mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Fixed weird curve stuff on game switch in working dough
This commit is contained in:
parent
aff1e3d889
commit
2f59582460
1 changed files with 7 additions and 1 deletions
|
@ -498,7 +498,13 @@ namespace HeavenStudio.Games
|
|||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
||||
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||
}
|
||||
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
|
||||
if (ball.beat > beat - 1)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(ball.beat - 1, delegate { SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw); })
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
queuedBalls.Clear();
|
||||
|
|
Loading…
Reference in a new issue