animate front hand with curve

This commit is contained in:
DPS2004 2022-08-18 14:23:33 -04:00
parent bf77deb6ac
commit 30ad89c32a
2 changed files with 179 additions and 2 deletions

View File

@ -1,5 +1,52 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &271608190735824744
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3179245944379459984}
- component: {fileID: 3794235363087547262}
m_Layer: 0
m_Name: Point 0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3179245944379459984
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 271608190735824744}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 8.599225, y: -3.7601194, z: -0.00056266785}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 5933667797973890553}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3794235363087547262
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 271608190735824744}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 1548392426751435551}
handleType: 0
leftHandleLocalPosition: {x: -0.3907547, y: -1.1651046, z: -0}
rightHandleLocalPosition: {x: 0.3907547, y: 1.1651046, z: 0}
--- !u!1 &551892326966028107
GameObject:
m_ObjectHideFlags: 0
@ -107,7 +154,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1048069017443487285}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 8.68, y: -4.64, z: -1.2553809}
m_LocalPosition: {x: 11.32664, y: -2.844834, z: 0}
m_LocalScale: {x: 4, y: 4, z: 1}
m_Children: []
m_Father: {fileID: 4895754031794878509}
@ -194,9 +241,57 @@ Transform:
- {fileID: 4364905879727277044}
- {fileID: 4566486539923839763}
- {fileID: 5013543367220548395}
- {fileID: 5933667797973890553}
m_Father: {fileID: 8034898466080482128}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1788258921642552512
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3812023941837803389}
- component: {fileID: 1235756901463535570}
m_Layer: 0
m_Name: Point 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3812023941837803389
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1788258921642552512}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 11.326642, y: -2.8448343, z: 0.00041389465}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 5933667797973890553}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1235756901463535570
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1788258921642552512}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
m_Name:
m_EditorClassIdentifier:
curve: {fileID: 1548392426751435551}
handleType: 0
leftHandleLocalPosition: {x: -1.04284, y: 0.75755143, z: 0}
rightHandleLocalPosition: {x: 1.04284, y: -0.75755143, z: -0}
--- !u!1 &1857979605670035027
GameObject:
m_ObjectHideFlags: 0
@ -248,9 +343,13 @@ MonoBehaviour:
firstEnable: 0
fg: {fileID: 0}
bg: {fileID: 0}
frontHand: {fileID: 1048069017443487285}
handAnimator: {fileID: 0}
handCurve: {fileID: 1548392426751435551}
cowbell: {fileID: 0}
driverState: 0
handStart: 0
handProgress: 0
--- !u!1 &2105789012818819763
GameObject:
m_ObjectHideFlags: 0
@ -421,6 +520,59 @@ MonoBehaviour:
_SortingLayer: 0
_SortingLayerID: 0
_SortingOrder: 0
--- !u!1 &5891568287695245021
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5933667797973890553}
- component: {fileID: 1548392426751435551}
m_Layer: 0
m_Name: HitCurve
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5933667797973890553
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5891568287695245021}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3179245944379459984}
- {fileID: 3812023941837803389}
m_Father: {fileID: 4895754031794878509}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1548392426751435551
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5891568287695245021}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
m_Name:
m_EditorClassIdentifier:
curveColor: {r: 0, g: 1, b: 0, a: 1}
startPointColor: {r: 1, g: 0, b: 0, a: 1}
endPointColor: {r: 0, g: 0, b: 1, a: 1}
sampling: 25
keyPoints:
- {fileID: 3794235363087547262}
- {fileID: 1235756901463535570}
normalizedTime: 0.5
--- !u!1 &7723745442768519090
GameObject:
m_ObjectHideFlags: 0

View File

@ -53,14 +53,29 @@ namespace HeavenStudio.Games
Tween bgColorTween;
Tween fgColorTween;
[Header("References")]
public GameObject frontHand;
[Header("Animators")]
public Animator handAnimator;
[Header("Curves")]
public BezierCurve3D handCurve;
public PlayerActionEvent cowbell;
public int driverState;
public float handStart;
public float handProgress;
private void Awake()
{
instance = this;
@ -70,16 +85,26 @@ namespace HeavenStudio.Games
private void Start()
{
driverState = 0;
handStart = -1f;
cowbell = null;
}
private void Update()
{
if (PlayerInput.Pressed() && !IsExpectingInputNow())
if (PlayerInput.Pressed()) //&& !IsExpectingInputNow())
{
HitCowbell();
handStart = Conductor.instance.songPositionInBeats;
}
//update hand position
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(handProgress);
}
private void LateUpdate()