This commit is contained in:
minenice55 2023-07-20 12:24:25 -04:00
parent 33cc77f69d
commit 2b827417e8

View file

@ -485,7 +485,7 @@ namespace HeavenStudio.Games
public void OneTwoThree(double beat, int whoSpeaks)
{
canBop = false;
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None);
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/bookHorizontal", beat),
@ -613,7 +613,7 @@ namespace HeavenStudio.Games
public void ItsUpToYou(double beat, int whoSpeaks)
{
canBop = false;
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None);
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/bookVertical", beat),
@ -771,7 +771,7 @@ namespace HeavenStudio.Games
public void LetsGoReadABunchaBooks(double beat, int whoSpeaks)
{
canBop = false;
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None);
ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/letsGoRead", beat),
@ -957,7 +957,7 @@ namespace HeavenStudio.Games
public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive)
{
canBop = false;
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, None);
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f),
@ -1168,8 +1168,8 @@ namespace HeavenStudio.Games
{
canBop = false;
float actualLength = length * 0.25f;
ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, None);
ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, None);
ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing);
ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>();
if (whistle)
{
@ -1450,6 +1450,6 @@ namespace HeavenStudio.Games
}
}
void Void(PlayerActionEvent caller) {}
void Nothing(PlayerActionEvent caller) {}
}
}