Merge pull request #44 from jakobwcrowe/master

BTSDS: Added some sfx + slight margin tweak
This commit is contained in:
Jenny Crowe 2022-02-16 19:20:28 -07:00 committed by GitHub
commit 3239f04211
4 changed files with 58 additions and 3 deletions

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@ -36,7 +36,7 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
game.shooterAnim.Play("Windup", 0, 0); game.shooterAnim.Play("Windup", 0, 0);
} }
float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + (createLength * 4.5f), 1f); float stateBeat = Conductor.instance.GetPositionFromMargin(hitBeat, 2f);
StateCheck(stateBeat); StateCheck(stateBeat);
if (PlayerInput.Pressed()) if (PlayerInput.Pressed())
@ -51,10 +51,20 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
} }
} }
if (moving && anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 0.9f) if (moving)
{
var sinkBeat = hitBeat + (createLength * 2f);
if (currentBeat < sinkBeat)
{ {
game.SetBlockTime(this, createBeat, createLength); game.SetBlockTime(this, createBeat, createLength);
} }
else
{
moving = false;
Jukebox.PlayOneShotGame("builtToScaleDS/Sink");
}
}
} }
void Ace() void Ace()

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@ -98,6 +98,7 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
shootingThisFrame = true; shootingThisFrame = true;
Shoot(); Shoot();
SpawnObject(BTSObject.FlyingRod); SpawnObject(BTSObject.FlyingRod);
Jukebox.PlayOneShotGame("builtToScaleDS/Boing");
} }
if (!shootingThisFrame) if (!shootingThisFrame)