new List() + { + new Param("type", LoveLab.timeOfDay.sunset, "Time", "Set the time of day") + } + }, + + new GameAction("clouds", "Clouds") + { + function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", true, "Move", "Move Clouds?") + } + }, + + new GameAction("spotlight", "Spotlight") + { + function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); }, + defaultLength = .5f, + parameters = new List() + { + new Param("toggle", false, "Spotlight", "Activate Spotlight?"), + new Param("spotType", LoveLab.spotlightType.normal, "Spotlight Type", "Normal or Coned?"), + new Param("posType", LoveLab.spotlightPos.boy, "Spotlight Position", "(For cone) under the Boy or the Girl?") + }, + priority = 1 + } + } + //new List() { "ntr", "normal" }, + //"ntrlab", "en", + //new List() { "en" } + ); + } +} +} + +namespace HeavenStudio.Games +{ + using DG.Tweening; + using Jukebox; + using Scripts_LoveLab; + using UnityEngine.UIElements; + + public class LoveLab : Minigame + { + public static LoveLab instance { get; set; } + + #region varibles + components + [Header("Lab Guy")] + [SerializeField] Animator labGuy; + [SerializeField] Animator labGuyHead; + [SerializeField] Animator labGuyArm; + + [Header("Lab Girl")] + [SerializeField] Animator labGirl; + [SerializeField] Animator labGirlHead; + [SerializeField] Animator labGirlArm; + + [Header("Lab Weird")] + [SerializeField] Animator labAssistant; + [SerializeField] Animator labAssistantHead; + [SerializeField] Animator labAssistantArm; + + [Header("Flask")] + public GameObject flask; + [SerializeField] GameObject labFlaskObj; + public GameObject labGirlFlaskObj; + [SerializeField] ParticleSystem boyFlaskBreak; + [SerializeField] ParticleSystem girlFlaskBreak; + [SerializeField] Material flaskMatForBoy; + [SerializeField] Material flaskMatForGirl; + [SerializeField] Material flaskMatForWeird; + [SerializeField] Color boyLiquidColor = new Color(0.02909997f, 0.4054601f, 0.97f); //216, 97, 97 0868F8 + [SerializeField] Color girlLiquidColor = new Color(0.972549f, 0.3764706f, 0.03137255f); //F86008 + [SerializeField] Color weirdLiquidColor = new Color(0.8313726f, 0.2039216f, 0.5058824f); //331, 75, 83 D43481 + [SerializeField] SpriteRenderer flaskSpriteRend; + [SerializeField] SpriteRenderer girlFlaskSpriteRend; + [SerializeField] SpriteRenderer weirdFlaskSpriteRend; + [SerializeField] List flaskArcToBoy = new List(); + [SerializeField] List flaskArcToGirl = new List(); + + [Header("Misc")] + [SerializeField] Animator heartBox; + [SerializeField] GameObject spotlightShader; + [SerializeField] GameObject spotlightShaderCone; + [SerializeField] GameObject spotlightCone; + [SerializeField] GameObject labHeartBox; + [SerializeField] Animator boxPerson; + [SerializeField] Animator boxPersonDay; + [SerializeField] GameObject heartContainer; + [SerializeField] GameObject labGuyFlask; + [SerializeField] GameObject labGirlFlask; + public static List queuedFlask = new List(); + //public List boyInstantiatedFlask = new List(); //blank to boy + public List girlInstantiatedFlask = new List(); //boy to girl + public List weirdInstantiatedFlask = new List(); //girl to weird + + [Header("Variables")] + public bool hasMissed = false; + bool canBop = false; + public bool bopRight = false; + public bool isHoldingWhiff = false; + bool isHoldingWhiffAlt = false; + bool isHoldingWhiffPressed = false; + public bool canCallForFlask = true; + bool isDay = false; + bool hasStartedInterval; + [SerializeField] bool isHolding; + public int counter = 0; + bool isLong = false; + int isLongCount = 0; + bool canCloudsMove = true; + + [Header("Clouds")] + [SerializeField] GameObject clouds; + [SerializeField] float cloudSpeed; + [SerializeField] float cloudDistance; + + [Header("Time Of Day")] + [SerializeField] GameObject sunsetBG; + [SerializeField] GameObject dayBG; + [SerializeField] Material girlShader; + [SerializeField] GameObject girlHeaderShader; + [SerializeField] Material boyShader; + [SerializeField] GameObject boyHeaderShader; + [SerializeField] Material weirdShader; + [SerializeField] GameObject weirdHeaderShader; + + [Header("Hearts")] + //public List warningSprites = new List(); + public float speedForHearts = 0.00069f; + public float speedForHeartsMultiplier = 3f; + public float speedForHeartsMinimizer = .001f; + public List reqHeartsContainer = new List(); + [SerializeField] Transform heartHolder; + [SerializeField] GameObject guyHeartObj; + [SerializeField] GameObject girlHeartObj; + [SerializeField] GameObject completeHeartObj; + public List guyHearts; + public List girlHearts; + public List completeHearts; + List currentEvents; + [SerializeField] List currentHearts; + [SerializeField] Transform endPoint; + #endregion + + + #region time of day + public enum timeOfDay + { + sunset, + day + } + + public void defaultShaders() + { + sunsetBG.SetActive(true); + dayBG.SetActive(false); + + getShaderColors(0); + + girlHeaderShader.SetActive(true); + + boyHeaderShader.SetActive(true); + + weirdHeaderShader.SetActive(true); + + isDay = false; + } + + public void getShaderColors(int tod) + { + float[,] wantShader; + + wantShader = (int)timeOfDay.sunset == tod ? shaderColorsForSunset : shaderColorsForDay; + + for (int x = 0; x < 3; x++) + { + girlShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x, 0], wantShader[x, 1], wantShader[x, 2])); + boyShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 3, 0], wantShader[x + 3, 1], wantShader[x + 3, 2])); + weirdShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 6, 0], wantShader[x + 6, 1], wantShader[x + 6, 2])); + } + } + + public float[,] shaderColorsForDay = new float[,] + { + //girl + { 0.8470589f, 0.9725491f, 0.8784314f }, + { 0.01176471f, 0.7686275f, 0.2431373f }, + { 0.9686275f, 0.7529413f, 0.654902f }, + //boy + { 1f, 1f, 1f }, + { 0.3921569f, 0.4039216f, 0.3921569f }, + { 0.9686275f, 0.7254902f, 0.5686275f }, + //weird + { 1f, 1f, 1f }, + { 0.754717f, 0.5786163f, 0f }, + { 0.9686275f, 0.3803922f, 0.03137255f }, + }; + + public float[,] shaderColorsForSunset = new float[,] + { + //girl + { 1f, 0.937255f, 0.3529412f }, + { 0.01176471f, 0.7686275f, 0.2431373f }, + { 0.9960785f, 0.6588235f, 0.5176471f }, + //boy + { 1f, 0.8392158f, 0.4196079f }, + { 0.6862745f, 0.4078432f, 0.4196079f }, + { 0.8901961f, 0.4627451f, 0.2039216f }, + //weird + { 0.9725491f, 0.7843138f, 0.4078432f }, + { 0.972549f, 0.7529412f, 0.03137255f }, + { 0.8941177f, 0.1882353f, 0f }, + }; + + public string[] shaderColorsDebug = new string[] + { + "_ColorAlpha", + "_ColorBravo", + "_ColorDelta", + }; + + public void setTimeOfDay(int tod) + { + if(tod == (int)timeOfDay.sunset) + { + defaultShaders(); + getShaderColors(tod); + } + else + { + sunsetBG.SetActive(false); + dayBG.SetActive(true); + + getShaderColors(tod); + + girlHeaderShader.SetActive(false); + + boyHeaderShader.SetActive(false); + + weirdHeaderShader.SetActive(false); + + isDay = true; + } + } + #endregion + + #region intervals + float smthPreteval; + bool smthAutoPass; + + public Transform getHeartHolder() + { + return heartHolder; + } + public void playFlaskBreak(int whichFlask) + { + if(whichFlask == 0) //guy + { + boyFlaskBreak.Play(); + } + else + { + girlFlaskBreak.Play(); + } + } + + public void labGuyIdleState() + { + labGuyHead.DoScaledAnimationAsync("GuyFaceIdle"); + + if (labGuyArm.IsAnimationNotPlaying()) + { + labGuyArm.Play("ArmIdle"); + } + } + + public void labGirlIdleState() + { + instance.labGirlHead.Play("GirlIdleFace"); + if (instance.labGirlArm.IsAnimationNotPlaying()) + { + instance.labGirlArm.DoScaledAnimationAsync("ArmIdle"); + } + } + public void labWeirdEndState(double beat, float addBeat, GameObject flaskObj) + { + BeatAction.New(LoveLab.instance, new List() + { + new BeatAction.Action(beat + addBeat, delegate + { + Destroy(flaskObj); + weirdInstantiatedFlask.RemoveAt(0); + + labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f); + }), + + new BeatAction.Action(beat + (addBeat + .5f), delegate + { + labAssistantArm.DoScaledAnimationAsync("MittenLetGo", .5f); + }), + }); + } + public enum throwFlaskSpeedType + { + fastFlask, + slowFlask, + midSlowFlask + } + private struct queuedInterval + { + public double beat; + public float interval; + public bool autoPassTurn; + } + private static List queuedIntervals = new List(); + + public static void PreInterval(double beat, float interval, bool autoPassTurn) + { + instance.smthPreteval = interval; + instance.smthAutoPass = autoPassTurn; + + if (GameManager.instance.currentGame == "loveLab") + { + instance.SetIntervalStart(beat, interval, beat, autoPassTurn); + } + else + { + queuedIntervals.Add(new queuedInterval + { + beat = beat, + interval = interval, + autoPassTurn = autoPassTurn + }); + } + } + + private void SetIntervalStart(double beat, float interval, double gameSwitchBeat, bool autoPassTurn) + { + //List shakeEvents = GetAllFlaskBetween(beat, beat + interval); + ////Debug.LogWarning(shakeEvents.Count); + //shakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + + //for (int x = 0; x < shakeEvents.Count; x++) + //{ + // var a = shakeEvents[x]; + // boyShake(a.beat, a.length, beat, beat + interval, interval, a["speed"]); + //} + + + //string reqArc = ""; + + //reqArc = shakeEvents[shakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1]; + + //spawnCustomFlask(shakeEvents[0].beat, reqArc); + + //this.counter = shakeEvents.Count; + + //List queuedFlasks = new() + //{ + // new BeatAction.Action(beat, delegate + // { + // instance.hasMissed = false; + + // if (autoPassTurn) + // { + // BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); + // } + // }) + //}; + //BeatAction.New(this, queuedFlasks); + + + #region stuff that worked + List reqShakeEvents = GetAllFlaskBetween(beat, beat + interval); + reqShakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + + currentHearts.Add(reqShakeEvents.Count); + //howManyShakes.Add(reqShakeEvents.Count); + //howManyShakesCounter.Add(0); + instance.hasMissed = false; + + string reqArc = ""; + + reqArc = reqShakeEvents[reqShakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1]; + + spawnCustomFlask(reqShakeEvents[0].beat, reqArc); + + this.counter = reqShakeEvents.Count; + + List queuedFlasks = new() + { + new BeatAction.Action(beat, delegate + { + //initial shakes + instance.hasMissed = false; + + if (autoPassTurn) + { + //pass to girl + BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); + } + }) + }; + for (int i = 0; i < reqShakeEvents.Count; i++) + { + RiqEntity shakeEventToCheck = reqShakeEvents[i]; + if (shakeEventToCheck.beat >= gameSwitchBeat) + { + queuedFlasks.Add(new BeatAction.Action(shakeEventToCheck.beat, delegate + { + //lab boy shake + boyShake(shakeEventToCheck.beat, shakeEventToCheck.length, beat, beat + interval, interval, shakeEventToCheck["speed"]); + })); + } + } + BeatAction.New(this, queuedFlasks); + #endregion + } + + private void PersistObjects(double beat) + { + List allIntervals = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "beat intervals" }).FindAll(x => x.beat < beat); + //List shakeEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + RiqEntity lastInterval = allIntervals[allIntervals.Count - 1]; + Debug.LogWarning("Last Interval Beat: " + lastInterval.beat); + Debug.LogWarning("Last Interval Length: " + lastInterval.length); + List shakeEvents = GetAllFlaskBetween(beat, lastInterval.beat + lastInterval.length); + + Debug.LogWarning("Shake Event Count: "+ shakeEvents.Count); + + + if(allIntervals.Count != 0) + { + hasStartedInterval = true; + Debug.LogWarning("pre existing intervals"); + } + + for (int x = 0; x < shakeEvents.Count; x++) + { + var a = shakeEvents[x]; + boyShake(a.beat, a.length, beat, beat + lastInterval.length, lastInterval.length, a["speed"]); + } + } + + private List GetAllFlaskBetween(double beat, double endBeat) + { + List speakEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }); + List tempEvents = new(); + + foreach (var entity in speakEvents) + { + if (entity.beat >= beat && entity.beat < endBeat) + { + tempEvents.Add(entity); + } + } + + return tempEvents; + } + + private void girlLook(double beat, double length) + { + float speedLook = 0; + speedLook = length <= .5f ? 0 : .5f; + + labGuyHead.DoScaledAnimationAsync("GuyRightFace"); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + speedLook, delegate + { + labGirlHead.Play("GirlLeftFace"); + }) + }); + } + + private void boyShake(double beat, double length, double firstBeatOfInterval, double lastBeatOfInterval, double intervalLength, int speedType) + { + #region debug stuff + //Debug.LogWarning("Beat: " + beat); + //Debug.LogWarning("Length: " + (beat + length)); + //Debug.LogWarning("First Beat: " + firstBeatOfInterval); + //Debug.LogWarning("Last Beat: " + lastBeatOfInterval); + //Debug.LogWarning("Speed Type: " + speedType); + #endregion + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { + girlLook(beat, intervalLength); + + if (!hasStartedInterval) + { + SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true); + labGuyArm.Play("GrabFlask"); + hasStartedInterval = true; + LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent(); + bh.heartBeat = beat; + bh.length = length; + bh.heartCount = girlHearts.Count != 0 ? 0 : guyHearts.Count; + bh.intervalSpeed = intervalLength; + bh.addPos = length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f; + + guyHearts.Add(bh); + //spawnCustomFlask(beat); + } + else if(beat > firstBeatOfInterval) + { + SoundByte.PlayOneShotGame("loveLab/shakeDown"); + labGuyArm.Play("ShakeFlaskDown"); + } + }), + + new BeatAction.Action(beat + length, delegate { + if(lastBeatOfInterval > beat + length) + { + SoundByte.PlayOneShotGame("loveLab/shakeUp"); + labGuyArm.Play("ShakeFlaskUp"); + + LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent(); + bh.heartBeat = (beat + length); + bh.length = length; + bh.heartCount = guyHearts.Count; + bh.intervalSpeed = intervalLength; + + guyHearts.Add(bh); + + heartUp(guyHearts); + } + else + { + SoundByte.PlayOneShotGame("loveLab/leftThrow"); + labGuyArm.Play("ThrowFlask"); + spawnFlaskForGirlCustom((beat + length) + 1f, speedType); + + foreach(LoveLabHearts h in guyHearts) + { + h.stop = true; + } + } + }), + }); + } + + public List howManyShakes = new List(); + public List howManyShakesCounter = new List(); + public List howManyShakesEndBeat = new List(); + + public void clearShakeList() + { + howManyShakes.RemoveAt(0); + howManyShakesCounter.RemoveAt(0); + howManyShakesEndBeat.RemoveAt(0); + } + + + + private void BoyPassToGirl(double beat, double intervalBeat, double endBeat, float length, int counter) + { + var inputs = GetAllFlaskBetween(intervalBeat, endBeat); + inputs.Sort((x, y) => x.beat.CompareTo(y.beat)); + + howManyShakes.Add(inputs.Count); + + float addDelay = 0f; + + inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"]; + + #region debug stuff + //Debug.LogWarning("Beat: " + beat); + //Debug.LogWarning("Length: " + (beat + length)); + //Debug.LogWarning("First Beat: " + intervalBeat); + //Debug.LogWarning("Last Beat: " + endBeat); + //Debug.LogWarning("Speed Type: " + speedType); + #endregion + + if (inputs[0]["speed"] == 0) + { + addDelay = 0f; + } + else if (inputs[0]["speed"] == 2) + { + addDelay = .5f; + } + else + { + addDelay = 1f; + } + + for (int i = 0; i < inputs.Count; i++) + { + var input = inputs[i]; + double relativeBeat = input.beat - intervalBeat; + double addForEndBeat = (input.beat + input.length) - intervalBeat; + if(i == 0) + { + ScheduleInput(beat, (length + relativeBeat) + addDelay, InputAction_BasicPressing, onCatch, onMiss, onEmpty); + } + else + { + ScheduleAutoplayInput(beat, (length + relativeBeat) + addDelay, InputAction_Alt, onDownAuto, onMiss, onEmpty); + //ScheduleUserInput(beat, (length + relativeBeat) + addDelay, IA_DPadRelease, onDownAuto, onMiss, onEmpty); + } + + if ((inputs[i].beat + inputs[i].length) >= endBeat) + { + ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_FlickRelease, onRelease, onMiss, onEmpty); + } + else + { + ScheduleInput(beat, (length + addForEndBeat) + addDelay, InputAction_DPad, onUp, onMiss, onEmpty); + } + + } + + BeatAction.New(this, new List() + { + new BeatAction.Action(beat, delegate + { + hasMissed = false; + + }), + new BeatAction.Action(endBeat + 1f, delegate + { + labGuyHead.Play("GuyFaceIdle"); + if (labGuyArm.IsAnimationNotPlaying()) + { + labGuyArm.Play("ArmIdle"); + } + }) + }); + } + + + public static void onCatch(PlayerActionEvent caller, float beat) + { + instance.labGirlHead.Play("GirlIdleFace"); + LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent(); + gh.heartBeat = (caller.startBeat + caller.timer); + gh.heartCount = instance.girlHearts.Count; + gh.length = instance.guyHearts[0].length; + gh.addPos = gh.length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f; + gh.intervalSpeed = instance.guyHearts[0].intervalSpeed; + instance.girlHearts.Add(gh); + + if (!instance.isHolding) + { + instance.isHolding = true; + SoundByte.PlayOneShotGame("loveLab/RightCatch"); + instance.labGirlArm.DoScaledAnimationAsync("GrabFlask"); + LoveLab.instance.girlInstantiatedFlask[0].GetComponent().destroyThisObj(); + } + + else if (instance.currentHearts[0] > 1 && instance.isHolding) + { + SoundByte.PlayOneShotGame("loveLab/shakeDown"); + instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); + } + } + + public void heartUp(List hearts) + { + var heartCount = hearts.Count; + var constant = 1.3f; //1.5f + + if (hearts[heartCount - 1].getHeartType() == 1) + { + hearts[heartCount - 1].intervalSpeed = guyHearts[heartCount - 1].intervalSpeed; + } + + for (int x = 0; x < heartCount - 1; x++) + { + hearts[x].nextHeartBeat = hearts[x + 1].heartBeat; + + } + + for (int x = 0; x < heartCount; x++) + { + if (x > 0) + { + hearts[x].prevHeartBeat = hearts[x - 1].heartBeat; + } + } + + var max = hearts.Count - 1; + //Debug.LogWarning(max); + + for (int x = 0; x < heartCount; x++) + { + if (hearts.Count > 1) //should only check if hearts is more than 1 + { + hearts[x].onlyOne = false; + if (x == 0) + { + //Debug.LogWarning((float)(guyHearts[max].nextHeartBeat)); + //Debug.LogWarning((float)(guyHearts[max].heartBeat)); + if (hearts[max].nextHeartBeat == 0) + { + hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant; + //hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat); + //hearts[x].updateBeat(); + } + else + { + hearts[0].addPos += (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat) * constant; + //hearts[0]._step = (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat); + //hearts[x].updateBeat(); + } + + } + else if (x == max) + { + continue; + } + else + { + hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant; + //hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat); + //hearts[x].updateBeat(); + } + + /* 4.5 //only in 0 (next heart - heart) + 4 (prev heart - heart) + 3.5 (prev heart - heart) + 2.5 (prev heart - heart) + 2 (nothing) + + should use the current heart spacing + */ + } + } + } + + public static void onUp(PlayerActionEvent caller, float beat) + { + SoundByte.PlayOneShotGame("loveLab/shakeUp"); + instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp"); + LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent(); + gh.heartBeat = (caller.startBeat + caller.timer); + gh.heartCount = instance.girlHearts.Count; + gh.length = instance.guyHearts[gh.heartCount].length; + instance.girlHearts.Add(gh); + + instance.heartUp(instance.girlHearts); + } + + public static void onDownAuto(PlayerActionEvent caller, float beat) + { + SoundByte.PlayOneShotGame("loveLab/shakeDown"); + instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); + } + + public static void onRelease(PlayerActionEvent caller, float beat) + { + instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace"); + SoundByte.PlayOneShotGame("loveLab/rightThrowNoShake"); + instance.labGirlArm.DoScaledAnimationAsync("ThrowFlask"); + instance.isHolding = false; + instance.hasStartedInterval = false; + + //instance.clearShakeList(); + + foreach (LoveLabHearts h in instance.girlHearts) + { + h.stop = true; + } + + instance.spawnFlaskForWeird((caller.startBeat + caller.timer)); + + var lastCounter = instance.currentHearts[0]; + + BeatAction.New(instance, new List() + { + new BeatAction.Action((caller.startBeat + caller.timer) + 1f, delegate + { + instance.labGirlIdleState(); + + SoundByte.PlayOneShotGame("loveLab/heartsCombine"); + + foreach(LoveLabHearts h in instance.girlHearts) + { + h.stop = true; + } + + for(int x = 0; x < instance.currentHearts[0]; x++) + { + instance.guyHearts[0].heartAnim.Play("HeartMerge"); + instance.girlHearts[0].heartAnim.Play("HeartGirlMerge"); + + LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent(); + a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y); + a.heartBeat = caller.startBeat + caller.timer + 1f; + a.end = instance.endPoint; + instance.completeHearts.Add(a); + + //a.goDown(); + + instance.guyHearts.RemoveAt(0); + instance.girlHearts.RemoveAt(0); + } + + var additionalHearts = 0.063f; + + for(int x = 0; x < lastCounter; x++) + { + //Debug.LogWarning(2.25f + (additionalHearts * x)); + instance.completeHearts[x].timer = (2.25f + (additionalHearts * x)); + } + + instance.currentHearts.RemoveAt(0); + }), + }); + + for (int x = 0; x < lastCounter; x++) + { + #region debug stuff + //Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x)))); + //Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x)))); + //Debug.LogWarning("x: " + x); + #endregion + var additionalHearts = 0.063f; + var a = x; + + + + BeatAction.New(instance, new List() + { + new BeatAction.Action((caller.startBeat + caller.timer) + (2.25f + (additionalHearts * a)), delegate + { + if(lastCounter == 1) + { + SoundByte.PlayOneShotGame("loveLab/bagHeartLast"); + instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); + } + else + { + instance.bagHeartSound(a); + } + }) + + }); + } + } + + public static void onMiss(PlayerActionEvent caller) + { + //SoundByte.PlayOneShot("miss"); + if (instance.hasMissed) return; + + instance.isHolding = false; + instance.hasMissed = true; + instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace"); + //if (instance.labGuyArm.IsAnimationNotPlaying()) + //{ + // instance.labGuyArm.Play("ArmIdle"); + //} + + //instance.reqHeartsContainer.RemoveAt(0); + + //Destroy(instance.girlInstantiatedFlask[0].gameObject); + instance.boyFlaskBreak.Play(); + + //if(instance.girlInstantiatedFlask[0] != null) + //{ + // instance.girlInstantiatedFlask.RemoveAt(0); + //} + + if (instance.reqHeartsContainer.Count > 0) + { + instance.reqHeartsContainer.RemoveAt(0); + } + + foreach(LoveLabHearts bh in instance.guyHearts) + { + bh.deadHeart(); + } + + if(instance.girlHearts.Count != 0) + { + foreach(LoveLabHearts gh in instance.girlHearts) + { + gh.deadHeart(); + } + } + } + + public static void onMissWhenHold(PlayerActionEvent caller) + { + Debug.LogWarning(caller.timer); + instance.reqHeartsContainer.RemoveAt(0); + LoveLabFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent(); + spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f); + } + + public static void onEmpty(PlayerActionEvent caller) + { + //empty + } + + public void bagHeartSound(int x) + { + var pitchHearts = 0.14f; + SoundByte.PlayOneShotGame("loveLab/bagHeart", pitch: 1f + (pitchHearts * x)); + instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); + } + + public void onDownFlaskCustom() //for the player not autoplay + { + SoundByte.PlayOneShotGame("loveLab/shakeDown"); + labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); + } + + public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl + { + //flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor); + LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent(); + + switch (flaskHeart) + { + case 0: + spawnedFlask.girlArc(beat, flaskArcToGirl[0]); + break; + case 1: + spawnedFlask.girlArc(beat, flaskArcToGirl[1]); + break; + case 2: + spawnedFlask.girlArc(beat, flaskArcToGirl[2]); + break; + } + + girlInstantiatedFlask.Add(spawnedFlask.GetComponent()); + } + + public void spawnCustomFlask(double beat, string reqArc) //wall to boy + { + LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent(); + spawnedFlask.customShakes(beat, reqArc); + } + + public void cloudMove(bool canMove) + { + canCloudsMove = canMove; + } + #endregion + + //make a smooth transition to day to sunset and vice versa + + /* + * would be nice if there were visual warnings for the next game + * head of dj and student for the hearts + * balls of munchy monk + * fruits for catchy tune + * balls for double date + * pots for karate man + * shuttlecock for air rally + * farmer head for second contact + * etc. + * + */ + + /* generic's girl blush logic + * during shake down girl will look at guy + * before the end of the shakedown (.5f) girl goes idle look + * + * original girl blush logic + * random blushes and/or force a look blush + */ + + /* + * particle effect + * when someone grabs a flask do an arc with either 2/3/4 hearts popping both left and right + * + */ + + /* + * box guy + * sleeves are not tinted for sunset + * + */ + + /* + * bops + * check for offbeat bops (auto) + * beat 0 weird bug + */ + + public void girlBlush(bool autoBlush) + { + if (!autoBlush) + { + labGirlHead.Play("GirlBlushFace"); + } + else + { + labGirlHead.Play("GirlBlushFace"); + } + } + [SerializeField] SuperCurveObject.Path[] flaskBouncePath; + + public void spotlight(bool active, int whichType, int whichPos) + { + if(active == true) + { + if (whichType == (int)spotlightType.normal) + { + spotlightShader.SetActive(true); + spotlightShaderCone.SetActive(false); + } + else + { + spotlightShader.SetActive(false); + spotlightShaderCone.SetActive(true); + + if (whichPos == (int)spotlightPos.boy) + { + spotlightCone.transform.position = new Vector2(0, 0); + } + else + { + spotlightCone.transform.position = new Vector2(5f, 0); + } + } + } + else + { + spotlightShader.SetActive(false); + spotlightShaderCone.SetActive(false); + } + } + + public enum spotlightType + { + normal, + cone + } + + public enum spotlightPos + { + boy, + girl + } + + public void UpdateMaterialColor(Color liquidCol, Color liquid2Col, Color liquid3Col) + { + boyLiquidColor = liquidCol; + girlLiquidColor = liquid2Col; + weirdLiquidColor = liquid3Col; + + LoveLab.instance.flaskMatForBoy.SetColor("_ColorAlpha", boyLiquidColor); + LoveLab.instance.flaskMatForGirl.SetColor("_ColorAlpha", girlLiquidColor); + LoveLab.instance.flaskMatForWeird.SetColor("_ColorAlpha", weirdLiquidColor); + } + + public override void OnGameSwitch(double beat) + { + preChecks(beat); + //PersistObjects(beat); + } + + public override void OnPlay(double beat) + { + preChecks(beat); + queuedFlask.Clear(); + } + + private void OnDestroy() + { + //preChecks(0f); + queuedFlask.Clear(); + //destroyAllFlasks(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + void preChecks(double beat) + { + List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "loveLab"); + RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/set object colors"); + + if (obj != null) + { + UpdateMaterialColor(obj["colorA"], obj["colorB"], obj["colorC"]); + } + else + { + UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f)); + } + + getShaderColors(0); + + try + { + RiqEntity obj2 = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/bop"); + + if (obj2 != null) + { + Bop(obj2.beat, obj2.length, obj2["toggle"], obj2["toggle2"]); + } + else + { + Bop(0, 0, false, false); + } + } + catch { } + } + + + #region IA + const int IA_AltPress = IAMAXCAT; + + public static PlayerInput.InputAction IA_FlickPress = + new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + IA_PadBasicPress, IA_TouchFlick, IA_BatonBasicPress); + public static PlayerInput.InputAction IA_FlickRelease = + new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, + IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease); + public static PlayerInput.InputAction IA_DPadRelease = + new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, + IA_PadAnyUp, IA_TouchFlick, IA_BatonBasicRelease); + public static PlayerInput.InputAction IA_DPadPressing = + new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, + IA_PadAnyPressingDown, IA_TouchBasicPressing, IA_BatonBasicPressing); + + protected static bool IA_TouchNrmPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && !instance.IsExpectingInputNow(InputAction_Alt); + } + + protected static bool IA_PadAnyDown(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); + } + + protected static bool IA_PadAnyUp(out double dt) + { + return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) + || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt); + } + + protected static bool IA_PadAnyPressingDown(out double dt) + { + dt = 0; + + return PlayerInput.GetPadDown(InputController.ActionsPad.Up) + || PlayerInput.GetPadDown(InputController.ActionsPad.Down) + || PlayerInput.GetPadDown(InputController.ActionsPad.Left) + || PlayerInput.GetPadDown(InputController.ActionsPad.Right); + } + + + protected static bool IA_PadNorthDown(out double dt) + { + dt = 0; + return PlayerInput.GetPadDown(InputController.ActionsPad.Up); + } + + protected static bool IA_PadSouthDown(out double dt) + { + dt = 0; + return PlayerInput.GetPadDown(InputController.ActionsPad.Down); + } + + //make a down and up stuff for shake + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + protected static bool IA_PadAltPressing(out double dt) + { + dt = 0; + return PlayerInput.GetPad(InputController.ActionsPad.South); + } + protected static bool IA_TouchAltPressing(out double dt) + { + dt = 0; + return PlayerInput.GetTouch(InputController.ActionsTouch.Tap); + } + protected static bool IA_BatonAltPressing(out double dt) + { + dt = 0; + return PlayerInput.GetBaton(InputController.ActionsBaton.Face); + } + + public static PlayerInput.InputAction InputAction_TouchRelease = + new("NtrLabRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, + IA_Empty, IA_TouchBasicRelease, IA_Empty); + + + public static PlayerInput.InputAction InputAction_Nrm = + new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_Alt = + new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + public static PlayerInput.InputAction InputAction_AltPressing = + new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, + IA_PadAltPressing, IA_TouchAltPressing, IA_BatonAltPressing); + public static PlayerInput.InputAction InputAction_DPad = + new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadAnyDown, IA_TouchNrmPress, IA_BatonBasicPress); + + public static PlayerInput.InputAction InputAction_DPadNorth = + new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadNorthDown, IA_TouchNrmPress, IA_BatonBasicPress); + public static PlayerInput.InputAction InputAction_DPadSouth = + new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadSouthDown, IA_TouchNrmPress, IA_BatonBasicPress); + + #endregion + + private void Awake() + { + instance = this; + + labGuyHead.DoScaledAnimation("GuyFaceIdle", 1f); + labAssistantHead.DoScaledAnimation("WeirdFaceIdle", 1f); + + flaskSpriteRend.material = flaskMatForBoy; + girlFlaskSpriteRend.material = flaskMatForGirl; + weirdFlaskSpriteRend.material = flaskMatForWeird; + } + + private void Start() + { + if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); + else clouds.transform.position = new Vector2(0, 0); + } + + // Editor gizmo to draw trajectories + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in flaskBouncePath) + { + if (path.preview) + { + try + { + labFlaskObj.GetComponent().DrawEditorGizmo(path); + } + catch { } + } + } + } + + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in flaskBouncePath) + { + if (path.name == name) + { + return path; + } + } + return default(SuperCurveObject.Path); + } + + #region Spawn Flasks + public enum flaskHeart + { + oneHeart, + oneOffHeart, + twoHeart, + threeHeart, + fiveHeart + } + + public struct QueuedFlask //for the offscreen stuff + { + public double beat; + public flaskHeart type; + } + + public struct heartDetails + { + public flaskHeart heartType; + public int heartCounter; + } + + public void spawnFlaskForWeird(double beat) + { + LoveLabFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent(); + spawnedFlask.ForWeirdInit(beat + 1f); + weirdInstantiatedFlask.Add(spawnedFlask.GetComponent()); + } + #endregion + + private void Update() + { + var cond = Conductor.instance; + var songPos = cond.songPositionInBeatsAsDouble; + + if (!cond.isPlaying) + { + preChecks(songPos); + } + + if (cond.isPlaying && !cond.isPaused) + { + if (queuedFlask.Count != 0) + { + foreach (QueuedFlask flask in queuedFlask) + { + switch (flask.type) + { + + } + } + queuedFlask.Clear(); + } + } + else + { + if ((!cond.isPaused) && queuedFlask.Count != 0) + { + queuedFlask.Clear(); + } + } + + #region whiff grab + if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPressing) && !isHolding) + { + Debug.LogWarning("whiff"); + labGirlArm.DoScaledAnimationAsync("WhiffGrab"); + isHolding = true; + } + else if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) + { + labGirlArm.DoScaledAnimationAsync("ArmIdle"); + isHolding = false; + } + + #endregion + + #region whiff up and down + if (PlayerInput.GetIsAction(IA_DPadPressing) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadPressing) && !IsExpectingInputNow(IA_DPadRelease))) + { + onWhiffUp(); + } + else if (PlayerInput.GetIsAction(IA_DPadRelease) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadRelease) && !IsExpectingInputNow(IA_DPadPressing))) + { + onWhiffDown(); + } + #endregion + + if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); + else clouds.transform.position = new Vector2(0, 0); + } + + #region Bops + public void Bopping() + { + if (bopRight && labGuy.IsAnimationNotPlaying()) + { + labGuy.DoScaledAnimationAsync("GuyBopRight", .5f); + labGirl.DoScaledAnimationAsync("GirlBopRight", .5f); + labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f); + } + else + { + labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f); + labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f); + labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f); + } + bopRight = !bopRight; + } + public void Bop(double beat, float length, bool bop, bool autoBop) + { + if (bop) + { + for (int i = 0; i < length; i++) + { + var a = i; + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + a, delegate + { + Bopping(); + }) + }); + } + } + if (autoBop) + { + ToggleBop(true); + } + else + { + ToggleBop(false); + } + } + + public override void OnLateBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) SingleBop(); + } + + public void ToggleBop(bool go) + { + canBop = go; + } + + void SingleBop() + { + if (canBop) + { + Bopping(); + } + } + + #endregion + + #region Box Guy + + public enum boxGuyAction + { + takeAway, + putBack, + noBox, + instaBox + } + + public void mainBoxGuy(double beat, int reqAction) + { + Animator box; + + if (!isDay) + { + box = boxPerson; + } + else + { + box = boxPersonDay; + } + + switch (reqAction) + { + case 0: + box.DoScaledAnimationAsync("BoxTakeAway", .5f); + break; + case 1: + box.DoScaledAnimationAsync("BoxPutBack", .5f); + break; + case 2: + box.DoScaledAnimationAsync("NoBox", 0f); + break; + case 3: + box.DoScaledAnimationAsync("BoxIdle", 0f); + break; + default: + box.DoScaledAnimationAsync("BoxTakeAway", .5f); + break; + } + } + + + #endregion + + #region Lab Girl Actions + public void onWhiffUp() + { + labGirlArm.DoScaledAnimationAsync("WhiffUp", 0.75f); + } + + public void onWhiffDown() + { + labGirlArm.DoScaledAnimationAsync("WhiffDown", 0.75f); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta new file mode 100644 index 00000000..2dae7f17 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5ba4526fa4d9454992ee6120732dfbb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs new file mode 100644 index 00000000..759406e3 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs @@ -0,0 +1,109 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + + +namespace HeavenStudio.Games.Scripts_LoveLab +{ + public class LoveLabFlask : SuperCurveObject + { + private LoveLab game; + [SerializeField] private SuperCurveObject.Path path; + private double pathStartBeat = double.MinValue; + private Conductor conductor; + public LoveLab.flaskHeart heartType; + + void Awake() + { + game = LoveLab.instance; + conductor = Conductor.instance; + } + + void Update() + { + double beat = conductor.songPositionInBeatsAsDouble; + double height = 0f; + if (pathStartBeat > double.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); + transform.position = pos; + float rot = GetPathValue("rot"); + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat))); + } + } + + public void customShakes(double beat, string reqArc) + { + path = game.GetPath(reqArc); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + + BeatAction.New(game, new List + { + new BeatAction.Action(beat, delegate + { + Destroy(this.gameObject); + }), + }); + } + + public void girlArc(double beat, string reqArc) + { + path = game.GetPath(reqArc); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + } + + public void ForWeirdInit(double beat) + { + path = game.GetPath("WeirdFlaskIn"); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + + game.labWeirdEndState(beat, 1f, this.gameObject); + } + + + public void onMissWhenHold(double beat) + { + path = game.GetPath("GirlFlaskMiss"); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + + BeatAction.New(game, new List() + { + new BeatAction.Action(beat, delegate { + game.playFlaskBreak(1); + Destroy(this.gameObject); }) + }); + } + + public void destroyThisObj() + { + LoveLab.instance.girlInstantiatedFlask.RemoveAt(0); + Destroy(this.gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta new file mode 100644 index 00000000..8b1a5a71 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32c7639974ad3bd40af10000d068432c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs new file mode 100644 index 00000000..e1c7a22f --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine; + + +namespace HeavenStudio.Games.Scripts_LoveLab +{ + public class LoveLabHeartMisc : MonoBehaviour + { + [SerializeField] GameObject heart; + [SerializeField] GameObject completeHeart; + public async void destroyObj() + { + await Task.Delay(100); + Destroy(heart); + } + + public void createHeart() + { + Debug.Log("heart"); + //LoveLabHearts ch = Instantiate(completeHeart, LoveLab.instance.getHeartHolder()).GetComponent(); + } + } +} + diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta new file mode 100644 index 00000000..179a9717 --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44f9f0118afe6e14688990c6135f2735 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs new file mode 100644 index 00000000..3149c50c --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs @@ -0,0 +1,203 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using System; +using System.Threading.Tasks; +using DG.Tweening; +using HeavenStudio.Editor.Track; + +namespace HeavenStudio.Games.Scripts_LoveLab +{ + public class LoveLabHearts : MonoBehaviour + { + [SerializeField] heartType whatHeartType; + public double prevHeartBeat; + public double heartBeat; + public double nextHeartBeat; + public Animator heartAnim; + [SerializeField] ParticleSystem death; + [SerializeField] GameObject outline; + [SerializeField] GameObject fill; + LoveLab game; + Conductor cond; + Timeline timeLine; + //public double counter; + public bool stop; + //float testContainer; + //public float testSmth; + //float speed; + Vector3 origPos; + public float addPos = 0; + float speedMultiplier; + public float startPos = 0f; + public double length; + double duration; + double startTime; + double endTime; + public int heartCount; + public bool hasChecked; + float playBackSpeed; + public double intervalSpeed; + public float _step; + public bool tweenComplete; + Tween movePos; + public bool onlyOne = true; + public Transform end; + public double timer; + + //y = 0 (endpoint) + + public int getHeartType() + { + return (int)whatHeartType; + } + + enum heartType + { + guyHeart, + girlHeart, + completeHeart + } + + private void Awake() + { + if(heartCount == 0) + { + transform.position = new Vector2(transform.position.x, transform.position.y + 2f); + } + else + { + transform.position = new Vector2(transform.position.x, transform.position.y + 4f); + } + + playBackSpeed = Timeline.instance.PlaybackSpeed.value; + addPos = 2.5f; //3f + } + + void Start() + { + game = LoveLab.instance; + cond = Conductor.instance; + timeLine = Timeline.instance; + origPos = transform.position; + //Debug.LogWarning(testContainer); + speedMultiplier = game.speedForHeartsMultiplier; + //test = (((float)intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * playBackSpeed); + + if(heartCount == 0) + { + _step = 1; + } + //test = .2f * ((60 / cond.GetBpmAtBeat(heartBeat) * _step) * playBackSpeed); + //Debug.LogWarning(test); + + //DOTween.timeScale = 1f * playBackSpeed; + //DOTween.timeScale = (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed; + //Debug.LogWarning("Sec per beat: " + cond.secPerBeat); + + //if (length <= .5f && onlyOne) + //{ + // addPos = 1.5f; + //} + DOTween.timeScale = playBackSpeed; + var a = (float)(length * cond.secPerBeat) / playBackSpeed; + Debug.LogWarning("Length: " + length); + Debug.LogWarning("Sec per beat: " + cond.secPerBeat); + Debug.LogWarning("Playback: " + playBackSpeed); + debugSmth(ref a); + endValue = transform.position.y + addPos; + upTween = transform.DOMoveY(endValue, (float)((length * cond.secPerBeat) / playBackSpeed)).SetEase(Ease.OutBack).OnComplete(restartTween); + + //s + } + + public void debugSmth(ref T idk) + { + Debug.LogWarning(idk); + } + + public void updateBeat() + { + //test = .2f * ((60 / cond.GetBpmAtBeat(heartBeat) * _step) * playBackSpeed); + } + + public void continousUp() + { + transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed); + } + + public void restartTween() + { + upTween.ChangeEndValue(endValue); + upTween.Restart(); + } + + public Tweener upTween; + public float endValue; + + void FixedUpdate() + { + if(!stop && whatHeartType != heartType.completeHeart) + { + //DOTween.timeScale = .7f * playBackSpeed; + //DOTween.timeScale = (float)cond.secPerBeat * playBackSpeed; + //transform.DOMoveY(origPos.y + (1 + game.guyHearts.Count * .5f), 2 * (float)((length / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack); + //transform.DOMoveY(origPos.y + (addPos), (float)((length / cond.GetBpmAtBeat(heartBeat)) * 60 )).SetEase(Ease.OutBack); + //transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed); + //transform.position = new Vector3(transform.position.x , (transform.position.y + (float)(intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed); + //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack); + //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack); + //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack); + // goUp((float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed); + //goUp((float)((length * cond.secPerBeat)) / playBackSpeed); + upTween.ChangeEndValue(endValue); + var t = ((float)cond.secPerBeat * length) * (transform.position.y - origPos.y) / ((origPos.y + addPos) - origPos.y); + upTween.Goto((float)t, true); + } + else if(whatHeartType == heartType.completeHeart) + { + transform.DOMoveY(-1f, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack); + } + + //transform.position = Vector3.Lerp(origPos, new Vector3(origPos.x, origPos.y + addPos), Mathf.SmoothStep(0, 1, testContainer)); + } + + public void goUp(float timer) + { + transform.DOMoveY(origPos.y + (addPos), timer).SetEase(Ease.OutBack); + } + + public void goDown() + { + Debug.LogWarning("go down"); + //DOTween.timeScale = cond.secPerBeat * playBackSpeed; + transform.DOMoveY(end.position.y, 2.25f).SetEase(Ease.OutBack); + // sorting layer = 1020 + } + + + public void destroyWhenDone() + { + Destroy(this.gameObject); + } + + public async void deadHeart() + { + //just instantiate this shit idk + outline.SetActive(false); + fill.SetActive(false); + death.Play(); + + await Task.Delay(500); + destroyWhenDone(); + } + + private void OnDestroy() + { + DOTween.KillAll(); + } + } +} + diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta new file mode 100644 index 00000000..11b9092e --- /dev/null +++ b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4ac4985fbd444824ba80ae18fc8d0fc6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: