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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Fan Club: arranged landing, corrected texture atlas colours
This commit is contained in:
parent
2a5d48bdd3
commit
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17 changed files with 7630 additions and 198 deletions
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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pSDShowRemoveMatteOption: 0
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mipMapsPreserveCoverage: 0
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streamingMipmapsPriority: 0
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seamlessCubemap: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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compressionQuality: 50
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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linearTexture: 0
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mipMapsPreserveCoverage: 0
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streamingMipmapsPriority: 0
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cubemapConvolution: 0
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seamlessCubemap: 0
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maxTextureSize: 2048
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textureSettings:
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spriteExtrude: 1
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spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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|
buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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|
resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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@ -414,7 +414,7 @@ namespace HeavenStudio.Games
|
||||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
|
||||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue