diff --git a/Assets/Resources/Games/tambourine.prefab b/Assets/Resources/Games/tambourine.prefab
new file mode 100644
index 00000000..e0f7a2f3
--- /dev/null
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diff --git a/Assets/Scripts/Games/Tambourine.meta b/Assets/Scripts/Games/Tambourine.meta
new file mode 100644
index 00000000..a6e4e494
--- /dev/null
+++ b/Assets/Scripts/Games/Tambourine.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 99a6b1795db74db48a278be0498e7b96
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs
new file mode 100644
index 00000000..2fa10da6
--- /dev/null
+++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs
@@ -0,0 +1,49 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class RvlTambourineLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "812021", false, false, new List()
+ {
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ //using Scripts_Tambourine;
+ public class Tambourine : Minigame
+ {
+ [Header("Components")]
+ [SerializeField] Animator handsAnimator;
+
+ public static Tambourine instance;
+
+ void Awake()
+ {
+ instance = this;
+ }
+
+ void Update()
+ {
+ if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
+ {
+ handsAnimator.Play("Shake", 0, 0);
+ //Jukebox.PlayOneShotGame("workingDough/PlayerSmallJump");
+ }
+ else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
+ {
+ handsAnimator.Play("Smack", 0, 0);
+ //Jukebox.PlayOneShotGame("workingDough/PlayerBigJump");
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta b/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta
new file mode 100644
index 00000000..d9865223
--- /dev/null
+++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5ec4969f7d4b5a743a23d8b456cfc99c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim b/Assets/Scripts/Games/WorkingDough/Bop.anim
new file mode 100644
index 00000000..2dbe2c2d
--- /dev/null
+++ b/Assets/Scripts/Games/WorkingDough/Bop.anim
@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Bop
+ serializedVersion: 6
+ m_Legacy: 0
+ m_Compressed: 0
+ m_UseHighQualityCurve: 1
+ m_RotationCurves: []
+ m_CompressedRotationCurves: []
+ m_EulerCurves: []
+ m_PositionCurves: []
+ m_ScaleCurves: []
+ m_FloatCurves: []
+ m_PPtrCurves: []
+ m_SampleRate: 60
+ m_WrapMode: 0
+ m_Bounds:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 0, y: 0, z: 0}
+ m_ClipBindingConstant:
+ genericBindings: []
+ pptrCurveMapping: []
+ m_AnimationClipSettings:
+ serializedVersion: 2
+ m_AdditiveReferencePoseClip: {fileID: 0}
+ m_AdditiveReferencePoseTime: 0
+ m_StartTime: 0
+ m_StopTime: 1
+ m_OrientationOffsetY: 0
+ m_Level: 0
+ m_CycleOffset: 0
+ m_HasAdditiveReferencePose: 0
+ m_LoopTime: 1
+ m_LoopBlend: 0
+ m_LoopBlendOrientation: 0
+ m_LoopBlendPositionY: 0
+ m_LoopBlendPositionXZ: 0
+ m_KeepOriginalOrientation: 0
+ m_KeepOriginalPositionY: 1
+ m_KeepOriginalPositionXZ: 0
+ m_HeightFromFeet: 0
+ m_Mirror: 0
+ m_EditorCurves: []
+ m_EulerEditorCurves: []
+ m_HasGenericRootTransform: 0
+ m_HasMotionFloatCurves: 0
+ m_Events: []
diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim.meta b/Assets/Scripts/Games/WorkingDough/Bop.anim.meta
new file mode 100644
index 00000000..283a0dbc
--- /dev/null
+++ b/Assets/Scripts/Games/WorkingDough/Bop.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a55240eea497190469a280759b1d9b33
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
index c4ca6082..45b31dcd 100644
--- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
+++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs
@@ -11,12 +11,12 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("workingDough", "Working Dough \n[WIP]", "090909", false, false, new List()
+ return new Minigame("workingDough", "Working Dough", "090909", false, false, new List()
{
new GameAction("beat intervals", "Start Interval")
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); },
- defaultLength = 4f,
+ defaultLength = 8f,
resizable = true,
priority = 1
},
@@ -24,23 +24,27 @@ namespace HeavenStudio.Games.Loaders
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
defaultLength = 0.5f,
+ priority = 2
},
new GameAction("big ball", "Big Ball")
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
defaultLength = 0.5f,
+ priority = 2
},
new GameAction("launch spaceship", "Launch Spaceship")
{
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.LaunchShip(e.beat, e.length); },
defaultLength = 4f,
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("rise spaceship", "Rise Up Spaceship")
{
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.RiseUpShip(e.beat, e.length); },
defaultLength = 4f,
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("lift dough dudes", "Lift Dough Dudes")
{
@@ -50,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", false, "Go Up?", "Toggle to go Up or Down.")
},
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("instant lift", "Instant Lift")
{
@@ -60,6 +65,7 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", true, "Go Up?", "Toggle to go Up or Down.")
},
defaultLength = 0.5f,
+ priority = 3
},
new GameAction("mr game and watch enter or exit", "Mr. G&W Enter or Exit")
{
@@ -69,7 +75,8 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", false, "Should exit?", "Toggle to make him leave or enter.")
},
- resizable = true
+ resizable = true,
+ priority = 3
},
new GameAction("instant game and watch", "Instant Mr. G&W Enter or Exit")
{
@@ -79,6 +86,7 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Exit?", "Toggle to make him leave or enter.")
},
defaultLength = 0.5f,
+ priority = 3
},
});
}
@@ -129,7 +137,7 @@ namespace HeavenStudio.Games
float risingStartBeat;
float liftingLength = 4f;
float liftingStartBeat;
- public float beatInterval = 4f;
+ public float beatInterval = 8f;
float gandMovingLength = 4f;
float gandMovingStartBeat;
public bool bigMode;
@@ -153,7 +161,7 @@ namespace HeavenStudio.Games
bool liftingDoughDudes;
string liftingAnimName;
bool ballTriggerSetInterval = true;
- bool gandwHasEntered;
+ bool gandwHasEntered = true;
bool gandwMoving;
string gandwMovingAnimName;