mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
last of the assetbundle definitions
fix input scheduling not taking into account what minigame is actually active at the target time fix input disable and autoplay jank prep "friendly program name" define title screen adjustments remove bread2unity
This commit is contained in:
parent
8f33212e0c
commit
35832c2dfc
92 changed files with 354 additions and 819 deletions
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 375dce47d61a68447a1b4813869b10b2
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,65 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class BCCAD : IDataModel
|
|
||||||
{
|
|
||||||
|
|
||||||
public BCCAD Read(byte[] bytes)
|
|
||||||
{
|
|
||||||
sheetW = BitConverter.ToUInt16(bytes, 4);
|
|
||||||
sheetH = BitConverter.ToUInt16(bytes, 6);
|
|
||||||
|
|
||||||
|
|
||||||
// int max = (bytes[8] * 2) + 12;
|
|
||||||
int max = 64 * bytes[8] + 12;
|
|
||||||
|
|
||||||
// note this doesn't account for empty sprites, but I'll get there when i get there
|
|
||||||
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
|
|
||||||
{
|
|
||||||
ISprite spriteParts_ = new ISprite();
|
|
||||||
int compare = 0;
|
|
||||||
for (int j = 0; j < bytes[i]; j++)
|
|
||||||
{
|
|
||||||
int ind = i + 4 + (64 * j);
|
|
||||||
|
|
||||||
ISpritePart part = new ISpritePart();
|
|
||||||
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
|
|
||||||
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
|
|
||||||
part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
|
|
||||||
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
|
|
||||||
part.posX = BitConverter.ToInt16(bytes, ind + 8);
|
|
||||||
part.posY = BitConverter.ToInt16(bytes, ind + 10);
|
|
||||||
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
|
|
||||||
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
|
|
||||||
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
|
|
||||||
part.flipX = bytes[ind + 18] != (byte)0;
|
|
||||||
part.flipY = bytes[ind + 20] != (byte)0;
|
|
||||||
// im sure the values between 20 and 28 are important so remind me to come back to these
|
|
||||||
part.opacity = bytes[ind + 28];
|
|
||||||
|
|
||||||
Debug.Log("offset: " + ind + ", val: " + part.regionX);
|
|
||||||
|
|
||||||
spriteParts_.parts.Add(part);
|
|
||||||
|
|
||||||
compare += 64;
|
|
||||||
}
|
|
||||||
|
|
||||||
sprites.Add(spriteParts_);
|
|
||||||
|
|
||||||
i += compare;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return new BCCAD()
|
|
||||||
{
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// sprites length bytes start = 12
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,55 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
|
|
||||||
using Starpelly;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class Bread2Unity : EditorWindow
|
|
||||||
{
|
|
||||||
public const string editorFolderName = "bread2unity";
|
|
||||||
|
|
||||||
[MenuItem("Tools/bread2unity")]
|
|
||||||
public static void ShowWindow()
|
|
||||||
{
|
|
||||||
EditorWindow.GetWindow<Bread2Unity>("bread2unity");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnGUI()
|
|
||||||
{
|
|
||||||
Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
|
|
||||||
GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
|
|
||||||
GUILayout.Space(30);
|
|
||||||
|
|
||||||
GUIStyle desc = EditorStyles.label;
|
|
||||||
desc.wordWrap = true;
|
|
||||||
desc.fontStyle = FontStyle.BoldAndItalic;
|
|
||||||
|
|
||||||
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
|
|
||||||
"\nCreated by Starpelly.", desc);
|
|
||||||
|
|
||||||
GUILayout.Space(120);
|
|
||||||
|
|
||||||
if (GUILayout.Button("Test"))
|
|
||||||
{
|
|
||||||
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
|
||||||
if (path.Length != 0)
|
|
||||||
{
|
|
||||||
var fileContent = File.ReadAllBytes(path);
|
|
||||||
new BCCAD().Read(fileContent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
|
|
||||||
{
|
|
||||||
Application.OpenURL("https://github.com/rhmodding/bread");
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 0967d3b57ef5e5d46965e261ead79e15
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,201 +0,0 @@
|
||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
||||||
|
|
||||||
1. Definitions.
|
|
||||||
|
|
||||||
"License" shall mean the terms and conditions for use, reproduction,
|
|
||||||
and distribution as defined by Sections 1 through 9 of this document.
|
|
||||||
|
|
||||||
"Licensor" shall mean the copyright owner or entity authorized by
|
|
||||||
the copyright owner that is granting the License.
|
|
||||||
|
|
||||||
"Legal Entity" shall mean the union of the acting entity and all
|
|
||||||
other entities that control, are controlled by, or are under common
|
|
||||||
control with that entity. For the purposes of this definition,
|
|
||||||
"control" means (i) the power, direct or indirect, to cause the
|
|
||||||
direction or management of such entity, whether by contract or
|
|
||||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
||||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
||||||
|
|
||||||
"You" (or "Your") shall mean an individual or Legal Entity
|
|
||||||
exercising permissions granted by this License.
|
|
||||||
|
|
||||||
"Source" form shall mean the preferred form for making modifications,
|
|
||||||
including but not limited to software source code, documentation
|
|
||||||
source, and configuration files.
|
|
||||||
|
|
||||||
"Object" form shall mean any form resulting from mechanical
|
|
||||||
transformation or translation of a Source form, including but
|
|
||||||
not limited to compiled object code, generated documentation,
|
|
||||||
and conversions to other media types.
|
|
||||||
|
|
||||||
"Work" shall mean the work of authorship, whether in Source or
|
|
||||||
Object form, made available under the License, as indicated by a
|
|
||||||
copyright notice that is included in or attached to the work
|
|
||||||
(an example is provided in the Appendix below).
|
|
||||||
|
|
||||||
"Derivative Works" shall mean any work, whether in Source or Object
|
|
||||||
form, that is based on (or derived from) the Work and for which the
|
|
||||||
editorial revisions, annotations, elaborations, or other modifications
|
|
||||||
represent, as a whole, an original work of authorship. For the purposes
|
|
||||||
of this License, Derivative Works shall not include works that remain
|
|
||||||
separable from, or merely link (or bind by name) to the interfaces of,
|
|
||||||
the Work and Derivative Works thereof.
|
|
||||||
|
|
||||||
"Contribution" shall mean any work of authorship, including
|
|
||||||
the original version of the Work and any modifications or additions
|
|
||||||
to that Work or Derivative Works thereof, that is intentionally
|
|
||||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
||||||
or by an individual or Legal Entity authorized to submit on behalf of
|
|
||||||
the copyright owner. For the purposes of this definition, "submitted"
|
|
||||||
means any form of electronic, verbal, or written communication sent
|
|
||||||
to the Licensor or its representatives, including but not limited to
|
|
||||||
communication on electronic mailing lists, source code control systems,
|
|
||||||
and issue tracking systems that are managed by, or on behalf of, the
|
|
||||||
Licensor for the purpose of discussing and improving the Work, but
|
|
||||||
excluding communication that is conspicuously marked or otherwise
|
|
||||||
designated in writing by the copyright owner as "Not a Contribution."
|
|
||||||
|
|
||||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
||||||
on behalf of whom a Contribution has been received by Licensor and
|
|
||||||
subsequently incorporated within the Work.
|
|
||||||
|
|
||||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
||||||
this License, each Contributor hereby grants to You a perpetual,
|
|
||||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
||||||
copyright license to reproduce, prepare Derivative Works of,
|
|
||||||
publicly display, publicly perform, sublicense, and distribute the
|
|
||||||
Work and such Derivative Works in Source or Object form.
|
|
||||||
|
|
||||||
3. Grant of Patent License. Subject to the terms and conditions of
|
|
||||||
this License, each Contributor hereby grants to You a perpetual,
|
|
||||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
||||||
(except as stated in this section) patent license to make, have made,
|
|
||||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
|
||||||
where such license applies only to those patent claims licensable
|
|
||||||
by such Contributor that are necessarily infringed by their
|
|
||||||
Contribution(s) alone or by combination of their Contribution(s)
|
|
||||||
with the Work to which such Contribution(s) was submitted. If You
|
|
||||||
institute patent litigation against any entity (including a
|
|
||||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
|
||||||
or a Contribution incorporated within the Work constitutes direct
|
|
||||||
or contributory patent infringement, then any patent licenses
|
|
||||||
granted to You under this License for that Work shall terminate
|
|
||||||
as of the date such litigation is filed.
|
|
||||||
|
|
||||||
4. Redistribution. You may reproduce and distribute copies of the
|
|
||||||
Work or Derivative Works thereof in any medium, with or without
|
|
||||||
modifications, and in Source or Object form, provided that You
|
|
||||||
meet the following conditions:
|
|
||||||
|
|
||||||
(a) You must give any other recipients of the Work or
|
|
||||||
Derivative Works a copy of this License; and
|
|
||||||
|
|
||||||
(b) You must cause any modified files to carry prominent notices
|
|
||||||
stating that You changed the files; and
|
|
||||||
|
|
||||||
(c) You must retain, in the Source form of any Derivative Works
|
|
||||||
that You distribute, all copyright, patent, trademark, and
|
|
||||||
attribution notices from the Source form of the Work,
|
|
||||||
excluding those notices that do not pertain to any part of
|
|
||||||
the Derivative Works; and
|
|
||||||
|
|
||||||
(d) If the Work includes a "NOTICE" text file as part of its
|
|
||||||
distribution, then any Derivative Works that You distribute must
|
|
||||||
include a readable copy of the attribution notices contained
|
|
||||||
within such NOTICE file, excluding those notices that do not
|
|
||||||
pertain to any part of the Derivative Works, in at least one
|
|
||||||
of the following places: within a NOTICE text file distributed
|
|
||||||
as part of the Derivative Works; within the Source form or
|
|
||||||
documentation, if provided along with the Derivative Works; or,
|
|
||||||
within a display generated by the Derivative Works, if and
|
|
||||||
wherever such third-party notices normally appear. The contents
|
|
||||||
of the NOTICE file are for informational purposes only and
|
|
||||||
do not modify the License. You may add Your own attribution
|
|
||||||
notices within Derivative Works that You distribute, alongside
|
|
||||||
or as an addendum to the NOTICE text from the Work, provided
|
|
||||||
that such additional attribution notices cannot be construed
|
|
||||||
as modifying the License.
|
|
||||||
|
|
||||||
You may add Your own copyright statement to Your modifications and
|
|
||||||
may provide additional or different license terms and conditions
|
|
||||||
for use, reproduction, or distribution of Your modifications, or
|
|
||||||
for any such Derivative Works as a whole, provided Your use,
|
|
||||||
reproduction, and distribution of the Work otherwise complies with
|
|
||||||
the conditions stated in this License.
|
|
||||||
|
|
||||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
|
||||||
any Contribution intentionally submitted for inclusion in the Work
|
|
||||||
by You to the Licensor shall be under the terms and conditions of
|
|
||||||
this License, without any additional terms or conditions.
|
|
||||||
Notwithstanding the above, nothing herein shall supersede or modify
|
|
||||||
the terms of any separate license agreement you may have executed
|
|
||||||
with Licensor regarding such Contributions.
|
|
||||||
|
|
||||||
6. Trademarks. This License does not grant permission to use the trade
|
|
||||||
names, trademarks, service marks, or product names of the Licensor,
|
|
||||||
except as required for reasonable and customary use in describing the
|
|
||||||
origin of the Work and reproducing the content of the NOTICE file.
|
|
||||||
|
|
||||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
|
||||||
agreed to in writing, Licensor provides the Work (and each
|
|
||||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
|
||||||
implied, including, without limitation, any warranties or conditions
|
|
||||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
|
||||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
|
||||||
appropriateness of using or redistributing the Work and assume any
|
|
||||||
risks associated with Your exercise of permissions under this License.
|
|
||||||
|
|
||||||
8. Limitation of Liability. In no event and under no legal theory,
|
|
||||||
whether in tort (including negligence), contract, or otherwise,
|
|
||||||
unless required by applicable law (such as deliberate and grossly
|
|
||||||
negligent acts) or agreed to in writing, shall any Contributor be
|
|
||||||
liable to You for damages, including any direct, indirect, special,
|
|
||||||
incidental, or consequential damages of any character arising as a
|
|
||||||
result of this License or out of the use or inability to use the
|
|
||||||
Work (including but not limited to damages for loss of goodwill,
|
|
||||||
work stoppage, computer failure or malfunction, or any and all
|
|
||||||
other commercial damages or losses), even if such Contributor
|
|
||||||
has been advised of the possibility of such damages.
|
|
||||||
|
|
||||||
9. Accepting Warranty or Additional Liability. While redistributing
|
|
||||||
the Work or Derivative Works thereof, You may choose to offer,
|
|
||||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
||||||
or other liability obligations and/or rights consistent with this
|
|
||||||
License. However, in accepting such obligations, You may act only
|
|
||||||
on Your own behalf and on Your sole responsibility, not on behalf
|
|
||||||
of any other Contributor, and only if You agree to indemnify,
|
|
||||||
defend, and hold each Contributor harmless for any liability
|
|
||||||
incurred by, or claims asserted against, such Contributor by reason
|
|
||||||
of your accepting any such warranty or additional liability.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
APPENDIX: How to apply the Apache License to your work.
|
|
||||||
|
|
||||||
To apply the Apache License to your work, attach the following
|
|
||||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
|
||||||
replaced with your own identifying information. (Don't include
|
|
||||||
the brackets!) The text should be enclosed in the appropriate
|
|
||||||
comment syntax for the file format. We also recommend that a
|
|
||||||
file or class name and description of purpose be included on the
|
|
||||||
same "printed page" as the copyright notice for easier
|
|
||||||
identification within third-party archives.
|
|
||||||
|
|
||||||
Copyright [yyyy] [name of copyright owner]
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
you may not use this file except in compliance with the License.
|
|
||||||
You may obtain a copy of the License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 5149fd98229eaac4fb4d8a83f8c9b52f
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4801a6826549d7d4a978c7387a1aa26a
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,24 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class IAnimation
|
|
||||||
{
|
|
||||||
public List<IAnimationStep> steps;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class IAnimationStep
|
|
||||||
{
|
|
||||||
public ushort spriteIndex;
|
|
||||||
public ushort delay;
|
|
||||||
|
|
||||||
public float stretchX;
|
|
||||||
public float stretchY;
|
|
||||||
|
|
||||||
public float rotation;
|
|
||||||
|
|
||||||
public byte opacity;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c33bcfd692627dd4a97ac1cd1d930420
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,13 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class IDataModel
|
|
||||||
{
|
|
||||||
public List<ISprite> sprites = new List<ISprite>();
|
|
||||||
public List<IAnimation> animations = new List<IAnimation>();
|
|
||||||
public int sheetW;
|
|
||||||
public int sheetH;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ddf1fd563dabc6040a863537a081843a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,31 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class ISprite
|
|
||||||
{
|
|
||||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ISpritePart
|
|
||||||
{
|
|
||||||
public ushort regionX;
|
|
||||||
public ushort regionY;
|
|
||||||
public ushort regionW;
|
|
||||||
public ushort regionH;
|
|
||||||
|
|
||||||
public short posX;
|
|
||||||
public short posY;
|
|
||||||
|
|
||||||
public float stretchX;
|
|
||||||
public float stretchY;
|
|
||||||
|
|
||||||
public float rotation;
|
|
||||||
|
|
||||||
public bool flipX;
|
|
||||||
public bool flipY;
|
|
||||||
|
|
||||||
public byte opacity;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: d4aae79bea7b7234f9ce059ade5fce08
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,2 +0,0 @@
|
||||||
# bread2unity
|
|
||||||
Rhythm Heaven animation to Unity animation converter
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: dcb89f55ef62d184d886dfce1fca7bd6
|
|
||||||
TextScriptImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
Before Width: | Height: | Size: 33 KiB |
|
@ -1,120 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: bca6955e61a73c44caba7d24d46c78f5
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 11
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 0
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 2
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 2
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: WebGL
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 2
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -3,5 +3,5 @@ guid: 8f7c4cce90cc7444d9f6eb749af8511c
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -3,5 +3,5 @@ guid: aea3428178ba96e4a859677fa4c68548
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -3,5 +3,5 @@ guid: dded4c2e961a9384fab1439fd19ac785
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -3,5 +3,5 @@ guid: 80e3559b5f8c6ce47b95ebd5926d1a52
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -3,5 +3,5 @@ guid: f25ca3f01901f3f4992757dd62e08933
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -3,5 +3,5 @@ guid: 42adbe7efa2480240ae54ddaaeff2ce1
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/locale
|
||||||
assetBundleVariant:
|
assetBundleVariant: en
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -18,5 +18,5 @@ AudioImporter:
|
||||||
ambisonic: 0
|
ambisonic: 0
|
||||||
3D: 1
|
3D: 1
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -339,5 +339,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -119,5 +119,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -1285,5 +1285,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrrockers/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -810,5 +810,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -356,5 +356,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -4,5 +4,5 @@ NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -1616,5 +1616,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -319,5 +319,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -163,5 +163,5 @@ TextureImporter:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: agbtrampoline/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
@ -482,7 +482,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 551, y: -14.409576}
|
m_AnchoredPosition: {x: 444.5, y: -0}
|
||||||
m_SizeDelta: {x: 1149.1, y: 139.9575}
|
m_SizeDelta: {x: 1149.1, y: 139.9575}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &75677143
|
--- !u!114 &75677143
|
||||||
|
@ -706,11 +706,11 @@ RectTransform:
|
||||||
m_Father: {fileID: 1592423196}
|
m_Father: {fileID: 1592423196}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 1, y: 0.5}
|
||||||
m_AnchorMax: {x: 0, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 196, y: 0}
|
m_AnchoredPosition: {x: -32, y: 0}
|
||||||
m_SizeDelta: {x: 56, y: 56}
|
m_SizeDelta: {x: 56, y: 56}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &124423117
|
--- !u!114 &124423117
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1025,8 +1025,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: -18}
|
||||||
m_SizeDelta: {x: -256, y: -256}
|
m_SizeDelta: {x: -256, y: -292}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &205376984
|
--- !u!1 &205376984
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -1741,11 +1741,11 @@ RectTransform:
|
||||||
m_Father: {fileID: 1923523151}
|
m_Father: {fileID: 1923523151}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 1, y: 0.5}
|
||||||
m_AnchorMax: {x: 0, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 196, y: 0}
|
m_AnchoredPosition: {x: -32, y: 0}
|
||||||
m_SizeDelta: {x: 56, y: 56}
|
m_SizeDelta: {x: 56, y: 56}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &462262275
|
--- !u!114 &462262275
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -2103,8 +2103,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 1222.5, y: 0}
|
m_AnchoredPosition: {x: 1062.75, y: 0}
|
||||||
m_SizeDelta: {x: 815, y: 456.49997}
|
m_SizeDelta: {x: 708.5, y: 396.5}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &594751226
|
--- !u!114 &594751226
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -2453,7 +2453,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 551, y: -183.18622}
|
m_AnchoredPosition: {x: 444.5, y: -139.9575}
|
||||||
m_SizeDelta: {x: 1136, y: 372.6375}
|
m_SizeDelta: {x: 1136, y: 372.6375}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &684958158
|
--- !u!114 &684958158
|
||||||
|
@ -2476,12 +2476,7 @@ MonoBehaviour:
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_text: '- https://github.com/RHeavenStudio/HeavenStudio
|
m_text:
|
||||||
|
|
||||||
- https://rheavenstudio.itch.io/heaven-studio
|
|
||||||
|
|
||||||
-
|
|
||||||
https://www.youtube.com/@rheavenstudio'
|
|
||||||
m_isRightToLeft: 0
|
m_isRightToLeft: 0
|
||||||
m_fontAsset: {fileID: 11400000, guid: 35949c950a936b744936efd75ae436ea, type: 2}
|
m_fontAsset: {fileID: 11400000, guid: 35949c950a936b744936efd75ae436ea, type: 2}
|
||||||
m_sharedMaterial: {fileID: -212896991529246517, guid: 35949c950a936b744936efd75ae436ea, type: 2}
|
m_sharedMaterial: {fileID: -212896991529246517, guid: 35949c950a936b744936efd75ae436ea, type: 2}
|
||||||
|
@ -4579,8 +4574,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 815, y: -684.74994}
|
m_AnchoredPosition: {x: 708.5, y: -594.75}
|
||||||
m_SizeDelta: {x: 1630, y: 456.49997}
|
m_SizeDelta: {x: 1417, y: 396.5}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1101280658
|
--- !u!114 &1101280658
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -5086,7 +5081,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 815, y: 456.49997}
|
m_SizeDelta: {x: 708.5, y: 396.5}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!114 &1285225122
|
--- !u!114 &1285225122
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -5237,8 +5232,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 11, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -22, y: 72}
|
m_SizeDelta: {x: 0, y: 72}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1328299795
|
--- !u!114 &1328299795
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -5287,8 +5282,8 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 38
|
m_fontSize: 32
|
||||||
m_fontSizeBase: 38
|
m_fontSizeBase: 32
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
|
||||||
m_fontSizeMin: 18
|
m_fontSizeMin: 18
|
||||||
|
@ -5648,8 +5643,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -456.49997}
|
m_AnchoredPosition: {x: 0, y: -396.5}
|
||||||
m_SizeDelta: {x: 815, y: 456.49997}
|
m_SizeDelta: {x: 708.5, y: 396.5}
|
||||||
m_Pivot: {x: 0, y: 0}
|
m_Pivot: {x: 0, y: 0}
|
||||||
--- !u!114 &1348032093
|
--- !u!114 &1348032093
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -6431,8 +6426,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 815, y: -228.25}
|
m_AnchoredPosition: {x: 708.5, y: -198.25}
|
||||||
m_SizeDelta: {x: 1630, y: 456.49997}
|
m_SizeDelta: {x: 1417, y: 396.5}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1449891560
|
--- !u!114 &1449891560
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -6727,6 +6722,143 @@ Animator:
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
m_KeepAnimatorStateOnDisable: 0
|
m_KeepAnimatorStateOnDisable: 0
|
||||||
m_WriteDefaultValuesOnDisable: 0
|
m_WriteDefaultValuesOnDisable: 0
|
||||||
|
--- !u!1 &1570836016
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1570836017}
|
||||||
|
- component: {fileID: 1570836019}
|
||||||
|
- component: {fileID: 1570836018}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Idol
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &1570836017
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1570836016}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 1657419482}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 20}
|
||||||
|
m_SizeDelta: {x: 0, y: 72}
|
||||||
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
|
--- !u!114 &1570836018
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1570836016}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_text: AWWWWWWWW BWWWWWWWW
|
||||||
|
m_isRightToLeft: 0
|
||||||
|
m_fontAsset: {fileID: 11400000, guid: e5f3069ff426f2546b8168857ad6e0d4, type: 2}
|
||||||
|
m_sharedMaterial: {fileID: 1618155055176292627, guid: e5f3069ff426f2546b8168857ad6e0d4, type: 2}
|
||||||
|
m_fontSharedMaterials: []
|
||||||
|
m_fontMaterial: {fileID: 0}
|
||||||
|
m_fontMaterials: []
|
||||||
|
m_fontColor32:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 2701131775
|
||||||
|
m_fontColor: {r: 1, g: 1, b: 1, a: 0.627451}
|
||||||
|
m_enableVertexGradient: 0
|
||||||
|
m_colorMode: 0
|
||||||
|
m_fontColorGradient:
|
||||||
|
topLeft: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
topRight: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
bottomLeft: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
bottomRight: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_fontColorGradientPreset: {fileID: 0}
|
||||||
|
m_spriteAsset: {fileID: 0}
|
||||||
|
m_tintAllSprites: 0
|
||||||
|
m_StyleSheet: {fileID: 0}
|
||||||
|
m_TextStyleHashCode: -1183493901
|
||||||
|
m_overrideHtmlColors: 0
|
||||||
|
m_faceColor:
|
||||||
|
serializedVersion: 2
|
||||||
|
rgba: 4294967295
|
||||||
|
m_fontSize: 38
|
||||||
|
m_fontSizeBase: 36
|
||||||
|
m_fontWeight: 400
|
||||||
|
m_enableAutoSizing: 1
|
||||||
|
m_fontSizeMin: 20
|
||||||
|
m_fontSizeMax: 38
|
||||||
|
m_fontStyle: 0
|
||||||
|
m_HorizontalAlignment: 2
|
||||||
|
m_VerticalAlignment: 512
|
||||||
|
m_textAlignment: 65535
|
||||||
|
m_characterSpacing: 0
|
||||||
|
m_wordSpacing: 0
|
||||||
|
m_lineSpacing: 0
|
||||||
|
m_lineSpacingMax: 0
|
||||||
|
m_paragraphSpacing: 0
|
||||||
|
m_charWidthMaxAdj: 15
|
||||||
|
m_TextWrappingMode: 1
|
||||||
|
m_wordWrappingRatios: 0.4
|
||||||
|
m_overflowMode: 0
|
||||||
|
m_linkedTextComponent: {fileID: 0}
|
||||||
|
parentLinkedComponent: {fileID: 0}
|
||||||
|
m_enableKerning: 0
|
||||||
|
m_ActiveFontFeatures: 6e72656b
|
||||||
|
m_enableExtraPadding: 0
|
||||||
|
checkPaddingRequired: 0
|
||||||
|
m_isRichText: 1
|
||||||
|
m_EmojiFallbackSupport: 1
|
||||||
|
m_parseCtrlCharacters: 1
|
||||||
|
m_isOrthographic: 1
|
||||||
|
m_isCullingEnabled: 0
|
||||||
|
m_horizontalMapping: 0
|
||||||
|
m_verticalMapping: 0
|
||||||
|
m_uvLineOffset: 0
|
||||||
|
m_geometrySortingOrder: 0
|
||||||
|
m_IsTextObjectScaleStatic: 0
|
||||||
|
m_VertexBufferAutoSizeReduction: 0
|
||||||
|
m_useMaxVisibleDescender: 1
|
||||||
|
m_pageToDisplay: 1
|
||||||
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
--- !u!222 &1570836019
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1570836016}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1592423195
|
--- !u!1 &1592423195
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -6766,7 +6898,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 272, y: -64}
|
m_AnchoredPosition: {x: 272.036, y: -64}
|
||||||
m_SizeDelta: {x: 256, y: 128}
|
m_SizeDelta: {x: 256, y: 128}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1592423197
|
--- !u!114 &1592423197
|
||||||
|
@ -6983,13 +7115,14 @@ RectTransform:
|
||||||
m_ConstrainProportionsScale: 1
|
m_ConstrainProportionsScale: 1
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 128923926}
|
- {fileID: 128923926}
|
||||||
|
- {fileID: 1570836017}
|
||||||
m_Father: {fileID: 720687239}
|
m_Father: {fileID: 720687239}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0}
|
m_AnchorMin: {x: 0.5, y: 0}
|
||||||
m_AnchorMax: {x: 0.5, y: 0}
|
m_AnchorMax: {x: 0.5, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 24}
|
m_AnchoredPosition: {x: 0, y: 32}
|
||||||
m_SizeDelta: {x: 768, y: 128}
|
m_SizeDelta: {x: 768, y: 164}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &1657419483
|
--- !u!114 &1657419483
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -7216,8 +7349,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 1222.5, y: -456.49997}
|
m_AnchoredPosition: {x: 1062.75, y: -396.5}
|
||||||
m_SizeDelta: {x: 815, y: 456.49997}
|
m_SizeDelta: {x: 708.5, y: 396.5}
|
||||||
m_Pivot: {x: 0.5, y: 0}
|
m_Pivot: {x: 0.5, y: 0}
|
||||||
--- !u!114 &1697728242
|
--- !u!114 &1697728242
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -7293,7 +7426,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 551, y: -623.6166}
|
m_AnchoredPosition: {x: 444.5, y: -551.5688}
|
||||||
m_SizeDelta: {x: 1140.8, y: 77.9475}
|
m_SizeDelta: {x: 1140.8, y: 77.9475}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1756042649
|
--- !u!114 &1756042649
|
||||||
|
@ -7577,6 +7710,7 @@ MonoBehaviour:
|
||||||
playPanel: {fileID: 1925566736}
|
playPanel: {fileID: 1925566736}
|
||||||
chartTitleText: {fileID: 2077947577}
|
chartTitleText: {fileID: 2077947577}
|
||||||
chartMapperText: {fileID: 128923927}
|
chartMapperText: {fileID: 128923927}
|
||||||
|
chartIdolText: {fileID: 1570836018}
|
||||||
chartDescText: {fileID: 177207008}
|
chartDescText: {fileID: 177207008}
|
||||||
chartStyleText: {fileID: 1959183877}
|
chartStyleText: {fileID: 1959183877}
|
||||||
mainSelectables:
|
mainSelectables:
|
||||||
|
@ -7588,6 +7722,9 @@ MonoBehaviour:
|
||||||
defaultSelectable: {fileID: 2079077664}
|
defaultSelectable: {fileID: 2079077664}
|
||||||
selectedDisplayRect: {fileID: 1437246958}
|
selectedDisplayRect: {fileID: 1437246958}
|
||||||
selectedDisplayIcon: {fileID: 896543860}
|
selectedDisplayIcon: {fileID: 896543860}
|
||||||
|
otherHiddenOnMouse:
|
||||||
|
- {fileID: 1284552964}
|
||||||
|
- {fileID: 1305960736}
|
||||||
--- !u!82 &1811344143
|
--- !u!82 &1811344143
|
||||||
AudioSource:
|
AudioSource:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -7875,8 +8012,8 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 11, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -22, y: 72}
|
m_SizeDelta: {x: 0, y: 72}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1880104641
|
--- !u!114 &1880104641
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -7925,8 +8062,8 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 38
|
m_fontSize: 32
|
||||||
m_fontSizeBase: 38
|
m_fontSizeBase: 32
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 0
|
m_enableAutoSizing: 0
|
||||||
m_fontSizeMin: 18
|
m_fontSizeMin: 18
|
||||||
|
@ -8127,7 +8264,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 816, y: -64}
|
m_AnchoredPosition: {x: 816.10803, y: -64}
|
||||||
m_SizeDelta: {x: 256, y: 128}
|
m_SizeDelta: {x: 256, y: 128}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1923523152
|
--- !u!114 &1923523152
|
||||||
|
|
|
@ -336,6 +336,10 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void ScoreInputAccuracy(double beat, double accuracy, bool late, double time, float weight = 1, bool doDisplay = true)
|
public void ScoreInputAccuracy(double beat, double accuracy, bool late, double time, float weight = 1, bool doDisplay = true)
|
||||||
{
|
{
|
||||||
|
// push the hit event to the timing display
|
||||||
|
if (doDisplay)
|
||||||
|
TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late);
|
||||||
|
|
||||||
if (weight > 0 && MarkerWeight > 0)
|
if (weight > 0 && MarkerWeight > 0)
|
||||||
{
|
{
|
||||||
totalInputs += weight * MarkerWeight;
|
totalInputs += weight * MarkerWeight;
|
||||||
|
@ -361,10 +365,6 @@ namespace HeavenStudio
|
||||||
if (SkillStarManager.instance.DoStarJust())
|
if (SkillStarManager.instance.DoStarJust())
|
||||||
skillStarCollected = true;
|
skillStarCollected = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// push the hit event to the timing display
|
|
||||||
if (doDisplay)
|
|
||||||
TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoSectionCompletion(double beat, bool clear, string name, double score)
|
public void DoSectionCompletion(double beat, bool clear, string name, double score)
|
||||||
|
@ -1121,6 +1121,7 @@ namespace HeavenStudio
|
||||||
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
|
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
|
||||||
{
|
{
|
||||||
_currentMinigame = minigame;
|
_currentMinigame = minigame;
|
||||||
|
minigame.minigameName = game;
|
||||||
}
|
}
|
||||||
Vector3 originalScale = currentGameO.transform.localScale;
|
Vector3 originalScale = currentGameO.transform.localScale;
|
||||||
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
||||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.Common;
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
|
@ -24,6 +25,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
[SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences;
|
[SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences;
|
||||||
|
|
||||||
|
[NonSerialized] public string minigameName;
|
||||||
|
|
||||||
#region Premade Input Actions
|
#region Premade Input Actions
|
||||||
protected const int IAEmptyCat = -1;
|
protected const int IAEmptyCat = -1;
|
||||||
protected const int IAPressCat = 0;
|
protected const int IAPressCat = 0;
|
||||||
|
@ -125,6 +128,11 @@ namespace HeavenStudio.Games
|
||||||
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
|
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
|
// List<RiqEntity> gameSwitches = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= startBeat + timer && c.datamodel.Split("/")[0] == "switchGame");
|
||||||
|
// if (gameSwitches != null && gameSwitches[^1].datamodel.Split("/")[1] != gameObject.name)
|
||||||
|
// {
|
||||||
|
// return null;
|
||||||
|
// }
|
||||||
|
|
||||||
GameObject evtObj = new("ActionEvent" + (startBeat + timer));
|
GameObject evtObj = new("ActionEvent" + (startBeat + timer));
|
||||||
|
|
||||||
|
@ -145,6 +153,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
evt.transform.parent = this.transform.parent;
|
evt.transform.parent = this.transform.parent;
|
||||||
|
|
||||||
|
evt.minigame = minigameName;
|
||||||
|
|
||||||
evtObj.SetActive(true);
|
evtObj.SetActive(true);
|
||||||
|
|
||||||
scheduledInputs.Add(evt);
|
scheduledInputs.Add(evt);
|
||||||
|
@ -161,6 +171,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank);
|
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank);
|
||||||
evt.autoplayOnly = true;
|
evt.autoplayOnly = true;
|
||||||
|
evt.minigame = minigameName;
|
||||||
return evt;
|
return evt;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -174,82 +185,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery);
|
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery);
|
||||||
evt.noAutoplay = true;
|
evt.noAutoplay = true;
|
||||||
return evt;
|
evt.minigame = minigameName;
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Schedule an Input for a later time in the minigame. Executes the methods put in parameters
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="startBeat">When the scheduling started (in beats)</param>
|
|
||||||
/// <param name="timer">How many beats later should the input be expected</param>
|
|
||||||
/// <param name="inputType">The type of the input that's expected (Press, Release, A, B, Directions>)</param>
|
|
||||||
/// <param name="OnHit">Method to run if the Input has been Hit</param>
|
|
||||||
/// <param name="OnMiss">Method to run if the Input has been Missed</param>
|
|
||||||
/// <param name="OnBlank">Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much)</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
[Obsolete("Use Input Action ScheduleInput instead")]
|
|
||||||
public PlayerActionEvent ScheduleInput(
|
|
||||||
double startBeat,
|
|
||||||
double timer,
|
|
||||||
InputType inputType,
|
|
||||||
PlayerActionEvent.ActionEventCallbackState OnHit,
|
|
||||||
PlayerActionEvent.ActionEventCallback OnMiss,
|
|
||||||
PlayerActionEvent.ActionEventCallback OnBlank,
|
|
||||||
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null
|
|
||||||
)
|
|
||||||
{
|
|
||||||
|
|
||||||
GameObject evtObj = new GameObject("ActionEvent" + (startBeat + timer));
|
|
||||||
evtObj.AddComponent<PlayerActionEvent>();
|
|
||||||
|
|
||||||
PlayerActionEvent evt = evtObj.GetComponent<PlayerActionEvent>();
|
|
||||||
|
|
||||||
evt.startBeat = startBeat;
|
|
||||||
evt.timer = timer;
|
|
||||||
evt.inputType = inputType;
|
|
||||||
evt.OnHit = OnHit;
|
|
||||||
evt.OnMiss = OnMiss;
|
|
||||||
evt.OnBlank = OnBlank;
|
|
||||||
evt.IsHittable = HittableQuery;
|
|
||||||
|
|
||||||
evt.OnDestroy = RemoveScheduledInput;
|
|
||||||
|
|
||||||
evt.canHit = true;
|
|
||||||
evt.enabled = true;
|
|
||||||
|
|
||||||
evt.transform.parent = this.transform.parent;
|
|
||||||
|
|
||||||
evtObj.SetActive(true);
|
|
||||||
|
|
||||||
scheduledInputs.Add(evt);
|
|
||||||
|
|
||||||
return evt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Obsolete("Use Input Action ScheduleInput instead")]
|
|
||||||
public PlayerActionEvent ScheduleAutoplayInput(double startBeat,
|
|
||||||
double timer,
|
|
||||||
InputType inputType,
|
|
||||||
PlayerActionEvent.ActionEventCallbackState OnHit,
|
|
||||||
PlayerActionEvent.ActionEventCallback OnMiss,
|
|
||||||
PlayerActionEvent.ActionEventCallback OnBlank)
|
|
||||||
{
|
|
||||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank);
|
|
||||||
evt.autoplayOnly = true;
|
|
||||||
return evt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Obsolete("Use Input Action ScheduleInput instead")]
|
|
||||||
public PlayerActionEvent ScheduleUserInput(double startBeat,
|
|
||||||
double timer,
|
|
||||||
InputType inputType,
|
|
||||||
PlayerActionEvent.ActionEventCallbackState OnHit,
|
|
||||||
PlayerActionEvent.ActionEventCallback OnMiss,
|
|
||||||
PlayerActionEvent.ActionEventCallback OnBlank,
|
|
||||||
PlayerActionEvent.ActionEventHittableQuery HittableQuery = null)
|
|
||||||
{
|
|
||||||
PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank, HittableQuery);
|
|
||||||
evt.noAutoplay = true;
|
|
||||||
return evt;
|
return evt;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -401,18 +337,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public virtual void OnGameSwitch(double beat)
|
public virtual void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
//Below is a template that can be used for handling previous entities.
|
|
||||||
//section below is if you only want to look at entities that overlap the game switch
|
|
||||||
/*
|
|
||||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
|
|
||||||
foreach(RiqEntity entity in prevEntities)
|
|
||||||
{
|
|
||||||
if(entity.beat + entity.length >= beat)
|
|
||||||
{
|
|
||||||
EventCaller.instance.CallEvent(entity, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnTimeChange()
|
public virtual void OnTimeChange()
|
||||||
|
|
|
@ -32,6 +32,7 @@ namespace HeavenStudio.Games
|
||||||
public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
|
public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
|
||||||
public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
|
public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
|
||||||
public bool triggersAutoplay = true;
|
public bool triggersAutoplay = true;
|
||||||
|
public string minigame;
|
||||||
bool lockedByEvent = false;
|
bool lockedByEvent = false;
|
||||||
bool markForDeletion = false;
|
bool markForDeletion = false;
|
||||||
|
|
||||||
|
@ -89,15 +90,17 @@ namespace HeavenStudio.Games
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
Conductor cond = Conductor.instance;
|
Conductor cond = Conductor.instance;
|
||||||
|
GameManager gm = GameManager.instance;
|
||||||
if (markForDeletion) CleanUp();
|
if (markForDeletion) CleanUp();
|
||||||
if (!cond.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates
|
if (!cond.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates
|
||||||
|
|
||||||
if (noAutoplay && autoplayOnly) autoplayOnly = false;
|
if (noAutoplay && autoplayOnly) autoplayOnly = false;
|
||||||
if (noAutoplay && triggersAutoplay) triggersAutoplay = false;
|
if (noAutoplay && triggersAutoplay) triggersAutoplay = false;
|
||||||
if (!enabled) return;
|
if (!enabled) return;
|
||||||
|
if (minigame != GameManager.instance.currentGame) return;
|
||||||
|
|
||||||
double normalizedTime = GetNormalizedTime();
|
double normalizedTime = GetNormalizedTime();
|
||||||
if (GameManager.instance.autoplay)
|
if (gm.autoplay && gm.canInput)
|
||||||
{
|
{
|
||||||
AutoplayInput(normalizedTime);
|
AutoplayInput(normalizedTime);
|
||||||
return;
|
return;
|
||||||
|
@ -179,7 +182,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void AutoplayInput(double normalizedTime, bool autoPlay = false)
|
private void AutoplayInput(double normalizedTime, bool autoPlay = false)
|
||||||
{
|
{
|
||||||
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedTime >= 1f - (Time.deltaTime * 0.5f))
|
if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedTime >= 1f - (Time.deltaTime * 0.5f))
|
||||||
{
|
{
|
||||||
AutoplayEvent();
|
AutoplayEvent();
|
||||||
if (!autoPlay)
|
if (!autoPlay)
|
||||||
|
@ -191,6 +194,7 @@ namespace HeavenStudio.Games
|
||||||
private void TimelineAutoplay()
|
private void TimelineAutoplay()
|
||||||
{
|
{
|
||||||
if (Editor.Editor.instance == null) return;
|
if (Editor.Editor.instance == null) return;
|
||||||
|
if (!GameManager.instance.canInput) return;
|
||||||
if (Editor.Track.Timeline.instance != null && !Editor.Editor.instance.fullscreen)
|
if (Editor.Track.Timeline.instance != null && !Editor.Editor.instance.fullscreen)
|
||||||
{
|
{
|
||||||
Editor.Track.Timeline.instance.AutoplayBTN.GetComponent<Animator>().Play("Ace", 0, 0);
|
Editor.Track.Timeline.instance.AutoplayBTN.GetComponent<Animator>().Play("Ace", 0, 0);
|
||||||
|
@ -223,6 +227,11 @@ namespace HeavenStudio.Games
|
||||||
//For the Autoplay
|
//For the Autoplay
|
||||||
public void AutoplayEvent()
|
public void AutoplayEvent()
|
||||||
{
|
{
|
||||||
|
if (!GameManager.instance.canInput)
|
||||||
|
{
|
||||||
|
CleanUp();
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (EnableAutoplayCheat)
|
if (EnableAutoplayCheat)
|
||||||
{
|
{
|
||||||
Hit(0f, 1f);
|
Hit(0f, 1f);
|
||||||
|
@ -238,6 +247,7 @@ namespace HeavenStudio.Games
|
||||||
//The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late
|
//The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late
|
||||||
public void Hit(double state, double time)
|
public void Hit(double state, double time)
|
||||||
{
|
{
|
||||||
|
GameManager gm = GameManager.instance;
|
||||||
if (OnHit != null && enabled)
|
if (OnHit != null && enabled)
|
||||||
{
|
{
|
||||||
if (canHit)
|
if (canHit)
|
||||||
|
@ -246,12 +256,15 @@ namespace HeavenStudio.Games
|
||||||
pitchWhenHit = Conductor.instance.SongPitch;
|
pitchWhenHit = Conductor.instance.SongPitch;
|
||||||
double normalized = time - 1f;
|
double normalized = time - 1f;
|
||||||
int offset = Mathf.CeilToInt((float)normalized * 1000);
|
int offset = Mathf.CeilToInt((float)normalized * 1000);
|
||||||
GameManager.instance.AvgInputOffset = offset;
|
if (gm.canInput)
|
||||||
|
{
|
||||||
|
gm.AvgInputOffset = offset;
|
||||||
|
}
|
||||||
state = System.Math.Max(-1.0, System.Math.Min(1.0, state));
|
state = System.Math.Max(-1.0, System.Math.Min(1.0, state));
|
||||||
|
|
||||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
|
if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly) && isEligible)
|
||||||
{
|
{
|
||||||
GameManager.instance.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true);
|
gm.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true);
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
GoForAPerfect.instance.Miss();
|
GoForAPerfect.instance.Miss();
|
||||||
|
@ -319,15 +332,16 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void Miss()
|
public void Miss()
|
||||||
{
|
{
|
||||||
|
GameManager gm = GameManager.instance;
|
||||||
CleanUp();
|
CleanUp();
|
||||||
if (OnMiss != null && enabled && !autoplayOnly)
|
if (OnMiss != null && enabled && !autoplayOnly)
|
||||||
{
|
{
|
||||||
OnMiss(this);
|
OnMiss(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
|
if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly))
|
||||||
{
|
{
|
||||||
GameManager.instance.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false);
|
gm.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false);
|
||||||
GoForAPerfect.instance.Miss();
|
GoForAPerfect.instance.Miss();
|
||||||
SectionMedalsManager.instance.MakeIneligible();
|
SectionMedalsManager.instance.MakeIneligible();
|
||||||
}
|
}
|
||||||
|
|
|
@ -285,7 +285,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
|
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
});
|
},
|
||||||
|
new List<string>() { "ntr", "repeat" },
|
||||||
|
"ntrrockers", "en",
|
||||||
|
new List<string>() { "en" }
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -72,7 +72,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount")
|
new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
},
|
||||||
|
new List<string>() { "ntr", "normal" },
|
||||||
|
"ntrdiving", "en",
|
||||||
|
new List<string>() { "en" }
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,7 +103,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"agb", "normal"},
|
new List<string>() {"agb", "normal"},
|
||||||
"agbtoss", "en",
|
"agbtoss", "jp",
|
||||||
new List<string>() {}
|
new List<string>() {}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,7 +68,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
|
new List<string>() {"agb", "normal"},
|
||||||
|
"agbtrampoline", "jp",
|
||||||
|
new List<string>() {}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,6 +37,7 @@ namespace HeavenStudio
|
||||||
public static string PlayOpenFile = null;
|
public static string PlayOpenFile = null;
|
||||||
|
|
||||||
public static string buildTime = "00/00/0000 00:00:00";
|
public static string buildTime = "00/00/0000 00:00:00";
|
||||||
|
public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)";
|
||||||
|
|
||||||
public static bool HasShutDown = false;
|
public static bool HasShutDown = false;
|
||||||
public static bool discordDuringTesting = false;
|
public static bool discordDuringTesting = false;
|
||||||
|
@ -127,7 +128,10 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
||||||
PlayerInput.InitInputControllers();
|
PlayerInput.InitInputControllers();
|
||||||
#if UNITY_EDITOR
|
#if HEAVENSTUDIO_PROD
|
||||||
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio");
|
||||||
|
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||||
|
#elif UNITY_EDITOR
|
||||||
Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR ");
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR ");
|
||||||
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
|
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -108,8 +108,11 @@ namespace HeavenStudio.Editor
|
||||||
AddIcon(minigame);
|
AddIcon(minigame);
|
||||||
|
|
||||||
UpdateEditorStatus(true);
|
UpdateEditorStatus(true);
|
||||||
|
#if HEAVENSTUDIO_PROD
|
||||||
|
BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName;
|
||||||
|
#else
|
||||||
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
BuildDateDisplay.text = GlobalGameManager.buildTime;
|
||||||
|
#endif
|
||||||
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
|
isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
|
||||||
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
|
isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
|
||||||
GameManager.instance.CursorCam.enabled = isCursorEnabled;
|
GameManager.instance.CursorCam.enabled = isCursorEnabled;
|
||||||
|
|
|
@ -936,6 +936,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
Selections.instance.ClickSelect(marker);
|
Selections.instance.ClickSelect(marker);
|
||||||
marker.moving = true;
|
marker.moving = true;
|
||||||
|
marker.entity.beat = Mathf.Max(MousePos2BeatSnap, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -44,6 +44,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] private GameObject playPanel;
|
[SerializeField] private GameObject playPanel;
|
||||||
[SerializeField] private TMP_Text chartTitleText;
|
[SerializeField] private TMP_Text chartTitleText;
|
||||||
[SerializeField] private TMP_Text chartMapperText;
|
[SerializeField] private TMP_Text chartMapperText;
|
||||||
|
[SerializeField] private TMP_Text chartIdolText;
|
||||||
[SerializeField] private TMP_Text chartDescText;
|
[SerializeField] private TMP_Text chartDescText;
|
||||||
[SerializeField] private TMP_Text chartStyleText;
|
[SerializeField] private TMP_Text chartStyleText;
|
||||||
|
|
||||||
|
@ -51,6 +52,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] private Selectable defaultSelectable;
|
[SerializeField] private Selectable defaultSelectable;
|
||||||
[SerializeField] private RectTransform selectedDisplayRect;
|
[SerializeField] private RectTransform selectedDisplayRect;
|
||||||
[SerializeField] private GameObject selectedDisplayIcon;
|
[SerializeField] private GameObject selectedDisplayIcon;
|
||||||
|
[SerializeField] private GameObject[] otherHiddenOnMouse;
|
||||||
|
|
||||||
private AudioSource musicSource;
|
private AudioSource musicSource;
|
||||||
|
|
||||||
|
@ -91,7 +93,9 @@ namespace HeavenStudio
|
||||||
selectedDisplayAnim = anim;
|
selectedDisplayAnim = anim;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if HEAVENSTUDIO_PROD
|
||||||
|
versionText.text = GlobalGameManager.friendlyReleaseName;
|
||||||
|
#elif UNITY_EDITOR
|
||||||
versionText.text = "EDITOR";
|
versionText.text = "EDITOR";
|
||||||
#else
|
#else
|
||||||
versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||||
|
@ -163,6 +167,10 @@ namespace HeavenStudio
|
||||||
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
|
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
|
||||||
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
|
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
|
||||||
selectedDisplayIcon.SetActive(!usingMouse);
|
selectedDisplayIcon.SetActive(!usingMouse);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(!usingMouse);
|
||||||
|
}
|
||||||
|
|
||||||
if ((lastController as InputJoyshock) != null)
|
if ((lastController as InputJoyshock) != null)
|
||||||
{
|
{
|
||||||
|
@ -300,6 +308,10 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
usingMouse = false;
|
usingMouse = false;
|
||||||
selectedDisplayIcon.SetActive(true);
|
selectedDisplayIcon.SetActive(true);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
|
currentSelectable.GetComponent<Button>()?.onClick.Invoke();
|
||||||
}
|
}
|
||||||
|
@ -311,6 +323,10 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
usingMouse = false;
|
usingMouse = false;
|
||||||
selectedDisplayIcon.SetActive(true);
|
selectedDisplayIcon.SetActive(true);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
currentSelectable = currentSelectable.FindSelectableOnUp();
|
currentSelectable = currentSelectable.FindSelectableOnUp();
|
||||||
currentSelectable.Select();
|
currentSelectable.Select();
|
||||||
SetSelectableRectTarget(currentSelectable);
|
SetSelectableRectTarget(currentSelectable);
|
||||||
|
@ -329,6 +345,10 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
usingMouse = false;
|
usingMouse = false;
|
||||||
selectedDisplayIcon.SetActive(true);
|
selectedDisplayIcon.SetActive(true);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
currentSelectable = currentSelectable.FindSelectableOnDown();
|
currentSelectable = currentSelectable.FindSelectableOnDown();
|
||||||
currentSelectable.Select();
|
currentSelectable.Select();
|
||||||
SetSelectableRectTarget(currentSelectable);
|
SetSelectableRectTarget(currentSelectable);
|
||||||
|
@ -347,6 +367,10 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
usingMouse = false;
|
usingMouse = false;
|
||||||
selectedDisplayIcon.SetActive(true);
|
selectedDisplayIcon.SetActive(true);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
currentSelectable = currentSelectable.FindSelectableOnLeft();
|
currentSelectable = currentSelectable.FindSelectableOnLeft();
|
||||||
currentSelectable.Select();
|
currentSelectable.Select();
|
||||||
SetSelectableRectTarget(currentSelectable);
|
SetSelectableRectTarget(currentSelectable);
|
||||||
|
@ -365,6 +389,10 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
usingMouse = false;
|
usingMouse = false;
|
||||||
selectedDisplayIcon.SetActive(true);
|
selectedDisplayIcon.SetActive(true);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(true);
|
||||||
|
}
|
||||||
currentSelectable = currentSelectable.FindSelectableOnRight();
|
currentSelectable = currentSelectable.FindSelectableOnRight();
|
||||||
currentSelectable.Select();
|
currentSelectable.Select();
|
||||||
SetSelectableRectTarget(currentSelectable);
|
SetSelectableRectTarget(currentSelectable);
|
||||||
|
@ -388,6 +416,10 @@ namespace HeavenStudio
|
||||||
mouseSelectable = selectable;
|
mouseSelectable = selectable;
|
||||||
usingMouse = true;
|
usingMouse = true;
|
||||||
selectedDisplayIcon.SetActive(false);
|
selectedDisplayIcon.SetActive(false);
|
||||||
|
foreach (var obj in otherHiddenOnMouse)
|
||||||
|
{
|
||||||
|
obj.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (currentSelectable != selectable && usingMouse)
|
if (currentSelectable != selectable && usingMouse)
|
||||||
{
|
{
|
||||||
|
@ -490,6 +522,7 @@ namespace HeavenStudio
|
||||||
chartTitleText.text = beatmap["remixtitle"];
|
chartTitleText.text = beatmap["remixtitle"];
|
||||||
chartMapperText.text = beatmap["remixauthor"];
|
chartMapperText.text = beatmap["remixauthor"];
|
||||||
chartDescText.text = beatmap["remixdesc"];
|
chartDescText.text = beatmap["remixdesc"];
|
||||||
|
chartIdolText.text = "♪ " + beatmap["idolcredit"];
|
||||||
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
|
chartStyleText.text = $"Recommended Control Style: {beatmap["playstyle"].ToString()}";
|
||||||
|
|
||||||
playPanel.SetActive(true);
|
playPanel.SetActive(true);
|
||||||
|
@ -524,10 +557,15 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void SocialsPressed()
|
public void SocialsPressed()
|
||||||
{
|
{
|
||||||
snsRevealed = true;
|
// snsRevealed = true;
|
||||||
snsVersionText.text = GlobalGameManager.buildTime;
|
// #if HEAVENSTUDIO_PROD
|
||||||
snsPanel.SetActive(true);
|
// snsVersionText.text = GlobalGameManager.friendlyReleaseName;
|
||||||
|
// #else
|
||||||
|
// snsVersionText.text = GlobalGameManager.buildTime;
|
||||||
|
// #endif
|
||||||
|
// snsPanel.SetActive(true);
|
||||||
SoundByte.PlayOneShot("ui/UISelect");
|
SoundByte.PlayOneShot("ui/UISelect");
|
||||||
|
Application.OpenURL("https://github.com/RHeavenStudio/HeavenStudio");
|
||||||
// show a panel with our SNS links
|
// show a panel with our SNS links
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,8 +11,6 @@
|
||||||
|
|
||||||
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
||||||
|
|
||||||
[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ)
|
|
||||||
|
|
||||||
[itch.io Page](https://rheavenstudio.itch.io/heaven-studio)
|
[itch.io Page](https://rheavenstudio.itch.io/heaven-studio)
|
||||||
|
|
||||||
[Documentation](https://rheavenstudio.github.io/)
|
[Documentation](https://rheavenstudio.github.io/)
|
||||||
|
|
Loading…
Reference in a new issue