there we go (#510)

This commit is contained in:
Rapandrasmus 2023-07-26 00:26:03 +02:00 committed by GitHub
parent f44cfca593
commit 2db8bd193a

View file

@ -13,10 +13,19 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("spawnGhost", "Ghost") new GameAction("spawnGhost", "Ghost")
{ {
preFunction = delegate { var e = eventCaller.currentEntity; SneakySpirits.PreSpawnGhost(e.beat, e.length, e["slowDown"], e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"], preFunction = delegate { var e = eventCaller.currentEntity; SneakySpirits.PreSpawnGhost(e.beat, e.length, e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"],
e["volume7"]); }, e["volume7"]); },
defaultLength = 1f, defaultLength = 1f,
resizable = true, resizable = true,
function = delegate
{
var e = eventCaller.currentEntity;
SneakySpirits.instance.SpawnGhost(e.beat, e.beat, e.length, e["slowDown"], new List<int>()
{
e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"],
e["volume7"]
});
},
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"), new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"),
@ -162,7 +171,7 @@ namespace HeavenStudio.Games
lastEase = (EasingFunction.Ease)ease; lastEase = (EasingFunction.Ease)ease;
} }
public static void PreSpawnGhost(double beat, float length, bool slowDown, int volume1, int volume2, int volume3, int volume4, int volume5, int volume6, int volume7) public static void PreSpawnGhost(double beat, float length, int volume1, int volume2, int volume3, int volume4, int volume5, int volume6, int volume7)
{ {
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
@ -174,13 +183,6 @@ namespace HeavenStudio.Games
new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f),
new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f),
}, forcePlay: true); }, forcePlay: true);
if (GameManager.instance.currentGame == "sneakySpirits")
{
SneakySpirits.instance.SpawnGhost(beat, beat, length, slowDown, new List<int>()
{
volume1, volume2, volume3, volume4, volume5, volume6, volume7
});
}
} }
public void SpawnGhost(double beat, double gameSwitchBeat, float length, bool slowDown, List<int> volumes) public void SpawnGhost(double beat, double gameSwitchBeat, float length, bool slowDown, List<int> volumes)