mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
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parent
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commit
2c4f7bbac7
6 changed files with 956 additions and 39 deletions
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||||
m_Layer: 0
|
||||
m_Name: Sign
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1911843476
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1911843475}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 76440910}
|
||||
- {fileID: 17974368}
|
||||
- {fileID: 10060141}
|
||||
- {fileID: 676311806}
|
||||
- {fileID: 1840889841}
|
||||
- {fileID: 1686953432}
|
||||
- {fileID: 311987793}
|
||||
m_Father: {fileID: 49975355}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1917584306
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -15,10 +15,11 @@ namespace RhythmHeavenMania
|
|||
private TMP_Text SongPosBeats;
|
||||
private TMP_Text BPM;
|
||||
private TMP_Text currEvent;
|
||||
private TMP_Text eventLength;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
GameObject debug = Instantiate(Template, Template.transform.parent);
|
||||
debug.SetActive(true);
|
||||
|
@ -35,6 +36,9 @@ namespace RhythmHeavenMania
|
|||
case 2:
|
||||
currEvent = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
case 3:
|
||||
eventLength = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,9 +48,15 @@ namespace RhythmHeavenMania
|
|||
SongPosBeats.text = $"SongPosBeats: {Conductor.instance.songPositionInBeats}";
|
||||
BPM.text = $"BPM: {Conductor.instance.songBpm}";
|
||||
if (GameManager.instance.currentEvent - 1 >= 0)
|
||||
{
|
||||
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
|
||||
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].length}";
|
||||
}
|
||||
else
|
||||
{
|
||||
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
|
||||
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,12 +8,11 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
{
|
||||
public class ClappyTrio : Minigame
|
||||
{
|
||||
[SerializeField] private GameObject LionLeft;
|
||||
private GameObject LionMiddle;
|
||||
private GameObject LionPlayer;
|
||||
public int lionCount = 3;
|
||||
|
||||
public List<GameObject> Lion;
|
||||
|
||||
[SerializeField] private Sprite[] faces;
|
||||
public SpriteRenderer lionHeadLeft, lionHeadMiddle, lionHeadPlayer;
|
||||
|
||||
private bool isClapping;
|
||||
private float currentClappingLength;
|
||||
|
@ -33,15 +32,42 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
public override void OnGameSwitch()
|
||||
{
|
||||
SetFace(0, 0);
|
||||
SetFace(1, 0);
|
||||
SetFace(2, 0);
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
SetFace(i, 0);
|
||||
}
|
||||
PlayAnimationAll("Idle");
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
float maxWidth = 9.2f;
|
||||
float minus = 0;
|
||||
|
||||
float newSpacing = maxWidth / lionCount;
|
||||
|
||||
if (lionCount > 3)
|
||||
{
|
||||
Lion[0].transform.localPosition = new Vector3(-1.5f, 0);
|
||||
maxWidth = 6.2f;
|
||||
minus = 1.5f;
|
||||
}
|
||||
|
||||
for (int i = 1; i < lionCount; i++)
|
||||
{
|
||||
GameObject lion = Instantiate(Lion[0], Lion[0].transform.parent);
|
||||
|
||||
// lion.transform.localPosition = new Vector3(Lion[0].transform.localPosition.x + (1.0333f * lionCount) - i, 0);
|
||||
lion.transform.localPosition = new Vector3((newSpacing) * (i) - minus, 0);
|
||||
Lion.Add(lion);
|
||||
|
||||
if (i == lionCount - 1)
|
||||
{
|
||||
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
|
||||
}
|
||||
}
|
||||
|
||||
/*LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
LionMiddle.transform.localPosition = new Vector3(3.1f, 0);
|
||||
|
||||
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
|
@ -51,7 +77,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
lionHeadLeft = LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||
lionHeadMiddle = LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||
lionHeadPlayer = LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||
lionHeadPlayer = LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>();*/
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -60,31 +86,64 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
{
|
||||
float songPosBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
float minus = 0;
|
||||
|
||||
// i spent like 25 minutes trying to figure out what was wrong with this when i forgot to subtract the currentClapLength :(
|
||||
if (i == Lion.Count - 1)
|
||||
minus = 0.35f;
|
||||
|
||||
if (songPosBeat > lastClapStart + (currentClappingLength * (i) - minus) && songPosBeat < lastClapStart + (currentClappingLength * (i + 1)) && clapIndex == i)
|
||||
{
|
||||
if (i == Lion.Count - 1)
|
||||
{
|
||||
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * i - 0.35f));
|
||||
|
||||
clapIndex = 0;
|
||||
isClapping = false;
|
||||
currentClappingLength = 0;
|
||||
ClappyTrioPlayer.clapStarted = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFace(i, 4);
|
||||
Lion[i].GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||
clapIndex++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
||||
{
|
||||
Debug.Log(Conductor.instance.songPositionInBeats);
|
||||
SetFace(0, 4);
|
||||
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Lion[0].GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||
|
||||
clapIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
|
||||
{
|
||||
Debug.Log(Conductor.instance.songPositionInBeats);
|
||||
SetFace(1, 4);
|
||||
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Lion[1].GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
||||
|
||||
clapIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapStart + (currentClappingLength * 2 - 0.35f) && clapIndex == 2)
|
||||
{
|
||||
Debug.Log(Conductor.instance.songPositionInBeats);
|
||||
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * 2 - 0.35f));
|
||||
|
||||
clapIndex = 0;
|
||||
isClapping = false;
|
||||
currentClappingLength = 0;
|
||||
ClappyTrioPlayer.clapStarted = false;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -101,9 +160,10 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
public void Prepare(int type)
|
||||
{
|
||||
SetFace(0, type);
|
||||
SetFace(1, type);
|
||||
SetFace(2, type);
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
SetFace(i, type);
|
||||
}
|
||||
PlayAnimationAll("Prepare");
|
||||
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
||||
}
|
||||
|
@ -112,34 +172,39 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
{
|
||||
if (playerHitLast)
|
||||
{
|
||||
SetFace(0, 1);
|
||||
SetFace(1, 1);
|
||||
SetFace(2, 1);
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
SetFace(i, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFace(0, 2);
|
||||
SetFace(1, 2);
|
||||
SetFace(2, 0);
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
if (i == Lion.Count - 1)
|
||||
{
|
||||
SetFace(i, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFace(i, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
PlayAnimationAll("Bop");
|
||||
}
|
||||
|
||||
private void PlayAnimationAll(string anim)
|
||||
{
|
||||
LionLeft.GetComponent<Animator>().Play(anim, -1, 0);
|
||||
LionMiddle.GetComponent<Animator>().Play(anim, -1, 0);
|
||||
LionPlayer.GetComponent<Animator>().Play(anim, -1, 0);
|
||||
for (int i = 0; i < Lion.Count; i++)
|
||||
{
|
||||
Lion[i].GetComponent<Animator>().Play(anim, -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetFace(int lion, int type)
|
||||
{
|
||||
if (lion == 0)
|
||||
lionHeadLeft.sprite = faces[type];
|
||||
if (lion == 1)
|
||||
lionHeadMiddle.sprite = faces[type];
|
||||
if (lion == 2)
|
||||
lionHeadPlayer.sprite = faces[type];
|
||||
Lion[lion].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
public bool late;
|
||||
|
||||
private float lastClapBeat;
|
||||
private bool clapVacant;
|
||||
[SerializeField] private bool clapVacant;
|
||||
|
||||
private int lastIndex;
|
||||
|
||||
|
@ -105,7 +105,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
this.canHit = false;
|
||||
}
|
||||
|
||||
ClappyTrio.instance.SetFace(2, 4);
|
||||
ClappyTrio.instance.SetFace(ClappyTrio.instance.Lion.Count - 1, 4);
|
||||
this.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue