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Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
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9 changed files with 358 additions and 40 deletions
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m_Father: {fileID: 4631944531018638297}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &3340141389927785323
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@ -599,7 +732,7 @@ GameObject:
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- component: {fileID: 6268063764140376526}
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- component: {fileID: 4166003395478435209}
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m_Layer: 0
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m_Name: CameraPos
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m_Name: RallyCam
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -616,7 +749,7 @@ Transform:
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m_LocalPosition: {x: -1.86, y: 2.2, z: -3.9}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 3337760827311893485}
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m_Father: {fileID: 4631944531018638297}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 20.97, y: 27.3, z: 0}
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--- !u!20 &6268063764140376526
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@ -626,7 +759,7 @@ Camera:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4052947733920485538}
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m_Enabled: 0
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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@ -650,9 +783,9 @@ Camera:
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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m_TargetTexture: {fileID: 0}
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m_TargetTexture: {fileID: 8400000, guid: 34ad849a7863186428ae52d94f70e5b8, type: 2}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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@ -981,13 +1114,8 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 6509993024069972873}
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- {fileID: 3078425781313688086}
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- {fileID: 4228713593463920381}
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- {fileID: 4959957736091286558}
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- {fileID: 1845910055258765698}
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- {fileID: 3001474442492713424}
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- {fileID: 2651138408829433753}
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- {fileID: 743597382397742394}
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- {fileID: 4631944531018638297}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1005,6 +1133,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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EligibleHits: []
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firstEnable: 0
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renderQuadTrans: {fileID: 743597382397742394}
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cameraPos: {fileID: 6509993024069972873}
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ball: {fileID: 1668061868608559892}
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curve3D: {fileID: 6371738825610660614}
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@ -1087,16 +1216,16 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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--- !u!1 &1065418898597387318 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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m_PrefabInstance: {fileID: 146447278275535207}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &397144130134918796 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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m_PrefabInstance: {fileID: 146447278275535207}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1065418898597387318 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
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m_PrefabInstance: {fileID: 146447278275535207}
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m_PrefabAsset: {fileID: 0}
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--- !u!95 &4559734961269837672
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Animator:
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serializedVersion: 3
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@ -1121,7 +1250,7 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 3337760827311893485}
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m_TransformParent: {fileID: 4631944531018638297}
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m_Modifications:
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propertyPath: m_RootOrder
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@ -1157,7 +1286,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 8103cc38c4670444aa1d4d4cc3a0be68, type: 3}
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propertyPath: m_LocalRotation.x
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 8103cc38c4670444aa1d4d4cc3a0be68, type: 3}
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propertyPath: m_LocalRotation.y
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@ -1165,7 +1294,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 8103cc38c4670444aa1d4d4cc3a0be68, type: 3}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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@ -1199,7 +1328,7 @@ PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 3337760827311893485}
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m_TransformParent: {fileID: 4631944531018638297}
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m_Modifications:
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propertyPath: m_RootOrder
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@ -1223,15 +1352,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: 0
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 11e67fcf8c072044eb96c34e94477a0f, type: 3}
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.x
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@ -174,7 +174,7 @@ Camera:
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 23
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m_Bits: 535
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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|
|
|
@ -7,6 +7,8 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
{
|
||||
public class RhythmRally : Minigame
|
||||
{
|
||||
public Transform renderQuadTrans;
|
||||
|
||||
public Transform cameraPos;
|
||||
|
||||
public GameObject ball;
|
||||
|
@ -27,10 +29,10 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameCamera.instance.camera.transform.position = cameraPos.position;
|
||||
GameCamera.instance.camera.transform.rotation = cameraPos.rotation;
|
||||
GameCamera.instance.camera.fieldOfView = 41f;
|
||||
GameCamera.instance.camera.backgroundColor = Color.white;
|
||||
var cam = GameCamera.instance.camera;
|
||||
var camHeight = 2f * cam.orthographicSize;
|
||||
var camWidth = camHeight * cam.aspect;
|
||||
renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f);
|
||||
|
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playerAnim.Play("Idle", 0, 0);
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opponentAnim.Play("Idle", 0, 0);
|
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|
|
|
@ -14,7 +14,7 @@ TagManager:
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- Debug
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- EventBlocks
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- EventProperties
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-
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- RenderTextures
|
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-
|
||||
-
|
||||
-
|
||||
|
|
Loading…
Reference in a new issue