mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
Rockers can do it too now
This commit is contained in:
parent
76bf6eefa6
commit
31e8890190
1 changed files with 40 additions and 19 deletions
|
@ -976,32 +976,53 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (crHandlerInstance.queuedEvents.Count > 0)
|
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||||
{
|
{
|
||||||
|
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
|
||||||
|
|
||||||
|
foreach (var crEvent in crEvents)
|
||||||
|
{
|
||||||
|
if (crEvent.tag == "riff")
|
||||||
|
{
|
||||||
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||||
|
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat,
|
||||||
|
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
|
||||||
|
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
||||||
|
}
|
||||||
|
else if (crEvent.tag == "bend")
|
||||||
|
{
|
||||||
|
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
|
||||||
|
bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat);
|
||||||
|
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
crHandlerInstance.queuedEvents.Clear();
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + (length / 2), delegate
|
new BeatAction.Action(beat + length, delegate
|
||||||
{
|
{
|
||||||
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
|
JJ.UnHold();
|
||||||
|
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||||
foreach (var crEvent in crEvents)
|
|
||||||
{
|
{
|
||||||
if (crEvent.tag == "riff")
|
List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
|
||||||
|
|
||||||
|
foreach (var crEvent in crEvents)
|
||||||
{
|
{
|
||||||
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
if (crEvent.tag == "riff")
|
||||||
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat,
|
{
|
||||||
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
||||||
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat,
|
||||||
}
|
(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
|
||||||
else if (crEvent.tag == "bend")
|
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
|
||||||
{
|
}
|
||||||
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
|
else if (crEvent.tag == "bend")
|
||||||
bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat);
|
{
|
||||||
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
|
||||||
|
bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat);
|
||||||
|
ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
crHandlerInstance.queuedEvents.Clear();
|
||||||
}
|
}
|
||||||
crHandlerInstance.queuedEvents.Clear();
|
})
|
||||||
}),
|
|
||||||
new BeatAction.Action(beat + length, delegate { JJ.UnHold(); })
|
|
||||||
});
|
});
|
||||||
if (moveCamera)
|
if (moveCamera)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue