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-546962145 + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw.meta b/Assets/Scripts/Games/SeeSaw.meta new file mode 100644 index 00000000..ce9aab3b --- /dev/null +++ b/Assets/Scripts/Games/SeeSaw.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aded4f185f372374387b6e3b7eb675ff +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs new file mode 100644 index 00000000..7e419473 --- /dev/null +++ b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs @@ -0,0 +1,876 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class RvlSeeSawLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("seeSaw", "See-Saw", "ffb4f7", false, false, new List() + { + new GameAction("longLong", "Long Long") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.LongLong(e.beat, e["high"], e["height"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("high", false, "High", "Will they perform high jumps?"), + new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."), + new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?") + } + }, + new GameAction("longShort", "Long Short") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.LongShort(e.beat, e["high"], e["height"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("high", false, "High", "Will they perform high jumps?"), + new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."), + new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?") + } + }, + new GameAction("shortLong", "Short Long") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.ShortLong(e.beat, e["high"], e["height"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("high", false, "High", "Will they perform high jumps?"), + new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."), + new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?") + } + }, + new GameAction("shortShort", "Short Short") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.cameraMove = e["camMove"]; SeeSaw.instance.ShortShort(e.beat, e["high"], e["height"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("high", false, "High", "Will they perform high jumps?"), + new Param("height", new EntityTypes.Float(0, 1, 0), "Height", "Controls how high the high jump will go, 0 is the minimum height, 1 is the maximum height."), + new Param("camMove", true, "Camera Movement", "Will the camera follow saw when it jumps up high?") + } + }, + new GameAction("changeBgColor", "Change Background Color") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.ChangeColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("colorFrom", SeeSaw.defaultBGColor, "Start Color (Top)", "The color the background will start at."), + new Param("colorTo", SeeSaw.defaultBGColor, "End Color (Top)", "The color the background will end at."), + new Param("colorFrom2", SeeSaw.defaultBGColorBottom, "Start Color (Bottom)", "The color the background will start at."), + new Param("colorTo2", SeeSaw.defaultBGColorBottom, "End Color (Bottom)", "The color the background will end at."), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "The ease of the fade.") + } + }, + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.Bop(e.beat, e.length, e["bopSee"], e["bopSaw"], e["autoSee"], e["autoSaw"], e["strumSee"], e["strumSaw"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("bopSee", true, "See Bop", "Should see bop?"), + new Param("bopSaw", true, "Saw Bop", "Should saw bop?"), + new Param("autoSee", false, "See Bop (Auto)", "Should see auto bop?"), + new Param("autoSaw", false, "Saw Bop (Auto)", "Should saw auto bop?"), + new Param("strumSee", false, "See Strum", "Should see do the strum bop?"), + new Param("strumSaw", false, "Saw Strum", "Should saw do the strum bop?"), + } + }, + new GameAction("choke", "Choke") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.instance.Choke(e.beat, e.length, e["see"], e["saw"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("see", true, "See", "Will See Choke?"), + new Param("saw", true, "Saw", "Will Saw Choke?") + } + }, + new GameAction("recolor", "Color Pallete") + { + function = delegate { var e = eventCaller.currentEntity; SeeSaw.ChangeMappingColor(e["fill"], e["outline"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("outline", SeeSaw.defaultOtherColor, "Outline Color", "The color of the outlines on see and saw."), + new Param("fill", Color.white, "Fill Color", "The color of the fills on see and saw") + } + } + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_SeeSaw; + using System; + + public class SeeSaw : Minigame + { + private static Color _defaultBGColor; + public static Color defaultBGColor + { + get + { + ColorUtility.TryParseHtmlString("#FF00E4", out _defaultBGColor); + return _defaultBGColor; + } + } + private static Color _defaultBGColorBottom; + public static Color defaultBGColorBottom + { + get + { + ColorUtility.TryParseHtmlString("#FFB4F7", out _defaultBGColorBottom); + return _defaultBGColorBottom; + } + } + + private static Color _defaultOtherColor; + public static Color defaultOtherColor + { + get + { + ColorUtility.TryParseHtmlString("#0A103C", out _defaultOtherColor); + return _defaultOtherColor; + } + } + + [Header("Components")] + [SerializeField] Animator seeSawAnim; + [SerializeField] SeeSawGuy see; + [SerializeField] SeeSawGuy saw; + [SerializeField] ParticleSystem leftWhiteOrbs; + [SerializeField] ParticleSystem rightBlackOrbs; + + //bg stuffs + [SerializeField] SpriteRenderer gradient; + [SerializeField] SpriteRenderer bgLow; + [SerializeField] SpriteRenderer bgHigh; + + [SerializeField] SpriteRenderer[] recolors; + + [Header("Properties")] + bool sawShouldBop; + bool seeShouldBop; + GameEvent bop = new GameEvent(); + float bgColorStartBeat; + float bgColorLength; + EasingFunction.Ease lastEase; + Color colorFrom; + Color colorTo; + Color colorFrom2; + Color colorTo2; + bool canPrepare = true; + bool canStartJump; + public bool cameraMove = true; + [SerializeField] SuperCurveObject.Path[] jumpPaths; + [Header("Color Mapping")] + public Material MappingMaterial; + public static Color FillColor = Color.white; + public static Color OutlineColor = new Color(0.03921569f, 0.0627451f, 0.2352941f, 1); + + private int currentJumpIndex; + + private List allJumpEvents = new List(); + + public static SeeSaw instance; + + private void Awake() + { + instance = this; + var jumpEvents = EventCaller.GetAllInGameManagerList("seeSaw", new string[] { "longLong", "longShort", "shortLong", "shortShort" }); + List tempEvents = new List(); + for (int i = 0; i < jumpEvents.Count; i++) + { + if (jumpEvents[i].beat + jumpEvents[i].beat >= Conductor.instance.songPositionInBeats) + { + tempEvents.Add(jumpEvents[i]); + } + } + tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); + allJumpEvents = tempEvents; + } + + private void Start() + { + if (allJumpEvents.Count > 0 && allJumpEvents[0].datamodel is "seeSaw/shortLong" or "seeSaw/shortShort") + { + saw.anim.Play("GetUp_In", 0, 1); + saw.transform.position = saw.landInTrans.position; + } + MappingMaterial.SetColor("_ColorBravo", FillColor); + MappingMaterial.SetColor("_ColorDelta", OutlineColor); + foreach (var recolor in recolors) + { + recolor.color = OutlineColor; + } + } + + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in jumpPaths) + { + if (path.preview) + { + see.DrawEditorGizmo(path); + } + } + } + + private void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + float normalizedBeat = cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength); + if (normalizedBeat > 0 && normalizedBeat <= 1) + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); + float newColorR = func(colorFrom.r, colorTo.r, normalizedBeat); + float newColorG = func(colorFrom.g, colorTo.g, normalizedBeat); + float newColorB = func(colorFrom.b, colorTo.b, normalizedBeat); + bgHigh.color = new Color(newColorR, newColorG, newColorB); + gradient.color = new Color(newColorR, newColorG, newColorB); + newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeat); + newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeat); + newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeat); + bgLow.color = new Color(newColorR, newColorG, newColorB); + } + if (allJumpEvents.Count > 0 && !(see.dead || saw.dead)) + { + if (currentJumpIndex < allJumpEvents.Count && currentJumpIndex >= 0) + { + if (currentJumpIndex == 0 || allJumpEvents[currentJumpIndex].beat > allJumpEvents[currentJumpIndex - 1].length + ((allJumpEvents[currentJumpIndex].datamodel == "seeSaw/longShort" + || allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortShort") ? 1 : 2)) + { + if (cond.songPositionInBeats >= allJumpEvents[currentJumpIndex].beat - ((allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortLong" + || allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortShort") ? 1 : 2)) + { + if (canPrepare && cond.songPositionInBeats < allJumpEvents[currentJumpIndex].beat) + { + bool inJump = allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortLong" || allJumpEvents[currentJumpIndex].datamodel == "seeSaw/shortShort"; + float beatToJump = allJumpEvents[currentJumpIndex].beat - (inJump ? 1 : 2); + Jukebox.PlayOneShotGame("seeSaw/prepareHigh", beatToJump); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beatToJump, delegate { see.SetState(inJump ? SeeSawGuy.JumpState.StartJumpIn : SeeSawGuy.JumpState.StartJump, beatToJump); see.canBop = false; }) + }); + canPrepare = false; + } + } + } + + } + } + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + { + if (seeShouldBop) + { + see.Bop(); + } + if (sawShouldBop) + { + saw.Bop(); + } + } + } + } + + public static void ChangeMappingColor(Color colorFill, Color colorOutline) + { + OutlineColor = colorOutline; + FillColor = colorFill; + if (GameManager.instance.currentGame == "seeSaw") + { + instance.UpdateColors(); + } + } + + private void UpdateColors() + { + MappingMaterial.SetColor("_ColorBravo", FillColor); + MappingMaterial.SetColor("_ColorDelta", OutlineColor); + foreach (var recolor in recolors) + { + recolor.color = OutlineColor; + } + } + + public void Choke(float beat, float length, bool seeChoke, bool sawChoke) + { + if (seeChoke) see.Choke(beat, length); + if (sawChoke) saw.Choke(beat, length); + } + + public void Bop(float beat, float length, bool bopSee, bool bopSaw, bool autoSee, bool autoSaw, bool strumSee, bool strumSaw) + { + seeShouldBop = autoSee; + sawShouldBop = autoSaw; + see.strum = strumSee; + saw.strum = strumSaw; + if (bopSee || bopSaw) + { + List bops = new List(); + for (int i = 0; i < length; i++) + { + bops.Add(new BeatAction.Action(beat + i, delegate + { + if (bopSaw) + { + saw.Bop(); + } + if (bopSee) + { + see.Bop(); + } + })); + } + BeatAction.New(instance.gameObject, bops); + } + } + + public void ChangeColor(float beat, float length, Color color1, Color color2, Color color3, Color color4, int ease) + { + bgColorStartBeat = beat; + bgColorLength = length; + colorFrom = color1; + colorTo = color2; + colorFrom2 = color3; + colorTo2 = color4; + lastEase = (EasingFunction.Ease)ease; + } + + public void LongLong(float beat, bool high, float height) + { + if (see.dead || saw.dead) return; + if (currentJumpIndex != 0) + { + if (currentJumpIndex < allJumpEvents.Count && currentJumpIndex > 0) + { + if (allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length != beat && !canPrepare && !canStartJump) + { + currentJumpIndex++; + return; + } + } + } + saw.canBop = false; + canStartJump = false; + seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); + seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); + if (high) + { + see.Land(SeeSawGuy.LandType.Big, true); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherHighJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), + new MultiSound.Sound("seeSaw/midAirShine", beat + 1), + }); + } + else + { + see.Land(SeeSawGuy.LandType.Normal, false); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherLongJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), + }); + } + + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, high ? JustLongHigh : JustLong, MissLong, Empty); + if (currentJumpIndex < allJumpEvents.Count) + { + if (currentJumpIndex >= 0) + { + currentJumpIndex++; + } + DetermineSawJump(beat, high, height); + + if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 4) + { + saw.canBop = true; + Jukebox.PlayOneShotGame("seeSaw/otherLand", beat + 4); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 4, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true; canStartJump = true; see.canBop = true; }) + }); + } + } + } + + public void LongShort(float beat, bool high, float height) + { + if (see.dead || saw.dead) return; + if (currentJumpIndex != 0) + { + if (currentJumpIndex < allJumpEvents.Count && currentJumpIndex > 0) + { + if (allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length != beat && !canPrepare && !canStartJump) + { + currentJumpIndex++; + return; + } + } + } + saw.canBop = false; + canStartJump = false; + seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); + seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); + if (high) + { + see.Land(SeeSawGuy.LandType.Big, true); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherHighJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), + new MultiSound.Sound("seeSaw/midAirShine", beat + 1), + }); + } + else + { + see.Land(SeeSawGuy.LandType.Normal, false); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherLongJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong1", beat), + new MultiSound.Sound("seeSaw/otherVoiceLong2", beat + 1), + }); + } + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, high ? JustShortHigh : JustShort, MissShort, Empty); + if (currentJumpIndex < allJumpEvents.Count) + { + if (currentJumpIndex >= 0) + { + currentJumpIndex++; + } + DetermineSawJump(beat, high, height); + + if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 3) + { + saw.canBop = true; + float beatLength = see.ShouldEndJumpOut() ? 4 : 3; + Jukebox.PlayOneShotGame("seeSaw/otherLand", beat + beatLength); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, true); canPrepare = true; canStartJump = true; see.canBop = true; }) + }); + } + } + } + + public void ShortLong(float beat, bool high, float height) + { + if (see.dead || saw.dead) return; + if (currentJumpIndex != 0) + { + if (currentJumpIndex < allJumpEvents.Count && currentJumpIndex > 0) + { + if (allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length != beat && !canPrepare && !canStartJump) + { + currentJumpIndex++; + return; + } + } + } + saw.canBop = false; + canStartJump = false; + seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); + seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); + if (high) + { + see.Land(SeeSawGuy.LandType.Big, false); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherHighJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), + new MultiSound.Sound("seeSaw/midAirShine", beat + 0.5f), + }); + } + else + { + see.Land(SeeSawGuy.LandType.Normal, false); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherShortJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), + }); + } + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, high ? JustLongHigh : JustLong, MissLong, Empty); + if (currentJumpIndex < allJumpEvents.Count) + { + if (currentJumpIndex >= 0) + { + currentJumpIndex++; + } + DetermineSawJump(beat, high, height); + + if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 3) + { + saw.canBop = true; + float beatLength = see.ShouldEndJumpOut() ? 3 : 2; + Jukebox.PlayOneShotGame("seeSaw/otherLand", beat + beatLength); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatLength, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true; canStartJump = true; see.canBop = true; }) + }); + } + } + } + + public void ShortShort(float beat, bool high, float height) + { + if (see.dead || saw.dead) return; + if (currentJumpIndex != 0) + { + if (currentJumpIndex < allJumpEvents.Count && currentJumpIndex > 0) + { + if (allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length != beat && !canPrepare && !canStartJump) + { + currentJumpIndex++; + return; + } + } + } + saw.canBop = false; + canStartJump = false; + seeSawAnim.transform.localScale = new Vector3(-1, 1, 1); + seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); + if (high) + { + see.Land(SeeSawGuy.LandType.Big, false); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherHighJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), + new MultiSound.Sound("seeSaw/midAirShine", beat + 0.5f), + }); + } + else + { + see.Land(SeeSawGuy.LandType.Normal, false); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("seeSaw/otherShortJump", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort1", beat), + new MultiSound.Sound("seeSaw/otherVoiceShort2", beat + 0.5f), + }); + } + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, high ? JustShortHigh : JustShort, MissShort, Empty); + if (currentJumpIndex < allJumpEvents.Count) + { + if (currentJumpIndex >= 0) + { + currentJumpIndex++; + } + DetermineSawJump(beat, high, height); + + if (currentJumpIndex >= allJumpEvents.Count || allJumpEvents[currentJumpIndex].beat != beat + 2) + { + saw.canBop = true; + Jukebox.PlayOneShotGame("seeSaw/otherLand", beat + 2); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 2, delegate { see.Land(SeeSawGuy.LandType.Normal, false); canPrepare = true; canStartJump = true; see.canBop = true; }) + }); + } + } + } + + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in jumpPaths) + { + if (path.name == name) + { + return path; + } + } + return default(SuperCurveObject.Path); + } + + void DetermineSeeJump(float beat, bool miss = false, bool high = false, float height = 0) + { + if (currentJumpIndex >= 0 + && (allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/longLong" || allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/shortLong")) + { + if (NextJumpEventIsOnBeat()) + { + if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longLong" or "seeSaw/shortLong") + { + see.SetState(high ? SeeSawGuy.JumpState.HighOutOut : SeeSawGuy.JumpState.OutOut, beat, miss, height); + } + else if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/shortShort") + { + see.SetState(high ? SeeSawGuy.JumpState.HighOutIn : SeeSawGuy.JumpState.OutIn, beat, miss, height); + } + } + else + { + if (see.ShouldEndJumpOut()) + { + see.SetState(SeeSawGuy.JumpState.EndJumpOut, beat, miss); + } + else + { + see.SetState(SeeSawGuy.JumpState.EndJumpIn, beat, miss); + } + } + + } + else if (currentJumpIndex >= 0 + && (allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/longShort" || allJumpEvents[currentJumpIndex - 1].datamodel == "seeSaw/shortShort")) + { + if (NextJumpEventIsOnBeat()) + { + if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longLong" or "seeSaw/shortLong") + { + see.SetState(high ? SeeSawGuy.JumpState.HighInOut : SeeSawGuy.JumpState.InOut, beat, miss, height); + } + else if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/shortShort") + { + see.SetState(high ? SeeSawGuy.JumpState.HighInIn : SeeSawGuy.JumpState.InIn, beat, miss, height); + } + } + else + { + if (see.ShouldEndJumpOut()) + { + see.SetState(SeeSawGuy.JumpState.EndJumpOut, beat, miss); + } + else + { + see.SetState(SeeSawGuy.JumpState.EndJumpIn, beat, miss); + } + } + } + } + + void DetermineSawJump(float beat, bool high, float height) + { + if (currentJumpIndex >= 0) + { + if (allJumpEvents[currentJumpIndex - 1].datamodel is "seeSaw/longShort" or "seeSaw/longLong") + { + if (currentJumpIndex < allJumpEvents.Count) + { + if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/longLong") + { + saw.SetState(high ? SeeSawGuy.JumpState.HighOutOut : SeeSawGuy.JumpState.OutOut, beat, false, height); + } + else + { + saw.SetState(high ? SeeSawGuy.JumpState.HighOutIn : SeeSawGuy.JumpState.OutIn, beat, false, height); + } + } + else + { + saw.SetState(high ? SeeSawGuy.JumpState.HighOutOut : SeeSawGuy.JumpState.OutOut, beat, false, height); + } + } + else + { + if (currentJumpIndex < allJumpEvents.Count) + { + if (allJumpEvents[currentJumpIndex].datamodel is "seeSaw/longShort" or "seeSaw/longLong") + { + saw.SetState(high ? SeeSawGuy.JumpState.HighInOut : SeeSawGuy.JumpState.InOut, beat, false, height); + } + else + { + saw.SetState(high ? SeeSawGuy.JumpState.HighInIn : SeeSawGuy.JumpState.InIn, beat, false, height); + } + } + else + { + saw.SetState(high ? SeeSawGuy.JumpState.HighInIn : SeeSawGuy.JumpState.InIn, beat, false, height); + } + } + } + } + + bool NextJumpEventIsOnBeat() + { + return currentJumpIndex < allJumpEvents.Count && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length; + } + + public void SpawnOrbs(bool white, float beat) + { + ParticleSystem ps = null; + if (white) + { + ps = Instantiate(leftWhiteOrbs, leftWhiteOrbs.transform.parent); + } + else + { + ps = Instantiate(rightBlackOrbs, rightBlackOrbs.transform.parent); + } + ParticleSystem psChild = ps.transform.GetChild(1).GetComponent(); + psChild.SetAsyncScaling(0.65f); + ps.transform.GetChild(2).GetComponent().SetAsyncScaling(0.5f); + psChild.transform.GetChild(1).GetComponent().SetAsyncScaling(0.5f); + ps.PlayScaledAsync(0.65f); + } + + public void JustLong(PlayerActionEvent caller, float state) + { + seeSawAnim.transform.localScale = new Vector3(1, 1, 1); + if (state <= -1f || state >= 1f) + { + seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/ow"); + saw.Land(SeeSawGuy.LandType.Barely, true); + DetermineSeeJump(caller.timer + caller.startBeat, true); + return; + } + DetermineSeeJump(caller.timer + caller.startBeat); + seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); + saw.Land(SeeSawGuy.LandType.Normal, false); + if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count + && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length + && allJumpEvents[currentJumpIndex]["high"]) + { + Jukebox.PlayOneShotGame("seeSaw/playerHighJump"); + } + else + { + Jukebox.PlayOneShotGame("seeSaw/playerLongJump"); + } + Jukebox.PlayOneShotGame("seeSaw/playerVoiceLong1"); + Jukebox.PlayOneShotGame("seeSaw/just"); + Jukebox.PlayOneShotGame("seeSaw/playerVoiceLong2", caller.timer + caller.startBeat + 1f, 1, 1, false, false, 0.0104166666f); + } + + public void JustLongHigh(PlayerActionEvent caller, float state) + { + seeSawAnim.transform.localScale = new Vector3(1, 1, 1); + if (state <= -1f || state >= 1f) + { + seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/ow"); + saw.Land(SeeSawGuy.LandType.Barely, true); + DetermineSeeJump(caller.timer + caller.startBeat, true, true, allJumpEvents[currentJumpIndex - 1]["height"]); + return; + } + DetermineSeeJump(caller.timer + caller.startBeat, false, true, allJumpEvents[currentJumpIndex - 1]["height"]); + seeSawAnim.DoScaledAnimationAsync("Lightning", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/explosionBlack"); + + saw.Land(SeeSawGuy.LandType.Big, true); + if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count + && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length + && allJumpEvents[currentJumpIndex]["high"]) + { + Jukebox.PlayOneShotGame("seeSaw/playerHighJump"); + } + else + { + Jukebox.PlayOneShotGame("seeSaw/playerLongJump"); + } + Jukebox.PlayOneShotGame("seeSaw/playerVoiceLong1"); + Jukebox.PlayOneShotGame("seeSaw/just"); + Jukebox.PlayOneShotGame("seeSaw/playerVoiceLong2", caller.timer + caller.startBeat + 1f, 1, 1, false, false, 0.0104166666f); + } + + public void MissLong(PlayerActionEvent caller) + { + seeSawAnim.transform.localScale = new Vector3(1, 1, 1); + seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/miss"); + saw.Land(SeeSawGuy.LandType.Miss, true); + DetermineSeeJump(caller.timer + caller.startBeat, true, allJumpEvents[currentJumpIndex - 1]["high"], allJumpEvents[currentJumpIndex - 1]["height"]); + } + + public void JustShort(PlayerActionEvent caller, float state) + { + seeSawAnim.transform.localScale = new Vector3(1, 1, 1); + if (state <= -1f || state >= 1f) + { + seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/ow"); + saw.Land(SeeSawGuy.LandType.Barely, false); + DetermineSeeJump(caller.timer + caller.startBeat, true); + return; + } + DetermineSeeJump(caller.timer + caller.startBeat); + seeSawAnim.DoScaledAnimationAsync("Good", 0.5f); + saw.Land(SeeSawGuy.LandType.Normal, false); + if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count + && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length + && allJumpEvents[currentJumpIndex]["high"]) + { + Jukebox.PlayOneShotGame("seeSaw/playerHighJump"); + } + else + { + Jukebox.PlayOneShotGame("seeSaw/playerShortJump"); + } + Jukebox.PlayOneShotGame("seeSaw/playerVoiceShort1"); + Jukebox.PlayOneShotGame("seeSaw/just"); + Jukebox.PlayOneShotGame("seeSaw/playerVoiceShort2", caller.timer + caller.startBeat + 0.5f); + } + + public void JustShortHigh(PlayerActionEvent caller, float state) + { + seeSawAnim.transform.localScale = new Vector3(1, 1, 1); + if (state <= -1f || state >= 1f) + { + seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/ow"); + saw.Land(SeeSawGuy.LandType.Barely, false); + DetermineSeeJump(caller.timer + caller.startBeat, true, true, allJumpEvents[currentJumpIndex - 1]["height"]); + return; + } + DetermineSeeJump(caller.timer + caller.startBeat, false, true, allJumpEvents[currentJumpIndex - 1]["height"]); + seeSawAnim.DoScaledAnimationAsync("Lightning", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/explosionWhite"); + + saw.Land(SeeSawGuy.LandType.Big, false); + if (currentJumpIndex >= 0 && currentJumpIndex != allJumpEvents.Count + && allJumpEvents[currentJumpIndex].beat == allJumpEvents[currentJumpIndex - 1].beat + allJumpEvents[currentJumpIndex - 1].length + && allJumpEvents[currentJumpIndex]["high"]) + { + Jukebox.PlayOneShotGame("seeSaw/playerHighJump"); + } + else + { + Jukebox.PlayOneShotGame("seeSaw/playerShortJump"); + } + Jukebox.PlayOneShotGame("seeSaw/playerVoiceShort1"); + Jukebox.PlayOneShotGame("seeSaw/just"); + Jukebox.PlayOneShotGame("seeSaw/playerVoiceShort2", caller.timer + caller.startBeat + 0.5f); + } + + public void MissShort(PlayerActionEvent caller) + { + seeSawAnim.transform.localScale = new Vector3(1, 1, 1); + seeSawAnim.DoScaledAnimationAsync("Bad", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/miss"); + saw.Land(SeeSawGuy.LandType.Miss, false); + DetermineSeeJump(caller.timer + caller.startBeat, true, allJumpEvents[currentJumpIndex - 1]["high"], allJumpEvents[currentJumpIndex - 1]["height"]); + } + + public void Empty(PlayerActionEvent caller) { } + } + +} diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs.meta b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs.meta new file mode 100644 index 00000000..6f02e2c9 --- /dev/null +++ b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4858dd6b796697647860c426ac17b822 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs new file mode 100644 index 00000000..775ac559 --- /dev/null +++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs @@ -0,0 +1,355 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using System.Resources; +using System.Net; +using System; + +namespace HeavenStudio.Games.Scripts_SeeSaw +{ + public class SeeSawGuy : SuperCurveObject + { + public enum LandType + { + Big, + Miss, + Barely, + Normal + } + public enum JumpState + { + None, + StartJump, + StartJumpIn, + OutOut, + InIn, + InOut, + OutIn, + EndJumpOut, + EndJumpIn, + HighOutOut, + HighOutIn, + HighInOut, + HighInIn + } + [SerializeField] bool see; + [NonSerialized] public bool dead = false; + public bool strum; + public Animator anim; + JumpState lastState; + JumpState currentState; + Path currentPath; + Path cameraPath; + SeeSaw game; + float startBeat; + float heightLastFrame; + [NonSerialized] public bool canBop = true; + [SerializeField] Transform landOutTrans; + public Transform landInTrans; + [SerializeField] Transform groundTrans; + bool hasChangedAnimMidAir; + [SerializeField] ParticleSystem deathParticle; + + [SerializeField] private Animator invertAnim; + + private void Awake() + { + anim = transform.GetChild(0).GetComponent(); + anim.Play(see ? "NeutralSee" : "NeutralSaw", 0, 0); + game = SeeSaw.instance; + cameraPath = game.GetPath("Camera"); + } + + private void Update() + { + var cond = Conductor.instance; + + float currentBeat = cond.songPositionInBeats; + + if (cond.isPlaying && !cond.isPaused) + { + switch (currentState) + { + default: + return; + case JumpState.StartJump: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), out float height, startBeat); + if (height < heightLastFrame && !hasChangedAnimMidAir) + { + anim.Play("Jump_OutOut_Fall", 0, 0); + hasChangedAnimMidAir = true; + } + + heightLastFrame = height; + break; + case JumpState.StartJumpIn: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), out float heightIn, startBeat); + if (heightIn < heightLastFrame && !hasChangedAnimMidAir) + { + anim.Play("Jump_InIn_Fall", 0, 0); + hasChangedAnimMidAir = true; + } + + heightLastFrame = heightIn; + break; + case JumpState.OutOut: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), startBeat); + if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir) + { + anim.Play("Jump_OutOut_Fall", 0, 0); + hasChangedAnimMidAir = true; + } + + break; + case JumpState.InIn: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), startBeat); + if (currentBeat >= startBeat + 0.5f && !hasChangedAnimMidAir) + { + anim.Play("Jump_InIn_Fall", 0, 0); + hasChangedAnimMidAir = true; + } + break; + case JumpState.InOut: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), startBeat); + if (currentBeat >= startBeat + 0.5f) + { + if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0); + hasChangedAnimMidAir = true; + transform.rotation = Quaternion.Euler(0, 0, (see ? 1 : -1) * Mathf.Lerp(0, 360, cond.GetPositionFromBeat(startBeat + 0.5f, 0.75f))); + } + break; + case JumpState.OutIn: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), startBeat); + if (currentBeat >= startBeat + 1f) + { + if (!hasChangedAnimMidAir) anim.Play("Jump_OutIn_Tuck", 0, 0); + hasChangedAnimMidAir = true; + transform.rotation = Quaternion.Euler(0, 0, (see ? -1 : 1) * Mathf.Lerp(0, 360, cond.GetPositionFromBeat(startBeat + 1f, 1f))); + } + break; + case JumpState.EndJumpOut: + case JumpState.EndJumpIn: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), startBeat); + break; + case JumpState.HighOutOut: + case JumpState.HighOutIn: + case JumpState.HighInOut: + case JumpState.HighInIn: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, currentBeat), startBeat); + break; + } + } + } + + private void LateUpdate() + { + var cond = Conductor.instance; + + float currentBeat = cond.songPositionInBeats; + + if (!see && game.cameraMove && cond.isPlaying && !cond.isPaused) + { + switch (currentState) + { + default: + return; + case JumpState.HighOutOut: + case JumpState.HighOutIn: + case JumpState.HighInOut: + case JumpState.HighInIn: + float newCamY = Mathf.Max(GetPathPositionFromBeat(cameraPath, Mathf.Max(startBeat, currentBeat), startBeat).y, 0); + GameCamera.additionalPosition = new Vector3(0, newCamY, 0); + break; + } + } + + } + + public void Choke(float beat, float length) + { + if (!canBop || currentState != JumpState.None || dead) return; + dead = true; + anim.DoScaledAnimationAsync("Choke_" + (see ? "See" : "Saw") + "_Intro", 0.5f); + Jukebox.PlayOneShotGame("seeSaw/explosion" + (see ? "Black" : "White"), beat + length); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + length - 1, delegate { invertAnim.DoScaledAnimationAsync("Invert", 0.5f); }), + new BeatAction.Action(beat + length, delegate { anim.DoScaledAnimationAsync("Explode", 0.5f); deathParticle.Play();}) + }); + } + + public void Bop() + { + if (!canBop || currentState != JumpState.None || dead) return; + anim.DoScaledAnimationAsync("Bop" + (see ? "See" : "Saw") + (strum ? "_Strum" : ""), 0.5f); + } + + public void Land(LandType landType, bool getUpOut) + { + transform.rotation = Quaternion.Euler(0, 0, 0); + GameCamera.additionalPosition = Vector3.zero; + bool landedOut = false; + switch (currentState) + { + default: + break; + case JumpState.InOut: + case JumpState.OutOut: + case JumpState.StartJump: + case JumpState.HighOutOut: + case JumpState.HighInOut: + landedOut = true; + break; + case JumpState.EndJumpOut: + case JumpState.EndJumpIn: + anim.Play("NeutralSee", 0, 0); + transform.position = groundTrans.position; + SetState(JumpState.None, 0); + return; + } + if (landType is LandType.Big && !see) + { + game.SpawnOrbs(!landedOut, Conductor.instance.songPositionInBeats); + } + string landOut = landedOut ? "Out" : "In"; + string typeOfLanding = ""; + switch (landType) + { + case LandType.Big: + typeOfLanding = "_Big"; + break; + case LandType.Miss: + typeOfLanding = "_Miss"; + break; + case LandType.Barely: + typeOfLanding = "_Barely"; + break; + default: + break; + } + string animName = "Land_" + landOut + typeOfLanding; + anim.DoScaledAnimationAsync(animName, 0.5f); + if (landType is not LandType.Barely) + { + string getUpAnim = "GetUp_" + landOut + typeOfLanding; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats + (getUpOut ? 1f : 0.5f), delegate { anim.DoScaledAnimationAsync(getUpAnim, 0.5f); }) + }); + } + transform.position = landedOut ? landOutTrans.position : landInTrans.position; + SetState(JumpState.None, 0); + } + + public bool ShouldEndJumpOut() + { + switch (lastState) + { + default: + return false; + case JumpState.InOut: + case JumpState.OutOut: + case JumpState.StartJump: + case JumpState.HighOutOut: + case JumpState.HighInOut: + return true; + } + } + + public void SetState(JumpState state, float beat, bool miss = false, float height = 0) + { + lastState = currentState; + currentState = state; + startBeat = beat; + heightLastFrame = 0; + hasChangedAnimMidAir = false; + switch (currentState) + { + case JumpState.OutOut: + currentPath = game.GetPath(see ? "SeeJumpOutOut" : "SawJumpOutOut"); + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutOut_Start", 0.5f); + break; + case JumpState.StartJump: + currentPath = game.GetPath("SeeStartJump"); + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutOut_Start", 0.5f); + break; + case JumpState.InIn: + anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); + currentPath = game.GetPath(see ? "SeeJumpInIn" : "SawJumpInIn"); + break; + case JumpState.InOut: + anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); + currentPath = game.GetPath(see ? "SeeJumpInOut" : "SawJumpInOut"); + break; + case JumpState.StartJumpIn: + currentPath = game.GetPath("SeeStartJumpIn"); + anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); + break; + case JumpState.OutIn: + currentPath = game.GetPath(see ? "SeeJumpOutIn" : "SawJumpOutIn"); + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); + break; + case JumpState.EndJumpOut: + currentPath = game.GetPath("SeeEndJumpOut"); + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); + break; + case JumpState.EndJumpIn: + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); + currentPath = game.GetPath("SeeEndJumpIn"); + break; + case JumpState.HighOutOut: + currentPath = game.GetPath(see ? "SeeHighOutOut" : "SawHighOutOut"); + currentPath.positions[0].height = Mathf.Lerp(12, 28, height); + cameraPath.positions[0].height = Mathf.Lerp(10, 26, height); + cameraPath.positions[0].duration = 2f; + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutOut_Start", 0.5f); + if (see) return; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate { anim.DoScaledAnimationAsync("Jump_OutOut_Transform", 0.5f); }) + }); + break; + case JumpState.HighOutIn: + currentPath = game.GetPath(see ? "SeeHighOutIn" : "SawHighOutIn"); + currentPath.positions[0].height = Mathf.Lerp(12, 28, height); + cameraPath.positions[0].height = Mathf.Lerp(10, 26, height); + cameraPath.positions[0].duration = 2f; + anim.DoScaledAnimationAsync(miss ? "BadOut_SeeReact" : "Jump_OutIn_Start", 0.5f); + if (see) return; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate { anim.DoScaledAnimationAsync("Jump_OutIn_Transform", 0.5f); }) + }); + break; + case JumpState.HighInOut: + currentPath = game.GetPath(see ? "SeeHighInOut" : "SawHighInOut"); + currentPath.positions[0].height = Mathf.Lerp(9, 20, height); + cameraPath.positions[0].height = Mathf.Lerp(7, 18, height); + cameraPath.positions[0].duration = 1f; + anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); + if (see) return; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 0.5f, delegate { anim.DoScaledAnimationAsync("Jump_OutOut_Transform", 0.5f); }) + }); + break; + case JumpState.HighInIn: + currentPath = game.GetPath(see ? "SeeHighInIn" : "SawHighInIn"); + currentPath.positions[0].height = Mathf.Lerp(9, 20, height); + cameraPath.positions[0].height = Mathf.Lerp(7, 18, height); + cameraPath.positions[0].duration = 1f; + anim.DoScaledAnimationAsync(miss ? "BadIn_SeeReact" : "Jump_InIn_Start", 0.5f); + if (see) return; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 0.5f, delegate { anim.DoScaledAnimationAsync("Jump_OutIn_Transform", 0.5f); }) + }); + break; + default: + break; + } + } + } + +} diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs.meta b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs.meta new file mode 100644 index 00000000..a029dc86 --- /dev/null +++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 58363b7d7cc85c049acdb5201a99b934 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util/ParticleSystemHelpers.cs b/Assets/Scripts/Util/ParticleSystemHelpers.cs new file mode 100644 index 00000000..b5e1e2d5 --- /dev/null +++ b/Assets/Scripts/Util/ParticleSystemHelpers.cs @@ -0,0 +1,21 @@ +using UnityEngine; + +namespace HeavenStudio.Util +{ + public static class ParticleSystemHelpers + { + public static void PlayScaledAsync(this ParticleSystem particleSystem, float timeScale) + { + ParticleSystem.MainModule main = particleSystem.main; + main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale; + particleSystem.Play(); + } + + public static void SetAsyncScaling(this ParticleSystem particleSystem, float timeScale) + { + ParticleSystem.MainModule main = particleSystem.main; + main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale; + } + } +} + diff --git a/Assets/Scripts/Util/ParticleSystemHelpers.cs.meta b/Assets/Scripts/Util/ParticleSystemHelpers.cs.meta new file mode 100644 index 00000000..210002de --- /dev/null +++ b/Assets/Scripts/Util/ParticleSystemHelpers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d5b7f9404525e040bafcc597bb010fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shaders/CellAnime_MappedInvert.shader b/Assets/Shaders/CellAnime_MappedInvert.shader new file mode 100644 index 00000000..d56df0b7 --- /dev/null +++ b/Assets/Shaders/CellAnime_MappedInvert.shader @@ -0,0 +1,132 @@ +Shader "Sprites/CellAnime_MappedInvert" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + _ColorAlpha ("Red Colourmap", Color) = (1,1,1,1) + _ColorBravo ("Green Colourmap", Color) = (1,1,1,1) + _ColorDelta ("Blue Colourmap", Color) = (1,1,1,1) + _AddColor ("Screen", Color) = (0,0,0,0) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + _Threshold ("Threshold", Range(0., 1.)) = 0 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil + { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass + { + Name "Default" + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + + #pragma multi_compile_local _ UNITY_UI_CLIP_RECT + #pragma multi_compile_local _ UNITY_UI_ALPHACLIP + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + fixed4 _Color; + fixed4 _ColorAlpha; + fixed4 _ColorBravo; + fixed4 _ColorDelta; + fixed4 _AddColor; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + float4 _MainTex_ST; + + float _Threshold; + + v2f vert(appdata_t v) + { + v2f OUT; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + OUT.worldPosition = v.vertex; + OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + + OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + OUT.color = v.color; + return OUT; + } + + fixed4 frag(v2f IN) : SV_Target + { + half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; + half4 mappedColor = _ColorAlpha * color.r + _ColorBravo * color.g + _ColorDelta * color.b; 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