From 344a5b37d6b3272a1b8b7f9bafa4bef44e2d8f93 Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Fri, 11 Mar 2022 03:52:11 -0700 Subject: [PATCH] Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. --- Assets/Resources/Models.meta | 8 ++ Assets/Resources/Models/Games.meta | 8 ++ .../Games/BuiltToScaleDS.meta | 0 .../Games/BuiltToScaleDS/Animations.meta | 0 .../Animations/Elevator.controller | 0 .../Animations/Elevator.controller.meta | 0 .../Animations/FlyingRod.controller | 0 .../Animations/FlyingRod.controller.meta | 0 .../Animations/HitParts.controller | 0 .../Animations/HitParts.controller.meta | 0 .../Animations/MissParts.controller | 0 .../Animations/MissParts.controller.meta | 0 .../Animations/MovingBlocks.controller | 0 .../Animations/MovingBlocks.controller.meta | 0 .../BuiltToScaleDS/Animations/PartsHit.anim | 0 .../Animations/PartsHit.anim.meta | 0 .../Animations/Shooter.controller | 0 .../Animations/Shooter.controller.meta | 0 .../Games/BuiltToScaleDS/ElevatorWithRod.fbx | Bin .../BuiltToScaleDS/ElevatorWithRod.fbx.meta | 0 .../Games/BuiltToScaleDS/Environment.fbx | Bin .../Games/BuiltToScaleDS/Environment.fbx.meta | 0 .../Games/BuiltToScaleDS/FlyingRod.fbx | Bin .../Games/BuiltToScaleDS/FlyingRod.fbx.meta | 0 .../Games/BuiltToScaleDS/HitParts.fbx | Bin .../Games/BuiltToScaleDS/HitParts.fbx.meta | 0 .../Games/BuiltToScaleDS/Materials.meta | 0 .../BuiltToScaleDS/Materials/Divider.mat | 0 .../BuiltToScaleDS/Materials/Divider.mat.meta | 0 .../BuiltToScaleDS/Materials/Effects.meta | 0 .../Materials/Effects/EffectNone.mat | 0 .../Materials/Effects/EffectNone.mat.meta | 0 .../Materials/Effects/EffectsLine00.png | Bin .../Materials/Effects/EffectsLine00.png.meta | 0 .../Materials/Effects/EffectsLine01.png | Bin .../Materials/Effects/EffectsLine01.png.meta | 0 .../Materials/Effects/Impact.mat | 0 .../Materials/Effects/Impact.mat.meta | 0 .../Materials/Effects/ImpactFaded.mat | 0 .../Materials/Effects/ImpactFaded.mat.meta | 0 .../BuiltToScaleDS/Materials/Effects/Ping.mat | 0 .../Materials/Effects/Ping.mat.meta | 0 .../BuiltToScaleDS/Materials/Effects/Zoom.mat | 0 .../Materials/Effects/Zoom.mat.meta | 0 .../Materials/Effects/ZoomFade1.mat | 0 .../Materials/Effects/ZoomFade1.mat.meta | 0 .../Materials/Effects/ZoomFade2.mat | 0 .../Materials/Effects/ZoomFade2.mat.meta | 0 .../Games/BuiltToScaleDS/Materials/Object.mat | 0 .../BuiltToScaleDS/Materials/Object.mat.meta | 0 .../Games/BuiltToScaleDS/Materials/World.meta | 0 .../BuiltToScaleDS/Materials/World/Belt.mat | 0 .../Materials/World/Belt.mat.meta | 0 .../BuiltToScaleDS/Materials/World/Bridge.mat | 0 .../Materials/World/Bridge.mat.meta | 0 .../Materials/World/GapShadow.mat | 0 .../Materials/World/GapShadow.mat.meta | 0 .../BuiltToScaleDS/Materials/World/Grid.mat | 0 .../Materials/World/Grid.mat.meta | 0 .../Materials/World/GridPlane.mat | 0 .../Materials/World/GridPlane.mat.meta | 0 .../BuiltToScaleDS/Materials/World/Hole.mat | 0 .../Materials/World/Hole.mat.meta | 0 .../Materials/World/Lights 1.mat | 0 .../Materials/World/Lights 1.mat.meta | 0 .../Materials/World/Lights 2.mat | 0 .../Materials/World/Lights 2.mat.meta | 0 .../Materials/World/Lights 3.mat | 0 .../Materials/World/Lights 3.mat.meta | 0 .../Materials/World/Lights 4.mat | 0 .../Materials/World/Lights 4.mat.meta | 0 .../BuiltToScaleDS/Materials/World/Lights.mat | 0 .../Materials/World/Lights.mat.meta | 0 .../BuiltToScaleDS/Materials/World/Line.mat | 0 .../Materials/World/Line.mat.meta | 0 .../BuiltToScaleDS/Materials/World/Line00.png | Bin .../Materials/World/Line00.png.meta | 0 .../Materials/World/cubeLine00.png | Bin .../Materials/World/cubeLine00.png.meta | 0 .../Games/BuiltToScaleDS/MissParts.fbx | Bin .../Games/BuiltToScaleDS/MissParts.fbx.meta | 0 .../Games/BuiltToScaleDS/MovingBlocks.fbx | Bin .../BuiltToScaleDS/MovingBlocks.fbx.meta | 0 .../Games/BuiltToScaleDS/PingEffect.fbx | Bin .../Games/BuiltToScaleDS/PingEffect.fbx.meta | 0 .../Games/BuiltToScaleDS/Shooter.fbx | Bin .../Games/BuiltToScaleDS/Shooter.fbx.meta | 0 .../Games/RhythmRally.meta | 0 .../Games/RhythmRally/Paddler.controller | 0 .../Games/RhythmRally/Paddler.controller.meta | 0 .../Games/RhythmRally/Paddler.fbx} | Bin .../Games/RhythmRally/Paddler.fbx.meta} | 0 .../Games/RhythmRally/Testing.meta | 0 .../Testing/stage_tutorial_model.obj | 0 .../Testing/stage_tutorial_model.obj.meta | 0 .../RhythmRally/Testing/tutorial_stage.mat | 0 .../Testing/tutorial_stage.mat.meta | 0 .../RhythmRally/Testing/tutorial_stage.png | Bin .../Testing/tutorial_stage.png.meta | 0 .../Games/RhythmRally/materials.meta | 0 .../Games/RhythmRally/materials}/Ball.mat | 0 .../RhythmRally/materials}/Ball.mat.meta | 0 .../RhythmRally/materials}/ball_trail.mat | 0 .../materials}/ball_trail.mat.meta | 0 .../Games/RhythmRally/materials/body.mat | 0 .../Games/RhythmRally/materials/body.mat.meta | 0 .../Games/RhythmRally/materials/body.png | Bin .../Games/RhythmRally/materials/body.png.meta | 0 .../Games/RhythmRally/materials/net.mat | 0 .../Games/RhythmRally/materials/net.mat.meta | 0 .../Games/RhythmRally/materials}/shadow.mat | 73 +++--------------- .../RhythmRally/materials}/shadow.mat.meta | 0 .../Games/RhythmRally/materials/stand.mat | 0 .../RhythmRally/materials/stand.mat.meta | 0 .../Games/RhythmRally/materials/stand.png | Bin .../RhythmRally/materials/stand.png.meta | 0 .../Games/RhythmRally/paddle.fbx | Bin .../Games/RhythmRally/paddle.fbx.meta | 0 .../Games/RhythmRally/pingpong_model.dae | 0 .../Games/RhythmRally/pingpong_model.dae.meta | 0 .../Games/RhythmRally/table.fbx | Bin .../Games/RhythmRally/table.fbx.meta | 0 Assets/Scripts/Games/CropStomp/CropStomp.cs | 2 +- 123 files changed, 27 insertions(+), 64 deletions(-) create mode 100644 Assets/Resources/Models.meta create mode 100644 Assets/Resources/Models/Games.meta rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/Elevator.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/Elevator.controller.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/FlyingRod.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/FlyingRod.controller.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/HitParts.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/HitParts.controller.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/MissParts.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/MissParts.controller.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/MovingBlocks.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/MovingBlocks.controller.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/PartsHit.anim (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/PartsHit.anim.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/Shooter.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Animations/Shooter.controller.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/ElevatorWithRod.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/ElevatorWithRod.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Environment.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Environment.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/FlyingRod.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/FlyingRod.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/HitParts.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/HitParts.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Divider.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Divider.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/EffectNone.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/EffectNone.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/EffectsLine00.png (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/EffectsLine00.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/EffectsLine01.png (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/EffectsLine01.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/Impact.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/Impact.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/ImpactFaded.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/ImpactFaded.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/Ping.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/Ping.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/Zoom.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/Zoom.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/ZoomFade1.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/ZoomFade1.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/ZoomFade2.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Effects/ZoomFade2.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Object.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/Object.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Belt.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Belt.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Bridge.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Bridge.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/GapShadow.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/GapShadow.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Grid.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Grid.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/GridPlane.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/GridPlane.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Hole.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Hole.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 1.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 1.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 2.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 2.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 3.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 3.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 4.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights 4.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Lights.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Line.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Line.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Line00.png (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/Line00.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/cubeLine00.png (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Materials/World/cubeLine00.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/MissParts.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/MissParts.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/MovingBlocks.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/MovingBlocks.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/PingEffect.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/PingEffect.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Shooter.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/BuiltToScaleDS/Shooter.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Paddler.controller (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Paddler.controller.meta (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/paddler.fbx => Models/Games/RhythmRally/Paddler.fbx} (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/paddler.fbx.meta => Models/Games/RhythmRally/Paddler.fbx.meta} (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing/stage_tutorial_model.obj (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing/stage_tutorial_model.obj.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing/tutorial_stage.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing/tutorial_stage.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing/tutorial_stage.png (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/Testing/tutorial_stage.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials.meta (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/Materials => Models/Games/RhythmRally/materials}/Ball.mat (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/Materials => Models/Games/RhythmRally/materials}/Ball.mat.meta (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/Materials => Models/Games/RhythmRally/materials}/ball_trail.mat (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/Materials => Models/Games/RhythmRally/materials}/ball_trail.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/body.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/body.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/body.png (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/body.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/net.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/net.mat.meta (100%) rename Assets/Resources/{Sprites/Games/RhythmRally/Materials => Models/Games/RhythmRally/materials}/shadow.mat (53%) rename Assets/Resources/{Sprites/Games/RhythmRally/Materials => Models/Games/RhythmRally/materials}/shadow.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/stand.mat (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/stand.mat.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/stand.png (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/materials/stand.png.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/paddle.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/paddle.fbx.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/pingpong_model.dae (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/pingpong_model.dae.meta (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/table.fbx (100%) rename Assets/Resources/{Sprites => Models}/Games/RhythmRally/table.fbx.meta (100%) diff --git a/Assets/Resources/Models.meta b/Assets/Resources/Models.meta new file mode 100644 index 00000000..c3269fa9 --- /dev/null +++ b/Assets/Resources/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: af7c2bd52a365be418e5cf5afe63f202 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Models/Games.meta b/Assets/Resources/Models/Games.meta new file mode 100644 index 00000000..f3be7cc0 --- /dev/null +++ b/Assets/Resources/Models/Games.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8db858d6123c64743a4e1b8291d0ca65 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS.meta b/Assets/Resources/Models/Games/BuiltToScaleDS.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Elevator.controller b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Elevator.controller similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Elevator.controller rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Elevator.controller diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Elevator.controller.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Elevator.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Elevator.controller.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Elevator.controller.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/FlyingRod.controller b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/FlyingRod.controller similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/FlyingRod.controller rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/FlyingRod.controller diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/FlyingRod.controller.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/FlyingRod.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/FlyingRod.controller.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/FlyingRod.controller.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/HitParts.controller b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/HitParts.controller similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/HitParts.controller rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/HitParts.controller diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/HitParts.controller.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/HitParts.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/HitParts.controller.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/HitParts.controller.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MissParts.controller b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MissParts.controller similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MissParts.controller rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MissParts.controller diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MissParts.controller.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MissParts.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MissParts.controller.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MissParts.controller.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MovingBlocks.controller b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MovingBlocks.controller similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MovingBlocks.controller rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MovingBlocks.controller diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MovingBlocks.controller.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MovingBlocks.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/MovingBlocks.controller.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/MovingBlocks.controller.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/PartsHit.anim b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/PartsHit.anim similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/PartsHit.anim rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/PartsHit.anim diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/PartsHit.anim.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/PartsHit.anim.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/PartsHit.anim.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/PartsHit.anim.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Shooter.controller b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Shooter.controller similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Shooter.controller rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Shooter.controller diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Shooter.controller.meta b/Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Shooter.controller.meta similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/Animations/Shooter.controller.meta rename to Assets/Resources/Models/Games/BuiltToScaleDS/Animations/Shooter.controller.meta diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/ElevatorWithRod.fbx b/Assets/Resources/Models/Games/BuiltToScaleDS/ElevatorWithRod.fbx similarity index 100% rename from Assets/Resources/Sprites/Games/BuiltToScaleDS/ElevatorWithRod.fbx rename to Assets/Resources/Models/Games/BuiltToScaleDS/ElevatorWithRod.fbx diff --git 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Assets/Resources/Sprites/Games/RhythmRally/Testing/stage_tutorial_model.obj.meta rename to Assets/Resources/Models/Games/RhythmRally/Testing/stage_tutorial_model.obj.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Testing/tutorial_stage.mat b/Assets/Resources/Models/Games/RhythmRally/Testing/tutorial_stage.mat similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Testing/tutorial_stage.mat rename to Assets/Resources/Models/Games/RhythmRally/Testing/tutorial_stage.mat diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Testing/tutorial_stage.mat.meta b/Assets/Resources/Models/Games/RhythmRally/Testing/tutorial_stage.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Testing/tutorial_stage.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/Testing/tutorial_stage.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Testing/tutorial_stage.png 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b/Assets/Resources/Models/Games/RhythmRally/materials/Ball.mat similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Materials/Ball.mat rename to Assets/Resources/Models/Games/RhythmRally/materials/Ball.mat diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/Ball.mat.meta b/Assets/Resources/Models/Games/RhythmRally/materials/Ball.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Materials/Ball.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/Ball.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/ball_trail.mat b/Assets/Resources/Models/Games/RhythmRally/materials/ball_trail.mat similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Materials/ball_trail.mat rename to Assets/Resources/Models/Games/RhythmRally/materials/ball_trail.mat diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/ball_trail.mat.meta b/Assets/Resources/Models/Games/RhythmRally/materials/ball_trail.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Materials/ball_trail.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/ball_trail.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/body.mat b/Assets/Resources/Models/Games/RhythmRally/materials/body.mat similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/body.mat rename to Assets/Resources/Models/Games/RhythmRally/materials/body.mat diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/body.mat.meta b/Assets/Resources/Models/Games/RhythmRally/materials/body.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/body.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/body.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/body.png b/Assets/Resources/Models/Games/RhythmRally/materials/body.png similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/body.png rename to Assets/Resources/Models/Games/RhythmRally/materials/body.png diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/body.png.meta b/Assets/Resources/Models/Games/RhythmRally/materials/body.png.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/body.png.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/body.png.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat b/Assets/Resources/Models/Games/RhythmRally/materials/net.mat similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat rename to Assets/Resources/Models/Games/RhythmRally/materials/net.mat diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat.meta b/Assets/Resources/Models/Games/RhythmRally/materials/net.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/net.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat b/Assets/Resources/Models/Games/RhythmRally/materials/shadow.mat similarity index 53% rename from Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat rename to Assets/Resources/Models/Games/RhythmRally/materials/shadow.mat index a919ead3..962a569f 100644 --- a/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat +++ b/Assets/Resources/Models/Games/RhythmRally/materials/shadow.mat @@ -9,14 +9,13 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: shadow m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF + m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: - - SHADOWCASTER + disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -24,10 +23,6 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - _BaseMap: - m_Texture: {fileID: 2800000, guid: 0ac89f5d7bfff0447b654d2b4c7de2f1, type: 3} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -64,76 +59,28 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - _SpecGlossMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - unity_Lightmaps: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - unity_LightmapsInd: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - unity_ShadowMasks: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} m_Floats: - PixelSnap: 0 - - _AlphaClip: 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b: 0, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1} - - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] ---- !u!114 &4861862531652635016 -MonoBehaviour: - m_ObjectHideFlags: 11 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} - m_Name: - m_EditorClassIdentifier: - version: 4 diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat.meta b/Assets/Resources/Models/Games/RhythmRally/materials/shadow.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/shadow.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/stand.mat b/Assets/Resources/Models/Games/RhythmRally/materials/stand.mat similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/stand.mat rename to Assets/Resources/Models/Games/RhythmRally/materials/stand.mat diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/stand.mat.meta b/Assets/Resources/Models/Games/RhythmRally/materials/stand.mat.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/stand.mat.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/stand.mat.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/stand.png b/Assets/Resources/Models/Games/RhythmRally/materials/stand.png similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/stand.png rename to Assets/Resources/Models/Games/RhythmRally/materials/stand.png diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/stand.png.meta b/Assets/Resources/Models/Games/RhythmRally/materials/stand.png.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/materials/stand.png.meta rename to Assets/Resources/Models/Games/RhythmRally/materials/stand.png.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/paddle.fbx b/Assets/Resources/Models/Games/RhythmRally/paddle.fbx similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/paddle.fbx rename to Assets/Resources/Models/Games/RhythmRally/paddle.fbx diff --git a/Assets/Resources/Sprites/Games/RhythmRally/paddle.fbx.meta b/Assets/Resources/Models/Games/RhythmRally/paddle.fbx.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/paddle.fbx.meta rename to Assets/Resources/Models/Games/RhythmRally/paddle.fbx.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/pingpong_model.dae b/Assets/Resources/Models/Games/RhythmRally/pingpong_model.dae similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/pingpong_model.dae rename to Assets/Resources/Models/Games/RhythmRally/pingpong_model.dae diff --git a/Assets/Resources/Sprites/Games/RhythmRally/pingpong_model.dae.meta b/Assets/Resources/Models/Games/RhythmRally/pingpong_model.dae.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/pingpong_model.dae.meta rename to Assets/Resources/Models/Games/RhythmRally/pingpong_model.dae.meta diff --git a/Assets/Resources/Sprites/Games/RhythmRally/table.fbx b/Assets/Resources/Models/Games/RhythmRally/table.fbx similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/table.fbx rename to Assets/Resources/Models/Games/RhythmRally/table.fbx diff --git a/Assets/Resources/Sprites/Games/RhythmRally/table.fbx.meta b/Assets/Resources/Models/Games/RhythmRally/table.fbx.meta similarity index 100% rename from Assets/Resources/Sprites/Games/RhythmRally/table.fbx.meta rename to Assets/Resources/Models/Games/RhythmRally/table.fbx.meta diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 47202336..1383a5f7 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -157,7 +157,7 @@ namespace RhythmHeavenMania.Games.CropStomp if (!isMarching) return; - Debug.Log(newBeat); + // Debug.Log(newBeat); if (cond.ReportBeat(ref newBeat, marchOffset, true)) {