mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
update tunnel to use new minigame format
This commit is contained in:
parent
bedadfa498
commit
2c7472c9d0
1 changed files with 15 additions and 5 deletions
|
@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
|
||||
|
||||
new GameAction("Cowbell", delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, parameters: new List<Param>()
|
||||
new GameAction("cowbell", "Cowbell")
|
||||
{
|
||||
new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
|
||||
}),
|
||||
|
||||
new GameAction("Count In", delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||
function = delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length); },
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
|
||||
}
|
||||
|
||||
},
|
||||
new GameAction("countin", "Count In")
|
||||
{
|
||||
function = delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||
defaultLength = 3f,
|
||||
resizable = true,
|
||||
}
|
||||
|
||||
}
|
||||
//new List<string>() {"ntr", "aim"},
|
||||
|
|
Loading…
Reference in a new issue