mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 11:33:05 +00:00
Add files via upload
This commit is contained in:
parent
2e4e20a85a
commit
36a40ed74f
1 changed files with 5 additions and 12 deletions
|
@ -98,7 +98,7 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
public void SetIntervalStart(float beat, float interval = 4f)
|
||||
public void SetIntervalStart(float beat, float interval)
|
||||
{
|
||||
if (!intervalStarted)
|
||||
{
|
||||
|
@ -123,7 +123,7 @@ namespace HeavenStudio.Games
|
|||
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking && !missionControl.activeInHierarchy)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
|
@ -211,16 +211,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
public void alienTurnOver(float beat)
|
||||
{
|
||||
if (!intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
if (intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("firstContact/turnover");
|
||||
|
||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
|
@ -281,6 +273,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
alienSpeakCount = 0;
|
||||
translatorSpeakCount = 0;
|
||||
intervalStarted = false;
|
||||
isSpeaking = false;
|
||||
hasMissed = false;
|
||||
noHitOnce = false;
|
||||
|
@ -312,7 +305,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
BeatAction.New(missionControl, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(length, delegate { missionControl.SetActive(false); }),
|
||||
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
|
||||
});
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue