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Actually make the semipuaver in the corner
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parent
a4be4691c3
commit
333bade26e
4 changed files with 17 additions and 7 deletions
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@ -87,7 +87,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -3.25
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value: 3.25
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -272,7 +272,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -3.25
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value: 3.25
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -60,7 +60,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -3.25
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value: 3.25
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -209,7 +209,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -3.25
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value: 3.25
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -106,7 +106,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -3.35
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value: 3.35
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -488,7 +488,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -3.35
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value: 3.35
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -17,7 +17,17 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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- Assets/Scripts/Games/DressYourBest/DressYourBest.cs
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- Assets/Scripts/Games/Waffle/Waffle.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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- Assets/Scripts/Games/NipInTheBud/Mayfly.cs
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- Assets/Scripts/Games/NipInTheBud/NipInTheBud.cs
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- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
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- Assets/Scripts/Games/NipInTheBud/Mosquito.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
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- Assets/Scripts/PostProcessingVFX.cs
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- Assets/VHSEffect-main/Assets/VHSEffect/VHS.cs
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- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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- Assets/Scripts/Minigames.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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