two fixes (#564)

* fix inactive voice and warnings not disappearing

* mr upbeat inactive thingy
This commit is contained in:
AstrlJelly 2023-10-13 21:43:49 -04:00 committed by GitHub
parent 8903ffec60
commit 33490298c8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 5 additions and 5 deletions

View file

@ -706,7 +706,7 @@ namespace HeavenStudio.Games
break;
}
if (songPos >= wordClearTime && songPos < wordStartTime) {
if (songPos >= wordClearTime || songPos < wordStartTime) {
Word.Play("NoPose");
}
@ -780,10 +780,10 @@ namespace HeavenStudio.Games
public void DoWord(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true)
{
Word.Play(DoWordSound(beat, length, type, customLength, pitchVoice, forcePitch, doSound));
Word.Play(DoWordSound(beat, length, type, pitchVoice, forcePitch, customLength, doSound));
}
public static string DoWordSound(double beat, double length, int type, bool customLength, bool pitchVoice = false, float forcePitch = 1, bool doSound = true)
public static string DoWordSound(double beat, double length, int type, bool pitchVoice = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
{
double clear = type switch {
<= (int)HitThree.HitFour => beat + 4f,

View file

@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("countOffbeat", "Count")
{
function = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
parameters = new List<Param>()
{
new Param("number", MrUpbeat.Counts.One, "Number", "The sound to play"),