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Fork Lifter: Minor script tweak for readability.
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2 changed files with 2 additions and 1 deletions
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@ -22,6 +22,7 @@ namespace RhythmHeavenMania.Games
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}
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}
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public static ForkLifter instance;
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public static ForkLifter instance;
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public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
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[Header("References")]
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[Header("References")]
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public ForkLifterHand ForkLifterHand;
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public ForkLifterHand ForkLifterHand;
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@ -172,7 +172,7 @@ namespace RhythmHeavenMania
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new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
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new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
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}),
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}),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
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new GameAction("gulp", delegate { Games.Scripts_ForkLifter.ForkLifterPlayer.instance.Eat(); }),
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new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
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// These are still here for backwards-compatibility but are hidden in the editor
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// These are still here for backwards-compatibility but are hidden in the editor
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new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
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new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
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