Gave sound objects a little more functionality

This commit is contained in:
Slaith 2022-03-06 19:56:45 -08:00
parent c4b2ea97fd
commit 2d328229c9
2 changed files with 16 additions and 3 deletions

View file

@ -25,7 +25,7 @@ namespace RhythmHeavenMania.Util
}
public static void Play(Sound[] snds, bool game = true)
public static MultiSound Play(Sound[] snds, bool game = true)
{
List<Sound> sounds = snds.ToList();
GameObject gameObj = new GameObject();
@ -36,6 +36,7 @@ namespace RhythmHeavenMania.Util
gameObj.name = "MultiSound";
GameManager.instance.SoundObjects.Add(gameObj);
return ms;
}
private void Update()
@ -57,8 +58,14 @@ namespace RhythmHeavenMania.Util
if (songPositionInBeats >= (sounds[sounds.Count - 1].beat))
{
Destroy(this.gameObject);
}
Delete();
}
}
public void Delete()
{
GameManager.instance.SoundObjects.Remove(gameObject);
Destroy(gameObject);
}
}
}

View file

@ -70,7 +70,13 @@ namespace RhythmHeavenMania.Util
IEnumerator NotRelyOnBeatSound()
{
yield return new WaitForSeconds(clip.length);
Destroy(this.gameObject);
Delete();
}
public void Delete()
{
GameManager.instance.SoundObjects.Remove(gameObject);
Destroy(gameObject);
}
}
}