Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games

This commit is contained in:
Jenny Crowe 2022-02-12 09:57:45 -07:00
parent ac8c1325bf
commit 2b452ab4d8
9 changed files with 358 additions and 40 deletions

8
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propertyPath: m_LocalRotation.y propertyPath: m_LocalRotation.y
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propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
@ -1199,7 +1328,7 @@ PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
m_TransformParent: {fileID: 3337760827311893485} m_TransformParent: {fileID: 4631944531018638297}
m_Modifications: m_Modifications:
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propertyPath: m_RootOrder propertyPath: m_RootOrder
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propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x

View file

@ -174,7 +174,7 @@ Camera:
m_Depth: -1 m_Depth: -1
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 23 m_Bits: 535
m_RenderingPath: -1 m_RenderingPath: -1
m_TargetTexture: {fileID: 0} m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0 m_TargetDisplay: 0

View file

@ -7,6 +7,8 @@ namespace RhythmHeavenMania.Games.RhythmRally
{ {
public class RhythmRally : Minigame public class RhythmRally : Minigame
{ {
public Transform renderQuadTrans;
public Transform cameraPos; public Transform cameraPos;
public GameObject ball; public GameObject ball;
@ -27,10 +29,10 @@ namespace RhythmHeavenMania.Games.RhythmRally
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
GameCamera.instance.camera.transform.position = cameraPos.position; var cam = GameCamera.instance.camera;
GameCamera.instance.camera.transform.rotation = cameraPos.rotation; var camHeight = 2f * cam.orthographicSize;
GameCamera.instance.camera.fieldOfView = 41f; var camWidth = camHeight * cam.aspect;
GameCamera.instance.camera.backgroundColor = Color.white; renderQuadTrans.localScale = new Vector3(camWidth, camHeight, 1f);
playerAnim.Play("Idle", 0, 0); playerAnim.Play("Idle", 0, 0);
opponentAnim.Play("Idle", 0, 0); opponentAnim.Play("Idle", 0, 0);

View file

@ -14,7 +14,7 @@ TagManager:
- Debug - Debug
- EventBlocks - EventBlocks
- EventProperties - EventProperties
- - RenderTextures
- -
- -
- -