From 2d7e17bf5e7a02c2f74382735e84f5ec42eedb39 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Fri, 20 Jan 2023 16:48:30 +0100 Subject: [PATCH] Working Dough Polish and QoL + Tambourine Initilization (#211) * Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish --- Assets/Resources/Games/tambourine.prefab | 3452 +++++++++++++++++ Assets/Resources/Games/tambourine.prefab.meta | 7 + Assets/Resources/Games/workingDough.prefab | 2 +- Assets/Resources/Sfx/games/tambourine.meta | 8 + .../Editor/GameIcons/tambourine.png.meta | 96 + .../Editor/GameIcons/workingDough.png.meta | 28 +- .../Resources/Sprites/Games/Tambourine.meta | 8 + .../Sprites/Games/Tambourine/Animations.meta | 8 + .../Games/Tambourine/Animations/Idle.anim | 53 + .../Tambourine/Animations/Idle.anim.meta | 8 + .../Tambourine/Animations/Player.controller | 12 + .../Animations/Player.controller.meta | 8 + 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+using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlTambourineLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "812021", false, false, new List() + { + }); + } + } +} + +namespace HeavenStudio.Games +{ + //using Scripts_Tambourine; + public class Tambourine : Minigame + { + [Header("Components")] + [SerializeField] Animator handsAnimator; + + public static Tambourine instance; + + void Awake() + { + instance = this; + } + + void Update() + { + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + handsAnimator.Play("Shake", 0, 0); + //Jukebox.PlayOneShotGame("workingDough/PlayerSmallJump"); + } + else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + { + handsAnimator.Play("Smack", 0, 0); + //Jukebox.PlayOneShotGame("workingDough/PlayerBigJump"); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta b/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta new file mode 100644 index 00000000..d9865223 --- /dev/null +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ec4969f7d4b5a743a23d8b456cfc99c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim b/Assets/Scripts/Games/WorkingDough/Bop.anim new file mode 100644 index 00000000..2dbe2c2d --- /dev/null +++ b/Assets/Scripts/Games/WorkingDough/Bop.anim @@ -0,0 +1,53 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Bop + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: [] + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: [] + pptrCurveMapping: [] + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 1 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim.meta b/Assets/Scripts/Games/WorkingDough/Bop.anim.meta new file mode 100644 index 00000000..283a0dbc --- /dev/null +++ b/Assets/Scripts/Games/WorkingDough/Bop.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a55240eea497190469a280759b1d9b33 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index c4ca6082..45b31dcd 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -11,12 +11,12 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("workingDough", "Working Dough \n[WIP]", "090909", false, false, new List() + return new Minigame("workingDough", "Working Dough", "090909", false, false, new List() { new GameAction("beat intervals", "Start Interval") { preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); }, - defaultLength = 4f, + defaultLength = 8f, resizable = true, priority = 1 }, @@ -24,23 +24,27 @@ namespace HeavenStudio.Games.Loaders { preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); }, defaultLength = 0.5f, + priority = 2 }, new GameAction("big ball", "Big Ball") { preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); }, defaultLength = 0.5f, + priority = 2 }, new GameAction("launch spaceship", "Launch Spaceship") { function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); }, defaultLength = 4f, - resizable = true + resizable = true, + priority = 3 }, new GameAction("rise spaceship", "Rise Up Spaceship") { function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); }, defaultLength = 4f, - resizable = true + resizable = true, + priority = 3 }, new GameAction("lift dough dudes", "Lift Dough Dudes") { @@ -50,7 +54,8 @@ namespace HeavenStudio.Games.Loaders { new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.") }, - resizable = true + resizable = true, + priority = 3 }, new GameAction("instant lift", "Instant Lift") { @@ -60,6 +65,7 @@ namespace HeavenStudio.Games.Loaders new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.") }, defaultLength = 0.5f, + priority = 3 }, new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit") { @@ -69,7 +75,8 @@ namespace HeavenStudio.Games.Loaders { new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.") }, - resizable = true + resizable = true, + priority = 3 }, new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit") { @@ -79,6 +86,7 @@ namespace HeavenStudio.Games.Loaders new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.") }, defaultLength = 0.5f, + priority = 3 }, }); } @@ -129,7 +137,7 @@ namespace HeavenStudio.Games float risingStartBeat; float liftingLength = 4f; float liftingStartBeat; - public float beatInterval = 4f; + public float beatInterval = 8f; float gandMovingLength = 4f; float gandMovingStartBeat; public bool bigMode; @@ -153,7 +161,7 @@ namespace HeavenStudio.Games bool liftingDoughDudes; string liftingAnimName; bool ballTriggerSetInterval = true; - bool gandwHasEntered; + bool gandwHasEntered = true; bool gandwMoving; string gandwMovingAnimName;