update tunnel to use new minigame format

This commit is contained in:
DPS2004 2022-09-04 13:23:43 -04:00
parent bedadfa498
commit 2c7472c9d0

View file

@ -16,13 +16,23 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("Cowbell", delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle, eventCaller.currentEntity.length); }, 1f, true, parameters: new List<Param>() new GameAction("cowbell", "Cowbell")
{
function = delegate { Tunnel.instance.StartCowbell(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{ {
new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"), new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
}), }
new GameAction("Count In", delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
},
new GameAction("countin", "Count In")
{
function = delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 3f,
resizable = true,
}
} }
//new List<string>() {"ntr", "aim"}, //new List<string>() {"ntr", "aim"},